#server-feedback
1 messages ยท Page 9 of 1
Please do not tag us again for problems with the Engine, take it to the forums or write a bug report on the Answer Hub so that Epic can respond.
A channel for Python would be cool!
I see alot of python questions being asked in the #cpp channel
Interesting idea @worn moss! I've been thinking about that, actually. Now that 4.20 is out and the documentation is minimal, editor scripting does seem like a good candidate for a new channel.
I'll be sure to discuss it with the mods. Thanks for the suggestion. ๐
@frank moat this isnt the place for feedback to Epic. You really should post that on the forums. This Discord an unofficial Community to UE4.
Woops... didnt scroll down..
<@&213101288538374145> ^
@open radish You have been warned about that before
Infact you got a ban for it before
We need a voice bot that 24/7 just loops All Star
Woa he got banned?
@chilly ivy np โค
Guys, how to send personal message via Discord?
dubbel click on a name?
Can we have roles based on skills? things like Level designer, AI programmer, plugin dev, etc? It would allow tagging to get help quickly from people with those specific skills ๐
<@&213101288538374145> ^
We have channels for that exact reason.
People with those skills frequent those channels
group tagging = spamming
Although you can still wait for hours on a specific channel
group tag spam wont change that
And opting in to a tag would be optional
like it is optional to monitor to check if a question was asked in a channel
This is a community run server no one here is paid to answer questions. If you want direct immediate help perhaps placing a job listing would be better
I left the ark modding servers for the exact reason that you could just tag people all the time
it was infuriating
@open radish Yeahh, but that's assuming a opt-in role would be added to this server.
Hey how can I undo my messages from #looking-for-work ?
@fair beacon We can remove them for you. You want both removed?
@lyric birch Please use #looking-for-talent for advertising job opportunities. Instructions are in the pinned messages.
Yes
Wut?
@fair beacon Did you want both of them removed?
I removed the first one
Did you want to keep the second one there?
Ok done
Can we have a text channel for audio so people can listen and if they dont have a mic they can still join in on the convo.
yeah but in the voice chat category instead of needing to scroll up and down
The Voice channel doesnt get used anywhere near enough in order to warrant that. We were almost going to delete it again because of how inactive it is.
why would u want to use voicechat if you cant participate in it anyways ยฏ_(ใ)_/ยฏ
@drowsy oxide Or maybe
Hear me out
Its not being used because you have to scroll all the way down
Also is Hey Unreal still a thing anybody does? I know I don't.
more people would use it if it was at the top
And other, more relevant channels would move to the bottom
you could always put it were #unreal-news is like under it which would make it more acceptable to use
@brittle orchid People are lazy?
@drowsy oxide https://i.imgur.com/R8rklS4.png
and that's with channels hidden
also yeah, people are lazy as fuck
people won't really use it no matter where you put it
there's not much reason to
in the earlier days, this Discord had multiple voice channels, that weren't far down the list, and people rarely used those either
^^^
also, talking to other people in another language while in an open space when you're at work = ๐
We cant make people use it more. I dont think that moving it up the list will help that situation either.
Request: Please create AR channel separately, the AR support is very less compared to VR in internet, at least people will come to one place to exchange thoughts and answers.
Voice Channel: I rarely scroll down, but If I see people in the voice channel, I might actually join. Thus, people are lazy is a valid point. Nevertheless, only Allar polarizes people to join the voice chat and hang around, other than that, we are all kinda random folks who don't want to waste time with other weirdos.
AR is dead. Magic Leap killed it
Voice Channel should have chat
I personally when doing remote support for people here, have ran into many instances where their mic didn't work, and it was still more efficient to just talk to them, and have them type back replies
Also, I notice that even if you are in the voice channel, if you have your mic muted people will join and leave because they think you don't have a mic
Also, I have to re-join the voice channel everytime I close/restart discord, or my pc.
It's not much work, or a big deal to give voice a chat channel. It can always be deleted. Its even at the very bottom so its out of the way
And if you guys could set it up, so i stay in voice that would be great. I usually forget to open voice when I open discord
Also, there is 4 of us in there right now, and two of them are sharing some images right now, and I can't see what they are talking about
We were wondering if we could get like 4 General voice channels with 4 accompanying text channels
or have a just one channel, for the voice only, so we can post text there, so it doesn't annoy the other channels
Why on earth would you want 4 voice channels?
You dont even use the 1 we have enough
We are talking about why its not being used
your voice users, are right now, explaining why its not used...
yeah sorry for saying it @drowsy oxide , but voice is the future, and some peope do like to use that, instead ot typeing
At the very least, we need a text channel
just like, when we did old Voice from Teamspeak, Mumble or Ventrillo
So you guys think adding more voice channels will increase how often people use voice channels?
ignore that for now
thats future stuff
but a chat channel would be a major improvement
well it would help, having a certain channel, only for the voice, so we can post text etc
text
and other Discord channels has it to, and it is rather important for Blender, Zbrush etc, it is helpful for all
ofcourse people from the Voice , "could" just start posting their questions/stuff on the #lounge or #ue4-general
and since, there is no ruleset for the voice, were to post stuff
I agree
dont get me wrong, the Discord here is the best thing, that could ever happen, for UE4, but since more and more, people are doing remote work, some of those freelancers, do like to be in the voice, and post stuff, that might be helpful for everybody, and also it is good practice for all, to communicate better
We will discuss a Voice Text channel internally and get back to you guys
Thank you!
Thank you!
Thanks
thank you so much @drowsy oxide ... Kizz Kizz Love Love ... Hugz cheers
<@&213101288538374145> I think I've just blocked the previous spammers
But just in case you weren't aware... every few days, I get some random PM from this server
you're not alone
it's impossible for us to police. We discourage it, but the only way of dealing with it that I've found is blocking the really obnoxious ones, and replying to the ones that aren't when I have time and am bored
Tbh the above is far from the worst. The Fortnite and Roblox spam is infuriating
I guess im not cool enough. I hardly get any spam.
Just 12 year old kids wanting to know how to Unreal Engine
how do your reply to those btw? simply ignore?
I usually ask what they want.
Typically takes like 10 messages before they actually answer the question
Can this be added to "rule 1" at the section of asking help?
Please ask for specific subjects. We can't help you with recreating your favorite game. A game is made by multiple parts, systems and functions. Try to narrow down your question to the most specific portion where you need help with.
Hello, what about a new channel called #show-your-game where people can links Discord Server, Trello's Link, Patreon, Kickstarter, Blogs of the game that are developing?
(Keeping #work-in-progress)
They hate linking of other discords for some reason
Like a more promo focused wip ?
you'd see that everywhere
It's not a bad idea, but the point of this server is more for tech help than anything else
And most of these people are cheapos and/or very poor
They probably won't want to support a "potentially" competing game ๐
at least some people are interested in games here I guess, so that's a plus for a channel like that
on the other hand it would be probably spammed with low quality stuff ๐คท
Just a question.. which thread would be most appropriate to post rigging questions?
To import into UE from other thirdparty software?
You are not the first one who asked this. Apparently, graphics is still tagged with mesh and since you got a skeletal mesh question, you would use graphics. But looking how that channel is used, you will get a faster respond in the 'Persona Only' = animation channel.
#animation and #graphics channel, right. Thanks!
Silly question but does Discord preserve the chat history or there is a cut-off?
it has all history since the creation of the server
Give us a proper reason to create a second channel. @pliant halo thx
too many people in 1 channel today thats all
oh
half my message didnt send
lmfao
@fleet surge did you have to take Nitro for that?
no
you can see history in any server
either by scrolling up a lot or by using search with a specific date
I'm just asking because in Slack, persistent history is a paying feature.
it isn't here because discord isn't overpriced crap like slack :D
if you hit ctrl f you can also search through all 2.7 million messages in this server
Pretty amazing... I think I'll get Nitro just to support.
^
It's super reasonably priced.
If you can afford it, do it
I'm not in a position to get it myself atm, but I've had it in the past
It's just an awesome service
^
@blazing dew Limited access to chat history was one of the key reasons we switched from Slack to Discord.
A very good reason... ๐
Free Slack teams can only access the most recent 10,000 messages, which, even 2 years ago, we were chewing through in less than 24 hours.
And that included DMs.
So even private one-to-one conversations were lost. It was very frustrating.
I know the #vc-unreal-hangout is still on test phase, but I think over time, we might need an extra channel, example a Lounge maybe... Because people do join the General for asking about certain support, mainly new people. And some of those are quite because they dont wanna interrupt.
I'm very happy to hear about the success of the voice channel!
Might be a good idea, to consider, making a second voice channel , only allowed for 2 persons, it has happen a couple of times now, that some people are jumping down, and starts to give support, and when you have only 1 channel, and there are people in it already, then it can be a bit problematic
More like that second channel, is specific for support only.
@drowsy oxide oki doki.. Will try to explain that next time it happens ๐
Also, these channels ARE for support. They were requested so that you guys can help each other via voice.
It's not a voice version of lounge. If you want to have a simple voice channel to just talk about the world, then do that privately.
I really like the voice channel they help me to solve my problems and give me a different point of view on how different developers are solving problems.
came hear to get help and learn how to use unreal engine, but most of the time no one can really be bothered to help, its not much different to the reddit community, more times then not your questions go unanswered or some bleeding heart tries to troll you.
This is a volunteer community. No one here is paid to answer questions. It may not be so much that no one can be bothered to answer your questions but perhaps no one has an answer.
If you have an urgent need to get help perhaps try posting an Job Listing and offer incentive.
generally speaking I find that if you ask a specific question, you'll get a specific answer if you're patient enough for someone to get back to you. If you ask something vague, or easily googleable you probably won't get a response.
@quick hull I searched for your questions earlier -- I think the VR channel is usually one of the more dead areas of the Discord afaik and I think that you just got unlucky by being drowned out of that other conversation in the #blueprint channel. Usually if you ask again later once the people clogging up the chat are done helping eachother they'll be more likely to notice your thing again
the best way to get an answer is to ask the question while people who you know will know the answer are online
Dont think it works like that @fleet surge , it should work like that, but it doesn't... ๐ฆ ๐ข
In a community of 15k+ members, with an endless stream of newcomers, there is an other side of that support coin: many questions are 'standard' and very easily to google. General questions like "how do i make a game like InsertGameName" or being unspecific are skipped. We are not here to give only support or spend hours to help someone, when someone complains about not being helped or start getting ignored I just cant help to think what is given in return.
A lot of people don't see how draining it can be if you answer the same question over and over again.
Sometimes you just don't want to, as you know that there is an answer (multiple ones) out there already.
And since we decided to not do the "LMGTFY" thing, we stay quiet
There will always be someone who has some spare time and answer some beginners questions
The more precise questions are probably tougher, as they need us to research to help you or at least need to actually think about the problem
Can't really demand that of a free community every time
With bigger and more complex issues, your first step should be checking AnswerHUB and Forum.
As well as creating your own post on the AnswerHUB.
Even if you don't get an answer there, in case you fix it or someone helps you here etc., you can update the post for future helpless people that have the same issue.
If people would pay more attention to the channels topic, it would improve the experience quite a bit. Perhaps we could emphasize it a bit more clearly that people should read and understand the Channel's topic first before posting?
How do we do that more than we already have. #more-resources already has channel descriptions as well as the channels themselves.
I'm aware that it's a issue hard to come by. It's just a lot of People here generally dont read or understand (or they ignore them deliberately) the channel descriptions. I assume a ability for Admins/Mods to move messages is still not a thing? I know this would again add to the pile of work for you mods. But its really annoying to have people talk about completely unrelated (their HW specs or internet shops) stuff in e.g #design-chat.
I always redirect people as much as i can. Deleting their message and making them post in the correct channel.
Its a reactionary issue though. We cant make people post in the correct place.
You're absolutely right. And please dont get me wrong, it wasn't my intention to criticize the moderation of this discord server (You guys are doing a great job). Neither the mod team nor other serious users are responsible for a few people not paying attention to a channel's topic or ignoring the topic on purpose. I just thought perhaps theres a way to keep offtopic talk to lounge a bit more. But yeah i realize you can't do more than you already do.
Im nnot getting upset. Id like to find a solution to.
It would be easier if Discord would work on their Bot tools
Discord itself can send messages into channels that only a specific user sees
Why not giving us that ability?
It would allow us to post a message to only a specific user, which only they see, to remind them of the channel topic every like 2 days when entering a channel
But discord isn't that far with their API i guess
maybe renaming #design-chat would be the way to go if we can find any synonym which does not imply that it's just a random general game dev channel - at least that's what people posting there think I assume
I could not come up with anything better tho ๐ข
I mean. Two things that people need to consider
Timezones
And Weekends
Weekends have and always will be the least active
And since everyone is around the world... Sometimes you won't get an instant response, especially at 2AM
For NA, and even most EU will still be asleep or just waking up
But notice the first message in that channel after you posted.... someone helping you @quick hull
So like
I don't really do it anymore
But when I was deep in the marketplace
I'd promote the fuck out of myself in #fab
Maybe times have changed
But I definitely did that in the past and it was considered fine
I understand modern times going either way
Just dropping the fact that it happened for consideration
@drowsy oxide can i discuss (as a buyer) a particular MP asset in the #fab, and if so, can i drop a link to it so people can see/know which one i'm talking about?
Gotta agree, that promoting your marketplace products in marketplace channel should not be something that is disallowed.
but it's fine to promote your services in #looking-for-work
Problem is, that marketplace channel would drown in spam, if everyone was doing it to full extent.
How bout granting everyone a one-time on launch
if you launch something, you can talk about it
That or some kind of limit seems reasonable. It is a bit unclear how it can be enforced though.
Is clear, if not launch related, gtfo
There is a difference between promoting and spamming though
There is nothing wrong with discussing a product. But outright spamming links with a clear โi invite you to purchase thisโ is not what we want to see at this point.
We will be discussing it further internally. Feel free to continue the discussion here though if you guys have further thoughts.
maybe some integration for the bot that it posts a 'launch article' for your new MP released item
nah that will become a spam festival
That channel, but with a blacklist for authors that release more than one pack a week
integration for the bot I mean.
moderation for mp promotion can be easily automated that way
Let's talk about spamming though
Could be nice seeing a slight reduction of the same people trying to push each other out in that channel
Once per month should be sufficient
Well, that would mean we update the Job Bot
But right now that's out of my hands (and time)
We could easily save the user in that list and only allow a new post of the old one is 14 days old
But well
And for #fab : I'm not against people promoting. I was however the person bringing it up after I got DM'd about it.
I think posting each of your products and each of their sales into that channel is a bit too much.
Posting a new product seems fine and discussing an existing one too.
But for more promotion you can easily check the persons seller profile, the sales tab on the marketplace or maybe have a discord for the product.
And no, don't advertise the discord here, do that on your store page.
I did that and I have a full discord server for 11 products and it works well.
Just going to put this in here, though it is only of a sample size of 1, so it may be inaccurate, but even if discord helps generate lets say 1-2 (extra) sales during the product launch and in general some more awareness that's really important for the life-cycle. Again, this is based on an inaccurate sample size of one, but if a product doesn't get an initial oomph, you'll be stuck at like one review (I never rate my own assets out of principal, so one customer review) and not too much interaction, which may/seems to detur future buyers....I could be 100% wrong about this - so I'd love to hear if anyone else thinks the same/something completely different ๐
So, I'm just going to be blunt as hell
This is a freaking Unreal Engine 4 Community Discord Server
It's supposed to help facilitate our needs/wants to a certain extent wherever possible
Limiting said needs/wants feels very counterintuitive to the "mission statement"
Marketplace Assets (knowing when they launch or go on sale), is a huge part of most Indies (and even some AAA studios) 's workflows
Just like the ability to market onesself in #looking-for-work
Or a project or progress in #work-in-progress
We are supposed to be here helping each other out (again, plenty of caveats) whenever possible.
We should be able to find work, enlist help, find great deals or new products on the marketplace and see what others are working on or trying to seek funding for (as long as it's an Unreal Engine 4 product)
Not everyone needs or wants to go on the forums, or bothers to open up the Epic Launcher (for whatever their reason, mine is because I open my project up from P4V), or reads random blogs for UE4 news. Some folks use this server for all those reasons.
Controlling that flow of information (at the extreme end) seems like a failing of the community's leadership
I'm actually surprised at the very little attention #unreal-news gets
When there's a crapton of blog posts and other news that come from Epic
This should be everyone's go-to
This can be everyone's go-to
So please, stop trying to control shit that doesn't need to be controlled. Stop regressing. Stop stifling progress. Stop being content with the status quo.
I think new product should def be aloud to be linked
Tempted to agree with Victor about the general statement
I've had that sentiment here before, but didn't bother to bring it out
But this is a community
If a bunch of us say we want something, and the rest of the community here doesn't particularly care whether or not we do, I don't see the harm in adding it
In the current state of the server, 90% of the time it ends up in the moderation team dismissing such things due to their own opinions
And I get that
But I don't think that's a good way to handle cases about the actual contents of the server
Whether you want nicknames on or something, sure, that's a moderator thing
I'd say it should be allowed - but not in excessive manners (ie like a post or more per day, or huge posts that take up like you're whole screen; pretty much the annoying stuff or stuff that stands in the way of discussing marketplace stuff -> spam). But creating something like a special channel for MP promoting would deffo be something worth considering if allowing it in the regular #fab channel isn't considered an option
But I honestly do think that things such as us wanting an extra channel for promotional stuff and it being dismissed because the moderation team is against it is incredibly off
If the community partially wants it and the rest doesn't care, I don't see the harm in doing, or at least trying it
@slender blade I agree
A separate channel would be the best solution, since the people who dont like it can just mute it
Not really intending to bring in a guillotine, though
Just some peaceful discussion
๐
Yo so, 10 people want another channel.
20 want less channels cause the list is too full
What now?
Of course YOUR request is always the correct one.
See
We don't dismiss this cause we think you shouldn't have the channel.
Regardless of what channel it is
We do this cause half the server cries if we add too many.
Can't it just be hidden really easily?
E.g.: "We need more Voice Channels and they should be top!" against "We don't use Voice Channels and I don't want them at the top!"
Or there's a compromise and we do voice channels at the bottom
It's like, you can't make everyone happy here. And if a channel is only used by a handful of people, then I'm for the people who are against it
But so far, ninety percent of the time when we propose something it seems to go down basically immediately
But the times we do propose something constructively it's always a massive problem
If you are so much for "Community has to decide", then I'll bring up putting this into your (community) hands via polls.
and if this goes down the drain after that we will cut that off again.
I mean, take those voice channels. It took damn months to finally get one again, and you guys were incredibly keen on getting rid of it again once it was there. It's literally all the way at the bottom of the list, who cares if it sits there relatively unused
Sure, sounds good
Though I'm not quite sure what you mean by the last bit
I mean that just voting "yes" on all the request will not cause this discord to stay very organized or healthy
And if that happens, then we remove the polling again or make it strickter
Not voting is "Don't care"
Same concept as with your political votes
you don't vote, you are not allowed to cry later
so in any democratic sense, you would need atleast 50% votes for a change, which means 7900 people need to give a vote? ๐
We have discussed the possibility of making it something like a 10% vote to account for dead users and non voters to give things a chance. We are still discussing the details.
I wonder if you will ever get 10% of the userbase to vote on anything ๐ค
@red imp Is there something your pointing out with that statement?
We are trying to work out the best system for everyone, rushing into something is foolhardy
This does not mean you cannot continue the discussion here with us
sorry to say it @drowsy oxide , you could have fooled me... I'm not trying to be rude, but I have learned, that suggestions, ideas, is not a good thing to do.
@rich lintel I dont understand what you mean?
@red imp The reason we discuss it internally is so that we can get a clear idea of what needs to be done, its difficult to do that in a public channel where everyone has the opportunity to add their 2 cents, keeping track of it all is not easy.
if that is the only reason what's against making a channel read only for normal users for a discussions like that?
I am perfectly fine if you want to keep it to yourself (and I can imagine why), but if not, then would be cool if we could read your discussion ๐ค
I am aware of, the way I wrote this post here, might seem to much.
So I will gladly try to explain it better. But my english is sadly enough very limited.
https://gyazo.com/56cc28b45b8a1ce70cd236df534fa0ce
To be fully honest its not really that compelling. Sometime the staff channel can go a week without anything in it.
We literally takee what is in #server-feedback and discuss how or if we need to implement something because you guys make a big discussion about it.
Take the Voice channel stuff for example.
Thats exactly how that went down.
so people that are not getting support in the Voice, are being explained very politely, that the channel is only for support, and if people wanna chat-chit, then they should do it somewere else
bare in mind, we are using your own words.
Yeah I had no idea it was meant to be support only.
The reason that was brought up was because you started asking for 2person channels to "help" others in privately
Which literally describes a private chat
It takes 2 seconds to make a private call.
it was meant as a suggestion
like I wrote just above, I may have suggested it the wrong way, by using the words "you might wanna consider, makeing a second channel"
but still, I am not trying to step on any toes
I'll stay in my corner now , and dont wanna participate in any further issues/misunderstandings. Cheers
If you have more to say pleease dont stop. This is discussion and debate after all and we encourage it.
fair enough, lets start from the top
we live in a Era were Voice is being more focus on
and for ALOT of people, that can be intermediating, but for others like those 15+ that has used that voice, it is a better and good way, to get support.
even new people that joins, says right away, that they are not very good at english, and the best thing to tell people is, that we can only be better with English, if we keep practice it.
and for some it can be hard, but we all have one thing in common , we wanna get our projects / ideas to work in UE4
so we try the best we can, to help others out, and also the general voice is being used as a lounge. Because some people like to hang out, and get new ideas and suggestions
Dont get me wrong, you Moderators are trying to do the best you can
I am aware of, that some of us old-timers have been using Mirc , and some of us are still using it.
And for some of us, it can be hard, to accept new things that are happening.
But we also need to understand, that we dont live in the 90's anymore, things change, and change can do bad things, or it can do good things
Would you be content with 2 voice channels a General channel as you have now and a Support channel?
@drowsy oxide what you guys need, is somebody, that represents Unreal Slackers in the Voice, and 2 channels is a start, but I am willing to wager, that overtime you might gonna need more. (just need to be taken into account)
Also if you dont have any, that dont want to represent , then try asking some of them in the voice, you might find 1 or 2, that would help out, just because it is the right thing to do
As the person who originally nagged you guys to create the Voice Channel, I want to reiterate that cedric_eXi was actually not correct when he said that the original intention of it was for UE4 support. The original intention was actually for socializing and meeting other UE4 people so that you can talk about UE4 stuff in general and meet other people in the community. (Proof attached below)
I only bring this up because like DevilsD said, this is just a debate/discussion
So what is the topic here?
For the last few months I've been getting 180+ pings connecting to Asia servers from Japan. I'm on fiber so the problem isn't on my end. This ping makes it extremely difficult to hit moving targets.
@arctic sonnet This is not the server you think it is.
This is an Unreal Engine 4 Community server.
be cool if you had a bot running that will create a temp role for people streaming UnrealEngine 4 and moved them to the top of list below epic staff while they are streaming only, after they stop the temp role is removed this will allow you to get rid of the streaming channel
also help streamers like me get noticed
I dont know how to do any of this but I have seen it on other serversa
server
s
It's on the list of ideas. ๐
oh awesome thank you!
on thing I noticed you can stream using Unreal engine 4 on twitch but I use the creative channel still as nobody notices streams using Unreal Engine 4, maybe the person streaming has to add a hash tag like "#UnrealSlackers" to the stream for the bot to be picked up.
please add a Python section ๐
#editor-scrypting
thanks for the voice-support channel ๐ hugz cheers
Could we please have a channel dedicated to #Movement? (probably under Programming category). I really think it could be beneficial to the community because movement programming is so fundamental but also can be very complex and in-depth. There's definitely some very advanced discussions to be had as well because the subject can be so versatile
That seems overly-specific for an entire channel.
I can see that. I just really feel its a full topic in its own right. Figured I'd suggest it
Think about it from the perspective of those who are seeking help, as well as those who are able to offer help.
We'll keep in mind, but I'm just letting you know up front it won't be considered until there is clear demand and supply to meet that demand.
sounds good. I appreciate the consideration at least ๐
I actually also have a demand for movement. But I'm also not sure if anyone will participate in the conversation, since it's advanced.
It sounds so easy, but yet every indie game is lazy and uses the charactermovementcomponent and slaps some custom code on the 10k lines.
There is NavigationMeshes, Gravity, Data Driven Movement, Some basic movements like swimming/crouching/dashing, which utilize physics, some might even use buoyancy. These are some suggestions that would fit in #movement.
As someone who attempted a non-trivial movement component, while I think the topic is pretty deep its likely better served with some sort of post or wiki. #legacy-physics and #gameplay-ai probably are better places to ask about those respective areas, and same for #multiplayer.
Yeah, I think you're right. It's so deep, you would need a wiki first.
Let us delete our lfw and lft messages
having a support & general voice channel is great idea โค
A graphics programming (RHI, USF, etc..) channel should be cool since #cpp is really general ๐
A channel where we can post links to vote on engine issues that need fixing (with a TL;DR; description) and relevant forum posts might not be a bad idea. Most of those fall into obscurity pretty fast, and Epic could use the feedback. Ofc, the idea is not that everyone votes for all issues, but for community to be exposed to what could be relevant issues for them.
^
Do you think that would work? A channel spams away issues pretty fast. You'd need to constantly scroll or repost issues.
Then you'd need to keep them up to date etc.
Epic Issues page is already doing a good job so that would be all you need to post.
Usually they also link Forum Posts etc.
Their system also has voting iirc
Even if it's flooded, it'll still be less flooded than other channels
And would allow ppl to keep an eye on recent issues
would require maintenance
Why?
issues get solved and become irrelevant
not all issues are bugs too
True, doesn't mean messages have to be deleted
well, people (not all) often don't search for existing information and ask/post the same thing over and over
Yes, wasn't seeing the channel as smthg like that
More a may to notify others about an issue
eg for the 4.20 intellisense issue, that way you know you need to way a bit before upgrading
so no one would be able to talk in that channel then?
What if it gets active?
How do you imagine the issue tracking remains visible and up to date?
I don't intend it to be
The idea for me was just to have a quick way to see latest common issues
so how is it a quick way to see that?
Well by keeping a look at the latest messages
๐
But maybe there's already smthg online
true
so then people will report the same thing again because they didnt scroll up
Maybe
or report the same user error that they think is a bug
idk
look at, i.e. #blueprint
You're probably right ๐
the same questions are in a loop
We like loops
lol
I don't, let's unroll them
Loops unrolled. Branches flattened. I don't think that a dedicated channel for engine issues would be that helpful, but who knows.
@deft raft a bot might help there
something like #looking-for-talent and #looking-for-work
discussions about the issue on the channel would just clutter it anyways
that would require ongoing maintenance for the moderators
Not seeing why it would help to have such a channel , sorry!
Small ask - can you put #more-resources, #old-rules, #introductions, #server-feedback and #unreal-news into a category? They're the only channels not in a category. Probably create a new one for them, maybe name it Server Info. I'd like to be able to collapse them since I don't visit them very often.
Thanks!
^^^^^^
I mean, they are already seperated but ye.. collapsing makes sense
Wouldn't a #tutorials channel be useful? At the moment people doing tutorials only have #released as an option, which isn't the ideal channel for tutorials imho.
Tutorials and resources can be posted into the matching channels and then be pinned on request. Any further managing of tutorials should go to the forums or wiki.
problem with a 'tutorials channel' is how quickly everything will just be lost anyway
that's a problem with Discord itself. Discord wasn't built for stuff like that
@deft raft What about
We will discuss it first. I'm not sure why Nick did this, but I think it's on purpose as everyone should see these channels.
All categories are expanded by default, so people will notice them before they close it
As said (: we will discuss it internally. I'm very well aware of how the system works.
๐
seems like a reasonable request
hi
@storm matrix This channel is for Server Feedback. If you would like to chat with others casually please do so in #lounge
ok
@brittle orchid Allar, please. This channel is for server feedback
I dislike how some staff treat members
There's my feedback
Could be improved a bit, I'm not saying to be angels
@open radish got examples?
@open radish (: We would love to improve, but we would need to know in which regard.
Feel free to send a private message to either Nick @chilly ivy or a moderator you trust with more information.
I would like to know why you feel that way so we can fix it.
๐
is there something we can do about the frequent randoms who join this server, then add you / message you about random shit (half the time it's Fortnite)?
it's starting to get really irritating
Not sure there is to be honest. Its more a reactionary issue than preventative. We can brainstorm some solutions.
would be nice to know where they keep coming from to be fair, they're getting this link from somewhere
Im surprised they even make a connection between Fortnite and UnrealSlackers....
Like the only thing in common is Unreal and its not even that obvious without some prior knowledge
The verification level is at the second highest setting, i dont think requiring a Phone Verification will be very helpful to the server.
yeah, it's not a verification thing
some servers require you post one message in a given channel before unlocking the rest (bots and roles), but that probably won't help either
I think its more an issue of role, you are a Forum Mod with a pretty color name, we suffer from it as well.....
aye
Just require a friend request for DMs?
wouldn't make a difference, most of them just add you anyway
Mmm
shame I can't organise contacts into groups and block voice calls from randos
those are the most annoying
having the role visible is useful for people who actually need help with something though :/
self sacrifice or sanity
was there any news on being able to group channels #more-resources to #unreal-news in a category?
Being a Forum Mod is a sacrifice already
Question is though, do we even still need Forum Mods and Epic Staff to be visible
Epic has their own internal UE4 Discord now
Idk if e.g. Nick even wants to be visible on the right like this.
I mean Tim makes sense I guess as a Community Manager
you could leave their role, but don't separate them on the member list
@wise lava Let me check
Yeah it's only about displaying them. They can keep the role to keep the color if they want
if people don't want a role, they can just remove it
Yes, but my thought is that the role is fine when chatting, but maybe we don't need to show them on the right like this
Forum Mods maybe, but Epic Staff not sure
Would rather have a Com Manager Role and leave the rest of Epic unseen
There needs to be a "I'm not a newb, i have a question" channel
that also blocks newbs from answering
it would be read-only for them
(I know this wont be taken serious) but I still want to give feedback
Often I come on here, and ask a complicated question, and half the time I have some twit reply with some obvious-already-tried qwip
then the thread gets muddy
There are not that many questions for advanced topics to sink in spam, to be fair.
What do you mean"
I have witnessed some channels requiring users to state "I understand what this channel is actually for and have read the code of conduct" in a special channel, before being manually approved by a moderator and granted the "Confirmed user" role to see & talk in the greater community
not quite that
look at #blueprint
Like what kind of vauge-i-act-like-i-know answer is that?
why is he even there answering?
He clearly assumes i'm some newb thats never heard of collision before
And I notice this from a lot of the regulars
The only way a "noob" can be quantified right now is simply by the time spent in a community. I get your idea but I don't think it's very feasible with the way discord is currently setup.
There's no user-voting system or anything like that and it seems beyond the scope of UE Slackers to create one, that would introduce a legion of issues not worth it for the administrators.
A "I have read the rules and understand the purpose of this channel" along with a "what color M&Ms do I like" question perhaps would help curb some of the "random Fortnite noob" effect
never mind
to be fair, most of those newbs that irritate you so are really eager to help
finally a question that they might be able to answer
Sure. thats what makes this community unique
i do support the idea of a bot quizzing people on the Compendium before they can post in #multiplayer though ๐
Also, if anyone doesn't know why I'm referencing M&M's seemingly at random:
Research "Van Halen brown M&Ms" - the point of the question is to filter out people who didn't actually read the ToS/Rules/EULA/Insert User Agreement here
but the more complicated my questions get, the more generic the response
Well, you can't expect the best people to always be here to answer you.
I started small with AnswerHUB and spend my days answering all kinds of questions.
My answers weren't all good or right, but they helped ever so often.
The people that try to help you here spend their free time, even if they aren't as skilled as you or others.
If the administration team is interested in a "Filtering channel" to weed out
Something more appropriate for UE Slackers would probably be something to the effect of "What is the purpose of this discord community?" instead of an M&Ms question.
Or maybe some very simple, easily researched question to answer if taking a harder edged approach to filtering out the Fortnite noobs.
And they try their best to give you ideas. If you can't appreciate this, then you might want to grab yourself some paid support.
I also find it very weird to demand a proper answer for complicated topics.
Someone, somewhere sat down and researched the question before and found an answer.
You are asking for that to be delivered for free? Be happy if it happens, but don't expect it.
I feel like every still mis-understands
I'm not on here for self re-affirmation, but thank you
Well you asked for a channel that filters beginners.
basically
Yeah not gonna happen.
:P Yap, appreciated.
One man's problem is another man's shitpost.
Dont need a channel filter, a guidelines post for help might be good
Example could be
explaining how you need to make sure you give enough context, not just "x is broke how do i fix?"
another thing could be err
examples of bad blueprints and good blueprints being displayed, you know someone with comment blocks and straight clear lines vs stuff thats all over the place that u dont even bother to try and read and help because its so messy.
you know all the small stuff you see alot, nothing mandatory to read but some helpful guidelines, might make it easier for people to help others.
That assumes people read these guidelines :P
nah, I assume the point is to direct them to read it ๐
Deep learning AI bots that can figure out if someone read the guidelines and kicking them for 10 minutes if they didn't! ๐
How can that go wrong
Haha its just to point them too it for guidelines, instead of having to explain things over and over again to new people, about giving context, and making your content readable so people can help you easily
"hey dude i cant really read that, u should go look at X pinned post, then jump back here and it will make helping you alot easier"
Honestly? Not everyone even knows pinned posts exist if they're new to discord
So not sure it would matter
Yeah ofc, i wouldnt expect people to find this sort of post joining or expect them to read it
It would be useful for instance in #cpp
Where you can list basic useful stuff that's kinda hard to find
Its about having prelaid out context for people to read who obviously need guidelines when requiring help, they dont have too look at it if they dont want, its not mandatory
its just there to help
its more i guess, "helping people help them selfs"
Guidelines to make getting help easier
I mean, alot of new people never even consider you have no idea how half there stuff is setup, and assume you just know.
Where shall I go to post learning purposes videos not necesarily of my authory? Or learning resources are not a thing we do?
Forum, Community Resources ?
If at all, into the channel it fits to and then ask us to pin it
But that's not really what we want. Better place is a Wiki or Forum.
I see thanks, just wondering because I saw a really interesting video about quaternions that might interest a good majority of slackers around here
wow 4chan got tame
any news on getting the first 5 channels placed in a category?
Discussing it now. Stand by ๐
Id be happy to have them in a category of their own.
@wise lava There you go.
It would be great if there was a Discord profile link or full handle shown in the #looking-for-talent channel.
Right now you'll have to manually search for them which is tough sometimes.
@deft raft thanks!
hi weird question maybe but is there a possibility for a ping able role for the #blueprint channel for people that don't mind answering questions so people with questions can ping that role? I like helping but it's difficult to monitor this chat all day for potential problems people might have
We have discussed Roles multiple times in the past and we see no advantage to them.
alright fair enough ๐
People should delete they're ad in #looking-for-talent if they found something or if the job isn't avaible anymore.. I ran into 4 people already wich weren't searching anymore.
maybe an automated deletion after n-days could work there
as the ads are posted through the bot anyways, that should be possible to do (technically)
Yep would be great.
People can't delete them by themselves
And the bot doing them is the old bot from Nick
I can't modify that
We have to remove them by hand atm
Oh.
they do expire with time though, don't they?
No that I know
is the code of the bot open source? @deft raft
who is nick? this discord's admin?
Ye, it's pfist
i was bored and made a smol bot that serves links to the ue4 online docs
it's neatly wrapped in an akairo command and uses a local dump of the ue4 documentation
this is what it looks like interacting with it
@chilly ivy
it uses https://api.unrealengine.com/INT/API/Classes/index.html as an entry point
All classes
so all classes listed on that page can be linked to (if you know the name)
also all methods for each class can be linked to, if you know at least the beginning characters of it
see screenshot ^ for that
Why not just go to the Docs and search?
in the context of answering a question in #cpp it's more comfy than switching apps and googling
and pasting the result back into the chat
would still have to switch from VS or UE4 to Discord though
? @sonic hazel
Nice work @jaunty ridge ๐
@jaunty ridge Nice. What is your strategy for syncing the local docs with the remote?
i used https://www.httrack.com/
HTTrack is a free (GPL, libre/free software) and easy-to-use offline browser utility. It allows you to download a World Wide Web site from the Internet to a local directory, building recursively all directories, getting HTML, images, and other files from the server to your co...
it supports crawling a site and looking for differences
and just to be on the same page: i only used the result from httrack, as the documentation coming with ue4 is missing links on the most important page
@chilly ivy
i guess as often as you run it
you need the dump only one time
and then maybe as soon as the doc on epics site gets updated
Do you currently crawl manually to update your local copy, or use a cron job or something like that?
i think we're talking past each other ๐
Sorry. I just want to know if you're automating this at all. ๐
this is the site that i've crawled: https://api.unrealengine.com/INT/API/Classes/index.html
All classes
that only changes with new releases of ue4
and when epic actually deploys the new documentation
so you can just grab/update your local copy whenever you want
the bot and the crawling are two independent things
the only reason i needed to crawl in the first place, was that the link ^ above in the offline documentation doesn't contain any links ๐ฆ
seems to be a bug in their documentation process/doxygen
I think he's suggesting that running the update more often than is techinically needed would let you have a more hands off approach.
Given that pfist is generally doing other things, the more hands off your thing can be, the better.
(for its chances of being on the server)
You'd get bonus points if your bot detected new releases and was able to post a link to the standard blog/forum thread about it
errr it's not that smart
just a couple of hours looking into it and getting a somewhat stable version running
OK, I'm pretty sure I follow now.
The bot uses a local copy of api.unrealengine.com that you crawl/update yourself, correct?
Got it.
Sorry, automation is always on my mind. ๐
And it's one of the big challenges with doing a doc bot.
the problem here is the broken ue4 doc, hence the nasty need for crawling
Right. You're crawling the old docs, and even then you're only getting the C++ API.
so far yes
I wish they would make an official API for easily fetching docs stuff, honestly.
That'd be rad.
same here
Like if you never had to worry about crawling and could just do normal API calls.
And it would always get the latest.
But your proof of concept is still neat. ๐
you recommended it
Yes. By far the best library I've found for node.js.
and i thought it would raise the chance to include it if people like it
the bot is tied to the html of the docs
because it matches elements, mostly links
so new versions could be wrapped into their own command
let me know if you have any further questions
That's all I have for now, but please do keep me posted.
I saw! I starred it.
also we were wondering if the code of the job-bot is open source?
Yes. It's old and will be replaced, but it's on GitHub. One sec.
Not yet.
That bot uses Discord.js Commando instead of Akairo, too.
I ended up ditching it when I found Akairo. Just a much cleaner, more flexible experience.
ah ok
If you have any questions about Unrealbot, feel free to DM me.
i kind of burried the suggestions regarding the job bot: delete old entries after configurable time and delete entry via chat with bot
the latter i just came up with now ๐
Both great suggestions.
The job board is getting an overhaul for sure. I've gotten a lot of good suggestions from you guys.
It gets used a lot more than I anticipated.
thanks and would love to get a ping when the new job bot source is available ๐
Will do!
TYPE_OF_NULL is actually under Y in https://api.unrealengine.com/INT/API/Classes/index.html
All classes
Done
Unrealbot is not working. He is not responding to my commands
@open radish Could you please be more specific? What did you try to do?
thanks a lot!
Hello
I'm trying to install a dedicated server (https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux)#section_7_Building_and_deploying_a_UE4_dedicated_server_for_Linux) , I can not get point 4,
I do not have a file (UnrealVersionSelector-Win64-Shippping.exe) can anyone know what to do?
@red imp Thank
maybe add Questions about specific implementations do not belong in this channel. to #design-chat ?
I dunno. I always found implimentation was a part of game design. ๐ค
and they have their own channels
I mean
"Help how do I program this" is not a design question
Related, but we have better channels for it
"Help, I need to figure out this little detail of the feature and how it integrates with the rest" is definitely a design thing and belongs in design
And both qualify as implementation, depending on what you mean by it ๐
a lot of people on slackers don't read the channel descriptions anyways. ยฏ_(ใ)_/ยฏ
^
This was mentioned few notches above, but it might make sense to separate job board into actual job board and leisure kind of unpaid collaboration/royalties. All these emojis under unpaid job postings kinda imply on that.
Please don't
Just rename #design-chat to #game-theory (even though that's a different topic). The last six questions in there aren't even about game design
I support that, game theory is not the proper name for it but it would be a better name for this very reason
Thanks for the suggestions. We're discussing what to do with the channel.
and btw I really think we need a channel like that, just with better filtered content.
I don't write much there but I would be reading it 100% if it wouldn't be 80% not game design related
Most of it seems to turn into discussion about gaming and the game industry. Occasionally, someone asks for help with the engine in there, which is even further off base.
Why change the channel to something watered down tho? Just because some people on this server lack rudimentary reading & understanding skills? Doesn't sound like the best option in my book.
I would suggest an harsher moderation for offtopic talk in non-offtopic channels. This works very well on other servers. Granted those Servers have a more professional user base to begin with. But still harsher moderation for offtopic could be an option to keep specific channels intact.
Its easier said than done. The problem being that Theory can so easily segue into talk of implementation. So where do we draw the line.
game-theory is so vague that it has nothing to do with development
game-theory would end up in even more silly stuff imho
a lot of people don't even get the point of a design channel now. Although it's very clear... if one would read AND understand the channels topic that is...
Ive suggested that we remove it entirely. Still open to better ideas though.
Maybe change it to gameplay-design
Why remove it or rename a whole channel instead of moderating people who are not on topic a bit harsher?
give them one warning...if they still dont get it remove them.
getting rid of an design channel would be not effective imho
on a game dev server ๐
Because people (that dont read and just drop their randomness) would start complaning about how the mods would be suffering a godsyndrome
everyone can see what they posted tho
so let them cry... but not on this server.
you'd be surprised how well things can work on a public discord if you keep people in check a bit
Moderation on it would be useless because the people that post off-topic there are people new to the server
by joining this server you have to follow the rules anyways. And considering rule 5. clearly states "Stay on topic." new people can't expect a special treatment imho.
I agree but how do you enforce that for new people? Moderation will only happen after they've already posted off topic
Well, first offence give them an warning, second offence give them an final warning and a infraction, third offence remove them from the server entirely. In all cases remove their message(s) in question. I't doesn't have to be an complicated way of dealing with those people.
Doesn't solve the problem imo cos then someone else joins and does the same thing. It's unfortunate "game design" has the word "design" in it cos people associate it with graphics
Moving the channel down in the list could help
removing the word design and changing it to something like 'gameplay-mechanics' might help
indeed, game design is just too ambiguous (even if that is the correct term)
but it is a really interesting topic, just getting rid of it would be pretty sad imo
And you think this will make people able to read & understand the rules first and then the channel topics all out a sudden? I somewhat have the suspicion that some of them are not posting there because they misunderstand "gamedesign".
maybe not all, but it is at least good for a try
what do we loose with it? it's like 15 sec to change the name ๐คท
drawing-board ?
considering how all the channels are setup and part of a category, #design-chat feels like being too philosophical. its not just game play mechanics, graphics and interfaces, but also its aesthetic and story telling. Imho game design itself should be a category with its own channels
perhaps change the 'content creation', expand it in the vision of game-design, and move the channels that no longer fit that description
All the things you listed aren't really game design
weird, google is not often wrong
https://www.internationalstudent.com/study-game-design/what-is-game-design/```
It's more about the mechanics and rules
Degrees in Game Design is also contributing to the problem too ๐
ah I see now
A game designer (or inventor) is the person who invents a game's concept, its central mechanisms, and its rules.
https://en.wikipedia.org/wiki/Game_design```
strange how huge the gap is between those 2 descriptions
I dont think anyone is going to double check the definition of the channel name in Google to make sure what they want to post is on topic. They can hardly read our own channel descriptions let alone go else where for it lol
We could be harsher on Moderating it but you guys have brought up an excellent point which is why we havent is that it seems to be majority of new users misunderstanding the purpose of the channel. We want a prevention method, not a reactive method for solving this, if we can come up with one.
Heh, this'll be unpopular/rejected because it involves a bot + role.
What about having it hidden by a role you have to opt into, and have it plainly listed along with the instructions for how to use the job post bot. Something like In a DM with <BOT>, use the command '!game_design' to opt in to the game design role. You'll get access to a channel where you can discuss things related to game design, as is defined here: <def>
Or maybe it can make the channel read-only to those without the role.
Anybody who bothers to read can let themselves in, and if they're a problem they can have the role revoked.
It could even be fully unobtrusive because it wouldn't have to be hoisted and can have an unassuming name.
Purely hands-off besides people asking why they can't post in #ue4-general or #lounge. And I guess when people need to be read-only again.
@sonic hazel - it's wrong because the website it picked is wrong
it's a huge problem in that a lot of student orientated material also incorrectly uses the term game design
a lot of "game design" university courses actually never teach you anything about game design
they instead have you faffing around with 3d applications, level editors, even recording audio etc
much of which is only tangentially useful
and yeah, I do think this complete lack of understanding of what "game design" means IS the direct cause of why so little posting in there is on topic
renaming the channel to something like 'gameplay-mechanics' should hopefully mitigate that a lot
@ocean siren Not the worst idea to limit channels to read only unless they have a role.
Currently no time to extend the bot sadly.
Only problem i See is that we have too many channels for this to be viable
the opt-in for channels with ambiguous names/topics is a great idea, as it gives mandatory heads-up about topic and sets expectations accordingly
more moderation doesn't really scale that well in such a large discord and should only be considered as a last resort
Only problem I see is people being all like "WHY CAN'T I WRITE HERE?!"
Cause will, they don't read :D
Make people unable to post any message when first joining unless they answer a random question about the rules to UnrealBot ๐
make all channel read only, then people can't type they can't write ๐ค
hehe Zero that would mean only ~10% of the users could write something. Unless they dare to read the rules ๐
but thats interesting. could you force new users to read the rules before they can interact on a server?
via a bot or something?
There are some servers that do just that, restrict channels based on role and simply have the new users get into a role with no channels but the rules
And you PM a bot or type a command in a channel to get promoted
I hate servers that work like that tho
You hate servers that inconvenience you for 1 minute when you first join in order to make sure you read the rules which nobody would otherwise?
I think it could solve a lot of problems, since the most common thing for someone to say is "I didn't know" after breaking the rules they never bothered reading. At least make them skim through it.
@sonic hazel That doesn't matter much tho
I suggested something similar to that a while back, with the introductions channel essentially serving as our version of Van Halen's brown M&M test
There doesn't need to be a bot for looking at a user's post in the intro channel seeing if they've actually answered the question hidden in the #old-rules
and manually granting them a "Verified" role that lets them see and post in the rest of the server
@deft raft Not sure if there's an upper limit to how many roles you have, but if there isn't the entire thing could be very minimal.
Any case, I wasn't suggesting every channel get this treatment. Perhaps only the some of the channels in general (but really only #design-chat).
Not saying the changes to support a sort of automated !roleguard command you could use on a channel would be trivial
@rigid tulip Its the responsibility of the user to get familiar with the rules. You dont sign a paper either before being allowed to use the street. "I didnt know" is an invalid excuse. Walling off channels behind a "I Agree" or something similair would just prevent people from joining rather then reading the rules
If people donโt agree to the rules why are they here in the first place? Surely this isnโt an unreasonable thing to have them at least see what theyโre agreeing to.
Or do you have so little faith that you think taking 45 seconds to read the rules is too much to ask of them?
I donโt think we would be worse off if the crowd of people that donโt read the rules and spam off topic messages in the wrong channel didnโt join.
Those who dont read the rules dont read it regardless and just find the magic command to join. Those who do read the rules just face a wall to get to the magic command
Its like the EULA everyone just scrolls down until the I Agree button gets enabled
Well it does sorta turn the tables on em a bit.
I didn't know
Oh, but you knew the command to get into the channel, dinnt ya?
I uh... yeah...
idk what action that should lead to
If we were to implement this we would simply infract the person breaking the rules in the guarded channel and remove their perms to it so they have to reapply the bot command. They can break the rules as much as they want. It will only end up in them being banned from to many infractions. So the system could work
I think it is a good idea
i've seen a few people asking about the robo recall/ARK modding kits, so maybe a modding channel would be a viable thing now?
unless im blind and there already is one
Thing is, the RoboRecall and ARK stuff is not what we give support for.
Each Modding kit usually has their own Forum for this
Which is a far better place to post your questions
We could talk about general modding kits, but you have to talk with Epic about that anyway
So the only things we can actively talk about is DLCs and maybe how mods in general work
But that's usually done in #packaging
fair point
but people do sometimes need help with unreal in general so that they can work with those modding kits
Yeah we answer general questions
so maybe some sort of place for it would be good so they know where to go for those sorts of questions
For that we have enough channels
I and at least 2 other people here are coming from the ARK modding community. ๐
ARK Modding has its own discord on top of a forum community
and over there, there are pinned posts in all of the channels linking to general UE pipeline & tutorial stuff
Ark has a huge modding Discord, yeah
also alot of fortnite players are still joining this here, and asking questions
Not much we can do about that mate.
yeah I know ๐
maybe a troubleshooting channel if i'm not just blind.
all of them
Choose the most appropriate channel that best encompasses the issue your having.
Ty
awww
Too late Roy
i was putting in a ban reason when you got it
๐
Its rare i get to ban ppl haha
So decisive and clear
The world makes sense when you ban hhaa
Can we get a general 2 voice channel?
We need move out of support, but general is full
and we end up overlapping our talking
and we cant really go to dm because we are waiting for someone else to join ๐
second time its happened hah
@pliant halo Agreed
:D Then find a topic you can talk about with the other peeps in General#1.
Or again like we talked about when this was first brought up, create your own group chat and talk in private.
@pliant halo you know discord allows for private voice confs right ?
@red imp Good to know. Let's remove most of them then (:
But they starve regardless of our discord channels...
just keep #lounge and #server-feedback for maximum shenaningans
Yeah im aware but by that logic why not send everyone to dm?
The whole point is the social side of it
But you cant do the social when no one can get a word in because there is so many people
We also ended up helping alot of people yesterday from us just hanging around
Me and immut talking to each other
God dam messages arent sending
But yeah obvioisly u dont want 50 general channels but honestly 1 is a little low considering it gets occupied everyday
We cant accommodate everyone that has a question with their own dedicated channel. If you want to provide support for someone and the other channel is already occupied then make a DM. Seriously where does this stop. If we add 2 more channels you will just come back later saying "This isnt enough we need more channels to give even more people more specific support". Use the DMs guys. Until there is a major overflow of usage on the voice channels i doubt we will add more. Although they are getting more usage, it is still not a frequent occurrence enough to warrant more channels.
As for the social aspect, this is first and foremost a support server for UE4 related topics, not a hangout club for all your friends.
just curious? what is your definition of major overflow? 10+ pr channel? 20+ pr?
only asking, not trying to be rude
I have no definition, when we come to a conclusion that there is enough, then we will act. The current consensus is that there is not enough usage yet.
gotcha
Oh yeah for sure you dont want a million channels but the difference between 2 and is rather large for example, never said it was a hang hang club or was implying it, but we spent most of yesterday talking about semi advanced topics like the internals of sharedptr and specialized template inheritsnced classes, slate, bo internals etc and peoole kept coming in and out to listen and asked questions on the side, it wss great however we ended up hogging the support channel a little too much than i would of liked because general was full and not everyone wanted to listen because they could not follow along, so it basically because VC version of unreal chat or lounge when discussions bresk out (cant type properly on bad phone)
Between 2 and 3**
Maybe a discusion / seminar / talk topic and come listen sort of channel
Would be a better fit
Cant the bot be programmed that if people in channel >= make new channel. If latest createst channel has 0 users, remove it ?
@pliant halo and <@&213101288538374145> we should have a public channel private doesn't give other people the chance to join and to ask questions and jump in on the conversation idea is to be an active support channel for everyone
There's a lot of cool ideas that could be done with bot-based role automation and channel creation. But...... y'kno
Well i mean its good to keep tight control over this ofc for many reasons, however regardless only two channels feelz very tight for large server
agreed
And iv realised recent vc is 100% better for helping people who can vc
So much easiee
@ocean siren @sonic hazel The bot is available though
And it depends on the Discord API if it allows checking member count in voice channels and creating/deleting them on the fly
It has the endpoints for that iirc
You can get an event when a member joins or leaves a voice channel. And creating them is one API call
AAICharacter is private and stays private. It's only meant for here and the code is also only setup to work with one Server.
okay
Same goes for Unrealbot. It's self-hosted and designed for this server specifically.
Their code is on GitHub though, so can always run them yourself
Could you split looking for talent into a few channels by "Compensation"? It is a little hard to find real position over some idea guys?
The posts are color coded.
Green = Paid
Yellow = Royalty
Orange = Unpaid
Pretty simple.
who to contact, when this here is happening : If you find someone projecting an unsavory attitude, mainly over voice
Blocking the person really doesn't help, while this person is having multi-discord accounts, and using different names
use @ moderators while it's happening
@fleet surge that is not going to help at all, because when it is about the voice section, then the moderators dont really wanna bother
that seems unlikely but there is nothing you can do then
I dont have any issues with blocking a user, but when that user starts to annoy others in the voice, then it is a different story
Voice mod wouId be a good idea. Only give him power over the voicechat section.
@open radish that is a really good idea
but I would just hope, that the moderators, could atleast look over the #server-feedback , and maybe give an answer back, because contacting one of the moderators right now, seems like a waste of time. 2 mods are AWAY, and the other 2 are on DND. And use the @ moderator always makes them angry.
And right now, I am only requesting help for the issue we are having with that user on voice.
I would love it if you wouldn't speak so strongly against us. We always help if we get pinged, that includes the voice chat.
The only problem with voice is that there is no "history" of what was said. In text chat we actively SEE what someone wrote/did.
And the reason we are dnd/away is because we get constantly DMd and pinged by people for UE4 help.
That has nothing to do with moderation.
@deft raft strongly against you moderators...hmmm... That sounds fair, I'll try to do my best, to change that.
But if you prefer a recording of, what has happen in voice, then that can be arranged.
A recording would basically be the only thing proving what happened, yes.
Otherwise everyone could just state xy.
well we do have recordings
the user is with those recordings are joining us later. But I'll make sure, you get them
Just DM one of the mods and explain it. I g2g take care of my dog now.
Not DMing us is no excuse mate. Its there for a reason. Use it for exactly that purpose. To notify us of unsavory behavior. Just because its voice chat doesnt mean we wont react to a request for help.
Recording it is your only option as explained.
Please @ us if there are issues. Thats why we have it.
Please be advised that according to privacy laws, a recording may only be made and/or used when all parties are notified that a recording is being made.
@sonic hazel thanks, I'll pass that to the others.
note that no one cares about privacy laws in a public chat room
Voice chat may be publically accesable, it cant be compaired to a public area like a street
Just saying voice mod wouId be a good idea.
Well as I understand it, then we have a couple of options, that is worth thinking about.
- Record people that dont behave properly. (But that is against privacy laws)
- Maybe get a voice-moderator to the voice section, so it can be handled when it happens.
- Contact the moderators more often, so they can take action, if there is enough proof, to support it.
- Shut down the voice channels. (which I don't think is a good idea, because the voice has helped alot of people in here)
- Or maybe somebody else has an idea/suggestion, that could be added.
Mute/Block the user thats 'annoying'
Making a new account takes longer than muting someone ยฏ_(ใ)_/ยฏ
@sonic hazel true true, but that doesn't help the other users down here...
ignore or move to a private channel?
then the whole idea of, to have the General and support ,is a waste. Main thing for the voice, is for others to learn, or get help with a fix
or maybe some people are sitting down in voice, and learning others how to do certain code etc, that has happen a couple of times now. And some people like to use the chat for that specific purpose
1. Record people that dont behave properly. (But that is against privacy laws)
That speaks for itself.
2. Maybe get a voice-moderator to the voice section, so it can be handled when it happens.
That person would need to be active 24/7, constantly listening, cause otherwise it would just be a normal mods.
In addition we have more than 1 channel, so you'd need two mods. Given they have to sleep you need 4 mods.
And they need to happen to have the opposite sleeping rhythm, so I doubt that's a solution.
3. Contact the moderators more often, so they can take action, if there is enough proof, to support it.
That's one thing. If you do it in Private and the Person stays until one of us joins the VC to listen, it should work.
4. Shut down the voice channels. (which I don't think is a good idea, because the voice has helped alot of people in here)
I don't see the need at that point to shut them down.
5. Or maybe somebody else has an idea/suggestion, that could be added.
As already mentioned, if you dislike a user behavior, mute them.
If others are annoyed by them, then they need to mute that person too. It's easy enough to do.
So the recording we have from yesterday, is not a option... Then we go to step 3, from now on.. oki doki ๐
how can I get verified when I have not got a working cell phone?
I just have this PC,so email only option
Mmm. #legacy-physics is kind of #math on this server really
I would suggest to embrace that, directing graphics-related math into #graphics and all other math into #legacy-physics
But I would absolutely frequent #math if it existed
The reason for merging #math and #legacy-physics is that #legacy-physics in gamedev context means applied physics, which includes much of the math that you encounter in gamedev as part of the course
Linear algebra and matrices are precisely the #legacy-physics question
We have asked for a latex bot for a while for #legacy-physics
LaTeX, for doing markup so we can talk mathy stuff
I know the questions might not be directly physics related, but people who hang around #legacy-physics are the people who can answer these questions. It's a super arbitrary decision and I'll hang out in both channels regardless
I mean, currently that's not designated as a place to ask math questions, but it's just a chat full of people who all can answer these questions
I wouldn't say #legacy-physics is the place for all MathQuestions.
But we have #ue4-general for things that have no place.
I think that pure math questions, that go away from an actual GameDev usage, should be placed there or outside this Discord.
That's similar to us not giving much support to "How do I use Blender?".
I will bring it up to the Team though so we keep in mind that a request came up.
If it surfaces more often, then we will have to look into it.
Right now I'm pretty sure you can ask Math stuff in most of the channels here.
I'm like
95% sure
recording voice chat is fine
especially if its a user reporting another user in a public voice chat
now if a bot was set up to record and hold all information and use that information badly, then you'd have a problem
I'm pretty confident a public voice server falls under the same law that lets you be recorded without your permission when walking around public streets
I was under a similar understanding. Eitherway the main issue was more to do with no one contacting a Mod.
If you will record, can you have a bit that plays the beep that indicates that
A bot *
Probably, but we wont be implementing a bot to monitor/record the Voice channels.
I think there should be a networking room, and while there is a multiplayer room, there are many subjects that don't fall directly into multiplayer, such as BaaS ( Backend as a Service ) systems, working with Game Center / Steam / Google Play.
Multiplayer covers that too. The channel is not that busy that you can't ask your questions there
I would count those as close enough to fall under Multiplayer lol.
lol im 0-0
loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool



@wary osprey This channel is for feedback about the Discord server. If you want to goof off, go to #lounge.
can a #hardware channel be added, under the Platforms category or something?
justification: People ask about supported hardware, others discuss optimizations and tweakings, could also address console hardware
Consoles are indeed under pretty heavy NDA
for console related questions we have the non public forums...everyone who is reg. dev can go there ยฏ_(ใ)_/ยฏ
fixed
just to get us informed, is there any kind of decision and action planned regarding the frequent misuse of #design-chat ?
Its a tough one that we are still trying to work out. Currently the idea at the moment is that we just remove it altogether and the little actual game design discussions that do occur will have to move somewhere more general.
@drowsy oxide What happened to the Ideas bot? he was the best ๐
No clue
@woeful willow you have to pm unrealbot for !gameidea to work
My vote is to move the #design-chat channel to the >Content Creation channel.
I think that the reason why people keep misusing the channel is because when you look at everything else in the >General category, it's all just a bunch of loosely moderated discussion channels. #ue4-general , #lounge, #events, #fab, #career-chat.
Also, if I'm a new person to this Discord community and I want to ask a question, I will look down the list from the top and see #design-chat as the very first channel that is loosely related to what I want to ask about. I think that that's the reason why so many people just show up and dump their off-topic questions in there.
So I think that the problem is just that the #design-chat channel is not in the proper category and if you move it to the >Content Creation category, probably right above or below the #level-design channel, then it'll be fine.
Yeah but its not really about Content Creation either, otherwise we would have put it there in the first place.
about #design-chat, since the actual work you would have to put into renaming the channel and/or move to other category is like 3 minutes, could we at least try those before you get rid of the channel?
<@&213101288538374145> this link looks like an job for you
Fixed
can you make a role that mentions everyone for #unreal-news
Like @NewsRoles something something
Why? The #unreal-news channel is rarely used. You should be able spot it when theres new posts pretty easily.
Plus we already mention everyone when important announcements are made in #unreal-news.
And that's worked fine thus far. We've never gotten any complaints.
Or just use the tools Discord already has implimented? ๐ค just a suggestion. :3
yea but i use this to check all my @ and discord doesn't included it
and the last mention was in april
so i missed everything else until you @ today
Yo @open radish , this Server is for Unreal Engine 4 Developers.
Any other topic (such as Fortnite) should go into #lounge .
@deft raft you guys have access to the new video chatroom ? ๐ฎ
No idea.
Oh. Well I'm not up to date with Discord Features.
The channel doesn't seem to have any specific setting for Video or not.
@chilly ivy Probably knows more
Not sure if i like the idea of that. Wonder what restrictions are on it.
It's in early testing right now, and only a small percentage of partnered servers have access I believe.
Started with 5% of partners, and they're slowly adding more.
Odd. I don't see it. ๐ค
I don't think it has to do with the server, it's about whether the people in the channel have access
have seen it on other servers before that are definitely not in some partner program
I may be mistaken. I just woke up and haven't had my matcha yet. ๐
only those who are in the channel, are joined for screenshare
@timid coral Do you still have access to the feature? It's not enabled for our server.
Trying to troubleshoot how that's possible.
Uh now that the guy left it is indeed back to voice only, I guess it is tied to the user @chilly ivy
Server Suggestion: Have a chat all about Quotes, if they're funny or insperational they will sure enough inspire someone!
:P #facebook and no, I don't think we need such a channel.
This server is for Unreal Engine 4 not for random off topic discussions. Your welcome to do so in #lounge so long as you are not breaking any #old-rules
can we get a channel for Landscape/World Comp
seems too broad a channel. Conversations get lost. For years landscape the system and now world comp have been throwing all sorts of wrenches for me. Seems to be the same way on the forum board
Asking for help i get this really? Thats not really acceptable behavior to some one asking for help if really the issue was the background could of said " can you please show me the images with a different color for easier viewing thanks". not sure what's up the other guys butt i did say sorry for those who are color blind witch would make viewing said images hard. feel attacked please help
Maybe try making your images more readable? I honestly couldnt see at all what your Blueprints where doing.