#avatar-help

1 messages · Page 140 of 1

hard quest
icy thorn
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So I still can’t upload it

somber sequoia
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what happens now?

icy thorn
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I still can’t find the missing script

somber sequoia
#

ah well you'll have to either find it or install the missing requirement

icy thorn
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Ok

somber sequoia
#

better to install the requirement, really

icy thorn
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Well that’s the thing idk what’s missing so I can’t install it

somber sequoia
#

finding the script is probably not going to tell you much either. But if you post the error message in here, maybe there's a clue

icy thorn
#

Now it says loaded data for a avatar we do not own clearing blueprint id

somber sequoia
#

that's a side-effect error, you want to look at the first few, at the top

#

well probably - unless you actually do have a bad blueprint ID in there

icy thorn
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See idk where to check all of this stuff but besides that side error there is none

somber sequoia
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in the console window

icy thorn
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Ok

#

I think I found the missing script

#

It says missing mono script
The associated script can not be loaded please fix any compile errors and assign a valid script

somber sequoia
#

sounds normal

tired garnet
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Where would I go to find people to help me upload an avi cause I don't have a PC but have the files

icy thorn
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All the missing script errors were sps

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But it still won’t go up and publish

somber sequoia
tired garnet
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Ah ok

icy thorn
#

Yo I’m pretty sure I just found out why it won’t upload

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It says avatars from 2022 2023 2024 are out dated and it’s from 2022

solid grail
#

hey so im makin an asset that's meant to be added via avatar 3.0 manager, do i need to include a base layer in the fx controller to be merged?

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i'd figure no due to the fact that its not supposed to be a standalone fx controller, and is just meant to be merged onto a main one

torpid sedge
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When people see my imposter it’s just t posing and stuck in one place. It doesn’t move and my voice comes from the imposter. I’ve reloaded the avatar, regenerated the imposter several times and nothing has fixed it. Any help please?

obtuse dragon
#

I recently created a tailwag animation for my avatar to animate a few bones in the tail when receiving headpats with avatar dynamics. The tail is limp otherwise, and hangs straight down. When I test it in Unity, after the looping animation finishes, it returns to this limp state after the exit time of the animation state. But in VRChat it gets stuck, completely stiff at the end of the loop (it's still grabbable, but always returns to this stuck position).
I do have an empty animation in the any state in the layer, but doesn't seem to fix the issue.
Is there anything I can do this fix this?

hexed sonnet
#

Help what issues i have?

hard quest
somber sequoia
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exporting a fbx isn't really going to go well - what are you trying to do exactly?

obtuse flicker
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So I want to be able to change the color of the rim lighting with a toggle. The question I have is since I want it to transition from the color that's previously chosen to the chosen color smoothly, is there a way to do that without making a ton of animations. I'm guessing no but yknow doesn't hurt to ask

obtuse flicker
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Radial menu is what I was hoping to avoid tbh

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I know how to use it it's just not the way I want to do it

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Actually that gives me an idea

obtuse flicker
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The way the rim lighting works I wouldn't even be able to do that

idle hawk
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Hi
I'm trying to set the AFK motion in the expression menu to a toggle including the intro ,loop, and outro anima
does anyone knows how to do it exactly?
can't seem to setup the correct state machine for it...
also the only parts moving are my face expressions and other parts like wings flapping and tail swaying(the blendshape parts ig?)
but my body isn't doing the pose

am quite new to this so if anyone can help me out with screenshare or some screenshots will be appreciated

arctic ginkgo
timber wharf
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@idle hawk FX layer does everything but humanoid bones. overriding humanoid animation is a work for action layer.

untold escarp
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Hello! I was wondering if anyone knows enough would anyone here be able to help me set up a avi? I dont know enough about it to do it properly cause it keeps only being pc visible when i do try uploading it myself

obtuse flicker
untold escarp
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I think i did yeah, but when i go into vrchat it only shows the microsoft window and my quest friends cant see my skin nor anyone that isn't pc

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(I started vr maby 7 or 8 days ago)

obtuse flicker
untold escarp
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One sec lemme take a pic

idle hawk
untold escarp
obtuse flicker
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This means the Android version has not been uploaded

untold escarp
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Crap, i dont know how to do any of this stuff

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The only working skins i have were installed for me by the owner of the skins

obtuse flicker
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Do you have the Unity project yourself?

untold escarp
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Yeah I've got the project and the file that has the avi stuff but i dont know how to do any of the things besides basically past the obvious thing in

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Paste*

obtuse flicker
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Near the bottom right of the VRChat SDK page you can change the build

untold escarp
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Ye that's the thingy i clicked on, but it still didnt work for android

unique stirrup
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Having a problem with the VRCSDK. When opening the SDK window, the Builder and Content Manager tabs are greyed out. And before anyone asks, yes, Im logged in. It's on the Builder tab right off the bat. The rest of it seems to not get greyed out once Ive uploaded a project, but Id love to not do that every time I load Unity.

untold escarp
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If its possible to find anyone who might be able to set it up for me that'd be great, cause i dont understand any of the stuff it wants me to do

untold escarp
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If anyone offere that i mean

hexed gulch
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Just wondering Im trying to find an app or something on my pc(windows 11/10) to create and model avatars that I can upload,I have no idea what app to use

tame cave
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Does anyone know how to fix this? when i start play mode it looks like this

hard quest
tame cave
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this???

hard quest
hard quest
tame cave
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ok it was what you said

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this model had default clothes, just remove it from the fx and now it works

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thank you

hard quest
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If you remove the fx it may break your face gestures so I would advise keeping it and toggling the parameters to off by default or go into the fx controller and manually remove them but thats abit more complicated

tame cave
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yeah, that happened hehe

hard quest
# tame cave this???

Same place u found this if you keep scrolling down you'll see parameters, press on the box and it will highlight where it is in your assets and then press on that menu, go through the window that pops up on the inspector and untick boxes for default and active for your clothing

tame cave
hard quest
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Was it like that by default? If so tick them all, we do bools different 😆

versed coyote
#

Do anyone know how to use the niko 4d

spark walrus
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Hey there! So I'm new to Unity and Blender, and I need help optimizing my avatar, as well as other things. I have everything I need, and I have a basic understanding of Unity and Blender, but I still need some help. Is anyone willing to add me so that we can call and I can screenshare so that you can tell me what to do? And I don't mind if it's multiple people. Thanks!

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Also, I'm using Unity 2022.3.22 and Blender 3.4

tame cave
hard quest
turbid monolith
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My GoGo Loco parameters and expressions say there are scripts missing with this error msg. THis has never happened to me before and I am not sure what is going on

somber sequoia
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Did you not install VRC Fury but need to?

west summit
tame cave
turbid monolith
somber sequoia
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check the list of requirements for your avatar, install them all. Often people use VRCFury to install gogo loco these days

west summit
turbid monolith
west summit
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Bless. I worked like 1 hour on a new outfit, never play mode tested and got in game to find my hands all out of wack from not fixing the fx for hands kek

somber sequoia
west summit
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Idk your knowledge of blender or what outfits you’re using but Milltina is a pain for some things to fit without major clipping. Especially since the updated version came out. Some assets are updated and some aren’t. I hardly use her now but I’ve tried a few new outfits here and there but airi is the one I’ve sunk most time into recently

turbid monolith
somber sequoia
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I'm not sure what that is that you clicked on that'd be missing scripts, GogoLoco does not include any scripts at all

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unless you're somehow missing part of the VRC SDK, do you have errors in the console?

turbid monolith
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i am issing the default VRC expressions menui

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sorry how can I fix this? 😭

somber sequoia
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Reinstall the SDK perhaps, or fix whatever error is in your console. Feel free to post the first 2-3 here.

turbid monolith
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should I migrate to 2022?

somber sequoia
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Unity? Yes, absolutely. You must if you want to use the current SDK

turbid monolith
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Okay got it!

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Ty!

nocturne shell
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Hi, I won't break any ToS and I just recently started to look on some websites for some free avatars I could upload into my profile. If I accidentally upload an avatar I found for free but actually was not meant to be free, that it's a leak, do I risk anything ?

worn kiln
nocturne shell
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So now I'm like "oh shit this shit can happen" and I'm now paranoiac of any download

worn kiln
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that website is full of virus, better never use it at all.

nocturne shell
mystic marten
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Where do you put physbones on hairs in unity? I keep putting them on and it makes the hair not stay on the head it just moves detached from the head

junior void
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Usually on the root. If your hair is not attached to the head, its likely not parented to the head bone (but instead perhaps its under the main avatar, which makes it just hover above you loosely)

jade oracle
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hey dose anyone know how to help me with this??

somber sequoia
jade oracle
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do you how i can fix it??

somber sequoia
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rename the head mesh object in blender or similar

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probably can in Unity too. I'm not sure of your workflow though.

jade oracle
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ohhhh ok

waxen smelt
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Were would I find the avatar filevrcTupCry

somber sequoia
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Definitely under Assets, but... what's an avatar file? Are you looking for the model file?

waxen smelt
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Ya

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And ya what do I click on

heady oracle
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If you go in unity, and click on your avatar, there is "select" the prefab at the top. That's your fbx

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Does anyone know how these problems occur? I was upgrading my vrcsdk to 3.8.1 from 3.7.x
I've tried reinstalling all modules and yes I do have vrcfury at latest.

heady oracle
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u can click prefab too

waxen smelt
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No like I’m trying to find the avatar in the zip and I can’t

heady oracle
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it's likely ending in .fbx in the file

night ember
somber sequoia
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.asset file... someone prefab'd that in a weird way. If you paid for it, I'd try to request a proper model file from the creator.

waxen smelt
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OK

grim hedge
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Question

-# [As someone who has never used a camera component on an avatar before]

  • If I set a camera to render only "PlayerLocal", is that based on the avatar? Or the client? I want to render the camera to a render texture with only the avatar its attached to for use in a material elsewhere, but I'm a bit fuzzy on if the layers are 1:1 between avatars and worlds.
deft laurel
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Y’all I can’t change out of my avi it keeps making my screen black cant do anything to change it y’all know anything??

kindred umbra
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I need help finding where this is pinging from, i cannot find it for the life of me ;-;

merry kayak
deft laurel
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Thank you I’ll try it!!

night nexus
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Does anyone know if there's a known issue where sliders & toggles will be reset upon interacting with objects or entering another world? I've been getting a couple reports from people that some body sliders I have set up are getting reset even though the params are set to "Saved" in Unity.

I can't seem to replicate it, but they said it could be a Windows 11 issue, and I'm using 10. My suspicions are that it could have something to do with the toggle I have set up which sets the float values for all of the sliders to 1 when activated.

Any help would be greatly appreciated, thank you!

vale flicker
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been fighting this for literal days. about to pull my hair out. tried all the recommended fixes, anyone have any thoughts?

somber sequoia
frigid sun
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How can you make a functional light for quest? I've seen it happen before, but idk how to replicate

night ember
frigid sun
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Maybe a particle system that's only rendering impact particles...

distant nimbus
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how can i see my avatars light count on unity? and how am i able to find where the light is coming from.. my avatar light count needs to be 0-1, and it has 24

night ember
night ember
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When typing the full name of the component all the objects with the component show up

distant nimbus
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so.. id just search "light" in my hierarchy?

night ember
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Probably?

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Idk the component name off the top of my head

distant nimbus
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all that shows up is directional light.. i dont think its that

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OH lol i found it, ty!

dire dust
stable isle
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heya, so i lost the files to my avatar a few weeks ago, due to a power surge that shorted my SSD containing my files. Is there a way to get my avatar files back? I'm mostly looking for textures & such

dire dust
somber sequoia
stable isle
somber sequoia
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hey everyone! make backups! On a different drive, ideally on a different computer in a different location

dire dust
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Or a cloud storage

somber sequoia
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"the cloud" is just somebody else's computer.

dire dust
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True, but your wording may confuse people into investing in another computer.

somber sequoia
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Okay then I'll make sure to clarify that "a different computer" could be "someone else's computer in a data center".

dire dust
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👌

mental creek
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So I was working on a avatar for myself and for some reason when I built and tested the avatar, the entire avatar is backwards in vrchat but in unity and blender it is perfectly fine even the bones are named correctly
I even spun the avatar 180 in unity and tested it again but it was still backwards
If someone could assist me, I would greatly appreciate it!
Gonna keep searching for solutions as well
-# also warning this is only my 2nd avatar I made from scratch so not that advanced ^^'

somber sequoia
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in blender which way is it facing?

mental creek
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-y axis

somber sequoia
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ok good - and you applied all transforms?

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on all objects, mesh and armature?

mental creek
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have a friend in call they said it MIGHT be because I didnt apply the transforms
🧍
if it isnt that ill get back to you

somber sequoia
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yeah definitely do that before exporting

mental creek
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Tried that and it wasn't that aswell

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jsut to show what it looks like in vr vs blender aswell

somber sequoia
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there's not really much info you can get from these kinds of pics though

mental creek
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sorry

but yeah if there is anything else that could be the problem ill try it but if not thanks for the help ^^

somber sequoia
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maybe check the bone roll on the humanoid bones? Mostly that should be 0. Maybe check the FBX import settings, there's a "bake axis conversion" option I use for world props but not for avatars

dapper echo
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I want to make a funny toggle for the eyes, how do I make it so the animator overrides them for this toggle?

somber sequoia
hot heron
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I tried uploading my avatar to the game after getting the 1 hour ingame playtime ach, and it still won't let me! Help?

somber sequoia
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are you still a Vistor?

hot heron
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how do i tell?

somber sequoia
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should be listed in your profile

hot heron
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ok

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I dont see visitor in my prof

somber sequoia
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New User?

hot heron
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Oh nbvm

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Nmb

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nvm

somber sequoia
#

?

hot heron
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I see visitor now

somber sequoia
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yeah that's why then.

hot heron
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ok

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How much longer do I wait?

somber sequoia
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?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

hot heron
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How long does that take? Hours??

somber sequoia
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🤷‍♂️

hot heron
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ok ty

dire dust
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There's no concrete answer since doing different things in VRC rewards different amount of points towards the next rank. Of course, this is set in place to avoid visitor users from spamming avatars/world uploads.

dapper echo
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Okay, linking me to a page doesn't really help much, I have a hard time trying to understand everything that's on there. Can someone just tell me directly what I can do to override the default angle of the eyes?

somber sequoia
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you probably don't want layer control here, you probably want tracking control.
enter -> buffer -> take over via tracking control -> your animation here -> restore tracking control -> exit

paper plank
#

hiya chat!! im not sure what im doing, i was trying to follow a youtube tutorial on porting vroid avatars to vrchat.. but i sooorta got lost..

spark walrus
dapper echo
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It not working. TwT

sturdy kestrel
#

has anyone tried making physics for a specific weapon? (flail)

im trying to get the ideal physbone setup for a heavy but swingable chain, and i've had no luck so far :(

spark walrus
dapper echo
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I don't think I'm able to adjust the left and right eyes separately.

dapper echo
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Nvm, I just unlinked them.

spark walrus
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No you may need to do that in blender, or maybe unity rig menu and just make break it (turns red) But if you're trying to make it a toggle then you may have to disable descriptor eye movement

trim drum
#

Can someone help make me a blue angels avatar?

bold quail
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Im getting a weird error when i try to upload my avatar can anyone help?

trim drum
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@bold quail

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Do you charge for avatar making?

bold quail
trim drum
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Ok

regal sail
#

My model is doing something weird. Pc players can't see anything but black on my model. No matter what world I go to. Quest is the 1st image pc is the 2nd

radiant cape
#

how can i get my avatar in prismic's

ornate stump
trim drum
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Can someone help make me a avatar please?

somber sequoia
trim drum
#

Ty

jolly kernel
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I need help, I can't upload my avatar to my account and I only get this error in the console.

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When I try to upload an avatar it keeps loading and doesn't upload

spark walrus
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You may need to update your SDK, on the new one theres a dialogue that confirms you own the copyright for whatever you're uploading.

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Whoops forgot to mention @jolly kernel

lilac musk
# radiant cape how can i get my avatar in prismic's

Make them public and get people to use them. The more popular a public avatar is, the more likely it will get added to the list that worlds like Prismic use. Could also upload a world with avatars in it. Seems to get them on it fast (at least from my experience).

jolly kernel
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@spark walrus Thanks for the help, but I already have the SDK updated to 3.8.1 and I don't think it's because of the Unity version, since it's 2022.3.22f1

spark walrus
jolly kernel
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Yes, I've been working in Unity for a while now, and even now the panel isn't loading when I reopen the project

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@spark walrus I don't know what's happening

spark walrus
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check ur alerts makes sure nothing there breaks it

somber sequoia
jolly kernel
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The same thing happens to me when I upload an avatar and it keeps loading @spark walrus @somber sequoia

spark walrus
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the error below that is a pretty big deal

somber sequoia
#

4 errors, you've showed only two - it helps to look at the first two errors.

spark walrus
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can break uploads completely sometimes

somber sequoia
#

these seem like the networking ones that some Windows users say are fixed by disabling IPv6

jolly kernel
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@somber sequoia

somber sequoia
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hah, that's amusingly not helpful

spark walrus
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🤔 dont think ive seen that one before

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First tip i can offer is checking for missing scripts anywhere on the avatar.

somber sequoia
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nah, you'd see an error about that

spark walrus
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Id get hierarchy plus from hai helps you see anything attached to the avatar.

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But my first helpful tip, Hold Alt, Close the tree of the avatar, Hold Alt again and open it and it will expand all the children

frank grove
#

Where do I go to ask about certain avatars

somber sequoia
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certain?

frank grove
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Like specific types

spark walrus
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Select the first thing and hold ur down arrow and pay attention to what flashes in your inspector and see if there is anything there

frank grove
#

I’m looking for castlevania avatars

somber sequoia
frank grove
#

Dying bred..

somber sequoia
frank grove
#

Ty!

jolly kernel
fallen wave
#

Can you make a local contact reciever effect a synced network parameter so if it triggers locally it will update for everyone?

somber sequoia
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sure

jolly kernel
#

Now all this comes out, what a disaster

somber sequoia
#

yeah that all looks like networking issues

jolly kernel
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Do you think it's something with the VRChat server or my connection?

somber sequoia
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no idea from here, sorry

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I haven't had this and also I don't use Windows, so I'm not going to be of much help

jolly kernel
#

thanks for help too

tender marsh
#

I need help, I made a few models on Vroid and have been looking at a few tutorials and asked a friend for help on uploading to VR Chat, after I put the file into Unity it doesn't show anything but the model, and no rigs either.

static girder
#

im here to help with anxiety

#

but plz help her

nocturne tendon
#

does anyone know anything about parenting a camera to a head bone of a generic rigged avatar for like a custom first-person view?

ornate stump
nocturne tendon
#

so, yk how usually the viewpoint for a generic avatar is above the model? well, i wanna make a toggle as to where there's a first person perspective (for only PC).

My friend said all I have to do is right click the head bone, add a camera, and do an animation of toggling the gameobject (with the camera component) off, and another for it being toggled on

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so like, i want the toggle to be set up in a way like when you toggle the first person view back off, it reverts back to the vrchat avatar descripter viewpoint

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he didnt provide that much context when he said it would go back to the normal view, idk what he meant when he said when 'the camera is off'

ornate stump
tender marsh
somber sequoia
#

what else are you expecting?

ornate stump
nocturne tendon
#

well i mean not that-

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UGH- okay i get it, i MEANT i still wanna figure out how to do the first person view toggle

ornate stump
nocturne tendon
#

cause thats what i'm wanting to do

nocturne tendon
ornate stump
tender marsh
ornate stump
tender marsh
#

Yes

ornate stump
hot heron
#

Ty!

cedar echo
#

wtf fuck does this mean

ornate stump
cedar echo
#

God damn it I just tried to fix it and I only exported the goddamn neck instead

#

Finally It might work

west kestrel
#

working on a avatar and getting the bounding box is too big issue, only problem is that theres no bounding box that big. went through all meshes on avi and none are big enough

#

any help?

weak smelt
#

im making a mamagen avatar that has a stomach slider but when i put a shirt on it the stomach phases through the shirt when i turn the slider up

#

Is there a way to make the shirt stretch or somethig?

somber sequoia
#

You'd need the same blendshape on the shirt. Make it in Blender if it doesn't exist

ashen crane
#

why is it that when i export an object w blendshapes as an fbx and import it to unity, it imports it but w/ a blendshape set to the default? and yes it does the same thing when i import it back into blender (left is normal in blender, right is imported into unity)

somber sequoia
#

possibly in the "Model" tab in the Inspector for the model file, uncheck "Import Deform Percent"

ashen crane
#

nope, still gives me the same thing

somber sequoia
#

ah, maybe I'm not sure what you mean then

ashen crane
#

ok so when i import the object (left picture) as an fbx, it turns the model into (right picture)

#

wait no i mean EXPORT

#

when i EXPORT it

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as an fbx

somber sequoia
#

unapplied transforms? non-default armature pose?

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shape keys not at 0?

ashen crane
#

i dont think so, the modification is a blendshape

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all of em are set to 0

somber sequoia
#

that's probably all I've got without looking at the actual file

ashen crane
#

what is really weird is that another object which is the exact same but mirrored doesnt have that problem

#

alr so i found a workaround nvm

tidal void
#

What could be the reason for a decal to show mirrored/duplicated when I add it to my body? I can't seem to make a simple tattoo addition to work 😦

somber sequoia
#

what's your UV map look like?

tidal void
somber sequoia
#

Blender or similar. Possibly your body is mirrored in the UV map so if you apply something to one side, it also applies to the other.

rustic peak
#

hi im trying to use youtube for help, but my app layout is not the same would someone be able to help me with blender?

somber sequoia
#

can you be specific?

tidal void
rustic peak
#

i'm trying to import hair and cannot find the import button (this is my first time trying to make an avatar)

somber sequoia
tardy nymph
#

does this matter?

#

i checked most of the bones (except intentionally not weighted ones)

ornate stump
tardy nymph
#

sounds simple BUT its like on the blender

ornate stump
still shuttle
#

You gotta actually open the configuration window lol. When you click on your fbx, under the option to make it humanoid, you can configure it

#

Make sure your inspector window isn't locked first tho

tardy nymph
#

it broke

still shuttle
#

There now you can configure it properly

tardy nymph
#

i don't think that is the main issue here

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i think i have to fix it in blender

still shuttle
#

Place the bones in their respected categories and then if it still looks red, hit apply T pose

ornate stump
still shuttle
#

"Character is not in t pose"

tardy nymph
#

yes!!!!

still shuttle
#

Don't forget to hit "apply" and then "done"

tardy nymph
#

i pressed apply

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also finally

#

how do i add alpha to the textures..?

ornate stump
copper carbon
#

how can i make my avatar have an imposter on quest?
my current fallback is really bad (its custom and im bad at optimising) and i would rather people see an imposter instead of my fallback

tardy nymph
#

but unity finds no transparent texture

copper carbon
ornate stump
tardy nymph
#

whack

ornate stump
tardy nymph
#

it won't let me..

ornate stump
tidal void
#

How does one record/animate HSV properties?

I want to animate each of them individually, but setting it as animated and trying to record changes in an animation doesn't seem to work.

What am I doing wrong?

ornate stump
tidal void
#

I know, that's just that screenshot. It doesn't record the changes even if enabled

ornate stump
tidal void
#

Not doing anything still

ornate stump
tidal void
ornate stump
ornate stump
tidal void
#

I see it now!

#

Thank you so much!

drifting coral
#

so I'm a newb to uploading avis so i was wondering if anyone could show me how to upload to quest? (i already know how to do PC)

arctic ginkgo
#

I'm having an issue where changing the value of a parameter is not changing the animation. However, this isssue is ONLY happening in VRChat. The issue is not present when testing using gesture manager.

#

I'm not really sure how to solve this problem when it does not appear in Unity..

#

In particular what I'm attempting to animate are:

  • Detail normal map size (the number next to it that changes how much it affects normals)
  • Detail normal map texture scale
    This is on the shader VRChat/Mobile/Toon Standard
    Same avatar uploaded to all platforms
    I am not using VRCFury or any similar tools that change the avatar on build
#

I'm just feeling really stuck since I can't recreate the issue inside of the Unity Editor :/

#

wait nvm i just realized some other toggle is affecting it and I was unaware 😅

#

now i should be able to reproduce in unity 🤞

#

all good now 👍

rigid pine
#

need help uploading my first avatar, im a complete beginner

#

dms open

sudden violet
rigid pine
#

scamming me of what, im not looking for ppl to upload it for me, just need help on how can i uplaod it for myself

surreal salmon
#

In reality they don't

surreal salmon
#

Make sure u have vrc fury installed to your creator companion

#

Lotta models use it

jovial estuary
#

Where can I test my avatar that I created?\

ornate stump
jovial estuary
# ornate stump In vrchat.

honestly, I've been trying to upload my vrm model to vr chat for 2 days, and I'm literally getting nothing. There are constant errors, and I literally bought a model that gave me a single vrm file.

jovial estuary
ornate stump
ornate stump
ornate stump
jovial estuary
#

how fix that

ornate stump
iron dove
#

Hi guys, how do I change skin color without using photoshop?

somber sequoia
#

you can try a hue shift if your shader supports it, but otherwise... a different paint program maybe?

junior void
#

krita can open psd files and is free

iron dove
#

I have csp, does that work?

junior void
#

no idea, try

idle hawk
#

i set up an facial expression when my button toggles and
using faceemo just disables the whole fxlayer thing?(i'm not sure if this is the situation)
anyone knows how to fix it?

barren wharf
#

how do i get rid of this?

#

i did an edit in blender and now this is here

somber sequoia
#

what is it though?

barren wharf
#

it's a hoodie?

#

idk where that came from

somber sequoia
#

no I can see the hoodie, but can't tell what the black part is, if that's what you're trying to get rid of

barren wharf
#

the untextured part

arctic ginkgo
#

I've got an issue with blender, I'm trying to sculpts but the tools that are supposed to add/remove depth just aren't doing it (draw, layer, etc) does anyone know what might be going wrong? The other tools work just fine

#

also using dynotopo with the wireframe on shows that it is in fact adding more geomtry where I'm sculpting, but it isn't actually changing the shape

#

here's me trying to use the draw tool on a subdivided cube and dynotopo turned on

#

you can see where i draw it's adding more geometry, but the cube remains completely flat

junior void
#

Brush set to surface rather than laplacian?

arctic ginkgo
#

sorry I don't really sculpt. I wanted to try picking it up again and lerning and then it breaks 😭

arctic ginkgo
#

I've been trying everything i can and googling for the past like half an hour and nothing has come up

#

okay i was like actually tweaking over this

#

idk wtf it was but i found ONE person on a forum who also had this issue, and they just had to restart their computer

#

so I did and now it's working

#

Which makes me think this is some sort of bug

primal spruce
#

avatar has this problem, And when i press select, and when i add a mask to base msak, it makes Both of my hands move, so if i move my fingers (right hand only) ir moves on my left, and if i mvoe my left hand fingers it doesnt do anything

untold escarp
#

Hey i was wondering if anyone knows how i can fix these issues? I've been trying to figure it out but no luck

untold escarp
junior void
#

id suggest thrys avatar performance tool to get a clear idea of whats taking the most

#

usually its 4k textures and hundreds of blendshapes being used very often

untold escarp
desert elk
#

it's a unity addon you can get to show you what takes up the most space

desert elk
#

Thry's Performance Tool

#

yes

untold escarp
#

Sweet! I'll search it up right now

pastel jasper
#

question how long do i have to play to make avatars because i had to make a new account

desert elk
#

there's not a set time

#

just play

pastel jasper
#

dang ok

desert elk
#

or pay for vrc+

#

automatic one rank up

untold escarp
#

I do have vrc+

untold escarp
desert elk
#

idk, I never used it

#

I'd assume it's somewhere in tools 🤷

untold escarp
#

Ah okay all good

desert elk
iron dove
#

why is the shader like that?

#

I can't see the shoes :(

quasi briar
iron dove
#

I found it but now I can't scale/move it

quasi briar
#

Look on the body for a blendshape that hides the feet

novel smelt
#

my avatar has been having problems

#

i dont know how to do a chest rig can someone help me

#

please

#

im broke

fallen bolt
#

its been a hot minute how the hell do I fix this error

left gull
#

open and closing the tab works for me but if it wont load saving and re-opening your project will likely work

somber sequoia
somber sequoia
#

That's pretty simple - do it like a standard toggle but use your existing animation instead of making a new one

woeful sleet
#

From how I made this avatar, is the fact that it looks nude the reason the security check keeps failing

left gull
#

likely no

#

generally the security check fail is because of something about the model being outside the performance limits

steel bluff
#

i, huh, i dunno what happened

pastel jasper
#

if i give somebody a unity download can you make a avatar for me?

round canyon
drowsy crane
#

Why are my eyes pitch black? And how do I change it?

timber wharf
#

@drowsy crane thats an extra transparent material for eyes reflection, you cant have transparency on quest (looking at VR in shaders name). proper fix would be to just go to blender select all of that material and delete, then delete material itself. less materials, less tris

neat frigate
#

Anyone has ever experienced blendshapes moving when you go in play mode even when, let's say all of the "mouth" blendshapes are on 0 ?

timber wharf
#

try finding and reusing actual eyes material. ugly fix but may work if uvs are the same

somber sequoia
neat frigate
somber sequoia
#

ohh if you specifically mean the mouth opens, then most likely you have the jaw bone mapped but shouldn't.

neat frigate
#

Ohh u mean in the FBX bones mapping ?

somber sequoia
#

If it's not that then you'd have to go dig into what animations you have.

#

yes

#

only have that bone in the slot if you actually use it for visemes.

neat frigate
#

This ?

somber sequoia
#

that

neat frigate
#

Jaw to none then ?

somber sequoia
#

yep

neat frigate
#

Lmao it's that, I checked the other FBX, it's set to none 😭

somber sequoia
#

yep

#

common mistake. I had one like this for a month before I realized what it was 🙂

neat frigate
#

Doing a test rq but thx you ^^

timber wharf
#

if youre editing, just delete it alltogether with vertex painting

waxen smelt
#

so when i upload the avi it was fine but when i look in the game for quest it looks like this what do i do?

neat frigate
somber sequoia
somber sequoia
waxen smelt
#

oh

waxen smelt
somber sequoia
#

if you don't see it in that mode, you should test in play mode

waxen smelt
#

ok

subtle holly
#

Okay so I just uploaded 3 avis, and they all say that they failed the security checks which they shouldnt have- Is there like a wait time or something???

cedar echo
#

Anyone able to help fix these white lines on the edges of my meshes

cedar echo
balmy barn
#

texture / uv too close to nothing - you get funny lines at distance - brain melting currently cant think of the wording ratl

somber sequoia
#

I always want to call it "overspray" but that's not it

balmy barn
#

uv need some texture/bleed after or at distance you get some funny lines

somber sequoia
#

yeah "bleed" is the term for printing

fallen bolt
#

how do I fix this

#

I comm'd this model

balmy barn
#

thats a error i can get pretty easy doesnt matter, some setting when exporting in blender somethingsomething need to be set

fallen bolt
#

well uh

somber sequoia
fallen bolt
#

again

somber sequoia
#

add one to the root object.

fallen bolt
somber sequoia
#

I'm not sure why that would be. But in that screenshot you're in the rig setup mode, you'd need to exit out of that to do anything relevant.

fallen bolt
somber sequoia
#

you should probably watch a basic setup tutorial - you have no avatar in the scene here

fervent crest
#

if you have a custom fallback that has the same parameters as the avatar you're currently using, will they be loaded in?

vast linden
#

im confused LOLL and (very)new at thishehe, so im trying to make lip piercing, I was able to make the viseme animations within blender, but when i import the fbx(both model and piercing tg) back into unity and upload on vrchat I crunch up like ive been put into the compactor xddd when I attempted just to upload the lip piercing fbx suddenly only the piercings started to move BAHAHA i dont see no good yt tuts so here i am asking xdd

hybrid wasp
#

sadge just bought and now trying to upload this avatar from booth
but running into errors
anyone knows any fixes?

topaz mulch
#

does anyone know what to remove from a rexouium avi to reduce the physbone transform count?

#

ive removed most already and its still at 100/64

somber sequoia
somber sequoia
left gull
white sundial
#

i'm trying to sculpt a head that's not so "anime" but i'm kinda hating how's becoming

#

idk what to do about it

cedar echo
#

Is there a way I can re-export my model from blender and keep all of my toggles and stuff I made

exotic gyro
#

Its not letting me upoad cause of this concole error

#

console

left gull
#

pretty sure thats not the reason just it saying that the upload failed

#

what do the yellow warnings say or are there any red warnings in the SDK panel?

exotic gyro
#

Theres no other red

#

It just talks about sps being hidden

cedar echo
#

Okay I'm having another weird issue, it's saying I'm having problems with hips bones but it was working previously before I reimported it

unborn robin
#

I'm having an issue with my avi where when I talk my mouth will stay open but it doesn't happen when other people look at me, its like a local issue. I'm using visemes and I have checked, there is no jaw bone. The visemes are all of one image being pushed forward and they work, the only issue is getting the mouth to close, but it works when other people look at me.

#

I've tried removing all layers from the descriptor, none of which working :,))

hard quest
# exotic gyro ^^ Now this

Tbh it looks like a paid model so it would be easier to just start from scratch n follow the upload sets, new unity project

hard quest
hard quest
unborn robin
#

and it didnt work

#

idk whats going on with it for it to only be happening locally

hard quest
#

Is the mouth always returning to the same open position or does it like scale over time

unborn robin
#

it always returns to sil

#

the sil blendshape

hard quest
#

I got nothing.... unless you have an animation overriding your mesh accidentally🤷‍♀️

#

Does the VRC sdk say anything when your uploading?

unborn robin
ocean snow
#

When im editing the texture via UV it also changes textures on a place i don't want it to go? messing around in blender how would I go about remaking the uv so or how to stop it from doing this.

exotic gyro
zinc palm
#

If you are confident in your 2D Viseme knowledge + Physbone Contacts,,,, DM me please I will be forever in your debt

Sent this early LOL

Anyways its for a base im trying to release tomorrow 🙂

cedar echo
#

Anyone know how to fix the offset I have
Basically it's slightly offset to the left in game but in unity and blender it's perfect

#

Oh it just seems like I didn't set the offset properly

somber sequoia
nova spear
#

anyone know how to actually make a object thats turned off stay off until toggled?

somber sequoia
#

Make your toggle default to off?

nova spear
#

it is.

#

I use vrcfury, so it automatically is.

somber sequoia
#

is it not working?

nova spear
#

do you need a video?

somber sequoia
#

I don't use vrcfury

left gull
#

VRCFury has their own discord for support with their stuff, not many users here who help use vrcfury but rather do stuff manually

fallen bolt
#

how do I put gogo loco into a model, also how do I add the toggles to it, I have a model set up and stuff but I'm having a ton of trouble actually porting it, comm'd it a while back

junior void
#

The easy route is to use vrcfury and just drag and drop the vrcfury gogo install on your avi.

frosty forge
#

If I use vrc quest tools don’t it keep my full pc version untouched so I can access both in one file?

night nexus
nocturne tendon
#

how can i accept the turns if there's no box to tick..

#

can somebody help me pls?

spark walrus
#

does anyone know how to fix "enforce T-pose" undoing upon leaving Avi Config menu

ornate stump
hard hatch
#

okay so im having trouble figuring out how to change the location of a toggle in the wheel menu on unity. for example, I added a prefab for an asset onto an avi, but it automatically made a seperate submenu with only that single toggle in it and i wanna figure out how to make it so that I can just put that toggle on an already existing submenu

white sundial
#

Thanks mate, im trying to go from scratch to somethign stylized but less anime

#

I also looked at some makeup tutorials which kinda helped lmao

#

Soon ill retopo it

supple needle
#

Idk if this counts as avatar help but I wanna know how people are making their unity look pretty. Like changing the border colors and background image/color ratl

ornate stump
vast linden
#

2 STEPS CLOSER THAN BEFORE still stuck BAHAHA IM SO CONFUSEDC (im used to dragging and dropping unity objects and forgetting to place them in the right place will do this, but these r joined together in blender because i made em) THE VISMES ARE WORKING BOTH ON THE MOUTH AND LIPS js bruv the piercings are not stayin in place, (and seems to be attached to my bod) i tried parenting the piercings to the head bone in blender, but tis does not work hhh im no blender nor unity expert bleh

#

oo wait i think i figured it out

shrewd spruce
#

Heyo, I'm trying to port my avatar to quest, but despite it being installed on my unity build, the option to switch to it is grayed out in my build settings and in my platform picker in the vrchat sdk

#

I tried downloading the module from the link it gave me when I clicked on android in the build settings but it crashed because it "couldn't delete previous module files"

quick dome
#

never seen this error before in like 2 years of uploading, any tips

ornate stump
cedar echo
#

Is there a way I can make the further parts of my tail for my avatar actually like curve downward toward to the ground

ornate stump
ashen crane
#

Help!! i made a pretty big animation in unity and i dont know what happened but suddenly its missing a ton of keyframes and theyre all set to the first frame for some reasons.. Is there a way i can recover my old animation? i saved my project when my animation was correctly keyframed, but i dont know what to do now.

cedar echo
ornate stump
tardy nymph
spark walrus
#

need help ive tried put the dot thing to where i need it and it still shows up like this

#

ive look up stuff on yt but all kinda just tells me to put the dot where i want the view to be or something like that

tardy nymph
#

i wasn't reading

cedar echo
spark walrus
cedar echo
spark walrus
cedar echo
ornate stump
cedar echo
#

I'm finally go to bed I woke up at 9:00 yesterday and I'm going to sleep at 5:00 today

runic yarrow
#

Hello. I am having an issue where the text box and the nameplate of my avatar is very high up for seemingly no reason.

I have been told in the past this is caused by my bounding box being too large but...

#

This is my bounding box in unity editor:

#

and this is my bounding box in game

#

The only packages I have that modify avatars at build time are VRCFury and Modular Avatar. I have already turned off the bounding box fix on VRCfury and this does not resolve it. I also do not have any cloth components

#

The bounding box looks perfectly fine when I "play" the scene with Gesture Manager.

#

Can anyone offer any insight on how I can fix this?

meager falcon
#

Hello, I am dabbling with expressions/gestures and I think I have made some progress with it!
The thing is, I want to have two ways to "express" my model, Left and Right Hand gestures, and toggle mode. The problem I am having is either hand gestures just doesn't work, or when I toggle emotions, hand gestures overwrites it.
Is there a way to that both works, but when toggle emotion is on, hand gesture doesn't overwrites it? Or do I have to just make a menu for "toggle hand gestures off"?

sudden violet
#

it can also all be done in a single layer if you're creative enough

meager falcon
#

so currently I have the layers like this. This enables toggles, but hand gesture overwrites it.... so I'm trying to find out how to do the opposite.

#

(All parts is empty)

sudden violet
#

can you click on the options of the 3rd and 4th layer, and share a screenshot?

meager falcon
#

here you go

sudden violet
meager falcon
#

oh derp, my bad, here

sudden violet
#

just to double check that what i said is true, can you try to put "Toggle expressions" at the bottom, and see how it behaves?

#

i don't remember if the layers at the top have priority, or bottom

meager falcon
#

doing that, hand gestures doesn't work, but only toggles does

#

(According to Gesture Manager at least)

sudden violet
#

ah, i said that wrong then, it's the bottom ones that have priority over the top ones.

#

if you don't apply any toggle, do the hand gestures work?

meager falcon
#

huh, always thought top was prioty myself as well, the more you know.
let me check

#

So when I remove the expression menu from the model, gestures doesn't work, but when I put toggle gesture's weight to 0, it does.

sudden violet
#

oh no, you don't need to remove it. What i'm trying to understand, is if your Idle animation in Expression menu is controlling any blendshapes.

#

oh wait there is a much simpler way to do this

#

so you want that when you enable an expression, hand gestures don't overwrite it, correct?

meager falcon
#

oh?

#

yes

#

when toggled, hand gestures don't overwrites it

sudden violet
#

ok, there are a few ways to go about it, but if i had to think about your current setup, and the fastest way to implement it..

#

basically, what is happening here, is that your Idle animation in expressions, probably sets all the blendshapes back to 0, and that's why your hand animations aren't working now.

#

you can double-check that to be sure

meager falcon
#

Where exactly do I check that?

sudden violet
#

click on that box, and check what the animation present in it does.

meager falcon
#

this is what I have

sudden violet
#

yup, and now check what this does
(Also, set the weight on Toggle expressions to 1)

meager falcon
#

also double clicking, Only "Toggle expression" has "loop time" tick
alright

#

nothing, just blank

sudden violet
#

-# oh, that's not what i expected

#

welp, anyhow

meager falcon
#

welp vrcTupDead

sudden violet
#

In theory, with the current setup you have, when you turn on expressions, your hand gestures shouldn't overwrite anything.

#

and when you don't toggle anything, your hand gestures should work

#

give it a shot

meager falcon
#

...I is so smart

#

There was two idle animation... IDLE and EMPTY

#

When I changed toggles idle to EMPTY... it nows works vrcTupDead

sudden violet
# meager falcon nothing, just blank

i also just realized that you didn't actually show me the IDLE animation from this screenshot, so i was probably correct on what i was assuming

#

now the real question is

#

if you toggle an expression on, and then turn it off, does it go back to the "default" state?

#

and does everything work as you want it to?

meager falcon
#

yup yup. toggle back off set's back to defualt!

sudden violet
#

Cool! We love write defaults~

meager falcon
#

everything looks okay here, thank you so much for your help!

sudden violet
#

all good! What was happening there, is that the IDLE animation probably set the blendshapes to 0.

Bottom layers overwrite the top ones, which means because the blendshapes were set to 0, they couldn't change.
Now that you got rid of the IDLE, it doesn't do that

meager falcon
indigo kernel
#

I've been trying to upload a version of a avatar to quest and i have the file for the quest version but i followed a totorial and they had a second option at the top of it by Vrchat SDK but i dont see it am i missing something or do i not have it

#

I use PCVR but i want it to be quest and PC compatible

#

nvm i figured it out lmao

lean sage
#

Does anyone know how people are able to get an avi that’s already made Customized and re-colored?

somber sequoia
#

you buy the source files for it, customize it, and upload it yourself

lean sage
#

Ah, i see

#

thanks man!

inland seal
#

Can someone help how do I dissable Blinking if booping is activated (float)

#

This is the booping

junior void
#

You add to blinking the condition booping:false?

inland seal
#

Its a float

#

not a boolean

weary plover
#

I downloaded the new version of unity and the content creator is not recognizing it while it’s literally running a new project. Makes no sense

balmy barn
#

wrong unity version

weary plover
#

that's the one it directed me to oof okay thank you. i'll have to find it

weary plover
#

thank you

inland seal
weary plover
#

oh it said an error occured on the content creator. I might have to use it on my better PC

somber sequoia
weary plover
eternal shuttle
#

is it ok to ask for help with blender stuff here?

somber sequoia
wicked valley
#

how do i fix it?

desert elk
#

add a mask to the first animator layer

#

like it says

#

usually it's hands only

wicked valley
#

how 😭

somber sequoia
#

click the gear in the animation layer, there's an option to add a mask

wicked valley
#

there already is one

#

nvm got it

#

now i have errors uploading

somber sequoia
#

always look at the first 2-3 errors, there's really no useful information in these.

worn flicker
#

howww to fix this? first time ive gotten something like this

snow goblet
#

does this twistbone setup look correct?

desert elk
worn flicker
#

i did that, i uploaded it and now im stuck in a tpose

#

this is how it looks right now, in configure

#

aswell as, when i go to record a animation the pose doesnt move.

#

i also just realized, when i apply the changes in configuration.. it gives me warnings like this and reverts back to how it was.

somber sequoia
#

that message about spine hierarchy being wrong will be a problem

worn flicker
#

Is there any way to fix it?

somber sequoia
#

Of course, order it properly in Blender or similar

worn flicker
#

im sorry, how would i order it?

somber sequoia
#

hips -> spine -> chest -> upper chest (optional) -> neck -> head

#

shoulders come off chest or upper chest (if present)

worn flicker
#

if i just move it around in blender, it wont break anything right?

#

im worried i might have to redo the entire avatar or outfits

worn flicker
#

but not unity?

somber sequoia
#

your head is in the wrong place

worn flicker
#

In blender and unity?

somber sequoia
#

I can't see it in your unity screenshot but it's clear in the blender one

worn flicker
#

The head is at the top in the hierarchy, above hips

#

In unity

somber sequoia
#

oh! Yes. That is wrong, as I said.

worn flicker
#

I see, so I move the head in blender and then put the fbx back into unity?

somber sequoia
#

yes.

worn flicker
#

does the head go below or inside the neck?

somber sequoia
#

The head should be a direct child of the neck. I'm not sure I know what you mean by below vs. inside.

balmy barn
worn flicker
#

okay, how do i make it a child of the neck?

somber sequoia
#

there's a "parent" option in the bone properties panel, or you can select child then parent and I think it's ctrl+p?

#

(be in armature edit mode)

charred knot
#

does anyone know how to make a low framerate toggle

umbral oriole
worn flicker
#

just change it?

umbral oriole
worn flicker
#

thank youuuu

#

does this look right now??

umbral oriole
#

no worries lol doi you still get the error not set in tpose?

umbral oriole
worn flicker
#

im doing what they told me to do in blender then im gonna test it!!

#

now, when i reimport the fbx, am i gonna have to redo all the physbones and toggles i had on the messed up one>

#

?

somber sequoia
#

you shouldn't have to

umbral oriole
somber sequoia
#

I tend to put all my physbones under their own tree of game objects not on the armature, in case I screw something in it up.

#

(and I can also prefab it so it's the same for all variants of the same avatar)

umbral oriole
#

you can overwrite an fbx if you export from blender to the same location with the same name so you wont need to redo everything

worn flicker
umbral oriole
worn flicker
#

thank you!!

umbral oriole
#

you wont need to put everything back one by one

#

also have you set the avatar to humaniod?

worn flicker
#

i do yes

somber sequoia
#

also use the same scaling settings as previous - probably "FBX All" if you don't know it's something different.

umbral oriole
# worn flicker i do yes

ok sick and its not showing any errors right like in the first image where it says its not in tpose?

umbral oriole
worn flicker
#

why is it showing the fbx like this?

#

aswell as gesture manager is not showing my avatar

somber sequoia
#

did you just re-export from blender with the wrong scaling settings?

#

i.e. set "apply scalings" to "FBX All" in the export dialog unless you know it should be set to something different

brittle grove
#

i uploaded this avatar with a bunch of clothing options listed on the website, and they were also visible in unity, but when i test the avatar theres no expressions that lets me toggle the clothing, or anything for that matter! ive seen comms of this base use gogoloco and wear the various clothing items shown as advertised, but none of that is found when i use it.

https://booth.pm/ja/items/6127047

please help!!

#

id have screenshots of the clothing not showing up in vrc but its kinda self explanatory

supple needle
#

How do you add assets to an avatar with gonso license ? When I put the asset on in hierarchy and stuff it disappears. How do I make it so the asset stays on the avatar…..?? It’s only avatars with gonso that do this

arctic ginkgo
#

could anyone help with rigging this folding table? I'm unsure of how to get the "track" peice to get in the right position. I can do this in Unity or Blender, since if I do it in Blender I can create the opening/closing animations and bake + export them to Unity

#

I was playing around with drivers but I just couldn't figure out the right expression for it

#

basically the green bone should be aiming at the "track" piece, which is supposed to slide along a track to meet it

#

here's screenshots from me manually placing it to show the intended behavior

#

is this possibly something I could use IK for?

umbral oriole
#

can you take a screenshot of the expression menu part of the avatar descripor

brittle grove
#

sure! lemme open unity real fast, i may need help on getting there im SUPER new to this lmao

umbral oriole
umbral oriole
supple needle
#

I’m starting to get really impatient with this gonso breaks everything

umbral oriole
supple needle
#

I’m just getting really upset that I can’t edit this avatar to my liking. I just wanna give it glasses vrcTupCry

umbral oriole
#

try asking in the creators discord if they have one

#

mayvbe they have instructions for that

brittle grove
#

alrightyy

#

this is what i see right now

umbral oriole
#

on the right side is the inspector

#

click on the one you uploaded

#

then show me what the inspector shows

brittle grove
#

okay

umbral oriole
#

ok good

#

so the issue is when you uploaded it you didnt have a menu for the clothesd?

brittle grove
#

yeah, usually with bases i get theres expressions for a menu with clothing toggles, gogoloco maybe, a gesture lock maybe, and some other stuff!

#

none of that is here

umbral oriole
#

ok for gogo loco you will have to add that yourself

#

but no worries its easy

#

for the clothing toggles thats a different story

brittle grove
#

oh my

#

i saw something somewhere mentioning it could be a different prefab or something like that with all of the toggles, should i look for that first?

umbral oriole
#

can we call and show screen so i can see more of the avatar better?

brittle grove
runic yarrow
round trench
#

I have some clothes as prefabs on my avatar, and in order to meet performance requirements I deleted some built-in clothes for it, the problem I have however is that now, the clothing prefab do not show on the 3d avatar preview when selecting it at the avatar menu in-game even though the clothing prefab is enabled by default, so with the removal of the built-in clothing meshes, the 3d preview of my avatar is naked.

It is a trivial issue, but if anyone here has a solution to get the clothing prefab to show up on the 3d avatar preview as well, it would be much appreciated

woeful wren
#

Hello, quick question. Is it possible use lapwing face tracking with only iphone?

glass geyser
#

what are the required bones s 3d model must have for a humanoid avatar

somber sequoia
somber sequoia
#

for spine specifically hips -> spine -> chest -> upper chest (optional) -> neck -> head

glass geyser
somber sequoia
#

nope

#

upper chest is though

left gull
#

im unsure why creators even bother using it still since its apparently bypassable anyways kinda just sucks for the normal consumer

worldly flame
#

I feel like I should know this already, but do physbones collide with the world? If they don't, is there a way to at least check if a certain point is inside world collision?

spare gust
#

Does anyone know how to add sounds to avatars when they step? Like for example I found a model when you step around on full body tracking it makes a foot step sound

somber sequoia
#

contact receiver on the foot, plane sender at the root of the avatar, trigger when the contact is made.

spare gust
#

Contacts are not my strong suit but today I’ll learn lmao

somber sequoia
#

it's a good one to learn with - it's a bit tricky. like you want to trigger when the contact is made (i.e. "edge triggered") but not have it reset to the "ready" state until the foot is up.

spare gust
#

But that’s exactly what I’m trying to do

spare gust
somber sequoia
#

ooh that's right, you can't, I was thinking of physbone colliders.
You can make a ludicrously large sphere, it's plane-like at the edge

spare gust
#

Thank you

somber sequoia
#

I did this once to try to make paw prints, and it worked.....okay.

spare gust
nova flicker
#

does anyone know as to how make sure a particle is being shown in the mirror?

arctic ginkgo
somber sequoia
arctic ginkgo
somber sequoia
#

ooh that's a good idea

spare gust
somber sequoia
#

yeah I don't know why I didn't think of that, I like that idea

arctic ginkgo
spare gust
arctic ginkgo
spare gust
#

thats so weird ok ill mess with it

#

Dang

#

Anyway we good now!

#

I had the dang constraint on the foot instead of its own separate thing

ember blade
#

Is it possible to stack or overlay multiple matcaps on one surface?

somber sequoia
#

if the shader supports it, sure

#

I can't see how that'd be very effective though

hushed sphinx
#

Quick question im not the best with unity I know how to do basic toggles and all that but I have a toggle I really wanna do! So what I wanna do is have a music box playing which that part I can do no problem! However the part I need help with is if I ever turn the toggle off I kinda wanna interruption sound like a record screech if the music box isn't finished However if the music box is finished and I turn it off I don't want the record screech to play! I hope I explained that good enough!

chrome ridge
#

MY ARMS WONT ARM pls helppp meeeeee waaaaaaaaa vrcCrying my irl arm is fully out BUT MY AVI DOES THAT

sweet crypt
#

when i added the immersive phone system to my booth avi it did this. anyone know a fix?

wintry ledge
#

Does anyone know how to make a phys bone collider for necklaces? They just always swish thru the back of the neck/chest when walking :/ I used vrc fury and made a chest collider but it still went through, I tried using different parts of the body or the necklace as a root bone for the collider but no matter what it. still. goes. through. 😭

wanton cedar
#

just make the pill collider and put it in the neck and chest??

chilly ibex
#

Could someone help me attach on earring to my avatar? Anthro avatar and I'm trying to attach it to one of the ears.

stoic bobcat
#

idk how I got it to work the first time, but whenever I add a rotation contraint and activate it, it just doesnt do anything and I have to end up turning it off and setting it to zero so many times until it just works and idk how I got it to work

#

im trying to get it locked to the ground and only follow X and Z but its just not cooperating until it does and idk how I got it to

strong turtle
#

is there any issues going on with the api ? my vrchat SDK panel is behaving weirdly.. does not load my avatar names, and downgrading did not seem to fix anything.. and even if it manages to build.. it fails to upload with very random seeming errors like not having a image (probably because it failed ot load the old one from the api?)

anyone else getting this instability ?

chrome ridge
strong turtle
sweet crypt
#

its conntected to my right eye root but still leaves? why?

chrome ridge
#

Basically it doesn't fully extend even though my hand is fully extended

sick loom
sweet crypt
sick loom
#

can you show where it is in the hierarchy?

strong turtle
#

oh that.. there is ingame adjstment for arm to height ratio

sick loom
#

oh the problem was that your arm wasn’t stretching its full length?

#

I was a bit confused by how you worded it

somber sequoia
#

I've had to just scale my arm bones down a bit for some avatars.

sweet crypt
dim glen
#

im trying to create a material shift radial puppet (which ive done before with no issues), but for some reason whenever I drag my material over the object in the second frame, unity gives me an error stating that it cannot revert overriden properties in animation mode. ive never had that issue before and did some research online but didnt really find anything. has anyone else had this issue and how did you fix it?

dim glen
sweet crypt
dim glen
#

do you have it in blender?

sweet crypt
sick loom
#

I see too many people adding meshes directly to bones in unity and not weight painting

dim glen
sweet crypt
sweet crypt
dim glen
drifting river
#

How do I make my own avis?

cedar echo
#

But does anyone know how to make a thing where I have 2D images as the mouth

dim glen
#

like this basically

cedar echo
#

Well that's going to be annoying

#

Actually there's a detail mask I could probably use that, right?

dim glen
#

yup! if there are textures alr put into the file of the head you are using, then you can edit them straight from there instead of unwrapping

ancient crest
#

how do i fix this error'

#

;-;

quasi crypt
#

im trying to add rag doll on my pal world avatar until i get this I dont know what this mean it never had this before, im just updating the avatars, before vr chat had the up for unity my avatar for pal world never had this problem

#

it says it not a child of your avatar dont know what that means

#

how do i fix it

quasi crypt
#

so i dont know if the new update for the unity broke my avatar

junior void
#

there isnt really a reason to go to dms

stark meadow
#

ok timothy kelly you gotta be a scammer

dawn crown
junior void
#

very sus indeed

#

if you wanna help, tell us here

stark meadow
#

added me message requested me and solicited another friend request in vrchat-pictures

dawn crown
still shuttle
#

Every "avatar creator" I've met that used fiverr was a scammer ngl

junior void
#

This is besides the point

#

lets not fight here, there is still a person wanting help

sudden violet
#

jokes aside, yea, give more details Art

dawn crown
#

The creator who helped me with my own avatar review on his pfp

quasi crypt
# stark meadow broke how?

so before this whole update from 8.1 to 8.2, before i update my project i used the 8.1 and rag doll was fine but i dont know in part of thier announcements they said this "Nested armature" means the root of the armature is not a direct child of the GameObject containing the avatar's animator. Avatars set up this way have previously not had animations play for other users when seen in VRChat." so i dont know if this update that they did broke rag doll from working on my avatar

stark meadow
sudden violet
sudden violet
# quasi crypt yeah

while i can't help with it (Kitty137 might), if you struggle to find a solution, i advise to go in their discord. I remember hearing a similiar discussion happening last week

stark meadow
#

can you press the arrow i highlighted? i need to see where the ragdoll prefab is

#

i will try but i dont use vrcfury or modularavatar for anything but gogoloco, going to the asset maker's discord is a good idea though if i cant

quasi crypt
stark meadow
quasi crypt
stark meadow
quasi crypt
#

the problem was resolved about the rag doll issue

stark meadow
#

yippee!

copper carbon
#

yo how does syncing parameters work between quest and pc?
i recently got my avatar which works fine on pc to be quest compatible but people are saying all my toggles are broken (essentially everything that was enabled on the pc side was disabled for quest)
they both use the same parameters and menu the only thing i changed was the fx
though i do have some prefabs which add parameters and stuff :P

timber wharf
#

@copper carbon exactly the same vrc avatar params asset should be enough

copper carbon
#

but i dont have clothes on for quest... when i do on pc...

timber wharf
#

if you use assets that edit those on upload, youd have to account for that

copper carbon
#

how would i account for that?

timber wharf
balmy fulcrum
#

Does anyone have/know where to find a normal map for the Velle's face? Mine is missing its normal map

sudden violet
balmy fulcrum
woeful wren
fervent spear
#

hey guys for some reason my quest impostor generates an older version of my avatar instead of the current version? the pc impostor is fine, any idea what might be causing this?
edit: fixed it, i just deleted my avatar and reuploaded it

quasi briar
# copper carbon how would i account for that?

It doesnt matter if they dont match but the parameters MUST match. Like for example your quest build doesnt have to have a mesh for the clothes, but you can't remove the clothes parameter.

umbral sapphire
#

I want to make a funny avatar where it looks normal and then when I move everything goes wiggly almost like there are no bones in the avatar. How would I do that?

sudden violet
#

wait nvm

#

i missread that

umbral sapphire
#

Oh i wanted to do it on purpose hehe

#

no worries xP

#

thank you for responding ❤️

arctic ginkgo
umbral sapphire
earnest depot
#

Hello i have many errors in unity how do i fix them ? I never used unity before .

#

Failed to build avatar!
UnityEngine.Debug:Log (object,UnityEngine.Object)
VRC.Core.Logger:Log (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2785)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2578)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__128:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2553)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

sudden violet
#

at least, that's my guess

#

idk how that works as i never had an avatar above 500mb

earnest depot
#

ups

#

2gb

sudden violet
#

-# jesus

earnest depot
#

so i can only have 500mb ?

sudden violet
#

assuming the SDK enforces it, yes. I never had it above 500mb, so i'm unsure what happens if you go above that

earnest depot
#

well that explains the errors

#

but that means no no avatar for me

sudden violet
#

i mean, i assume you have like, 20 different outfits on that?

#

you can upload them separately if that's the case

#

for example i upload a new avi for each new outfit i use, and if i am not bothered to optimise them, i at least throw d4rk's avatar optimiser on them

earnest depot
#

its unitypackage

sudden violet
#

wait, an avatar you downloaded is like that? you didn't add anything?

sudden violet
#

-# damn

earnest depot
#

so you cant help me

#

damn

sudden violet
#

it'd be a 5hrs+ thing to figure out, as you'd need to learn a few amount of things

#

however, uh

earnest depot
#

maybe i can stream u