#Tac-Com: Comms

1 messages · Page 3 of 1

bold copper
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French you already asked this question and I said no. I'm not doing switching between battlegroups

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This caused issues last time. Literally hours for me. I'm not doing it again.

dire notch
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Okay, thanks.

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Just making it clear because his argument seemed fine to me, but I'm okay with it. Thumbs

bold copper
dire notch
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Oh also, while you're here and I've got this on hand

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Tadaaaaa~

gaunt copper
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That’s a butchered Cromwell

dire notch
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Iron Hammer patch/logo !

While J.Jordan is away and I'm not gonna spam him for years, we'll use this with our motto written on it on top !
It's been voted on with multiple polls and it means "Every problem is a nail" Salute

gaunt copper
#

wait a minute, I think that’s a challenger

dire notch
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Is it temporary ? Depends on when J.Jordan gets back or not lol. But for now it's here.

gaunt copper
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Just using the Lego challenger I made (the hull was designed by someone else, turret was me) as a reference and YEP

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That’s a WW2 challenger in your emblem

dire notch
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noice

gaunt copper
bold copper
azure mortar
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How close does an Engineer need to be to build something?
Noxima (circled in yellow) would like to Build Sandbags in front of Angel (circled in green) without moving.
They're 0.5 Range apart. That seems a bit too far to me

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Also, is the massive circle around the starport (the blue circle) flat enough for VTOLs to land?

stark marten
old narwhal
azure mortar
old narwhal
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Pretty sure it'd be fine, it's not yellow terrain

azure mortar
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Ah. Right, I'm thinking of orbitals with landing legs need large flat areas

fickle elk
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Just checking in on what everyone's planning this turn.

Redwall is going straight for Elim. If the orbitals are clear, we'll deploy this turn. If not, next.

abstract vector
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I'm not sure you have enough speed to land, but confidence is high we'll kill the Vulture

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Gate -> Nav-1 -> Elim orbit. 1 speed remaining, 1.5 required to land.

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Unless you can grease your engine to get 4 speed?

vagrant sentinel
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Can confirm Phalanx is going to end up in Elim high orbit. Plans to land next turn and we are currently holding a vote for what to do after that

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Clearing the east side of the city is winning right now

stark marten
modern agate
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As do Rabbit and Spearhead

abstract vector
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How's the mass BG logistics doc looking these days? Is there a tab there for intended destinations?

long briar
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"current location" was the only bit I remember seeing

woven merlin
abstract vector
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It's been a brutal 24 hours yea. Lots of sudden plan changes, staying up late mapping. It's like I'm back in grad-school lol

dire notch
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It's been really hard to keep up

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I used to be able to do stuff at the same time, come back, read a bit, all good

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But now because we have to coordinate with atlas for landing and storm for ground troops & part of landing too, aswell as ourselves with our vtols, it became a mess so quickly 😅

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But we'll manage, this is just turn """"1"""""

dire notch
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Oh don't add them in yet ! 🤣

vagrant sentinel
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Only a small chance for another BG to land this turn given the enemy orbital. It will be a mess on turn 5 though on the ground

abstract vector
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Low priority request:
We had a FTR be MIA since day 1. Never posted, finally blocked the server we found out today, so he's not coming back.

We'd love to offer control of his fighter to a slain player (with no Req payment to make things simple). Egg would be my first pick, with the noblest of sacrifices.

Totally understand if this is too complicated or sets a bad precedent.

vagrant sentinel
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Oh lord everything changes again😂

stark marten
abstract vector
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It's what I expected, didn't want anyone to get hopes up. Thanks

stark marten
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Sure 👍

open oxide
glass bluff
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Is any BG going for the optional target?

vagrant sentinel
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Spearhead was already planning on landing there with the mining transports

glass bluff
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Copy

gaunt copper
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Perhaps we could deploy venator via the mine and have us flank around rapidly

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Since we aren’t exactly the fastest

woven merlin
open oxide
blazing obsidian
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For clarification, Spearhead is not currently vectored to the mine, I can ask again what our deployment plans are but we were sort of caught halfway through them

worn pond
long briar
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212th will definitely be keeping an eye on the situation and have our comms open in case we're needed

eternal glade
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For the knowledge of any BGs wanting to go to Cell-dar, Victorum is headed to W1 to clear any hostiles so you should be relatively safe going that direction

dire notch
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I know we're still in the last phase of orders, but @abstract vector @hazy spruce we'll probably need to coordinate one way or another for our tac-maps... 😅

abstract vector
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ofc

dire notch
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Thing is, can you give a map that has Iron Hammer units in it ?

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Because I feel it might be better off for you to handle all the units that have Atlas transporting them

gaunt copper
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Aight, venator is intending to use the grav elevator for insertion

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were flanking 17 tanks behind the enemy

vagrant sentinel
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If it makes it easier for Shack and it’s understandable then I can’t see why not

gaunt copper
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INCLUDING A SHBT

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We’re doing a creed here!, we’re flanking with a bane blade!

abstract vector
dire notch
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I'm not gonna tell you to do everything

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But from what I understand we got the atlas HAT paradropping iron hammer units

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Then that's it I think ?

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I haven't read through all of it ngl

dire notch
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The only big thing I am wondering is to get it clear for cap ?

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Like, Iron Hammer units mapped on atlas tac-map but not on iron hammer map ?

abstract vector
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Put in somewhere in your TacCom order the list of units being paradropped by Atlas, and I'll change the color of their name.

dire notch
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Or maybe you do it then give me a snapshot or whatever and I just paste it in to my map ? 🤔

abstract vector
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I'll do all of 3218 (like 10 units crammed together)

eternal glade
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Hey shack, letting you know that there was an active bomber player that missed BG/TF sign ups that has joined Victorum.

dire notch
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@abstract vector Right, just woke up, I'm also gonna need the position of Atlas' picket line before it lands, so I can plot the movement of the vtols & hvtols that are getting out and going through high orbit then low orbit passing through the ennemy orbital & fighters 👀

dire notch
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I like having my text readable, so I flipped the text on the facing for when it's facing south, if anyone wants them too.

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This is just me nitpicking and liking details, if anyone else is like me, there they are

dire notch
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Also, I got that issue.

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I have no idea of our troops are getting out of the picket line and then into the big metal ball that redirects to the landing pad, or just all of us getting out of the picket line on the landing pad it's landed at

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Half of our orders assume 1, the other half assumes 2, and I didn't think hard of the question before I've had to map out the problem...

dire notch
# dire notch

Dresden Valareo
[ARM]
— 15:00
You are coming out of the dome
That is basically, the "spawn" point

Solved by dresden in #meta-comm Salute

calm fable
#

What should we use to indicate a tank with the AA turret replacement? Currently there's no art for it

stark marten
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There is some now

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#1382781756989767692 message

calm fable
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thanks!

dire notch
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Thoughts ? 👀

modern agate
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I’m not sure the condition really does anything

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In the past Shack has said conditions are too difficult to deal with, so everything will happen as written no matter what. I’m not sure if he’s changed his position on that recently though

dire notch
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Well, thing is, picket line can only land if the ennemy orbital dies or not

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this is not a condition from us, this is a condition from the game and depends on the ennemy's survival, it is not a self imposed condition

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which is why this is separated.

open oxide
dire notch
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This is what Ixen asked in here some time ago to shack about the map becoming tactical if there's no ennemy and being to deploy the same turn :P

modern agate
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So for y’all to land it’s mechanically impossible if it can’t land? Got it

dire notch
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I'm just making this map separate from thoses who will land for sure with vtol/hvtols

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so less headaches.

open oxide
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Also French I don't think you're allowed to leave supplies on the ground.
It makes more work for Shack

dire notch
open oxide
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?

dire notch
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it's their logi order 😅

open oxide
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Maybe I'm wrong but reloading someone only takes 1 supply. (- Arty and Engis)

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And then other units can't hold supply

dire notch
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You're not, I honnestly did not check or bother with the logi order due to, 4 hours deadline, many things to figure out and search for, etc

open oxide
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You need to do that

dire notch
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No I meant, I checked to see if it was valid, but didn't really checked for the small supply and assumed it was okay

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Looks, lots of things I assumed were okay until I was told "actually, no" like, today 😅

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Air + orbital + regular deployment + coordination + 24hrs time frame will do that to you

vagrant sentinel
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Just checking in on something. Are units allowed to start inside IFV’s and LV’s while in the transports? Might be a stupid question but I want to clarify since it changes a lot of strategy

modern agate
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Depends what you’re asking. I’m not sure if Shack has commented on how the unloading works at all. The only thing I know that isn’t explicitly allowed is an infantry inside of a logi truck inside of a HAT for example.

blazing obsidian
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Shack mentioned that upon landing, every unit will be spit out of the transport. I don't see any reason why you couldn't mount up immediately, but you'd have to pay the loading cost

vagrant sentinel
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Yeah it’s if we have to pay the cost to load into those IFV’s and LV’s or if we can start in them

open oxide
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Assume you need to until you get told you don't by Shack

vagrant sentinel
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Dang😝

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I knew it was too good to be true

dire notch
blazing obsidian
open oxide
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I'm pretty sure that is a rule.

The rule I remember is it needs to be in a unit or storage building.

modern agate
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To prevent the video game thing of showing up, dropping your inventory, going back, grabbing more, repeat

dire notch
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Okay, alright, fair

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What would be the landed icon ?

dire notch
open oxide
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Clear enough

dire notch
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Alright !

valid latch
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Hey Shack, if you're around, Us Pathfinders are wondering how much of the asteroid base is vehicle accessible? And can we deploy our VTOLs to fly around the asteroid?

woven merlin
valid latch
open oxide
modern agate
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Beat me to it cobalt

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Was quite literally scrolling the search for the image as you sent it

dire notch
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Thoughts on this ?

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I am aware it is incomplete as this does not show high orbit trajectory, Vivian is working on it right now, just gathering thoughts.

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Also gonna need to add the Atlas HAT dropping our troops, i cut it too close with the map, oops.

blazing obsidian
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You noted that the infantry you're healing are from Atlas, but those are Stormblessed's units

dire notch
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FUCK

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🤣

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Sorry, I'm used to working with Atlas since C3, I blame @tropic jetty for this lol

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good for calling me out on it

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thanks Thumbs

vagrant sentinel
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How much do we have to keep in mind unit overlap between groups? Things are going to get pretty crowded around the spaceport this turn and turn 5

dire notch
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As I've learned from C3's citadel

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It is a problem for shack. 🤣

vagrant sentinel
dire notch
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I mean, making sure there's no unit overlap is cool for shack but

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As C3's proven, give enough battlegroups a limited space with an important objective and they'll find a way to all rush inside at the same time and give you a proper headache 🤣

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Coordinating with 2-3 BG/TFs for deployment is already hard, imagine coordinating with 5-10 of them now for next turn

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...in less then 24hrs

vagrant sentinel
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Yeah it’s going to be a nightmare no matter who does it. Hopefully we can see storm or Redwall move outward for turn5 to allow for some more space

abstract vector
dire notch
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Forwarded it to vivian who's working on the high orbit map rn

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Also tell me as soon as you got the HAT Hill Iron Hammer & Atlas paradrop extravanganza mapped and I'll copy it and add it to mine aswell

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...think it's best if it's on both of our maps then just on yours and then shack comes and check mine and goes "okay where the fuck are the iron hammer units atlas advertized me" lol

abstract vector
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Bless. Godspeed Hammers!

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I have 4 hours til Im at work, so I can help if you need it. The locations of the paradroppers and the ODTs look good to you?

abstract vector
dire notch
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So many messages everywhere

woven merlin
woven merlin
dire notch
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Hm, it is true they are pretty big.

stark marten
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Hey Shack just to inform you one of Shovels HATs will be missing for a 1-3 turns due being without signal. Players loaded up will transfer next round to a 212 HAT

eternal glade
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Mid rounds starting early freaked me out ngl

woven merlin
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Well, the ones Shack is resolving are already locked in, so...

eternal glade
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so I just posted our summary write up to be safe

eternal glade
vagrant sentinel
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Yeah it’s just the obvious ones that he can easily start resolving

eternal glade
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Yeah, I figured that out after posting the write up

vagrant sentinel
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I get it though. It would make me panic a little too😆

dire notch
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Anymore thoughts here aswell ?

woven merlin
dire notch
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neat.

bold copper
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Ceal make sure you post what group your posting for! 😄

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Just so I have it in the post for future reference.

woven merlin
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Capt, I deeply apologize in advance for the amount of work you will need to do to figure out where everyone goes next round-

dire notch
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Someone watch over his neck when that happens !

blazing obsidian
dire notch
# dire notch

I'll be posting this map in an hour or so, just awaiting last inputs if need be.

bold copper
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does Victorum have a map?

abstract vector
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They left this disclaimer: [Since Midrounds are starting early I want the write up here to be safe, Kael will post map if needed]

modern agate
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@sour quartz ^

bold copper
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Mixed up what they we're doing. All good now.

sour quartz
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yah, since you said their was no tac map for this turn for us, Cael just posted the truncated list of who's doing what. If you need a map, or a formation, I can post one when I get off work and home in a couple of hours

bold copper
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Yep. Your good.

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I got your force move updated

abstract vector
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Added our Fighter formation just after 212's, slightly out of order now, would you like me to resubmit?

bold copper
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Can I get a confimration. Out of the Victorum Bombers. They had 6 total with 2 having torpedo's?

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Meaning 4 remain armed in the formation.

tropic jetty
eternal glade
sinful nebula
#

hey shack,
we have an engineer in DF, @floral minnow he was relatively active in our chat while sign ups were happening and has popped back up in chat now things are happening again, but he seems to have not officially activated his unit after making it in SAM.
Since we haven't actually deployed yet he was wondering if his unit could be activated still?

Cheese said he could activate a unit during a campaign easily enough, but it would need an okay from you.
a few of us have all said to him that chances are its a no go with how the rules have been in the past, but I felt like I should check here just in case Salute

bold copper
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Fine with me. Lets hopefully not make a habit of it 😄

sinful nebula
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legend, ill let him know in DF chat 😄

calm fable
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Which Icon is the autocannon turret for the LVs?

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this is the closest there is but it's not actually called autocannon

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would it be this one that is called alt? I assumed it was HMG but as there isn't an upgrade for that maybe this is an autocannon?

sinful nebula
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I believe the top one is the AT recoiless
And the bottom one is the alt version, which is the AC upgrade for me,
It looks like some fairly subtantial cannons on top there

calm fable
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alrighty i'll go with that

calm fable
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Venator have a formation map, and we have all already voted and agreed we'd be moving straight to Ziyal next turn
Instead of pinging everyone in our comms ping and asking them to post orders saying they are in formation if they agree with exactly where they are, I was thinking I could post the formation in our orders thread and ask people to react to it with say a Thumbs if they are fine with their placement, and just ping me in our comms if they aren't so i can change it to what they want
Everyone in our BG i've asked thinks it's a fine idea, but that it's potentially against the rules as people aren't explictly posting orders?
So I just wanted to ask here whether or not it would be fine from Shack or anyone who knows

stark marten
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Or just how you described it but in the Venator comms

karmic plinth
calm fable
stark marten
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Ah I misread. I guess it could work?

dire notch
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Still think it's better to have orders written, even it's just a simple
"callsign - unit - following formation"

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Allows people to add in roleplay if they wish and/or to be exhaustive, aswell as making sure everyone is transporting everyone that wish to be transported, aswell as also having a first round of "hello guys, orders, just simple one to get you used to it :D"

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Otherwise not opposed to the reaction idea if it works for you guys I guess

stark marten
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I agree French but no one is stopping them

dire notch
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Unless shack/dresden step in, I guess.

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I'm already considering dresden our 2nd GM despite him not being the 2nd GM officially yet 🤣

calm fable
calm fable
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The whole thing just makes it 10x simpler for me/marl to track who is happy with the formation or not, and makes it easier for some people to understand what they need to do

dire notch
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oh

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true, you guys are 60 people.

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forgot about that, slight, inny bitty, detail.

azure mortar
calm fable
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Orders can be removed/added later aswell

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It’s not for collecting actual orders is my point, we all agreed we’re going to Ziyal

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It’s for confirming everyone is happy with their place in formation, which is a lot simpler if it doesn’t get buried in our comm chat every 5 minutes

gaunt copper
gaunt copper
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I’ll still send you it

azure mortar
mental sundial
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People need to post orders. Its how we gauge who is actually active in the game and who isn't. It is also how we get their actual consent on where their unit is going and doing

We can't just assume peoples orders or they are active

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Plus it is just good practice to have them used to putting in orders at regular scheduled times and stay active

stark marten
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Dresden do you know what Shack said in regard to players that go MIA with notice?

mental sundial
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With notice no. I know in the past people tried to have others post orders for their unit for them, and Cap smacked that down

One of the biggest rules is you and only you can play with your unit

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Only Cap can answer what else you would ask beyond that

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And he may be busy today with the holiday here in the US

stark marten
mental sundial
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they need to. If people are not posting orders, we can't just move and give order stances for them

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Even if they say "I am leaving for X number of days. Just have me follow everyone". That can't work

One of the few requirements of Meta Campaign is you are active

calm fable
#

That seems extremely unnecessary to punish people for having real life complications

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I understand that people should control their own unit but they shouldn’t have to go MIA over it if they have given explicit warning they cannot give orders

open oxide
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Since the BG doesn’t need orders?

mental sundial
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We still need orders

stark marten
mental sundial
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We need to know that people are staying active

calm fable
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Or do they teleport to the correct map on their return

mental sundial
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Yeah I am not saying you miss a day or two and you are done. That is between you, them, and the Cap how to handle it

I am just saying, we can't keep their unit moving around on the table like they are active. We can't do that.
Plus we are also suppose to be tracking activity

stark marten
mental sundial
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All I am saying is ask Cap. Don't make it look like they are active when they are not. Cap wants all TAC-COMs tracking player activity and being open with him if there are some missing rounds

worn pond
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Pretty sure MIA means they're gone...

mental sundial
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The discussion was around when people are considered MIA

valid latch
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Hey Dresden, can you pass on some GM questions to Shack from my battlegroup for me?

mental sundial
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But also mainly that people still need to put in orders, even if all those orders are is "fly in formation"

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Not really comfortable being the Q&A guy South lol
Depends on the question? Why can't it be asked here?

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I try not to bug Cap all that much really

valid latch
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Same. But my time schedule doesn't really get me in times when I can chat with him much.^^;

Anyway, simple copy/paste from the Pathfinders for the Listening Post:

1: Is there a direct route between the Dock Exit and the Sensor Tower? Or do we have to go up the ramp by the Unknown Location to the right of the Dock Exit? From the map view, it seems like the Sensor Tower is blocked from the Dock Exit by a wall / being on higher ground than the Dock Exit.,

2: Are we allowed to use VTOLs and engineers to do a hatch breach on the Reactors?

3: How much of the map is available for vehicles to traverse?

That's pretty much it. =w=

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At the very least, when Shack comes around, can anybody point him to this question list? We're working on what we can do for our first turn on the map. =w=

mental sundial
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It may not be today. He already said he wouldn't be around

Likely due to the holiday here in the USA

valid latch
#

You're telling me. Fireworks were already going off around my neighborhood the last couple of nights. XD

Anyway, I'ma sleep now. It's 7:30am here, but I'm nocternal by nature. See you all later!^^

woven merlin
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(Of course, everyone still needs to post "in formation" orders, but that can just be a template.)

gaunt copper
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just want to share this here, this is the TAC-COM information thing ive crafted for venator, your free to copy and use it for your own for your unit to fill out when they do there orders

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makes it ALOT easier to do maps with all inforation being in one spot

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ignore the pirate themeing

azure mortar
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Your formation is great. Also I forgot many MBTs y'all have... 😆😅

gaunt copper
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anyway

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your free to use it

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just copy it and dont edit the venator one lol

stark marten
modern agate
#

Oh gosh I remember the original platoon system dang

woven merlin
stark marten
modern agate
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Yeah that

stark marten
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God that was fun to make units in

mental sundial
abstract vector
#

Yea, the order would be "In platoon directed by: [Callsign]" Or "In formation with [Squad Name]"

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Atlas FTRs and Orbitals have been in Formations since the start

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What about entering formation-style orders early?

mental sundial
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Nothing wrong with entering "In Formation" in your movement. I have done that this round.
As long as the TAC-COM has enough so they know where you want to be in that formation

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The TAC-COM getting clear orders is the most important part

calm fable
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Same here for Venator, it's what everyone is doing

dire notch
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You guys have formations ?

mental sundial
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Just that groups are flying or moving together. Nothing special

dire notch
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Ah, hold on, I think I need an image for this

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You guys have formations ?

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Otherwise yes thanks for explaining dresden Salute

mental sundial
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AutoDave does send what the shape and facings are in that formation, just in case we show up at a Strategic point and enemies are there Cap knows how to place us on the map

dire notch
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Hm, we'll have to do that after elim city aswell then

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unless we get a map of where we wanna go to

calm fable
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so shack knows how we want to enter the map

gaunt copper
#

THE GREAT WEDGE

karmic plinth
#

Horrifying

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Wow that's beautiful

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It would be cool to do something like this for rabbit but it would largely be useless since we're going to have most of our units exploring the map for scouting and QRF.

I may create a convoy like this for overworld travel though

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That would be nice

dire notch
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So, this is where all the MBTs went. 🤣

blazing obsidian
abstract vector
#

Yea! What's up BigRig and Catalyst! Thanks for the rides in Scrap and Scatter ❤️

dire notch
#

Valk-1, C.O.W, PIRATE YARRRRRRRRRRRR

calm fable
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That’s the anti vehicle one

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I just went with the alt one in the end

long briar
woven merlin
bold copper
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RedWall question

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Did an engineer build sandbags or are you using that as a dug in indicator?

woven merlin
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@fickle elk @old narwhal

old narwhal
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Martel used that to indicate dug in, engineers didn't have speed to disembark, move and build anything

bold copper
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can someone tell me what Arvin PA is actually holding for a weapon?

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Resolutions to low

mental sundial
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Looks like the regular base weapon image

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All the other PAI units with vehicle weapons have a bulkier looking profile

bold copper
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that what I was thinking

stark marten
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They also have no additional equipment listed in the order

old narwhal
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Arvin is standard PA

fickle elk
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Basic weapon

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Orphans is digging in

bold copper
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This a SPG?

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or the Twin Snub MG?

old narwhal
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SPG

fickle elk
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SPG

gaunt copper
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SPG

abstract vector
#

FYI: @willow shore is gonna stand in for Atlas for the next 4-5 hours, I'll be away.

fickle elk
#

Point of clarification: the logi-truck's call sign is Mortar, not Mortal.

No, I have no idea why he chose that for a noncombat unit either.

abstract vector
#

-# Mortar and Pestle

open oxide
willow shore
#

Correction: the HAT is named **Eureka ** not Eurkea (#midround-events message)

frank frigate
#

Shack: confirming units deploying from transports to the Listening Post start at the end of the Dock Arm at the transport? Or Dock Exit?
In addition: Can both Pathfinders and Ultra deploy to the Fed Listening Post this turn?

worn pond
#

Hey Shack I believe you missed this heal from Pedro61 to Enni. Enni only got healed by Iron Hammer's Dice, but not our own Pedro. This was also the medic/vtol combo you missed last time (the VTOL is in the correct location, just not the medic and their heal)

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Does this mean that ELIM City will not have a tactical map next turn? Or what does this mean?

bold copper
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We have overwhelmed the threat in the capital.

#

Battlegroups that are staying let me know what you want to do. All others its time to pull out.

modern agate
#

Shack, while you’re here do you think we could get a blank Crossroads map? We have the one without the hexes, black and white, but if we’re allowed, one with hexes would be very nice to start planning our drop

woven merlin
#

most other BGs still need to land at the starport moment

bold copper
#

Negative. No live map till we have eyes on the cross roads.

modern agate
#

Fair enough. Well, we’ll be in high orbit above it at the end of T5, hopefully that’s enough to get us eyes on it, otherwise we can’t really land lol

bold copper
#

ooh I see. Pedro is MIA

#

Please let Enni know they healed 2 More

#

So 5FS currently.

modern agate
#

Passed it on boss!

valid latch
# bold copper

Hey captain. Please excuse me butting in. But my group (Pathfinders) has a few questions about the listening post we’re investigating.

Whenever you find the time of course.

List of 3 questions right here.
#1382781756989767692 message

wintry radish
#

Bc theres only 1 docking arm, does my bg have to wait for Pathfinders to clear right?

#

Just tbc

calm cobalt
#

Since the dwarf Bgs are on Nav-1 we need speed 2 in order to deploy at Elim? 1 speed to get there and then another .5 to land?

calm fable
calm cobalt
#

Can we get confirmation on that?

bold copper
#

We would never have found it if it wasn't for the locals pointing us at it. Means the bots don't know its location either... That could change. So fair warning team.

azure mortar
#

TAC-Map for Elim City Turn 5? Yay or nay?

frank frigate
bold copper
#

Nay. Most likely mid rounds for story stuff and maybe some light combat.

#

Ultra can deploy if they wish. But work together to not step on each other.

#

based on how old that station is. Good chance it wont just "turn on"

frank frigate
#

good copy. will do. Thanks.

valid latch
# bold copper We would never have found it if it wasn't for the locals pointing us at it. Mean...

Thank you very much Shack.^^

Though I just recently learned that there's a few more question to shove in here.^^; Some have already been answered, but I'll sort out the rest for you here.


1: Will we spawn at the Docking Arm Exit in 4117, or will we have to move there from the transport in 4116?

2: Can VTOLs deploy from the Dock Arm and operate throughout the first floor?

3: How large is the Main Lift: how many infantry can it move in a round?

4: Does the Sensor Tower count as a building that can be garrisoned for defensive cover?

5: Is there a straight path from the Dock Exit and the Sensor Tower, or do we have to go up ramps from the Main Lift area?

6: Can the reactors be breached like orbitals using VTOLs and engineers? Are there external hatches to do so?

7: Are there interior tactical maps to the Reactors or Sensor Tower?

That's about all I managed to find for questions. Sorry for the mess. My group is very particular to know how far they do things.^^;

bold copper
calm cobalt
#

Hey Shack, does it take the automated transports speed to land at the starport since we control it now? Trying to figure out if DF can land this turn or not

bold copper
#

I think your good. I dont think I had the other NPC transports use speed to land at the starport.

#

They just needed to get to thing.

modern agate
#

That reminds me of a question for Rabbit, does unloading from the mining transports cost speed? If so, what’s the cost?

fresh slate
#

Shack how detailed of orders do you want for Elim City peeps?

bold copper
#

standard landing rules.

#

As detailed as the players want to commit to actions.

modern agate
calm cobalt
valid latch
swift ivy
smoky chasm
#

Automated defenses online. Please present access codes.

frank frigate
gusty lagoon
#

quick question we are getting a lot. do units need to spend 0.5 movement to leave the auto transport?

smoky chasm
gusty lagoon
#

i´ll take that as a yes

stark marten
fickle elk
dire notch
#

If we strategically move from Elim City to L-H, can we still get our medics to heal our infantries before moving ?

#

Or will we only be able to heal once we reach L-H ?

bold copper
#

You can take actions as normal. Moving only uses speed.

calm cobalt
#

Since we have rabbit over Hill Mine, would we be able to get a topographic map of the ground areas?

modern agate
#

I assume you mean Fluffle

calm cobalt
#

yup

#

its too early in the morning, sorry

modern agate
#

Can’t blame you for confusing two fluffy organizations hehe

bold copper
smoky chasm
#

would we spot any civilian activity?

bold copper
#

No hostiles or unknowns. This is just the most basic topogrpahical map.

#

When fuffle arrive in orbit proper they can get a good scan..

azure mortar
#

Not going to be about to spot ground traffic from high orbit without scanning

calm cobalt
#

Thanks Shack, do we have any clue what the light blue is compared to the darker blue? Is it the mine itself?

fickle elk
#

How specific do you want the Elim orders to be?

fresh slate
vagrant sentinel
#

Might be a dumb question but logi trucks start with supply coming out of the transport right?

woven merlin
#

Morning Shack,

Less urgent, the two Orbital MedBay upgrades in the two equipment tabs have different lines - one indicates a maximum of 3FS healed without indicating a time frame, while the one on the orbital tab seems correct.

Could you please errata the oracle when you have time?

sour quartz
#

Shack, just for clarification, all out aerospace units minus 2 should have landed at the end of the last turns attack, and reloaded.

#

Or are you going to rule that those that chased the frigate, couldn't reload?

bold copper
#

Yeah if they are supposed to be landed. Represent that on your next Tac-Com map.

#

I probably left them on the tactical map to show them being a part of the combat.

sour quartz
#

Yep, were polling right now to either chase into LW2, or move up into mine to intercept the two new BCs and unknown contact.

bold copper
#

I will check that medical bay info right now

sour quartz
#

Quick question, can we send our aero assets after the frigate, and take it out in L-W1 before it retreats, or would we have to chase?

#

Into lw2

bold copper
#

Oh I see.

#

The Medic specific section

#

medical updated.

woven merlin
#

Yeah, that one has a 3FS limit that doesn't specify time frame.

Thanks!

sour quartz
#

Ohh, another aero question, if someone manns the flight deck as their action, do they reload 2 units, or just 1 per action?

bold copper
#

1 Action. Flight Deck updated

#

on equipment list.

bold copper
valid latch
blazing obsidian
#

Sounds like it's going to act as a tactical map since we don't know what's there

valid latch
#

Bummer. I'll have to break the news to the group.^^;

bold copper
#

If they want to risk it. They can always use Rush order type😄

valid latch
#

... I'd bap you for that if you weren't the captain.

woven merlin
#

DM: "Sure, you could do that."

fresh slate
bold copper
#

Adam what group are you a tac-com / backup for?

fresh slate
#

I am helping make the map for Iron Hammer is all.

#

For formations.

#

I want to know if I have to plan moving around Elim or if I can set it up how we would move out

bold copper
#

Iron Hammer should have deployed to the ground last round right?

#

Fully?

fresh slate
#

Yes

bold copper
#

So if your on the ground you can make a move into the next region if you want. or hold tight and see whats in the next zones ect.

sour quartz
#

Cool, so if it's 1 action for both units, then everything is reloaded.

abstract vector
dire notch
#

In a formation, can it be specified under which order types some units are ?
This would be to say light mechs are under evasive, thus gaining more defence for arriving 👀

Also, can some units be declared in the formation to be "scouting ahead" and thus give us more info when we arrive ? Or will the only mechanical effect be "okay thoses guys are further up" as we've placed them ?

raven carbon
#

Update to the Spearhead patch, for better contrast

abstract vector
#

Damn that's gorgeous

dire notch
#

Where do I sign up for spearhead ?

vagrant sentinel
#

Putting us to shame😆

dire notch
abstract vector
#

The exact rules on entering an unexplored point are up to shack, and aren't really meant to be hard rules.
You can be in evasive in formations though

calm fable
calm fable
#

Basically a “these units are moving to this place on the map” but you just don’t know what it is

#

So you can put order types on them all yes

dire notch
#

Nice nice nice.

dire notch
#

...after what has happend for turn 4, I am very keen on getting more volunteers to help for some odd reason 🤣

hazy spruce
dire notch
#

Oh god, collaborative paint 🤣

abstract vector
#

You should see our officers page. (They don't give orders just help coordinate)

hazy spruce
#

Exactly!

fickle elk
#

I assume that those of us in Elim are still bound by movement? No free actions like just laying out the trench lines we want to make?

abstract vector
#

Shack said earlier that we're in Strategic movement, which implies we can move wherever through the city. Just need enough people to declare their action as "hunting down bots" I think.

#

Effectively Neutralized

fickle elk
#

So if we have all 6 Redwall engineers and 12 infantry working, how long would it take to do this?

#

Blue is sandbags
Yellow is razor wire
Red is tank traps

abstract vector
#

You're still limited by action economy.

#

By my count that looks like 10 tank traps, so 10 supply and 10 engi actions - for example

#

dunno how many engineers you've got

stark marten
#

Should be 6

abstract vector
#

If you're ignoring movement, each engineer can build two things. I'm not gonna do the math for you XD

stark marten
#

Shouldn't forget that infantry can dig trenches. So that would give even more fortifications

fresh slate
fickle elk
dire notch
#

...Do we need to put facing for each unit in the formation ?

#

Can't we just put a big ol' advance facing for everyone ?

dire notch
#

Any thoughts on this so far ?

I speak mainly in terms of "visibility" and "understanding what unit is which and carrying what", please for the love of god do not get us going debating on formations again 😅

valid latch
dire notch
#

That tac-map looks brilliant

valid latch
#

I make my own assets.^^

dire notch
#

tho the green & purple callsigns are hard to read 😅

#

Looks pretty fantastic.

dire notch
valid latch
#

Yeah, I might have to figure out how to adjust the coloring.^^; Maybe White outline and colored fill.

sinful nebula
#

some of our members wanted a brightened DF badge, so this is that

valid latch
#

I'd say a little brighter, it still looks kinda shadowed. But that's just me.^^;

sinful nebula
#

Updated again

valid latch
#

Oh yeah, that last one looks good.^^

calm fable
#

So we’re taking in orders in Venator, 3 people havent dropped orders, and I just wanted to know what MIA entails for them? Would they be left at Celldar mine as the rest of us move to Ziyal? As we’re moving on the Strat map would they come with us? Etc

#

Obviously yes they still have 8 hours I’m just checking before hand

azure mortar
#

@ Shack ^

dire notch
#

...same question for MIA but even worse, what if the MIA isn't even out the Atlas transport ?

#

I kindly considered them to join us in in formation to, y'know, L-H and Crossroads, so if they awaken from their MIA slumber they can join in a tleast for next round but, is that being too kind ?

bold copper
#

If the bulk of the group want to move on and units are out of position and not responding. Mark them MIA. MIA means "unit lost" basically. If they come back for the next round I will leave it to you Tac-Comsto allow them back. They miss more than 1 round in a row. They need to be marked MIA permanently.

#

Can't get credit for being in the fight. If your not in the fight.

modern agate
#

By GMs do you mean TAC-COMs or mini GMs?

gaunt copper
#

Hey shack, quick question, would it be possible for you to send the tactical map of Ziyal so me and marl can get the TAC-COM map ready for venator next turn?

bold copper
#

yeah Tac Coms

modern agate
#

Roger that boss!

dire notch
#

MIA Permanently means "you're not getting back, you're out of this, cya next campaign" ?

bold copper
#

Correct the message! ✅

dire notch
#

Wow, okay.

bold copper
#

if its a ship captain. The crew take over.

dire notch
#

I understand, it's just I tend to be kind with that kind of stuff 😅

Still remember leaving Albert 1 in C3 like 4-5 rounds before marking him permanently MIA... 🤣

#

But I'll follow what you say if it's for the best Salute

stark marten
dire notch
#

I know of 2 players who've literally left the server, so they're permanently MIA from the getgo in my book 😅

bold copper
#

Its fine. If stuff like this happens just mark them off and move on. Thumbs

gaunt copper
bold copper
#

You only get a map if forces are in the area.

gaunt copper
#

Right ok, fair

bold copper
#

You have no orbital or ground forces in the area.

gaunt copper
#

we will next turn, then the fun begins

bold copper
#

So setup a formation and thats how you will enter the map.

gaunt copper
#

We’ve already done that thanks to XSwords

#

Just wanted to see I could prepare a bit before next turn drops for the orders

bold copper
#

Nope. I will post this in meta chat as well so it gets spread. Its come up a few times.

old narwhal
#

Takeoff and landing uses the VTOLs speed, getting in and out uses the infantry's, correct? Double checking I'm not crazy

blazing obsidian
#

Loading the infantry additionally takes the VTOLs speed, but otherwise you’re right

open oxide
#

Loading and unloading units as cargo. Takes both the transport unit and cargo units speed.

bold copper
#

See Action section of the rules doc

#

noted in that bit.

calm fable
#

Ah, don't really know where to put this but here seems good
One of our players, foamy_zaza has decided to quit the campaign. Not sure if you would like to remove them, or MIA them etc. I'd say it should just be unactivate as they only just got asked to post orders for the first time and haven't so not like they dropped out mid combat

stark marten
calm fable
#

Would it be simpler to just ask right now so we don't have to include every time that someone that hasn't appeared on a single map yet is permanently MIA?

stark marten
#

If they don't want to play I would just mark them permanently MIA.
Its also in their interest

calm fable
#

How do you mark someone permanently MIA though?

modern agate
#

Just note it down

#

I have a tracker on Rabbit’s sheet

stark marten
#

Yeah I have one too for Shovels

vagrant sentinel
#

Gosh this first round where everything is so cramped is terrible to make a map for😅

calm fable
old narwhal
#

He'll need to know at the end with all the KIA units when sorting out the payout

bold copper
#

End of campaign I will ask for a KIA / MIA list

#

So just keep an eye on your people. Probably the best way to handle it. Of course remove them from any maps going forward.

#

I assume 30% drop rate on all campaigns. Or any multiplayer function we've run.

#

Stuff happens.

open oxide
fickle elk
#

Shack, just to double check, do you want a full tactical map for the Elim City battlegroups or more of a statement of intent and some diagrams?

bold copper
#

Depends on how complex a battlegroup is being. But a simple statement is fine.

wintry radish
#

What about a map overlay

#

Cuz currently each bg is submitting their groups order only, but with a map overlay, it would highlight movements of other bgs as well

bold copper
#

I don't understand what your asking.

modern agate
#

Does he mean like combining multiple BG maps into one?

#

That seems like it would get very chaotic and hard to read very fast

wintry radish
#

Sorry nvm

#

forgive me, this is what i meant, im not a great explainer

#

😭

#

ty @frank frigate

dire notch
#

By any chance Shack for formations, do you need anything in particular so you can easily copy paste it on the (maybe) future maps ?
I can get mine in transparent background, but I'm unsure as to the text font you use, or if you'd even want a .psd file or something 🤔

I can do .pdn files since it's paint.net export format for layers but, I have no idea if photoshop can open .pdn without workin' around. Could always give you the 2 separate layers by sending in one .png with the units and one .png with just the callsigns.

Or do we just throw it in as is and you'll figure out how to copy the formation back for you ? 👀

vagrant sentinel
#

This look okay?

#

I’ll add some more detail in text form as well but wanted to ask you fellow tac coms if this would work

dire notch
#

Some icons missing down south no?

#

Also probably better to put some black background or something for showing who's in what IFV

#

For a moment I thought they were units on the map till I read the rest, this can lead to confusion

vagrant sentinel
#

I handled transport vehicles a little weirdly because it was super inconvenient to try and show them all loading up in one spot

#

Yeah I can try to do something like that instead

#

Seems like a better solution for sure

dire notch
#

Yeah, + cap needs more what needs to be done then an actual proper 1:1 tac map if I understood correctly for elim city

calm cobalt
#

for what its worth, I like to have lower opacity icons at the starting position of the units and the normal icons where they end up

dire notch
#

Eh, it's more work I don't like.

vagrant sentinel
#

I did consider that idea. I am just not sure how much it really matter when we are all coming from the same place this turn. In the future though I will defintiely try it out

calm cobalt
#

where is the blank elim city map? It'll take me like 2 minutes to do

dire notch
#

Unless the GM (hello blockade runner and shack) specify they want the past unit's spots marked for easier tracking, I don't bother with it as it easily adds an hour more of work imo

calm cobalt
#

just to show you what I mean

vagrant sentinel
#

TTS has been working pretty well for me though. Didn’t take me more than an hour to get this done and that was with a bit of a learning curve

dire notch
#

Since arrows are harder to simplify, gotta transfer units over, verify arrows are on the right ones, making sure it's understandable, etc etc

vagrant sentinel
#

I’ve gtg right now but ping me with stuff and I’ll respond to it when I get back. I really appreciate the help! I’m brand new to this so I want to get a solid grasp of it early on😄

dire notch
#

Welcome! Salute

calm cobalt
#

my take on it

#

That way we can be more precise with where people end up

vagrant sentinel
#

I think on other turns I will consider it. This turn though we are all starting from the same position and the clutter of all the arrows in such a tight space I think would make it more confusing

calm cobalt
#

I like to combine my arrows by the order type, makes it cleaner

#

but I totally get where you are coming from

vagrant sentinel
#

Still a good thing for me to keep in mind though. I defintiely remember seeing that on one of the past orders I was looking at

calm cobalt
#

I can share some of my old maps from the past campaigns if you'd like. I haven't made any for this one yet other than the strategic layer stuff

abstract vector
calm cobalt
#

I used the blank map as a background and layered the current turn over it so I could put all the players at their current positions (reduced opacity on the maps).
Then I went through and mapped where they wanted to go, connecting groups as they moved together

abstract vector
vagrant sentinel
#

I think it’ll get better and I can do something more like that later on. This turn and this situation is just a bit harder to find a great way to map it🤔

#

Those are some clean maps though

calm cobalt
#

Play wiht it, find the workflow that works for you

vagrant sentinel
#

Okay tried to take some of the suggestions and improve on things. Lmk if it's better or if there's anything else I can improve onSalute

calm cobalt
vagrant sentinel
#

Yeah TTS. Been working pretty decent for me so far. I’ve got like near zero experience with any kind of photo editing software

open oxide
calm cobalt
#

Thats fair, I was just going to suggest drop shadows if you were using paint.net or something

vagrant sentinel
open oxide
#

Tactical speed.
You can move on the map as much as you want.
It's not just a Tac map. You're still limited on primaries and actions.

vagrant sentinel
#

Where can we find this information reliably in the future?

open oxide
#

In midrounds.
It's wether a tac map is need or not

#

I might be wrong though
I couldn't find the thing I remembered

#

#midround-events message
This is what I was going off of, I thought Shack said something else but I couldn't find it so it might have been someone else.

vagrant sentinel
#

I took that to mean that we could now move battle groups off this strategic point and onto another nearby one if we wanted to and had the movement for it

calm cobalt
#

also pinned in #meta-comm

vagrant sentinel
#

Okay so Shack declared that the tactical battle was over and so we could now move a BG off the strategic point without needing to get everyone to the edge of the tac map

open oxide
#

That's my understanding

vagrant sentinel
#

Well we voted to help clear Elim first before moving on towards crossroads so that works out well

woven merlin
dire notch
#

Thoughts ?

dire notch
vagrant sentinel
worn pond
azure mortar
vagrant sentinel
#

Alright we can take the chatter over there

calm cobalt
#

Is there a supply icon that we have?

long briar
#

I grabbed the supply icon and supply package icon from the Titan campaign and plan to use them for Small Supply and Large Supply

blazing obsidian
bold copper
#

Hey @valid latch what unit type is SP? SPG?

stark marten
#

Special forces

bold copper
stark marten
#

There is one with the new icons. Dave uses it

vagrant sentinel
#

I went through and compared the icons in that mod to the file pinned here and the only difference I could find was with the infantry units. I don’t think it’s that big of a deal though and I couldn’t get those new infantry files to load in at a resolution I was happy with anyways

calm cobalt
#

Is there a unit icon for PAI with a jumpack and shield?

abstract vector
#

The shield is really just a straight black line, so you can probably add one in

calm cobalt
#

I'm not seeing one with a jumpack though

vagrant sentinel
#

Should clarify that I only checked the units that are in my BG

abstract vector
open oxide
mental sundial
#

Are those suppose to be ODSTs?

abstract vector
#

I shrunk them down and tinted them black

mental sundial
#

Ok. The PAI icon made me wonder a bit

#

I was like "How the hell do they have 5 PA troops!?!" 😂

abstract vector
mental sundial
#

Very good

glass bluff
abstract vector
#

Oh!!! Can we keep them?! (River Rats)
Deployable NPCs?! Are they Drop pod trained?! So exciting.
-# probably not but I thought i'd ask

calm cobalt
#

Do we know if we get individual movement after we strategic move into a new area? Feels like the answer should be no

abstract vector
#

Atlas did.

Individual movement: Kill Frigate
Meanwhile, Picket Line, waiting, Strategic movement: land at Elim Spaceport.

seems like the reverse would be plausible.

#

(assuming you have speed left)

#

Like if your VTOLs have 5 speed, but the BG has 2, you'd have 3 left when you arrive.

calm cobalt
#

Gotcha. Our BG is speed 1 so I don’t think we’ll have much to do

calm cobalt
#

I think we should probably get a shack ruling on it one way or another

abstract vector
#

I like to think of it as "Cruise Engines" and "Combat Engines"
Cruise Engines go in straight lines at high speeds, but don't work when there are enemies nearby.
Combat Engines work when enemies are nearby.

One's for Strategic Movement, and one for Tactical Movement. You can spend your speed on either one or in a combination of both in any given round.

calm cobalt
#

That would make sense, I just don’t want to cheese the rules if that’s not something shack was thinking of

gaunt copper
#

can we have the unedited tac map for our orders?

calm fable
#

Chill

#

Not the place to ask

valid latch
valid latch
#

Hey guys. Some of my members have issue with where Shack put them on the map in the Mid-Round event.

VTOL Wasp is not where he's suppose to be. He's suppose to be in 4016 inspecting Reactor 1, not with the rest of the VTOL squad in 4318 looking at the Long Range Ballistic Missile silo.

LM BlueMec,LV Sapien, and IFV SklBus are surrounding the Main Lift in 4118 instead of spread out. BlueMedc in 4017, Sapien in 4217, and SklBus in 4117.

Can someone please let Shack know when he gets back online?

bold copper
#

Diving in today to finish up the maps South. Will get people moved.

#

Some like the infantry just couldn't get as far as they wanted.

#

Without Rushing.

#

All good.

bold copper
#

Oh I see. Based it off your text block and not the images.

valid latch
# bold copper

Yeah, sorry for the lack of information. I'll see about adding Hex coordinates for the next turn. But thank you for adjusting movement. I know one of my players at least would be very appreciative.

VTOL Wasp wanted to inspect Reactor 1, but they ended up getting roped in with the other VTOLs going in the other direction towards the missile silo.

bold copper
#

Rgr!

#

The color coding for BG's is probably going to be my go to next campaign.

dire notch
#

Should we still have callsigns colored by the movement they are doing for our tac-maps ? (red for advance, green for evasive, etc) 👀

#

otherwise this looks very nice.

azure mortar
#

Question, @ Shack:

Storm Blessed is probably going to be moving on the strategic map next turn.
Do we need to worry about the nitty gritty of tactical movement with our strategic movement, or if Elim City is secure can we just move strategically since the tactical map for Elim would not be a thing?

bold copper
#

Nope. Just move.

#

Elim City will not have a tactical map.

calm cobalt
#

Could we get a ruling on moving on a tac map after doing a strategic move?

#

Example being: dwarf fortress has speed 1 and moves to a location 1 movement away on the strategic layer. Can the individual units move on the tac map after that or are they just on the edge of it

smoky chasm
#

if they have movement left they can

#

thats what atlas did

abstract vector
#

That's what I said, he wants a ruling from Shack tho

#

-# to stop the long discussion again

bold copper
#

If you move it uses speed.

#

So if you dont have 1 speed left for stratigic movement. You can't move.

#

They use the same pool. You can only stratigic move if you either 1. get to the edge of the map in the direct you want to travel on a tactical map.

#

or 2. No Tactical Map for that area.

#

because the threat has been removed.

#

Warren saved 1 speed to stratigic move as a task force.

#

If they could kill the Frigate in orbit. They did. The threat was removed. So they moved on the strategic map.

modern agate
#

I think he means the reverse case if I’m not too tired (I have just woken up), if for example, Rabbit used our 3 strategic speed to move from a non-tacmap area to an active tacmap area, do our individual units have their full speed when we arrive at the active tacmap?

bold copper
#

No

#

Its the same speed resource.

#

So if you arrive out of speed. Your out.

abstract vector
#

3 speed can be:

2 strategic moves
and
1 tactical move

modern agate
#

So units with more than 3 speed could move, but the units with just 3 would be stuck, right

#

That makes sense, good to know

#

New question: how does that work for those of us coming in on the Mining Frigates, since we’re using their strategic speed, not ours.

calm cobalt
#

So what Ixen said yesterday was correct. I apologize for making a kerfuffle about it lmao

abstract vector
#

now it's 100% clear

#

which is good 🙂

calm cobalt
abstract vector
#

[0.5] to disembark, then [6.5] to run to the paradrop site and back.

#

didn't need to spend [1] to strategic move while inside the orbital

modern agate
#

Makes sense to me

abstract vector
#

"Yes that random string of words I just said made perfect sense" >.>

calm fable
#

I look at it as the amount of movement x thing would do in a day

#

So if the orbital used all its movement it’s the end of the day, you cantuse your units days worth of speed aswell

modern agate
#

Now I’m confused because there’s two answers

#

Which is right lol

stark marten
abstract vector
#

I don't see why that would matter. For what its worth, my answer was one clarified earlier by Shack, so the only relevant point is the NPC vs Player one.

eternal glade
#

Hey shack, Aviary has a typo

#

You put an extra R in there lol

abstract vector
#

Couple questions here:

What effect does the Black Cloud have on...?

  • Orbital Drops
  • Aerospace transition to Atmosphere
  • Scanning Targets

Would Venator be able to detect (not necessarily identify) an enemy Orbital in High Orbit?

open oxide
#

Shack you have the Aviary Guns and Corvus Guns backwards.

#

Also the Echo (Our LF) is missing

dire notch
#

Cap, L-H is clear yes ?

bold copper
#

Did it have a tactical map?

#

Sorry. Just closed everything please hold.

dire notch
#

Nope, nothing else on midrounds exept "Iron Hammer goes here"

bold copper
#

Yeah its clear.

dire notch
#

Just wanting to confirm L-H is clear

#

Alright cool, thanks ! Salute

abstract vector
#

Low Priority Question:
Has the Picket Line taken on any Refugees from Elim? If so, how many cargo bays are they occupying?

fresh slate
#

Shack can we know where LH empties into Crossroads for sake of mapping?

#

Is it just that NW corner?

bold copper
#

Just convert the direction of the line on the stratigic map to the tac map.

#

and your good.

#

So yeah that NW corner sounds right.

#

If corretions are needed for equipment please make a note on the next Tac-Map in text for me.

#

In the post or on the map is fine.

#

Gotta rest my neck for a bit.

dire notch
sour quartz
#

Tac-com orders due Thursday? Or are we pushing it back to Friday?

dire notch
#

I was doing as you said converting the direction of the line from the strat map to the tac map, by getting the square and the line then extrapolating it and putting it on the strat map...

#

BUT YEAH NW SOUNDS EASIER AND SIMPLER TO DEAL WITH 🤣

#

I'm happy with NW corner :D

bold copper
#

Why would they change?

bold copper
dire notch
#

Yes yes, I said right after I'm happy with the NW corner x)

sour quartz
#

Wasn't sure because of the push back by a day from the 4th, but I think we caught up on the time.

blazing obsidian
#

Spearhead has a clarifying question for the mine map; there's not going to be a tactical map initially when we land (we hope), do you just want generic "what we're going" orders and we'll sort out our positions later, or should we display where we intend to move this round? Just want to understand how limited our movement is considering we don't know what's on the ground

fresh slate
#

Mountain areas in Crossroads are impassable to at least vehicles correct?

#

at least those without jumpjets?

worn pond
#

Is ascending/descending to and from orbit considered tactical movement and thus hand waved on controlled strategic nodes?

reef niche
#

It takes half the units speed to ascend or descend to/from high orbit

modern agate
#

Shack:

Question from Rabbit. Do we have a Hex size for our ships? Will we have 5 transports land in 5 hexes? One hex?

eternal glade
#

Shack, would it be helpful to highlight the zones Victorum's PDs have coverage on?

abstract vector
#

Shack/Dresden, could I have your approval for a wild plan that involves getting Redwall to Crossroads aboard Atlas?

#

It technically breaks the "don't split BGs" rule, but ends with the entire BG in one location, with their vehicles traveling through a non-combat map.

#

I'm hoping we can keep Redwall from having to sit in Elim for the rest of the game

stark marten
#

Might be good to add that there is no hostiles in L-H. So in practice both will be arriving in Cross Roads at the same time

bold copper
#

No splitting battlegroups. Ever

blazing obsidian
#

Is there any reason Atlas can't just take the ground path to avoid splitting? Or do they need time to get off the ground

abstract vector
#

not enough speed for that 😦

bold copper
#

Sorry. Core Rule.

abstract vector
#

Understood

#

I'll go burn my pretty spreadsheet 😢

#

hahaha that palpatine emote

blazing obsidian
fickle elk
bold copper
#

The plan had the battle group splitting. That's why he specifically said splitting a battle group. See the image above

abstract vector
fickle elk
#

Will lay out plan when I get home

valid latch
# bold copper The plan had the battle group splitting. That's why he specifically said splitti...

Hey Shack, just wanted to let you know that one of Pathfinder's Engineers and infantry is missing from the board. ENG "Rapscal" is intended to be alongside INF "1st Tail" by the Main Lift, along with INF "Nothing."

I also noticed that I believe LOGI trucks "Blossom" and "Runers" are in each other's spots. Blossom is suppose to be up near the Sensor Tower, while Runers is suppose to be down by the medics.

Just thought I'd pass it on.^^;

karmic plinth
#

Holy cow, close quarters was right

fickle elk
#

The plan was: Redwall boards TF Atlas transports at Elim (Blue), moves to Crossroads via Route Red, then disembarks at Crossroads (Yellow)

#

Vehicles would follow the same route at the same pace.

long briar
#

Except Atlas, 212th, and shovels are taking the dotted route so we can be in Crossroads this round. (Atlas will only have 1 speed left when their orbital ascends from the spacedock)

valid latch
abstract vector
#

that's why we had to split

#

and why Shack vetoed it

fickle elk
#

nm then

abstract vector
#

Sorry, wish we could!

azure mortar
#

The Storm Blessed Formation - Updated for lost units RIP

bold copper
#

Blossom was trying to drive into a structure with a locked door. Infantry will need to get creative and unlock the door.

calm fable
#

requires clarifiction for one of venators players:
"I can say "Ride along until the truck doesnt go no more, then use my movement to go to X" right?"

azure mortar
#

If you know when/where the truck will stop, yes. But you can't have a conditional such as "My INF gets out of the IFV as soon as it encounters opposition".

smoky chasm
#

someone wanted to get an answer to this and tabby is busy so can we get an answer to this?

bold copper
#

Make sure the TAC-COM notes your scanning very clearly first.

#

Or the bomber order to strike could get ignored. But I'm ok with it.

sinful nebula
#

can vehicles fit through this mountain pass? the coloured highlights seem like there's nothing in the way. it just seems small

sinful nebula
#

also do we have a straight sandbags icon for engineer stuff or do we have to make one?

abstract vector
#

got a round one, can always use a drawn line if you need

sinful nebula
#

the round one is supposed to be 'dug in' which is a different thing to engineer sandbags

#

I also have an artillery player with a minefield, and the only description of how big it is, is '180 degrees' but how far out does it extend exactly? 0.5 hex?

frank frigate
#

Is there an order marker for digging in? I see the sandbags but I don’t want to confuse myself / Shack.

stark marten
#

There was none. Maybe add on the side text?

abstract vector
#

It's not an order (though the order would be hold), digging in is an action INF can take rather than moving.

frank frigate
#

Yes. I was wondering if there was a symbol and/or marker besides the sandbags. If not, I’ll put it in text on the side.

abstract vector
#

Ah, yea. The sangbags serves both purposes at the moment. Text for clarity is a good idea

bleak crag
#

This may be ok?

#

Just remember to scail these to fit.

dire notch
#

I still got the ol' assets...

#

Here, thoses are assets from the ol' C3 packs that might still be usefull here.

#

The blue line is a trench, btw.

dire notch
#

Ay, not me Trench, cap's assets !

smoky chasm
#

we all ms paint doodle our own interpretation of any missing game assets(joke)

dire notch
#

Oh, trench commenting about the trench.

funni.

karmic plinth
#

He knows his stuff

abstract vector
#

Made this one for heals

karmic plinth
dire notch
smoky chasm
#

make it green or something

abstract vector
#

It's the red plus

#

you get to "Add" FS to the healed unit

dire notch
#

I can distinctly remember cap being like "nuh-uh" for red cross logos as he didn't wanna get problems for it

#

Makes me think!

#

Let me rumble through...

#

MASH Icon !

#

Not from shack's asset pack, made it myself for C3.

#

That's also why it's so smoll. If anybody needs it at some point here it is.

abstract vector
#

also, we should move icon talk to BG organization, as promised earlier

dire notch
#

Icon talk is important for tac-map making, being relevent to this comms I feel.

#

How can we be clear to cap if we don't have the relevent icons ? :D

smoky chasm
#

we discuss in BG org and than tell shack our final verdict

dire notch
#

BG Org for planning & coordinating BGs
Tac-com comms for... well, mapping stuff aye ?

smoky chasm
#

for communicating with shack which could be important questions, clarifications, or informing shack of decisions such as what we’ve decided the map should look like in the absence of official resources

dire notch
#

Not sure we need to be that strict with when or how we talk in tac-com comms...

As long as we understand what's on the map I guess anyways.

smoky chasm
#

we dont need to be strict with it thats just how I see it

vagrant sentinel
#

Orders this week were very to the point since it’s such a simple action. If you need anything else from me let me knowSalute

dire notch
#

Opinions on this ? :D

#

I won't lie, I've been struggling to get shadows that I like for red names, I've settled on "black + white" for today, i have no idea if it's any good.

#

Might just go for light red instead of red red for callsigns next time...

worn pond
dire notch
#

I might if shack isn't bothered by it 😅

open oxide
#

The colored names look helpful IMO.
As long as they don’t hurt your eyes staring at them.

mental sundial
#

Yeah a drop shadow effect on white words can make a world of difference making them readable

But there is nothing wrong with coloring them either. Whatever makes it so Cap can read it

dire notch
#

Yeah, white word with black background is great for readibility
But I remember from C3 cap wanting the names to be colored in link with the orders (so red for advance, white for hold, green for evasive, etc)

So... While I do like names to be readable, I also like the idea of coloring them with their orders so... 😅

#

I'll give a shot at lighter colors maybe for next turn

bold copper
#

Hey @valid latch Why do I have 7 maps and a good doc in Tac-Com Player intentions? 😄

#

I dont mind if the good docs are a reference for the Tac-Coms but I wont be using them. You guys need to boil these player intentions down into something easily consumable for the GM! Thanks!

modern agate
#

Took me a second to realize you meant google doc and then I was confused and went to look and wow, that’s a lot of maps and content

dire notch
#

Just looked at well wow

#

7 maps might be a bit too much... 😅

vagrant sentinel
#

When the planning goblin in my head takes over😆

bold copper
#

The different Tac-Com styles can really be seen this round.

dire notch
#

Hehe.

modern agate
#

As we start to descend into mapping hell :P

dire notch
#

Which one do you like best ? 👀

bold copper
#

Hah Redwall. 1 Sentence of actual intentions. 3 paragraphs of RP 😂

worn pond
#

Yeah I thought there was way too much RP in there... like there's like 400+ orders to process

modern agate
#

TTRPG players are nothing if not consistent

fickle elk
#

They've started to go a little stir-crazy.

#

And they really, really wanted me to mention those sandwiches.

bold copper
#

Atlas over here trying to play Pokemon.

fickle elk
#

And I figured the pictures showed intent clearly enough. Not like we're doing much except marching.

bold copper
#

Yeah your good. Just having some fun looking over the Tac-Com posts.

abstract vector
#

Thought you might appreciate it more with a little photoshop work 😆
Been fun to push myself to learn the program better

mental sundial
fickle elk
#

We are moving a single tile on the strategic layer.

vagrant sentinel
#

Yeah I didn’t even bother to do a map for it😆

bold copper
#

Can I get a double check on these coordinates?

#

Is this the location both Heavy Transports wanted to be on?

dire notch
#

...god I hope not

#

3917 for STAN

#

3918 for Domusil

#

Looking good according to orders, dug up a bit in venator orders even tho I'm not their tac-com. Salute

bold copper
#

Thanks. Just wanted to get a confirmation.

stark marten
#

Hey any feedback on this so far? Probably gonna split the map between ground and air since this feels already too crowded

dire notch
stark marten
#

Yeah I had in my mind just that under those three HATs are like 10 ground units?

dire notch
#

o-oh

#

...yeah split it up. 😅

stark marten
#

In general the whole BG is split between 3920, 3819 and (mostly) 3820

dire notch
#

Only 3 hexes ? You might need 3 maps even

#

I mean, depends on the movements made

calm fable
#

FYI shack, unit Bober was meant to stay on Honey-p then dismount

#

Ah sorry, thats on our end not yours

#

Player didn't check over their order or the proposed map

abstract vector
#

Plus Flyer 7's scouting in High Orbit (Very scared)

bold copper
#

How did kirby Land? Rough Airfield?

modern agate
#

I'm unsure if Warthog is on right now, they made the map and did all that, but I'll do my best to answer questions

bold copper
#

Gotcha.

modern agate
#

We figured Kirby would just be grounded until the Airfield is built

bold copper
#

Lets go with "flew along side"

modern agate
#

Oh! I thought you denied that. So are they technically in the air or on the ground?

bold copper
#

So they got out of their mechs to explore? Interesting choice.

modern agate
valid latch
# bold copper Hey <@232811060552400898> Why do I have 7 maps and a good doc in Tac-Com Player ...

Hello. I was concerned that unit misplacement in the last round was due to lack of information. So I decided to try and include Hex placement and facing.

Sadly it expanded the information by a lot. So I ended up dividing the intel by each team my battlegroup is split into.

5 map movements for each team, plus a blank final unit placement, and a combined map movements.

I’ll see if I can crunch all the intel down into one map. But it’s going to be very text heavy.

bold copper
#

Can anyone tell what JackRbt is?

bold copper
valid latch
modern agate
#

I know myself that Jackrabbit is an LV, I don't recognize the icon though

bold copper
#

Speed 1 infantry cant go 2 hex's. Which is fine because I shuld have been more clear on the starting location.

woeful forge
#

Hey shack, I had a player (and myself) wondering if light mechs (and other land vics) can target air units with their weapons

bold copper
woeful forge
#

Alright thanks

bold copper
#

unless they have weapons that say they can.

karmic plinth
#

Jack Rabbit is an Auto Cannon light vehicle. I didn't have a symbol to use for it so I just grabbed something from another game

#

I'll use the regular symbol from now on

modern agate
#

The Up Armored LV and the Autocannon LV don't have specific icons, sadly

karmic plinth
#

I was trying to go to high ground with it too

#

Right

#

I noted all of our upgraded units in the objectives

#

Oh I forgot to say light vehicle Auto Cannon in the objectives I just said Auto Canon my bad

valid latch
# bold copper Speed 1 infantry cant go 2 hex's. Which is fine because I shuld have been more c...

Yeah, everyone assumed we were spawning right at the Dock Exit on 4117. But I think most of us accepted that the infantry weren't going to go as far due to that mix up.

But some of the vehicles still ended up in wrong positions, and I think two of the foot soldier units ended up missing from the pile of infantry rush entirely.

Regardless, I'm opening up Illustrator now to see what I can do it cut down.

dire notch
#

I think you can merge some battle paws maps together easily

valid latch
#

They technically already are. It's the text that's the issue.

valid latch
karmic plinth
# bold copper Can anyone tell what JackRbt is?

I was just trying to give all of the upgraded units unique icons so they would be easier to differentiate on the map for you, that's why I put a anti-air token on stinger. I used an ALT LV for armor up on thunder. And I used that little gauze hog for Auto Cannon. Also bolts has a machine gun

bold copper
valid latch
gaunt copper
#

Hey shack

#

Can you send me a full image of the battle in venators sector?

#

Like the map

#

I can’t word this right…

karmic plinth
#

That's going to happen at the end of the round most likely

gaunt copper
#

Right Yeah

modern agate
#

Patience

karmic plinth
#

It's game time not planning time lol

#

Enjoy it while we're still getting the show

gaunt copper
#

You do know that I am not a patient person lol

karmic plinth
#

This is the part you're supposed to enjoy more lol

dire notch
#

Less panic, more hype !

stark marten
bold copper
#

rgr

#

Cool so an airfield is going down. Nice!

stark marten
#

Just a heads up AF will be 3820 and the Hex will be really full

calm fable
abstract vector
worn pond
dire notch
#

...I thought this was about ARMCOmon for a moment

abstract vector
smoky chasm
smoky chasm
#

not again

abstract vector
valid latch
# bold copper rgr

BTW. I want to let you know Pathfinder’s official emblem patch has been finished.

I have it pinned in our chat. One with a clear background to be used on the map, the other as an official patch.

Hope it looks good for you.^^
#1383066264485888120 message

abstract vector
#

So, worth a shot at least.

stark marten
abstract vector
#

I had one player swear they were gonna spend their req making the River Rats if it worked lol

karmic plinth
#

So what happens when artillery tries to funnel a target that can't move?

bold copper
#

Nothing

#

Artillery are going to get simplified next version

dire notch
#

Too complicated to keep track off in the orders ?

bold copper
#

No. Its not meeting the fantasy and dont work as well with the changes to infantry.

abstract vector
#

Just making sure you didn't miss this from Venator. Any Hostile Orbitals present at C-Z?

dire notch
#

Oh. Another arty rework is in the works then I see !

bold copper
#

Good check in.

#

Negative Contacts in high orbit.

azure mortar
#

@ Shack
Do those*"Ravager"* heavy gunships look like they're lumbering enough for VTOLs to hit?

valid latch
# bold copper Good check in.

Pardon me Shack, when next you come around. This is not urgent.

Is it possible to jury-rig Ion Mines for Engineers to be "space mines?" Can an Engineer, with the help of a VTOL, create a minefield in space?

Another option is to have the robots drive the forklifts full of explosives and drive them into invading tanks.

blazing obsidian
#

I know the round isn't over yet, but I'd also like to relay a question from Spearhead's engineer, as he wanted to repair/maintain the grav lift and wanted to know if that was successful or not

bold copper
karmic plinth
#

So Rabbit's already trying to board the factory Walker

glass bluff
#

Somehow it's not surprising.

bold copper
vagrant sentinel
#

We tried to tell them it’s probably not worth it in #meta-comm but I guess they still want to run it😆

#

Typically we would call this natural selection where I’m from

karmic plinth
#

Why is it the innate Armco Spirit to try to infiltrate giant walking robots

dire notch
karmic plinth
#

I don't see why not

worn pond
#
  1. Shack can Storm ask the people in Nerys Village if they need to be evacuated or are they okay to hold tight?
dire notch
#

Hey Shack, Ajax is an ODT and thus is indeed 5 FS, not 6.

#

Should have made that clearer on the map for next time Thumbs

open oxide
#

@sturdy belfry Answer Shack in here

dire notch
#

...was intending to relay his message from iron hammer comms but that works too yes

modern agate
#

Shack, question, Bolts should have been carrying and then dropping an infantry squad, Boreal. Was that simply not shown on midrounds, or have they been possibly missed?

karmic plinth
#

I may not have depicted their transportation perfectly

#

I realized when I just checked our orders today that I used an outdated version of the map where it doesn't have the transported text that I added on the last day of making the maps on all of the units that boarded our transports this turn

calm cobalt
#

Has bg4 been added to the Hill Mine map? We haven’t heard anything about it nor have we seen any of their units. Such as the artillery of the logi truck that just got shot

It’s been address in midrounds now lmao

dire notch
modern agate
#

@ Shack ^

dire notch
#

Shack, R-Flag is shooting at the factory walker.

sturdy belfry
#

Shack! My artillery crew would love to share the good word of hiex with the enemy factory walker.

smoky chasm
#

Alpha(warpit) was on the tripleS HMG was that accounted for?

eternal glade
#

Nvm they were fixed