#avatar-general

351 messages Ā· Page 40 of 1

graceful nest
cedar jacinth
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I'll rephrase my earlier question in there to ask about buying/finding it somewhere then give it some time. I'd love to get it and add some animations to it. Probably my favorite one i've found

acoustic ginkgo
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what do you mean by that

barren hemlock
neon finch
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Ayo weird question but does anyone want to make me a really simple avatar

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literally just a buff dude with a snail as a head

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doesnt have to be special

barren hemlock
neon finch
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Looking for so.eone to make me a custom avatar and will let me send money through zelle. Please dm me if you can. I need one done soon

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Hi. I'm looking for someone to retopologize a rough 3D model I made for a furry artist I know and love. It's supposed to be for a free VRChat avatar for him, but it needs to be retopologized, so can someone please contact me in case you're interested?

agile solar
neon finch
agile solar
round perch
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I'm having some issues with posting my model.

agile solar
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?

burnt flax
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so did upload stop working for avatar?

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never mind just now show up 5min later

swift crest
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yo im new and need a jojo avatar pm me

tired oak
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I cant figure out how to map my particle effect to gesturess

civic locust
hasty hemlock
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nope as those are using runtime scripts to the control animations

civic locust
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ah okay thanks, is there a list of things or anything to look for in packages to tell if they are usable?

merry swan
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tldr: not much

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vrik / finalik thats about it

civic locust
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huh, I just watched a completely unrelated video last night where they used FABRIK lol

hasty hemlock
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like basically the only plugins that can be helpful for vrchat is stuff that manipulates Data before before you hit the published button anything that requires runtime scripting isn't going to work

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like there are some tools that generate some Tail Wag animations that are that you could use because it spits out a animation clip not dynamically create a tail animation

civic locust
hasty hemlock
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yes

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what are you trying to do in particular

civic locust
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just kinda determine if theres any packages on sale that are worth buying while on sale but I don't know enough to know what is useful I guess šŸ˜…

hasty hemlock
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basically Dynamic bones and Bakery are the main ones

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and there might be someone that might be helpful for world-building but not too much for avatars

civic locust
hasty hemlock
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yeah that's the right one and very handy if you're making worlds

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as if it hack of a lot faster than unity's built-in light mapper

karmic totem
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Very fast build, uses GPU better than Unity does with GPU or CPU lightmap building

ivory pier
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Trying to make a certain type of swing for my dynamic bone, except all I've been able to do is make the force make it instantly fall.

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How can I add weight, and make it "swing?" For context I'm making a balisong for my avatar.

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I want the dynamic bone to have momentum.

oak viper
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how do i upload a avatar

vague raft
fluid grotto
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Is dynamic bones becoming huge when saveing a FBX just a thing everyone has to deal with? Is there a way to avoid it?

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whenever I get a fbx from someone else, and edit in in blender, dynamic bones always end up 100x too big, i have to divide all their radius, height, and offsets by 100. it's a pain.

graceful nest
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wrong (default) export settings

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set scale to fbx all on the export screen or export with cats' export button, it will use the right settings

graceful nest
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that's why everything is 100x big

fluid grotto
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and why am i the one that's different from everyone else DX

graceful nest
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did you ever look in my tool discord lol

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people have been issues with mismatched armature sizes for as long as i remember when copying dbones

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all because default settings set the armature scale to be 100 in unity

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and the correct ones don't

sweet matrix
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ping?

hasty hemlock
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a bunch of spam Bots

wet comet
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šŸ’©

neon finch
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Ping twice vrcStoic

viscid oxide
real shuttle
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🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨

tardy trout
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?

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who ping me?

neon finch
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oh i was pinged too

vague raft
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Well apart from the other 6 messages in here, the last message is from 2 days ago. Take a random guess where the message went

neon finch
tardy tendon
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Hello random ping

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.-.

sly thunder
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random ping hi

rare owl
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i don’t know if this is the correct chat to ask this in but does anyone know a good place to find free avatar models that i could edit into my own?

agile solar
cobalt glen
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vrpill who did the funny ping?

agile solar
cobalt glen
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Now it's not funny >:(

rare owl
crude palm
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ig I can't say the name of the website, but there are some webpages dedicated to free assets and avatars, just ask around and someones bound to know it

vague raft
jade grail
swift field
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Question, is it possible to have a mimic avatar? (Like an exact copy of your model that mimics your movements but in reverse.) That moves around with your default model? Kinda like a moving shadow.

crude palm
twilit heron
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where can i get someone to commissino me a avatar

hallow plover
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What’s that whole blueprint thing supposed to be when uploading an avatar? Just curious

crimson crescent
hallow plover
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Oh
Could it be used for anything else or just that?

vague raft
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I'm trash with terminology but basically the ID is linked to the avatar files in a way. So when you select the model to change into it, VrChat will know which file to send to you based off that ID and you change into the correct model. This happens for everyone so it's all the same for every user in the world. Now, the ID can represent a variety of model files including PC, Quest and Fallbacks.
As stated, you can replace that file(s) by uploading to it again. That ID is linked to your account and only your account so if another player tries to upload with the same ID it won't work.

faint oyster
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Unity is saying something about spine length being 0cm when I go to configure and see the bones in my avatar. Is that going to be an issue?

merry swan
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0 spine lenght is a old rig hack

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Wont know until you try it, might fold your avatar in two

frigid tusk
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i am looking for a night sky blade

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to put on a avatar

tardy steppe
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is there a way to view/display the amount of times an avatar has been used or favorited?

merry swan
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nope

zinc cosmos
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are dynamic bones on non-nipped breasts allowed for vrchat?

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Honest question, does it break tos?

hushed yacht
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I’d look at rule three, if you have to ask, play it safe and don’t do that.

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But hey, I just joined so I wouldn’t really know.

zinc cosmos
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ok, i just got banned for breaking tos with nsfw content, on either private or public areas, so i'm removing the nsfw content from my avatars that i spent over 500 collective hours on in the past 2 years

vague raft
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Man that's rare, unless people reported you. Maybe people were using the models disrespectively in Public.
šŸ™ Rip all that time.

zinc cosmos
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maybe...i did upload a world with avatars that had nsfw capabilities to public. That may have been the kicker

graceful nest
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That is most likely it

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nobody cares unless you're reported but if it's public then it probably shouldn't be @zinc cosmos

proven monolith
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Are there any guides to like adding bones to objects to make them move?

I dont know what to research and what i look up doesnt give results. So I'd appreciate if someone could point me in the right direction.

My goal is to add bones to a santa hat in blender and weight paint it.

balmy stratus
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Um

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Just make bones and weight paint

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Lol

neon finch
balmy stratus
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Pass

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I dont need a santa hat

silent tusk
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Anyone know of some good Guilty Gear skins

karmic totem
hushed yacht
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I wanted to ask something to the VRChat crowd for a while now, do you prefer…

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Short Avatars

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Or

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Tall Avatars?

karmic totem
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Any avatar

vague raft
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Avatars the creator actually cares about. Seeing jank, messy models that are usually just money grabs hurts.

hasty hemlock
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also quite frustrating to see term of service breaking MMD kit bashes has that lag

vague raft
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I've been seeing a lot of creators pushing for not only original models/textures but optimised versions if not already optimised from the get go.
Though old models from creators that don't play or don't care will always be around.

frank saddle
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Man, creating characters for the purpose of porting them to Unity has sure made me realize that you are god dam limited if you want them to work properly in VRChat or any game engine out there.

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Just not able to use all the fancy gizmos in Blender like you're making a movie.

barren hemlock
frank saddle
frank saddle
barren hemlock
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As long as you do proper optimization on those, you can have those and be good perf

simple mural
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I have a question

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How much would it cost for someone to rig an avatar that I've already made

merry swan
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Can run fbx through https://www.mixamo.com/ , if its simple it should work good enough, some tweaks in blender maybe

simple mural
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Should I remove the armature in blender first?

merry swan
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Likely, havnt used it in awhile, did it on some that was missing fingers to make them auto, then i just chopped em off and put them on the avatar i wanted it on

simple mural
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I'm gonna check it out

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I'm gonna remove the armature, it's the one I've been trying to figure out to fix in unity

neon finch
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I gotta get back to working on my avatar

slender terrace
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Remember kids, a bad bonework leads to a bad time

keen adder
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Can some please help me.
Hope do I get emotes to loop in unity?

minor bane
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Bruh when are physic bones gonna be a thing for quest

merry swan
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2022~

minor bane
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YASSSSSSS

merry swan
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maybe more like '23

minor bane
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Flip

wheat rover
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Flip

nova hazel
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how can I learn where to make avatar models and textures

nova hazel
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yes but that is not blender or texcture

agile solar
harsh hull
minor bane
hasty hemlock
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a video on how to make fake Dynamic bones

minor bane
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Thanks

harsh hull
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one day i hope to make a proper tutorial, but i just ramble and get lost immediately

hasty hemlock
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good to know and yeah proper tutorial would be handy

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I wonder if that's something you could automate into a Unity extension

minor bane
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Yup

hasty hemlock
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like I found a plugin that automatically generates tail-wagging

faint umbra
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any adk now will break on me and give me this error -->error CS0234

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and this is in all new projects with nothing in them Plz help

solar abyss
faint umbra
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one i got from the site just a week ago on the 28th @solar abyss avatar sdk 3.0

lean dew
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So ah...Can anyone assist me with why my model creations are not updating. I created a model, but I can't see it in creations and no matter what I do can show up. This has happened several times. Is it the servers?

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Not sure if anyone is having or had this issue.

red path
lean dew
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Nevermind, I fixed it. I forgot it had a blueprint error with the pipeline manager. I wasn't looking at it fully and didn't see the error after publishing.

clever flare
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how do i make the bounding box smaller

merry swan
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click on mesh , inspector - skinned mesh renderer > bounds

neon finch
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Does anyone know of where I can find or how to make locomotion a toggle for my avatars,

I’ll try to give a example providing more information of what I mean by this,

In a very few avatars that are uploaded to vrchat some of them would have this toggle called ā€œlocomotionā€ when you click on it you have a few selective options to toggle,

Like standing in place and moving from waist,
Or sitting down, and being able to enable from moving from waist still, and etc,
And also choosing fake place space height, or something called that,

Is this a package that’s downloadable for unity? Or something because all the locomotions toggles in each avatar I find are set up the same, icons are all the same, is what I really mean,

Is anyone able to provide more information about this or tell me how to do so,

merry swan
tough hill
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dis my first time developing during an sdk update, how do we update the sdk?

merry swan
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*Import the new SDK3 - Avatars over the old one.

zenith gust
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Sorry if this is the wrong channel but does anyone know to import custom hair presets into vroid

compact pasture
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This is more a general unity help thing-
Things like my grid and my viewball are in like, x-ray mode and I see them through my model. How'd I do that and how do I fix it

slate cloak
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Don't quite know where to ask help with this but I have a booth avatar that i'm trying to add multiple outfits on. (4+) and for some reason when I add more than about three the outfits start glitching. Has anyone had this issue before that could help?

keen adder
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Does anyone know how to black outline your avatar in unity?

neon finch
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Can you get trusted from making a ready player me avatar?

hasty hemlock
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nope those don't affect trust ranked at all

neon finch
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Okay was just making sure didn’t know if I wanted to do a 10 mins avatar or just go all out. Thanks tho āœ”ļø

spare pivot
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can someone send me the download for the unity version to use for vrc avatars and shit

spare pivot
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it says i need a liscense?

neon finch
spare pivot
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how

neon finch
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Go through the steps it tells you

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create an account or whatever

spare pivot
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okay

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i cant

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i downloaded unity before i reset my pc and didnt have this issue

steady spear
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what's the max poly limit for quest?

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i can't seem to find current info

acoustic gust
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Does anybody know how i can make the facial animation for First, so that the Animation plays in % on how much i push the trigger? So that when having blink on first i can blink in slowmotion depending on how fast i press the trigger button?

void hare
acoustic gust
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ok thanks I'll check that out

past vortex
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I've heard the avatar sdk got updated or something, is this true and if so where can I find what changed?

river rampart
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Is it possible to write your own scripts for 3.0 avatars? I wanted to make eye tracking with material offsets for models that don't have fully modelled eyes.

hasty hemlock
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you cannot use any scripting on avatars

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but you might be able to set that stuff up with animations

merry swan
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tiling / offset can be changed on the material so you can use that

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not sure what to track tho 🤷

river rampart
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I was trying to do a big brain and be like: "What if I have the material be offset depending on where the eye bone looks?"

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And I have a script here that does just that.

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But can't actually upload it.

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Now yes, it would be easier to just model eyes and have those look around. I've done it before with models that don't have fully modelled eyes.

I was just hoping there'd be a different method that could work.

neon finch
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Hey I’m trying to lessen the size of my avatar, it’s 10.95 even after changing the size of the textures and stuff

neon finch
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How do I delete a avatar I made

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Nvm

patent valve
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Can someone please send me a cop radio files

daring bridge
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is there a ruler or anything like that as an asset to help me see how tall an avatar is?

hasty hemlock
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a default Unity cube is 1 Meters

neon finch
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Can someone please make a fnf sonic.exe lord x remastered avatar 2D and 3D like on the game

steady spear
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ey does anyone know how to slim down the size of a unity project so that i can send it easier??

hasty hemlock
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delete anything you're not using in the project

steady spear
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i've done thatt

hasty hemlock
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compress it into a zip file?

steady spear
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like, the assets folder is 455mb, and that's ok
the other folders are 4.46gb

hasty hemlock
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maybe try bundling it up into a Unity package so you don't have to send the rest of it?

steady spear
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i think that's the answer lol

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ty, i'll try that

unborn moss
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Anyone have some cool jojo avatars with decent animations

jade grail
fluid grotto
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If you want to use feet, spawn an empty, scale it to 0.3048 on all three axis. Any object placed inside of it will have its scale values in feet instead

stone sage
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is there a way to make avatars using just unity?

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or do i need something to make them?

turbid sparrow
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If you know how to use unity already, it's super simple to import the sdk to unity and then upload your avatar to VRchat

stone sage
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ok ty

fluid grotto
# stone sage is there a way to make avatars using just unity?

Unity is not a 3D modeling application - there are plugins to try and add modeling tools, but it is not what it was made for. You will have a much better experience (and develop actual real-world skills, and have far more help online) by using a proper 3D modeling program.

stone sage
fluid grotto
stone sage
stone sage
fluid grotto
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It’s just called Blender

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The new version just came out today

stone sage
quiet furnace
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Hey I have a question. So I’m making a lightsaber Prop. Could I in theory use Blendshapes to make the blade extend and retract?

last rain
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hey guys I have a question, If i want to exchange a hat lets say in an avatar which has a toggle of it without having to redo the whole toggle part would that be possible and how?

fluid grotto
quiet furnace
fluid grotto
fluid grotto
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Unity animations are effectively just editor macros

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Anything that can be edited or tweeked can be an animation. It’s not just bone rotations

quiet furnace
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The plan is to later on put the prop up on a online shop for others to use. I just wanted to make sure the thing would be possible and work.

fluid grotto
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Yep would totally work

quiet furnace
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Yeah I’d just have to export it from unity after I get everything set.

bold jewel
sterile linden
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Hello, I have a question about dynamic bones. If I export an avatar with dynamic bones for another user that don't have dynamic bone asset on his unity, did dynamics bones will work if he upload his avatar in vrc ?

fluid grotto
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ā€œ help this tutorial I found online doesn’t make any sense I can’t find that menuā€ etc

bold jewel
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i see i see

bold jewel
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well, it would work if you exported dynamic bones with it, but that breaks dynamic bone's terms of service

sterile linden
fluid grotto
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technically owning dynamic bone isn’t needed to use it in VRChat - it’s bought for the convenience of previewing it in the editor before upload

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VRChat does not use your code

fluid grotto
loud nimbus
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Is there a better website than deviantart to put together an avatar? Tried it some time ago but failed because there were plenty of errors or problems :(

zenith gust
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How can I add android support to unity 2019.4.31f1 so quest can see my avatar

lyric ledge
graceful nest
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in unity hub, if you used that to install

thorny apex
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What do I do if I did uploaded my avatar from Unity 2019.4.31f1 on VRChat, and it did succeed but it doesn't show up in my Personal Avatar list in the game? I am so lost atm

graceful nest
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Sometimes it takes a while

thorny apex
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Should I just wait longer or?

graceful nest
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Nah that's too long

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That issue only happens if your unity version is newer than vrchat

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I know you said you used 2019.4.31 but are you sure

thorny apex
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Let me check for real

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Wait does it have to be, 4.31, not 4.33?

graceful nest
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yes

thorny apex
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Then I guess I didn't check properly what I downloaded ;-;

graceful nest
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if it's any newer than vrchat's it won't show up

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if it's a bit older it could still work but just get the right one

thorny apex
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Alright, thank you! I will try now, hopefully it works !

graceful nest
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There's links here

thorny apex
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Thank you !!

graceful nest
neon finch
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it costs 10 bucks btw

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rather worth it

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np

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Ahh whats that avatar website with a TON of free furry avatars? Furry avatars specifically?

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Or well not all free but it was alot of furries

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Why would you ask that in the official VRChat server tho

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u know its against TOS right

dark compass
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I want to try to learn how to edit and make my own avatars. I've seen there are online classes for unity and some youtube videos. I was wondering if anyone would recommend any particular online classes, websites, or youtube channels that are really good and a great place to start. How did you get started? Thanks

willow narwhal
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saw questtools plugin for unity and now wondering if there are any other useful plugins to make things easier, let me know if u have any

graceful nest
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Unity itself isn't that hard to pick up but there's limited customizability if you're not also learning blender

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Realistically you can just look at recent vrchat tutorials

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Youtube is your best resource

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I wouldn't recommend looking at general unity tutorials as vrchat uses a limited set of features from it so there's other ways to do stuff sometimes. I'd lookup vrchat tutorials specifically

graceful nest
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You can always ask for help with specific questions in this discord

echo tartan
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yo is there any documentation what the subentry types are

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like 101 is button, 102 is toggle, 103 is cat

graceful nest
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where

echo tartan
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the first sentence was meant as a question

graceful nest
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i know but i don't know what you're referring to in the first place

echo tartan
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submenu entries for the quickmenu scripts

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im not sure if the definitions for those are even in plaintext or hide in the sdks dll, i dont wanna decompile it

graceful nest
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what are you trying to do

echo tartan
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i couldnt find any definitions in the vrcsdk plaintexts just now

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im writing a parser / generator

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currently have this code

var _isButton = raw.Contains("type: 101");
var _isToggle = raw.Contains("type: 102");
var _isCat = raw.Contains("type: 103");
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might not be the right channel anyway sry

neon finch
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I'm making my first self-modeled avatar, and when I try to publish it for quest, it says Avatar using unsupported shader 'Standard'. You can only use the shaders provided in 'VRChat/Mobile' for Quest avatars.

compact pasture
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my grid and viewball in unity act as if they were set to Xray, AKA they render on top of everything. how do I fix this? didn't use to be like this, and im not sure how i got there

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grid in particular is mildly annoying

neon finch
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ima about to upload a vatar and it says vrc avatar descriptor what dos it mean and how do i fix

vague raft
sly lintel
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anyone know how to make an avatar have more than two arms? like the extra ones would still move like the actual ones

digital cedar
#

is there a commission channel

jade grail
jade grail
echo tartan
void hare
unborn sinew
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!verify

grave frigate
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this is a long shot but does anyone know anyone good who does commissioned avatars? i wanna try and get me and my other half our own avatars for valentines

bold jewel
modest finch
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ive seen a quest compatible avatar with a reflective material that actually used reflection probes from the world. anyone have any idea how this was achieved?

harsh hull
silent parcel
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@boreal oriole Can you athorize my account for the vrchat avatar creator please1

agile solar
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Pinging devs one does not do.

silent parcel
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Its because ive been playing the game for weeks now and it still will not let me upload an avatar.

agile solar
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?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

karmic totem
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Are you using a VRChat account and not just a Steam or Oculus account

silent parcel
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vrchat acc

agile solar
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Are you hanging out in private or public worlds, making friends and whatnot?

silent parcel
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public

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and no not any friends yet.

agile solar
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Well, there's your problem.

silent parcel
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ok thank you.

agile solar
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You gotta make friends.

tawny bobcat
#

Can anyone help me in this chat? I tried asking for help in the help channel but no on e answers and I'm kinda working on it rn .o.

heady notch
#

Whats a good resource that has all the most up to date instructions for avatar uploading?

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pretty lost here

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any reccomended how to channels?

hasty hemlock
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vrchat just put out a official tutorial series on Avatar uploading

heady notch
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Oh wow! thats new

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ty!

dark shadow
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I am pleased that they got the big "full body fixes" video guy on for these videos.

fleet field
#

any avatar that looks like spartan 3s avatars so basically halo skins or clone troopers

graceful nest
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Probably. I've seen some around

echo tartan
#

whats a vrctestmarker?

barren hemlock
# echo tartan whats a vrctestmarker?

It's a blank script. It is used to flag an avatar as a test asset. This script is automatically applied to an avatar when you click "Build & Test"

steady spear
#

is the number of triangles in blender statistics the same as the number of polygons in unity/when building the avatar for vrc?

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it is nvm-

harsh hull
#

i wish the debug menu got a looksie during all these UI improvements… vrcTupCry

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can’t scroll in vr - camera has fix
can’t test gesture without grabbing - camera has fix
can’t respawn menu in front of you - camera has fix
backside is confusing - qm has fix

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am gonna explode now

echo tartan
#

@modest sun https://lyuma.booth.pm/items/3487763 avatar creators could use this to completely derender everything when an avatar is out of sight and such make the game less laggy right?

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or does the game already work this way?

modest sun
#

So no it's not a performance improvement, just a gimmick that makes use of a built in performance optimization

echo tartan
modest sun
#

Yeah it's an example of something you can do. It's a bit technical and i ran out of time to write documentation so you'd have to mess around with it to understand the principles

echo tartan
#

cool will do at some time, thx

neon finch
#

Hey

echo tartan
#

or well, fake lod using pixelize shaders with specific levels

neon finch
#

Finally! I can speak

modest sun
#

You should use shaders for that sort of thing if you want it to be more reliable. But lods usually don't pay off when you're involving other performance costs like animators

neon finch
tiny pollen
#

Does anyone know if the Bake tool in the Cats blender add-on removes transparencies for quest?

hasty hemlock
#

nope you would still probably have to cut out the shapes

tardy olive
#

Anyone know how to use unitychan toon shader? I having trouble finding the mask for emissive texture.

#

where can I change the emissive mask for that shader?

keen mango
#

hello, i wanna start a project to start an avatar. but im a complete noob. i need help for that. anyone down to start workin on that project?

echo tartan
#

With Lyumas packacke you could get a spawn animation everytime someone sees you :DD

long magnet
#

Apparently the Dynamic Bones package on Unity Asset Store just got updated, with one of the interesting things added being multithreading
does anyone know if the updated version works on VRchat?

merry swan
#

work? yes do anything for performence 🤷 , i can spawn in 20 of myself to test old vs new i guess

#

Likely vrchat would need to update theirs , we are only using the settings from dynamic bones > to vrchat

echo tartan
#

so, did anyone use Lyumas package to detect friends in av3 yet?

pale coral
#

Is there any general consensus or agreed upon standard for correlating expressions to gestures (like happy on thumbs up, annoyed on point, surprised on open, etc.) or is it just a free-for-all depending on the avatar author's preference? Trying to decide on how to set mine up so that it's intuitive.

lost niche
merry swan
#

You will be waiting awhile, sometime in 2022

#

(maybe)

torn kiln
#

Came here to ask about the Dynamic Bones update too. Hopefully it's something that shouldn't take long to update, considering how long we may be waiting for their in-house solution

lost niche
#

Yeah, I guess avatar dynamics is after the second half of the UI update
and that'll take a few months

past rover
#

Yeah, was gonna say. Hopefully sooner than later.

lost niche
#

I just think the mistake they made was showing it off in april and saying it'll be ready in the summer
game development never goes that smoothly, haha
I'm sure it'll be great when it does come around

past rover
#

They said they estimate summer, to be fair.

#

AFAIK Tupper even said in the livestream that they're most likely gonna be longer than that.

lost niche
#

Yeah your right, they just said "We're thinking summer" there wasn't any official date
I'm not upset it isn't here yet, I'm just excited for when it does come, I already have plans for it, haha

harsh hull
#

not everyone follows the same scheme, so come up with something that you feel is right and go with it

pale coral
#

Ah, thankya both for the confirmation - and I appreciate the suggestion as a starting point!

merry swan
#

What i use mostly > Left-hand for any transforms like tail/ears/wing/whatever that flail around if i use any of them, Right-hand for face stuff ,if they dont have transforms i use left to change eye/brows and mouthstuff on right

pale coral
#

Oh yeah, I definitely see the value of splitting expressions up so that you can mix and match a bunch of permutations - but I also like the idea of the offhand as an "amplifier", so that you can trigger more subtle one-handed expressions in casual conversation but still have access to their more "intense" versions by intentionally matching gestures. Seems like it would help alleviate the face-spasm effect for me, since I talk with my hands a lot, haha.

neon finch
#

Is there a tutorial on uploading avatars?

neon finch
#

Thank you

hasty hemlock
pale coral
#

Ooh, thanks again! That looks like it'll save a heck of a lot of time.

hasty hemlock
#

yup

final mortar
#

Spread The Word! Dynamic Bones update 1.3 is Multi Threaded - Update your Avatars DB's for better performance! ā¤ļø also Parameters can now be animated ! šŸ‘€

vague raft
#

so you'll get good results in unity and then be disappointed in game, no?

latent mica
#

Anyone have a lil darkie avatar

graceful nest
vague raft
#

I hope they do, the features are pretty cool

sour compass
#

anybody got a black Christmas avatar?

late tartan
#

yall should upvote it šŸ‘€

vague raft
#

What version of Db does the game run on? Does friction work?

merry swan
#

Likely old, dont remember seeing a update for it , not sure if they are going to test it or not (open beta to see if it actually do anything would require a big crowd or heavy dynbone avatars tho)

late tartan
#

it's honestly not that hard to test with just one person; all you need is a bunch of chains duplicated on a single avatar and then add in some collision and you can tank your fps all alone

merry swan
#

Open beta's tend to be like a desert , not many on or hard to find

#

Im in big worlds still with 25~ fps (70-120 people)

#

šŸ‡ but yes thats with config.json sooo likely why im alive

final mortar
neon finch
#

keep having this issue wiht the newest sdk where i cant sign into my account and after restarting unity it fixes it, getting pretty annoying, anyone know a fix?

pine horizon
toxic forge
wheat rover
#

They’re hard at work creating their own avatar dynamics so im not sure why they’d bother updating dynamic bones

toxic forge
hasty hemlock
#

mostly folks under estimating how much effort it takes to update a version

toxic forge
#

When they release some new crap

#

Or break something

hasty hemlock
#

but yeah I don't expect vrchat to allow any coexist between physics bones and dynamic bones as Dynamic bones are currently one of the big performance eaters

toxic forge
#

People gonna flip shit I can see it now hahaha

#

Pain

hasty hemlock
#

which wouldn't surprise me if some of the reason it's taking as long as it is is trying to get the auto converter to work correctly

vague raft
#

Ayo, looking forward to waiting around for another 3-4 months with no news to be hit with the "it's coming Soonā„¢ļø"
It's complex, I know, but throwing together a message about what's going on doesn't take months. We just want to know where things are at and most people will shut up and sit quietly.

high bluff
#

completely agreed, there has been literally no news about the new system at all since that dev stream

#

they broke the promised release time by half a year now, unless that summer is the southern hemisphere summer lol

vague raft
#

Nah, Summer just 2025 Summer

high bluff
#

or that ye

vague raft
#

I knew there wasn't a year on the page for a reason

high bluff
#

but yeah, "quite close" and "soon" are not a good reply at all
they were "quite close" and "soon" back when they were originally announced too

#

I am just wondering how much "significant amount of engineering, QA, and production time" would it take to literally just update a script

#

unless they modified it to the point that its unrecognizable, which is a bad practice anyway

vague raft
#

Honestly if it pushed PhysBones back like 3 months I, and quite a few creators I know, wouldn't have any issues with that. We might have some bias as no one has touched PhysBones apart from the dev team to our knowledge so there's no hands on hype.

#

I say 3 but replace that number with anything

high bluff
#

only around 4 more months to go!

#

maybe we will get a new dev stream :3

vague raft
#

I want their system so so so bad but the missed deadline and no communication is really pushing me off of the idea

high bluff
#

as far as I am concerned, I am not even looking forward to it any more, it might as well not be happening

#

just empty promises

floral locust
#

You guys new here or?

high bluff
#

not really

floral locust
#

People still complaining about vrc promising things and then bringing them 3 years later

high bluff
#

the reason why we are complaining is because they are refusing to update dynamic bones and forcing us to wait for something that might never even come

floral locust
#

Is there a statement regarding dynamic bones not being updated? Afaik the update on the asset store isn't even 48 hours old

high bluff
#

Tupper replied lightning fast to the request

vague raft
floral locust
#

I mean his reasoning makes sense from a dev perspective, i don't get the issue

high bluff
#

the issue is lack of communication

#

at least show us something that it is close

floral locust
#

He literally commented in multiple paragraphs

high bluff
#

empty words

floral locust
#

That's more communication than we've ever gotten with any of this shit

leaden crest
#

What else would be there to show besides the end features they showcased in the dev stream?

#

code?

floral locust
#

Legit

high bluff
#

idk, some proof that its being worked on and near completion

vague raft
#

Things take time, they're not easy, we know. It's just annoying that it's complete radio silence months after the deadline they wanted to reach. Built up hype just to let the community down

#

like why mention it at all at that point

floral locust
#

Idk it was communicated that the roadmap is not set in stone and just what they would personally like to go by

leaden crest
#

Things almost never go according to plan especially with mechanics related stuff. Especially with a game like this that has so much freedom with creation. I'm late on a few projects more than a year now because they're so big i'm so afraid of working on it or releasing it 02Shrug

vague raft
# leaden crest code?

... hmmm, I don't have a rebuttal.
Guess I'm just frustrated with no where to put it.

floral locust
#

That's not how development works

#

It's not though

leaden crest
#

Frustration due to the deadline being missed is understandable but they also can't do anything to satiate it besides releasing the features, and I'm sure you don't want unfinished work

floral locust
#

They set themselves milestones and sprints to work by and sometimes you miss the goals. Given the size and complexity of the platform it makes sense QA and open beta feedback push back other things

high bluff
#

it will probably be released half baked anyway

floral locust
#

Because it's not the priority

#

As mentioned in the stream too

hasty hemlock
#

and it also has a rather big dependency list of features that needs to get finished first

floral locust
#

There are milestones they prioritize over others so yes it works like that

leaden crest
#

There are many other things in the works too besides the AD and PhysBones. It's just that those matter to us the most is why we're focusing on it

high bluff
#

if they would update dynamic bones, we wouldnt even be talking about this right now tbh

floral locust
#

Updating Dyn bones takes dev time from things that matter right now

#

The old version works just how it did

#

There's literally 0 reason to update it right now

high bluff
#

other than a performance increase

#

it supports multithreaded computation now

leaden crest
#

Tupper said the performance increase is not enough to justify the update, especially not in comparison with physbones

high bluff
#

you really think that wouldnt help?

floral locust
#

Coming at the cost of bugs, problems with other systems, no QA.. etc

#

Great idea let's just update it

#

People think just pressing the update button will magically make it work with the rest of the game

#

That's not how it works

high bluff
#

as a developer, yeah, it usually does, unless you totally botch it

floral locust
#

No it doesn't

#

Any update to a script can break dependencies, endpoints, custom implementations etc

hasty hemlock
#

especially considering like the update introduces multi-threading so that would like change how it works quite a bit?

floral locust
#

It would mean the core of the script has been completely rewritten

#

Which is quite the drastic change

high bluff
#

I mean, if they added custom code or changed the code of it, than yeah, you cant just update it

#

a lot

floral locust
#

Citation needed

high bluff
#

since its a vrchat world, and I know how changing scripts around can and cannot break things in certain sitautions, around 280k

floral locust
#

Ah

#

A VRChat world

high bluff
#

its not much different, writing code is writing code, and making sure that you can update code is kinda similar

floral locust
#

No it's not

leaden crest
# high bluff as a developer, yeah, it usually does, unless you totally botch it

Thinking about it from a Unity knowledge perspective and assuming how it would work if they did just press update:
Variables have been renamed, i.e: Root (transform) > Roots (transform[]). This means that this variable will lose its value due to the mismatch in variable declaration.
Multithreading: I don't have enough knowledge in this area but VRChat likely has its own multithreading system, and anything else attempting to integrate its own multithreading alongside it will likely cause issues and use up wanted resources

floral locust
#

You're making content within limits for a platform that ensures things don't break for you whereas they work on the base systems

#

If shit breaks it breaks globally

#

It's a bit of a different level of responsibility

leaden crest
#

If they did want to update DBones, they will have to make a whole handler for older version to convert to newer ones

floral locust
#

If your world breaks people don't care they go to a different one

#

If the game breaks nothing works

lyric ledge
#

Isn’t the best case scenario would be, apply for a dev job in vrchat and see from there. Everyone wants change but nobody wants to make the change.

barren hemlock
graceful nest
#

sounds about right

terse gazelle
#

can quesst avatars use animated textures?

neon finch
#

but there is no way you can do transparent textures/materials on quest avatas

#

and also dont do a methof that requires like a bunch of materials

harsh hull
#

or just to pan the texture around to make it look alive

neon finch
#

Someone who I know said one of his friends made a rtx killer do these actually exist or anyone know of then?

neon finch
#

your gpu has to be already well on its way to death and your computer has to be really shitty at dealing with heat

neon finch
#

someone said isnt a reputable source

#

people say that to fearmonger

#

and to make the crashers look scarier and be more powerful

#

So can it fry lower graphic cards?

#

no

#

if you find yourself in a situation where you get crashed, exit the game as soon as possible if your worried your computer is horrible at dealing with heat

hasty hemlock
#

there is no way to fry graphics cards the worst you're going to do is give it a bit of a workout with a a poorly unoptimized Avatar

neon finch
#

i doubt its bad enough to do any damage to your gpu but whatever u want to feel safe

#

Okay thats nice to know.

hasty hemlock
#

and just performance blocking very poor avatars would probably be enough to deal with your GPU getting too much of a workout on VRC

neon finch
#

Okay.

neon finch
# neon finch no

So this guy is saying wanna test that theory? So I do it if I have nothing to worry about.

neon finch
#

youll crash at worst

#

okay

hearty musk
#

speaking of that i ran a test of performance with using the built in blocker and not using it. using the avatar blocker gave me 120 fps in the black cat with about 16 people in the world. disabling the blocker made my performance dip to 90 fps (so 25% less performance without auto blocking). mind you this is on a GTX 1070 Ti at 1080p desktop mode

jovial turret
#

Can anyone trade or give me and TASM spiderman 1 Andrew Garfield avatar

jade grail
#

but that was also the game itself that was frying peoples gpus and not so much the content I guess

karmic totem
#

Bad thermal management with specific brands of GPU, it was not necessarily the fault of the game. But as was said, there isn't really going to be any way to fry a GPU unless it's on its last leg and barely holding together, with someone causing it to run full tilt finally pushing it over. Like it being filled with dust and not venting heat like it was designed to

jade grail
#

kind of crazy. I think it was mostly 3090s

karmic totem
#

Yes, that is why I said what I said, specific brands of GPU had poor firmware, they were not managing heat like they should, and would burn up

#

this really doesn't belong here anymore if we are moving on to talking about New World and the fire gpu

jade grail
#

nah it was more just for a joke

toxic forge
hasty hemlock
#

well it does literally Double Draw calls if it's on

merry swan
#

1 bone to many, okey its very poor šŸ”Ø šŸ‡

potent elk
#

what would be the best place to ask about weight painting?

barren hemlock
#

There has to be a limit somewhere

toxic forge
#

Vrchat should calculate the average performance ranking of all values on it

hasty hemlock
#

but some characteristics to affect performance a lot more than others

karmic totem
#

I would agree with this sentiment, if it was for other things, but not for Lights

toxic forge
#

Obviously some categories should be worth more,

#

But they should still have an averaging system in place

hasty hemlock
#

like there's not really any system one could do fairly where lights aren't expensive as heck

karmic totem
#

1 light putting avatars into Very Poor is fine with me

toxic forge
karmic totem
#

This is why I have 2 versions of one of my avatars, just so I can have a light when needed

toxic forge
#

Also love how you can have one material with a laggy as hell shader and it can still be ranked excellent. Lmao

#

Mind you idk how they'd be able to auto check that. They couldnt

toxic forge
hasty hemlock
#

yep and I doubt folks would like it if say using a custom Shader made you a worst performance rank as a compromise for not being able to check Shader complexity

karmic totem
#

You can also force fallback shaders on avatars locally, there currently isn't any setting for Lights unless I am dumb and remembering wrong

toxic forge
#

I guess I'm just salty because some people say "I hide all very poor avatars. I hate very poor. People don't optimize shit"
But bruh you don't know WHY someone might be marked very poor

#

It might actually be optimized except for that one toggle able light source

hasty hemlock
#

well if I'm dealing with random strangers I don't particularly care what the reason why they're very poor

toxic forge
#

Yeah true but still

#

As a creator it's frustrating

karmic totem
#

Don't put a light on your avatar then, or figure out a way to have a fake light, or, 2 versions of avatar

hasty hemlock
#

Yap as real-time lights Double Draw calls of everything affected by it so it actually makes everyone else's Avatars heavier

jade grail
hasty hemlock
#

because it needs to render everything again to have the additional lighting info

#

which is also why I like all of the lighting on vrchat if you're optimizing is baked

toxic forge
#

It was just an example

#

Please do not miss my point

jade grail
#

ah, interesting

barren hemlock
#

As a creator you should be abiding by optimization rules though

hasty hemlock
#

screenshot showing the draw call Differences a real-time light makes

jade grail
#

damn that's actually a decent difference

hasty hemlock
#

so you could see why vrchat would want to penalize real-time lights on avatars

jade grail
#

real time light expensive

hasty hemlock
#

yes which is why most vrchat Maps use baked lighting for everything

jade grail
#

I kinda wish they had a way to allow people to choose between having the light be local only or be global. cause if the light was locally enabled it wouldn't harm the performance of others

#

like we have the isLocal variable. so the light could just be enabled for the person wearing the avatar only

hasty hemlock
#

also that would get even more expensive if there was a mirror active

polar quarry
#

Hey y'all for a beginner is it better to make a model from scratch or use something like VRRoid?

hasty hemlock
#

VRoid certainly get you a usable Avatar a heck of a lot quicker as there's a lot of stuff you have to learn to make a completely functional avatar from scratch

#

and then you could like try learning the modeling stuff making like a prop for the Avatar that way you don't have to jump straight into the deep end

jade grail
# polar quarry Hey y'all for a beginner is it better to make a model from scratch or use someth...

it can be a lot of work to create an avatar from scratch in blender. especially if you're new to blender as well (don't know if you have experience in it or not). but there's also stuff to set up on the unity end. so it would definitely be an idea to get a model and learn how to set it up in unity and maybe learn how to add features to it before trying to create and setup a custom model. it's a lot of work at once. better to cut it out into smaller steps

polar quarry
hasty hemlock
#

and it's relatively easy to optimize a VRoid

#

without even having to open blender

jade grail
hasty hemlock
#

and also handy to have a topology reference with the VRoid on like how do you make faces or hands

polar quarry
#

How customizable is VRoid? I haven't really used it, kinda thought of it as simple slider, premade template stuff, but haven't given it a fair shot

hasty hemlock
#

it has a texture editor on it so you can customize clothing quite a bit and the hair system is very flexible like for a while people was making animal ears and tail and even glasses with the hair system

polar quarry
#

Oh wait what really?? Dang really should've looked into it more, only took a 5 min look and thought it wasnt very customizable

hasty hemlock
#

yeah basically the hair system just let you draw splines so the splines don't necessarily have to stay hair

polar quarry
#

Wow, I took a deeper look into vroid feeling overwhelmed šŸ˜…

hasty hemlock
#

still less overwhelming then complete from scratch modeling in blender

polar quarry
#

Can you download clothes for VRoid? I want to just get some clothing and put it on a model so I have something to use

hasty hemlock
polar quarry
#

Sweet!

keen gulch
#

i accidentally disabled light or something, my avatar suddenly got a bit darker, anybody know how to put it back? in unity

barren hemlock
keen gulch
#

its not that

#

its something else

#

it happened to me before but i forgot how to fix it

#

i think i deleted a light source or something?

polar quarry
#

Since I am not good at drawing or UV mapping, I think I am gonna use premade hair and clothes from other people who are giving for free or selling, and make my avatar that way, even though its not 100% mine

barren hemlock
polar quarry
#

God this is frustrating, I'm looking for Clothes and I can never find the thing I want for a guy model

hasty hemlock
polar quarry
hasty hemlock
#

yeah it's not too tricky to Overlay a plaid pattern onto one of the already existing shirts

polar quarry
#

Not 100% on how about to do that though

gloomy void
#

I think I found a bug where I cant fav avatars

agile solar
gloomy void
#

is it same for everyone?

agile solar
#

Yes, it's a common issue.

#

You're effectively being rate limited./

gloomy void
#

ah ok, I had a really good avatar someone gave me earlier but I lost it

daring bridge
#

so i want to give particles a go, but one thing i can't find anything on is making particles not follow your rotation

#

to sort of explain this a little better if i made a particle spawn in front of me, if i turn around i don't want the particle to follow my rotation

#

anyone able to help me out?

fathom pawn
#

so which version of unity do i use

#

the website says 2019.4.31f1 but this version isnt available to install through unity hub?

#

nvm found the download archive

vague raft
daring bridge
#

ty

hazy geode
#

Hello, does anyone know if there is a way to save the camera settings when publishing an avatar? The preview is tiny and I might not notice something before uploading, but then there is no way to set the camera to exactly how it was before. The picture needs to be taken again if there are changes to the model too.

#

The Main camera is preserved, but I don't see a way to use it for the avatar image.

solar abyss
hazy geode
devout knot
#

Does anyone know good methods of copying finger animations to other part of your avatar? (Making moving parts like toes and ears.) And also having a toggle for it to turn it off.

dapper hearth
#

Can someone point me to a reference for the...100 or so visemes that comprise the 14 VRChat viseme parameters?

cinder mountain
#

@solar abyss hey can you help me rq

polar quarry
#

Wheres a good place for a new player who can't upload avatars yet to find anime guy characters?

solar abyss
cinder mountain
solar abyss
#

if not send the error here and i can probably help

cinder mountain
#

Would deleting the assets folder and replacing it with the sdk work

cinder mountain
#

There’s errors in the code for both sdk2 and sdk3 avatar

solar abyss
cinder mountain
#

No

#

I’ve tried both secretly

solar abyss
#

maby the dum dum that made the avatar your trying to import left sdk 2 in it

cinder mountain
#

No

#

I made the avatar

solar abyss
#

becase, you cant have 2 and 3 in the same project

cinder mountain
#

I know

solar abyss
#

then why are you getting errors for sdk2 if you only have 3?

#

that would only happen if you imported 2 and still have files from it

cinder mountain
#

Maybe

solar abyss
#

only import the model and sdk3

#

see if dat fixes it

cinder mountain
#

Ok

#

How do I import my avatar it’s from vroid @solar abyss

#

Sorry I’m dumb

solar abyss
#

leme find the importer

cinder mountain
#

nvm I think I got it

solar abyss
#

free unity asset that imports it

cinder mountain
#

I have that

#

And I meant like my avatar to unity

solar abyss
#

export from vroid as vrm

#

use the vrm importer

#

it has an option to convert for vrchat

cinder mountain
#

Oh

#

Ok

hollow heron
#

Huh, Dynamic bones got an update.

hasty hemlock
#

which vrchat is not planning on implementing because it would be a waste of time with physics bones coming up

hollow heron
#

True that. They added multi threaded support.

#

Well about time but I wonder when physic bones hits.

polar quarry
#

How do you know when you're able to upload an avatar?

neon finch
#

aka when you hit New User Trust Rank and your steam/oculus account is merged with a vrchat acc (second one doesnt apply if you made a vrchat account first thing, no steam/oculus proxy)

polar quarry
#

I just recently merged my steam

cinder mountain
#

@solar abyss hey does the blender and cats plug-in work

#

At least yours works my sdk doesn’t even work it doesn’t show up where the files are

#

😭

#

2018.4.20f1

#

Had to look at my computer for it

#

Oh

#

Thank you

#

Your a life saver

#

🄲

cinder mountain
#

@solar abyss I got help

#

ā˜ŗļø

solar abyss
wooden elk
#

I've got an image I set as a main texture for a new material, and when applied to the mesh of my avatar is solid color with no pattern. Changing the tiling properties doesn't seem to fix it either. Any idea why this is?

grave pike
#

bruh i put my avatars into showcase and got kicked

wind orchid
#

just realized this is wrong channel sorryyyy

polar quarry
#

Does Private avatar just mean other people can't use it?

#

I uploaded it but I only see test avatar

neon finch
#

its harder for malicious charcters to get ahold of it

polar quarry
#

okay cool, what about the test avatar?

#

Other avatars say change into mine says test

neon finch
#

if its in the test row then you build and tested it

#

it is like a local save of the avatar i think

polar quarry
#

When I go into avatars it's in the Other catagorey

#

I logged out and back into my account it says change into avatar

barren hemlock
heady notch
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Hey yall, not sure whats a good place to ask this but what are some good well known public resources that I can download shaders and models for unity avatar projects?

hasty hemlock
harsh raven
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I know Quest support things like color wheels to dye parts of an avatar different colors... how exactly is that accomplished?

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Is there by chance a youtube tutorial on that?

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My biggest concern is we have actual textures and we want to dye the whole texture while staying as optimized as possible with the whole "multi materials" ordeal

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I'm seeing a youtube tutorial that suggests using poiyomi's hue shift parameter, but poiyomi is definitely PC-only, so how would one get a shader that supports hue shifting but works on mobile?

hazy geode
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Hi, just wondering, other than textures, what can increase avatar size by a lot? Some avatars are 50+MB big. Also both my avatar and another public avatar use the same base, but my avatar is 0.7MB, while the public one is 20. It doesn't so anything special.

main pond
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Audio?

hazy geode
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I guess, but if we're generous a full song would be 10MB, they've gotta be building a jukebox.

hasty hemlock
#

probably better on the file types to be streaming the music

solar abyss
low whale
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The actual animation clips for dances are often as big as the audio file itself or bigger, there is a ton of data in several minutes of keyframes adding up to thousands

dapper hearth
#

There should be a separate parameter for volume, instead of both using viseme depending on which option you toggle

neon finch
jade grail
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play the sound when the velocity x or z exceeds some threshold

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idk if there's a better way to do it but it's what I can think of

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but you can only really edit the walking animations? but you wanted to add sound?

wanton inlet
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Hello everyone, I'm looking for someone who could help me with an avatar in Unity. I have the model, but I'm lacking knowledge

wanton inlet
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Ok, thank you.
Quick question : Can you upload and publish an avatar while the game is running ?

neon finch
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the avtaar wont update until you switch off of it, and switch back to it ingame

wanton inlet
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Thanks

golden pivot
#

where do i get the pen from, the one you can draw in the air and then toggle the pen drawing to attach to hand, etc, and move the pen drawing around? it has also colour and size options on the pen

golden pivot
#

tysm!

neon finch
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I have given up trying to find bases so anyone know where to find some

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( preferably with a head )

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anyone know a particular website full of front/side/top drawings/references of dragons?

fathom pawn
#

will a polygon count over 70000 always make an avatar verypoor

neon finch
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triangle counts over 70k on PC will make it very poor, on quest its 20k tris

fathom pawn
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thank you

neon finch
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i say tris because unity will just turn everything into triangles anyways

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np

keen bone
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if I could have one christmas wish for vrchat, I'd wish for more avatar parameters šŸŽ„

royal shadow
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why do you need more?

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With bools you should be able to get to absurd amounts of individual toggles

neon finch
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that or make absurdly complicated integer networks

mystic roost
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does sdk3 have any way of determining how big your avatar will be before uploading it? the sdk2 had that blue test man that really helped

merry swan
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Can grab it from the sdk2, or make a cube near it ,thats 1x1x1m

mystic roost
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guess ill do the cube, wish they reimplemented that

harsh raven
neon finch
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is there such thing as like a render texture but it cycles through a set amount of frames

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that sounds like a video yes but it needs to be something that can be put in a slot for a texture

keen bone
# royal shadow why do you need more?

@royal shadow so, my main is a mutey, and I'm using rabidcrab's vrchat speech-to-text to communicate, which takes up around 75 parameters just right of the bat; throw in clothes, items, and I ran out of bits 😦

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so now I have to use 2 avis, one for communicating, one for dancing

pale coral
# harsh raven I’m not sure. I know there are quest avatars that support hue shifting but I hav...

What I do for mine is just create three 1D blend tree layers for each of the animatable fields (r, g, b) on the standard shader's albedo or emissive color property. A radial menu uses a float parameter to vary between 0 and 1 valued motion field animations. If you instead wanted a single hue shift control, you could probably just make an animation for several key colors in a ROYGBIV ordered pattern and blend between those instead. I like the fine-tuned control of RGB, but I'll try that out and see if it works.

pale coral
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Yep, confirmed that works

harsh raven
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I'll try that right now!

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Is it shameless of me to ask if you'd be willing to DM me the assets you created to test that just now?

pale coral
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Nah I'd be happy to, let me try and get it manageable

harsh raven
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Awesome, thank you so much!

pale coral
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Mmm honestly it's pretty ingrained into the files of the avatar I was already working on, but if you'd like I can make a sample project that uses just the relevant assets - might take a bit to set up, though.

harsh raven
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@pale coral if you're willing to take the time, I would happily accept

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Also if you want money incentive I can add that in xD

pale coral
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Haha nah nah, just trying to pay back the help I've gotten on this server

harsh raven
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Unless Gizmo is still lurking in this chat, I'm trying not to bother him with a fairly simple question but I'm pretty stumped here šŸ˜…

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Why do my radial menus keep forcing themselves closed when I try to assign them values?

pale coral
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Like closing out of the menu or resetting to 0%?

harsh raven
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I ended up figuring it out lol

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I am now sleeping but tomorrow I shall finish implementing these three toggles because they're not working

neon finch
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i need help can someone get in a call pls
with unity

neon finch
karmic totem
neon finch
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and as you may think it makes it look weird

primal pivot
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How much does it usually cost to commision a avatar?

neon finch
primal pivot
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wow that's a lot

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i know the characters i want exist but idk where to find em...

neon finch
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not really

primal pivot
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it depends on where you are

neon finch
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60$ is usually where you are at with an avatar

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easily over 100$ tho

primal pivot
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wow

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okay

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and absolutely no way to search if one exists right?

primal pivot
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sad

karmic totem
primal pivot
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ok

karmic totem
primal pivot
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to buy an existing character how much does it usually cost?

karmic totem
primal pivot
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right

neon finch
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also do you have any easy way to fit a top to an avatar? like a bikini? the straps that go around the neck are super thin and bend weirdly when I try to shape them

karmic totem
neon finch
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ah alr

neon finch
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uh so parts top doesn't move with it like when I move the head or the spine

rain heath
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asdassssssdasdaasdsdassdadsaasda

neon finch
hushed turtle
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anyone having trouble uploading avis rn?

plain finch
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How do I combine skin meshes and materials? Also how do I fix the error "this avatar does not contain an animator, and will not animate in VR chat." These are the only things I have left it seems to finally upload the avatar I've been working on. Pls @ me if you reply

valid shadow
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Cant attach images i guess?

plain finch
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@valid shadow thanks so much! Only thing I don't fully understand is whatever screenshot you were gonna send but hopefully I can figure that out. If you want you can DM me the screenshot, I don't mind unless you do šŸ‘šŸ¼

valid shadow
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sent

dim dome
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Hello, I have a odd question.

Whwn I play vrchat, I'm generally on my quest sitting, and have my avatar in sitting mode so they stand up fully. And vi wanted to crouch, I would move to standing mode. So they would crouch.
But since the recent updates, that noblonger works and I can't "crouch" while sitting anymore.
Is that vause vrchat changes avatar versions and I'm no longer compatible?
Stopped working maybe a Month ago. I think my avatar is on version 3?

heady notch
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@drifting axle is that the robot model from sven coop?

polar quarry
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Hey y'all where do you recommend me to look to find an avatar maker?

neon finch
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oftentimes if you get random dms about people offering to make ye an avatar they are scam artists

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it's unfortunate since there r alot of legit 3d artists

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but watch out

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be careful who you give your money to and make sure they have a good portfolio and/or are verified in the discord i sent ye

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obviously you can commission people outside the server its not forbidden or anything just more risky and unrestricted

polar quarry
winged quest
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so uh
i've been on vrchat for a while now
and when i was like 15 or so i knew i would see some nsfw stuff so i turned off the option to see other peoples avatars unless i wanted to
but i cant figure out how to turn it off lol
everytime i want to see somebodies avatar, i have to go into the menu, click on them, and allow it
but its annoying to do that cause it takes pretty long
is there a way you guys could help?

merry swan
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Check your safety setting instead, clicking 'show' on people is not something id recommend they will always be visible unless you remove that

jade grail
# winged quest so uh i've been on vrchat for a while now and when i was like 15 or so i knew i...

the default settings are set to only show avatars with Medium performance ranking and if they take up less than 20 MB or so. I believe in order to see most avatars you'd have to set it down to Poor or maybe even Very Poor and around 50-80 MB. but of course this will make you loose performance and most likely drop your fps somewhat. depending on the lobby, avatars and how many are in that lobby

drifting axle
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But I already got it working in vrchat so it doesn’t matter

umbral drift
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Hello guys

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I currently made my own avatar

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but I have trouble in uploading my avatar to vrchat

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is there anyone who can help me?

severe otter
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anyone know why shape keys wouldn't import to unity?

neon finch
foggy pelican
severe otter
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i did. I'll see if that fixes it.

cinder mountain
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@umbral drift I had the same problem can you explain hours

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Yours*

umbral drift
merry swan
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Your descriptor is on the wrong place, should be root of your avatar

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'main with body'

umbral drift
merry swan
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Missing an animator too , should be on root of avatar , see red error at bottom , you get a blank build tab if theres none

frosty gate
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I cant favor or unfavor Ƥn avatar help

neon finch
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So I didn't play VRChat in like months and I just got on to play again once in a while and... all my favourite avatars are deleted

tawny flax
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probably had too many moving parts or wacky animations

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Does anyone use Vroid studios?

neon finch
novel pasture
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is the newest dynamic bones still 1.2.2?

hasty hemlock
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they're not going to update Dynamic bones because it would be a waste of vrchat development time

merry hemlock
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Last time I checked yes.

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I heard there was something better then Dynamic Bones around... But I have no idea what that is.

hasty hemlock
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vrchat is working on a replacement for Dynamic Bones called physics bones but who knows when it's actually going to come out

merry hemlock
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Or how hard it's going to be to port complex dynamic bone systems...

hasty hemlock
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no clue but they're trying for like an auto converter as vrchat would want Dynamic bones gone

novel pasture
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have you all heard of VRCQuest tools?

hasty hemlock
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yes and it's very useful

novel pasture
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i agree

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is there any way to push glowing or sparkly shaders through to android avis?

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like what anonymous does with his avis

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is the newest dps 1_21_2?

vague raft
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Afaik gumroad is the only official place to get it

neon finch
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Unless your a sussy pirate

vague raft
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Asking for version numbers instead of just downloading the things you bought? 110% their google search contains ā€œfreeā€

cedar pollen
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Hey, trying to figure out how to upload an avatar here, does anyone know any other solutions to the SDK not showing anything but the clear cache option?

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I had bought and retextured an premade avatar and all I wanna do now is just upload

karmic totem
cedar pollen
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how do I fix those?

karmic totem
cedar pollen
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Wait, I did accidentally use the 2020 before getting the 2019, should I just make a new project directly in 2019?

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oh didn't see the rest of your comment

karmic totem
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Yes, use 2019 as the target for a new project, should be using Unity Hub, which makes that easy

cedar pollen
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Omg, it works, and the avatar already came with avatars 3, nice!

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thanks!

polar quarry
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So I was looking online and something I saw was people talking about others stealing avatars, now I am hesitant to commission an avatar because if I spend hundreds only for it to get stolen and sold somewhere online I would be devastated, should I still buy a custom avatar? šŸ™ƒ

next dragon
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I would, you cant steal an avatar unless they have the force clone avatar thing, and it's only on PC and it's rare to find someone with it. I've only encountered 1 or 2 out of my entire time playing VRchat

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Just make sure avatar cloning is off and private the avatar

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That should help some

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@polar quarry

polar quarry
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I guess if its gonna happen its gonna happen, shouldn't avoid getting an avatar I like

dark shadow
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To me that feels like a big question with a lot of personal philosophy behind how the answer shakes out for you.

Having an avatar that you really vibe with, commissioned or otherwise... That can feel pretty dang good. Especially if it makes you feel like yourself in ways you may not feel outside of VR.

And if you pay for something that you make a concept for yourself to embody you... it'll be tough for a thief to wear it the way you do

polar quarry
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Honestly what I might do to avoid the likelyhood someone stealing my avatar is in public worlds wear a lesser detailed not as high quality avatar and in private worlds at parties etc wear my really nice avatar

crimson siren
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After adding shapekeys to a model in blender, could I later go back and add accessories like different clothes or should I do that first?

drowsy raptor
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anyone else getting really slow avatar uploads right now?

drowsy raptor
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okay, i don't know what's going on but none of my avatars are uploading right now

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the uploading bar is moving, but INSANELY slow

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yeah, my current upload to VRC is about 10-20KBps
literally dial-up

drowsy raptor
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oh well, whatever it was it seems to have fixed itself, my avatar uploads are working normally again

barren hemlock
solar abyss
umbral drift
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hey guys can I ask an blender armature question here?

past rover
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Yes. Also don't ask to ask, just ask next time!

heady notch
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Are there any quick, straight-2-the-point, blender channels on youtube that anyone reccomends?

graceful nest
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blender secrets, royal skies

young kraken
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0.0

polar quarry
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Hmm, I'm debating whether or not I should just work on my own avatar and buy assets instead of spending hundreds for the avatar as a whole šŸ¤”

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Even if I buy assets, its still my own original

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I feel like it might be more rewarding if I do the Majority of the work, I might have to get someone who knows more to help me in certain aspects but yeah...

forest mountain
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How do I get an avatar with more arms to follow the main arms in vrchat?

merry swan
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Look up constraints , rotation one

polar quarry
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Hey y'all just wondering what MMD means? I see things like MMD hair texture, MMD eye texture etc,

hasty hemlock
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basically it refers to a older software for doing a lot of 3D music videos of Vocaloids

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so MMD hair would refer to a hair that is intended for use in that software

polar quarry
#

Ohhhh Alright thank you

neon finch
neon finch
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good thing u found new ones hto

neon finch
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How do people accomplish to get end.end bones like this model im@working with has a super high bone count and here I am deleting end of end bones

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fckin 240 smth bones to like 150 just from end and end end bones

urban viper
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which setting should I use if I want to test dynamic bones in play mode? Right now I can't drag my avatar in play mode.

pale coral
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You switched back to scene view after hitting play and selected the avatar object in the hierarchy, right?

urban viper
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yes

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I want to test dynamic bones so I need to drag it in Game tab

pale coral
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You can't interact with the move or rotate tools in the Game tab, you have to do it from the Scene tab - but you can still get to it while play mode is active.

urban viper
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ok I see, thanks

pale coral
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sure thing

neon finch
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in unity, my particles arent playing in play mode, i have to press play on the particle for it to show

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and play on awake is on

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what type of unity 19 was it again that you need to use?

merry swan
neon finch
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it wont let me sign into the upload page in the unity

graceful nest
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Why would you link that one

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The unity website is such a pain to find what you need

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There's direct links here

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If you still need @neon finch

neon finch
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Will that let me get to the upload page?

jade grail
merry swan
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Thats litterally the same link

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surprised they havnt added a link to the android target support

polar quarry
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If I update an uploaded avatar do I need to reboot my game to see the changes?

hasty hemlock
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no you would just need to change into a different Avatar and then back into the Avatar you updated

polar quarry
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Okay coolio thank you I've been rebooting my game everytime and its been time consuming lol

toxic forge
#

Now for a funny

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All avatar creator after 2019 so (2020) can't make avatar.
All they know is:

Use they prefabs for everything
TDA everything
Poiyomi toon shader everything
Booth/gumroad model everything

neon finch
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and then some creators get toxic and guilt their community when people don't buy their stuff because they developed some weird complex

toxic forge
#

Oof

neon finch
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its a minority but

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it exists

harsh raven
#

Is there a tutorial I can find somewhere that explains making toggles that depend on each other?

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Like enabling one disables the other, and disabling the second auto-enables the first again

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wait a second

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I think my brain just put it all together

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Just have two toggles for a single parameter but opposite values

karmic totem
#

yep

neon finch
harsh raven
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So like, none of my animations are doing anything anymore :/

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Should toggles be bools instead of ints?

hasty hemlock
toxic forge
neon finch
hasty hemlock
neon finch
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Ints take up so much parameter space, like x8 as much

toxic forge
#

If you know that I mean

karmic totem
hasty hemlock
toxic forge
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They weren't morphed into creatures

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Idk go look up an mmd video and see how TDA models used to look