#world-development

39 messages Β· Page 88 of 1

near escarp
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It can't

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Since they rely on scripts that aren't whitelisted, those systems won't work

inland cave
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I guessed as much. As a stupid thought experiment - would there be some kind of way that Udon could do something like this?

pliant sinew
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success

kind leaf
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i was reading that spam! lol
not rly

inland cave
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I wasn't, more asking if anyone knew anywhere I could start from - sorry if that wasn't clear

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It's a good thing I don't need it to be networked, thanks for the tips πŸ‘Œ

kind leaf
vague remnant
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Could someone toss a link to how to make Udon buttons please? Teleporting ones, at that?

kind leaf
# vague remnant Could someone toss a link to how to make Udon buttons please? Teleporting ones, ...

Make a U# script and paste this in it

public GameObject teleportPos;
public override void interact()
{
if (player != Networking.LocalPlayer) return;
player.TeleportTo(teleportPos.transform.position,
teleportPos.transform.localRotation);
}```
You can do it with Udon Graphs but don't ask me how.
create an empty gameobject and add that to the inspector of the button where it asks for the teleportPos. that empty gameobject is where the player will be sent to. 

if you are using a UI you just rename "public override void interact" to something like "public void PlayerTeleport" and then in the onClick you send a custom event  PlayerTeleport.
vague remnant
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Thanks

inland cave
vague remnant
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"Assets\EXPERIMENTAL\VRC_button_A_matte1.cs(10,23): error CS0115: 'VRC_button_A_matte1.interact()': no suitable method found to override" Error occured

serene estuary
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for an sdk 2 world i have a spawner that spawns roses and they are synced by object sync, people are reporting some pc users cant pick up the Roses or see them in others hands. i'm wondering where i went wrong. here are my settings!

shut goblet
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So I've been working on my scratch mesh world for months now and I finally have it uploaded as public.. but I just was going through community labs and someone has it ripped and re-uploaded under a different name and claiming they are the creator. I have never sent my world to anyone, so it is guaranteed to be someone using a client or whatever to rip my world and then re-upload it claiming it is their own work.
what can I do to have this world taken down? the report options dont list anything about them not having the rights to use this content

vague remnant
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"Assets\EXPERIMENTAL\VRC_button_A_matte1.cs(10,23): error CS0115: 'VRC_button_A_matte1.interact()': no suitable method found to override" Error persists, with compile error "Assets\EXPERIMENTAL\VRC_button_A_matte1.cs(12,6): System.Exception: The name 'player' does not exist in the current context"

vague remnant
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Help!

vague remnant
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Fine.... I wanna create TWO teleport buttons....

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But I get no help.... thanks....

kind leaf
# vague remnant But I get no help.... thanks....

Here I've done a tutorial on creating a simple teleportation system for VRChat using both Udon and UdonSharp. This video was recorded and edited in a different manner, so if you have any thoughts, recommendations, or requests, I'm game to listen! Hope you can find this useful!

VRChat Udon SDK:
https://vrchat.com/home/download

UdonSharp:
https:...

β–Ά Play video
green ruin
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Is there a way to disable audio panning with audio sources? I want the sound playing in both ears at the same volume no matter what way you're facing.

silk coral
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are there any blender gurus here with tips for remeshing a sculpted world model

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this is what I have so far.... but it's not remeshed

I've tried multiple methods to get it remeshed and have the polygons down to a reasonable amount but nothing is working

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at least of the methods I typically use

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this is in blender btw

kind leaf
kind leaf
silk coral
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i'm pretty sure remeshing and decimation are basically the same thing??

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??

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just different words

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so how would you reccomend i decimate the geometry

green lagoon
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actually they're not the same thing as far as how they work

silk coral
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well i know that

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also HI BEN :D

green lagoon
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decimate would work fine for that scenario as it's a static piece of geometry so it's being all quads is not terribly important

kind leaf
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Oh so thats why decimate destroys my avatars even if its not noticeable in quality... lol

green lagoon
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yeah but this isn't an avatar it's a piece of lumpy static geometry cave

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avatars have moving Parts so decimate more likely to break it

kind leaf
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Thats good to know

silk coral
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it IS going to be... mostly. static..

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..i was gonna rig the walls to move a tiny bit

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but that won't be hard with automatic weights

green lagoon
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then you should be fine as it's just a bit of Wiggle

silk coral
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even if the geometry is decimated

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mhm

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here look

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this is the whole map

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so far at least

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still needs leggies

green lagoon
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how tall is an avatar going to be compare to the monster

silk coral
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um

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....;;

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you'll only be able to hardly wrap your arms around it's teeth

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it's fuckin HUGE

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you spawn inside that main box it's holding

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which it's head is inside of

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that part was inspired by Furry Talk & Chill's spawn room

green lagoon
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okay so you probably want to use like tiling textures for the inside

silk coral
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nah nah it'll be transparent
wait, do you mean for the guts?

green lagoon
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yes the guts

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because you can't use an 8K texture on that

silk coral
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...I mean i was gonna lazily sorta hand paint some areas and slap a matcap on top but that would work too πŸ€”

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why on earth would I use an 8k texture

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;;

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lmao Jesus is that common practice

green lagoon
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because that would be the naive way to make a big object textured

silk coral
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lol nah

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I may be new to world creation but I've been using blender for character models for like 6 years
I know how to texture a damn alligator
no matter what size =w=

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...the guts are gonna be tough though

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they already are

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sculpting this was hard enough
I rarely if ever sculpt
I'm used to hard modeling

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it was a really fun challenge tho

green lagoon
silk coral
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πŸ‘€

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...Oh my gosh yes how do I make one

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I'll definitely do this for gut like normals

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a tiled normal map would work well in here

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is it just like. any other regular texture?

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and you can set the scaling

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for the tiling

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Ben ur a genius

green lagoon
green lagoon
kind leaf
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Are you ever going to be outside the gator as a player? To where the body is visible?

silk coral
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uhhhh.

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Well

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Sort of?

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...ehh I didn't want to explain how you can ;w;
I will be Judged

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tldr; you can fall out of its butt if you manage to get there,
also the main spawn room is going to be transparent so seeing the rest of the model is actually possible the second you spawn in

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that's why the hands are holding it

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I wasnt planning on giving it back legs for optimization sake

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..also i wanted the world thumbnail to preview the entire model

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ty for the input btw

silk coral
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;w;

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i figured it out

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i had to seperate up the internals into sections

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it was hard at first but now i'm getting consistent results i'm actually satisfied with -w-

bold ibex
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i bought and imported an apartment asset but when i place the vrc world object and try to test it in vrchat it always just loads the default vrchat home, could anyone help me with this?

kind leaf
kind leaf
scenic kraken
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how do I make the pickup object not interact with the environment (so no gravity and no collision detection)? I tried disabling "use gravity" in the rigidbody but that just makes them float like they're in space...

rain shadow
heady otter
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Can anybody give me an idea for a world I’m really bored

kind leaf
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frogger

viscid belfry
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Does anyone know if we have any capabilities or tools to give users the ability to have some kind of camera control for virtual shoots besides just controlling avatars? Thanks

kind leaf
viscid belfry
kind leaf
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If you are in VR its in the main menu. Thats as much as I know (I'm PC only).

viscid belfry
stuck quiver
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Hey- im trying to work on a world but for some reason after i swapped scenes nothing I did edit the project is getting uploaded to VRC?
Bc i've changed the skybox, and a bit with lighting and it hasn't changed anything in VRC or Private Testing- does anyone know how to fix this or whats wrong with it?

upper pendant
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Is the button in the Vket worlds that redirects you to a website in your browser a Udon thing or is this a trigger in the 2.0 system ?

lyric acorn
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Special function for Vket events not available for normal world creation

bold ibex
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Having some issues doing this SDK3 test build, I'm updated to the latest version of VRChat on steam and the Unity version I'm using is 2018.4.20f1, does anyone by chance know how to fix this?

bold ibex
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This is newest line inside the console from what I'm reading

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And this is screen I see everytime I view the test build

stuck quiver
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This is the line of Errors its showin me

kind leaf
kind leaf
stuck quiver
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gotcha gotcha

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ty so much

kind leaf
bold ibex
kind leaf
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only ever use the latest sdk. You can keep using old version but its not recommended.

silk coral
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What's a good material setup for a quest-compatible transparent texture?

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Or transparent solid color

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I saw this furry little bird avatar that was completely flat, transparent blue

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and I was on my quest

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it blew my mind

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I want to make something like that

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I know its probably possible in the default VRC materials but I want to know how I would set that up before I hop on unity to go try

kind leaf
silk coral
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sprite shader?

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hmmm

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i'll have a look

kind leaf
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think its in the mobile category under vrc called sprite.

silk coral
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yeye

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i'll lookit

shut goblet
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For the world that I’ve been working on I’ve been keeping everything to one object thinking that would make things more optimized having fewer skinned mesh renders, am I wrong with my assumption or would it be more optimal to have different parts (eg furniture and decor) as separate objects, and further should I break up the entire room mesh be be separate as well? Because I know that if it’s one giant object none of it can occlude but I don’t know if my low as heck poly count mesh occluding will even make a difference or is it more optimal

kind leaf
# shut goblet For the world that I’ve been working on I’ve been keeping everything to one obje...

normally only objects that are grouped together should share a mesh. A whole build is a little extreme but I dont know what the end poly is and there isnt really a cap on the end poly. But if the final poly is bellow 50k then you should be safe. Should be... Thats just not a very practical approach in most cases. Thats just my opinion, development is full of em πŸ˜‰

*3 cups on a table would be good for sharing a mesh.

Use an atlas to further optimize. Setup your scene to use two shaders (1 transparent for glass, the other for opaque) both using only the atlas. You'll see a huge increase in performance.

placid cobalt
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Hey guys, I'm developing a world and I can't seem to walk anywhere with a roof/block above it

near escarp
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Is it taller than 2m in height ?

kind leaf
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^ drop a block in your scene and make its y scale 2. That is your prototype player for testing scale.

robust sparrow
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you can also use cyanemu to test player movement in editor. It's not guaranteed to match exactly but it's usually pretty close

fossil wolf
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Can I copy a line from the VRChat Debug Menu in game?
I seem to be able to move my mouse around there and scroll, But not to actually copy anything?

kind leaf
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I think the detailed version is selectable. When you click the message it shows below. if not, use a snip tool.

placid cobalt
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VRChat world compiled for both windows and android sends me back to the main vrchat home

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No infact it just doesn't work

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huh

kindred locust
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what wants to play

dreamy blaze
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so what would i do if i put in a new sdk and i dont see vrcsdk at the top of my unity?

placid cobalt
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uhhhh

kindred locust
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😫

placid cobalt
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my trigger cube for my mirror is not initializing in time

dreamy blaze
kind leaf
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Re import it

dreamy blaze
kind leaf
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No errors?

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Using the correct unity version?

placid cobalt
dreamy blaze
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this is what i got

kind leaf
kind leaf
dreamy blaze
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this is what it says:
Assets/VRCSDK/Dependencies/VRChat/Editor/ShaderStripping/StripPostProcessing.cs(11,34): error CS1644: Feature `expression bodied members' cannot be used because it is not part of the C# 4.0 language specification

dreamy blaze
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Unity 2018.4.20f1

placid cobalt
dreamy blaze
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ok

digital spade
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Anyone know how I can soften this sharp line on my LEDs? (On the mipmapping thing)

upper orchid
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How would I report someone reuploading my world?

dark cedar
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how would i remove the blueprint id for a world i bought on gumroad first one i've ran into and my second gumroad world purchase that i thought would make some things easier

late ruin
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anybody know anything about a movable object for example a ball?

kind leaf
# digital spade

You can change your emissions from hard white to something softer. You can edit the texture in Gimp/Photoshop and feather the white on the emission map or create a new emission map and use gradient fill center out. Or use Bakery which makes your emission look good without trying. Or all the above.

digital spade
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Oh no it's not the emission, it's the LED mask I'm using

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(For context, I'm using the poiyomi shader to achieve the LED mask)

silent plinth
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hey sorry to barge in the middle here but i was wondering if anyone knows about a toggle button for an animation, sdk 2.0 im quite unfamiliar with animations

kind leaf
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oh, yeah i was like wtf is an led. that term doesnt exist in the unity engine. Just assumed any texture light source. Poiyomi is not a world shader. You can use it but only pc because damn is it taxing.

digital spade
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I meant like the LED board effect I'm using, haha

kind leaf
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same principle. the led mask is an image right? soften the edges

digital spade
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Yeah it is.

kind leaf
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use the same methods I laid out for emissions and you'll be good.

digital spade
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Alrighty πŸ‘πŸΌ

silent plinth
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im very familiar with avatar toggles but they seem to be handled differently in maps

kind leaf
# silent plinth im very familiar with avatar toggles but they seem to be handled differently in ...

First actual tutorial on VRChat triggers. Goes over creating an object to act as a door, animating the object, adding triggers to make the object open on player enter area, and close on player leaving area.

In the next tutorial, I will go over how to make a lockable door and show how to use an object to unlock it, similar to how my world "Lab E...

β–Ά Play video
silent plinth
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thank you very much kev ❀️

kind leaf
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πŸ™‚

swift cypress
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Might be a stupid question, can a friend put my avatar in his world? Many people want my model and his world would be the best for it

kind leaf
# swift cypress Might be a stupid question, can a friend put my avatar in his world? Many people...

https://www.youtube.com/watch?v=P5qgHgpbWU4 thats sdk3 but you can search for sdk2 if needed

Looking for a download link? Check out my Patreon.
Patreon: https://www.patreon.com/vrcakira

Part 8 of my video series for basic VRCHAT world building with the VRCSDK3 Udon kit. This series will be designed for beginners. I will try to cover every step from start to finish of each vrchat world creation tutorial. The goal of the videos is to all...

β–Ά Play video
arctic dirge
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Does anyone know whats causing this? Ive deleted the world SDK and reimported twice.

kind leaf
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scenic kraken
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I can't jump in my world and I have no idea why it's disabeled

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I don't remember disabling it

kind leaf
# scenic kraken I can't jump in my world and I have no idea why it's disabeled

Ive found this is quite common. Not sure why, but several worlds I have deployed have jump set to zero on its own during deployment and I have had several friends have the same issue. Open your project in Unity, go to VRCWorld in the hierarchy where you have the player mods and change jump to anything you want (3) is common.

scenic kraken
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where's VRCworld?

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I just put an empty game object and attached a scene descriptor component to it

kind leaf
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Ah, yeah there is a prefab, use that instead. Better than guiding you through it

scenic kraken
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alright thanks

kind leaf
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Just search VRCWorld in your prefabs

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make sure to remove the old scene descriptor.

scenic kraken
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thanks

kind leaf
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anytime

scenic kraken
# kind leaf anytime

when I publish it it now thinks I'm uploading a new world instead of updating the old one, how do I fix that?

kind leaf
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go to the sdk, go to content click copy id. go to vrcworld, find pipeline manager, paste the id and press attach.

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  • copy the id of the world it should be
kind leaf
kind leaf
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yeah, you have to copy and paste the id of the original world

scenic kraken
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wait nvm I just had to click build & publish instead of last build, thanks

kind leaf
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sweet

deft geode
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If I wanna model a world, should I do it in blender?

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or a place or something

kind leaf
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any software you are comfortable with that exports in .obj or .fbx

deft geode
kind leaf
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if your good with a particular tool its going to be easier for you. For me, blender changes too rapidly for me to get proficient quickly enough so I model in Unity.

deft geode
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cause it just stretches it out

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if the object is big

kind leaf
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in the material you should see a tiling section. thats how you adjust the stretch

deft geode
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ooooh

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ty

kind leaf
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πŸ™‚

vague remnant
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Am I the only one who thinks that all the video tutorials should have a dedicated channel? Like a Quick Reference guide?

kind leaf
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πŸ˜›

vague remnant
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I just think it'd be so much easier to have a channel that contains all the tutorial links, and are labeled, so all one has to do, is search within that channel, and search for the keywords for what they need, such as in the channel, they can search "button", and they can find the link(s) to what they need

kind leaf
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They are certainly invaluable but Youtube already has that feature... The search bar in the top right is just as useful and neither are used often enough πŸ˜› still, a dedicated Youtube tutorial channel would be cool.

vague remnant
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Well true X_X

stiff solar
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I dunno how this became, but the upload menu for the a world I am making became like this

random owl
# stiff solar

Disable error pause in the console and unpause play mode

quasi tusk
stiff solar
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I think a video would be very helpful.

quasi tusk
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ok

quasi tusk
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Hope it helps

random owl
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All their problem was that they had play mode paused causing the menu not to work?

quasi tusk
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Normally that never happens to me, since it pauses right when I hit play

random owl
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Sounds like you have error pause on too

fast python
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I have a quick Unity question

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I have placed down 12 book shelves

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I placed a box collider on each one

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I then export the game object as an fbx to merge all of them and reimport them so it's only one material being used

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Can I remove the mesh renderer from the unmerged shelves and just keep the box colliders?

rain shadow
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So in future if you ever want to adjust their positions and export again all the components are still there for you to use

fast python
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Got it, thanks!

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Just wanted to make sure having the mesh renderers there at all wouldn't cause any performance issue

sweet creek
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Hello, does anyone here know how I can remove quest support from my world?

near escarp
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You'd have to contact the vrchat support

fair laurel
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Hey, so I'm trying to set up a world and in Unity Hub it keeps telling me license is invalid. any ideas to solve this?

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nvm im a dummy

sweet creek
near escarp
bold ibex
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anyone have a good ocean water shader?

near escarp
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You should look at Silent's booth, her water 2.0 shader is great

bold ibex
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where do i find that?

near escarp
#

Unity β€’ VRchat Shaders β€’ Utilities β€’ ??? Welcome to Starlit Wanderings! We provide resources to enrich your Unity life. Most items are free and open-source! Please check the product page for more details. You can join our community at the Secret Shader Facility Discord! β€’

short gulch
#

My God, I feel like I'll spend $100 in no time looking at that booth page. It all looks really useful.

late ruin
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best way to make water in vrc world?

kind leaf
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two hydrogen atoms and one oxygen atom? Or maybe just use a plane with a water shader πŸ˜›

late ruin
late ruin
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any way to remove the line?

kind leaf
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should be an option in the skybox to fix seams. I cant more more clear unfortunately, hdd sector repairs 😦

late ruin
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i am also getting bounced around when i walk..

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@bold ibex ??

late ruin
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@kind leaf any ideas?

kind leaf
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lol no, check for colliders ha..uuh, thats kinda funny though

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i could totally imagine the audio in those clips.

bold ibex
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Hey, off topic question. Is there a way to keep a player stable onto a platform?

late ruin
kind leaf
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layered ontop of eachother?

late ruin
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is.. that bad lol

kind leaf
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my silence is me looking at the screen like wuuuut. If its overlapping, its not great

late ruin
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like they are all separate

idle jolt
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Is there a way to increase the render distance in a world? I have two large ships that fly in the sky, but on quest they get cut off and it’s really noticeable and bad to look at

kind leaf
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no, ur fine

late ruin
kind leaf
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you said terrain, i was thinking actuall terrain, those are just planes. You good. Think maybe your Avi is just happy?

late ruin
kind leaf
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Uusally if the player flys in an direction its because they have collided with a solid object (other colliders) that are moving, or sharp angles like jumping up square bocks.

late ruin
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still doing it with other avatars.

kind leaf
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make sure your planes all same sized colliders and everything matches correctly.

kind leaf
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can select them all and expand the collider component. should see nice green lines. they should be perfectly alligned.

kind leaf
late ruin
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thats the colliders thing.

kind leaf
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tried looking it up, its always a controller issue which is not your case. One was the terrain being too small but you are using planes.

late ruin
kind leaf
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nope, im bowing out. sry I couldn't help.

late ruin
late ruin
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but textures look stretched sometimes thats why i did it singularly

kind leaf
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in the material is a tiling setting πŸ˜‰ that will fix your stretch.

idle jolt
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How far is the render distance in worlds for quest players? From 0,0,0 how far can I go out?

minor sail
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Is there a way to hide lets say another world underneath you currently world and when people look down they cant see it?
like a room

desert python
stiff solar
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I have a question, does anyone know how the cars in that Mcdonalds world work?

kind leaf
# minor sail Is there a way to hide lets say another world underneath you currently world and...

Sure, if your over world has a surface, the players cannot see through the floor unless it's transparent. So anything below would be hidden. Its a 3d environment, feel free to use the space as you see fit.

If the floor is transparent, use the reference camera. Set the view distance to the minimal distance needed to see clearly in the over world. Lets say 100. Then set the hidden room's Y position to -101. Poof, hidden.

minor sail
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awesome thank you

echo flower
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Does anyone know by chance what the default world audio settings are? Trying to have similar settings to default but just lower the distance slightly.
Near / Far etc

kind leaf
echo flower
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Hmm okay. So 0 gain, 0 near, and what's Default far?

kind leaf
echo flower
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It's not sadly. It makes no mention of the default settings VRChat uses. From what I said

untold pewter
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anyone know what this prefab is?

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thought it was connected to USharpVideo in some way but cant find anything

desert python
untold pewter
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ah jeez, pass on that then lol

desert python
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its cool how it works. but im like 80% sure this prefab isnt supposed to be allowed

kind leaf
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yep, web requests are forbidden and the support was removed from the sdk for a reason. Only vrc special rooms are allowed to have it.

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limited to just a couple video sites and direct link downloads

desert python
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πŸ‘†

short gulch
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So, I was wondering. Is it possible to have post processing ignore the menus? In my world which has somewhat extreme bloom (its the look I'm going for) whenever you open the menus the bloom goes nuclear since it's the brightest thing in the scene.

idle jolt
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Can you increase the render distance within a world? I have ships that fly by in space, but on quest I can’t see them completely.

desert python
desert python
idle jolt
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The main camera, or the vrc camera?

desert python
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make sure your scene descriptor got a ref cam

short gulch
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Thanks, I'll look into that, but bloom kinda plays a role in lighting the scene to make darker areas somewhat visible

desert python
short gulch
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Nope AO is off, the bloom just kinda exaggerates the light of the dimmer areas

desert python
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i feel like the same lady who made fake bloom also made a ambient occlusion shader as well. but i dontthink you can combine them

desert python
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another deal: i heard VR stage lighting (the audiolink adaptive varient) also has like their own fake bloom that looks extremely intense but dont quote me, i never used VR stage lighting

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and finally: silent probably has some secret method in controlling post processing somewhere. im only saying this because their public knowledge on vrc lighting is extremely vast and the majority of me learning the 2018 light mapper was from silent

short gulch
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For reference, this is what I'm working with. Lots of dark hallways, sewers, some rooms only lit by a flaming barrel, etc.

desert python
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oh my, ok so fourth option: set all emissives to like 5x their original brightness and set bloom divided by 5 and see if the menu looks better and the the world doesnt look too far off

short gulch
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Problem is, when you open the menu it's blinding lol, can barely read the text

desert python
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ye, i think your bloom is probs what... 1<?

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bloom i think is recommended at like 0.15 at most. which is why im thinking maybe lower bloom, but set all emmissives higher so you get the same-ish intensity

short gulch
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Can't remember lol, I haven't touched it since last Halloween, but I'm finally revisiting it to fix some stuff after visiting it with some friends last night looking for the most glaring issues

desert python
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nice - glaring

short gulch
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Oh lol, no pun intended

desert python
#

too late now lol

simple arrow
#

@near escarp Question: I updated my project to 2019. If i were to push an update to my world, would that cause any issues for those on the main branch of vrchat? (I.e people on the beta can join the world but those on the main build can't join the world or something like that)

near escarp
#

they will see the 2018 version

simple arrow
#

Ok sweet, thank you!

short gulch
#

So far the fourth option is seeming like the easiest, so I'll see what happens there. It looks extreme in any screenshots, but it makes more sense when you see it all in motion. The menu is just blinding lol

desert python
#

the menu is now a weapon lol

short gulch
#

Press esc to flashbang yourself

idle jolt
#

For the scene descriptor, do I just drag in the main camera into the reference camera?

idle jolt
#

Okay, let’s hope I’ll be able to see the ships in their full glory now

desert python
#

set far to a million

idle jolt
#

I’m only setting in to 2000 as going beyond 3000 will cause Z fighting

desert python
#

ah, fair call lad

fast python
#

Not sure how possible this is but might as well ask anyway

#

Can you make a button make a sound effect when you hover over it?

#

(i.e. when your finger laser pointer hits a trigger or it's in the center of your screen on desktop)

viscid belfry
#

Is it possible to upload a world and only make it available to specific users?

fast python
#

Yes

viscid belfry
#

Better yet, is it possible to upload to community labs and only make it accessible to certain users?

fast python
#

The way I'd go about uploading for specific users is make the spawn outside of the main world with a notice that the world is restricted to select users. Then use a whitelist prefab and put the ids of the people you want to invite into your world on said whitelist

viscid belfry
#

okay so basically, make a test world public, put a portal to the world I want private and whitelist essentially?

#

Im sorry thats alittle confusing. I am under the assumption that anything in community labs is public and if its not in community labs, its private

#

I would like to make it accessible to other users while im offine. (Company project)

dark cedar
#

hello, been running into a issue with uploading a world i bough, got rid of blueprint id, re-imported the sdk, and few issues not like the past few days where i was stuck in my blueprint id loop and multiple errors. im better at avatars in unity than worlds in all honesty

errant beacon
#

VRChat doesn't have an option for only allowing certain people in your private world, only you can create instances

desert python
errant beacon
#

o heck, didn't know that worked for private worlds o:

desert python
#

i had one of my testers take one of my private gizmo testing grounds and they hosted a 50 player party without me

desert python
viscid belfry
#

Thank you guys, yeah I have been logging in and placing portals for others to join, but my superiors would like a way to visit without me having to be online. It seems unlikely at this point unless its in vr labs, and making it public is out of the question right now. I really do appreciate the insight so far.

desert python
#

or in my case. literally anything i make because everything i make usually breaks if im not there lol

viscid belfry
#

Ha I know the feeling all too well ^

errant beacon
viscid belfry
#

Oh wow thats interesting, can you give me a dummy rundown of how this could would ideally? It looks promising

#

oh wait I see this is for private instances

errant beacon
#

Select [Custom World ID] and paste your world ID into that, make yourself the instance owner and set the instance type to presumably something besides Public

viscid belfry
#

which means it may have to be a private instance of a public workd

errant beacon
#

Don't think so, you can make up to Friends+ instances in private worlds

viscid belfry
#

ill give it a try anyways, worth checking out, but I have a feeling this is for private instance of already existing public worlds

desert python
#

yep. and vise versa i believe. im not 100% but i think ive been to some of my privates and theyd be "public" but they arent

#

however privates are more reliable. especially for master bools... for some reason. but thats like the only benefit

errant beacon
#

also note you can get your world ID from the world descriptor, or the VRChat website

#

you might be able to get it from the uploaded content manager tab but I don't remember?

viscid belfry
#

yeah its certainly worth a try and if it works, youd have no idea how much youve just helped. so thank you

#

I do have one more question if you guys just happen to know. I am also tasked with creating mini games, but I have zero idea how to properly go about it. Ive tried finding tutorials on youtube but no avail. Is there a place where I can reference/tutorial you guys may know of on do things like grab active players in a lobby who want to participate, update UI, give points, etc?

errant beacon
viscid belfry
#

okay great ive seen him come across a few times, good to know he is a great reference. I also didnt think about going to the Udon channel. Excellent resource, thank you Zivali!

desert python
#

I highly suggest importing udon sharp if you havent

errant beacon
#

yw! also ^^^

viscid belfry
#

I have, just terrified of cluelessly going in to be honest. Wish there was a place I can start which holds my hand a bit more but it seems like were gonna have to dive into the deep end.
I got tasked with an insane high profile project with a one month deadline on these systems ive never used. So once again, I cannot express how grateful I am for the help.

errant beacon
#

sorry to hear that, but hope everything works out! o:

#

also, might be worth taking apart some of those prefabs to see how they work, might help a bit along with the tutorials

late ruin
#

@kind leaf where can i find the tiling thing for material to prevent texture stretch (or anyone else that knows)

#

i figured it out all good

late ruin
#

im falling through the planes?

late ruin
#

can someone please help me why when i walk for a bit i get bumped and start flying i have re done all my planes over again and nothing worked..

#

i respawned and this happened.. thats my old player

shell meadow
#

I'm trying to find a way to get a set of particle emitters to emit their particles on a random rate over time (using random between two constants) anywhere from 1 per 20 seconds to 1 per 60 seconds but it keeps emitting them in bursts all within a few seconds, am I going about this the wrong way?

late ruin
#

completed!

idle jolt
#

It was a good idea until I realized that there is still a bunch of room left…
What do I add to fill in a lot of room?

digital widget
#

I’m trying to put avatars in my world but it’s not working

#

Ppl are starting to show up to my world with the avatar pedestals not working

#

I need help ASAP

#

πŸ˜₯

kind leaf
digital widget
#

Thank you so much

#

Your a life saver

fair laurel
#

anyone help me install a video player into myworld?

#

where would I start?

minor sail
#

Is there a way to stop someones voice from being able to hear them from a distance
like lower it or add something so it stop the voice from going through the wall?

long token
#

im trying to set up the pool table for this world im working on and i want to make it so you can walk through it without colliding but now i cant interact with the UI unless im really close to it

#

anyone know how to make it so players dont collide with the table but can still interact with the ui and cues?

kind leaf
vague remnant
#

Quick! Need to make one object with multiple face textures! XP

late owl
#

so make it

vague remnant
#

Yes, but how? X_X

idle jolt
#

In my world, I have an animation set on multiple ships that lets them fly by. Unfortunately when a person joins late these animations are registered on the client. How do I make the animations global, where the ships travel by at the same speed for everyone?

kind leaf
#

Hmm thought that was fixed... assuming it hasn't, animations are like that. If you want sync ied script the movement. Thats just me.

idle jolt
#

You can sync animations? I thought it was only pick up able objects

kind leaf
#

I'm talking about syncing scripted movement. Not animations. Animations break for late joiners.

idle jolt
#

Oh…
So there’s nothing I can do…

kind leaf
#

You can try an onlatejoin and set a variable based on the position of the ships

#

Set the vector3 of the ship to what it was for the master on late join

#

Nvm... not going to work with an animation.

#

See, with a animated door you are just using a bool (on or off) So a latejoin event could match the bool off the master. But these are ships flying about the map and you want the position of the ship synced... If you can get the timestamp of the current animation then you can use that.

raw vessel
#

i'm really super struggling to place and align my wall perfectly to other surface i try progrid but idk what value and where to enter

so i need to know how i can align it perfectly and smoothly
and is there any other free UnityPackage asset that can do that

please help

bold ibex
#

Anyone know where to get "tsim sha tsui" 360 photo for a skybox?

swift fable
#

is there a way to push a player forward? i kinda want to make a snowboarding map

desert python
#

ye, you can put physics on a player. or more simply - put a collider behind the player

final radish
#

requesting backup (i've never uploaded a world before) i have my scene descriptor and spawn point set up, but when I try to test the world it just takes me to vrc home. am i doing something wrong?

swift fable
#

anyone got some vehicle prefabs?

raw vessel
#

@kind leaf
since that i know the unity basics
i might skip something
hope this help's
thanks

kind leaf
#

Wait, what? did you just say your going to skip the doc?

elfin rover
#

I have a question regarding the usharpvideo by merlin

#

is there a way to make it autoplay music rather than pasting in what u want to have

#

like how void club has automated music

raw vessel
long token
#

anyone know how to toggle on/off audio on a video player thats using the url stream?

#

every time i try to toggle it off in game it just shuts it off completely and wont toggle back on

desert python
kind leaf
raw vessel
#

alright

night yoke
#

so i have a camera that kind of takes a snap shot of players faces at some point. issue i'm having is that when i use mirror reflection culling mask, when camera moves around, it has traces of the previous frames in the picture. how would i make it so that it doesnt do this? basically the camera follow there face for a couple second then turns off to take the picture but in that time its on, if they move around, you can see the previous frames behind the current one even with slight movement.

long token
#

does anyone have the old 8ball pool unity package?

fast python
#

Mockup settings menu for my PMD world

vapid badge
minor sail
#

Im having a few issues the Post Processing for Bloom isnt working

rich hatch
#

im confused how do i setup a simple default button

#

people use udon but i want to use regular C#

errant beacon
rich hatch
#

well that sucks

#

then how do i setup a button?

#

do i have to use udon

errant beacon
rich hatch
#

i tried sdk2 and i cant find the interact script

errant beacon
#

He also shows how to make the tutorial in UdonSharp, if you want to use C# instead of the node graph

rich hatch
#

i know how to use udon and c#

#

but i hate that you have to use udon

#

thanks for the help

final radish
#

so i accidentally did something to my world and now it's giving me this... weird perspective. How do i undo this

errant beacon
#

Shift-click the cube at the center of the scene gizmo, i.e that cube at the top-right

final radish
#

tysm boss

mint steeple
#

does anyone know how to make pick up object in world?

minor sail
#

Do anyone know how to fix this, seems like the light-mapper bugged or something

ebon basalt
#

so, im tryna setup the vrchat sdk in unity, but its not working. any idea? im importing it right

#

this what i get

#

on the import

tame reef
#

So I just about done building another world in SDK2. But after uploading it I notice that the game crash every time I leave the world. This also happens to anyone else who joins the world when I have tested it among friends. Everything else works fine in the world. So I really have no idea why the game crashes after you want to live it. Anyone stumble upon something like this aswell?

kind leaf
# ebon basalt on the import

you only have 1 error, but your not showing it to us. Warnings are just that... Show the error, attempt to clear it by pressing clear and if the error persists, show us the error πŸ™‚

ebon basalt
kind leaf
#

and you tried pressing clear? If the sdk wasnt working youed have more than 1 error.

ebon basalt
random owl
#

Very much doesn't look like the correct unity version

ebon basalt
#

i think it was that

#

will find it in a few minutes

kind leaf
#

wouldnt hurt to work on those screenshots. 3 different ones showing different information. Better to be informative than to try and post a clean snip. Also a random error in a tree doesnt show much, usually the cause is the 1st error or within the first 10 errors.

kind leaf
random owl
#

There's a lot of tells between the UI of 2018 and 2021

#

Not much luck to it

kind leaf
#

I havent touched 2020 in over a year. but yeah looking back at the screenshot, the icons are different, well there are additional icons anyway.

ebon basalt
#

got it sorted. it was wrong unity version lmao

winter trail
#

hello, so ive published my world. but i have a little problem cus whenever i join my world it just brings me back to vrchat home world again

unkempt turtle
#

correct unity version?

tame reef
inner portal
#

Hey, does anyone know if those posters alongside others assets in this style are freely available?

#

Those are two different worlds made by two different people yet they share some assets such as those posters

kind leaf
latent ridge
#

I'm trying to get a trigger to fire when a player touches this little ball in any way (so bumping into it, but not necessarily clicking it), I've tried using OnAvatarHit and OnEnterTrigger but neither seems to do anything, does the collider on the ball have to be bigger than the player or something?

#

I figured it out, I had to set the OnEnterTrigger layer to be Player Local

long token
#

Does anyone have the unity package for the older version of the 8ball pool?

peak gale
#

Having issues with a couple shaders, anyone in here a shader wizard?

kind leaf
fast python
#

Anyone know of a prefab to make an object follow you?

glacial pond
#

The old 8ball has really bad/delayed sync

desert python
#

well its also not manual either. but it has quite a bit extra compared to the pretisesors

median rover
#

hey, anyone knows a site with nice, free and high quality skyboxes?

#

or just 360 pics in general

olive shuttle
#

anyone who can help?

viscid belfry
#

Hey everyone, me again πŸ˜›
I have a question about optimization as I cannot find an answer in the docs. Is there some general polygon count standard that is recommended for non quest worlds? I realize textures, and post processing throw a huge caveat but I wonder if there is an official ballpark estimate. Thank you

near escarp
#

You can get away with a few million polygons in view easily

#

But lower is better, obviously

#

for filesize too

viscid belfry
#

Thank you, I was reading over the quest standards but I wasnt sure how far we can deviate from that reasonably. Our internal target was about 200k poly's so this helps alot.

kind leaf
median rover
#

Thanks

kind leaf
# long token Does anyone have the unity package for the older version of the 8ball pool?

If depreciated with no support is what you want the original is toast unless we have a hoarder. But you can go to the maintained fork and scroll all the way to the oldest release and download something that is just about the same as the original. Think version 0.1.0 is the first version https://github.com/FairlySadPanda/vrcbce/releases/

GitHub

VRCBilliards: Community Edition. Contribute to FairlySadPanda/vrcbce development by creating an account on GitHub.

viscid belfry
kind leaf
viscid belfry
#

yeah I pulled it right after their latest release like a week ago.
After importing, I cannot even, build and test locally. I have to upload to VRChat in order to test

#

went back to see if the latest package on friday would just overwrite any conflicts but still the same issues

kind leaf
#

i have ht8b.1.0.0 lol sending it to drive now ill post the link in a min

#

but i also have vrcbce_1.1.3 which i think is a couple patches behind

viscid belfry
#

looks like they have a new package as of two days ago as well

#

ill try and pull that one first, if it doesnt work ill try your download

kind leaf
#

yeah 1.1.3 works for sure, Ive put it in 5 worlds this last month with no issues.

viscid belfry
#

Oh gotcha, well then I guess thats probably better and worth looking into. Getting a namespace error on the latest one now 😦

#

cant even clear it hmmm

kind leaf
#

silly question but you have the latest udonsharp installed right?

viscid belfry
#

Yeah I have udon sharp in there, says missing VRCPrefabs namespace now

#

thats a new error

#

I just need udon sharp installed and then the pool table package right?

kind leaf
#

SDK + UdonSharp then pooltable

#

make sure your Unity version is 2018.4.20f1 and you are using the latest sdk and udonsharp releases. if you have that sorted you can use most vrc prefabs without an issue

viscid belfry
#

Right, Im pretty sure I did that, but I could have missed something. I will start a fresh project now cause the other one broke lol
Will let you know what happens once everything is imported

#

Did a fresh project with latest World Package -> Then Udon Sharp -> Then the latest pool table package. Here is a list of errors that came up

#

The namespace error is still occurring, must be new issue in the latest package

kind leaf
#

maybe, those are all included references so it should be working. if you try an older version make sure to completely remove that one first.

viscid belfry
#

Yeah, im going to do a fresh project again, and see if an older version does it.
What is the difference between vrcbce_1.1.3 and ht8b.1.0.0 ? Two diff developers?

kind leaf
#

vrcbce is a repo of ht8b. ht8bal is abandoned. So naturally over time vrcbce has gotten way better

dim veldt
#

How to get real time in a world?

dim veldt
#

Oooo

dim veldt
kind leaf
#

oh thats the original ht8ball prefab. first public release. I wouldnt download it if you want a stable pool table. its more of a niche thing.

viscid belfry
#

thank you kev

kind leaf
#

yw Gabe

dim veldt
#

Oh i see
So it may not be stable anymore i suppose
Are there any other 8bal tables that are more stable?

kind leaf
dim veldt
#

Oh ok
I clicked the link but not sure how to get the table, can you screenshot it for me?
I would appreciate it

kind leaf
viscid belfry
#

@dim veldt If your pool table installation gives you no issues please let me know.

dim veldt
vagrant shale
#

Any ideas as to why certain parts of my terrain texture aren't showing up properly? The terrain is large areas of black with patches of greenery and some parts show up fine but others appear completely black in VRChat even though I can see the texture in Unity.

#

This is the area that's giving me the issue. The trees show up fine but the texture area ends up looking as black as the surrounding areas and this is using textures that display properly elsewhere on the same terrain.

stone obsidian
#

Anyone messed with the community pool table prefab before? For some reason I’m able to build and test it but when I actually try to upload it I just get udon sharp errors that prevent me from doing so

viscid belfry
stone obsidian
#

Oh hm

kind leaf
kind leaf
vagrant shale
#

The texture doesn't show up when you're standing on it so would it be a distance issue? The edges are fine elsewhere but this area just shows up as completely black. Let me get an image from inside of VRChat.

kind leaf
#

Did you try Googling "Unity terrain textures black"?

vagrant shale
#

Yeah, couldn't find anything useful. Apparently it can happen when a texture has been applied and deleted but it shows up fine in Unity, even using the game view so it would seem to be something that's happening when it's getting published to VRChat.

gray sleet
#

please help. when i try to upload my world i get this issue.
vrchat sdk error updating content. asset bundle upload failed. failed to get file record

fast python
#

Udon Sharp go brrr

gray sleet
#

to have the world best set up for quest. do i need to change any of these?

fast python
#

Is there any way to change the interact option so it doesn't highlight the collider?

#

This looks stupid

desert python
# fast python This looks stupid

idk by heart but there is a prefab that for some reason didnt have the blue highlighter by techanon but i think that was fixed and also udon

near escarp
#

You can change the mesh filter

kind leaf
gray sleet
kind leaf
#

you just select Quest 2 or Quest 1 and be done πŸ˜›

gray sleet
#

there are 3 boxes. what one do i do for what

kind leaf
#

dont tick or untick any boxes you literally just click Quest.

gray sleet
#

ohh ok. if i click Quest 2 will that also work for people using the quest 1?

kind leaf
#

those settings dont prevent or enable functionality. it determines what your world permits such as anti-aliasing

#

makes it more performant*

gray sleet
#

ok. so for pc worlds, i dont need to do anything?

for quest world just click quest 2.

and that should be it

kind leaf
#

Depends on what you want. But sure

#

If I do a realistic build I do PC High, if its styalized I do Low and if its Quest I do Quest 1.

gray sleet
#

mm alright. well Pc can be the highest. lol.

And for my quest world, you recommend doing quest 1?

kind leaf
#

Ensures even lat gen have proper restrictions. You still need to do all the other optimization and compatibility changes though.

#

shaders, compression, texture formats, all that is on you.

gray sleet
#

alright. so i have a pc world, i copy the file and make it a quest world. (changing the format from windows to android).

once i do that, the texture format, how do i change that. and will it effect everything thats already in the world / file

kind leaf
#

Texture format should be taken care of automatically, if it doesnt you'll want to google the correct format. I dont recall. 4x4 something... meh. But yeah, the textures in the world will be automatically changed.

gray sleet
#

alright. cool. ty

#

so i whent to the vrc sdk and click the add or match thingy and this popped up. what i click now

kind leaf
#

replace or add doesnt matter

gray sleet
#

ok so im at the project settings. why are there so many options XD

kind leaf
#

default plus the new ones. You did add πŸ˜›

gray sleet
#

was that right?

kind leaf
#

again, doesnt matter, you just have more options but the only ones you care about are the VR's and Quests

gray sleet
#

ok. so i clicked Quest 1. do i need to change any of these?

kind leaf
#

nope once you click it, the settings are applied you can just close the window

gray sleet
#

ok. above on the levels area. I noticed there are green boxes standing out from all the grey boxes. whats that about

kind leaf
#

"a green checkbox in a column denotes the level currently chosen for that platform"

gray sleet
#

lol. so uhh should the green box be on Quest 1 then? since thats what im selecting

So my quest world is on Quest 1.

And my Pc world will be on. Vr High?

kind leaf
#

if you pressed quest than you have a green check in the android icon slot already

#

its a table showing you the settings of each platform

gray sleet
#

this is what it looks like. I clicked Quest 1. But the green thing is still on VrHigh for the first colum and QUest 2 on the second colum

kind leaf
gray sleet
#

ohhhh. so i have to press thoes arrows to change what one is sellected. not click it to high lite it.

#

my bad. ty

dreamy prism
#

I wanted to ask a few questions about making worlds. Can worlds be private so that only selected few people can join the world and also what type of software or app do I need to use to create said world?

tough rock
#

I need help I trying to make small visualizer and I having trouble making it because I have no clue how to use unity and I have to make in to a small room on a ship

kind leaf
# dreamy prism I wanted to ask a few questions about making worlds. Can worlds be private so th...
kind leaf
exotic kraken
#

Alright. So today is my first day messing around in Unity.

lost roost
#

when creating vrchat worlds is the 2019 version supported? because when i go to build and test my world it doesnt load me into the world to test.

lost roost
near escarp
lost roost
crystal aspen
#

Hi There,

Is there a Way when a Player Spawns in my World he will become bigger?
Im working on a world atm but the assets are all really big.. and i dont want so scale everything smaller.. so i thought maybe there is a Way that makes player "bigger" when they spawn in my world. Any ideas?

olive shuttle
#

Any "quest" supported video players out there?

lost roost
crystal aspen
#

Like i wrote... i dont want to scale my entire World down.. this was a complete prefab in which i do changes and i dont think scaling an entire world down is that easy.. or is it... XD?

lost roost
#

if you select everything in the heirachy theoretically you can scale it all down all at once

crystal aspen
#

well... goes testing it letΒ΄s see if this breaks something.... XD

lost roost
#

if something goes wrong you can always ctrl z

crystal aspen
#

nope.. dosnt work.. it scales everything down jeah.. but it also lets everything stand where it is.. and terrain dosnt scale at all

lost roost
#

is everything set to static?

crystal aspen
#

yes

#

allright with static remove it seems to work.. ^^

lost roost
#

there you go ^_^

near escarp
#

You can set every object in a new gameobject and scale that

bold ibex
#

so i just uploaded my world but when i try to enter it it kicks me out anyone know why?

crystal aspen
#

How can i also Rescale the terrain so everything stays the same? scaling the assets did work.. but now i have problems with the terrain getting it how it was.. or should be

kind leaf
# bold ibex anyone?

Can start by looking for errors in the console. Installing the VRC Toolkit and seeing if it has any red flags is good as well. And then you can try using the search bar on the top right and searching "kicks me out" or some variant of your question. Because there are many reason your build could have failed.

bold ibex
kind leaf
#

πŸ˜›

dim veldt
#

Need night/daytime citie with lights skybox

viscid belfry
#

Added a vrc mirror prefab into the scene. Object on the right.
Then I made a custom model on the left, assigned the same material/script/layer and it wont show whats in front of it.
Any ideas of what I could be missing?

kind leaf
viscid belfry
#

Mirror 2 on left and the original prefab on right

kind leaf
#

new mirror is set to cast and receive shadows, why?

viscid belfry
#

I turned that off that was a mistake

#

it didnt make a difference

kind leaf
#

click reflective layers, select nothing

#

then select the stuff again

viscid belfry
#

Yeah it still doesnt make a difference. However, if I disable the VRC Mirror reflection script it displays properly for about 1 second before going to black
I can keep toggling it repeatedly for the same result. its so odd

#

Actually I think it might be the UV's

#

i tried the same method in other primitives and it works fine

#

however, if it was the UV's then it shouldnt display properly even for a second hmmmm

dusk sapphire
#

if you're using a custom mesh for the mirror reflection surface

Make sure the mirror mesh lies on XY plane in the mesh renderer's local coordinate system, and its facing direction is negative Z axis in local coordinate system

viscid belfry
viscid belfry
#

@kind leaf Just wanted to thank you for the pool table you provided yesterday. The harry t table is giving me zero issues. The sad panda one appears to need some updates

proven glade
#

anyone have like drink prefabs or something like the black cat has

fast python
#

How do you do fog and is it quest compatible?

fast python
#

Would one 4k texture for the entire floor of my map be too hard on Quest users?

green lagoon
#

you could probably get it smaller with some tiling textures

fast python
#

I'd do that but

#

It's a grass texture

#

I don't want any obvious edges

green lagoon
#

there's probably cheaper ways to accomplish that then a 4K texture uniquely unwrapped

#

as you could do an entire map in a 4K texture Atlas

fast python
#

Yeah that's what I did with my first world

#

Also the tiling doesn't seem to work?

green lagoon
#

did you make sure you had a tiling grass texture to begin with not a grass PNG

fast python
#

?

#

I just made this

green lagoon
#

like a random picture of grass is probably not going to tile correctly

fast python
#

Yeah I got that

#

I'm asking because for some reason the tiling doesnt work

#

This is set to 1000x1000 and there is no difference at all

green lagoon
#

could you take a screenshot of your material to see what's up

fast python
#

Definitely a prototype, just trying to see if I can make the tiling work

green lagoon
#

that's because you put the 1000 in the secondary map not the primary

fast python
#

Ah so this is what trying to work at 2 am accomplishes

fast python
#

Yeah I got that now lol

#

Do you know of any programs that allow for tiling?

#

It seems like a program that just snaps your cursor back over to the other side wouldn't be super uncommon

#

Oh wait would substance painter work?

green lagoon
#

yeah there settings you can set in substance painter for like tiling

#

but honestly there's probably plenty of free grass textures you can grab that's already tiled

fast python
#

Yeah I remember it doing that by default when I was doing commissions for avatars

fast python
#

Made a grass texture using the affine filter in affinity designer

#

Gotta say, pleased with the result

proud jungle
#

Hello I am wondering what this specific type of shader is called. The shader will only show texture upon intersection. I notice some vrchat worlds have this effect where upon stepping on the ground the floor lights up which I assume is a shader effect.

unreal kiln
#

heyhey ^^", i wanted to create a new world, should i still use unity 2018.4.20f1 or the 2019 version because of the upcoming update

kind leaf
rain shadow
#

Unfortunately probably not

#

If it was the same scene file that comes with the udon examples it would have overwritten it

#

Doesn't matter if it was in a different folder

#

Unless you saved a new scene file or duplicated the scene file unity will still reference that same file with it's own ID system

#

If you rename and move it the file is still the same file to Unity

#

It's a mistake you only make once

#

Or twice if you are particularly unlucky

viscid belfry
#

Anyone encountered an issue where the video player wont auto play when multiple players are in the lobby?

topaz basin
#

Didn't found one yet.

viscid belfry
viscid belfry
#

Okay, ill try and use that next, see what happens

topaz basin
viscid belfry
#

Udon sharp is a package Ill send link soon

#

at the bottom is a package zip

#

use that

slim magnet
#

Hey yall, long time listener first time caller, I'm able to build & publish, but build & test seems to fail silently; no change in the UI to indicate that it's even trying to go through the process. Running on U 2018.4.20, SDK 2021.7.13.13.39

Anyone else run into this?

#

actually, i do notice that it makes the tiniest sound, like the audio device is switching off momentarily, but no other acknowledgement of the button being clicked

gloomy thorn
#

Like this

near escarp
#

look at the pins

gloomy thorn
#

ty

slim magnet
gloomy thorn
near escarp
near escarp
slim magnet
near escarp
slim magnet
near escarp
#

Just need to know if it's the latest sdk

slim magnet
#

SDK 2021.7.13.13.39; latest as far as i know, via the link for SDK3-Worlds

tender ice
#

I have a question.
When I try to upload the world with vrchat, I get an error like this image and I can't upload. Please tell me the solution
Unity version is 2019 4.28f1

near escarp
#

I'll need to log you out manually to fix this, what's your vrc username ?

near escarp
slim magnet
tender ice
#

@near escarp
My username is"AKILUX"
It seems that I will be forcibly logged out after my upload fails.

near escarp
#

Alright, restart unity and it should work

tender ice
#

@near escarp
Thank you for your support!
I will reboot and try it

topaz basin
#

Is there something i need to know for making my PC World compatible with quest/android? I know about the Shader. Does size matter or anything else?

near escarp
#

quest worlds are limited to 50mb

kind leaf
tender ice
#

@near escarp
The world has been uploaded successfully!
Thank you for your support!

tender ice
#

Excuse me often, the world that should have been uploaded is not reflected on the vrchat server. Can you figure out what caused it?

#

Although it is firmly registered in the content manager, the display from the world menu on vrchat has disappeared.

near escarp
#

You used 2019

#

So you can only see it on the open beta for now

slim magnet
near escarp
#

Did you click the button multiple times ? There's issues with this

#

Sometimes takes a few clicks for some reason

slim magnet
#

Yeah, just tried that to no effect; is there a text log i can check somewhere?

near escarp
#

If it doesn't show up in the unity console, i'm unsure

tender ice
#

@near escarp
Thank you for teaching me.
I didn't know that it could only be used in open beta.
I download the open beta version.

slim magnet
#

it quietly gives up at SetNumClients it seems?

near escarp
#

Am not an engineer so not sure I know what the cause of it is, I'd suggest reaching out to the support at this point because I don't know if it's something that can be easily solved

slim magnet
#

πŸ‘ no worries, thank you!

rain shadow
#

It should default to the correct path but your issue seems the same as if it wasn't set properly

near escarp
#

I assumed that's what it was, but if the path is incorrect it usually it just launches the client in VR with no regards to the options selected sweat

slim magnet
#

I think I'm on the default path:

bold ibex
#

so my vrchat world does not let me jump is there sometype of thing im supposed to add or something? im using sdk3

rain shadow
#

Remove it and search for VRCWorld in your assets and drag that prefab into your scene

bold ibex
#

ok done

slim magnet
rain shadow
bold ibex
#

yea i see it thanks

vivid belfry
#

Been trying to work out a pipeline between blender and unity to moves/animate the world but keep the camera static

#

Technically it’s easy but doing iterations of it might be more troublesome than intuitive when you want a specific timing for it

#

Like you’re in a unmovable box with the world animate around you

near escarp
#

Keep the camera or player static ?

#

You can keep the player static, but locking their vision is a big nono

proven glade
#

no matter what I do this still acts as a collider

#

I want it to be a trigger

near escarp
#

Then there's probably another collider

proven glade
#

there is only one collider on the object

near escarp
#

And what about other objects ?

proven glade
#

no everything else is normal I think

#

or maybe the script is not working

#

ive been using this script given to try to make the audio louder because better audio does not work with me or anyone else

near escarp
#

what does it do ?

#

the actual behavior

#

Try removing it to see if the collider behaves as expected

proven glade
#

Once the player enters the trigger area its supposed to change their voice gain and such and turn off once they leave the area

frigid estuary
#

[SDK2] is it possible to use two independent URL video players in a world?

covert skiff
#

Hey guys, is it cool if I post a paragraph I made? Looking for some opinions and thoughts from this passionate and active community. Don’t want to just suddenly post random wall of text with no warning

#

…If this is the appropriate channel to ask for an opinion that may generate a bit of discussion. Seems more relevant to post here with the most devoted rather than to the general channels

#

It is absolutely related to a singular configurable option while uploading a world

silk coral
silk coral
silk coral
#

well not finished but put it in-game
it's uploaded
but its very barebones rn

near escarp
#

What is it

silk coral
#

check the replied images

#

it's a hangout world in the guts of a monster

#

er, alligator

silk coral
#

i didn't make any textures for this world
i only downloaded existing ones
that's why rn the whole thing is solid blue
soon he'll be more properly colored
also the maw opens when you first join the world

#

clientside effect

near escarp
#

That's a concept, i guess

silk coral
#

i need tips

#

and a bit of help

#

i don't know how to get the button that opens and closes the mouth to work
right now it just does what i described

#

how would i go about setting something like that up

#

hello?

frigid estuary
#

[SDK2] what does this box do if enabled? (in randomizer trigger)

#

I'm also getting told the object i want to instantiate is Null. What does that mean?

near escarp
#

If you check the box, it'll be used for the randomization

#

null = no receiver

frigid estuary
#

hmmm thats odd

#

thats what the button does

#

and thats what the prefab looks like

#

and the spawn empty is on the table

near escarp
#

Since it only gives you a single field for the prefab, i don't think you can randomize that action

#

You might have to do it differently

#

Might have to randomly enable different objects, and on those objects have an OnSpawn for the respective card to be enabled

frigid estuary
#

thank you I will try

near escarp
#

sorry, onEnable, not onSpawn

frigid estuary
#

ok

#

same issue still

#

im using cyanEmu, maybe it only works ingame and not yet in cyanEmu?

near escarp
#

Should be the same

rain shadow
#

Your original setup will work

frigid estuary
#

oh alright, that one time where i didnt expect it to cause issues xD

#

thank you i will try

rain shadow
#

Might not be the issue

#

You could check if they are being properly assigned as prefabs in the scene descriptor

frigid estuary
#

Yee its still happening

rain shadow
#

If you changed the name you will need to reassign the reference in the trigger

frigid estuary
#

i did

rain shadow
frigid estuary
#

alright that was the issue

#

i needed to add them to the list of dynamic prefabs before being able to spawn them at all

#

thank you!

rain shadow
#

Strange, they should auto assign when you have references to them in your scene

frigid estuary
#

references meaning inside the trigger component?

rain shadow
#

Yeah

#

They should auto fill into the scene descriptor

vivid belfry
kind leaf
vivid belfry
#

@kind leaf Appreciate for the reply. I'm thinking more like the players to be in a box roaming freely within the box's size.

gloomy thorn
#

How I can do an Underwater effect?

#

I made a trigger, but if you crouches or something on any place where the water isnt really deep, the trigger will not work

kind leaf
frigid estuary
#

[SDK2] how can i destroy spawned prefabs?

trim raven
#

Can anyone link me some tutorials or information on how to create a board game that can have categories and randomized questions on it? been looking but struggling to find the creation info. Super new to udon.

glad cargo
#

Does anyone know how to toggle objects in a 3.0 world?

kind leaf
glad cargo
#

Thank youuu

kind leaf
vivid belfry
trim raven
#

Thank you so much @kind leaf !

versed garden
#

Hi, Maybe someone can help me. I am creating a sort of Donkey Kong game in SDK2, you know where the donkey is throwing barrels . I made a prefab from a barrel and set a timer so that every 5 sec a barrel respawns in front of the monkey and then rolls down. Now here is the problem, when the first barrel is down I want it to let it dissapear when, so I made a collider set it trigger and put destroyobject but that doesnt work, I tryed everything but nothing works, has someone a solution for this?

near escarp
#

Are your layers correct ?

versed garden
#

Do I have to work with layers in this case?

bold ibex
#

anyone know why quest gets sent back to vrchat home when they try to join my world?

near escarp
near escarp
bold ibex
#

yes

#

people said they cant join so i tried

versed garden
#

@near escarp Ok will try that

near escarp
bold ibex
#

now im getting a few missing assembly reference errors

near escarp
#

Make sure your SDK is up to date

bold ibex
#

alright

versed garden
#

@near escarp Here is what I did, made a layer called it Barrel, set the prefab on that layer, set the trigger on that layer. But thats not working. I set the trigger first on entertrigger and the action at destroyobject or should I set the trigger ondestroy and action destroyobject, but anyway both methods are not working.

near escarp
#

Don't use custom layers, you should rely on the existing layer matrix

#

Use this for your project, then you can debug more easily

#

and take screenshots of how you set up your scene

versed garden
#

I use it already

bold ibex
#

hey may i get some help fixing compiler errors with udons 3.0 world sdk

bold ibex
frosty flicker
bold ibex
#

no where can i find that

#

@frosty flicker

frosty flicker
kind leaf
#

first link while googling vrchat udonsharp πŸ˜›

bold ibex
#

do i just add this to the project and it should be fine or do i have to do some coding

frosty flicker
#

Should be fine given you have followed billiard table install instruction

bold ibex
frosty flicker
#

And remove the one that you imported

bold ibex
#

delete the other one?

frosty flicker
#

Yes. You're supposed to download unitypackage and import.

bold ibex
frosty flicker
# bold ibex

Same thing goes for billiard table; download unitypackage for billiard table and install. Not download from git repository

bold ibex
#

do you have a link for where i can download the right asset

#

@frosty flicker

frosty flicker
#

And download latest release version

bold ibex
#

@frosty flicker

frosty flicker
bold ibex
#

@frosty flicker

#

this is my very first world and i did not expect to run into these many problems

frosty flicker
bold ibex
frosty flicker
#

Sorry I don't accept a call. Let's continue here

bold ibex
#

ok im guessing remove all the sdks

frosty flicker
#

All the sdk you said?

bold ibex
#

sorry meaning the vrchat sdk worlds

frosty flicker
#

The proper steps are:

  1. Import world SDK, only the world
  2. Import udonsharp
  3. Import other packages.
    If you followed this, there should be no problem.
kind leaf
#

I'm sorry, I don't mean to interrupt but you will save a lot of headache by following the guides provided by VRChat that so many people ignore.
https://docs.vrchat.com/docs/setting-up-the-sdk
https://docs.vrchat.com/docs/creating-your-first-world

follow these exactly and yo end up with a clean install ready for upload

bold ibex
frosty flicker
dusk sapphire
#

Did your project start off in sdk2? iwasync v2.1 is for sdk2 and cannot be used for sdk3. I'm guessing your missing prefab for vrcmirror is because it was the prefab from sdk2 as well.

near spade
#

Hi everyone. I'm new in VRChat, so I'm sorry if the question have already asked before.
I have to create a new world in which some videos will be played. So I got a template with the SDK3 (2021.07.13.13.39).
I tried the sample scene. When I simulate the game within unity (play button), I managed to see the video in the UdonSyncPlayer (Unity) sample. However, when I test using Build & Test, I can't see any video. Just a blank screen.
I also tried with a video of mine or with a classical Unity Video Player component, but I've always the same result.
Did I miss something in VRChat settings ? Is it normal ? Do you have any hint that could help me ?

bold ibex
#

hey im having a problem with the quest version of my would it is making it to wear quest players can only see clearly out of the left screen and the right screen is all black how do you fix this

#

@frosty flicker

frosty flicker
bold ibex
#

vrchat/mobile/lightmapped

#

@frosty flicker

frosty flicker
#

I haven't use lightmapped one yet. I have only use StandardLite for quest so far

bold ibex
frosty flicker
bold ibex
frosty flicker
bold ibex
#

ok the would name is Alyssa's Chill World in Community Labs

#

@frosty flicker

frosty flicker
crystal copper
#

Anyone else experiencing unity crashes when trying to upload a world?

frosty flicker
bold ibex
#

were would i find the main camera @frosty flicker

#

nvm

#

its set to both

#

im uploading it again @frosty flicker

frosty flicker
#

And set Reference Camera too

bold ibex
#

ok reuploading again

#

@frosty flickerits uploaded

frosty flicker
bold ibex
#

my boyfriend just checked the would for me and its not fixed still the same problem@frosty flicker

inner portal
#

Anyone knows how I cna make a dance floor that would react to music?

frosty flicker
bold ibex
#

ok

#

@frosty flicker my boyfriend can see the cube through the left eye but not the right still

frosty flicker
bold ibex
#

yes

#

the pc version does

frosty flicker
#

I can see the sky box in mirror

#

But not with both eyes

bold ibex
#

ok do i need to change the skybox shader

frosty flicker
#

Maybe. What is the current shader for skybox?