#avatar-help
1 messages · Page 140 of 1
So I still can’t upload it
what happens now?
I still can’t find the missing script
ah well you'll have to either find it or install the missing requirement
Ok
better to install the requirement, really
Well that’s the thing idk what’s missing so I can’t install it
finding the script is probably not going to tell you much either. But if you post the error message in here, maybe there's a clue
Now it says loaded data for a avatar we do not own clearing blueprint id
that's a side-effect error, you want to look at the first few, at the top
well probably - unless you actually do have a bad blueprint ID in there
See idk where to check all of this stuff but besides that side error there is none
in the console window
Ok
I think I found the missing script
It says missing mono script
The associated script can not be loaded please fix any compile errors and assign a valid script
sounds normal
Where would I go to find people to help me upload an avi cause I don't have a PC but have the files
commission people at the vrc traders discord, link is in #1204490664637890580 - but be aware that file sharing is generally not allowed by the terms of service of most avatar packages, and you really don't want to be sharing your account details
Ah ok
Yo I’m pretty sure I just found out why it won’t upload
It says avatars from 2022 2023 2024 are out dated and it’s from 2022
hey so im makin an asset that's meant to be added via avatar 3.0 manager, do i need to include a base layer in the fx controller to be merged?
i'd figure no due to the fact that its not supposed to be a standalone fx controller, and is just meant to be merged onto a main one
When people see my imposter it’s just t posing and stuck in one place. It doesn’t move and my voice comes from the imposter. I’ve reloaded the avatar, regenerated the imposter several times and nothing has fixed it. Any help please?
I recently created a tailwag animation for my avatar to animate a few bones in the tail when receiving headpats with avatar dynamics. The tail is limp otherwise, and hangs straight down. When I test it in Unity, after the looping animation finishes, it returns to this limp state after the exit time of the animation state. But in VRChat it gets stuck, completely stiff at the end of the loop (it's still grabbable, but always returns to this stuck position).
I do have an empty animation in the any state in the layer, but doesn't seem to fix the issue.
Is there anything I can do this fix this?
what?
Help what issues i have?
They dont mean much just unity crying out, any other errors?
exporting a fbx isn't really going to go well - what are you trying to do exactly?
So I want to be able to change the color of the rim lighting with a toggle. The question I have is since I want it to transition from the color that's previously chosen to the chosen color smoothly, is there a way to do that without making a ton of animations. I'm guessing no but yknow doesn't hurt to ask
https://youtu.be/EkVlkrQ6ypE?si=3xGcDEJE_p5Pag9P
Same principle just with rim lighting
Radial menu is what I was hoping to avoid tbh
I know how to use it it's just not the way I want to do it
Actually that gives me an idea
The way the rim lighting works I wouldn't even be able to do that
Hi
I'm trying to set the AFK motion in the expression menu to a toggle including the intro ,loop, and outro anima
does anyone knows how to do it exactly?
can't seem to setup the correct state machine for it...
also the only parts moving are my face expressions and other parts like wings flapping and tail swaying(the blendshape parts ig?)
but my body isn't doing the pose
am quite new to this so if anyone can help me out with screenshare or some screenshots will be appreciated
yeah, you can set it up with a 1D blendtree and then use float smoothing
@idle hawk FX layer does everything but humanoid bones. overriding humanoid animation is a work for action layer.
Hello! I was wondering if anyone knows enough would anyone here be able to help me set up a avi? I dont know enough about it to do it properly cause it keeps only being pc visible when i do try uploading it myself
Are you switching the build to Android and uploading there as well?
I think i did yeah, but when i go into vrchat it only shows the microsoft window and my quest friends cant see my skin nor anyone that isn't pc
(I started vr maby 7 or 8 days ago)
Do you mean on the avatar page it only has Windows compatible?
One sec lemme take a pic
do you have a guide on how to add it into the action layer?
don't really wanna break the action layer
This means the Android version has not been uploaded
Crap, i dont know how to do any of this stuff
The only working skins i have were installed for me by the owner of the skins
Do you have the Unity project yourself?
Yeah I've got the project and the file that has the avi stuff but i dont know how to do any of the things besides basically past the obvious thing in
Paste*
Near the bottom right of the VRChat SDK page you can change the build
Ye that's the thingy i clicked on, but it still didnt work for android
Having a problem with the VRCSDK. When opening the SDK window, the Builder and Content Manager tabs are greyed out. And before anyone asks, yes, Im logged in. It's on the Builder tab right off the bat. The rest of it seems to not get greyed out once Ive uploaded a project, but Id love to not do that every time I load Unity.
If its possible to find anyone who might be able to set it up for me that'd be great, cause i dont understand any of the stuff it wants me to do
If anyone offere that i mean
Just wondering Im trying to find an app or something on my pc(windows 11/10) to create and model avatars that I can upload,I have no idea what app to use
Does anyone know how to fix this? when i start play mode it looks like this
Its your FX controller, it's toggling blendshaps for the original character outfit
I don't know how to handle that, I'm a beginner
this???
Most of us use blender to do from scratch/kitbash models, standalone program can be like void studio
Do you have other outfits or is this the only one on this model?
this is the only
ok it was what you said
this model had default clothes, just remove it from the fx and now it works
thank you
If you remove the fx it may break your face gestures so I would advise keeping it and toggling the parameters to off by default or go into the fx controller and manually remove them but thats abit more complicated
yeah, that happened hehe
I don't know how to do that
Same place u found this if you keep scrolling down you'll see parameters, press on the box and it will highlight where it is in your assets and then press on that menu, go through the window that pops up on the inspector and untick boxes for default and active for your clothing
Was it like that by default? If so tick them all, we do bools different 😆
Do anyone know how to use the niko 4d
Hey there! So I'm new to Unity and Blender, and I need help optimizing my avatar, as well as other things. I have everything I need, and I have a basic understanding of Unity and Blender, but I still need some help. Is anyone willing to add me so that we can call and I can screenshare so that you can tell me what to do? And I don't mind if it's multiple people. Thanks!
Also, I'm using Unity 2022.3.22 and Blender 3.4
Do I put them all in default?
Yes
My GoGo Loco parameters and expressions say there are scripts missing with this error msg. THis has never happened to me before and I am not sure what is going on
Did you not install VRC Fury but need to?
I still need to do that to my Milltina
I just kept the original toggles on to change it to normal. It’s a mess
I have copied the parameters of the milltina kisekae to solve it KAGSDJGAJHDS
Whats that?
check the list of requirements for your avatar, install them all. Often people use VRCFury to install gogo loco these days
Also make sure it’s the newer version like 1.0.1? I think idk I went to update it when the new one came out and my hands were all bent backwards but if you just got the base it should be good
Ohh I just used to GoGo Loco unity package
yes that's the one i'm using
Bless. I worked like 1 hour on a new outfit, never play mode tested and got in game to find my hands all out of wack from not fixing the fx for hands 
then you have to put its animators into the right slots. The documentation should describe this.
XDDDD
Idk your knowledge of blender or what outfits you’re using but Milltina is a pain for some things to fit without major clipping. Especially since the updated version came out. Some assets are updated and some aren’t. I hardly use her now but I’ve tried a few new outfits here and there but airi is the one I’ve sunk most time into recently
Yes but the literal scripts of it are msising
I'm not sure what that is that you clicked on that'd be missing scripts, GogoLoco does not include any scripts at all
unless you're somehow missing part of the VRC SDK, do you have errors in the console?
Yes
i am issing the default VRC expressions menui
sorry how can I fix this? 😭
Reinstall the SDK perhaps, or fix whatever error is in your console. Feel free to post the first 2-3 here.
Ahh I see the problem I think, my SDK wasnt updated in a WIHLE
should I migrate to 2022?
Unity? Yes, absolutely. You must if you want to use the current SDK
Hi, I won't break any ToS and I just recently started to look on some websites for some free avatars I could upload into my profile. If I accidentally upload an avatar I found for free but actually was not meant to be free, that it's a leak, do I risk anything ?
usually not straight but if people report you, you may get moderated.
risking a ban ?
So now I'm like "oh shit this shit can happen" and I'm now paranoiac of any download
unless you upload by unauthorised way, its just temp ban so not that last long. (if really something)
that website is full of virus, better never use it at all.
use booth/gamroad/jinxy kind of website which listed under #1139216499123437668 's pin post.
oooh ty ! ill look into that ^^
Where do you put physbones on hairs in unity? I keep putting them on and it makes the hair not stay on the head it just moves detached from the head
Usually on the root. If your hair is not attached to the head, its likely not parented to the head bone (but instead perhaps its under the main avatar, which makes it just hover above you loosely)
hey dose anyone know how to help me with this??
Don't have a mesh object with the same name as a humanoid bone. In this case, Head.
do you how i can fix it??
rename the head mesh object in blender or similar
probably can in Unity too. I'm not sure of your workflow though.
ohhhh ok
Were would I find the avatar file
Definitely under Assets, but... what's an avatar file? Are you looking for the model file?
If you go in unity, and click on your avatar, there is "select" the prefab at the top. That's your fbx
Does anyone know how these problems occur? I was upgrading my vrcsdk to 3.8.1 from 3.7.x
I've tried reinstalling all modules and yes I do have vrcfury at latest.
I did but this shows up
you clicked this Select button, right? and it points to an fbx in the Project window?
u can click prefab too
No like I’m trying to find the avatar in the zip and I can’t
it's likely ending in .fbx in the file
whered you get it
.asset file... someone prefab'd that in a weird way. If you paid for it, I'd try to request a proper model file from the creator.
OK
Question
-# [As someone who has never used a camera component on an avatar before]
- If I set a camera to render only "PlayerLocal", is that based on the avatar? Or the client? I want to render the camera to a render texture with only the avatar its attached to for use in a material elsewhere, but I'm a bit fuzzy on if the layers are 1:1 between avatars and worlds.
Y’all I can’t change out of my avi it keeps making my screen black cant do anything to change it y’all know anything??
I need help finding where this is pinging from, i cannot find it for the life of me ;-;
Close vrchat and change your current avatar on the website and then log back in
Thank you I’ll try it!!
Does anyone know if there's a known issue where sliders & toggles will be reset upon interacting with objects or entering another world? I've been getting a couple reports from people that some body sliders I have set up are getting reset even though the params are set to "Saved" in Unity.
I can't seem to replicate it, but they said it could be a Windows 11 issue, and I'm using 10. My suspicions are that it could have something to do with the toggle I have set up which sets the float values for all of the sliders to 1 when activated.
Any help would be greatly appreciated, thank you!
been fighting this for literal days. about to pull my hair out. tried all the recommended fixes, anyone have any thoughts?
not enough information here to go on. If there are more errors, post the first 2-3 instead.
How can you make a functional light for quest? I've seen it happen before, but idk how to replicate
Lights arent allowed on quest
Maybe a particle system that's only rendering impact particles...
how can i see my avatars light count on unity? and how am i able to find where the light is coming from.. my avatar light count needs to be 0-1, and it has 24
Lights arent allowed entirely
Just search the specific component name
When typing the full name of the component all the objects with the component show up
so.. id just search "light" in my hierarchy?
all that shows up is directional light.. i dont think its that
OH lol i found it, ty!
Hold on. Bih-Z_b has a point. I have an avatar that can let Quest user see in the dark. Here's a screenshot of me using such a feature on quest.
heya, so i lost the files to my avatar a few weeks ago, due to a power surge that shorted my SSD containing my files. Is there a way to get my avatar files back? I'm mostly looking for textures & such
Whatever the case may be. While I don't have the answer I wouldn't give up searching for an answer since a method does exist using something even if it isn't a "light"
if you didn't personally make a backup, nope, no way.
crap....i made backups of everything....in january....
but i didn't for projects made after....
hey everyone! make backups! On a different drive, ideally on a different computer in a different location
Or a cloud storage
"the cloud" is just somebody else's computer.
True, but your wording may confuse people into investing in another computer.
Okay then I'll make sure to clarify that "a different computer" could be "someone else's computer in a data center".
👌
So I was working on a avatar for myself and for some reason when I built and tested the avatar, the entire avatar is backwards in vrchat but in unity and blender it is perfectly fine even the bones are named correctly
I even spun the avatar 180 in unity and tested it again but it was still backwards
If someone could assist me, I would greatly appreciate it!
Gonna keep searching for solutions as well
-# also warning this is only my 2nd avatar I made from scratch so not that advanced ^^'
in blender which way is it facing?
-y axis
have a friend in call they said it MIGHT be because I didnt apply the transforms
🧍
if it isnt that ill get back to you
yeah definitely do that before exporting
Tried that and it wasn't that aswell
jsut to show what it looks like in vr vs blender aswell
there's not really much info you can get from these kinds of pics though
sorry
but yeah if there is anything else that could be the problem ill try it but if not thanks for the help ^^
maybe check the bone roll on the humanoid bones? Mostly that should be 0. Maybe check the FBX import settings, there's a "bake axis conversion" option I use for world props but not for avatars
I want to make a funny toggle for the eyes, how do I make it so the animator overrides them for this toggle?
this is what you use to "take over" animation of something VRChat normally manages:
https://creators.vrchat.com/avatars/state-behaviors#animator-tracking-control
I tried uploading my avatar to the game after getting the 1 hour ingame playtime ach, and it still won't let me! Help?
are you still a Vistor?
how do i tell?
should be listed in your profile
New User?
?
I see visitor now
yeah that's why then.
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
How long does that take? Hours??
🤷♂️
ok ty
There's no concrete answer since doing different things in VRC rewards different amount of points towards the next rank. Of course, this is set in place to avoid visitor users from spamming avatars/world uploads.
Okay, linking me to a page doesn't really help much, I have a hard time trying to understand everything that's on there. Can someone just tell me directly what I can do to override the default angle of the eyes?
you probably don't want layer control here, you probably want tracking control.
enter -> buffer -> take over via tracking control -> your animation here -> restore tracking control -> exit
hiya chat!! im not sure what im doing, i was trying to follow a youtube tutorial on porting vroid avatars to vrchat.. but i sooorta got lost..
If you have uploaded it to the game you can recover the files from your avatar file in the vrchat windows player app data folder, though im sure explaining how to do that is against the rules so you may have to dm me for an explanation . Or you can try using Recuva on the disk if you have not formatted or overwritten it (if it still functions)
It not working. TwT
has anyone tried making physics for a specific weapon? (flail)
im trying to get the ideal physbone setup for a heavy but swingable chain, and i've had no luck so far :(
Have you adjusted your eyes on the avatar descriptor ?
I don't think I'm able to adjust the left and right eyes separately.
You can.
Nvm, I just unlinked them.
No you may need to do that in blender, or maybe unity rig menu and just make break it (turns red) But if you're trying to make it a toggle then you may have to disable descriptor eye movement
Can someone help make me a blue angels avatar?
Im getting a weird error when i try to upload my avatar can anyone help?
I'm not good at making it at all, I can barely manage to make my own. Im super slow at it im just learning.
Ok
My model is doing something weird. Pc players can't see anything but black on my model. No matter what world I go to. Quest is the 1st image pc is the 2nd
how can i get my avatar in prismic's
You will have to explain your material settings.
Can someone help make me a avatar please?
go to the VRC Traders discord if you want to commission someone, you'll get scammers around here.
Link is in #1204490664637890580
Ty
I need help, I can't upload my avatar to my account and I only get this error in the console.
When I try to upload an avatar it keeps loading and doesn't upload
You may need to update your SDK, on the new one theres a dialogue that confirms you own the copyright for whatever you're uploading.
Whoops forgot to mention @jolly kernel
Make them public and get people to use them. The more popular a public avatar is, the more likely it will get added to the list that worlds like Prismic use. Could also upload a world with avatars in it. Seems to get them on it fast (at least from my experience).
@spark walrus Thanks for the help, but I already have the SDK updated to 3.8.1 and I don't think it's because of the Unity version, since it's 2022.3.22f1
Did you ever see the comfirmation though?
Yes, I've been working in Unity for a while now, and even now the panel isn't loading when I reopen the project
@spark walrus I don't know what's happening
check ur alerts makes sure nothing there breaks it
that often happens if there are script compile errors - check in the console, probably one in there won't go away when you clear
The same thing happens to me when I upload an avatar and it keeps loading @spark walrus @somber sequoia
the error below that is a pretty big deal
4 errors, you've showed only two - it helps to look at the first two errors.
can break uploads completely sometimes
these seem like the networking ones that some Windows users say are fixed by disabling IPv6
@somber sequoia
hah, that's amusingly not helpful
🤔 dont think ive seen that one before
First tip i can offer is checking for missing scripts anywhere on the avatar.
nah, you'd see an error about that
I will try
Id get hierarchy plus from hai helps you see anything attached to the avatar.
But my first helpful tip, Hold Alt, Close the tree of the avatar, Hold Alt again and open it and it will expand all the children
Where do I go to ask about certain avatars
certain?
Like specific types
Select the first thing and hold ur down arrow and pay attention to what flashes in your inspector and see if there is anything there
I’m looking for castlevania avatars
maybe the specific creator's discord?
Dying bred..
oh, try #1138520828556890214
Ty!
Now that you mention it, within the VRChat game it takes a little while to log in, in Unity it took a while for the panel to load with login and for it to load the code and the avatar profile.
Can you make a local contact reciever effect a synced network parameter so if it triggers locally it will update for everyone?
sure
Now all this comes out, what a disaster
yeah that all looks like networking issues
Do you think it's something with the VRChat server or my connection?
no idea from here, sorry
I haven't had this and also I don't use Windows, so I'm not going to be of much help
thanks for help too
I need help, I made a few models on Vroid and have been looking at a few tutorials and asked a friend for help on uploading to VR Chat, after I put the file into Unity it doesn't show anything but the model, and no rigs either.
does anyone know anything about parenting a camera to a head bone of a generic rigged avatar for like a custom first-person view?
Follow this tutorial https://www.youtube.com/watch?v=rRAnDMUbWt8
Someone might know. You have to be more specific on your question.
so, yk how usually the viewpoint for a generic avatar is above the model? well, i wanna make a toggle as to where there's a first person perspective (for only PC).
My friend said all I have to do is right click the head bone, add a camera, and do an animation of toggling the gameobject (with the camera component) off, and another for it being toggled on
so like, i want the toggle to be set up in a way like when you toggle the first person view back off, it reverts back to the vrchat avatar descripter viewpoint
he didnt provide that much context when he said it would go back to the normal view, idk what he meant when he said when 'the camera is off'
usually the viewpoint for a generic avatar is above the model
This part is false. You have to set view point position in avatar descriptor.
Yeah, looked at this and I still got nothing, the model is just by itself and there's nothing else
what else are you expecting?
How much did you follow the video?
oh, well i still wanna figure out the viewpoint
well i mean not that-
UGH- okay i get it, i MEANT i still wanna figure out how to do the first person view toggle
Disabling the camera would just make it revert back to vrc camera. You have to make it like other toggle.
you mean it'll revert it back to the descripter viewpoint?
cause thats what i'm wanting to do
a toggle where i turn it on, its first person, i turn it off, it reverts back to this view
It's just the new camera overlaying on top of the vrc camera, you disabling it would just stop the camera from working and show vrc camera instead.
I watched the whole thing and kept looking around for errors I could have made
Did you do what the video telling you?
Yes
Ty!
wtf fuck does this mean
You had Neck bone and also a mesh name Neck. You must not have object with same name in same fbx file.
Oh, kind of wish they would name it a bit better so it's kind of more understandable
But thank you
God damn it I just tried to fix it and I only exported the goddamn neck instead
Finally It might work
working on a avatar and getting the bounding box is too big issue, only problem is that theres no bounding box that big. went through all meshes on avi and none are big enough
any help?
im making a mamagen avatar that has a stomach slider but when i put a shirt on it the stomach phases through the shirt when i turn the slider up
Is there a way to make the shirt stretch or somethig?
You'd need the same blendshape on the shirt. Make it in Blender if it doesn't exist
why is it that when i export an object w blendshapes as an fbx and import it to unity, it imports it but w/ a blendshape set to the default? and yes it does the same thing when i import it back into blender (left is normal in blender, right is imported into unity)
possibly in the "Model" tab in the Inspector for the model file, uncheck "Import Deform Percent"
nope, still gives me the same thing
ah, maybe I'm not sure what you mean then
ok so when i import the object (left picture) as an fbx, it turns the model into (right picture)
wait no i mean EXPORT
when i EXPORT it
as an fbx
that's probably all I've got without looking at the actual file
what is really weird is that another object which is the exact same but mirrored doesnt have that problem
alr so i found a workaround nvm
What could be the reason for a decal to show mirrored/duplicated when I add it to my body? I can't seem to make a simple tattoo addition to work 😦
what's your UV map look like?
I have no idea on how to check it 😅
Blender or similar. Possibly your body is mirrored in the UV map so if you apply something to one side, it also applies to the other.
hi im trying to use youtube for help, but my app layout is not the same would someone be able to help me with blender?
can you be specific?
Nothing I can fix on Unity I suppose?
i'm trying to import hair and cannot find the import button (this is my first time trying to make an avatar)
I don't know what is wrong so can't really tell you what to fix, I was making a suggestion on a thing to check, that's all.
in Blender? File menu
does this matter?
i checked most of the bones (except intentionally not weighted ones)
It's some vertices didn't get weight painted.
i fixed that but
sounds simple BUT its like on the blender
Check rigconfiguration menu in unity.
You gotta actually open the configuration window lol. When you click on your fbx, under the option to make it humanoid, you can configure it
Make sure your inspector window isn't locked first tho
There now you can configure it properly
Place the bones in their respected categories and then if it still looks red, hit apply T pose
That's the menu where you have to fix.
Oh hey look what it says in big red letters
"Character is not in t pose"
Don't forget to hit "apply" and then "done"
don't worry i saw a big window that has a "Apply" button
i pressed apply
also finally
how do i add alpha to the textures..?
It's transparency in image editor app.
how can i make my avatar have an imposter on quest?
my current fallback is really bad (its custom and im bad at optimising) and i would rather people see an imposter instead of my fallback
paint dot net says "its transparent"
but unity finds no transparent texture
there is an option in the image inside of unity called "alpha is transparency"
Opacity is an inverse of transparency.
still the texture is kinda... uhhh
whack
You rather mean "material". That you have to set material render as transparent instead opaque.
it won't let me..
Create new material and replace it on your model.
How does one record/animate HSV properties?
I want to animate each of them individually, but setting it as animated and trying to record changes in an animation doesn't seem to work.
What am I doing wrong?
You haven't clicked on record.
I know, that's just that screenshot. It doesn't record the changes even if enabled
Then you have to select the object in the scene to record material animation. You can't select material from asset to record.
Sorry, how exactly do you mean?
I click record > I select the object in the scene > I go to the material and try to make changes to the color properties?
Not doing anything still
You select the object in the scene that has the material on it and you will see material properties below the mesh renderer in the inspector.
I am accessing the material properties through the object in the scene itself all this time, not from the material asset directly
Try screenshot it why you're trying to change the propery again.
Short clip
You double clicked on the material slot and that instead will select material from asset. You have to scroll down in the inspector when you select the object.
OH
I see it now!
Thank you so much!
so I'm a newb to uploading avis so i was wondering if anyone could show me how to upload to quest? (i already know how to do PC)
I'm having an issue where changing the value of a parameter is not changing the animation. However, this isssue is ONLY happening in VRChat. The issue is not present when testing using gesture manager.
I'm not really sure how to solve this problem when it does not appear in Unity..
In particular what I'm attempting to animate are:
- Detail normal map size (the number next to it that changes how much it affects normals)
- Detail normal map texture scale
This is on the shader VRChat/Mobile/Toon Standard
Same avatar uploaded to all platforms
I am not using VRCFury or any similar tools that change the avatar on build
I'm just feeling really stuck since I can't recreate the issue inside of the Unity Editor :/
wait nvm i just realized some other toggle is affecting it and I was unaware 😅
now i should be able to reproduce in unity 🤞
all good now 👍
You'll get scammers in your DMs, giving you a heads up.
scamming me of what, im not looking for ppl to upload it for me, just need help on how can i uplaod it for myself
Can confirm there's multiple scams. Some will try to teatch u for money. That kinda info is usually given freely
In reality they don't
If u need somone to walk u through it I can in 7 hrs however u should be able to get help before then
Make sure u have vrc fury installed to your creator companion
Lotta models use it
Where can I test my avatar that I created?\
In vrchat.
honestly, I've been trying to upload my vrm model to vr chat for 2 days, and I'm literally getting nothing. There are constant errors, and I literally bought a model that gave me a single vrm file.
I got this notification, but when I log in to VR chat, my published avatar is nowhere to be found
vrm file can't directly be used in vrchat. It has converter addon for unity, but doesn't work reliably. Your better option is to convert vrm into fbx with blender and cat plugin.
That's for testing, not public. It would show your test avatar in the Other avatar category.
Why is she white
Incorrect material settings.
how fix that
Find material and assign texture.
Hi guys, how do I change skin color without using photoshop?
you can try a hue shift if your shader supports it, but otherwise... a different paint program maybe?
krita can open psd files and is free
I have csp, does that work?
no idea, try
i set up an facial expression when my button toggles and
using faceemo just disables the whole fxlayer thing?(i'm not sure if this is the situation)
anyone knows how to fix it?
what is it though?
no I can see the hoodie, but can't tell what the black part is, if that's what you're trying to get rid of
yes im trying to get rid of the black mb
the untextured part
I've got an issue with blender, I'm trying to sculpts but the tools that are supposed to add/remove depth just aren't doing it (draw, layer, etc) does anyone know what might be going wrong? The other tools work just fine
also using dynotopo with the wireframe on shows that it is in fact adding more geomtry where I'm sculpting, but it isn't actually changing the shape
here's me trying to use the draw tool on a subdivided cube and dynotopo turned on
you can see where i draw it's adding more geometry, but the cube remains completely flat
Brush set to surface rather than laplacian?
i'm not sure where that is
sorry I don't really sculpt. I wanted to try picking it up again and lerning and then it breaks 😭
do you know where this setting is?
I've been trying everything i can and googling for the past like half an hour and nothing has come up
okay i was like actually tweaking over this
idk wtf it was but i found ONE person on a forum who also had this issue, and they just had to restart their computer
so I did and now it's working
Which makes me think this is some sort of bug
avatar has this problem, And when i press select, and when i add a mask to base msak, it makes Both of my hands move, so if i move my fingers (right hand only) ir moves on my left, and if i mvoe my left hand fingers it doesnt do anything
Hey i was wondering if anyone knows how i can fix these issues? I've been trying to figure it out but no luck
Mostly the download size and triangles, those seem to be the main problem
id suggest thrys avatar performance tool to get a clear idea of whats taking the most
usually its 4k textures and hundreds of blendshapes being used very often
What's the performance tool? ((Sorry im new af, half the things you'll tell me i don't what are or do))
it's a unity addon you can get to show you what takes up the most space
Oh! Is it free?
Sweet! I'll search it up right now
question how long do i have to play to make avatars because i had to make a new account
dang ok
I do have vrc+
Okay so I've got the tool on how do i use it?
Ah okay all good
I meant to rank up in trust ranks. Buying vrc+ for the first time gets you one rank higher
Probably using UV Tile discard to hide them
Look on the body for a blendshape that hides the feet
my avatar has been having problems
i dont know how to do a chest rig can someone help me
please
im broke
its been a hot minute how the hell do I fix this error
open and closing the tab works for me but if it wont load saving and re-opening your project will likely work
Show the first 2-3 errors in the console
That's pretty simple - do it like a standard toggle but use your existing animation instead of making a new one
From how I made this avatar, is the fact that it looks nude the reason the security check keeps failing
likely no
generally the security check fail is because of something about the model being outside the performance limits
i, huh, i dunno what happened
if i give somebody a unity download can you make a avatar for me?
THE MODEL HAS BEEN FINISHED (Credits to my friend AdAccording8832)
Why are my eyes pitch black? And how do I change it?
@drowsy crane thats an extra transparent material for eyes reflection, you cant have transparency on quest (looking at VR in shaders name). proper fix would be to just go to blender select all of that material and delete, then delete material itself. less materials, less tris
Anyone has ever experienced blendshapes moving when you go in play mode even when, let's say all of the "mouth" blendshapes are on 0 ?
I dont use blender🥀
try finding and reusing actual eyes material. ugly fix but may work if uvs are the same
usually that happens due to an animation changing them
It’s still black
The thing is that it doesn't happen on a previous version that use the default FBX, today since I edited that FBX and made a separate version when I start play mode the mouth opens
ohh if you specifically mean the mouth opens, then most likely you have the jaw bone mapped but shouldn't.
Ohh u mean in the FBX bones mapping ?
If it's not that then you'd have to go dig into what animations you have.
yes
only have that bone in the slot if you actually use it for visemes.
This ?
that
Jaw to none then ?
yep
Lmao it's that, I checked the other FBX, it's set to none 😭
yep
common mistake. I had one like this for a month before I realized what it was 🙂
Doing a test rq but thx you ^^
if youre editing, just delete it alltogether with vertex painting
so when i upload the avi it was fine but when i look in the game for quest it looks like this what do i do?
Yeah.. That's why I love asking other that do avis edits, we often meet the same issues x)
Does it do that in play mode in unity?
Pink is most likely a broken shader setup of some sort, maybe a missing texture.
Yup, it's a lot of why I hang around here
oh
nothing is messed up in unity i added everything on pc it's ok just the quest is idk
if you don't see it in that mode, you should test in play mode
ok
Okay so I just uploaded 3 avis, and they all say that they failed the security checks which they shouldnt have- Is there like a wait time or something???
Anyone able to help fix these white lines on the edges of my meshes
They are more prominent in VR and when farther away
texture / uv too close to nothing - you get funny lines at distance - brain melting currently cant think of the wording 
I always want to call it "overspray" but that's not it
uv need some texture/bleed after or at distance you get some funny lines
yeah "bleed" is the term for printing
thats a error i can get pretty easy doesnt matter, some setting when exporting in blender somethingsomething need to be set
well uh
explain what "this" means in most cases, so we know what you're talking about.
again
vrc avatar descriptor
add one to the root object.
same error when I try that
I'm not sure why that would be. But in that screenshot you're in the rig setup mode, you'd need to exit out of that to do anything relevant.
you should probably watch a basic setup tutorial - you have no avatar in the scene here
if you have a custom fallback that has the same parameters as the avatar you're currently using, will they be loaded in?
im confused LOLL and (very)new at thishehe, so im trying to make lip piercing, I was able to make the viseme animations within blender, but when i import the fbx(both model and piercing tg) back into unity and upload on vrchat I crunch up like ive been put into the compactor xddd when I attempted just to upload the lip piercing fbx suddenly only the piercings started to move BAHAHA i dont see no good yt tuts so here i am asking xdd
sadge just bought and now trying to upload this avatar from booth
but running into errors
anyone knows any fixes?
does anyone know what to remove from a rexouium avi to reduce the physbone transform count?
ive removed most already and its still at 100/64
make sure you're exporting with the same settings as previously used, especially "apply scalings". This looks like a novabeast, I've heard they do something nonstandard there, but not sure what.
If those are not the only two errors, show the first 2-3, at the top.
quick fix would to be removing all the components aside from the ears and tail's but rexouium's are some of the most unoptimized models ive seen so unless you take it into blender and merge some bones + re-weightpaint you're SOL if you're wanting to keep most of the physbones or even keeping those models under very poor
i'm trying to sculpt a head that's not so "anime" but i'm kinda hating how's becoming
idk what to do about it
Is there a way I can re-export my model from blender and keep all of my toggles and stuff I made
pretty sure thats not the reason just it saying that the upload failed
what do the yellow warnings say or are there any red warnings in the SDK panel?
^^ Now this
Okay I'm having another weird issue, it's saying I'm having problems with hips bones but it was working previously before I reimported it
I'm having an issue with my avi where when I talk my mouth will stay open but it doesn't happen when other people look at me, its like a local issue. I'm using visemes and I have checked, there is no jaw bone. The visemes are all of one image being pushed forward and they work, the only issue is getting the mouth to close, but it works when other people look at me.
I've tried removing all layers from the descriptor, none of which working :,))
Tbh it looks like a paid model so it would be easier to just start from scratch n follow the upload sets, new unity project
Btw yes if you override your fbx file thats in your unity project u keep your toggles/animations as long as you dont change the mesh name/parent
Possibly write defaults for your fx animations
I tried that :(( put on write defaults fix vrcfury
and it didnt work
idk whats going on with it for it to only be happening locally
Is the mouth always returning to the same open position or does it like scale over time
it always returns to the same open
it always returns to sil
the sil blendshape
I got nothing.... unless you have an animation overriding your mesh accidentally🤷♀️
Does the VRC sdk say anything when your uploading?
noo it doesnt
When im editing the texture via UV it also changes textures on a place i don't want it to go? messing around in blender how would I go about remaking the uv so or how to stop it from doing this.
It might be my laptop I’m trying my other pc
If you are confident in your 2D Viseme knowledge + Physbone Contacts,,,, DM me please I will be forever in your debt
Sent this early LOL
Anyways its for a base im trying to release tomorrow 🙂
Anyone know how to fix the offset I have
Basically it's slightly offset to the left in game but in unity and blender it's perfect
Oh it just seems like I didn't set the offset properly
this looks pretty good really.
anyone know how to actually make a object thats turned off stay off until toggled?
Make your toggle default to off?
is it not working?
I don't use vrcfury
VRCFury has their own discord for support with their stuff, not many users here who help use vrcfury but rather do stuff manually
ah ok
how do I put gogo loco into a model, also how do I add the toggles to it, I have a model set up and stuff but I'm having a ton of trouble actually porting it, comm'd it a while back
The easy route is to use vrcfury and just drag and drop the vrcfury gogo install on your avi.
If I use vrc quest tools don’t it keep my full pc version untouched so I can access both in one file?
Anyone able to assist with this? I can provide more information if needed
how can i accept the turns if there's no box to tick..
can somebody help me pls?
does anyone know how to fix "enforce T-pose" undoing upon leaving Avi Config menu
Does it show import message error after you click Done?
okay so im having trouble figuring out how to change the location of a toggle in the wheel menu on unity. for example, I added a prefab for an asset onto an avi, but it automatically made a seperate submenu with only that single toggle in it and i wanna figure out how to make it so that I can just put that toggle on an already existing submenu
Thanks mate, im trying to go from scratch to somethign stylized but less anime
I also looked at some makeup tutorials which kinda helped lmao
Soon ill retopo it
Idk if this counts as avatar help but I wanna know how people are making their unity look pretty. Like changing the border colors and background image/color 
Had never seen any, other than UI light/dark mode, and fancy hierarchy panel.
2 STEPS CLOSER THAN BEFORE still stuck BAHAHA IM SO CONFUSEDC (im used to dragging and dropping unity objects and forgetting to place them in the right place will do this, but these r joined together in blender because i made em) THE VISMES ARE WORKING BOTH ON THE MOUTH AND LIPS js bruv the piercings are not stayin in place, (and seems to be attached to my bod) i tried parenting the piercings to the head bone in blender, but tis does not work hhh im no blender nor unity expert bleh
oo wait i think i figured it out
Heyo, I'm trying to port my avatar to quest, but despite it being installed on my unity build, the option to switch to it is grayed out in my build settings and in my platform picker in the vrchat sdk
I tried downloading the module from the link it gave me when I clicked on android in the build settings but it crashed because it "couldn't delete previous module files"
never seen this error before in like 2 years of uploading, any tips
Check for more error above that.
Is there a way I can make the further parts of my tail for my avatar actually like curve downward toward to the ground
If physbone then add gravity curve to it.
Help!! i made a pretty big animation in unity and i dont know what happened but suddenly its missing a ton of keyframes and theyre all set to the first frame for some reasons.. Is there a way i can recover my old animation? i saved my project when my animation was correctly keyframed, but i dont know what to do now.
Yeah I found that out after, but now I have a new question how do I make it collider with the floor
You have to fake it with plane collider at your avatar feet.
how to..?
need help ive tried put the dot thing to where i need it and it still shows up like this
ive look up stuff on yt but all kinda just tells me to put the dot where i want the view to be or something like that
I was having issues with that in the past, the way I fixed it was I just said it to 0,0,0 then I moved it up to where I wanted the eye height to be
put the view position? i tried and its putting it at the bottom left corner every time
I don't know enough so I gave you the only trick I do know
alright thanks for trying to help
I just realized I forgot about this, how do I do this
Create new game object, add physbone collider component, set type to plane, assign it to physbone component.
I'll finish that tomorrow
I'm finally go to bed I woke up at 9:00 yesterday and I'm going to sleep at 5:00 today
Hello. I am having an issue where the text box and the nameplate of my avatar is very high up for seemingly no reason.
I have been told in the past this is caused by my bounding box being too large but...
This is my bounding box in unity editor:
and this is my bounding box in game
The only packages I have that modify avatars at build time are VRCFury and Modular Avatar. I have already turned off the bounding box fix on VRCfury and this does not resolve it. I also do not have any cloth components
The bounding box looks perfectly fine when I "play" the scene with Gesture Manager.
Can anyone offer any insight on how I can fix this?
Hello, I am dabbling with expressions/gestures and I think I have made some progress with it!
The thing is, I want to have two ways to "express" my model, Left and Right Hand gestures, and toggle mode. The problem I am having is either hand gestures just doesn't work, or when I toggle emotions, hand gestures overwrites it.
Is there a way to that both works, but when toggle emotion is on, hand gesture doesn't overwrites it? Or do I have to just make a menu for "toggle hand gestures off"?
there are a few ways to go about that.
What's important to understand, is layer priority. anything "below" will over-write anything "above".
That means, you can do a setup like this. Layer 1 = toggles, and layer 2 = hand animations.
As long as you don't control anything with layer 1 when it's idle, layer 2 will work just fine.
it can also all be done in a single layer if you're creative enough
so currently I have the layers like this. This enables toggles, but hand gesture overwrites it.... so I'm trying to find out how to do the opposite.
(All parts is empty)
can you click on the options of the 3rd and 4th layer, and share a screenshot?
here you go
i meant these two
oh derp, my bad, here
just to double check that what i said is true, can you try to put "Toggle expressions" at the bottom, and see how it behaves?
i don't remember if the layers at the top have priority, or bottom
doing that, hand gestures doesn't work, but only toggles does
(According to Gesture Manager at least)
ah, i said that wrong then, it's the bottom ones that have priority over the top ones.
if you don't apply any toggle, do the hand gestures work?
huh, always thought top was prioty myself as well, the more you know.
let me check
So when I remove the expression menu from the model, gestures doesn't work, but when I put toggle gesture's weight to 0, it does.
oh no, you don't need to remove it. What i'm trying to understand, is if your Idle animation in Expression menu is controlling any blendshapes.
oh wait there is a much simpler way to do this
so you want that when you enable an expression, hand gestures don't overwrite it, correct?
ok, there are a few ways to go about it, but if i had to think about your current setup, and the fastest way to implement it..
basically, what is happening here, is that your Idle animation in expressions, probably sets all the blendshapes back to 0, and that's why your hand animations aren't working now.
you can double-check that to be sure
Where exactly do I check that?
click on that box, and check what the animation present in it does.
this is what I have
yup, and now check what this does
(Also, set the weight on Toggle expressions to 1)
also double clicking, Only "Toggle expression" has "loop time" tick
alright
nothing, just blank
welp 
In theory, with the current setup you have, when you turn on expressions, your hand gestures shouldn't overwrite anything.
and when you don't toggle anything, your hand gestures should work
give it a shot
...I is so smart
There was two idle animation... IDLE and EMPTY
When I changed toggles idle to EMPTY... it nows works 
i also just realized that you didn't actually show me the IDLE animation from this screenshot, so i was probably correct on what i was assuming
now the real question is
if you toggle an expression on, and then turn it off, does it go back to the "default" state?
and does everything work as you want it to?
yup yup. toggle back off set's back to defualt!
Cool! We love write defaults~
everything looks okay here, thank you so much for your help!
all good! What was happening there, is that the IDLE animation probably set the blendshapes to 0.
Bottom layers overwrite the top ones, which means because the blendshapes were set to 0, they couldn't change.
Now that you got rid of the IDLE, it doesn't do that
I've been trying to upload a version of a avatar to quest and i have the file for the quest version but i followed a totorial and they had a second option at the top of it by Vrchat SDK but i dont see it am i missing something or do i not have it
I use PCVR but i want it to be quest and PC compatible
nvm i figured it out lmao
Does anyone know how people are able to get an avi that’s already made Customized and re-colored?
you buy the source files for it, customize it, and upload it yourself
Can someone help how do I dissable Blinking if booping is activated (float)
This is the booping
You add to blinking the condition booping:false?
I downloaded the new version of unity and the content creator is not recognizing it while it’s literally running a new project. Makes no sense
wrong unity version
that's the one it directed me to oof okay thank you. i'll have to find it
thank you
Still need help with this
oh it said an error occured on the content creator. I might have to use it on my better PC
#creator-companion exists also.
oh okay thank you
is it ok to ask for help with blender stuff here?
sure! But there's also #3d-modeling and #avatar-rigging , which may be more on-topic depending on what you're doing
how 😭
click the gear in the animation layer, there's an option to add a mask
always look at the first 2-3 errors, there's really no useful information in these.
howww to fix this? first time ive gotten something like this
does this twistbone setup look correct?
click on your fbx in the assets and go to rig > configure and correct it there
i did that, i uploaded it and now im stuck in a tpose
this is how it looks right now, in configure
aswell as, when i go to record a animation the pose doesnt move.
i also just realized, when i apply the changes in configuration.. it gives me warnings like this and reverts back to how it was.
that message about spine hierarchy being wrong will be a problem
Is there any way to fix it?
Of course, order it properly in Blender or similar
im sorry, how would i order it?
hips -> spine -> chest -> upper chest (optional) -> neck -> head
shoulders come off chest or upper chest (if present)
there's a sample ideal armature pinned in #avatar-rigging
if i just move it around in blender, it wont break anything right?
im worried i might have to redo the entire avatar or outfits
wait, this is how it looks in blender
but not unity?
your head is in the wrong place
In blender and unity?
I can't see it in your unity screenshot but it's clear in the blender one
oh! Yes. That is wrong, as I said.
I see, so I move the head in blender and then put the fbx back into unity?
yes.
does the head go below or inside the neck?
The head should be a direct child of the neck. I'm not sure I know what you mean by below vs. inside.
okay, how do i make it a child of the neck?
there's a "parent" option in the bone properties panel, or you can select child then parent and I think it's ctrl+p?
(be in armature edit mode)
does anyone know how to make a low framerate toggle
also just to add yuour hips is seet top the wrong bone should be the hep/waist bone
how do i fix this?
just change it?
yeah where uyou configure the boines just click and drag the hip bone to where it says hip then save
no worries lol doi you still get the error not set in tpose?
that looks good
im doing what they told me to do in blender then im gonna test it!!
now, when i reimport the fbx, am i gonna have to redo all the physbones and toggles i had on the messed up one>
?
you shouldn't have to
it should be able to be overwritten
I tend to put all my physbones under their own tree of game objects not on the armature, in case I screw something in it up.
(and I can also prefab it so it's the same for all variants of the same avatar)
you can overwrite an fbx if you export from blender to the same location with the same name so you wont need to redo everything
how?
i dont think i put it on the direct armature, i think i put it on individual game objects like (butt root, hair root) things like that for example
as i said
you can overwrite an fbx if you export from blender to the same location with the same name so you wont need to redo everything
thank you!!
you wont need to put everything back one by one
also have you set the avatar to humaniod?
i do yes
also use the same scaling settings as previous - probably "FBX All" if you don't know it's something different.
ok sick and its not showing any errors right like in the first image where it says its not in tpose?
could i dm you?
ofcourse
why is it showing the fbx like this?
aswell as gesture manager is not showing my avatar
did you just re-export from blender with the wrong scaling settings?
i.e. set "apply scalings" to "FBX All" in the export dialog unless you know it should be set to something different
i uploaded this avatar with a bunch of clothing options listed on the website, and they were also visible in unity, but when i test the avatar theres no expressions that lets me toggle the clothing, or anything for that matter! ive seen comms of this base use gogoloco and wear the various clothing items shown as advertised, but none of that is found when i use it.
https://booth.pm/ja/items/6127047
please help!!
id have screenshots of the clothing not showing up in vrc but its kinda self explanatory
How do you add assets to an avatar with gonso license ? When I put the asset on in hierarchy and stuff it disappears. How do I make it so the asset stays on the avatar…..?? It’s only avatars with gonso that do this
could anyone help with rigging this folding table? I'm unsure of how to get the "track" peice to get in the right position. I can do this in Unity or Blender, since if I do it in Blender I can create the opening/closing animations and bake + export them to Unity
I was playing around with drivers but I just couldn't figure out the right expression for it
basically the green bone should be aiming at the "track" piece, which is supposed to slide along a track to meet it
here's screenshots from me manually placing it to show the intended behavior
is this possibly something I could use IK for?
i think the issue is prob wrong menu or wrong parameters in the descriptor
can you take a screenshot of the expression menu part of the avatar descripor
sure! lemme open unity real fast, i may need help on getting there im SUPER new to this lmao
gonso sucks butty cheeks sorry you have to deal with that
no worries i understand how confusing this can all be
I just wanna edit my avatar with assets and not just textures ://
I’m starting to get really impatient with this gonso breaks everything
ive never worked with a gonso avatar before so i have no idea what could be done on them. will never get one tho regardless of how good it looks
I’m just getting really upset that I can’t edit this avatar to my liking. I just wanna give it glasses 
try asking in the creators discord if they have one
mayvbe they have instructions for that
lol thank you!! you get it
alrightyy
this is what i see right now
ok good
on the right side is the inspector
click on the one you uploaded
then show me what the inspector shows
ok good
so the issue is when you uploaded it you didnt have a menu for the clothesd?
yeah, usually with bases i get theres expressions for a menu with clothing toggles, gogoloco maybe, a gesture lock maybe, and some other stuff!
none of that is here
ok for gogo loco you will have to add that yourself
but no worries its easy
for the clothing toggles thats a different story
oh my
i saw something somewhere mentioning it could be a different prefab or something like that with all of the toggles, should i look for that first?
can we call and show screen so i can see more of the avatar better?
if i were to get gogoloco for this, could you help me out with that?
of course!!
Still needing help with this if anyone can help ^°^
I have some clothes as prefabs on my avatar, and in order to meet performance requirements I deleted some built-in clothes for it, the problem I have however is that now, the clothing prefab do not show on the 3d avatar preview when selecting it at the avatar menu in-game even though the clothing prefab is enabled by default, so with the removal of the built-in clothing meshes, the 3d preview of my avatar is naked.
It is a trivial issue, but if anyone here has a solution to get the clothing prefab to show up on the 3d avatar preview as well, it would be much appreciated
Hello, quick question. Is it possible use lapwing face tracking with only iphone?
what are the required bones s 3d model must have for a humanoid avatar
spine -> head, arms down to hands, legs down to feet. an ideal armature is diagrammed in #avatar-rigging - see the pins
ok, thank you
for spine specifically hips -> spine -> chest -> upper chest (optional) -> neck -> head
I thought the chest was optional
unsure if you ever got a response to your original question but gonso is really limiting for customization, its very likely you wont be able to add anything to the model and anything that uses gonso should be avoided like the plague if you ever want to customize your models
im unsure why creators even bother using it still since its apparently bypassable anyways kinda just sucks for the normal consumer
I feel like I should know this already, but do physbones collide with the world? If they don't, is there a way to at least check if a certain point is inside world collision?
Does anyone know how to add sounds to avatars when they step? Like for example I found a model when you step around on full body tracking it makes a foot step sound
contact receiver on the foot, plane sender at the root of the avatar, trigger when the contact is made.
Ah ok I’ll see if I can figure it out
Contacts are not my strong suit but today I’ll learn lmao
it's a good one to learn with - it's a bit tricky. like you want to trigger when the contact is made (i.e. "edge triggered") but not have it reset to the "ready" state until the foot is up.
Yes I have absolutely no clue how to do that XD
But that’s exactly what I’m trying to do
How would I get a sender to be a plane if you don’t mind me asking
ooh that's right, you can't, I was thinking of physbone colliders.
You can make a ludicrously large sphere, it's plane-like at the edge
Ok let me try doing that
Thank you
I did this once to try to make paw prints, and it worked.....okay.
Yeah I have this fnaf AVI that does the foot steps well I just can’t get in contact with em or I would ask
does anyone know as to how make sure a particle is being shown in the mirror?
a much better idea imo is to use position constraints
disable backface culling, by default it's on and particles are billboard rendered, so the backface always faces the mirror
you only need to detect 1 axis, so constrain the floor contacts to the X and Z position of the foot contacts so that they always collide at the same spot
ooh that's a good idea
Ok again I have no clue how to do any of this is there a way you could explain a tad better?
yeah I don't know why I didn't think of that, I like that idea
add a position constraint to the contact that will be on the floor. Add a source and set that to the contact that is on your foot (you can drag it into the slot). Open constraint settings and deselect "Y" in the "Freeze Position Axes", and then click "Activate".
thank you!i will try that :3
Trying this now
Worked it’s just that my foot bone is trying to drag down to the sender
not sure why that would be happening, the position constraint shouldn't have anything to do with the foot itself
thats so weird ok ill mess with it
Dang
Anyway we good now!
I had the dang constraint on the foot instead of its own separate thing
Is it possible to stack or overlay multiple matcaps on one surface?
Quick question im not the best with unity I know how to do basic toggles and all that but I have a toggle I really wanna do! So what I wanna do is have a music box playing which that part I can do no problem! However the part I need help with is if I ever turn the toggle off I kinda wanna interruption sound like a record screech if the music box isn't finished However if the music box is finished and I turn it off I don't want the record screech to play! I hope I explained that good enough!
MY ARMS WONT ARM pls helppp meeeeee waaaaaaaaa
my irl arm is fully out BUT MY AVI DOES THAT
when i added the immersive phone system to my booth avi it did this. anyone know a fix?
Does anyone know how to make a phys bone collider for necklaces? They just always swish thru the back of the neck/chest when walking :/ I used vrc fury and made a chest collider but it still went through, I tried using different parts of the body or the necklace as a root bone for the collider but no matter what it. still. goes. through. 😭
just make the pill collider and put it in the neck and chest??
Could someone help me attach on earring to my avatar? Anthro avatar and I'm trying to attach it to one of the ears.
idk how I got it to work the first time, but whenever I add a rotation contraint and activate it, it just doesnt do anything and I have to end up turning it off and setting it to zero so many times until it just works and idk how I got it to work
im trying to get it locked to the ground and only follow X and Z but its just not cooperating until it does and idk how I got it to
is there any issues going on with the api ? my vrchat SDK panel is behaving weirdly.. does not load my avatar names, and downgrading did not seem to fix anything.. and even if it manages to build.. it fails to upload with very random seeming errors like not having a image (probably because it failed ot load the old one from the api?)
anyone else getting this instability ?
why well no one helpp meeee🥺 😭
i don't think you gave enoug context for what goes wrong... what you did.. or such
to me it seems like there is some armature linking going on.. but with a .. offset ? no idea how to help ya
its conntected to my right eye root but still leaves? why?
I literally do not know 😭 My guess is that something with the armature Not being short enough because when I like physically move my controller farther It links up and when I use the slider it also fixes it but then my heights all messed up and my full body breaks But then when I make the amateur shorter It doesn't work
Basically it doesn't fully extend even though my hand is fully extended
is that connected to the head bone?
i tried head and right eye both had same result
can you show where it is in the hierarchy?
oh that.. there is ingame adjstment for arm to height ratio
oh the problem was that your arm wasn’t stretching its full length?
I was a bit confused by how you worded it
I've had to just scale my arm bones down a bit for some avatars.
I’m not home atm off I can tell you I tried using modular avatar bone proxy and dragged it onto the head both had same results
im trying to create a material shift radial puppet (which ive done before with no issues), but for some reason whenever I drag my material over the object in the second frame, unity gives me an error stating that it cannot revert overriden properties in animation mode. ive never had that issue before and did some research online but didnt really find anything. has anyone else had this issue and how did you fix it?
is it weight painted properly?
I’ll be honesty it’s not my asset so idek how to find that 🥲
oh i see
do you have it in blender?
No don’t have blender download but I can. I just need as hoping unity bc I don’t want it on my avi permanently so I was ganna make it a toggle
I see too many people adding meshes directly to bones in unity and not weight painting
I can give u steps on how to do it in unity really quickly
I’m not home so if it’s possible to dm me I would greatly appreciate it. The asset was a Bday gift from a friend so I wanna use it
sure!
I appreciate it
np! hope that fixes your issue!
How do I make my own avis?
There's quite a few tutorials on YouTube, but you will need a PC that can run unity at the bare minimum, I would suggest that your PC can run blender too
But does anyone know how to make a thing where I have 2D images as the mouth
like a texture?
you'd need to uv unwrap the head and then use that template to put your pattern on it. then when you import that texture onto the head it should appear where you put it
like this basically
I was hoping I could use the detail thing as a way I could add it
Well that's going to be annoying
Actually there's a detail mask I could probably use that, right?
yup! if there are textures alr put into the file of the head you are using, then you can edit them straight from there instead of unwrapping
Hell yeah
im trying to add rag doll on my pal world avatar until i get this I dont know what this mean it never had this before, im just updating the avatars, before vr chat had the up for unity my avatar for pal world never had this problem
it says it not a child of your avatar dont know what that means
how do i fix it
so i dont know if the new update for the unity broke my avatar
Yes dm
there isnt really a reason to go to dms
ok timothy kelly you gotta be a scammer
No
added me message requested me and solicited another friend request in vrchat-pictures
Do you know fiverrr
Every "avatar creator" I've met that used fiverr was a scammer ngl
broke how?
I guess Timothy can tell us, since he seems to know 
jokes aside, yea, give more details Art
It’s depends on avatar creator you meet
The creator who helped me with my own avatar review on his pfp
so before this whole update from 8.1 to 8.2, before i update my project i used the 8.1 and rag doll was fine but i dont know in part of thier announcements they said this "Nested armature" means the root of the armature is not a direct child of the GameObject containing the avatar's animator. Avatars set up this way have previously not had animations play for other users when seen in VRChat." so i dont know if this update that they did broke rag doll from working on my avatar
can you send a picture of your avatar's hierarchy in unity?
sounds familiar. Are you talking about the ragdoll system from VRClabs?
yeah
while i can't help with it (Kitty137 might), if you struggle to find a solution, i advise to go in their discord. I remember hearing a similiar discussion happening last week
can you press the arrow i highlighted? i need to see where the ragdoll prefab is
i will try but i dont use vrcfury or modularavatar for anything but gogoloco, going to the asset maker's discord is a good idea though if i cant
well here is the thing i deleted rag doll on it cuz since you know the mesh problem with the rag doll, so i dont know if i might have to wait if the creator of the rag doll updates it or something
yeah i would recommend trying to find someone who has fixed it or trying the creator's discord
okay thank you ill see what i can do, not going to lie being an avatar creator for 4 years is such a pain in the neck sometimes
so true i have been kitbashing since early 2019 so i know how to fix stuff done the old way before vrcfury and modular avatar
the problem was resolved about the rag doll issue
yippee!
yo how does syncing parameters work between quest and pc?
i recently got my avatar which works fine on pc to be quest compatible but people are saying all my toggles are broken (essentially everything that was enabled on the pc side was disabled for quest)
they both use the same parameters and menu the only thing i changed was the fx
though i do have some prefabs which add parameters and stuff :P
@copper carbon exactly the same vrc avatar params asset should be enough
but i dont have clothes on for quest... when i do on pc...
if you use assets that edit those on upload, youd have to account for that
how would i account for that?
with vrcf do that https://vrcfury.com/tutorials/quest/ with whatever else read whatever else's docs🤷♂️
Does anyone have/know where to find a normal map for the Velle's face? Mine is missing its normal map
re-download the asset you bought, assuming it has a normal map to begin with, and try to reimport it
Turns out the issues I was having was abt the shading type but that did make it look better ty :3
Oh, welp, that works
anyone know where we can make sdf map for face like this? https://x.com/NAR2068768/status/1901660381279613237
hey guys for some reason my quest impostor generates an older version of my avatar instead of the current version? the pc impostor is fine, any idea what might be causing this?
edit: fixed it, i just deleted my avatar and reuploaded it
It doesnt matter if they dont match but the parameters MUST match. Like for example your quest build doesnt have to have a mesh for the clothes, but you can't remove the clothes parameter.
I want to make a funny avatar where it looks normal and then when I move everything goes wiggly almost like there are no bones in the avatar. How would I do that?
You've probably messed something up with the armature, but without additional context, it's hard to give suggestions.
wait nvm
i missread that
Oh i wanted to do it on purpose hehe
no worries xP
thank you for responding ❤️
you could add a physbone component to the hip bone
I'll try that thank you 🙂
Hello i have many errors in unity how do i fix them ? I never used unity before .
Failed to build avatar!
UnityEngine.Debug:Log (object,UnityEngine.Object)
VRC.Core.Logger:Log (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2785)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2578)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__128:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2553)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
there is a very good chance this avatar surpasses the 500mb limit VRchat has
at least, that's my guess
idk how that works as i never had an avatar above 500mb
-# jesus
so i can only have 500mb ?
assuming the SDK enforces it, yes. I never had it above 500mb, so i'm unsure what happens if you go above that
i mean, i assume you have like, 20 different outfits on that?
you can upload them separately if that's the case
for example i upload a new avi for each new outfit i use, and if i am not bothered to optimise them, i at least throw d4rk's avatar optimiser on them
i just download it and then ?
its unitypackage
wait, an avatar you downloaded is like that? you didn't add anything?
yes
-# damn
it'd be a 5hrs+ thing to figure out, as you'd need to learn a few amount of things
however, uh
maybe i can stream u