#world-development

39 messages · Page 99 of 1

kind leaf
#

oh i see what going on, your world was moderated. see the hammer posts and adjust accordingly

sturdy lynx
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Movie & Chill

kind leaf
#

the bottom 5 tags

sturdy lynx
# kind leaf the bottom 5 tags

Yeah but no

  • Enviorment broken - Spam quest reports
    Enviorment Malicious - Spam quest reports
    enviorment performance - Spam quest reports
    Avatars malicious - There are no avatars...
    Avatars-nudity - There are no avatars...
kind leaf
#

you can submit a ticket to get specific information privately. If you play real videos like hollywood sht thats also a risk.

sturdy lynx
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Waiting a few days for VRChat support on a ticket for a world that reaches 3000 people a night kinda sucks but I guess I have no other option

mellow sleet
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Is there a way to contact a staff member about getting my world public cause it was supposed to be

kind leaf
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It's in community labs until approved. I know I read somewhere where they dont make exceptions via contact but I cant find it on the doc so if you want to risk annoying someone seek the ticket option.

#

community labs is public btw, you just need to enable community labs in your vrchat settings to find lab content

sturdy lynx
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🙂

quick lintel
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I'm making some light sticks and was wondering if the trail can like stick to one transform so it will stay in one place and not rotate depending on your movement

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This is how it is now

amber schooner
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hi, i got question regard udon kart, it's not working , i place it and every time i use it it don't move , it feel more like it's stuck, nothing working and can't leave the seat, i got latest udon sharp + sdk3.0

kind leaf
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could be busted but it is also finicky. Try testing it in a clean scene with a 50x50 plane set at 0,0,0 xyz and nothing in it but your vrcworld prefab and the karts.

#

sticking to the seat is common with that kart prefab, you need to play with its configuration

amber schooner
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alright thanks! will give it try

acoustic schooner
#

South Park world with avatars

carmine meadow
#

Having trouble pushing my world to be published to the labs?
Upload did nothing (checked it yesterday, and this morning it's still private)
then the button on the website Publish does nothing when clicked

errant beacon
#

Make sure you're at least User rank or higher? o:

carmine meadow
#

trusted

errant beacon
carmine badger
#

how do I open the world?

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I already have the everything set even the spawn

errant beacon
#

VRChat SDK tab at the top > Build And Test or Build And Publish

carmine badger
carmine badger
errant beacon
#

Show Control Panel first, it'll be at the bottom of the Builder menu

carmine badger
#

always giving me this error when I click Build and test

errant beacon
#

not sure on that, sorry o:
Check the console for errors/warnings?

carmine badger
#

no, no errors

carmine badger
#

also opens this window

pastel beacon
#

I didn't need light probes tbh. I didn't know I added a direction light that only affects avatar layers and made every other light not affect avatar layers

carmine badger
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My first map vrcTongue

lone frost
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how can I make my fonts

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not be visible from the other side of the wall

faint copper
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why isnt my mirror working

errant beacon
faint copper
lone frost
errant beacon
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yw! c:

errant beacon
carmine badger
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look this clip

faint copper
errant beacon
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lmao you're fine, and yw! c:

carmine badger
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I send an Invite but they don't receive

errant beacon
#

Assuming you built and published the world, that might just be an API issue, wait a bit o:

#

note that you can't invite people to a build-and-test world

faint copper
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how do i change the skybox png in sk3?

faint copper
errant beacon
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same way you change the skybox in Unity lol, import a texture and make it a cubemap/spheremap/etc, make a skybox material with that texture and set it to be your skybox in the lighting settings

faint copper
errant beacon
#

would rather not, sorry o:
look up some tutorials on how to change the skybox though

faint copper
#

i made a circle thing and applied the texture to all 6 sides of the skybox texture but no sure what to do from here

green lagoon
#

you make a new Skybox material to apply that texture to

errant beacon
#

Get a cubemap/spheremap image as your skybox (HDRI might be a good search term), and import it into Unity. In the texture's import settings, make the texture shape be a cubemap/spheremap, or whatever's applicable. Make a skybox material and add the skybox texture into it, then go to the lighting settings (top of Unity - Window > Rendering > Lighting Settings) and set the skybox to be your new skybox material

faint copper
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are you talking about blender?

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iv not used blender once in my life

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im not trying to make a big world just a simple small one for avatars with a mirror and a skymap

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iv done everything right up to the skybox and i just dont know where to put it

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or how to do it if i did it wrong

errant beacon
faint copper
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how do i import a cube into unity if tis already in unity ?

errant beacon
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you're not making an actual cube, you're importing a cubemap

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A cubemap is a term to describe an image with 6 sides, representing a cube

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look up HDRI images/cubemaps and get one of those o:

faint copper
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im gonna get someone to screenshare with me,- trying to make sense of what your saying is makeing me more confused

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thanks for the help anyway

errant beacon
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yw lol, hope everything works out o:

carmine meadow
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alright, uploading for the 4th time, with this checked.
No errors, and the world works fine with friends+ instances.

kind leaf
shell meadow
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Does anyone know the exact requirements Unity has for painting prefab trees on unity terrain... I have a prefab and it won't paint/is invisible[not sure which]

kind leaf
shell meadow
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Nothing there

kind leaf
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are the invisible no matter your distance?

shell meadow
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I have the lod component on the root gameobject

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ah one min maybe its the shaders

kind leaf
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terrain auto handles lods, i wouldnt try using a tree setup with lods.

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^because painted objects are scrubbed of all scripts/components so the lod on your prefab is deleted.

shell meadow
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but you gotta have one to have the auto rotate work

kind leaf
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the terrain handles that in billboard settings

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try your shader idea. If it doesnt work take one tree, duplicate it, remove the lod setup so its just the tree, then add that and paint it

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SpeedTree Modeler permits LOD's working with terrain but is subscription based. Alternatively you can skip painting trees and use something like easy scatter prefab which also has a price but there are free alternatives for "painting" prefabs.

graceful quiver
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Pleeease tell me someone knows how to add QV pens to the current unity build of 2019.4.30f1 and the SDK3 WITHOUT breaking everything?? im losing my mind over here...

desert python
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did you import udonsharp?

graceful quiver
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....... noooo..... ugly sobs

graceful quiver
graceful quiver
dusk sapphire
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reimport qv pens, preferably delete the entire package first

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they should only be imported after udonsharp

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next time, run the booth page through a translator, there will usually be requirements/instructions listed, and in qv pens case, it did state to import udon sharp first.

graceful quiver
finite light
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How do i set a world spawn with the SceneDescriptor?

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@here

stone marsh
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Create empty game object, place where u want in world, add gameobject to spawn array on descriptor.

errant beacon
finite light
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How do add the spawn array

errant beacon
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you can also use the VRCWorld prefab included in the VRChat SDK

finite light
#

ill try that, and take the spawn off of it

errant beacon
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lmao you're fine
You can use the VRCWorld prefab as the spawn by itself, by dragging it into your scene

finite light
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okay

errant beacon
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It also sets up jumping and sprinting for you, iirc

finite light
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btw, this is the world so far

errant beacon
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cool! c:

finite light
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it needs a lot of work..

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Triggered

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i still cant seem to do it

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@errant beacon

errant beacon
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Make sure you only have one scene descriptor in your scene? including the VRCWorld prefab o:

finite light
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yeah i only have one

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im just very unsure on how to set a world spawn somewhere, i have a spot where i want it, but dont know how to put it in unity

errant beacon
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Drag the VRCWorld prefab at the point you want to spawn at, it's position will be your spawnpoint

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make sure you only have one scene descriptor/VRCWorld, otherwise I'm not sure, sorry o:

finite light
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okay. i will try that now

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Okay, i got it

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thank you!

stone marsh
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in the descriptor, the section that allows you to place spawn points. If you tell it to have 1 spawn point or 2 or whatever number, but then don't put any gameobjects to act as a spawn point into that array, you'll get that error.

If you add the descriptor component to a empty game object, it will act as a spawn point unless a spawn point is explicitly set. If you just want a single spawn point, you do not need to use the spawn array and just use the descriptor by itself.

errant beacon
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^ and yw! c:

wild mirage
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what to do when the publish menu dosent show up

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it shows just the game view

carmine badger
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I'm trying to put music on my map but when I add the asset it still like this and I can't drag to the scene

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I think it should be like this :

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anyone knows how to fix?

cyan pumice
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hey guys i wanted to start building a new world and i cant even start a new project on unity. what should i do? TwT

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it says i havent installed an editor, but i did instal the sdk3.

hoary juniper
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where i have to put that script?

sturdy lynx
carmine badger
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What should I do now?

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I want to put the asset "music"

sturdy lynx
carmine badger
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i think it's a normal bug I'm searching on the web

carmine badger
torpid stratus
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How do I make it so players can jump now

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I've never used udon

woeful junco
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Hi. I just uploaded my first world. How do I make it private so only one other person can come? And how do I give access to that person so they can make it their homeworld? Please and Thanks

stone marsh
stone marsh
# torpid stratus

need to make an udon behavior for it, or use a premade one. Jetdog has a nice collection of scripts for Assembly or for UdonSharp for free including a movement script "Player Movement" https://github.com/jetdog8808/Jetdogs-Prefabs-Udon

GitHub

A compilation of prefabs and other useful items for vrchat users. - GitHub - jetdog8808/Jetdogs-Prefabs-Udon: A compilation of prefabs and other useful items for vrchat users.

torpid stratus
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Does it work with sdk2

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I'm using sdk2

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Do I have no choice but to learn udon

stone marsh
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I guess I misunderstood the "I've never used Udon before" thing

torpid stratus
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yea and I shoulda been clear about it

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I don't think there's a way anymore

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oh well

stone marsh
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In SDK2 it's by using the script you have in your screenshot.

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add script, click "add mod" choose jump and set value

torpid stratus
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there's no more add mod button

stone marsh
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You should also update to the newest/correct version of unity if possible and the newest SDK.

torpid stratus
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It is

stone marsh
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what version of Unity are you on?

torpid stratus
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2019.4.29f1

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I mighta mixed up my unity versions

stone marsh
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and you have a white UI? defaults to dark in 19 which is why I asked. We're also on .30f1 now

torpid stratus
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Yea my ui glitched cuz I switched projects and didn't go to dark

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It made all my folders that light gray but the background not dark lol

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...

stone marsh
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well, you should consider using UDON if possible, it really is better in every way than SDK2 unless you're doing some really specific thing that is simply not possible in UDON.

Also sounds like you may have some other random issues with unity...

torpid stratus
stone marsh
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Could be a UI/editor issue causing specific things not be to shown

torpid stratus
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I'll try restarting my unity

stone marsh
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reinstalling the SDK may help as well assuming you are indeed on the correct unity version

doing the basic create a new empty scene
Save project
Open empty scene
delete VRCSDK
reinstall SDK
open original scene

May help

torpid stratus
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.

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assuming

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I'm not braindead

stone marsh
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you'd be surprised on here. Easy to make mistakes. I'm still confused why the UI would default to white like you're using 2018 or something so I just wanted to be clear.

torpid stratus
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my 2018 one is hacked to use dark theme regardless

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it just glitched on me today

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The only reason I was able to tell you my unity version cuz I was reading it off the top of my unity window..

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sorry for my moodyness my roommate keeps screaming

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I'm moving next month

stone marsh
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no worries, I'm just providing information, do with it as you please.

torpid stratus
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he never stops screaming

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ever

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for some reason it stays light them but the folders go to dark theme

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I restarted it and it still brokn

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but who cares

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This isn't the issue

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I guess the sdk updated

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I'm like a few weeks behind on that

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roommate keeps screaming

stone marsh
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yea. It might not be the issue, but it might be a symptom of a bigger issue though like an Editor/UI issue with unity itself. But I'm purely speculating because that's odd behavior and you seem to be missing some UI.

are you able to actually enter play mode or does it error?

unkempt mauve
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How do I export an animation in Blender?

stone marsh
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honestly no idea. I don't animate in blender. But I do know this free tool exists and is pretty nifty for using blender animations in unity. https://vowgan.booth.pm/items/2784370

Obj Sequencer is a VRChat UdonSharp Prefab for playing "Obj Sequences" from Blender or other programs. Essentially, you give this prefab an array of Models and it will rapidly replace its Mesh in order of that list to play through an animation. This prefab requires UdonSharp to run:

unkempt mauve
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No worries. That's a cool tool! I'll have to try it.

stone marsh
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yea, works really well, I've used it on some FBX's with animations that I got on Sketchfab. good luck with your issue though, asking in #3d-modeling might be a better bet

odd wharf
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Does anyone know if there's a good prefab for a music system?

stone marsh
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Yea there's a ton. Are you trying to play URLs or actual mp3s?

bold ibex
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This may just be me being silly and missing a setting but I tried making a cube as a test pickup and when entering play mode it seemingly disappears. I also made a test version of the world and there it keeps phasing in and out of existence. The table and floor have mesh colliders and I would expect it to at least land on one of them. I made a short recording of what's happening to the axis while the cube is selected. Any ideas on what the issue could be?

stone marsh
bold ibex
odd wharf
kind leaf
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lol

bold ibex
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You can't see it in the video because it disappeared but yes, it is. I've also had friends come into the world who had gravity-based things on their avatars like grenades and the grenades wouldn't show up

stone marsh
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Can you send a screenshot of the gameobject that you're trying to pickup instead of a vid

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Like the inspector for the pickup

bold ibex
stone marsh
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Uncheck use gravity and try again.

I can bet you're lacking a collider on whatever it's sitting on, or the layers don't collide

odd wharf
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Are the mesh collider set "is trigger"?

bold ibex
odd wharf
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Ok good

stone marsh
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By unchecking use gravity you can test this notion. If the object doesn't vanish, it's actually just falling through the floor

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Send screen of the mesh it's colliding with too's inspector

bold ibex
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I unchecked gravity. The cube still disappears and its axis are going just as crazy as in the recording

stone marsh
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Check Is Kinematic and try again one more time with gravity off

bold ibex
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Ok nice but what if I do want to use gravity?

odd wharf
stone marsh
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If it stays you prob have intersecting colliders

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It's getting launched on spawn

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Move the object further from each other. Let the pickup fall onto the floor at spawn

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Or whatever object it needs to be on, table or whatever

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Also make sure you don't have a box collider that is the size of your world. Like a large volume or something with a collider on it. Because any pickup in this collider would get yeeted

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You might not get yeeted but objects that aren't kinematic would

bold ibex
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Oh, wait. I think I know why. I followed some tutorial on post processing that told me to make a giant box collider surrounding the entire world

stone marsh
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Lmao yep

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Called it

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xD good work. Glad it was easy peasy

bold ibex
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Thank you. I'm kind of pissed lol

stone marsh
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Stuff happens. Live and learn. Now u know

bold ibex
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Yee

odd wharf
bold ibex
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Fair enough

stone marsh
stone marsh
kind leaf
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^sdk2 & 3 and avatars 🙂 best tool ever

green lagoon
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especially helpful when you're trying to make Quest content so you know what's taking up file size

torpid stratus
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the new vrc sdk has missing scripts..

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could someone download the newest sdk2 and confirm that or tell me that something is wrong on my end

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im about to give up on this lol..

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I've never had issues before til updates

near escarp
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Your console errors are the issue, not the sdk

torpid stratus
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I have so many idk what's even causing this

near escarp
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Close unity, delete the library folder and open your project again

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you might also want to update unity

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2019.4.30f1

torpid stratus
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since when did they change it to .30

kind leaf
torpid stratus
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and how long between that and when they went to .29

kind leaf
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Unity pushed a fix so it wasnt long, about a month maybe.

torpid stratus
#

My roommate won't shut up and it's making me go insane

crimson night
#

Performance issues that this might bring cast aside for this, is there a way to make a mirror render other mirrors, instead of ignoring them?

kind leaf
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Mirrors render the layers they are told to render so while I havent tried, you can try just assigning the mirror layer to it, should be in the dropdown unchecked near the player layer.

green lagoon
#

that would destroy your performing

woeful junco
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How do you check the FPS?

crimson night
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It's for a very small, private world. So performance isn't specifically an issue. Hence the question ^^'

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Mirror's already set to render everything.

kind leaf
kind leaf
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np, in game just open your menu and look at the bottom right

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unless you have overlays to assist

kind leaf
crimson night
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Huh. Do you mind telling me how you managed that, if you did anything more than setting it to just the default layer? It's fine if I can manage them to work, the other mirrors in question are already set to low quality, mostly used for dynamic reflections of floor surfaces.

odd wharf
#

was importing sdk3 into Unity for a new world

stone marsh
#

click "I made a backup. Go Ahead!"

odd wharf
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ok

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never seen that before

kind leaf
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like that tiktok crap where you try and capture you pet being still and it stretches 😛 I dunno lol its just bad.

crimson night
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Yeah, I getcha. Thank you, I'll just have to look for alternative ways then.

bold ibex
#

My entire world is gone even after I updated my unity it’s still gone what do I do

errant beacon
#

Load the default scene, you were probably saving in that

bold ibex
errant beacon
#

File > Open Scene, then choose whichever scene (.unity file) is available

torpid stratus
#

so going from .29 to .30 fixed literally everything..

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ffs..

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except I'm still not able to add mods IS ROOM PLAYER MODS ADD MODS BUTTON NO EXIST

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and dark mode still isn't working properly..

odd wharf
green lagoon
torpid stratus
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is room player mods add mods (obviously.. e.e)

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button no exist

green lagoon
odd wharf
odd wharf
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I guess I can make a simple selection system but I was trying to be a little fancy

errant beacon
#

You should just be able to drag in the VRCWorld prefab, that'll set up your spawnpoint and jumping/sprinting

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make sure you only have one scene descriptor though, the prefab comes with one

odd wharf
#

I'll see if I can make it work

nocturne crown
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how do i make my world solid? I fall through everything

torpid stratus
#

make it static, make sure it has mesh colliders

errant beacon
#

Add a collider component to your floors/walls/etc

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be careful with using mesh colliders on high-poly objects, they can get expensive on performance

nocturne crown
torpid stratus
#

I feel like I have to completely redo this whole world from scratch..

kind leaf
# odd wharf I'll see if I can make it work

without music sync the only thing that makes it fancy is a clean UI, so any Unity UI tutorial and or a vrchat UI tutorial will get you there. To play music you just use an a vrc audio source and append the music file to it. You can setup a slider with ease using most tutorials for volume, script autoplay and when the song ends have it play the next. It's a bit much to walk someone through but if you just make a simple UI with one song you can expand from there.

odd wharf
#

alright

kind leaf
#

Using links just saves on space

torpid stratus
#

I think I figured it out..

odd wharf
odd wharf
#

nvm

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I know what you mean

kind leaf
#

🙂

odd wharf
#

ye

kind leaf
#

you can also use a good video player that comes with a playlist system like wolfe or archiTechAnon and just disable the video 😛 if you opt for urls

finite light
#

What is this ?!?!

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and why am i getting it

odd wharf
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I do ignore

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The times I've had it happen

bold ibex
#

I agree.ignoring works

Um i have a question ?

Ive made previous worlds in sdk2

So i made a new world in sdk 3 and I am pretty much finished but I want to add a player mod ( jump )

When I try searching for it. it dosent exist.

I even tried copying the sdk 2 component jump mod script but it didn’t work.

I used the latest sdk 3 world on vrc website and an older one. I cant seem to add or find the jump mod player script

Kinda lost here 😫

finite light
#

i did ignore, then it tells me to search for the app in the microsoft store

peak wing
#

Anyone know of a free player pickup prefab?

mild spade
errant beacon
peak wing
snow crater
#

I found out why the world upload keeps failing, and it was something so stupid. It was because i was using these prefabs from this asset i bought on the Unity Asset Store. So I deleted the prefabs on the scene, and replaced them using the models it self. Idk how in the hell something that minor would cause it to fail but that's how i fixed it

worthy horizon
#

i can point to no such prefab that was added to project ebott that would cause this

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am i correct in assuming that once a solution is packaged its contents should be unknown to the server anyway

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i did a test and created a new scene then started copying sections of the map one at a time, then attempting to upload

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it seems to have been successful until the asset bundle reached a certain size

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then the multipart uploader bombs with that error about "cannot update against anything but the latest version of the file"

kind leaf
worthy horizon
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i figured out that future proof causes trouble years ago and have kept it off since

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for me it usually crashed unity wholesale

finite light
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Now everytime i try to load into my world, it brings me back to my home world

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hence, right now im in the VRchat main home world

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ping me if you know whats wrong..

nimble cedar
#

Can anybody recommend a good parallax shader for Unity? I see one on the Unity store made by Ciconia Studio. Doing research before I spend some cash

worthy horizon
finite light
#

oh, well, i cant right now, but later can you walk me through how to set up a proper spawn point

worthy horizon
#

its one of the required fields in the scene descriptor

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it accepts any game object as a transform point

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but i just use an empty game object where you want to spawn

finite light
#

i used an empty object as the spawn point, if i load into the world using the SDK, it works, but if i try to load into it from inside the game, it wont work

worthy horizon
kind leaf
finite light
#

Okay, thank you!

worthy horizon
#

decides to give it a look

bold ibex
#

why with unity 2019.4.30f1 do i get this and i no longer have VRC_Pickup

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and my worlds pickup stuff is local

green lagoon
#

your screenshot is partially cutting off the error message

green lagoon
bold ibex
#

yeah its not showing it all

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the one from before

green lagoon
#

the previous 2019

bold ibex
#

yeah

green lagoon
#

then that shouldn't be the cause of your errors?

bold ibex
#

idk

green lagoon
#
bold ibex
#

i downloaded the worlds sdk from vrchat.com 10 mins ago

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i imported that

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so unless the devs havent actually changed it there shouldnt be an issue with the sdk

green lagoon
#

maybe clothes unity and reopen it? as sometimes that helps

bold ibex
#

oki. i will try that

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i did delete and re install it again

green lagoon
#

not for sure that it would fix it but figured it would be worth a try

bold ibex
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im waiting for it to re install

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i was able to show all of it

green lagoon
#

unfortunately I couldn't find that error message searching the Discord

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question can you get it to where you delete the vrchat SDK where that error log doesn't show up

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before trying a reinstall

bold ibex
#

there was no errors without the vrsdk and udon folders

green lagoon
#

I guess another question how much is in your project at the moment

bold ibex
#

not much

green lagoon
#

like moving over to a fresh project so whatever baggage is causing that isn't occurring?

bold ibex
#

yeah

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i tried it in a new project with nothing else

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also how would one make a pickup item global and not local?

green lagoon
#

don't know off the top of my head

desert python
#

add "vrc_object sync" component

worthy horizon
#
  • vrc_special_layers
bold ibex
worthy horizon
#

err might be only in SDK2

mild spade
#

vrc special layers is a very old component and should not be used or needed, as you can just change the layer to anything you want without needing a special component.

bold ibex
#

oh

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yeah i think that isnt in the sdk3

finite light
#

Hey does anyone want to check out my world and suggest what i should add.. im going to add Mirror switches, more details, Quest support, and avatars

finite light
kind leaf
#

sure 🙂

finite light
#

also furniture

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and.. pickups too

#

lol

#

it took so long just to successfully upload it

worthy horizon
#

reminds me vaguely of the primary corridor in my undertale map

#

hah i've been trying to update two worlds unsuccessfully for at least a month now

kind leaf
finite light
#

say everything you want that i should add or change

finite light
#

i forgot to mention that i will be adding jump mechanic

kind leaf
#

The overall idea is nice, i like your world. The lights are point lights right? They might be a bit to far from the light source because they radiance effects the wrong section above them near the ceiling and it just looks odd. Consider using emissions for those or moving the point lights in closer maybe. Other than that the only thing I would add are colliders so you cant walk off the world 🙂 You seem to have future additions sorted so I think you'll be fine there. You're off to a good start tho, can't wait to see it when it's completed.

finite light
#

thank you!

#

and was the music easily heard tho?

kind leaf
#

yep, perfect volume for me

finite light
#

okay, just wanted to make sure.

#

apparently tho rn, the VRM converter isnt importing into unity right now

#

is it certain project type i need to use other than 3D

#

or is it best to just use VRCSDK3 Avatar

kind leaf
#

What are you trying to import?

finite light
#

im trying to import an avatar into unity so i can upload it to my world

#

and VRchat

kind leaf
#

as just like a mannequin? prop/npc

finite light
#

well to start to see if i can successfully upload one, im using a modified VRoid template

kind leaf
#

oh, yeah you will need a new project for that using the sdk3 avatar

finite light
#

oh okay, then i have the SDK3 imported already, i couldnt import the VRM

kind leaf
finite light
#

okay

#

could i become trusted just by doing worlds?

kind leaf
#

Naw need to participate in all the above to gain rank.

finite light
#

oh

#

so im on the right track

#

VRM is actually supported in unity, i was just importing it wrong

#

first, i had to bring VRM converter out of the WinRar file on my desktop

#

then put it in unity

#

i was skipping a step there

finite light
#

i got it in!!

#

i need to figure out how to make it supported on quest tho

green lagoon
#

there's some optimizations you can do in VRoid Studio. that would probably help out for a quest build and optimization in general

finite light
#

Okay thank you!

#

can you DM me these

#

i am putting my avatar on a pedestal now

#

its in there now

green lagoon
#

cool

finite light
#

now i added more bloom

#

and added more

#

and fixed Light source to close to the ceiling

bold ibex
wooden inlet
#

I'm about to start a new project, and people here sugests a world template with an Udon utilities already implemented (such as camera clipping, jump force and that) Where could I find it? Thanks!

modern kayak
wooden inlet
#

Thanks!!

kind leaf
#

^ The camera clipping part is where it asks for the reference camera in the VRCWorld prefab. Assign the Main Camera to the reference and that allows VRChat to gather the settings from that camera. Then set the Main Camera's near setting to .01 and you have eliminated cam clipping for anyone that doesnt have a broken avatar.

kind leaf
#

Find the video player prefab and drag it into your scene

#

sorry only half at pc right now

wary birch
#

One message removed from a suspended account.

desert python
#

the new Kvideoplayer follows the same organization format as TA (as requested by the distributer) you should find the videoplayer prefab in the prefab folder

desert python
#

speaking of videoplayers- has anyone gotten a rendertexture to fit into the lightmap slots?

#

ive gotten mesh to beformed by texture data. and everything is atlased off of a texture from discord. but all i need now is a way to play lightmap data into the world and it will be complete

kind leaf
wary birch
#

One message removed from a suspended account.

worthy horizon
#

the return of "failed to start part upload: Cannot start an upload against anything but the latest version of this file: 1, 0"

wary birch
#

One message removed from a suspended account.

kind leaf
#

usually you just extract it and move the extraction into the asset folder. Only safe with a shader though, dont move a master to something more complex like that without checking the folder structure or you can mix things up.

wary birch
#

One message removed from a suspended account.

#

One message removed from a suspended account.

kind leaf
#

yeah i have it still just double checked, you are safe to drop the master in, or just tthe shader folder its up to you

#

once it is imported there should be a couple of materials in the folder for you. Just make a quad as your surface and assign the water material to it

wary birch
#

One message removed from a suspended account.

#

One message removed from a suspended account.

kind leaf
#

assets > add (maybe its create or new) > select quad

#

you can also do it by r-clicking in your hierarchy

#

same way you would add a cube to your world, quad is just another option and cheap

wary birch
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

kind leaf
#

those are the actual shaders, just stick with the materials which already have the shader assigned

wary birch
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

kind leaf
#

normally if you dont see it its lighting. But you can also make sure both of these are on. Other than that idk

wary birch
#

One message removed from a suspended account.

wary birch
#

One message removed from a suspended account.

kind leaf
#

yep

wary birch
#

One message removed from a suspended account.

woeful junco
#

Is there a good tutorial video for the video player?

worthy horizon
#

{breaks desk in half}

cobalt wing
#

Is there anyway to to use the vrc player audio overide with out it giving a +20 dB boost it's just too loud (SDK2)

worthy horizon
#

doesnt that component have parameters for gain, volume, rolloff, etc

tired igloo
#

is thre any way to make text less pixelated in unity

#

aka more clear

#

to see

errant beacon
#

Make the text size larger, then scale the transform down

worthy horizon
#

apparently call apiFile.GetFileDescriptor() is returning a null value in ApiFileHelper.cs

#

might be an off-by-one condition server side

#

i think apiFile.getLatestVersionNumber() might be getting a bad value from db

#

it looks like my upload is bombing at the point the multipart uploader splits the file and starts the upload of the second part

#

which explains why my smaller worlds upload fine, they use the simple single file uploader class

#

guessing this was done due to some file size ceiling on the data store

deft geode
#

uhm when i put pickup vrc on thing it just fall thru map

#

how fix

worthy horizon
#

what kind of collider does it have

deft geode
#

im in bed rn but it has the default one or a mesh collider

#

cuz its a mesh like different shapes

worthy horizon
#

that has to be flagged as convex or that will happen

deft geode
#

is that an option?

#

in the pick up script?

worthy horizon
#

only on a mesh collider

deft geode
#

oh ok

worthy horizon
#

its in the collider component vars

tired igloo
#

nvm that's rectangle transform

finite light
tired igloo
#

im using text mesh

finite light
#

ohhh okay

#

lol

#

my world so far currently

finite light
errant beacon
#

cool! c:

tired igloo
#

usually text mesh is pretty clear

kind leaf
#

Font size vs scale. If you have a smaller font and stretch the canvas it will blur.

finite light
kind leaf
#

Lookin good

finite light
#

Thanks!

#

Here is my world link, its now updated

#

the picture is the same tho, i need to make a new camera

#

the camera that is used just shows a black screen render

#

any idea why?

tired igloo
#

id assume its cause of the material

#

at one point my world picture was black too
and all i had to do was change the material type and the colour came back

#

either that or its the lighting in the game scene

worthy horizon
#

[grumbles about how it must be nice to actually be able to upload a map successfully]

regal hollow
#

World Portal Question.....is there a way with world portals in world to have a Fixed Instance with world IDs?

kind leaf
#

Not sure what you mean but when you add a world portal to your build everyone will always be sent to public.

regal hollow
#

its more so used for connecting worlds together for RP with world set to friends or invite

#

so like example

Big World 1 wrld id/ jk115r3458 etc ..... (instance:1934)
small World 1 wrld id/ j3565g8 etc ..... (instance:265)
Big World 1 wrld id/ j2036394j etc ..... (instance:4572)

and use that to link big world 1 to a small world area that leads to another big world 2

Keeping users within those instance when they travel between

#

more so towards RPG type worlds

wary birch
#

One message removed from a suspended account.

regal hollow
#

looks like thanos did that

kind leaf
# regal hollow more so towards RPG type worlds

Yeah, simulating scene transitions. Only public right now which defeats the purpose. Once we have groups you can assign the players to a group when they are in a world and require a specific group to join the connected worlds making it easier.

#

^assuming they give us access to group management from udon.

regal hollow
#

it would break the group system when the group slits from one world .... and by then it be 2 instance again =/

kind leaf
#

Naw groups are going to be a vrchat thing so you can have worlds that require people to be members of Senji's group to join a world.

#

So its not instance based but if we can add or change a group from within an instance that would solve that issue.

#

its all hypothetical but world one you have no group, finish the last quest and you auto join Senji1, move through the portal. Complete the last quest in room2 and you auto join Senji2 allowing access to room3's portal

#

You could use a code system. When completing the last quest you receive a code. Walk through the portal into a transition room with a prompt for the code. Enter the code and get teleported to the play area. So you can have the extra scenes hosted publicly but only a person with the code can actually get into them.

regal hollow
#

mmmm

wary birch
#

One message removed from a suspended account.

kind leaf
wary birch
#

One message removed from a suspended account.

kind leaf
#

np, if you need more options you can try searching for PBR Textures, include free to limit those searches.

wary birch
#

One message removed from a suspended account.

green lagoon
median vine
#

so yea, after releasing my first ever VRC world ive now thought of adding in screenshots to make the place not seem like a total bore despite the fact a huge mirror is staring at everyone when they spawn in

tired igloo
#

i cant seem to upload my world, the button isnt working
would this have anything to do with it?

kind leaf
#

the above information is accurate and I have the rights to upload this content needs checked to upload. Its a tos agreement confirmation

bold ibex
#

how do i build and test my vr world in vrchat

near escarp
#

By pressing the convenient button called build & test in the SDK !

bold ibex
#

.-. yeah i did and it didnt work

tired igloo
#

i figured it out i think

#

apparently its cause i got A VRCworld scene descriptor

#

and id need an individual scene descriptor

#

in order for it to work

kind leaf
#

no, thats not the reason. You should be using the vrcworld prefab as its already setup 😛 when you develop all the time you make use of prefabs.

bold ibex
#

I'm confused

#

I've never built a world before

kind leaf
#

not allowed* you aint ranked User yet.

bold ibex
#

How do I become one

kind leaf
#

make friends, visit worlds play the game

bold ibex
#

Oh ok

kind leaf
#

or cheat and sign up for VRChat +

bold ibex
#

Lol ok

tired igloo
#

usually when i upload it shows the green community lab button

#

at the bottom

#

(when i click upload it doesnt work)

bold ibex
#

every time i try to upload my unity crashes

#

anyone know what is up?

median vine
#

anyone know how to stamp 2D text onto a wall in Unity? doing 3D text would probably ruin things for me

#

just added some images on my world, most of them done in VRC

bold ibex
#

unity crashes everytime i try to upload. 2019.4.30f1 the new version vrchat devs said. i made sure i have the newest sdk. can anyone help please?

#

<@&397642795457970181>

tired igloo
#

everyone has so many questions in the server and the mods are just leaving us hanging lol

worthy horizon
#

is "future proof publish" enabled

bold ibex
#

no

#

i dont enable it. my stuff never worked when it was on

#

im re checking now. but im pretty sure it isnt on

worthy horizon
#

generally that causes unity to crash like hell when its enabled, neat feature

bold ibex
#

it was on for some reason. ima try it again without it on

tired igloo
# tired igloo

is that actually supposed to be normal tho?
cause usually when i upload worlds, there's the communiyi labs logo at the bottom of the page

bold ibex
#

oki. so it was because the future proofing was on

tired igloo
#

like this

#

see that's normal
whenever i see the community labs thing i can upload easily
but idk why for the world im making i dont see it

#

hence me not being able to upload it

random owl
tired igloo
#

LETS GO

#

IT WORKED!

#

thanks

#

so much

#

apparenlty there were too many pipe lines

green lagoon
#

glad you got it fixed

tired igloo
#

there were a few errors lol
i just auto fixed them without thinking lol

#

but i did see one with too many pipelines

#

so

#

ya lol

chilly linden
#

I'm having trouble exporting a converted .blend > .fbx model into unity as a world prop when i try to extract materials only a few textures go through. Any fix/ workaround I could try?

finite light
#

I am about to upload my world for quest!!

#

i have Jump mod setup, and i have pickups setup

#

theres only one thing you can pick up for right now

#

its that

#

also, i got Known User in under 48 hours

tired igloo
#

@finite light whats the name of your world?

red urchin
#

anyone know how to make a portable video player option for merlins usharp video?

#

i'm guessing you duplicate the video screen and put it on a rigidbody object?

#

and audio too?

finite light
#

@tired igloo

#

it hasnt been updated to what is shown in the picture yet

finite light
#

i am working on it right now

#

uploading PC version, then i will make it Available on Quest

tired igloo
#

cool

#

im uploading my world tomorrow

finite light
#

oh cool

tired igloo
#

since i was doing a test publish last week and i didnt know u could only upload one per week

#

i uploaded it last monday so technically i should be able to again today

#

but since its every 7 days im guessing they'll just let me tomorrow

finite light
#

hmmm, i can upload and update it without a time limit

tired igloo
#

yeah cause you've published yours already im assuming

#

i published mine last week as a test then took it down

#

so once i remade the world i was actually gonna upload, it counts as a second publish if i upload it again

#

also can anyone help me with mirror toggles?
i know its a simple udon concept but ive been losing brain cells over this

#

ive watched like 5000 videos on it and its still unclear to me how udon mirror toggles work 😦

finite light
#

lol, im good at following tutorials, tomorrow when i figure that out myself, i will help you with mirrors

tired igloo
#

personally i find the concept of making worlds is easier than making avatars

#

even tho supposedly avatars are supposed to be easier

finite light
#

Also, does anyone know why i am getting a black screen right here as the upload image, i have the VRCCam set in the right place i want it, the Camera preview is good, but i just get this black render

tired igloo
#

i feel more comfortable making worlds than avatars

finite light
#

yeah, but as ive heard, you need to make avatars to get trusted rank

tired igloo
#

im known and ive uplaoded a few avatars

#

also about that camera

#

when you're in that screen did you set the camera there?

#

what i mean is

finite light
tired igloo
#

did you posiiton the camera correctly after you've clicked build and test

finite light
#

yes

tired igloo
#

is there more than one camera in your scene?

finite light
#

no

#

just the VRCCam

#

well, actually, there is the Main Camera, and then the VRCUICamera

tired igloo
#

are either one of the cameras facing a black space?

#

cause it could cause that

finite light
#

neither of them are facing a black space

#

ight, its uploading, im not worrying about the Upload photo rn

#

after thats done, imma go to bed

worthy horizon
#

<has no words of wisdom to offer>

#

unless none of the layers are turned on in vrccam

finite light
#

oh, ill check that tomorrow

#

also, my whole screen is white and its about to drive me fu**ing crazy

#

everything works as normal, but the screen being white is driving me crazy

#

okay, nevermind, i have no idea, dont mind me

worthy horizon
#

remove vrccam from search

finite light
#

Yeah thats exactly what i did lmao

#

im about to upload Quest version, then im off to bed

worthy horizon
#

i'm about to press upload and watch it fail again for the 10000th time \o/

finite light
#

lol

#

for this being my first World at all, its pretty good

#

but i have an issue with an avatar i uploaded

#

i know this isnt the right channel tho..

worthy horizon
#

my "first world" ended up probably being one of the biggest in VRChat history

finite light
#

XD

worthy horizon
#

as in it takes hours to reach the end

finite light
#

but the issue im having with the avatar, is when i put it on in VR, i have the Arms and hands offset in the wrong position, and the FPV camera view is like 2 feet above the avatars proper view point

worthy horizon
#

that sounds like the view point placement in the descriptor is wrong

finite light
#

any idea on how to fix it?

#

im just putting the avatar in the world and putting AvatarDescriptor on it and then uploading it.. am i skipping some steps?

worthy horizon
#

place the view position in the correct spot in the head

finite light
#

i dunno how to select the view position object

worthy horizon
#

only a bunch of steps..

#

there is no "object" its an x y z value

finite light
#

oh

worthy horizon
#

like 0, 1.3, 0.2

finite light
#

okay

#

we will talk more about this tomorrow, its officially 1 am, i was suppose to be in bed 30 minutes ago

kind leaf
dusk sapphire
#

what exactly is failing when you try to publish your map?

#

that sounds like you have a compile error in your project, that is not necessarily related to any of those which you imported

#

check your console, make sure collapse is checked, and scroll up to see the other errors

#

I know for certain silent's clear water shader works

#

and unless those other shader's come with editor scripts that are causing errors in your project, i see no reason for them to cause that to happen as well

#

try to go into play mode

#

if you updated to 30f, did you get the latest sdk as well?

#

can you show the full errors in the console?

finite light
#

i cant upload to quest because of this

dusk sapphire
#

sometimes the errors don't properly show up, you just need to restart unity editor

#

even in play mode? can you show a screenshot?

#

and what are the errors when you try to publish?

dusk sapphire
#

and this only happens if you include any of the water shaders in your scene?

random owl
#

Broke a lot of texture?

#

What was the auto fix you specifically hit?

#

I can't really see an auto fix causing that unless you used the texture mass importer and your textures had a really specific edge case setup on them

latent vector
#

anyone know how to make it look like there's rain on windows?

dusk sapphire
#

beats me, the prefab you linked is sdk2, the project is sdk2 as well?

#

legacy sdk? you can find the latest sdk2 on the vrchat download page

#

you should always install the latest version of the sdk

#

that particular version is almost a year old and wouldnt work on the current version of unity

marsh sigil
#

the icons got like large when i copied it into latest unity to update it fine. its not the worst deal but how to shrink or hide?

kind leaf
#

top right of the scene window is a button called gizmos 😉

worthy horizon
#

that usually happens if no spawn point designated

dusk sapphire
#

that looks like what happens when you have compile errors, still none in the console?

#

what other assets did you import with that prefab if I may ask?

#

does it contain things like standard assets?

torpid marten
#

Sorry, I got one really stupid question. If I replace the all the walls in one of my room into mirror, will I crash the moment I load or will I crash when I try to enter the mirror room? Or nothing will happen?

bitter idol
#

how do i make an object respawn when its thrown off the map sdk2
i know theres a box that says respawn but in my experience they never do

rain shadow
bitter idol
#

are you saying they dont respawn because of the object sync?

stone marsh
#

if you want to respawn your objects if they fall of the world, they need to not be kinematic. They need to have gravity so they fall, they need the obj sync and a VRC_Pickup. (you probably don't need allow collision transfer if they are just normal random clutter pickups) and you need to set it to respawn in the scene descriptor and they will respawn at whatever height you have set in the "Respawn height Y" section of the scene descriptor. If the obj behavior is set to destroy (default) they will just go away instead of respawning.

bitter idol
#

oh shit wait nm they do ok

#

thank you 😄

stone marsh
#

👌

tired igloo
#

this is probably one of the best toolkits

#

that saved me from trynna find my errors

rough abyss
#

is there a tutorial for how to use shaders with a cginc file? None of the tutorial I found works for Toocanzs/Vertical Billboard shaders

worthy horizon
#

a cginc is just an include for another shader to reference

#

using a shader that utilizes .cginc includes is no different from any other, as long as the .cginc files are present and the reference path in the .shader is correct

wary birch
#

One message removed from a suspended account.

narrow geyser
#

can you use STL files for objects in vrchat worlds?

errant beacon
narrow geyser
#

or where can I find out

wary birch
#

One message removed from a suspended account.

errant beacon
narrow geyser
#

ah ok

#

thanks

worthy horizon
wary birch
#

One message removed from a suspended account.

worthy horizon
#

you can toss a portal down for others to join

wooden inlet
#

How can I not teleport back to spawn when going too far? I made a huge tower, but going to lower levels moves me back

#

Answer to myself: just lift everything in the world a lot above the Y:0

carmine meadow
#

you can also change the Scene respawn point

#

but i agree, the ground level should probably be the effective basemets' lowest floor?

woeful junco
#

So, I usually build for Altspce and in there I set the layer to Navmesh 14 so it can teleported onto. Like stairs. What is it in Vrchat?

unkempt turtle
#

wha? stairs in vrchat?

green lagoon
short forum
green lagoon
#

glad to be of help

green lagoon
woeful junco
green lagoon
#

yeah but it does give you a lot more potential flexibility for some stuff as folks have made full fledged games inside vrchat as it allows for World scripting

woeful junco
green lagoon
green lagoon
#

glad to be of help what would you be wanting to make once you figure it out

frosty goblet
#

Is this terrain setting supported by VRC?

woeful junco
green lagoon
#

you could definitely do a lot more complicated animated stuff in vrchat and does like altspace use Universal render pipeline or something to have the shaders Misbehavin in vrchat

woeful junco
green lagoon
#

yeah you still have the Legacy and the standard shaders in vrchat & vrchat is very unlikely to ever transfer to URP as that would basically break all of the content in the game as people had made tons of custom shaders in vrchat So no Auto conversion would be possible

green lagoon
woeful junco
green lagoon
#

question are you trying to upload a quest build

green lagoon
#

then yeah you would probably want to swap over to the vrchat mobile standard light Shader

#

for anything using the standard Shader

woeful junco
green lagoon
#

but it won't stop you from uploading using the standard Shader it that yells at you so that folks optimized better as it's a lot easier to end up with low performance in vrchat because arbitrary avatars and mirrors

#

this tool makes it easier to handle swapping your like shaders between versions

woeful junco
green lagoon
#

as some folks on vrchat end up making their PC builds of a world nicer than the quest builds as they can be separate

#

but yeah if you're wanting to make Quest stuff probably building for the quest first and then adding more shiny on pc is probably easier than going the other way around

#

some other helpful World tools

woeful junco
green lagoon
#

yeah folks do a lot more editor extensions in vrchat to help automate stuff probably cuz stuff can get a lot more complicated

#

and if you have any questions about how things differ like what stuff people put in their maps on vrchat feel free to ask

green lagoon
#

like a good chunk of vrchat Worlds have a mirror you can turn on and like some markers to doodle in the air as an example

#

and there's prefabs one can grab to handle both of those

stone marsh
green lagoon
#

yeah those are both definitely very handy lists

woeful junco
#

You guys are the most helpful bunch. Thanks 🙂

green lagoon
#

glad to be of help as it's good to encourage new Builders to build

woeful junco
stone marsh
#

Everything you do either gains or loses points. Play time is a small part of it. There is no easy "how long will this take" answer. Really depends on how you play, if you get blocked or kicked a lot, friends you make, content you upload, etc. All gains or loses points.

#

Typically, doesn't take long. But really depends on you and how you play

green lagoon
#

and basically all the ranks above New User don't have any real functional effects on anything

stone marsh
#

Muh status symbol lol

#

But yea. Rank isn't really anything to worry about tbh. Once you can upload that's the only milestone that matters. Everything else is really just clout

woeful junco
green lagoon
#

then you should be able to do that no problem as New User

woeful junco
kind leaf
stone marsh
#

Yea. They've claimed many times that vrc+ isn't that big of a boost and typically when people rank up from it, they were already close anyways. But who knows. Many people seem to get a rankup from it.

short gulch
#

Huh, for some reason I thought you were around a lot longer Kev

green lagoon
#

you're wondering why the heck the whole upload rank stuff was vrchat to attempt to curtail spam or trolls I forgot which

kind leaf
tepid eagle
#

Hello! I have a quick question. Has anyone run into the issue of objects in a world when you hold them, make your frames drop really bad?

stone marsh
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Is this your world, or just in general? And is it all worlds or just a few?

tepid eagle
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It works for a world with nothing in it but a directional light and a floor but as soon as we put it into an optimized world it tanks frames

stone marsh
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Do your sync objects have transfer ownership on collision enabled?

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And how many sync objects are we talking about?

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Also, what are these sync objects?

tepid eagle
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I sent you a message. I was gonna show you how this is set up

stone marsh
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You should also consider using the Profiler to ensure your performance hit is indeed related to the pickups.

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My DMs are disabled sorry. You can share screens here for people to help ya

tepid eagle
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Where at

stone marsh
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Here

tepid eagle
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by Screen grabbing I'm guessing

stone marsh
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No, sharing screenshots of your issue items

tepid eagle
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So at the moment this is what I have

stone marsh
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But ya should look into turning off collision ownership transfer on the pickups.

Are all those audio sources enabled?

tepid eagle
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Like enabled like this?

stone marsh
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A lot of audio sources can cause a hit to performance. You'd want to ensure they are disabled by default and turned on when needed if you have that many.

Should really check the profiler to make sure you identify the culprit.

tepid eagle
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Where can I find the Profiler to be sure.

stone marsh
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Are your pickups kinematic or do they have gravity?

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In the Window tab in unity

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Frame debugger and profiler

tepid eagle
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They don't have gravity

stone marsh
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If you have a ton of pickups it can start hitting performance as well. Kinematic can help reduce collision checks instead of using gravity.

There is also an awesome script by CNLohr that is a much, much faster sync method for pickups. It would work for you if your pickups don't move after they are dropped via collision. It can handle thousands of sync objects and still get 100+ fps. https://github.com/cnlohr/brokeredupdateandsync

GitHub

CN's VRC Tools and Prefabs. Contribute to cnlohr/brokeredupdateandsync development by creating an account on GitHub.

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Turn Vsync off too

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Vsync is a cursed drain on performance and may be misleading you. I can't tell from the screen if that's greenish or yellow tho

tepid eagle
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Does this work for SDK2?

stone marsh
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Oh you're on sdk2. No

tepid eagle
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Yes at the moment i'm on SDK2

stone marsh
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Unless anyone else has any suggestions only thing I can recommend is disable collision ownership transfer and disable your audio sources and toggle them on when needed via animation.

What you're doing would probably, honestly, be easier to do in sdk3 as well but that's up to u. Good luck

tepid eagle
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Thank you M E R C

stone marsh
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But yea, the profiler will help. Learn to use it. It's very useful

tepid eagle
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I will thank you again

haughty ore
#

Hiya, can anybody help me with making my grass move in my unity scene? (using sdk3 udon) Ive made some png plants in photoshop ive put on transparent panes. I set a special wind zone and used the speedtree8 shader in unity with the wind set to fastest but nothing in scene moves when i test or upload.

Ive never done this before so very much a beginner, Id really appreciate any pointers.

kind leaf
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speedtree8 is normally for terrain which is an option just more poly

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when you paint grass using the terrain it will respond to the terrains wind settings

haughty ore
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oh man thanks a lot!

green lagoon
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cool

odd wharf
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I don't know if anyone has done this yet but I'm porting a GameCube Dev Kit showcase

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It's a nice looking courtyard.

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I'm going through and tweaking all the materials to make them look nice (and I replaced the little pond so it used a water shader)

tired igloo
#

is it normal that worlds cant be published even after a week?

stone marsh
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When did you publish last, provide actual date/time shown on world on website

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And as a reminder, even if you publish a world, and take it down, you have to wait a week. And it's a full 7 day week, so you need to wait till the 8th day basically.

tired igloo
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well the truth is, i published a world last monday as a test to see if it work and it did, so i deleted the world, and made a new one
so obviously i had to wait a week until i could republish
yesterday was monday and i tried publishing the new world and it said i couldnt
so i tried it today and i still couldnt do it

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i dont remember what time i did it tho last monday

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im guessing 8pm

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and now its like 9:30pm

quaint basalt
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does anyone know how i can reach a dev something happened and idk how to feel about it

tired igloo
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i'll see

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if it still doesnt work tomorrow then there's something wrong

stone marsh
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If not you'll want to just submit a ticket and it will get fixed

tired igloo
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how do i submit a ticket

stone marsh
odd wharf
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pain

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Plus I looked it up and it's already been ported before

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alwell

distant pier
#

I added my friend's map portal in my map but it just says loading world and does not works. I copied the room id from the vrchat log file. What am I missing?

stone marsh
# odd wharf pain

Being first isn't what matters. Having fun and learning new things is where it's at. Don't say screw it because someone beat you to it, do what you enjoy and share it with the people you like.

odd wharf
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Well I also don't want to remake the collision lol

stone marsh
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Lmao fair nuff xP

odd wharf
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I have more places I can port

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I like porting places from games I like or that seem interesting.

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Already found my possible next one

stone marsh
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Nice. Good luck with it

odd wharf
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Going to bed

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might need to scale it down a little

silent furnace
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Anyone know if Audiolink has a discord server? I'm getting compile errors after upgrading to the latest version, despite following all of their instructions

near escarp
stone marsh
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Clear all your errors and attempt to enter play mode and screenshot the errors that persist. Need to see ALL of the red stop sign errors in your console. Might be helpful.

silent furnace
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I nuked it all and reverted back to an old version. (rant on) These updates are becoming a serious pain for world development, all I do is constantly update stuff, and get nowhere in actually progressing with the world itself. SDK, Unity, VRSL, Audiolink, and UdonSharp update all in a month....I can't keep up with this.(rant off)

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Anyway I'll try to take another stab at this another day when I have more time and patience :)

stone marsh
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Audiolink hasn't updated since June tho.

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But yea. It's a lot of work making content xP

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But, at the end, It can be very rewarding, and you learn a lot in the process. And every time you fail or start over, you'll do it better and better.

odd wharf
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Plus updates are usually a good thing in the grand scheme of things

silent furnace
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There must be something incompatible somewhere.... I put everything to the latest version, and I'm getting Assets/AudioLink/Scripts/AudioLink.cs(20,0): System.Exception: User type AudioLink could not be found

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I have another world that was built from scratch in 2019 and I'm not getting that problem, so I'm at a loss what it could be.

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For now I'm just going to leave that world on 2019.29 and the older SDK because it 'works' at this point :)

stone marsh
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sending a screen of all your red stop sign errors in your console after you attempt to enter play mode would be helpful. it may or may not have been audiolink. Coulda even been something as dumb as just needing to restart or even a totally different unrelated script, who knows.

silent furnace
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Yeah true enough. On a side note (avatars) the VRCCamera when you go to set your avatars picture doesn't work in the latest SDK either (you can't see it), so there seems to be a few glitchy bugs in this last version, so I'm going to wait for the next update before I try it again.

odd wharf
empty fog
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So Im having an issue right now.
I had imported an sdk2 prefab into my world and had conflicts with my sdk 3. I got that solved and was able to build and test and even had the option to build and publish. I reimported the prefab cause I needed some stuff from it and then got the sdk conflict again and started to clear it up and at this point im fairly sure I have because it is not throwing errors at me and I can open the control panel.
THE PROBLEM IS that the Builder tab is completely blank. I thought maybe this was because of the update to Unity Version 2019.4.30 but when I installed the new version and brought the project over the problem is still there. The Builder tab is completely blank. Has anyone come across this issue and if so how did you fix it

worthy horizon
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yay all that work to port the project to 2019 and what do i win? the same damn error on upload.

random owl
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Well the top one is a server side problem with the world id, either use a new one or contact #vrchat-support

worthy horizon
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this is a new id actually

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i traced this down to likely a server side issue in the multipart upload class

bold ibex
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multipart? sounds fancy wonder what that means

fervent elk
green lagoon
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dumb suggestion you copy paste your current project?

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exporting a Unity package containing the map ?

worthy horizon
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[returns to looking for an alternate platform]

kind leaf
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First tep in cleaning house is to export your package not including dependencies and then rebuiild from the export. it will get rid of anythign you wernt using

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U'll have to reimport the sdk/u#/shaders in the new project.

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Organizing is on you. Some things can be moved, some things cant. Stay away from anything SDK related.

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no screenshare 😛

green lagoon
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we would basically just be regurgitating the same info as that link

kind leaf
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in my case pointing at the screen and wondering why the person on the other end isnt moving their mouse there 😛 hahaha

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😦 sorry Zva was making fun of myself not you 🙂

dreamy idol
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excuse me anyone know anyway to fix this udonsharp error ?
i tried reinstalling world sdk and udonsharp yet it still remains

jade sparrow
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Is there a way to change the skybox?

green lagoon
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yes drag a Sky Box material into the sky

jade sparrow
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where can i get sum new skybox materials tho?

green lagoon
jade sparrow
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oooh

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cool!

bold ibex
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or wait is this the same thing

kind leaf
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No, your only limit is your personal FPS tolerance. Quest has limitations but but they arnt hard caps. 50k poly in render view.

near escarp
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That's for quest 1 btw, the quest 2 can handle up to 500k in view

kind leaf
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good 2 know. I just stick with quest1 optimization lol. maybe in a couple years when only great grandma uses quest1

near escarp
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Might be sooner than we think 🙏

marsh sigil
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any idea what causing this? i trying to get my world to x.30 and then all of a sudden having issues or idk if i messed up something along the way. either way, cant upload atm

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i dont remember removing anything or changing the probe thing

near escarp
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Is your reflection probe realtime ?

marsh sigil
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doesnt seem so

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is it supposed to be?

near escarp
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Nope, just wondering about the warning, it may be nothing though, the error is a bit more worrisome

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Might want to google that error message specifically

bold ibex
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Um i was wondering if anyone can help me.

So im making a juicy world. Im finalizing it. However i have prefabs like mayonnaise and ketchup and a syringe that dont shoot. I have everything i just cant seem to figure out how to get them to shoot and be visible.

Note i already setted up the pickup, object sync, box collider, rigdbody and particle systems. Idk how to make it shoot

marsh sigil
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yeah ok. jus wasnt sure bc its preventing me from uploading, one of those two. was unsure

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was fine before so im confused

sturdy lynx
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Have you setup anything that allows the player to trigger the particle system?

bold ibex
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Udon also no. Im not to sure how to go about that

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Ive set up trigger for musics and mirror. Everything except particle systems

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These particle systems are food based. Like katchep

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I used cyan trigger and udon behavior. I rlly like it. But particle systems are out of my territory of knowledge

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And i mean with cyan trigger its okay to work with udon and or sdk 2

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Should i post this in udon questions? Im sorry

fading ginkgo
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VRChat now uses the Unity Univeral Render Pipeline correct?

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nvm they use build in render pipeline

near escarp
native cobalt
#

Anyone know why fog is making things disappear in my mirror?

near escarp
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Unity's fog ?

native cobalt
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yeah

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things disappear in the mirror based on what angle I look at the mirror

near escarp
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And the fog is the cutoff point ? Do you have a video of it ?

native cobalt
near escarp
native cobalt
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swapping to exponential squared fixes the issue

near escarp
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ah sweet

woeful junco
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Hi. So I have a 20 foot tall staircase. Not to keep bringing up Altspace but that is what I am used to. In Altspace we can fly or teleport onto the staircase. We don't seem to be able to do that in VRChat. The staircase is meant to be climbed. I am not sure how to make that work. I have added a mesh collider to it. I have also seen worlds that have a transport function within the same world. I was wondering how to do that? Or any other suggestions?

near escarp
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An angled flat plane !

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No one likes view bobbing in vr

red urchin
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anyone know how to make a togglable portable video player for merlins usharpvideo?

green lagoon
native cobalt
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So I installed Hirabikis swimming asset and put in both the swimming prefab and volume prefab into the scene as instructed but its not working in VRchat.

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Anyone know why?

grizzled bison
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I am using unity and when i select build and publish in my control panel for the sdk it says a vrc scene descriptor is needed (i have one) and then it plays the scene, should i wait for a while or is it not working?

green lagoon
# woeful junco Thank you

glad to be of help and anything that could be simplified into a box collider or multiple box collider's would be better for performance compare to mesh colliders which have to check each triangle for the Collision detection

woeful junco
green lagoon
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someone's probably made teleport pad prefabs but I don't know any off the top of my head

green lagoon
#

UDONワールドを始めたいけど、何から手を付けていいのかわからない。 公式サンプルは分かりずらい。 基本的なところに、あまり時間をかけたくない。 そんなUDONビギナーのための、ごくシンプルなギミック詰め合わせです。 ・シンプルなトグルスイッチ ・プレイヤーが近づくと起動するスイッチ ・プレイヤーをテレポートさせる扉 ・オブジェクトを出現させる機能 ・アナログ時計 ・トランポリン ・拡張メニュー ・乗り物 ・ユーザカウンター ・ジェット噴射型の飛行装置 ・簡単なクライミングシステム ・声を大きくするマイクシステム

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found a set of prefabs that have a teleporter door

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and this website the prefab is on is what the Japanese userbase uses for Distributing content