#๐Ÿ‘จโ”ƒask-the-devs-not-support-no-bugs

1 messages ยท Page 69 of 1

pine dome
somber marten
jolly drift
#

100 is insane...I can't even imagine the changes we're in for when compared to the poe team (20 people (8 lizard_Iggy) ) that did the last leagues

9 months from 1.1 and 6 months from Event Cycle launch

really hoping for big changes and a new campaign to bring in new players HolidayGregory

inland plover
#

Any news on a PS5 port?

placid plinth
#

Having to go through the dungeon again is not quick.

#

We generally lean away from things like that with necromancer skeletons because it leaves a completely dead button on your bar. However, it's not impossible and if we did it, we would likely put it on an item.

Both of the examples shown above are specifically not on skills that create a dead button on your bar.

placid plinth
placid plinth
# inland plover Any news on a PS5 port?

We are updating controller targeting system in 1.2 so that each ability will use a unique targeting method that adapts to your situation and which nodes you've taken. This is a key step that is required before we can create a console version.

pine dome
placid plinth
#

Never planned and misunderstood. New Lich ability is the one that got cut.

#

A paladin skill is getting renamed. Maybe that's it?

pine dome
#

Last question : Have you guys decided what the last Paladin Skill is going to be?

inland plover
calm shuttle
#

Also, option to skip majasa cutscene is "quick" too HolidayGregory

placid plinth
placid plinth
placid plinth
calm shuttle
#

Any changes to julra itself though? It seems like there are some extreme opinions on the mechanic/difficulty spectrum. Some players breeze through, some struggle hard, some thinking it is 300c "threshold".

Dont think you can release this kinda info until like near Mar 2025 or something but omegalul

placid plinth
eternal zinc
#

I guess Mike pass act 1's last boss in poe 2?
Want to ask how are you think in this combat.

ivory dune
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I preach to a lot of players about the early power of Discovery runes. On an early level ill snag a white item, craft my best stat on it then hit it with a discovery rune for an instant rare.

What crafting material or strategy do you think gets overlooked?

heavy loom
#

Upgrading rare items with nemesis can create exalted items with very low item requirements. Now imagine getting a t6 at lvl 20 ๐Ÿ˜ณ

fast gazelle
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are there any plans to adding buff indicators to nodes that give you short-lived buffs? (things like javelin's forceful hurl, shield throw's throwing arm? I think hammer's throw's guardian zeal and forge strike's reinforce weapon/reinforce armor/fan the flames also don't have any indicators)

placid plinth
placid plinth
eternal zinc
placid plinth
ivory dune
placid plinth
# fast gazelle are there any plans to adding buff indicators to nodes that give you short-lived...

We are conservative when it comes to adding buff bar icons. I think we are sometimes too conservative with it. However, I think that Runemaster kinda shows what happens when you get too many so it's a balancing act. Most of the time, if the effect is consistent and pretty natural to have reliably and you don't change your play pattern for it, we won't show it.

If there is a specific effect that you think should be shown because you change your attack pattern to trigger it or you change you attack pattern when it has triggered, drop it in #1210282176680169562. As for Shield Throw's Throwing Arm node and Forge Strike's Reinforce Weapon/Reinforce Armor/Fan the Flames, it is a consistently applied buff that is just some increased damage. A good node for sure but it's not something that's going to change your play pattern moment to moment. Hammer Throw's Guardian's Zeal node does have stacks so I'm a little surprised that one doesn't have an icon. Forceful Hurl is a really consistent setup, like you're either standing still or not, once you have committed to standing still, it's generally not super important information to know when it hits max and once it is max'd it is really useless information.

There is also an argument for having buffs like these applying on your buff bar for other reasons but usually that just boils down to needing the systems to be more reliable as a solution.

fast gazelle
#

I think some of them could have a visual indicator on the character, like sigils of hope, vengeance and void essences that could work and wouldn't need a buff on the bar

ivory dune
fast gazelle
#

I come from guild wars 2 which errs too much on the side of throwing everything on the buff bar, so I know what happens when you're not conservative with the buffs haha

eternal zinc
pine chasm
placid plinth
#

I'm really struggling in general. My character is very under powered and it always happens at sub 10% so I'm normally into 20+ attempts and just so drained already.

pine chasm
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Worth a try! The demoralizing bit for me at least is having to redo everything again up to that point, I was surprised that I didn't need to in that one instance. But I definitely feel the drain... I am thankful that in LE, when I die I usually feel like it's my own fault. ๐Ÿ˜‚

placid plinth
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oh they are almost all my fault for making a crap character and just being bad. It's just when I get on that one magical attempt and it crashes, I crumble.

eternal zinc
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Understand it deeply due to the same experience I have... Almost give up this game because of that damn wolf (But I don't know this game can use controller to play at that time too so yeah most of them is my fault)

placid plinth
#

ok, back on topic I think

ivory dune
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How does your design team come up with these insane skill synergies? Are there a lot of happy accidents or are you guys playing 4D chess?
With the season 2 teaser of Javelin's Siege Barrage no longer preventing Devine fury and Kain mentioning That FG is getting 2h and shield combo that means in season 2 i can run a shield and turanis bident to not only fulfill the spartan fantasy but also rain lightning from the gods.

Seriously who comes up with this?

placid plinth
# ivory dune How does your design team come up with these insane skill synergies? Are there a...

It's a mix of both most of the time. Meetings often have conversations that look something like.

A: Hey wouldn't it be cool if...

B: Yea, and then you could...

A: And if you combined it with...

B: But I don't think we could make that work though eh?

C: I can do that.

Then C spends the next week regretting they said that because it caused a bunch of knock-on problems.

But for every sweet "what if" idea that makes it in, a dozen don't get there for one reason or another. Pitching nodes and items are often a bit of a numbers game.

The whole aesthetic you're thinking of was part of the reason to do 2H + shield as an option in the first place. Just how well it fell into place was a bit lucky.

olive cargo
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I think the moment LE ever adds a monk that uses arm gauntlets and a quarterstaff is the moment I stop playing other arpgs. But speaking of new weapon types, is that something you think you guys would add as part of a season drop just on its own, or would it make more sense to drop a new weapon type with another base class/mastery faaaar into the future?
Now that I'm thinking about it, I imagine it might depend on the class fantasy you're going for. ๐Ÿค”

placid plinth
worthy stump
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Will there ever be some sort of post of ideas that wouldnt work for one reason or another would be interesting to see some of the things that you wanted to put in and the reasons as to why it wasnt or couldnt

calm shuttle
calm shuttle
ivory dune
placid plinth
placid plinth
# calm shuttle I thought it would be 1h spear along with the sentinel overhaul since it was sug...

I would still like to see 1H spears added to the game. I wouldn't be surprised if that does come with a new class or mastery. Could happen without too. Most of the Javazon tools are in Javelin already. I'd love to do a more amazon aesthetic class but I'm not sure where it fits at the moment. I don't know if it's big enough to be a base class and I don't think it fits great with any of our existing base classes so in order to get the spear and shield playstyle in, this was the most logical.

calm shuttle
placid plinth
worthy stump
eternal zinc
placid plinth
# worthy stump On that note what is the most dissapointing thing youve been unable to add

I have a very intentionally short memory when it comes to rejected ideas. It happens a lot and I've gotten pretty good at moving on so I don't have a good example off the top of my head. I had to go look these two rejected ideas up.

  • Manifest Armor uses your Rive and Shield Bash abilities if it has a Sword or Shield respectively.
  • When you directly use Serpent Strike while you have a Primal Scorpion Companion, that Scorpion has a 5% chance to use their own Level 15 Serpent Strike ability which is specialized with Poisoned Tipped, Serpent Venom, Dread Fang, Spirit Viper, Shattered Immunity and Fast Acting Toxins.
true citrus
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Are we able to still access harbinger of ruin on legacy characters also did that content carry over to this internim league?

pine chasm
tender geode
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Quick question - In the Gathering Storm tree, the Tempest Weapon node gives +1/+2 spell damage per 3 melee damage on equipped axe or mace. If I'm dual wielding axes, do both axes count or just the main hand?

placid plinth
tender geode
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Thanks.

livid venture
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is there any plan to allow more lanes on CoF?

placid plinth
livid venture
#

wut
i guess each lane will have more effect or some crafting thingy for them

olive cargo
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Do you expect to have to change that rank in CoF when you make those changes to set items in the future?

livid venture
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another question, any plans on making "special" stach tabs?
like bigger one and one for the keys\harbinger eyes\special idol that break?

placid plinth
lone echo
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Hello, i donโ€™t have follow the news. Are-there some for the set item pls?

flint bloom
rancid forge
placid plinth
rancid forge
radiant tangle
#

Hey Mike and EHG. just want to say Merry early Christmas.

placid plinth
timid fjord
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If Heorot participated in christmas would he dress as Santa or one of the Reindeers?

dense goblet
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Hi. Are there any plans to make the endgame less one-shotty (both for players and monsters)?

torpid venture
dense goblet
torpid venture
maiden brook
vernal orchid
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Do we have any file for community translations? simillar to what grim dawn do? Where palyers was able to create translation of the game?

pine dome
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No, it's done by EHG (most likely they are paying someone to do it)

eternal zinc
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Do EHG is funded by TGIF from Tencent in 2020?
(I'm watching a video about how game funders find games to fund and gain the return)

placid plinth
ivory dune
eternal zinc
placid plinth
eternal zinc
#

๐Ÿซก Ok i guess Judd never mention this thing with you so you have no idea too

placid plinth
#

I was part of the meetings for it and I don't think it was mentioned.

eternal zinc
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๐Ÿค” I want to know where people who in Tencent come from... I mean the identity of funders.

  1. How are they find this game?
  2. Which fund are they represent for?
  3. Have you came Tencent's Headquarters to join that meeting 2 years ago?
placid plinth
#

Can't help ya there

eternal zinc
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ok, need to ask Kody to ask Judd again hhh

placid plinth
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None of us have been to Tencent's headquarters and I don't know who Kody is.
Edit: sorry Kody, I thought they were talking about a Kody at Tencent.

eternal zinc
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I just know Kody is the employee in EHG who works on player support... Oh ok glad to know

faint knoll
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Hey im new to the game and wanted to ask if it is possible to re-enable the trade between players in the merchants guild. Because it is currently disabled because of gold duping ?

pine dome
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Hi Mike, final stream of the year tonight?

placid plinth
placid plinth
eternal zinc
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Appreciated it so much!

upper cipher
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new season data ?

placid plinth
# upper cipher new season data ?
feral nacelle
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Trying once again - Mike said he thinks it's 12% but I didn't got a sure answer on that one. If you got the time, I would still appreciate if you look up the exact number. :)

eternal zinc
eternal zinc
#

Can I think skill system/passive tree system in le inspired from wow, campaign rhythm/endgame system inspired from poe?

Then there's a question, where EHG get inspired from to create the own crafting system?

eternal zinc
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do le don't have special UI for consoles/needs lots of money and time-consuming to verify games so le don't release console version yet?
To be honest, I like the way of GGG on this area so much. I just need to switch my control way to controller then I can get different UI designed for experience on controller immediately.

ebon rose
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Hi mike, no questions just want to say sorry i've been harsh in my criticism of necromancer minion ai in last epoch. Poe2 minion ai taught me that theres unoptimised and inconvenient minion behaviour, and then theres outright gamebreaking and unplayable minion behaviour.

feral nacelle
placid plinth
# eternal zinc Can I think skill system/passive tree system in le inspired from wow, campaign r...

Nothing specifically came from any one game.

The passive system was originally way way way more complicated. And that was a simplified version of the original idea which was inspired by a level in a 3D maze runner game that I made with a friend a decade ago.

You can't really look at how it is now too see the spark, you have to consider the original version for the system.

Hundreds of games provide inspiration for each one of us.

placid plinth
placid plinth
eternal zinc
eternal zinc
#

... I think I should ask this question instead after thinking how to ask my question for a while.

Where can I get the full info about how le develop from a demo to a cycle-based game, what happened during this progress...Or any public information available for introducing le?

... How EHG introduce le while they joined in PAX 2023 except let new player play the game by themselves and answer their questions? I mean promoted videos, promoted guides or something like that.

... Due to my conclusions here always go to wrong directions, I'd better to use official info instead of personal conclusions

torpid venture
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Translation: they are asking if there is like, a behind the scenes for how the game was made like conception>advertising>publishing. They think their own conclusions/assumptions tend to be incorrect so they would like some sort of "official" in depth answer if possible.

placid plinth
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I'm off doing family Christmas stuff and don't think I can give a satisfying in depth answer right now.

glad wadi
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Is it possible to be able to roll back a character? My little brother dropped all of my gear when I was cooking and now I have barely anything Bee

placid plinth
#

!support

fiery lilyBOT
nocturne wolf
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@placid plinth on the next cycle will we be able to play it on season 2 on offline mode and will there be a cycle exclusive content in season 2 that offline players such as myself won't be able to play? I can't play online anymore since I moved places and my ping is around 150+ lags me out so I switched yo offline mode

nocturne wolf
#

Also is it true that you guys are switching game engines for the game? Hope in the new engine I can still run LE I have Ryzen 5 3600 and 1050ti please I played back in beta

red urchin
nocturne wolf
pine chasm
# nocturne wolf <@441712062851448832> on the next cycle will we be able to play it on season 2 o...

Yes, you can play seasons in offline mode. You can either continue with your existing characters/stash in legacy or start fresh in the new cycle, just like you would in online mode. There's no difference in content.

They have not (yet?) announced any content being time-gated, but last season they introduced a new pinnacle boss that was only available on "online cycle" until shortly after the first person killed it, which was like a day in to the update, so it didn't stay locked long enough for most people to even reach it. It's likely they'll continue that trend if they lock anything at all.

placid plinth
nocturne wolf
eternal zinc
livid venture
last hemlock
#

I have flamereave as a circle with sunwreath unique and NOT the world fire node. I was wondering what would make the circle bigger, the increased width or the increased range, or both as they are two different nodes. Also I guess seperately the presise destruction node says it doesnt effect world fire, would that also not affect sunwreath casue they do the same thing? or is it just the circle from worldfire

pine chasm
eternal zinc
tender geode
#

Hi. Just looking for a clarification on the Primalist's Scorpion basic attack. It always inflicts 2 stacks of poison on the first hit, but subsequent hits add no additional stacks until around 5 or 6 when it puts 2 more on. Is this as designed? The text doesn't say anything about it. I've put 3/5 points in Noxious Carapace and 5/5 in Miasma so far. Thanks.

somber marten
tender geode
#

Ok thanks. The text description on mouseover could be better ๐Ÿ™‚

slate spire
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Are you guys confident that the engine change will fix the game breaking problems the current engine has?
I think currently the huge fps drops that come with skill spamming and tons of mobs needs to be fixed or else the game becomes unplayable for some builds.

pine chasm
# slate spire Are you guys confident that the engine change will fix the game breaking problem...

They are only updating the game engine to a newer version. That will have some effect immediately, but it's not going to fix underlying issues that need to be fixed on individual enemies, maps, game systems, etc. Those need to be fixed individually, which is why it does take a while. The engine update should give them some better tools to fix stuff going forward.
Please use the in game bug reporting tool to report issues when they occur, it seems to provide them the best info for diagnosing and fixing stuff. I've noticed some of the things I've reported that way get fixed already (though things have obviously slowed down with the update cadence until the engine update is released).

royal pulsar
#

any update on the replacement for masochist mode?

pine dome
placid plinth
ivory dune
# pine chasm They are only updating the game engine to a newer version. That will have some ...

Ive helped a lot of people with their game frame drops and crashes through discord. 90% of the time their CPU is overloaded with background apps. LE is CPU hungry for sure but having Mobalytics, overwolf, 10 tabs of Google chrome, spotify, RIOT game client and a dozen other things running doesn't help.

Shutting down those apps has helped most people with performance. Also alt tabbing a lot will give the game a screen flicker. I assume the frames just desync

cunning temple
#

has there been a new class added yet if not are there anyplans to release one?

flint bloom
worthy stump
ocean marlin
#

any plans to WASD on LE?

flint bloom
ocean marlin
valid marlin
viscid mirage
#

Not really a question but I just got into LE recently and it has taken me over haha. Just wanted to say kudos to the devs this game is awesome and I'm so excited for the future of it come April

dusty glacier
#

got a quick question, coming from 6 years playing POE, how many character slots can i have and is my stash "sharable" between characters?

flint bloom
static vale
worthy stump
tardy cliff
#

Do you have any plans to introduce new characters eventually or are you going to expand on the current classes further allowing for more diversity and allowing for more builds to do well? Also do you plan on allowing us to unlock pets as we progress through the game ourselves and will the pets provide anything or just be cosmetic?

placid plinth
# tardy cliff Do you have any plans to introduce new characters eventually or are you going to...

We plan to introduce new base and mastery classes and expand current base and mastery classes with new skills and passives. 1.2 in April will not include any new classes but it will add new skills, passives and rework some existing ones too. (Along with a bunch of other stuff that will be shared as we get closer.)

The cosmetic pets are not currently planned to gain functional abilities. There have been ways to unlock free cosmetic pets and we do plan to add more as we go. If we did ever give the cosmetic pets functional abilities, everyone would start with at least 1 so everyone had the same functionality. We don't want to lock functionality behind a paywall.

placid plinth
placid plinth
# ocean marlin <:soontm:457189201432150027>

I just wish there was a way we could tell what level of "jank" would be accepted. It's one of those things that I'd be so afraid of implementing without proper animations and have it just get roasted.

crude plover
# ocean marlin <:soontm:457189201432150027>

Since the FAQ post is kinda old here's some more recent information, according to judd (game director) they have a prototype for WASD movement already. So it might be planned and in the works but not announced, that's just speculation though.

lilac warren
fast gazelle
eternal zinc
#

Ask for a detail.
How does EHG figure out the fact that 4-7 prophecies per reroll is the best range to show available prophecies?

humble axle
#

hello this made be a bit of an odd question but I'm curious if the spawn rate of the enemy "diamond matron" has been reduced recently. i ask because i have been amassing many prophecies to kill them and no exaggeration in the last two weeks of playing have found one quest in "reign of dragons" timeline to kill them and have only seen that one spawn. or am i just having a case of real bad luck.

timid fjord
placid plinth
placid plinth
placid plinth
eternal zinc
#

any chance to spoiler the change of cof in 1.2?

eternal zinc
#

I want to ask Mike's progress in poe 2 btw if it's possible

placid plinth
#

And no spoilers

jaunty dune
#

i know the office is off for the holidays, but since mike is active in here i'll ask - is there a dev stream planned for today?

eternal zinc
placid plinth
jaunty dune
#

enjoy your vacation! ๐Ÿ™‚

azure jasper
placid plinth
#

Chatting in here while I'm frying some eggs on a lazy morning is enjoying my vacation ๐Ÿ™‚

eternal zinc
#

I guess Mike had want outside to take a trip or he will

placid plinth
#

I guess I use the terms holiday and vacation interchangeably.

ornate ginkgo
#

Is the weaver faction tree similar to poe atlas tree?๐Ÿ™‚โ€โ†”๏ธ

placid plinth
barren roost
placid plinth
jaunty dune
#

are there any plans to re-open applications for CT? or is the team happy with the current size of the program? applications have been closed since before 1.0 from what I can tell

placid plinth
atomic hawk
#

hi there, bought the game via website in 2020 and wanted to play...now the website wants me to connect via steam, but sadly its not working somehow, and im trapped in an endless loop...any suggestions how to fix this?

somber marten
flint bloom
# atomic hawk hi there, bought the game via website in 2020 and wanted to play...now the websi...

https://forum.lastepoch.com/t/migration-to-steam/52234 this should have the steps to migrate your account

Last Epoch Forums

Hello Travelers, Over the last few development cycles, weโ€™ve been working on merging both our single-player and multiplayer builds of Last Epoch into a single game on Steam. Starting with 0.9, creating an account with an e-mail and password will no longer be necessary, as the client will be able to log-in using your Steam information. Beginnin...

#

if you need further help, yes, open a support ticket

atomic hawk
#

got it....thx a lot!

humble axle
#

hello i couldn't decide if this question was an ask the dev or a suggestion thread topic so i hope i choose the right one. is it possible to have one of the dummies in champion gate area to have the same defensive layers as a rare mob in empowered echo's. without any additional defensive layers such as echo modifiers like additional 20% endurance or rare mob area modifiers like less damage from distant enemies. or is that not possible because of area restrictions and champions gate is too low of an area level.?

somber marten
worthy stump
tight raptor
#

Hi, Im not even sure if its a bug or not, if it is, I will put it on the bug report site :
I'm just returning not playing for a while (played last before Harbingers of Ruin) and I was just wondering, if its normal that all my mats and my stash didnt switch to my Legacy stash. Thanks ๐Ÿ™‚

tight raptor
#

nope, but now I did, thank you ๐Ÿ™‚

placid plinth
worthy stump
placid plinth
# eternal zinc ... I think I should ask this question instead after thinking how to ask my ques...

Where can I get the full info about how le develop from a demo to a cycle-based game, what happened during this progress...Or any public information available for introducing le?
So I'm actually going to be doing the monthly blog interview for December (releasing right at the start of January because of holiday closures) and I'll be talking about some of this in there. We started out as a passion project of just a few people doing stuff on evenings and weekends and then about a year later, went to kickstarter. The plan was always from day 1 to be what we are today. I'm not sure we quite expected the volume of players that we are at now and we didn't really give ourselves the time we needed with our initial predictions to get here properly. I'm not really sure which details you're most interested in but it was a lot of late nights and frantic last second work. Just before the kickstarter campaign, 6 of us officially formed the company EHG and we didn't actually have anyone "on payroll" until a couple months after kickstarter. Trasochi was the first person to actually work at EHG as their job. Over the next few years we would go to several conventions, some small local things, some big events. I think PAX Prime 2019 was our first big convention. We only had 3 staff there and were stuck in a weird corner. That was a very tiring weekend. I'm the only one of those 3 left actually. Most conventions, our booths are pretty straight forward, 2-5 computers with the game going and a TV looping the trailer with a bunch of posters and flyers.

placid plinth
# eternal zinc ... I think I should ask this question instead after thinking how to ask my ques...

How EHG introduce le while they joined in PAX 2023 except let new player play the game by themselves and answer their questions? I mean promoted videos, promoted guides or something like that.
Did we go to PAX in 2023? I seem to remember that the last PAX event we went to was South 2020 just before the pandemic hit. We went to Gamescomm in 2023 and it was a blast. Is that what you're talking about? The Gamescomm booth was epic by comparison to the others. We had professional booth designers make it and you can actually see part of the booth wall covering if you watch any of Aaron ActionRPG's videos as he took part of it home with him and uses it as a backdrop (he asked first). That was also the event that Judd got up on stage and showed the launch trailer for the first time. Watching that with the group from the hotel room was pretty epic.

placid plinth
# worthy stump It makes the burger very juicy

I've done a donut shaped burger with a fried egg dropped in the ring and sealed with cheese before. That was many years ago and I had to work very hard to undo damage like that haha.

worthy stump
ivory dune
#

ive been noticing some similarities to LE and and another game. was corruption inspired by PoEs mapping system? i kind of realized that crafting maps to increase rarity, drops, and xp is just corruption with extra steps. im probably reading to much into it it feels like you just boiled it down to its base and made a system from it.

placid plinth
# ivory dune ive been noticing some similarities to LE and and another game. was corruption i...

We didn't start from maps and say "ok how do we improve this?" or anything like that. We are both solving the same problems with access to similar tools. PoE and all the other great ARPGs out there are all inspirations for us as we've played them all a ton. Lots of other games come up as examples in the design discussions when we are deciding how to approach a feature. Even older games like Dungeon Seige, Ultima, Runescape, Titan Quest or D1/D2 (yes it's timeless but it's "older" at this point) come up a surprisingly large amount. All of them as things to consider and as things to avoid in their own ways.

I think because PoE is such a current giant and they probably took inspiration from similar titles that it's easy to see the similarities between us and them.

It's funny, a surprisingly large number of times, we will be in a design meeting and one person will pitch an idea that they have clearly thought out in depth, even sometimes have a small presentation on with mockups and everything. Then someone will speak up and say something like "that's exactly the same as game XYZ" and the first person will invariably get deflated because they didn't play that game and had no idea that it was a straight copy. However, sometimes it's used in enough games that it's ok and we use it anyways. That's how we got the runemaster.

eternal zinc
placid plinth
#

and no idea what "hhhhh" is

eternal zinc
#

frantic last-second work

hhhhh Very realistic.
hhhh = Xdddd

Oh I thought monthly interview is done... Ok it's not start until tomorrow

valid marlin
#

Mike, one thing that I sometimes wonder is: how do you think D2 would do if it were released today (of course, neglecting that it totally shaped the genre)? It has many good qualities, but also is missing so many that people demand in 2024. It also has very antiquated design choices, like early mana balance/skill usage, stamina, and accuracy. Do you think it would find success?

placid plinth
eternal zinc
valid marlin
#

I'm having a conversation with another player that leaves me scratching my head. Did EHG receive significant negative feedback about restricting trade to not allow items to be resellable? I've always seen overwhelmingly positive feedback on that front, but I recognize my exposure could be pretty biased. Did you at EHG ever see a large amount of negative feedback on that front?

placid plinth
eternal zinc
#

I'll curious about
why EHG prohibit reselling items with faction tags?

placid plinth
eternal zinc
#

oh let me scroll the dev blog...

eternal zinc
# placid plinth There is a more detailed explanation in the devblog where we introduced the fact...

https://forum.lastepoch.com/t/trade-item-factions/61722#heading--mg

I guess you mean this post?
I don't find any info about explaining why players can't resell items unfortunately... But I get a new info is... COF and MG release on 1.0... Holy god, so everyone tried this new feature---item faction for the first time since 1.0 is out

So I can get this conclusion:
1.0 - Item faction
1.1 - harbinger of ruin

๐Ÿ˜… I can't imagine how le looks like without item faction. This is an important evolution.

eternal zinc
#

Speak to item faction, will my reputation go back to 1 and I must level up the rank from 1 in legacy?
And how items on my legacy stash going, can I move all of them by one-click this time?

I have no idea why EHG let players to move their items in stash from 1.0 to legacy manually and all stash tabs must be purchased again Facepalm
Gave feedback about that before.

placid plinth
# eternal zinc Speak to item faction, will my reputation go back to 1 and I must level up the r...

Yes, item factions started with 1.0 and harbinger was added in 1.1.
Reputation is stash linked, you can transfer your seasonal reputation to legacy when the rotation happens, just like when 1.1 launched. It keeps the highest reputation in each category.

As for why the tabs must be purchased individually in each stash, what happens when season 2 ends? How about season 3 and 4? If you've already hit the max, those can't be transferred so we need a system for this to happen gracefully. The vast majority of players will stick to one style or the other and not do both. Not to mention that you don't lose the items, they are just in a remove only tab so you can get the items as you actually need them. There is no need to repurchase all the tabs immediately in Legacy. So they have to be purchased 1 time in Legacy, if you're planning on playing Legacy but start in a season, that's a total of 2 times purchasing the tabs and the second time around you have the advantage of very powerful characters who can farm gold at a very significantly accelerated rate from a normal season starter.

The only major missing inconvenience that I'm really interested in adding to the system at the moment is that the organization system for next season's tabs needs to be recreated each season. That would be ideal to be able to auto populate as you purchased them.

timid fjord
#

How well is the system equipped to handling multiple seasons worth of remove only tabs? I plan on playing mostly on seasons but if I decide to go check something out in legacy after few seasons do I need to be worried about crashing my game with the amount remove only tabs I've accrued?

placid plinth
eternal zinc
placid plinth
# eternal zinc Any advanced elaborations available for this question? I'm not sure what are yo...

Having reselling be a thing allows for market manipulation. This way the most manipulative thing people can do is to just list things cheaper which gives new players a cheaper way of getting their items.

I understand your confusion with regards to needing to purchase tabs in each game mode. I don't know how else to explain it. It is necessary for the system to function smoothly as the seasons progress. Maybe you are unaware but there is a stash tab limit for each season and the same for legacy.

eternal zinc
placid plinth
eternal zinc
# placid plinth You don't have to buy the tabs to gain access to the items. You don't need to re...

Oh your meaning is I don't need to build a new stash in legacy under the new season or EHG don't know why player have this requirement...
It's relevant to the sense of remove-items-only stash.

My problem to use the stash is I can't put my items back once I grab them and I don't need them later. These items in my inventory and nowhere to go, then I must rebuild my stash in the new reason by purchasing stash again followed the past layout. I don't know why I leave these items in that special stash instead of building a new stash in cycle... I still need these items, I just don't need them temporarily ๐Ÿ˜…

placid plinth
eternal zinc
#

Yeah I don't need to buy tabs in legacy(1.0 cycle), but I need to rebuy tabs in cycle(1.1 legacy).

placid plinth
eternal zinc
#

๐Ÿค” I guess I need to capture screenshots to explain my meaning. Sorry I still no idea what are you saying...

placid plinth
placid plinth
eternal zinc
#

I want to expand my stash based on the old one instead of owning double stashes and always switching for grabbing items... ๐Ÿ‘€

placid plinth
eternal zinc
#

So yeah I guess EHG want players to switch stashes to grab items instead of integrating all of them on the same page. That's not what I want.

wicked pike
#

... odd question:
If you take the Falconers Mark node in falconry, and the giant slayer node (shotgun node) in Multishot, how do they interact?
Specifically, does the falconer's mark get triggered and grant the increased damage only on a single arrow, or on every arrow shot by the same instance of Multishot?

placid plinth
#

TL:DR it doesn't work the way you want it to.

wicked pike
#

regrettable, but thank you for letting me know ^^

pine dome
#

Hi Mike, are you allowed to talk about the interaction between Titan Heart and ForgeMaster Might ?

#

(This is the spoiler you gave)

placid plinth
# pine dome Hi Mike, are you allowed to talk about the interaction between Titan Heart and F...

I'm not 100% sure without looking it up but I think it should work as written. If not, I'll make sure it has an explicit detail on the node explaining it.

The node doesn't say that you aren't using a 2H any more or to treat the 2H as a 1H but you are equipping a 2H weapon. If things that scale off using a 2H weapon don't work with Forgemaster's Might, that would get crazy confusing.

pine dome
#

So 2H + Titan Heart + Shield
POG

placid plinth
#

I will point out that the node's description does cut off mid sentence so don't get your hopes too far up.

pine dome
#

Oo

placid plinth
#

Also, Titan Heart could have changed too. (I don't actually know if it has or not).

pine dome
#

I was expecting "Less AS/CS" but it could be "Less Block Chance" or both

placid plinth
#

I expect it to be a popular option but it is designed to not be the obvious clear choice in every situation

pine dome
#

Can you tell if its Forge Guard only ? (2nd half of the tree)

placid plinth
#

It's one of those things that does get heavily debated in design meetings.

pine dome
#

Thx anyway, I hope you had a nice Christmas.
I wont bother you any longer.

placid plinth
#

no bother, it was quite nice, hope you did too ๐Ÿ™‚

eternal zinc
#

But I can imagine the hilarious scene is Wick and Mike always need to ask Judd can they spoil this thing but Judd always offline lol

candid jolt
#

why were the voice channel on this server deleted?

eternal zinc
#

They can't moderate that efficiently

calm shuttle
#

Mike, I appreciate Fury Leap more after playing PoE2 kappa

eternal zinc
#

Mike: Glad to hear that, but don't spoiler anything for me

valid marlin
#

Mike, in your opinion, what are the main benefits and tradeoffs in preventing reselling in Last Epoch? And if you're interested, the main detriments?

placid plinth
# valid marlin Mike, in your opinion, what are the main benefits and tradeoffs in preventing re...

I've been thinking about this question all morning and I don't really know how to answer it. It's one of those things that when I think of an answer I realize that someone is going to think that I've mixed up "benefit" and "detriment". It's a very subjective topic.

The main reason that I like it are that it preserves the value of drops. One thing we want is for people to still be able to enter the market "late" and still enjoy a gear progression. Resellable gear also opens up "renting" a gearset as a viable option. I'm not personally a huge fan of that. The trading system for me is more about having the good stuff I find hold value even if it isn't something that I personally want to use. I want to get excited about a 2LP Herald even if I'm playing a Rogue and don't feel like making a Beastmaster this season. Playing the market isn't and enjoyable thing for me.

Now, anyone who likes those things will probably think that I've just given a great set of reasons why we should allow gear to be resellable. So I guess the detriment is that people who don't like it, don't like it.

jaunty dune
#

do you have an estimate of the internal split between CoF & MG?

placid plinth
mellow notch
#

I got two questions:

  1. Will there be a PvP battleground/map at some point?
  2. WIll there be a "Pause" feature like how it works in PoE2?
valid marlin
placid plinth
placid plinth
valid marlin
placid plinth
#

yea, it's just 3 designers

mellow notch
olive cargo
#

Speaking of persistent maps, I'm curious. Is the fact that maps aren't saved when we leave them a "bug", or a "feature" due to wanting to maintain acceptable game performance? Or something in between?

placid plinth
valid marlin
stiff solstice
valid marlin
exotic bone
#

Are there going to be any changes to MG/COF in the upcoming patch, both in core design and qol stuff. Do you think they need to be polished more or are you already satisfied with then and wont make any changes in the near future
Also have you guys already make some measure to prepare for a MG market crisis if it happens(gold glitches/duping etc). I'm sure a lot of MG players want to know about this before starting a new season after what happened in the past

placid plinth
# exotic bone Are there going to be any changes to MG/COF in the upcoming patch, both in core ...

I can't really go into details yet so I'm sorry for the vagueness of this answer.
There are polish changes coming to both. There are more things we are planning to do with it in the future given other plans and the feedback we will get on each wave of changes too. We are very pleased with the overall idea and structure of the system but we are not satisfied with it yet. After the last market issue 2 resets ago, we have made many changes to the security and response tools for the future.

eternal zinc
#

๐Ÿ‘€ Well I hope the boss can agree Mike to spoiler more details about upcoming changes in mg and cof...

I don't see any issue on current cof's frame so I'm curious about what new changes for giving it more favours.

#

To be honest, I want poe 2 can copy parts of cof so my loots can be more :(

steep mauve
#

Loot filters - I was using a loot filter from a build, and was surprised to see it as XML. I'm curious as to why XML over something like JSON or YAML? (I suppose TOML was too new to have been really considered when you first started). I literally do everything I can to stop my clients at work from insisting that my web APIs accept XML ๐Ÿ˜…

mental flame
barren roost
#

With there being such a long wait til the next major patch I'd love to see some big changes. Here's my wishlist that I hope you're working on.

  1. Optimisation. The game is currently so demanding on even top end PC's

  2. Achievements - gives the game a lot replayability, for me personally anyway

  3. a more polished endgame, monolith grinding is just tedious to the point that I just end up playing something else

  4. Steam Deck verification (this is very low priority but with you being so close to SD verification at the last major patch then hopefully it's now ready)

exotic bone
flint bloom
valid marlin
radiant tangle
#

Happy New Year EHG and Team, hope for the best of Last Epoch on 2025.

indigo flint
#

Hey ! This question probably get asked before but didnt see on the Search fonction :

  • There Will be steam achievement in near futur?

Just need that to come back in game ๐Ÿ™‚ thanks

pine dome
#

Devs want to add them, no eta

placid plinth
placid plinth
timid fjord
#

Obscure achievements are more fun for sure compared to regular things like finish campaign/beat X boss (well achi for pinnacle is still nice as badge of honor)

valid marlin
#

Those achievements are only interesting in that steam tells you what % of players have completed them

tranquil locust
valid marlin
#

And players get to see it, too!

placid plinth
jaunty dune
#

what is the "intended" use of the campaign skip system? is it intended to be reasonable to use all three dungeons or is it intended to only be used once or twice in any given campaign? Is this going to be a part of all new dungeons going forward?

placid plinth
jaunty dune
#

is it intended that you will be able to complete the dungeon at the time when you encounter it in the campaign?

placid plinth
# jaunty dune is it intended that you will be able to complete the dungeon at the time when yo...

That is a hotly debated topic for us at the moment.

It depends a bit if we are taking about season starters or alts. Currently it's expected that an experienced player on an alt should be able to use them as they arrive at them naturally.

Currently dungeon keys do not drop until after each dungeon.

I personally like the idea of being able to enter T1 without a key, not get the dungeon specific reward or get a reduced version of it so that it can be used as a campaign alternate route on season starters.

jaunty dune
#

got it, thanks - been doing an alt run and I normally just go through the campaign up until morditas and then dungeon skip after ~normal monos and then skip to the last act to get my faction but I've been taking the earlier dungeons and have some feedback but it's helpful knowing the dev goals before giving it. Will leave that feedback in the proper channel so it isn't lost

crude plover
#

Happy new year Mike! HolidayGregory

placid plinth
mellow notch
#

Happy new year everyone!

gray musk
#

why is eternity cache so dumb

#

why would you have a quest indicator telling you to explore deeper at the eternity cache, and when you go to the next room the dungeon is closed and you can't get your item

placid plinth
radiant tangle
flint bloom
jaunty dune
#

when can we expect the next eterra monthly? i'm excited for this interview mike has been mentioning

placid plinth
eternal zinc
#

Writing? You're writing that? Hah?....

I thought it was held as Wick asked you questions, you answered them and Wick recorded these answers with a recorder pen or maybe like a meeting...Then he wrote these amswers on his post
๐Ÿ˜ฎ
Tomorrow is the deadline i guess lol

untold flicker
#

I just gave the WASD autohotkey script a try and its actually really good. I don't understand all the talk about new animations needing to be made that were discussed previously? If this was made natively its giving me exactly what I want. If the animations being referred to is having the character keep facing to where the mouse is pointing to like in PoE 2 then that's fine, don't worry about that. Its ok for the character model to turn when you move. Not having to constantly flick the mouse all over the screen is all i want.

Hell I didn't even notice that as an issue when i initially started typing this, life thats not important, the majority of us asking for WASD just want it as a quality of life to ease strain on our poor hand having to flick everywhere and clickclickclickclickclickclickclickclickclick

valid marlin
#

This is just feedback. It seems that EHG internally feels that the character constantly turning is not up to their standards. Besides, how does it work in edge cases? Very high attack speed, for example?

untold flicker
#

what does attack speed have to do with this? Well their standards seem to be leading them to doing nothing with WASD so id rather they lower it and deliver something like the script

shadow needle
#

WASD in POE2 is a huge game changer , i think it should be implemented here too

flint bloom
barren roost
#

Will this be the year we get a hardcore only channel on discord? Yes I know this is better suited to #1210282176680169562 but I've already mentioned it there......several times..... As have others ๐Ÿ™‚ have a great year EHG

placid plinth
warm light
#

In theory isnt our character power capped? Once you get your BiS gear, Bis stats forged accordingly, There isnt anymore room to gain power?? Or am i missing something and player power somehow has the potential to keep scaling?

placid plinth
# warm light In theory isnt our character power capped? Once you get your BiS gear, Bis stats...

You are correct. There is a theoretical limit to the power that a character could possibly achieve. I do not believe that it is reasonable to expect any player to actually get to that point though. It is reasonable to get a character to the point where it has very little improvements available as once you have achieved very high rolls on the most important pieces, the power percentage difference per upgrade does slow down considerably. This point is extremely deep in the character progression process. So you've kinda just gotta decide what "finished" looks like to you. For most people it's related to achieving specific goals in the content like completing the campaign or normal monoliths or killing Abberoth.

unreal mountain
#

are items in chests calculated when the chest is opened or are they already fixed as soon as the chest appears on the screen?

eternal zinc
#

do EHG you think high-difficulty bosses cause players to find boss-pass service then use special item as the currency is a good thing or not and why, Mike?

placid plinth
# eternal zinc do ~~EHG~~ you think high-difficulty bosses cause players to find boss-pass serv...

It has good and bad things about it. I think that if the fight is the pinnacle boss and it is carryable to the degree that the payer doesn't need to do anything at all then it indicates the existence of OP builds. It does promote community engagement and party play which is a good thing. It also can give players who are struggling with the fight the opportunity to learn the fight with a bit of a safety net.

eternal zinc
#

I hope a new op build of runemaster exist in 1.2 then I can go on enjoying the rune pattern system heavybreathing
It's relevant to weapon balance.
I hope new wands can influence wrongwrap's status ๐Ÿค”
The experience on playing runemaster is the best one for me but it's ruined after I realized the balance issue on wands and sceptres...Facepalm

charred nebula
#

Is there another way to fix bugs other then the support forum it's not helpful the issue I have hasn't been resolved and multiple others had the same issue

flint bloom
charred nebula
flint bloom
#

all under the information section. like 3 channels up from here

charred nebula
#

I went to my VPN and saw it was auto enabling when my pc turned on

placid plinth
#

!support

fiery lilyBOT
brisk jackal
#

Are there any plans to release a pinnacle boss that is harder than Abberoth (or the same), and if so will it be in 1.2, or is it an unspecified time?

placid plinth
mellow notch
#

Harder than Abberoth means itโ€™s so so hard lol

pearl dagger
#

Aberroth with a fancy hat and HolidayGregory coaching from the sidelines, can't be beaten.
(I am also glad to see I'm not the only one who accidentally goes for the incorrect two Bs one R spelling) ๐Ÿ˜‰

placid plinth
#

It went back and forth intervals for a while and I never remember which is right.

timid fjord
#

Is there way to see when in skill tree path isn't two way thing? Apart from just pathing and then getting blocked.
in Aura of Decay tree if I go right and take one point in rot weaver, seeping wounds and mana blight I cannot select icarian poison even though mana blight and icarian poison shows 1 point needed between them

same thing in Death Seal if I want to get to desperate shroud node and path it long way taking two points in pustulent presence it doesn't allow me to put points in desperate shroud despite it showing two points needed between them
the reverse works in both cases (so taking icarian poison and going to mana blight and taking desperate shroud and going to pustulent presence)

Since this is already second time I see this I'm going to assume it is not bug, though I did submit report on the aura of decay one just in case.
I'm just wondering how can I tell apart pathways that don't let you go both way on the skill trees

flint bloom
ivory dune
#

Is Heorot an insect?

placid plinth
ivory dune
placid plinth
#

I think he isn't an invertebrate though

ivory dune
#

Seemed pretty spineless when he got smoked by Rahyeh. JS

jaunty dune
mortal hamlet
#

Any 3D models for unique armor pieces coming any time or those will be limited to the cosmetics shop?

flint bloom
mental breach
#

I've been playing victor vran and really enjoying the ASDW movement. Will ASDW be added to LE?

bold wedge
midnight iris
red urchin
#

will the waypoint unlocks for the observatory and the bazaar discussed in the Eterra Monthly be available for season starters or only for alternate characters?

pine dome
#

Is posting the latest Vod of the dev stream on yt allowed ?

placid plinth
placid plinth
# red urchin will the waypoint unlocks for the observatory and the bazaar discussed in the Et...

You have to be a member of the faction to get the waypoint. If no characters associated with the current stash are a member of an item faction, you don't get the option to join the faction until you reach it in the campaign. So you could get someone to warp you there on your first character but right at the start of the season, nobody will be that far yet.

If you're on an alt, you get offered to join when you first make it to the keeper's camp.

placid plinth
pine dome
#

I usually download the replay and watch it on a different app than the twitch app (because I find it very un pratical). So I was wondering if I could post it on yt and watch it there. But I will keep watching it on VLC ^^

#

Is there a reason the replays always come with a week or two delay ?

placid plinth
placid plinth
placid plinth
#

always

bold wedge
placid plinth
bold wedge
#

That is what we assumed. There hasn't been a good enough solution yet plus other roadmap priorities. If party members could even get some portion of it, that might feel better but probably needs a curve and testing. Hope the team can think about longer term solutions for multiplayer progression in monoliths. Thank you!

slate spire
#

Will the engine update feature DLSS and Frame generation?

placid plinth
slate spire
#

Thank you!

crisp jungle
#

Is there some hidden effect from the 2nd and 3rd points for Bone Armour node in the Transplant tree? It seems to do the same thing no matter the points invested.

placid plinth
eternal zinc
#

#โ”โ”ƒask-the-community message
Me: ?????????
I feel Mike is talking something out of the earth

the photo you chose is excellent anyways, burst me into laughing successfully (except I want to trim the beard)

placid plinth
acoustic citrus
#

Any chance we could get an option to keep the text chat up at all times? Or maybe extend the time before it gets hidden? I love global chat in the game, but I feel like it disappears to quickly.

acoustic citrus
flint bloom
#

all good. its just where the suggestions need to goto get recorded

mortal hamlet
# flint bloom eventually, all the unique armor pieces will have 3d art to match its 2d art. ...

So it is not on the roadmap currently? I mean is it in the works at all? Theoretically a full game release happened almost a year ago and I couldn't find anything about this in any forums, except, there will be models, once. And fact is, there are models in the cosmetics shop. On the Steam forum, this thing is not even mentioned in the 1.2 topic and that is coming in April. So is it fair to expect the models in question to arrive at an even later date? Q3, Q4, next year?

somber marten
flint bloom
# mortal hamlet So it is not on the roadmap currently? I mean is it in the works at all? Theoret...

they arent listing every single thing in the roadmap. it wouldnt be readable at that point. lol. they just list some of the bigger vague themed things on the roadap. its being worked on, its just not a super active thing above making new content, and bug fixing, and things that need to be done for the health of the game. mike just answered this in his dev stream last night. it will be done eventually

tender geode
#

Don't know if anyone else has brought this up, but every time I log in with any Legacy character, several of my stash tabs are rearranged. It's a minor thing and easily corrected, but it happens every time and is mildly irritating. It's usually the same tabs that get shuffled around. If it helps, I have 7 Categories and the two that this occurs in have a lot of tabs (16+). However, there is one Category that has 22 tabs that this never occurs in. Yeah, I have a lot of Legacy alts and I'm a packrat.

mortal hamlet
tender geode
#

Ah yes, should have put it there ...

tawdry pilot
#

Pretty neat changes on ettera monthly. Keep up good work

flint bloom
red aspen
#

My game settings reset each time I log in. I just assume It might get fixed in the future.

placid plinth
mortal hamlet
# flint bloom No. But you didnt need to see the stream. Its been the same answer for a bit now

Well, you said it was answered in the devstream, so don't put this on me. This answer was kinda spikey. Don't get into an angry hedgehog position just because I asked something that might be an uncomfortable question. The game was released as a 1.0 nearly a year ago, with clearly missing parts. I bought it in early access, around 3 weeks before release and left it because of varoius reasons. I came back after about a year and I can see there are a lot of developement went down but I find this aspect, the mentioned models still missing, rather unpleasant to say the least. Also the topic itself is kinda walked around. As you mentioned "eventually" has been the answer "for a bit". That's why I tried to ask it here. Eventually the Sun will turn in to white dwarf, so let's just say this is not an answer, so there is no answer for this question now, if I get it right.
Now this is quite disappointing as this is quite an important aspect of a game like this, in my opinion. I bought the game in early access in the hope of getting a full game in 3-4 weeks, not in something like 1,5-2 years. But the cosmetics shop is up and running, so what could go wrong.

placid plinth
mortal hamlet
fleet galleon
#

That's just statistics.
They're already doing the work to implement the models for uniques.

reef sable
placid plinth
red aspen
#

I would love more cosmetics tbh. I just feel all original model sucks XD (including d4 Poes and etc.)

novel kraken
#

I want more cosmetics because I want to support the game's longevity but none of the current ones do it for me

unreal mountain
jolly drift
#

all I need is wasd and floating armor set, so that I float instead of walk HolidayGregory

flint bloom
#

lets keep the channel to questions and answers please

drifting holly
#

I was told by support to speak to a dev. Is that at all possible to arrange as a private dialogue?

flint bloom
drifting holly
#

Okay, thanks for the tip. It's a little weird that the support and the devs are the same people, when we're literally speaking in a channel named "ask the devs, NOT support" ๐Ÿ˜›

flint bloom
brisk jackal
#

If skills MTX is going to be introduced, which ones might be introduced first? Is it possible to decide through a community voting survey?

placid plinth
pine chasm
worthy stump
placid plinth
worthy stump
#

You decided the time it would be unavailable through community vote

placid plinth
placid plinth
radiant tangle
#

Mike, what's your opinion on Isometric ARPG getting much more popular in the past 3 years? I mean with Last Epoch, POE 2, D4, D2, Grim Dawn, Minecraft Dungeon and Diablo Immortal rules the genre?

loud panther
#

hey guys, not sure if this counts as support, but is the content of stash tab sent from server to client only when you click the tab? if so, would you consider preloading the stash on character login or something? I have some tabs with lots of items (rings, amulets, etc) and it always lags when I go to them and it starts to be annoying really fast

flint bloom
placid plinth
placid plinth
jaunty dune
#

is there any appetite from the team to make personal items relevant in the endgame? or are they strictly intended as leveling gear? Some of them have quite interesting effects that just get completely neglected in their current state

radiant tangle
fading ermine
#

Is it possible to double convert ignite chance with maehlin to bleed and the bleed chance to poison with Umbral blade tree?

somber marten
ivory dune
#

When crafting in LE i feel like when i shatter an item ive pumped shards into i get most of those shards back. Is it weighted to give more shards on an item you crafted on or am im just lucky?

placid plinth
placid plinth
ivory dune
placid plinth
#

Always

tawdry pilot
#

Any plans to update spell animations graphically, Poe 2 spoiled me too much lol

placid plinth
fading ermine
#

If i use umbral blades recall on shift node, will the recalled blades scale with nodes that would buff shifts damage? for example using flow and trigger with shift or coated blades that will make shift cost more mana (if specced into the melee version) and then deal more damage ?

#

or rather, will umbral blade inherit damage bonuses that would be granted to shift upon recalling the blades when having the "Nightmare dash" allocated ?

placid plinth
#

Also, just in general triggered specializable abilities don't inherit stats from the triggering ability.

midnight iris
#

Random: has there ever been any talk around making it so mob placement / density is random vs static in campaign? Or am I dumb and it it already is in some aspect?

jolly quail
#

Hi, is this the right place to inform bugs, suggestions and issues? I have already submitted via in game ticket but was wondering if i can respond them in here too.

latent arrow
jolly quail
#

Thanks.

dark halo
#

i always wanted to ask, to the point im doing it here, why heorot on the loading screen holds his polearm like he's offering a joint

like i mean no offence but it definitely makes it funny enough the fact he's a powerful god goes to a back plan

placid plinth
placid plinth
fading ermine
#

Will the gaining a black arrow from phase point interact with โ€œpicking up a black arrowโ€ nodes from dark quiver? Or does it bypass that effect? It reads like it shouldnโ€™t but cooler expected behavior would be that it either does or drop one right next to you

jaunty dune
#

swarmblade form has a node which allows you to attack your hives - are you able to crit while attacking them? no damage numbers show up so my assumption is no

placid plinth
unreal mountain
#

Which seemingly innocent and tiny feature revealed itself to have a huge amount of work attached to it?

unreal mountain
placid plinth
#

Yup

sacred root
radiant compass
#

im immune to all damage and cant attack ? anyway to fix thgis tried to re logg and restart but keeps happpining?

vestal vigil
#

am i crazy or is covenant of dominion very overtuned damage wise? i keep getting oneshot on a character that can tank almost everything else at the same level of content while covenant often does like 150% of my max HP in a single hit

flint bloom
vestal vigil
#

alright, will do

i find it hard to see the circle at times when my screen is full of squirrels tearing everything apart

serene mango
#

any chance to get an earlier preview teaser on some 1.2 features/changes? i know big releases get most info 1-2 weeks prior when everything is set in stone but 4 months is still SO far away

flint bloom
eternal zinc
opaque falcon
#

Iโ€™d imagine it would make gearing an absolute nightmare and also youโ€™d have to drastically reduce the stats each ring would provide to balance it out.

eternal zinc
dark halo
placid plinth
#

And cyborg with the link to a quote of me basically copying that site.

pure ember
#

Does "Cast on X", like Cast Smite on Hit on Palarus's Sacred Light, pull from Smite that you've leveled up, or does it only use a base-level smite and then use modifiers to things like spell damage.

somber marten
pine dome
#

Hi Mike, during the latest dev stream you briefly mentioned the 2h + Shield node, and said it allows for Staff + Shield

#

But the teaser you gave us a wee while ago clearly doesnt say Staff

#

Did you mispoke ? Did the node change ?

placid plinth
serene mango
# pine dome

follow up question, do all passives for two-handed weapons and shield work with this? ( basically does two-handed qualify as two handed weapon when technically being used as 1handed)

placid plinth
sacred root
#

My game crashed in a loading screen, and now it doesnt want to start on this character anymore..... i am trapped at the loading screen for the past 25minutes now and nothing pls help

bold beacon
sacred root
#

nevermind it does it again....

But this time in the loading screen to the Storerooms

placid plinth
#

!support

fiery lilyBOT
steady spindle
#

One question on the WASD support, you mentioned you guys are working on that.

Will it be possible to use left clicks as moving alternative in between, or would it look in LE rather same as it does in "the other game"?

A friend asked me to play that campaign over there once, and currently I'm really torn on that WASD thing. On the one hand it feels kinda nice sometimes, but I miss that I can't use the mouse for longer moving parts or in towns f.e.

placid plinth
steady spindle
placid plinth
steady spindle
#

Easy! I only expect clear communication, nothing else. And mostly you guys are brilliant at that (one exception with the back and forth on the reset/event)

Every feature is a bonus to me, and it comes when it is done.

fading ermine
#

For the purpose of counting as full life, if I have life draining effects but more life regen than I am being drained will I count as being full life?

Or does life regen stop at full life making me constantly swing between full and not full life ?

languid steeple
#

Is the numlock autocast thing working as intended and if so why not add an autocast toggle for skills to not have players toggling their numlock(and forgetting it was toggled)?

flint bloom
mental flame
eternal zinc
#

Ayutthaya
Stonehenge
Mesa Verde
Sigiriya
Masada
Hampi
Pompeii
Tulum
Ephesus
Ellora Caves
Terracotta Army
Chichen Itza
Acropolis
Bagan
Tikal
Karnak
Borobudur
Teotihuacan
Moai Statues
Colosseum
Great Wall of China
Petra
Machu Pichu
Angkor
Giza

Question, is temporal sanctum inspired by any ancient ruins on this list? if not, i want to know which ones are the correct answer :)

fading ermine
#

Laceration node from the spirit plague skill tree gives chance to inflicted by bleed on the enemy, does that 150% bleed coming from the skill effect scale with de more damage from spirit plague or does it scale with the damage multiplier from skill inflicting the bleed.

tender osprey
#

Have you guys tried PoE2? Anything you see and go "that's cool, we should do our own take on that"? I know GGG has said they took inspiration from LE before

flint bloom
#

ok yall. im gonna clean this up a bit. this isnt a place for conversations. you just bury the questions for Mike. please talk in the appropriate channels

maiden brook
#

Given that we've seen new designs around triggered cast cooldowns with palarus' sacred light and dragorath's claw does the team have any plans/thoughts around a rebalance of older triggered casts as a whole? A lot of old item-based triggered casts have incredibly limiting cooldowns and there's a few build defining triggers (advent of the erased's ward on haste trigger, summon bear's retalitory thorns trigger) that have had 1 second cooldowns added which completely removed their ability to perform in builds.

slate spire
#

By any chance will we see a sneak peak on sentinel rework?

jaunty dune
placid plinth
placid plinth
maiden brook
placid plinth
lost cairn
#

Does the US designation of Tencent as a Chinese military company change how EHG views their relationship with the company?

placid plinth
flint bloom
forest pier
#

Question about when can start playing with VPN, atm itโ€™s when VPN is turned on then loading screen is forever?๐Ÿ˜Š

#

Question when coming lootfilter sounds for dropps so we donโ€™t leave something good behinde, when itโ€™s dropps off screen?๐Ÿ˜Š

forest pier
#

Question do we get one day different skill skins?๐Ÿ˜Š

pine chasm
# flint bloom PLEASE wave a magic wand on this. I beg.

It took me a long time to realize that you don't even need to click the pin (sometimes the tooltips won't stick, which prevents you from doing that anyway), you can Ctrl+click on the keyword to pin its tooltip. Life changing. Or some hotkey combo like that, it has already been several holidays since I played. ๐Ÿ˜‚

fading ermine
#

Don't think it's a bug per se since it works like it should, but the instant cast of Aerial Assault passive from falconer together with the Storm on the horizon node makes the cast time instant and it does lock you in an animation timer the same length of the intended travel time (i think). But is there a stat that would decrease that timer ?

placid plinth
placid plinth
placid plinth
placid plinth
# flint bloom PLEASE wave a magic wand on this. I beg.

The way that our tooltips work, this would mean a complete restructuring of how our tooltips are made. For example, currently, when you mouse over different nodes, the tooltip you see on each is the same object which is being moved and changed. In order to have multiple node tooltips on the screen at a time, you need to be able to create and destroy tooltips on the fly. (There are other issues too)

sly dew
#

I assume there is no way to play older versions of the game, downgrading thru steam?

placid plinth
opaque falcon
#

Why are supporter pack purchases not available offline?

placid plinth
sly dew
opaque falcon
placid plinth
opaque falcon
flint bloom
#

any idea what the 8g patch today is mike? way too big to be a backend/server thing?

jaunty dune
#

unique design question, was world splitter specifically designed to specifically not work with warpath? or was it just not feasible to make it interact with both mana cost and channel cost?

placid plinth
flint bloom
#

lol. alright

still juniper
#

What is this 7Gigs patch ? POG

placid plinth
#

Yup, from the log file: Initialize engine version: 2021.3.42f1

still juniper
#

So what's new about the engine then ? ๐Ÿ˜„

placid plinth
#

Almost everyone won't be able to notice a difference in the game today. This is a stepping stone.

still juniper
#

ok, nice ! thanks Mike

mental flame
#

So no DLSS? ๐Ÿ˜‰

placid plinth
fading ermine
# placid plinth Is this the "instant cast of Aerial Assault passive from falconer" that you're r...

Aah i have a hard time reading apparently. I assumed it counted for all falcon commands. because what ends up happening is that you can aim -> press the key -> instantly your falcon moves -> character gets stuck in animation for about 1 second, while there is a delay before the storm comes out, which can cause the falcon to teleport if you are moving your mouse too quickly from the spot you were aiming at trying to run from a dangerous situation. which left me to wonder if there was a way to lower that cast timer :)

placid plinth
placid plinth
fading ermine
#

I've tried +-80% increased melee attack speed, cast speed and my character has over 100% increased throwing attack speed nothing changes me being locked in a 1 second animation. would be really cool to see it scale with throwing attack speed (definitely not biased)

placid plinth
fading ermine
#

And that move duration is being used as a pseudo cast timer for casting the storm because you cut out the traversal part with that node. which actually makes you very vulnerable because now you're stuck in a standing still animation for about a second and you can't animation cancel it with any skill sadly.

proud peak
#

WHY I HAVE UPDATE? 7.3GB he he he

proud peak
#

aha ok

jaunty dune
#

can we ever expect to be able to see our cosmetics on the character select screen? it's the best view of our character we can get it's a shame we can't see what they actually look like if we've customized

placid plinth
fading ermine
#

If i use the runemaster passive that converts armor shred to frostbite for cold spells, will this also work with non hitting cold skills to inflict extra frostbite like glyph of dominion ? i assume not but ..

ivory dune
#

I dont recognize that bow mike.

placid plinth
placid plinth
pine dome
#

Damn! Missed it

ivory dune
flint bloom
#

i was pretty sure it was a an old skin, didnt think about inspecting it XD

placid plinth
#

I'm pretty sure it was very old (2018?) I deleted it just to be safe though.

flint bloom
#

think it was the constellation skin

#

which was kickstarter

ivory dune
pine chasm
pine chasm
#

What happens when you stack over 100% of a "damage taken as" stat? If I spec fully into the upcoming teased VK passive for 50% of elemental damage taken as void and then also equip Bane of Winter which gives 100% of cold damage taken as physical, how does the game decide what to do with incoming cold damage? Is it normalized back down to 100%, some order of precedence, or something else?

placid plinth
pine chasm
placid plinth
jolly drift
#

physical > void? alphabetically?

rocky lark
#

Hey EHG,

Im a software development student, term 3, cohort 12 with keyin college, right now Im learning advanced programming concepts with Java, last term I learned how to use react, vite, and some basic programming concepts with python.

Now we are starting to work on backend development, servers, databases, APIs, etc.

Iโ€™ve been an avid arpg lover for a long time and Iโ€™ve always wanted to dip my toes into game dev, now that Iโ€™m starting to work in data analytics, what programming language would be the most useful to know? I have foundations in Java, JS, Python and I am aware of SQL for database usage.

Any tips on concepts I could look into learning?

placid plinth
jolly drift
#

that makes senseHolidayGregory

placid plinth
# rocky lark Hey EHG, Im a software development student, term 3, cohort 12 with keyin colle...

If you want to get into game dev specifically, the best thing to do is to start a "just for fun" project. Get a feel for it. It's a very broad category and there are different options for different tasks. Personally, I spend 99% of my time in c# these days but it's different for different engines. Specific individual languages aren't really the most important thing. Code operational efficiency is really important so learning where you can make the biggest efficiency gains is a good thing to get used to.

#

Sometimes it can be little things like ordering terms in a conditional to check things like a bool before doing a more expensive check like if an object exists or not. Just getting in the habit of these efficiency gains is really good.

rocky lark
#

Thatโ€™s where I am with learning databases. Learning how to keep data structured efficiently and cleanly.

We are also getting into data normalization with Java.

Simple efficiency for my last QAP was learning arrow functions and elif ( ? : ) shortcuts.

One thing I really fail to understand is that all these employers out there ask for experience but also want a degree in computer science, I have yet to net a job within the tech sector, so I have very limited knowledge and experience when it comes to real life practices of efficiency, but would you say it more about learning how to work with the tools your given by said company? Or would it be more of knowing it all before applying.

Like whereโ€™s that median. As a company, what would you look for in an employee, as an employee of said company, what would you expect from a coworker just hired?

fluid axle
#

Did the recent patch come with any bug fixes or gameplay changes, or it was purely backend?

placid plinth
# rocky lark Thatโ€™s where I am with learning databases. Learning how to keep data structured ...

It entirely depends on the position and the company. I think most established companies with a live product are looking for people who can hit the ground running. Generally that means people with relevant experience and education. I was in your position in 2018 and found it quite difficult to get my foot in the door. I made a couple apps and managed to find Epoch just as it was starting and were accepting all the free help they could get. I'm not sure what the more "normal" entry path looks like really but I expect that it would be to a position where they expect you to have programming knowledge from education, some minor experience with personal projects and are ready to be taught the specific technologies that the company is using.

placid plinth
rocky lark
#

Well I have my portfolio online and hosted through GitHub, so Iโ€™m half way in the door hahaha.

Im working on my own simple python text adventure game right now, im also working on compiling VDF for a project im calling SDCCL. It stand for Steam Deck Comprehensive Controller Layouts, right now itโ€™s a working idea that compiles vdf files into injectable entities that can be uploaded into your steam client, hopefully I can get to the point that you can click a button and it can download a layout with the selected options implemented directly into your layout, and it applies it to the selected game.

My hope for this is to bridge the gap entirely between controller and keyboards.

I just wonder if that would be something to display on a portfolio.

I appreciate your realist response too Mike, Im just getting into programming, im almost finished with my schooling, im looking to get work but I have no idea what to do or how to do it.

Itโ€™s a bit daunting not knowing what the future holds, I know EHG was born out of Reddit and a community of coders and programmers, so Im just trying to find that community haha. I donโ€™t mean to be โ€œthat random guyโ€

placid plinth
random hedge
#

I don't recall if I didn't have 2k resolution selected after I got my new monitor or if I had tried it on earlier versions and it did not run good enoungh. I'm running it now with the new patch and.. OMG

placid plinth
#

Sounds like a good "OMG" to me.

random hedge
#

Yep, would the engine update have provided any increasevisuals just by virtue of the update?

placid plinth
#

It really should not have done anything at all. It is possible that some unknown hidden conflict with some other software could have been causing problems behind the scenes before or something but we didn't do anything to specifically improve this.

rocky lark
# placid plinth It sounds like you're well on your way. The things in a portfolio that hit the h...

Thank for your kind words Mike, really makes me appreciate the work you and the rest of the team put into epoch.

React has been my best friend as of late and Iโ€™ve taken a lot of inspiration from RuneScape, as that was coded using JavaScript (the language I use the most) and can see how I can change my python adventure game into a animated web based game. Learning how to make that transfer is the next step.

Again, thanks for your kind and helpful words, if you have any side projects or projects that are open sourced and could use some free help, Iโ€™d be more then happy to attempt to contribute.

(Thatโ€™s not me asking for a job either, im just offering my skill set tho itโ€™s probably not useful)

placid plinth
rocky lark
placid plinth
#

that's relevant experience right there

jaunty dune
#

is it intentional that void knight's passive Avatar of Regret's increased mana cost is applied to the channel cost of warpath? I don't think it used to do that

placid plinth
jaunty dune
#

i'm pretty sure it didn't... i played warpath that patch and don't remember needing to get mana regen just to sustain the channel

pine chasm
jaunty dune
pine chasm
# jaunty dune guess i'm just mis-remembering becuase i definitely played warpath (multiple tim...

Before you probably brought the channel cost to 0, costs are calculated the same as other stuff like damage, added/subtracted costs first, then multipliers like increased/reduced costs. So you got 0 cost increased to 0. Now net zero cost is 8, which can get increased. You can offset it some by lowering the channel cost more, too (it's even still possible to get it to 0 cost with investment).

loud basalt
placid plinth
#

I'm sure my wife would love to be called a "side project"

uneven kestrel
worthy stump
tawdry pilot
#

Are you going to implement some minor patches before 1.2 so people can test it or everything is saved for aprili?

placid plinth
placid plinth
languid steeple
#

Are there any plans of implementing player guilds/clans for 1.2? Will ingame achievements be added to the game to give us more stuff to hunt (if you enjoy chasing for that 100% completion)?

placid plinth
timid fjord
#

since skills snap shot their damage does that mean that increased damage while channeling wouldn't affect non-channeling skills with cast time since you cannot be channeling until after you've cast them? As example casting chthonic fissure and then channeling ghostflame wouldn't give the increased damage for the ground dot or the spirits and torment they inflict?

tulip apex
#

Hello are you able to help us when we are stuck in offline mode in mainquest ?

placid plinth
tulip apex
placid plinth
tulip apex
ivory dune
#

I saw the community item hunt post. Thats a nice helmet and sword. What do they do? I gotta know.

placid plinth
ivory dune
#

Yes the helmet above the C and the sword in the top left.

fading ermine
#

Weird question maybe, but is the reduced damage taken cap for DoT also 85. because lets say i have 85% reduced damage taken from armor and i somehow have >100% mitigation from armor works on damage over time could i then reduce more than that 85% cap from armor

placid plinth
fading ermine
#

Side question, healing effectiveness only scales the health gain before conversion right? will this healing effectiveness also scale 50% missing health gained from aerial assault on falconer to 100% with 100% increased healing effectiveness?

And how exactly would the ward gain work on rip blood's arcane fortress. as it states the ward gain doesn't scale with healing effectiveness, but both nodes inside rip blood don't specifically mention that they give healing effectiveness, quenching will give 20 extra base health per blood orb and hematology says it will increase the health restored per int but isn't stated as healing effectiveness. So one would assume that those both would scale the ward gain.

jaunty dune
#

might be an unanswerable question but... are the upcoming dungeon changes just focused on the actual dungeon layouts or are the rewards being tweaked as well?

marsh birch
#

Just wondering if LE will ever come to console? Iโ€™ve spent countless house playing LE and itโ€™s my top game on steam. Currently I have transferred to a new line crew at work and have to travel frequently now unable to bring my desktop pc with me. Iโ€™m only able to bring my xbox and wondering yโ€™all will release it on console? If not would steam deck be an option? I donโ€™t know much abt it or how it would handle LE on the go.

flint bloom
marsh birch
thorny pebble
#

I still don't get it why in LE the endgame mechanics must be so damn punishing for death. Just one try per Boss, One Shots, lose โ€œeverything mentalityโ€ (Entry Token, Stability, Loot etc.). Rather make the bosses harder, but get rid of almost all death punishments, a good example here would be Elden Ring, die, learn and try (die) again. Or World of Warcraft, die to the boss, walk in โ€œbuffโ€ and go again ๐Ÿ˜‰
In LE pinnacle/harbingers/dungeons encounters made me quit playing the character (just made a new one) because itโ€™s just not fun, I donโ€™t get the chance โ€œto learnโ€ the boss, when I must farm x hours again for a try (or farm hours in advance). And on top of that, entering the fight blind leads to being killed in mere seconds without any clue whatโ€™s going on. Also forcing me to fight a boss upfront another boss, just delays my chance to learn the encounter and feels like a chore.
The question I have already had for a long time in my mind is, why did you decide to implement this in LE on different endgame activities?

flint bloom
# marsh birch Thank you, iโ€™m unfamiliar with steam deck and how it works. Is it reliable on th...

i dont have a steam deck so i cannot personally attest to it. lots of people play on it tho, pretty reliably as far as i have heard. the biggest issue i have heard of is the control scheme...controller is always worse for arpg's. but it is being worked on.

i do believe there are reddit posts about it. and if oyu do end up needing help, reddit and #โ”โ”ƒask-the-community here are normally good spots

marsh birch
opaque falcon
thorny pebble
placid plinth
# thorny pebble I still don't get it why in LE the endgame mechanics must be so damn punishing f...

The stability loss from timeline bosses is very minor and you can farm up a little more very easily to be able to do multiple attempts straight back to back.

You don't encounter back to back bosses until you've already beaten them once so you should have learned them a little bit the first time around and the second boss shares mechanics from the 1st for even more learning. This is also a deep end game system that we see mostly more experienced players reaching. You can also disable this before starting the fight.

With regards to the entry token being lost on death, we put systems in place to set you up with multiple keys before you try the harder versions of them. Now, the dungeons sending you back to the start of the dungeon is one spot where we agree it's a problem that we are addressing. However, again we expect that a player's first experience with a dungeon will be when they are very significantly over leveled for it and can learn it easier. Those fights also leverage the mechanic we've just spent the entire dungeon hammering into them. The mountain is the least obvious in this regard and his big slam is not 1 shotty when you're overleveled so there is a problem there where people do it on T1 overleveled and don't learn the fight because of it.

I would argue that the stakes you put up to potentially lose from an encounter like this is very minor. The refight time is the biggest issue and one that we are addressing in 1.2.

placid plinth
placid plinth
thorny pebble
# placid plinth The stability loss from timeline bosses is very minor and you can farm up a litt...

Thanks for the detailed answer! I really, really appreciate the feedback you give players as a developer all the time! Thatโ€™s what makes me always keep an eye on you guys. If I may add some more details.

Youโ€™re right about the stability, itโ€™s a minor thing to do. I was more referring to the Abberoth fight. I need to fight 2 Harbingers to try and learn the fight and in the worst case I lose the token without even trying Abberoth. (Which btw. lead me to make a full meta build new character to even go and try him, which I than abandoned because the grind for the proper gear was just a mountain too big for me and Iโ€™m about 500 hours in)
So you mention the harbingers are some kind of deep end game system. Is this something โ€œcasualโ€ players should encounter? Because disabling them means (which I did in the end) play Cycle 1.0.
Regarding the dungeon experience, I think most players (including me) learn nothing from T1-3, because the first time I went in, the bosses just dropped within seconds. Playing PoE2 lately the campain there is very, very good at teaching boss mechanics, maybe you could get some inspiration from there.

P.S.: I am really looking forward to Cycle 1.2. I can't wait for more details on this ๐Ÿ˜‰

placid plinth
# thorny pebble Thanks for the detailed answer! I really, really appreciate the feedback you giv...

Yea, I kinda left Aberroth out of it because he is the tippy top and I think it's appropriate that it's a difficult fight with stakes. It's possible that it might be too hard. I do think we just need more bosses at different difficulty tiers so that you have more steps on the ladder. We do still make sure that you have at least 10 keys before starting that one so you can do quick iterations to learn the fight and you've been learning the harbingers on the way too.

I don't have exact data on it but I think that most casual players never fight a harbinger. It sounds like you're a more advanced player in general.

I do agree on the dungeon learning front. That's what I was talking about with being overleveled. The dungeons are the biggest place that I think has this issue. We do try to make the big boss mechanics rely very heavily on the ability we've just forced you to use a whole bunch.

thorny pebble
# placid plinth Yea, I kinda left Aberroth out of it because he is the tippy top and I think it'...

Well I wouldn't consider myself an advanced player, since I get way to often oneshotted by harbingers ๐Ÿ˜‰ The thing with punishing deaths like the harbingers/abberot is that the most players will either skip the content entirely or just look up a meta build which is able to "one shot" the bosses (which I did). That's why i wanted to ask you about the intention/vision behind it, because for me LE was always the sweet spot between "hardcore" PoE and "dumbed down" D3/4. Do you plan some kind of "Training Bosses" for the Abberoth fight? (e.g. lesser abilities)

placid plinth
thorny pebble
placid plinth
#

Just for the record, WASD is still in a very early internal only experimental status. There is no guarantee that it will be released, let alone a timeline. It is a very hotly requested feature and we like to give our community what they want. We just aren't quite ready to commit to it yet.

fading ermine
#

AoE doesnโ€™t scale the โ€œrangeโ€ of flame reave or does it ?

flint bloom
thorny pebble
jaunty dune
#

is the team interested in adding more varieties of treasure lizards in future patches?

ivory dune
#

would it be a big pain to allow us to put minion movement in the skill bar?

dim sparrow
#

Are there any plans for another class in the near future? Perhaps a trapper of some kind or tinker?

placid plinth
placid plinth
jaunty dune
placid plinth
dim sparrow
#

i was thinking maybe season 3

placid plinth
placid plinth
ivory dune
placid plinth
placid plinth
ivory dune
languid steeple
#

Will the Last Epoch game data API be available in the near future? Noticed a 4 year old post/update where it says itยดs a work in progress but canยดt find anything else.

placid plinth
#

We don't have an API with that information in it. We do however have an API in preview mode which includes character data and player stats. Things like leaderboards. You can see it in use on LastEpochTools.com

balmy quest
#

Mike, is there any chance for standalone client ?

inner quest
placid plinth
languid steeple
fading ermine
#

Physical penetration from shurikens doesnโ€™t specify hits nor does it mention ailments, does that also apply to the bleeds shuriken might inflict?

And the more damage from recalling Umbral blades should also apply to inflicted plague for example right ?

somber marten
verbal pine
#

If there is one thing you guys are really excited for in Season 2 without spoiling anything what would it be? (ex: crafting!)

My serious question is do you guys plan on doing a special effects/graphics update for moves for both characters and enemies? I guess when the game is in a more solid state with core stuff.

languid steeple
#

Is minion AI something that is being improved in 1.2? As funny as it is watching skeletons being confused it would probably be even more funny if they spent that time attacking monsters ๐Ÿ™‚

placid plinth
placid plinth
placid plinth
timid fjord
#

How is randomness made in Last Epoch?

placid plinth
# timid fjord How is randomness made in Last Epoch?

Depends on the situation. If it's an important thing, we will sometimes use two rolls to improve the strength of the randomness. Things like picking a random nearby target are fine to be just a basic random.Range call.

eternal zinc
pine chasm
eternal zinc
#

ohhhh then they're matched with results I seen on best of steam 2024 before, thanks highfive

languid steeple
#

At what time does the stream start today?

flint bloom
#

its the same time every week

flint bloom
placid plinth
#

yes, rogue is getting a new skill

#

I've been playing it on my tester character and it's all that I've wanted out of a rogue skill for a long time.

mental flame
#

Is it still true that paladin is not getting a new skill? Most sentinel teases so far seem very VK related.

flint bloom
mental flame
flint bloom
#

It was less then a month ago?

placid plinth
#

And yea, it was like 3 weeks ago

jaunty dune
#

very important question as the proud owner of one (1) lizard tail.

In the screenshot shown in the dev stream today I didn't see a spot for lizard tails in the key tab, currently lizard tails are tagged as keys... are they going to be a different category of item or will they simply not have a spot in the key tab (or some mysterious third option)?

dim sparrow
#

Will there be another faction to join besides the two present currently? Or perhaps more interplay between them?

valid marlin
valid marlin
#

I think its called forgotten knights? The harbinger killing faction

jovial sphinx
#

yup, albeit keep in mind you are able to join that faction alongside being in either MG or CoF

placid plinth
# dim sparrow Will there be another faction to join besides the two present currently? Or perh...

Just to confirm clearly. The item factions are in a subset of 2 which you must pick between and can't combine. We have no intention of changing this dynamic. There is the Forgotten Knights faction which was added in 1.1 that you can join separately. 1.2 will also add a new (name unreleased) faction that will be again separate from the existing 3 and you can join it regardless of which item faction you have selected.

We will continue to add more factions. Some of those factions may be individual and some of them may be in groups where you need to pick 1 of a set.

The item factions are designed to cater to two different distinct play styles. It is natural to want both but the entire purpose of them is to give similar effects by different paths depending on the type of gameplay you are interested in. If we were going to allow you to join both or use parts from both, we might as well just remove them completely.

knotty oasis
#

Why can we only use Legendary Potential OR Weavers Will for Tab priority? x.x

charred cradle
# placid plinth We would love to do PvP at some point. It's not something that is in active deve...

hey, the question has been a while, and pvp is always a contentious topic.

the biggest issue with pvp is balance but i think with a "pick and ban" system like mobas have, where players could pick and chose a set of skills for their own char while banning key skills of enemy chars, it would greatly help in having a system that would auto regulate itself in terms of balance, when players get the tools to ban op skills.

just some idea if you guys ever decide to tackle the pvp topic

hollow agate
fleet galleon
#

It probably has a different name than "Weaver faction" just like circle of fortune or bazaar has no faction in the name
nor does forgotten knights thingy

pearl dagger
#

it's gonna be Gregory's Grandma Gang - at max rep rank they'll "weave" (knit) you the Sweater of Time which maxes out your contentedness stat and prevents minor chill effects (1.2 in April clearly means an April 1 release with everything that entails, right? ๐Ÿ˜… )

placid plinth
placid plinth
knotty oasis
placid plinth
#

If it lets you select both then there is a bug. It's either that it's letting you select both or that it's not working with both.

pine chasm
desert sleet
# pine chasm fwiw, not being able to use both means you can't fully split them up nicely, WW ...

This is a known limitation that we'd like to improve for stash priority. The goal being to make WW and LP function consistently between loot filters and stash priority, optimizing for player agency in specifying which items (WW, LP, or neither) you want matched.

In the mean time, to have separate WW, LP, and neither tabs, you can put any WW tabs before any LP tabs, since stash priority picks the first matching tab following sort order of groups/tabs and WW items cannot have LP.

e.g. in my stash I have:
WW min 1
LP max 0
LP min 1
LP min 2
LP min 3
LP min 4
Legendary

placid lodge
#

So obviously nobody is going to give out spoilers, so I'll ask as vaguely as possible: With the rework to Sentinel coming, is there anything to look forward to for minion FG compared to now? That seems vague enough ๐Ÿ˜›

placid plinth
placid lodge
#

I mean I don't want to ask a specific question that you likely couldn't answer ๐Ÿ˜› "Yes" is a perfectly good answer in this case, it means I can look forward to some form of improvement to my favorite spec โค๏ธ

jaunty dune
eternal zinc
placid plinth
toxic zodiac
#

hello :) just wanted to say LE is a really great game, thank you all <3

placid plinth
languid steeple
#

Will the new bosses in 1.2 have new boss specific unique items and/or set items?

fading ermine
#

For the purpose of being hit while having concentration from the marksman passive tree. does blocking a hit count as being hit ?

crude plover
crude plover
languid steeple
flint bloom
#

This is really all we know. If I were betting, I would bet yes tho.

crude plover
fast gazelle
placid plinth
flint bloom
#

is there ever a point where EHG would cull some of the uniques in the game? specifically talking about certain uniques that never get used. we can use singularity as an example, but there are plenty of meme-y uniques that arent really used for anything, leveling or endgame. would it be better to just get rid of them, or constantly try to rework them into something useable

runic shell
somber marten
wicked pike
#

quick question about the coated darts node in the cinder strike skill tree.
the node says "oil coating now grants fire throwing damage".
Does this mean "grants fire throwing damage PER STACK OF OIL COATING" or "grants fire throwing damage while you have oil coating" ?
(this might be the difference between 5 flat dmg, or 60+ flat dmg).

elder geyser
#

do the shades spawned by the corruption catch up mechanic have lower drop rates for the rarer items like axe, belt, and neck?

somber marten
eternal zinc
pine chasm
wicked pike
#

thank you!

jaunty dune
#

I'd be interested to learn a bit of the design thought process around not having affix tiers on idols. Is the team open to having tiers so that we can filter more specifically for good idols? especially in CoF i find myself looking at lots of idols i would never wear simply because i can't restrict my filter any further

placid plinth
placid plinth
placid plinth
# jaunty dune I'd be interested to learn a bit of the design thought process around not having...

The roll range on them was just so small that they generally just fall in the size of one tier. The tier system also aligns with the crafting shard system and we don't want that for idols. (So eventually want a different way to craft on idols though).

Having said all that, while streaming on Friday, I did make a comment about trying to buy idols from the bazaar and how I just gave up because it was a painful endeavor.

jaunty dune
crude plover
#

Unsure if you have any part in this or if it's someone else like agent primarily but how did you guys settle on the Bazaar UI?

And I don't really mean the filter options but more having stuff like drop downs for base types/uniques instead of a text box. Was it in consideration for console players? Although then I'd imagine the LP and WW filters should've gotten some way for controller players to input values into them, unless they change when you're on controller

proper frost
#

Is it possible that on character screen we allow double clicking the character to load? Seems I always have to hit the "enter game" button

placid plinth
placid plinth
eternal zinc
placid plinth
eternal zinc
placid plinth
eternal zinc
#

Yeah, but sell fan arts to the dev team instead of other players.

placid plinth
eternal zinc
#

oh make sense... hhhhhhh That's the direct way yeah... Why not. Ok I see why my questions looks odd...

#

Portfolio issues... ๐Ÿ‘€ Oh congratulations to EHG hire a new environment artist finally

twin pasture
#

Will there be some rework for the Aura of Decay skill ( or an immune to poison unique)? if you go ham with int scaling and/or poison damage, you just kill yourself. Its a bit sad we can't push this skill besides poison minion builds.

trail crane
#

Did the class rebalance happened or it is coming with season 2? I really hope bugs for channeling skills have been fixed...

flint bloom
trail crane
#

yes last time i played i went ahead and reported some skills/passives/bugs and how they occurred also i came up with propositions of how to rebalance some skills that underperformed in my opinion (ofc devs can do whatever with rebalance) so before i play again i would like to know if things got better

flint bloom
trail crane
#

so i did but i haven't seen anything about skills and skill bugfixes or class rework so i just asked in case i missed it somewhere

crude plover
trail crane
#

oki ty i will be waiting for the fixes i want to make my friend to play LE too but i want him to experience the game in the best state it can be ๐Ÿ™‚

placid plinth
fading ermine
#

Do all the recalled blades from umbral blade converge into 1 attack, or are they still a ton of small attacks but have a shared hit splat ?

jaunty dune
#

now that season 2 is feature locked... is the set rework making it in? blink twice if you can't talk about it

last hemlock
#

Im not sure where to report chat messeges. Gneral chat right now has a person spamming N word and hating on Indians. Right clicking his name let me block him but not report. Gordo888 Is the username

knotty oasis
#

is there something planned that when u unequip an +X Skill item that it doesnt remove random from a perk?

pine dome
crude plover
crude plover
placid plinth
placid plinth
red aspen
#

Am I going to see the Mtx of my character on character selection screen soon?

sacred cloak
dark halo
half walrus
#

is it on purpose that its only 1 shuriken per mob

somber marten
half walrus
somber marten
fading ermine
flint bloom
wide berry
#

any chance we can get a Dragonfly pet like Keeper Balthas? ๐Ÿฅบ๐Ÿ™

placid plinth
languid steeple
#

How close to April will we get an actual date for 1.2? It is important to plan work activities around LE so I can fit in some vacation time ๐Ÿ˜‰

placid plinth
sacred cloak
runic shell
runic shell
flint bloom
sacred cloak
#

Best me to it.

hollow agate
#

Probably a similar bug Remco has spotted on umbral blade, ailment get apply and not hit damage.

hollow agate
placid plinth
molten tendon
#

Any plans for April 1st?

placid plinth
molten tendon
#

Maybe a bit

eternal zinc
#

Release the public version on Apr. 1st will be the best fool joke :)

I mean, release the real update instead of making a joke.

thin finch
#

After playing PoE 2's early access, and experiencing how good more deliberate combat can feel in early campaign, especially on melee mace skills if you guys are familiar with that... and then being immediately met with the same screen clearing 1 button or less input in the endgame like in PoE1 which I find extremely boring and disengaging ... I felt extremely disappointed. And I most certainly wasn't the only one.
Aside from that, the crafting there.. or rather lack of... reminded me of how much more I enjoyed the crafting system in Last Epoch. Which made me come back and check out what you guys have been up to lately. As I was looking through โ€œPatch 1.2โ€ details I noticed you'll introduce a new type of enemy and you described engaging with it as "challenging combat with moment-to-moment action and active decision making"
With all that said, my question is ... are you guys, perchance, aiming to achieve more meaningful combat in general in time same as the description mentions for those new Champion Enemies?

placid plinth
# thin finch After playing PoE 2's early access, and experiencing how good more deliberate co...

The ability for players to feel the difference in character power as you progress is a very delicate thing to balance. We have always wanted to have a slightly slower and more tactical battlefield vibe than PoE1 super end game. Having enemies which force the player to change tactics on the fly is an important piece to that puzzle. Champions are going to be some of those enemies.

Also, I've been playing 2H mace warrior too....I am too stubborn to change. Almost through the campaign.

dark halo
#

speaking of, there's this unique to LE as arpg bug where melee characters are able to have fun and progress the game, will it be fixed?

olive cargo
#

I think that if LE had the same level of challenge in the campaign that PoE2 does, in the same ways, I suspect it would fare even better than PoE2. And I think it's because LE's crafting system is very empowering for players. The tools to overcome difficult challenges is very approachable and plentiful. And what is a good game without having fun, creative tools to solve developer created obstacles?

placid plinth
#

am torn because I generally say that we work to fix all bugs

thin finch
# placid plinth The ability for players to feel the difference in character power as you progres...

I tried to make a build that utilized staff physical skills and some mace heavy hitters to swap to after I stunned enemies with them, it was very fun through the campaign. Weapon swapping was a great feature they thought of, not a lot of people have properly experimented with that imo! Despite that I still really missed having proper crafting like in LE, looking forward to that new season! ๐Ÿ™‚

fading ermine
#

also to me something that is weird, is that disembowl in the passive nodes from rogue tree give 5 bleeds on the way in but not on the recall, even though you mentioned that the blades sort of "snap shot" the stats, and they remember what they had on the way in

cursive sparrow
dark halo
#

sounds like a feature

timid edge
#

Hey Devs, love the game. Maybe I'm the only one who cares, but when will the campaign/story be finished? This is the first arpg in a long time where I'm actually interested in the plot.

flint bloom
lapis kite
#

hey devs, not a question here, just wanna say the in-game loot filter checkmarks and showing which affixes can drop from which item type is an absolute GODSEND thank you so much.
keep up the good work!

placid plinth
raw tulip
#

Are you guys planning to make a layout save for Idols or a secondary Idol inventory so we can switch Idols on the fly easier to cover resistances ?

sacred cloak
tender osprey
#

What is the intent behind the seasonal factions (e.g. forgotten knights faction)? Are they temporarily around for the duration of their relevant league and then gone or will they remain in the game as long as their associated content does? If the latter, when we eventually get more league content and there's more of these seasonal factions, is the idea that we keep all of them active always or is it more of a "pick some factions to have active to specialize in the kind of content you want" similar to the PoE atlas?

sacred cloak
cursive sparrow
sacred cloak
# cursive sparrow thats great news, as long time melee player and le player imo 80% of issues coul...

One thing to keep in mind is that we're always looking to address the fantasies of specific archetypes, even relative to each other. This makes the issue often somewhat more complicated than simple numeric adjustments, especially when you consider where those fantasies intersect or are at odds with each other.

Put another way, just making melee skills, on average, the highest DPS skills at most or all itemization breakpoints isn't, in my opinion, fully addressing the ways in which ranged and melee are imbalanced at the moment, and would just lead to difficulties further down the line when we do try to a comprehensive fix.

For example, the propensity to explode into a fine mist wouldn't be changed if we just buffed all the damage of melees skills. If we did so, we would still eventually need to address the mitigation imbalance between the two paradigms, a task which might become even more necessary now that people are trying to play melee builds and dying. Then we run into an issue our first fix didn't even touch: how many ranged builds are also equivalently tanky or more tanky than melee (usually health-based options) at all many key itemization breakpoints.

That also then gets into the fact that "melee" is a simplification of a fantasy. It's an engagement range, that's all. It's common in ARPGs (a fact I blame PoE for a bit) to simplify builds based on this one paradigm, but the reality is that different groupings in that categroy have differeing expectations for where they would like their mititgation/damage balance to lie. I don't mind if my Bladedancer perishes every time I make a mistake (assuming I'm doing appropriate damage)-- that's the class fantasy. Meanwhile, if my Paladin keels over to a white mob, that is an infringement upon the "powerful defender" fantasy that class plays into. Those two groups want totally different things, and we're always trying to make sure we keep that in mind in the discussion.

#

Sorry for the wall ๐Ÿ˜…

#

It's a topic that occupies much of my thinking.

cursive sparrow
# sacred cloak One thing to keep in mind is that we're always looking to address the fantasies ...

no i get that, i agree on damage its not THAT much of an issue(and more of just outdated skill trees). From my perspective the main issues with melee is enemy mob design and base level of defense sentinel gets(druid is in much better shape purely because of this point). Imagine you are fresh out of campaign jumping into monoliths, you dont really get that much gear until later upgrades and have to rely on passive points, res, endurance and block(unreliable without op gear). the thing is that all classes have base things and the difference comes to passive points/skills. and the reality is that rogues/mages/druids have way higher bonuses from passive tree/skills to their defenses compared to sentinel. And that difference rolls further into endgame, especially for melee. the boss design is great in LE in terms of melee/ranged, but getting blasted by 40 wengari axe throwers that make a circle around you and almost dying to them due to lack of clear speed and base defenses is what makes melee feel worse, because at that moment you know that if you were a mage you could press flame ward and cast 2 glaciers and be safe without even sweating over.

sorry for #368968647114227723 discussions, just wanted to throw last 2 cents

sacred cloak
#

I personally believe that Sentinel should be considerably more resilient than all other classes as a baseline, and have advocated for much of what you outlined. I tend to enjoy stacking defensive layers in PoE1 and Diablo, and enjoy building unkillable characters who find success via sheer longevity. I've always found it disheartening that there isn't really a mastery in LE that supports that playstyle.

eternal zinc
#

๐Ÿ‘€ EHG have any plans to extend more builds for casters overall by more different wands, staff and sceptres? It's disappointing to find builds with wrongwrap is the best one at last

sacred cloak
#

I think all the casters can get bent after them absolutely dominating the game for the entire time I've played it.

eternal zinc
# sacred cloak I think all the casters can get bent after them absolutely dominating the game f...

I'm not sure what are you mean, but I hope runemaster get some love in 1.2...don't be downrated by sorcerer anymore. They should be equal on status...

Tons of people played sorcerer because its passive tree is better than runemaster on defense (energy shield) by connecting max mana with that... Runemaster don't need stacking mana so it can build the defense by weapons or gears only.

The tricky part is you can use gears for sorcerer on runemaster's builds but you can't do it vice versa. It's the same case on both of weapons and gears... It let runemaster is isolated in mage's masteries which like necromancer in acolyte's masteries.

I guess something behind this design (isolated characters) but I have no idea why.

placid plinth
sacred cloak
#

My 1.2 build was Runemaster, actually, and I do agree. I think there's a wide range of improvements are possible there, so would love to hear more thoughts ๐Ÿ˜„

eternal zinc
#

๐Ÿ˜‚ Interesting....
highfive The same on runemaster fans if you mean that (Shake hands)

thin finch
# sacred cloak One thing to keep in mind is that we're always looking to address the fantasies ...

Class fantasy is definitely important too, I can confirm that sentiment in relation to PoE2's issues right now with warrior not feeling like a warrior for most people that provide feedback on the forums (aka mainly an armor and hp issue). That being said, I do believe there is a different underlying issue as well when it comes to the melee versus range discussion and it mostly has to do with game objectives and not necessarily with the archetypes themselves. Most of the time played in pretty much all ARPG's nowadays is focused around clearing screens of enemies which, naturally, will result in people wanting to optimize for that. Of course in that case most people would pick the classes or builds that can do that the most efficiently, which will end up being ranged for the most part as a result. So, essentially, if the general game scope would shift from that to something else that doesn't favor one class or the other, it would automatically solve a lot of those issues too. So, for example, if 70% of your time is spent fighting bosses or tougher enemies where aoe clear doesn't matter much, whereas only 30% is spent clearing hordes of enemies... people will feel less inclined to optimize for that part of the gameplay thus making melee immediately a stronger contender. Couple that with the different advantages or disadvantages the different classes have and it should become a much more healthy balance. There is a different conversation to be had when we introduce minions into the discussion as well, which, by way of implementation since forever has been made in a way where player input is almost none compared to other classes, alongside other defensive advantages. PoE2 had a slight idea on where to go with it but fell flat beyond the first two or three minion types, and that was to introduce active skills on minions. Imo, minions should deal very little damage and rather have some sort of effects passively and most of the damage come through more active methods.

brisk jackal
sacred cloak
barren roost
#

I used to LOVE completing season challenges at the start of each D3 season, are there any plans to introduce tasks to complete throughout the cycles?

brisk jackal
# sacred cloak The first point here is actually my biggest point into discussing Runemaster. It...

As it stands, I would never choose to manually cast multiple runes. A big reason for this is that in online mode, even if it's only 50ms latency, the latency due to using different skills can be very noticeable (relative to offline).
It can feel clunky to me, and combos often go wrong resulting in you not gaining anything for a few seconds. It's amazing how much negative feedback and punishment this kind of

eternal zinc
#

๐Ÿคญ That's cool indeed if a gear or a weapon can let me cast Gon Rah Gon automatically regardless of skills I'm casted. I don't like I'm limit by first three skills...

Immutable Order

Rune Gain Depend On Skills On Action Bar

Whenever you gain a Rune, instead of it depending on the type of skill cast, it always results in your sequence of Runes mirroring the first three skills on your action bar from left to right. This effect ignores skills that don't have an elemental tag.

Whatever you do, you can't escape the step that you must remember which skill you should cast at first, on the second and at last.
(โฌ†๏ธ That node from runic invocation means I must use 123 or qwe. I can't use 234 or wer)

sacred cloak
sacred cloak
#

The fact that there are only 3-4 good invocations is the issue, to me. Not that you need to work to get an invocation.

barren roost
#

Oh boy. ETA on console release then so I can get my Steam Achievements

sacred cloak
#

My crystal ball says "reply hazy, try again".

runic shell
#

i have an idea about CoF circle players: How about a way to remove affixes of failed slams on incredibly rare uniques (the ones that only drop as echo uniques can can't drop in prophecies IE), but only if they have LP1 and LP2 level? Something like you pay an ungodly amount of shards and gold and the unique becomes Cof restricted?

brisk jackal
red bramble
#

not wanna ask anything. just to say congrats on update. assets are more easly distinguishable from each other. we want more ๐Ÿ‘. add more "volume". to assets grass tress barrels. example: https://imgur.com/LHA6a0p that expecific yellow grass as no "depth" to it, looks "cheap". This is all great. like what poe2 did with bosses movement and visuals. but what realy mathers is how many i can kill and what they give me that i care with what skills that look cool and have power. Good luck, keep up with the good work.

eternal zinc
runic shell
#

is there a reason for the game to have the following cumbersome "features":
-Switching a +X skill item forces to reallocate the points, no matter if the item switched has the same exact +skill
-removing a +X skill item, instead of removing the LAST X points allocated, takes (almost randomly) X point away from random nodes
-Stash never remembers the last tab on focus before closing. Would be less painful if at least on reopen it goes o the first tab of the stash

somber marten
runic shell
# somber marten For no.2: It isn't random. It's coded to never unspec a node, and to never creat...

yeah the not invalid makes sense, but it's quite annoying to backtrack and search which node lost points. By every ARPG logic, it should have removed points backtracking from last points added and even remove nodes. I don't get why the algorithm enforcement on preserving any node, also because the last nodes added should also be the less important. And backtracking also guarantees that the tree nodes requirements are always valid

somber marten
pine chasm
runic shell
pine chasm
fading ermine
#

Does the exsanguination node in spirit plague interact with laceration node? because when i proc a bleed on hit i don't seem to get another bleed stack on me

rocky lark
#

What was your theory of data normalization of the item statics? How did split your pile of data and remove transitive dependencies?

cursive sparrow
#

is there any chance of getting into CT program these days? ๐Ÿฅบ

paper folio
#

Could corruption be something added to campaign zones as like a random encounter where the whole zone is corrupted for as long as you're there? It'll introduce new players to the system before endgame to learn but would just make regular zones a little more dynamic considering the map layouts are fixed but also challenging which campaign zones should be anyway imo, especially for bosses that you can just burn through, but maybe corruption can also be optionally pushed and next time you encounter a corrupted zone it remembers where you left off

placid plinth
placid plinth
paper folio
placid plinth
paper folio
jovial idol
#

Season 2 ETA?

placid plinth
eternal zinc
#

why many EHG members added EHG in front of their nicknames but Ave, olam and Vidaru don't need to do this thing?

rocky lark
#

So my previous question wasnโ€™t answered; hereโ€™s a new question, as I primarily play offline, is there a way I can export my character data into a JSON-esque format file?

I donโ€™t wish to edit data, actually Im looking to display data in different ways and having a format such as a self build character would be interesting.

placid plinth
#

!support

fiery lilyBOT
rocky lark
placid plinth
placid plinth
rocky lark
#

Are they array styles? Basic integers dont scare me, unlabelled integers however are chaos.

But even if I can build something from the data.

placid plinth
eternal zinc
placid plinth
eternal zinc
#

hah fine that's what i don't know... What the difference between full-time job as a official member and part-time job as a non-official member for community manager?

south citrus
#

Is there any ETA for the game engine update? Last I checked Mike mentioned that it will launch at some point after the Christmas break.

rocky lark
somber marten
placid plinth
placid plinth
eternal zinc
#

Good days are ended once Ave and Olam ended their jobs...

placid plinth
idle portal
#

Out of curiosity, is LE developed using windows / directx / vulkan specific code or is it all behind a framework?

runic shell
heavy plover
#

Just wanted to let you know that I can finally see the beam after the engine update.

timid fjord
#

When skill with duration casts another skill, will the secondary skill snapshot stats you have when it is cast or does it use same snapshot as the skill with the duration?
For example when you cast black hole it snapshots your current stats and then floats around dealing damage, if I have the armageddon node that makes it cast meteor every second will each of those meteors snapshot my stats at the moments they are cast or do they inherit the snapshot black hole is using?

eternal zinc
#

Will EHG show the result of reworking on set items in 1.2 update?

pine chasm
# timid fjord When skill with duration casts another skill, will the secondary skill snapshot ...

If the secondary skill inherits the stats of the primary skill, then it was effectively snapshotted at the time the primary skill was cast, otherwise the secondary skill snapshots at the time it is cast itself. Meteor does not inherit its stats from black hole, so each meteor proc calculates its stats at the time it procs (which is slightly before it deals damage due to the falling time).
Using chthonic fissure as an example: The fissure and the spirits it shoots out over its duration are subskills that inherit stats, so they are all snapshot when chthonic fissure is cast. If you've specced into it occasionally replacing spirits with chaos bolts (a non-subskill / does not inherit stats), each chaos bolt snapshots at the moment it is cast.

fading ermine
somber marten
fading ermine
#

but somehow it does scale with spirit plagues damage and duration hmmm

languid steeple
#

Are there any plans to add more minions/minion builds to the game?

olive cargo
#

Isn't there like a million of them already? O_o

placid plinth
crude plover
#

Didn't realize minions were that popular in LE, that's kinda nuts tbh

lapis kite
#

I've never considered it but are BM shadow and VK echo clones considered minions?

placid plinth
#

health bars are the way to test most of the time. (Falcon being the primary exception)

lapis kite
#

ohh gotcha that's right minions have hp

radiant tangle
#

Last Epoch on Switch 2 please? I kid I kid j/k ๐Ÿ˜›

brisk jackal
#

Have you guys considered changing the animation of how DoT damage is represented on the life bar to be smoother, instead of deducting it every 0.5 seconds?
If it has not been considered, is it due to performance issues?

exotic gazelle
# brisk jackal Have you guys considered changing the animation of how DoT damage is represented...

DoTs actually calculate far more frequently than the health bar indicates. The reason for the display is both visual clarity and performance, particularly with damage numbers. As each stack of a DoT has its own damage that gets calculated, it could be a considerable number of calls, potentially thousands per second to update the UI if it were to do "real time". There have been discussions to smooth it a bit, but in the past we decided to go against 'predictive' as some games do to smooth it, or delayed which doesn't feel the best either over interval updates. Though this is certainly not a settled discussion, it's certainly something we'll continue to look at.

flint bloom
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Pop quiz Mike! Can you name all the uniques in this picture? Will you be the first? ๐Ÿค”๐Ÿคญ

flint bloom
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Technically from vlad, but it was an announcement from twitter about the community unique item hunt event

crude plover
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The spear is just plague dragon's tounge but red and the bow is longshot

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feel like i've seen the top left sword, if so it's just a really old item that's no longer in the game, but maybe not ๐Ÿ˜›

wispy wren
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any plans to allow customization of the objectives in echoes endgame? like if I wanna play a char that's much better for one type of objective but worse for another?

placid plinth
crude plover
wispy wren
# placid plinth Yup

oh hell yeah, do you know the degree of customization we can go to, like can we get it down to every echo being a single objective type like idk spire? and any idea when? ๐Ÿ™‚

placid plinth
wispy wren
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all good, thank u!

fading ermine
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What is your guysโ€™ opinion on luxury stats?

I feel like when gearing I always get stats that will improve my character sheet, which is positive. but in some cases I feel like the class specific or skill specific affixes are negligible. ie AoE with dancing strikes. They are luxury stats but then come in the most bland form and are additive with the skill tree itself making it actually one of the worse stats you could find on an exalted item while being one of the most rare affixes.

wary ridge
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I don't know if this is the right place to ask but, is it intended that the ricochets from shield throw hit the same target only once? I've made a test with exactly 100% poison chance and I only get 1 poison stack per throw with all the ricochets node https://youtu.be/ypXEIEiBPPc

fading ermine
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Yes, each instance of skill cast can hit only once per target

runic shell
# fading ermine What is your guysโ€™ opinion on luxury stats? I feel like when gearing I always ...

it depends. while part of what you say it's true, most builds do not use +specific skill, but + one type of skills, i would not underestimate the secondary affix that comes with the skill (ie: +%damage, +% mana regen etc). depends on the skill and what real benefits will give you the additional nodes.
I also think that most give up on the + specific skill because it's like a 20k faces dice...the chances are too low. And if you also have to slam it on a ultra rare LP1 and LP2 with a 50% to lose a T7+skill?
A damn russian roulette indeed

glass thorn
wary ridge
hollow agate
tawdry pilot
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Grats on upgrade, my graphics card is 100% and 70 degrees, but able to play on ultra with 4K resolution on stable 60-70fps. Previously it was slideshow.

barren roost
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Will there ever be a way to sell things directly from stash? ๐Ÿ™‚

crude plover
barren roost
verbal pine
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is a lock feature for items to prevent deleting them by accident in the works or planned?

placid plinth
placid plinth
valid marlin
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Hi Mike, Had a question from the subreddit. Was the imperial uprising event poorly received? Did a poor reception influence EHG's decision to not do additional events either before 1.2 or in the future?

runic shell
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Question. Would it be feasible to display the corruption level above the map (high right corner) in the HUD when someone is running an echo?

crude plover
placid plinth
# valid marlin Hi Mike, Had a question from the subreddit. Was the imperial uprising event poor...

I think it was overall a pretty mediocre reception. I think it was generally positive but very largely overlooked. So much so that it doesn't even register as a thing that exists as a thing we did in many discussions. It probably didn't help more events getting created. I think it would have had to have been a mega massive super huge epic overwhelming success for us to consider doing another one pre-1.2.

fast gazelle
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loot lizards and the nemesii (nemesises?) were a crazy addition though

crude plover
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came with 1.1

fast gazelle
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but they were added together, no?

crude plover
fast gazelle
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oooh oh yeah
I feel like getting ambushed by a stronger-than-usual pack of undead at random could've been interesting but most of the time it was just "what the those hit harder than usual" and that's kind of it

ebon rose
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I feel like im being gaslighted, the imperial uprising special mobs had some interesting modifiers/monster abilities and dropped an excess ton of crafting mats and gear, so much so that i thought devs were using the event as an excuse to test new rare monster mods for next season. Its not just "what the those hit harder than usual".

crude plover
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People can perceive things differently ^^. Also depending on your playstyle/build the modifiers could have anywhere from practically no impact to making you play around them.

placid plinth
last hemlock
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Im curious what the design/philosophy behind being able to auction house idols but not being able to trade them in cof with resonance. I play mostly COF and always assumed idols were just non-tradeable across all factions. I was really suprised to find out I could buy and sell them in Merchants guild

pine dome
last hemlock
# pine dome You are able to get some idols with prophecies, so it would make sense you can b...

I was just curious on what makes idols different from other items from a design percpective. Like I can get all the other items with prophocies as well. And I can gift them to someone im playing with, or trade them with resonances if I got them when the person was not playing with me. Why are idols excluded from this? Icould also I guess flip the question and ask why its okay to include them in merchants auction house when they are purposefully excluded from COF.

steady spindle
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But you can pass Idols to a teammate as CoF player? I'm certain we exchanged Idols in my party

pine dome
last hemlock
pine dome
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If you are in a party you can't gift an idol you droped while being in the same zone? And they are not affected by any type of resonances?

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(let's keep Trade and the Trade System out of the discussion because thats specific to MG)

last hemlock
steady spindle
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You can gift them, needs a golden Resonace. I'm certain I shared Idols with @crude shard this cycle. Can you confirm that Wis?

crude shard
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Yep confirming...best use for golden resonance is gifting idols or i am completely confused๐Ÿ˜‰

valid marlin
crude plover
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Yeah gifting is not a CoF function, it's a general system you can use even if you're in neither faction, but that's not really the point either.

pearl blaze
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Sorry if someone has asked recently (which I am sure has happened and I know is annoying). But are there any plans for a release on console? Can't find anything online. And I have a few friends who don't have PCs that want to get into this game really bad. Not saying I have huge numbers but I think it would be a massive miss to not bring the game to console. Also, not sure if I'm in the right chat to ask this question. Please excuse me and point me in the right direction if that is the case.

crude plover
twin sage
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Is there any chance of getting sorting options for affixes in the crafting menu? It's useful to do things like set a filter for affixes you don't have many of, but it's obnoxious to actually figure that information out because of no sorting options (and to the same extent, it would be useful to have options for window placement, if they don't already exist outside of my knowledge)

flint bloom
twin sage
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Ok so turns out I can't do that due to permissions. Can you tell I dont use the discord often? lol

flint bloom
placid plinth
lapis kite
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are there plans to increase golden/obsidian resonance drop rate?

placid plinth
kindred topaz
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Can you add steam achievements ?

pine dome
uneven kestrel
# placid plinth I don't think we've looked at the drop rates of those for 1.2 yet. Personal expe...

Using the previous question as an example. Do you guys ever do any spontaneous changes based on a feeling, like the one you described, or you just strongly feel like โ€WOAH that mob is way overtunedโ€ whether in damage or hp compared to any other basic monster, and just spontaneously make an adjustment yourself instead of โ€looking into itโ€ and I assume having discussions and some testing and so on.

flint bloom
placid plinth
# uneven kestrel Using the previous question as an example. Do you guys ever do any spontaneous c...

Not really. Looking into something is frequently triggered by a feeling but we try to back up decisions like that with data. This is partially because you could get into a situation where some bug is causing the drop rate to be way too long. So you change the droprate to compensate for the feeling. Then the bug gets incidentally fixed and the drop rate goes back to where it should be based on the numbers. Now it's got double-buffed by mistake and we have to nerf it.

fading ermine
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any buffs to arena stability planned ?

placid plinth
eternal zinc
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or maybe I'm overthinking... At least your weapons are old

placid plinth
eternal zinc
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oh I see... I never use exalted staff in le so I thought his weapon is new XD

fading ermine
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Is there any information you can give me on what scales penance, the only thing i see is the profane veil tree, but does it also benefit from flat spell damage to curses?, i assume % curse damage and % fire damage work but i cannot really believe that just 20% base damage is any good lol for a maximum of 1 stack

flint bloom
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if you want to see an ailments tag...easiest way is lastepochtools.

fading ermine
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i love to explore whacky stuff, i have lastepochtools open but when i dont see a % added damage effectiveness i just assume it doesnt scale hence why i asked :)

pine chasm
idle portal
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Hi, I wonder what game engine is using Last Epoch?

flint bloom
idle portal
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So you had the unity surprise when they changed their pricing plans?

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Is it hard to upgrade Unity?

flint bloom
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LE was using unity when that situation happened...i dont think it effected LE much, but, i dont really know for sure. i assume its not much different than any other engine...just gotta learn the language