#help-39

1 messages Β· Page 331 of 1

light helm
#

and i'm going to stop responding here, to minimise clutter

cyan lotus
#

thx, but I wanna talk on dm

light helm
#

just going to add one more thing.
people are wary of people insisting on talking only on dms as that correlates with suspicious behaviour

cyan lotus
#

Iam sorry, but it is my persoal issues that's why...

flint basalt
pearl pondBOT
#

@vocal heron Has your question been resolved?

pearl pondBOT
#
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hardy rose
#

to fid the intersetction points for x^2 = 10(y+20) and x^2/16 - y^2/64 = 1

hardy rose
#

10(y+20)/16 - y^2/64 = 1

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multiply everything by 64

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40y + 480 - y^2 = 64

#

?

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-y^2 + 40y + 480 = 64

versed mica
#

πŸ€”

wicked edge
#

Then let y1 = y2.

hardy rose
versed mica
#

what is 40 times 20?

hardy rose
#

(10y + 120)/16

hardy rose
versed mica
#

$64 \cdot \frac{10(y + 20)}{16} = 4 \cdot 10(y + 20) = 40(y + 20) = 40y + 40 \cdot 20$

jolly parrotBOT
versed mica
#

no clue where 480 came from

hardy rose
#

ill do it 1 by 1

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(10y+200)/16 - y^2/64 = 1

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10y and 200 because there was 10 multiplying it

hardy rose
versed mica
#

sure

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200 times 4 still isn't 480

hardy rose
#

oh i did a mistake

#

wait ima erase it

versed mica
#

you did

hardy rose
#

multiply everything by 64 and for the fraction with 16 as the denominator divide it by 16

versed mica
#

uhh

pastel umbra
#

?

versed mica
#

what

pastel umbra
#

If you're multiplying trhough by 64

versed mica
#

is "it" supposed to be 64?

#

because as phrased it refers to the fraction

#

😭

pastel umbra
hardy rose
#

yeah thats why u divide it by 16

pastel umbra
#

That is-

#

what?

hardy rose
#

thats what i did

pastel umbra
#

No it's already divided by 16

hardy rose
#

what

pastel umbra
#

oh

#

Are you calling 64 "it"?

hardy rose
#

you see the 10y + 200

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that has 16 as the denominator

versed mica
jolly parrotBOT
hardy rose
#

we're multiplying this by 64

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and then dividing it by 16

#

thats what i mean

pastel umbra
#

"it" here refers to the fraction, not the 64 you're multiplying it by

hardy rose
#

forgot to specify just the numrtor

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so when u do that it becomes -y^2 + 40y + 800 = 64

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then u just do 800 -64

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then quadratic equation

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to find the intersection

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alr thanks

#

πŸ™Œ

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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pearl pondBOT
summer imp
#

<@&268886789983436800>

pearl pondBOT
#
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hoary relic
hoary relic
pearl pondBOT
#
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trim meadow
#

i need help solving some parametric equations, we did this at the start of the year and i have no idea how to solve if their paths meet/if they collide/if theyre parallel

trim meadow
#

x=2t+8 y=3t-4 z=9t+4, x=9t-6 y=t+4 z=3t-8

vital estuary
#

first off, to check if theyre parallel, look at the coefficients of t

trim meadow
#

well the coeffs are different for like the xs ys and zs across both so i assume not

vital estuary
#

nice

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ok, to check if they intersect, they have to have the same x, y, and z value for some t for each

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you have to separate the two t values, so pick a different variable for the second one

trim meadow
#

i'll pick u ig

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9u-6 u+4 3u-8

vital estuary
#

you now have 3 equations in 2 variables, if they are consistent, then they intersect

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consistent meaning that after solving for t and u, the third equation should also work

trim meadow
#

oh hm

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and if t = u then they collide?

vital estuary
#

yes

trim meadow
#

okay, thanks!

#

.close

pearl pondBOT
#
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pearl pondBOT
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modest tartan
#

i got
a>25 U a<-25

pearl pondBOT
modest tartan
#

however answer is given a>25

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my reasoning for a<-25 was that the 2nd term is always continous
so 1st term should be continous

for first term to be continous the gif part has to remain constant whole interval

the numerator lies between 1 and 25(both included)

if a>25 the gif becomes 0
if a<-25 then gif becomes -1

#

gif is greatest integer function or floor function

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plz ping if you answering

amber wind
modest tartan
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yeah

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gif becomes discontinous if at integers

lhs and rhs become different

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lhl and rhl

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left hand lmt and rt hand lmt

amber wind
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So i think if f to be continuous in [4,8] then i think either that GIF must not have inside value reach integers

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or if it does, then the term multiplying it also a 0

modest tartan
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indeed

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the term multiplying cant be 0 for whole interval

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so only was is for gif part to be const

amber wind
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but if check sin(x-3)=0, no x satisfies it to be 0

amber wind
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in that given domain 4 8

modest tartan
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oh in domain no

amber wind
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because it is not sufficient for any x in that domain

modest tartan
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i alr understood how to do it...

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just wanted to see why a<-25 isnt answer

amber wind
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yeah so what did you do to calculate in the other scenario

modest tartan
#

find range of the numerator

amber wind
#

first you would need to substitute in x=4 and x=8 of the GIF to find the value of a that spans the domain

modest tartan
#

x=>[4,8]
x-3=>[1,5]
(x-3)^2=>[1,25]

modest tartan
amber wind
#

really?

modest tartan
#

the thing i did faster and easier

amber wind
#

I thought intuitively i would start it first

modest tartan
#

nah

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denominator isnt fixed

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so the whole thing inside gif isnt fixed

amber wind
#

so you consider two cases for GIF?

modest tartan
#

so you cant say it would be max at start

amber wind
#

either is GIF is constant 0 or >=1

modest tartan
#

it cant have multiple values

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or else the function becomes discontinous

amber wind
#

Ok so i just calculated out that [1/a, 25/a] spans the interval 4 8

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But for GIF to output an only constant integer value across this span, there cannot be any integers sitting between 1/a and 25/a, right

modest tartan
#

indeed

amber wind
#

so i think the constant value n either have 2 cases

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0 or >= 1

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whereas n here is an integer

modest tartan
#

where u getting the > sign

amber wind
#

that GIF can get the output greater than 1, no?

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But we are not sure, so we say, suppose GIF produce a constant integer n, then n <= 1/a <= 25/a <= n+1

modest tartan
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dude i mean no offence

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but i jus came to check if my ans correct

amber wind
#

so it is false there

modest tartan
#

i do not get what u saying anymore

amber wind
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lmao

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but wait can you tell me again what did you do to solve so i can check where did you go of trail

modest tartan
#

find range of numerator

gif has to be const

a has to lie outside range of denominator (make it never become integer)

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so a>25 or a<-25

amber wind
#

ahh i see why

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the question stated that f must be continuous on 4,8

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then it must be left-continuous at the right endpoint right

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this means if you approach x = 8 from left hand side then the limit is exactly f(8)

modest tartan
#

i still dont get what u saying

amber wind
#

uhh then you can test by plugging in a = -25

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then when x = 8, GIF = -1, but once you change x = 8.0001 (past 8), then GIF jumpt down suddenly

modest tartan
#

i got a<(-25) however ans was different

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so i came here to see if i made mistake

amber wind
#

no you were right but you are just confusing on how that GIF handles limits at the boundaries

modest tartan
#

i put a>(-25) so boundry case becomes useless

dry skiff
#

I can only verify that if a negative value for a that satisfies the question exists, it must be < -25.

dry skiff
#

If it exists

modest tartan
#

ima go do more questions

modest tartan
#

so yeah..

dry skiff
#

I may be missing a nuance

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I'm not the brightest

modest tartan
#

it should exists

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doesnt have anything stopping it

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well thanks

#

.close

pearl pondBOT
#
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pearl pondBOT
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dense storm
#

How do i do q3

pearl pondBOT
dense storm
#

Im thinking something like p(x,y)?

pearl pondBOT
#

@dense storm Has your question been resolved?

dense storm
#

<@&286206848099549185>

dense storm
#

<@&286206848099549185>

#

Do i use like s = f(0)?

rocky stone
#

which question

#

?

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3?

dense storm
#

Ye

odd kelp
#

which one

dense storm
#

3

odd kelp
#

damn dude that's

#

crazy

#

@delicate temple

#

try kr

amber wind
#

!nopdf

pearl pondBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

amber wind
#

!nosols

pearl pondBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

rocky stone
dense storm
#

Why does f(1+yd) = f(1+y)

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Am i not understanding an important part of functions

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O wait

#

I read the wrong thing

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Oop

sharp delta
#

Say cos(x+ycos(x)+ y = xy +cos(x+y) You'll understand then

amber wind
pearl pondBOT
# rocky stone

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

amber wind
#

dude keep sending solutions

sharp delta
#

Its an example

amber wind
#

that is the solution

#

the word solution is right there

sharp delta
#

I said ""Say""

amber wind
#

what?

sharp delta
#

I gave an example

hollow cobalt
#

They were replying to the image sent by Krish

amber wind
#

Bro mod ping that guy

#

Krish ignore my factoids

dense storm
#

What does f cannot constantly equal d mean

sharp delta
dense storm
#

Yo what is this solution πŸ˜­πŸ™
Or am i too dumb for this

sharp delta
#

You need to apply some critical thinking

amber wind
#

yea

sharp delta
#

I have misunderstood it

amber wind
#

The one like !nosols

dense storm
#

Oh i didnt see the fsoc

#

Ok im starting to get itπŸ₯²

pearl pondBOT
#

@dense storm Has your question been resolved?

merry carbon
# rocky stone

We don't generally allow full solutions to be given to problems, and we are doubly unhappy when they're taken from AI catBruh

pearl pondBOT
#
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wild fable
#

hi so i guess the easiest way to start is by seeing what happens to L(b1) and L(b2) but what do i do after?

wild fable
#

ohhhh

#

oh ya

#

.close

pearl pondBOT
#
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eager jewel
#

mb

sharp delta
#

Whats your doubt

copper echoBOT
#

Hello, @sharp delta!

eager jewel
#

who pinged me

sharp smelt
#

I asked is this a post jee re-lock in

#

lock in for uni now πŸ”₯

eager jewel
#

then why did u delete 😭

eager jewel
iron basin
#

πŸ™

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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crimson haven
#

I got it wrong

pearl pondBOT
crimson haven
dense jasper
#

(In the future, please make the first message you send the actual question since that's what the bot pins. This saves us the effort of having to change the pin manually.)

crimson haven
#

Oh

#

Sorry I thought it send my pic first

dense jasper
#

vertex, not axis of symmetry. The axis of symmetry is simply the vertical line that "splits the graph in half", namely x=3

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so you should have also drawn the line x=3 dotted in or something along those lines

crimson haven
#

Oh ok

dense jasper
#

that being said, this is the only real issue I see right now

#

is there something else that's giving you pause

crimson haven
#

I checked my answer according to my book and I got it wrong

#

Shield I show the answer

#

Wait nvm

#

I looked at the wrong page again

dense jasper
#

rip

crimson haven
#

I’m so sorry

dense jasper
dense jasper
pearl pondBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

crimson haven
#

.close

pearl pondBOT
#
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crimson haven
#

.reopen

pearl pondBOT
crimson haven
#

Can u help me w this too.

crystal dew
crimson haven
#

Do I use my original question for y or my new one

vivid grove
crimson haven
#

Question 4

#

No I mean 18

vivid grove
#

The working out is correct for the turning point if that is what you are asking.

crimson haven
#

Oh ok ty

#

Bye

#

.close

pearl pondBOT
#
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pearl pondBOT
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Available help channel!

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Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

pliant stone
pearl pondBOT
hoary relic
#

<@&268886789983436800> troll?

pliant stone
#

πŸ˜‚

#

It's a mistake

#

I thought it's already claimed channel

#

Larp

hoary relic
pliant stone
#

Ngl

humble stone
#

@hoary relic whats ur major

pliant stone
humble stone
#

any minors

#

or just math

pliant stone
hoary relic
pliant stone
#

I solve olympiad question in eating time

hoary relic
#

(I chose that role so i can access advanced channels)

pliant stone
#

Hey can you help me?

#

I have olympiad exam in 3 months

#

Ioqm

#

Give me tips

#

It's my first ime

humble stone
#

i forgot about this discord server till i got to modern physics

pliant stone
#

What should I focus on more

humble stone
#

but ima just ai my way through it

pliant stone
#

Number theory

#

Algebra

#

Comvinatrics

#

Or geometry

#

In which should I focus more to qualify

livid raven
#

Algebra maybe

#

Cuz algebra will be in all those

#

Do flashcards for number theory

humble stone
#

gemini guided learning isnt that bad too

pliant stone
#

Any more tips

humble stone
#

and their notebook in gemini

livid raven
#

Hmm I'm still in 9th grade so no unfortunately

pliant stone
pliant stone
#

You eman

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Mean

#

I

#

Solve my problems from gemini

#

Right?

humble stone
#

lowkey

pliant stone
#

Why

humble stone
#

u should have it for free using ur university email

#

wdym why

pliant stone
#

Yup you're right too

#

But I want to be

#

A

#

Pro

#

Solver

#

Problem solver

humble stone
#

u dont have to just copy down the answer looking at the steps can help

pliant stone
#

In js 3 months πŸ’€

pliant stone
#

Is book required ?

humble stone
#

u can just find the textbook on some pdf

pliant stone
#

Tahnks

#

Thanks

humble stone
#

on gemini u can upload the textbook and like use that

humble stone
#

or walk into a random lecture to ur nearest uni

pliant stone
#

I'm in high school

humble stone
#

take calc its in bascially everything

pliant stone
#

Alr alr

humble stone
#

the ap exam gets easier every year

#

and taking it in college is way harder

pliant stone
humble stone
#

are you american

pliant stone
#

You know ioqm

#

Indian

humble stone
#

nah

pliant stone
#

Ioqm is first stage of ino

#

Imo

humble stone
pliant stone
pearl pondBOT
#

@pliant stone Has your question been resolved?

pliant stone
#

Yes

#

Yesyes

pearl pondBOT
#
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Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

inner ruin
#

The figure shows the graph of the function
y = A sin kx + B

Determine the constants A, B, and k.

late moon
#

So you're missing the value of k?

inner ruin
main oriole
#

try tracing this perfectly straight blue line here

late moon
#

Did you try getting it?

main oriole
#

notice anything?

inner ruin
inner ruin
#

The problem there is that the tops are a bit off of a clear value

late moon
#

Then I suggest getting the distance from the axis of propagation (the line that B corresponds to)

late moon
inner ruin
main oriole
#

sin(x) is periodic right?

#

it repeats?

inner ruin
main oriole
#

so we know the y value is at -1 when x is 0

#

and so we grab the next x value where y = -1

#

it's this green line here

inner ruin
#

Is the answer 45 * 2.5 ?

main oriole
#

and why would it be that?

#

no if you're thinking like that then it's 30Β° * 1.5

#

because you add half a grid space

late moon
#

Hmm

inner ruin
#

This shit is so hard πŸ™

late moon
#

Do you know the period of regular sin(x)

inner ruin
late moon
inner ruin
#

Hold on

#

Isn't it 360/180?

#

Nvm.

#

.closw

#

.close

pearl pondBOT
#
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pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

proven horizon
#

is there a smart way to do this using determinant properties or do i need to expand every one and show?

vivid grove
#

Which question?

proven horizon
#

any

vivid grove
#

For Q2) you can subtract rows, and that will keep the determinant the same.

proven horizon
#

yeah it worked

#

oh i think i can do the same in 04

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so gonna be x, y and z in the diagonal

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and 0 in the rest

cursive wraith
proven horizon
cursive wraith
#

ok

#

recall that multiplying a row or a column by x makes the determinant multiply by x

proven horizon
#

yea

cursive wraith
#

in the first determinant, you can spot some a and a^2, while in the second, you can spot some a^2 and a^3

#

can you spot how we could manipulate the first to look more like the other?

proven horizon
#

hmmm i think i can take the tranpose of the first and then multiply the first row by a, second by b, and so on and then the thid column gonna be abc for every one

#

so i can take off

#

but idk

cursive wraith
#

just remember that everytime you multiply a column/row by a number, you gotta compensate back in the determinant

#

so $\begin{vmatrix}a&b\c&d\end{vmatrix} = \frac 1x\begin{vmatrix}ax&b\cx&d\end{vmatrix}$

jolly parrotBOT
#

Rafibirthday2003

cursive wraith
#

(provided x isn't 0)

proven horizon
#

yeah this works

#

and then we can exchange columns 2 times

#

and the sign gonna be the same

cursive wraith
#

exactly

proven horizon
#

thank u

#

.close

pearl pondBOT
#
Channel closed

Closed by @proven horizon

Use .reopen if this was a mistake.

cursive wraith
#

now there is a slight hiccup just in case a,b or c is 0 (because in that case what we did isn't valid)

#

you just have to check that it still works in those cases

pearl pondBOT
#
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lusty gull
#

guys can anyone help me with group theory?

brisk steeple
#

!da2a

pearl pondBOT
#

Asking the actual question right away is more likely to get responses.

Asking "Can I ask...?" or "Does anyone know about...?" doesn't give people enough information to decide whether they can help, and answering can feel like a promise to help with the actual question, which they might find themselves unable to.

brisk steeple
lusty gull
#

aight thank you

#

could we go dm?

hoary relic
# lusty gull could we go dm?

Not recommended, since they might be wrong and no one else would be there if it were to be in dms. Its best that you post the question here

#

Also like why would you not want to post the question here

lusty gull
#

because its not really a question is more like idk whats going on in the topic

#

its about orbits and stablisers

hoary relic
pearl pondBOT
#

@lusty gull Has your question been resolved?

summer imp
pearl pondBOT
#

@lusty gull Has your question been resolved?

pearl pondBOT
#
Channel closed

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#
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north talon
#

let $P$ be a point inside triangle $ABC$ such that $\angle BPC = 180 - \angle A$. Let the reflections of $P$ across $BC,AC,AB$ be $A'$, $B'$,$C'$ respectively. Show that $A',B',C',A$ are cyclic

jolly parrotBOT
#

Copter

north talon
#

well clearly A' lies on (ABC), and by equal sides we know BC'A' is isosceles and similarly for other triangles

#

is that sufficient to just angle chase?

#

guys i suck at geometry pls help

bitter herald
#

Ooo so tbis is one of the easier ones that I can help you with

bitter herald
lament dawn
bitter herald
#

I think the angle at A should be half of angle C'AB'

north talon
#

it is,yea

#

cause <DAC'= <DAP

#

<@&286206848099549185>

bitter herald
#

Oh but also

#

Look at P's pedal triangle into D, E and F

#

Its the same as that of A'B'C' up to a scaling factor

pearl pondBOT
#

@north talon Has your question been resolved?

#
Channel closed

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#
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stoic imp
pearl pondBOT
stoic imp
#

d in D and c not in D so d < c?

honest oyster
#

Is it possible to give a translation?

stoic imp
#

D is a dedekind cut so D is a decreasing set

#

D doesn't have a maximum

#

ah I see what prof means now

#

suppose d in D, with D being decreasing set

#

now suppose c < d

#

if c < d then since D is decreasing set then c in D which is absurd

rare scaffold
#

comments such as these are unnecessary and unhelpful

velvet falcon
#

sry

#

i mean im new to this

pearl pondBOT
#

@stoic imp Has your question been resolved?

pearl pondBOT
#

@stoic imp Has your question been resolved?

stoic imp
#

.close

pearl pondBOT
#
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pearl pondBOT
#
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loud wraith
#

On an 8Γ—4 chessboard, a king is placed at the bottom-left corner 𝐴. The king can move one square at a time in any of the possible directions.

How many distinct paths are there for the king to reach the bottom-right corner B in exactly 7 moves?

umbral shadow
loud wraith
#

see the image

#

the king can move in any direction

fleet ridge
#

Diagonal too right?

loud wraith
#

ofcourse it can't move straight up

fleet ridge
#

Basically the king

loud wraith
fleet ridge
#

Always has to move horizontally

#

At any time

#

Whether it is diagonally or straight horizontal

loud wraith
#

yes

fleet ridge
#

So how many options does the king have at any point in time?

#

Say the first move. To which squares can the king move?

loud wraith
#

either the diagonal one or the adjacent horizontal one

fleet ridge
#

Thats 2

#

Right?

loud wraith
#

yup

fleet ridge
#

So for every point in time, the king has 2

#

Except

#

At a certain time

#

I min

#

Ill show the diagr

umbral shadow
# loud wraith

let's get this step by step the king starts at the bottomleft corner which is row 1, every single move must take him one column to the right
so his very first move, what are the only rows he can land on?

fleet ridge
#

If the king is here

#

Then he can't move straight foreward

loud wraith
#

BRO

#

Bruh

#

the king is at the start

fleet ridge
#

If the kign is there...

loud wraith
#

sry

#

yeah

fleet ridge
#

Np

loud wraith
#

that point is the topmost point it could get

fleet ridge
#

Also

#

Ill mark the places

#

Where the king has only one legal move

#

I think this is self explanatory

loud wraith
fleet ridge
#

So

#

Umm

#

I woudl say coutn every possibel route

#

But thats too tedious

loud wraith
wraith jacinth
#

i have an idea-

loud wraith
#

we cant count every possible path

#

practically impossible

loud wraith
wraith jacinth
#

in some squares the king has 3 choices
-# 3 possible paths

#

and this is true for all of this squares in row 2

#

now for the bottom row each square only has 2 choices continue forward or go up-

#

and for the top row u can only touch it- once or twice per path

loud wraith
#

crct

loud wraith
#

now

#

?

wraith jacinth
#

well we will first calculaute how many posibble path for the first row

#

then second row then thid row and so on-

#

this is my idea atleast there is probably a more optimail way to do it

#

basically the idea here is that u count once (the bottom path) and then u multiply how much options u have at each point

loud wraith
wraith jacinth
#

we are bassicly calculating each postion what possibe otipons exsist for it-

#

so that is accounted for because we will also be counting those paths in te 2nd row that lead back to the first row

wooden flare
#

if we repeat a "winning" method for each layer of squares we produce an image like this

fleet ridge
#

I have an idea

wooden flare
#

each path is legal, since we always advance 1 square

fleet ridge
#

Since if you go up you must come down the same amount

wooden flare
#

so we make an "arc" of solutions

#

thus, how many unique solutions arise from this set?

wraith jacinth
wooden flare
wraith jacinth
wraith jacinth
wooden flare
fleet ridge
wooden flare
fleet ridge
#

And find combinations for it

wraith jacinth
fleet ridge
#

But I have no idea how to ensure that an up move always comes before a down move

wraith jacinth
fleet ridge
wraith jacinth
fleet ridge
wooden flare
fleet ridge
wooden flare
#

imo, easiest way would just be brute force

#

probs less time consuming than finding an actual formula for it

#

but you can find a "rule" instead of a function

#

at step N, I have X moves I can make, thus for some path K on step N, I have X solutions

#

where each path K, is 1 layer higher than the previous

#

from there its number crunching, so I see brute force being easiest approach

fleet ridge
#

@loud wraith do you know what they are?

loud wraith
#

what

wooden flare
#

at step N, for K>1, where K=1 is the starting case (ground layer if that makes sense). We have 3 moves for every subsequential step N+1, however at some point we must make 3 moves (down, right, down-right) and then 2 moves (right, down-right)

#

that should be the # of paths for each layer K

loud wraith
#

total permutations are too much

#

for the first and second row, total number of choices will be 7!/2

#

no wait

fleet ridge
wooden flare
loud wraith
#

leave it guys

#

y r just telling your views on the question instead of solving it

#

didnt even analyzed the problem properly. you cant just take any move straight up.

#

.close

pearl pondBOT
#
Channel closed

Closed by @loud wraith

Use .reopen if this was a mistake.

humble root
#

I think when they said "up" they really meant diagonally up

#

You did establish earlier that you can't move straight up

wooden flare
#

"up" would fail the problem in every case, since min(moves) will always be 8

pearl pondBOT
#
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humble root
#

The asker has left, but this is actually an interesting combinatorics question.
My idea is to break apart this problem into four cases: 0 diagonal movements, 2 diagonal movements ... 6 diagonal movements. The first case is trivial, just 1 possible scenario. The second case is also straight forward:
We are essentially arranging RRRRRDD, where R means to go right, and D means to move diagonally. The first diagonal has to go up, the second diagonal has to go down. So that is 7!/(5! * 2!) different cases.

The 4 and 6 diagonal cases are a little more interesting. It is interesting because you can have both up diagonals first, or you can have one up diagonal and one diagonal. In that case, you need to consider further casework and find the number of ways to arrange DDDD properly. You find that there is only two possible cases; UUdd, UdUd (where U = up and d = down). The constraint is that you cannot move down more times than you have moved up, which makes sense based on the scenario. That means you have a few constraints:

  1. The very first diagonal must be up always
  2. The next two diagonals must not be down
    That means you multiply 7!/(3! * 4!) by 2.

For the 6 diagonal case, you can apply a similar set of logic;

  1. The very first diagonal must be up always
  2. The next three diagonals must not be down
  3. The next two diagonals must not be down
    (On inspection, I think this diagonal case is also a little tricky than just the above cases, but can still be managed if you brute force it)

Then from here, you just add all the cases up. I think my reasoning covers everything.

humble root
#

.close

pearl pondBOT
#
Channel closed

Closed by @humble root

Use .reopen if this was a mistake.

wraith jacinth
humble root
#

It is pretty bashy but I mean you sort of expect as such with a scenario that has a lot of free movements and hidden constraints

#

But yeah thanks πŸ‘ There might be a way to refine it and/or look at it in a different perspective

errant solstice
#

-# if I may add, if one is interested in problems of this nature, one may look up what Motzkin paths are!

pearl pondBOT
#
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sharp sequoia
#

i need help with this

pearl pondBOT
sharp sequoia
#

my teacher says that the miles are the radius but i dont know how to measure that out on a graph

humble root
#

Oh like

#

You're not sure how to draw a circle of radius 7?

sharp sequoia
#

likee if the miles was 7, then the radius would be 7 units but i dont know how to do the 7 units

#

OH WAIT

sharp sequoia
humble root
#

Wait

sharp sequoia
#

i could just add 7 to 2.5?

humble root
#

So you do know how to draw a circle of radius 7

humble root
#

That'd give you a point on the circle πŸ‘

sharp sequoia
#

9.5 would be a point on the circumference πŸ™‚β€β†•οΈ

#

i will try

humble root
humble root
sharp sequoia
#

i meant (2.5, 9.5)?

humble root
#

Yep. I had an idea you knew, but just to double check

sharp sequoia
#

i think maybe i would say (4.5, 3) is the epicenter?

humble root
#

Yeahhh so the funny thing about this question is that all three graphs seemingly don't intersect, which is very interesting.

humble root
sharp sequoia
#

i dont know how specific my teacher would want it though

humble root
#

You could find the centroid of these three points and call that the epicenter

sharp sequoia
#

like if i should just go (5, 3)

#

OH YES

humble root
sharp sequoia
humble root
#

THere should be a negative symbol on the 4.5 😭

#

Did you mean positive 4.5 or -4.5

sharp sequoia
#

(-4.5, 2.9) is more accurate πŸ™‚β€β†•οΈ

humble root
# sharp sequoia

I don't know what this is but I'm going to trust your graph is fine πŸ‘

sharp sequoia
#

wait and then for the last part about the earthquake… am i supposed to make a circle with a radius of 10 around the epicenter we just found?

#

i said yes for it

sharp sequoia
humble root
#

Oh well

#

I mean you said it yourself;

#

You should start by drawing the circle with radius 10

#

Then consider if you were standing at the point (4, -6)

sharp sequoia
#

i dont know how to explain the answer

humble root
#

Welll

#

I guess

#

What if you answer the question straight up?

#

As in,

#

Do you think you'd feel something from the earthquake at that point?

sharp sequoia
#

the epicenter is the origin of the earthquake which extends 10 miles out… THAT MEANS to draw a circle with a radius of 10 around the epicenter (approximately -4.5, 2.9) by doing so, you’ll find that a person standing at (-4, -6) does feel the earthquake πŸ™‚β€β†•οΈ

humble root
#

Why does the person feel the earthquake?

sharp sequoia
#

becauseeeeee theyre standing in the earthquake 10 miles big circle

humble root
#

Perfect

sharp sequoia
#

😭 i think i said that already OH OKAY

humble root
#

The person is standing inside of the circle, hence they feel the earthquake

humble root
#

Teachers are usually not this picky... hopefully

sharp sequoia
#

mine isnt but this is on my test tomorrow

humble root
#

Ahhh

#

Good luck for your test!

sharp sequoia
#

can i have more help?

#

i got this question originally wrong for having a poor explanation

#

i need lots of help with explaining things

humble root
sharp sequoia
#

i said β€œthe point wouldn’t be in the circle because just by looking, 8 goes beyond 5” i can see why i got it wrong

humble root
#

Hmmmm okay, well why did you get it wrong?

sharp sequoia
#

cited evidence from my math teacher

#

πŸ˜”

humble root
#

wait well

#

Sorry what I meant was

humble root
#

I.e do you know the actual answer to this question?

sharp sequoia
#

hmmmmmmmmmHMMMMMMM

#

because i didnt actually do the problem?

humble root
#

Oof okay

#

I was sort of expecting a specific reason 😭

#

But no worries, I'll go through it with you

humble root
sharp sequoia
#

oh yes

humble root
#

To determine whether a point is on or off a circle, you really need to actually mention the circle in some way

#

So, maybe start with that :)

#

As in, what's the circle here?

sharp sequoia
#

and i was also supposed to like simplify the square root of 39 and 17 as in like turn them into whole numbers rounded to the nearest tenth?

humble root
#

Wait wait wait

#

Let's not jump ahead just yet

#

LEt's take things slowly :)

sharp sequoia
#

😊

humble root
#

A circle has two key components; what are they?

sharp sequoia
#

???

humble root
#

Okay yes, that is true

#

Is there another important two properties of circles?

#

Maybe something a little simpler

#

Theres two things that every circle has that is very very important

sharp sequoia
#

origin…

#

slash center

humble root
#

Good! Okay the circle has a center, perfect.

sharp sequoia
#

circumference

humble root
#

What else?

sharp sequoia
#

points?

humble root
#

Close

#

Not circumference technically

#

I mean circumference is important

sharp sequoia
#

radius diameter!!!

humble root
#

But this thing is more important

#

Perfect!

#

So a circle has two things:

#

A radius, and a center

humble root
#

Can you figure out what the radius and center of this circle is?

sharp sequoia
#

i dont think it specifically says how big the circle is

#

cause 8 can be in the circle and so can 5?

spice edge
sharp sequoia
#

well the center is given: at the origin

sharp sequoia
spice edge
sharp sequoia
#

OHHHHHHHHHH

spice edge
#

i think thats learned later for you

sharp sequoia
#

nuh uh

spice edge
#

ill let the other dude explain i think hes better than me

sharp sequoia
#

that was on the test

spice edge
#

ah

sharp sequoia
#

πŸ™‚β€β†•οΈ so i should plug in the points

spice edge
#

@humble root i know how to prove if a line is a tangent to a circle, but how do u prove if a point is on a circle?

spice edge
#

i think

#

and work out the radius based on the first given point

humble root
spice edge
#

its false

#

ok thank you

humble root
spice edge
#

im alright we just had a test on this lol

humble root
#

Oh lmao

sharp sequoia
#

😭

sharp sequoia
humble root
#

You might remember that

#

The radius is the distance from the center to any point on the circle.

#

How then might you find the radius of the circle?

sharp sequoia
#

i need to try the plugging in method first

#

i truly believe it will work

humble root
#

Alright, try it :)

spice edge
humble root
#

Tell me what you get

sharp sequoia
#

okay how do i find the radius…?

#

probably distance formula from the center

humble root
#

Okay okay, we're getting somewhere

#

How would you set that up?

sharp sequoia
#

i dont know actually im just thinking

#

is the radius 8

humble root
#

do you remember?

sharp sequoia
#

square root of… (x2-x1)^2 + (y2-y1)^2

humble root
#

WHat's (x1, y1)? What's (x2, y2)?

#

Wait the radius is 8? I don't think so

#

wait

#

nvm I can't add things

#

Yeah

#

The radius is 8

humble root
sharp sequoia
#

i just removed 0 because it wasnt needed so 5 squared is 25 and then square root of 39 becomes 39 when squared

humble root
#

Yep.

sharp sequoia
#

a little tongue twisty

#

square

#

okay and then i think i get the get

sharp sequoia
#

because then ill find the radius of 8 sqrt 17

humble root
#

(8, sqrt(17)) yes

sharp sequoia
#

ITS NINE

humble root
#

Uhuh and what does that imply?

sharp sequoia
#

its not on the circle

#

and i can explain the process in a bunch of words

#

of finding the answer i mean

humble root
sharp sequoia
#

because its radius is bigger than 8 meaning its beyond the circle’s circumference

#

ummmmmmmm

humble root
#

πŸ‘

#

Good!

#

I'd describe it like this:
The radius of the circle is 8, but the distance of the point (8, sqrt(17)) is 9. That means the point lies outside of the circle.

Alternatively, the rightmost endpoint of the circle is (8, 0). That means (8, sqrt(17)) is definitely further than the circle, since you are just then going up from the endpoint.

#

However, the most important point is - when you have a question referencing circles, you should probably bring up the actual circle!

#

The best strategy to answer any question is to actually deal with the specified thing in the question, whether it be a circle, or any other graph.

#

Anyways, I gtg now. Hopefully that answered your question πŸ‘

sharp sequoia
#

i get the get!

#

i appreciate your help

#

have a good day GOODBYE πŸ‘‹

#

.close

pearl pondBOT
#
Channel closed

Closed by @sharp sequoia

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

desert cliff
pearl pondBOT
desert cliff
#

how do we solve this?

vivid grove
#

!steps

#

!show

pearl pondBOT
#

Show your work, and if possible, explain where you are stuck.

desert cliff
#

I havnt attempted because i dont know what the question is asking

vivid grove
#

So what part of the question do you not understand?

#

The key idea of the question is calculate the area under the curve

#

i.e. area under g(x)

desert cliff
#

actually only this

#

and calculating the upper sum

pearl pondBOT
#

@desert cliff Has your question been resolved?

desert cliff
#

<@&286206848099549185>

#

What’s k

cursive wraith
#

So, as suggested, you're going to split [7,8] over intervals [7, 7 + 1/n], [7 + 1/n, 7 + 2/n], ....

#

the k is just to quickly indicate how the points of the subdivision are defined

cursive wraith
#

so we can have k = 0

#

that gives the subdivision point 7 + 0/n = 7

#

we can have k = n

#

that gives the subdivision point 7 + n/n = 8

#

and any value of k in between

#

so 7+ 1/n for k = 1

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7 + 2/n for k = 2

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etc...

cursive wraith
# desert cliff basically this

We very often use "k = 0 to n" instead of the writing on the right so we can compress neatly what we want to say, instead of having to write down every single point with the "dot dot dot" writing

#

Like with summation

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instead of writing $1^2 + 2^2 + 3^2 + ... + n^2$ to write that we're summing every square of integers between $1$ and $n$, we'll write
$$\sum_{k=1}^n k^2$$

jolly parrotBOT
#

Rafibirthday2003

desert cliff
#

ah that makes sense

#

that k=1 just means were starting from 1

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but k takes on any values

#

and n is the last value

cursive wraith
#

exactly

#

and k will take on every (integer) value between the starting and the ending value

desert cliff
#

yepp got it

#

so how will i know how many subintervals

cursive wraith
#

meaning the subdivision is made of how many points (not intervals)?

desert cliff
#

I also guessed the width to be 1/n so I might need clarification on that too

cursive wraith
#

your choice

desert cliff
#

im just tryingg to think

cursive wraith
#

If I ask you to count, let's say, from 0 to 5

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How many integers would you count

desert cliff
#

n=6

desert cliff
cursive wraith
cursive wraith
#

So in general, when I ask you to count from 0 to n

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how many integers do you count

desert cliff
#

0, 1, 2...n?

cursive wraith
#

how many integers did you list in total here

#

(accounting for the dot dot dot)

desert cliff
#

n+1 right

cursive wraith
#

yes

#

so, our subdivision is made of n+1 points

#

How many subintervals would that make?

desert cliff
#

and the sub intervals be n+1?

cursive wraith
#

nah, it's the opposite

#

here we are at the classic fencepost problem

#

you said it that 0, 1, 2, 3, 4, 5 makes it 6 points in total

desert cliff
#

because i was counting the interval outside the end point

cursive wraith
#

Doesn't count in the subinterval count

#

in any case, think of the subintervals as fences

desert cliff
cursive wraith
#

every subinterval [a,b] must be delimited by their endpoints, the "fenceposts"

desert cliff
#

the points = n

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and intervals = n+1

cursive wraith
#

The one on the left doesn't have a beginning point

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and the one on the right doesn't have an endpoint

desert cliff
#

thats true

cursive wraith
#

an interval [a,b] always has a beginning point, a, and an endpoint, b

#

so it's the other way around

#

https://en.wikipedia.org/wiki/Off-by-one_error more onto this problem if you're interested

An off-by-one error or off-by-one bug (known by acronyms OBOE, OBOB, OBO, and OB1) is a logic error that involves a number that differs from its intended value by 1. An off-by-one error can sometimes appear in a mathematical context. It also often occurs in computer programming when a loop iterates one time too many or too few, usually caused by...

#

It's a common mistake

desert cliff
#

ok that makes sense

cursive wraith
#

So n+1 points, n subintervals

desert cliff
#

so points = n+1
and intervals eequal n

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yep

cursive wraith
#

ok

#

now we have n subintervals

#

their width should sum up to what?

#

(remember what the subintervals are a "sub" of)

desert cliff
cursive wraith
#

Which is = ?

desert cliff
#

I assume partitions are another word for sub intervals

cursive wraith
#

In this case yes, almost

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Partition is another word for "subdivision"

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"We partition [7,8] into intervals of the form ..."
Is the same as
"We divide [7,8] into intervals of the form..."

desert cliff
#

so partitions = subdivision = the black points?

cursive wraith
#

Ehhh, the partition is more like the set of subintervals

#

A partition is a way of splitting up a set into different subsets such that :

  • Everything that was in the original set is in one of the subsets
  • No two subsets intersect each other
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We often conflate subintervals and the points because one is exactly linked to the other

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And it's easier to write {point1, point2, point3, ...} than {interval1, interval2, ...} because intervals are longer to write

#

I hope that was clear enough

desert cliff
#

fair enough

#

yes that was clear

#

thank you

#

.close

pearl pondBOT
#
Channel closed

Closed by @desert cliff

Use .reopen if this was a mistake.

desert cliff
#

.reopen

pearl pondBOT
desert cliff
#

wait one more thing

#

whats Pn?

#

I know what S is

bitter herald
#

nth partition?

desert cliff
#

upper sum and lower sum

bitter herald
#

I didnt read the earlier context but from that image that seems to be the natural conclusion

desert cliff
#

I assume its just the points right?

bitter herald
#

Yes

#

Riemann sum u make partitions to be ur rectangles widths

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Its what that is

desert cliff
#

so how do wwe calculate it?

cursive wraith
desert cliff
pearl pondBOT
#

@desert cliff Has your question been resolved?

desert cliff
#

.close

pearl pondBOT
#
Channel closed

Closed by @desert cliff

Use .reopen if this was a mistake.

pearl pondBOT
#
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#

Please don't occupy multiple help channels.

ashen ivy
#

<@&268886789983436800>

pearl pondBOT
#
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main oriole
#

his username is "devil" in italian

#

no way he does mrbeast scams

ivory basin
#

Would be in character

pearl pondBOT
#
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acoustic tangle
#

Solve x + |x| = 0

pearl pondBOT
acoustic tangle
#

Im a bit confused how to consider the cases

#

If x<0, x=0 and x>0?

shrewd rune
acoustic tangle
#

Idk what that word means

shrewd rune
#

so what is |x|

acoustic tangle
#

the mod of x

#

Like absolute value

shrewd rune
#

yes, so the module of x is always positive

acoustic tangle
#

Yeah

shrewd rune
#

so lets base ourselves on x>0 and x<0

#

try with x being a positive number

#

any positive number you want

acoustic tangle
#

You get x=x

shrewd rune
#

not really

#

just substitute "3" for example

#

x + |x| = 0

acoustic tangle
#

3 + 3 = 0

shrewd rune
#

which is untrue right?

acoustic tangle
#

Yh

shrewd rune
#

now try a negative three

acoustic tangle
#

-3 + 3 =0