#avatar-help

1 messages · Page 142 of 1

weak cobalt
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But if anyone does know how to do blender stuff hopefully I get reached out to but ye

somber sequoia
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Lots of people know how to do blender stuff?

weak cobalt
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I don't know how and I need someone who can add me or dm me so I can get help lol

somber sequoia
weak cobalt
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Lol it's more like I need a tutorial from someone who's experienced

somber sequoia
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there are lots of them on the internet though

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I'd be surprised if you find someone interested in teaching you a class for free, but I wish you luck finding one

weak cobalt
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I don't got money and also YouTube don't work at all it's half @$$d

somber sequoia
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I'm sure I could recommend a video or two, but it doesn't seem like you're interested.

umbral oriole
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i got you home slice. im down to help whenever i can

weak cobalt
umbral oriole
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im always down to give advice and help out cause part of my learning was people doing the same for me

viral field
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Anyone have a general idea on physbone limits for a tail?

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I don't want it to clip into me all the time, so I wonder if limits would help with that

somber sequoia
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they do - I tend to use a gradient, with less movement at the root and more at the tip

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it depends a lot on the kind of tail you have, and how stiff you want it, but usually you want it stiffer than most people seem to make them 🙂

candid ember
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can anyone help me? When i try to configure my avatar bones in the rig section, the creator companion almost always crashes. It even crashes on just normal .fbx imports

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it seems to be when i configure the chest usually. When i boot up the project again, the fbx is corrupt.

gentle maple
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Hello! I'm having an issue with the shader's "shading" breaking and creating vertical stripes (for stuff like rimlight, matcaps, shademaps, etc) on poiyomi
For context, because this could be related??
My unity project has one of the decently recent versions of poiyomi, as well as an avatar unity package imported that has an older version of poiyomi locked into the materials. I never noticed this issue until recently so I don't know if I added the poiyomi package or the avatar package first (mentioning because I worry that could be relevant) I've never had this issue before, despite importing avatar projects with different poi versions/types in the past. It also affects all new poiyomi materials made, even if i choose the old version options
Left sphere has normal material (old and locked from unity package), Right sphere has broken material (newer version) (rimlight being shown)

void kettle
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I beg someone…😭😭🙏

distant nimbus
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i have waterguns on my avatar and they're supposed to be grabable but i cant grab them? does anyone have a clue as to what the issue could be?

somber sequoia
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not really without knowing how they're supposed to work

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I'm guessing a contact receiver waiting for your hand and a grab gesture?

versed pewter
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Where do I go to get commissions

somber sequoia
versed pewter
arctic ginkgo
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does anyone know how you could make a material have a matcap on quest that also isn't affected by lighting/has emission?

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I think I may just have to comprimise between the brightness and the visibility of the matcap..

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just annoying since it's suposed to be a flame

weak cobalt
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Lf someone who can do renders

somber sequoia
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very broad topic but you can commission artists at the VRC Traders discord - see up a few messages for the link

tribal oracle
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Anyone experience this problem before? Whenever I try to go to build and publish this world, this object keeps turning itself back on. It doesn't seem to happen if the VRChat SDK screen isn't up.

radiant night
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How can I change the physbone to not rotate but rather move back and forth?

radiant night
tribal oracle
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It's not in play mode, which is the weird part

radiant night
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¯_(ツ)_/¯

somber sequoia
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well, they can also stretch - you could try that

night ember
latent elbow
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Particles under my head done though toggles appear on my screen. I assume everything under the head would be shrunk so you wouldnt be blinded by it. I tried moving the particles outside the head and placed a vrc scale constraint and it still appears on the screen. Any pointers?

somber sequoia
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You can just use the VRC Head Chop component if you want to see them yourself

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...or to not see them, it works both ways

night ember
somber sequoia
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they should if you set the system's scaling option to "hierarchy"

latent elbow
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Unity by default makes particle systems for me as Local, I will switch it to hierarchy to see if it works. VRC Head chop? I must be a bit new to the newer stuff added.

dire dagger
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It always does this and never ever uploads, and even if it does it somehow fails, anyone got any ideas why vrcTupCry

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It sits on that for like hours

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And never fully loads

ornate stump
ornate stump
short ferry
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ok so I'm in the scene view of my avatar and whenever I turn off the checkmark for an item too be visible... it turns itself back on-

ornate stump
short ferry
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the checkbox turns on by itself

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there is no animation running

ornate stump
somber sequoia
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were you the one who posted that earlier? I saw someone had a video of it, very weird.

short ferry
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just the scene

ornate stump
short ferry
ornate stump
short ferry
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no it goes back on

ornate stump
short ferry
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opening the control panel broke it again, even after saving

untold escarp
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does anyone know how to take textures from a png and put them on a avatar? im lost

ornate stump
ornate stump
untold escarp
lean edge
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Is there any bugs with radials at the moment? cause im trying to set up HSV sliders for different parts of my avatar and so far only 3 of them work out of 7 ive set up so far

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paramaters check out, settings do too

ornate stump
# short ferry no

Does it happen to only that object, or every other objects as well? This seems to be a new sdk bug.

stray lintel
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hi, is it possible to render a custom camera onto an overlay?

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so thatohe plays can see from the camera?

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other players*

ornate stump
short ferry
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nope

somber sequoia
stray lintel
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mk

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So like

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want other players to see through my custom cam

somber sequoia
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yes

stray lintel
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So

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Uh can i use render pipeline?

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URP?

somber sequoia
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VRChat uses the built-in render pipeline.

stray lintel
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or is that not necesscary

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Ah

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So like i want uh people in a certain uh radius to see my camera on their screen

somber sequoia
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like taking over their screen? screenspace shader, but of course this is very rude.

short ferry
short ferry
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yep-

alpine perch
somber sequoia
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this looks like blender - is it multiple armatures, or just one?

alpine perch
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there's two the green circled one is the main armature and the red one is the choker armature

somber sequoia
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I'd use just one, and re-parent the bones to whatever seems most appropriate, probably the neck

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unless you specifically want to make an asset you'll attach with something like VRC Fury in Unity, like for sharing purposes, I'd just use one armature.

alpine perch
somber sequoia
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strip the new armature down to only the bones you want to add, ctrl+j to join it to the avatar's armature, re-parent the new bones properly

alpine perch
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like deleting the pre-exiting bones that are on the choker?

somber sequoia
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I don't know what's on there so I'm not going to say what you should delete

alpine perch
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idk if i explained it properly my apologize but i just want to see if i can connect the asset that was already rigged and connect it with my avi but the bones don't attach to said choker/main armature

somber sequoia
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you did, and I understood

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well I'm not sure what you mean by "the bones don't attach"

low ferry
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idk how you fellas do this stuff my mind is being fried by how much of this i dont understand

olive yoke
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Is there a way to stop a set hand from grabbing physbones
for example
I have a physbone in my right had that I dont want to be able to grab with my right hand, only with my left

timber wharf
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@alpine perch join armatures, reparent 2nd old root to neck, set armature modifier to a new one for bell

somber sequoia
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all of which was already said, yup

alpine perch
somber sequoia
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edit the armature, select the bone, and you can set the parent in the bone properties box. Or select the bone, then select the new parent, and I think it's ctrl+p to do it?

copper kernel
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hello! are any of you here experienced in texture painting in blender? I'm a little lost as to what I'm doing an dcould use some help.

somber sequoia
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kinda? Blender isn't great for this

copper kernel
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what im trying to do is use this as a decal, and have it be on the avatar. the issssuuueee comes when i turn the avi

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Im not really great with figuring out how to decipher the textures

somber sequoia
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is this for vrchat? I'd apply decals in your shader in unity

copper kernel
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so ive been trying to do it in blender

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it is yeah, the issue with that though is the decals arent reallllyyy finished

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I only have the top parts and was gonna freehand the rest

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trying to put my own tattoos on the avatar lol

somber sequoia
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ok so what's the issue? trying to find where 3D parts are on the 2D texture? You can go into "UV Editing" and select faces in 3D and see them in 2D.
Or in the texture paint mode, you can tab the 3D view over to edit mode, select some faces, tab back to paint mode, and turn on the paint masking so you can only paint in the selected area

copper kernel
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im not very experinced in blender to begin with, so i'm not sure how to explain the issue. I'm sorry vrcTupCry
im guess im looking for a way for the texture to wrap properly arounnd the neck instead of stretching like that

somber sequoia
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I'm not sure if you can really do that in Blender

copper kernel
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damn ahhhh

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well thank you!

somber sequoia
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some other tools like Substance Painter let you project overlay textures in 3D. maybe blender can, I've just not tried

dry ibex
somber sequoia
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post the first 2-3 errors, there's unfortunately nothing of use in those.

somber sequoia
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go into the build control panel, there's probably a few "auto fix" buttons

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I saw it, don't worry 🙂

hoary void
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how do i made a costome animation for my model if i dont have an action in theis section?

night ember
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make an action layer

timber wharf
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or rather copy og one to assets and edit, its somewhere in packages/sdk/examples or like that

tardy nymph
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i... hate.. unity

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it worked fine last time

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why now!!!!!

ornate stump
ruby gazelle
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i'm trying to edit this avatar but for some reason the face keeps messing up(left) i'm using the same texture for both but it keeps happening. please help

tardy nymph
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(new to unity if anyone can't tell)

ornate stump
untold escarp
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So this new texture i have for my saavi avatar I've managed to figure most of it out but i don't know where eve emmisive or where metalic is meant to go, anyone here able to help me out?

ornate stump
untold escarp
ornate stump
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Emission and metallic are ones of material properties where it depends on shader you're using.

tall carbon
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anyone know how to solve this?

ornate stump
vast quartz
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so I am really new to blender and Unity I was wondering if someone can teach me how to create avatars and other things like rigging adding bones the whole bunch

ornate stump
untold escarp
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Question, do y'all know where i can find someone to comm to do some avi work? Im done trying to figure this out

untold escarp
tardy nymph
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oh right..

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WHY NOT

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i mean.. it says ok but that is not ok

sudden violet
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if it looks fine in blender, you might have changed the transforms of your armature in unity.

strange sparrow
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i need help with particles

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i'm making a blood effect for an avatar

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when i rotate the arm, it rotated the previous particles

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i'd like the particles to constrain to the world

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like this

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the particles have gravity

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but when i rotate my arm, the particles that appear before rotates with it

sinful widget
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I have a gif shader for my avatar model but when i add it the gif is not playing and is static

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will thisi work for quest btw

strange sparrow
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prob not

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if its a custom shader it probably wont work for quest

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thats my guess tho

strange sparrow
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i had the simulation space set to "Local" and not "World"

night ember
night ember
meager trout
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i changed the pants on my model.
and, the skeleton is the same, just weight painting changed.
the general position of the skeleton in blender is almost one for one but the one with the new pants is a bit broken.
(left is new) (right is old and working)

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i don't know how to fix this problem of knees inverting in

balmy barn
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station you drop from avatar ?, cannot sit on your own station

umbral oriole
iron dove
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I uploaded a bike and it does this

long lava
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Question!!
I want to make a 3D eyeball, which isn't round.
Is there any way to make the eye movements by offsetting the texture of the eye, instead of rotating the mesh

ivory ermine
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I have a question: Who makes avatars here?

ornate stump
ivory ermine
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What about for someone who has a project that needs to be done?

long lava
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............. Is that a scam

somber sequoia
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This sounds like it's about to be a rule 10 violation

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but here, I have lots of projects that need to be done 🙂

ivory ermine
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No, I have a payment coming in just wanted to work with someone on an idea.

somber sequoia
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if you want to commission an artist, go to the VRC Traders discord, the link is in #1204490664637890580

ivory ermine
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Ok thank

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I'm trying to make one of my characters from my book for an avatar so thanks.

arctic ginkgo
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ofc since you don't want the eye to move with the bone, it shouldn't be weightpainted to the bone.

cinder frost
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I wouldn’t use position constraints for that

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I would add a contact sender to the eye bone and move it between two proximity based receivers, one determining X axis and one determining Y axis

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Default value would be 0.5, 0.5
Up would be 0.3, 1
Down would be 0.3, 0
Left would be 0, 0.3
Right would be 1, 0.3

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I’ve done this setup a lot

surreal salmon
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How does one put a video on a model in vrc. Like if I wanted it on a sighn or something

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I've seen videos with audio on a avi before but idk how to replicate that

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Or where I'd start

long lava
arctic ginkgo
long lava
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all that sounds complicated
never used contacts before

arctic ginkgo
long lava
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i appreciate the vrchat documentation, very precise

arctic ginkgo
long lava
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I've never really used Unity other than for VRChat content creation, is there a reason why VRChat only accept bone rotation for the eye tracking?

arctic ginkgo
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this is how i set up my contacts

long lava
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thanks for the help :)

arctic ginkgo
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they should all be the same size. The senders should be position constrained to an empty object that is a fixed distance away from the eye bone and parented to it. The radius of all contacts should be twice this distance.

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then the top reciever should only have the X freeze axis enabled, while the bottom one should only have the Y freeze axis enabled

long lava
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okay!

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thanks :)

somber sequoia
vast quartz
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hello I would like someones help with creating and uploading my first avatar I was wondering if someone can help me with it? your allowd to dm me and I appreciate it 🙏

soft aurora
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Im trying to basically add a walkman onto my avatar, but i want the wire to move with the body and not stay still, aswell as the headphones move with the wire, Basically in a way so that the wire mesh stretches and compresses depending on how the body moves

somber sequoia
vast quartz
somber sequoia
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not me

somber sequoia
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You'd have to rig the wire with bones and use a physbone chain. You can't anchor it to both ends though, so it'll be tricky to get it to look decent.

green sleet
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guys idk what email is for my vrchat account and ive done the email thingy is there anyway i can make a ticket so the game can tell me my email if i show proof its my acc

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cuz i got vrchat plus and would like to make use of it

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i feel so stupid for forgetting

soft aurora
somber sequoia
soft aurora
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I tried weight painting, but it still acts weird in blender

somber sequoia
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yeah, I imagine it will

soft aurora
somber sequoia
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ah ok now I see what you have. Yeah, this is really tricky to get looking good

soft aurora
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So what am i going to have to do? (sorry if this sounds rude, not trying to be : (. )

somber sequoia
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also not trying to be rude, but "better weight painting"

green sleet
somber sequoia
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I'm really not sure without playing with it, but I think it's going to be a pain in the butt 🙂

soft aurora
green sleet
ornate stump
somber sequoia
soft aurora
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Okay, makes sense

worn kiln
green sleet
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hey chat

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can anybody upload an print of an pfp i want

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so i can

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make a pic of it

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i would rlly apreciatte it

somber sequoia
#

upload?

green sleet
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ye like

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print smth i want

worn kiln
somber sequoia
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print?

worn kiln
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if need

green sleet
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i cant log in

worn kiln
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if you mean just want to save as picture file, paste it to paint kind of app and save it.

green sleet
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ill just wait for someone kind to help me out

somber sequoia
#

it's really not clear what you want

green sleet
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i cant log into the app on my phone forgot my email

somber sequoia
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ahhh, why didn't you say that in the first place?

green sleet
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and making a ticket is to complicated for me

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so i need someone to print it

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so i can make a picture

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of a profile picture i want

worn kiln
soft aurora
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Ive managed to make it look better, but the headphone input is still finnicky, I might know why though

arctic ginkgo
soft aurora
arctic ginkgo
worn kiln
# worn kiln

@green sleetcopy and paste here, then right click on visual and save it, then delete. (lazy way)

soft aurora
#

i am a great green day fan

soft aurora
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i made countless green day avatars for my friends, some are funny as hell

green sleet
#

abt

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on my vr?

somber sequoia
green sleet
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i go on dc on my vr?

arctic ginkgo
green sleet
soft aurora
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exactly!

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some are on sketch but you need to rig them

green sleet
#

akimitsu?

vast quartz
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im still looking for help on tryintg to get these toggles to work

somber sequoia
green sleet
#

your name sound fimiliar

vast quartz
#

no

arctic ginkgo
# soft aurora yes!

that is so cool, I loved that game when I was younger and I'm a huge green day fan too :D

green sleet
#

syfm

worn kiln
arctic ginkgo
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the models are stylized really well and capture their liknesses too

green sleet
#

tony

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can u upload it for me?

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load.

vast quartz
green sleet
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if ur not busy atm

worn kiln
green sleet
#

idk what ur talking abt

soft aurora
green sleet
#

is that a dragon

vast quartz
#

kooky kobold

green sleet
#

never heard of that

graceful fox
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hello can someone help me with fixing some stuff ? is my 1st time uploading an avatar and i got some errors

somber sequoia
green sleet
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wait so do i copy paste that on my vr?

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not waht im gonna use but

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is that waht i need to do

graceful fox
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well i bought an avatar from gumroad, i got the avatar package and stuff, i installed unity and vrchat companion. But when i upload the avatar it downt work, but in unity it seems like it works

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this is the 1st error i got

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sorry for my english is not my main lenguage

worn kiln
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simple

green sleet
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and then copy paste it

somber sequoia
green sleet
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on my vr

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and then what

worn kiln
green sleet
worn kiln
green sleet
worn kiln
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simple

green sleet
worn kiln
green sleet
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even fucking ai didnt know what i was talking abt

graceful fox
green sleet
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i did that i lost my acc

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not that sh

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even ai doesnt get my stupid ahh

somber sequoia
worn kiln
#

now you wait....that's it.

green sleet
#

syfm

worn kiln
somber sequoia
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does this all need to be in avatar help?

soft aurora
#

Now im having an issue with the walkman not moving with the leg, hmm

green sleet
worn kiln
#

login is for support staff only

green sleet
#

see

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where is my email recovery

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even ai doesnt understand my stupid ahh

worn kiln
green sleet
#

can u help me get that print tho

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cud u print smth out for me

worn kiln
green sleet
worn kiln
#

yeah?

graceful fox
green sleet
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so i can make foto

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and set it as my pfp

worn kiln
green sleet
#

idk ho

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how

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bc i cant log into the web

worn kiln
green sleet
#

bro help ur guy out

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cmon

prisma sedge
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Whats the link you're trying to login?

green sleet
#

i need a fricking recovery

prisma sedge
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Not what I asked

green sleet
#

finna take so long

still shuttle
#

You can use your username to log in

green sleet
#

or email

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is u stupid

still shuttle
#

Why don't you know your own password?

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Did you not write it down?

somber sequoia
#

why are we doing this in this channel?

green sleet
prisma sedge
green sleet
#

thats the size of my brain

surreal salmon
alpine delta
surreal salmon
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Bit

green sleet
#

rlly bro

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nobody finna help me out

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nobody that nice to just say ye ofc bro whats ur user

still shuttle
#

You can wait til you recover ur account g

green sleet
#

G

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i think u is just mentally retarted

soft aurora
somber sequoia
still shuttle
green sleet
#

get out of here

soft aurora
green sleet
somber sequoia
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already reported

still shuttle
#

Calling me a slur yet you can't remember basic shit like a password vrcRat insane behavior ngl

green sleet
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here it is again

still shuttle
#

But uh yeah this is the avatar help chat so if you don't need help with avis we can stop this conversation

graceful fox
#

do i click autofix?

somber sequoia
surreal salmon
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Yes

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Always auto fix

somber sequoia
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eh.... be careful 🙂

soft aurora
somber sequoia
graceful fox
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oke got this, is it good to upload?

devout mason
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Looks good 2 me :-)

soft aurora
somber sequoia
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no way would I want to do this, this is the most annoying part of avatar creation 🙂

soft aurora
#

Real!

soft aurora
somber sequoia
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"this"

soft aurora
#

?

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If nothings showing I did upload a video to go with it

somber sequoia
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no it's a video but exactly what are you referring to in it?

soft aurora
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Why it seperates when moved

somber sequoia
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oh - because those two vertices don't have exactly the same weight.

soft aurora
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ooh

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so what would be the solution? putting them together?

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ctrl j?

somber sequoia
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you could join the vertices, or you could give them exactly the same weight.

soft aurora
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that seems painful

somber sequoia
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(all weights, not just that one bone)

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yep!

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isn't it great

soft aurora
somber sequoia
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which one?

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for weight you can sample the weight with the eyedropper tool, or you can look at the vertex in edit mode, in the "item" box you'll see weights.

soft aurora
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Sample? Im trying but it doesnt seem to work

somber sequoia
#

works for me

soft aurora
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Do i just click?

somber sequoia
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yeah just click and then at the upper left it'll report the weight, and when you switch back to a paint tool, your weight value will be set to that

soft aurora
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Figured it out!

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I put the same exact weight on these points, but still nothing. Hmm

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(color is orange for mesh)

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They are both red but dont seem to move the same

gilded spindle
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very gj!

sudden violet
soft aurora
#

It doesnt have bones on the wire

sudden violet
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If it has weights from other bones too, they won't act the same as blended auto-normalizes first

soft aurora
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Its just a mesh on its own (id rather not pain myself lol)

sudden violet
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Yea, but the mesh has weights of 1 to the head bone, correct?

somber sequoia
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yeah you have to check all the weights on those, not just the one you're painting

soft aurora
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I have to restart the WHOLE project, i accidentally joined something and now its too late to undo it

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The texture doesnt go on correct now

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I hate blender

arctic ginkgo
#

and also your blend1 file

sudden violet
soft aurora
sudden violet
#

Unless you can "undo", try what Sun said

arctic ginkgo
#

it might not be

soft aurora
#

I went to autosave and it just got me back to where i was 5 secs ago

sudden violet
#

Actually, it might be

arctic ginkgo
#

try separating them and looking at the UV map channels

soft aurora
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WAIT

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I can just reimport the thing

sudden violet
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I figure you can reimport the original mesh and copy-paste the UVmap as well

arctic ginkgo
# arctic ginkgo and also your blend1 file

this is a backup btw, it's saved in the same location as your .blend file. If you just change the filetype from .blend1 to .blend (and rename the file) you can open it

sudden violet
arctic ginkgo
#

there's typically a lot of solutions

#

also I recommend increasing your undos

sudden violet
#

That's a thing???

arctic ginkgo
#

yes, increase undo steps

sudden violet
#

Goddamn you saved me so much stress, thanks

arctic ginkgo
#

make sure you save your preferences with the hamburger menu in the bottom left

soft aurora
#

Wait

#

Do i HAVE to Weight paint EVERY mesh?

somber sequoia
#

if you want it to move, it must be weight painted

#

else it'll just get dragged along with the root bone

soft aurora
#

If its seperated on the dae?

soft aurora
#

What if

#

nvm

#

that was my original question lol

somber sequoia
soft aurora
#

jeez

arctic ginkgo
#

I would merge them once you are done as well

#

it's super unoptimized to have them all separate

soft aurora
arctic ginkgo
#

you may need to atlas the textures

soft aurora
#

oh jeez

arctic ginkgo
#

this can do it automatically

somber sequoia
#

Yeah merge them when you export. I often keep parts (such as clothing) separate in blender

soft aurora
#

its all one texture

somber sequoia
#

when you merge make sure you have all transforms applied first

soft aurora
#

it follows one texture, its just the UV

arctic ginkgo
#

if it's all using the same texture, it may be that they have different UV channels

somber sequoia
#

AND ideally your UV map names should match

#

if they need to.

arctic ginkgo
#

You should make sure that the UV channel you want them to use has the same UV Map name for each object

#

in the vertex data properties

soft aurora
#

i might not use the walman

#

this is very stressful

somber sequoia
#

I use a great plugin called ZenUV for managing UV maps, you can copy and paste data between them

#

(not free)

soft aurora
#

would this be easier if the headphones and the walkman come from the same fbx/dae/obj, etc?

somber sequoia
#

irrelevant

#

once you have them in blender, it doesn't matter how they got there

soft aurora
#

so it doesnt matte rif they are made differently?

#

like one is from something different and so on?

somber sequoia
#

it's all just mesh and bones inside blender

soft aurora
#

damn

somber sequoia
#

unless there's really weird things going on

soft aurora
#

Well

#

Ill thank you all for helping

#

Ill use this knowledge in the future, but for now the walkmans going to rest

#

I cant stress about this anymore lol

arctic ginkgo
#

where'd you get the walkman model from?

soft aurora
#

should be called "Old Walkman" or the sorts

gilded spindle
#

Real brief,
this error in the logs, What is VPM, and am I expected to migrate my project to it manually?
Im trying to update a 2019 project via VCC.

#

If anymore information is needed, inform me

somber sequoia
#

vpm is the command-line tool that does what vcc does

gilded spindle
#

I see, so what exactly is preventing VCC from accessinmg it?
I've tried closing all unity instances and vcc

somber sequoia
soft aurora
somber sequoia
#

hahaha

gilded spindle
soft aurora
#

Yeah i wanted it to look the most knowledable as i could

#

But now i gotta go with what works

prisma ravine
somber sequoia
#

cat

arctic ginkgo
#

cat

prisma ravine
somber sequoia
#

you haven't shown us anything about why though. maybe the build window or errors in the console?

prisma ravine
somber sequoia
#

"missing credentials" seems like the network issue a bunch of people have had

prisma ravine
#

Okay

sinful widget
#

hi guys im usually an avi uploader but I want to get into modeling i have watched tons of tuts and know basics but if you guys got any tips please let me know as im still only a beginner avi creator

somber sequoia
#

always wear sunscreen

sinful widget
#

thanks

somber sequoia
#

seriously though I can't think of anything other than watching many tutorial videos

sinful widget
#

have any in particular?

somber sequoia
#

nope, not really

tidal radish
#

does anyone know how to fix this? I modified my avatar in blender to add some new blendshapes. But after importing the new FBX the fingers curl way differently. Toggling legacy fingers ingame doesnt change anything. The first 2 are before the edit, the last the pics are after the edit. As you can see my fingers curl way too much now. Does anyone know how to fix that?

slow fable
#

How do I fix this

somber sequoia
#

The blocking problem isn't shown

hushed sphinx
#

Hey sorry its been a hot minute but I got it to work thank you!

heavy zephyr
lilac musk
arctic ginkgo
#

is the SDK having issues with updating content metadata (names, thumbnail, description)?

ebon jay
#

i have too many assets in my scene to be able to upload to android version, how do i reduce?

weak smelt
#

i added a material to an avatar i bought but when i go into play mode the material switches back

desert elk
#

you probably have an animation that switches it

ebon jay
mossy ridge
#

is there a way to make an avatar just not be affected by lighting at all that works for both pc and quest
i have a specific material on an avi that basically makes it look like when cartoon characters are in a really dark room and you can only see their eyes and i need the eyes to like glow in the dark and i have NO IDEA how to make that work

sour sparrow
#

yoyoyo! so im trying to make a bunch of stuff for vrchat but what i have tried already isnt working out.. could someone help pls!

humble elk
sour sparrow
#

yeah lol, i had never actually learned so thats why im asking for more help

humble elk
#

We should find someone to help us both lol

sour sparrow
#

but what sucks is that im trying to port models from a game but the bones arent the same that are needed for vr chat

#

yeah

humble elk
sour sparrow
#

idk how

#

thats why im here

humble elk
#

I don’t know how to either lmao

#

But my problem is with textures

sour sparrow
#

ahh i gotcha

#

well i hope someone can help the both of us and soon

humble elk
sour sparrow
#

yeaah why

humble elk
#

Because trying to troubleshoot over text is going to be hell

sour sparrow
#

yeah but wdym

humble elk
#

Wdym Wdym

sour sparrow
#

i mean wdym trying to troubleshoot, like with me or yourself?

humble elk
#

With both of us, the third person who will help us

sour sparrow
#

oh yeah but its not like anyones here rn

humble elk
#

☹️

sour sparrow
#

I hate not knowing this stuff

copper kernel
#

yo, whats the name of the system that you can like. punch someone and they go flying? if anyone has a link to wheree i can buy it pls send

still shuttle
sour sparrow
#

I have but they dont work, and i think its very specific for the characters im doing

vast quartz
#

Hey is anybody willing to help me with unity

#

I’m trying to make an avatar

#

I have assets to make a kobold but idk how to use them

still shuttle
sour sparrow
#

im trying to port models from a game but there arent any specific videos that tell me how to re-rig those models (game is dragon ball sparking zero)

still shuttle
#

Yeah you'll just have to rig it like every other vrchat avatar

#

What i do when I port roblox avatars into vrchat, since they don't come rigged, I import a body base that I purchased with a basic rig setup, delete the mesh and any extra bones, then I just line up the bones with the character, parent with automatic weights and then clean up the weight painting cuz automatic weights will not weight it right first try so you'll have to go in and touch it up

sour sparrow
#

interesting, thanks for the explanation!! but are there any videos that you know off the top of your head that could show that?

still shuttle
#

Not any of my specific technique. I taught myself lol but there are a shit ton of rigging tutorials that will go over the basic premis of how to rig

vast quartz
#

So I’m having a problem here I’m trying to get the accessories out of the model but unity isn’t letting me

humble elk
vast quartz
still shuttle
still shuttle
#

If it has blendshapes, it will have a drop down menu labeled as such

humble elk
still shuttle
#

Yeah that usually happens

#

You can import the textures into unity

north cradle
#

What is this guy talkin about

still shuttle
#

Then make the materials urself. That's what I do

humble elk
still shuttle
#

I just make a new folder in the project window and name it like materials and textures, then I go through one by one and import textures and make materials

#

If you don't know how to make materials, there are good resources and tutorials online

#

You can just drag and drop textures from your download folder into unity and they will import

humble elk
still shuttle
#

No

#

A material is what you put on the avatar, you put the texture inside of the material

#

Importing textures is just drag and drop, but you actually gotta make the materials and put them on ur avi to see ur textures on the avatar

lofty bane
#

is there a way to animate the view position camera? as is, the avatar descriptor script cannot be animated because it doesn't exist in the game, but the viewpoint is on itself a Unity Camera. How do I override this camera with my own?

humble elk
still shuttle
#

It should help

sour sparrow
austere bay
#

and imo, they're probably the best, just remove any twist bones for now since I think you're quite new to rigging

sour sparrow
#

yeahhh but ion have money so I was asking because I was hoping for a free alternative

#

but I think ill take the one of the vr chat base in unity

austere bay
#

https://jinxxy.com/ this websites pretty good for finding assets :) you might be able to find a free base on there

#

but otherwise yeah, vrchat should have a sample robot avatar you can just take the rig from

rain sail
#

trying to upload my own Vrchat Avatar but uh....

#

proving very hard

#

i have NO idea what im doing rn

mighty copper
#

how do I add bones too an existing humanoid armature? everytime I add bones in blender and export it with the same export settings when I simply add a blendshape or adjust weight painting it ends up fine, but when I add a bone the whole avatar dissapears

austere bay
still shuttle
austere bay
#

reset the pose then force t-pose*

wanton cedar
#

i still use 3.4 and it works perfectly

austere bay
wanton cedar
#

yes

still shuttle
wanton cedar
#

if the blender ver is too new it sometimes breaks the model and that happens

#

its happened to me before and plenty of other people

austere bay
still shuttle
wanton cedar
#

lmao good for you then

#

but they have an issue

rain sail
austere bay
rain sail
#

all just spheres

#

or dots

wanton cedar
#

yun just try an older ver of blender

#

see if that works

rain sail
#

alr alr

still shuttle
rain sail
#

how old?

austere bay
wanton cedar
rain sail
#

just imported it

rain sail
mighty copper
rain sail
#

i dont remember having it on at all

wanton cedar
#

i dont see wireframe mode on

#

do you need the link for the 3.4?

#

ive got it bookmarked

still shuttle
rain sail
#

Does someone have the download link for 3.4 blender?

wanton cedar
rain sail
#

ok ty!!

#

ill let you know how it goes

wanton cedar
#

you're welcome, i hope it fixes your issue

sour sparrow
austere bay
rain sail
#

so uh

austere bay
#

you can automatically do that but it'll likely be quite broken

rain sail
#

slight issue

austere bay
#

especially if you use an older blender version.

wanton cedar
#

weird

sour sparrow
wanton cedar
#

i got that from the official site

austere bay
# rain sail slight issue

it's honestly a waste of time but that's just a pop up that windows comes up with if it doesn't know the publisher, just ignore it

rain sail
#

no option to ignore it

#

wont let me download it

#

at all

austere bay
#

you should be able to view more options or something then tick that you accept the risks i think

#

then it lets you install

#

i can't remember exactly, I haven't had to install blender versions in a while

#

version 3.4 might be on steam though, just go into the options and change the version where you'd usually change to beta

still shuttle
wanton cedar
#

i can go check steam rq

#

yeah looks to be in there

rain sail
#

could you show me how to like

#

go to more earlier versions

austere bay
#

right click, select properties, then betas, then select a different version

mighty copper
#

yeah no this still isnt working

#

avatar is still vanished

still shuttle
#

I just reset it up ngl

mighty copper
#

reseting does nothing

still shuttle
#

I use pumpkins tools to copy shit like materials and physbones but then I just reset the avatar up with the fresh fbx

mighty copper
#

it's till vanished

still shuttle
#

You have to drag and drop the new fbx into the hierarchy

austere bay
#

dont replace the old one

mighty copper
#

then I would have to make a new avatar ;-;

austere bay
#

yep </3

still shuttle
young bear
#

why are my physbones wigging out on my avatar? i have a toggle that makes the bones longer and the 2nd picture is how they're supposed to look but the right picture is what happens if i have the physbones enabled when the animation is played.

austere bay
#

bc if it's still invisible then then it's your export settings or something in blender at least

#

not unity

#

but if it shows up then it's unity and then if enforcing tpose doesn't work you'll have to just redo the whole thing i think </3

young bear
still shuttle
#

It's soooo niceee

#

I used to manually put the materials and stuff back on and it would take me hours

young bear
#

i mean you can always just set the avatar in the heirarchy to use a different fbx and it will do all the conversion for you :P

still shuttle
rain sail
#

beta

#

theres a 3.3

austere bay
#

just use 3.3 then

wanton cedar
#

yeah 3.3 should be fine

rain sail
#

alr alr

#

ill let yall know how it goes

humble elk
#

I don’t understand why people sell clothing in unity packs and not blend files or fbx?

prisma monolith
#

how do i fix these errors been having this for over an hour and im losin my shit.

humble elk
austere bay
austere bay
vast quartz
#

Is anyone willing to go into a call and help me with making an avatar I have all of the assets I want and a model to work with I’m just having trouble with making sure it works and I could actually wear the avatar

austere bay
prisma monolith
#

these are the issues im having. however it let me upload with no chest thingy

austere bay
vast quartz
austere bay
#

in the import settings

prisma monolith
#

it ltierally said it was optional tho

austere bay
austere bay
austere bay
#

yes, very easy :)

prisma monolith
#

so what do i do?

humble elk
rain sail
#

so

#

it worked

#

but uh

#

another issue

#

the hair is fine but everything else

#

kinda is messed up

austere bay
#

you just have to readd the texture to the materials

#

in the shader settings

rain sail
#

like..

#

no idea what to do next

#

is there lik

#

like

#

a video you can send on youtube or smth?

rugged vortex
#

Can someone tell what to tweak?

austere bay
obtuse flicker
#

Make sure everything is linked correctly

austere bay
obtuse flicker
rugged vortex
obtuse flicker
wanton cedar
obtuse flicker
#

But the hips are messed up when standing still

austere bay
#

your bones are not parented properly, or you have something assigned as upper chest in the fbx import settings

rain sail
#

Ok!

#

imported it a second time

#

cause i wanted to start over

#

and it just kinda

#

fixed itself???

#

ty for the help now i just gotta upload it!!

umbral oriole
umbral oriole
# rugged vortex

its in the fbx for the avatar looks like the spine bone is in the the wrong slot

wanton cedar
#

glad it worked

umbral oriole
obtuse flicker
#

And walking and everything else seems normal

umbral oriole
#

hmmm then im not quite sure whats causing the wierdness

snow goblet
#

anyway to have liltoon fallback to toonstandard while preserving hue shifts?

hot heron
#

How do I make my Avatar IoS/quest Compatible?

#

It’s greyed out in the settings in the SDK

#

I’m now a new user not vistior

#

Sorry on headset rn expect typos

snow goblet
hot heron
#

Ok ty!

#

I’ll see if yhats the culprit

umbral oriole
# rugged vortex

I had an issue like this i had to rename the bones in blender and then it worked. make sure its named Hips, Spine, Chest, Neck, Head

obtuse flicker
strange sandal
#

Anyone on here able to help me get my avatar setup? i got odos pup pack

graceful fox
#

how can i change the textures of an avatar?

#

and how can i add weapons and clothes?

snow goblet
#

do you have the avatar in unity already?
it should be as simple as search for the .PNG or .PSD files inside your assets and edit them directly
you can find many prefabs for clothing or items and the like on sites like gumroad or booth. adding them with VRCFury is simple, just add an armature link!

graceful fox
#

well i got the avatar but it seems a bit bugged

#

is my 1st time doing an avatar

#

editing i mean

wild basin
#

how do i merge this shapekey into the base model

lapis elm
#

Hello this is the first avatar i've been working on (a lasyusha) and does anyone know how to make the lower part of the outer layer of bottoms follow the rest of the pants? vrcVPoorThinking

graceful fox
arctic ginkgo
sour sparrow
#

I apologize for coming back for this but could I get someone that could personally help me with certain things if they dont mind questions and stuff

arctic ginkgo
sour sparrow
#

yeah thats true

#

I guess I want someone on standby thats all

hot heron
#

Hihi. sorry, I'm still having trouble

#

I checked and have android available to select, but in the actual VR Chat it's not showing the avatar I uploaded (through Android selection) as android-compatible???

#

It keeps saying Windows only.

#

How do I change supported Platforms?

#

Hello? Please help.

somber sequoia
#

if it's windows only somehow you didn't upload an android one

hot heron
#

I uploaded a Quest-compatible model??

somber sequoia
#

I'd think that if you did that, it would show that

#

did you use the same blueprint ID as the windows one?

hot heron
#

Here's what I'm looking at.

somber sequoia
#

none of that answers my last question though

hot heron
#

Idk what you mean

#

Whats a Blueprint ID?

somber sequoia
#

oh, if you don't know that then you definitely did not do this correctly

hot heron
#

ok?

somber sequoia
#

That is the avatar's ID - you must take the blueprint ID from the first version you uploaded and put it into the second version so when you upload they're matched

#

any tutorial on this should explain it

unkempt marsh
#

did VRC change performance ranks?

#

hmm nevermind I think its showing me quest performance even though my build platform is windows

prime crescent
#

how do you have that many phys bones and phys bone collisions?

unkempt marsh
#

-_-

#

my theory was correct, it was showing me quest performance
have you seen the average VRC avatars performance? yes mine's bad but compared to most peoples its great

prime crescent
#

you're right .w.

unkempt marsh
#

that was a little rude of me sorry

prime crescent
#

nah dw

#

I was rude too

vast quartz
hot heron
#

I'm still working on mine.

#

Sorry.

vast quartz
hot heron
#

Same...

#

I assumed it was using the Gogo App thing they recommded havinh

#

Sorry got typos headset & keyboard lol

vast quartz
#

yes

#

is it possible for me to make a quick gc and screen share with you

ember blade
#

Ok, let's try this:
I want my avatar to be cool and have cool custom animations that are toggleable, but there's no "animation library" that I can find anywhere.

hot heron
#

I'd also like to see the clothes ability

#

GL!

vast quartz
#

alright

#

okay thank you 🙏

ember blade
somber sequoia
#

mixamo has a bunch of interesting ones, decent place to start

mild sandal
#

i keep needing to start over so out of frustration ive begun making a step by step so i cant forget anything. would anyone be willing to help me with blender creation thru assets
?

ember blade
#

Just to clarify, I'm not looking to commission anyone if that's what you're intending.
But yeah, I'd love some animations for avatars 😀

mild sandal
#

got some hairs, shoes, outfits, one or two accessories, missing tattoo-type materials but got skin on a head n body in blender as two meshess

ember blade
#

He just got raptured 😰

mild sandal
#

couldnt figure out the stupid seamless neck eitherr

somber sequoia
#

that's tricky

#

you need to use data transfer modifiers... or you know, just join it to the body. there's little reason not to

sour sparrow
#

hiiii im back, so I got my model to work (im gonna focus on textures later on) but the hair for my character always seems to stay in place instead of on my characters head

mild sandal
somber sequoia
#

yeah

#

select head, body, ctrl+j

mild sandal
#

oh okay cooll! i remember my net question now..

somber sequoia
sour sparrow
#

it was already on, I used a model from dragon ball sparking zero

mild sandal
#

Im interested in complete customization of the AMour - Nessy head and Egirl Zinpia base. If I want to custom sculpt, what is best to keep in mind? - when do shapekeys come into play?

#

also forgive any typos, i just got new nails and idk how to use me 😭 🙏

somber sequoia
sour sparrow
somber sequoia
#

I don't do private help for free, sorry

sour sparrow
#

aw dang okay

mild sandal
somber sequoia
#

I'm not interested in teaching.

mild sandal
#

damn idek why i come here for help

#

im sorry i asked

somber sequoia
#

Don't assume that I speak for anyone but myself

vast quartz
#

I’m just gpting things at this point better off

mild sandal
#

ill keep lookng

somber sequoia
# mild sandal damn idek why i come here for help

I looked at what you posted, but I don't really have anything to suggest, I have never used those assets and much of that is really just "however you want to do it", as useless as that sounds. There's no one correct workflow for something like this.

#

specific questions are easy. "what should I do?" is not

mild sandal
#

advice i asked for was and is open ended. i feel personally your choice of response could have been more closed- ended. i appreciste the response regardless.

modest spire
tardy nymph
#

when i add a prop to the hand the prop disappears..?

#

uh

modest spire
twilit fog
#

guys i used character companion to open a unity project and when i publish the vrchat sdk always fails to authenticate and say missing credentials error. assuming that i have installed all proper and latest version of dependnecies in creator companion what else could be possibly the issue. my account is properly logged in on vrc sdk so theres just really a problem when i publish my model

#

when i test model it works fine on vrc but not publish because of authentication and missing credentials error

ember blade
#

☹️

vast quartz
# hot heron I'm still working on mine.

hey this mi9ght help you out here you go: 🧰 Step-by-Step: Clothing Toggles for VRChat (Avatar 3.0)
✅ 1. Keep the Clothes as a Child Object
You already have the clothes object inside the avatar. That’s good — leave it there.

Make sure it's:

Skinned mesh renderer ✅

Parented to the same armature as the body ✅

Uses same root bone (usually Hips) ✅

From the screenshot, it looks correctly set up.

🗂 2. Make Two Animation Clips
You need two animations:

One to enable the clothes (set GameObject to "enabled")

One to disable the clothes

How to Make Them:
In Project tab, go to a folder like Assets/Vulthra/kobold/anim/ or make a new one called ClothingToggles.

Right-click → Create > Animation

Call one Clothes_On

Call the other Clothes_Off

Open each one in the Animation window:

Open Window > Animation > Animation if it's not already open

Select your Avatar in the Hierarchy

Open the animation clip (Clothes_On), click "Add Property"

Navigate to:

nginx
Copy
Edit
kobold > clothes > SkinnedMeshRenderer > enabled
For Clothes_On: Check the box ✅

For Clothes_Off: Uncheck the box ❌

Save both animations.

🎛 3. Create an Animator Toggle Parameter
Go to your FX Animator Controller:

Open FX controller (usually found in your avatar's folders or assets).

In the Parameters tab, click the + button → Choose Bool.

Name it something like ClothesToggle

🎞 4. Set Up Animator States
Inside the FX Animator:

Drag both Clothes_On and Clothes_Off animations into the Animator grid.

Create a Default state (usually Clothes_Off).

Create a transition between Clothes_Off → Clothes_On

Set condition: ClothesToggle == true

Create transition from Clothes_On → Clothes_Off

Set condition: ClothesToggle == false

#

🧠 5. Add to Expressions Menu
Go to Avatar Descriptor (click your root avatar object).

In the Inspector:

Expand Expressions

Add a new Parameter:

Name: ClothesToggle (same as in animator)

Type: Bool

Add a Control to your Expressions Menu:

Type: Toggle

Name: Clothes

Parameter: ClothesToggle

🧪 6. Test in Unity or Upload
Now you can:

Press Play in Unity and toggle the ClothesToggle parameter manually in Animator to test

Or upload to VRChat and toggle using the Expressions Menu

hot heron
#

Tysm!

vast quartz
#

no problem

#

just follow it step by step

devout tree
#

I keep getting the Avatar validation failed error when I try to upload, how do I fix this?

twilit fog
#

also guys question. can you share a unity package with the plugins and addon on the package? im thinking of just sharing the package to another person to publish there if i cant get past this authentication error

devout tree
twilit fog
#

yea. im having the missing credentials error and authorization errors

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this shouldnt happen, theres nothing wrong with my rig

#

the test work and i can see the avatar on my vrc

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but for some reason uploading fails. at start avatar uploads and then it gets interrupted by an authentication error

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perhaps something is wrong with our computer or network

vast quartz
# devout tree I keep getting the Avatar validation failed error when I try to upload, how do I...

✅ Common Causes & Fixes for "Avatar validation failed" in Unity

  1. Check Your Rig Configuration
    Go to:

Inspector → Rig tab (after selecting the avatar model)
Make sure:

Animation Type is set to Humanoid

Click "Configure..." → ensure all bones are correctly mapped

Fix any red warnings (like missing head, spine, or limbs)

🔧 If mapping fails: Try selecting Create from This Model under Avatar Definition and then manually assign the bones.

  1. Model Is Not Marked as Humanoid
    Unity will only validate avatars that are set up as Humanoid rigs.

If your model is set as Generic or Legacy, the validation will fail.

Change the Animation Type to Humanoid, then click Apply.

  1. Model Has Missing or Invalid Bones
    Open the Avatar Configuration and verify all bones (especially spine, chest, head, arms, legs) are assigned.

Any unassigned or incorrectly mapped bones will cause validation to fail.

⚠️ If you see warnings like "Required human bone ‘Hips’ not found," Unity won’t let the avatar validate.

  1. Fixing T-Pose or Pose Issues
    Some platforms (like VRChat) require the avatar to be in a T-pose.

In Avatar Configuration, click the “Pose” button and make sure it's set to T-Pose.

You may also use the “Enforce T-Pose” button if available.

  1. Too Many Materials or Polygons (VRChat-specific)
    If you're using this avatar in VRChat, it might fail validation due to:

Too many materials, polygons, or mesh renderers

Fix by:

Reducing texture size

Combining materials or meshes in Blender

#
  1. Using VRC SDK? Check the Console
    If you're using VRChat SDK, go to:

VRChat SDK → Show Control Panel → Builder

Click "Build & Publish" — any validation errors will be shown in the Console and Builder tab. Fix them before proceeding.

  1. Reimport or Re-Export the Model
    Try re-exporting the model from Blender or whatever 3D tool you used

Ensure it's exported as .fbx and set up for Unity

🧰 Still Stuck?
If you can:

Share the platform you’re developing for (e.g., VRChat, game, AR app)

Let me know the source of the avatar (Blender? Asset store?)

Paste the exact error from the Console

devout tree
vast quartz
#

Unity’s Built-in Validation:
In Unity's Avatar Configuration, the Chest bone is marked as optional because:

Not every humanoid model has a chest bone.

The Humanoid rig can still work without it by interpolating spine movement between other bones (like Spine → UpperChest or Spine → Head).

Unity will still create a valid humanoid avatar without it.

Some Platforms or Tools Require It
Even though Unity doesn’t require the chest bone, other platforms or SDKs might — such as:

VRChat (with SDK3):
While technically optional, avatars work much better with a Chest bone.

Many VRChat animations assume it exists — so if it’s missing, things like arm twists, breathing, or gestures may look wrong.

VRChat's validator might still let it pass, but your avatar could behave oddly.

Animation Retargeting:
If you plan to retarget animations, missing bones (like Chest) can cause glitches, missing motions, or bad interpolation.

Unity may give you warnings, or skip applying parts of animations.

somber sequoia
#

much of the response from this chatbot are misleading or wrong.

vast quartz
devout tree
#

XD

somber sequoia
#

congratulations then

vast quartz
#

👍

somber sequoia
#

you successfully sound like a poor-quality chat bot

vast quartz
arctic ginkgo
#

the emojis really sell it... people don't typically add emojis as "icons", but rather to convey an emoji or expression

vast quartz
#

im copying and pasting gpt

arctic ginkgo
#

well that makes sense

somber sequoia
#

... so it is a chatbot

arctic ginkgo
#

so chat bot responses, you're just not a bot personally

vast quartz
arctic ginkgo
somber sequoia
#

Yes, that.

vast quartz
#

I still need help myself but I said fuckit and went to gpt

ember blade
#

Ok, so lookie here:
I want this toggle to make my avatar a shiny gold, ok?
I recorded an animation of the avatar switching to this golden material, and it seems to be just not doing anything

#

Can someone help me make the toggle trigger the matcap?

ornate stump
sour sparrow
#

am I allowed to post videos here to show an example of what I need help with?

stray lintel
#

hi uh

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Is this error any issue

ornate stump
stray lintel
#

for uh reference imtrying to uh

#

Make a camera that is veiwable by other playera

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but uh what is the non local contact component?

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Should i be worried about that or no

ornate stump
stray lintel
#

also uh

#

How would i go about uh

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Making the camera not auto delete

ornate stump
stray lintel
#

ok

#

So

#

Uh one sec

ornate stump
stray lintel
#

mmm

#

Ok

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Yeah thats fine

#

I am friends with most of the people i do stage work with

sour sparrow
ornate stump
sour sparrow
#

heres what im experiencing (yes he has no textures that was intended) but his hair is doing that weird thing

ornate stump
sour sparrow
#

i see... thanks

#

what do you recommend

stray lintel
#

mk sooooo

#

I did this before i

ornate stump
stray lintel
sour sparrow
#

nope, its ported from a game

stray lintel
#

Do you need to see my animation layers?

ornate stump