#avatar-help

1 messages · Page 259 of 1

west current
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and other half

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nvm it wont hapen

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hold on

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also the jump works when its walking

ornate stump
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Can you screenshot this menu again when it's highlighting bone green?

west current
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how

ornate stump
west current
ornate stump
west current
ornate stump
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You rather have to go through the Hips object which is the bone, go down through hierarchy until you find Head bone and put the hat object on there.

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Can you screenshot this view again but try not getting the arm in the way.

west current
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the arm always gets in the way

ornate stump
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It's hard to see what the knees actually do.

west current
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they go inside the body

ornate stump
west current
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the legs go upside down into the body

west current
ornate stump
misty musk
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the vertex colours are white what else is the issue here

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im using toonlit shaders and its making tex black

quasi crypt
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why is there a black spec on the white line it just appeared there for some odd reason and there a way to get rid of it unless thats normal

ornate stump
misty musk
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went into blender and the vertex paint was white

gloomy breach
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emergency alert!!! it's MEMORY FLOODING MY PC!!!! 5000 ERRORS PER SECOND

ornate stump
gloomy breach
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500,000 errors so far

ornate stump
gloomy breach
ornate stump
ornate stump
gloomy breach
ornate stump
misty musk
ornate stump
ornate stump
dusk elk
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Guys I just made this edit and applied a new tail but the texture doesnt seem to work on it? Idk if its a blender or unity thing

ornate stump
dusk elk
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So, what do I do? The other UV is for the body

ornate stump
dusk elk
ornate stump
half moth
ornate stump
half moth
plain mural
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Is it possible to also attach an animation to a visemes? For example, when "S" is activated, the character's tongue appears? (I need to use bones, not a shapekey, since I'm making a snake)

timber wharf
livid river
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So I have this AoE particle that I want to be able to move depending on where the head is looking. For example if my head is looking down it spawns closer, if it's looking upward it spawns farther. How would I set it up?

trim prism
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how should i position these cat ears on my head? this is what i did so far but idk if its in the right place

also, how would i get the texture to match my hair? i just used the colour adjust in poi yomi but idk if thats the best way to do it, it looks sorta fine (ill mask out the white bits later if theres no better method)

ornate stump
trim prism
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oh yea thats a good point, i didnt change any shading!

elder latch
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so i got a fbx and in blender it shows textures but when i import it to unity it appears white and there are no textures

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im confused

somber sequoia
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That's normal - you have to setup materials in Unity anyway.

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you can export it with those embedded, but you don't actually want to, since that wouldn't allow you to alter the materials in Unity anyway. Just set them up there and apply them to the model.

prisma monolith
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guys my avatar is supposed to have a glass thing that shows up on the headlights. it appears on the doors but not on the chest glass material. it clearly applies it but its invisible. how do i fix it?

lilac musk
somber sequoia
prisma monolith
somber sequoia
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oh, are you attempting transparency on quest?

prisma monolith
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yeah, and the weird thing is its the same method on the windows on the doors

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and also i should've said, its invisible from the other side too

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and applying the same material thats on the windows on the doors makes it invisible still

lilac musk
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Okay, it's probably not what I was saying then. Something else is going on

wraith blaze
lilac musk
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Could be a blendshape moved it somewhere, but that's all I can think of

prisma monolith
wraith blaze
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dude i know

wraith blaze
prisma monolith
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😭

wraith blaze
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who cares if its part of the oog model or not

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i mean...

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Am I wrong?

prisma monolith
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tbh imma just leave it cuz this is his alt mode

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and i animated it to appear with the body as it transforms

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so it almost fills in for it and transitions to the glass on the vehicle mode

wraith blaze
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Tuff

prisma monolith
untold granite
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i think this is the place to ask but my friend is looking for a specific avatar asset , its a wing asset and it has like a wing controller it can go up down around the avatar n stuff idk how to explain it

frigid basin
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this is more of a headset issue than a direct vrc issue, but it is heavily linked to vrc
i'm trying to use an avatar (specs in attached image)
my quest 2's memory can only go up to half of these (10MB and 40MB)
how do i increase it's memory so i can use all of the avatar's features?

dusky vigil
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can someone help me start an avater

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??

lilac musk
lilac musk
frigid basin
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just so the avatar can work?

elder latch
lilac musk
somber sequoia
lilac musk
dusky vigil
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like i need help setting up unity and stuff like that to make avatars

somber sequoia
dusky vigil
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that tells me how to play vrc

frigid basin
somber sequoia
dusky vigil
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oh i didn't see anything abt that

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oops im blind

somber sequoia
lilac musk
crisp oasis
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so, im having an issue with my avatar's radialpuppet for changing the shirt color where it resets when it reaches 50%. in the radial puppet in unity i have the value on 1, but when i put it to 0, it still resets when it reaches 50%. I have it set up so that if its <33% the shirt is red, then if its >33% but <66% its black, then if its >66% its white. This issue happens ONLY in-game, and everything works fine in the unity editor. Any help would be much appreciated.

somber sequoia
frigid basin
somber sequoia
crisp oasis
somber sequoia
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the "parameter" one sets it to the given value when the radial is active, basically preventing the "rotation" one from working properly.

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Remove it from "Parameter"

lilac musk
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I'd just have 1 animation with all the shirt colors you want, then have motion time being the the parameter with 0 speed. This will make things a lot easier IMO

crisp oasis
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so Parameter should just be blank?

somber sequoia
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Also probably you want to use a float type here instead of int

somber sequoia
somber sequoia
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(because I use direct blendtrees)

lilac musk
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That too

dusky vigil
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i need like someone to get in a call so i can screen share bc i need help

crisp oasis
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just the same issue

somber sequoia
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I'm mostly wondering why that's an int variable

crisp oasis
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yeah. i switched it to using integers and it didnt work in the editor so i switched back to float because floats worked in the editor.

somber sequoia
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yeah it should be float. IMO you're doing what a blendtree does, just use a blendtree

crisp oasis
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sry if its a pain, but ive never used or learned how to use blendtrees before. you think you'd be able to help with setting that up?

somber sequoia
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even has images

crisp oasis
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alright lemme see if im not too stupid to read ts

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thanks

somber sequoia
lilac musk
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There are videos on blendtree's as well. It's a pretty common thing in avatars

crisp oasis
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alright i got it

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thanks yall

somber sequoia
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awesome!

hasty gorge
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for some reason on my avatar its arm wont change out of being silver colored on the pc version its fine and all the materials are vrchat/mobile/standard lit so i dont know why if anyone can help

lilac musk
hasty gorge
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thats why im so confused there should be no issues

round dock
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Hi everyone! Please help me, I'm having a problem with my avatar in VRChat. I uploaded my model to Unity, opened it in VRChat, and the arms are just hanging and crooked. How can I fix this?

lilac musk
lilac musk
# round dock

They are crooked because Unity assumes your avatar to have it's palms facing down

round dock
lilac musk
round dock
round dock
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I have another problem: when I sit down, my leg becomes crooked.

lilac musk
lilac musk
hasty gorge
lilac musk
lilac musk
dusky vigil
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Can somebody please help me?

lilac musk
dusky vigil
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Idk everything

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I don’t know what to install anything

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And I need to learn from talking, not texts

lilac musk
dusky vigil
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Is it simple to follow?

lilac musk
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Probably depends on the person, but it was make with the intention to be for beginners

round dock
lilac musk
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Hold on, I responded but I think I explained wrong.

serene egret
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cannot find this avi, help!!

lilac musk
# round dock I don't understand how to rotate them in a blender

You'll need to select your rig, go to pose mode, rotate your hands, go to object mode, select your hand mesh, go to modifiers, apply the armature modifier, select the rig again, go back to pose mode, then click pose > Apply > Apply pose as rest pose, select your mesh again, go to modifiers, add an armature modifier and set it's Object to your rig/armature

I haven't done this too many times so make sure to save before you try it in case my instructions are wrong.

sleek pebble
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can someone help me figure out why my guns arent staying with the body when i move... also my vest disappears (linked with fury armature link) whenever i enter the gesture manager

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oddly, this piece that i added onto the vest stays but the rest doesnt

somber sequoia
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how did you attach these items?

nova thicket
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so i have my avatar imported into unity, how do i test it

somber sequoia
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push the play button at the top. Ideally have a testing tool such as Gesture Manager or AV3 Emulator, then it should work mostly like in-game

nova thicket
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ok

frigid basin
somber sequoia
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The thing I said with the play button just plays the scene in Unity, it's not for connecting a headset to. If you want to test with the headset you can just upload the avatar.

frigid basin
dusky vigil
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my VCC isn't working

somber sequoia
frigid basin
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actually yeah, that was stupid

somber sequoia
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This channel is about content creation, not about how to play the game. Ask about that elsewhere.

frigid basin
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why did'nt i just @ you

gentle sand
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Is it possible to edit an avatar made by someone else?

frigid basin
somber sequoia
dusky vigil
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can i get help???

somber sequoia
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with?

dusky vigil
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my VCC isn't working

somber sequoia
gentle sand
somber sequoia
lilac musk
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Oh didn't see kazin replied already, my bad

civic rose
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How do you make it so where you do gesture toggle, you don’t have to hold the gesture and it stays

lilac musk
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Though you'd probably want one using something, as the only way to turn it off would be to rewear the avatar or reset it

nova thicket
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tried to import as humanoid rig, got this

somber sequoia
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no useful info in that message, sorry

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see the first pin in here on how to find/share the useful stuff

nova thicket
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it was working fine before, but then i fixed the whieght painting on the bones and it broke

somber sequoia
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Describe "broke"

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I'm betting it's just a matter of exporting with different scaling settings than were previously used

nova thicket
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i tried to import it as humanoid after fixing wheight painting and got this

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it didnt do that before weight painting

somber sequoia
nova thicket
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ooooooohhh

somber sequoia
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Yeah - I feel like many people post this exact error without having actually read it.

nova thicket
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i had my bones named wrong 💀

fickle walrus
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How do I fix this?

somber sequoia
nova thicket
somber sequoia
somber sequoia
# nova thicket

Yep, the name still doesn't matter, but if it's funny, Unity might not have guessed right, so click "configure" in that dialog and see what it's got in that bone slot

fickle walrus
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Idk either. Downloaded the avi and I'm tryna get it into VRC but that stops me

somber sequoia
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put the right one in if you need to

somber sequoia
nova thicket
somber sequoia
nova thicket
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ooh

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nvm

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sorry im so blinf

fickle walrus
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OK Ima try reimporting maybe that'll fix the reference

somber sequoia
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I wouldn't expect so, unless you specifically unchecked something in the package before

nova thicket
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so i did the config and clicked apply, what now

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i dont want it to reset accidentally

somber sequoia
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was the right bone in that leg slot?

nova thicket
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yeah

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its all green now

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everythings correct

somber sequoia
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ah, good

nova thicket
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do i just try and build it now?

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or do i hit done? idk

gusty plaza
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dumb question but my sdk is apparently not at least 3.9.0, how do i fix that? Do i just update CC or something else?

fickle walrus
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now its this

somber sequoia
gusty plaza
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Ok so i did good updating my CC then

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Gonna try uploading again, ty

somber sequoia
# fickle walrus now its this

Suggestion: delete that Poiyomi folder in Assets and install the latest shader the new way, via VCC or Alcom, and upgrade materials. I suspect what you have is a really old version that doesn't play nice with new stuff.

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Beyond that, Poiyomi discord can probably help

fickle walrus
somber sequoia
fickle walrus
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oh right

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sorry

gusty plaza
somber sequoia
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VCC version has nothing to do with the version of the SDK in your project.

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in VCC or Alcom, click on the option to manage the project, and upgrade the SDK therein

gusty plaza
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Ohhh ok sorry

slim osprey
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if I want to change the colour of my hair for creating a radial toggle for changing colour what am i supposed to target for animation from the hair material?

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I dont really see a hue option toggle I can only set custom colors from main color / 2nd and 3rd 🤔 so is changing hue color not doable for this hairstyle?

somber sequoia
gusty plaza
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-# I think i fixed my shit and this isnt asking for much help anymore but Kazin you're legit the goat, helping like 4 people at once is a HARD thing to do. Youre awesome chat tysm vrcLove

somber sequoia
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eh, I'd say I'm more hinting than helping 🙂

gusty plaza
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Still it deserves appreciation :]

slim osprey
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am i to move one of the mask into the color adjust mask place?

somber sequoia
nova thicket
somber sequoia
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is that the only error in the console?

sleek pebble
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The vest however is an asset

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And it was showing up fine before I’m pretty sure

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But when I use fury armature link it disappears

somber sequoia
sleek pebble
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Oh mb, I dragged them under the base hierarchy and did armature link

somber sequoia
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ah ok

sleek pebble
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The person who made the belt also made the vest, idk why the vest is tweaking out tho

opaque thicket
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anyone has a potential fix to the scarf just clipping into my body? (i want it to fall on my bodu, but not clip trough it if that makes sense)

somber sequoia
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does it have physbones? I usually prefer to use a limiter for this, colliders are a bit janky

opaque thicket
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yes it does

opaque thicket
balmy barn
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go playmode, mess with angle limits until it wont go inside mesh , copy value / paste after playmode

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simple one on chest, adjusting value until it stops going inside

somber sequoia
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Yeah - use limiters with a curve, less on the top where it'll collide, more on the ends so they hang free

opaque thicket
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ah

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alr ty

slim osprey
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Can someone help me with creating a radial hue toggle for hair. I tried making it but when I use the radial toggle the hair color doesnt change

opaque thicket
indigo compass
opaque thicket
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in play mode or outside of playmode?

indigo compass
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Also, the first physbone you edit isn't even turned on

indigo compass
opaque thicket
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oki

opaque thicket
indigo compass
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I would personally use physbone colliders though, they aren't amazing, but they work.

opaque thicket
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how do i do that then

indigo compass
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You click the chest bone and add a physbone collider component, go back to the scarf physbone and drag drop the chest bone into the "colliders" list (which starts as 0, meaning no slots, set it to 1 to set the one chest bone in there)

opaque thicket
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still somehow does not work

indigo compass
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Well then it sounds like the scarf physbone you are interacting with isn't the right physbone

opaque thicket
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what?

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eh whatever ill try to figure this out later

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thanks fo help anyway

indigo compass
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Could also just be that you made the collider too large (and maybe that the scarf physbone needs a collider radius, so it has thickness instead of being just a line, don't think this should be required though)

main fiber
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Id like to make a float that everytime it goes over 80%, will play a particle but not remove the ones that have already played so they don't disappear until their lifetime is up. how can I make my particle system play a new one without removing the old ones/making them disappear?

slim osprey
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I followed these steps

  1. create paramater named: Bandhair hue Float Default: 0 Saved: Check Synced: check.
  2. Animation tab and create new clip, named : Bandhair hue
  3. select hair, record in ainmation and change the hue to -0.5 (to the very left) then change frame and change hue to 0.5 very right.
  4. Checked color hue is working between keyframes. Stop recording. Select preview
  5. Animator layers make bandhair hue weight 1 then parmaters float toggle same name : bandhair hue
  6. Create new state from blend tree check motion time select bandhair hue :
  7. Blend tree add motion field add Bandhair hue.anim
  8. Add it to the gesture manager wherever you want it with radial puppet and rotation bandhair hue float.
    But even after all this when i use the radial toggle the color hue changer doesnt seem to work, any idea as to what i can do?
main fiber
slim osprey
main fiber
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yea, if you click on the name, does it give you an option for that?

slim osprey
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when i right click on it nothing shows up

main fiber
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mm, some shaders would give you something like this when right clicking on the name. shaders lock automatically and animated when locked would stop it from doing that for that specific value

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im not sure about liltoon then, thought they did the same thing

slim osprey
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do you think it might have anything to do with the fx?

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Ahh I think that is the case 😭

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Because hair swap was working when i went through the steps like so

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And the new one i created for color isnt listed here

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😭

main fiber
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yea I trust that your Fx is made correctly, it seems fine the way you described it

slim osprey
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praying it works now that th eblend tree is where it should be 🤞🏽

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YES!

sleek pebble
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i managed to get the plate carrier to stay during play but for some reason it rotates😭

sleek pebble
gaunt knoll
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Blender

sleek pebble
gaunt knoll
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Yeah but that's how your meant to use is blender and link it to the Avi

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But

In the settings of armature link

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Make sure you press
align position
Align rotation

sleek pebble
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yeah its all aligned

gaunt knoll
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If it's checked then uncheck it

sleek pebble
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which makes it even weirder that it's doing what it's doing

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oh okay

sleek pebble
gaunt knoll
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Amazing

fickle walrus
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downloading and built an avi, but its animations aren't i appearing. Have I missed something?

somber sequoia
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ooh I didn't know about that repo

somber sequoia
slim osprey
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why is it that when i work on two the third one stops functioning?

slim osprey
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I Cant get more than two radial puppet for the same mesh to work anyone know how to do so or is it not possible?

bright tapir
#

Does anybody know of an Avatar that's called "Nightclub Highwire"?

It's a Fortnite Character's (Highwire) Head on "Fexa the Pirate Fox's" Body.

It was Formerly Public, but for No Reason, the Maker of the Avatar Took it Away...

lilac musk
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I'd recommend going to #1204490664637890580 and find VRCTraders. They are a community that takes commissions for avatars/worlds. I'd also be careful of anyone DM'ing you about doing an avatar for you, there are lots of scammers and simply mentioning avatars get's their attention

foggy swift
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Uhh what do I do

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I'm trying to make it quest compatible

sleek pebble
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anyone know how texture swaps are done? im trying to change the texture of a face using the face image but whenever i do so it doesnt swap correctly

round bay
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Anyone with experience with the CATS plugin for blender?

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I'm trying to make an avatar for vrchat and I'm using the CATS blender plugin for blender 2.92. Under the eye tracking section where I'm supposed to select the bones for my models eyes, I only see a left eye bone but not the right one in the list. I can select both eye bones in edit mode and see them, but they aren't in the list to select for the eye tracking.

sleek pebble
left gull
# foggy swift Uhh what do I do

this doesnt provide anything other then basically saying it was a failed upload, show the topmost 3 errors in the console and a screenshot of the SDK upload panel

rugged breach
#

can somone smarter than me explain?

I'm trying to add gogoloco bc the base i'm using doesn't have it, but when i do i get this error

foggy swift
night ember
somber sequoia
#

<@&397642795457970181>

somber sequoia
somber sequoia
#

there's nothing above that? weird.

timber saddle
#

I need help finding someone to make me my OC I'll pay how ever much

somber sequoia
timber saddle
#

Thx

timber saddle
somber sequoia
#

?

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that's the name, I don't recall where the link is

spiral jay
#

Um so I have a question. I do I fix her being cross eyed? It’s the aeri head.

timber saddle
vapid hedge
#

hey can someone help me how do i export a blender file without having them become tranparent?

lilac musk
vapid hedge
#

uhh i think i did somthin wrong

lilac musk
#

You flipped all of it. You only want to flip the ones that were problems. Try the auto mode, do mesh > normals > calculate outsite

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You can also enable this setting to see where the issues are

vapid hedge
#

auto mode?

slim osprey
#

why dont my pants show up when i place them in the pants mesh (They are the edited version from blender)

lilac musk
lilac musk
vapid hedge
#

oh my god thank you sooooooooo much

lilac musk
#

No problem

vapid hedge
#

it worked

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now i just need to figure out the hood and rig

slim osprey
#

I had clipping issues so I took the clothing prefab and placed it into blender alongside the sculpted model I did.
then i edited the pants to fit my base model. then i exported as so.
Once I drag the edited pants from the prefab and drag the pants mesh into the mesh field for pants, they show up invisible

junior void
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Rather replace the file

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Like, save over it directly from blender

slim osprey
#

I can try

junior void
#

It'll work unless you unpacked the prefab

lilac musk
slim osprey
lilac musk
#

Yea never unpack. Anyone that tells you to do so are too new themselves to know its not a good thing to tell others to do

slim osprey
#

hmm the youtube tutorials ive seen always unpack them tho 🤔

lilac musk
#

Yup. It's a common thing, but you shouldn't do it on things like models. It ruins the references in Unity making it a huge headache to work on further

slim osprey
#

By models as in the vr avatar or anything such as outfits hair items etc?

lilac musk
#

Well both, it's just a more technical thing and depends on what your doing. A lot of people tell others to do it because they don't use things like blender. They are working around the issue but causing other issues in the process. If they would just use blender, they would never have the problem in the first place

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Simular issue to tools like VRCFury. People use it to make toggles, which works, but it doesn't allow you to do more intricate animations and so they learn themselves into a corner. Then they either have to live in a world without awesome animations, or rip the bandaid of and learn the proper way

slim osprey
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What kind of animations to be specific?

lilac musk
#

Like anything interactive. Pulling out a gun and firing it with an ammo count and working slide. Can't do that stuff with Fury

harsh thicket
lilac musk
slim osprey
harsh thicket
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This will requiere the "Full Controller" Component to work.
The Toggle component is not enough.

lilac musk
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What does Full Controller do? I might have to do a dive in their documents

harsh thicket
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You can basicly have a item placeable in the world and interactable in both hands. with animations, contact senders and recivers and so on

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I have a free lantern asset atm, I build with VRCFury in mind

lilac musk
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I don't get it, what does it do? It sounds like it's just combining the already made controllers

harsh thicket
#

in the background:
It takes your referenced Controllers, Menus and Parameters and combines them into your avatar.
If setup correctly, you can even have multiple items of the same prefab on your avatar, without changing anything in the controller

lilac musk
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Yea, that's not what I'm talking about. I'm talking about Creating those controllers. Combining things is useful though, I've just always done it with Avatar Manager 3.0

harsh thicket
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There is no way arround to create a Controller, in one way or another.

Avatar Manager 3.0 seems to have a destructive workflow approach:
Combines Stuff in extra steps and may requiere extra work with renaming

sleek pebble
#

getting a looping error regarding VRCParentConstraint but im not sure what's happening

lilac musk
lilac musk
heady rapids
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im trying to make gesture expressions for an existing avatar which already has an FX built it, if i replace the FX for the hand gestures itll break the toggles

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is there any way that i can merge the two or import the vrc hand gesture layers into the existing FX?

ornate stump
heady rapids
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Its just that ive copied over the hands layer from the vrchat folder to use for my gestures and ive been told to import that into my FX on my avatar however it already has one that controls the toggles (im a little new to unity so im a bit confused)

#

im not sure how else to link expressions to my hands any other way

ornate stump
sleek pebble
lilac musk
#

I think they want face expressions controlled by gestures

lilac musk
# heady rapids im not sure how else to link expressions to my hands any other way

So if you want to combine two controllers together, you can use tools that will do it for you, or do it manually yourself. Couple tools I know of are VRCFury and Avatar Manager 3.0. Doing it manually would just mean copying a layer and pasting it into the other controller while also adding any parameters it needs. That can be pretty tedious though

ornate stump
lilac musk
heady rapids
lilac musk
heady rapids
#

Alr ty!

ornate stump
#

VRCFury is just a "shortcut". It won't help much if you still don't understand the core of how playable layer is made.

harsh thicket
ornate stump
#

Pretty much have to do things by hand first: recording animation, creating transition, etc.

heady rapids
#

Yes I made the animations by scratch, i have basic unity knowledge however i just wasnt experienced with dealing with this specific issue

heady rapids
misty musk
#

wait nvm i got it

ornate stump
#

See? Better to take some time to look through.

opal canopy
#

how do I make something only visible on pc and how do I enable avatar imposter

ornate stump
opal canopy
#

like where it shows a really low resolution of the avi for others instead of a fallback

opal canopy
#

sorry if i missed something

opal canopy
ornate stump
opal canopy
#

yea I kinda would prefer people to see imposter rather than my fallbackj

#

but I think I found it

ornate stump
opal canopy
#

so since im on this i can just delete the stuff and it will be fine?

opal canopy
#

okay thank you so much for the help just wanted to make sure I didnt corrupt my entire avi, thank you

#

also one last question, can I do the same for shaders, like set quest to the mobile ones but for pc I can set it to the non mobile one

opal canopy
#

thank you so much again

exotic slate
#

how to upload the avatar for both pc and quest ?

ornate stump
exotic slate
ornate stump
exotic slate
#

the author have it in different

#

seperate

ornate stump
opal canopy
#

@ornate stump i swapped back to windows and now its over written everything

ornate stump
opal canopy
#

its now basically duplicated what I had for android

ornate stump
opal canopy
#

so I had made my avi and it was uploaded for windows, then I wanted to make it cross platform and then I asked for your help, i swapped my build platform to android and deleted the excess stuff and uploaded to android, then I swapped back to windows and it overwrit the origional windows model (in unity its got changed)

#

was I supposed to make different project files?

ornate stump
exotic slate
ornate stump
opal canopy
#

thank you for the clarification

harsh thicket
#

I made a laser poiner like asset, but the laser goes right trough players, but stops at walls and such (world elements).
Is it possible to have laser collide with other players, at least the capsule collide arround other players should be possble?
These are the collision settings:

slim osprey
#

Can someone help me import a fbx, edit and export it successfully into unity again. IF someone can get on call with me max 5-10 minutes or less?

#

is importing as simple as clicking import fbx?

ornate stump
slim osprey
#

well then so far ive only selected pants and edited it : what settings do i use to export it once ichange back to object mode?

ornate stump
slim osprey
#

well i tried that and still nothing shows up

ornate stump
slim osprey
#

so am i to remove the c prefab from hierarchy and import unitypackage for the outfit again to asset and upload it to hierarchy?

ornate stump
balmy gyro
#

does anyone know the best way to rig digitigrade legs? just rigging them like standard human legs doesnt really look right

somber sequoia
#

I've got one that works pretty well but it's kinda complicated and I couldn't really explain it easily. There are a few methods I've seen around, most use two sets of bones, one for moving the legs, one for your body to move, and then you use rotation constraints to have the "IK" legs drive the ones that move the model.

#

also.... any of these methods is going to have to be customized to the specific model you have.

proud timber
#

Hey, got 2 questions, to start can anyone give advice on how to make like a digital eye screen?

somber sequoia
#

can you describe or show what that is?

proud timber
#

Yeah holdon

#

so id like to fit like a digital eye on this, like how protogen avatars do

#

i can try to find an image of what i mean by digital eye

somber sequoia
#

okay so it's just a texture in a material, applied to a specific face on the model

proud timber
#

how do they animate them?

somber sequoia
#

could be a sprite sheet, could be a custom shader

night ember
#

could be a funny low poly circle plane that has blendshapes

proud timber
#

i see i see, ill have to learn how to do that

somber sequoia
#

yeah deforming a mesh is a pretty decent way to do it

proud timber
#

sorry lol this is all foreign language to me 😭

balmy gyro
somber sequoia
#

I don't know of any tutorial videos, sorry.

proud cobalt
#

#avatar-help message

I'm just going to repost this since I'm still struggling with the same issues,,,

somber sequoia
#

first pic: how did you attach it?
second: what about this is wrong?

proud cobalt
#

I dragged the hair asset onto the avatar first (in the hierarchy, not the scene) so that I could move and place it as I want, because when I drag the asset onto the "head" thingy in the side hierarchy, it doesn't allow me to make any changes to it whatsoever. So I first dragged it onto the avatar itself, again the hierarchy, then I moved it and used the transform tool to make it fit my avi's head better, then I dragged it onto the head in the hierarchy.
I'm not sure if the part on the left where there's a list of all assets and such is called a hierarchy but that's what I'm talking about.

The second pic is just messy? I didn't use to see all these green lines in play mode before. And when I just want to tilt her head only to check if her hair moves properly, it doesn't let me.
In playmode it only lets me select the whole avatar and only then can I move it, but it's full of those bright lines and I can't see anything, honestly. Just messy.

somber sequoia
#

Is the hair asset a VRCFury prefab or something?

#

pic 2 is because you have "gizmos" enabled, upper-right of the Scene view, the icon looks like a globe.

loud arrow
#

when you load into the avi it reseats the base rotation so how could i make it face world on load not local

proud cobalt
somber sequoia
#

If it's just a model with no stuff to link it to the avatar, just dropping it on won't make it move with the armature.

proud cobalt
#

It does have an armature in on its own, though.
If I drag the hair directly onto the head, it moves with the avi as it should, but I can't move or shape it with the transform tool if I attach it that way.

somber sequoia
#

"transform tool"?

#

oh you're trying to reposition or resize it in unity?

proud cobalt
#

Yeah, on unity. I can move stuff, rotate, scale, and kinda squish things which I call transform.

somber sequoia
#

yep, that's all transforming

proud cobalt
#

I can't do that if I attach the hair and all the other things in the asset to the head directly, which is why I first attach it to the whole avi itself, shape it, then drag all of it back onto the head.

#

It'll be easier with a picture but Unity is loading so I'll send it when it opens,,,,

somber sequoia
#

not sure I understand what you're asking or what that video is showing

loud arrow
somber sequoia
#

"points orientation"?

pine valley
#

there is a ring of cubes around the avatar

pine valley
somber sequoia
#

oh, I wasn't sure what that was supposed to be

pine valley
#

I use this all the time to get a consistent position or rotation

#

I've created avatars that overlay effects onto specific worlds that way

loud arrow
#

ok thx

proud cobalt
#

Now I've got another issue entirely, not sure what this even means.

pine valley
#

this just means that unity tried to show a custom material editor

#

but it failed to do so

#

i don't use lilToon much

#

so I don't have any good ideas for why that's happening

#

it's possible you only have the shader itself in your project

#

and that you don't have the scripts that are used for the custom material editor

somber sequoia
#

might have got the shader with the avatar but you should probably install it yourself

proud timber
#

@somber sequoia hey do you happen to have like a specific website for free assets you use? Or do you make all of yours yourself?

#

Im after like a hydraulic cylinder im havin a hard time finding one and also am wondering how itll work with animating movement (first time)

pine valley
#

hard objects are generally easy to animate

#

(well, they're very easy to rig, as compared to squishy things)

#

each part of the model follows one bone, rather than stretching between several bones

#

so even if you don't find a rigged model, it would be relatively easy to rig up

#

I dunno where I'd look for that, though

proud timber
#

Thankfully i dont have any squishy pieces atm 😭

#

For some context, im looking to replace the muscles connecting your jaw and skull (yk what makes your jaw go up and down) with hydraulics, so i wanna find a piston/cylinder i can use for it

proud cobalt
pine valley
#

you mean material variants?

proud cobalt
#

Yes.

pine valley
#

if you only have the shader code (so, .shader and .cginc files), then you won't have the custom editor code

pine valley
#

I noticed that it's "Hidden/lilToonOutline", which is a bit odd

#

anything starting with Hidden/ won't show up in the shader picker

somber sequoia
proud timber
#

Will check out turbosquid!!! Btw are free assets frowned upon? Not that it matters ig cuz this is just for me and not for distribution

somber sequoia
#

credit (or pay) artists as per their terms of service

proud timber
#

How does one do that? I mean for public assets, i can make some my own but some things (cough cough teeth cough cough) really arent my specialty

proud cobalt
somber sequoia
pine valley
#

I use that for any CC-BY licensed assets

somber sequoia
#

I've published a bunch of open source software, always put my license clearly in the repo/package.

pine valley
#

you fill it in on the website

#

(i need to fix this up for some of my avatars...)

proud timber
pine valley
somber sequoia
#

I certainly don't either without researching the specific asset you're talking about

pine valley
#

of course, all of this barely matters in non-commercial private-use settings

proud timber
pine valley
#

but it's nice to give credit where it's due

#

(and it can help other people find and use the assets, too)

proud timber
#

Oh yeah that makes sense, ill have to document them all so i can direct accordingly

proud timber
pine valley
#

i really gotta get back into that game

#

i played a ton of it years ago

#

it appeals to the kind of person that has a project car

proud timber
#

I mean hes hyped it up a bit, it seems really interesting in terms of how complex some of the UI sounds

#

👋

#

Im ok! Been in a zoom call for the last 3 hours while learning how to make an avatar, you?

#

Noo im an idiot 😭 i just dont enjoy avatar options and wanted to try to make my own

#

Oh no, im learning myself! Definetly a struggle at times 😭

#

Dreading learning how to texture

proud timber
#

Yeah! We'll get there eventually

proud timber
pine valley
#

it should just be a completely empty prefab with nothing on it

#

call it "World Anchor" or something

loud arrow
#

what?

pine valley
#

It's an asset, just like a material or a texture

#

You're pointing the constraint at the prefab itself, not at an instance of the prefab on your avatar

loud arrow
pine valley
#

The prefab should not be on your avatar at all.

loud arrow
#

ah

pine valley
#

Its only job is to be the target of the constraint

#

Your HUD itself will still be on your avatar, of course

#

e.g. here's my "world anchor" prefab

#

and here's my VRC Rotation Constraint that uses it

#

I use this to prevent part of my avatar from ever rotating

#

You can use the same trick to prevent part of your avatar from scaling!

#

just use a VRC Scale Constraint

loud arrow
somber sequoia
#

you seem to be indicating a skinned mesh renderer

pine valley
#

Right click in the Project window and go to Create > Prefab

#

This will make a new empty prefab asset

pine valley
#

since it's not an asset (it's not in the Project window) and it's not attached to your avatar

pine valley
#

Turn off "Freeze to World".

#

also, is "Ancor" now an actual prefab asset, or is it still an object in your scene?

#

if you haven't changed that, the trick won't work

loud arrow
pine valley
#

Delete Ancor from the scene entirely

#

It should not exist anywhere in the scene.

#

Drag the prefab asset itself into the "Source Transform" property of the rotation constraint

loud arrow
pine valley
#

No

loud arrow
pine valley
#

The point is that this prefab has a fixed position/rotation/scale

#

it just floats in the void

#

That looks correct now

#

See how that behaves in game

#

(and try it in the editor, too!)

#

with Gesture Manager, you can move and rotate the Gesture Manager object

loud arrow
pine valley
#

It may be fighting with the "Show in First Person" VRCFury component

#

notably, i see that it's using its own constraints to make that work

#

My first thought would be to set it up like this:

  • Root <-- has "Show in First Person"
    • Hud <-- has the rotation constraint
loud arrow
#

k

loud arrow
proud cobalt
#

Why isn't the outline for the X bandaids as smooth and connected as the other outlines? It looks disconnected in some places.

loud arrow
vague cedar
#

im having a slight issue with blender sculpting. i usually use the draw brush to fill in clothes areas that clip or dont fit. when i try the same brush on the shoes it does the opposite that is it tears the boots. anyone have any idea how i can fix this please?

pine valley
pine valley
loud arrow
loud arrow
proud cobalt
#

Does anyone here know how to fix the shading issue here? All those accessories that appear orange are actually a very light white-pink, but when I walk under a low-lit area they just turn a dark orange like that. Yet the rest of the avi doesn't react to light like that, how can I make them match?

loud arrow
loud arrow
# loud arrow

fps of vid cant showe but its flickering every frame

loud arrow
#

omg i am using wrong rot point i thought i needed y but it need to be z

#

thx

#

ok fixed that now need y and z

pine valley
#

oh, did you have the rotation constraint set to only control a single axis?

loud arrow
#

yes

pine valley
#

that can cause some really funny behaviors

#

i still don't fully understand how that works out

#

importantly, the meaning of your X rotation depends on your Y rotation, and the same goes for Z and XY

timber wharf
#

@proud cobalt first, youd need to check and compare materials, they may be setup differently. 2nd, you need to make sure you have anchor override setup on every mesh to the same bone (chest usually)

quartz yacht
#

Avatar contact recievers seem to be triggered by the avatar's global contacts even when "self" is turned off? Specifically something I noticed with Marshmallow PB: In certain circumstances, the "breast contacts with others" will squish them in prematurely when on.

I narrowed down the bug to the contact recievers detecting the avatar torso. BUT these contact recievers are set up to only detect other player's contacts?

I know for sure this is the case because:

Only avatar in the testing scene in Unity
Play mode: the contact shows as something being within the limits (proximity)
Issues go away the moment I disable my avatar's torso contacts.

#

Any way to fix this? Is it maybe a bug with modular avatar making the contacts at build time? idk. it's just an annoying bug idk how to fix

lilac musk
violet maple
#

I have a problem. I used the VRC Head Chop to hide a cape and it works, but it doesn't work on some maps. How do I fix this?

ornate stump
violet maple
ornate stump
violet maple
hard hatch
#

So I tried re-importing an edited fbx into unity, however, the mesh is not visible at all. I madr sure that the correct mesh was selected on the body, but it will not appear in the scene. Does anyone know why this is happening?

ornate obsidian
#

Howdy, random issue Idk how to fix time.

My model is exporting with a blendshape I have turned off in blender set as the default shape in unity (which makes the rest of the blendshapes stop working when I try to turn one on).

I have re-exported the FBX from Blender with Apply Modifiers turned off. I duplicated the blendshape and deleted the original, and I even imported the fbx into a clean blender project (where it had the same import issue). The basis shape is still there and hasn't been replaced.

I have NO IDEA how to fix this. I have no idea what I can possibly do besides restarting the model entirely.

If anyone knows how to fix this, PLEASE TELL ME. I have no idea what's causing this.

analog fog
#

does anyone know the number for each gesture

prisma monolith
#

is it possible to port this to unity? im new with managing this type of rig, i bought this from someone and im trying to see if its even possible at all to upload it

desert sonnet
#

can someone dm me and help me make my model work better for mmd worlds

sleek pebble
#

trying to upload an avatar with the same base as another and the sdk thinks the avatars are the same, how do i change that?

#

and ignore the performance stuffvrcTupDead

lilac musk
lilac musk
violet maple
#

I'm asking again but I have a problem. I used the VRC Head Chop to hide a cape and it works, but it doesn't work on some maps. How do I fix this?

lilac musk
#

That sounds like a bug. What world you're in shouldn't change something like that on your avatar

sleek pebble
violet maple
lilac musk
ornate obsidian
violet maple
sleek pebble
lilac musk
lilac musk
ornate obsidian
#

Sobs

violet maple
lilac musk
# violet maple And can I fix the problem?

Well if it's a bug in the SDK, you could try reuploading the avatar in a new project. If it's a bug in game, you probably can't do much. Is the item part of your head mesh? Cause if it wasn't, you could just toggle it off locally. You wouldn't see it on yourself at all though

ornate obsidian
lilac musk
#

Maybe? But really it just sounds like something is getting screwed up. I don't know enough about the lower level of blendshapes/vertex data to even be able to guess in what way though or how to fix it

violet maple
ornate obsidian
#

Neither do I. I've never had this happen before.

#

Hold on

lilac musk
violet maple
#

And how do I do that?

lilac musk
violet maple
#

How do I hide it from myself?

nocturne crescent
lilac musk
violet maple
#

I don't know how to do that

ornate obsidian
# ornate obsidian

UPDATE I FIXED IT!
I accidentally had the blendshape selected in edit mode! I didn't know that made it the default according to unity somehow!!

lilac musk
# ornate obsidian

So question, why do you tell it not to apply modifiers? I've never seen someone do that, but I'd also not imagine that would affect it, but everything else you did seemed normal.

#

Oh, just saw your message saying you fixed it

#

lol

ornate obsidian
#

So it was the first thing I tried

lilac musk
# violet maple I don't know how to do that

You'll need to learn about making animations and animation controllers. It's a pretty complex topic, but the thing you need to accomplish is pretty simple so it shouldn't be too bad

lilac musk
ornate obsidian
#

Fr, it's never done that before. Nooo idea why it did it LOL

violet maple
#

Isn't there just a toggle to hide it from myself?

lilac musk
violet maple
#

Too complicated for me

somber sequoia
# nocturne crescent

what I do for this is when I export from Blender, under "Geometry", I set "smoothing" to "face", and then in the Unity import settings I use "import" for the normals instead of "calculate" or enabling legacy.

nocturne crescent
lilac musk
# nocturne crescent

It could be that the small amount of compression that happens is causing it to start to clip. Either way you could just move the nail up away from the thumb a small amount

nocturne crescent
lilac musk
#

Sounds like a weight painting issue of the thumb then

nocturne crescent
lilac musk
#

The nail is moving with the end thumb bone, but if the thumb itself is deforming strangly, then it could cause clipping. That or if it's got too many weights from other bones and because Unity only uses a max of 4 (I think), then that could cause clipping as well.

vale mauve
#

yo I am trying to make a ava and it is just a error bot and this

opal canopy
vale mauve
opal canopy
#

What unity version does it say youa re on right now, it should be in the top left

#

this is an example

thorn orbit
#

make sure that your vrchat sdk is up to date, you cant upload avatars with an sdk older than a certain period now

opal canopy
#

do you have the VRChat Creator Companion installed?

opal canopy
#

Are you launching your projects through the creator companion?

opal canopy
#

does pressing the auto fix do anything?

thorn orbit
nocturne crescent
thorn orbit
#

i don't use the correct unity version and it works fine lol

vale mauve
#

and it is still a error bot

thorn orbit
#

if you have the pumkin's avatar tools addon you can try removing empty scripts, that usually solved error bot for me when it happened, or deleting the avatar blueprint and uploading again as a new avatar

naive mango
#

Having some issues uploading, any ideas?

somber sequoia
naive mango
#

then idk what im supposed to do

#

it says check the console

#

and this is what the console says

somber sequoia
#

it says only that?

naive mango
#

yes

#

all 3 screenshots is what i see

#

it says "build failed, check console for more details" i then posted everything in console

somber sequoia
#

okay, none of that is useful, unfortunately

#

maybe look at the build stats window, there may be some error there

naive mango
#

build stats window?

somber sequoia
#

above the "build and publish" button, where it tells you about polygons and materials and such

vale mauve
proud timber
#

@somber sequoia hey are you good with textures?

somber sequoia
#

Please don't ping me for new questions.

proud timber
#

Uh... alright... sorry i guess? Just wanted a reccomendation for a texture

sweet prawn
#

?

drowsy crane
#

Anyone know how do I apply the blush on the Nardoragon avatar?

sweet prawn
#

check in the blendshapes

drowsy crane
#

Huh

#

How do I check that?

sweet prawn
#

click on the base body and check under the thing labeled blendshapes

#

actually is it a texture thing your trying to apply or a toggle?

drowsy crane
#

Nothing pops up in blendshapes

#

Its a texture, but not a material

sweet prawn
#

ok then in the material for the body you would drop that in as a decal, also on that texture click the checkmark that says "alpha is tranparency"

drowsy crane
#

Decal? Im sorry idk about unity that much😭

sweet prawn
#

your good, in your case bc your using standard put it where it says "detail mask"

#

id recomend switching it to "toon standard" too if you can, it gives you more options for shading

drowsy crane
#

Ok I added it in, now what?

sweet prawn
#

it should have just applied, if you dont see it then it might be bc your head and body are seperate materials

drowsy crane
#

Not at all lol

sweet prawn
#

ive never worked with nardo as a base

#

do you have a different mat for the head?

drowsy crane
#

Nope

sweet prawn
#

ok then switch the material to "toon standard" and try to do it there?

drowsy crane
#

I did, the blush texture is here now

sweet prawn
#

yea put it to "detail texture" and not mask

#

and check it on ofc

drowsy crane
#

Yup, does it have to be one of the detail masks, or both?

sweet prawn
#

just on the texture one

drowsy crane
#

Okay, I had it on both lol

sweet prawn
#

may i ask: is the blush made for nardo or a different base?

drowsy crane
#

It came with the nardo

#

Im thinking of retexturing as orange thi

#

Just gotta find out how to get it working first

sweet prawn
#

ok just wanted to see bc it looked like its supposed to overlay on a different texture

drowsy crane
#

Hmm

sweet prawn
#

which is why i asked if it has a seperate head material lol

drowsy crane
#

Oh lol

sweet prawn
#

yea

drowsy crane
#

Well should it work now?

sweet prawn
#

cuz if i assume the head is at the top the blush doesnt look like is lines up so im just confused

sweet prawn
#

its should only be in detail texture, not detail mask

drowsy crane
#

Fuh, one sec lol

sweet prawn
#

if it worked you would see it appear on the face

#

plus doesnt nardo use poiyomi normally or am i drippin?

drowsy crane
#

It do

sweet prawn
#

this the quest ver then?

drowsy crane
#

Nah

sweet prawn
#

then why are you not using poi?

drowsy crane
#

I dont have much experience with this

drowsy crane
sweet prawn
#

your good

sweet prawn
drowsy crane
#

Yeah sadly

sweet prawn
#

then you didnt have poiyomi installed

drowsy crane
#

Where do I install that?

night ember
#

drag it in like the nardo unity package

drowsy crane
#

Im about to install it into the project rn

sweet prawn
#

yee you can drag and drop it

drowsy crane
#

Alr I installed poyomi toon and pro

sweet prawn
#

i would also recomend for future reference doing it thru VCC

drowsy crane
#

Thats how I did it lol

sweet prawn
drowsy crane
#

Alr, one sec tho bc the scene is opening

sweet prawn
#

ye all good

drowsy crane
#

Wtf the blush appears on the armsvrcCrying

sweet prawn
#

yea thats what i meant by "it dont look like its for nardo"

drowsy crane
#

Weird

#

Also idk how to apply poyomi to everything

sweet prawn
#

hold down shift and select all of em

drowsy crane
#

Right

sweet prawn
#

you can change em all in bulk

drowsy crane
#

Im not finding the poyomi thing tho?

sweet prawn
#

show?

drowsy crane
somber sequoia
#

did you install the package into your project? poiyomi.com for instructions

drowsy crane
#

Just how I did it

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Wait wtf

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The poyomi package disappeared off my project

#

I swear I added it in.

sweet prawn
#

try adding it again??

drowsy crane
#

Alr I did

#

Lemme re open this once more

sweet prawn
#

yeyeye

drowsy crane
#

So weird how the blush appears on the arms tho

night ember
#

it doesnt match the uv's of the nardo

#

like at all

drowsy crane
#

I know

#

But thats how it camevrcCrying

#

I can fix it easily tho

sweet prawn
#

yea might be your best bet lowkey

#

just manually fix the texture to go on the face

drowsy crane
#

Ill just go into a drawing app and scale it correctly

sweet prawn
#

thats so weird tho

drowsy crane
#

Very

night ember
#

whered you even get said blush

sweet prawn
drowsy crane
#

It came with the Nardoragon package

sweet prawn
#

yuuuh lets go no substance painter gang!!

night ember
#

my only assumption is you arent using the poiyomi settings the nardo is supposed to come with

drowsy crane
#

I aint paying for that junk😭 🙏

sweet prawn
drowsy crane
#

Yurp

sweet prawn
#

yuuurp

night ember
#

so you imported it in the wrong order

drowsy crane
#

I didn’t know that I needed poyomi for it

night ember
#

you have to import shaders first

sweet prawn
#

you can also try reimporting the package but ONLY the materials?

night ember
#

also did you make new materials or just swap the shader

sweet prawn
#

i think they swaped

night ember
#

cause error shaders have all the stored data

drowsy crane
#

Swapped

night ember
#

just not the scripts

drowsy crane
#

No clue

#

Like that?

sweet prawn
#

if im guessing the eyes are here, i think its like this for nardos, i could be wrong tho

drowsy crane
#

It is lol

sweet prawn
#

good my very good very accurate diagram helps lmao

#

plus thankfully unity updates in real time so you can see and change it as you go till it looks right

drowsy crane
#

Where do I add said texture

sweet prawn
#

decals

drowsy crane
#

Added it

sweet prawn
#

should be the texture for decal 0, again not the mask lol

#

your good tho, comon mistake

drowsy crane
sweet prawn
#

lol

#

your fine, your still learning afterall C:

drowsy crane
sweet prawn
#

you see where theres a "A" next to something called "alpha"? u wanna right click and remove "is animated when locked" and set it to however much you like

#

if you want the blush to still animate like on the base model and not have it on all the time then just keep it how it is

drowsy crane
#

Ok lol

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Uhm that it?

sweet prawn
#

well does it look right?

drowsy crane
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It doesnt really pop up now

sweet prawn
#

apply the material to the face, like drag it on

drowsy crane
#

Huh

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Im so lostvrcCrying

sweet prawn
#

you can also slide the sliders in the material to see if it changes anythin

#

if not then say

drowsy crane
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Nope🥀

sweet prawn
#

then take the mat from the bottom and drag it onto the face

drowsy crane
#

That one?

sweet prawn
#

yes :>

drowsy crane
#

I did and nothing rlly happened

sweet prawn
#

huh

drowsy crane
#

And I know that the blush is in the right placement

sweet prawn
#

hmmm

#

might need to vc this shi fr

drowsy crane
#

Alr

sweet prawn
#

you ok with dm vc?

drowsy crane
#

Yup

iron thistle
#

how do i fix this, im trying to get the arm to bend at the elbow

#

im a newbie so im prob doing it wrong

candid osprey
#

Say I have a collider on a bone, I want the bone to scale and move, while keeping the collider in its same spot, but let it move with the bone's movement. What should I use? The problem I have right now is when I scale the bone, the collider moves with it, and no longer is able to collide where I want it to.

ornate stump
candid osprey
iron thistle
#

whats an edge loop

ornate stump
iron thistle
#

😰

ornate stump
iron thistle
#

no

ornate stump
# iron thistle no

Vertex is a dot.
Edge is connection between 2 dots.
Face is assembly of multiple edged into polygon..

iron thistle
#

hmmmmm ok

#

makes sense

ornate stump
sweet prawn
vernal walrus
#

my avatar projects got deleted because of onedrive, i had uninstalled it and i was deleting stuff and accidentally wiped my documents folder, i didnt even realize untill i had already cleared the recycle bin too, is there any sort of backup tool? i never... expected something like this so i didnt back it up elsewhere, is there some way to restore projects or if theres automatic backups in VCC?

vernal walrus
#

ah.

#

well. that hurts

ornate stump
#

Hard-learn lesson.

glass solar
#

black border particles do no appear in mirror

#

also it's using two side

ornate stump
glass solar
#

personal mirror

ornate stump
glass solar
#

if thats what you mean

ornate stump
ornate stump
# glass solar what

Do you know mirror can be set to show just avatar, or show both avatar and world?

glass solar
#

is this what you mean

ornate stump
# glass solar this

If it doesn't show world and background is seethrough, that's call transparent mirror.

ornate stump
# glass solar this

The problem of transparent mirror is the edge of transparent object will become opaque.

ornate stump
glass solar
#

alr

ornate stump
ornate stump
glass solar
#

the pivots are different

ornate stump
exotic slate
proud cobalt
timber wharf
proud cobalt
#

I'm trying to fix the hair being attached to the head but not moving. :(

livid seal
#

Hello, while looking for avatar tutorials, how far back in time can I go before I stop seeing up-to-date information?

teal laurel
#

I am pretty sure most stuff still applies. Especially everything that is SDK3

#

Optimization and stuff liie that is still valid till this day

foggy swift
# glass solar this

It toggles if you can see other users in your personal mirror not the face one

velvet folio
#

Uhm, what happened here and how can I fix this?

sterile radish
#

Does anyone know a good tutorial for making a pet/follower? I've got a plushie that has a walk animation and everything but I'm struggling to find a tutorial for setting up a follower.

still shuttle
sterile radish
#

The one by hfcred?

still shuttle
#

you can also make it quest compatible if you just convert all the constraints it has to vrchat constraints

#

yeah!

sterile radish
#

Tysmmm

#

I will give it a go

torn bramble
#

Is anyone available to help me out??

languid wyvern
#

What do you need help with?

torn bramble
# languid wyvern What do you need help with?

I am trying to resize ears in Blender, I get them resized and then when I try to put it back in Unity it just messes up literally everything. Like it won't be resized or it won't be resized AND the body is like toothpicks

somber sequoia
#

unless you know for sure it should be something else

somber sequoia
#

not without actually examining the model. It looks like it has an IK rig, which you won't need, but that's easy enough to clean up if you want to

prisma monolith
#

alright basically that big panel with controls uses a bunch of stuff i don't know about to well.. for lack of a more specific term, animate the model

#

for example theres a slider for weapons, transformation

#

and idk how to implement any of that onto a vrchat avatar

#

so what i've been doing instead is rigging from scratch and adding shapekeys for such toggles (weapons and transformation)

somber sequoia
#

yeah none of that is going to work in Unity or VRChat, you'd have to do that stuff in the way VRChat needs.

proven quail
prisma monolith
somber sequoia
#

right

drowsy crane
#

how do I turn some of these emotions into toggles? idk what hand gestures I need to do for disgust, but I wanna use it now that I know its there

somber sequoia
torn bramble
somber sequoia
#

the rest you can do whatever you need with

#

probably uncheck the option about leaf bones under "armature" too, unless you know you need those

torn bramble
unborn thistle
#

can someone tell me what to do about the spine hierarchy?

somber sequoia
somber sequoia
teal laurel
#

@somber sequoia @unborn thistle locate the fbx, and in the inspector and rig click configure.
Make sure chest is assigned, and i suggest disconnecting the toes and the jaw.

#

this sometimes likes to happen

#

had it on the nardo myself

somber sequoia
#

Yeah, definitely disconnect the jaw. Not sure why you would do so for the toes though.

teal laurel
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I had issues with my toes being stiff as they have physbones on them

somber sequoia
#

ah, never had a problem myself.

teal laurel
#

i like paws so i ran into that issue ;3