#Tac-Com: Comms
3227 messages · Page 4 of 4 (latest)
Those 3 were also landing, not sure if that effects the hits/targetability
Also the port MBC on corvus has no shot indicator, since both of the MBCs on Corvus have 180 it should have been able to at least shoot a fighter
It doesnt sadly.
As I plot the movement against the planned enemy movement and the intercept point is the fight location.
Can VTOLs shoot the gunships?
Also did none of our scans provide info?
Since they were big enough to be targeted by Artillery...
BC Weapons
Launchers like what we have seen. Expect either LRM's or boarding Bots.
Negative. They operate on VTOL Rules. They can't fire at you or you them unless they land.
I have a question as well after this one
We didn't see the rolls. What sort of armor is the walker fielding?
Flying Shovels at Cross Roads
- Engineer 'Hoplite' is missing from 3820
- HAT 'Party' wanted to stay in the air
- I am not sure but are Infantry 'PAT-1' and Medic 'Bonesaw' dug in (3821)?
Last question, there is no fire indicator for the Exodia MBC (which has 180) or AC. Did neither of them get shots off at the fighters?
please mark them as dug in if they are staying for next tac-map.
I missed that bit of text.
though it doesnt effect the combat map at the moment. So let them know they are as they say.
and operate as normal.
I really don't want to be annoying but this is quite important for a player's life, lol
My bad, I just have no way of knowing if you've seen or not. Sorry.
Will do. I thought you wanted the the sandbags as a structure so I added it to the notes
Yep your right.
Missed that one.
The fighter closest north is noted as now being wounded.
Added to my notes for next round.
Shack, the BC was both scanned and comm intercepted, shouldn't it have a flight path for the next turn we know, or is it stationary?
Its holding postion. Sorry ment to add a mid round for that one.
Ok I'll pass it on
Thanks
On the dwarf fort map grid 2917. You have e Cute light mech firing. But cute does not have a gun. Additionally cute and gears engineer were building a trenchlime between the building and tree line, that is missing.
I dont see any indication they got out before combat- So yes that unit would be lost.
I'll let them know
Check the order and see if they got out earlier than the location of being shot down.
I'll also check
But I doubt it based on the Tac-Com map.
I missed a full trench? Hmm woops
Yeah runs diagonal from the building to the tree line.
This was the order so doesn't look like it. "Stand by for combat drop" is a bit vague but sadly I don't think we can exactly ask for clarification
On that topic is the structure at 3920 (Cross Roads) the PreFab bunker or a trench?
That is not an order that says they are getting out
So the unit is sadly lost to the invasion
And please take off any damage I would have done as a mech with cute. I gave up my gun for hands
Oh your running punchy hands 😄
Damn. I'll let them know. I suspect this was a bit of a miscommuncation, but oh well
Alright I'm off to family time. Bye qll
This is why we have super specific orders that say what action your doing. Like unloading from a vehicle.
Its a bummer but we're all going to loose a unit eventually.
212th map on Crossroads is missing HVTOL Hoover in 3720, VTOL Cleaver in 3820, and fighters Donner and Arrows in 3921. Should I assume them in place?
To relay a question from my engineer, he wanted to check on and do maintenance with the grav lift since we had an indication it was unstable, any result of that I should pass along or no dice?
Could we tell how thick the armor on the Striders are?
and thats the one I missed. Actually pulled out the trench icon as well. Must have gotten distracted.
Shack, can AA missiles be fired at an orbital, and what effect would evasive have on the roll if the fighters attack from the rear?
Hmm
I think it is missing then too at Cross Roads 3920
Same effect as normal. -2 against the attack. But you gain the extra missile range.
Was a bit covered with all the units
and yes you can yeet 1 at an orbital.
Yah, the serving fighter flight was thinking of yeeting their 3
Yeah remind them of the extra range the thing has.
Bumping this since it got a bit buried
Could we get a clean Crossroads map?
Hill Mine map:
missing VTOL STARRMB at 2920
Missing trench at 2917 (I think you fixed this one already)
Missing trench at 3018
Missing Dracan (LM), TT II (LM), BluWolf (Engineer), Pupil (Engineer), and a sandbag line (facing 3117) on 3016
missing Snek (medic) in 2818
Unless being fired on prevented it, Howitz in 2915 should’ve fired on 3316
the HAT in 3018 should’ve fired be P/F
For the battlegroups moving from L-H to Crossroads: what tiles do we spawn in?
the ones just~~ below~~ past the row within the "bars" on the sides of the transfer area.
Real quick, Do HMGs on Orbitals always dump their full magazine or is it different to man them against fighters?
#campaign-briefing-room message You can take this one
NW corner, just like iron hammer !
Place your formation in NW corner then work with knowing you have -1 speed
PD is an action and manning it like every other gun is a different action.
See how none of the guns have a man primary aciton in the sheet
For figuring out where you come in, just look at where the line attaches to the icon on h to e strategic map
@ Shack
2 things for Iron Hammer map:
- Ajax is an ODT and is 5 FS :D
- R-Flag as you asked, had given intentions to fire on the factory walker in the midround here #1382781756989767692 message. I don't see a gun thingy on him, did he not fire ? :(
Edit bonus: R-Flag has been dug in by HFLS, and R-Flag asks to know if they have fired or not to know about their supply situation.
@ Shack
Things for Rabbit
I believe just Mover is missing from Hex 4021 (as seen here)
bump
Also just noticed poor Medtac1 is missing here, but low priority, I will assume he has always been there as per usual. Still putting it here.
Adding onto this the HAT in 3018 should’ve fired be P/F
I think you already fixed jt because j see a green tt line jn the right. But light mechs turtle 2 and dracon should be jn that forest as well. 
probably my fault for the lack of notes on that map tbh 😅 the next one i have plans for, and should be less work now the first real round has happened
So how exaclty will the deployment work once we get to Crossroads? Because between Phalanx and Redwall, there are a lot of units arriving next turn.
...redwall is also coming from NW corner ?
wait, redwall is coming this turn too ????
scrambles to run to redwall comms
Soo shack, Victorum has a debate, if we spend 1 LS to boost movement this round, and PV, Exodia, and Corvus push up and flank the 3 tiles infront, and to each side of the Bot BC, can we board it from all 3 sides, or can only the port and starboard sides board?
Rules specify
Orbital Forced Docking - Hostile ship must not have moved this round or have its engines disabled from the start of the round. Orbital must come along its port or starboard side to dock.
Reminder to let your BG/TF members know that the Logi Hub is available to make communication between groups more clear and transparent on who needs support and where 😊
They did fire - its in my notes. Hostile is -1 from current health.
will correct next round
Hey Shack, how much can Pathfinder and Ultra get done in a single round now that we're out of combat?
We have 4 engineers between us, and about 48 small supplies over all. We're discussing how much supplies to allocate for building up defenses.
If we're planning to set up multiple mine fields, barbed wires, beanbags, and repairing any of the defense droids in preparation for combat. As well as getting the Listening Post online and running.
Can that all be done in a single Round, or do we have limits?
Example: ENG "Rapscal" is our only mine laying engineer, and we have enough supplies to put down several. Does he only have time to put down 1 mine field per round?
Might be worth keeping the defense action in mind. I know DF brought this up before the campaign even began. You can basically store rounds to use when enemies enter the tac map
What do you mean?
I would have to really dig this up. Give me a sec to see if I can find the receipts
You mean this?
Actually wasn’t too hard to find
Yep I’m talking about that. Idk it popped in my head after I read your message
You’re always still limited by actions.
So one engineer can only take 2 build actions a round.
Okay! So how would this work if some of the units want to build of Defend rounds, but the others want to do stuff?
That is 100% a Shack question😅
I definitely failed in reading the Strategic Level and Orbital Gameplay guide...^^;
A defend round doesn't need to be building or anything.
It could be searching or doing other things
It's just one round worth of movement and actions that you'd get on a tactical map when it starts again.
However you don't need to list what you're doing until that Tac map starts. Then the orders would be 3 rounds worth of movement and actions if the BG had taken the defend action 3 times in a row
Same here but I was luckily in the discord for that convo to know about it
So a Defend Strategic Action applies to the whole Battlegroup, in which we just stockpile that round for when an actual combat round starts? We cant say we're doing a Defend Action, but at the same time doing something while in that action?
Yep, that's my understanding
Kinda bummer, everyone wants to turn on the Listening Post's sensors right away to assist in the fighting. That'll cost us to not stockpile a Defense action, huh?
That kinda rolls back a question.^^;
Does the Defense Action apply to the entire battlegroup, or the individual unit?
Defense Action is a Strategic action.
Only BGs can take those
Alright. So while the battlegroup is taking a Defense Action, individual units within that battlegroup can't be doing stuff like investigating, setting up traps, or repairing. Right?
Sorry, it's getting a little confusing.^^; What can individual units do and not do while the entire battlegroup is taking the Defense Action?
On strategic maps units can't really do much.
Shack save us
I'm really sorry. But I need to know these things so that my group doesn't do something stupid.^^;
My understanding is:
If the BG decides to take the Defend action, then the units can't do anything that round since their actions and movement are stockpiled for later.
Otherwise things like healing and repairs and rearming can still be done. (You're still limited by actions and supplies though)
I see Shack is here with the answers
All that stuff you just described can be noted by the Tac-Com and anything thats relevant to the current round from a larger perspective can be sent to me.
So stuff like "healing / repairs" Just mark it down and make sure its on the tac-map for me if we end up with one the next round.
The defense action is for simple "we all want to defend this location if we end up having a battle here" which makes it much easier.
Example:
Victorum has damaged and empty fighters. We're limited by our actions and supplied status to rearm and repair them all.
But the actions can still get done as we move.
Another example: Medic Doc!!!! wants to heal a wounded infantry. On the move this is okay. Burn the supply and let Shack now so he can roll the dice.
Could you still do those if you take the defend action since you're stockpiling that round?
FIne with me. Long as the Tac-Com and players dont double up on actions.
Lets just do our best to keep the actions clear and concise and it should bne all good. .
So yes, but remember you did an action for when the defend round(s) kick in?
So in short, I can state "BG Pathfinders is taking the Defend Action, and this list of Units are doing this, this, and this during that round."
For the Defend Action, one last clarification: It states "If a battle happens in this region the players will get a number of rounds equal to the number of Defend Actions"
Are you running it where the number of rounds is spread out over the normal rounds. Or is all that scrunched up into a single round, where Unit movement and actions are multiplied to the number of Defense rounds stacked?
Example 1: Battle starts, units move as normal, enemy units don't do anything. Round 2, units move as normal, enemies don't do anything. Repeat until all defense rounds are used up.
Example 2: Battle starts, units move farther and do more actions based on how many defense rounds are stockpiled, then enemy moves as normal.
Shack earlier said that it will be 1 round with movement and actions = to however many stockpiled rounds there are.
Oh AWESOME~! +w+
hey shack, just as a heads up, one of our mechs was missing from the tac map you put out in the briefing, punchy-1, ive put a note on the map about this, along with running with the joke of a "stealth mech"
Thanks ! 
TripleS has a HMG that we didnt see fire and dwarf fortress has an artillery gun that didnt fire
Sneaky mech
Question for Shack, are the MULEs locked to the BG that used them, as per the "No Split the BG" rule, or can they be released and sent to another BG to use.
[Context: Ultra was wondering if they needed them to get off the listening post. Unsure if the auto transports still work for that, or possibly they just wanted to land somewhere not at a starport]
Wanted to bump this just in case it got buried
in relation to DFs missing units 
Bump
Hey Shack should we add a timer how long the Airfield is supplied?
Right now it should be till turn 14 unless the numbers in the equipment sheet are different from your vision (1 LS for building and another was unloaded by Atlas. So 2x4 turns).
Another thing for Shovels a player unit (Eng 'Wrench') is missing in 3719. I told them to submit orders from the intended position and there will be a note in the next Tac map
the transports are still around if they want to use them.
Or you can indeed send those transports to another destination
As they have civilian crews
So with 3 speed they could reach the listening post from spearheads location.
#1382781756989767692 message
-# so if NPCs are on the table...
We had an arty fire on 2917 on the hill mine map. No line was drawn, they want to know if the trees blocked them or if they should tick their supply count down
Hey Cap got a question from one of 212th’s fighters, does the Sierra AA missile do splash damage?
no, it's basically just an extra attack
Atlas Fighter "Silvers" used one against the Frigate over Elim.
It has longer range, but is only one-time use, and is affected by Evasion
Gotcha, thank you
got a question regarding MBTs, can a MBT ram into a building wall and reverse, creating a breach for infantry to enter from?
No
That is an IFV specific upgrade
"Battering Ram"
Hey Shack, dunno if you ever saw that Mover is missing from the map, they should be as shown in 4021. Should we just make our next tacmap as if they're at 4021?
my desire to cool aid man a tank will never die
Checking in; I'm going to be submitting the 212th's Shovels' tac-map for this turn so consider this your advanced warning.
*Flying Shovels
Right. Being TCO for one group and a player in another has me confused. Sorry 'bout that.
So yes. I am going to be submitting a tac-map for the Flying Shovels this turn. While not being a player in the Shovels. Consider this your advanced warning.
It confused me too lol
Possibly a weird question, but is there a "clean" version of the crossroads map (without units on it) floating around
Oh yeah, that might be usefull to hve
There’s the original one that has the “?”s that’s probably as best as you’re gonna get. Let me find it.
From: #campaign-briefing-room message
Yeah, just doubled checked Shack's posts with images, ^ is the cleanest version we've had
Right.
I just had the thought of using transparency on the "current situation" base map. I'll see if I can't resize the black-and-white one for the same effect...
🤔
I'm gonna see if I can cook something to remove the unknowns maybe with the newer maps
Emphasis on maybe.
Huh. Between the 2 iterations, the map below the hexagons move like 30-40 pixels to the top left.
Weird isn't it ?
Abort, no I can't.
Any chance of getting a clean version of the map to post orders on to?
C-Z is so full already it's hard to distinguish current from previous orders
Huzzah
Cheers Shack!
Thank you very much!
Thank you
...Is it just me or is the hex alignment off in Crossroads?
Because if I'm matching it up with the most recent #campaign-briefing-room shot, the hex alignment is very off.
Granted, still a blank map, and that's very useful for movement and stuff
But I'm not sure it'll be easy to work with this. (Sorry Shack.)
...Though IG it shouldn't be too hard either. I'll stop whining and make do.
Huh interesting
Its possible the Hex Layer wasn't position locked and Cap just accidentally clicked it and moved it without noticing
I did that all the time in New Braven until I finally locked it
Hes is wrong?
Damn..
it would seem those clean version have a messed up hex grid...
Damn
I think I have the hex grid somehow in my folders and we have a map of Cross Roads without hex grid. Needs a little bit more work but should be doable
Not perfect but very closely aligned @spring cradle
Gotcha. I'll use that if I need it.
Shack, confirming for Ultras Engineers: repairing the Listening Posts Reactors costs a sm. supply?
Heh, I was right ! :D
TAC-COMS: Hold off on making maps for this round. Announcement coming soon.
aaah, life, how could it do this to us 😅
Hope your doing ok shack
I honnestly thought this was just "oh sorry, crossroads grid is not perfect, hold on on maps guys"
Very surprised to see this, hopefully everything goes well, jeez.
Yeah same, hopefuly whatever has happened is resolved for ya cap
My bad
I hope we didn't overwhelm the process of making the game fun. This may have been too many players
cries
... After-action debrief time, then.
Think the ruleset was way too overstressed with this many players - managing that many maps is way too much.
Probably would need to have a GM for each AO.
I'd also recommend that #1364167095822057533 be split into "BG/TF Comms" and "AO Comms", coordination was kinda a nightmare to figure out.
Let's maybe wait a bit before we start trying to give feedback😅
Its been alot of fun, SO MUCH awesome RP, cant wait to deploy again 😄
Thank you Shack for this brief campaign. It was fun. 😄
Was great helping out with all the pre landing and landing stuff for Venator. I loved this campaign, it was amazing in just the way only meta can be, hope you have a great summer as well cap!
I will say everyone I invited to the game had a really good time
So thank you for this tabletop masterpiece
TCOs,
If you are willing, please take a look at this message. #1382045293591134218 message
(Shack, don't worry about this for now, I'll need to clean it up anyways).
We shall return
lets hope