#avatar-general

351 messages · Page 32 of 1

low whale
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Would just be a layer with a bunch of states for different glow amounts based on the value of the Viseme parameter, with anystate transitions leading to each with 0.1s or so transitions

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You can look at the example handslayer controller to see an example of that. It would work best if you set viseme mode to jaw flap so you have a range of 1-100 to work with

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You could probably just do like 10 different levels for each range of 10 up to 100

indigo pelican
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ah, aight thanks

dire peak
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I require a teensy little bit of support in creating a hand gesture

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If anyones willing to help

fluid grotto
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Texture cutout. With good attention to surface normals so you don’t make creases

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For larger details just modeled tufts, but honestly baking detail to a normal map can look better

fossil kettle
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ok so, I made an optimized version of my avatar for quest users

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how do I activate it, equip it, whatever

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because I know there's two avatar slots on the menu

fluid grotto
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That indicates that you did it wrong unfortunately

fossil kettle
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but I don't think you can see the ones you made

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wdym

fluid grotto
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The two uploads should share the same blueprint so they should only come in as one avatar slot.

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You can know an avatar has a Quest blueprint because you won’t see a little mini character next to it when you select the avatar, as it will have its own built in

fossil kettle
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is there no way to like

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copy from one to the other

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I'm no Unity user

fluid grotto
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No you just do upload both to the same blueprint

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In unity

fossil kettle
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aaand how do you do that

fluid grotto
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It sounds like you made a PC only avatar and a quest only avatar

fossil kettle
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yeah basically

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nobody told me you had to mix them

fluid grotto
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In unity there’s a place where you can see all of your uploaded content. Content manager I think on the VRChat tab?

#

Scroll down to the PC only avatar and click copy ID

fossil kettle
#

mhm

neon finch
#

So I have an issue lol

fluid grotto
# fossil kettle mhm

Then click on the quest avatar, there is a conponent called pipeline manager. Click detach, paste on the Id, and hit attach. Then upload it for android again

neon finch
#

I use an avatar that I absolutely love but apparently it looks different to pc players, is there a way to get pc players to see what I see as well

fluid grotto
# fossil kettle you mean attach?

If it’s blank already paste it in and click attach but yeah first you’ll need to click detach if there’s one in there already

fossil kettle
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alright done

neon finch
#

hey everyone can someone help me with an fx file its not working right

fluid grotto
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Now upload it for android. The dialogue should say update avatar rather than create new avatar

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You can go back after you’re done to content manager and delete the quest only blueprint, as you’ll now have one that is both

neon finch
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@fluid grotto may i call you and show you whats happening please

fluid grotto
neon finch
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ok so the fx files is messing with the avatars textures and its not giving me an expressions menu

steel shuttle
#

in unity is it possible to get a rotation constraint that spins a different axis
ex: i want a chain to follow my leg but when it goes from front to back i want the chain to go side to side

arctic timber
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Odd question: has anyone ever received an avatar commission request that was absolutely ridiculous and additionally did they ask for it for free?

fluid grotto
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“I make free mods, but requests are not free”

“Ok but what if I just give you an idea and you make it for free”

“That’s a request”

arctic timber
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This seems like a thing you would find in a random quote generator

fluid grotto
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Some people do give off 90’s era chatbot vibes

arctic timber
#

Please explain what you mean by this “90’s era chatbot”

patent parrot
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is there a way to have a object on a player avatar to look at other players? Like its local to every player so they all think that the object is looking at them. I thought of using a Look At Constraint, but don't know how i would put another player as the source.

crimson temple
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anyone know what can causes gestures to get stuck when playing in game?

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i am not using write defaults

loud cape
spark viper
crimson temple
loud cape
sly spoke
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Ayo anybody got the whip nae nae animation?

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Buddy of mine wants it.

spark viper
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Im gonna buy the model but figured I'd ask first before I uploaded it.

azure niche
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so if i have a model and i change it to shad smooth on a low poly model then port to unity would it have the shad smooth or would it go back to shad flat?

azure niche
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cool i was worried for a second

loud cape
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because smooth shading is just another way for the normals to be calculated

neon finch
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Anyone know any good ways to start creating avatars? Specifically Quest2 oriented, if anything. I want to get into making some for me and my friends so I can make our D&D characters. (and who knows? maybe i'll get good enough to do some modelling on the side.)

fathom copper
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Yeah I'm also not sure where to start, I know how to use Blender but I'd love to see a tutorial that goes through the entire process of getting an avatar into VRC, since there are custom animations, shaders, mouth movement and other complicated stuff

zenith lily
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I published my avatar and it replaced the one i already had ingame instead of having 2 of them, why is that?

foggy pelican
zenith lily
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Never heard of it so nope lmao

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I’ll check

zenith lily
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I pressed detatch, but it probably isn’t good for anything

foggy pelican
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The pipeline saver is something else

zenith lily
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has pipeline manager, not the saver thou

foggy pelican
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Did you hit "Detach (Optional)" on it?

zenith lily
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yes

foggy pelican
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If so, now when you upload it; it should upload as a different avatar.

zenith lily
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thx

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Also, for some reason in vrchat the characters hands are always up

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Whilst my actual hands are down, if i bend down the character will bend down thou

fluid grotto
zenith lily
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i found out the problem, i didnt set the small ball to the character's eye

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now my next task to perfecting the 2 avatars is to add lipsync and emotes/objects within expressions

worn lynx
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Help me. I have never used unity in my life and I require assistance in the creation of an avatar

agile solar
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@worn lynx

worn lynx
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I understand.

agile solar
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In other words, tell us what you require assistance with rather than telling us you require assistance.

nimble glen
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So is there a way to turn off dynamic bones in 3.0 with an animation? Say you're wearing hair and a hat. Some parts shouldn't move when you're wearing a hat but when it's off they should move. I tried the animation in Unity, it changes the values but doesn't do anything in game. Is there a limitation?

neon finch
zenith lily
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soooooooooooooo

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nvm

neon finch
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K

remote valley
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What are some of the coolest new things you're seeing on avatars this year? Shaders, gimmicks, etc

main sable
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how long does it take you guys to complete models?

remote valley
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Original 3D models can take much, much longer.

main sable
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incredible

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It's taken me about 4 weeks

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but I have almost no time

fluid grotto
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Kitbashes maybe 3 to make good optimized atlases and clean it all up, it really depends

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No avatar is the same

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Simplifying overly detailed models is a chore

remote valley
# main sable It's taken me about 4 weeks

You get a LOT faster at it if you practice frequently. There are things I can do now in minutes that would have taken me hours before. But I credit it a lot to having a job that lets me work from home; it definitely takes a lot of practice time wise.

main sable
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true

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I'm only on my second avatar, so it makes sense why I'm bad

neon finch
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Why is it that I can make gestures on a controller and put it into the dedicated gesture controller slot but it does nothing until I also put that same controller into the FX controller slot?

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It just seems redundant but there has to be a good reason right?

spare canopy
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that makes no sense because gesture and FX should not be animating the same type of stuff really

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gesture = hand gestures, transforms. Fx = everything else (blendshapes, object toggles, etc)

spare canopy
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it depends on what you are animating in those clips essentially

neon finch
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I just made a toggle with 2 animations with 1 turnining a mesh on and one turning it off

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it didnt work at all besides the toggle showing as an option in the radical when I only put the controller in the gesture slot

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Oh yeah wait why did I put it on the gesture controller

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I need to sleep

spare canopy
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Relatable

solemn forge
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so not sure if this is the right area to ask this but can't seem to solve this issue. when ever i try to upload my avatar it starts to run in unity and prevents upload. "uity application is running... stop it to access the control panel." I stop it and start over it does the same thing. i have followed steps including removing vchat files from reg and reinstalling but the issue still happens. I have remade this project like 15 time already, i've wiped everything and reinstalled everything, I have tried just about everything.

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anyone have any ideas or is anyone else having this issue?

loud cape
solemn forge
loud cape
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can you try it again, and take a full screenshot of your unity window?

solemn forge
solemn forge
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lol thank you sacred

loud cape
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👍

fluid grotto
robust sentinel
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Can you use Tracking Control on Gestures to makes characters perform backflips etc.?

fluid grotto
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Yes

robust sentinel
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So I have the Gestures Animator running on both the gesture & FX layer.
With everything ticked for Tracking control it just puts me in the weird head weave state

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Am I missing something?

warm jungle
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Hellp

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Help

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I am looking to buy an avatar

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No more community crap in VRC

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Any advice?

loud cape
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you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

fluid grotto
warm jungle
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Umm

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Male

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Attractive

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Cool

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Unique

fluid grotto
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I assume anime? Either way i would look at the people advertizing avatar creation in VRC Traders, their discord is in #community-servers-old

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find one that makes things similar to what you want, and contact them

agile marlin
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whats better? multiple meshes or one mesh with a bunch of blendshapes?

fluid grotto
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Tough call. It depends. Are the meshes skinned? Can you guarantee only one mesh will be active at a time?

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As far as Avatar rating goes, that’s easy: Use blendshapes for a better rating. But that’s not necessarily better for performance. It depends.

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In general, a mesh with no active blend shapes is more performant than a mesh with an active blend shape. But you also want to completely avoid having multiple skinned mesh renders active at the same time, because that is way more of a hit.

agile marlin
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for example. if i have 10 skinned mesh renders with no blendshapes vs 5 skinned mesh renders with blendshapes. the one with no blendshapes will be better performance?

hearty musk
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unity crashed while i was publishing my friends avatar bruh...

slim linden
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Hi! Is there a way to see the author's details of an avatar we have? I can only find that info if i'm looking in to someone's avatar. =\

fluid grotto
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Multiple skin renders should really just be combined in blender even if that means having extra materials, it’s not as bad as a second skinned render.

agile marlin
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Ok thank you

sullen kettle
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Is there anywhere I can find a Taiga Aisaka model?

agile solar
dusky anvil
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what's the rules on avatars that are based on models from actual games? For example, a Joker model from persona 5, or aiden pearce from watch_dogs?

neon finch
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Does anyone know how to fix legs bending when the avatar gets uploaded on vrchat?

noble island
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Not sure where else to ask about this but I'm making a prototype for my custom avatar. I'd like the mouth to resemble an active furnace in coloration though not 100% sure to achieve the same feel.

silk meteor
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The greatest lie I've ever been told about creating characters for this game is that you're only allowed to have bones that the unity Humanoid rig recognizes.

coarse latch
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Sorry if this is a basic question, but is it relatively straightforward to make a base avatar in VRoid and edit it/add clothing in blender? The Vroid Studio clothing system is interesting but a little basic

gleaming epoch
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For some reasons i can't movie the hair, or any other object from the avatar. I unpacked the prefab, but still not working. It only shows in the transform window, that the numbers are moving. But the object stays on place. Anybody knows how to fix this? Thanks

strong shell
neon finch
zenith lily
#

Who can I pay to add things to my avatar for me that I could not

zenith lily
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  1. I can’t seem to successfully add my own emotes and props to the expressions on my vrchat avatar, there’s always some bug
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The props part like him having a gun, I didn’t yet research on how to do that however

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  1. Lipsyncing, Will need to find a way or have someone replace the face as a whole so eye bones can be added, the character is from pirate101, so the face is just a texture
gleaming epoch
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I had the same issues with props. Now it's working. I added them to the Menu. Not the HandLayer/Hand Animations.

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This shows how to add props. https://youtu.be/3u-G2C-KIfwI also added an animation where everything is off(idle). It works with one object. Most tutorials don't even show that. Now i am doing that part at 9 minutes. I want to know how to toggle different objects. I am worried on how to do the idle animation, because i want lets sayy 5 objects turned on & the nturn only 1 off.

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I will see if its working in a view minutes.

gleaming epoch
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Ok it turnes on but not off -.-

cobalt charm
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@gleaming epochturning on but not off is most likely a write defaults issue

neon finch
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Is there a way to lock a avatar in place in vrchat? Id like to make a toggle that makes you freeze in your position or at least freeze in 1 set position

loud cape
#

you could also disable tracking to everything and use an animation to move the bones into a specific position

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I'm not exactly sure what happens if you simply disable tracking to everything

neon finch
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how would I disable tracking to everything?

loud cape
burnt flax
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not sure how i miss this but i see they update quest limited on poly. my old avatar file 3.0 put in very poor. new avatar file 3.0 make my poly into yellow.

agile solar
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Yep, they bumped up the Quest limitations a few months ago.

red path
#

You need to update VRCSDK, since old ones will still rate your avatars according to old limits.

covert hamlet
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so we have 5 animator layers, but is there any reason I can't just do everything in the FX layer? Aside from locomotion animations in Base and enabling colliders in Gesture layer so you don't end up with mirror-clone collider issues.

dense scaffold
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Hi, I just realized that I can't load avatars until I play (although I needed to test it) So how long do I need to play for this to be possible? 0-0

agile solar
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?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

dense scaffold
agile solar
dense scaffold
neon finch
#

hey anyone have any like.. sitting/laying positions i could dl?

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need some bc the presets are a lil weird on my avi

half rover
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How can I make an object grabbable with an toggle?

half rover
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Is it possible?

loud cape
hasty hemlock
half rover
hasty hemlock
neon finch
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I guess yeah

loud cape
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@half rover use a parent constraint with 2 sources

half rover
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Ty

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its working with 3.0 yes?

loud cape
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yes

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there is nothing in 2.0 that you can't do in 3.0

half rover
loud cape
#

@half rover yes

half rover
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okay

loud cape
#

but you animate the weight values of the constraint sources

half rover
#

i will ask you if inrun into problems

hasty hemlock
astral crest
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is building avatars hard?

hasty hemlock
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yes if you're talkin from scratch

long spruce
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hewo

upbeat tartan
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hello

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which server can invite me ?

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i just wanna see the world

loud cape
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@upbeat tartan what are you talking about exactly? which world?

upbeat tartan
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idk

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i just wanna see it

loud cape
#

not sure what you're referring to, vrchat has thousands of user-made worlds to see

loud cape
#

in the worlds tab there is a section for popular worlds

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and some featured ones

upbeat tartan
#

but why they dont invite me

loud cape
#

do you have friends added in game?

upbeat tartan
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no....

loud cape
#

a world is nothing without users in them

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you have to go to worlds yourself

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or join friends that are in some world

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you can go to public instances of worlds from the world tab, where you can meet people

upbeat tartan
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sorry i am new in VRC

loud cape
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a world can have many kinds of instances

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public, where anyone can join from the world's tab

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friends+, where only friends or friends of friends can join

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and invite, where only invited people can join

upbeat tartan
#

ohh ok

loud cape
#

those are referred to as "private" worlds

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you can see how many people are in public and private instances of a world from the world tab when you click on a world

upbeat tartan
#

how do i create world?

loud cape
#

like, your own from scratch? or an instance of a world where you can invite people

upbeat tartan
#

yeah

loud cape
#

that's not a yes or no question lol

upbeat tartan
loud cape
#

did you mean your own world or an instance of a world

upbeat tartan
#

own world

loud cape
#

all content is uploaded through the Unity editor

upbeat tartan
#

hmm

loud cape
#

but you can't upload content if you are brand new to the game

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?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

upbeat tartan
#

oh

loud cape
#

should start by exploring public instances of worlds

upbeat tartan
#

i wanna explore world first

loud cape
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go up to people and say hi

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most people are very chill

upbeat tartan
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how do i do this

loud cape
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in game, go to the Worlds tab in your quick menu, and pick a world to go to

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there will be a number in the corner of each world telling you how many people are in instance of it

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when you click on one, the most populated instance will be already selected

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but you can see other instances of it at the bottom

upbeat tartan
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but should i wait when someone to invite me?

loud cape
#

no need

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you can just join it

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you only need an invite to join an invite only world

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otherwise, you can just join in public worlds or worlds your friends are in (that are friends+ or friends only)

upbeat tartan
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but i alredy click the invite me and then when i click lauch world it dosent do anything

loud cape
#

you should do it from ingame

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not from the website

upbeat tartan
#

how do i downlaod it?

loud cape
#

from Steam

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do you have a VR headset or no

upbeat tartan
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no i using computer

loud cape
#

alright

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then Steam

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how old are you if I might ask

upbeat tartan
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should i download steam?

loud cape
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@upbeat tartan have to so yes

ivory sandal
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anyone know any commissioners that do mute avatars with snail marker?? or just avatar worlds in general that have snail marker avatars.

ivory sandal
#

Okay thanks!

sly gazelle
#

I'm putting this to inform: I was notified that my avatars were ripped and put on a website. I think you know what website. Normally, I would not care but.. One of my avatars that got ripped have a paid asset on them..

neon finch
#

so im wondering something about 3.0 avatars

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i saw something about being able to unequip and equip accessories for them

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is it true and if so how do i do it

neon finch
#

could you link me it please

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yeah

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thank you

neon finch
#

Well I was trying to Rig my Roblox character with Mixamo but it did not work

neon finch
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and so I am rigging it with Blender

graceful nest
#

I think mixamo works best with humanoid stuff

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Roblox stuff you should be able to rig yourself easier I guess

midnight marlin
#

Is anyone commissioning?

fluid grotto
finite vigil
#

i want to start making avatars where do i strat

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start

loud cape
# finite vigil i want to start making avatars where do i strat

you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

neon finch
#

Does the sdk 3.0 provide a pre set shape key for the face?

loud cape
vocal dirge
#

anyone got a clue what "gesture layer needs valid first animator layer" means?

loud cape
#

or did you try making your own

vocal dirge
#

my own

loud cape
#

then yea, if you didn't set up the layer masks correctly, you'll have issues

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the masks are there to tell each layer which bones they are allowed to affect

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go look at the SDK example for a reference

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should be called like vrc_avatar3HandsLayer

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you can also just copy that one and modify it

vocal dirge
#

i see i see, tyvm

fluid grotto
neon finch
fluid grotto
neon finch
fluid grotto
#

If you've used the model it's shape keys are still there with the same names

#

it will actually have all the shape keys from both source models if they were merged

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So any shapekey animations for it should still function. Make sure the body mesh is still called the same, most people just call it Body so everything is consistent across models

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but it'll expect the mesh name to be the same as whatever it was before

wooden moth
#

is anybody aware of why unity in-editor might be freezing for 2-3 seconds every 7-8 seconds consistently

neon finch
#

Hey, you know those avatars with rainbow emissions?
Like, the ones that will shift their hue?

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Is there a way to toggle just one hue at a time? Also, is there a way to make that in the diffuse channel instead of the emission one?

loud cape
#

a typical hue shift setup consists of a radial puppet controlling a Float that smoothly blends the hue shift from 0 to 1, doing a full hue rotation in the process

#

there is nothing stopping you from just making a simple toggle that sets the hue shift to a given value

azure niche
#

I’m still confused on why folks use normal maps for toon styled shaders for VRchat? Normal maps is based on how the light reacts to the model.. well don’t most folks not use world lighting based on how it tends to be baked or if real time wouldn’t cast shadows on the model so you’d have to have a self lit toon shader and i don’t know if the normals would make much of a difference?

neon finch
neon finch
#

I'm willing to bet on the second option, though

azure niche
#

🤔

solemn ice
solemn ice
azure niche
#

Do you know if Poiyomi shader does?

neon finch
solemn ice
solemn ice
neon finch
neon finch
#

Alright, thanks

solemn ice
#

Quest runs like mobile device, so any rendering has to be as lightweight as possible.

fluid grotto
vocal dirge
#

Does anyone know how i can change the "Preview source state" for my animation transitions? Does it even matter that i change it? It always just resets

solemn ice
neon finch
fluid grotto
#

1D Blend trees on unity animation controllers!

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Most do a 1D blend of 3 animations tinting it red, green, and blue, and back to red on a radial slider

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Some also add in stops for the secondary colors to make them fade in a bit better

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Don’t know of any tutorials for it, maybe I should make one

neon finch
#

interesting

neon finch
fluid grotto
#

And FYI the only quest compatable shader that allows color tinting is Standard Lite, so you’d be locked into that one

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Not everyone likes Standard Lite

neon finch
fluid grotto
#

It’s a fairly realistic shader. People like their toon shading

neon finch
#

what I'm trying is also fairly toon-like, but it would be cool to be able to shift the colour

fluid grotto
#

Yeah it’s pretty difficult to get a toon effect on Standard Lite. You’d basically be forced to use some emission which means you’d be bright in the dark

neon finch
#

but about the emission... there's an emission colour

#

if I set it to black, shouldn't it look normal?

fluid grotto
#

Black emission is the same as no emission

neon finch
#

exactly

fluid grotto
#

If you don’t mind regular standard shading then sure don’t use emission. Leave it unchecked

neon finch
#

I see

#

ok, I just had an idea

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say I want to shift the hue of certain parts of the texture but not everything

#

could I use the texture used in emission to mask those parts out?

fluid grotto
#

Yes, although the color tinted parts of the texture would also be non-emissive

neon finch
#

alright, thanks; I think this has helped me a lot

fluid grotto
#

As for the 1D blend tree I usually just make an animation that sets the tint color to various colors. Then in the 1D blend tree I make 7 key points, red, yellow, green, cyan, blue, magenta, then red again. Equally spaced from 0.0 to 1.0. Then I control it with a radial slider

neon finch
#

ooh, that sounds conveninent

#

thank you a lot

silent trench
#

AAGH

#

I just downloaded the 3.0 sdk

#

There are like 8 animation controllers

fluid grotto
#

Yep. Most can be left as defaults if you don’t need them

#

If you clicked it to expose the slot, hit the X and it will go back to using the defaults

neon finch
#

Is using the bicycle pose that humanoid avatars do while making an animation a good way to test how objects like swords will be held in an avatar's hand with say the fist gesture?

fluid grotto
#

Nothing special about that pose, I don’t think it mimics any hand pose

gloomy marsh
#

Is it possible to put lights on a 3.0 avatar? In my case, I want to have two spot lights for my eyes so I can toggle them and see in very dark worlds

merry swan
#

yes , enjoy very poor rank (1+ light)

gloomy marsh
#

I mean it’s not like I already get those lol

#

Is there some sort of special technique I need for them?

loud cape
#

just put it on an empty game object and put that on the head

#

enable/disable the object to turn it on or off

#

you can also use animations to control the light intensity and angle

gloomy marsh
#

How would I control the intensity?

loud cape
gloomy marsh
#

I’ve never messed with one of those before, lol

neon finch
#

why cant I use boolean parameters for the 4 axis radical puppet?

#

tight on slots so its not particularly great that its not letting me use booleans for those

#

I dont see why it wouldn't let me use them either but im probably not realising something

fluid grotto
#

Bools are all or nothing

vocal dirge
#

so i wanted to make my avatar quest compatible, but now it says "Avatar uses unsupportet shader 'Standard', even though i changed every material i have to the mobile one. Also when i click on select it just takes me to the inspector of the avatar itself. Any ideas?

fluid grotto
neon finch
#

oh yeah that makes sense

#

I realised I cant even use the 4 axis radical anyway because the values it sets dont persist after closing the menu

loud cape
fluid grotto
#

I haven’t found four axis very useful though I stick with two axis

#

Opposite ends of the four axis are mutually exclusive anyway, so why not use a two axis

#

Uses half the bits for same result

drowsy sand
#

Hi

inland acorn
#

How do you make your avatar view through a shader, making a NVG\

gloomy marsh
#

For the spotlight I mentioned earlier do I want it to be real-time or baked? I want it to be quest compatiable

neon finch
#

Why the fuck my avatars pink after update

loud cape
neon finch
#

All of my avatars were fine

#

then the update happened

#

now my shit pink

slim sand
#

Lmao everything just broke.

pulsar dragon
#

Audiolink avatars are cool

Change my mind

novel dome
#

is quest avatars shaders is broken

gloomy pier
#

mmh I have a weird question but it would greatly help, is there a way to debug an avatar ?

gloomy pier
#

yep that seams like it would do the job perfectly ty :3

vocal dirge
#

noticed that in the fbx there is something called "RootNode", which uses a material with the standard shader. I can edit the shader nor the material nor anything else in it. when i delete the whole thing it deleted the whole model. any ideas on how i can "ungray" the thing?

eager mulch
#

Will everything stay pink or will I have to replace my advtars

slate cloak
#

It'll update everything because quest avatars use vrchat shaders and therefore Vrc can fix it

shut plover
#

did the update mess with the quest shaders? 😮 i updated and now my hair is pink :<

#

for quest anywho xP

gloomy pier
#

so far i've debuged the menu item for the toggle it now changes the variable but it does not pass it to the paramaters for the fx layers (I made sure it's not a capital missing or difference on the variable name) so I followed a tutorial and checked the documentation and I am still clueless as to what I am doing wrong

jaunty bone
livid timber
#

am i the only one having problems with test avatars? theyre not updating

silent trench
#

Same

#

I think the new update may have done something

restive tendon
#

Does anyone know what happened in the quest version of the new update? It made my avatars all pink like it doesn't have any texture on them

silver adder
silver adder
#

They didn't catch it at first because it's mostly only a problem on the Quest version, so it slipped through the cracks.

sacred totem
#

No clue but it's crazy how rare heisenberg is

candid hare
#

hey really weird question here, ive been doing work on a model for a friend of mine whos in a different server region and when i log in it just wont let me? i presume that has to do with safety issues but is there anyway i can actually log in and upload it?

neon finch
#

I'm kinda having the same issue kinda. For mine is that when I go for my test avatar it doesn't do the face expressions I wanna do and then I change into another avatar the game just crashes on me

uncut mango
#

Is there any way to change the orders of your avatars? Like the order in which they appear in game

livid timber
uncut mango
#

Ooh nice, thanks 😊

uncut mango
#

Yeah I've done that for favorites, but i mean personal avatars

dense kite
#

Does anyone know how to work avatar assembler correctly every time I always try to combine this outfit with the prefab in unity and the avatar appears naked in the copy

frigid tusk
#

where can i get custom avatars i can buy

loud cape
frigid tusk
#

i dont know what to seach on booth

loud cape
#

"VRChat avatar"

#

or just "VRChat"

jaunty pollen
#

@hasty leaf

#

you can send bigger files in this server

#

cause of nitro boosters

hasty leaf
#

ok

#

where ? is here ok?

jaunty pollen
#

yes

agile solar
#

You can't send files in here at all.

hasty leaf
#

it does not let me send u the hair here 😦

jaunty pollen
#

its a image

#

oh

#

.-.

hasty leaf
#

lets try um.. dropbox or similar?

agile solar
#

What are you trying to upload?

hasty leaf
#

a hair preset

jaunty pollen
#

the file is to big to send in dms

hasty leaf
#

for her to use on her vravatar i made for her and am now teaching her to modify

agile solar
#

Try compressing it.

hasty leaf
#

i compressed it using winrar

#

but idk another way @agile solar ty for ur help btw 🙂

jaunty pollen
#

yes ty

#

:>

#

btw

#

venu

#

im male :/

hasty leaf
#

im sorry krusher ! duly noted 🙂

jaunty pollen
#

its ok

brazen mural
#

look out for these quest crasher avatars

keen bone
#

Does anyone have any idea what version of unity we will be upgrading to once we do the move to 2019? Id love to start planning for it!
@woeful ruin doubling the question, can we get some grapevine info on which 2019 will it be based on, for pre-production purposes? super appreciated

woeful ruin
#

Not finalized yet! I would strongly suggest against doing any kind of prep work for 2019 yet.

#

You'll have plenty of time and warning. Patience!

keen bone
#

aww, okay, thank you.

livid timber
#

What will happen to all avatars built on 2018? Will we have to restart them in 2019? Or can the projects transfer over?

frigid tusk
#

where can i buy avatars

neon finch
#

when you bend forward in vrchat, what bone is it bending on

neon finch
#

Is there a difference between the Unity 2018 and 2019?

frigid tusk
#

where can i buy avatars

neon finch
#

Unity is having issues. I can't seem to upload my avatar like there's a popup for like a New build or something

#

I'm updating my Shiratori that I bough from Booth with the new SDK and it won't let me upload and it keeps saying I need to get a new build. What do I do to fix this

neon finch
woeful ruin
woeful ruin
neon finch
#

So we can't upload any avatars for now until that's upgraded?

merry swan
#

That was random, course we can (did a few earlier)

woeful ruin
#

Please check out the last few posts in #announcements for the official information.

neon finch
#

I guess I'll wait for things to be fixed first

cosmic granite
#

🤔

neon finch
#

can someone help me wwith weight painting i dont understand it i will pay you if you need it

neon finch
jovial mulch
#

Hi wondering, how can I rename blendshapes?

#

In unity

#

It's honestly my only option to make the expressions worj

loud cape
#

unity is not a 3d modeling program

#

do it in blender

#

renaming blendshapes will also have no effect on if your expressions work or not

jovial mulch
#

Can't, don't got the original file, it was a prefab given to me and the blendshapes name broke, so now they won't keyframe up and I can't make custom expressions

#

Like the expressions and blendshapes are there, their names are just all screwy, so they won't keyframe

vivid hollow
#

Does anyone know how I can add particle effects to a character for VRchat in Unity?

neon finch
#

This is just an odd question but what if I use the old SDK like lets say my old SDK3.0 from October 2020 does it make a difference?

hasty hemlock
#

you always want the latest version

neon finch
#

I mean if you really needed to get an update out during say when quest shaders broke on the latest sdk then I guess that makes sense but I dont see any other reasons why

#

besides using an older sdk to exploit it in some way but I dont reccomend doing that

neon finch
loud cape
#

@neon finch that's still a thing...

#

that's why there is a "Saved" checkbox for every parameter in your expression parameters file

tropic pumice
#

me wanting to get into making avatars also me reading all this mhmmmmm brain hurt

loud cape
#

but it can definitely get complex if you want it to be

tropic pumice
#

Yup, and im the type of person who likes complex

#

I've messed with editing software in the past, a lot of other software, i just never have the confidence or patience to actually finish a project hahah

knotty glacier
#

where would I go to commission someone to make an avatar

tropic pumice
knotty glacier
#

sweet, ty

loud cape
livid timber
#

does anyone know how to add a hud to and avatar? im looking for a tutorial but cant find any

strong shell
river isle
#

Hi all anyone will to make myself and maybe if it goes well my friends some custom avatars?

agile solar
#

Oh no.

#

He's at it again.

neon finch
opal zenith
#

hello guys, how can i make a facial expression for my avatar that would make it go cross-eyed? i tried making the animation by rotating the eye bones, but it looks like putting it into my expressions in FX layer doesn't work cause it doesn't want to move the eye bones, i suppose a different layer should be used?

merry swan
#

try gesture, you want to set tracking control for eyes to animation

opal zenith
merry swan
#

I just use another layer in gesture that uses the same 'gestureleft' = number

opal zenith
#

alright, thank you!

vivid hollow
#

Hello! I’m looking for someone to help me with something. All you have to do is test my avatar in VRChat to see if it works properly. I have everything ready and its ready to be imported. If you’d like to test it let me know, thanks! (Dms)

bold jewel
#

I have an avatar that I’ve bought uses cloth physics for a skirt. I’m thinking about taking the avatar into blender and just simply weight painting the skirt to her legs because the cloth physics are super buggy and I’d like to optimize the avatar a bit. Are cloth physics actually bad for optimization or is this endeavor a waste of time?

loud cape
#

@bold jewel very much depends on the amount of cloth vertices

bold jewel
#

... a lot LOL

#

she had like 2000 collision checks :(

loud cape
#

sheeesh

#

yea not good lol

zealous lintel
#

is it possible to get unity version 2018.4.20f1 anymore? i jut factory reset my pc and i needa get my shit again

fluid grotto
red path
zealous lintel
#

i was told that version got discontinued and then when i search it up only version 2018.4.20 comes up

fluid grotto
#

It is discontinued. That does not mean you can’t download and use it.

zealous lintel
fluid grotto
undone moat
#

guys i had already spent more than a few hours on Vrchat and i wanted to upload an avatar and it told me to do more hours in it. what do i do?

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

undone moat
#

hmm..

#

i guess i just hang out some more?

loud cape
#

yes

#

but notably

#

make friends, and hop worlds

undone moat
#

iv got tons of friends

#

so basically i just do what i usually do

vivid hollow
fluid grotto
# vivid hollow I heard u gotta play atleast 24 hours

It’s not time based. The logic behind how it works is not explained so people can’t game it. But the more data you give it the faster it can discover people it can trust. So play, meet lots of different people. Don’t stick to just one group or world.

#

You’ll get it once the system is confident enough you won’t abuse it

agile solar
latent radish
#

🤔 anyone notice unity takes a slight bit longer to fetch config files for uploading or is it just me

mossy epoch
#

do you guys know any better crouching and laying down animations that I could use?

#

I currently have to play in desktop because I send my Index in for a repair and I don't really like the standard animations :/

gloomy marsh
#

Is there a way to make a spot light trigger that’s quest compatible? I’ve seen it before on a clone trooper avatar

pallid heart
#

ay is there anyone that can size down an avatar and make it quest compatible?

neon finch
#

Guys question so is the new Unity gonna be used now for uploading avatars Unity 2019.4.28 was the one in the announcement page is that why whenever I try to build and publish on the old Unity it didn't work?

shrewd parcel
#

Both versions were used for uploading. The unity upgrade is just new bits and features, quality of life

#

just realised I'm over an hour late, but you can report bugs and issues you're having with the 2019 version in #open-beta-discussion

summer tiger
#

How do i upload my avatar to vr chat i already have it downloaded how do i do it? pls help me

marsh trail
marsh trail
#

the more time consuming the more likely they'd or I'd want to be compansated preferably with money

#

If you want I can take a look at it

marsh trail
solid wasp
#

Does anyone know, any good blender course? I make avatars, but mostly kitbash.. usually I can scratch for example hair and small stuff, but I would like to learn how to make clothing and stuff.. :)

agile solar
vivid hollow
#

I guess i gotta wait til I get verified

marsh trail
#

woulda but uhh was blind and didnt see the dms bit

neon finch
#

hey, how did one open the expressions menu on PC?

#

I forgot

#

(other than opening the menu, there was a hotkey)

neon mortar
#

r

neon finch
#

thanks

neon finch
#

hey, does anyone have an anatomically correct human model?

#

I kind of needed to have a reference to see where the view position should go in my model

neon mortar
#

if you just want the view position reference you could use the fred model (tutorial avatar)

neon mortar
#

its a good standard for proportions and general things

#

it used to come inside sdk2 but its not in sdk3 anymore

neon finch
#

sad

#

where can I find it?

#

outside of the SDK 2, that is

neon mortar
#

dunno if you can get it anywhere else

neon finch
#

also, why did they remove it?

neon mortar
#

that i also dont know

neon finch
#

I see

neon mortar
#

maybe they considered the model too outdated or something

#

but i think its still a good reference

neon finch
#

I mean, it supposedly works well enough for me to not be able to distinguish sdk2 from sdk3 avatars

#

like, if I had an anatomically correct model to compare, I'd know where inside the head a human one should be, and put the view point accordingly

#

sad

#

now what? Do I install sdk 2 just to extract the fred model?

neon mortar
#

thats about all i can think to recommend

neon finch
#

I see

#

thanks

neon mortar
#

yeah i wish you luck, gotta get back to other stuff

neon finch
#

yea, sure

#

if the model is light, I'll upload it here

#

unless the mods think that's bad

neon mortar
#

i would say to not do it

neon finch
#

ok

rare isle
#

Seeing where the viewpoint is an it won't really help you tbh, you won't ever get correct limbs size / proportions if you want the model to be Fidel to a reference or smth

#

And in your case, there's not much to do

#

Put the viewpoint between the eyes (height) and right in front of the shoulders (depth) and you'll be good

#

Or at least, best for yourself

pliant night
#

Would anyone want to be my teacher?, I really hope to get into avatar making like making the models and rigging them or making worlds <3

rare isle
neon finch
pliant night
#

Thing is i'm kinda hoping to find a real person to help

neon finch
pliant night
#

But thank you for your assistance

rare isle
neon finch
rare isle
#

There are many great tutorials online

pliant night
#

I would be very grateful JK0JK

#

Also thank you Reava

neon finch
#

(emphasis on "almost")

rare isle
neon finch
#

I see

rare isle
#

For example if you put it in your hips, your head rotation will be okay, but when bending or other more specific movements in relations to your hands or trackers will be very scuffes

#

Scuffed

neon finch
#

yeah, I can see how that's gonna be a problem

#

thanks, Reava, your insight was really helpful

rare isle
#

Np

#

You can always fuck around and see for yourself how it acts, fails, issues and shit like that is always best practice

frigid tusk
#

huggys

vernal dagger
#

is there a way to use an override to control default finger positions? like i want to get my peace sign to be fingers spread out not sticking straight like they do (i'm using index) but no matter what i do in game they just remain straight, and i also don't want to mess up the positions of the fingers outside of the pose. Any ideas?

#

i know i could adjust the values for default and end up with what i want for the peace sign but i don't want that to be affecting my default is the issue

grave wolf
#

Hi is. Someone available to upload a aviator and turn it quest and pc compatible?

vernal dagger
loud cape
#

using index controllers causes finger animations to be completely ignored unless you disable tracking on the fingers using the VRC Tracking Control behavior

#

best to either position the bones how you want in the first place

#

or you could maybe use constraints somehow

median pasture
#

my idiot ass needs that armature chart again

loud cape
#

@neon finch cool, but completely wrong channel

median pasture
#

my dumbass clicked it

solemn nest
#

soooo am i the only one that feels like i can enjoy the next 6 years of my life before my model will upload?

boreal sphinx
#

@opaque orbit

toxic wigeon
#

anyone know of an avatar with 4096 animations, thats the theoretical limit if you are using all 128 bits of the parameters

solar hawk
#

yo can anyone make me my own avatar

solemn ice
#

You can even do some crazy compression to get that number up more

toxic wigeon
#

damn that's crazy

modest creek
#

So I tweaked a pose in blender and uploaded to unity, went to configure avatar, reset pose and applied. But the avatar in the Scene is not updating, still in the same old pose.So I drag the FBX to the scene to check and make sure its updated and it is. Am I missing something because I dont want to copy paste all the settings from the old avatar to a new one.

neon finch
#

Can someone make a avatar for me

loud cape
#

if so, that's why

#

NEVER do that for that reason exactly

#

drag a new FBX in and use Pumkin's avatar tools to copy stuff from the old one to the new one

modest creek
#

So thats why, well at least I know now. Thanks @loud cape

loud cape
#

which are you referring to?

fluid grotto
#

I wish that open hand and in peace faded in some spread, yeah

loud cape
#

@fluid grotto could maybe be possible by using 2 bone chains

#

using constraints

neon finch
#

Can someone pls make me a avatar

fluid grotto
neon finch
#

Please

loud cape
#

@neon finch definitely not for free

#

takes too much time and effort

fluid grotto
neon finch
#

I am broke man

#

I can’t

fluid grotto
#

Lol bye

neon finch
#

Bye

loud cape
#

then you can make one yourself

#

plenty of resources to learn

neon finch
#

Idk how

loud cape
#

and plenty of channels here to ask questions

neon finch
#

My pc can’t run blender

loud cape
#

well nobody is born knowing how to make avatars

neon finch
#

It sucks

loud cape
#

uh surely it caj

#

can

#

blender is easy to run

neon finch
#

Yeah but it’s like a PowerPoint

#

Please man

#

It’s a dead simple design

#

Fine

fluid grotto
#

This channel is for self-help it’s not for asking request

neon finch
#

I wanna do vtube

loud cape
#

@fluid grotto anyways, you could maybe have the tracked bones be proxies

neon finch
#

Awman

loud cape
#

and use constraints on the real ones to make them follow

neon finch
#

How do I do it then

loud cape
#

to do the splaying, you could maybe have an animation for that using the GestureWeight parameters

fluid grotto
#

Not sure if that locks The InBetween ones out from non-humanoid animation

loud cape
#

I could maybe give it a shot later

neon finch
#

could anyone send me a basic anime boy avatar with hair n stuff, i just did a camp on blender and wanted to see what i can make

vernal dagger
#

another question revolving around the index remotes. There are 4 positions the thumb can be in, is there a way to access a variable from which position the thumb is in for use with gestures/etc?

#

by positions the thumb can be in i'm referring to the 4 buttons that you can interact with using the thumb, depending on which one you touch/press the thumb will orient itself ingame to the respective position

#

4 buttons would be (a, b, trackpad, analog stick)

#

somehow steamvr and vrchat communicate the location for vrc to move the thumb like such. There must be a way for you to interact with these variables being passed around no?

fluid grotto
fresh portal
#

Accidentally stayed up until 4am working on an avatar oops hackspanner

fluid grotto
#

but that's Jank™️

vernal dagger
#

well that's no fun i was hoping to use the thumb positions as an additional condition for gestures so i could do 4x the combinations haha

#

f.e. thumb_pos1,2,3,4 & vrcemote 1-7

fickle coyote
#

I wanna make a functioning gun that I can toggle through the menu. And I want it to shoot when I squeeze the trigger on my controller.

#

But I can't figure out how to do that.

#

I also can't figure out how to make it so that the fingers use the animation I made for the hand actually holding the gun.

vivid vector
#

I am probably using the wrong chat again...
Ok someone is helping me right now

But I am in need of help a while back I paid 100$ plus 40$ for a base and someone making a resking for it.
Well we ran in a lot of issues and by the end I got annoyed and just left. (it took months not for the reskin just cause of the problems he had with the model and he had school etc.) I also can send you some screenshots of the "problems" we encountered

Anyways I came back and I am willing to pay 60$/€ in gift cards (psc, steam whatever) cause at the time of writing this I do not have a Paypal (depends which country you're lving). Just to slap the textures on the model ( I will give you a google drive link where you can get everything you need) and maybe if you want to make the anims work (that's not a must but it would be hella nice.
Oh yeah and uploading for me would be nice cause I still don't have any upload perms whatsoever after like 10+ hours. You can delete it afterwards tho after I get my upload perms of course!
Just dm me ae

neon finch
frozen veldt
#

Anyone have tips on how to start with avatar creating?

sick nebula
#

idk I gust started vrc yesterday

neon finch
frozen veldt
neon finch
#

ask avatar creators very nicely

frozen veldt
#

Alr

loud cape
#

@frozen veldt
you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

frozen veldt
#

Tysm

solemn ice
strange tiger
#

Is Unity 2019 a thing now? Which version of Unity 2019 and how do I get the beta SDK so I can start working in the most recent version?

#

I didn’t see the beta 2019 SDK on the normal download link page

#

And no docs on which version of Unity 2019 VRC will support

solemn ice
strange tiger
#

Oh...

#

When is 2019 supposed to drop?

#

A month or two?

loud cape
#

that's what I do lol

#

I have a text file of copypastas in the same folder where I have all of my useful images

solemn ice
strange tiger
#

Oof lol

#

Well I guess I’ll just make a very simple 2018 version and then do all my complicated controller stuff when the new version drops

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Because it would be a pain to move over my current main with 40+ layers and particle triggers etc

solemn ice
#

Sorry wrong reply

loud cape
#

figured

loud cape
#

I updated my main avatar to 2019 with 0 issues

#

even cloth was fine

strange tiger
#

Oh?

solemn ice
strange tiger
#

So is it as easy as opening my 2018 avi in unity 2019?

loud cape
#

you should make a backup of your project just in case

strange tiger
#

Ah they wrote a migration guide nice

solemn ice
strange tiger
#

Yes. I’m glad they wrote that instead of waiting for ppl to try stuff and make youtube video tuts

#

Thx

fluid grotto
#

The cool thing though is you don’t need to change your blueprints they all will get uploaded to a different slot similar to quest support

#

So live will keep the 2018 bundle loading

#

If 2019 lacks a 2019 blueprint, it loads the 2018 one

#

There’s a few things that require re-uploads, mostly regarding avatars with cloth or worlds with the unity terrain asset

#

Dunno if those will get fixed before live or not

hasty hemlock
lapis zodiac
#

Im guessing I cant put the vertex manual sync pens onto a avatar?

crimson siren
#

What's the advantages of modeling the T-pose vs the A-pose

neon finch
#

T vrs A pose debate oh no what have you started

#

T pose is better because Tyler Ninja Blevins

crimson siren
#

So uh...

#

no difference?

graceful nest
#

It's preference

#

T should be easier to model while A is a little more natural in the shoulders

#

But in the end, once it's rigged, you can go from one to the other easily

true saddle
#

I was wondering if there are any tutorials out there for attaching clothes to a model. Bonus points for another tutorial about attaching accessories like custom body parts or sunglasses!

#

I'm looking into doing more avatar stuff nowadays since I'm more familiar with world stuff

graceful nest
#

Stuff like sunglasses and hats are super easy because they don't deform so for glasses you just weigh them to the head bone

#

Clothes need to be weighted to multiple bones

hasty hemlock
#

this Unity extension can help out with that the clothing

loud cape
#

@true saddle if you find a specific outfit that is made for the model base you're using (if you are using one), then the process is very easy, since the names of vertex groups in the outfit already match the names of the bone in your model.

for anything else, it's simply a matter of weighing the outfit/accessory to whatever bone is required. that can either be done manually through Weight painting, or done semi-automatically by using Transfer Weights to copy the weights from the model's body to the outfit.

it can also happen that the outfit in question already comes with an armature. in such cases, there are tools in the CATS blender plugin that can help merge the bones and associated weights from the outfit's armature to your main armature.

for things like glasses, you can simply assign a weight to all vertices at once to a specific group matching a specific bone name, such as the Head in the case of glasses.

timid snow
#

Hey, could anyone give any pointers on how to make an avatar with movement using colliders (flying or moving forwards faster) I keep seeing people ask about how to make flying avatars and people just respond with "colliders" without any further info. What kind of positioning, collider sizes and angles do you need? I can't find youtube tutorials explaining it either

silent aspen
#

Can anyone suggest some good avatar worlds for like chill male avatars ?

low whale
# timid snow Hey, could anyone give any pointers on how to make an avatar with movement using...

Add a cube and give it these transforms then disable or remove the mesh renderer: https://i.imgur.com/KjhU4nf.png

That'll result in fairly smooth and controllable flight. Super forward speed is done by slamming a collider into your avatar over and over quickly but I don't know the specifics. Someone mentioned that method in the showoff channel in the VRLabs discord fairly recently so you could probably find that comment and message them.

low whale
#

Sure

rare willow
#

quick noobie question, what's a reasonable distance for an audio source ? (So that it doesn't bother everyone)

fluid grotto
crimson siren
#

Oh boy

fluid grotto
#

Ideally you want a refernece pose that closely aproximates the pose you will find your model in the majority of the time.

The advantages of A-pose are that the shoulders will be much closer to how you modeled them in most average, everyday human poses. humans usually have their upper arms pointed in a downward angle. It is rare that they are horizonal as they are in a t-pose, and even rarer that they are raised overhead.

#

This means you can more closely "model what you get" - if you model in T-pose, your shoulders will usually be heavily deformed most of the time as the arms are pointed downward

loud cape
#

modeling in T is easier, since it's following an axis rather than being at an angle

crimson siren
#

Modeling in A-Pose seems like a major pain though, especially since I'm a beginner

loud cape
#

while you can create custom movement axis's in blender, it's still a bit trickier

fluid grotto
#

I don't find one easier than the other, to be honest. once you learn how to model in local space, moding along the grid is no longer meaningful

crimson siren
fluid grotto
#

You can also do both - model in t-pose initally, then when you have the basic form out, you can re-pose it into A-pose, set that as the rest pose, and then fix up the deformed shoulders. there's no need to commit to one or the other

crimson siren
#

Yeah, seems like a good idea

fluid grotto
#

I find it very hard to create shoulders shaped how i want with a T-pose reference.

#

and shoulder type is big in showing personality and character traits

#

it shouldn't be something that just deforms into whatever it ends up

#

it can make characters look totally different

#

The higher detail character rigs in games are usually A-pose, i find

crimson siren
#

So A-Pose is better because, typically, people aren't being crucified

neon finch
#

so... when are optimized dynamic bones coming out for the quest?

neon finch
#

you'll find that a few limp characters, like plushies and whatever, tend to also be in the star-pose

neon finch
#

that way it would also be only the player calculating them for everyone else

neon finch
#

yeah, but if devs dont do it its time to hack something together lol

#

I don't even know if optimized dynamic bones and their colliders are implemented in the PC version ^^""

neon finch
#

I guess its pretty much what they are doing

neon finch
#

not for the NetIK misuse idea

neon finch
neon finch
#

I just noticed, this is the first time I've seen Tupper not be online

foggy pelican
neon finch
#

replace every mention of me talking about dynamic bones, with physics bones/avatar dynamics, then

#

physics bones have always been explained as being really optimized, and being potentially ported to the quest in the future (if I remember correctly, it wasn't guaranteed, but it was confirmed that the porting is being worked on)

foggy pelican
#

iirc all they stated about it on the dev stream for Quest is that it was being considered.

neon finch
#

exactly

#

I wonder if it might become a quest 2 exclusive like some of the new games on Oculus

#

the Quest 1 aged kinda like milk

neon finch
neon mortar
#

what i personally hope they do is make it available for quest 1 and 2, however make it a forced limit for how much you can have on 1 avatar, or how much in one world. if they add it onto quest without a limit it will turn into a crashing tool very quickly.

#

i wish they would make everything a forced limit tbh

neon finch
#

the limit would have to be really high, though, seeing as they are not really CPU heavy

#

physics bones, that is

#

I think they should try to add it to Quest 1, buuuut if it doesnt work still give it to Quest 2 players

neon mortar
#

but were talking quest 1/2 cpu

neon finch
#

the cpu of the quest 2 is really powerful, so I have no doubt it will work

#

the CPU of the quest 2 is 2 gen old smartphone thats underclocked significantly

#

its pretty much a potato

#

(imagine having a powerful gpu on the quest 2 and mining bitcoin with it)

foggy pelican
#

I feel like you're heavily overestimating the Quest 2

neon finch
#

The Quest 2 could barely keep up with 5W i3

#

in an ultrabook

#

^^" I might be, but it's definetly way more powerful than my phone, so I have a tendency for overestimating it

#

Most modern phones are a lot faster than the Quest 2

foggy pelican
#

It's stronger than my phone as well. But it also has to run VR applications, which isn't easy.

neon finch
#

it's gotta be quite powerful, no matter how you look at it

#

the XR means weak CPU so the GPU can get more of the power

#

not necessarily

#

its a different balance than the SOC its based on

neon finch
#

the power distribution in the SOC is just a changed version of the SOC base with less power to the CPU, giving more room for the GPU

#

not necessarily a weak cpu, that is; the balance is right, but it doesn't mean that the cpu is necessarily weak, is what I mean

#

The XR2 is based on the SD865, thats already an older CPU now, now lets start Oculus-ifying it. Take away power for the CPU to give to the GPU, then add a shitty thermal design so downclock everything by half

#

results in a CPU on par with maybe a SD845, thats 3 generations old

#

or 4, dont know if theres already something above SD888

neon finch
#

yeah, but not "powerful"

#

its still a glorified potato for simulations

#

simulations are HEAVY

foggy pelican
#

It being stronger than presumably an old phone is a pretty low bar ngl

neon finch
#

oh bloody hell, I can't send gifs now?

foggy pelican
#

Well I also mean mine too, I have an iphone 6s plus

neon finch
#

The Quests principle of using old hardware to run modern games is pretty common for consoles, which it is. Games can be optimized way better if devs know exactly what to expect, thats why PS4 games looked so good besides the whole PS4 compute power being laughable. Now the thing about VRChat is, its not professionals optimizing every piece of content

#

thats just a thing about consoles and PCs, PCs are diverse, so the games are written to run on everything, this optimization problem is just overcome with sheer force

neon finch
#

I mean i notice it every day on VRChat, I run an exotic headset (a Vision 8K X) and everything renders fine, but some screen space effects cause double vision, because the map or avatar makers didnt account for exotic headsets that use no-parallel displays

#

welcome to "user made content"

#

yeah

#

double vision sucks

#

but its suprising how good VRChat works for a headset thats so uncommon it doesnt even show up in the steam hardware survey, because less than 0,01% of steam users own one

#

thats the PC principle at work too

#

I suppose so

#

there's always so many variables, and you gotta work for every combination

#

must be draining

#

I still think the Quest 2 could run physics on avatars, but maybe at 30 FPS simulation with smoothing

#

you're assuming Quest 2 gets at least30 fps regularly ^^"

#

thats something else

#

simulation and render dont have to be in sync

foggy pelican
#

You can calculate physics at a different rate than the FPS the game is running at

neon finch
#

thats what Dynamic Bones do on PC

neon finch
#

my bad ^^"

#

by default they simulate at 60Hz, lets call it Hz to avoid confusion, because technically its not fps even if everyone calls it that

#

dont know if VRChat caps the value, but i sure hope so lol

#

else people could make their avatar run at 240Hz simulation, which is super useless

#

but yeah, simulation refresh and video refresh arent the same

neon finch
#

thats why I hope thats capped

#

im just gonna try that later and set the simulation refresh of my test avatar to 42069

foggy pelican
#

Dynamic bones are capped to 60 Hz in VRChat. iirc they won't increase the rate if it's below that (for example if you set it to 30 it'll remain at 30)

neon finch
#

okay that makes sense

#

maybe I can make my joke avatar more cursed now!

#

its already been decimated to 420 polygons, imagine having like 10 fps dynamic bones xD

#

playstation 1 here i come

strong shell
#

quest hardware is quite bad

#

part of why it's so cheap

fluid grotto
neon finch
#

The headset is OVR compliant, but some screenspace shaders arent

#

they dont support parallel projection to fit the headsets V-shaped display

#

they just put the shader right on the native screen which then causes weirdness

fluid grotto
#

Oh, if that’s the case then the broken shader is not specific to your headset

#

It is broken for anything that isn’t desktop

#

I see doubled screen spam all the time on index and cv1

neon finch
#

so they do render right on parallel-display headsets

#

but with the 8Ks 200° FOV it just... doesnt quite work as the displays require quite the modern OpenVR standard implementation

#

and if i am not mistaken every headset to date is parallel-screened or even single-screened except the Vision line

#

and some other exotics

fluid grotto
#

To my knowledge shaders don’t need to be written with specific headsets in mind

neon finch
#

yeah, but they do include the OpenVR sdk

#

and old versions simply do not have the viewpoint matrix size to deal with rotation of screens

fluid grotto
#

Admittedly I don’t know much about shaders but I’ve never touched anything OpenVR in my creation of them

neon finch
#

thats something that happens internally

#

The problem lies in the existance of openvr with a smaller viewpoint matrix that doesnt include rotation

#

soooo assumes all headsets have displays that are parallel

#

then my headset tries to submit the value that its screens are tilted and that shader just ignores that tilt value

frigid tusk
#

i want avatars

eager sparrow
#

go find them then

frigid tusk
#

but i dont know where to buy them

eager sparrow
#

buy?

#

wdym

#

ym custom one?

#

but you can create it by yourself

frigid tusk
#

idk how to

eager sparrow
#

search for tutorial

#

there's a lot of them on yt

#

recommend to start on sdk 2.0

frigid tusk
#

i keep trying

#

its to hard to make a custom

eager sparrow
#

???????

frigid tusk
#

i cant found the right base

#

or anything

eager sparrow
#

????????

#

k

#

ask someone

frigid tusk
#

i just need a naked base

#

to start with

#

thats the right size

eager sparrow
#

uh, u mean mmd one?

#

the hell

#

my message got deleted lol

#

fsr i cant write title of this web org here

frigid tusk
#

no

#

a fbx one

eager sparrow
#

uhhh, then what's the problem, doc?

#

oh

#

i mean

frigid tusk
#

just not an good base

eager sparrow
#

didn't you knew you can re-convert a model from mmd to any format you want\need?

#

do you even know about blender?

#

cats addon, mmd tools, source tools and any other stuff like that?

frigid tusk
#

yes

#

i need a fbx naked base

#

that you just add cloths to

neon finch
#

make one using VROID or smth

frigid tusk
#

vriod doesnt have what i want

eager sparrow
#

-_-

#

aight

#

that's it

#

check this thing then

#

do you know how to browse the web btw?

frigid tusk
#

yes

eager sparrow
#

then i see no problem in here

#

so im moving back to my avatar creation

#

i've got some work to do

frigid tusk
#

i found an avatar on booth

solemn ice
eager sparrow
#

agree

#

that's why i use 2.0

#

code is cool, but no

solemn ice
#

There's no coding

fluid grotto
#

SK3 doesn’t have any coding

#

You are thinking of Udon

#

Which is for worlds not avatars

olive tree
#

Does anyone know a world with a Pennywise Avatar?

cloud yoke
#

who has a pop cat avatar or knows what world its in

peak turtle
cloud yoke
#

whats your vrchat name

peak turtle
#

why?

cloud yoke
#

so i can clone it through there im a quest user