#Battlegroup 7 - Ultra: Comms
2490 messages · Page 3 of 3 (latest)
if disembarking is free it should be guaranteed that i get to the reactor
ok
i know i am going a bit off the plan but rushing propably makes my next 2 orders more simple (dig in while engi do their thing) so i will take that (going camping for the first week so i will only submit really quick and basic orders)
@bronze remnant next orders include the Light Laser cannon that the mech comes with
Yes
I almost forgot to do this and had to resubmit my orders
What's ICBM? (I assume that the BM means Ballistic Missile, following the mid-rounds, but what does the IC mean?)
Intercontinental
BTW, it turns out that the main lift won't work without power. I guess we will reroute the reactor teams to go from the outside/main floor instead?
Lovely
hmmmm
why do i feel like we would need to start the reactors on full power and then the droids will wake up and declare us threats
Sounds like an interesting development that a game master would do.
Although, I'll bet there is another trick to it that will make them less predictable.
Maybe after the power is back on, we will have to race to the control room to deactivate them or something.
Sounds like we pop the bots and then turn on the power
Or this, either way works
I just want to shoot something
I think us VTOLs will be picking up your engis and inf escorts and rushing them to breach the reactors. Then our Control Room team will have a straight shot once the power's on
Hey, sorry for not putting my order, got last minute emergency. From what i see Path will unload first, then us right?
Believe so
Orders have already closed, just be sure to put in orders for the next turn
Or you will be marked MIA for the rest of the campaign
I'd rather that not happen to anyone
Any losses on our BG?
None confirmed yet
We had 3 MIA last turn
You, sir knight, and will-ing
You and sir knight have popped back up, so yall will probably be able to stay, as long as you submit orders before the next deadline, whenever that comes up
And if i get this correctly only tac coms have access to maps?
Everyone has access to maps, the tac-coms just use them to condense and submit battlegroup orders
ahh okay. Just an idea of having ICBM at disposal is kinda scary
Like identify bots HQ and it goes boom
But now we have little conundrum on our hands
Do we stay on the asteroid to protect the missile until appropriate time to launch?
Someone should
i would say wait for our actions outcome
We (Pathfinder) definitely will, but we're also a bit small with very little anti-armor capability beyond massed fire
2 MBTs is nothing to sneeze at. And doubling our infantry and vehicle count means double the massed fire. Even on a small station we'd be stretched a bit thin to garrison everything that needs protection
Honestly I’m more than willing to say to help Pathfinders, besides you never know what might happen on that asteroid
bgs cant split up
Yeah we have to stick to our own units
We either both stay, both go, or one goes and one stays
I personally think we can afford to wait a little
The ICBM can hit literally anything in-system
I'll say that we should secure the post before worrying about what to do with the missile, as we will have more info by then. (And we plan to stick around until the post is secured anyway, right?)
Looking at the current state though, it seems like Elim City is secured for now, and we don't know yet of any other major bot activity, so I think we should be clear to stay.
Part of me wants to suggest 'decommissioning' the security bots before they come online. But we def. need our engineers to start working on getting access to the sensor array and power..... though, we still have 23ish hours before the end of midrounds and orders open back up....
It'd be kinda funny if we could somehow take control of the security droids
I have a suspicion that we wont be able to access the control system until after they come online. And i'd rather not have bots shoot my medics....
They'll be fine, the holes make them more aerodynamic
I think Sean would disagree.
U know i said idc what we do as long as the bg knows what they want to do, but imo i would like to believe it would be better to destroy the turrets
are the next orders due in ~40h?
yes. I think.
Yes. Next Orders due in 39.5ish hours. Orders will open in aprox 15.5 hours when the maps are posted by Shack in the Campaign Briefing Room.
do we know if the reactors are accesible from the "main" floor?
By the looks of it, poss Reactor 1 to the north? Looks to be attached, not sure if it is accessible.
Unless we could drill our way to the 2nd floor or something, we don't have any other way to reach the reactors.
In Pathfinders we’re trying to jerry rig the elevator to be powered by us. We might also check if the surface unknown has stairs down. We think the reactors could probably be accessed via VTOLs and external hatches too.
We could also put all bots into a cargo crate, spice it up with explosives and lock it. If they're peacefull we release them and if not...booom
Unless they get activated upon touching, presuming on standby
then we build cargo crates around them
Well so far so good, based on updates
Us in general? we're just getting started
I feel we are too many on that rock
Entirely unrelated:
https://www.youtube.com/watch?v=5vVHKBAE5AE
well seems like i didnt got as far as i wanted but its fine
Not like there's an enormous amount for us to do yet, anyway, but blame the infantry: even in a light mech it's probably difficult to navigate that swarm without stepping on anyone
My impression from yesterday evening's conversation in Pathfinders is that most of the (talkative) people there would prefer to have your engis help one of our engis try to get the main lift active to reduce the risk of failure, rather than risk trying to breach the reactors and bringing everything online that way. Still no formal decision though, so input appreciated: our VTOLs have lots of spare time
In the events it said that we need to power it up. Could we use electricity from vehicles to restart it?
That's been suggested. We don't know. We're hoping either that or just using a supply or two will do the trick 🤷♂️
Anyway I updated Round 2 on the planning doc with what I think the current concept would look like, so if people could take a look when they have time this evening and give feedback I should be able to take a look before I go to sleep
Just thinking would it be alright if i go and make and hold the droids that are for example D8, D5, D6?
but primarly D8 because nobody is really loking at that group
Yeah, in all likelihood. I was planning on some of the infantry around the main lift and the ones scouting the vehicle bay being mostly responsible for those droids, but more wouldn't hurt. D6 and D7 are actually the least covered, as they've only got the two VTOLs on them rather than inf, but whatever you prefer. You wanna be the magenta dot in 4217, next to our LV?
Ye i can take that role and stay at that point. But i might go to help scout the Vehicle Bay or be by the lift (to lend my batery, that being if a mech had a battery) but still haven't decided
I thought that vehicles in this universe are powered by a small internal reactor...
BTW is the building just to the west of the Main Lift considered as cover?
Also, can units block the line of sight for other units? (So for example, you could prevent an enemy from flanking a unit by positioning another unit between them.
I'm looking at current map. I'm thinking of going to 4217 since its the least covered side at the moment. West part of map is heavilly covered by the armored fire line
Unless there is a spot/gap that i can fill with IFV
I believe all the armor is focusing fire on the 2 large groups that are right next to the Main Lift.
We could potentially get flanked by D2 or D7 if they get passed the LMs and VTOLs.
Dunno about the building: we'd have to ask Shack. Active vehicles do not count as cover but enemies should prioritize starting with the closest target, I think. Thus the LMs placed between D1/D2 and the armor line
Positioning is complicated, but my current plan has the armor (IFVs and MBTs) placed to cover each droid in the three trios with one heavy gun because we want to be most sure of wiping those out (so we need the armor pen). Everything else is covered by some combination of lighter forces, like LMs and inf and VTOLs
well then i will join up with AFL on west side of map
is anyone else noticing that the area before the control room looks like a part of a vehicle bay (and aligns with it)? should some of the inf go explore there to check for paths down?
I could head over there, anyone else want to back me up
ill go with you
Currently propose that 2 infantry each scout the last unknown on the first floor and the vehicle bay while we have time, yeah. Account from Pathfinders is leading to the unknown
Interesting point. Since we have time, I'll say we should send infantry to explore everything we could access.
Orders are now open, given that the tactical maps have already been released. As a reminder: including a map / screenshot of exactly where you want to go and FACING in your orders are extremely helpful and takes the guesswork out of it for the TacComs and GM (I know several folks were placed slightly different from where they wanted / intended to be, myself included).
Note: Engineers, coordinate with Pathfinders to see where we are needed so we arent doubleing up our efforts to get this rock functional again.
There's also an alignment with the unknowns right next to dock exit.
I also just woke up, so forgive me for being slow on the uptake....
The building maybe barracks/warehouse is right on top of unknown north west corridor of level -1
There were some talks that the Veh Bay and or Unknown area may have stairs / alternate pathways other than the lift.
(but the vehicle bay sounds like a Strategic Transfer of Equipment to an Alternate Location might be possible there)
Also when you think about it such place is bound to have technical corridors and such.
It's also just a dumb design to not have a way to get around in case the lift is broken or unpowered.
So just to clarify at least Ophic and myself are heading to check out the unknown structure to the right of the main lift correct?
i thought we are going to the vehicle bay?
My bad, map is a little confusing
You two should take the Vehicle bay: Pathfinders is checking the Unknown 👍
if i get even a whiff of a chance to grab a vehicle i am taking it
Then i shall move my IFV to set up next to Maxim and Phoenix
I mean, the feds were keeping an ICBM here, so who knows what crazy stuff they left in the maintenance facility?
SHBT mk2????
@loud hornet @sly wedge Light mech Moos will be moving to the vehicle bay. want me to also come and support you just incase?
sounds like a plan (also thinking about it the vehicle bay might trigger alarms if entered without proper auth)
If you want, wouldn’t hurt to have some extra firepower if the security bots engage
The power is off, so the alarms would be also off
@sly wedge do u see where ur at
BTW looking at the updated turn 2 map in our plan, I think that one of the IFVs on the west side of the lift should move north a bit next to that small building (assuming that it counts as cover) and have the MBT (me) move further east instead of it, so it could face a bit more south to reduce the chance of being flanked by D7 (assuming it won't focus on the VTOLs).
My medics are gonna be digging in where they are. Setting up for defense in the event of a bot uprising
nope i am invisible and my unit just got stopped somewhere because the lift doesnt work
so my position is anything but certain
I just realized there two of me on map 💀
Assume ur on the lift with the rest
ok
Is there a LM missing?
I think one of those is Timmy's LM CARRION?
¯_(ツ)_/¯
Shack is trying to coordinate 500+ of us.... so.... ?
Assume he is there
It is possible he may have overlooked their unit due to invalid location
Ophelia will assume their unit on the lift
Yup. Good copy.
If you guys need me somewhere let me know
Ok, placed my order just to be safe
Now that i think about it, its not suprising to see and ICBM here. This planet is on shared territory of Federation and Syndicate as far as i understand. I assume its response tool in case syndicate decides to launch attack
Someone should make a lore guide for this world...
does my order look good?
moos wont mind support at the vehicle bay, even so its calm so far
are you inside yet?
Do we know if it's possible to go down from the vehicle bay?
Or just to the reactors?
Nope not comfirmed, just speculations
I'm gonna go to the bay as well
It's our best bet for now I guess
Seems likely since I'm not on the map anywhere
also sorry for the crude map i am limited to my phone rn
Looks good to me! Sorry for the delay.
Same
I think we are missing Light mechs on the map
Besides assuming one of the instances of belst is, in fact, me, I'm pretty sure we are missing one or two others
wasnt there a LM in the bay already?
Not sure tbh
I feel like something got miscommunicated somehow
Cuz lu bu is on there, and heading towards where he is supposed to be
But I'm no where to be found
So I'm not sure if we all haven't gotten off the transport or what
Im gonna inch forward abit and dig in
dont believe you can move then dig in as digging in is a primary action taking up all your movement
i think im gonna just hold
I did the same
Would it be a good idea to try inspecting one of the droids?
FAFO if you want
Honestly that could trigger them so poke the potential clankers at your own risk
As I said, FAFO
Can im the same hex i believe
I know we need engineers to investigate / try to get lift working, and poss reactors? And/or the sensor tower?
We need engineers to try to open the Sensor Tower (Beaver from Pathfinders is taking care of that) and try to get the lift working (Rapscal from Pathfinders is attempting that, but it might be a good idea to double or triple up on that to reduce the chance of failure). The only way we could get to the reactors this turn would be breaching them with VTOLs, which seems... risky...
what is the state of LM2
got it
i am on the outside in 4217
I thought I'm gonna watch the west side, turns out it places me on the east
From the sound of it, it was so crowded, Shack just threw us all as close as possible. Lots of folks in the 'wrong' positions. We just gotta make the best of the situation.
You looked good to me.
any orders wrong, person willl be pinged and be suggested an alternatvie
got it, thanks
I know a lot of Pathfinders have been having issues with wrong placement. I think most folks tried moving further than the 1 speed that Shack measured, as the starting position was slightly further back than what we were seeing.
Some members were completely off and it wasn't due to distance shortage though.
Wasp wanted to fly around Reactor 1 to inspect it. But got shoehorned into the other VTOLs by the Long Ranger Ballistic Missile silo.^^;
Shacks doin' the best he can. All plans go to shit as soon as boots hit the floor.
@lime zephyr, if you dig in, you cannot move at all.
even in the same hex?
Even in the same hex.^^;
yup.
I asked because I was looking at repositioning as well. But, we make do with what we got.
sweet ill fix it
Make sure you repost and delete the old.
Compare both the main #campaign-briefing-room posts and the submission posts
If u dont see urself on the map, itll either be due to invalid location, invalid pathing, or miscommunicated
In that case assume urself as a ghost unit in a zone
LM2 area is clear for now, I'm moving to help just incase of anything in the vehicle bay, and than moving to overwatch some sleepy droids on the right side (Where D8 is)
Hey Ultra.
I set up some actions for my group, and would like to ask some of the infantry to follow Charlie Paw to the Unknown facility to the East to help. We're looking to find a stairwell to the lower levels, and could use an extra set of guns to help defend our advance.
Twelve Hours until Orders are due. Is there an infantry unit or two willing to support some Pathfinders in exploring?
wasnt there someone that said they are going there?
Well, If no one else willing, I'll go
You can change orders right? just gotta delete the old one?
Yup. Nothing is set in stone until orders close.
Hey just coming in to see if anyone needed a lift ? My understanding is that some engineers needed a VTOL taxi ?
@short quarry @past holly
I'll move in with you
Any ideas on what the triangular thing on 4120 could be?
nvm the mission doc says its a sensor thingo
I think I will stay where I'm presumably at - right next to the main lift.
But I don't know whether @past holly has any plans yet for this turn?
I have not yet taken a more precise look at the situation but i was thinking of maybe running a diagnostic on the main lift and maybe repairing it (thoughts are subject to change as soon as I have taken a better look at the situation)
Just remember that orders are due in 8 h
noted
so my understanding for now is that we have 4 points of interest (potentially more) that need Engineers, those are:
-Sensor Tower (currently closed)
-Control Room (needs Lift)
-Reactor 1 (needs lift)
-Reactor 2(needs lift)
-Any other potential Buildings housing systems
The general Plan was to have us ultraengineers go down to reactors 1 and 2 while the pathfindengineers were going to the control room and sensor tower
Awesome we have myself and at least one other VTOL ready to give whoever a lift
There is a potential of being a hatch for the reactors so you could get in but it is not guarantied. But if you would want to try it is your call
Yeah I think I will take a VTOL-uber to one of the reactors, before I do that I will read back up on some rules and I have to do stuff IRL so I will be ready to put my order in in about 2-3 hours
Just uhh, don’t turn on the reactors yet, we’re going to try and jerry rig the elevator so we can get down without lighting the place up like a Christmas tree.
Dont worry will probably take 2 or 3 turns anyway so even if ther IS an outside entry you should have enough time
Yeah, more time is nice though, we might as well try it. Also its fun.
Don't forget to talk with a VTOL unit
Hey, I'm your taxi then, I'm at 4318 now, It'll take a total of 1.5 Movement to load you up so I can get you in the air over Reactors 1 or 2. We have another Vtol looking over Reactor 2 if you want we can team up with them to look for hatches ? Otherwise we can look for a place to disembark you next turn so you can start working wherever you need.
Great, that works really well, then we will join the VTOL over Reactor 2 since more eyes are good
@tender vigil i am currently on 4118 so if you want to load me up i think it takes you 2.5 Mov, can you tell me the end coords of the uber ride??
Here's my moves, I'm starting off in 4318
2 move to 4118
land pickup and liftoff 1.5
1.5 move to reactor 2 at 3918
We'll be circling from 4018 counter clockwise looking for hatches or other sources of entry with VTOL wazp. So ending is at Co-ord 3918 somewhere near the arm in the middle and I'll be picking you up at 4118.
Do we know where the Gravity is coming from? Since an Asteroid does not generate enough gravity from its own mass to keep us grounded there would need to be some kind of Grav-generator running to keep the gravity on. The question is: how is the Grav-generator running if the Generators are off?
Grav generator would have its own power
It would be stupid to have it only be powered by the outpost itself
The place has probably some kind of back up generators or something running powering it up. Similar like hospitals in real life
It would have an independent power supply since it would be the first and last thing on the asteroid to be placed/removed, respectively
That too
And fueling that reactor would probably be either A allot of extra storage or B solar power or something on this station that can use for energy
Lets hope that we do not star floating then (I also dont think this is going to be an Issue but maybe best to keep that in mind)
Hey folks. Just woke up and headed to get foods. Will start compiling orders when I get into work in a little over an hour.
Orders due in 3 hours.
Random question: Can I inspect things as an MBT? The vison from it is probably not that great...
Vision is the same for most
@fading wagon, I'll get you as close as possible, as long as the Pathfinders folks get out of your way. I know they would appreciate it if you dont run them over!
All right
All orders so far look good. I'm gonna start sorting out the TacCom map, so if you see the :ARMCOsalute3: dude, please do not edit your orders.
/\ that guy.
^that one as well
@dense eagle, @lofty shale, @gusty schooner, and @queen token, yall got an hour to get orders in!
20 MINS
Sorry for almost missing the orders lol
Im in the mountains with family so Connections not the best
No worries. Youre good
@short quarry, you are going to have to move to inspect the lone security bot to the east of Main Lift. So, you can either move and inspect bot or assist Pathfinders in getting lift functional.
Draft of the TacCom map. Waiting on confirmation of Engineer Cat's orders, but wanted to make sure this looked correct to y'all
I'm going to keep that in mind.
reminder to submit a hold order if u are being stationary
if ur holding more than 2 turns pls submit order every 2nd rounds if ur being inactive every 1st round
that way we may keep track on who is MIA and non MIA
sorry, I was working
How late do you work dude
I would really suggest not waiting until last minute to submit orders, always do them as early as possible
Go ahead and put in your order ASAP. I havent submitted the TacCom map yet. @bright notch convinced me to have some compassion, but please be aware for next rounds!
@lofty shale don't make this a habit, next time it happens you aren't gonna be able to come back
I am sorry it happened. I will put my orders in preemptively and however fast I can
I know you are in the mountains and had given us your intentions. We have you holding and digging in till you can reach your intended position.
All right, I'll be home before the next round of orders is due so I should be able to get them in ahead of time
good copy. for this round, have you dug in.
will lets hope the gacha gods put something fun into the vehicle bay
a SECOND ICBM
DEAR GOD
just think of the carnage
i think we should nuke the moon. I feel like that is where the bulk of the bots are....
more like: tonight, we NUKE the moooooooooon!
I'm sorry, who found a second ICBM?
nobody. We were being weird and speculating what may be in the Vehicle Bay
no worries.
Then I am moving to inspect the lone security bot.
Sorry I wasn't sure how far away stuff is and where exactly I am standing since I wasn't showing on the map 🙈
I’ll update the map when I get back to work tomorrow (it’s currently 2230 here).
I’ll have it in with two hours to spare.
No, I meant to be facing more south-east directly (unless to be targeting an enemy I have to be facing them directly). This was to reduce the chance of being flanked by the western druids.
BTW sorry for the late response, I can't respond at 2 AM when you sent this message.
*Assuming I'm looking at the right unit. It's in about the right location, but the image is too low-res to read the call sign.
Oh boy. Things getting interesting planetside
Planet side is goin to shit sideways, while we just vibe
Please no jinx
Nobody touch the icbm please, there are handrails for a reason
and the reason is so that we dont forget about the bug fun button begging to be pressed
the big red button calls me tho
That requires you to sign and get about 5 forms approved, in triplicate
Just got in. Will make edits to the map and get it up ASAP!
EAsy fix! Can do
Are we really doing anything here aside from backing up BG: Pathfinders? (those inactive security droids are suspicious)
Hey, better safe than sorry
Just posted the map in the TAC-COM channel.
Some things I noticed while organizing the map, there are two security bots NE of the Dock Exit that have direct line of sight on our supply truck (HET Runers). We may want to reposition an INF unit or two up that way so Runers doesnt get one-shot'd when the bots wake up.
25th is over there at the building, I could move over there but not sure I can block since they seem to be like on a cliff
except that we do not have the keys to fire it. Gotta hack it first.
Probably we can launch from control station down under
Angry fox noises in the background going: “We’re working on it~!”
Please do not anger the small furry creature. Bandaids are reserved for bullet wounds, not for those who get themselves mauled.
So, the question: who stays to secure the station? We could all stay. Pretty sure we can't risk no one staying
One battle group is plenty
Idrc
The place also is gonna have operational defenses so we could just... leave
I'd say us Pathfinders should stay since we're the "stealthy scout" types, and this is kinda our thing now that we can use a big dish to "scout harder." XD
But I personally would like you guys to stay for one or two more turns as we start using this facility.
If we turn this on and suddenly the bots come running towards us (not the defense bots, the other bots). I'd like to make sure we have some big guns around to fend them off while we're still operating.^^;
Agreed
I'm not in a rush to leave
A few turns of extra help from your engis would be very nice
Stuff is going down planetside and we are one of the greenest BGs present
Don't wanna land planetside and get blindsided by the main bot force
Good work team! Awesome job to Pathfinders as well.
Honestly I’m perfectly fine with staying a few more turns
So, priorities will be Engis assisting Pathfinders to get sensor up and working. Poss start hacking the warhead? Everyone else defensive positions? Do we want to request pick-up via Ore Hauler Mules once they are availible to come pick us up? That way we arent stuck on our janky Speed 1 transport?
Sounds good to me
Maybe I'm attached to our lovingly named "Junkyard" or whatever we named our transport
Yes, but it is slow and will take us at Minimum 3 turns to get planetside. Where as the Ore Hauler Mules will only take 1-2 turns and can drop us directly into the fight wherever we want (not just relying on Starport access)
We can always go to cellar mine
If we go to celdar mine (or whatever it is named), we could hold there or push into the fight
Lets see how this turn finishes and how next round turns out. We dont have to make a decision this instant.
RP
This is Accounting, Pathfinders, 6-2. All units, be advised. Hostile action towards the station will result in detention of the stations missile complement. Do not begin hostilities with Federal defenses until the automated system can be shut off. We’ll keep you appraised of what’s happening down here. 6-2 out.
Hey Ultra, can I get a headcount of all the engineers in your group, and how many supplies your group has total? Or how many you're willing to share to help fortify the Listening Post?
At present, Pathfinders has 2 Engineers and 36 carried smol supplies. With one Engineer able to put down Ion Mine Fields from 1 supply. The other is considering setting up Sand Bags, which I believe also costs supply.
With that in mind, assuming Shack agrees to it, I'm trying to set up sand bags at the key locations of the base (sensor tower, Main Lift, Ballistic Missile Silo, and Reactors) and the other to set up an Ion Mine Field between the post and the edge of the map where orbitals will most likely come in.
Considering how the space map is oriented, there's probably only one location for orbitals to come in from, and that's from the Southwest. So we can focus a defense in that direction.
According to our spreadsheet, we have 2 engineers
No clue how many sups we have but I doubt it's very much considering our lack of transport units
Uh huh... looks at the Heavy Expanded Truck that rolled in.
don't forget razor wire, if we have extra time!
The HET has.... a few supplies on it.
Was the HET carrying someone into the field?
Another idea!^^ Who's able to deploy razor wire?
nope. it was only carrying supplies.
Engineers.
One sec. Let me check the equipment document.
HET has 10 supplies and a cookie hidden somewhere in the cab
Okay. That's still a lot though, I like to think.^^
You also have a VTOL I believe.
coordinate with @prisma rain Runers
Okay! That means we can bunker this place up to the nines! XD Fort Knox will have nothing on us!
So 36(Pathfinder) + 12(Ultra) that's =48 Smol Supplies overall! O,O;
Nice
Half of that is 24 supplies. We can have Pathfinders dedicate all that from their stock, so that Ultra still has all of theirs when they leave to join the rest of the forces planet-side.^^
That would be very thoughtful
Wouldn't want to leave you guys hanging when you go kick butt down on the floor.^^
We still need supply for repairs, South. Would be good to save some: Ultra's more likely to see a resupply fleet before us
Hence the remainder 12 supplies. Should be enough to keep us going until someone comes around to restock us.
Don't starve please
We wont.^^ We'll be careful. If absolutely necessary, we can just half our own supplies to 18, and save the other 18.
Yeah i agree head yo the mine when we free up here and dig in round there free up spearhead and venator
How do you create text like that?
Start with the arrow pointing right. ">" Then space. Then contain your text between a pair ( ) of these which is above the tab key, next to the 1 key.
And you get this!
Thx mate
Southpaw with the knowledge!
btw what happened with the vehicle bay?
empty, nothing of value
ok
are any of the engis from our bg free this/next turn? i would recommend taking a look in the maintenance area to reverse engineer some of the secdroid tech. might be useful to have an idea of the capabilities of our "friends" before ultra leaves and from a rp perspective maybe we get some upgrades out of it
(specifically the maintenance area because there should be some units partially disassembled and messing with them is less likely to trigger anything)
I'll come over here and pitch that your engis spend this round inspecting the secdroids and controls to make sure they're are all ready for power-on and definitely not just to grab blueprints of their tech, then do the reactors next round. Pathfinders might opt for starting to set up sandbags
if the droids dont come online Pathfinders might not have the firepower to defend the post alone (just going by unit count you guys might be simply overwhelmed by numbers)
Agree. Especially once we start splitting to cover multiple critical points and if we want to consider boarding actions. But we're hoping they will.
were here for a few rounds anyway so lets turn hope into certainty
I just thought of something what if there is like some kind of secret hatch like the spec ops team found? or like a secreat room with stuff.
Im sure, if folks want to spend their action searching, you can do that.
wait was the maintenance area a separate area or the unknown on the lower level?
I believe it was the unknown on the lower level.
Hm alright who wants to help me investigate?
I'm right outside what was the unknown building. I'll see if I can get down
Are you talking about the unk on the lower floor or the maintenance
the vehicle bay, my gut feeling is teling me there could be something hiden here
ok then i will help
Same ill help too
Alright, if you all don't mind thanks for the help, but if you want to go down to the reactor with the other than go do it!
Campaign Briefing Map should be updated in 14ish hours. Orders will open up after that. If i remember correctly, we have two days to submit orders this time 'round.
Sorry for missing out on our last orders, but I was busy with graduation and stuff (and was almost late for that actually).
I'm back up to my usual Discord capacity now and it'll stay that way for the next three-ish months.
I hope.
soo nothing happens at our new station ?
Idk we shall see
I think we're done, the sec droids are under our control and no bots will come until we activate the station
At least, unless they somehow knew of this station
The elevator is fixed, we found a hacth to enter into the other level but there allot if srcurity bots there walking around. And the security droid WILL attack us if we damage the station or attack the droids
They are NOT under our control, next round when the infantry enter the second level the security droids will probably see us as hostiles
The midrounds specifically state that we can control them when we power the station on, since Pathfinder's Account found the security control station
And that's why there's no tactical map for the coming round: no potential hostile threat remains in the stratpoint
We found the main security bay, it's not the control room.
and the last two sentences of the fourth paragraph of the previous post: they found the trip switch that would have turned the bots hostile if aggressive actions had been taken, so it's no longer a problem
A yes forgot about that,
So we just need to power up the reactors and we will be att full operational
so probably next turn or the one after we will begin slowly making our way to the front?
That seems to be the plan.
I believe the plan is to call for some of the Ore Hauler Mules to come pick us up. It would take them a full round or more to arrive, so this round should be focused on getting the Fed Listening Post up and running while setting up defenses for Pathfinder to remain behind.
I’m gonna try and properly search the vehicle bay
Ye i remember you saying that, let's be great pirates together ey?
Well the Federation clearly didn’t want it so sure
Seems things are going fine, I bet that the GMs probably did some hidden dice and we rolled well (either that or we did things fast enough)
I think it could have gone off the rails very quickly if we had taken any hostile actions. Seems like there were lots more security down below in the control area that would have been a fight.
Honestly that's probably the case, classic punishment for being overly aggressive
I just got an idea. Because we discussed before if a bg would stay here and protect the station. Why don't we contact the otter people to send someone to the station to just control it while we are away fighting?
Pathfinders is staying to hold the station.
well of course that is their choice but i'm just thinking. We are starting to loose quite allot of people down there
Would we rather allow pathfinders to potentially face enemies alone and reinforce our allies being hit or remain here in case something comes up and reinforce the surface later?
-# I think y'all might be needed on the front lines a lot more than you're needed here, but we would really appreciate it if you helped us set up at least 1 round of sandbags after the station is brought online. Preferably 2 rounds.
From what STKerr is saying it seems we'll be around at least 1 more round
if not more for our ride
Station seems like it would have sec bots to protect it after things are brought up
The most vocal of us over at Pathfinders are pretty unanimous that we can manage "alone" (plus secdroids) with the right defensive setup, so we're planning as if you'll be leaving. Don't think there's a good argument for you to stay for more than 3 turns from now, but think there is one for staying at least 2 turns
We're a bunch of infantry for the meat grinder, hopefully our engineers are doing work while we're here
Oh yeah: we need lots of sandbags
Ok. VTOL Wazp of Pathfinder here, Digi suddenly appeared in the back of my VTOL apparently. Not sure if it’s counting or if they’re still with Mimir?
Now that we no longer have to submit a Tactical Map, its a moot point. Everyone is AT the Fed Listening Post.
True, but I think still being clear on if we’re letting them off to do stuff so if Ultra moves on it’s not somehow split and rule breaking in some way.
Greetings Ultra! I set up a voting poll on Pathfinders to ask when we should turn on the sensors, and everybody in Ultra are welcome to vote in as well.
The quicker we start scanning, the better IMHO.
So, we stay here for a while and after that we go planetside?
Ok, question: Say the bots were coming here.
Wouldn't it take them like, a couple turns before a bot transport come to this node?
I think they would also have to go through the ARMCO fleet
Unless they just suddenly spawn here
Worst case scenario, they come right out of lussan gate
That's not possible right? We control that gate?
I believe so, doesn't necessarily mean it's 100% safe
Also ig mechs can latch onto the outside of ships and act as turrets, something to keep in mind on the off chance we are intercepted
A fast fleet, if the intervening strategic nodes were unoccupied, could make it here from the Alden gate in 2 turns in a straight line. Or they could go around the north line in 4 turns. But we don't necessarily know that there aren't other paths through the system that would get them around our fleet
We can be pretty confident that it would take the bots a round or two to get to the Fed Listening Post. They would need to get through the fleets.
Thats IF they can find it. Not a given.
Fair enough, the point of this station is to listen silently
Hey Engis ( @short quarry and @past holly ) and everyone else: Looks like our job this round is to get the reactors up and running on this rock and support the creation of defenses for Pathfinders while we wait for transports. Pathfinders will be getting the sensor up and working and heading to the control room.
i am trying search this dman vehicle bay now since 2 rounds ... what is even stopping us from it ?
didn't we already searched it and got nothing?
You only started searching last round and eveyrone got bad luck in searching there sadly
Bad rolls and the fact that it was already searched and all there was found was some forklifts?
Good copy. We should be getting some mules, so next round heading to the surface. We'll have to decide where.
Orders to the captains of the Mules are on their way, just don't scratch the paint.
Orbital Mules Triden, Pike, Halberd, Javelin, Iklwa, Spontoon, and Billhook are on their way soon, transferring their IFF tags shortly. Good hunting out there, Ultra!
I'm sorry if I'm repeating already asked question, but we can go anywhere, right?
In the station
Yes, there are no movement costs this round to move between areas of the station, and all the doors have been opened
Thanks man
Thank you, good sir!
@narrow cipher just to make sure, after the midrounds i am gonna disembark from VTOL Wazp and not from VTOL Mimir?
We are all on Fed Listening Post. Movement is unlimited. So, for your order, it would be your action (getting reactor up and running, setting up defenses, inspecting the warhead to try to get an idea of effect, etc).
According to shack, he put you on Wazp, not Mimir. It happens. He’s a busy bee and I didn’t want to bug him considering there is no tactical map this round.
So how important is my placement on the map (i.e. if it takes me 2 or 3 rounds to get around the map)?
Not important. Because there will be no map this round.
understood, order will be be Fix Generator 2 or some such
Got 3ish hours before Orders are due.
@lofty shale order?
EVERYONE Check Campaign Information for important announcement
ghu
11INF not getting to shoot their gun again is funny
Well Done Ultra and Pathfinder. The best fight is one you don't need to fight to win the objective. Remarkable Restraint!.
We were totally expected by Shack to hit the sec bots
BG7 ULTRA - Undefeatable!
What happened, I’m so confused… like we just won??
Yea
Kinda and not really at the same time. The Campaign is basically annulled and with no losses counted
Shack had some personal life things come up and has to step away for a while.
Oh kk
Btw when to we claim or money and how?
We will get our 5 Req next week. Patience young padawan.
I would also call on your patience. Whatever our Host is going through is likely very serious. Just understand, it might take a while.
Oh yes i understand, it was entirely out of curiosity because i'm new and i remember reding before in the campaign something about not claiming, or at least something that risked them not gaining anything.
If you have any Feedback, please share it here and your friendly TacComs will pass it up the chain to the AAR (After Action Report). Its currently chaos.