#server-feedback
1 messages ยท Page 17 of 1
Honestly it just sounds like a lot of people who've never actually worked on a well managed revshare project or just jumping on the bandwagon.
... no. you are not being honest if you treat revshares as paid work.
Problem is the very vast majority of them are awfully managed
Maybe. But those are very easy to spot after you look into it
Again. It's the same issue with paid work someone brought up. $50 one time versus 3-month work
2 hour $25 tutorial
They're easy to spot at face value without looking in to anything though
But basically as it is now, it is unfairly screwing over the legit revshare projects.
Again. Revshare can be in its own channel. Mute if you don't want to see it. Ezpz
Depends on budget. Which is why even well managed projects do revshare
Fair or unfair, as a contractor using the job board from the other side, I want rev-shares pushed as far as far as safe and practicable from actual job offers.
it's like gambling, but instead of doing it for money you do it for time spent
Has nothing to do with not wanting to pay people upfront.
tbh putting it in unpaid work makes it the most honest possible
indeed
Please split server news from Unreal Engine news, following the server news and getting them in other servers makes no sense since most people aren't in this server
Thanks for the suggestion. I've been considering that. Would you prefer to only get UE news in your other servers and not news about us?
Thanks! We're really excited about it.
I think that's a good idea too. I have another technical one that's turned into someone's twitter and has even been piping someone else's competing game server ads into all subscribed servers
Eventually something important to this community is going to be poorly-received by someone who wants Unreal news
Splitting it now might be a really good decision
All interesting points.
I've been considering it for a bit now. Sounds like it might be a logical step. ๐
Especially as we're getting more followers.
I guess you could just not publish them?
I'm guessing most of them are following for easy access to UE4 news, not server news.
For the external follows, almost certainly
That's true. I could just not publish Slackers-specific announcements.
Same!
But then these are at everyone, so we see them anyways ๐
I'll just do that for now. But if there turns out to be interest in getting our announcements outside the server as well, then we'll probably split it so there's both options.
I like the news, it's just a matter of what you're broadcasting, I think, for some people who are subbed to it in their other discords
I see no useful difference between "unpaid" and "hobby" projects.
before 2008 I actually made a good living getting paid for peoples' hobby projects
Can you give me an example of a paid hobby project? I've honestly never seen one before, and most people I talk to see "unpaid" and think of hobby or mod projects with friends.
If a revshare project is legit then they'll have means to attract work outside of manny the bot lol. Personally I'd prefer to see the job separation to be more of:
Salary, Contract, One-off, Unpaid/Future money
I'm less concerned with the classification of if something is paid but more so the frequency and expectation of pay
@brittle orchid issue is. It's always nice to have lots of good places to pitch projects to.
It is always nice but its also nice to shield people who don't know better than you from terrible working conditions
And I'd rather have the latter
Because as someone who knows better you have options and they don't
Again. Revshare projects are not unpaid work.
No they're just pre-revenue
Artists and developers get contracted fairly often (in my personal experience) to do work for a hobby project when the project lead can't do the work and has an appreciation for the work involved
The issues of "shielding" doesn't preclude it to being lumped into "unpaid"
Thats why I'd prefer to call it future money
Again. You can take any "paid" job, waste a bunch of time (with or without contract) and not get paid in the end
I will always agree that education is the best solution
but this is a discord channel not a career board
imo the community is first all else is second
You can simply mute the ones you don't want. We have like 50+ channels already. A few more won't matter lol
As interesting as this conversation is, shouldn't it take place in another channel?
if there is a plan to roll out systemic education about game dev work here then I will be 100% all for it
this is literally the only channel for this
e.g. I've developed databases for peoples' online projects that don't generate revenue, but I got payed because the work was beyond them and no one would do it for free
Maybe I shouldn't use the word "hobby" there then, if that's confusing for people. When I talked to developers, "unpaid" was most often associated with mod projects or other things people were building for fun in their spare time. Like you just started a side project and you want to recruit people. Maybe it will require paid work someday but not at the moment. If that makes sense. ๐
No. Because it's actually related to job board/bot :)
Aye. Just put revshare into its own channel. In #instructions every job channel should have a detailed summary
This is on topic. They're providing us with valuable feedback about the job board, but I appreciate it. ๐
Seems like most people agree RevShare is not paid and is not unpaid so it makes sense to make it its own channel
its own channel is definitely fine by me, I'm only fighting to be sure its not lumped in with paid work
It will not be lumped in with the paid channels, for sure.
If anything, we'll take the suggestion for a dedicated channel to heart.
aye, then good luck everyone :D
I guess I haven't paid enough attention to these in the past, but is there no separation between jobs and projects ?
Aye. Never cared for it to be in "paid" . That's fine. As long as it's not in "unpaid"
There is a parameter in contract jobs that shows the length of the contract.
It seems like people are interested in a shift toward emphasis on job categorization rather than project categorization
Yeah I'm not trying to separate jobs and projects here. Jobs are things you do for projects.
I don't mean actual separation of the two, but how the channels are categorized
"hobby" is a project categorization, for example, not a job one
Oh, yeah I see.
I'd be more fine with zero categorization if all rev share projects had a big ass disclaimer that it is statistically unlikely for someone to be paid for their work
Anyway. Looks like people don't mind revshare being in its own category. Which is fine. Not in "paid" and not in "unpaid"
And if someone wants to prove to not be that statistic more power to them
I might remove the "hobby project" wording from #volunteer-projects. I was just trying to provide context for the typical kind of project you might use that channel to recruit for.
I think that disclaimer is fair in any case
yeah, if we wanna focus on education then uh
that disclaimer should be on every single post
lol
Well, there's already something along those lines in #instructions.
Less-experienced contractors might not know the payout for that sort of work is effectively nil and it's a bitter lesson to learn
You know I'm referring to the job board instructions channel and not #more-resources right?
yes but
people will always first try to post
figure out why they can't
then read instructions just enough to perform the action they want
That's fine with me.
They're both right
#instructions is mostly there to do that.
So people don't have to ask us how to post on the job board.
you don't need to read #instructions to consume bad information on job postings though
is all im saying
I'm not sure what you mean.
instructions are only relevant for those posting
^
That is true
I would argue they're relevant to people browsing too.
I don't expect people to read the entire thing. It's designed specifically to be scannable so you only read what's relevant to you.
Many people will just skip to the command and react so they can proceed. ๐ฆ
Yes.
if taking the job education approach i'd say the best way to make sure all parties are aware is to gate read access and then remove their read role after 24 hours so if they come back to the boards they have to re-confirm, but also I understand this is incredibly aggressive and just simple channel separation is fine and leave the rest up to people to protect themselves as clear channels offers enough protection in terms of responsibility of a discord imo
That's true, but then there's at least the same steps/guideline acceptance required of posters and job-seekers alike
rn it's the job-seekers that require the education and have no visceral incentive to read the information
Hm, interesting.
But after adding a revshare channel :)
yes, I don't mind getting @ mentionned in here (and btw gz for the great news) but the follows on my servers are specifically in UE4 channels for UE4 news so it feels weird to have news about the server instead
Yeah that makes sense to me. Thanks for the input.
That's semantically sound but I don't think it applies to what he's saying
One thing that's slightly unclear, there's #salary-jobs and #freelance-jobs, which I would assume to mean "salaried position" vs "freelance work"
I don't like the adjective "permanent" in permanent-jobs either
salary / contract imo is far easier to understand and also more accurate
But it could also be interpreted as "permanent salaried position" vs "part-time salaried position"
Especially when the contract jobs channel has a duration
if europe calls em permanent jobs then i admire their faith in their workforce and i should probably move
Yes, but I don't think that's what the channels mean (I may be wrong)
A contract job is when you are hired as a contractor, e.g. for 3 months to do some work for a company
As opposed to a full-time employee who is kept between projects
contracting is literally just signing a contract and executing it
But if that's what the two channels are -where to things like one-off jobs go?
Interesting. In my experience, "contract" and "part-time" are totally different concepts. I've had both permanent and contract jobs that were only part-time. In the US part-time generally means "less hours". We consider full time to be 40 hours legally. Part-time is 30 or less, I believe.
"I want someone to make this character for m, and I'm paying X"
yeah, one-off would fit under contracting, but i figure since we're trying to be hyper specific
I would have done that if it was as easy to follow an RSS feed as following an announcements channel but at the same time I think you shouldn't be suggesting this around because ultimately even if it's for UE4 news only the name of this server will still show up and it's still advertisement for the server / solidifying it's strong position in the UE4 community
i'd like to denote the difference between a standard freelance contract and like a fiverr
because honestly im much more willing to pay people to do things for me for like 3 days, at least if im looking online, but i wouldn't label it contract work even though thats what it is because it'd confuse people
@chilly ivy Sorry, I misused "part-time" there, I meant short-term not part-time
Ah, OK then we're on the same page. Contract here does mean short-term.
Permanent = you work for an employer indefinitely. Contract = A short-term pre-defined contract, i.e. 3 months, where you do the job, turn it in, get paid, and the contract is over.
Right, that's all fine, but it still leaves me with the question of where "I want to hire someone to make a model for me for $x" goes
I would think that would go under contract. Is the issue that you don't have a length in mind?
The issue might be because I'm just looking at the channels right now and they're mostly empty, the channel currently just has fixed-term contract work in it
So there are no examples of ones that have no length, right
(To be clear, I'm not trying to add a job, I'm just trying to help clarify the channels for the moment.)
Indeed. I'm going to wait and see at least a week or so, to see how it's used and if the conventions I've defined are good or not.
It's still very new.
Also, it looks much cleaner than the old way ๐
That's still on the table.
Glad to hear it. The old channels were clearly becoming too limiting.
Unpaid work showing up in #looking-for-talent was by far the biggest complaint.
Giving it a dedicated channel was a no-brainer.
I think the split between employment positions and freelance work should also help people find what they are looking for, as those are two very different things
Oh, no, I wasn't saying that it should be split more, I'm saying that the split it has now seems like a good idea
I don't think it's really a regional thing, it's just that "contract work" can mean either working as a temporary full-time employee, but also working on a freelance basis on small contracts
I've often heard of temporary workers being called contractors, though
I work for a company (not gamedev-related) and they tag everyone who isn't a full-time employee of the company as *CTR* (e.g. contractor)
Yeah, temp workers would be looking in #freelance-jobs.
I think the biggest difference is that in the USA - in some states, anyway - the employment laws are very lax
In Texas especially you can just quit or fire people with little notice and no real reason, I've heard (whereas here in Europe that's very much not allowed)
Anyway, that's sort of interesting but I don't think it's really that relevant to the jobs channel (other than trying to figure out if the terms are easily understandable by everyone)
just some point here - permanent jobs are not a thing in our industry. Dont know if the folks claiming that dont know how it works but for usual terms even "permanent" contracts are limited to a certain date and usually can be ended without reason in the first 6 months !!! in some companies without any reason given (happened to me 5.5 months INTO a perm contract).
I'm not sure who that was directed at - I'm not in the USA, I'm in Ireland
a contract is a contract, it can run for a definite or indefinite time defined through the contract
Oh, yeah, that's also a thing - usually here in Europe, you are hired as a temporary employee
And can be fired within the first six months
but after that, you have to be made permanent
it doesnt need the perm or non perm to it, but if i was an employer i would ADD that section to my posting
since its a benefit that i give on my end
nothing we should force inside a structure or not?
and perm doesnt mean forever too
it always can be ended within a certain reasonable range
it just gives you more range on the "risk"
They are also VERY unusual
at least in our industry
since mostly everything is based on a project length
thats true
Hmm, for permanent jobs here in Ireland (and probably other places in Europe), you can't get rid of employees unless you either a) fire them (for which they must have done something wrong, and generally been given written warnings first) or b) you make them redundant, in which case you must pay redundancy payments based on years employed
yeah i dont know about that xD
that sounds ... not like the industry i worked in the last 10 years ๐
But anyway, I think I've worked out what was causing confusion for me in the #freelance-jobs channel - the description said "contract positions"
Oh, yeah, they can do that too (but may have to pay you redundancy too, if you've been there for a few years. I'm not sure about the exact numbers.)
anyway reason why i wanted to make my stand here is because i dont believe more than 2 channels for jobs are a good idea ๐
and nvm
this looks great anyway ๐
And exactly, "contract position" to me says "a full-time, short-term position as a contractor", and excludes just "contract jobs" (or "freelance jobs")
Oh yeah, you can resign any time you want (with notice); it's just they can't fire you for no reason
Putting this here in one place for pfist (not going to ping again though) :
But anyway, I think I've worked out what was causing confusion for me in the #freelance-jobs channel - the description said "contract positions"
"contract position" to me says "a full-time, short-term position as a contractor", and excludes just "contract jobs" (or "freelance jobs")
Just one question - does the hire a studio tab have ANY credibility checks on it? I mean wtf is CapitalGaming there as the FIRST posting. They are one of the bad faith actors, being known for stealing assets a while back and have zero experience shown on their website on actually developing for others other than a handshake comment from one of their prior partners that i know they had hired a while back for a trailer themselves ...
Yeah researching those guys 12 months ago saved me some hassle
lets not go there "in here" its a server feedback zone, i just wanted to know if its in any way "moderated" in those channels
ok thats fine, i mean at least thats the same line as usual so i dont mind
Research
contacts ๐
tru
databases? ๐
Because people you've previously scammed react to your posts with ๐ณ ๐ด ๐ซ
xD
tru
its a public place so at least you can comment on stuff
well anyway i dont want to spam this channel
let this become a place of silence for one minute xD

triggered
Can I suggest that the paid jobs be required to put down a salary/rate like on other community job pages? $50 a year is technically paid, depending on the country $200 a month might be an honest, reasonable offering whereas it's well below poverty level in others.
That was something I was wondering about when people were talking about minimums earlier. People in some countries can afford to work for much less money than in others, at least in theory.
How is a project going to acquire slave labor if they have to be transparent about compensation in their listing?
@wet violet Exactly haha
Some of the facebook pages i'm on the artists are able to work for 5-10% of what i'd even need to pay rent each month
I know a lot of you prolly have at least as much experience as I do in the industry both "inside" and as freelance.
And can we just demand a little better here?
I know it's almost impossible to police, especially without assuming liability. However, a few requirements like explicit compensation would go a long way
I think it would save a lot of time for both people posting and applying for jobs
Yeah, it only hurts bad faith postings imo
Yup
The industry as a whole can be pretty scummy and I'd rather this not become another portal for it
What if you don't know how much you should be offering?
happy to see that revshare isn't separate
That's a valid question
You should figure that out before you post
The advice is always "it depends"
Do a range if you have to
I agree that you should definitely have done some research on the work you're in the market for before you post a listing, though, either here or elsewhere
But as mentioned before a similarly skilled developer in different countries might have wildly different rates
You need to budget your own project and figure out how much you can pay
It's as much to protect yourself as anything
In my opinion its fine to post a wide range like $20-$50k
It at least lets them know what to expect and you can discuss details upon application
There's nothing wrong with "underpaying" for work in an international community with wildly different budgets and varying costs of living in the talent pool
Yeah but there is a problem with essentially setting up a hidden auction house
Well, also, again, it's a difference between permanent jobs and freelance work
If you want to hire someone to work for you for 6 months, you better know how much you plan for their salary to be
Yeah, can't have "...and then the money ran out halfway"
but if you're just going "Hey, I'm looking for someone to make two characters for me" - then the price really depends on what an interest artist thinks is fair
Transparency at least suggests a budget and a plan
I think there are clearly defined cases for when you would or would not know
Yeah for sure, I think "Negotiable" is fine. But personally as someone in one of the top 5 most expensive cities it filters those out much more easily since I know what you are looking for
Offering salaried position: you should know.
Offering work: you should have a range
Looking for artist for one-shot thing: a bit harder to price
I mean, for anyone with a high cost of living, yeah
isn't the entire point of remote work to live somewhere cheap and make mad cash @static hollow?
no?
I've been doing it wrong my entire life
Do not do that
I think it's just more valuable if you live somewhere cheap
Doesn't mean that people who live somewhere expensive shouldn't also be allowed to do it
Yeah it works great for everyone involved
minmax the system
Lots of developer friends have paid what they consider very little but what the artist considers a lot
Everyone is happy
The whole point of remote work is to access talent and jobs you couldn't locally for various reasons
true that's another good point
Some people gain more financially than others, but it's secondary
I think it should be implemented even if you can say "not sure" or whatever
how you do imagine the price ranges labeled?
with $$$
ah yeah okay
usually USD if other communities are to go by
like restaurants on google
I also think having you agree to a basic terms of use would go a long way. Like "Do you agree to act in good faith, pay/deliver what's promised, etc." but in more legalise. It would allow moderation of notoriously bad actors in the future
we're discussing the finer points of job hunting UX
As long as the currency itself is standardized I am comfortable doing the necessary conversions on the fly, they could do pennies/second
prices should all be in bitcoin, equal work for everyone to convert back to their currency ๐

Loving the new job posting system
But I think they should still categorize them by color
like in the legacy system
Hey guys, I think it's awesome that you got a grant. But I'm wondering what are the things you could do with that money? Which are popular suggestions around here?
Do you guys have access to the UE4 documentation by any chance? :p
wot
It is the issue with words. Hire studio, or studio hire.
might be better phrased somehow, but it does say 'Hire a Studio'
not sure how common it is for someone to realistically contract an studio out of Discord though...
Well, at least you can see what they do. Maybe apply for a job there ๐ As it is the case up.
perhaps "outsource" would be a better term
Yeah... so, studio outsources work.
that guy spammed all the channels looking for people to work on his game for free earlier, it was under Assassins handle
Anyone knows when @open radish will become online? I want to post a recruitment message
@tropic sage We have a new job board now, powered by @leaden karma. Check the #instructions. ๐
Hi do we have virtual production section on this discord ?
Not yet but we're going to add the channel soon.
@chilly ivy thanks ๐
yah it will be great i am recently working on virtual production i need people in this field ๐ there are Facebook groups but its Facebook which i don`t like
Totally understand. I don't use Facebook, either.
We're just discussing where to put it for now.
I am mainly a skeletal mesh artist, and I can't seem to find a good channel for questions related to such under content creation. Graphics seems to focus more on static mesh, while animation seems to focus more on the animation of a skeletal mesh. Where would the best place be to post those kinds of questions? And would a dedicated channel for that type of content be helpful?
I would probably guess that if your question is more about modelling, then choose #graphics , if its about rigging, choose #animation . Though im not an artist so maybe im completely wrong ๐
There's a bunch of different components that are in-engine -- namely creating physics shapes, setting up skeletal mesh, etc. which I guess probably could fall underneath animation in the long run? also setting up cloth sim etc. My specific question right now does have to do with creation and importing assets outside of UE4 but I just noticed there seems to be a gap in the channels in general, possibly.
Choose something generic like #ue4-general or go with graphics or maybe animation. Let not be so picky.
#legacy-physics also is an option for that topic
Ah, I did miss that channel because it was under programming, whoops
Because it is directly relevant to me, I also +1 a virtual production channel
Its certainly coming. Waiting on @chilly ivy
Soon.โข๏ธ
Actually very soon. Just prepping for a client meeting I have later today.
It is done.
sweet
so I had this question previously but perhaps it is good to clarify it here: the blender <-> UE4 pipeline tool by Epic, where to discuss it?
fair enough
@chilly ivy You should give Manny a command called "!lol" and it just haves him post a random meme from a library full of a bunch of memes
!ask wouldnโt everyone hate that?
@dry linden, :8ball: Concentrate and ask again.
!ask donโt you agree that suggestion is horrible
@dry linden, :8ball: Better not tell you now.
@cerulean sail, :8ball: Yes.
hahahahaha
flips table
good call removing the emojis from the hire a studio channel ๐
would be great to see the bot actually perform tasks like link to documentation or take in search queries etc. @chilly ivy
or for instance link to pinned messages
wonders what happens if you ask the bot to say "i am not a robot"
Iโve got some ideas there. Can you give specific examples that you think would be useful? Iโm particularly interested in common questions/issues that come up here that could be quickly summoned with commands.
that's my exact thinking here
quick API searches to bring up the page for functions, same for blueprint
so perhaps be able to differentiate that in parameters
!ue4 bp dispatchers
would be looking at a page for event dispatchers for blueprint in the ue4 documentation
API/doc stuff is a much bigger problem to tackle, but Iโd certainly like to make it happen in the future. Lots of obstacles there.
fair enough
I was hoping it'd just be able to bring up the first result of a search on the documentation page within the given domain
maybe I am asking too much
!ue4 cpp delegates brings up the first result of delegates in the docs
Yeah that might be more practical. Iโll have to look at how search queries work on the UE docs site.
We have other plans for surfacing great resources to the community as well.
But commands for FAQs are definitely on the list for Manny.
Iโve seen them work really well in other developer-centric servers.
somehow having a written out generic troubleshooting guide as a quick reference would be great
especially for new people in blueprints
nice!
Part of that problem is that a lot of the official documentation pages are... well, let's just say "very terse"
Hey, thatโs a way to put it. ๐
Where can we find the source for the bot to make a PR?
I'm pretty sure the bot doesn't do PR
He means he wants to put in a PR on the bot
No like I need someone to help me with public relations
Just kidding, thank you ๐ป
I was really confused there for a second
๐
How would you guys feel if made a PR to add a !report <MSG_ID> only for any message under the job board category? Then maybe Manny will make a message in a channel that only mods can see. Each additional report on an existing ID would just increment a number and edit the message, or maybe add an emoji prevent clutter/repeating messages.
I think that's a good idea. Would be good to have it work by DM'ing Manny, so that we don't have to clutter chat with it
Agreed, that would be the idea. DM Manny with !report MSGID, then Manny would message a channel that only mod role and above can see with the behavior described above, I think that would help prevent unnecessary reports by trolls
well, maybe !report would come off as being able to report people, maybe will set it to !reportjob
Curious , are we gonna be allowed to screenshare again down in voice ?
More because, it benefits some of those people who actually are in need of help?
@dry linden That's an interesting idea! I'm guessing this would be to report job posts that are misleading or spam?
Oh, I had actually missed the "only for job board" part, I think it'd be a great idea all-round
Sure, you could just DM us, but this would make it much easier to track reports and see if multiple people report the same post or user.
My reasoning is it'd be cleaner for mods to have a channel with all current reports, and it'd be nice to be able to 'report' posts without having to do so publicly
We certainly wouldn't have a public channel to do it. That would invite witch hunts and public shaming, which we strongly discourage.
Definitely, from my point of view this extends to the entire server
Interesting, so now we're talking about a general purpose "report another user" command.
Not sure if this was suggested before but I just had this idea with a simple goal. What if you had to pay to make an ad on the paid section of the job board to remove the possibility of people ripping people off with false work and that money is kept in reserve and returned once the job is completed or the person hired has verified that they did get paid for the work. Worse case maybe it could give to folks that did the work have proof and that little bit of money could go to them.
Yes exactly! If you look at #hire-a-studio, there is a post that shouldnโt be there. Iโm sure that big time employers donโt want that kind of clutter around their listings
Sorry for the ping btw, I keep forgetting to disable it in replies, that one was not necessary
Also report another user can and will get abused. What Iโm talking about is for the job board category only. And more for me to have some fun getting into discord bots like Iโve always wanted to but not had much time to do so, and maybe help the server be slightly a better place along the way
I doubt many users other than regulars will bother to open DMs with the bot and go out of their way to find message IDs to report
Job posts already display their ID at the bottom.
Oh yeah I'm referring to general report functionality, not the job-specific part
Oh OK.
Yeah I wouldn't make a general purpose report command that requires a message ID. Not gonna ask people to turn on Developer Mode to report someone. That's best left to Discord to implement as a native feature.
Which they already have, but only server admins can report messages unfortunately. Not sure if they'll ever expand it to all users.
@dry linden Would you mind submitting an issue with a proposal for this? Been discussing it with the mods and it's still up in the air, but it's really interesting and I'd love to have the design proposal in a more permanent place. ๐
You don't need developer mode to get a message ID, you can use "Copy Message Link" - the last part of the URL is the message ID
I think the point being is that the easier it is to use, the more it will get used. Trying to find a Message ID to use the system being a pretty big barrier to the UX being easy.
I was thinking it could accept message link URLs and parse them itself, if something like that were needed
Yes definitely! Iโll write something up here in a later tonight
Errm... How is !report msgid different witch hunt than a channel or any other public visible report? You can just run Discord find on that string with the same effect? Maybe it should be only a DM to the bot instead?
got spammed today with a mass-DM: SErveToday at 3:18 AM we are a team of developers and working on a battle royal game and we need to hire more ue4 developers to work with us we have full GDD and trello setuped if you need then please msg me i will send that to you if you are interested then please reply we work on revenue share/royalty we will have a ingame currency called UR and a level system called royal permit and we need some active developers who can contribute to our project you will get proper credit in our game and website (urduty.com) website is in progress. I am waiting for your reply
@timid flare Thanks! I gave them a strike. Please keep reporting unsolicited DMs!
That goes for everyone (:
#volunteer-projects message
Sharing assets like that is against the EULA AFAIK
that would be piracy, yes
unless they are being shared solely for the purposes of the project
Got spam dm'ed
โ๏ธ I got the same thing from three different accounts over the weeks, unfortunately deleted them all before realizing I should report it
The person is banned by now due to too many strikes. Please keep reporting such behavior! (:
โข Only UE4 streams, no generic game dev or game art streams or other stream of any kind.
So if you are streaming would you need to turn the stream off if you needed to add a UI or tweak an animation in Blender for example. Isn't that a little harsh?
You dig it too much, if you need to switch off for the time being to Blender, you should be fine.
If you gonna stream Blender mostly, no.
I don't think somebody will go after you for a bit of variety. Also Blender is part of the work with UE for some.
Yeah if it's part of the process it shouldn't break the rules, there should be some exceptions.
THANK YOU for splitting the jobs boards.
the new job sections are great, however, I see a lot of "permanent" jobs that are simply indie scraping for people. Permanent should not mean "an endless job regardless of ever getting paid" -- How are these ads being vetted?
What do you mean by "indie scraping for people"?
I dont think its beyond reason to make the people offering jobs to have a link back to their website or place that we can also see THEIR information and production experience. Again, I have clicked a dozen links and gotten 3 "places" that are no where close to professional setups.
I'd rather post you an example outside of the public space
OK. Feel free to DM me at your convenience.
Re: links, that might be a worthwhile addition to require a website for jobs the same way we do for portfolios.
unsolicited dm from a user with no posts
They've been warned several times and kicked but just seem to keep coming back. Might be time to ask Discord to issue an actual ban.
Damn, spamming about streamers is on high rise.
I removed the user. Please report them again and again. They will get tired eventually.
They just keep making new accounts?
yup
Thanks!
User has been removed due to too many strikes. Please keep your eyes open in case they ban evade!
I'm astounded y'all keep getting these, I've probably only had one in my years here
That'd explain why I never get any
The discord bot is bit broken
also the section for requirement did not show up
Bot hates me XD
rip
Rigging, Modelling in whatever software you favourite with no student licence. *FBX* export capable and Metric unit scale.
Need to be present every team meeting once a week on monday 18 o clock GT1+
Be able to work on your own. We do not give you boundries. As loong it looks good and fits the art-style, go nuts.```
@red imp ๐ฆ
3 more rows ...
I must congratulate you on the new job board. I honestly though it was going to take a few more years if ever.
To my understanding, that's not against EULA. As an example, if I were to accept that project, and change the default value of a bool from true, to false, AND if at least one asset from each of those packs are being used in that project, I have therefore collaborated with that user, and can legally own each and every one of those assets on my system. BUT it is against EULA to then go and use those assets on another project, with or without permission. So it'd be pointless unless you want to learn from taking them apart. This is what I gather from reading over the terms, please correct me if I'm wrong because it is definitely a bit complicated
@dry linden collaborating just gives you access to the assets as part of that project
Any use outside that - even just taking them apart - is not allowed
Yes that's exactly what I'm saying, you were saying that his post is against EULA so I was just curious
Yup :)
Oh sorry, skimmed too quick, your saying that taking them apart is not allowed, and I'm saying that from what I gathered from the terms, it is allowed. That's where the confusion is
for the purpose of using it on that specific project
It's not as if you can only use the knowledge you get from the pack on that specific project and then forget afterwards, but recreating the assets afterwards would be an issue if you got caught.
and a project that only exists for the sake of enabling dissection of assets by random people is likely at fault? NAL though
Thanks, removing.
I don't think they're even in the group
Could u put looking for work back into the job board?
as it is easier to find people that way I have found
Easier than what? Easier than the new, more organized channels?
There's new channels with the exact same purpose, handled by the new bot
As always, thanks for taking the time to write a detailed breakdown of the free assets @chilly ivy !
Happy to do it. I like making the free content easy to browse at a glance.
Great idea, and I appreciate the effort but I've already got a design in mind. Planning to add a Xmas icon soon.
Thank you for catching this! Embarrassing bug: there's a typo in the argument definition. ๐คฆโโ๏ธ
It'll be fixed in a patch release this week.
@chilly ivy If I didn't know any better, I'd say this one was a bot, but there should be rules about "bumping" posts...especially if literally no one posted after you
Or better yet, would be nice if bot handled that itself
hahaha, thank you. I already found someone so it worked anyway ๐
Good point. Since those are portfolio channels, I think it might be fair to restrict users to one post at a time.
So to bump they'd have to remove and repost.
I'd say just keep them from posting there again less than two weeks or a month since their last post?
Otherwise you're going to still have people constantly removing and re-posting their thing to make sure they're most visible
Maybe, but it's not a constant issue yet. This is the first time it's come up on the new job board, and it didn't happen often on the old one.
@chilly ivy so not true
It most definitely happened a lot in old board ๐
Every week/two weeks, actually this studio is one of the biggest culprits from old one
But there were plenty of others as well
With the job board split and with your old post being the last post, you'd think some common sense would apply here.
But, yeah, I don't think just "deleting old one with a new post" is a good solution as @slender blade said. It will just make the situation worse eventually as people catch on, and you'll see some silly competition going on
I don't know if a set time is a good solution either by itself. Instead, if there's a way to calculate how many posts are currently "in the stack" in that channel, and then make sure that the person hasn't tried it within a certain time and is within the "number of posts needed for a bump", this could be a good solution
So, in this case. let's say it was 2 weeks, they would just be able to post every two weeks, even if no one else posted. Or, if only one post was in front. It just seems super silly. Instead, there should be a certain number of posts needed before you can "bump", as well as a time
Something like 3-5 seems fine within a 2-3 week limit.
Perhaps I'm wrong. The person doing it now is the only one I saw on the old job board. Regardless, I'm not trying to dismiss the issue. I acknowledge that it could get worse if more people catch on, and yes, that would encourage some silly competition.
These boards so far are moving sort of slow, so I don't see why anyone would need to bump every week, that's kinda annoying
Alternatively you can just call out the people doing it and ban them from the job-board if they keep doing it regardless
But that's a very manual process
Nah, that's just extra work by everyone else, when it can just be a simple logic tweak and addition to job board rules :0
Yeah. I'd rather find a solution that's reasonable to implement and has the highest chance of enhancing everyone's experience.
That includes doing my best not to impose restrictions on people who aren't trying to game the system.
For example: someone may remove/repost their portfolio to update their information. Of course, this is a good argument for editing posts, which is already on the roadmap.
Listings in the job sections.... I feel if it's a contract job or a salary position job there needs to be some rates put on these.
Yes, even if you're an indie dude who only need somebody to do some modeling for you for three weeks.
It's more time to contact them for that specific informatio when the information can easily be put on any professionally generated paying jobs
Yep, made the same suggestion when it went live. Any proper professional listing will have a budget range, so they may as well put that range (min-max) on there as an indication, so you an easily see if it's something that matches
Would save everyone a lot of time

I am not going to keep harping on it, but, given the recent radical changes for the better, I want to make sure I am clear
This is NOT a permanent job ad.
Yeah those two posts from Zero Interactive don't really look like permanent positions to me
(Not to mention they're the same position...)
Would it be a horrendous idea to just send the job postings to a moderated queue first, so that the mods have to check whether the post makes sense and fits the channel before letting it go through? Feel like it wouldn't take that much time, and it'd also take care of people trying to game the system because there's an actual person looking at the postings so they'll remember the people that are known to try and game it
Seems like it'd be less tedious than relying on the community to constantly report postings
Yeah, I just want to be clear that to me, doing this in a side industry for a long time, those are not "permanent" other than for a few hours/weeks. THAT is not permanent.
yes, 100% agreed. Policing it would be .... not fun
and I want it to work, cause, hey, I want more work ๐ so
But here's the difference, nobody would want to go through that moderated queue. you guys are already reading every post that lands on the boards. When they see the idea of needing to approve every job, someone out loud says "are you going to be the one to go through that queue? We have lives dammit!!". In addition to that, what happens when a job post needs to be taken down before it gets approved, a recruiter doesn't have time to keep checking to see if the post has been approved, just so they can take it down, when they can take the post down instantly on other platforms they may be using.
Still talking from ignorance, but I still can't help but feel that "Work in a studio in India for a year" is a completely different category of job posting than "design 6 loading screens"
We are discussing internally further improvements to the Job Board listing process as you guys are discussing above.
A mod queue doesn't seem to me like it would be very disruptive to the user. You'd finish your post like always; it just wouldn't show up in the job board until we approved it. We'd also have the ability to reject obvious spammers and other bad actors. You'd get a message from Manny when it was approved, or if it was rejected and why.
The only disruption I would imagine is if the user (being a 'big time' recruiter) makes a post, and needs to take it down shortly after, they could wake up the next day to a bombardment of messages depending on the position offered, due to forgetting their job post was still pending approval here. But your probably right, I would imagine that situation has virtually never happened/wouldn't be much of an issue 90% of the time.
I just figured mods wouldn't want to deal with a queue, especially when UE5 drops, but yes some of the spam posts are definitely an issue, and having a mod queue would definitely be the top solution, but also the most manual one.
Why not add a spellcheck, and not even queue the job post if the % of correctly spelled words is < 90% ๐
I also vouch for Victors 3-5 posts per 2-3 weeks, if more posts are needed, the user can vet with the mods, and they can in turn tell Manny to remember their ID and lift the restriction, or add additional posts per week(s)
I will happily volunteer to moderate the jobs queue
Same, honestly
only sad, that we dont have any volunteers to do the voice-section, so we could be allowed to screenshare, also I find wrong, that moderators can screenshare, but the rest of the users cant
disabling screen sharing is ridiculous tbh
you also can't moderate someone screaming expletives in there... why is this different?
I don't see why what is easily the most useful feature that was ever added to voice channels needs to be gimped like that
Chaos destruction still in beta in 4.26?
@brazen agate This belongs in #legacy-physics, but yes it is
oh... ok sorry
voice general got removed?
oh it only works when you're in voice i see
i liked to read it ๐ฆ
Only showing while you're in voice chat is the intended design.
is there something up with the unreal bot? Unable to post in LFW
@terse maple We have a new job bot https://discordapp.com/channels/187217643009212416/219921396795572226/780574405829984327
@vast tusk oh cool! Might I suggest editing the pinned message in the LFW channel to reflect that. Still tells people to message the unreal bot.
That's because you are in the legacy job board
You should be here. But not a bad idea
I just added reminders to the legacy channels that they will close soon. ๐
@chilly ivy thanks!
Yep! I hope you like the new job board experience. If you have any feedback, please let us know here.
@chilly ivy Another idea for bot. When executing !gameidea it can delete the msg (or just not even say it) in the channel. Nothing like seeing 20+ messages just telling people it DM'd them, serves no purpose, as those users will clearly know they were DM'd.
Fair point, but you'd be surprised how many people don't see DMs or pings.
If they didn't, they won't see those msgs either
Those messages are right in front of them, in the same channel. I have no evidence to suggest people miss them.
Point still taken, though. I understand it can be disruptive when lots of people use it in rapid succession.
I'll experiment with deleting the command and not saying anything in the channel where the command is used, and see how it feels.
Delete the message after 3 seconds?
as it stands, sending it to PM but leaving the other message in chat is silly - you've tried to avoid clutter by DMing the person the response, but ended up leaving a message in the chat that's even more annoying for anyone else than what the response would have been :p
ue5 channel.
So that we may all continuously rehash how we know absolutely nothing about it? Don't see much value there, just gonna become an echo chamber of "I think/wonder/hope UE5 will do this"
@rich sky @gritty lotus I've just pushed an update. Manny now deletes the message that triggers the Game Idea command and no longer replies in the server.
Thanks for the feedback everyone.
Hey man, ents need respect.
@slender blade yes exactly why. now gogo
UE5 speculation already happens in plenty of other channels. No need to dedicate one to it.
can we have a ue6 speculation channel then
That doesn't happen in plenty of other channels
i think a ue7 one would be better
Why not a Unity one, so Allar can get his Mesh FBX Export questions answered.
to be fair i have an answer its just a stupid one
When are we getting #rocks ??
I want #rocks
Is that the same channel as before? At this point its more like an anti-ad.
yeah, seen this too, from a different account
Yeah, I got the feckless ass as well;
I'm wondering if there's a way to get their YouTube channel taken down
that would surely stop the spam
looks like you can report their Youtube channel for spam
I think a simple notice might help him become aware. If not, take out the guns.
Yeah, was thinking about reporting the channel as well
Can you copy-paste that message and the YouTube link here?
Will happily report him as well
I already sent it, but feel free to use it as a template
Awww darnit, that'd have saved me those four lines of typing ๐
I can type them for you? ๐ฐ
I would also suggest following these instructions;
https://www.digitaltrends.com/gaming/how-to-report-someone-discord/
Yes, this is one account, IIRC, discord tracks how many DM's you send per server, so they could look at that user and go "woah that user has sent hundreds of DMs to users in server X, and Y. Please use the discord reporting method, because after enough reports on the same account, they will take action. But we need to take action, if we want them to take action. Please report.
https://support.discord.com/hc/en-us/requests/new?ticket_form_id=360000029731
There should be a channel for quixel
they have their own official discord
What is that
Thanks I found it lol
I notice that some has posted a job posting in #hire-a-studio - I guess the channel names are still a bit unclear
i don't think name of that channel was in any way unclear
especially coupled with its description
What is unclear about #hire-a-studio? It's a listing of studios who are looking for work. You go there if you want to hire a studio.
Maybe the bots need to ask posters: "Are you representing a studio?"
It does.
Then you may interrogate that person to understand the thought process behind his/her reasoning. For research purposes ๐คทโโ๏ธ
ah, that was my bad, i noticed that erroneous job posting, thought "i should fix this", asked about how to go about it in mod chat, and then just...forgot to delete it
I was thinking someone thought "well, I want to hire a studio, so I'll go and post in the #hire-a-studio channel!"...
And didn't read things.
That's the only other way I would read this, yeah. "I want to hire a studio, so I put a request for it here."
So, that's studios which go for hiring?
#studios-which-are-looking-for-work
#this_is_where_studios_which_offer_external_outsourcing_should_post_messages_and_where_interested_parties_should_browse_the_messages_posted_by_the_outsourcing_studios
Seems legit
what about this
I love your ultra minimalist design, it's like nothings there
@!Moderators, any plan on adding a sub channel dedicated for the new Water System? Did Epic documented on their web? Can't find it.
The new Water System does not need its own channel. You can easily discuss it in the existing channels.
Yeah that seems fine for #level-design or even #graphics.
Ahh Ok. And I assume they will release document later.
Most likely, you would have to ask Epic...
Gotcha
Petition to open temporary channel about Cyberpunk, so people can talk their mouths off there.
Preventive measures. Can't slack as before in that channel.
Haha that is great. The lounge atmosphere is no longer relaxing, hehe.
yo this guy is a straight scammer, i'm so glad i didn't let him touch my game. Now that i read they steal assets, they're like a dev's worst nightmare lol. This guy is straight emailing me trying to claim he has a fake lawsuit against me, he's been watchin too much trump.
Hes been banned for a while now.
Hello, I have a request. Would it be possible to make a separate nativization channel? Because it's really an art in itself :p
I already know some important things about nativization, so I could help people, but I still have some questions as well
What do you mean by "nativization" btw?
The feature in UE4 that turns blueprints into generated C++ code
Isn't it just clicking a setting and then having the game cook?
Setting up BP to be able to survive that process should fall under BP.
Pretty sure the consensus is that you shouldn't be editing/viewing the generated files... they're not the best place to learn C++
No no
I'm curious what benefit the users of the feature would get
The feature is a bit crude so it's not simply enabling it
You have to code your blueprints in a certain 'defensive' way for them to be eligible for nativization. Otherwise it'll just fail
Massive improvement in performance by reducing the load on the Blueprint Virtual Machine at run time
I'm not convinced that this needs its own channel. As Lambda pointed out, if there are issues with the BPs one can just post into #blueprint .
Maybe if there is more demand for such a channel.
I know that part, I meant the channel
It's not simply 'issues with blueprints'
What if users like myself want to find out info about nativization. 99% of the blueprint channel is not about nativization
There are lots of topics that would need their own channel then.
There is a massive lack of information both in and out of this Discord on the topic. That could be helped with a separate channel
As important as nativization? how many UE4 developers haven't fallen in the 'blueprint trap'? Nativization can be the difference between a game that runs at sub 30 fps and a smooth game
We will discuss it, that's all I can say for now.
Thank you ๐
I'll post my question in the blueprint channel for now but I'm not expecting much ๐
Oh also to add to this. I'm willing to make a small tutorial on how to start with nativization. To share what I've learned.
I've just found out the answer to my question myself. But that doesn't mean starting a nativization sub-community couldn't still be fruitful ๐
my recommendation with regard to nativisation is not to use it
it's unreliable at best
outright sabotage at worst ๐
yeah that's the common misconception I want to help dispel
I mean, I've seen it silently drop components from actors during packaging and that's absolutely disasterous
when that happens, best case scenario is that actor and things related to it act super weird, worse case scenario the game crashes immediately with an impossible to decipher callstack ๐
Well you have to test extensively after nativizing some blueprints. It's still worth the hassle if it can gain you FPS. Or you just end up as another ARK: Survival Evolved
Oooor you move the performance heavy code to c++ :P
I'm afraid that would be even more of a hassle. I did not write the code
That's why I think a separate Nativzation channel would be handy. I just want to talk about nativization, I don't want to debate about it
I don't think it'd get anywhere near enough traffic, and I suspect most people able to comment on nativization queries will not bother to monitor an extra channel when they're already keeping track of a few programming channels
I know that if there were to be a #lightmass channel, for instance, I would not ever look in there, despite regularly helping with lightmass queries in #graphics
As for resource collection - keeping track of relevant information and such... Discord's just really not a great place for that. Discussions move too fast, search is too inconsistent. Information's gone ten minutes after it was shared.
Well it's a chicken and egg problem. Nobody talks about nativization because almost nobody knows enough about it so nobody talks about it.
At least if a channel was added they'd see my tips (which can be pinned)
I don't think it's a chicken/egg problem, because that'd imply adding the channel would solve the problem. I don't think it will. Nativization has way too many issues to be popular, and I don't think there's really anyone that knows the ins and outs of it either way, because it's so massively (code) context-dependent
Every little bit helps. It works well enough on simpler blueprints and hundreds of simpler blueprints nativized can help unload the stress on the Blueprint VM
It can work but it there's just no documentation on it. That's why I had to spend a week finding out these little rules by myself. Would be handy if we could help each other out and saving time
I feel like a better bet for a static resource like that would be to simply make a blog-post or something which people can easily find when googling about nativization
I'm not going to make a blog simply for this. Neither will a blog post gather the same kind of traffic or generate the same amount of discussion as this Discord
Why so much pushback?
Because there's already a very large amount of channels, and splitting them apart into smaller and smaller specialized subsections will lead the server to just having boatloads of channels which all only have two or three people in them because no-one can be bothered to keep track of every single channel
It's not a matter of this specifically being bad, it's the premise of splitting broad channels into specialized ones when there's no real need for it from the community
Yes I get your point, truly I do. But other topics which are less important than Nativization already have gotten their own channel. What is 1 more channel? Especially considering for a topic as important as nativization
Examples of topics less important that have their own channels? Only one I think there is, is #epic-online-services
Nativization is an important topic to you because you're working with it, but as no-one ever talks about it in this server, clearly it's not that important to the community at large
Maybe that's because there is no channel for it and every question gets beaten down with "don't use it, it's bad"
work in progress serves no purpose in furthering projects, it's just sharing. Everything Game jam related should be moved down. The programming section is more important than that. That's already way more bloat than 1 simple nativization channel will be
No, you're definitely inverting the problem. It's not mostly ignored because people don't discuss it, people definitely have extensively looked into it over the years, and have then decided to not continue that because the system sucks
The Game Jam category is literally only there at the moment because the MegaJam just happened
And work-in-progress and released are there to keep people from spamming their stuff everywhere else
That's just your opinion. It's unrefined and undocumented, yes. But why should Epic Games refine it when the feature goes underused? A chicken and egg problem, like I said
Because that constantly happened before then
Whatever the case, it's not up to us. Let's let the mods discuss it
You have your opinion, I have mine
A proper tutorial / blog post would be much more useful than a channel anyway, if the problem is that no one knows the ins and outs of the topic
Standard operating procedure for someone trying to learn about a feature should be -> online search, read tutorials; if that fails, ask here
Discord shouldn't be the first point of call for things you can find out about yourself
Alternatively, you could make some YouTube tutorials about it, those are popular
Well as there no tutorials that go deep ... that's why people arrive here with questions about nativization
Yeah that would be helpful to other people, but I'd like to generate a discussion here about nativization. Of course share what I have learned but I'm also here to learn from others.
I severely dislike video tutorials. Text tutorials allow you to scan for information much better
This is certainly true. Videos are handy for certain things, but are overused for topics where a simple page would be better
just go to #cpp to talk about things like this
people who have a clue about it are most likely to be found there
but I imagine there aren't many to begin with due to how scuffed/niche the feature is
Thanks I'll try that
I agree with this sentiment. This topic is far too narrow and niche to warrant a dedicated discussion channel. A tutorial or series of articles seems more appropriate.
That is very sad to hear. I have posted both my question in #blueprint and #cpp and it has gotten buried within hours. It just falls right between those channels but doesn't fit in either of them.
I can't create this tutorial or series of articles since I don't have all the answers. I was hoping for a place so that different people can come together and piece together the different parts of the puzzle.
That's what a Discord channel can do when there are no proper tutorials out there. Nativization questions will always get buried in any other channel on this Discord.
What I would suggest you do, is see if you can find any people who know about it - either by asking directly in the channels, or by searching in their histories
And then trying to talk to those people
(if they're open for it)
You can always create a group DM to discuss the topic in some more detail, iron out the knowledge, and then write the tutorial
(Again, if the people with the requisite knowledge are okay with doing that)
The fact that I would have to go to such lengths and such a hassle is the reason why I am asking for a separate channel.
Even if I wanted to do this. The search function of Discord sucks. If you search for 'nativization' you will also get hits for 'native' among others.
Writing out a tutorial is not why I'm here. I just said if the channel were added that I would share what I discovered already. Doesn't mean writing a tutorial is my prime directive or something.
I just don't get why this is such a huge deal. It's not like I'm asking to add the channel cat-pictures or something.
I don't care if the channel would be all the way at the bottom. At least people would be able to redirect others to the channel.
Personally, I don't see any reasons for all the pushback on adding new channels. People can choose to not view them by muting. There are plenty of "features" that have their own channels.
If anything, I'm still surprised #design-chat is still alive
A shame that the Rev-Share job channel still hasn't happened as well ๐ญ
People can choose to not view them by muting.
My main concern with extra channels is not at all in this, it is in diluting userbase between channels, as I described before:
I know that if there were to be a #lightmass channel, for instance, I would not ever look in there, despite regularly helping with lightmass queries in #graphics
In my experience, this seems to go for most skilled people that provide consistent and meaningful assistance on this server
This argument does not apply to a nativization channel though. Some here claim there will be no traffic.
Only way I can see the argument not applying to nativization is if it simply receives no traffic, in which case... Why bother having the channel if it doesn't receive traffic anyway?
Nobody can say for sure how much traffic it will generate. I promise I'll share what I learned and will learn though. That in itself will make the channel worth it
I still strongly believe that sharing information that isn't just directly answering someone's questions is far more suited to something that is not as fleeting as Discord, like a blog or forum, so that Google will pick it up in relevant searches
As I said before. My "prime directive" is not sharing information or creating a tutorial.
Somewhere on this Discord there developers who have the answers I seek. But I have no means of reaching them and they have almost zero chance of seeing my questions.
But I will share what I have learned if it helps get the channel started.
hey i dont know if this has been asked before but would it be possible to allow video streaming into the vc channels on this discord?
ye ^^^
New icon looks cool! ๐
Yes it does I really like it
[Emoji Request] :MannyClause:
What's the intent behind #level-design? We're running into a lot of "This isn't level design, but #graphics" there, but that's not actually that weird considering the channel topic says it's for things that... Aren't really level design...
I guess the real issue is that #graphics is such a ridiculously catch-all channel
#niagara gets it's own channel separate to #visual-fx for some reason, but level art, environment art, character art, materials & shaders etc, all get lumped into that one fat channel
meanwhile #design-chat literally includes level design in the description and seems to be a dumpster for art questions
Can't comment on the VFX side, but I don't have any issues with #graphics being such a lumped channel because all those topics tend to be massively intertwined, and most people that dwell in graphics can comment on many of those topics
But that and #design-chat existing do make #level-design a very arbitrary channel
I feel like the best option's probably to just get rid of #level-design
It really doesn't serve any meaningful purpose, and almost every question asked in it is really more of a #graphics one
Graphics is not so busy it can't entertain the questions that currently go into LD
Yeah, and I think #design-chat -> #game-design , true there will be still many off-topic questions, but I think at least they will be a bit less, and talks about mesh design won't pop?
Probably yeah
I also feel like it should probably be below the content-creation channels
So that it isn't the first "art" channel people see
If they see a different, more suitable channel, like #graphics, first they'll be a lot less likely to spam #design-chat
Wasn't #design-chat named #game-design before, and it got renamed because everyone just asked the wrong questions in it?
... they still asks. Whether its more or less, it is unknown. However, I think then it is more important to carry up on the idea what it should be than to fix it with new names - so game-design for anything game design related (incl. level-design).
game-mechanics has been a touted possible alternative
the cusp of the issue is that a lot of people apparently have no idea what game design even is
I'd say most people don't even read the channel descriptions
hear hear. I stopped even looking at the design channel due to people posting character "designs" there
a long time ago I brought up the idea that the design channels should sit at the end of the list of channels as well, so people notice them last
that alone I reckon would filter a lot of non design questions to other channels
This, but I for one also feel that everything under content creation is only UE specific, leaving no other place for art, design, dcc stuff but the design channel
That's because those things are - as far as I'm aware - generally considered to be out-of-scope for this server
Because while there'll definitely be some overlap between communities, if you're having an issue with your DCC, the best place to ask is that DCC's community, not the UE4 community
I think a common question is which software to choose for making X or Y for UE
Is career or industry chat more suited for this ue4 community than talk about making art for someones UE game?
+1 for verbose, almost conversational, channel names 
For the job board could there be a limit on how many times a person can post in the week?
If users are found to be reposting/boosting/spamming/bumping Job Listings that are not corrections or are still clearly visible within the channel (havent been burried within reason), they will receive a Strike.
If your aware of someone who is doing this, please contact a Moderator and let them know.
For the job board could there be a limit on how many times a person can post in the week? along those lines. Contract jobs. I am getting a lot of push back when asking about the actual contract to "SIGN". Seems people think the verb contract is easily usable in place of the noun contract.
Is contract jobs about having an actual, legal contract? Otherwise, saying "contract jobs" just means someone has a job they want to outsource, which sounds more like "hire-a-freelancer".
I would love someone to set me straight on what "permanent" and "contract" are supposed to mean.
Permanent jobs, had many, dont nessicarily come with a "contract", but they could, which would include the same thing in....
Contract jobs: have an actual legal paper with expectations and timetables/milestones/delivery times, with signed executors on em.
and yes, I am fully aware of verbal contracts, but that should not be a thing endorsed when looking for paying work under legal obligation of payment ๐
The nature of the contract people are (or are not) signing is out of our control. Generally speaking, the meaning of the term in "contract jobs" is understood.
#hire-a-freelancer is for employers, not job seekers.
so then basically everyone I have pinged in there offering a "contract" is full of shite ๐
I can tell you that I have work for months, and with zero "contract" nothing binds me to pay you squat. I understand that isnt your area of coverage, however, asking they have legal contracts ready up front is something that could pass a filter to get a posting on the site.
Right. We do not facilitate any part of the working relationship; only the ability to browse and post opportunities. Once you leave the job board, it's out of our hands.
We point this out - and advise people about exactly what you're describing - in the #instructions.
so then another question: How would you like us to handle having "bad faith" actors here? I dont want to start calling people out directly, though I 100% have zero problem doing that.
cause for me, sure, I am a big boy. How about the 1000s of students ?
We're discussing how to deal with reporting bad actors.
If you would like to submit a report for a person you think isnt conducting themselves appropriately you are free to DM a Moderator.
However i will remind you that we are not responsible for your own safety when dealing with other members of the community (the internet is dangerous) in a financial capacity. We encourage everyone to protect themselves and seek legal advice when entering into an arrangement with another user.
As Pfist said, as soon as you leave the Server, its out of our hands.
Right. Please don't report users because of a contract (or lack thereof). We're not lawyers.
Im not. I am reporting a mis-categorization of listings.
if they represent themselves as having a "contract" that is ....
Hence why I asked for exactly what you (this server) means by using the word "contract" in the "contract-jobs" part of "contract-jobs"
you can, here, certainly straighten out what the "expectation" should be, for us, the ones going into these "contracts".
at least in so far as the posting ๐
The channel name follows a well-understood term in every creative industry. Contract jobs are temporary jobs outsourced to third parties.
incorrect
been doing this 25 years
contract is a fat implication you have a legal paper for me to sign with terms
perhaps clarifying the language. contract, again, to a lot of the world, implies obligatory paper contract. If the listings are just "paid-for-hire" that is what it should say or reflect.
paid for hire is what they are. at least with every single one I asked so far. ZERO contract
you may "enter a contract" at negotiation, but none of them even offered
there is even contract-to-hire, again, nothing was offered there.
I guess I would need to also understand what you mean "temporary" because
I dont consider a year to be "temp"
Great. I've been doing it for 15 years. I don't understand what your point is. Are you expecting us to police for posting in #freelance-jobs and not making you sign a contract before work begins?
Lots of temp jobs are 6-12 months.
They're still temporary.
Just asking for better language and clearing it up so the expectation is clear
contractors don't necessarily have to have written contracts; 'oral' contracts are also viable in a lot of jurisdictions
I feel like you're arguing semantics at this point, though.
didnt realize asking for better language, here, on this server, was a burden.
in some industries it is also common to begin work before a contract is written up, particularly construction
if I am arguing semantics, there is an obvious semantics problem? lel
this is usually because the scope of the work is yet to be determined
I'm not saying I'd recommend working without a written contract, but it does happen
What expectation is unclear to you?
contract.
short-term job, work-for-hire is what we use here in LA and across the vfx industry for those same 15 of your years
I had a "contract" job at Nick for 6 years. That was not work-for-hire or pay-for-play
we should want to make it anally clear to those using the server here, because of those 15+ years of experience.
just because WE understand it, doesnt mean its "good" or "correct" or makes sense to everyone else
and having nothing but... contract? sign? from people in a channel labeled "contract jobs" was even lel for me.
and I am not saying lets all be lawyers and help every noob ever, but.
lets just say if I find it a little wack on contacting some of these people, I cant imagine people with less experience at the job or business side having much fun. Again, I realize that is very shelter the user thinking, but it feels off still. And no, I dont have a better solution short of language and trying to make it more clear what each thing is -- but again, that is up to the people.
hence my other thing about calling some of these out. Obviously you dont want to become the BBB of UE job listings
If I understand correctly: you're looking for work in #freelance-jobs and discovering that some people posting jobs don't actually care about having you sign a contract. Did I miss anything?
they are pay for play jobs
I don't know what that means.
Not actually involved in either side of the jobs boards, but I did look at them when they were first introduced, and had the same comment: that the wording on the board names is a little unclear, especially if you're not very experienced at that sort of thing
Because, as you've said, "contract" can mean multiple things, depending on context
But ... not sure what a better term would be
I suppose maybe "#freelance-jobs"
But then it's ambiguous if that should include "come and work for the company for 6 months as a contractor" job or not
Language is hard, when you need to come up with a short but unambiguous term
hire-freelancer(-shortterm)
Kinda sounds with or without contracts and is generic enough. I would also expect #contract-jobs to involve an written contract, judging by the name only however not sure is it about to hire or offer services, maybe both?
Hm. I didn't expect that so many people work without contracts. I even signed contracts over 10 hour jobs.
No wonder that we mods every now and then get contacted about peeps not being paid.
However still feels like that's something that should sort of handle itself, or?
It's subjective ๐คทโโ๏ธ So far I have hired several people and only with one I have made an explicit contract by his wish. Ofc, there were several hours jobs.
I guess it is.
I don't always use contracts just by virtue of them being utterly useless because glhf going after someone on the other side of the world that's refusing to pay
And uh... Has anyone from server management considered the #level-design thing?
Same - I just uhhh, demo the work, collect the payment, then deliver the work. If they don't want to pay. Cool. No delivery then.
Yep, p'much. If I have doubts about the people I'm talking to I either just don't work with them, or make them pay a significant chunk up front
please limit the use of ATeveryone and ATall for us regular peons
We rarely use @ everyone....
Unless its an important announcement in #unreal-news we dont use it.
Just gonna keep going back to this until there's some form of acknowledgement
I just saw some random person use it in one of the channels. I don't mind mods using them, but giving the layperson access to it is a bit much perhaps?
@wanton jackal They can't use them. It just appears that way visually. It doesn't actually notify anyone unless a mod uses it.
I believe I got notified
you can check yourself, it was in #blueprint
Can't.
It's all locked down to only mods
I don't suppose it could be something channel specific or something?
was weirded out when it happened for sure
I checked #blueprint and there isn't any permission overriding going on
no problem
To who it may concern,
I hope you're doing well.
I just wanted to know why did the "looking for work" changed in the current way?
As now it is impossible to have a direct view of the type of contract the freelancers are looking for and target them.
Our team is currently looking for benevolent developers which seeks to find a place where they can practice and learn.
I just find this new way not really good in that aspect... :/
This is was easier...
if you're looking to hire people without pay, then #volunteer-projects is for you
I think hes specifically requesting that people who are posting in #hire-a-freelancer should be required to list their compensation method such that its easier to search by people who are looking to Hire someone.
ah right - well I don't think that people who are not paying should be advertising in #hire-a-freelancer
if there's no money involved, you are categorically not hiring a freelancer at all
but also the channel says it's for people looking for work
If thats the case, then we have no channel for someone who wants to list themselves for unpaid work...
that's something you may want to consider, then
there's been a few posts of similar ilk in the game jam channels of late
I dont see a reason to have another channel for the sake of semantics, introducing either a color coding or compensation question to the listing for #hire-a-freelancer would be sufficient IMO.
#hire-a-studio I dont think needs it, given that you can make the assumption all Studios will require payment in some form.
there's a catastrophically huge difference between "I would like to be hired as a professional to do a job" versus "I would like to work on a project to build my experience"
how you determine the difference between the two is up to you, but it does need to be there
Agreed
#find-an-apprentice ?
Yeah, this is definitely needed. #find-a-mentor or #apprenticeships to cover the other end of it too, when an apprentice is looking for a mentor. This goes beyond the #volunteer-projects channel since that channel usually is requesting help for a specific job, while apprenticeships are wide open on type of work and more focused on building a relationship with someone else in the industry.
#find-a-mentor would be iffy because I suspect there's far greater demand than there is supply - I'm assuming this would be "hey experienced person take me under your wing and teach me because you enjoy it"
I assume so - I'd imagine the uptake would be near zero (or at least near zero from people with sufficient experience to actually provide valuable mentorship)
I would like a #cooking channel. Developers require tasty food so they can work. We can exchange from healthy recipes to sugar bomb dreams.
I think this would be really helpful then.
Just make an Unpaid Job Listing?
Did this ever get resolution? ๐
Course not, so thanks for the reminder
Some acknowledgement of this topic from server management?
Hello there, how can I contact the moderators privately to report something? Do you have something similar to ModMail?
suggestion: make this video available by a @leaden karma command: https://www.youtube.com/watch?v=flEtQBPtBTc
How to determine whether or not you should be using Blueprints or C++.
I support this
A bit late but in my experience at least for modding Skyrim most potential students lose interest very fast and this really bums some teachers out
With Control Rig now in beta, I think itโs a good idea to add a new channel to discuss it in.
isn't that the animation channel?
Yeah for now the animation channel should be enough
<@&213101288538374145>? Getting a bit lame that it's taking literal weeks to even get a "we're talking about it internally" for this topic
Christmas days, end of the year, etc. please be patient.
i do remember there was some discussion about it, but around this time of year things are a little slow.
I do get that, but many other things have been addressed and this was initially brought up back on the 18th of December, everything since has just been 'bumps' because it keeps getting drowned out
So just a bit frustrated with the fact that there was zero acknowledgement despite that ๐
i wish i could say much more about it, and me personally tend to be a bit more in the background for such discussions so I dont know the finer details.
maybe we should get a public jira thingy-whats-it-called to people can see how and what.
but thats up to pfist to consider :)
Its not being discussed internally at the moment. As Luos pointed out it is the holiday season and we are preoccupied at the moment.
I would ask you to list out the issues you have with the naming of that channel and/or its purpose but id assume you would point me back to an earlier discussion that has already done so.
Either/or would be great so that we can get back to it.
Unfortunately none of us have the time at the moment to discuss it at length though.
I can assure you we will get to this. It's just low priority at the moment, and as the other mods pointed out, it's pretty slow around the holiday season.
All good, happy to have some affirmation that it's noted. I'll bring it up sometime in the new year and link to the relevant conversation then
I'm getting more and more spam DMs from multiple accounts by the same person promoting a UE4 channel & game - three different DMs in a week. The last one to send me a DM is currently in this server. This is the only UE4 server I'm in so they can't have found me from anywhere else. Should they be reported somewhere? Is it happening to everyone?
Yeah, you can just drop that here and the mods will note it
whilst you're at it, you can report their Youtube channel
they've been a persistent nuisance for ages - I actually contacted Discord about it, but they pretended not to understand the issue which is really frustrating
Discord support is hot garbage when it comes to platform moderation. They don't take a stance on anything other than blatantly illegal stuff that they can get sued over
@finite ravine We have been banning the accounts as we get the reports. So yes, please send these along to me.
Thanks, DM'd their account names
I don't know where to ask this but if I want to report a user's comment (Or I guess report that user) how on earth do I do that? I'm supposed to use <@&213101288538374145> right? But do I just use that in any channel? Do I message them privately? O_O
Any of the above is fine.
If its a more private matter then a DM is best.
Pinging us within the channel (if the user is being hostile or otherwise breaking the rules within that channel for example) helps with context though.
Do not hesitate to contact a Moderator directly for issues regarding the Server, the #old-rules or any of the Members here.
We are here to help.
Indeed. If someone is violating our server rules, report them to us as described above by Matt. If someone is violating Discord's rules, follow this guide then click the link at the end to report them directly to Discord: https://support.discord.com/hc/en-us/articles/360000291932-How-to-Properly-Report-Issues-to-Trust-Safety
Thx Devils and pFist
Proposal to have a command for @leaden karma that posts this video: https://www.youtube.com/watch?v=flEtQBPtBTc
How to determine whether or not you should be using Blueprints or C++.
Manny is available to all of you on Github
If you want something like this, it's probably best if you take a look at the code and perform a pullrequest.
Only Nick can actively maintain this repo iirc, so he would need to code it.
If you PR it, then it will be faster.
dang, they kinda cute tho
Am not at all a web-programmer unfortunately
I think you could do it ๐
Probably
It's def one of those things that would best be PRd.
looks very straightforward
!ping
Just a matter off adding a new file in the /commands/fun section looks like
I would however make it in a way that it scales
So that we don't need a new command per link
What's the prefix for manny?
Should be !
I suspect so
!ping
:ping_pong: Pong! Response Time: 67ms
And mods I guess
๐
So yeah, maybe some dictionary of <key, link> so you can do !suggest bp vs cpp or so
And then another command, for developers only, to add those links
Probably easier to hardcode the links
- a cooldown on this haha
and submit PRs
Lol yeah
Yeah, but Nick might not like that :D
!link hot reload
Yeah I don't think we'll want that many links tbh
Yeah but IF there is another one, no one wants to add another command for it
"no one" being Nick who probably wants it to scale properly.
But yeah, make a PR, discuss it with Nick
Yo ucan try the hardcoded link
ANd see what he says
I could see a !doc being useful too
Nah I can get behind the having a single command with multiple different links
!wiki would search the unofficial wiki
But I'd figure whenever we want a new link we can just do a PR on the link.js thing
!doc the docs
Should only take a couple of seconds to see what the PR does
Yeah, just try it :D it will be better than asking here.
Gonna leave that one to you ๐
(Also because the doc search is pretty awful)
Yeah really it's just.. Need to search the docs? Open up Google and search "query ue4 docs"
Will be far more effective than actually searching the docs
heh yeah
lmgtfy is dead anyway :/
Myeah it kinda sucks now
why?
well, try it and see
wth
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Anyway to give the job posts a bit of splash in color, to help sort/color code them? If let's say someone is looking for an artist, they can be blue, maybe a programmer can be red, etc. Mainly for looking in #hire-a-freelancer but could be useful in #salary-jobs and #freelance-jobs
Same for #volunteer-projects if you're not going to separate royalty-share projects. Unpaid = red, royalty = yellow or something like that.
It would just add another question for category
manny is using sequelize
heres what you do
define a new model for command responses that reply links and things
manny/models/newmodel.js
clone commands/mod/strike.js into commands/mod/fun/allar.js
replace the model logic to use the new model you've made
when the command is invoked, see if theres a model record for the passed in arg and if so return the associated link info or whatever
and you're good to go
Of course I've glossed over lots of details here but looking at the manny codebase thats how I would do it
@rich sky Again, I think the best atm is to just PR this on the GitHub page.
True @deft raft, If I had the time to try to learn something new just for one little PR (so bot maintainers didn't have to do it), that would be one thing. I guess I was hoping suggestions for the bot would be allowed/acceptable/appreciated, especially with the MegaGrant. But, actually, if MG $ isn't being used for the bot or improvements to the server, ignore that last part please.
On that note though, the new job bot is nice, lots more time and definitely dig the preview.
No idea, that money went to Nick, not to me. I can only say that the bot is available on GitHub and the best bet is to provide PRs for stuff you wish for.
If possible, I think it would be a good idea to have a form for people to fill out if they want to screen share. When I say form i mean just a simple website where you can enter your RL Name (and any other info you guys think is relevant).
I mention this because many people want to share their screen and are instead linking screen sharing alternatives in chat.
screen sharing alternatives, if there are some that are reasonable, honestly sound like a great solution
remove all liability from this server
maybe manny can be used to help share those things but in a way that makes a clear disclaimer that slackers has no control over content
honestly it'd be great if discord had a nsfw video call/share option that had warnings like nsfw channels do, with the ability for people to remotely kill someone elses feed
We're still working on a screen share policy and discussing the best way to implement it.
Maybe a weird question, but why isnt it just enabled?
It's in the pinned messages. This is not a NSFW server so to prevent people from showing NSFW stuff in shared screen they disabled it.
ah I see, everyone is a suspect until proven otherwise
I was thinking that too, its like inventing laws while already operating under laws that does the exact same thing
There is always some guy in a group that does the opposite of whats meant to be done, can't stop the entire group just because of that one guy
I'm a mod of the main Godot discord. The way we do it is that we have voice chat mods for the different regions. US times and EU times pretty much. We have a no NSFW sharing policy (even though we have a text-based channel). If anyone violates it, they get denied access to the voice chat channels.
We've also had a pretty regular voice chat community for the past couple of years, have yet to run into an issue honestly.
What's so difficult about streaming via another platform like twitch, and sharing the link in voice text? Windows 10 has a new screen sharing feature where you don't even need a login, the camera on your taskbar. It's not fair to the owner of this server to "just enable video streaming" when there is such a massive liability revolving around a convince feature, where one mistake from a troll could ruin this servers relationship with epic and other big entities who are probably in the secret console dev channel.
When you are in the voice chat, and click a voice text channel, suddenly the online members on the right side of discord are only the members with the voice role. You are able to show via discord you are streaming to twitch, and other platforms, so people can easily join
If the server is going to happily let that sort of thing be the way around this limitation, the entire limitation is moot and you might as well just enable the thing for everyone in the server
You would rather the violation happen here in this discord, and put the entire server and it's owner's relationship with epic at risk, then have it happen somewhere else, and not put the community at risk? Again it's so unbelievably easy to stream in this discord to not only those who you want to be viewing, but also to have others just lurking come to view your stream as well. The best part of that being that for the slightest inconvenience ever, the community is now not at risk!
I believe twitch has algorithms to auto take down nudy stuff, discord does not.
Also not trying to be hostile with you Goosey, as you are one of the opinions here I value the most โค๏ธ
I don't believe Discord will hold this community any less responsible if they just redirect people to another platform. That said, I really don't think Discord will ever give a damn about what people stream here, because that would involve them actually having to monitor what is being streamed, and if they were doing that we wouldn't need to have this discussion
My point is that it's not about discord, it's about this server being so heavily affiliated with Epic, and putting that at risk
Discord has algorithms for image filtering, and a team to which you can report hateful text, if ever someone were not to tag moderators. Tagging mods has a 99.9% chance for instance response here
What's the hype about streaming anyway? Also there is that #share-your-stream channel too.
The hype is that people in voice chat often want advice on how to fix something, or want to share tips, or show off their work in progress, and the natural instinct is to share their screen.
#share-your-stream is only used for self promotion. "Hey everyone, come watch my dev stream!"
Different use cases.
Hmm... The intention maybe that, but I doubt it will be the actual usage: there will be still "Come see what I do". Also, there is always a private streaming if participants so desire?
Perhaps so. There's a lot to think about. Hence why we're not "just enabling it". ๐
It got somehow on topic last few weeks.
It's a popular topic here because voice chat has increased in popularity significantly recently, and it comes up every day in voice chat that someone wants to share their screen.
I see ๐ Well, wish you luck ๐
Nothing stopping people having their own Discord server, and streaming the stuff their though.
Rule 6: โข No Discord Server or other community group invites or links, unless determined by @Moderators to be relevant and useful to developers. Contact a @Moderators via DM for approval.
Clearly the correct approach is to say in VC "I can show you if you will let me DM you a discord server" and then do that if they're okay.
