#Battlegroup 11 - Pathfinders: Comms
6648 messages · Page 7 of 7 (latest)
I think the earlier we turn on the listening post, the better. It may be possible to scan different targets each turn, which will allow us to get a better view of the entire battle.
Now that I know what you're looking for. No thanks. =w=
Besides, I was refering that the job itself of stick around would be a b-word idea. Not that it was going to be b-word situation.
Should we try and turn it on now or next round?
Absolutely. I'll take comfy cozy over anything else. =w= loafs up on a plush pillow
My gut is saying the sooner the better. Give the folks on the ground a better chance of seeing the whole battlefield
I'd say next round in order to make sure we're set up for anything that might happen should we turn it on.
Yee. I know. XD
If you turn it on this round, Ultra will still be in house. If bots come screaming in, we stay to help defend!
That's actually a fair consideration. =w=
I think it's reasonable to try for this round, if Ultra will promise to stick around for 2 rounds after to set up our sandbags
Theoretically, Victoria is still around to stop any inbound space forces anyways
We MAY get antsy...
theoretically
Westwing's attempt to convince Ultra to stick around for longer.
And heck, if we act as a large burning "please turn our brains into machines" sign, we could also use Victoria to destroy the enemy forces.
Wouldn't blame you, Kerr. but pwease?
Sean may ask for a support companion.... just sayin.
Just scream out on open comms WE HAVE A NUKE!
How about... how about we wait for three or four rounds before we broadcast that? How about that?
Wouldn't that be an idea. Lure the space bot armada into the area,then nuke them
yeah, lets make sure its ready to fire before we warn people....
Also ya, we don't know the nuke can do what's currently advertised. For all we know, it actually stands for "Not Using Kinetic Energy."
Also it's not the nuke, it's the nUwUke.
We don’t even know if it is a nuke
Shack already stated it is 400 lbs of Federal pamphlets.....
Never Underestimate Westwing's Ultimate Karaoke Extravaganza
Yee, so that's an additional objective for us, then. Checking the LRSM and unlocking it.
I don't even know if Wes is good at singing! XD
In addition to making sure the bots don't activate on us, changing their IFF, switching on the power, and going upstairs to check what the unknown is.
Only one way to find out!
I believe the second floor unknown was the droid maintenance facility that Account found?
I’d like to imagine the nUwUke just one big part with karaoke.
Already checked the Unknown.
Ah, my bad, assumed account was downstairs
He started upstairs, then moved downstairs. =w= So, close enough.
So: one turn of bringing the scanning station fully online (hopefully), then two turns of preparing defensive positions with Ultra? Probably call 212 the next turn to restock our supplies?
And I'll take an extra moment to push my assessment that proper sandbags will take two turns and 13-17 supply to set up before we even get to minefields or razor wire, so we should plan on using all of them and just rely on next-day delivery from the 212th logistics division
I still advocate for defense first, push button second.^^;
-# but it's such a pretty button! 🥺
NO~!
RP POST:
Commander Southpaw: "NO~!"
LtCdr. Westwing: "NO~!"
All the Mutaletts on board: "SQUEE~!"
Ya, we currently haven't actually turned the federation droids to our side yet. That, and the reactor needs to be connected first.
All easy task to do. =w=
this proposal takes care of that
Tbh this is the most interesting channel rn
How many nukes do we have, or is it just one?
Well, unless there’s some in a storage depot 1
It looks like your classic cruise missile silo tbh
Just the one. And we don't know if it's actually a nuke. Just that it's a Long-Range Ballistic Missile
Copy that, that leaves the option of holding one back for selfdefense
Well the official text says "Long-Ranger Ballistic Missile." But ISBM sounds about right as well. =w=
I mean out of the window
;w;
I don’t write the script I write what I think
Anyway it’s nice to see no fed drones are trying to murder ya rn
diplomacy. works sometimes.
That’s not… diplomacy
the security drones arent trying to kill us.... so I call that successful diplomacy 😄
I call that successful break-in
And they are under our (Pathfinders) control.
And then assuming logic you power it up and as they’re all linked to the system you either change the iffs so they deem you friendly or that they just assume you’re the feds
But I think Shack skips the final part and just does eh
You snuck into a powered down base and didn’t proclaim any hostilities towards the local defence units
I think Pathfinders jury-riggin the lift made it possible
Pathfinders take the credit. Ultra was just there for security.
Actually Account was the guy who found the way to pacify the bots
They found the bot control office
the lift just takes ya into the site, it has no correlation to the actual security system
No, they just found the maintenance room. I imagine the Control Room is where the actual controls for the facility and the bots are.
Account is part of Pathfinders. So, their success.
True, but it’s a starting point
Anyway I haven’t gotten to a tunnel yet, so stay happy
Squee. =w=
In the unlikely event that we hold here and get overwhelmed, would it be too early to volunteer to have Hardshell be the ones to stay behind and hit the Big Red Button while everyone else runs?
They already abandoned it, they won't care, lol
Let's hope it doesn't come to that, and prepare for any eventuality to make sure we all get home alive.
... But we'll take your volunteering into consideration. =w=
"We're just clones machines sir. We are expendable"
I disagree
Oh don't give me that Star Wars Clone Wars emotional bullsqueak! My heart can't take it~! cries
Imagine it being a group of B-1s and grievous instead of clones and Plo, and its funny. Because Grevious would just slap one off into space and say "Of course you are, fools!"
I still love the B-1 droids. They're adorable. =w=
Good thing we're the good guys, and even Southpaw is not so cruel as to not care about life, even artificial ones.
-# I sympathized way too hard with the B1s
Tbh this is why I have 1 person who makes robots
As my entire company
I love the Titanfall bots too much, even if they’re just mindless automatons most of the time
True. That's why my squad is bots with one very overworked engineer
Rip that poor engineer
Technically my squad isn't even supposed to be here. They just showed up in a depot one day with orders putting Enzo as their caretaker
Tbh I didn’t realise anyone had a similar format to my unit
I have 3 sentinels (robots) and my commander Do’malrion (mal for short)
Mine are closer to metallic ant-lions with guns, with intelligence somewhere a bit above dogs. Semi-autonomous, as they get their commands from Enzo, but do it themselves
And Enzo isn't on the battlefield
Mine are a bit more… sentient
My NCO (technically LtCdr I’d say is a fully sentient robot), the others have different degrees of sentience
Smart enough to be dangerous, dumb enough to be cute
Kinda
Oh. So you have like a t-300 with t-100s under it?
I guess ya could say that
In terms of the campaign I only have 3 bots on hand
But in story I have a lot more
Well hopefully yours dont start reformatting mine, lol. They might start asking questions and need actual motivation
Lel
Basically sentience with my units kinda come with rank
The higher your command position the increased sentience and strategic insight ya get
Poor bots that get demoted…
That sounds so familiar, but i dont know where I've heard that premise before. Maybe another OC from a while back
I mean if ya get demoted you’re probably gonna get a factory reset (or have your personal drive removed)
Tbh I haven’t spoken to mostly anyone else about style of units
The last time I might’ve mentioned this was like November ish time
I love lore and world building, as do a good number of people here
That’s why we’ve got the Pathfinders Archives section.
I mean mine ain’t even on a word doc
It’s in a discord server somewhere, where South’s link also originally was
But eh I doubt I have the permission to divulge any more info
Bout it then that
Technically I started "lore-docing" the muitmals before joining the RP group, and had a link made in meta-comms. It all just started to spiral from there.^^;
Yup
I shoved mine in a private server as I had no real clue how to make a public doc
So once I joined I just had a channel made and shoved a lot of it into there
Spiral UP!
I’ve yoinked a bit of my company lore from another world I’ve been building. I’ve been procrastinating a story for it.
I mean if ya want the info I could provide it if Southpaw doesn’t want me to full the channel with useless info
You too? I built up the Mutimals based on previous elements before arriving here.^^
Although knowing logic Southpaw may become even more of a downer when they realise I still have the comms network -_-”
I'll allow it for as long as the night lasts. But only for that long. =w=
Really>
I have so many little OC cultures and species in long forgotten text documents...
Its that feeling when you’ve got lore and a very interesting plot but you can’t be bothered to actually write the darn thing.
Tbh I don’t design OCs much
I just need motivation to do stuff
I ain’t really a motivated person
We were using official ARMCO comms channels duirng the Supply Run, so what would Commander Southpaw be worried about? =w=
That I’d save the data to annoy you?
To talk to you whenever I want
Obscura you certain ya want me to post it?
Look, I overthink sending any message, so yes im sure
Here we go…
L’ak Z’al D’alac - The Guardian Overwatch
-# Additional information is within threads
From the world of Valim’ako an encumenopolis which focuses the majority of itself onto the manufacture of civilian and military equipment for paramilitary companies and mercenaries among the stars. It has been decidedly developed to contain a mass of research facilities surrounding the power plants built on the Northern pole, which unusually for planets have had an unnatural deformity where there is a high concentration of lava, which allowed for major research and power plants to be made in the northern pole.
Whilst in the southern because of the unnatural nature it is prematurely cold, allowing for better creation of factories in such an area to produce the goods sold, it is divided into regions based on what is produced and for what purpose to try and facilitate for easy transfer and logistics between its many transit ways which span across the entire planet.
The majority of the central area, is deemed suitable for living in and as such has been adapted by the foundation of major hab-blocks to sustain the lives of hundreds of thousands. Further along the way where there is a lack of these blocks can be seen the massive artificially developed parks which span usually 5 kilometres, but are sparse and usually seen between the many different distinct hab-block areas.
Alongside such additions can be seen multiple orbital landing bays, used for the distinct landing and usage of inter-planetary travel. This is where the majority of import of raw materials land as well as the export of goods.
It was later discovered by the 2nd head scientist alongside the environment planners that it was due to the unique shape of the oceans, which the sprawling encumenopolis was built around, to prevent much risk of contaminating the water on the planet whilst creating a more luxurious or desired view of the ocean, which could be seen from the hab-block style apartment structure.
This is where Do’malrion was born, they were desensitised at a young age by the death of their father in an ‘accident’, such an accident was common by the standard and then they and their mother went to an upcoming mining colony on one of the nearby moons, as Do’malrion was an experienced creator of AIs at the age of 14, and had already developed their first AI O-1-0, a basic program to try and symbolise a worker bot to assist in the mining efforts on the rock, especially with the uncovering of unique crystals on the planet, which were seen as an anomaly but was never fully understood, all what was known was that the crystals were overall lethal to organisms in proximity and has led to the death of even the most environmentally protected.
It was even able to break O-1-0 upon contact with the crystal in its proximity, thus afterwards the mining of such crystals has halted and has been believed to not have recommenced ever since.
A while after, Do’malrion left their mother, who never remarried, and decided to try their chances at being a mercenary amongst the stars, meeting up with ARMCO for their talent at the construction of AIs and being able to use them efficiently
Although not much is known between these events, it has been pieced together that an event occurred to pressure them into leaving their home, the AI they took with them to join ARMCO was nicknamed Zle-0-9
Do’malrion has been building new robots and providing them training/programming as these are not hardwired into the constructs, except having one deemed as a ‘backup’ in their small area, hidden away in a little crevice aboard the <019273910>, as these constructs adapt and gain experience through usage of equipment, but have the basics known to them and have been seen as quick learners alongside their leader, Do’malrion and their second in command, Zle-0-9.
Also has been noted that although Do’malrion is very skilled and talented, it has been discovered by some background research they never really graduated from education, being self-taught ever since leaving for the mining world they and their mother went to
It has also been noted that Do’malrion has learned little English (whatever is the dominant language is in ARMCO), and their unique dialect, involving the movement between 2 places with different usage of words has led to a personalised dialect, which it seems only the AIs made by them understand, the only saving grace is that although the robots do not speak English, they can transfer messages in code, which is easier to decipher than work out what the hell their leader is saying
This also seems to be Do’malrion’s preferred way to communicate to others, when they deem their usage of English, is insufficient to convey what they are trying to get across
Note: the dialect is unique, and can also be partly attributed that it is also personalised, making it in its own form, a unique language, which as stated, no one can understand fully. Attempts to further emphasise their studies has been ignored and denied, so it seems, they know the basics of how to communicate with us, but seem unwilling to dedicate further effort than they have already exerted, preferring to study on sciences alongside engineering and technology, making them a useful, yet irritating freelance mercenary leader
——
And that’s all I’m posting since the rest describes ships n dat
Not really lore
Btw this is old stuff I wrote, if there seems to be an issue tell me and I’ll look into it all
Seems like a pretty cool backstory.
Thanks
The rest as I said isn’t lore, it is more of storyline before ships and other stuff, which isn’t correlated to any personal lore of my character
I really like that. It resembles elements of 40k and C&C Tiberium timeline with your own personal flavor
Well it'd be hard to pull off when you're using the official ARMCO channels the companies uses all the time anyway, and the 9 Tails filters those out for their own secure channels amongst their units when not in collaboration with anyone else.
Sadge
Gonna have to refresh my memory. What about Sage?
I am just now understanding the 'save the data' comment. I got unlimited
I didn't either. I just assumed you were talking about someone I had forgotten.^^;
My bad...
it’s fine fluffy boi
:p
Also Southpaw being real your mutimal support programme (or was it mutalett) may’ve been a bad idea due to how many people may want it
It's meant to be a minimal novelty anyway. I don't need to do much other than provide names and a small backstories for each mutalett a company has. =w=
Oh no...^^;
I think the other 3 in the tank are sharing the real hammer
I’m going to have so much trauma heal. So much work for my Mutalette
Bc French gave every unit a hammer
Flash cut to Enzo arguing with one of the Mutimal's about petting "Okay, sorry, I didn't know you were sapient, im sorry!"
I feel like I’m the only person who won’t have a mutalett
Just bc I don’t want to drag around something which may become a liability
-# Also as South may assume they’d be made to dig tunnels
I'm willing to stop the running gag if you are. =w=;
I may be
If I don’t get a tunnel this game I may give up the running gag
Isn’t it gig?
A gag is a continuing joke
No, it's "gag." "Running gag" is the phrase.
Ah
I’m probably gonna have a couple of side stories with my Mutaltte back at the fleet.
Unless youre kinky
Tbh I just ain’t an expert at words
Like a lot of words can accidentally be deemed offensive just bc of context and its awkward to keep track of ‘em
I think of the words that I specifically don’t need to use at that moment.
Personally I prefer making up words, which I can make translations for as nobody can say I’m wrong
It’s why almost every unit or thing I have isn’t in a known language
Fun!^^
Fair
Tbh I think you have the cutest company just bc of the fact that mutaletts are eevees
I do hope some of your mutimals are actual eeveelutions
Just gotta hope the gang survives. If not, whelp more trauma for the new team!
The eternal struggle of no other visual cues to understand messages is real -w-
That’s why I use emoticons and stuff :3
I like the Eevee on the monitor just staring, completely frozen XD
Kinda yes, kinda no. I want to try and make the mutimals their own origonal species so that I don't step on the Eeveelutions' toes. But it's not impossible to find mutimals with mutations that make them look akin to Eeveelutions.
Westwing is probably the closest so far as a character as he's simply a winged golden fox. Though probably the most blatant would be Kaylee, who isn't an Eeveelution, but actually an Absol ripoff.^^;
That’s fair
Since A it’d be too awkward to fully use pokemon models and B
if stuff goes on where this become more than just a lil fan project nintendo will be pissed
Yup. =~=;
Anyhow, what do you want to scan?
Pardon?
I don't think the Listening Post is that narrow-focused. I imagine it scans an entire map and reveals everything on that board, and Shack explains what's going on that map.
Tbh I meant a tile on the strategic map
And that's why I said I don't believe the Listening Post can operate that narrowly. Why go through so much trouble, just to reveal stuff on a single hex?
Hopefully the dish can actually be used multiple times. Hmmm, should I investigate that this round?
I’m just here as SB aren’t making real plans rn
Like he meant a tile on the strat map, like the whole of Crossroads. -w-
The wording is weird, but small maps are deemed ‘tactical’ while the actual big map of the planet and space routes is the strategic map
I dunno why I’m explaining it to someone who clearly knows more than me
And I said "I imagine it scans an entire map and reveals everything on that board, and Shack explains what's going on that map."
We haven't decided which map to point the sensors towards yet. I was actually planning on releasing a poll in the Battlegroup Organization channel to get everyone to vote on it.
Ah
Sounds good.
A lot who's already been informed seems to vote for Ziyal. Which is actually a good choice. I just find the coincidence interesting. =w=
I only have an interest in the Alden gate as I want to see if it’s really a spawner of sorts
I expect it to summon more orbitals for ‘em, but we don’t really know the ability such gates have
Maybe in a round while all the BGs are engaged we can scan further back to get a sense of reinforcement capabilities
I imagine the bots have a finite resource same as us. But if I were to shoot the nUwUke at something, it'd definitelly be the oposite gate as the enemy is already fleeting. Just to make sure they don't come back and the door is closed behind them.
Ah yes the nUwUke
I can’t believe that name French made for the nUwUke actually stuck.
I just shruged and went "why not? We changed Battle Teams to Battle Paws, let's go all out!" =w=
Southpaw (no ping as I think it's unimportant)
How many turns before we can push the big red button to nuke bots
Or could we load it onto the VTOL for future ops if it's not used?
Unknown.
I imagine we can use the Federal Listening Post itself to find a target and shoot the missile from our spot to anywhere on the entire campaign map.
If we remove it and take it with us, I don't think we'll have any equipment with the range to make use of it like the Listening Post does.
Best course of action is to standby and use the post to keep scanning the maps for the allied forces, and if an opportunity of a confirmed target pops up, we shoot the missile at it.
We'll need to confirm that there are no civilian or allied casualties in the crossfire.
For now though, we'll focus on digging into the facility first before thinking on shooting the missile.
Nah I don't mean nuke it too idiot when there is so many bgs there
*idiotic
I was thinking more of a load it onto an aircraft & pray it gets to the location
If we could even do that
Also I don’t think the nUwUke is the more portable thing in the world…
But I can see where u are coming from
Understand
Maybe we could bring in an orbital though…
I'm with Derg on this one. Assuming the missile is as big as the silo it's contained in. We're not going to be able to take it anywhere.^^;
Okay, but hear me out, we have our engis work with an orbital to remove the nUwUke and put it in a cargo hold or something. Reverse engineer the feddie tech!
Being real, I want to tinker with stuff, but if we’re trying to extract the nUwUke you’ll need a lot of engineers and caution
Possible. I'll give you that.
Still though, I think our best option in using it to its full potential is right here at the Listening Post.
But I do think we only have one shot with this. After which we might not have to stick around anymore.
Worst case scenario a bot aircraft crashes into the silo(like their bots they could do that as they are you know results over everything) what happens?
Does the whole listening post goes boom and everyone dies?
I don’t know whether the missile is activated upon launch or has an always active payload
That’s more of a “we need to learn about the missile” kinda question
Unknown. We don't even know if it's an actual nuke.
Could be a confetti cannon for all we know. XD
Sane safety precautions would say that the nUwUke would only arm itself en route.
Let's say it is a nuke
Best case scenario we can bait bot forces here
do i understand it correctly that for this turn we can instantly move anywhere on the listening post?

Yup,
Worst case scenario...
https://www.youtube.com/watch?v=6U7rOUSvYM8
I totally ripped the clip from this guy.
http://www.youtube.com/watch?v=poUQIFCQwlk
Best line from the movie!
😭
Jokes aside, I'm turning in for the night. It's late, and I could use a rest so that I can continue doing school assignments tomorrow. =w=; See you all later!
Night
It's a squishy toy hammer !! >w<
I know! XD
I have absolutely no idea how I'm roleplaying that...
But I'll just assume during travel someone gave warmongerer one :D
Like he popped off the tank and people were in awe for the mutalett, so much so one of the engis made him a squishy hammer to keep with the Iron Hammer theming.
Yeah, that seems good & cute.
Good enough for government work. XD
ye ! :D
I still dunno how a bunch of fluffballs have the capacity to run a government
A sentient orange us running ours so... (This is my first and last political comment)
I'd barely call it a government when the entire populace of all mutimal kind is about 3,000 in total at this point. It's more like a tribe than anything else.
A cute fluffy tribe tho ! :D
They do be cute and fluffy.^^
Yeah, I should be going now. Night!
Good night ! :D
So, since I apparently have Digi now with the microns yesterday… where does Digi want to go?
Or is it a general “battle group is doing X” type round?
We all say what action we are preforming individually.
So, that’s a lot of air assets lost
Yeah. Suddenly very glad I didn't choose a fighter for the campaign
I think they'll be needing Ultra on the surface pretty soon, though.
And information either now or sooner
I believe we should be able to power up the station and scan a location this turn.
We’ll see. I imagine we won’t have a tactile map for next round given no hostiles.
So current plan is set down and let off Digi who somehow appeared in my hold and then find a place to hold position airborn
Yep. No tac map. It all depends on what and how well the engis do
So best get Digi back dirt side
Let 'em down easy, if you would. It's been a rough round
I think just us of Pathfinders can hold the Listening Post. Ultra is probably going to be needed for support on the ground
Also dam so many fighters got schwacked
@minor ibex I think scanning ahead of the main force is a good idea
I know we’re gonna scan but we need to activate the power first, carefully.
And we still need to get a squad to the control room to
I still think Hill mine or C-Z would be a good choice: just resolve all of the remaining contacts and maybe their intentions (we are a listening post: maybe that includes comm intercept)
Control room won't be a problem: there's no tac map and all accessways are open, so 1st tails can just be there this coming round
No tac map this round, so movement is free! We own the station!
God, I really don’t want to know what’s in Ziyal city…
that's more of a consensus thing, rather than an individual unit thing, no?
in which case I'll just be chilling -w-
Is Digi of Ultra?
DigBoi? Yes. He is one of Ultra's Engis
Ok, talking over there
That ground battle is insane
indeed
If Shack hasn't brought in another GM, he has my respect, sympathy, amd fear
Man's dedicated, that's for sure .3.
I haven't put up the voting yet.
There's also [this poll](#1383066264485888120 message) about how much supply we use to dig in ([my estimate](#1383066264485888120 message) is that sandbags for us and our security droids will run 13-17 supply on their own, without minefields or razor wire)
At least upgrading to trenches is free
Don’t know if the security automata know the concept of digging in either so I’m not sure about digging them anything
The Hardshells can teach them
I’m not sure if their programming is capable of learning
various tones of binaric pass between the quadrupedal and bipedal machines
the security droids tear off a floor panel and stand on the sbstructure
Probably not, but its funny
Not digging in, but sandbags for cover aren't digging in: it just requires them to be infantry units (it works for Powered Armor Infantry, who also can't dig in)
Still counts either way
Enso might be a little... unhinged
who isn't? =w=
According to our stock. We have 36 Smol Supplies with us. (Ultra has 12) How much do we want to allocate to build up our defenses? Remember that supplies make sandbags, mines, and barbed wires. Ultra will need their supplies when they leave, and we won't get more until someone comes to resupply us.
9
17
2
18 (half). Leaves us with 18.
Make this place a (minor) fortress!
If what I've learned while talking to Shack in Tac-Coms is to be believe, we're definitelly going to make this more than a "minor" fortress. >w<
Lmao XD
Ramirez! Set up those sentry guns!
Hey Blossom, I don't think it'll be nessessary to continue powering the lift. By this round, we'll most likely have everything up and running and sorted. =w=
True, but that's more post-round. Not like those logistics can go much anywhere else
Unless they want to drive off into space, which... I wouldn't advise
Ah, okay, lemme repost then -w-
I know its not in this instance, but that's a horror game prospect. Send a team down on alternator power, then disconnect it
Yeaaaa, that's when you go "nopenopenopenope"
Glad we didn't find a genetics lab in this place, or we might have to fight Mr X... or seduce him
You'd certainly see some very uncomfortable mutimals from "1st Tail" if that were the case...^^; Maybe even PTSD.
Protecc the Mutimals!
Indeed! Protect the fluffies~!
Oh, now im just seeing a gray scenario.
The Mutimals see a creature, obviously dangerous but contained, and the Hardhsells approach and fire a burst each into it
Protect the fluff!
They have IFFs
I have important information to share with the entire Pathfinders Battlegroup!
I managed to speak with Shack to clarify details on how the Strategic Round is going to affect us now that we are no longer in combat, and have no need of a battle map at this moment.
Two major elements are now at play for us.
One; Is that our battlegroup can commit to a Defense Action. This is not something our individual Units do, but something I as the TAC-COM implements when submitting final orders to Shack.
What this does is very valuable to both us and also Ultra if they decide to stay as well. Battlegroups that take the Defense Action during a non-combat round can actually stockpile that round, and every consecutive round we take the Defense Action on. This can be cashed in on a combat round, where all the units are able to move and commit actions multiplied by the number of Defense rounds we’ve stockpiled before the enemy even gets a round themselves.
In other words, our movements and actions will be multiplied by the number of Defense Actions we’ve stockpiled. Example: If we have 3 Defense Actions, Engineer Bob can move 3x his normal speed, and do 3x the normal actions.
What’s even better, is that we can still do stuff during the rounds we’re stockpiling Defense Actions. Meaning we can still activate the sensors, repair the droids for combat, and set up traps, mines, and defenses. We just still need to keep track of all our actions and supplies we’re using up.
I’ll be certain to put in the Defense Action for our battlegroup when the time comes. Be sure to put in your unit orders and what you’re planning to do during the rounds, and I’ll work on summarizing who’s doing what during the rounds.
@dense wind @stuck galleon @sterile basalt @ashen iris @low wagon @tired stirrup @hybrid sable
@torpid herald @sharp stag @granite wasp @twin talon @inner harbor @round nexus @round nexus
@sage frigate @golden vector @woeful nimbus @restive compass @copper lynx @regal coral @zenith notch
So does that mean we can dig in three times for a round?
When the bots do come, do we have any idea of where they might attack?
Assume any direction, given that our own VTOL did fly over the rock.
I'd assume the come.from the map north to west
Kinda. But Digging in is more of an on/off situation. It doesn't go away unless you move.
I think that's only if we decide to spend the Defense Action when the enemies attack?
I kinda assume from the Southwest, as that's the only direction on the galactic map we came in from.
*east
Wait, hold on a minute, weren't Infantry supposed to be able to build a trench line or something
Infantry can use one turn of movement to trench a line of sandbags so they can move while dug in, yes (but can't build the sandbags)
Just because we came from there doesn't mean its the only direction they can come from
Ah, so it's beholden on Engineer action, ok.
No, only Engineers can do that, and they need an upgrade to do it.
I believe they're upgrading the constructed sandbag line to a trench line, not that they need an upgrade to make the trench
Can anyone give me template for the order?
Strategically, it makes more sense just to take out the station than engage it
It's at the top of the Orders channel.
#1385617780551716905 message
There isn't any other place in the rulebook that talks about trench making outside of Engineer's upgrade. And I checked both the rulebook and equipment spreadsheet for it.
Actually, scratch that. It does say that infantry can commit an action to upgrade sandbags to a trench.
Right, that's where I remembered seeing that line
Which means ya, it is, in fact, beholden on Engineer sandbags action
So... the sound of rending metal continues as mechanical infantry make.trenvhes on the station floor
Have yall been reading the midrounds? Ish is going DOWN planetside
I'm seeing quite a few losses
Oh yeah. It's not looking great, especially those gunships
Losses, but also kills
I think the Victorum and Spearhead will ultimately be able to take out the infantry and walkers at C-Z, Hammer and Atlas and Redwall at Crossroads, but it'll be messy and the air power is a huge problem
We aren't special
Ya, the shock and awe effect has winded down for the guys downstairs.
Kind of a good thing that they did take up our advise to build up defences in the rear, though. At least they have somewhere to fallback on.
7 INF from Pathfinder, 9 INF from Ultra.
2 MED for Pathfinder, 2 MED for Ultra.
2 ENG for Pathfinder, 2 ENG for Ultra
18 smol supply.
Sandbags/trenches can occupy 2 INF each.
About 8 Sandbags for the whole 16 infantry units. 12 sandbags if you include the medics and engineers.
However, I think we can save on supplies if we include the IFVs, Light Vehicle, and the building themselves as occupied space.
Don't forget the security droids: they can probably benefit from sandbags even though they almost certainly can't dig in
Put the sandbags in doorways, surrounding the lift, assuming breacher bots.
We can also turn the sandbags into trenches. Maybe even connect lines between some of the buildings.
I would say we should focus on holding the triangle between the main lift, sensor tower, and dock exit, and have an extra set of sandbags in the interior (one for each corridor) incase the bots can breach. Makes for clean lines and connected trenches
We should also establish some kill zones too, given Shack's rule that damage is spread out.
Try and find places where we will get overlapping fields of fire.
Mm, true. straight and convex trench lines are for chumps
Small arms shouldn't damage the sensor tower interior
So 8 supplies for the sandbags.
4 for the Ion Mines.
4 for the barbed wire.
Wouldn't be enough to repair the defense bots if need be. But maybe there are parts in the maintenance area to check and maintain them. So we won't have to use our own supplies.
Bots also target us first over objectives, so we could probably bait them to us.
Contact General Shepard. We need those reinforcements yesterday
Woops! Forgot 2 more supplies. So...
8 sandbags
5 Ion Mines
5 Barbed Wire
Personally I think we save our supplies and use them as the need arises
Voting said otherwise.
#1383066264485888120 message
Honestly, we definitely need more supplies.
I don't. One call to 212 and they can drop us 20 small supply in a single round (30 if Ultra's still here)
which we should do, to be clear
I voted to use the supplies for a minefield, not how
The voting was for how much to use now or save for later.
The vote said to use 18 out of the 36 supplies we have in total.
So 18 to be divided amongs the things we need.
Personally? Sure, we use the 18 now.
But next turn? I vote we use the rest.
We'll cross that bridge when we get to it.
XD I'm with you, but I don't think that's what he meant
I assumed when Ultra departed they would be resupplied
We should pull a page from how it's usually done irl, build up sandbags and trenches first, then afterwards, we focus on razor wires and mines.
Build up our own defence capability first, then work on hindering the enemy.
Won't matter if we can do it all in 1 round.
I'd still feel a lot more comfortable with full (8) sandbags on top and a couple of prepared firing positions in the interior
I mean, if we can, sure. But we also need to build up secondary fallback points too.
We don't have the engis to do everything in 1 round, do we?
I think now that we're out of combat, we can.
This map is so small, we dont really have a fallback position without an enemy vector
Defence actions allows for three actions a turn, so ya, the engineers can do it.
That's not what I said...
Wait, let me read back, hold up
Pretty sure it should still take a 0.5 movement action for engis to construct something, which means 2 per engi per turn
ignoring moving between positions, which we can definitely do for free
Should I get started on defenses first then or get the power back on first?
I checked with Shack, and he said so long as supplies are accounted for, the engies could do a lot in 1 round.
#1382781756989767692 message
Technically, the thinking is that in case the enemy gets into a trench line, the guys inside be able to fallback to another line so they don't get compromised.
poll says power so far, but we need to coordinate with Ultra's engis to make sure we're not doubling up
Yep, got it. My bad, South.
I'm... not seeing anything there that says engis aren't limited by the action economy?
Which also reminds me, we shouldn't make any long continuous trench lines, just mutually supportives lines.
I'd recommend working on planting the mines.
I'll make a note about the Listening Post getting turned on.
So collapsing tenchlines
Aye Aye Captain Fluffball!
Do we know if Ultra is staying or is it still being discussed? I’m not clear on it
Are the Ultra Engis focusing on power? Pathfinders on control and sensor
Also, we'll need to have a target to aim the sensor too.
I assume Ultra is leaving, for strategic planning
It will take a Minimum 1 turn for transport to get to Fed Station. So, you have us for AT LEAST one turn
You're not wrong. It's not flat out stated despite me asking multiple times. But it's been repeatedly implied from "just note what everyone's doing."
I guess we're saying "we're doing all this" and let Shack say how much we get done in a single round.
Yeah, alright, I can get behind that. Just so long as we note the order that we're doing things in
I will. Don't worry. 🙂
I feel both graced by freedom amd like an asshole for making him remember this
Now that you've suggested it, sure! Because everything is chaos!
Okay so I realized something, when I place the mines, do they only go off if an enemy steps on them or if anyone else does?
Good question. I honestly don't know...^^;
Once you set Mr Claymore, he is no longer anyone's friend
I only ask because us squishy organics are fine...but mechanical, AKA Vehicles, may have a different answer.
-# but it probably has an IFF system
Thus game us weird, fluid, and awesome
I hope i didn't put Shack on a deep lore dive
I have some remembrance of that being mentioned, hold on
Ok, haven't found the landmine quote, but did find this: ```Cargo Bay’s are the most important strategic level equipment orbitals can have. They represent the unlimited possibility of what the orbital “could be” carrying. We call this potential “Large Supply” As a way to help facilitate smoother gameplay orbital players don’t have to define what's in their Cargo Bays till the time comes to use them. They then spend “Large Supply” as a group like a resource to activate strategic level effects such as setting up of a massive minefield in a region or the extra thruster fuel to move the battlegroup faster for 1 round on the strategic map. Large Supply can also be used to maintain ground HQ level bases. These of course are all just examples. The hope is that we have lots of ways orbital Task Forces can use Cargo Bays to help shape the battlefield.
Ya, I can't find the mine quote.
I think safer to assume that Mr explosive isn't going to be our friend once armed.
...which means the vehicles we do have now are going to be even more space limited since said mines Stun mechanical units. -.-
Yee, which means we need to establish lanes for our own mech movement, or restrict them to within a safe working perimeter.
The Ion Mines have a length of 1 Range so they cover a whole Hex essentially.
Both mine field types btw are 1 Range in Length and both have the Stealth Tag.
And our battlefield on the first floor is... optimistically 7 hexes in total
Ion also only stuns the enemy, if we just read what it says on the tin.
Anti personnel Landmines, however, damages infantry like units
Stunned enemies can still be shot
Good way for VTOLs to drop pre-loaded infantry behind them to flank
Yep.
Not wrong, but on a pragmatic level thinking, it could divert a shot away from a much more critical enemy.
Honestly, both ways works for us with their own level of downsides.
If my infantry isn't close enough to fight then I'd rather have a better shot at something closer
I would personally rather have a couple extra sandbag lines ready than a couple extra minefields. Can we stack minefields so that they can stun 4 enemies instead of two before depleting?
In the descrip they have a caveat of must be built away from friendly supply bases.
minimum of 1 Range
Do we have supply bases? I don't see any supply bases on this rock 😏
Shrug
This IS our supply base
just letting you know it has a caveat listed.
Well, if we can decide exactly what portion of the first floor we want to defend, we can put minefields on either side
I still recommend the triangle between the main lift, sensor tower, and dock exit so we maintain access to both our potential exit-like points
And looking over the Tactical Map....at best, I can probably reasonably fit 4-5 Ion Minefield Lines. This is if we fully commit to making the dirt trail ring bit fully mined.
When the Hardshells are done firing off 7.62/20mm shells, they may retreat for resupply
And at some point we should seal the secondary access hatch to the droid maintenance facility so no bots stumble down it
Even if they did, with the station under our control they would die
But with the thoughts of placing sandbag lines, the reasonable spots for the Minefield lines drops to 2-3.
Opens up another front, though, which is bad for the defender. And the droids will be a pretty major part of our defense force
Hardshells will be available
Your role in the defense cannot be overstated
We are currently patrolling the sensor tower. We can respond to any security threat
Okay, so the two spots i could think to mine logically would be the North & Southwest of the Main Lift.
The north because its the Dock Entrance and the southwest in case they decide to hot-drop vehicles or such there.
Until given further orders, the Hardshells s obey
The minefields referenced here are Orbital equipment mines, not Ion Mines
Those are for anti-spaceships
Great! Maybe you can help keep SHaling from grabbing everything that's not nailed down.^^;
Loot goblining is hard to keep down. =w=
So Southpaw, I plan on planting an Ion minefield line North and Southwest of the Main Lift. Mostly in part due to limited working space.
Fine by me. So long as our own vehicles get a straight shot to the exit.^^
The mines have a range of 1 length...so it might be slightly tricky. =w=
reminder, do i still need to take movement into account or can I just straight up place the two minefields on the same turn?
At this point, I think movement limitations are off the table now. =w=
Meanwhile, the 1st Tail are helping to dig trenches.
"I am a dog, and I'm digging a hole~! Diggy diggy hole! Diggy diggy hole!"
https://youtube.com/clip/UgkxDBQautQnXidS2eVcHKKN7klJGVVmRV14?si=BY0A3PvojuYJQMDq
11 seconds · Clipped by South Williams · Original video "Rock Battle! I Pokemon Mystery Dungeon D&D: Explorers of the Heart Episode 39" by TheLoadingTwo
Goodnight for now, just let me know if I need to repost my order to fix something in the morning. =w=
Nap time
Will do. Good night!
Night phanta
Oh god I hate how bloody times work
-# I seriously wish I didn’t have to look in a corner to see the time
all infantry?
Yep, all infantry.
Er, I'm guessing that does not mean medics...
medics are technically infantry
I… sadly for this cause I don’t think it means that
If it was Shack would mention it either as a collective piece of info, or in all 3
It is mentioned in Infantry and Engineers (but one as an action the other as your primary action)
Wait nvm
I am dumb
There’s an infantry tag units can get
As Engineers, medics and Infantry get such a tag, it should include all 3
It’s just that engineers can instead use a action (0.5 movement), to upgrade to a trench instead
I think shack meant the inf tag with the info given
a hologram appears NOD forward elements have a theological foothold in the regions
I just got home from coddling a friend’s very beeg, extremely adorable doggo.
Its now 11:30 and I need sleep.
Doggos always require cuddles
Still confused on what doing from an individual unit perspective
Do I just say hold?
Eh, I’ll just say I’m landing to conserve fuel
If we’re powering up the station this round, I might check the sensor tower to make sure that it won’t fry itself after we use it.
I’d rather not have a single use scanner.
I love how everyone's busy while there's just been a few blobs doing shenanigans while standing by in case of sudden hostile excursion on the docking arm
Hey guys! Figured it'd be a good idea to setup a poll to ask when we should turn on the sensor station. Everyone from Pathfinders to Ultra are welcome!
18
24
1
Turn on now on Round 7
Greetings Pathfinders! I just set up an emoji vote in the Battlegroup Organizer. Every unit is allow to vote, and I encourage everyone to do so. This is for where to point the Listening Post's sensors for the current round.
Current vote link:
#1382045293591134218 message
@dense wind @stuck galleon @sterile basalt @ashen iris @low wagon @tired stirrup @hybrid sable
@torpid herald @sharp stag @granite wasp @twin talon @inner harbor @round nexus @round nexus
@sage frigate @golden vector @woeful nimbus @restive compass @copper lynx @regal coral @zenith notch
Voted
does anyone need my supply anywhere?
whoever speaks first and pings me gets it!
ill set my order to drive to you
I don't think that'll be necessary, I'm just going to allocate the 18 supplies, and divide it up amongst what we need supplying.
I’m probably going to spend my turn making sure that the sensor tower won’t fry itself after we use it if that’s alright.
Fine by me. Though that's one less engineer making defenses.
I’m just a base engi anyways, its more interesting to check the sensor tower and I have no idea where to put sandbags.
Fair enough. Though we've been discussing previously to put them around some of the entrances.
Either way, I'll be making notes and summaries as to who's doing what and where in the final submission to Shack for our Battlegroup.
Yeah, we’re stacking defence actions anyways, so its not too big a loss in defence prep time.
True. =w=
I figured we do a Octagonal shaped sandbag defense around the Main lift
I think we should maintain access to the rim for potential flanking by claiming a pie slice of the first floor (I vote between the lift, sensor tower, and dock exit)
also an octagon around the lift would be huge with no overlapping fields of fire and a big vulnerable open space for the bots to drop in the middle
since cross fire is not a thing. The octogon in the center and then forces on keypoint on the edges would be deadly to Bots caught in the center. And maxmize our fire power and abilty to hold multiple points.
But space is an issue.
There's no explicit mechanical benefit to crossfire on non-dug-in infantry, but the more squads we have that can shoot any given point at any given time the more likely any target is to not exist next turn. And we need to maintain our ability to support those forces on the edges with heals or repairs, which is basically impossible if we don't connect trench lines to the rim.
Making a 'W' out of the infantry and bots then closing the bottom with more botsdroids or vehicles would do both really well
thats true, But we do have a mechanical benefit of flanking. Which is the benefit of having the bots stuck between two positions.
Flanking is only effective against vehicles and dug-in infantry, though. Doesn't do anything against non-dug-in infantry, and so far the bots haven't ever dug in
just so im tracking, you are saying we should be in the red line and the vehicles inside the dimond for the most part if I am understanding right.
Shack said we can flank the bot infintry I thought.
Infantry within the triangle, bots on the wings and possibly rear depending on how they're loaded, the IFVs filling in as needed (though BlueMech and Sapien will probably want to zoom around to maintain evasive and split the bots' attention). And logi trucks right in the center where they can't be singled out
Did he? Don't recall that let me check
Guess this does suggest that, but would like confirmation that it's not just fluff text. We could maybe put Account in the southeast with VTOLs ready to either reinforce or extract them if they get detected. But we can also get flanking fire every other turn from Blue and Sapien
thats a good point we do have other options to make use of the benefit without splitting our force.
And, importantly, the vics have the speed and ability-to-operate-outside-atmosphere to get back to us on their own
Last call for orders to be put in before the deadline. Even if you're doing nothing, putting in an order still keeps you active.
Any missed Turn Orders will be considered MIA, and if you miss 2 consecutive Turn Orders, you'll be permanently MIA and your unit will be lost forever.
Deadline is<t:1752444000:F>, <t:1752444000:R> from now.
@dense wind@hybrid sable @twin talon @inner harbor @round nexus
@rose iris @woeful nimbus @regal coral @ashen crystal @zenith notch
Already submitted I believe
Woops! You're correct. My bad.^^;
Found out you opened up for pings, and added you in retroactively so that I could save your ping id for later. Sorry about that.^^;
@ashen crystal Hey, after they midround Event it seems, that ENG DigBoi is for now considered aboard VTOL Wazp instead of VTOL Mimir. can I request that you land on 4118 and unload me, so that I can get to the Generator ASAP?
Is 3019 close enough? Already put my orders landing there. Can change if wanted
@raven oriole
Wait, no 4018
Brain’t
Actually, let me just change it all for you
We don’t particularly need to worry about location because we’ve already secured the place so we’ve got no tac map.
Lemme find the post from South about this.
In short: Assume we have no speed limit until Shack says we've hit a wall. X3
I’m at work at the moment but will get orders in prior to the deadline
Does that mean multiple shooting as well for each stockpiled round or just speed to spend?
Several BONKS can be heard in the distance
Actually, if I'm reading the description right. We'll probably have 1 round of preparations, then the enemy will come in and everything will continue as normal.
That 1 round of prep-time will be where all the stockpiled rounds will be piled into.
I originally thought the same thing where we can just gun down all the enemies like mad. But I think that would directly conflict with Shack's general rule that everything happens at the same time in the game.^^;
Reminder: someone needs to check the missile and four people need to help disengage the safety lock.
I’ll do that for next round after controls, then start banking Defense rounds is my idea.
Was there any specific note of four people needing to be there or was is just four locks kinda like the helldivers silo pins?
4 people as in 4 squads or 4 FS
because uh
one of those is way more investment than the other
eyes my order 👀
UwU
No but it's really good I swear
I will probably try to walk up and down flanks to, A, share my armor and defense with the BG/soak shots while maintaining evasive, B, not get singled out, and C, focus fire and help a flank envelop the enemy line. All depends on the situation though.
Welp... at least I got on a map at some point.
Tbf we at least got to help support the campaign at least
Pathfinders suffered 0 casualties with a 100% victory rate
and we didn't even have to unlock the LRBM either
Same for Iron Hammer
Neat isn't it ?
woot
Good Job Pathfinders. It was fun pullin' overwatch for yall
Good job pathfinder, you managed to explore an abandoned station and get paid for basically being adventurers
Ok, hear me out.
Just for the funny, we should unlock the nuke and use it.
Hope everything’s alright with Shack
Anyways, uh… no MIA or losses declared over the entire campaign?
Not for us, no.
STEAL the nuke. After all the master of STEAL is already our taccom.
Tbfh, I swear this Comms station is probably gonna have some implications to the next campaign if we let it played out.
I wonder if it still will. I hope it does because its very suspicious.
I guess we’ll see each other on the other side. I’m definitely sticking with Pathfinders next campaign.
Guess it's time to start planning what I can do with 5 req
I’d hold off on buying anything until Free Company gets revived and we get some new campaigns.
‘Cause the rules might change or we might get new units.
I'm just going to speculate for now. I've been air power only so far so it's be nice to get some ground stuff
We like speed, yes?
Yus
I’m considering switching to an LV. Not really sure yet though.
Whatever happens, I’ll be sticking with Pathfinders.
I’m hoping we get stealth LVs.
There's always going to be a need for force recon in these games. Gonna personally invest in SF next campaign
Sounds nice !
Ya, hoping Shack finally adds Combat Controllers for the SF upgrade.
I literally punched the door and the mission is over, I didn't allowed to loot 😭
F
It’s now my head cannon that we just broadcasted Dewey’s diggy-diggy hole~ audio recording which pacified the bots.
Remember to file an injury notice, else insurance doesn't cover it.
I specifically had some RP of my team leader going up to Shizuki to make sure she wasn’t taking anything important.
Well I hope Shack is fine and well
Do we think we could use power armored infantry?
Hmm, could be some nice compact mobile firepower.
With autocannon looks like a best bet to me,
But the melee and shields looks fun, even if I don’t have the req
If they can use evasive while advancing closer to the enemy well it's may be good
Yeah, PAI are expensive af