#avatar-general

351 messages · Page 38 of 1

vague raft
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other than moving shit to the other side of the room and clearing it out, nope
My controllers require movement to connect so idk if you can search for them using a sensor

dry oxide
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oh dear

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ill dig more

tall vine
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any idea why pumpkins tool would copy all the dyn colliders over but not the bones?

vague raft
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there are sub options

candid forum
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Anyone know how avatar dynamics has been going? is it still expected to be released by summer or at this rate the year?

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i think summer is over already actually XD

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i'm quite excited for it

vague raft
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To quote Raijin, "they obviously meant next summer"
technically not lying to us.

blazing bay
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okay so

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i uploaded an avi

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but it is not showing up for me

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my creations arent even showing up

blazing bay
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or my uploads im sorry

neon finch
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Hello I have a question so I have this weapon from back to hand set up. Is it possible to have like weapons changing? I plan to make my personal Noctis avatar with all 13 Royal arms and I was wondering if someone here know how to toggle different weapons while still using the gesture animation to make me hold the weapon and then goes back on my back

rough pendant
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is new update made harderer to change the viewpoint of the models ?

neon finch
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I noticed absolutely no difference between .29/.30/.31 and how you set the Point of View

rough pendant
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Yeah it's kinda harder now

clear crystal
neon finch
blazing bay
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My creations aren't showing up even tho i just uploaded a couple avis?

loud cape
blazing bay
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2019.4.30

digital lynx
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im so mad

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why do they keep updating we were fine wirh one version of unity for 4 years

blazing bay
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yah

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but they uploaded

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perfectly

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its just my creations

digital lynx
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is anything showing at all?

blazing bay
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nope

digital lynx
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its either your wifi or the sdk just being slow

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you just gotta sit there and wait

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if nothing happens in like 10 mins then delete and reimport the sdk

blazing bay
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okay

honest yacht
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What are the content warnings on the avatar upload screen actually for?

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I feel like if you can check any of them, wouldn't your avatar be against ToS?

loud cape
neon finch
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i dont think avatars even get the tags

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its just worlds that do

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at least last time i marked my world with nsfw and it showed with context_Sex on the website

honest yacht
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Weird

neon finch
lavish zinc
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nothing pisses me off more then my unity crashing

vague raft
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That’s why saving constantly is so necessary. Programs like to throw a fit out of nowhere.

lavish zinc
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the problem is

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it crashes sometimes when loading

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so i dont know if it has crashed or not unless i check task manager or find out via waiting

neon finch
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How does one make an avatar Quest compatible? I'm planning on buying a cute model I saw but I want them to be usable by me and visible by Quest users.

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Actually, this should be for a different channel, nvm

bold adder
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How would I easily fix the problem with my eyes are not closing when I'm doing my gestures? I've checked the Descriptor, the Animation

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But it just doesn't want to blink in VRC, what's missing?

lavish zinc
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Check the rigging maybe

bold adder
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The blendshapes move

lavish zinc
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No clue then

bold adder
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Apparently works now

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Strange problem

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It doesn't work on the live versions, I upload it as test, works, and then as live, and it works

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Very peculiar problem...

knotty lark
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did visemes break in vrc or something?

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updated my model and reuploaded, now i have no mouth visemes when i talk

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but other people can see them fine, so nothing to do with my avatar

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its a super weird issue

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updating my unity now just in case its that

loud cape
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you'll probably need to go through every animation

knotty lark
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i just cant see them locally

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and this only happened after the vrc update

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but its with this one avatar specifically, so its super weird

toxic belfry
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Am mark of Experts programmer and game animator with 7 years experience in this field and we specialized majorly in, Game character modeling, Game environment modeling, 3d,2d game weapons or assets and lot more. We have team of developer that come together to implement their knowledge to brings in a superb gaming assets ,character, environment modeling and development. A trial will always convince you... Thanks

Contact me mark_vrchat#5210

agile solar
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Uhhh... what?

toxic belfry
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If you want to do your avatar design contact my friend

loud cape
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not the place to advertise commission work

toxic belfry
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Okay

eager horizon
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Also if you want to sound professional fix your english

bold adder
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And refer to links and examples to work you've done.

toxic belfry
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Can I send my Fiverr link here

bold adder
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I'm not interested

toxic belfry
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Okay

neon finch
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General question. When you use the Float parameter does it also save the setting you use on the avatar like in the Toggle where you still see the same setting when you re-log in to VRchat?

coarse tangle
neon finch
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Ok I'll try it with the clothes toggle because the avatar I'm making has 4 clothes in total

flint igloo
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quick question, how would I go about separating one material to many? I used cats to seperate a mesh into many meshes and would like to do the same for materials

neon finch
flint igloo
neon finch
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ohh ok but be careful with how many materials you use

flint igloo
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yep, 4 is actually more than enough to do what I want anyways

neon finch
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4 is a gud budget

barren hemlock
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You can achieve many layers of effects in 1 material BTW

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My avatar has 1 single material and has individual controls for shirt emission color, hair color + brightness+ emission toggle, and has seperated emissions on the shirt and other parts

wheat snow
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cursed controller content

rotund quail
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I don't know what's going on with my unity but for some reason I can not update my avatar to quest because it's saying that there is a standard material on the model but I changed everything to the VRChat/Mobile/StandardLite and it still pops up saying there is a standard material

karmic totem
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do you have more than 1 avatar in your scene?

rotund quail
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no

karmic totem
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have you checked to make sure that you have all materials extracted from your model, there could be one still in it you haven't changed

rotund quail
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I literally have every material on the model on the VRChat/Mobile Shader

karmic totem
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Have you restarted Unity or closed and reopened the SDK panel since fixing the shaders?

rotund quail
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I didn't restart unity but I closed the panel and opened it again

karmic totem
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When you say you changed all of the material shaders, did you change all in the project?

rotund quail
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yes

lunar halo
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has anyone ran into an issue with blendshape changes not taking effect on the unity model?

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and if so how to fix it

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because I really dont wanna redo everything attached to my avatar

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this is the second time this has happened to me as well

lunar halo
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okay I somehow fixed it by merging a single vertex and re-exporting. but now the unity FBX is completely missing some vertices... I have never seen such weird ass bugs man..

lunar halo
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nvm it just reset my material slot number so those materials werent showing... god

flat shadow
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whats the best software to make an avatar

agile solar
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Blender?

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Or VRoid Studio.

flat shadow
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and Unity is for the animations right?

agile solar
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Uhh... sure?

torn raft
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dream

merry swan
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Wich unity version are you using

polar pulsar
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It happens

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If the sdk tells you it uploaded successfully then it should have went through fully ok on your end

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Just the api has to catch up and all that

cosmic sigil
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Hi just got full body tracking with 3 vive trackers 3.0 anyone know where to find good avatars to use with full body?

neon finch
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ex if you use a avatar proportioned for a short person as a tall person weird stuff will happen to the legs chest arms and maybe others

neon finch
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how i learned

cosmic sigil
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Know any good ones to watch

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Sorry for all the questions

neon finch
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no

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well

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you could start gaining the basic understandings by working with vroid models

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to then bring it into blender and do stufs

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tutorials are on that btw many

merry swan
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immersive scaler plugin for blender can help make it more proportionable, had some avatars tested with it and its alot better for fbt, some tweaks needed

merry swan
cosmic sigil
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Thx

neon finch
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Besides being clunky and a larger filesize, what exactly would make an avatar have bad performance with 2 avatars in one, a toggle to go between the 2 with only one active at a given instance?

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In other words what is still being calculated of the model that isnt active

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and how impactful are those extra calcs to performance

strong shell
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If it is inactive, the performance impact is small. Probably the transforms get updated

neon finch
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oh thats it?

gray bane
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Can you recolor avatar textures on procreate then upload it into blender/unity?

strong shell
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Yes

trail dagger
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some thing i made https://github.com/Killers0992/ExpressionsEditor which allows to edit expression menu via 1 window and allows to make toggles of gameobjects on your avatar without touching animator. ( aka stuff is created via clicking 1 button )

neon finch
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gameobj toggles become so tedius

agile solar
neon finch
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pog demo

merry swan
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Int for a object toggle? 🤷

trail dagger
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i can always change to just bool, i rarely doing stuff in vrc aka avatars/worlds stuff just today i wanted to make somehow some stuff easier

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sorry for using int

merry swan
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with int you can only toggle 16 objects total, vs 128 with bool, bit of a difference

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int is handy if you wanna toggle something and turn off other things same time if they are using the same paramter

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(you can toggle alot with int but wont be synched to other that join the room)

neon finch
merry swan
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int and float are 8 memory , bool are 1 , you can have a total of 128

trail dagger
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already changed to bools

merry swan
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yeh if you try to use same float paramter to do stuff its not synched for late joiners into room

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But for something like toggling music (more then 8 anyway) any state and int would be the way

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0 = music off , 1-255 enable one of these

wind crown
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hey some one knows how to do an animation (if possible) where the model duplicates in the world and has the same movement as you (like the hand for example)

lunar halo
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So I added some bones to my armature and changed a blendshape and now my avatar disappeared and the armature isnt updating on the avatar in the scene, I cant seem to figure out if there is a way to refresh the avatar in my scene

karmic totem
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If you unpacked the prefab in the scene, then there isn't a way to update the one in the scene, you would need to put the avatar in the scene again

lunar halo
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damn alright thanks. luckily Im not too far into this project

karmic totem
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Generally not recommended to unpack prefabs in the scene unless you explicitly need to and understand that it breaks the connection to the file on disk. Avatars shouldn't be most of the time

lunar halo
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yea I think I accidentally unpacked it cause I dont remember doing it lol oh well, good to know for the future

jade grail
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quick question is there a way to view your own avatar in vrchat without a mirror?

karmic totem
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in vr you can use the camera, otherwise just the avatar selection menu?

jade grail
karmic totem
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The only other option I can think of is find a world that has a third person system. I don't know which ones have them and I don't know how to find them

lunar halo
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You can attach a camera prefab to your avatar that will display a front view cutout on your desktop screen, I have a prefab if you'd like it

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@jade grail

haughty spade
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Hey guys. was wondering if there was a tutorial out there to have the emote wheel maybe only on one hand? That way i dont keep accidently hitting it with my other hand that isnt dominate?

strong shell
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I don't think this can be done

cunning merlin
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Hey uhh.. does anyone actually know how to Like upload avatars Or like create them. I just have this friend that's really good at drawing and she wants to get her drawings basically made into Vrchat avatars

strong shell
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Spend a few years learning 3d modelling

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Then spend a few weeks learning the basics of unity

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Then read the vrc SDK docs and watch some tutorials

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Boom now you can make avatars from scratch

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You can also pay someone to do it for you. for a few hundred dollars

cunning merlin
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Well there's that lmao

jade grail
indigo pelican
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how to make a "please show avatar" text disappear after they show my avatar?

neon finch
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hello, anyone know if pictures of ancient skeletons are against the rules interms of avatar creation?

vernal dagger
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Anyone know how to redirect my audio to another place, for example on a ragdoll? I've seen it in one animation where you fly upward and voice follows but literally you are still in the same place where the animation starts

jade grail
vernal dagger
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i don't mean audio from an audio source, i meant my voice follows the model for everyone else, like they hear me talking from the model not where i actually am

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my bad, didn't explain that

lyric ledge
vernal dagger
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I've seen an animation where the model floats upward and the voice source follows that model

lyric ledge
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It could be franada’s gogo loco controllers set

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that uses the masking technique to float

vernal dagger
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Not that i've noticed no, and yeah i've used the animation plenty of times i'm just confused how to even go about it

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only thing i know for sure is this was done with sdk2

trail dagger
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Animator is edited by 1 click of button, animations created for enabling/disabling song

jade grail
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anyone else experiencing crashes when testing a custom made avatar? I spend a lot of time changing stuff on my avatar in Unity and testing it in VRChat and the usual process is click Build & Test in the menu, go to vrchat, change to a different avatar and then change to my actual avatar (the one I'm testing). but sometimes when I change to a dummy avatar before changing to my actual avatar the game will crash. not sure why. I thought it might be the avatar but I don't see anything indicating it. sometimes it doesn't crash for a long time but sometimes it'll crash every time I try to test the avatar. this is when I'm changing to the dummy and not my own btw. kinda weird

tiny pelican
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Anyone know why my avatar forever loads?

karmic totem
vernal dagger
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Friend in world with me had the same thing earlier, until we hopped worlds

echo tartan
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Can you open two radial menus at once in vr?

echo tartan
tiny pelican
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Yeah. You nailed it. It was my VR station.

limber roost
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Btw there's a big particle sale on the Unity Asset store. Not sure how many of them can actually be used on VRC but there's a ton of cool ones.
https://assetstore.unity.com/publisher-sale (Ending in less than 24 hours!)

Humble software bundle also has a ton of neat assets.
https://www.humblebundle.com/software/unity-fps-games-and-game-dev-assets-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_unityfpsgamesandgamedevassets_softwarebundle#

neon finch
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Is there a way to make a pc and quest avatar at the same time?

vague raft
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Well all Quest avatars can be Pc avatars but not all Pc avatars can be Quest avatars. If you design it for Quest from the get go it’ll work for Pc

neon finch
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It has a quest thing for it to make it quest compatible just idk if I can make it the same way

neon finch
lyric ledge
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Like usual, you know, humanoid armature, meshes, materials, etc.

lean raptor
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whats the best version of unity to use

lyric ledge
lean raptor
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ok

jade grail
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how do people test quest avatars? like I'm playing desktop vrchat so I don't have a quest to test out my avatar. I'm moving over some animations and stuff from a pc avatar and I wanna make sure everything works or if something is not supported, remove it

neon finch
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Hello I have a question How do I assign a specific weapon to be equipped? Do I make separate animations for the one to put in the Right fist hand, and the weapon animation? Like the one I'll put on the Right Fist hand is all the weapons are active and then the weapon controller will have an animation specific weapon active only?

jade grail
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damn. aight thanks

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also do quest users usually keep safety settings performance rating on medium or do they drop it to poor? I wanna convert my pc avatar to quest but it'll end up being Poor performance unless I reduce the polygon count even more which would only mess up the model even more. so is it worth it? or does enough have their performance ranking lowered to Poor?

prisma garnet
jade grail
prisma garnet
trail dagger
prisma garnet
jade grail
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sure thing

azure marlin
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i have avatars on for all roles but i still have to individually load people's avatars.

jade grail
half rover
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Okay, something that is confusing me that I learned about on another server: why is it only the Oculus Touch controllers that use the Grip button for GestureWeight, when everything else uses their Trigger button?

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wait, is it because just pressing the trigger is used for Rock n Roll?

agile solar
neon finch
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wasabi

crystal pendant
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hey so i tried downloading my avatar from the api using this method on reddit

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Also, this only works if you're uploading unitypackages in the first place, which was the function of the 'future proof publish' option in the SDK. Many users have this turned off (it might even be off by default now, I haven't checked in a while), in which case only the asset bu```
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but the unittypackageurl

karmic totem
crystal pendant
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is empty

karmic totem
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any file pulled from the api, is against TOS

crystal pendant
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No. You may read the VRChat team's official stance on use of the API here, but the TL;DR is this: So long as you're not using the API excessively or with malicious intent, you may use it as you wish. Do not expect official support from VRChat for use of the API, however.

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thats what they say

karmic totem
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Who is to say that you are pulling your file from the API and attempting to pull files out of it to reupload

crystal pendant
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what do you mean?

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all i need is my original file i uploaded on my former pc

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do you know another way to do that>

karmic totem
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If you want to know whether this is allowed, you should contact support looking at #vrchat-support but as far as anyone understands, this isn't allowed

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If you lost your original files, you are SOL

crystal pendant
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SOL?

karmic totem
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shit out of luck

crystal pendant
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ohhh

strong shell
crystal pendant
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then that post shouldve been deleted on reddit from the start for giving us false information on the main sub

karmic totem
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unless that subreddit is an official subreddt, which I am pretty sure it is not, they can technically put whatever they want on it

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so if you want help pulling this out of the API, even if it was yours, you will need to get support from that subreddit, because it is avatar ripping and not allowed

strong shell
crystal pendant
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ohh welp

strong shell
crystal pendant
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thanks though, i dont wanna rip something, just trying to find my own unity file back lol

karmic totem
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again, if you want support for doing something like that, you need to go to the source, it is not an official method and is technically against the rules under
Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content You may not: Reverse engineer, steal, extract or rip content from VRChat. Use OR redistribute content that has been reverse engineered, stolen, extracted, or ripped from VRChat. Content in this context is either content generated by VRChat OR by other users. Doing so will result in a permanent ban from VRChat on the account that said content is found.

crystal pendant
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im not sure, but that might've been the loophole theyve talked about

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Content in this context is either content generated by VRChat OR by other users.

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its nor made by others

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its made by yourself

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but then again that might be not the case

karmic totem
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Doesn't matter, if you want a real answer, contact support #vrchat-support if you want help doing the method, go back to the subreddit and ask

crystal pendant
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i did so

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i meant

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i contacted suppoirt

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so better hope they can help me lol

strong shell
crystal pendant
strong shell
crystal pendant
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thats an assumption

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dont make assumptions, you're better off just relying on what people literally say

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but then again, im not goingto turn this into a debate

tall vine
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if vrchat wants to ban someone they can not much for courts to get involved with

crystal pendant
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i asked for some help, i received

crystal pendant
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discrimination being a big one

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but were going offtopic

tall vine
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some times its a blessing when they do

strong shell
# crystal pendant dont make assumptions, you're better off just relying on what people literally s...

here's another part of the terms of use:

If you violate any provision of this TOU, your permission from us to use the Platform will terminate automatically. In addition, VRChat may in its sole discretion terminate your User Account on the Platform or suspend or terminate your access to the Platform at any time for any reason or no reason, with or without notice. Pre-paid fees, if any, will not be refunded if your User Account or access to the Platform is suspended or terminated due to violation of this TOU.

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vrchat is not a government institution or a regulated platform like a bank or something

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but let me tell you something about your avatar

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you already verified that the data that you would need is not on the servers, so it is likely even vrchat support can't help you with that

crystal pendant
crystal pendant
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i mean there's no likely chance I can get help from any of you all still, so I suppose I just wait for support if they might be able to find the file

civic light
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i dont think there are many people silly enough to sue for getting banned

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while most games have written in disclaimer that they own your account

north vault
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hey so i was trying to upload avatars and it doesnt pop up with the publish window i watched like 50 youtube videos to fix it but doesnt work anyone know why

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... im a idiot

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they switched i forgot

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okay thx so much 🙂

versed narwhal
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can someone help me upload an avatar?

alpine elk
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Does anyone know good quest compat female avatar worlds?

toxic forge
fallen garnet
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I got a question

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Why do some people see me ad an octopus

graceful nest
brittle arch
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So I've found some extremely scuffed/low poly avatars in a few worlds, and I'm not entirely sure what method they're using to make these models look this way. Would here be the right place to ask for how they've done this, or help/3d modeling?

graceful nest
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but depends on what you mean by scuffed low poly

brittle arch
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...moment

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🤔 can't post images here. I'll pop down to the modeling channel.

brisk crystal
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I was making the rotation states for my quest nikei and I forgot how to move around for a few seconds 😩

fallen garnet
graceful nest
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Use a more optimized avatar

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By default very poor performance ranked avatars get hidden

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But now instead of getting hidden a fallback avatar is shown

fallen garnet
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So if I use a poor performance avatar my fallback will show?

graceful nest
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by default yes

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i think poor still shows

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very poor doesn't show

graceful nest
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Using a more optimized avatar will do that under default conditions

strong shell
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Ah I thought he meant show the robot instead of fallback

lunar halo
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question, anyone know how I can make it so during a toggled animation my arms get locked in whatever position they were in when I hit the toggle? until the animation ends... I know I can use the animator tracking control in the gesture layer to override my tracking but im unsure how to make it so it freezes my arms in the position they were in, instead of a preset animation

strong shell
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Constraints maybe

neon finch
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97% of teenagers would cry if they saw Justin Bieber on a tower abo sitting there with popcorn, Screaming "DO A BACKFLIP" then copy and paste this to all your discord ser v e r s )

tough tree
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Hello all!

I am quite new to VRChat and wanted to import some models into the game. I am reading the Documentation for the SDK and am trying to understand how it all works, however I am finding myself getting confused and a tiny bit frustrated. If someone could possibly help me get the SDK installed and just run me through how to do an avatar in Unity and then transfer it into the game, that would be wonderful. I know Unity very well so the animation and rigging is not a problem for me.

If anyone can help, feel free to ping or DM me.

Thank you, CaptainKirb

tough tree
tough tree
agile solar
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No problem!

tough tree
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So I just put the package in the Unity project I take it

agile solar
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You import it, yes.

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Make sure you're using the proper Unity version.

tough tree
agile solar
tough tree
hidden kernel
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Which is the desired behaviour... it's messing up when it plays through the additive layer

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...Hm. I put it on FX and it moves fine

harsh hull
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Keep that in mind just in case something messes up in the future with an sdk update.

hidden kernel
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weird that he said to put it on additive?

harsh hull
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Additive I believe should be for humanoid animations, like a light breathing idle.

hidden kernel
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....dont go giving me ideas to make now..

harsh hull
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Avatars 3.0 was a lot different when those tutorials were made. I believe MOON made a video discussing that the stuff they learned in the beta is much different than current 3.0.

hidden kernel
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point

harsh hull
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i think that one

hidden kernel
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there was 3 updates in 2 days at one point...when i was trying to learn 3.0...

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now i make a toggle in 2 minutes. hah

neon finch
#

My avatar is pissing me off

neon finch
#

Why is the stuff snapping in unity?

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im trying to move something

waxen stump
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So I've encountered a problem

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when I try to auto fix 'streaming mip map' textures, it turns my builder blank

fast quest
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Whoop

opaque mantle
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my avatar makes everyone lag and drop fps is there a way i can fix this in unity

foggy pelican
merry swan
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4000 collision check?

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easiest to fix in unity, otherwise its blender time

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friends+ , very poor are off for me, invite i'll see everyone as its bit harder for friend of a friend of a friend of a friend to join

neon finch
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May I ask for some tips on avatar modeling?

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I just see all of these models that look so smooth

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And I don't know how to model like that

agile solar
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If it's modeling you're seeking.

neon finch
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Alright

neon finch
#

I need some assistance. So I was making my avatar and stuff right and I went to the Debugging in the expressions options area to get the height that I need. After I close the debugging window my expressions wheel stopped working. How do I make the expressions wheel to work again?

agile solar
#

Ayo Cross.

neon finch
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ok so if i get a avatar package from booth what do i do to set it up for use on quest and pc?

hasty hemlock
gilded pilot
#

Im guessing using unity 2019.4.29f would prevent upoaded avatars from showing up in game right.

vague raft
#

5.6, 2017 and 2018 avatars all still work in game so there is some compatibility there. In theory if you had the old sdks, 5.6.3p1 would still work. It's more of 'why' than 'could' though.

fluid kraken
#

Hey, is there a way to wear a different version of an avatar locally?
i have an avatar with a few local only features, and im trying to get a good performance rank.

strong shell
#

I don't think so

merry swan
#

'other' category is local only avatars, if you upload a 'offline testing' one, so you can wear a totally different avatar then what other see

tender nexus
#

How is that in a alot of anime avatars, you can see the eyes through the hair?

little gale
#

are you able specify what vertices a cloth sim should apply to, or does it apply to the whole mesh?

woeful scaffold
#

Hey, can anyone make me my own avatar, I want to start streaming and have many ideas I just can't seem to do it

tender nexus
#

vrctraders is a community specified for commissioning mostly surrounding vrchat avatars, art and maps, there you can either find someone to partner up or to pay for help in creating a character and/or character sheet

strong shell
graceful nest
#

basically doesn't render the hair where the eyes are

tender nexus
#

ooooh

sour storm
#

they should make it easier to upload avatars

tawny folio
vague raft
#

Depends on the perspective but I feel like it's pretty easy as it is.
Just like learning anything there's a general process that you need to get down. Plus it is game development in a sense. Not really a click one button and everything is fixed thing with how many different variables go into it.

#

But with tools like Pumkin's Avatar Tools and VRCQuestTools, both of which are free on GitHub, uploading has gotten a lot easier than it once was. Moving more towards that 'click one button and it's done' state

strong shell
#

The difficult part is modelling, can take years of experience

#

But that's why things like ReadyPlayerMe or the other whatchamacallit exist so you don't need to upload yourself

analog flicker
#

I don't know if this is the channel to ask but how do you create dance animations¿ Unity or 3d modeling software?

agile solar
vernal wyvern
#

Bonsoir J'ai besoin d'aide en fait est-ce qu'une en français

latent lion
jade grail
latent lion
#

My account isn’t trusted yet and I’m impatient af

#

Do you know of any ways to get trusted faster?

jade grail
#

you don't need trusted. I think you can upload content to vrchat after only 15 hours or so. or maybe you need the New User trust rank (first trust rank you can get)

copper sigil
# latent lion Do you know of any ways to get trusted faster?

Producing content helps get you trusted (u don't need it to upload content). Once you got the minimum rank to upload content, you can upload a free avatar or two to get your rank boosted a little. It's not a magic bullet tho, it will still take playtime to achieve a high rank.

neon finch
#

@analog flicker I can help

latent lion
latent lion
rain cliff
#

So My Friend had a Meru the succubus avatar on but he lost it. Where can I find it?

modest nest
#

is there some particular way I can get fingers to be bent or spread apart in different natural states? Like hands closed, peace, etch? Specifically for Index, I mean. Or in general! I dunno, but I use Index.

#

When I do various gestures, they seem so stiff and flat, meanwhile I see some avatars with really nicely spread out fingers in open-hand position.

agile solar
#

That's how the Index controllers are tracked.

empty void
#

if anyone do furry avatars please ping me

#

or dm me

agile solar
empty void
#

I have a character

agile solar
#

👀

neon finch
#

oof i could not imagine starting with furry avatars.

#

fluff is hard enough to draw

boreal plume
#

How do I get avatars in vr-chat?

#

like i mean import them from a file

acoustic torrent
#

if i remember right, Q2 doesnt like transparent textures right?

#

just to just remove the parts of the model thats meant to be transparent for the Q2

strong shell
acoustic torrent
#

yea i didnt know if there was a cheaty way around it or if there was a shader that was Q2 compatible that would allow that

jade grail
woven monolith
#

hey, do you guys know where can I find some base models cloths and such?

#

I wanna start making something for my own use

#

bsides deviantart

strong shell
#

booth and vket and gumroad sell a lot of cool stuff for that

woven monolith
#

@strong shell any freebies for newbies to learn how to make avis?

strong shell
#

there's a few but I don't have the list that gets shared around usually

woven monolith
#

there's a list ? : D

strong shell
#

google it

short latch
#

@hasty edge

hasty edge
#

@short latch Thanks.

short latch
tidal topaz
#

Heyy guys I want to add a pen to my avatar, but not sure which ones good, any recommendations? 🙂

north remnant
#

hey, i've been trying to upload a FBX model to VRChat for 3 Days and I still can't figure out what i'm doing, could anyone help me out or upload it for me? lol

#

possibly DM me if u want to help or etc lol

north remnant
agile solar
#

Well, what problems are you having? 👀

north remnant
#

could we talk in DM's, if you're gonna help me

agile solar
#

No.

#

Explain the problem here, more people who can stop by and be of more assistance.

north remnant
#

basically multiple problems, ran into a mesh problem which i mostly need to merge a hair mesh into the body mesh, the avatar is half way into the ground while testing in VRChat, and now i'm getting this "Humanoid avatar must have head,hands and feet bones mapped." problem

#

i have 0 knowledge of unity and rigging and uploading vrchat avatars, so this is all new to me.

north remnant
#

oh yeah, forgot that the model is basically too small to even see in blender or unity

north remnant
#

yeah, might give up on it

north remnant
#

man, idk what im even doing anymore lol

agile solar
#

We don't know either. HAW

north remnant
#

i might just wait till someone else uploads it or something, this is stressing me out

#

im trying mostly to do it myself, but its like hard to explain for me

agile solar
#

You can pay someone to do it for you, I suppose.

north remnant
#

i was thinking that, but no idea who would do that

agile solar
#

VRC Traders.

north remnant
#

alright, thanks

neon finch
#

does anyone know how to add custom poses to avatars and how to make the avatar pc and quest compatible?

strong shell
neon finch
#

okay

#

ive uploaded the one for pc already

#

im watching this guide but i cant find the part in my unity where he goes to delete the bones so im kinda just stuck there

#

im also new to all this so i just do everything based off youtube guides so i dont really know the advanced things

scarlet flame
#

Found a model I like and I was gonna port it to vrchat but it comes with an ik rig. Would I have to make a new set of bones or can I export it as it is?

strong shell
#

Check the vrchat rigging requirements

#

If it fits within that, it should be ok

neon finch
#

I'll be purchasing the VRChat avatar today, but I'll need to figure out how to upload it.

strong shell
#

if you're lucky it will have most stuff ready

#

otherwise, you should read the official vrchat avatar sdk docs

#

probably you should read it anyways

fast light
#

Never tried it but looking at the videos I found on meshlab it could prove useful

cinder stratus
#

Does anyone know any good avatars worlds with softie avatars?

strong shell
#

what's that

drifting breach
#

anyone else having problems with the latest sdk

karmic totem
#

be more specific please

drifting breach
#

"sdk could not load properly"

karmic totem
#

that isn't specific enough, go to #avatar-help and share a screenshot

jade sail
#

I'm Looking for a beard fbx asset that can be added to a avatar if any one has or knows where i can get one

sour star
#

How do I report certain players?

neon finch
sour star
#

Oh I have evidence alright

little stag
#

What about never?

toxic forge
#

so my avatar has been uploading fine, i step away from the project for a few months only to find i cant update the avatar because it says the foot bones are not specified in the humanoid. i never touched it #1, #2 i go to the humanoid and the feet are there, #3 i set it back to generic, then reset up the humanoid and i get the same error, i tried clicking reimport on the FBX none of that seemed to fix it. is it a known bug for this to appear out of nowhere?! help!!

#

when i look in the humanoid everything is green so it must be an SDK bug.

strong shell
#

are you still using a very old sdk?

#

updating could fix it

toxic forge
#

yes it is an older project in 2018

#

guess i gotta update. ghh annoying

neon finch
#

guys! i made my first avatar on vroid do you guys want to see it? :DDD

karmic totem
neon finch
#

oh-

#

sorry

karmic totem
#

you can't share images in this channel is all

neon finch
#

does anyone know how to add custom poses to avatars?

#

cus i dont like the cat crawl sitting and laying down pose lol

#

and also when i export my avatars to vrchat, the legs are like pushed together, they dont stand like a normal person would

wide mirage
#

Im making avatar commissions making the model my self pm me if U want an avatar commission (not free tho) :D

dusky canyon
#

ayo, what unity version are we on? I know they recently updated to a new version of 2019

red path
#

2019.4.31

vague raft
#

With the latest sdk or are you still using one from months upon months ago?

dusky canyon
#

buddy

#

lmao

#

don't do that

agile solar
#

It'll upload... but you won't be able to actually use it.

vague raft
#

It’s the same for 2019.4.29 and 30

neon finch
#

There apparently are some weird random unity versions that let you upload and the content actually gets into the game

#

but still don't use them

#

the game is on 2019.4.31

vague raft
#

Afaik they’re just the previous versions vrc used. They can’t ditch them else they’d be cutting out a bunch of creations that people won’t be able to get back.

neon finch
#

I would think using old 2018.4.20 still to a 2019.4.31 game would mean some problems but if some people want to use ancient technology its whatever

vague raft
#

I’m all for using the latest. Things are updated for a reason after all it’s just if you were to ask me specific details of the benefits and bug fixes 2019 brings I could even give 1.

barren hemlock
rotund anvil
#

I am having a hard time creating the character in blender which is kind of complicated

vague raft
#

I've seen the issue replicated in 2020 builds too but fixed in 2021 builds

limber roost
#

So I'm trying to get AudioLink imported and for some reason my scripts won't import. I'm using the avatar SDK for this because it's an avatar component. Any suggestions?

barren hemlock
limber roost
#

Assets\UdonSharp\Scripts\UdonSharpBehaviour.cs(6,11): error CS0234: The type or namespace name 'Udon' does not exist in the namespace 'VRC' (are you missing an assembly reference?)
Any idea what could lead to this??

barren hemlock
limber roost
barren hemlock
#

& using Unity 2019?

limber roost
#

Yes, I've been regularly making avatar and worlds recently, and have upgraded everything to the latest versions since the beginning of this month. I'm not sure exactly what's leading to this particular issue :/

#

I'm trying to get AudioLink setup, and it's not clear but I assume it's okay to use the Avatar SDK3 for that??

barren hemlock
#

Did you happen to upgrade the SDK from SDK2 to 3 in this project?

limber roost
#

Huh?

#

Oh

#

no

#

this is a brand new project

barren hemlock
#

Is this avatar from somewhere online or did you import everything yourself?

limber roost
#

Ohhhh, according to AudioLink VRC for Worlds SDK is required, weird

#

This isn't even for an avatar, I'm just trying to make a component

barren hemlock
#

Audiolink can be put on avatars through shaders

#

But yes you need the SDK3 for worlds to make a world

limber roost
#

This isn't a world though

barren hemlock
#

It's an avatar?

limber roost
#

i don't know why they disabled sending screenshots on this server but

#

it's an item

#

I'm making a Japanese glowstick

#

and I want to add audiolink to it

barren hemlock
#

Then you can't use Udon for avatars. Audiolink is managed in the shaders for avatars (Poiyomi has functionality for it)

limber roost
#

??? so how am I going to test it

barren hemlock
#

Poiyomi has debug options for testing the different audio bands that Audiolink uses

limber roost
#

Yeah...

#

So the workflow for testing avatar components with audiolink is just uhh

#

just entirely through Poiyomi?

barren hemlock
#

Pretty much

#

You an bring it to an audiolink compatible world to live test it if you want to

limber roost
#

Huh, weird - I never would have expected that lol I guess I was overthinking it

#

Thank you friend

#

I'll mess with a bit longer

#

Why did the server disable sending screenshots btw??

vague raft
#

because people abuse it and this is the sdk3 general chat

#

I wouldn't have image posting in general chat channels of any community server but for help channels or designated image channels then sure, no problem there

limber roost
#

Isn't the point of these channels to share resources and help and stuff? like it seems like that defeats the purpose of the channel idk

barren hemlock
#

Everything here is meant for talk. The Help channel allows images and any other stuff goes to #avatar-showcase

limber roost
#

Oh I see, I wasn't aware lol. Thank you

vague raft
#

I guess it is a little out there that you can upload images in every other channel in Udon, Avatars, Worlds, Development, Oculus Quest, Media and Other but not this one or the 2 General channels.
#avatars-2-general serves as the help channel for sdk2 so I can see why only that General chat has images

sour storm
#

how do i combine textures

#

i mean material slots

obtuse ferry
#

To test Audiolink live in the editor for avatars you only import Audiolink into the project. Don't import Udonsharp or Udon.

#

@barren hemlock Audiolink can be imported into avatar projects, just not udonsharp

limber roost
neon finch
#

hey is there any animation for avatars with spider leg? I want to apply it to a avatar that i'm about to create

rotund trail
#

where do i download avatars

rocky tide
#

which shader are racomend now?

#

i am using rero but i would know is good for normal shader

karmic totem
rocky tide
#

i know i use poiyomi toon for mmd and cartonic stuff

karmic totem
#

the VRChat shaders work fine if you want your avatar to look the same between PC and Quest since you can't use anything other than the VRChat shaders for Quest avatars, but you can't do transparency

dim glade
#

Rero is also a good PBR shader that introduces fake light shading if a world has broken/bad lighting

unreal timber
#

Dude we need some god of highschool avatars

tacit mango
#

Does any one by chance know of a pen system that lets you grab what you draw?

#

I was told about it today but doesn't know what it is.

vague raft
neon finch
#

anyone knows where to find the pen for avatars that could be moved and attached to avatar ?

neon finch
vague raft
neon finch
vague raft
lime plume
vague raft
lapis zodiac
#

How do you make a laser pointer with a visible beam that stops at the first object?

#

(I assume that's possible, if just a infinite beam is easier how would that work)

harsh hull
#

but i’ve not worked with particles much so would need to ask someone else for specifics

fluid grotto
#

Just realized this is the avatar channel so never mind

sacred kernel
#

Can someone help me make a vrchat quest avatar? We can figure out a way to re-pay you, that we both agree on.

neon finch
#

whats a good plae to find anomations for avatars?

scarlet mulch
#

is there any server i can VC With people that build avatars

#

i kainda need big help but typing will get me no where

agile solar
#

Why not?

scarlet mulch
#

Um

scarlet mulch
#

its
hard to explain with typing its just that talking makes it much easier @agile solar

strong shell
#

it's easier for people to read your question and maybe if they can answer in their free time

scarlet mulch
strong shell
#

you can always log in to the game and try to find someone who makes avatars in-game and chat with them

scarlet mulch
strong shell
scarlet mulch
#

so basically i have 0 experience with unity

#

Cant send a pic here

strong shell
#

for pictures I mean

scarlet mulch
#

Done

sinful tapir
#

Question: So i wanna make an avatar able to point a "rigid body" and make it fly the way it points. how would i make it so?

glass tide
#

why are dynamic bones so necessary and nobody's made a free version yet?

foggy pelican
neon finch
#

HunchoPV edits down

floral moth
#

anyone know a good way to have two menus for "dances with music" and "dances without music"?

spare thicket
#

About 4

#

I should note this in the product description. Thanks for letting me know

#

This is not Quest compatiblr

#

Because you cannot use parent or other constraints on Quest right noe

#

Oh ok

#

Well it needs to be in a specufific place in the hierarchy for the animations to work

#

No custom shaders aRe used

#

Yes

#

For mine you just constrain it to whatever you want and it works

#

I have prefabs setup too, you just have to do a bit of moving and anchoring

#

Yeah

#

I'll probably make a video tutorial how to use them for this

#

What you are proposing is kind of not allowed if I understand it correctly ?

safe atlas
#

Hey

#

Can someone explain how people generally find/make avatars?

agile solar
#

And/or cloning off people.

#

Or do you mean avatars to upload?

safe atlas
#

both

solar abyss
safe atlas
#

VR chat rank? What?

agile solar
#

To find avatars, you generally buy them from sites like Gumroad/Booth.pm (be careful what you buy, some may be ripped)

#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

floral moth
#

can anyone help me figure out why one set of emotes work fine, being params "VRCEmote = 1, 2, 3, & 4" but the other set doesn't work with params "VRCEmote = 101, 102, 103, 104". As far as I know, they're being called properly with a sub-menu with 4 selections, all toggles for 101, 102, 103, and 104, with their cooresponding animations.

left arch
#

Do additive layers work with tracking, or are they desktop only?

#

(I'm trying to add recoil to a gun for this avatar, need to know if it's even possible)

#

If someone can help me out, I will owe you a cookie.

obsidian flower
#

Does it take a lot of skill in making an avatar

vague raft
#

a good one yeah

obsidian flower
#

Cus I kinda want to make an avatar what can use issei’s boosted gear

#

But tbh I have no clue where to start

#

Is there a way to take certain aspects from one avatar and copy it onto another one ?

hasty hemlock
#

depends on what components you're wanting to move over

neon finch
#

Is poiyomi shaders quest compatible?

hasty hemlock
#

you cannot use any custom shaders on the quest

neon finch
#

Thank you for the response I understand now why it was preventing me from uploading

hasty hemlock
#

if you're wondering the reason why custom shaders are not allowed is basically the quest to is a daily mobile phone so it's much easier to cause it to lag with custom shaders and there's some type of Shader effects that don't even run on Android

ancient turtle
#

Poiyomi actually just doesn't render on Android at all

#

Tried using it in one of my worlds (Quest worlds have unrestricted shader access) and it was just the error color.

neon finch
#

Can anyone make me a private avatar i have the model already want someone to put it on my acc and it possibly have mouth tracking

past vortex
#

Do we have a good way of making rope/chain using physics like dynamic bones when its connected to a anchor point on both ends?

floral rock
#

You can use a series of rotation constraints

jade grail
#

hey um just to be sure the Avatar Parameter Driver can't change the default parameters like VelocityX, etc? it seems that the wiki says you can only change user defined parameters

wintry glade
#

Those default parameters should be driven by other things, so even if you were able to set it it would be instantly reset by your actual velocity or the like

jade grail
#

hmm alright. I mean yea it makes sense. velocity variables would really just be read only and not some you can write to. it's just that the default locomotion has an issue that if you jump and press W to try and move forward it will glitch out and the velocityZ variable will switch between 0 and 0.03 making the animation jitter. I was hoping I could set them for an easy fix but I think I'll just go with my secondary fix where I have an animation state with the blend tree and one with only the animation

wintry glade
#

Velocity stuff is really unstable, especially when you compare what you see locally and what others see over the network. I would recommend some kind of buffer system so that the animation only plays when its a large enough number for a long enough time

#

Personally I've just avoided using velocity parameters, but then again I dont do much locomotion stuff as its all procedurally done on my avatars

jade grail
#

it's the default locomotion base layer for the Prone blend tree that uses the velocity variables so it's not that I'm doing anything specific. it's a bit annoying that my setup won't work well for having multiple prone animations but I'll figure something out

tawdry star
#

heya guys! what have you found are the best dynamic bone settings for a woman's chest area?

merry swan
#

eh one setting to rule em all?, dont really work that way , heavy depends on the weightpainting/poly , what i do is go into play mode wobble avatar around and mess with the sliders until its 'okey' , then copy and paste it after, (sometime just put a dance on avatar so it wobbles on its own)

tawdry star
hasty hemlock
#

yeah kind of tricky to be a singular setting since like lots of factors that affect how boobs jiggle irl

tawdry star
#

yeye i get u!

south pewter
#

i bought a avatar pack but im new to unity. is it possible to pay someone to set it up for me or answer unending questions? I've tried watching some tutorials but the process doesn't really seem to line up with the files that i have. Ive spent a few hours in trial and error and have it partially working but it's definitely not going so well

agile solar
#

Where did you buy it? 👀

south pewter
agile solar
#

👀

south pewter
#

Is that normal/typical?

vale fox
# south pewter Is that normal/typical?

its an interesting file tree but its not necessarily one id call unusual, it just has a lotof folders, more than id use, and of course has way more materials than it probably actually needs among other assets that can be combined and optimized down.

#

worry about optimization eventually, but not right now if you need to understand unity first. in fact if i were you id try uploading a very simple avatar first in order to understand how unity works and how it works with the VRC SDK, one that isnt this one

hasty hemlock
#

and where's comes to worse folks will just see your fallback Avatar until you figure out Avatar optimizing stuff

vale fox
#

for understanding unity, and avatars specifically, you need to know that all avatars in the end consist only of model files, material files, texture files, and animation files. also audio, but that is self explanatory, completely extra, and not that important.

model files consist of the actual 3d model or mesh(es) that make up your avatar. avatars have extra data on top of just its mesh - they also have bones or an Armature, a skeleton which tells an avatar how it moves. they also have shape keys, animations created by directly changing a mesh's shape, which lets you have lip-synced mouth movements and blinking animations. (common extensions for model files .fbx, .obj)

in order to give your model color and lighting information, a material or several materials must be applied to its mesh(es). you can give materials textures or image files (.png, .jpg, etc.) in order to influence how they look.

vrchat avatars specifically are driven almost entirely by animation files. there are animation controllers which have state machines, which are glorified flowcharts that describe how an avatar is supposed to move. the points on this flow chart are .anim files which, you know, move your avatar.

you first need to set up your avatar so that way it looks right by making sure that your model files have working materials. as for turning it into a vrchat avatar, you need a VRC Avatar Descriptor component on the avatar which allows you to configure it for final uploading.

#

since you bought this avatar, all of the work should have already been done for you. i would look in the Models folder near the bottom of the >Anone or >Anone_Street folder tree, there should be something in there called a Prefab or Prefab Asset. drag it into the Hierarchy window and it should show up in your scene as a complete, working avatar

#

from there you just need to log in to the VRC SDK and upload it

#

if you want to make further edits, i would highly reccommend watching Sippbox's VRC avatar tutorials if you havent already

#

all of them are really easy to parse and get straight to the goddamn point

hasty hemlock
south pewter
#

Thanks. I do have some more simple avatars I can play with for learning with. With this one in particular though, i think i found the prefab file but like none of the animations were linked and was just having a bunch of small issues like clothes clipping, and the emote animations werent linked right, i could only get walking animation going forward but not backwards, etc.

#

i will watch these videos, i havent seen them. thank you!

vale fox
#

interesting 0 0

inland geyser
#

Hey there! Having some issues uploading a new avatar right now. Always getting "Error saving blueprint" after upload

#

Pipeline Manager is disconnected, and also already tried restarting unity. Updating existing avatars works aswell
Any idea what could cause this?

inland geyser
#

Okay what, it was caused by not having something in the description. Since when do I have to fill that out? Normally it got autofilled with the avatars name if I recall correctly.

neon finch
#

just google vrchat feedback boards

#

and login wit ur vrchat acc

inland geyser
#

If it still occurs I'll do that

neon finch
#

There was another error besides it just saying blueprint saving failed?

inland geyser
inland geyser
#

Maybe something on the backend got changed, and that's causing it

neon finch
#

welp now i know thats a fun quirk i need to worry about

#

at least its pretty explicit in what it wants

karmic totem
#

Just tried with blank description, current sdk allows uploading without a description, but not a blank name, but it will finish with both an error and a success box, with the error in console saying you need a description. Definitely a bug that needs to be reported if not already

inland geyser
neon finch
#

i think people miss the error when they go out of build phase, while their unity console has 'clear on build' and 'clear on play' enabled

karmic totem
#

I've never tried without a description so I have no idea

karmic totem
candid oracle
#

hey. just uploaded my avatar and it said “error saving blueprint” before giving me the message saying it’s in game? what should i do

karmic totem
#

We just went over this in the messages before, just look at the last few for your answer

candid oracle
#

oh really?

karmic totem
candid oracle
#

my bad lol

sly scroll
#

Heya, I run fbt and notice that my movements are significantly "smoothed out" when I see myself on a video recording from another players point of view. Is this a kind of setting or is fbt motion smoothing just a built in part of vrchat?

It was kinda a strange sensation seeing myself on video because I knew that I did move a whole lot less fluent and more pronounced than what is actually being shown to other players.

#

On one side its good that I dont look as janky, but a lot of my small expressive movements gets reduced a lot and some doesnt even end up showing to others.

neon finch
#

the top was the old and icky networked IK we used to have, but the bottom is the new and fresh networked IK we currently have

sly scroll
#

Ohhh I see! I started playing vrc in early 2021 so I did not know about this, thank you very much cause this illustrated it pretty well

neon finch
#

how do i upload avatars

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

neon finch
#

im a new user but i dont know the process to buy an avatar

#

i bought one but idk how to upload it

neon finch
#

tell me word for word

blazing bobcat
#

Has anyone bought an avatar off of motunime?

karmic totem
#

Never heard of it nor can I find what it is

blazing bobcat
#

It’s a person

blazing bobcat
neon finch
#

advice/good tutorials for beginners looking to make avatars but don't know how? i have blender which im just playing around with for now since im still learning modeling and such. also im guessing i still need to use unity but a lot of tutorials that were good and simple are no longer useful since vrc doesn't use unity 2018 anymore.

#

i feel like avatars would be the easiest to learn first tho before worlds so I'll probably do worlds later

neon finch
#

yo how do i remove the android support, model is too big and i would rather just remove the quest support but i cant figure how

neon finch
#

i never did modeling or anything before but if i downloaded 3d models would i be able to transfer them into the game? and how?

queen canopy
#

How to make ur avatar small or big?

next vector
#

you'll have to move your view ball too tho, since to wont scale with it

#

cant send an image but google is ur fren

echo tartan
#

wtf is a line renderer

neon finch
#

its for raves or smth i heard

echo tartan
jade grail
#

hey so I have an object attached to my avatar and currently it's moving in relation to my avatar and whatever animation is playing (such as running, crouching, etc). is there a way to make the object follow my avatar but without being affected by walking animations and such?

floral moth
#

Anyone know a good shader that has an outline, and a galaxy map?

runic imp
#

Any suggestions on the best way to change a Texture's colors?

floral moth
mystic roost
#

anyone know a tutorial for making a animated video or gif avatar?

low sequoia
fallow turtle
#

hey so im trying to like
add my avatar descriptor but its like
not there lol

#

when i go to add component it doesnt show up

karmic totem
# fallow turtle when i go to add component it doesnt show up

This sounds like you have something preventing the SDK from compiling. Check the Console Log for errors, fix whatever is causing the issue. You also need to be using Unity 2019.4.31 for the current SDK, it does not work in 2018, and even if it works in 2020 or 2021, you won't be able to use the avatars uploaded

fallow turtle
#

OH

#

im in 2020 i didnt realize

karmic totem
fallow turtle
#

ty ;u;

karmic totem
#

Do not reuse the project you have now, it will include things that cannot load in Unity 2019 and will just be a giant headache to even begin to fix it.

lucid venture
#

When doing avatar expressions what do people generally prefer on a toggle in a emotes menu or on a controller trigger?

#

I personally think emotes is better that way I can see what the emote is without having to look in a mirror but since it's going on a semi-public avatar I thought I'd ask the community

low whale
#

I prefer facial expressions on gestures so they can be accessed quickly in the moment and used while moving and turning. If they're in the menu, you have to fumble through the menu on one of your controllers. Emotes like dances or anything you would want to toggle on/off are best in the menu. Just my preference though, not sure what others prefer.

lucid venture
#

Usually if there in the menu they should be toggle on and off so they can be used while moving

low whale
#

Sure if you put it on and keep it on, but the process of going into the menu and selecting one with a stick locks down one of your controller's analog sticks for that period of time

#

And generally I wouldn't just toggle on an expression for an extended period

vague raft
#

I have a similar mindset. Running facial expressions on gestures feels more natural but if you still want options in the menu you could try the 2 axis puppet controller facial moods. Have it set between happy, sad, angry and another. Perhaps this can give a wider range of expressions.

lucid venture
#

Well I'm just using a expression sheet that most avatars use

#

I was just curious as I was looking to fix up a 2018 avatar that needed some fixing and thought I'd add expressions to it

lucid venture
low whale
#

That is the biggest downside of having them on gestures, but I personally, and I think most people, mostly use just a few avatars - so you can learn them, and then you've got the ability to quickly be expressive without having to think about it or fumble with anything. I get that some people don't like having to learn them, though, so it's a matter of what is a priority for each person

lucid venture
#

Are there certain gestures that most people associate with certain expressions?

candid patio
#

The combination of having to remember what each Index gesture shape is and what it does has made it pretty difficult for me nowadays
Might try using a hud shader so I have visual references

brazen crown
#

do you guys reccomend different models for different outfits or doing fancy unity stuff to quick swap outfits

marsh trail
lucid venture
#

👍

marsh trail
#

Not a facial expression but I also see people using "Rock'N Roll" to flip people off so I presume an angry face could go with that
I personally would make it a toggle between that and normal "Rock'N Roll" or Y for ASL
if it's a public avatar as not everyone wants to flip people off and some people sign so

olive wolf
#

is there a way to disable gesture hand animations over a toggle
so for example i toggle a gameobject on like a pair of catpaws and want the handgestures to be disabled that they dont clip through the paws

marsh trail
#

I think that'd do it

harsh hull
vague raft
# brazen crown do you guys reccomend different models for different outfits or doing fancy unit...

I’ve always just added all my outfits to a single model and set up the logic so it’s impossible for more than 1 outfit to be active. Though this will show as being Very Poor, each outfit + body individually can still preform as Good/Medium. What you need to consider is all the textures it’s loading for each different outfit’s material and how they affect people. Atlasing your outfit textures without merging the materials is still helpful as you’re reducing the number of texture it needs to load. Basically 1 file is better than 4 files.
You can still upload another version with only 1 outfit present for the Good/Medium rating for events and the such. Though the main may perform well there’s no way for the game/others to know.

neon finch
#

Making me my first avi tomorrow hope it goes well

novel chasm
#

How do you switch the build target for Avatars? I'm trying to make a few variations of the same avatar, but the builder keeps trying to target an Avatar i've deleted from the scene

olive wolf
olive wolf
#

because i cant seem to be able to animate the weight of a layer

harsh hull
#

that’s a big mouthful so i’ll link docs

#

very first one in the list

lean dew
#

Is there any guide on gun toggles for 3.0? My guns just stick to my hands when use gestures that don't have gun animations for them.

crude raft
icy apex
#

I wanna upload my first avatar if it hasn't any face expressions / emotes is there a way to add it or will it be not aloud? As I'm not the creator ( I haven't start yet just wanna make sure what I'm aloud)

agile solar
icy apex
agile solar
#

Not entirely sure what you're asking... Thonk

icy apex
agile solar
icy apex
#

Mabye first see if it comes with it xD

icy apex
left arch
#

Legit, visemes and expressions are my.fav thing to do.

icy apex
#

As a nooby I rather have a all in packets xD I'm still searching for correct shaders and stuff challaging enough for me

left arch
#

Fair. It's a deep ocean full of weirdness, and shaders are still voodoo to me.

#

I just put Poi on anything NPR and Mochi on anything realistic and cry when I have to add cool shader stuff.

#

Thus, I survive, if only for another moment.

icy apex
#

I done a model for vtubing so I know one day I go deeper in those things first basics aka how give it wings how to make it look small but cute instead of normale length one step at time

neon finch
#

question

#

how can i get vrc plus

slim sand
#

Blender removes all my vertex groups for any bone missing in the armature linked to my mesh. Is there any way to retain these vertex groups or export them without the need for the armature?

agile solar
crisp peak
#

how do i fix

FileNotFoundException: C:/Users/calvi/AppData/Local/Temp/DefaultCompany/XanderAngela/prefab-id-v1_avtr_a3daaac5-0333-42c4-b6da-cdb33c7a5105_2662625852.prefab.unity3d does not exist

vague raft
gloomy lantern
#

How difficult is it to make an avatar

vague raft
gloomy lantern
#

Gesture usage and get a avatar close as possible to my profile pic

#

Probably difficult I guess

neon finch
#

not ez if your new to it completely

#

this stuff takes months to really understand unfortunately so pace urself and dont try to learn everything in a week or else you will end up hating 3d moddeling

#

and das no good

neon finch
gloomy lantern
#

Got any videos for beginners

neon finch
#

is there a unitypackage that makes SDK3 avatar animations easier?

vague raft
#

easier in what way?

neon finch
#

@vague raft like a simple visual interface to add stuff to the gesture menu, instead of having to go through creating animation overrides, assigning values to animations, the whole animation tree thing, etc.

hasty hemlock
#

a potential tool for facial expressions

queen canopy
#

I’m in love with my PFP that I am using because I love parsley’s avatars

#

Such good avatars there, even though that nobody can see them unless they click on the user that has fall back under their username and click show avatar

elder frigate
#

Is there a way to lock a bone rotation with a contraint. I already have a virtual hip bone for my bottom half but i want to use a toggle to lock it and then reset it simulr to how virtualcamera2 does its pining

echo tartan
#

Are dynamic bones toggleable via an animationclip?

#

Also how do i make animclips in unity with wildcard paths?

#

Like so i dont have to worry about parenting

#

/armature/*/element

merry swan
#

yes you can turn off dynbones with toggle ect

echo tartan
#

yay cool thx

barren hemlock
echo tartan
#

I meant the person can just use rotation constraints

#

So if the bone was to rotate it wouldnt

barren hemlock
#

Oh sorry I didn't see the reply

echo tartan
#

I still need to know how to disable multiple scripts at once

#

Or like gameobjects

barren hemlock
#

A single animation can do as many actions as you want

#

So you can just have an animation disable the objects

echo tartan
#

nu wildcards pls

#

idk how i would be able to script that

barren hemlock
#

You can't use wildcards in animations. They must be absolute paths

echo tartan
#

since a scenes a binary object

echo tartan
#

i hate that

#

relative btw

#

im glad theyre not absolute and work in different roots

barren hemlock
#

It's done on purpose. If you have two objects both named "My Object" in a slightly different path, say Armature/Hips/Spine and the other at Armature/Hips, how would the animation tell which one to animate if you use Armature/*/My Object?

echo tartan
#

doesnt really work i guess

#

shit even seems to break if i have two gos with the same name

#

or like one named -1 and -2

barren hemlock
#

You can't have two of the same name in the same path

echo tartan
#

ye

barren hemlock
#

It'll rename it to (1) automatically

echo tartan
#

I mean on different avatars

#

Using the same animator

barren hemlock
#

Them you'll have to make sure the paths are the same

echo tartan
#

Or well using wildcards

echo tartan
#

Why cant i use wildcards to select an object :c

#

stupid unity

barren hemlock
#

Because of the issue I stated before =P

#

It can't know which to use if they're similar

echo tartan
#

i wish the scene wasnt binary T_T

#

I can generate controllers, prefabs etc via code

#

but cant parse the scene

#

I might make a mono script for unity again idk

#

since those can interact with gameobjects in the scene

barren hemlock
#

You can interact with the scene via code

echo tartan
#

idk how to without playmode tho

#

most of the vrc-related unity plugins dont

barren hemlock
#

Editor scripts

elder frigate
#

does leaving on can transition to self affect performance

elder frigate
#

like if does then say so an ill write the script to clean my animators if not im not wasting my time, I have yet to prove any frame drop

steel shuttle
#

When i click edit on the View position, the gizmo for it is completely gone. All i see is the gizmo for the entire model. Is this a known issue? i can't set up my view properly cause of it.

karmic totem
steel shuttle
#

where is the gizmo button

#

ALL i see is the gizmo dropdown, it's not really a toggle

karmic totem
#

the text is the button

steel shuttle
#

aaaaa ok

#

thank you

hasty star
vague raft
hasty star
neon finch
#

What the hell do you call this clothlike pattern at the ends of clothing its driving me insane i cant find a name for it

#

asking here because its directly related to an avatar

#

it looks similar to the patterns id see on my great grandma's carpet or very old wallpaper but this is clothing

neon finch
#

yea lace

#

me and a friend tried to find out for hours

#

and then i asked someone and they were just like "oh lace"

steady olive
#

i need some help

agile solar
#

With?

steady olive
#

so im trying to upload an avatar but it says shader not supported i found the shader but its grayed out so i cant change it from standard

radiant lava
#

does anyone have an avatar prefab i can look at for reference?

neon finch
#

any good tutorials to get started with making vrchat avatars? a lot of good tutorials are outdated because of the VRC 2019 Unity update. I already have blender tutorials but I feel like VRC specific tutorials would also be helpful.

eager sorrel
#

Anyone by chance know of a shader that makes the capsule around avatars visible?

nova dove
#

I'm pretty sure that's not part of the avatar, but part of the world/game itself, you'd have to create a capsule shaped mesh, apply a vrchat/mobile/particle/additive shader, which will make it translucent, and then add light, and tada you have a pseudo capsule

eager sorrel
#

Wouldn't work for what I have planned but thnx

silver geyser
#

trying to make an button that plays 5 frames of an animation when it is pressed, then when it’s pressed again it does the next 5 frames

harsh hull
#

but maybe it would be easier to split/duplicate the animation states and use transitions as a buffer

silver geyser
#

i’ll give that a try thanks

elder frigate
#

is the locomation layer not able to accept parameters?

harsh hull
#

all layers do

elder frigate
#

maybe i was doing something wrong months back but i was trying to switch between locomotion types like normal and skateboarding. now that i think about it i think i was not using a synced parameter and this was before the new parameter set script

balmy stratus
#

Bruh :lllll

storm haven
#

I need someone who can help me make a model animated and ported into vrchat

#

Like I have the model I just need someone who can animate it and ported into vrchat as quest. Does anyone know of any services that can do that?

strong shell
mighty vault
#

hey is there like a guide or list of tricks to reduce in variable count use for 3.0 parameters? ive run out of variables, so im looking for ways to use less to do more

strong shell
#

Use bool for toggles instead of int

karmic totem
#

The other option is to use the same int but use all the numbers it allows, all 255, when possible

rare quartz
#

Can someone possibly help me look for a certain unity asset?

vestal quarry
#

What is the poly limit for quest avatars?

strong shell
#

If you are looking for dynamic bones, it's there too

marble arch
#

Any good tutorials for making slap collisions when contacting other avatars?

strong shell
#

That's not a feature yet

balmy sparrow
#

anyone know where i get a custom avatar commision for under $200 usd?

neon finch
#

prices vary greatly

balmy sparrow
#

oki thanks doe

south pewter
#

If i have 2-3 very different clothing options that only share the same head, armature, and animation, does it make sense to upload it all to the same model or does it keep poly count low to separate it?

neon finch
south pewter
neon finch
#

if they are disabled its like its not there in terms of performance mostly

south pewter
#

i see, thanks

south pewter
#

so if my poly count is already over 32k, does it really matter if I add more disabled meshes?

merry swan
#

If its pc you can have up to 70k and still be good, long as you dont overdo material/dyn bones/ect

broken cargo
#

having a problem trying to upload a booth model. I just get a "FileNotFound" error for a missing prefab of the model itself then it goes on to duplicate itself in the assets folder

eager widget
#

Is there a limit to how many avatars you can upload?

merry swan
#

nope

karmic totem
merry swan
#

Had 700+ before cleanup

eager widget
#

Ooh nice I might mass upload animal crossing avatars

merry swan
#

get really messy after awhile to scroll tho and caching them urgh

karmic totem
eager widget
#

?

karmic totem
#

Usually you want to spend time making sure things work before you upload something, unless you really don't care, so a "mass" upload seems like you are just throwing them up in a "they work kind of" way

eager widget
#

Well most of it is just replacing textures since there’s only a handful of different models for the characters

karmic totem
#

There are also probably at least 100 other people who have uploaded in total all of the animals from ACNH so seems a little redundant. If you plan to use them or set up a world, once you can, for them, could be a worthwhile endeavor though

eager widget
#

I was planning on making an avatar world with them

echo dagger
#

I would like to know if anyone could help me here to use a model

compact pasture
#

so whats the deal with cloth causing nametags to be real high up?
for that matter, seems like theres cloth syncing issues lately too

scarlet swift
#

Everythings working perfectly now besides my avatar does not walk and instead sinks through the ground . She just kinda floats forward and her legs do not move to walk.

iron sundial
#

Hello, I'm looking for someone to walk me through the absolute basics steps involved in sdk 3 animation. I'm simply trying to put a frying pan in my avatars hand, play a "bonk" noise with an imput. and toggle it off again via the expressions menu. I just can't wrap my bloody head around it D:

graceful nest
#

make an animation that enables the frying pan, make an animation that disables the frying pan, make an animation that plays the sound

#

one keyframe for each animation

iron sundial
#

Do you mind if I DM you?

neon finch
#

Hello. I'm making a new avatar for a furry streamer to use on VRChat. I'm currently doing the rough model, which I'll have a friend of mine improve and rig. However, neither of us have experience with Unity and we can only use Blender, plus making the model workable for VRChat is complicated. Are free collabs accepted though?

rustic forum
#

can someone upload an avatar for me

neon finch
#

also how do u have ur avatar what kinda files

rustic forum
#

unitypackage

#

i'd do it if i was leveled enough for it

#

but i don't wanna play without the avatar

golden cave
barren radish
#

Took me 3 days to rank up to New User (around 12 hours). Doesn't take long.

compact pasture
echo osprey
#

What is the most recent unity

#

Trying to download it

#

and idk what version to get

echo tartan
neon finch
#

im confused

echo tartan
#

nah i just meant that the skinned mesh renderer was aligned like this in the case i had, they would be stuck in a different pose than the body, similar to the vid at the linked position

#

but i no longer have the problem anyway.

#

i wish unity would give you more tools to move skinned mesh renderers from model to model and such

#

ik its totally not made for that but still

strong shell
#

but yeah they could've made it easier

devout sage
#

HiWQASE

dark sonnet
#

is the maximum polycount for a fallback avatar 20k?

neon finch
#

welp

lusty swallow
#

what would i do to get a avatar made?