#avatar-help

1 messages · Page 159 of 1

cedar echo
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Hey question does anyone know how to add multiple animations for FX layers
Because I want to have my gesture 2 animations

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Or do I just have to make animation that does both at the same time

somber sequoia
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each layer can only do one thing at a time, unless you use a blendtree

somber sequoia
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?

night ember
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Funny thing with avatars is you can have layers do different things for specific people

somber sequoia
somber sequoia
night ember
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For what this person is wanting no
Which usually people just make a left hand right hand and both hands layers

somber sequoia
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I have a few things with an IsLocal check that splits into two different sections in the one layer

night ember
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or sometimes just make the both hands under one of the other layers but thats neither here or there

brittle hemlock
somber sequoia
somber maple
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hii guys i add this when i try to upload my avatar but i dont know why i have this text because i am trusted one vrc so idk why pls helps me

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(sorry if my english is bad im french at base)

ornate stump
sharp oasis
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I wanted to ask the pros and cons of using blendshapes to hide and show sections of an avatar by shrinking them vs using UV Tile Discarding?

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I want optimization to be a focus, most importantly texture memory. Though doesn't need to be like super super optimized.

timber wharf
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@sharp oasis blendshape shrinking is the worst option performance wise, its just allows you to have less mesh renderers.

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and the only such option available for quest

cedar echo
sterile flicker
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trying to setup a thing for a friend and I'm trying to figure out how to fix this issue, any advice on how to?

unkempt canopy
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wdym

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I never used blender

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do you have to do it on that

ornate stump
sterile flicker
ornate stump
sterile flicker
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It's causing one of the toggles in one of the submenus making it work incorrectly, and when looking into the VRCFury guide it's just a bit confusing on how to properly fix it

ornate stump
ebon flower
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ok so im totally new to this. i bought an avatar and cant figure out how to upload it at all

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idk even how to ask for help atp

ornate stump
ebon flower
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yeah, and i followed them.. and multiple reddit posts and youtube videos

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im just at a loss

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i just restarted again

ornate stump
ebon flower
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thanks for at least trying to help 😭

dawn wharf
true birch
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helloooo i need help really quickly. i want to use this head but it comes out like that. i downloaded the add on for it and it still wont work. im so confused.

ornate stump
true birch
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im sorry how do i do that? :(

ornate stump
true birch
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im sorry im still really confused.

alpine perch
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So my partner is trying to upload a avi but for some reason it doesn’t work and takes HOURS to try to upload, the longest she’s waited was 8 hours to upload a simple avi, is there a way to fix this issue??

ornate stump
ornate stump
ornate stump
ornate stump
alpine perch
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@ornate stump

ornate stump
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It should be quiet OK. Have them try with fresh new project and build upload the sample dynamic avatar for benchmarking.

alpine perch
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Alrightyy

true birch
true birch
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its like this now?

junior void
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you need to use a shader with transparency/alpha option

true birch
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what shader would you say i should use?

junior void
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my all time go to is poiyomi

somber sequoia
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for avatars, yep, same.

true birch
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aaahhhh how do i add it or do it?

somber sequoia
junior void
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thats a question for google

true birch
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what one?

junior void
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toon

true birch
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im confused on what to do next sorry

junior void
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change the settings to what you want it to look like

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and also set the rendering mode to cutout instead of opaque

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but we cant tell you what to set shading etc to bc we dont know what you want it to look like overall aside from the opacity thing

true birch
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i gave up on it

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i got really confused cause it made the eyelash the entire head

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im not sure 😭

ornate stump
true birch
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im sorry i just followed the video and it started to outline to head

ornate stump
true birch
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Could someone walk me through it with screenshots? I’m sorry

junior void
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what are you afraid of

true birch
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Sorry?

junior void
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to me, you seem to be absolutely terrified

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renfrew said click on them more - i dont get how that requires a screenshot tutorial. try some things, mess around, find out by doing, navigating ,reading docs etc

ornate stump
true birch
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It’s not that I’m scared I just don’t want to get frustrated, I apologise

ornate stump
half ice
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anyone know whats the problem ...

junior void
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did you re-export/import the model where the armature now has a different name

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for example armature.001 like blender likes to do

half ice
junior void
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show us?

half ice
somber sequoia
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Avatar hierarchy, from root down to say, the hips and spine bones

pallid sun
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Hi, i'm working on some clothes for my avatar, i've seen a lot of people adding clothes on top of their avatar while managing to avoid clipping but wouldn't be easier to delete the parts of the body hidden by the clothes?

somber sequoia
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Yes, absolutely that's better

junior void
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if you never take off the clothes, sure

somber sequoia
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yep, exactly

half ice
somber sequoia
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you didn't show the actual avatar root, but at least here we can see that there is an armature and it's named Armature

junior void
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well then create a new avatar

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after all, its the rig configuration that shouldnt be a problem

somber sequoia
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Probably just switch the rig to generic, apply, then redo the Humanoid setup.

pallid sun
junior void
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you can, but that would be as optimized as just not deleting the underlying body

pallid sun
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:/

junior void
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whether you cut or not doesnt matter but whether you decimate

somber sequoia
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You could do that a few ways. A separate object is not ideal, since it means extra draw calls and thus inefficient for rendering.

junior void
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you can make an avatar per clothing option

somber sequoia
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Again, if you don't need the body under, deleting it is best. If you do, you could try shrinking with shape keys, or maybe UV tile discarding.

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you absolutely should make an avatar per clothing outfit, don't put everything on one 🙂

balmy barn
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uv discard/alpha it out works but if you are waay above limits you better off removing anything under clothing in blender

somber sequoia
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definitely

balmy barn
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forgot putting everything in a blendtree on first layer + station = 2 first layers in fx are disabled, there goes all the setting until i stand up again ratl

somber sequoia
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oh hah, yep

cinder frost
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Oh boy I think the new VRC update broke stations

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Haven’t touched one of my avatars in a month but I come back and now the station just doesn’t work

pallid sun
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is there a way to avoid shoulders to deform when the arms rotate in front of the avatar or is it just a weight paint skill issue?

cinder frost
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Wondering if it’s because it’s constrained to a physbone

cinder frost
pallid sun
somber sequoia
cinder frost
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Yeah I have an old avatar with stations that work fine

somber sequoia
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this one was also uploaded Sunday afternoon

cinder frost
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But a more recent one I worked on has the seat location constrained to a physbone and it’s no longer showing collision at all

somber sequoia
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ah, that I don't have on mine

cinder frost
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And then when I modified it, it placed me in the wrong location

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I’m guessing they broke something when they tweaked physbones in the recent builds

sharp oasis
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I should NOT have the same parameter driver on both islocal true and islocal false side for contact reciever dual setups, right?

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they're synced parameters

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what about tracking controls and animator layer controls?

somber sequoia
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you might have to explain what you're doing

sharp oasis
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this kind of thing where you have the whole setup duplicated but using synced parameters for stuff moved around with contact revievers

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So all this stuff on the Local side I imagine shouldn't be on the Net side?
They're synced parameters

rare yarrow
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Why is my avatar's imposter just magenta?

somber sequoia
sharp oasis
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that is what I assumed. what about layer control and tracking control over on the gesture layer?
If it happens on the local side of the animation tree does it also happen on the net?

somber sequoia
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I'm not sure about those actually, I don't think I've considered this before

sharp oasis
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in this case at least, becuase they do the same thing, I doubt there's any harm having double

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last quick question: regarding particles. I currently have a smoke effect, but if you lean in close, the particles become mini, and if you lean out far (or use the mirror) they become giant.
How can I have them be a set size regardless of where they're seen from?

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I'm very likely missing some redner setting or something but I can't seem to find any info on it

proud jasper
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Hi everyone I want to make a custom avatar fully from scratch does anyone know of any good videos I can watch that'll help me through the process?

ornate stump
proud jasper
ornate stump
balmy barn
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start with donut then blocks weightpainted to humanoid bones to get a functional robot av , gonna take a very long time no matter

somber sequoia
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#3d-modeling also but yeah, explain what you're looking for maybe.

proud jasper
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So the ones I've found go straight into it and are too quick I want a video that is slow since I've only ever worked on bases and made a kitbash I've never done a model fully from scratch before

somber sequoia
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Donut tutorial

lofty flower
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Hey uh, just gonna ask a question here, I'm sure there's an easy fix for this but I just can't seem to find a proper way to explain it

For some reason my avatar makes my world look too big? My actual height doesn't go towards the vrchat avatar, it doesn't properly fix my view to make it as such even though my View Position is at the face...

proud jasper
somber sequoia
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huh! I figured it was popular enough that searching for basic stuff would lead you there.

lofty flower
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I'm all for trying to explain it further but it's just a weird occurance I never found a solution to with all of my avatars

proud jasper
somber sequoia
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Awesome, it's a fun journey 🙂

proud jasper
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I'll have a Google and see if it helps

sharp oasis
ornate stump
sharp oasis
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This is based on the viewport it says..
Is there no way I can set the size of the particle like normal and have this not affect it?

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max particle size 1 I guess?

ornate stump
sharp oasis
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ok as far as I can tell having min 0 and max 1 makes it ignore the viewport and only uses the particle's real size

ornate stump
sharp oasis
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so is there no way of having particles that are always the same size? regardless of how close you are to them?

ornate stump
sharp oasis
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that looks good

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thanks

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much appreciated

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question regarding floats.
So an int has greater than, equals to, less than, etc. Float only has greater than and less than.

if I have a state with two transitions, one greater than 0.5 and one less than 0.5, and the float is exactly 0.5, will it get stuck?
Should I have something like greater than 0.5, less than 0.51??

somber sequoia
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yeah basically that's what would happen

sharp oasis
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noted. so that 0,01 is good to avoid that

somber sequoia
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it's a weird case that you hopefully don't get stuck in

sharp oasis
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its a one in who knows how much thousands of posibilities as it's currently an RNG between 0.0 and 1.0

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but still

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thanks

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and if both conditions are true, I assume it choses one at random or whichever is highest in the transitions list?
It doesn't really matter for the functionality but just curious

ornate stump
west sluice
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Would anyone be able to help me setup an avatar? The person who made it originally got banned but they uploaded all their files so now I'm trying to get back the avatar for personal use

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if possible I'd like to VC so I can share my screen just @ me

somber sequoia
west sluice
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Oh ok, how do I get the additional FBX things to attach to the Avatar?

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They appear in world but don't interact with the radial menu or move with the rest of the body just kind of floating in place

somber sequoia
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huh where is the main armature?

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But I'd consider using VRCFury's ArmatureLink to do this, if you don't want to build the avatar in Blender.
But there's a lot of stuff there....

west sluice
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Whats an Armature?

somber sequoia
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The avatar's skeleton

west sluice
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Would the characters movements work without one?

somber sequoia
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no

split mantle
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So in this video, the blasting part, I'm trying to delay the audio at first when it charges so it doesn't sound weird, how can I do that. {I use vrc fury for most of it}

west sluice
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The characters movements are working just not the hair

modern cypress
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This might be the same question

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So I have a separate object, like the hair is a separate object from the avatar

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IWhen I try to add physbones to an object that's not the avatar, the physbones don't do anything

west sluice
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Could the Armature be named something else?

somber sequoia
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I'm guessing it's that Sentry!!! object

west sluice
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Hips is referenced in body

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assuming that its hips what do I do now to connect the hair to the rest of the body?

split mantle
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Wouldn't you normally just connect it to the head bone

somber sequoia
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yeah

west sluice
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So dump the hair object in there?

modern cypress
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yes, then turn it on, and you'll have to move it around

split mantle
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Yea

modern cypress
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so my question following that

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let's say I did the same thing, made the hair a separate object, attached it to the avatar's head

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I can't get physbones to work off of it

split mantle
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So wait, when you move the bones in the hair, do they move with the objects?

west sluice
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That worked! Now I just need to figure out why switching colors to something other than default works but default does not

modern cypress
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nevermind, it's a user error, the bones got fucked up

split mantle
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Oh alright

modern cypress
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okay, here's my new question

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can I import a fbx with a minor adjustment and have it be in the same position or do I have to start from scratch with a brand new object

somber sequoia
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If your fbx prefab is not unpacked in Unity, you can just overwrite the file and updates will be applied.

split mantle
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Or that

modern cypress
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is this unpacked

somber sequoia
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that's a file in the project, unpacking is not a thing for that. It's the prefab object in the hierarchy which can be unpacked.

modern cypress
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okay

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I will give it a try, thank you!

split mantle
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You should be fine to just put it back in, as long as the name stays the same

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Now my question, how can I have two audios separately play, for a charge up, loop and then power down in the same particle animation

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Three*

somber sequoia
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Sure.

modern cypress
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yea it just disappeared it

split mantle
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Disappeared?

modern cypress
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gonezo

split mantle
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Did you delete it from the hierarchy as well?

modern cypress
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nope

split mantle
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And it's the same exact name no numbers at the end of it?

modern cypress
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yep

split mantle
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So you just removed it and then reimported it and it's gone?

swift sierra
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does anyone know where to get avatar bases..? i want to start making some but idk how

modern cypress
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yep, tried refresh and import and everything

split mantle
split mantle
swift sierra
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oo ok.. are they all paid?

split mantle
swift sierra
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alright!! thanks :3

modern cypress
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it's fine, it could be worse, at least I know what I'm replacing

split mantle
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Thats fair

modern cypress
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Thank you!

split mantle
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Of course

rose siren
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Need some help with an odd Local animation issue. So I've been making an animation for drills to spin. The odd part is that on my end the drills are jittering than spinning; but on other peoples ends the animation works perfectly. How do I fix this?

swift sierra
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also what would i use to color an avatar since im using a base?

modern cypress
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I also might have fucked up the export process! so I'll test it out a bit

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lucky I don't have to redo all the animator and set up, it sees it as the same thing. just gotta copy a new particle emitter onto it and I'm STILL GOOD.

timber wharf
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@swift sierra krita is pretty powerfull free image editor

inner sorrel
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If I wanted someone to alter an avatar for me, does anyone know where I could go to commission somebody to upload and edit an avatar?

timber wharf
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also dont mention commisions here, youd get lots of scammers in dms

modern cypress
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christ. Now all my things import like and it's impossible to add a material to the eyes.

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with meta rig instead of describing a bone.

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top fucks up, bottom doesn't

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then it imports with this weird transparency

lilac orbit
modern cypress
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okay, so I can't portt it in with an armature modifier, but if I delete the aramture modifier, it unparents the armature

long sierra
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If I wanted to make an avatar with footstep sounds, would I put the left and right sounds in different animator layers?

somber sequoia
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I'd do them in the same layer with the same audio source but use VRC Animator Play Audio to trigger them

long sierra
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The animator trees are identical, the right sound plays but not the left one. All of the settings seem identical

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The animator tree shows it's triggering properly, but the sound doesn't play even though the animation is selected and there is a keyframe to enable and play the sound source on awake

native hinge
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What are some websites and/or discord servers where I can get models to make my own vrc avatar?

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I keep getting ppl advertising their commissions and it’s starting to piss me off

native hinge
tall pumice
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For some reason unlike avatars i download and upload, i just put this vrc avatar descriptor on my own avatar and it doesnt have any animations or a base, action

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Why is that?

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Other avatars look like this

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I have no clue why but I just deleted it and reput it into my scene and now it works.. Okay I guess? xD

somber sequoia
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any time it says "none" there, click that "x" so it says "default" instead. Or add your own controller.

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Also it looks like your avatar isn't humanoid, that's why there's no gesture or additive layer. This is likely not what you want.

serene trout
serene trout
lyric acorn
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nothings loading correctly on the sdk </3 also doesnt show any like alerts or anything i have no idea how the new sdk works </3

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also wont let me put an thumbnail

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or try building it

limpid isle
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I've never had this issue. I didn't remove nor delete anything, and going into the build settings shows I have the android installed as is. Anyone know what I could really do to like, sort this out?

lyric acorn
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nvm im js tweakin

somber meadow
limpid isle
pallid sun
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i'm trying to do this kind of robe but the edge gets all weird. any tips to fix this? (i'm already working on the weight paint)

balmy barn
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work on the body weightpainting , then try transfer weight from body to outfit

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havnt done a long skirt in awhile , they can do funny stuff

rose siren
trail nymph
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hey yall, im having an audio issue with unity. I made a contact that plays audio and that seemingly works. But when I hit play in the editor, my scene audio toggle turns off and greys out.

I looked at the a unity forum and tried the audio toggle in the game window and scene window combo, and that still didn't work- any tips?

coral shell
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can anyone recommend a good video series on the basics of editing / customizing an avatar

wind pelican
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why do rotation constraints do this 😭

trail nymph
frosty grove
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stupid ass question

does anyone here know how to make a good png avatar 😭 like one that works on quest too
if so i wanted to make one of my own and i need help w it:

old condor
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Does anyone here know how i can permenetly set the scaling changes i made to my avi in unity? So instead of 0.9 1.1 0.9, it'll show 1 1 1?

trail nymph
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click that

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set one of the values to 1

old condor
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Sorry, I should clarify. I have scaled multiple things on my avi to different things and I want them all to stay that same size but I want them all to show as 1 1 1 in the inspector.

trail nymph
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I see, I'm not sure on how to do that

near cradle
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How do i buy avis?

hearty drift
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hi it's my first time making a vrchat avatar using blender and I don't know where to start or if i should do it from scrap or use free models, and if I do use models where do I get them from????

lucid sundial
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how do i make the material transparent instead of opaque.

somber sequoia
lucid sundial
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i can actully see skeletons in eather of them

lucid sundial
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how was it? because the eyes need to be rigged like following you or other people. in 2D

night ember
lucid sundial
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trying to export the shaders to the unity fbx is the impossible is it not?

somber sequoia
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export from what?

lucid sundial
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from blender

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the 2D face rig has 3 parts, normal, pupils, eyelids.

somber sequoia
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you don't export shaders from blender into unity

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but also that's unrelated to rigging concerns

lyric acorn
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what does this mean 😭

somber sequoia
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nothing very useful by itself - instead look at (or paste) the first 2-3 errors in the console, at the top.

lyric acorn
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which errors? im not sure whats considered as an error 😭

somber sequoia
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red signs are errors

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like that one you pasted

lyric acorn
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ouu

somber sequoia
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if you have one that says something about "missing script", no need to paste it, that's an easy one

lyric acorn
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im still lost ngl

somber sequoia
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with what?

lyric acorn
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im supposed to be looking for the error right? am i looking for specific words in the error message or

somber sequoia
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as I said, feel free to paste the first 2-3 in here.

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just the summary is fine, no need to click it and get the full detail

lyric acorn
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oh i figured it out ty!

somber sequoia
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ah good

cold lark
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guys i need some help.
I wanted to add a few bones for my avatar (Ear andTail) for physbones

I had a Prefab and luckily there was still a .fbx file of it, so i imported it into blender added some bones put weight on it everything seems to move and work in pose mode.
I exported it and then wanted to put it in unity again.

However i have no idea how to replace it in the already worked on previous Prefab (since i already made animations and everthing, etc). so how do i replace it?

night ember
cold lark
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it worked Thank you

rare yarrow
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How do I do custom gestures? Someone was helping me and they told me to select vrc_AvatarV3HandsGesture whatever but it’s not there

west magnet
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I've seen a few avatars that can move their global colliders to other bones, how would I do that?

somber sequoia
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you can't do it at runtime, but at the bottom of the avatar descriptor you can adjust the position of those if you just want the size or position changed, and you can actually relocate them to different bones with a build-time script

west magnet
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I was just curious, cause I'm working on an avatar with arms constrained to the main ones, and wanted to move the hand colliders off the invisible hands

somber sequoia
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I listed three things - which?

west magnet
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the build time script

somber sequoia
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do you know how to write build scripts in C#?

west magnet
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uhhh no

somber sequoia
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you'll want to start there then

night ember
rare yarrow
west magnet
somber sequoia
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not sure what you want to do but that's the sample gesture animator. copy it and build whatever you want from there.

night ember
somber sequoia
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I admit, that's why I did this 🙂

west magnet
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I guess it can do without it

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I didn't know code was involved to even do that

night ember
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its not an intended feature

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you arent really supposed to be able to move the colliders like that its just kinda an oversight

lyric acorn
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hey im js asking when uploading an avi and the avi has 2 options ft and non ft if i were to upload the ft one but i dont have it do the finger expressions still toggle or no??

somber meadow
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that totally depends on the avatar

lyric acorn
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okay ty

delicate owl
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can someone help me on how to fix the arm? like the entire arm is there but idk how to fully get it out lmao, im new to doing avis

night ember
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blendshape

delicate owl
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how exactly do i do that lmao

still shuttle
delicate owl
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omg thank you so much

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im like really new to this so thank you!

still shuttle
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Of course! We all gotta start somewhere

fallen wave
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I've made an animation that effects the arms - i want it to not track arms (animation effects arms so user cant use them) but maintain the other tracking

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I've masked the arms and bones to the layer

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But the locomotion animations on desktop etc dont play when its active for legs etc

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any clues why?

night ember
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dont think you need to mask

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the tracking control component is all you need

fallen wave
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let me try removing the mask

night ember
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also

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you should just leave the stuff you arent animating to no change

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if you force it to tracking then its just going to track when you go to that state

fallen wave
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Gotcha, remove mask ill change to no change

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When i remove the mask etc @night ember goes into bicycle pose

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and locomoation animations still dont play

night ember
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goes into bike pose where

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secondly

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what layer even is this

fallen wave
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action

night ember
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what are you even trying to do

fallen wave
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transform arms, remove them from tracking, still allow legs and everything else to work

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i have the animation which only effects arms

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the layer stuff is what's confusing

night ember
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you never answered where it goes into bike pose

fallen wave
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when the animation plays

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arms transform as expected legs go into bike mode, doesnt happen with mask on

night ember
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that could easily just be gesture manager

fallen wave
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let me try in game

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While it builds do you think amybe it has to do with action layer being set to weight of 1?

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maybe action might be wrong layer for this?

night ember
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if it isnt set to a weight of 1 then it wont do anything

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what are you even trying to do with the arms

fallen wave
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lock them in a pose with the animation

#

might be worth looking at how gogo does it with legs actually 🤔

night ember
#

it just does it there

delicate owl
#

so i fixed the arm but its not popping up on vrc... its still noodle arms

night ember
#

then you have an animation changing it

fallen wave
#

zyoom - same issue

#

ima take a look at gogo maybe im just being dumb with how i have the layer setup

delicate owl
night ember
#

just dont animate the blendshape?

thin crypt
#

I need help adding melts composite rapier to an avatar, been trying on my own for days and I gave up on toughing it through on my own...I need help T_T

night ember
thin crypt
#

I may be a dumb...

#

ill get back to you in 2-3 buissness days

#

I uh...dont see a way to contact them

#

im actively looseing my mind...ima bout to scrap this whole thing and just get a different easier to use sword system

fallen wave
#

@night ember update: i put it on gesture works totally fine

#

pose works and rest of tracking is preserved

dark jay
#

So im working on this character and was wondering since the coat has bones that go from the upper chest down would it be better to do physbones or would it be better if i merged the coat bone weights to the body weights

#

Lmk

ornate stump
void ginkgo
#

does anyone have an inv to saffronthebat's discord/the punk-epossuim FT fix files?

pallid sun
#

What could be causing this? (Please ignore the fact that i'm recording the screen with my phone)

night ember
#

physbones Im guessing?

delicate urchin
#

if my avi didnt come with a texture asset to color the avi with how would i make my own?

harsh field
#

Does anyone know where I can find a Spartan model for VR? But not the Halo ones, but a real Spartan.

#

??

harsh field
#

@still shuttle I tried but only the halo ones are there. I'm looking for something like this:

still shuttle
harsh field
#

Okey thx

amber gull
#

can someone please tell me why his foot are under the ground?

supple zinc
#

So ive ran into an issue for my rig when making it a Humanoid one within Unity, essentially the model no longer is in its T-pose when I turn it into the humanoid one but when having no armature applied then its back in T.

supple zinc
amber gull
balmy barn
#

vrchat likes to shove your feet underground (locomotion) , id have it slightly below to avoid it

amber gull
#

i thought maybe theres a fix

amber gull
balmy barn
#

if you use fbt most people just turn off locomotion so it doesnt do wierd things

amber gull
#

:/

next sand
#

would anyone potentially be willing to call on here and help me figure out some avatar issues with gestures while i share my screen? i’m pretty new and have been struggling, and youtube isn’t cutting it haha

safe sun
#

I need help with my avatar, it’s windows only and I wanna make it android. When I try to check android it won’t work because it’s grey?

somber sequoia
safe sun
#

how do I do that?

junior void
#

Beat me to it

safe sun
#

Gulp it’s not letting me press the gear to do it

cloud river
#

Question for anyone who might have had this issue:

I have an avatar that appears to always float off the ground but only in my local view (i.e from my perspective when I look down)
If I view my avatar from say the VRchat camera my avatar appears to be on the ground like normal and I've not had anyone say that my avatar is floating and I appear to be on the ground when looking in mirrors as far as I can tell.

Anyone have any idea what could cause this?

cinder frost
#

The farther your view point is forward, the worse that effect gets

somber sequoia
#

common with putting it too far down your muzzle on furries 🙂

cloud river
#

Does the problem become worse the futher the viewpoint is from the rig or the avatars center position?

If it's the latter I could probably get away with having the whole model set back a little bit, if it's in relation to the rig then well.. I guess I'll put up with it for now.

somber sequoia
#

If you float when looking down, almost certainly it's the viewpoint.

cloud river
#

I'll have to do some tests, see if I can find a middle ground between looking into my chest when looking down and floating.

Gotta love avatars with weird shaped heads and not standard proportioned humanoid rigs

somber sequoia
#

just stick it in the face, just in front of the eyeballs. On a human, right in the bridge of the nose.

#

I should say that I'm considering the view ball's center as my reference point here.

pallid sun
#

Whay's a good way to model muscles?

cloud river
somber sequoia
#

ah yeah, on this one that's probably too far. Trial and error time 🙂

#

you can hide stuff like the chest fluff, see the VRC Head Chop component.

trim shale
#

Can Someone Help Me Make a Dance toggle

somber sequoia
#

Probably someone can - explain what you have done so far and where you are stuck.

trim shale
#

i just need help setting the dance toggles

balmy barn
#

grab a copy of vrc_AvatarV3ActionLayer drop it on your avatar action slot
make a toggle VRCEmote = 100 , it will start your dance until its toggled off

add this >

trim shale
#

like ive tried to add 2 toggles but only the first one i make works

balmy barn
#

same thing just a different VRCEmote up to 255

trim shale
balmy barn
#

that one?

trim shale
#

yes do i click the vrc emote i already have that for my first toggle

#

or do i make a new param and assign it to that menu toggle

#

like im so confused

balmy barn
#

where is your avatar from

trim shale
#

its the normal vrc avi im just using it too learn how to make dance toggles

#

but one question do i create a new param or just use the exsiting one i already have on a toggle

#

@balmy barn

somber sequoia
trim shale
river fossil
#

im using mobile toonlit but im on a blank texture and for some reason there is color

river fossil
#

and it goes over my custom texture

river fossil
arctic ginkgo
#

you can also remove them from the model in blender

river fossil
#

i am very new to unity n avatar creation

arctic ginkgo
river fossil
frigid glade
#

It’s in a later unity version. You’d have to update your unity project

balmy barn
#

gotto update that old sdk

quaint oak
#

So, this is the first time I've ever received this issue and I really have no idea why it keeps popping up everytime I try to upload this avatar, the performance is medium and all I had added to it was that one fishing rod prefab and gogo loco and even upon removing those to see if it'd do anything it still gives me this error

somber sequoia
inland seal
#

What is the key so I can get all surrounded orange cubes?

timber wharf
#

ctrl+ +

inland seal
somber sequoia
#

it should increase the selection size - and you need to use the + on the number pad.

#

if you don't have one select -> more/less -> more

#

(this one annoys me on my laptop, I keep meaning to remap it)

inland seal
#

Thx

#

works now

trim shale
#

anyone know how to have the default Vrchat expressions menu

#

like the emotes

somber sequoia
trim shale
wild tangle
#

Where does one find the base model

trim shale
somber sequoia
astral coral
#

What does that mean? And idk where or how to fix it 😭

inland seal
#

How do I fix this error, I assume it's from blender

somber sequoia
#

out of curiosity, what'd you do?

inland seal
#

Ctrl + TT

#

T*

#

It worked

#

Then I got a small error but it was because I had to paint again

#

No more errors

#

But I do have small problem

somber sequoia
#

ah cool, I thought that might be the answer, but I've not seen that error before.

inland seal
#

None of my blendshapes are visible

somber sequoia
#

do you have an un-applied modifier on the mesh in blender?

inland seal
somber sequoia
#

that's why. You'll need to apply that before exporting

inland seal
#

Ah

#

it works ;D

#

Thx

inland seal
#

But I added it by accident

#

So its ok

#

anyways, It works so im happy

#

:D

somber sequoia
inland seal
#

damn

#

It looks pretty usefull

#

alr, Ill save it for later

somber sequoia
#

yep - doesn't work for everything, but it works for a lot

inland seal
somber sequoia
#

(make backups)

inland seal
#

im happy

trim shale
modest edge
#

Heyy, currently trying to upload this avatar right here, but I can't figure out how to set the colors properly like shown on the image (I want to set it to the rose pink)

trim shale
#

anyone know why my vrc descriptors are like this. i have the latest vrc sdk and fairly new project

#

its not really that big of a prob bc i just grab vrc descriptors from other avis ive made but still would be nice to know why

dawn wharf
dawn wharf
#

On the costume material

trim shale
dawn wharf
#

Lower the radius of the physbone, it will become smaller

#

Is there an extra bone in the hierarchy?

#

Could you send a screenshot of your game component?

woven field
#

can someone make this a png avatar for me?

night ember
astral coral
dawn wharf
#

No worries! Glad you could get it fixed!

woven field
trim shale
gloomy wren
#

Hello, i wanted to know something about the VRC Sender and Receiver Component

#

i can't make the Radius of my Sender more than 10 is it normal ?

#

like i'm puttin heavy number like 100 and the circle don't go bigger.

#

did they put a limit for the Radius of Sender and Receiver component ?

heavy zephyr
gloomy wren
#

Damn.. i wanted to make a signal to make an animation for other avatar in the same instance

heavy zephyr
gloomy wren
#

i want to make like a button on my hand, when i press it, a sender grow slowy from my position and when it hit the avatar receiver it do an animation

heavy zephyr
#

You could just move the contact instead then no?

#

What receiver are you targeting?

gloomy wren
#

i put a VRC contact receiver on the spine of another avatar,

#

when it receive a param, it do an animation

heavy zephyr
#

Then why do you need it to grow?

gloomy wren
#

to make a cool effect :3

heavy zephyr
#

The contact itself I mean

gloomy wren
#

i'm trying to have like the closest avatar will do the animation before the far one

#

doing like a chain reaction

heavy zephyr
#

So you need distance measurement AND world-sized detection

#

Then yeah, you'd need to set it up at world origin with world constraints then measure the distance using dampening constraints and finally choose your target that way

#

Bit of a hassle but possible

gloomy wren
#

since i'm still a newbie with unity, i have no idea what dampening constraint is

#

but i will look foward

heavy zephyr
#

In short, a constraint that targets its own object with a weight of 1 and it's destination with a very low weight, making it follow its destination while "lagging behind".

gloomy wren
#

oh i see

heavy zephyr
#

Let me grab a screenshot that you could use

woven field
heavy zephyr
# gloomy wren oh i see

In your case you can probably do something like that. This will make this receiver get to it's sender but while still having 1% of it's position being dictated by it's parent.

heavy zephyr
# gloomy wren Oki Thanks ! i will try it !

For your use case, have the receiver parented to your avatars and constrained like that to the world origin. That will give each avatar their distance to world origin. Now you're still going to need a lot of math and other tricks to do what you want, but that can be a start. Alternatively you can use https://github.com/VRLabs/Contact-Tracker to attach an object to a player and use it as a target for your receiver's constraint. Lots of options.

I see we have a lot of friends in common, don't hesitate to ask in DMs too haha

gloomy wren
#

oki !

nocturne tendon
#

i used avatar masks and animator tracking control and it still does this

somber sequoia
#

In Unity, this is the pose you get when animating, it's normal. But it's fine in most cases, if you're just going to animate the head, then just animate the head and ignore the body.

nocturne tendon
#

well the thing is in vrchat on quest, the legs still move up and I cant even crouch

#

for tracking, i have the hips, feet, and both left and right hands and all fingers checked and for animation i have the head checked, and for the avatar mask I have the head part highlighted green and everything else even the IK dots are red, and in the transform i made sure only the head bone was checked on and everything else was unchecked

#

but still, it does this

deft pewter
#

How do I use light volumes? I have them added to my world but my avatar doesn’t react to the lights? I feel like I’m missing something

heavy zephyr
#

You need a compatible shader

wild tangle
somber sequoia
#

you said "where does one find the base model" but I wasn't sure which model you're asking about

wild tangle
#

Male and female i guess?

somber sequoia
#

right but what model? are you looking for just something generic?

#

maybe describe what you want in #1138520828556890214 - otherwise uh... gumroad or jinxxy or booth are good sites to search for avatar base models

queen trail
#

i dont understandhow this happens

keen ravine
#

would anyone care to help me with an asset?
simple explanation is that i want to make it where an effect/sphere to follow a player or myself upon impact.
it's for the lobotomy asset by kai.
it usually just stays in one spot when it hits someone, i want it to follow someone instead.

#

if you can, or want to, dm me please c: or @ me here.

somber sequoia
#

on an avatar? not sure how you'd do that

keen ravine
#

no idea if it actually is or whatnot.

somber sequoia
#

well how did they do it?

keen ravine
#

normally when you hit a player with the spike, it puts a sphere where it hits their head.

somber sequoia
#

Yes

keen ravine
#

the sphere is simply just a loopy effect

#

and an audio playing

somber sequoia
#

I don't know the asset but the initial targeting is not very hard to do

#

follow-up targeting I don't know how you would make work

keen ravine
#

hmm.

keen ravine
#

its on gumroad

#

or that works

somber sequoia
#

oh I see, so it's attaching, not re-targeting

#

got it, attaching a mesh with a screenspace shader. Interesting, I know this is doable but I personally haven't looked into it yet, it's somewhere on my todo list.

keen ravine
#

zero clue

#

im not the smartest with unity

somber sequoia
#

I'm sure someone here knows

#

hmm I bet I know someone who does

keen ravine
#

can you check if they can? whenever they are free

trim shale
lilac wraith
#

helloooow I need help with this since I have no idea what went wrong
Pretty sure pressing auto fix on one of the things messed up the entire thing on my character 😔
Someone recommended me to download vrcfury but I have no idea what to do with it

somber sequoia
#

check the avatar or prefab creators' documentation to see what they say you need

lilac wraith
#

I think I found the thing thats script is missing

#

its a hairpin

#

does it really need one if its just decoration 😔

somber sequoia
#

dunno!

#

maybe what you need is VRCfury though - accessories often use that these days

lilac wraith
#

dont mind me just.......... deletes it

somber sequoia
#

ooooorr that solves it 🙂

lilac wraith
#

LMAO

#

I just put the model itself on her head instead of the bone for it

#

thank you... still 😩
I'm too tired for this

somber sequoia
#

that's a thing, certainly

#

I'm often too tired to deal with Unity 🙂

lilac wraith
#

I get that, I dropped the game years ago and got the suddent urge to mix avatars together again with assets I payed for so yurrr

keen ravine
valid pebble
#

guys

#

im going crazy

dawn wharf
#

No but seriously, what's up!

nova flicker
#

Heya! Im having issues with Audio Sources in an Avatar.
Im trying to put a heartbeat onto my model, however when I test it out in vrchat, no one hears it.
IN Unity, when you have the camera near the model, you DO hear it though.
I tried redoing the audio source, implement the VRC Spatial Audio Source, but none of that worked.

stark meadow
#

any blender 4+ users in chat? i cant select bones in weight paint mode

ornate stump
stark meadow
#

i tried every combination of alt/shift/ctrl none of them worked

#

it has armature modifier and is parented to the armature

ornate stump
stark meadow
#

at this point i already backported to 2.93 and finished what i was gonna do 😔

ornate stump
stark meadow
#

it just literally did nothing

#

i tried object mode, shift clicking mesh then going to weight paint

#

nothing in the first page of search results worked so i just moved back

ornate stump
stark meadow
#

yeah i have a technology curse that breaks software in inexplicable ways 😔

valid pebble
#

Could yall help me

ornate stump
valid pebble
#

May I show you

#

Look at the arms

ornate stump
valid pebble
#

How I fix in game looks like his arms are falling off

#

Could you Help😭😭😭😭😭

ornate stump
valid pebble
#

I don’t know how to do that

ornate stump
valid pebble
#

Lil Bit

ornate stump
# valid pebble Lil Bit

Watch some weight painting tutorials on blender and use that knowledge try to fix the issue.

somber sequoia
keen ravine
somber sequoia
#

I'll see them when I see them

keen ravine
junior rock
#

👀

severe tundra
summer mist
#

im so new too unity lol. Anyone wanna help a noob? I made my first avatar but still need simple tips

ornate stump
summer mist
ornate stump
summer mist
#

sorry

#

I’ve got a project and I’m wanting to mess around with how it’s set up, but I don’t want to make any wrong changes so I tried making a backup but I’m hoping to get maybe a duplicate of two. The main one that I use that is important and the other one to just test around what I’ve done so far.

light charm
#

does anyone know how to add facial expression toggles through the menu? i already have all the animations done
(no video tutorials please, they never work for me)

#

i can't ever seem to be able to turn the toggles off

#

only on

#

and then they get stuck (yes i have write defaults on, that's not the issue)

somber sequoia
#

you'd probably have to show the animation layer

unkempt canopy
#

how do you make clothes stay on during imposter generation?

trim shale
#

Anyone know how to Add like a changing speed dance animation toggle?

#

LIke a Radius

#

hold i found a tuyt

balmy barn
#

float as a multiplayer on the animation state 0 stops it up to x10 speed on this ( 0.1 is normal speed )

median glade
#

have a contact trigger on my uploaded avatar that just stopped working about a week ago, anyone know if any of the vrchat updates effected this . No work was done on that avatar durign the timeframe

light charm
somber sequoia
light charm
light charm
somber sequoia
#

ok yeah this looks really complex and I'm not sure I get why.

stray trench
#

anyone here use face tracking? trying to help my friend set theirs up but i think im forgetting a step

#

vrcft is receiving but not sending messages and they can see their meta avatars eyes and face moving in hte home world

balmy barn
junior void
stray trench
#

it was quest pro with VD and vrcft, she apparently has never seen the VD menu you see in vr so she hadnt turned on the setting to pass on face tracking through VD

#

all good now

fresh merlin
#

Hi, i'm tryna upload this avatar (i have SOME basic knowledge of unity) but i'm getting this error and m not quite sure what to do? or the easiest fix. Any help?

junior void
#

First error tells you

light charm
balmy barn
#

gesture controller look at the any state one there , can use similar setup for toggling or a blendtree but found those to snap in too fast when toggling face things and look wierd

somber sequoia
light charm
balmy barn
#

you can add more up to 255 for one int parameter

#

trying to find that exsample controller page , have some exsamples , this is sorta similar , 0 would be idle, then 1 2 3 4 , and keep adding, whenever not that number go to exit

#

(or id go back to idle but it get messy when you add alot)

minor geode
#

is there an outline shader compatible w quest ?

#

i tried looking it up and for some reason literally every video was completely unrelated

balmy barn
minor geode
civic cliff
#

just curious, would it be possible to do this effect with liltoon shaders? i dont know how i would google this or look it up on youtube so im asking here

#

and i mean besides the fact that you could just fade transparency at the tips of the hair, id want it to be just the eyes and the brows

light charm
somber sequoia
#

as usual: first you find out why

light charm
somber sequoia
#

start debugging - watch what happens to the animator when you trigger whatever action

light charm
#

i think it might be because of the facial expressions i added? it might conflict with the emotes
should i try adding a parameter driver in the emotes to see if that fixes it?

somber sequoia
#

what's an "emote" in this case?

balmy barn
#

refuse other gesture to do anything when you manually trigger the thing you are doing , in gesture use your toggle parameter must be 0 to trigger a gesture to avoid squishing faces ( im guessing thats what you doing )

#

kinda confused what you doing tho vrcRat

somber sequoia
#

same, not sure what is going on here without further detail

coral minnow
#

The avatar review is normal but my avatars now fail security checks when running on linux mint any ideas as to why? this is not a issue I've had on windows

balmy barn
#

using vrcfury/modular/other things? stats is a lie then it adds stuff - seen that av multiple times ratl

#

but for android no way you get that to work, too high vram

timber wharf
#

security check runs server side anyway, pc platform doesnt matter🤷‍♂️

light charm
unique herald
#

can someone help me upload a avatar im having problems doing so can someone help me. Thank You

somber sequoia
somber sequoia
unique herald
#

stuck at unity

somber sequoia
# light charm yep

then provided you don't have another animation taking priority, that should make at least this part work

unique herald
#

i used vroid to make smt bc its my first and i just need help exporting it into vrchat

light charm
somber sequoia
somber sequoia
unique herald
#

whtas blender?

somber sequoia
#

a 3D modeling/animation/etc program.

somber sequoia
#

I don't have your project so there's no way I could guess from here

#

clearly though it'd be something else that animates that same thing

unique herald
#

why does it come to a text?

light charm
somber sequoia
#

maybe? might be some other animation layer?

light charm
#

i'll try messing with it tomorrow, i'm too tired rn

unique herald
#

idk how to use the creator companion

somber sequoia
lapis jungle
#

hey im wondering if there is a way I can make a toggle between 2 different levels of emissions for my hoodie and have it be quest compatible so I can be bright in social settings and dim while relaxing

balmy barn
#

animate emission strength / float or bool ratl

unique herald
#

@somber sequoia

#

why does this come up?

#

thats the probloem im having

sage gust
#

uh guys i need help im trying to convert this avatar for quest but when i open vrcquest tools and i drag and drop the avatar there it dosent work

timber wharf
#

that doesnt seem to have a descriptor at all, succesfully upload pc version then think about converting it

lean panther
#

is there any way to make my particles render above the world? i try to take transparent pictures but my halo just doesnt appear in them.

heavy zephyr
#

Just use a shader that can change it's render queue/zwrite/blending options

sage gust
foggy vessel
#

How can I grab a public avi and modify it

timber wharf
#

you cant

#

@sage gust then reuse the same project or its copy. theres no avatar descriptor on this one.

sage gust
#

one monent gotta find it again

hasty hornet
#

can anyone tell me what setting to use if i want my float animations to snap? for example im animating a blendshape that hides a body part or piece of clothing, and when i use the radial instead of smoothly transitioning between the frames, i want them to more snappy or instantaneous if that makes sense?? and i should note i dont wanna use an animation for each state just one animation that has all the states on it in frames (eg. top & bottom > just top > just bottom > none)

clever cloak
#

Quick question, I just got a new avatar and some shoes for it as well. I got the avatar itself (mostly) working fine, but the shoes are fairly tall and they clip through the floor in the game. I was wondering if there was a way to adjust my avatars height to properly accomadate for the shoes. Ideally in unity since this is a preset i bought off booth but if i need to pull out blender I can try

#

example photo

#

even in unity its beneath the floor line

#

my guess is that since they are not from the avatar itself but an add on, i need to shift the hip up to get the base height of the avatar to be slightly taller so that it can properly accommodate the new height gained from the shoes, problem being I have no clue how to do that

#

I tried shifting the avatar up in unity and uploading it but that had no effect, and if I select everything but the armature and move it up nothing happens either (saw a reddit thread saying to try that)

heavy zephyr
#

It's based on the lowest bone not mesh position

clever cloak
#

I see

#

is it possible to adjust that in unity or is this a blender thing

slim ether
#

i need help uploading avatars to my an my wifes accounts

clever cloak
#

these seem to be the lowest bones on the list. should i just move the foot l and r down to match the bottom of the shoes?

#

and should i then readjust my view position

#

ah thats part of the mesh nvm

#

dog warning. this is the height the shoes add from the foot

somber meadow
clever cloak
#

the shoes are a seperate object to the armature, should i move the shoes up to the floor line and then also move the armature up to match it?

somber meadow
#

guessing you're applying them with something like VRCFury

clever cloak
#

modular avatar yea

#

ok moved the stuff gonna test it now

#

hm no dice

#

still clipping

#

gotta go for now but ill try some more stuff later when i get back

lapis jungle
# balmy barn animate emission strength / float or bool <:ratl:1090025945081065493>

would anyone be willing to get on vc and help me through this step by step I have been trying for the last 3 hours and I cannot find a video that explains it simply without either trying to do several things at once or even talking about what im aiming to do originally

every time I try and animate turning up or down emission strength it just doesnt work full stop. I get errors from vrc fury and im at a loss of what to try

elfin sparrow
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i need someone to help me with some changes in my world

wraith jasper
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this has been ongoing for 3 days, I click on one menu, or go to create a new menu, and I get stuck in a loading loop for 5-6 minutes. I've even made a whole new project, and I still have this issue!

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Is there something I need to do or remove? Everything is up to date

fallow acorn
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Would anyone know why an animation works just fine on a model. Works perfectly when you press play and it plays as it should. But the moment you go in playmode and turn on gesture animator. the thing that was animated just find is stretched out and not where the animation should be?(IE: Misplaced as opposed to before play mode.)

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The only difference from the two model is me adding marshmallow and BPPP(Breast physics plus.)

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So... I don't have any posotion to fix in the animation, because it plays out just fine out of play mode. Attached to the model and everything.

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any position*

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New discovery: Its only with gesture Manager. In playmode, and I play the animation, its fine. Its only when I try to activate.. Gesture manager.

fallow acorn
wraith jasper
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Auuuuuuuuuuuuugh

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That's so dumb

fallow acorn
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Yea....

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I think theres ways to... make it happen less but thats all you can do. and a lot of that depends on your machine most of the time.

wraith jasper
fallow acorn
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Wuh...?

wraith jasper
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Nnnno clue, but it... fixed my problem?

fallow acorn
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I mean, hey, Hell yea! I wish I could find an accidental fix for my issue too. I'm so confused.

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I'm about to upload my model and see if its fine in game and its just gesture manager thats messing up.

fallow acorn
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Yea so uhhh... My issue was Gesture manager... Its fine in game.

valid pebble
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Guys

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Could yall help me

somber sequoia
lilac musk
copper kernel
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is there anyone here that can help me jog my memory with blender things? basically trying ot combine everything into one mesh, but i forgot how exactly to parent the bones/join meshes

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i had a friend teach me a bit ago so im sure once i get back into it i may remember but as is my brain is GONEEE

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skills? GONEE

valid pebble
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Ok I have a model but I do not like his face. It’s fully rigged when I put in blender to change the head and then put it back to unity and by the way I fully parented. It how do I do it uinity

valid pebble
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No help

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Is here dude

ivory ermine
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I need help

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I have a bon avatar that can play music and I don't know how to use it

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It's two and I have my laptop if I need it

tame cave
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Can someone help me with this?

indigo compass
# tame cave Can someone help me with this?

If it just now happened then it would be because VRC tweaked the server-side security checks to detect various things that previously let you bypass certain restrictions, the one I have heard the most about being putting lights on particles to hide them from the rankings.

tame cave
timid gust
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Im not sure where to go for this kind of help but I’ve been having trouble figuring out how to use the Awtter 3.0 base. I purchased it about 8 months ago and ever since ive only had problems trying to get it to work. I need a step by step or a guided type of help. I know pretty much nothing and people who do make other Awtter avatars have no clue either. Im open to any help. I hope im in the right area lol?

worthy walrus
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Anyone having an issue lately where this crash happens within moments of joining specific worlds? I can join most worlds just fine but some start at an extremely low FPS and eventually crash. I'm currently on the latest Poiyomi Toon, latest SDK,, latest GPU drivers, and latest Windows update.
Thing is I have another avatar also using Poi Toon etc that isn't experiencing either the low FPS or the crash at all. In fact it's butter smooth but once I switch to this specific avatar the FPS tanks and crashes and only in a very small number of very oddly specific worlds. "Sunset Bay" (https://vrchat.com/home/world/wrld_36117d86-d759-4b9c-962e-eb25c8caebdf) is one of the worlds.
I actually rebuilt the entire avatar project to see if I could find any issues but couldn't so I decided to see if anyone else has seen this issue.

trim shale
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anyone know why my hue shift slider isnt working with a poiyomi shader

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its with everyshader acc

junior rock
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Whoever helps me optimize my avatar is getting paid. I can pay in nitro or I can gift steam games

teal laurel
# junior rock Whoever helps me optimize my avatar is getting paid. I can pay in nitro or I can...

Optimizing shouldn't be too difficult.

  • VRCFury gives you some things you can do
  • Dark avatar optimizer, can merge some meshes and bring stats down
  • Drop textures. Your eyes do not need to be 4k. I suggest using something like Thry's performance tools to look at the compression and size of each texture and see how low you can drop it.
    This got someone from 320MB to 30MB VRAM, without any visible quality loss.
    Those are the easiest things you can do
nimble chasm
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the blue vrc contact reciever ring doesnt show up anymore, any tips?

teal laurel
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In unity? In vrchat with the contact overlay?

nimble chasm
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yes

nimble chasm
teal laurel
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yes for both questions?

nimble chasm
strong fossil
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I need to know about setting up the avatar without legs, because i'm trying to use the Boss Magolor from Kirby Return to Dreamland

balmy barn
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add some fake legs/arms ect, just need to exsist

strong fossil
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i don't know where should i create the fake limbs bones?

balmy barn
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Blender ratl

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could also just add a empty skeleton in unity but thats pretty bad way of doing it and will have massive issues with sending parameters to a mesh that doesnt exsist in animator

strong fossil
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Really confused why this might be it

balmy barn
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chest is missing too , vrchat dont need toes/fingers/upper chest/eye and jaw bone , rest must just exsist

strong fossil
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so what's next? FBX exporting may be the problem because of... bones of these legs are ruined

balmy barn
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sdk probably going to complain since legs are under origin of avatar

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not sure havnt made a legless in awhile, can always just make them super tiny unless its ment to float

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blender / unity hiarchy to make a functional humanoid

strong fossil
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Hmm, let me try

hot forum
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Hello all! Hope everyone is well.
Not to be too much of a nuisance but I've been trying to set up some functional coat physics for my avatar and struggling a lot with it.

I tried to use physbones at first with the cloth bones being attached to the hip bone, but it seemed like no matter what I tried it would always end up clipping with the legs even with colliders and angle limits in place (I may have been setting it up poorly though since I'm new to it.)

Second attempt was to use a cloth sim on the coat cloth which worked flawlessly, flowing and moving beautifully but as soon as I tried it with my headset on it would stutter terribly, especially when looking down, even with the coat itself turned off.

So if it's not too much to ask, would anyone have any advice on how to set this up well so that it moves at least somewhat flowingly without clipping with my thighs or shins?

And thank you all in advance!

balmy barn
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that one will not be fun, id weight transfer so it follows legs and have only the bottom be able to move using physbones

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colliders and cloth will never behave

hot forum
balmy barn
hot forum
balmy barn
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old avatar i got exsample , its weightpainted and only lower parts will flow so barely any physbone neeed

delicate lava
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Who could make me one🙏

hot forum
balmy barn
delicate lava
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Please what do I
Have to do
To get a avatar

fresh jacinth
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Go to VRCTraders you're gonna get scammers here

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Don't trust any DMs you might get now

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You could also buy something already made on booth, gumroad or jinxxy

strong fossil
wanton cedar
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also check the person before you commission them

delicate lava
strong fossil
drifting bay
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Can anyone help me with this?

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h-hello?

fresh jacinth
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What is your vrchat rank?

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You need to be new user at minimum, not visitor

drifting bay
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wait i check this

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visitor

still shuttle
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You can't upload avatars at visitor rank

drifting bay
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okay thanks

delicate lava
hot forum
balmy barn
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colliders go hurgh, too close

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I angle limits and weightpaints nearly everything i can , my very old avs can have some colliders but they are ancient ratl

hot forum
balmy barn
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cloth is unreliable cause its all local, people will never see your avatar right its enough to turn around (culled) and back it does something else or get stuck on some collider

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that thing v

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one of my larger weightpaint test , still can clip it if i want to , only 2 physbones

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angle limits + transfered weight from legs , those skirtbones parented to legs , still 'so'so'

hot forum
hot forum
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I'll keep messing with it, just thinking about how to do it best since it has the coat split down the front but ye

junior void
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Not sus at all

hearty gazelle
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Can someone walk me through this whole thing bc this is my first time trying to publish an avatar onto android

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Mostly cause I need help with this

junior void
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The only thing actually preventing you from uploading is your shader choice

hearty gazelle
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Oh ok

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So I just need to change the shader

junior void
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To something mobile compatible, yes. Also note that physbone scripts get removed if they exceed 8

hearty gazelle
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Oki so where can I reduce the physbone and what shaders can mobile use?

junior void
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The avatar may or may not also be too big for mobile but that you will see once you try

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Shaders from vrchat/mobile

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You can reduce physbones by deleting scripts or by combining bones in blender

hearty gazelle
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Ok and which of these shaders am I supposed to use

hearty gazelle
hearty gazelle
junior void
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Personally i use toon lit for quest

balmy barn
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vrm converted in unity vrcRat you would have a good rated avatar if you did blender first and not all these wierd colliders

junior void
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Good catch

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Ye converting in unity = issues

hearty gazelle
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Ok so do it in blender first to convert instead then add it into unity?

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Or would that not work?

junior void
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It would

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I did that

hearty gazelle
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Ok I might need help walking through that then cause idk how to use blender cause blenders not really my strong suit

balmy barn
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recommend this shader , have alot of features for quest and backface culling , no cutout tho and vrm/vroids use it alot

hearty gazelle
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Ok

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So just add the avatar onto blender first tho no?

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Before adding it into unity

balmy barn
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you need cats or its pain to convert, with it just a few clicks

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you will get the black alpha parts tho (blender work to knife tool them away) , but least it has culling now

hearty gazelle
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The cars or pain stuff is that separate things I need to install or is it already in blender?

junior void
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The what

balmy barn
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install blender, add cats, install the vrm/matcombiner , import vrm * do stuff * export to unity, then set it up for vrchat

hearty gazelle
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Ok so I tried to get in blender but it says it stopped working unexpectedly

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When I tried to open blender

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Do I need another application or smth In order to open blender

balmy barn
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should just work , if you pc instantly crashing blender - i dunno

hearty gazelle
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Yea cause it’s popping this up every time I try to open blender

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And idk what to really do

junior void
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Maybe you can find a hint in the crash log

hearty gazelle
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Ok

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This is what it shows

junior void
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When have you last updated your drivers?

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Have you tried the latest lts version of blender yet?

hearty gazelle
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That’s the latest version

junior void
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Latest is not always best

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I said LTS also

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Developers are also just humans who make mistakes from time to time

somber sequoia
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hi, pro developer here - this is very true 🙂

hearty gazelle
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Wait a sec what LTS?

balmy barn
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im still on 4.2 lts ratl

somber sequoia
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I'm enjoying 4.5

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ooh there's a 4.5.1, cool

hearty gazelle
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Ok I’ll try to download 4.2 to see if it’ll change anything

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But if I can’t get blender to work I might have to send someone the files instead cause idk what the problem is anymore

hardy fulcrum
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Is anyone else seeing inconsistencies with avatar ratings after the update? I have an avatar that has 2 skinned meshes and one basic mesh, but in the VRC client, it is showing in the ratings 4 skinned and 1 basic mesh.

balmy barn
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had it before the update, now they are correct

hardy fulcrum
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I disagree. In Blender and Unity, there are only 2 skinned meshes. The avatar rating is showing an incorrect number.

balmy barn
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if you use vrcfury/ect/matswaps its gonna add more

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sdk dont tell the correct numbers

hardy fulcrum
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I am not

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Very basic avatar

hearty gazelle
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What version for blender can run of any computer the most

somber sequoia
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I just use the latest one

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(4.5.1)

junior void
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I use 4.0 and 4.2

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But there is no one perfect version.

balmy barn
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3.6 probably lowest id suggest, some scripts arent updated so held me back abit , now switched to 4.5.1 tested the ones i use seems to behave

hearty gazelle
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Ok

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Imma try to reinstall blender now

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If it don’t work idk what I’ll do

junior void
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I feel like 3.6 was faster on my machine ngl

balmy barn
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same it was quick

hearty gazelle
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So 3.6?

balmy barn
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its like paintshop pro7, used it forever cause it started instantly , gimp slow ratl , but now i use paint if i need something fast

hearty gazelle
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I’m downloading 4.5.1 LTS

balmy barn
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*hit delete in unity 2022 ...waiting you clicked mouse down... processing okey you want to delete these? *

junior void
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Since when is there an lts version past 4.2?

balmy barn
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some weeks ago , dunno date

junior void
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Ah 4.5

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Not 4.5.1 tho

balmy barn
junior void
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Idk ive had issues with blendshape normals starting at 4.1

somber sequoia
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I've been exporting with smoothing set to face and haven't had any issues with 4.1+

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(that I have noticed)

junior void
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Hm

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Honestly whatever

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4 vs 4.5 whats the difference if all you do is vrchat models