#creator-companion
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Thanks for fixing the overlapping text! Though just scaling it down is also a bit weird ๐
Yeah, it was a band-aid fix. Splitting to multiple lines is a bit tricky for text lines that donโt have spaces in them, though - we need to calculate the split spots ourselves. Probably in the next release.
This channel is for discussing the "Creator Companion" app which is in Open Beta. You can try the #world-development channel. ^^
Oh...
Still observing issues in preliminary checks. Still need check some other things before I can say for certain.
I think it might help to add a scene reload after the SDK Reload. The reference to the url input field is broken on the first load but will resolve if you reload the scene right away.
But I also only tested with the video player in the udon example scene. If you have a repro with your player, Iโd be happy to take a look.
yea, only had a preliminary attempt (like 5 minutes of effort). Will advise in canny with proper repro steps soon after I've tested some other flows.
(It may have to do with nested prefabs tbh).
Just a simple question.
I am trying to make a avatar project from the new VCC and it seems to get a error on load.
Does this happen to everyone?
You need to update your Unity Mathematics
How do you do that, I never had the problem before the VCC so.
Thanks
I'm trying to install VCC, however it's hung up on the fact I'm installing Git on D:/ I believe. Upon trying to reinstall it through the actual application it just runs the installer and reinstalls Git in the same place where it couldn't find it, leading to a loop. Do I just need to reinstall Git manually to C:/ ?
update, apparently that was the issue.
Glad you got it figured out. Technically, you can install git anywhere but you have to make sure that itโs added to your โPathโ so that Unity can find it.
Thoughts from Ryan Hoffman, an experienced team leader, software architect and developer.
ah okay, thanks
So, I updated all the package, copied the manifest to a new project make sure that the package is updated from the start. However still got the same errors.
That error is caused by Unity importing things out of order, but they should be automatically fixed by our internal systems. If you press the 'clear' button in the Console, does the error go away?
It does. Is that what I am supposed to do? Just ignore the error by clearing it?
Yes - if an error goes away when you press clear, that means it's not an error anymore. Warnings and Info logs (yellow triangles and white speech bubbles) will always clear away but if an error is an ongoing problem it will stay in your console.
What is causing some people to see that Maths library error anyway? Is it specifically when people use the SDK from GIT?
Unity is loading things in an order such that it can't resolve certain properties when they are first loaded. The order is a bit different when using a "Unity Package" vs using a ".unitypackage".
I made a new project then right away add a descriptor and hit upload the I got hit by that error. I cancel the play then try again and the error did not show and I was able to upload.
it was spamming that error in loop
Something I saw on a project I migrate. None of the VRChat layer where there. I have to create them myself but a newly created project have them
What did you add a descriptor to in this test? It sounds like you may have tried to upload before the project was finished loading, but I don't understand what you were trying to do.
If you you've discovered bugs, please file them at https://feedback.vrchat.com/creator-companion-beta
I try to speed run upload an avatar. Maybe the project needed to be play once since the error disappeared right after.
It was the robot avatar with a descriptor added to it. No physbone in there.
Ok, thanks for the details, Iโll let the Avatar team know.
This channel is for discussing the "Creator Companion" app which is currently in Open Beta. You can try the #3d-modeling channel . ^^
can someone help me upload an avatar
This channel is just going to continue to get these comments cause people keep misunderstanding the name lmao
Look under the Avatar channel category in this server for relevant info.
They're just spamming every channel they can.
Maybe I'm too isolated then. I usually stick to just the udon channels lol
Yeah, Iโd like to make a click-through or something for this channel, and a probably udon-questions, where you need to actually read a sentence and add the right reaction in order to get access.
That could help.
UPM error happen. I have tried re-install unity editor and git, but this happen in every projects. Why?
Are you on a drive formatted as exFAT?
I have seen this error before in that case, and unfortunately it seems to be an issue between git and Unity: https://feedback.vrchat.com/creator-companion-beta/p/migrating-and-creating-projects-on-an-exfat-drive-does-not-work
However, we have a new version of the Creator Companion beta which does not use git. It is in Closed Beta testing now, we will post here when it is released for general use.
yes, I used an USB stick to save projects.
Project on a HDD works properly without git error. Thank you!
fails on exfat
sadge
So I'm curious, how do the User Packages and Curates Packages work? How can they be used, and are they even worth using?
Have you read through the page at https://vcc.docs.vrchat.com/vpm/packages ?
yes but i dont feel there's a need for me to do anything with them. If there's a way to import unitypackages into those and predownload them into new projects then that would be fantastic.
It sounds like you're looking for Templates! https://vcc.docs.vrchat.com/vpm/templates
Templates are used to create new Unity projects preloaded with VRChat packages and settings.
This channel is for discussing the "Creator Companion" app which is currently in Open Beta. You can try the #avatar-help channel . ^^
This channel is for discussing the "Creator Companion" app which is currently in Open Beta. You can try the #avatar-help channel.
oops mybad ^^"
Why do so many people come in here to ask for help? ๐
I guess the name sounds like something helpful for creators, which is its aim so it's sort of a victim of its own success
true
Ok, Im guessing creator-companion is like a vrc supported/made client to make world development faster and easier?
it's an external application that manages your unity projects
what up with the "base" sdk option?
do I need the base and the worlds package to make a world?
Correct
how come there's no base sdk on the downloads page?
From what I understand it's due to how creator companion handles the sdk different compared to importing it yourself into an unity project
Do take what i say with a grain of salt tho, don't know how it all really works
The unitypackages include base
I have migrated my world, but now I am getting these errors
All of the code in the U# scripts has not changed
I am getting this error on all UdonSharp scripts, including scripts I didn't write myself
last time i had that issue it was a script that purposefully disabled the public button included in a package i installed
this lil thing
#avatar-general message
basically "base" is the files that the standalone world and avatar SDK have in common
Hey! I'm having an issue with UdonSharp. I'm using the Creator Companion, and have added U# to my project. However, when adding any prefabs that require U#, I get errors implying U# is not in the project. How would I go about solving this?
Creating a new project with the UdonSharp template works, adding U# to an existing project does not, it seems.
If you think you've found a bug, you can report it on our Canny: https://feedback.vrchat.com/creator-companion-beta
Has anyone been having issues when creating a new project from a prefab? Every time I try to make a project using a prefab unity says it cannot find the build version, and then when I go to fix it the project boots up and deletes the VRC stuff from the project
Nvm its the same issue as this but I'm just putting the project into my unity projects folder on my computer?
What is the formatting on the hard drive you are using?
Yes, but it is formatted as FAT32? exFAT?
NTFS.
I assume this isn't supported on Windows 11 yet but upon installing the app I get what looks to be a template UI rather than anything usable. None of the buttons work.
I'm using CC to make a world.
Do I need to use the VRCWorld prefab that comes in the samples folder or can I just make an empty gameobject and add the scene descriptor onto it?
You can use your own gameobject with a scene descriptor
Ok then. I'm running to an issue then.
When I add the scene descriptor to an object I get this error and the scene descriptor looks like this
Does that error go away when you press 'Clear' in the console?
Yes
But if I click off and click back onto the object the error comes back and the scene descriptor looks the same
I tried making a new project and the result is the same
Aha! You have found a bug. Here is a little fix until we get the next version out - click on the blue text in the console to open up the file. On line 23, replace if (sceneDescriptor.spawns.Length == 0) with if (sceneDescriptor == null || sceneDescriptor.spawns.Length == 0) and then return to your project and the component should work again.
It does work again. Thanks for the help
I clicked the update button in the CC and it just stays on Please Wait.... been like that for 10 minutes now
are you on version 0.2.5 by any chance?
That version has an issue with Updating - if you're still on it, you'll need to re-download the installer from the SDK Downloads page, sorry.
is there a video or something that goes more in-depth on making a template?
Not yet! Thatโs a great first topic, though.
A good editor can help: https://tomeko.net/software/JSONedit/
Lightweight JSON viewer/editor for windows with tree and text views,
shell integration, formatting and tools to work with arrays: cloning, CSV import, Lua scripting.
There's different versions available?
I mean the beta channel of Windows 11, not the Creator Companion ^^
Oooh, gotcha
I'm on stable, not really sure what happened with this install but im going to try again (v0.27)
Is there any way I can get logs and post a bug report for this?
You can find logs in your Documents/VRChatCreatorCompanion/Logs folder, or by pressing on the log area at the bottom of the VCC.
The logs are completely empty ๐
Aha - it looks like the Creator Companion doesn't have permission to write to your Documents folder. Found this in our remote error system:
UnauthorizedAccessException: Access to the path "C:\Users\Takanu\Documents\VRChatCreatorCompanion\settings.json" is denied.
You could try running the Creator Companion in 'Administrator' mode
Do you have any special permissions set on your Documents folder? That's typically writeable without elevated permissions.
I tried Administrator mode already and it doesn't work. I shouldn't have any special permissions but ill figure out how to reset them.
If an admin account on your machine can't write to your Documents folder then there's something strange going on. Can you right-click on your VRChatCreatorCompanion folder and choose "Properties", then "Security"? Here's what mine looks like for reference:
It can definitely write as an administrator, I checked the permissions list. I'm in the process of resetting permissions to see if that helps
I probably was, and I just ended up doing that anyways. Thanks though
So...
- I attempted to reset permissions, ended up corrupting the Windows user profile
- I created an entirely new user account with a new Documents folder and where permissions should be reset (and can verify looking at the Permissions window), still the same issue
I'm trying to use the creator companion from the VRChat website to create an avatar for myself, but when I launch it, it tells me I need to install Hub & Unity. I click install, but all it does is go to the download screen and do nothing. It just sits there. It didn't do that for the GIT
Do you have Unity Hub installed?
I was trying to through the Creator Companion, but it just sits there and does nothing. I was able to do the GIT through the Creator Companion, just not the Unity & Hub
Found the problem, this seems to happen if you have Ransomware Protection enabled and it doesn't notify you when it's restricting access to files from apps.
The Unity Hub often needs administrator access to install. Try relaunching the Creator Companion in administrator mode. Do you know how to do that, or would you like more information?
Oh, thanks for the follow-up. Sounds like this issue: https://feedback.vrchat.com/creator-companion-beta/p/vcc-does-not-handle-blocked-documents-permission-gracefully
I know how to. Thank you
is it possible to use the quick launcher to get multiple characters into the same local test world?
I tried checking "watch worlds" but when I built the world it just sent them to two separate instances
You need to get the instance link for the local test build, then put that in the instance input under the Join tab.
I'm currently using a menu option to copy the last build URL.
And apparently I can't post code here without Omega bot getting mad at me so here's a paste link instead. https://pastebin.com/Uktsn58q
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Awesome! Thanks, that worked perfectly
Hi! I'm new to VRChat development, but have used Unity for quite awhile. I have a question about installation. Will installing Creator Companion cause any problems with my existing Unity Hub projects? Also, will the Creator Companion created projects show up in my Unity Hub? Just want to be prepared. LOL Thanks!
Last time I used the CC, it corrupted like 3 of my projects. (It does warn you about that though)
If I were you, I'd do things the old-fashioned way (importing unitypackages) and go from there. Waiting for some updates to be made to it first.
Thanks so much! I'll wait a bit on using CC. Old fashioned is fine with me. ๐
if you create a brand you project with VCC it can't really corrupt it[since there is nothing there to corrupt].
and they should show up in unityhub after you opened them with unity. and if not, you can just add them to the unityhub list like any other unity project folder not on the list yet.
and personally, I prefer having the imported SDK be a package as opposed to files in the asset folder, since it's less stuff in the asset folder, and no chance for no longer used files to be left behind when you update.
but those benefits don't require VCC specifically, if you know how to tell unity to add the packages manually
What packages folder is it asking for?
Have you posted your issues as bugs on the Canny? We can only fix issues if we know about them ๐
You can learn about adding User Packages here: https://vcc.docs.vrchat.com/vpm/packages#user-packages. It's asking for a folder with a VPM-compatible package that you've made.
ah, so i need to clone a git repo before adding it
This feature is for adding your own packages while you're developing them
anybody know why is this happening?
here is the full log, ignore the foreign language
Packages created with the creator companion (The left) do not have plastic scm but the deprecated unity colab tool
On the right side is the same unity version but created just with unity hub has plastic scm , migrated projects also still have it
Is there a way to either fix this or a workaround ?
some people might not use it but it definetly came in handy for myself and my use cases
i know there is other programms to do the same but this one as it was build in was very easy and handy to use
Do you mean Projects? The Creator Companion does not currently have a way to make Packages.
Is that something that is planned for the future?
Yes, weโve got a tool in closed beta that helps with this.
No like,
when you create a normal project over unity hub you have the feature for plastic scm which is the never version of unities colab tool which is deprecated, but when i create a project over the creator assistan unities deprecated colab tool is shown which dosent work anymore as it is deprecated
Both run on the same unity version, just somehow its not there in the creator companion unity project
Ok, so you're talking about creating projects. Can you add the Plastic package through Unity's Package Manager?
I have tried searching for it it does not seem to be there
I am not sure if it even is a separate package as it is normally build in with the normal 3D projects of unity
ah, maybe it's "Version Control"?
maybe just need to update it to 1.10.2? I've never used it, so not sure how to verify.
Looks like my icon changed after updating the package and signing in, let me know if that works for you.
I do not know why it is broken account with VCC
It looks like there was an error during login. Can you try logging out and then back in?
keep always log out when off play mode
Are you trying to use SDK2 with the Creator Companion?
no just Creator Companion give this unity his base vrchat
Ok, thank you for clarifying.
and i didnt add sdk2 never
Which version of the Base and Avatars packages are in your project?
these versions:
thanks
Hm, I was able to make a new project and upload the Robot avatar using my account, so the problem does not seem to be with the package version or API. Can you try this as well?
- Use the VCC to create a new project from the Avatar template
- Open the scene at
Assets/Samples/VRChat SDK - Avatars/3.0.9/Robot Avatar/Avatar Dynamics Robot Avatar.unity - Log in to the Control Panel
- Use the "Build and Publish for Windows" button
That first error is just Unity loading things out of order, it should clear when you press 'clear' or enter play mode.
The other errors are unexpected, I've never seen them!
Just to check - you are using Unity version 2019.4.31f1 on Windows 10 and you have not added anything else to this Avatar project?
i use window 11 and right 2019.4.31f1
my avatar in project use longtime more 1 year ago and never new project
Hm - we have not yet verified everything on Windows 11, but the only bug we have filed is this one: https://vrchat.canny.io/creator-companion-beta/p/broken-on-windows-11
Yes, it looks different. If you create a bug report there, you will be notified when we have some more information on the issue.
okay
Sorry, I don't understand. Yes, you can clear that error. What do you mean by "install new version"?
i mean how i can fix my old project ?
I'm not sure how to get it to work with VCC, so probably best to restore to the version you had before you migrated it.
oooh it's too late ...
Did you "Migrate a Copy" or "Migrate In-Place"?
when you get out of VCC I do Migrate to Copy but I continue working VCC a lot of time
If you Migrated a copy of your project, then you should still have the original version on your drive.
i need copy all file about my avatar so many update than before
did Publishing work when you first migrated the project, before you made all the updates?
I am having some difficulty using VCC for worlds, Windows 10, no odd setup or anything like that, regular old style projects work fine
- I create a fresh new project in VCC using UdonSharp template called "NewVCC"
- I add the project folder to Unity Hub
- I launch it and wait for it to import
- Once it is launched, there is no VRChat SDK menu on top and the error log is spammed with VRC SDK errors
- I also tried to close and relaunch Unity, but no difference
Interestingly, errors are different on first startup, saying it couldnt read various files and prefabs
and VRC SDK packages are definitely there
@red bolt try Reload SDK under the VRChat SDK menu
.....it literally doesnt exist, thats why I posted this
the latest one in VCC?
it doesnt have it because the SDK fails to compile, look at all the errors
and where is that?
Right click the Assets folder in unity
That doesn't matter.
Reimport All is a global action
Reimport (without the All) is the folder specific action
You could also right click the Packages folder and Reimport All would show there as well
trying it now
exactly the same
also shows this now
(it showed that on first unity start after I made the project as well)
Hm - my best guess is that you don't have Git LFS installed or properly set up, so binary files were downloaded as pointers rather than the full versions.
Did you install git through the Creator Companion, or did you do it yourself?
hmm, ive been using git on my computer for as long as I know
Ah, then you might not have Git LFS installed or properly set up. You can use instructions like these to install it: https://git-lfs.github.com/
Or wait a few hours when we'll release the new version of the Creator Companion which does not require git.
Heh. These errors sound identical to what I was just talking about in #udon-general โ A bunch of compile errors for the SDK, reimport all doesn't work. Etc.
Granted I'm on Mac, without the CC, but I was otherwise following the instructions to import the SDKs via GIT.
Using the git-based SDKs without the VCC is not supported, sorry.
As in it won't work or it's in "unspecified territory"?
You may be able to get it work, but it's untested and you'd be doing a ton of extra work and research yourself, for no benefits that I can think of.
Ah. Sounds about right.
So I take it the GIT packages are fundamentally different from the contents of the unitypackage versions then.
yes
Fair enough. Thanks for the clarification.
I understand that the GUI version of the CC is Windows only for the time being, but is there fundamental need for the Windows specific parts to function?
Or would it be possible to effectively if Windows those parts out for macOS & Linux users?
That would be possible, yes. We'll be moving the GUI to a new wrapper in the future, so it's not a priority for now.
I look forward to it.
Im having issues with Creator Companion
it is ruining all my cyan triggers and multiple DLL files wont load
Some DLLs will show an error after migration but it's just Unity loading things in the wrong order. If the errors clear after you press 'Clear' on the console, then those aren't an issue, just FYI.
You may want to talk to CyanLaser and check if CyanTriggers are compatible with the Creator Companion packages yet.
I went trhough and reimported everything
but now my Key Press stuff is not compiling corectly
New Version of the Creator Companion Released! Latest is now 0.3.0
Changelog at https://vcc.docs.vrchat.com/news/release-0.3.0
You can use the built-in Update button for an easy transition, or
Download the Installer available at https://vrchat.com/home/download
It looks like this error is specific to CyanTriggers, so you should report it to the author of that package, CyanLaser.
yea I did, I think it has to do with the new input system
is the new embedded package system documented yet?
The docs have been updated to match the new features, yes. We've also released the first version of a tool to help creators convert their .unitypackage tools into VPM-compatible packages: https://vcc.docs.vrchat.com/guides/convert-unitypackage
where did it create a backup?
In AppData/Local/VRChat Creator Companion/Backups. We should add that to the docs. I thought it logged the path when it finished, but I might misremember.
no it just opens the project page
so VPM is no longer compatible with the unity package manager?
Package Maker Tool should be under its own page in the Tools category, leaving the guide to be manually creating a package
It's compatible in that the packages will still appear in the UPM window, but it is no longer constrained by Unity's limitations.
but now you need to sync the packages folder subfolders on version control systems
Nope! In fact, the VCC places a .gitignore in there for everything but the Resolver, which will retrieve all the packages and dependencies declared in your vpm manifest, like Unity was doing before but with real version range control and support for transitive dependencies.
but dont you have to open project in vcc to do that?
nope! That's what the resolver is for. You can update packages with the VCC or just open it in Unity. So if you're working on a project with someone else through source control like git, they don't even have to have the VCC installed to resolve the project's dependencies. They'll just open it in Unity and the resolver will open a dialog with a message that there are some missing packages, and offer an "ok" button to download them or a "show me more" button to list them.
how will the resolver handle 3rd party packages? will it rely on the repo being declared?
what if 2 repos declare the same package
Sorry, I'm off for the night after a long day. I'll get to your questions tomorrow if you leave them here, and you're of course welcome to file Canny issues for bugs and feature requests.

can i have dumbed down explanation of what the difference is 
Ohhh so instead of user packages being shared between all my projects, it makes a copy in each?
I love that as I've destroyed some of my user packages for all of my projects a few times while importing them into existing projects that had conflicting GUIDs...
but gonna miss that making a change to my shared logic doesn't automatically apply to my other projects also utilizing it.
What Variable do i need to get player bone position
i keep getting an exception error "Object reference not set to an instance of an object"
I have a VRCPlayerAPi Variable named LocalPlayer
Just having a variable named LocalPlayer is not enough, you need to populate it with LocalPlayer = Networking.LocalPlayer; which you can do on start
Yea i misread a thing in Cyantrigger
Hmmm My udon behavior wont load
I also cant use the OnKeyDown cause it keeps giving me an error due to the input method
So my player bones aren't being updated
seems like the prefab itself moved/is damaged
this seems to be the case for all prefabs
in the examples folder
I cant get the testing players head to rotate and the menu is not interactable
its just stuck in place and wont let me click anything
VRC.SDK3.ClientSim.Editor.ClientSimProjectSettingsSetup.IsUsingCorrectInputAxesSettings () (at Library/PackageCache/com.vrchat.clientsim@ddf48efe3b/Editor/ProjectSettings/ClientSimProjectSettingsSetup.cs:40)
VRC.SDK3.ClientSim.Editor.ClientSimProjectSettingsSetup.IsUsingCorrectSettings () (at Library/PackageCache/com.vrchat.clientsim@ddf48efe3b/Editor/ProjectSettings/ClientSimProjectSettingsSetup.cs:15)
VRC.SDK3.ClientSim.ClientSimMenu.Start () (at Library/PackageCache/com.vrchat.clientsim@ddf48efe3b/Runtime/System/ClientSimMenu.cs:147)```
I also get this error in the console every time I hit play
That's a tool automatically included in all projects moving forward, which can restore the packages of a project without opening VCC like git did.
oh. ok, so it is better ๐
Is there a way to get the clientsim player model to rotate its head?
So I guess it's recommended to install it? Since I currently don't have it installed in mine.
Yes. It should be added to new and migrated projects. If you've migrated a project with the Open Beta version of 0.3.0 and it didn't get the Resolver added, let me know!
No, you can change the viewpoint by looking around but the current model has no IK or animation.
Ah okay, all my existing projects are already in the VCC, it just didn't add it automatically to the older ones which were already in the VCC. ^^
Ok so bone rotation is not testable with this then
Hm - can you tell me more about your migration? For example, I just tested this:
- Made a new project with the latest .unitypackage sdk (VRCSDK3-WORLD-2022.06.03.00.03_Public.unitypackage)
- Created a scene with the AvatarPedestal and Floor prefabs
- Closed the project
- Added it to VCC 0.3.0
- Migrated the project
- Opened it back up
- Confirmed that both the AvatarPedestal and Floor prefabs are still there
That's correct, the ClientSim tests out World and Udon development, not Avatar development.
ClientSim is so nice, not needing to Build & Test just to check out if something works is great.
I need bone rotation to test my raycaster in my udon program
i tried it 2 times and both times it went poof, if i unpack the prefabs it at least keeps the scripts for the pedestal but meshes still disappear
I understand. You'll need to use Build & Test for any features that require bone rotation for now. Or you can add that feature to ClientSim, which is an open source project: https://github.com/vrchat-community/clientsim
It's not likely to perform differently by repeating the same steps. Can you tell me more about the project you're migrating like the SDK it's currently using and any other related details?
how do i access that now? its just throwing me out of that window asking me to migrate again cause i reverted from backup
Are you migrating a .unitypackage project or a git package project?
Ok, you can see which version is in your project by looking in the Project/Packages/manifest.json file. You should have entries like:
"com.vrchat.worlds": "https://github.com/vrchat/packages.git?path=/packages/com.vrchat.worlds#3.0.9",
"com.vrchat.base": "https://github.com/vrchat/packages.git?path=/packages/com.vrchat.base#3.0.9"
Thanks! Looks like you're on 3.0.9. I will try to reproduce your issue.
I cant seem to build my world
UnityEngine.Debug:LogError (object)
UdonSharp.UdonSharpUtils:LogError (object) (at Library/PackageCache/com.vrchat.udonsharp@26d6812704/Editor/UdonSharpUtils.cs:316)
UdonSharpEditor.UdonSharpEditorUtility:UpgradeSceneBehaviours (System.Collections.Generic.IEnumerable`1<VRC.Udon.UdonBehaviour>) (at Library/PackageCache/com.vrchat.udonsharp@26d6812704/Editor/UdonSharpEditorUtility.cs:443)
UdonSharpEditor.UdonSharpEditorManager:OnEditorUpdate () (at Library/PackageCache/com.vrchat.udonsharp@26d6812704/Editor/UdonSharpEditorManager.cs:750)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()```
Hm, I did not have that issue when I took these steps:
- Created a new Unity Project with 2019.4.31.f1
- Added the Base and Worlds git packages
- Added the AvatarPedestal and Floor prefabs to the "SampleScene" from the imported Samples package.
- Closed the project
- Added this project to VCC 0.3.0
- Accepted the in-place migration to Embedded packages
- Opened the project back up in Unity
- Confirmed that the prefabs are still there
Did you delete the Samples folders before or after Migration, by any chance? Or can you think of anything else that's different between my steps above and your project?
This is the problem: [UdonSharp] C# scripts have compile errors, cannot run scene upgrade.
You need to fix the errors in your C# scripts before you can build your world.
Packages\com.vrchat.vrcsdk3\Editor\UPMImporter\UPMImporter.cs(48,18): warning CS0219: The variable 'importedNewPackage' is assigned but its value is never used
the samples folder within the package or somewhere else?
The samples folder from within the Assets folder of your project
Ok - can you tell me where those prefabs should be pointing to? Did you make them from the prefabs in this Sample package, or from somewhere else?
theyre pointing here
Hm - so you avatar pedestal prefabs are pointing to the prefabs in the Samples folder, which still exists after migration, but they are showing as missing after migration? Very odd, and not something I was able to reproduce unfortunately. Could you share the pre-migration project with me so I can reproduce the issue and investigate further?
sure
I hit build and test, the game doesnt open....
Hm - this folder should have been removed by the CreatorCompanion as part of migration. Can you confirm that you have migrated this project using the latest version of the CreatorCompanion, 0.3.0?
I'm stuck in an endless cycle of updating the SDK from VCC and then it asking me to install required VRChat packages in Unity. Both versions of the SDK are listed as required packages.
it finally stopped asking me to resolve packages, but it lists 3.0.9 as missing while 3.1.1 is installed
its back 
yeah im just stuck in a loop where 3.0.9 keeps installing and then it asking me to update again, or VPM downgrading the SDK from within Unity
Yeah, sorry. Working on a patch for this right now. If you open your vpm-manifest.json file in the 'Packages' folder and delete everything within the 'locked' object, that should fix it. If you post your manifest here, I can clean it up and post it back to you.
this?
@rigid pivot try this modification
working, but one of my user packages wont uninstall
but i think i can remove it manually in unitys package manager
yep, im all good now 
oh hey, my locomotion is back 
New Version of the Creator Companion Released! Latest is now 0.3.1
Changelog at https://vcc.docs.vrchat.com/news/release-0.3.1
You can use the built-in Update button for an easy transition, or
Download the Installer available at https://vrchat.com/home/download
Lookin good Momo, tossed a new suggestion regarding adding links to changelogs for packages, since I saw Client Simulator was updated, but can't find a changelog.
I'm one of those changelog fanatics who loves to document so my users know what they will come up against. I am hoping I could do the same for my packages I release, probably add a field in the package.json file to specify a link to view the changelog?
(Image is not the live companion app, just a markup example)
@fervent wave Fresh project created with VCC 0.3.1 contains vpm-resolver only. Is it new bug? (adding packages manually after creation seems work fine.
This was made from the world template?
yes
Thanks. Yes, that is unexpected. When made from the template, the packages should be fully downloaded and copied to the project as part of the process. Did you see any warnings or errors in the logs?
maybe no. I'll check again.
Same thing happens with a fresh project made from the avatar & udonsharp template
I tried again. There were no warnings or errors in both VCC and Unity logs.
Ok, thank you for confirming. I think if you were to open up the project in Unity, the Resolver would bring in the required packages since ClientSim is listed in the vpm manifest. But it's supposed to do that for you since you made it from the VCC.
Hello, I would like to ask a few questions about creator companion. I apologize in advance for my poor English.
- When installing unity through creator companion, unity installation seems to work well only when creator companion is run with administrator privileges. (but git seemed to work as well)
Is this the correct way to use the tool? - As creator companion was released, I understood that sdk was managed through vpm. If so, can it be considered that the existing .unitypackage format sdk file is no longer used? (I'm trying to make a world lecture, but I'm not sure if the existing .unitypackage format sdk file method is no longer used, so I want to ask.)
- is it possible Without installing creator companion, even if sdk is imported from vrchat github using unity package manager directly, is it correct to create the same environment as creating a project using creator companion?
The update sign scare me to update
- was a missing feature that was added recently. specifically vcc would only try to run installation processes as the current user. this was addressed in version 0.3.0, and now vcc tries to install as administrator
- vcc is still in testing, so the standalone .unitypackage is still the normal method of installing the SDK. once VCC is no longer in testing it will become the preferred route. whether or not the .unitypackages will be deprecated or continued to be released I do not know.
- it is possible, but not officially supported. (You need to know what you're doing, and if there is an issue nobody will be able to help you with it)