#avatar-help

1 messages ¡ Page 207 of 1

foggy tiger
#

Not home

#

But also I posted pics earlier I'll resend em

#

It's right at 0,0,0 in blender

junior void
#

First picture actually looks fine to me

#

Second one not so much

foggy tiger
#

First is with the mesh and armature moved up, but in vrchat both of them are treated the same

#

6cm thru the floor

frail vessel
#

yooo, does anybody know why my version of unity wont allow android support? i downloaded the android support but it wont workkk

junior void
#

Did you override the original fbx with the edit from pic 1?

foggy tiger
#

If I move just the mesh up I'm not in the floor but then all the bones are messed up obviously bc I didn't move the armature

foggy tiger
#

Both with and without apply all transforms in the exports

#

Not the ctrl + a tho

#

Just got home

timid kite
#

"Use Select Rejected Loose Parts to solve the issue."

how do i find those rejected loose parts?

junior void
#

The Ctrl a method is what I've used for over a year and I have a furry model out on my store and it doesn't have that issue

#

I never relied on that as export setting

foggy tiger
#

So I'm completely clueless

junior void
#

Give it a go?

foggy tiger
#

Yea one sec

#

Gotta restart my pc rq it's bugging out

#

Rn this is how the model is

#

I moved the origin down instead of the mesh/armature

#

Should I set that back to 0,0,0 and move the mesh and armature instead?

#

then ctrl +a

junior void
#

The feet need to be up at the red line

#

It's your floor

foggy tiger
#

I thought the origin was teh floor

#

Wtf

balmy barn
#

0.0.0 is , below isnt

junior void
#

Just treat it as floor and set the model accordingly to how you expect it to stand, then zero out transforms

foggy tiger
#

The origin isn't at the red line right now

foggy tiger
junior void
#

Just select the armature and drag the model up so the feet are on the red line

#

Then reevaluate

foggy tiger
#

Yeah but what about the origin? I have been told for 2 days straight that it's important

junior void
#

We do that next

somber sequoia
junior void
#

The 'apply all transforms' option WILL MOVE THE ORIGIN

#

hence why you do that after

foggy tiger
#

Ooooh, okay

somber sequoia
junior void
#

Also apply transforms on armature AND mesh

#

In order

foggy tiger
#

I'm up a little high but this is where I"m at

junior void
#

You can check the transforms when you open the n panel also

#

Can try that

#

Looks excessive but hey

foggy tiger
#

well vrchat seeming moves it down by like 1 maybe 1.25 cm

#

And before 5cm was at teh ground so I put 6 this time to account for vrchat

#

Anyways now I just export it back?

tropic sierra
#

Hi is there Anyone that can help me lear how to fix eyes

junior void
#

Yup

tropic sierra
#

You can?

junior void
#

Talking to the other person

tropic sierra
#

Oh sorry

foggy tiger
#

vs out of play mode

junior void
#

Can you add a plane at 0 0 so it's easier to see

foggy tiger
#

Idk how

#

but also the camera was at the same spot and you can tell by where the rgb arrows are

junior void
#

Also, please describe how you got it into unity

somber sequoia
junior void
#

Ik you exported but sometimes ppl save the fix on desktop, then drag it into unity

#

That would be incorrect and the reason why

foggy tiger
#

FBX All breaks this avatar

#

It's backwards but I do what works (which is All Local)

tropic sierra
foggy tiger
#

Haven't tried all global

tropic sierra
#

It the physbone in the eyes

junior void
#

I don't think I use space transforms. Not sure what that does ngl

somber sequoia
foggy tiger
tropic sierra
#

It just they dont move

foggy tiger
#

I think this issue has something to do with the unity side of things

#

purely a guess tho

balmy barn
#

map eyebones in avatar descriptor (be sure they are pointed up from blender)

somber sequoia
junior void
#

If you drag a new fbx to scene and give it a avatar descriptor, does it do the same?

tropic sierra
#

In blender?

foggy tiger
#

I used the scene to set up the avatar

tropic sierra
#

Or unity?

somber sequoia
# tropic sierra In blender?

that's a Unity component. We assume that if you pose the eyes in Blender, the eye mesh rotates with those bones.

#

if not, go there first

foggy tiger
#

So I don't know if dragging a new fbx will fix it

tropic sierra
#

How to fix in unity?

somber sequoia
#

again, we don't know what the problem is yet

junior void
#

Worth a try.

foggy tiger
#

Yeah it does the same with a new fbx

#

in vs out of play mode

junior void
#

Can we please see the n panel of the armature in blender

foggy tiger
#

?

tropic sierra
#

Exemple

somber sequoia
tropic sierra
#

This model dont move

junior void
#

Ye

tropic sierra
#

This one does

somber sequoia
tropic sierra
#

I see

foggy tiger
#

It's just bones?

junior void
#

Not that

somber sequoia
#

That is the outliner.

foggy tiger
#

idk what an n tab is

junior void
#

Put mouse in scene, hit n

#

Or the tiny arrow on the left there

somber sequoia
#

that teeny tiny arrow that's very hard to click on 🙂

foggy tiger
#

Oh u just wanted the stuff below that

junior void
#

Ok that looks good. Now with the mesh please

foggy tiger
#

It's the same

junior void
#

That's interesting

#

I love hard to crack cases

foggy tiger
#

It's just an old model

junior void
#

Sadly I've got to go sleep. I have 5 hours left x.x

foggy tiger
#

The SDK or Unity must've handled some settings differently back when it was lastupdated

#

Idk

#

if the creator had a discord I'd be able to message em about it bc I highly doubt they'll respond on twitter

junior void
#

Idk

#

Kinda wanna fiddle with this myself but I ain't buying it to fix it for someone else and never use it lel

lofty bane
#

Hello, I am looking for possibly an addon or a breakdown to achieve something.
Is there a way to get eye axis rotation states in float states? (something like horizontal and vertical)
I want to figure out a way to get float values out of eye gazing states so I can do a texture scrolling effect on a character eyes

foggy tiger
junior void
#

Pretty sure the TOS of the model don't allow just giving it to ppl

#

Else it would be available for free

somber sequoia
#

I was considering doing this at one point but ended up not putting in the effort

lofty bane
#

damn I was hoping this wasn't necessary, it's a bit tricky placing receivers in specific locations

somber sequoia
#

Yep

lofty bane
#

it would be much easier if the game simply had float states for eye rotation axes

somber sequoia
#

I think there's feature request for that in canny, I vaguely remember +1ing it

viral elbow
#

hii everyone so im new to the avatar makeing? retexture stuff and i have no clue how to do texures

timid kite
#

how in the hell did this dress mesh end up inside the armature?

foggy tiger
lofty bane
foggy tiger
#

It's not like I'm handing the entire avatar over

#

All the unity stuff like materials and textures and animations stays in unity

somber sequoia
viral elbow
#

what do i use to retexure?

#

i know i sound dumb

#

with furry avis

somber sequoia
#

whatever image program you want, if you want to work in 2D

viral elbow
#

ahh okie

#

thankieeeee

somber sequoia
#

check to see if your avatar of choice came with files for some specific program, like Photoshop or Substance Painter - if so maybe use those

viral elbow
#

okie

feral steppe
#

question, how does the newer upload system work with android and pc? ik it's like a checkbox now instead of uploading the pc version of an avatar and then switching the build to android and uploading the quest version

viral elbow
#

thats something im wanting to know too

somber sequoia
feral steppe
#

but how? when I uncheck android to upload to pc it uploads fine, then I uncheck pc and it unuploads the pc version and makes it quest only

viral elbow
#

that odd

wispy moon
#

when exporting an fbx from blender, im noticing subtle differences from the source avatar. such as the "shadow" or "transparent" materials on certain avi's hair isnt there anymore

simple export issue, ignore

gilded vector
#

What can i do to make syncing VFX to audio easier? i have an animation ready but its not in sync because i cant tell where certian audio cues play, is there a tool i can download thatll visualize it on the animation bar or smth?

shadow bough
#

Hello, I am curious on how to make the avatar details on a avatar not show when uploading like for example, I have three different outfits and a cage on the avatar but it SHOWS up when i click my avatar details, revealing the bundled mess....can someone please help me...

dusk pebble
#

does anyone know how to prevent an armature scaled in blender from messing with how it's imported into unity?
i've been trying to resolve this issue with a friend for a few hours now and nothing seems to help,, we've tried re-exporting with various different options, and messing with the armature prior to exporting, but it still resulted in weird stretching!
removing all transforms from the armature in blender results in the same stretching that happens in unity.. so there's that

any help would be appreciated

somber sequoia
dusk pebble
#

how do you apply the transforms?

somber sequoia
#

select objects, ctrl+a, "all transforms"

#

that's likely your issue if you scaled objects in Blender

dusk pebble
#

oh, well, that did something, but at least it isnt stretched weirdly

#

ill test it now

somber sequoia
#

I'm not sure what that image is showing

#

oh you've got the bones as squares, looks like you have the armature and mesh object scalings different

unkempt wren
#

Hey can someone help me?

#

how can I make the breast smaller on an avatar ?

#

On unity

dusk pebble
somber sequoia
#

Excellent!

sand verge
#

I'm getting failed to upload again, no reason

spark walrus
# unkempt wren how can I make the breast smaller on an avatar ?

click them. so the mesh highlights. on the right side, in the mesh renderer, find blendshapes. see if there is a blendshape to lower it. if there isn't, check the armature. if the boobs are weighted and have their own bones, you can scale down their size. sometimes, clothes do not have their chest area weighted to bones and so the boobs might become smaller but the clothes remain large. unless the clothes also have either blendshapes or bones weighted, they'd have to be taken to blender.

dark jay
#

how do i have meshes shrink to hide it without it stretching like mesh weight breaking

night ember
#

you shrink it to the weighted bone

dark jay
#

im just shrinkin the mesh not bone

night ember
dark jay
#

im hiding it so i can have another outfit mesh

#

but i didnt think to do it before ive worked on it on unity

night ember
#

then shrink the vertices of the mesh to the bone its weighted to?

#

visemes dont take the whole mesh into account
all the viseme sees is a vertice moving to another value laterally

night ember
#

each vertice needs to be brought to the center of the bone its weighted to

#

otherwise its at an offset

dark jay
#

confused

#

then do i still do it in blender? or in unity

night ember
#

blender?

#

you cant edit meshes in unity

dark jay
#

i did do that

night ember
#

but you didnt

dark jay
#

i did

#

i shrunk the mesh in blender

#

im litterly in blender rn

night ember
#

good job? did you shrink each part to the respective bone its weighted to?

dark jay
#

i shrunk the mesh that i wanted to shrink

night ember
#

shrunk how

dark jay
#

scale tool

night ember
#

yes but H O W

dark jay
#

i wanted to make it as small as a dot

#

with the scale tool

#

and just shrunk it down

night ember
#

so you in fact didnt do what I just said

#

you do know how the weights and visemes work yes?

spark walrus
#

bone toggles seems what you want. If in Unity, the shirt has its own bones and isn't sharing weight paint with the body/etc, you can move the bones/gameobjects so they become a child object of their bodypart. in blender, with a shirt, you'd seperate the shirt so it has its own bones. they would be parented to the bone for their body part. so, leftarm_body, leftarm_shirt, the last is parented to leftarm_body. leftelbow_body, leftelbow_shirt and parent it to leftelbow_body. Then when each shirt bone is shrunk, it is shrunk where its respective parent is, and become a very thin line hidden beneath the body. the very thin line can't be removed, but it won't be going from elbow to neck if it's parented in this way I described.

dark jay
#

yes

night ember
#

the mesh isnt manipulated by the weights how you think

#

its the individual vertices

#

which happen to have faces attached to them to create said mesh

#

visemes just offset each vertice

dark jay
#

im shrinking the hole leg

night ember
#

which is dragging all the vertices to 1 location

#

not to each weighted bone

#

so if the bone rotates

#

its just going to move that vertice

dark jay
#

its one mesh on each side howe would i even do that

#

its not seperated

night ember
#

by shrinking it to each bone?

#

you arent forced to shrink it to a singular dot

dark jay
#

i get that but its connected not seperate meshes

night ember
#

and?

dark jay
#

so it streches when shrunk in 2 different parts of one mesh

night ember
#

no?

dark jay
night ember
#

thats not "stretching"

dark jay
#

it is

night ember
dark jay
#

ok

night ember
#

that is in fact shrinking

dark jay
#

should have explained/showed it better then trying to help in a rude way not everyone is as smart as u

#

🤓

night ember
#

its not exactly my problem that rather than trying what I explained you just went ahead and denied it on the assumption it wouldnt work

dark jay
#

i apologize if im a little annoyed

somber sequoia
#

Unity is annoying 🙂

night ember
#

indeed

dark jay
#

ok

night ember
#

you just shrink it down by sections

#

cause otherwise itll just move with the bone with with an exaggerated offset

dark jay
#

i want to shrink invisible it

night ember
#

which isnt exactly possible

#

if it had no weights or weighted entirely to 1 bone then it could

#

there is no different between "shrunk invisible" and just hiding it inside the mesh

plucky moth
#

Can someone help me
Modify the tail on an avi

left gull
#

better to explain what you need help modifying then vague posting lurkrat

#

DPS is NSFW so cant really get help with it in here

#

what's ur issue with the tail though?

plucky moth
#

Can't get it done correctly on my laptop

#

Its also crashing my laptop 😭

left gull
#

if you're trying to find someone to do the work for you go to VRCTraders (link in #1204490664637890580 ) but if you're willing to try and do it yourself can you explain what "cant get it done" means a bit better?

#

like the exact issue/what you've been attempting to do

elder nova
#

So uh anyone know how to fix sdk errors retaining to the avatar builder

somber sequoia
#

paste the first 2-3 errors in here

#

just the summaries is fine

burnt rain
#

hey so i think im stupid
im trying to convert a vroid to vrchat and im following red-sensei's tutorial and it says to hit the 'vrm' tab, and i used the vrc creator companion and its not there? 😭

#

anyone good at unity wanna help an idiot out rq?

hard hatch
#

so idk if this is even applicable for this server, but does anyone know why my mesh is showing up like this in substance painter?

#

I figure it's maybe something to do with blender, but im honestly so unsure what could be causing this

#

Like the helmet it microscopic in SP

#

but the faceplate is a normal size for some reason

#

im getting this message, however, but I still don't even know what this means

somber sequoia
#

probably got some n-gons it doesn't know what to do with

mighty basin
#

how do i go about rigging clothes specifically shorts and any bottom wear

foggy tiger
#

My mouth is stuck open in play mode

#

I checked to see if it was an animation controlling it, I checked if maybe the lipsync or eye look settings were messed up. All the bones are mapped right in the actual avatar part of the model.

somber sequoia
#

if you have a jaw bone mapped, don't.

foggy tiger
#

Yeah it auto mapped it

#

Thx

#

Misclicked armature instead of none

cunning bobcat
#

Quick question, but does the _Stretch parameter for a PhysBone need to be added to the expressions list to be synced or nah?

severe crown
#

anyone who runs kipfel avatar know how to delete the pupils everytime when im in gesture manage they come back

ornate stump
stoic bobcat
#

for some reason, some of my toggles wont activate. I added some prop toggles now all of the sudden my body toggles just wont work

#

they only broke when I added the props

timber wharf
#

@cunning bobcat no, only in animator

#

@stoic bobcat we need more info like screenshots of your setup

stoic bobcat
#

Just unity being unity

lime knoll
#

Where i can find a admin vrc ? I have a video of a french guy transophobique

torn crypt
proven quail
proven quail
torn crypt
plucky moth
torn crypt
quasi folio
#

So I made a gesture toggle, but when I do it, other people can’t see it

I turned on syncing for it in the animator, that doesn’t do anything, what should I do?

torn crypt
quasi folio
torn crypt
#

If your gesture toggle animation is controlled by a Bool, Int, or Float in the Animator, that is what needs to be in your Expression Parameters.

quasi folio
#

Oh, wait, okay

#

I think I understand

ornate stump
quasi folio
plain zenith
#

Hey guys
Im trying to upload avatar but everytime im getting this error
There is no information what to do

torn crypt
jade urchin
#

hey hey, I am trying to add a money spread (item / prefab?) to my avatar, but for some reason I keep getting these 2 errors and I do not know how to fix them. Could anyone please help?

#

from what I've noticed, changing the name of the items inside the prefab makes these 2 go away, but then a bunch others pop up because they cannot find the original files which are now named "Left Hand Money" and not "Arm Spread Left".

still shuttle
jade urchin
severe crown
nova flicker
#

Is there a way to test locomotion in unity ? I am trying to edit a custom walking & running animation into my locomotion template but I don’t wanna test & upload in vrchat alll the time.

balmy barn
#

av3 should have bunch of stuff

#

dont think ive ever tested locomotion tho (fbt) ratl

#

same as gesture manager, dont see a testing looping animations

frail vessel
somber sequoia
frail vessel
#

And it doesnt work

somber sequoia
#

weird, I'm not sure what to suggest from here

frail vessel
visual vault
#

any idea why i cant upload ?

somber sequoia
#

looks like the API didn't respond

visual vault
#

yea seems reopening the project fixed it so nvm (x appreciate tho

edgy jay
#

Cant make a new Unity Project, this is what the logs say. Anyone know how to fix this? </3

vernal pecan
#

Is there a way to adjust avatar's bones ingame by animations, for example, make head bigger, hips vider, etc.

#

cause animations won't record scale of humanoid bones, and wont play if i add them as properties

#

just resets back to 1 on preview

#

oh.. looks like it works tru the size constraint

#

but it's constantly fighting to be 1 and 2 and head's size is flicking

vernal pecan
#

not working ingame, looks like head size is forced to 1

tardy fulcrum
#

Hey guys

#

Can someone make an avatar for me possibly

somber sequoia
#

you should go to the VRC Traders discord to commission someone, you'll just find scammers here.
Link is in #1204490664637890580

balmy barn
# vernal pecan

avatar = empty skeleton and actual avatar/mesh constrained to it - you can scale that one

obtuse tartan
#

So: If anyone could give me a response but currently I am not at my current pc for avi work.

I recently had to change over my sdk; which I have to do manually.

I seem to have done everything correctly but i get errors along the line of 'missing end/entry points' for the sdk packaging. Current ETA until I get to my pc is 5-ish hours.

hexed knoll
#

Is there a way to make the spikes model without using transparency

night ember
#

knife tool

hexed knoll
#

What’s that

night ember
#

cut the mesh

hexed knoll
#

Ah ok

#

But is there a way to only selected the transparent parts

night ember
#

the knife tool

#

cut along the edge of the texture

hexed knoll
#

Ok thx

astral otter
#

i need helping vrcBrokenHeart

#

everytime i go upload some avatar it does not upload

#

i treid seeing if it was missing script everythin

#

it wont upload

sage folio
#

hello can anyone help me i keep trying to upload a avatar and it just keeps building

alpine jay
#

does anyone have an actual face tracking set up guide the doc literally doesn't help at all

indigo compass
# alpine jay does anyone have an actual face tracking set up guide the doc literally doesn't ...

There are two components to face tracking, the blendshapes and the prefab allowing the blendshapes to be run over OSC.
The blendshape have standardized naming so any prefab will work on any avatar base if the model already has blendshapes added to it.

This is one of the prefabs, kind of the default prefab but with recent updates to VRCFT you probably don't want to use any others that may be weighed https://github.com/Adjerry91/VRCFaceTracking-Templates

#

If you are talking setting up blendshapes then that's a whole different question

astral otter
#

what abt upload issues vrcCrying

somber sequoia
#

which issues/

indigo compass
astral otter
#

i auto fixed and everything

somber sequoia
#

as stated, we can't help without seeing some detail, error messages especially.

astral otter
#

ye one sec

alpine jay
#

the head im using has the arkit blendshapes and i have the jerrys template im just wondering if theres additional set up or if its like other things with vrcfury where its drag and drop

alpine jay
#

okay thank you

indigo compass
#

The head has to be named body though I think?
Forget what the prefab targets, but it doesn't just know that a head mesh has shapes on it.

#

Ah sorry, "Body"

astral otter
indigo compass
#

Could be in a prefab

astral otter
#

does hidden poiy count

indigo compass
# astral otter does hidden poiy count

Polygon count does not stop uploading and shouldn't break it.
If you have simply disabled an object though then it isn't actually "disabled" you have to properly remove it for it to not be attempted to be built.

balmy barn
#

whatever that is

astral otter
#

it works too

balmy barn
#

why do you need it , unity will yell at you even without that

#

its a year+ old

#

delete it, you dont need it

somber sequoia
#

yeah I wa wondering what that is

balmy barn
#

if a script is missing location is one way to figure out whats ment to be there or read whatever avatar you got requires

astral otter
balmy barn
#

console tells you where when you try to build

#

not the first time ive seen that script causing errors

astral otter
#

i deleted it just in case

astral otter
#

appreciate that info

#

so it was that file you mentioned messing everything

round quiver
#

is there a way to replace a modal with the slightly edited version of it while keeping all of its setting on like its phybones and toggles?

somber sequoia
#

if you didn't unpack the avatar prefab, you can just overwrite the .fbx file with the same export parameters

#

if you did unpack.... nope.

#

but you can deal with that still too, Pumkin's tools is a big help

night ember
#

if you used a prefab (I forgot if its varient or just prefab) then thatd also be disconnected from the fbx and wont sync if its updated

round quiver
somber sequoia
#

yeah that can happen, make sure you use the same export settings as before, notably "apply scalings" - it should be "FBX All" unless you know it should be set to something else.

round quiver
#

kk ill try that

#

ok so I have the unedited avatar in unity and I have the fbx of the edited one do I just overwrite the unedited fbx with the edited one in file explorer?

night ember
#

thats how you overwrite files yes

round quiver
#

it just disappeared again

night ember
#

then its unpacked

round quiver
#

so I need to unpack it to get it to work?

night ember
#

no?

#

unpacking is what broke it

round quiver
#

oh I read that wrong im sorry

night ember
#

unpacking it detaches it from whatever files

round quiver
#

so I should pack them to get them to work???

night ember
#

you cant repack it

#

youd need to drag it into the scene again

round quiver
#

but then I would have to reput on the phybones and toggles which is what im trying to avoid

somber sequoia
#

you can use pumkin's tools to do that, as I said

round quiver
#

oh alright I installed it

somber sequoia
#

basically if your avatar is unpacked, you don't have a choice but to copy stuff to a new one

round quiver
#

😭 that sucks it has so many phybones thank you for the help though

somber sequoia
#

yep, it can be annoying

autumn schooner
#

has any one else been having creator companion failing to create project template errors?

hoary crane
#

I'm curious how you get fur like this in Blender. Is there some kind of trick for it?

somber sequoia
#

some people use geometry nodes these days

hoary crane
#

That's for thinner hair though

somber sequoia
#

I don't see why it'd be limited

crisp trail
#

Anyone know good guides for facial expressions. I'm working on the shape keys and would like to know how they are set up

young wharf
neat lake
#

hey I want to retexture a avatar I bought a while ago, but I have no clue what I am doing

somber sequoia
elder nova
#

ok so everytime i make an avatar i get the same error that refuses to let me upload and i dont know how to contact anyone abt it

somber sequoia
#

is it the same network error thing? You could submit a support ticket maybe

elder nova
#

dm me cause the error is LONG

somber sequoia
#

yeah not happening.

young wharf
#

It wasn’t until I got this security issue to do with my editor that my creator companion stopped working

somber sequoia
#

That said, feel free to paste build errors here, we can't help without some detail

elder nova
somber sequoia
young wharf
young wharf
#

I go to name my avatar and click to create the project and it does nothing and gives me a message to check my error logs

somber sequoia
#

I don't use it, so can't help further

elder nova
somber sequoia
#

ah yes, that one, so not useful. Maybe try reinstalling the SDK?

#

maybe delete the project's Library folder while Unity is closed and let it rebuild on start. I'm just guessing from here, that's VRChat's code so maybe a support ticket may help

somber sequoia
#

Hmmm not entirely sure yet, but I've got a SDK 3.10.1 avatar here with physbones that seem to be able to be posed, despite that option not enabled. Anyone else noticed it?

#

ugh, canny's search is so useless

hasty plover
#

Anyone know what caused my characters mouth to split when I deleted the faces? I’ve been watching rainhets vr chat model tutorial to make this. And I’m currently using blender

crystal prairie
#

I wanted to try on some avatars to wear, and when I clicked on one it kicked me out of the game and now it’s not letting me join back every time I do my screen goes black and kicks me from the game

somber sequoia
#

login to the website and switch to a different avatar

crystal prairie
#

Ok thank you

hard python
#

Any advice on how to fix this weird shading? I suspect it's a Unity issue because it looks perfectly fine when importing the avatar's .FBX into a new Blender file

It's probably some stupidly easy fix that I forgot to tick since it's been a long while since using Unity and following generic set-up tutorials on YouTube doesn't seem to have helped

crisp trail
#

it could be that judging by the shading issues

hard python
#

Nope, don't think I did

crisp trail
#

go into blender hit either Shift n or control n

#

i forgot the exact hotkey

hard python
#

Shift + N I think to recalc normals

#

Doesn't seem to have fixed the issue unfortunately

#

I think this might be a blendshape issue, turning any of them on affects the entire model's shading for some odd reason

wanton cedar
junior void
#

try different normals mode in unity import settings

#

ie. legacy etc

hard python
junior void
#

"model" tab

hard python
#

ah.

hard python
#

Okay, the first issue of the entire model's shading getting wacky after one blendshape getting tweaked has been fixed after changing the Blend Shape Normals to the "Import" setting instead of "Calculate"

Problem now is that it's introduced a new issue, the affected blendshapes now look like this instead of smooth

junior void
#

did you try legacy yet

hard python
#

Yep, doesn't get affected by the different Normal Modes

junior void
#

whats your blender export settings under normals section

junior void
#

try smoothing face instead

hard python
#

Oh my god that actually fixed it, hallelujah

#

Thank you so much for the assist, y'all are lifesavers 🙏

harsh thicket
#

does someone knows a tool to deep copy assets?
If i wannt use stuff from VR-Labs, modify it, and then keep things shareable.

junior void
#

make a new prefab from edited source?

harsh thicket
#

this still would break the internal asset references

#

I think thise VRLab instancer could maybe help.
I test this later

junior void
#

i dont see how but ok

harsh thicket
junior void
#

i never said to copy any folders

#

i suggested making a new prefab from the edited asset, which creates a new instance

harsh thicket
#

yes this is corrent. But I need a new folder in my case, otherwise I cannot share things.
This might break other peoples projects

junior void
#

why do you need the exact folder

#

you can tell people that x package is a dependency of your edit

#

this is done all over the place and people are used to it

harsh thicket
#

If it can be left in unmodified, yes

junior void
#

you can still just make a prefab and distribute your edited files with it, but the standard files people can get as dependency from the official download

#

you dont need to include all vrlabs files, meaning also unedited stuff

#

itll just slow you later as every vrlabs update, you then have to update your files and republish

#

anyway im not here to convince you. do what you want

opal relic
#

I have just made a copy of the folder of an avatar and have the project open, yet I readded the descriptor and it shows the same info as the original copy. What do I do to be able to upload this as its own avatar?

harsh thicket
opal relic
#

Looks like you haven't set your avatar as a humanoid rig, which is required for your avatar to work.

#

Click on the fbx listed in the file browser of your project, go to rig under the inspector, change animation type to humanoid, apply, then configure. Double check to see if the bones are corresponding to the correct slots. If Unity says it's not in a T-pose, scroll down, go to pose, then force t-pose. @plain mural

ornate stump
#

Also non-humanoid rig will make it missing Additive and Gesture layer.

opal relic
#

my hunch precisely ^

harsh thicket
opal relic
#

@harsh thicket Oh wait I found it! I clicked detach. Is that all? Will it generate a new separate ID once I upload it?

harsh thicket
#

it will be a new avatar in vrc's eyes and database

opal relic
#

Awesome, thank you so much!

junior void
#

this is the reason why you dont get a gesture layer

wanton cedar
#

How do i make an animation switch from one material to the next, for like face static before changing to the actual expression? I have the animation set to not loop, but it loops when i toggle it. Im also trying to put audio into the toggle, but it wont even make noise half of the time, and if it does, it just repeats

junior void
#

Thats what a scammer would say

#

If you want to help, help here, where it was asked

wanton cedar
#

Yeah i dont plan on going into dms

#

If anyone dms me, be ready to get reported

ornate stump
#

I have never once seen anyone offering help like that continue to respond in the public chat.

ornate stump
light charm
ornate stump
#

True.

wanton cedar
#

oh nvm im blind

#

Oh that worked, thank you

#

Just the audio is still silent

ornate stump
wanton cedar
#

Well I had just thrown an audio source into an empty and tossed it onto my model then toggled it on and off, dunno if that answers anything. Im probably just going to go to bed, im 80% asleep rn

ornate stump
ornate stump
# wanton cedar Yes

Did you put VRCSpatializeAudioSource component to the same object with the audio source?

ocean berry
#

my avi failed to upload here are the error messages

left gull
#

is there anything in the upload panel that's red or have you tried using a different thumbnail image/file type for the image?

#

those errors shown kinda just say it failed w/o giving a direct reason :P (unless you actually have an ID in your pipeline manager)

ocean berry
#

i'll change the thumbnail

#

I have uploaded this avi before (outdated and was just testing) and really all I changed was the mesh and added a few more things

#

it worked besides a shader everything was fine

pearl reef
#

hey guys quick question, so i have an animation issue on my avatar, my avatar has an idle pose animation i exported from blender into unity and set to humanoid and everything works and looks perfect in unity but in game the upperlegs/knees bend outward on both sides at the same exact angle, anyone know how to fix this ive been trying for hours😭

wraith geyser
#

hi, my project was working fine yesteday and today its broken, what is going on?

#

sdk base have an update but not sdk avi

ornate stump
wraith geyser
#

thats the problem look the pic, CC dont give me the choice to update sdk avi

#

and if i rollback the base to 3.9 ive got so many errors, but yesteday everything was fine and i didnt change anything

ornate stump
wraith geyser
#

somethingmrelated to VGC, i just deleted the whole folder

#

everything seems fine now

errant oriole
#

Hello everyone! I'm trying to convert the GestureLeft / Right values from 0-8 to a floating point (of 0-1), to run drive the Motion Time of an animation.
How I've set this up is by implementing a VRC Avatar Parameter Driver component to my animation layer, to convert it. Then, I drive the Motion Time with this newly converted number! I thought that would be it... but this new number isn't updating, despite the GestureLeft/Right paramaters updating fine.
The attached pictures should help describe this.
Any ideas on how to get the conversion working, or if there's a better way to do this? :)

pearl reef
wraith geyser
#

hi , i have a weird glitch withe quest version , on some part of the avi, when i change the material it automatically switch back to a pc/poyomi material, wth ive never seen that before. ive tried restarting unity

somber sequoia
balmy barn
wraith geyser
#

aww thank u

#

but i can only update sdk base and not sdk avi, is it normal?

somber sequoia
#

no

wraith geyser
#

:/

#

should i try to put it manually even if vrc website tells me not to?

balmy barn
#

could be a old vcc , or could try removing base/avatars (-) then add it back

somber sequoia
#

or use alcom instead.

wraith geyser
#

aww yeah i simply needed to update VCC ty [i feel stoopid]

small haven
#

Hey can anyone Priv dm me i need help making a avatar and will pay for it

somber sequoia
#

you should commission people at teh VRC Traders discord, you'll just get scammers DMing you around here.
Link is in #1204490664637890580

small haven
#

ah thank you man

somber sequoia
#

be wary of anyone who messages you now

small haven
plain mural
#

Is it even possible to transfer animations recorded in Unity to Blender? I mean, so they also retain shapekey animations, and bones, of course 🤔

rancid sierra
#

Hello im new need some help with my avatar I dont know if I can send pictures so people can see
But here is my problem I want to add some kind of an effect to my avatar like sword and lightning coming of his hand
(The avatar is made in vriod)
I can upload the avatar all fine no problem but when I made the lightning and attached it to the avatar like on the hand and then did the hole animetion and tagle for it doesn't let me upload it and I been stuck with it like 2 week anyone can help with or any ideas

ornate stump
wanton cedar
#

May I ask what it does?

#

It looked like just another sound setting

balmy barn
#

most of my av use 2d and cut the range to very short

#

🐧 that one

wanton cedar
#

I will check it out, ty

errant oriole
somber sequoia
#

not really without watching how the animator behaves

errant oriole
somber sequoia
#

I was thinking of watching the parameter changes to see if they happen when you expect them to

errant oriole
next hare
#

Anyone down to help me rig my avatar (On the VR assistant thing) Im making on blendr (I have like NO space on my pc)

errant oriole
somber sequoia
#

oh

errant oriole
#

This was demoing that AnimateL does not get synced with GestureLeft, without VRCFury interfering with it at all.

somber sequoia
#

yes - I think the paramter driver isn't going to do anything if you get onto that state and never transition off of it

#

Maybe do a transition to self or something so it re-activates that state, or something like that.

#

I bet if you treat it like it's triggered only on entering the state, it'll work

errant oriole
somber sequoia
#

oh yes, this is exactly the problem then

#

I said at first that I think the parameter driver should be on its own state, maybe in its own layer

#

now I'm pretty sure that's correct

errant oriole
somber sequoia
#

not quite - it should loop anytime the gesture is changed

ornate stump
#

Having self transition with condition that always is true is the most reliable way to make sure parameter driver run every frame.

somber sequoia
#

yeah I was thinking every frame would be too often, but it's probably reasonable enough. Could put an exit time on it to slow it down too

lament yoke
#

Anyone able to help me try to make avatar

wide hedge
#

I'm having some problems with this avatar I'm trying to upload. I'm getting this error and I've never seen it before. One of these are preventing it from uploading so I'm wondering how I could fix it.

#

its so weird and ive been sitting here trying to figure it out.

balmy barn
#

it wants a script you didnt import , read requirements from where you got the avatar from

wide hedge
#

whats weird is that I uploaded everything that I should’ve

naive copper
#

I need some help with something
I had recently made this for my avatar, and I had tried using components to connect the hard to the hand, but nothing follows with it

#

I want to know if there's a method to do this without having to use physbones

somber sequoia
#

that's what this channel is for.

naive copper
#

Can I get some help with it though?

#

It's either getting it to work or making it "wireless"

somber sequoia
#

oh damn, I actually meant that as a reply to someone else, not sure why it didn't work

somber sequoia
pearl reef
#

anyone able to help with an animation issue?

somber sequoia
#

maybe - what's the issue? and there's also #animation too

pearl reef
naive copper
naive copper
#

I used an armature link to connect the bone from the stethoscope head to the hand

somber sequoia
#

ah I don't really do much with VRC Fury.

naive copper
#

But I want the rest of the bones to follow with the head

naive copper
somber sequoia
#

maybe you could show this?

pearl reef
#

oh of course, sorry i didnt know screenshots were allowed

somber sequoia
#

I was kinda hoping for a video of it happening, not sure what to tell you about a single pose

pearl reef
#

oh okay one second i can send a video

#

ignore the face theres supposted to be a mask ive just been testing without accessories

pearl reef
somber sequoia
#

huh that's weird - I'd guess that's in your animation, but I assume you'll say it isn't

pearl reef
#

no i believe you i just dont know how to fix it lol

#

and whats odd is that in unity the animation looks fine

somber sequoia
#

ohh I see, if that's the case, edit the animation to reposition.... ohh

pearl reef
#

how do i go about doing that?

somber sequoia
#

I have no idea how idle animations work for vrchat, haven't played with them at all

pearl reef
#

alright no worries

#

any other tips?

#

possible causes*

somber sequoia
#

without actually looking at the animation? nope

pearl reef
#

alright

atomic hound
#

people have talked about me having something on my avatar that is not in my avatar at all it has been removed, is there some sort of way VRC simply hasnt uploaded the avatar properly and its just cooked?

somber sequoia
#

...what?

atomic hound
#

a hat has been removed from my avatar and since uploaded without it but some select few randoms have told me they still see it

south kraken
#

if thats the case, you can delete them and regenerate them on the website

atomic hound
#

yeah ive just done that, its the only thing I could think of

stiff pier
#

heeeelp i want to put dance on my avatar but i don't know where to add it in unity ????

wide hedge
#

🧍🏻‍♀️

stiff pier
ionic sundial
#

my gf is having a strange issue where her avatar spins around really fast seemingly at random, but once it starts it doesn't stop. It was an avatar she uploaded. other avatars were tested and didn't have the same issue. a headset and steamvr restart was tested and the issue persisted. any ideas?

neat lake
#

anyone good at retexturing a avatar?

somber sequoia
#

you looking for advice or to commission someone?

errant oriole
somber sequoia
errant oriole
somber sequoia
#

Maybe I've slept somewhen in the middle of that

errant oriole
#

I've come back to ask for some support, got the watch sorted >:]
This time, with an issue involving hand gestures. I'm trying to make a custom set, but the closest I've gotten is the attached video. Using the masking options provided by VRChat does nothing and gets removed at runtime, and adding a "VRC Animator Tracking Control" component also does nothing. Another thing to note, motion time element of all my gestures keeps getting overwritten to be on at build with VRCFury enabled, but turning it off and leaving them alone also makes nothing work.

My avatar doesn't usually go into the state it does when gestures are active, this is a new issue that came about while creating this text... didn't change anything to my knowledge xD

Is this me misunderstanding the use something once again?

errant oriole
somber sequoia
somber sequoia
night ember
#

anystate transition to self only really matters if you need to to go there once like for parameter driver or the animation has more than 1 unique frame

charred storm
#

I Need help vrcTupCry

#

i have a project open but idk how to do this shit

#

and the video didnt help

cold cloud
#

anyone understand the whole gonso shit? mines breaking

somber sequoia
errant oriole
charred storm
#

how fix this

#

no idea what im doing the youtube tut has failed me right here

somber sequoia
#

fix what exactly?

charred storm
#

idk what im doing tis giving me all theses alerts and now im just realizing this is pc onmly and im upset :C

#

i want this on vr and pc ;-;

somber sequoia
#

if you mean standalone quest/etc, then that doesn't look like it'll perform well, assuming the SDK lets you upload it, which I doubt.

charred storm
#

yeah quest

#

how do i pu tthis model into quest

boreal nebula
#

Say, is there a way I could move the UV's around so that I could swap mouth textures whenever my avatar speaks?

charred storm
#

so it works for pc

#

idk how to switch it over for quest aswell along with pc so both can see it

somber sequoia
boreal nebula
somber sequoia
#

you can't swap textures at runtime, but maybe I'm misunderstanding what you're trying to do here

#

oh this is a video

#

it wasn't auto-playing. You can pan the texture around

#

you can't move UV islands though

#

in this case just panning the texture ought to do it, which is the standard way to work with sprite sheets

boreal nebula
#

Forgive me, but what does panning the texture around mean?

spark walrus
charred storm
#

can i call you ? @spark walrus

somber sequoia
#

this is how you work with sprite sheets.

#

You set your tiling values to the number of cels in the sheet, then pan around

boreal nebula
#

alrighty then, that's pretty good to know. Do you by chance know if there are any good tutorials for panning textures?

somber sequoia
#

no idea, but I assume there are some.

boreal nebula
#

I'll go hunting for some. Thank you so much for the advice! :D

somber sequoia
#

feel free to come back for more 🙂

boreal nebula
#

Thank you :p

cosmic glacier
#

I need some help, The new sdk seems to be causing some sort of issue and I don't know why.

All my prefabs are up to date, and I am on the newest sdk.

somber sequoia
#

that's a very weird error to have with a modern SDK

cosmic glacier
#

I have redownloaded it and made a new project and its still happening

somber sequoia
#

well, maybe try the vrcfury discord

silk wadi
#

Anyone knows why this might happen? This only happens in one of my projects with the same passwd that works in all other ones

errant oriole
soft sapphire
#

How do i fix this it keeps telling me its a non humanoid rig and i dont know how to fix it cause it can only T pose since it wont rig

dusty monolith
#

my vcc wont update to 10.1, and i cant upload avis

#

my version is 2022.3.22

somber sequoia
#

update VCC probably

somber sequoia
dusty monolith
#

i have enough storage too

somber sequoia
soft sapphire
somber sequoia
#

it says the problem

#

I'm guessing it's actually not that important, because you probably don't want the "bangs" bone in the jawbone slot

soft sapphire
#

Idk how to fix the problem

somber sequoia
#

remove that bone from the jawbone slot. Most avatar setup videos that talk about rig setup will show this

soft sapphire
#

Idk where to find the jawbone

somber sequoia
#

find your model file in the project window, click it, look in the rig tab in the inspector, hit "configure", find the jaw bone, remove whatever's in that slot.

soft sapphire
#

I can’t find the jawbone

#

Wait nvm

#

Idk how to remove it

#

I think i fixed it

#

Im uploading it

spark walrus
# errant oriole Any other ideas? I'm completely stumped, can't find any documentation to help ei...

State Behavior is a bandaid to mask the real problem. The Gesture Layer is only meant to control the hands and via animations, the masks tells the IK system that.
These Unity tester apps aren't the final say, sometimes they behave different than VRChat itself. For example, physbones can be toggled on from an off state and commanded to change a property while in VRChat that needs to be two anims seperated by a transition. So test in VRChat too.
Loop Time should be off on the anims. Apply Root Motion should be on, on the main Animator.
Motion Time, using GestureLeftWeight/Right is the grip button controllers have. It determines the amount the the fingers bend for animations its relevant.
VRCFury adds obfuscation, most of us here don't use it, VRCFury Discord might help you further.

I recommend using the actual example provided by VRChat, and changing that one:
Packages > VRChat SDK - Avatars > Samples > AV3 Demo Assets > Animation > Controllers > vrc_AvatarV3HandsLayer
You can also try GoGoLoco.

soft sapphire
#

But now her legs won’t work

crystal prairie
#

How can i change my avatar through mobile but i cant join servers bc it crashes me

mighty basin
#

nvm i made that post and immedietly figured it out

compact pumice
#

has anyone else had an issue where an animation doesn't work properly locally but is fine globally?

ornate stump
compact pumice
#

so on the left is me looking at my self and on the right is the same frame but on someone else wearing the avatar

#

tried updating it to see if it was an issue on upload but it did not fix

#

it's like the IK is messed up locally

#

but idk how or why

compact pumice
#

it's an animation emote that claps at a certain point

plucky drum
#

i have a glowing tongue on my avatar and im setting up an audio source to play a geiger counter sound when near it, after its set up how would i go about testing if it works without needing a friend to hop on vr with me? is it something i can test within unity?

spark walrus
#

GestureManager is an easy way to test. You can click the contacts if you enable clickable contacts.

#

If you mean the sound of it, you can use the unity camera. it'll hear in playmode

spark walrus
compact pumice
#

might be linked to the latest sdk update cause this is the first avatar uploaded on 3.10.1. this is an anim that is just a static pose

plucky drum
compact pumice
#

it's like their rotated outward

spark walrus
plucky drum
#

tried that already, it sounds the same next to it as it does super far away

spark walrus
#

doesn't for me. make sure you only have one audio listener in the scene, i.e one camera. don't know what else to say but feel free to bump up your old question in chat in a bit

plucky drum
#

it gets quiter when i drag it away from the avatar

#

just cant seem to get it to the point where you gotta be like right next to the head to hear it

spark walrus
#

I'm not sure. And with the new Steam Audio update, I'm even more not sure. Didn't think about that before I answered, sorry *shrugs

spark walrus
# compact pumice it's like their rotated outward

try setting transition speed to 0.02 seconds, as recommended by the docs. It solves animator desync, if that's what's happening here. test with your quest friend again. if it happens, it's not animator desync (probably). might have something to do with it being Quest, testing with a desktop user might help to eliminate that angle. You can upload the demo avatar from the sdk with this animation, to know if it's your avi specifically. If it's the new SDK, you can downgrade for now but not for long. If it is, you can make a ticket on the canny, with instructions to reproduce it.

compact pumice
plucky drum
#

this is so cooked

spark walrus
#

Unity3D Technologies, everyone!

errant oriole
errant oriole
#

Of all the issues I'd run into... I did not expect this 😂

Haven't gone through the debugging process yet, doing so now, just thought I'd post here in the meantime if I can't figure it out 🙂

glossy orbit
#

Can anyone help me find the male?

glossy orbit
#

Alrighty

errant oriole
coral void
#

i need help puttig gocoloco on my avatar

ornate stump
coral void
ornate stump
ornate stump
#

Does it relate to avatar? Because this channel is for avatar creation. If you want help general issue, post your question in #1138891887374237706 .

mortal knoll
#

oh ok

tight saddle
#

Is there a tutorial for working with base models and attaching clothes/hair?
I was thinking getting a base and piece of clothing from booth to start with

somber sequoia
#

There are quite a lot of those

fervent fossil
#

Is there anyone that who can help me with steam audio on quest avatars, or is it not out yet

summer hearth
#

Anyone, know of why lighting on an avi basically turns the normal map Off in any material, the hardesh on a poiyomi shader?

ornate stump
summer hearth
#

Scene lighting sry

somber sequoia
summer hearth
#

Directional light works fine but Any scene lighting, even with hai's lightbox viewer, most of them turns the normal maps off

ornate stump
fervent fossil
summer hearth
#

I dont- the bulb thing top right, ive never touched any settings in it so

somber sequoia
fervent fossil
#

How do i add audio for my quest avatar with the new steam audio update

somber sequoia
#

You don't - you cannot put audio sources on quest avatars.

ornate stump
somber sequoia
#

(also there's nothing new the Steam Audio update provides for avatar audio at this time)

summer hearth
#

Yeah but the lightbox viewer from Hai Is actual scenes similar to ingame, and in most the normal maps are gone and the whole avi darkens

ornate stump
summer hearth
#

Every shader, hang on i can take pics

#

1st is with Scene lighting off
2nd is Scene lighting On
The avis are usually brighter overall but images seem to dampen them

ornate stump
#

Normal map is just changing surface angle so the lighting is different on the surface.

summer hearth
#

Ah, so my directional light in the, hiearchy is the issue or?..

ornate stump
summer hearth
#

Is there smth specific u wanna see

ornate stump
summer hearth
#

Ah right, oki yeah that directional light i think jus Came with the scene, idk i havent worked on this in over half a year so

ornate stump
summer hearth
#

Realistic

#

I switched to flat to test it jus, made it all look worse

#

Ima jus upload it and try it in a few worlds im, sick of trynna guesswork it in unity

timber wharf
summer hearth
#

The brighter it is the more the normap map disappears it seems

#

Brighter and bloom

brave moss
#

whenever i use vrchats mobile shaders it acts really weird, first image is blender and 2nd is unity

vapid slate
#

ok so vrcfury didnt size down the avatar.... how do i do it manually?

hazy quest
#

Can't build and test for Quest.

I don't have a quest, I just want to make sure it uploads smoothly.

modest ferry
#

not entirely sure how to fix this, could somebody help?

hazy quest
lament yoke
#

Help my thing keep staying at this it's been almost 20 minutes and nothing

vapid slate
#

ok so vrcfury didnt size down the avatar.... how do i do it manually?

still shuttle
modest ferry
#

no i havent

lament yoke
still shuttle
hazy quest
still shuttle
#

There's an option for it in the same area you took the first screenshot. Scroll down in the inspector window and look around til you find it

modest ferry
#

got it

still shuttle
#

Did it help at all? If not you've probably got a deeper issue with your rig

modest ferry
#

i renamed the hips and put it into t-pose but the bones are still red

#

i dont thin it helped lwk

lament yoke
#

the stupid create our companion for vrchat to make an avatar is being dumb and not working

primal swift
#

im trying to upload an avatar and it keeps telling me to upload a thumbnail

#

even tho i have uploaded a thumbnail, and saved it too

hazy quest
primal swift
#

oh

hazy quest
#

Could this be the reason?

vapid slate
#

ok so vrcfury didnt size down the avatar.... how do i do it manually?

graceful steppe
#

Hi everyone I have a question. I use free avatars for info btw:

alot of what I use come with high heels/ platform heels. I’ve tried adjusting my height, sitting standing etc, no matter what they end up in the ground, it looks weird honestly. How do I fix this? I’ve seen others have 0 issue. Can anyone offer any help? I’m happy to take a pic or even stream the problem as well. 💛

vocal lion
#

yooo i want to make a physbone make noise when its moved around like a bell would, how would i go about that?

night ember
#

use one of the parameter types on it
or contacts

vocal lion
#

im relatively new to using parameters so i may need a visual. idk where to look for that

night ember
#

in the physbone component you can give it a parameter which under it has a list of specific parameters

#

like whatever you named _angle

vocal lion
#

so where would i write the [name]_angle in?

night ember
#

fx layer

#

then just toggle the audio with that

subtle depot
#

I've got a really weird issue that I'm not sure how to handle.
My model seemingly imports into unity fine. No errors adding the Avatar Descriptor. But when I try testing with "build and test" in VRChat, the material seemingly goes missing and I'm left with a solid magenta cutout. Attempting "build and publish" instead makes an unusable avatar with the "failed security check" error.
I'm on linux, so everything is a little bit scuffed, but I don't see any errors that could indicate what I have misconfigured.

vocal lion
#

what build are you on, pc or android

olive ore
#

Hello. I have never uploaded anything to VRchat before and I desperately want to use a radio avatar. I found some 3D models online and was wondering if anyone would be so kind as to explain to me how this whole process works.

subtle depot
vocal lion
night ember
subtle depot
#

2022.3.22f1

#

I have now realized that I think I didnt have windows build support actually installed. So now I have a new error about required formal parameter 'safety' and I see theres some guidance on that. So I'm going to look into that some.

verbal bobcat
#

Haven't really been on this server in a while but I need some help with creating a avatar I've got all the assets clothes and base for the avi but my question is how long does it take to actualy combine everything like saying there's 3toggles with props and stuff they're all unity packages two clothes the top and bottom pants glasses and some physbone accessories to the body two tiny and two that are slightly larger aka ears and a tail plus making it available to use on quest not a public but for personal use

proud atlas
#

I'd say if you don't have some tool to help you align parent and easy you up the process and also don't have the experience might take some hours and some more troubleshooting toggles and all that

olive ore
#

Where do I get gogo loco?

proud atlas
#

But don't forget that you need vrcfury to implement it to your avis

olive ore
#

Ah, ok.

#

Maybe that'll be a project for later.

gentle bluff
#

Have I messed up my audio settings somewhere for avatar audio? Ever since the updated audio system this effect is WAYYYYY over-amplified to the point of heavy clipping

mellow scaffold
#

why does only one move the whole thing

real basin
#

Can someone pls help me make a avatar for me

night ember
real basin
#

We're is that

night ember
left hull
#

these hands are driving me insane. does anyone know why when i try to enforce a t-pose it makes my avatar's hands like this

#

i've tried everything i could think of in blender but clearly that wasn't enough

night ember
somber sequoia
#

it's not uncommon. Totally not needed for vrchat though.

left hull
#

that's the hand bone???

night ember
#

Looks like you assigned the palm bones as finger bones

left hull
#

literally what do you mean palm bones those are the fingers.

night ember
#

Vrchat only uses 1 hand bone

left wren
#

how does one fix jittery eyes from really large eyebones? (my eyes are an unorthodox shape and would clip if the bones were small)

somber sequoia
night ember
left hull
#

well.

somber sequoia
#

their heads should be at the knuckle

gentle bluff
left hull
#

okay then let me remap them

somber sequoia
#

you can have multiple hand bones, they just don't get mapped anywhere in vrchat

torn geyser
#

Is there a way to check all the materials on an avatar?

somber sequoia
#

check?

torn geyser
#

Theres some standard shader on this avatar and I cannot for the life of me find it

left hull
torn geyser
#

I have checked every single material about 20 times now

left hull
#

seems it really was just the bones that got automapped.

#

the thumb is a whole other can of worms though but that might be due to how i posed it. thank you anyway

night ember
torn geyser
#

I dont understand then

#

Every model used I have extracted the materials and made them quest compat

night ember
torn geyser
#

Every model used on the avatar is quest compat

#

Every particle is quest compat

night ember
#

You missed one somewhere then

torn geyser
#

Is there a way to check all the materials on an avi used?

night ember
#

You can type renderer in the scene search to find every object with the renderer component

somber sequoia
#

I can think of how to do it via C# code, but don't know of a tool to do what you want

left wren
#

how do i stop eye movement from exceeding the limit i set for it on the avatar descriptor? Should i just compensate by making the number off a bit or is there a better solution?

night ember
#

The eyes dont go beyond what you set

#

Thats the whole point of the value you set

left wren
#

apparently not?

#

i think i figured out the issue though. might be a bug but im not entirely sure

#

ok i figured as much. Splitting the eye look rotations for some reason is not working on my avatar. its only accepting them if they were linked.

#

instead of getting my wanted outcome

#

i get this in game

#

no clue why i cant de-link the eye rotations.

#

i settled with the linked for now.

#

👍

naive remnant
#

someone pls hewp me ;w;

#

my first time trying to upload an avatar and ive been struggling for hours even with the aid of yt tutorials

#

i bought a cheaper avatar and i just need some help uploading it....

#

google has been no help at all

somber sequoia
#

seems something weird about your gogo loco

brave moss
#

Hello! I currently have a fallback avatar equipped that I uploaded, however it has a problem where it is always t-posing and having a 4 dimensional seizure, broken to the point where if it ends up displaying on my end as my current avatar I can't even use the menu to swap off of it because of how it works. So... not ideal, obv. Is there a way to unequip a fallback avatar?

somber sequoia
#

delete the avatar and upload just the PC one as a new avatar

mighty basin
#

i dont really have a good depiction to describe the issue i have but the avatar i am making from scratch is digitgrade. but the legs rotate too much iand clip into the thigh in full body no matter what i change the strength of the rotation constraint to.

#

and they are set up to a digitgrade rig

somber sequoia
#

you'd probably need to show the issue and also some details on how the rig is setup. And probably #avatar-rigging is ideal

mighty basin
#

i saw this late, i smacked it with a hammer and its working

#

surely nothing bad will happen down the road :D

patent delta
#

Hello, I exported a basic FBX accessory from Blender, and in Unity, when I try to attach the import to the head bone it transforms the origin of bones that follow the main chain (so hips, spine, neck, head all rotate around the attached object).
Things I have tried - Updating Blender/CATS
Exporting it via both Blender and Cats
Importing it into a different unity project that uses a different avatar - same issue
I wonder if it's got something to do with me exporting it incorrectly.

somber sequoia
#

hard to say without some more detail, but my first guess is to make sure avatar and prop armatures are both oriented the same way and have had all transforms applied

#

the only export setting of relevance here is "apply scalings" which generally should be FBX All unless you know for sure you need it otherwise

patent delta
somber sequoia
#

looks good

#

how are you attaching this?

patent delta
somber sequoia
#

I'd probably export it along with the model instead of doing the drag and drop stuff

#

vrcfury's armature link does do a pretty nice job too though, that might be the one part of that whole system I actually like

#

or just use a parent constraint

patent delta
#

Thanks for the help nevertheless!

night hemlock
#

Good evening all. I'm trying to use my current Avatar with BSB 2e Eye-tracking (Using VRCFaceTracking).

•So, eye-tracking technically works with the avatar as it is right now, but the movement range of the eyes when looking around is very subtle, and I want to increase this threshold. But I don't fully know where/what I should be modifying.

•Also something I noticed when playing around with the eyeball rotation in unity is the more the eye is rotated, the more flat/pancake shaped it becomes. Any advice would be appreciated. I've watched a few YouTube tutorials but I haven't found the answer yet.

patent delta
somber sequoia
#

ha!

somber sequoia
night hemlock
somber sequoia
#

ah yep

night hemlock
ornate stump
zealous pine
#

I want to make my audio source stereo and I've done that by making my spread value 180. However, upon playing that audio source, the audio channels are swapped so the left channel is in the right ear and the right channel is in the left ear. How do I swap it? I didn't do anything to swap it in the first place so I think its just default like that.

ornate stump
heady berry
#

Not to sure if this is the right place? I’ve been going online and looking for someone to make an avatar for me with payment involved. Though all of the options seem a little sketchy, especially with proof of works. Is there any place else I could look into it?

zealous pine
zealous pine
heady berry
ornate stump
heady berry
#

I’ll post it there thank!

ornate stump
zealous pine
ornate stump
zealous pine
#

The issue is, whenever I play that same audio in vrchat, the sides are swapped so the right is on the left and vice versa

ornate stump
# zealous pine

Should be correct. Although I have never get the issue where unity switchs stereo side.

ornate stump
zealous pine
#

Let me test. Give me 1 second

#

With the spread set to 0, the audio turns mono regardless of the radius

ornate stump
#

Take screenshot

zealous pine
#

That number is the same as my audio max distance which is why its that specific number btw

ornate stump
# zealous pine

This will override the range you set in the audio source component. And since the radius is very small, do you have the source inside of the head?

zealous pine
#

Yes I do

#

This is on purpose

ornate stump
zealous pine
#

I tested the VRCSpatial audio source in gesture manager but I can test in vrchat as well

#

I have tested it in vrchat without the VRCSpation Audio Source however

ornate stump
zealous pine
#

Alright, give me a minute to upload the test build

ornate stump
zealous pine
#

Alright Ill just upload it normally then

zealous pine
#

For clarification

#

Instead of a normal upload

#

The VRCSpatial Audio Source seems to fix the stereo issue but what exactly did it do to fix this

ornate stump
zealous pine
#

Thank you

light charm
#

soooo i noticed my avatar's lipsync will stop working if i'm in a lobby with a lot of people, why is this? and is there a way i can fix it? my other avatars work fine, it's just this one avatar...

karmic olive
#

how come when i put a file into vr chat creator companion, it doesnt show up as an option with all the things in my project? im new to this and im trying to find out how to apply mochi shaders to it since it doesnt come in a unity file

junior void
#

did you add it to vcc with the link or?

fringe oak
#

Hi! New to the server but I’ve been looking for anyone who can help me learn to kitbash avatars limbs

#

Like connecting vertices etc smoothly between each appendage

vagrant crown
#

vrcparentconstraint has been destroyed

#

what do i do?

ornate stump
winter gull
#

is there a way to start 2 instance of vrchat to test avi stuff in the same instance ? I know it works for world, but I have no idea if it's possible for avatars, the tool let me run two games but I can't join the same instance

ornate stump
winter gull
#

okay thannnks, I'll ask a friend to help instead

balmy barn
#

launch 'offline' you can have copies of yourself the synch tend to be very bad tho

#

vcc quicklauncher is one way of doing it (accidenatally did 10 once)

vivid owl
#

weird request but im actually looking for someone that knows how to create animations/emotes

somber sequoia
onyx owl
#

I keep getting these issue every time I'm tryna upload this avatar,

#

Does anyone know a fix?

somber sequoia
#

there should be an auto-fix button for the streaming mipmaps issue, in the build console

onyx owl
#

Allthough it's weird it's giving me issues now with it,

#

Must be part of the new SDK