#quest-development

1 messages · Page 5 of 1

fierce osprey
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I'm not sure what wouldn't work if you installed stuff via one of these means?

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did something error?

solid badger
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idk vrcTupCry

fierce osprey
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really not sure what to suggest then

solid badger
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do you know any one that would like someone who know there stuff that could help me ?

fierce osprey
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someone else is going to ask the same questions I'm asking: what did you do, what exactly is not working about that, are there any errors, etc.

solid badger
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1 sec

smoky mica
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1 sec took 4 days

coral umbra
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xD

jolly harness
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I've been doing some testing on quest they really shouldn't nor do you need over have 100

calm zealot
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i mean yeah if you're making minimal avatars or making it with optimization in mind going over the current set limit is a bit difficult but imo they should up the limit once the hardware itself gets better to give more room for leniency or just to have the ability to make cooler things on quest less of a headache for creators

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im not saying for them to make the changes anytime soon since even the next standalone headset likely wouldnt be able to handle stuff any better then the current ones but later down the line it'd be a nice change and would likely get more people into making their content fully quest compatible rather then the slop they make for it to just be "visible" for questies

dusky flower
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i wan't to remove my 2FA on my vrchat acc but my phone dosen't have it anymore and i did't download the recovery codes and before i can not look in anymore i made a ticket the first diden't worked or helped me then i made one whit account unlock idk i just wan#t to remove my 2FA

valid marsh
# calm zealot im not saying for them to make the changes anytime soon since even the next stan...

yeah this is kinda an unfortunate case
making limits less restrictive will make more avatar creators willing to optimize for medium or better, but will negatively effect performance for the vast majority of users who only see medium or better
keeping limits restrictive like this makes the vast majority of users will keep a good framerate, even on slower headsets, but theyre so restrictive that most creators have to intensively optimize to even get to poor 💧

glacial harbor
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10mb upload for avatars is bad

late zodiac
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If it was higher quest users would crash even more

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Plenty of people can make avatars with lots of stuff on them and still can upload them so just optimize your stuff 🤷‍♀️

glacial harbor
late zodiac
glacial harbor
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couldn’t have been by a avatar that was 12-15mbs its literally no way

kind glen
eager matrix
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Texture blurring 😡 😡 😡 No 😡😡😡😡

inner canyon
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Ok so I’m using a quest 3s and going into worlds only hitting 30 fps while other people that are only on quest are hitting 60 fps anyone know how to fix that

ruby parrot
scarlet quartz
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I am using VRCQuestTools to convert an avatar sucessfully some days ago, today I wanted to update the textures of the avatar but had a weird bug where the Android version would constantly go back to Poiyomi's materials even when existing converted materials are available, these are the steps I did:

-Before changing textures on the PC version I deleted the Android prefab as I would do another conversion when the textures were changed
-I changed the textures on PC and then converted the avatar again
-No problems at conversion and every material was re-done and automatically applied
-BUT as soon as the SDK Control Panel window opens, the materials where I changed the textures on PC are applied to the Android version of the avatar
-If I try to switch the materials to mobile ones, they get changed to Poiyomi ones again after a few seconds
-Tried so many things that I lost count and then tried to do a fresh Unity project, the problem still persists

I can't even upload the avatar correctly now, am I the only one with this problem?

wanton violet
spice jolt
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Yoo

fair crescent
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does anyone know how to make anime styled shaders that work on quest?

fierce osprey
gusty ember
fair crescent
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yeah i mean do any of those work on quest that are close to anime style in the way that shadows and stuff are

fair crescent
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oh wait i see my bad

gusty ember
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It is included in the SDK

fair crescent
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i got it thank you very much

fair crescent
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another question if i may ask, is there a way to add light highlights with the toon standard or any other quest compatiable shader?

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not exactly gloss because I dont want this material to be metallic, but I still want it to give off that effect with highlights because I want it to look like how it does in the anime

fair crescent
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ive seen some shaders for dragon ball avatars on quest that have that style i want but idk how to get it

gusty ember
fair crescent
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I am rn, having trouble making them but

echo hedge
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I have a Quest 2 headset that seems to be losing battery life quickly. I use a 64W charging box, but there are times when it doesn't seem to charge at all. Even when it shows that it's at 100% charged, I turn it on only to find that the battery level is around 20%. I'm starting to wonder if I need to purchase a new one. Can anyone explain why this might be happening?

gusty ember
sharp coyote
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Currently trying to make an avatar that uses custom animations, how am I able to make it's head move with constraints?

hasty musk
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Im on a quest 2 when ever i crash i cant see text after wnd i have to reinstall vrchat everytime just to see text again its weird can you guys make wn update to fix this

tough plume
south pulsar
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anyone know how to update vive base station 2.0's I'm using a quest 3

kind glen
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the quest 3 doesnt use base stations

mental vector
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Is vrc camera down bc im having trouble getting them to save

worldly nest
hardy geyser
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Guys I have a quest 1 and rn it's being weird. I mean like it's not powering up or when it tries to, it gets stuck on the meta opening and keeps beeping. Is this ok-

worldly nest
hardy geyser
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Oof

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Ok ty

weary pulsar
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Uhh guys my quest 3's facial interface broke, should I get the silicone one or the standard one to replace it?

slim trench
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Anyone know if they plan to increase to size limit for a quest avatars?

lofty lion
worldly nest
weary pulsar
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@worldly nest you on?, i could use some help

worldly nest
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Hmm?

weary pulsar
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but i dont know the difference between 1 cushion pad, and 2

worldly nest
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Hmmmmm

weary pulsar
worldly nest
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It comes with its own interface so thats fine

weary pulsar
worldly nest
weary pulsar
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yea yea yea

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i get that but im not sure if this part is broken or the part i insert it in is broken

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do you get me?

worldly nest
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Cant you tke out the existing one and check?

weary pulsar
weary pulsar
worldly nest
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Oh, just if it comes with 1 or 2 ushions, literally

weary pulsar
worldly nest
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so when one is getting too squashed, you throw it out and use the othrr

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you dont use them at the same time

weary pulsar
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HUUH

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are they not durable ?

worldly nest
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Thy are, but over hundreds of hours they eventually squash down.

weary pulsar
worldly nest
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No, it happens to all eventually

weary pulsar
worldly nest
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cant answer that, depends how hard you clamp the headset. this applies to the default pad too btw

weary pulsar
worldly nest
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then youll probably be fine for a long time

weary pulsar
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is there enough space between the lenses and my eyes?

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because to use the normal one that came with my vr i have to extend it to the max

worldly nest
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no idea on that, depends on your head

weary pulsar
worldly nest
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i have no idea where the original is, sorry

weary pulsar
cloud hazel
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So will the quest 3 get the ability to have all audio from the game still come through while in passthrough standalone like the quest 2 has?

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Sorry if its such a frequent question

eager tangle
lament dove
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Does anyone know how to get my quest 3s to launch through steam vr with a link cable

gusty ember
# lament dove Does anyone know how to get my quest 3s to launch through steam vr with a link c...

Enable untrusted programs/sources/apps, forget what it was called, in the settings on the Meta Link app, then just start up SteamVR.

And a disclaimer with Link cable you always have to go through the Meta Link app to SteamVR, you will always be eating a performance cost doing that, it is recommended to use Virtual Desktop or SteamLink because of that, the performance cost can be quite noticeable.

However, there is OculusKiller on Github which helps and kicks you to SteamVR automatically, but I just learned it has been discontinued as a project, so might not work and bit unclear how you turn it off since you don't have the Oculus Dash anymore, the UI where you'd turn off Oculus Link normally.

modest glacier
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If VRChat is seeing this, could you please add some sort of network scanning so that I can make a "find headset" button to make my program easier to use.

wraith jewel
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good job VSync

modest glacier
kind glen
charred walrus
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I am trying to make my avatar Quest compatible, but I see no option to add Android to my copy of Unity in the Unity Hub. I just reinstalled it in case I missed something during the installation process and I saw no option to add Android.
Is there a way to manually install Android to Unity version 2022.3.22f1?

kind glen
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file > build settings

charred walrus
kind glen
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click android and do what it tells you

charred walrus
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I did, but the Unity Hub gives me no option to install any additional things to my Unity build.

kind glen
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when installing unity its one of the checkboxes

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click install with unity hub
pulls up unity hub

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restart unity

charred walrus
# kind glen restart unity

I did not install that version through Unity Hub. The only way I could find to install that version is through an executable.

tepid timber
# charred walrus I did not install that version through Unity Hub. The only way I could find to i...

On the Unity website where you found the manual installer, there should have been a blue install button, which starts the download in Unity Hub. But if Unity Hub isn't working, or if you prefer the manual installer, you can also go to https://unity.com/releases/editor/whats-new/2022.3.22f1#installers, find your platform under Component installers, and select Android Build Support and/or iOS Build Support.

velvet pebble
worldly nest
velvet pebble
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NOT Compatible with Meta Quest 3S

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it says it right there!

calm zealot
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arent the 3 and 3s different? vrcBotThink

worldly nest
twin wolf
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lf

stray siren
spare helm
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Does anyone here have a quest pro headset? I just got one and trying to set up the face tracking for vrc but I’ve watched a bunch of videos on everything I should I’m using my quest link cable but it’s not working in vrc when I’ve tried everything? Any help?

gusty ember
cedar dragon
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Guys im sorry, but would yall please make Alpha blended available for quest avatars 🙏 🙏 🙏

fierce osprey
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maybe when there's better hardware

rugged spindle
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Oh and give us our avatar audio back, that'd be nice.

crimson mortar
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Maybe in the future, VRChat could create a VRCAudio Component or something, like they did with physbones and parent constraints, that would be more optimized for vrchat and therefore quest compatible.

rugged spindle
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Ahhh alright, that I did not know lol

calm zealot
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the Q3s might be able to handle a bit more but vrchat still offers support for the Q2 and seem to plan on continuing to support it until its no longer possible (which isnt surprising since theres a large majority of the player base whom still use a Q2)

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so the limits arent gonna change until support is dropped for the older headset as it'd be too detrimental

gusty ember
# rugged spindle Thing is, the current quests (the threes) could easily handle more, I'm hoping t...

Quest 3 only has 2 more GB of RAM over the Quest 2, 8GB instead of 6GB, but the operating system takes up 2 of those GB, so if you wanted the same instability and inability to show avatars Quest 2 regularly struggles with then at most you could only increase size by 50%, when the Quest 2 has been entirely discontinued of course.

However, VRChat has stated in the past that they want to use the Quest 3 as a buffer generation, upping the average fps overall for Quest users instead of just making the performance on Quest 2 unbearable like it was for the Quest 1 and negating all the performance improvements.

You are also not supposed to be at the limit, if you are at the limit then you are doing too much or not optimizing enough.

limpid salmon
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Hello. I have this issue with my world. When I am there with Quest, the floor in the distance starts to tear up and shimmer, braking the entire mood. Any ideas how to make it less visible ?

fair tinsel
worldly nest
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Or do you mean the pixel lines on the lighter ground on the right?

limpid salmon
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I am having textures bleed into each other

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It is everywhere but it is less noticable on walls and light ground

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The issue is the brown part of the ground

alpine dome
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Are you not meant to be able to see the brown parts?

limpid salmon
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You are. It is the fact that looking in the distance makes them unstable

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I will make a quick gif and show it

alpine dome
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The quest has less precision so meshes close together will z-fight more on mobile. If you separate the two further and move the brown meshes down (or delete them if not needed) it should fix the issue

limpid salmon
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Sadly I can't delete them because that is the part of the room design. Currently it is one plane. I may be able to separate them . For now I just want the bleeding effect to be less noticable

limpid salmon
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It is barely noticable on a flat screen, but it is very much noticable in VR

worldly nest
# limpid salmon

Quest uses REALLY aggressive mipmapping bias and runs pretty low resolution, you're basically seeing the side-effects of that really low res blurring together. Do you play much on Quest? I find no matter how good the world design, it just gets mangled because of it. Only incredibly simplistic designs manage to mask it.

sharp hull
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So, IM trying to convert an avatar to quest, this avatar was last updated in 2019.

it used the Flat Lit Toon shader, im switching to the Mobile Toon Lit Shader, working pretty well.

Heres the issue, the eyebrows and the glass eye were made with special textures, that are moreso standard triangles but with transparency effects.

From what i've been told, transparency doesnt work on quest, so im looking for suggestions, whats the best way to mimic this effect?

gusty ember
sharp hull
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Uh, Unable

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I cant see where the grey is in blender, the texture only shows up in texture paint, and in texture paint, it culls out the grey rectangles

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nevermind, got it, i'll try this

fierce osprey
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commission people at the VRC Traders discord, you'll just find scammers DMing you around here.
Link is in #1204490664637890580

calm zealot
high sedge
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Hello, I'd like to purchase some Unity Android Game Sources, specifically for a fighting game (similar to these: Vita Fighters, Final Fighter, etc.). DM me if you got.

calm zealot
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and be wary of the scammer DMs you're likely to get from asking people to message you

sharp hull
mighty finch
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I need help

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so I have a issue with the vrc companion when I first downloaded it I was about to go in the setttings to download the unity version but somereason the setttings started to glitch out is there a reason for that if so how do i fix it

fierce osprey
open cave
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Why is the motivation for? Vrchat so bad?

fierce osprey
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what motivation?

fierce osprey
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if you're looking to commission someone, head to the VRC Traders discord, you'll just find scammers here.
Link is in #1204490664637890580

pallid kettle
cunning latch
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so I'm assuming it's a part of the newer update for the spookality of 2025 for VRChat but why cant i see flashlights or nvgs on avatars i have that have flashlights or nvgs built onto them?? is it part of an anti-cheat for spookality so people HAVE to be immersed?

gusty ember
cunning latch
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and "its too hard"/"its so your headset doesnt crash" are not good excuses.

kind glen
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like realtime avatar lights are awful even for pc side let alone the mobile ports

gusty ember
kind glen
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it is insanely cpu intensive

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just because it magically worked for you doesnt mean it had problems

cunning latch
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those both fall under "its too hard"

kind glen
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not our problem you are refusing to be knowledgeable about it

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if there was a solution vrchat wouldve given it to you by now like how they did for constraints

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lights were never allowed for quest since quest first became a thing

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for how bad realtime lights are
on pc you can be 120 fps and then activate a singular avatar light and drop down to 15
you cant expect to be able to have that on mobile hardware that has trouble running the game to begin with

cunning latch
# kind glen not our problem you are refusing to be knowledgeable about it

im not refusing to be knowledgeable, im saying that code is code and you can optimise, find better solutions so that immersion is best across playforms. sure, its hard to do but so is tractor or a 2025 toyota 4runner. but guess what they do? instead of getting rid of a part that makes another part not work as well, they make the parts work.

kind glen
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if it that easy to "just make it work" then why dont you offer a solution then

cunning latch
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ya, which removed lights cuz it "made it hard to run" instead of make the lights work better.

kind glen
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something you were never supposed to have to begin with

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fixing an exploit/bypass isnt removing content

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if its that easy to just "make the lights work better" why dont you offer a fix for them

cunning latch
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the exploit was particles so that content like lights could work. getting rid of the exploit got rid of the content.

cunning latch
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unless you aint a dev

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in which case, where is one i can contact?

kind glen
gusty ember
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The feedback page is where things like this should go anyway https://feedback.vrchat.com/

Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.

cunning latch
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than that means that the devs are spineless cowards that dont actually liste to what their playerbase wants and want their playerbase to leave so that they cant provide food/housing for themselves and/or family.

gusty ember
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Well that's rude

cunning latch
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if theyre so inable to come in here and take real suggestions from their playerbase than they dont know how to run the game

kind glen
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like you get what you paid for

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this is like crying to the bike manufacturer because your bicycle cant go as fast as a sports car

cunning latch
kind glen
gusty ember
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Rarely does the playerbase know what is best for a game, that is like game dev 101, only vaguely listen to your playerbase.

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Make performance too low and Meta could kick VRChat off the store. (is genuinely a thing)

cunning latch
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okay? and? there are other sites for that.

shrewd lintel
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To my knowledge they'd have to modify unity engine itself to fix it

gusty ember
kind glen
shrewd lintel
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Yeah

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Either way real time lights are stupidly unoptimized

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I've had them crash me in the past

gusty ember
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Like, Light volume lights are quite efficient comparably, but it requires every shader to support it, so it is just not viable.

shrewd lintel
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Do those even support directional lights?

kind glen
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I dont even think light volumes are realtime

gusty ember
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Light volumes 2.0 added realtime lights basically

kind glen
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oh neat

cunning latch
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obviously there is some kind of miscommunication somewhere, i dont know where because ive explained to the best of my abilities. i am going to leave and stop arguing with you people because yall are obviously not understanding anything. i would say i wish you guys luck but im seriously doubting whether or not yall even understand human language in the first place. goodbye.

kind glen
gusty ember
fresh ember
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did they record this with a nasa computer

fierce osprey
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haha wow yet another person complaining that their exploit is no longer an exploit

fair tinsel
past moss
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I really wish that VRC devs would allow Quest to have more, because I have been a creator for a year so far and all Questies do so far is complain no matter what I do there is no pleasing anyone :<

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Not saying its horrible but it does get tiring and agitating after a while yk? -w-;♡

calm zealot
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they'll only be able to get more once the hardware itself is more powerful, so it'll be quite awhile

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even now alot of headsets struggle with what they've got

faint lantern
past moss
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Its the models they complain about, and when I do say things like that I get called insensitive, like I said there's never a way to win TwT

faint lantern
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Quest is way too limited to do anything and vrchat never should have tried to make their game quest compatible. Vrchat is still on unoptimized for PC

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Same goes with avatars

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It’s sadly how it is. Quest in the first place should have better hardware and be able to run like a 1k pc

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It’s going to be a huge pain in my ass once I have to optimize my game world for quest

calm zealot
fierce osprey
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it's totally playable on quest, not sure what you're on about

past moss
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They are..

stray siren
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But uh, I do agree

forest snow
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Hi

forest snow
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Hi

charred walrus
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I just realized how many physbones this would take. I read online that Android only allows up to 8. Is that a hard limit or can I go beyond that? If I can't go beyond 8, is it possible to use a separate FBX for the Quest version?

fierce osprey
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you could probably use one component for that, though you are limited on the number of physbone transforms also. Those are the number of actual bones in all physbone components combined.

charred walrus
fierce osprey
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a unity component is that thing you add to an object, so in this case yes, the entire chain of bones.

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make a single root bone for all of the hair bones, put the physbone component on that (or use it as the root transform) and it's one physbone component.
still might be too many actual bones (transforms)

charred walrus
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According to the VRC documentation, as long as I don't exceed 64 transforms or bones, it should work just fine.

charred walrus
fierce osprey
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absolutely, it's the preferred way of doing this.

charred walrus
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Would that mean I am limited by physbone chain number? I thought I remember there being some kind of number slider. In other words, would every chain have to contain the same number of bones?

fierce osprey
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what? no

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each chain is entirely independent

charred walrus
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Huh. Alrighty

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Thank you much!

torpid palm
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switch to quest greyed out

lusty cove
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anyone know how to add drinks to ur vrchat world?

keen pike
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I load in but then it kicks me out in my main account but when I get on my backup its perfectly normal

fierce osprey
upper whale
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does anyone know if there is some convenient way to bulk-edit settings for EasyQuestSwitch? Perhaps by editing things in text editor instead of in the UI? Im asking because i have several large amounts of items that need their quest equivalent replaced to the same new shader etc

split void
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Hey i had different models of chibi's and different models of kipfels and now they're gone can anyone give an answer to that question?

charred walrus
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Is it just me or is Toon Standard just... gone?

upper whale
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so i can find this shader in this menu

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but not when using EQS asset selector? Why is that?

upper whale
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anyone know?

fierce osprey
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what's an EQS asset selector?

calm zealot
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if you've got pic of them make a post in #1138520828556890214 and someone could link you the bases shop page, as for kipfel you'd need to buy it here and edit it or w/e: https://booth.pm/ja/items/5813187?srsltid=AfmBOorh3NISe42N7NAfitXvL-uuB3OfdXYT3-MUDshuT1xGE3JkMNXJ

VRChatでの使用を想定したオリジナル3Dモデルです。 Unity2022、Avatars 3.0、PhysBoneに対応。 PC版、Mobile版VRChatに両対応。 けだるげな猫の女の子です。 ▼キプフェル対応アイテム▼ https://booth.pm/ja/items?sort=new&tags[]=キプフェル ▼まめふれん...

upper whale
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anyway i think i found whats going on

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there is a difference between the filename and the shader name here that had me on a goose chase, is this something worth making a bug report for?

fierce osprey
jade cloud
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Can someone help with this? this has never come up before

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Ive uploaded bunch of avatars before, but now its saying this after logging into unity

fierce osprey
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is that the account you used for the other ones?

jade cloud
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yes

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it's my gf's account that ive uploaded for multiple times

turbid crystal
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could anyone help me add gogo loco onto an avatar? all of the tutorials i come across are outdated

alpine dome
turbid crystal
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thank you!

pastel blaze
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Anyone's having trouble logging in on quest just won't sign me in no matter what (have great wifi signal headset reset and router but still problems

foggy iron
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Ngl. I feel like vrchat is purposely making quest barebones even local avatar flashlights and night vision doesn't work anymore

fierce osprey
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they are, it's a mobile phone processor in there.

kind glen
foggy iron
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Oh

kind glen
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it was never a supported feature

foggy iron
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Still i feel like if its not harmful there's no point in removing it

fierce osprey
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but it is

kind glen
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lights are bar far one of the least optimized unity components

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its insanely resource heavy

foggy iron
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Odd avatar lights never lagged me and my buddy's quest 2s

kind glen
foggy iron
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No im speaking from personal expirence not saying it didnt happen

kind glen
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particle lights are light components but worse

fierce osprey
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it's a very quantifiable amount of added processing, even if you didn't notice anything in one specific circumstance.

foggy iron
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Im saying there could have been a better way then straight up removing a genuinely useful festure also I used avatar lights all the time

kind glen
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patching an exploit isnt the same as removing a feature

foggy iron
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Alot of quest games have non laggy flashlights how come vrchat can't find a way to allow that to be integrated into quest without the issues

kind glen
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you cant just optimize the light component when the component itself is the issue

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if vrchat wanted to allow it they would have to completely build a light component from scratch and somehow make it work with all current shaders

kind glen
foggy iron
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Again from personal expirence and expirence from multiple of my freinds. Avatar lights rarely if ever increased lag unless the world was already lagging im not saying it doesn't exist im just stating that that proved the quest can handle them

fierce osprey
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that proves nothing outside of your specific circumstance, and you're barking up the wrong tree anyway. Go put a feature request into Canny if you want it.

kind glen
kind glen
fierce osprey
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kinda hard to code a feature based on such specific conditions

kind glen
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its not if the quest can run it
its the fact that this is game development not your movie render
you need to consider everyone around you and what everyone is using and how many resources you have

fierce osprey
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the person next to you might be wearing a very very poor avatar and already have a laggy device, pulling out your light you could crash them

kind glen
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idk the specific numbers but you got 6gb of usable ram
you load the game and world and you drop down to 4gb
then you load avatars and drop down to 1 or 2gb
and then you spawn a light that DOUBLES the world and avatars just for rendering and it updates EVERY FRAME

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you aint exactly got the resources to have it

foggy iron
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-_- thats kinda metas fault.

kind glen
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the perfect ideal conditions where YOU SPECIFICALLY can waste extra resources on a light component which is already extremely resource intensive

kind glen
fierce osprey
kind glen
#

pc can generally get away with a lot cause the base line isnt the minimum

foggy iron
#

Uhm the worlds i usually did it in were random worlds or worlds where I was already expirencing graphical issues and the light didnt increase it its not random circumstances it's normal circumstances your assiming I did it in the same hyper optimized world no It was alot of worlds

kind glen
#

quest's base line is the minimum headset you can even run the game with

kind glen
foggy iron
#

Most normal popular worlds on vrchat it worked most niche worlds it worked.

kind glen
#

for you maybe?

#

you are not the ENTIRE platform

#

if there werent issues then you would have access to it

#

this has never been "can the android version of unity run it"
its always been "can it run it well enough to warrant allowing it"

#

you can generally "run" a lot of the pc only stuff on quest but thats only if you have the resources to spend on it
which you typically wont

foggy iron
#

Again litterly everyone I've talked to ingame on the quest side other then a few squeakers are complaining its gone ingame. Warhammer pvp buddies other members of the studio it ain't just me

kind glen
#

even the unity documents itself says lights are resource heavy

fierce osprey
#

one of the worst things you can do for world performance is using a realtime light

kind glen
foggy iron
#

-_- they could just remove the restriction. The exploit proved it works fine

kind glen
#

oh yea toooooootally

#

it definitely didnt cause crashes or lag

fierce osprey
#

it hasn't proven anything

#

your anecdotal evidence is not of much use here

kind glen
#

if pcs are lagging because of realtime lights on avatars VERY EASILY
then the quest sure as hell will have issues

#

realtime lights are AWFUL no matter how much you want to argue that its magically fine

fierce osprey
#

yeah, the fact that you're arguing they're fine shows that you really don't actually know much about this

foggy iron
#

Ah the human brain refuses to listen to alternative arguments and just resends what the arguer sent and uses it as demoralizing such great evolutionary creation -_- id you knew as much as you pretend you wouldn't have reworded what I said so much

fierce osprey
#

nope, I've actually seen quantifiable evidence and you're talking about how stuff feels.

#

play with realtime lights with the unity profiler open, it's obvious

kind glen
late zodiac
fierce osprey
#

I'm pretty sure the last time I used my quest standalone a small anime girl shot me with a giant gun full of spawned particle lights and I crashed out.

#

was kinda hilarious

#

but that's how public treehouse in the shade worlds seem to work

kind glen
foggy iron
#

To be fair. Crashers are a issue all on there own ;-;

fierce osprey
#

hah yeah but there were many particles before that happened

foggy iron
#

Light or no Light people find a a way to make crashers

fierce osprey
late zodiac
kind glen
# foggy iron To be fair. Crashers are a issue all on there own ;-;

"to be fair" lights in general when set to realtime cause thats all you have for avatar lights are incredibly resource heavy on pc let alone the quest hardware so just because you miraculously didnt have issues does in fact not mean your experience is not the ENTIRE platform

foggy iron
#

Alright I get flashlights but what about. Local lights night vision ect. That has no effect on other users

kind glen
fierce osprey
#

hmm that would be difficult for vrchat to lock down

foggy iron
#

Ahem report button

#

Oh right dogshit moderation

fierce osprey
#

?

kind glen
#

ever since the quest platform FIRST became a thing back in 2019
lights were ALWAYS not allowed

fierce osprey
#

yes, your free game has inadequate moderation

kind glen
foggy iron
#

Anyways as I said. Have users report avatars with global lights. If people just crash themselves its not really that bad as thats localized and wont effect entire servers.

fierce osprey
#

that's not a really useful way to stop this

#

better to just block 'em.

kind glen
#

there was never a feature that got removed here
lights were never allowed since the beginning
all that happened was an exploit got patched

foggy iron
#

Vrchat should just let people modify there local restrictions for those "hyper specific cermstances" you keep yapping about then -_-

fierce osprey
#

write it up as a feature request

kind glen
#

if vrchat gave people access to upload restrictions then there will be constantly people trying to upload pc avatar content to quest and then crying that they are crashing

fierce osprey
#

wait, that sounds familiar

foggy iron
#

Hm if people customize what they can and cant see and crash then boohoo thats user error

#

I mean as a quest user someone could turn on locally to see lights or see shaders not to upload a avi to quest

kind glen
#

keeps on happening
people ignore the devs and the restrictions placed with bypasses and exploits that clearly caused issues
then they start crying about crashing
and then inevitably the bypass/exploit gets patched
rinse and repeat

#

the devs are constantly trying to give you features but you cant expect them to just magically spawn in features

#

its the whole reason why you have physbones and constraints on quest

#

They arent going to just say fuck it and let you keep crashing yourself because you want features you cant consistently run safely

jolly harness
#

Quest can do a lot but vrchat knows not to trust creators to learn what it can do

#

So no realtime lights fo u

high latch
#

hey so im trying to merge a newly created vrchat account to my already existing meta account. but everytime I do it doesnt give me the option to it always says to put the email to my new vrchat account. and when I do it says that there is an account that already is using it. what do I do?

fierce osprey
high latch
fierce osprey
keen epoch
#

Can I please speak to a developer I just figured something out

fierce osprey
#

"a developer"?

keen epoch
#

Yeah ish someone who can help integrate features to make em work better

fierce osprey
#

that's really vague but I guess there are such people here

keen epoch
#

Well to help vrc and vr in general for people who don't have obs but still want to stream

fierce osprey
#

OBS is free and rather good, what would you propose instead?

keen epoch
#

Well ovs is a windows only thing and it take a lot to run so it's almost impossible to stream directly for a quest

fierce osprey
#

it's not Windows only, I use it on Linux. But I get what you mean

keen epoch
#

So instead I use discords screen share and open quest herizon app in a different device and stream VR to your phone or computer wale on call so people can watch live feed vr

vital bane
#

I was still wondering why quest can’t support audio

Didn’t they release a beta version that allowed quest to hear avatar audio? Was there a reason it was removed? Just a test? I’m genuinely curious

fierce osprey
#

nope, quest avatars have never had audio

gusty ember
# vital bane I was still wondering why quest can’t support audio Didn’t they release a beta ...

There was an exploit that made audio on Quest possible for some time, which also allowed for easy crashing of Quest players, aside from just being intense on the CPU.

Don't expect it to appear officially anytime soon, better hardware either needs to become standard (quest 2 dropped at the very least) or they need to make some VRC specific avatar audio component that has way more safe guards, performance isn't something that can just be solved like that though.

vital bane
clever charm
fierce osprey
#

one of the few times I played quest standalone I got crashed by what seemed like audio

#

another time a very small anime girl shot me with a very large gun and that crashed me

finite quest
gusty ember
finite quest
gusty ember
#

Mirrors are very expensive though

finite quest
#

Yeah, it’s not much better with the default robot

gusty ember
#

Tbf, the menu is really heavy

#

The FPS counter is incredibly unreliable because of it

finite quest
#

I still can’t believe the menu cuts five FPS

ornate dock
#

is this why some places are loading slower than before? and is there a away to reduce it?

fierce osprey
#

that's nothing new

golden hill
#

Is U.SEast fixed? My girl can't join vrchat it just loads forever

frozen thunder
#

can someone help me i dont hear anything and there is no other mic

fierce osprey
wraith jewel
#

hey i got a issue with my video player cause im a quest 3 standalone and on any world it just do video error is there anyway to fix it?

fierce osprey
pulsar fox
paper cosmos
#

Does VRC support hooking the Quest directly to Unity (I’m on Mac btw) or is there some better way to get diagnostics and debug data during development?

fierce osprey
#

quest is android so you could use android tools on it, if you unlock it with a developer account

#

I doubt you'd get much more than logs though

paper cosmos
#

I mean ADB is nice, but is there any VRC tooling for the upload to headset lifecycle?

fierce osprey
#

all you get is the SDK in Unity

paper cosmos
#

So the testing pipeline requires a round trip to VRC servers? That’s a shame

fierce osprey
#

what exactly are you trying to test?

paper cosmos
#

My world?

fierce osprey
#

no I mean what exactly are you looking for from the quest?

#

"diagnostics and debug data" you said

#

what data are you looking for

paper cosmos
#

traces, logs, flamegraphs

#

But honestly more than that, what I'm most interested in is pressing play in Unity and taking the headset on to test

fierce osprey
#

oh if you do "build and test" you should be able to have a headset connected

#

can't say I've tried it though

silent sorrel
#

Hi

modest glacier
#

how do i use the setting "Allow sending Head and Wrist VR Tracking OSC Data" ?

teal moat
#

Frame time data on unity end should be enough to extrapolate out what you need to work on. The frame times won't be correct but they will show you what's holding up what.

teal moat
#

It will tell you what's wrong in the error

paper cosmos
#

@teal moat there’s enough VRChat in the SDK that I can trust this?

teal moat
#

What do you mean by this

paper cosmos
#

I can only assume so, since that seems to be what you’re telling me

paper cosmos
teal moat
#

The vrchat panel in unity will let you switch to Android mode at the bottom. The box next to that one lets you switch to build and test.

#

You need to connect your quest to it in some way if I remember correctly

#

It should throw an error when it doesnt connect to your headset

paper cosmos
#

Thank you, this has been most helpful 🙏

teal moat
#

For sure. To be clear you will be running it on your quest not your computer

paper cosmos
#

Now I only need the motivation to actually build the world, but that you can’t help with

teal moat
#

Once the build happens, the test will happen on the quest

paper cosmos
teal moat
#

Oh okay

#

Are you using a Mac laptop?

paper cosmos
#

MacBook yeah

teal moat
#

Okay. In the future, if development goes well and you enjoy doing it. I recommend building or buying a cheap windows computer with a graphics card in it. Because you only need it for dev, alot of cheaper options are available to you. Even a 1060 or 970 would do

#

Alternatively a windows laptop with a decent APU, but you already have a laptop so i don't think you need two machines meant for the same thing

paper cosmos
#

Aside from the being able to run the vr game on the pc, what other benefit would I gain from that?

teal moat
#

No it's not about running the game

#

It's about unity and blender and other dev tools

#

And compatibility with workflows

paper cosmos
#

Blender and Unity runs just fine on my mac

teal moat
#

You won't be able to play VR on the setup I'm suggesting, it would be too weak. But it would be cheap as an entry point

teal moat
paper cosmos
#

My bachelor’s project was about a, granted simple, game I wrote in Unity

teal moat
#

If you aren't running into issues yet then your setup is fine.

paper cosmos
#

With ML Agents and all (ml agents is a pain on Mac lol)

teal moat
#

Lol

#

I have a kind of similar situation. I have a Linux laptop and then for everything it can't do or shouldn't do I have a windows desktop

#

At university I do alot of remoting into my desktop

paper cosmos
#

I do have a GTX 970 in a computer, but that’s running proxmox until I get a better storage machine

teal moat
#

Omg same. I have a storage computer under my bed

#

No proxmox though

#

I'm newish to more advanced it

#

I'm learning though. I wanna take it off of windows 11 because it's so unstable

paper cosmos
#

That’s fair, my proxmox mainly hosts my Kubernetes nodes, and that’s so I more easily can reboot them

teal moat
#

Anyway. Good luck on the world. On the issue of motivation, repetition helps me. Just open unity as often as you think is good. Even if you don't get anything done

paper cosmos
#

Cheers, and thanks for the help

It also helps with motivation, if only a bit 😄

paper cosmos
#

I already hit my first brick wall, and this is despite me having ADB installed through unity:

eternal wren
#

Is there a new update about sfw avatars now?

gusty ember
# eternal wren Is there a new update about sfw avatars now?

I don't know exactly what you are referring to, but this developer update and the things said by the team in its comments cleared up, I believe, all the questions surrounding NFSW and SFW https://ask.vrchat.com/t/developer-update-december-18-2025/47354

lunar olive
timid pelican
#

Can we get native inside out body tracking for quest 3?

gusty ember
# timid pelican Can we get native inside out body tracking for quest 3?

At this point it has been out for long enough that they probably decided that the CPU cost (likely a memory/RAM cost too) for it just wasn't feasible.

But it is only upper body tracking, the lower body is just a fancier version of what VRChat is already doing if you don't have full body trackers.

fierce osprey
#

I'd think you'd have to do this in a way that talks to meta's software and spits out something that can be used in steamvr as tracking, which really isn't a vrchat-specific thing

gusty ember
fierce osprey
#

oh you meant standalone

fast pagoda
#

Put Chee Burber in da processor

coarse oyster
#

so vrchat is the only application i run on my quest 3 standalone, and recently just like alot of other games, its crashing now because of "low memory". i consulted with my old dev group in meta and they are telling me that the program is not using the restructured memory stack that they implemented in recent firmware patches? and im constantly crashin...their are no other apps, i have factory reset the device, etc...mind you this is stand alone and not pcvr

fierce osprey
#

I wish meta would quit screwing things up

#

it's like every release there's a 50/50 chance it's worse

celest canopy
#

My avatars are stuck with like the peace sign or with the pointer finger flicking in and out, but it’s only in Vrc

celest canopy
# crimson mortar Quest 3?

I talked to someone about it, I'm on quest 3s apparently this is just happening with the type of controller :(

crimson mortar
#

Yes it's a known hardware issue where it stops sensing your finger touching the trigger. I think the solution is to take the controller apart and clean the trigger section somehow, but I'm not doing all that so it's just really annoying.

barren viper
raven axle
#

So can someone tell me why my quest 2 is stuck in passthrough?

fierce osprey
#

double-tap the headset?

raven axle
#

What do you mean?

fierce osprey
#

I mean tap the headset twice? Like on the side of it.

raven axle
#

Ok

tardy dove
#

Is anyone elses meta horizon link not working, like its either stuck on the loading screen or it turns to the black screen?

modest briar
#

yes. it seems im not the only one

light gust
#

will they ever fix it :(

tardy dove
#

Ive read about it on the deep dark corners of the web, (also known as reddit), its happening to everyone, maybe if enough people complain, they will fix it

light gust
#

this is BS...

#

guessing u all use a link cable

light gust
#

The Link Cable Sadly Dont Work ATM..

finite nexus
#

My 3S is saying: usb c debris or moisture detected quest 3s charging port!!
Just started a few days ago I am so confused and worried about my 3S!!
I am also using the BOBOVR M3 Pro headset strap + the cord it came with the 3S. I genuinely don’t know what happened! I factory reset it too and now it seems when i plug in my BOBOVR M3 Pro, it lowers the battery instead of having it go up

vrcTupCry

prisma vector
#

what do you mean you dont know, it literally says debris or moisture, just clean it

finite nexus
#

The thing is I did, and it’s still giving me issues and anxiety

short mauve
#

Random question if I were to maybe put to many prefab objects into another prefab could it slow down my lap top to the point it takes 4 hours to load into the project again

#

Or is there just an issue with makeing worlds rn

prisma vector
#

4 hours? Even 4 minutes is excessive, what on earth are you putting in

lunar olive
inner zodiac
short mauve
#

I'm in the project but I went to move my screen around and it started loading stuff it's been like 6 hours😭

prisma vector
#

6 hours!?

#

are you out of hard disk space or something?

short mauve
#

Idk

#

Its stuck loading on the screen view repaint

#

I still have 500GB left so it's not space that's the issue

tame path
light gust
#

i have a Quest 2 and Quest 3S

#

planning on getting the Pico 4 Enterprise

short mauve
barren viper
#

My pc is likely a lot higher end but I dont have nearly any sort of issue like that having a prefab in a prefab

fierce osprey
#

same, I do prefabs in prefabs occasional, no issues

tardy dove
#

Anyone else still suffuring the same meta horizon link issue?

fierce osprey
#

I haven't heard of a fix yet

bitter peak
#

You just have to do this every time you get on to play

barren viper
#

Im so happy I caved and bought virtual desktop
Highly recommend

fierce osprey
#

the quest software sucks, even when it's working

light gust
#

did they finally fix the cord?

fierce osprey
light gust
#

oh

lucid latch
#

there is a fix.. open windows defender and apply the settings for outbound for what i have shown here. Metas user data harvesting borked the whole link system pretty much.

fierce osprey
#

meta sucks as a software company, every release is broken in some way

lucid latch
#

Im waiting for the steam frame to drop.

fierce osprey
#

yep

lucid latch
#

But yea, that is a guaranteed to work, work around till meta fixes their crap. I wouldn't be sharing if it didnt work for me..

fierce osprey
#

nice. I just use Virtual Desktop or ALVR

tardy dove
barren viper
#

Im just repeating myself but having to reinstall the stupid horizon app every month forced me to buy vitual desktop

Only time I have issue is when virtual desktop decides to update and thats only because it doesnt warn you when it updates, it just acts like it cant connect

Ill take that oneoff issue over horizon breaking every few days

silent zealot
barren viper
#

Hi Tony
There's no issue since I moved off it lol
But sure? will do

silent zealot
#

seems I read channel title wrong, my bad.
but yeap, better ask help in VD discord also, as bit late for this channel to get help so.

tardy dove
#

they pushed a update out for horizon, I tested it with air link

WE'RE SO BACK!!!

fierce osprey
tardy dove
#

Ok so downside for Slimevr users, it wont let you connect trackers (at least for me)

fierce osprey
#

how are you connecting them?

#

oh wait, you're firewalling off the headset, right? Yeah the slime software would need to talk to that

bitter peak
inner zodiac
minor imp
#

ik its basically not possible but it would be great to get quest audio. i feel like they could just add some limitations like only 1 mb of audio per avatar or sum idk

fierce osprey
#

it's not about the size, it's about the processing expense

meager saddle
#

i have a mac w a big m2chip w maxxed out ram for the model and whether i use a cloud service, VM, you name it... the pcs native hardware is fundamentally designed to handle the subtle crap that destroys a quest by being ran solo. those are expensive and strong workarounds i tried, and it still couldnt make it run as a quest w pc - i think its best to totally accept your realistic realtionship with what vrchat can we for you on a solo headset, and make the most of it and find new opportunities and learn some new rules for how you might lay out settings and what places you load into and as what etc etc

coral sentinel
#

I’m interested in forming a small group to make an escape room. I have some blender and unity experience, but would enjoy doing this as a team project. Something doable and fun.

lethal burrow
#

what should my vrchat world main camera near and far be because on quest mountains far away are glitching but on pc its fine

gusty ember
# lethal burrow what should my vrchat world main camera near and far be because on quest mountai...

Just gonna get to the point right away, I suggest adding some sort of fogging, shrinking the distances (fake the mountains) or just dealing with the mountains getting cut off.

Quest has half precision floats, which includes the far clip, ie, Quest has half the stable render distance.
It can be balanced out by making the near clip higher (fixing the glitchiness), but unfortunately it is a poor fix since users can forcefully change it with the "Forced Camera Near Distance" setting, which would make these issues appear again and users would most likely blame your world instead of remembering that they turned that setting on.

kind hatch
#

guys i think i accidentally created an evil material

viscid slate
#

Hello

tough plume
worn oyster
#

How do I play with Lucas and will

fierce osprey
#

?

bleak bronze
#

Yo

shell niche
#

Is there a way to report a bug for quest? ☹️

prisma vector
#

Vrchat canny

#

(Gooogle it)

still sigil
#

What if we were able to share items with players that were free but are not out anymore? Because personally I'm sad I missed out on the bubble gun haha. So what if those free items people received, could be shared?

#

Just like sharing stickers or emojis

muted relic
#

“My friend got a dermal piercing about two weeks ago and wants to play VR on the Oculus Quest 2, but it hurts or feels uncomfortable when wearing the headset. Is there anything she can do to make it more comfortable? Any tips or tricks?”

fierce osprey
#

FYI this channel is for content creation, you probably won't find an answer for that here.

#

oh and you've cross-posted that to other off-topic channels too.

maiden dew
#

So, I'm absolutely trying to wrap my mind around this, if someone wanted to put a pair of hancuffs on an avatar, correctly, WITHOUT problems, would I need to weight paint one side to a wrist, an the other side to the other so the chain can stretch with arm movements?

#

Could someone help me to understand this dilemma?

prisma vector
#

Shouldnt it not stretch?

fierce osprey
kind hatch
#

working on slendermans incomprehensible tendrils.
using just a idle animation for the tendril wiggling, a normal toon standard shader, and messing with physbones

crimson mortar
# maiden dew So, I'm absolutely trying to wrap my mind around this, if someone wanted to put ...

if you want the chain to not stretch, you could weight paint the arms to their own bones, seperate from the humanoid rig's defined arm bones, and use parent constraints to make the arms move normally. When the handcuffs are toggled, the parent constraints can be set to off, and the visible arms could be set in an animation while the real rigged arm bones have no mesh weight painted to them (they would be invisible)

maiden dew
carmine sorrel
#

Hello everyone! Has anyone tried implementing the OSC-Core library to their own Unity projects and on the Meta Quest before?

I am making my own Unity application and I wanted to make full body tracking connection via OSC just like in VR-Chat, but the OSC-Core library doesn't seem to work.

Can someone advise me?

obtuse pine
#

does anyone know if there is a hard cap on the number of unique materials an avatar can have on mobile? i seem to be running into a validation issue but its not telling me whats wrong and removing materials seems to help. i dont think its a file size thing specifically because they re-use some textures and mostly have different shader options

fierce osprey
#

I don't see a hard cap listed in the docs

obtuse pine
#

yeah i dont either. i do see a note about them possibly adding one tho and it was last updated about 6 months ago so i wasnt sure if thats changed

prisma vector
#

exceeding 10MB?

#

You should be aiming for a maximum of 5-8 MB. You cannot upload or wear/view avatars that exceed 10MB in size after build-time compression for VRChat on Android.

vestal bough
#

Yea thats stupid

boreal quest
#

Hello everyone, I am struggling to rise my rank to be able to create worlds, any suggestions?
Is there someone that I can reach out to to speed it up?

prisma vector
#

Are you using steam, you need a vrchat account

boreal quest
bitter peak
boreal quest
#

I really don't want to spend few hours touring the world

#

@timid brook @warm crag @lethal junco sorry for tagging, is there any chance that you can rank me up inside the VRChat? 🙂

bitter peak
bitter peak
boreal quest
bitter peak
#

annnddd you didnt buy vrc + from the looks of it
you boughht VRC currency to buy avatars and props thats what the 600 V thing is

boreal quest
#

Thanks for the help!

desert turtle
#

why buy avatars...

#

they arent good

#

alot of em ive seen is nsfw avatars converted to sfw avatars on the market

#

hell i have the links to prove myself

calm zealot
#

"good" is a bit subjective but people buy them in-game if they're unable to upload the files themselves for some reason, and yeah i mean most creators leave NSFW options but its only not allowed in-game doesnt matter if its NSFW out of game which is what buying the files from the creators shop is rather then the in-game market's version

fossil marsh
#

I was wondering, for an avatar I'm coming out with, do android players care if the ranking is poor vs medium or lower? Does it have a big impact?

gusty ember
fierce osprey
earnest goblet
#

I accidentally logged out of my account. Tried logging back in with Meta. But it doesn't log me back in.

last field
#

Well damn

gusty ember
earnest goblet
#

ty

cunning cove
#

Question.. Do you know when the servers will be back up or is there no specific time

#

Alright thank you 👍

mellow socket
#

Was wondering why I’m having trouble to login, thought it was something on my end playing up, also time zones are probably different, I’m in the uk and atm it’s currently 11pm for me 😅

vapid garden
mellow socket
mellow socket
vapid garden
mellow socket
peak barn
#

Is VR chat gonna be back up soon?

fierce osprey
eternal nova
#

Add soundssa to avitarsss

kind glen
sullen igloo
#

Why cant u get a sound board on vrc quest

fierce osprey
#

As Diven just said, audio is a performance problem for the wee little processor in the Quests, so you can't put sounds on quest avatars.

obtuse crown
#

That’s dumb

fair tinsel
obtuse crown
#

Why

fair tinsel
# obtuse crown Why

because like a full power desktop computer processor would burn your face if it was put in a VR headset

obtuse crown
#

Oh ok

sullen igloo
fair tinsel
sullen igloo
#

Bro i dont mean avatars i mean soundboards on ur browser

tough hazel
#

No, or at least for me it didnt work

bitter peak
leaden barn
#

i think that quest should go from 10mb to at least 15-20mb so the avatars could have more and look better

fair tinsel
hasty wren
#

.

modest glacier
#

How can i recive OSC data on quest?
I've tried everything to no result. any help please?

jolly torrent
fierce osprey
#

what? that's not true

#

you can do full-body trackers on quest via OSC

sly shore
#

Execelente a mi las Queest 3s me funciona de maravilla con el ChatVr

jolly harness
jolly harness
#

Also quick tips make sure you turn on osc on your quest of course but messed that up before lol. And don't have two separate devices running osc on the same port as it will only accept the first one

modest glacier
#

I'm doing all my work in godot 4.4, but I just can't figure out how to recive vrchat paramaters on a different devices from my quest

#

I've tried running the OSCQuery software on my quest, and I still can't recive data

jolly harness
modest glacier
jolly harness
#

Sorry

modest glacier
#

alr

#

thx

shrewd lintel
#

Quest can only receive OSC it can't send

#

There's no way to set a IP or port

humble notch
#

Question is everyone game acting slow on vrchat

cunning dust
#

When I load into an instance or when my friends join me, some are visible, others are invisible. I can't see them or their names, some friends I can only know they are there if they speak or I see their magic chat box, why is this happening?

#

Even when I ask them to rejoin they are still invisible, it happens with random people I don't have added too

safe prairie
fierce osprey
#

nothing about that is official

safe prairie
#

Maybe they do but secretly

winter wolf
odd obsidian
#

would anyone care helping me take my avatar i made in blender and used vertex pint on and upload it for me i can send you the blender file rn too

fierce osprey
#

#avatar-help is for that. Be specific about what you need help with

gusty ember
winter wolf
gusty ember
#

But the real answer why seems to just be; creator of the most populated world on vrchat, I have never seen the pop count go that high before (outside of possibly new years)

winter wolf
quasi flume
#

wsg everyone

fierce osprey
#

no.

grizzled ore
#

LOL

mild kindle
#

is toon standard or toon lit better for materials?

gusty ember
deep sigil
#

afaik toonlit is just unlit (shaded the same on all directions) but with its overall brightness adjusted to match the environment
whereas toon standard is poiyomi lite :p

wet pawn
#

can't get my photo's from my phone's gallory into vr chat when the photos from the game go to my gallory in my meta and my phone.

sonic meadow
#

What happened to avatar visuals? I used use my avatar flare and night vision and flashlights now I cant see in the dark now What happened?

calm zealot
#

they patched the main method used for night-vision and flashlights on quest awhile ago, its performance heavy and wasnt intended in the first place

kind glen
worldly gorge
#

Do i really need to edit the mesh in blender for my model if i want to effectively have "transparency" like i would do with a shader for a PC avi?

kind glen
#

yes

tired mural
#

Looking for help on figuring out rendering for my unity project I really could use some assistance in someone to walk me through please. Thank you.

fierce osprey
#

Maybe you can be more specific - like what do you mean "rendering"

lost robin
#

hey if anyone would like to help i was going to publish a game on my cromebook and i came here to find out how

fierce osprey
lost robin
#

A VRchat world

#

Nm

fierce osprey
#

well you'll need to run Unity, not sure that works on a Chromebook

lofty sun
#

unity doesnt work on chromebook

fierce shard
#

I’m not surprised

paper raptor
#

(Just my opinion on dev statements because I was upset so take it how you will.) For 1: quest 3 had no optomization isusses when I had it (Except when worlds where very awfuly optimized, so intead of making quest work why not make world creators meat a standard for optomization like with avatrs? Not to mention world creators can give the players lights so WHY not on avatars? lights worked fine on Quest 3, and quest platform hasent lost any processing power. And while its not a pc It still ran fine. The devs claiming its because its like a VERY old cell phone are blatantly false. and this makes no sense to me. And the worst thing? Preformance has only gotten worse because of all the jankey junk they keep adding to it for no reason Looking at you "skip leg day". I just dont get it.

fierce osprey
#

dynamic lights are one of the largest performance problems

misty tundra
# paper raptor (Just my opinion on dev statements because I was upset so take it how you will....

The old cell phone refers to the quest 2. I'm still running it when I play standalone, and it is very rough. It has so little memory that avatars almost never load. I expect it to be deprecated likely in a year or so.

And calculating performance on worlds to test its performance isn't necessarily reliable or easy at all to calculate and detect. They're too dynamic. Avatars can have a total of 100-300k polygons with all its outfits, but its all in one place, and has a maximum of I believe 256 button triggers. Where as worlds can disable zones and more reliably reuse meshes. Since meshes can be reused and disabled when far away you can have 10's to 100's of millions of polygons in total if done right. My map Get Lost! [Forest] totals out to 30 million polygons with everything enabled, but quest players only see 40-100k polygons at a time. There is no reliable way they can set up a system to know what's on/off during gameplay, its all unique code.

As for lights, each large/long range light essentially cuts fps in half. Each object the light shines on basically doubles the rendering cost, even more on pc if its casting shadows. They are single handedly the most expensive thing you can render. World creators can control the number of lights, you cant control what people enable with avatars. Avatar lights were never supported on quest. There was just a workaround that people were doing, and they removed the workaround.

tropic hinge
#

Quick question are the devs working on a third person view for vr?

paper raptor
tropic hinge
#

Hello?

balmy agate
tropic hinge
#

Oh I'm hoping the make plans for that

kind glen
tropic hinge
kind glen
#

how

zealous quarry
#

We should have more Things for the camera on quest

fallen wagon
#

3rd person is on pc but will be available soon for everyone on plus

cedar fog
#

It’s like 2026, why don’t we get an ai to help with avi or world optimisation

balmy agate
#

You can certainly ask an AI about suggestions for optimization.

#

As for automatic optimization, the CATS plugin was the closest thing. No AI, though.

vital sequoia
#

hello

fierce osprey
#

evenin'

exotic tulip
#

I personally enjoy 3rd pov it's gives vrc a different vibe as if you are playing gta

kind glen
worldly nest
#

Anyone have any idea why (for users on Quest) they appear naked in orthographic cameras?

#

Is it a layer issue or something else?

kindred willow
#

im trying to upload an avatar to quest, switched the shaders and unlocked them and tried idk what to do

fierce osprey
dark thistle
#

Question, anyone else know why VrChat took away meta quest's ability to use certain avi's nv goggles?

fierce osprey
#

nv goggles?

calm zealot
fierce osprey
#

oh night vision

kind glen
west cape
#

VRChat really should make a better suited transparent shader for quest. Like the thing is generally alpha blend in any case would be perfect, it is properly lit, great transparency and overall with it literally being fine, the fact that worlds can be perfectly fine with any sort of transparent shader on quest says a lot about just how after all the years this platform has been around, how has nobody actually walked their lazy butts up to fixing transparency optimization for avatars. Multiply blend is really really garbage to use, and makes avatars look really crappy if using primarily transparent layers over a model

#

VRChat please can some programmer actually just make the alpha blend shader in the mobile shader section actual be useful for a change so people can stop using garbage or work arounds

#

In any case there really shouldn't be an excuse, even if it is unity being the issue, then why is the sdk on crappy old unity versions instead of like the newest ones? I rest my case here

shrewd lintel
#

Number one, we're only about two LTS releases behind. The reason being, it takes time to migrate, and I'm assuming they're probably trying to figure out how to upgrade the render pipeline without breaking every single asset ever uploaded to the game, as the one we're currently using is being phased out. Number two, Unity hasn't changed the way transparency works. Transparency is a draw call multiplier. Putting it simply, it means it doubles the amount of stuff being rendered. That's why we don't have alpha blending. There is no way to optimize it, at least not without editing the engine itself, and the engine isn't open source, which makes that very difficult. Considering they've stated that they want to use Quest 3 as a buffer, we're probably not going to get it until Quest 4 is released and Quest 3 is phased out.

west cape
#

Also what is wrong with multiply, it sort of ruins the whites and colors to a material when used

#

kind of an over kill transparency

shrewd lintel
#

Multiply is available on Quest, but it doesn't work the same way. As for alpha blended, there really is no way to optimize it it's just fundamentally how it works. It also doesn't help that the tile based renderer on the Quest has trouble rendering alpha transparency.

crimson mortar
fierce osprey
#

unlikely until the Q2 is gone

#

also it's not like it gets you a whole lot more

kind glen
#

Its really not and its barely any better than the quest 2

karmic owl
#

Is this where we ask questions about our questions and stuff or does anybody know where to ask?

fierce osprey
#

questions about your questions?

karmic owl
#

Sorry

fierce osprey
#

autocorrect?

karmic owl
#

So I’m having trouble with my quest and I don’t know where to really put the money?

#

Question not money

fierce osprey
#

this channel is more about developing content for the quest, not like, hardware or runtime issues, maybe #quest-general

karmic owl
#

Ooo

misty gyro
#

Oh okay

severe elm
#

When editing existing mobile(Quest/Android/iOS) asset models, does unpacking a prefab as opposed to making direct changes to it, affect the upload compression?

As an example of an experience I had recently... I uploaded an asset, it met the 10 MB limit, but added 1 empty game object, and it immediately jumped to 13 mb.

Is there any risk to unpacking it and just uploading as opposed to not (I asked because unity warns you not to; saying it's no longer necessary)?

fierce osprey
#

Unpacking the prefab means you can never update it by changing the model in Blender or similar and overwriting the .fbx file.

severe elm
fierce osprey
severe elm
fierce osprey
#

Couldn't tell you.

severe elm
desert harness
#

I got suspended and I didn’t even do anything. I just put on a private uploaded avatar for two seconds to change back into the normal Spider-Man one I hade by remy because I just updated it and I got suspended, but I didn’t get an email and I don’t even know why and apparently this is happening with people randomly now??? because there was two boys I forgot their users but they kept calling out. They’re gonna get suspended and seconds later they did so I don’t know if this is a development problem or if they are hackers

#

And I can’t get back into my account it logged me out completely

#

Is anyone else having this problem?

formal gulch
#

o/

cerulean basin
#

Will the "Video-RealtimeEmissiveGamma" shader included in the VRC SDK work on Quest?

strong jackal
#

spooky

bleak flicker
#

wew

crystal quest
#

Yabai

woven meadow
#

Oh hello there

meager haven
#

I can't wait!!

frank tree
#

uwu

hollow isle
#

👀

zealous gyro
#

Hopefully this doesn't mean that too much valuable development time goes into the Quest

lament inlet
subtle patrol
woven meadow
#

Ten million people about to type in this channel

tulip sorrel
#

hmmm

lethal garnet
#

refresh mouse

high dune
lethal junco
#

@subtle patrol Ctrl-Shift-R for refresh

subtle patrol
#

danke

#

Still 404 for me.

hollow isle
#

same here

boreal jay
#

i thought it was control + f5. Wonder if it differes per browser or if im just wrong

lethal junco
#

Checking URLs

snow python
#

Info on quest limitations pls

lethal garnet
#

i have the page open for me.

cold schooner
#

I feel the same Rokk Interested to see how this goes, my only worry is that working on the quest version of the game will take away support for the desktop version

wraith jewel
#

vrchat is coming to the oculus quest in spring 2019...

lethal junco
#

OK I think I fixed it

subtle patrol
#

Still 404 for me.

idle rover
#

Same

scenic lagoon
#

Site runs on aws right? Might take a bit for caches to update

river bone
#

How will object sync(and synced animators) work if referenced objects or materials missmatch between builds?

visual tinsel
#

10fps vrchat quest experience

scenic lagoon
#

oh switch to the beta page

quaint star
#

What's the reason for having to specially upload the content for the Quest/Go versions? Will they not be the same?

lethal garnet
#

@river bone i would imagine the same issues that would appear if you have go to a updated instance with others in a older version. with things not matching up.

wraith jewel
lethal junco
#

@wraith jewel weird, the regex is dead simple

#

checking

cerulean basin
#

Yeah, it's broken

lost gorge
#

wait why did you blank out your discriminator? lmao

scenic lagoon
#
lethal junco
#

Removed the regex validator for now

modern stag
#

Can we ask about what limitations will be in place for VRChat on quest?

wraith jewel
#

Ehh idek, not too keen on being added randomly XD I’m sure someone could get it from my account here but whoooo knows

jagged smelt
#

hello

zealous gyro
#

But yeah, some features that have been asked for may not be compatible with the Quest. It would be a huge waste if they simply didn't implement those features just because the Quest wouldn't have them. I can't imagine the Quest version of the game will be that big in terms of playerbase.

toxic robin
#

Seems like a lot of development effort for what could be a tiny percentage of end users

zealous gyro
#

That's what I'm concerned about

fresh arch
#

I couldnt find a poly limit in any of the docs, is it limited?

scenic lagoon
#

5k tris

zealous gyro
#

But right now, Post FX doesn't work to begin with on the Quest version. I think minor differences wouldn't matter too much.

fresh arch
#

Ah okay

toxic robin
#

There isn't much incentive for developers to optimize avatars for pc even now

zealous gyro
#

It's amazing they even got this game on the Quest at all tbh. It's a good thing

green cedar
#

@zealous gyro @cold schooner et.al: So far the work we've done for Quest has only improved the quality and performance of the PC version. I wouldn't be too worried.

zealous gyro
#

Alright, cool! Thanks.

lethal junco
#

OK, readme has stopped being a pain, mostly. Sorry about that.

#

Links should be good.

#

You may have to hard refresh (Ctrl-Shift-R)

zealous gyro
#

That makes sense actually, if X feature can run on a toaster then surely it will also run very well on PC.

sacred pilot
#

Question: Will we always have to switch platforms to publish to both, or will the SDK eventually support this double, and potentially many more, build methods?

lilac blade
#

👍 it's working Tupper

cold schooner
#

good to hear, I want both versions of the game to be the best they can be

modern stag
#

Nevermind

random blade
#

Wew lad lets make some quest stuff!

zealous gyro
#

I think this is the best way the devs could have handled the Quest version, looking forward to see how this will develop.

boreal jay
#

just look at old school consoles, the limitations lead to some interesting work arounds to get cool effects. I look forward to seeing what the quest content creators do

crystal quest
#

Will VRChat be available upon the quest launch?

zealous gyro
#

Crossplay is not something that a lot of people would have expected.

#

That seems like quite a challenge

modern stag
#

My big question for VRChat on Quest, will there be limitations / unsupported things that will impact cross play? Like will PC users be able to see/do things Quest can not?

lethal junco
#

@sacred pilot Swapping platforms to build/publish for both is mostly a Unity limitation. We'd like to make it less awkward, but for now, that's how it is

sacred pilot
#

Got it

zealous gyro
#

@modern stag apparently Post FX and custom shaders are windows-only for now

modern stag
#

For now? Do we get to hope for the shaders/Post FX added to quest or is it something that can not be supported?

inland barn
#

36 recommended fps, it's joke?

lethal junco
#

@modern stag https://docs.vrchat.com/docs/quest-content-optimization Contains a lot of the limitations. The slide deck also contains some of this information: http://tinyurl.com/VRChat-Quest-Creators

bleak flicker
#

🦀 dynamic bones are gone 🦀

quaint walrus
#

@modern stag there's documentation and a deck to explain the details. Some are still shaping up.

#

Tupper beat me to it

lethal junco
#

@inland barn 36 is the rate at which the Quest reprojects. Not a recommendation, just info for creators.

scenic lagoon
#

People would need to make mobile friendly shaders if they ever allow custom shaders

zealous gyro
#

You probably can make shaders work on the Quest from a Unity perspective at some point, but the question is if they want to allow it on the VRC end. It's probably not easy.

toxic robin
#

How will existing avatars be handled by the quest? Just not shown at all?

silk musk
#

Question - why would you have Quest avatars disabled for people who are on PC?

inland barn
#

@lethal junco oh, now I understand, ty

sacred pilot
#

They need to be reuploaded on a separate build @toxic robin

lethal junco
#

@silk musk because they aren't built for the right platform.

zealous gyro
#

I think avatars are built for a specific platform and can therefore not be loaded like an asset bundle anywhere else. Same with avatars that were uploaded with a version of Unity that's too new

silk musk
#

Is that because Android =/= Unity?

sacred pilot
#

More Android =/= Windows

lethal junco
#

That's a.. confusing inequality. More precise to say because Android != Windows.

cold schooner
green cedar
#

The actual asset data is different per platform, compression methods etc.

silk musk
#

Oh, I see.

zealous gyro
#

You build asset bundles targeting Windows Unity 2017.4.15f1 for example. That can then only be loaded and understood by a version of the game that supports that

river bone
#

can only use Unity's built-in shaders time to make quest world build an empty grey box with text "get proper vr, not a potato"

strong jackal
#

developing for quest will be really interesting. I compared it to pico 8. lots of limitations can bring great creativity :P as long as we still have the PC, no limits area, I think developing for quest will be really interesting

zealous gyro
#

I mean built-in shaders are quite powerful regardless

#

Just no super interesting special FX, but you can still get a nice looking PBR robot for example. Not sure about toon shading though.

fringe ravine
#

toon is a tragedy

crystal quest
#

Are you guys shooting to have a build ready for the Quest's launch?

lethal junco
#

We're looking into providing a home-cooked toon shader, since the toon style is pretty important to the general VRChat community and culture. Nothing solid yet and no guarantees, but we're lookin'.

strong jackal
#

I feel like we need a built in, good performant toon shader with the SDK. before people start to use UNLIT D:

fringe ravine
#

just flat-lit would be cool

#

no toon edge

strong jackal
#

no outline needed, yeah!

fast moon
#

will there be a way to upload 2 packages of your avatar, one for quest and one for pc?

mystic obsidian
#

That's the idea

random blade
#

h boy avatar polygon count recommended is 5k, oh jeeze

tardy knot
#

gimme dat vrtoon 😎

lethal junco
#

Yes. The docs, slide deck, and info all lay that out for you.

limber horizon
#

Any way we can get Bakery Shaders aka GPU lightmapper in the Quest/Go version? buying a go today to start working on stuff

ionic adder
#

I too am gonna start working on things lol

fringe ravine
#

@lethal junco is the avatar that loads when trying to display a PC avatar on quest the same as the red guy that shows for broken avatars?

lethal junco
#

You don't need Bakery shaders to use Bakery's lightmaps IIRC.

strong thorn
#

^

zealous gyro
#

You could have outlines that are in the base pass maybe. No geometry or extra pass, just darkened edges

limber horizon
#

Can't baked normal maps or spec maps though. But i guess that might be to much

subtle patrol
#

Will there be a new "grey robot" avatar with the Cross Platform release so PC avatars show up as the correct height to people's view points?

ionic adder
#

im excited to try to work within these limits, it is gonna be an amazing challenge! Im really excited lol

zealous gyro
#

A customizable toon shader that comes with the SDK would be pretty cool to begin with, especially if compatible with the blocked shader system

limber horizon
#

Also if you need someone to optimize/redo the current avatars that come with VRchat lemme know 😛

subtle patrol
#

Same @ionic adder.

ionic adder
#

its gonna be a blast

crystal quest
#

Is the team looking into providing some in-house created avatars for the quest? New default avatars would be nice to see.

quaint walrus
#

@subtle patrol we've gone through all the design stuff like that and there are solutions. We'll discuss them at a later date but we're solving for all those issues.

green cedar
#

@fringe ravine yes, currently if you load an avatar with only Windows assets on Quest, it will show the red guy.

toxic robin
#

Is the sdk updated already, my world is pretty much quest ready already vrclike

fringe ravine
#

ah okay

zealous gyro
#

Wait, so we can have a quest and windows version of the same avatar on the same ID?

lethal junco
#

yes.

subtle patrol
#

Thanks @quaint walrus ❤

quaint walrus
#

Yah

zealous gyro
#

That is epic. Nice

ionic adder
#

wow thats so awesome! ok time to make a quest version of my oc

#

maybe chibi form to save polys

quaint walrus
#

Yeah, I'm pretty excited about all of this. It's a lot of challenges but overall a pretty cool thing.

crystal quest
#

Additionally, since cameras are disabled in the quest, does this mean mirrors will be disabled? Or at the very least locked to be as low quality as possible?

limber horizon
#

So once this is all fleshed out we gonna get Desktop model on Andriods right? 😛

quaint walrus
#

I'm looking forward to travel and just bringing my quest and not having to bring pc and rift and all that jazz.

lethal junco
#

Cameras are disabled on avatars, specifically.

#

This is because the only real use of those in VRChat PC is for GPU shaders and texture copying, and that isn't possible due to shader restrictions

lost gorge
#

Did you just ask for a mirror on the quest?

nocturne trench
#

Mirrors are as much of a blessing as a curse.

quaint walrus
#

I'd like to eventually get to mobile phones, ipads, etc. we'll see.

crystal quest
#

@lost gorge not directly :p

lost gorge
#

Uh huh!

green cedar
#

@quaint walrus Labo confirmed!

lethal junco
ionic adder
#

Labo!!!!

modern stag
#

Maybe dumb question, why not just hard enforce vert/textures for quest, wouldn't it help performance for quest a lot? After skimming through the optimization doc, it doesnt seem there is any hard enforced mesh vert count and texture resolution limits, just recommended, it did however say "they may not show in the application at all." how does that work?

outer kite
#

heck yea

fringe ravine
#

will things like platform-specific rooms or objects in worlds be allowed (assuming they're error-free)?

river bone
#

But why the shader restrictions in the first place? Can optimise and add support for stereo instancing ourselves

weary solstice
#

VRchat on the 'old' Wii? 👀 @green cedar

limber horizon
#

PSVR with 4.3mil units sold VRchat being free would EXPLODE

lethal junco
#

@modern stag That translates to "there's no technical limits just yet, but we're probably gonna have them."

sacred pilot
#

"Oh lawd they comin'"

mystic obsidian
#

i cant believe vrchat is coming to virtualboy

limber horizon
#

VRChat is the new Skyrim.

crystal quest
#

What is the estimated network speed needed for a smooth experience on the Quest? Rather, will mobile broadband be reliable enough for the experience?

modern stag
#

Gotcha, Thank you Tupper

outer kite
#

Hyping up the WII U port I see

wraith jewel
#

Maybe someday it’ll come to Linux and Mac too 😮

quartz fulcrum
#

finally vrchat on my ouja

lethal junco
#

@river bone Because shaders are the wild west of perf-- they're impossible to inspect at run-time for performance. So we've gotta be really careful.

quaint walrus
#

@green cedar I have VRChat running on my Commodore 64 already

toxic stump
#

vrchat on the smart fridge

quaint walrus
#

haha

stray palm
sacred pilot
#

I think you won't wanna be downloading worlds through mobile broadband unless you are well off on maximum GB/mo @crystal quest

quaint walrus
#

VRChat Ford Sync

weary solstice
#

Maybe a bit less fitting as it isnt development related but it is quest related.
How will you guys deal with Oculus there online platform ToS?
From what i understand, heard from other devs and found myself they are fairly strict about things related to banning users and nsfw/bad things.
Will the rules change, will users be able to do currenly fine PC things on the quest or whats up?

lethal junco
#

VRChat Samsung Smart Fridge 🤔

crystal quest
#

@sacred pilot shhhh that wasn't the point 😉

hearty bluff
#

You open the door and it mocks the jaw bone

stray palm
#

Vrchat iPhone?

sacred pilot
#

Alexa, play VRChat

scenic lagoon
#

but I wanna play vrchat on mobile data while riding the train

quaint walrus
#

@weary solstice we're already on the oculus store for rift

#

have been since dec 18

#

so nothings changing

lethal junco
#

Considering that you can play VRChat on a tethered mobile connection pretty reasonably right now (minus devouring your data cap), I imagine if you used VRC Quest on a mobile tether you'd be fine.

strong jackal
#

it would be neat if quest has a simcard slot 🤔

zealous gyro
#

Is post processing really so heavy that it simply can't be done on Quest at the moment?

#

Or is it just a mobile thing that it just doesn't work well with?

lethal junco
#

Post processing is super GPU heavy for lower-end hardware. Pretty much every optimization guide for mobile VR out there says "don't do post processing. ever. just try to imitate it if you really want it."

scenic lagoon
#

It's not cheap, I don't think other quest games are using it either

zealous gyro
#

Oh, interesting.

fringe ravine
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the post-processing stack has a lot of issues on android, I don't actually know if it's officially supported

quaint walrus
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just a bad idea to do on mobile

ionic adder
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this will be a ton of fun lol

quaint walrus
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I mean, you could do that but then have a poor experience

weary solstice
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@quaint walrus Maybe should have made it a bit clear. All that i found was more about the quest and not just oculus.
And Oculus spokes people have said they would be really iffy about people in bikini's even. But if the same guidelines apply as the original store then its all cool and dope.
Thanks for the answer btw

green cedar
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I've got VRChat running on my Yamaha DX7 @ripe lion

analog light
#

with quest playing with pc users how will the quest combat the crashers?

hearty bluff
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Yeah I can imagine crashing on something that's so closed end would be very bad

quaint walrus
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@green cedar I got mine going on a modified Speak & Spell

outer kite
#

When's VRChat on the TI-86

zealous gyro
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@analog light probably using the same safety system coupled with the earlier mentioned hard limits

crystal quest
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Asking once more since it wasn't answered, but will there be quest-ready default avatars, and will they be the same ones as their PC counterparts or specifically made for the quest?

analog light
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cause my freinds have had interactions with crashers where their pc freezes up till a hard reset

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friends

quaint walrus
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Yeah, we'll make a set of cross-platform avatars that are good as defaults

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Also a cross-platform hub is in the works

crystal quest
#

Cool. Thanks Ron

lethal junco
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@analog light That is part of our motivations with being heavily restrictive on avatar components. We're keeping it in mind.

subtle patrol
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heckin' rad

sacred pilot
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For those who don't have cross-platform avatars, will Questors see blue men or grey men for those?

limber echo
#

Big question: will mirrors work

crystal quest
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Will we be seeing a trailer or screenshots of the quest version any time soon?

subtle patrol
#

Mirrors now have various quality settings.

lost gorge
#

Still very expensive.

fringe ravine
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@sacred pilot red according to hackspanner

subtle patrol
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Including auto... they can get pretty low rez.

quaint walrus
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@sacred pilot there's a design behind all that we'll talk more about later. We thought through all the edge cases.

lethal junco
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That's just current behavior tho, will change

sacred pilot
#

Thanks both of you

fringe ravine
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uwa

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hype

quaint walrus
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There's a bunch of design that's been gone through and figured out with most of VRChat systems. We're still noodling with a few things so don't want to be super specific yet.

gritty summit
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aaah this is awesome, congrats fellas

wraith jewel
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glad shaders are blocked don't want some dood crashing my pacemaker once i get vrc running on it

quaint walrus
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I play VRChat lots so I selfishly want it to all work as expected 😃

gritty summit
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So will the excellent good poor ratings have their own quest versions?