#nms-modding

1 messages · Page 79 of 1

lethal oar
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That might help, gimme a bit to test smth

round sinew
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oh mb

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that's out of date - nevermind maybe, i think i saw 6.01 and thought it was outdated lol sorry

lethal oar
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Oh damn

round sinew
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wait, not sure

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@lethal oar you'd need to go here, and change 5 to 1 (that would change it to normal)

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you should have a 5

lethal oar
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Oki lets see

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if that did it

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editor crashed, attempt 2

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holy moly

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its been 3h

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love ya man @round sinew

scarlet flume
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Hi, can I get help with this? Is it safe for said past expedition's save to go online as long as we don't load into the expedition? So I can do nexus stuff.

Then when I wanna go back to the expedition I gotta log out, go offline, then log back in?

hearty wasp
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I'm p sure your expedition save will get reset if your game's online when you load it

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just load another save

scarlet flume
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okay context

round sinew
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if you go online you'll download the latest season cache file i think, regardless of what save you use

scarlet flume
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  1. I'm offline
  2. I load into my primary save > enter the past expedition through my primary save
  3. I can swap between primary and expedition anytime - I am still on the same save, I just swap via the nexus terminal
  4. So I'm currently on the expedition save, I head back to primary save.
  5. I save. I log out.
  6. So I'm in my primary save right? I go online. I log back into the game.

Will that ruin my expedition save? Again I'm on my primary save. Not the expedition save.

round sinew
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(which atm is exp19's)

scarlet flume
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so it'll ruin the expedition save

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bottom line, if I'm doing past expeditions, I cannot do nexus missions

round sinew
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yeah, i'd say it's just best to stay offline till you're done with exp

rose osprey
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@round sinew
I'm already using FSR2 yeah. Thing is, Transcender needs those 4 options toggled off. I turn off motion blur and anti aliasing (which lag my game to the extreme), and the game still freezes when I try to load the ingame menu.
I can't get any help in the main discord as I just keep getting ignored so here I am lost lmfao

scarlet flume
rose osprey
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enables me to do past expeditions while fully online is one such thing I wanna take advantage of

scarlet flume
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yo that's crazy

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but I don't have dlss or hdr in my settings either lol so I'll pass

round sinew
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oh yeah, i've seen this before

rose osprey
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Quite the amazing little thing right? Except when I troubleshoot I just get ignored. 🙃

round sinew
rose osprey
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Sorry i'm a bit bitter, it wasn't just once or twice I got glossed over

rose osprey
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clicking the TIlde key just freezes the game

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~

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launcher is responsive, it's the in-game menu that isn't

round sinew
rose osprey
round sinew
rose osprey
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Yeah I guess so. I just thought after 13 hours someone'd have said something more than mjstral saying "check your graphics settings"

silver condor
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thats a real cool mod, i bookmarked it for now

solid hawk
rose osprey
solid hawk
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I get it. Many things with NMS modding, there may be only one person who can work through and figure it out, the author, especially when it comes to issues with a specific mod or tool. As others don't have access to the source code or aren't familiar with the "code", makes it difficult or impossible for anyone else to assist.

silver condor
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@hearty wasp hey bud, i was checking out these lights in eucli-ea and they dont highlight when trying to delete, i had to move the hab so they auto deleted

hearty wasp
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cool

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keep finding more and I'll update/fix all of em in one goal

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if possible can you just finish everything you wanna build and then put forward everything in one goal

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easier to track down

silver condor
vale iron
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I never said anything about loose files v. archives. The system is far better than it was. Stop thinking you know better than everyone (including the devs) about NMS modding when you don't even know how to install mods properly yet.

broken falcon
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Hey, i’m still needing help with this…

latent elm
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Is there a windows font out there that contains the PORTAL GLYPHS?

final hazel
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It was shared online somewhere, but the portald glyph was too wide and I had to fix it

latent elm
final hazel
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This is the issue that I had to fix btw lol (first is wrong, second is correct)

vale iron
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Kerning?

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I have a post pinned with NMS fonts. I'll update to that version later

final hazel
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It's weird, that letter specifically is wider on the right, at least from the reddit post that originally had it

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may or may not be the same version in the pins, at the very least they probably came from the same person originally

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the first one had this comment which tipped me off to it, it's prolly fixed in versions shared post 7 years ago

vale iron
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Mono is the filename I have, so probably that

final hazel
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The issue also seems to be in this copy of the mono one too

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Slightly too wide on the right side portald seems to infect all

vale iron
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When I get home I'll edit the message and replace with your copy

final hazel
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I made sure the one I edited was identical to the original, and the fix was as easy as snapping something so it could easily be remade

vale iron
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<@&590975379678953522> Can you swap the pin for the message linked below with the one just above this message?
#nms-modding message

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Please 🙂

heady stag
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Is there a mod that makes flying ships not so bad?

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I really dont want to rely on the autopilot for the ships and without it, the controls are pretty pad. No direct yaw control and the ship somehow yaws and rolls when I pull the stick in one direction

hearty wasp
heady stag
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Ah

coral pewter
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using goatfungs' save editor, trying to change an interceptor into a different interceptor. all that has been happening is changing the color, and the model stays the same

any ideas?

warm rune
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Hello all. I am wondering if anyone has Optiscaler for FSR 4 or what ever version i can run. I have tried and i was only getting 10 FPS

tiny lion
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uh for goatfungus (NMSSE) I'm trying to access account, but it won't let me. I am playing on Mac. So what am I doing wrong?

warm rune
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nvm I finally found a good thread and was able to fix the issue.

wet ember
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Is the only cleanhud mod the one from 2 years ago? Would it still work on latest version bc idk much about nms in general so im not sure

frank pelican
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Hello all! Does anyone know offhand if Devils Collection is compatible with the latest release, version 152790? The mod itself is on version 151620.

final hazel
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Mods last updated before 5.50 (Jan 29 2025) use the old mod format and aren't compatible with the current game, mods released after that are significantly more update proof

final hazel
# frank pelican Hello all! Does anyone know offhand if Devils Collection is compatible with the ...

I have not seen anybody base things off of the internal HG build numbers, but if the mod was last updated before version 5.50 (Jan 29 2025) then it will not work
If you are referring to this https://www.nexusmods.com/games/nomanssky/collections/vlqibb, then it should work completely, though most of us do not use collections and just collect together mods that do what we want that we know how they work

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It should all work though, if it worked as of Sept 12 2025 like it says

frank pelican
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Vortex popped a warning. OK, this is the first time I've run into a collection, and was intrigued. Not sure I need 71 mods. I think I'll play some more and see what I want to change.... Thanks Grouch!

final hazel
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NexusMods doesn't understand NMS modding any more than we do, make a backup of course when actually trying it

frank pelican
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Great advice, thank you!

slate cairn
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was looking at nms resources, curious how they save edited in the 7th row, as im having issues with doing it :3

final hazel
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Good question, I do not know

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I believe they shoved it in for display purposes

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As shown by the text in the bottom right

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Not sure why they have multiple expedition tech that are impossible to acquire on a new save though

slate cairn
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hm, only reason i didn't think it was edited was the "or use a save editor" part :3

wide anchor
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Hello!! Does anyone know of any mod or technique to make signs, like street signs, direction signs, welcome boards, informational texts, etc.? I haven’t found any mod capable of doing this.

hearty wasp
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which is not to say they're at fault, their entire system is not designed for NMS

hearty wasp
wet ember
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so is there basically no way to play clean hud now on latest??

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bc I don’t think I could actually play nms in vr without it

final hazel
wet ember
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that’s unlucky

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is there any mods like it out there?

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or how hard is it to update a mod ik I probably can’t myself with 0 experience

final hazel
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Do you have a link to the mod at least?

wet ember
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I think I saw one

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this I believe

dark brook
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I was just wondering if there was a mod that added like a snap feature to the rotate axis thing on furnature? I want to make sure all my parts are aligned correctly

dark brook
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Big sad

tepid dune
tepid dune
dark brook
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That's a shame, I like having things set to a grid.

silver condor
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is there a mod template or something for making decals to add? i had an idea for some that had battle damage or exposed circuits or wiring, and wondered if i could do that my self

vale iron
wet ember
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its been 3 years now

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nvm 2

maiden zenith
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of the game

tiny lion
peak prairie
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do mods work on macos?

hearty wasp
warm rose
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hey whats good mod for increasing the complexity limit for corvettes

vale iron
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There's only one because we usually don't recreate stuff others have done, and that mod is a detriment to the community. If you use it, you should turn off multiplayer

wet ember
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isn’t that just cheats atp

final hazel
vale iron
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This is the only mod I know of that causes issues for other players

steel harbor
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Is there a mod that adds more creatures ?

vale iron
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More like increased quantity?

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or increased variety?

arctic lichen
wispy marlin
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Is HG going to fix corvette hovering effects and landing gear bugs or do we have to use mods?

final hazel
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We have no info about future patches/updates, unfortunately (besides stuff pushed to Steam Experimental)

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We can only assume that blatant bugs will be fixed

wispy marlin
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Also is there a mod to make npc chats faster that works in new version, want to grind the story to unlock late game content.

wispy marlin
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Thx, will see if it works with 6.06

final hazel
wispy marlin
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Nice

final hazel
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Most mods that utilize EXML files do not require updating, unless the things they directly modify get changed

wispy marlin
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Oh ok.

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Idk why HG decided to lock some content like purple systems and new multitools behind story quests, no way I'm going to read all the text, just skipping.

silver condor
silver condor
steel harbor
silver condor
silver condor
solid hawk
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No mod updated prior to 29 January 2025 will work

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And mods from the first few years of nms couldn't even reasonably be ported to current. Too many differences.

silver condor
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i really want to learn some modding. i hate asking for things

solid hawk
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Never been able to add new creatures. Too many roadblocks in the way. Creature types hardcoded, making new models high level of difficulty, can't make new animations, etc.

silver condor
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i just want to make a few decals with like battle damage or exposed circuitry or something

solid hawk
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Decals themselves would just be DDS TEXTURES

silver condor
solid hawk
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Well textues isn't just an nms thing, so probably info out there. Suppose it depends how good your photoshop skills are

foggy hound
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do mods affect you playing with base game players

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?

wispy marlin
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It depends on how much the mods changes the game I think.

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Small tweak/fixes mods shouldn't be a problem.

solid hawk
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Never stops you from playing mp

wispy marlin
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Is there a working mod to unlock purple systems?

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Or even better, one that unlocks all contents from story quest lines?

wet ember
silver condor
modest mulch
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Didn't played NMS since 2022 – what are current must-have VR (and non-VR) mods? Is there mods that require starting a new game?

tidal raptor
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Is anyone here familiar with editing the raw JSON of the save file, that has a few minutes? I believe I have found a fix to a crash, but I am unsure how to extract certain elements in a safe manner

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Specifically, I would like to clean this up; I believe a base I downloaded at the anomaly is causing my game to crash any time I interact with any teleporter.

silver condor
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@vale iron hey bud, i installed the corvette bunk, but when i use the appearance modifier, its swinging the camera to the other side of the wall and cannot see the character

vagrant bobcat
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Does mods actually influence any multiplayer gameplay? thinking to download some but if i'm planning to play with other players, i think it would cause problems, no?

cobalt condor
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Mods work in multiplayer. Most of the time, other players wont see what you've changed with mods unless they also have the same mod installed.

vagrant bobcat
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I see, thank you @cobalt condor

finite river
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Can any modder give me a sandworm please?

worn shadow
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Can someone help me use a save editor on my save im on Xbox without a way to access a pc for a save editor

solid hawk
solid hawk
vale iron
vale iron
keen mica
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Only just now found this channel exists, but, anyone know if it might be possible for a mod to reverse the logic of landing-related pieces, such as the huge moving thusters or the landing bays? 🤔

final hazel
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What do you mean "reverse the logic"?

keen mica
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exactly what it means. 😄 "Landing" state when in space, and "flight" state when landing. e.g., landing bays open in space, closed when landing. GekHappy

solid hawk
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Might be able to reasign the animations

keen mica
# solid hawk Like what is done here: https://www.nexusmods.com/nomanssky/mods/2230

cool, thanks! Very promising! Once I have a better idea for its use case, maybe I'll message that modder or post a more complete request here.

Overall it's a "decorative" thing. Instead of things opening for landing, I hope we can make some things like look they're only for flight, kind of like those sails. But we may need more possibilities opened up for rotations/glitching to make it as usable as possible. We'll see. GekHappy

solid hawk
keen mica
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lol, so you're Mjjstral?

solid hawk
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Mjstral does not mod anymore

keen mica
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got it, sorry I missed that lol. I've always found the info on Nexusmods being visually overloading. It's always a chore trying to find the modder's name(s) since I don't use the site often enough. 😵‍💫

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Anyway, thanks then. You have my soft request if you want to explore it lol, but I'll think about it more myself before being too serious about it.

rapid pumice
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Does anyone know how to check if a mod is properly installed? I installaed a mod but im not seeing the effects of it in game, im wondering if its a outdated mod or a installation problem

final hazel
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Now that you mention it, I'm not seeing the effects of it either

rapid pumice
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you think an update broke the mod?

keen mica
final hazel
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I'm actually noticing a higher vertical sensitivity when outside of my corvette, so maybe they added new parameters specifically for those and the mod hasn't changed those yet

final hazel
# rapid pumice wdym

When I am inside the interior of my corvette, the vertical sensitivity is significantly reduced, but when on a planet's surface it seems as if the mod is doing as it's intended

rapid pumice
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When im on the planets surface, I feel no difference

rapid pumice
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is there a config for the mod?

final hazel
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there are no configs for mods

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maybe they just haven't located the properties for modifying other camera modes, including when in different interior spaces etc

rapid pumice
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Do you think its an installation problem for me then? because it works for you on planet surface, but not for me

final hazel
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The only way you could mess up installing the mod would be placing it's folder in the wrong place

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or having GCMODSETTINGS.MXML No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML set to disable mods, try deleting that so the game regenerates it on opening the game

rapid pumice
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Ill try that

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Are you launching it from a mod loader like nexus or just from steam?

final hazel
final hazel
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Do you get a mod warning on startup?

rapid pumice
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Nope

final hazel
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That means the game is not detecting any mods.

rapid pumice
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hm

final hazel
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Which means that the mod must be installed incorrectly

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aka placed in the wrong spot

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or a folder too deep etc

rapid pumice
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this is where it should be yea?

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Nevermind

final hazel
# rapid pumice this is where it should be yea?

Please refer to the mod installation/troubleshooting guide http://tinyurl.com/nmsmodding550
that is where the MODS folder was before version 5.50, the game no longer looks there

rapid pumice
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Im assuming if the gamedata mods folder doesn't exist, I just make it?

rapid pumice
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it worked!

rapid pumice
rapid pumice
keen mica
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np, glad it worked 😁

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Unforunately that means it's NOT related to my issue with the camera mod I'm trying haha. 🥲

rapid pumice
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The only thing I could help with is, is it installed in the right place lmao

keen mica
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🤣

vale iron
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That's honestly the most common problem

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Is it in the right folder? Does the folder have a bunch of numbers at the end? 90+% of issues

final hazel
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Wish NMS had a protocol for folders it detects as non-mod folders to check one folder deeper for a mod and drag it out if it is a mod that's too deep

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and that vortex would point to the correct mod folder for once in it's life

hot ember
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90+% of issues in modding in general is just users skipping reading
modders have been trying to people-proof that for two decades now but turns out if a person just refuses to engage with the information presented to them, there's nothing you can do

foggy hound
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ty

finite river
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I know this is a long shot stupid idea, but would a pc player be willing to login to my account and edit a save for me

warm rune
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is there a mod to help with navagating the systems easier?

uncut flax
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if you have a Huawei phone that has harmonyOS just switch to linux and then use any save editing software to edit your save file and upload it to the clouds and open it on your console

finite river
uncut flax
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sell that ps5 and that iphone and get a real gaming machine and a real phone

finite river
uncut flax
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or use a laptop

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or a raspberry pi lmao

finite river
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Just don’t wanna buy the game again

uncut flax
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who said you need to?

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just edit your ps5 save

finite river
finite river
uncut flax
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ahhhh i just realized something

finite river
uncut flax
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buying it was a mistake

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but no

finite river
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I just bought it for the new Spider-Man games

uncut flax
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which are available on PC

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anyways

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ps5 does not allow for coping ps5 games

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which is sooo stupid i know

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your only course of action is borrowing a steam account with the game on it

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or use the family share function with someone's account that has the game

ebon cosmos
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A reminder that this channel's topic is NMS modding and save editing

scarlet flume
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Hello! Need some help.

Is there a resource that lists what milestone rewards and blueprints (like orbital uplink) will not be available in the primary save at the quicksilver companion? Even considering if the Consumerism mod (which apparently adds all claimable expedition rewards and twitch) is installed.

See I just finished Expedition 1 Pioneers and before ending the expedition I notice the Honmatan ship isn't at the companion, so I figure I have to copy it over or lose it forever. Is there a list I can refer to for cases like this?

vale iron
scarlet flume
final hazel
scarlet flume
final hazel
scarlet flume
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Hmm I see. Alright then. Would be nice to have a resource to check instead of having to scroll through the companion's wares every single time to check an item's availability though

vale iron
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There was one other instance where a phase reward didn't exist on the main save, but I forget which one

final hazel
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Yes, phase rewards that aren't claimable on other saves aren't common at all, I had not known of any before this point

spice orbit
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Is there a mod that makes it easier to swap between multitools?

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like rebinds it to a different key?

final hazel
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like any quick menu option

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just hover over the desired quick menu option (in this case, Uitilities > Swap Multi-Tool > the desired Multi-Tool), then press ctrl + the desired number

spice orbit
silver condor
wispy marlin
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how to use save editor to just unlock all content from story quest lines, like purple systems, robot settlements, new multitools?
Started now doing story guest after 200h of gameplay, and just feels like meh, I ask myself is the grind really worth it for the end game content.😮‍💨

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I'm actually wondering how HG will handle guests and content lock in LNF, if it's also suppose to be a sandbox game.🤔

vale iron
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I mean, the tradeoff might be worthwhile to you, just pointing out that one thing I thought of

final hazel
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even though they hover high normally, it's still not high enough for waterworld waves lol

silver condor
silver condor
vale iron
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Yeah, could be good for you, I was just pointing out that one possible problem

frigid grove
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For all you completionists out there, I added all the old versions of expeditions to the expedition generator: https://cwmonkey.github.io/nms-expeditions/

I haven't actually tested most of the older versions, so they may have new planet types or other weird things that could break them. I'll go through them and fix issues as they come up. Surprisingly, the very first expedition has the same starting planet type, so that's encouraging.

cobalt condor
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Technically, all planets should still be the same type of biome as they have been since Next. So long as none of the expeditions rely on specific sub-biomes (Swamp, Lava and Infested come to mind) they should be fine

frigid grove
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There’s actually a flag to change the biome of the starter planet, which either they or I used for cartographers to make it hot instead of toxic (which was how the original was supposed to work). I should check that one to make sure it has the appropriate biome.

edit: I take that back. Looks like the original expedition was on a toxic planet, then one or both of the reduxes were on a hot planet. However it looks like the type of environmental protection you start off with is hard-coded somewhere, so no matter which one you play, you get heat protection. To fix this I think I can just add a toxic protection module in the config.

solid hawk
untold bay
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Anybody knowledgeable in glitch building in pc?

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I'm having an issue in which it's not letting me build on a direction past half of the corvette building bay

normal basin
final hazel
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Which introduced the first one, the Atlas Sceptre

normal basin
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Oh yeah

final hazel
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Then the Pillar of Titan and Basilisk Crown released after it

normal basin
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Honestly forgot atlas scepter existed cause I always end up using some b class station rifle or smth cause I can’t be bothered to repair cooler MTs’ slots

untold bay
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solved it. Just had to do the whole process but on the other side

digital bramble
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Can I use relive mod and get the rewards from the previous expeditions if I used this mod ?

heady stag
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Question regarding the save editor and freighers. I got an S class freighter with Gek on them but I want Korvax. Is there a way to edit the file so its Korvax manning the stations instead?

solid hawk
kindred dagger
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Just wondering if ps5 nms in modable

solemn cairn
silver condor
kindred dagger
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I was looking for someone to give me salvage data to upgrade my ship

silver condor
ionic sun
silver condor
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salvage data is not for the ships though

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salvaged frigate modules maybe or Salvageable Scrap

round sinew
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@thick plinth need to enable advanced mode to be able to json editor in nom nom

untold bay
silver condor
carmine birch
round sinew
silver condor
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if your using mods before the crash, look at whatever ones you recently added

solid hawk
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"Which mod is causing the problem?" The one which contains the letter a somewhere in the title.

untold bay
# silver condor upright

It's a tricky glitch. I'll try to explain it the best I can:

You first need to make a regular corvette, ideally using the titan entry bay ramp. Go out into space and pick the nearest planet then go towards it. You have to stop right as you enter the stratosphere of that planet, like when you see the atmosphere change a bit. You must align the center of your vision or aim reticle exactly with the dot from where the line of informational of the planet stems. Then you need to get out of the corvette pilot seat, walk back, open the ramp, and very carefully place a seamless window, the triangular-ish shaped one, on the roof of the ramp thingy. You have to place it on free placement, and right when you step off into space.

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Honestly it's better if you watch a tutorial

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Idk if I explained it well

silver condor
untold bay
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Ah lol

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Well, it's there for the person who asked lmao

solemn cairn
warm rune
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Is there a mod that will show all the planet names. To make it easier to find things.

silver condor
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im using gbase scaling to make items tiny to use as game pieces. trying out what ones i want. there is the obvious statues, plus other bits and bobs

frank bridge
#

Is Steam Deck moddable?

final hazel
#

you just need to be able to access a browser and files/folders

hexed portal
heavy merlin
#

It says older versions of the game, so maybe it isn't relevant anymore?

lone salmon
#

Looking quickly I haven't found an answer but is there a way to use the save editor to add/modify a corvette ship much like how seeds work? If so, how?

silver condor
hexed portal
hexed portal
final hazel
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I believe it just doesn't apply to current versions, they don't have that

hexed portal
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I hate when games do it, makes everything look shiny

final hazel
#

besides I guess player hero lighting

hexed portal
final hazel
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I haven't really noticed it personally, outside of super old screenshots

hexed portal
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Though I could be thinking of the wetmaps when it rains since most of the planets I visit have rainy weather.

final hazel
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Yeah, that is indeed a thing

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might be why I see everything from those old versions as wet

distant knoll
#

i have the companion pet unlocker mod and it says im playing a modded version of the game but i cant tame the flying creatures

final hazel
distant knoll
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if it says im playing a modded version of the game that means i did it right no?

final hazel
#

Is it the only mod you have installed?

distant knoll
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yes

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the only mod

final hazel
#

Note that it is impossible to interact with fauna or most other things while you are airborne

distant knoll
#

oh ok

#

i see

final hazel
#

This is why the mod increases fauna interaction range by a massive amount

distant knoll
#

i was tryna like mlg clutch the prompt

#

so i have to wait for it to get closer tehn

#

i built a ramp

final hazel
distant knoll
#

what mod do u use

final hazel
#

no "getting closer", as the mod increases interaction range enough

final hazel
distant knoll
#

yeah thats the one i have

final hazel
distant knoll
#

did i like install it unproperly

final hazel
distant knoll
#

ok

#

i just gotta wait for it then

humble flame
#

Does other sees my projectile's appearance change after I modified "GcResourceElement" to other player?

vale iron
#

Mod warning just means there are files in the MODS folder, not that you installed it properly. Follow the troubleshooting and getting help sections of the pinned Modding After 558 document

#

@distant knoll

final hazel
#

Ah K, I thought the mod warning only meant that things read as a mod were found, like files in the correct spots

distant knoll
#

oh ok

vale iron
#

In general, changes to appearance will not be visible to other players

vale iron
#

The pins, in this channel

distant knoll
#

how do isee pins

humble flame
#

I switched visual of exocraft cannons to sentinel's gun

final hazel
hearty wasp
vale iron
distant knoll
#

why is vortex telling me its not discoverd and i have to set the folder manually

humble flame
#

Like infraknife bullets

hearty wasp
#

what

humble flame
#

Making the technology MECH_GUN itself shoot other projectile

hearty wasp
#

you do understand what I mean when I said "all" of them are local?

humble flame
#

So uh, it's like everyone will see the Energy Ball just with different values like speed?

distant knoll
#

I DID it

#

ty guys

remote merlin
#

Are there any mods to remove the message thing in my base. I can't delete it T_T

wicked cargo
#

Are there mods to 1. Make the inventory actually convenient, for example to show the whole inventory in the refiner window and not this 8 items at a time bs? To move items from your inventory to a container that already has them? 2. Remove the annoying chromatic abberation and CRT lines on top of the screen?

solid hawk
solid hawk
final hazel
wicked cargo
wicked cargo
tepid dune
#

are theer some new tools for dealing with MBIN maybe?

inland cave
#

does anybody knows how to mod frame generation into the game? i have a 3080 and a lil bit of fg may help xd

vale iron
vale iron
inland cave
#

how

#

its in the game config?

vale iron
#

Yes, switch to DLSS and then framegen on

inland cave
#

i didnt know that

final hazel
#

It should simply be in the Display & Graphics, though it may not immediately be available for every card

tepid dune
inland cave
#

u sure?

#

for 30 series?

vale iron
#

And it's not visual

#

Most of our tools are command line

tepid dune
#

does it have source code/ Original didn't

vale iron
#

NMSMB is the best option for GUI based MBIN examination

#

Go to github / mbincompiler

tepid dune
#

ty

vale iron
#

You want the MonkeyMan branch

inland cave
tepid dune
#

setting change depending what is chosen in Reflex

final hazel
inland cave
#

caps

final hazel
tepid dune
#

same as yours. Lemme check. It's alsodriver problem

inland cave
#

obvusly

#

i cant

#

told ya

final hazel
#

it seems to just not be available, there's prolly some way to force it to be used cuz a 3090 definitely can do frame gen

vale iron
#

Switch to FSR then

inland cave
#

i mean it doesnt have the hardware to do hardware frame gen like 40 series but it has pretty much of doing software frame when

tepid dune
inland cave
final hazel
#

everything is so hard to read oml

tepid dune
#

So same situation

final hazel
tepid dune
#

Antialising got no FidelyFX option? Maybe driver indeed?

tepid dune
#

Do you remeber how it looked in prerelease? osme planets werebleed-your-eyes-color-blob

tepid dune
#

Hha.. I was updating for better sky loook, got a better cave look. THough too much light >.< Why all modern games try to fit too much saturation everywhere. When i's DARk, you see LESS colors

steel harbor
#

Is there a slow walk mod for pc?

hearty wasp
#

use a controller

final hazel
wicked cargo
#

Can anybody recommend a mod that optimizes the game without lowering fidelity? ~140 fps for a 9 year old game is kinda sad

final hazel
#

there aren't any mods that improve performance without lowering fidelity to my knowledge, that's something the developers themselves do constantly to outweigh the stuff they add

wicked cargo
final hazel
#

There were options like that a while ago like decompiling the game to remove a stutter when transitioning from planet to space, but HG fixed that by using a more optimized compression/decompression thingamabob that makes it unnoticeable

jaunty crane
#

Is there a mod that shows the hidden stats on omnitools and ships? Like, for example, launching efficiency?

ivory shard
#

Is there a mod that tells me what system is the best to sell something in?

final hazel
ivory shard
final hazel
# ivory shard where?

The in-game description of every trade good details which type of system they are most useful to sell in

ivory shard
#

iirc thats where you buy and you sell in the next colour?

final hazel
#

as shown in the image

#

!faq-units in #bot-spam has a trade route guide that may explain more

final hazel
ivory shard
#

it says should be sold in the next system?

final hazel
ivory shard
#

ah ok

final hazel
#

This item is bought in Power Generation systems, but says to sell it to Mining systems

ivory shard
#

im confused

final hazel
# ivory shard im confused

You are looking at an item from a Construction economy, which are sold to Scientific economies for profit

#

or technology

#

idk

ivory shard
#

so look at the bottom text not top text got it

#

so a science system?

final hazel
#

Also I thought you were buying that item from the terminal, mb

ivory shard
#

yeah im selling and always find it hard to find where to sell haha

vale iron
celest haven
#

Hi is there a mod to stop the menu from moving with the cursor

celest haven
#

Ooh nice

short sorrel
#

Is there a mod for removing the camera swoop that happens when entering/exiting the refiners?

thorn light
#

Is there any mod to make the economy harder?

modern matrix
#

looking for some help and guidance on how to play all the past exbiditions ive done the newest but really want to get all of them. if anyone knows a mod, how to get it, and what steps i need to take to make sure i dont mess my main save up, just shoot me a dm

final hazel
lone salmon
#

Anyone have any corvette exports of popular ships? I really wanna try something better out but don't have the time to actually build it lol

short sorrel
#

Does the Normandy not show up in the Quicksilver Synthesis Companion's "Expedition Rewards" before actually doing Expedition 2?

I've already done the Pioneers expedition with cwmonkey's excellent tool, so I'm familiar with that. However, I was expecting to be able to see the frigate at the QSC, and I only see the Historiographical Dosimeter there (though I can't collect it yet, of course).

patent rune
spice geyser
#

anyone know what I need to do? trying to use nomnom to move my character but it wont lemme use the code

warm rune
#

so I am having a problem. I am using Vortex to manage my mods for the game. I was crashing because of a mod. So I have disable them, been playing, slowing turning them back on, one at a time. but it seems that some of them arent turning back on. do I have to complete reinstall the mod or should I be using a different method.

warm rune
#

ok, nvm. I did a verify files with reset the mod action from fasle to true. changed that,w orking again

final hazel
uncut flax
#

anyone got a save file that has all the items and expedition rewards?

#

for PC

vale iron
#

Save files are not easily transferable. Better to save edit or use a mod

uncut flax
#

oh

#

i guess I'll do that then

uneven bloom
#

HI me need FREE SCALE BUILDING EDITOR MOSTLY FOR DECORS thx

vale iron
#

I think you need to run that through a different translator

#

If I understand, you want Beyond Base Building and gBase Scaling

warm rune
#

is there a mod that makes it easier to navigate the planets, its so hard to move the mouse about to try and highlight one.

marble hearth
#

where can I find a lot of mods for no man sky

#

like a catalog?

solid hawk
marble hearth
#

Thanks

lime mesa
#

i have a question regarding the exp generator

do i just drag the seasondatacache.json in the saveslot and it will automatically start the expedition?

quasi dust
#

are these files likely to be altered in future game updates?:

#

CRYSTAL_LARGE_UNDERWATER.ENTITY.MBIN
SHARDS_MOUNTAIN.ENTITY.MBIN
CYSTAL_SMALL.ENTITY.MBIN
MEDIUMROCKSCAN.ENTITY.MBIN

#

using a mod that spawns friends when harvesting these related items,in just curious if it will survive updates as the mod is only updated yearly

#

from the looks of it

hearty wasp
#

if the mod's in exml it should be update resistant

quasi dust
#

this mod however is MBIN and im unsure how to change it to exml

hearty wasp
#

you can always start learning

quasi dust
#

and my system is in another language right now

hearty wasp
#

what framework are you referring to

#

do you mean you can't install dotnet

quasi dust
hearty wasp
#

I'm p sure dotnet has a linux build

quasi dust
hearty wasp
#

well then find out what it is and ask about that when you do

quaint raptor
#

if I'm going to be getting at least 10 mods should I get a mod manager? 😮

hearty wasp
#

Most of us just rawdog it

quaint raptor
#

fair enough lol

silver condor
#

i stopped using the modloaders as they were giving issues. i just copy/paste them in

quaint raptor
#

fair I'll do that thanks both 🙂

ocean prairie
#

Hi guys, i wana use vortex to menage my mods for no man sky, but it doesnt read the mods i have in the folder? can i force it to check/detect them somehow or what do i do?

solid hawk
#

Best thing you can do is to not use Vortex with NMS. If you need help with Vortex, best to go to the Vortex support channel on the NexusMods forums.

hearty wasp
#

you have to install your mod zips into vortex by dragging them into vortex or download directly into vortex from nexus

#

it does not detect mods in your MODS folder

#

never has

solid hawk
#

It also will frequently extract to the wrong location and extract mods incorrectly. Enjoy. 🙂

silver hawk
#

we need a corvette camera mod that's a set or adjustable height above the cabin or 3rd person a camera height adjustment

cobalt condor
#

Can't do much with that, the corvette camera is relative to where the ship was built on the landing pad

midnight reef
#

i seen some people being able to get items that are not in the game anymore and stuff how are they getting those?

vale iron
#

Save editor or mods

lime mesa
#

after im done with the expedition from thbe generator, do i turn on online mode or do i download the expedition 19 cache

(how can i be back to normal)

midnight reef
midnight reef
final hazel
midnight reef
#

and stuff like taht

final hazel
midnight reef
lime mesa
#

okay

midnight reef
final hazel
#

they just exist

midnight reef
midnight reef
final hazel
vale iron
#

Yep that's what you want

midnight reef
#

ok thank you

vale iron
#

And communism if you don't want to pay for it

lime mesa
lime mesa
warm rune
#

So I am going to be manually installing my mods, feel that Vortex might not being doing a good job. what wif the mod has the lua file in it,do I have to move that elsewhere, no one really say or talk about that.

final hazel
#

Lua files are used with AMUMSS to build/rebuild mods, not a necessary process for mod users anymore at all

#

Helpful if you want type update mods yourself, though most mods don't need that

#

The game doesn't read lua files so they can be ignored or thrown away

warm rune
vale iron
#

It will not work. See the pinned Modding After 558 document

warm rune
#

ok. well thats a bummer. ok.

vale iron
#

Depending on what you want, there might be replacement mods or work arounds

warm rune
vale iron
#

That's obsolete

#

You don't need it

warm rune
#

ok, thank you

#

so I had to mods with .pak files. i am guessing thats why it was crashing

vale iron
#

Pak files won't cause a crash. They just won't do anything

#

The game doesn't recognize them anymore

warm rune
#

ummm, ok. well I will have to see what else might be then. if it happens again

#

thanks again for the info

fresh arch
#

@final hazel got couple pointers for the quick portal charge mod if you don't mind

#
  1. entity files can be EXML patches
#
  1. there might be an issue with text for 4th group, the name doesn't show up for me properly
#
  1. because HG is reusing the same maintenance techs for discordant interfaces found on Korvax monoliths, the glyphs displayed there also have changed names
#

So you might wanna consider splitting those

solid hawk
warm rune
final hazel
#

Was depending on the entity MBIN reordering everything since glyphs 6, 7 , 8 & 9 load first when removing the rest normally, forgetting I could just make glyphs 6, 7 , 8 & 9 into 1, 2, 3 & 4

#

Also gonna update the EXML version to be fully EXML, to the joy of paranoid people everywhere

final hazel
final hazel
humble flame
#

How do I disable weapons firing directly from corvette cockpit side in thirdperson?

#

I am making a spinal mounted weapon and this bugs me alot.

#

🙏

shy grove
#

🚧 Channel Move

Please note that this channel's moved under a new channel category: #1425238501930303608 where it can cohabitate with #nms-questions (which was also renamed from #nms-help).
-# Don't forget to check out id:browse where you can search for specific channel topics and show / hide specific channels. For questions about channel changes or any other server concern, #contact-us. We also have #discord-server-feedback for Discord server suggestions (with a 6hr slow-mode).

quasi dust
#

guys can i ask, what does the cGcCreatureGlobals control in the game files specifically? can you tweak it to add a certain fauna,such as fiends, to spawn?

vale iron
#

You can, with enough work. But your question is kind of like "what does integer mean?" It's a broad thing

quasi dust
#

theres alot of globals files to try to understand their basic functions, i see alot of values in the EXMLs they dont always make sense to me

quasi dust
vale iron
#

Kind of. EXML is supposed to be cut down versions

quasi dust
#

so i can do that? and take the converted MBIN to EXML. then drop it in the mod folder?

#

and as a way to start familiarising myself with modding here

hearty wasp
vale iron
#

EXML is a good way to start with modding, but you need to be familiar with what works in EXML and what doesn't

quasi dust
#

this isnt the way to do it any more am i right?

final hazel
#

Super extra bonus no

vale iron
#

Not even close

#

Follow the instructions in the Modding After 5.58 document, pinned in this channel

quasi dust
#

sorry thats the last two entires from a modding description, this is full: Locate the Game's Modding Folder:
Navigate to your No Man's Sky installation folder.
Open the GAMEDATA folder.
Go to PCBANKS and create a new folder named MODS if it doesn't exist.
Obtain the Necessary Tools:
MBINCompiler: Download this tool to convert between .mbn and .exml files.
Notepad++: A recommended text editor for editing the decompiled .exml files.
PsarcTool: Use this to package your modified files into a .pak archive.
Decompile the .mbn File:
Locate the .mbn file you want to edit within the mod's archive.
Drag and drop this .mbn file onto the mbincompiler.exe executable to decompile it into an .exml file.
Edit the .exml File:
Open the newly created .exml file in Notepad++.
Make your desired changes to the settings and values within the file.
Save the .exml file.
Recompile the .exml File:
Drag the modified .exml file onto the mbincompiler.exe to recompile it back into a .mbn file.
Create a .pak File:
Use PsarcTool to package the modified .mbn file (and any other changed files) into a new .pak archive.
Install the Modified Mod:
Place your new .pak file into the MODS folder within your No Man's Sky PCBANKS directory.
Launch the game to test your mod

vale iron
#

Sorry, ain't gonna read all that

idle spear
#

How do I install mods? All the tutorials are for the Steam version I'm on Game Pass

solid hawk
#

Works the same, Steam, GoG, or GamePass. Mod folders go into GAMEDATA\MODS

final hazel
#

The gamepass version should be identical, besides there being some weird intermediary "content" folder if I remember correctly

idle spear
idle spear
#

Ive tried %localappdata% like minecraft

#

Its not letting me see the file location

final hazel
idle spear
final hazel
#

make sure that the individual mod folders aren't buried an extra folder deep (like have a bunch of numbers etc)

frank pelican
#

Hey all, newb question... how do I access the dialogs with Firmware Update for the Signal Booster? Or, how do I use the mod?

final hazel
frank pelican
#

Interacting with a signal booster?? Ah, OK. now I understand. And the mod is working ... Thank you for the explanation.

round sinew
#

hey, can someone help me find the internal id for this corvette part?

final hazel
#

Dangit I just turned off my PC, I'd be able to check with a save editor

#

In the corvette workshop cache inventory

round sinew
#

or only if i have the part?

#

i assume the latter ofc

#

orrr

#

i could duh!! add the part via save editor?

final hazel
#

Oh also if this is about the base object and not the item, it might have multiple flipped variants

round sinew
#

it's about a corvette part so yeah, might be rotated too

final hazel
round sinew
#

ah okay

#

so basically.. i'd go and loot/trade one

final hazel
#

Could add the item to a corvette using creative

round sinew
#

yeah and then delete it after changing difficulty settings to normal or something

#

yeah, that's much quicker

final hazel
#

Then once you have it you can see it's ID, which at the very least should resemble what the base object uses maybe probably

round sinew
#

yeah, hopefully

#

let me go try

final hazel
#

Oh also the base building editor may make this All Super Easy I realize

round sinew
#

oh. i dont have that setup anymore i dont think

final hazel
#

It's portable at least

#

Could just ask for json base data, remove the part then send the json data back

round sinew
#

oh yeah, there's that - i wonder if that runs on linux 😅

#

anyway

final hazel
#

Oooo good question actually

round sinew
#

thanks for your time

#

i assume you're off to get some rest, enjoy

haughty stratus
#

does anybody know how i can edit the rawjson file of a save file to change one item id to another? ( im looking to see if i can add to my save tech upgrades as new, and not as they were insalled so they are able give to other players)

unborn thunder
#

Save files are not json

#

You could probably use a save editor

shy grove
frank pelican
#

Are there any mods for Corvette building similar to Place Anywhere for Fallout?

haughty stratus
sullen crater
#

what are kike the mosst essential mods and how do i mod

#

?

#

how do i install mods i mean?

frigid grove
haughty stratus
#

@sullen crater i use some small ones, and is super easy to make them work. nexus mod the website and using vortex to install them if you want i give you a hand on how go step by step

frigid grove
# haughty stratus tbh i dont not remember if i try on others.. i think yes but i have to confirm i...

X class tech modules are funny. One thing to keep in mind is HG doesn't use standards compliant json, so if you attempt to use something that does use standard json, your stored x class modules will become corrupted. It's what's keeping me from releasing an in-browser save editor. In the HG save they look like this:
"Id":"^\x80\x82$N\xC6\xE8#51374", but that isn't valid utf8/16/32 so it'll get changed to this '"Id":"^\x80\x82$NÆè#51374",' which HG doesn't understand

That said, I believe goatfungus and nomnom fixed this in their json editors, so as long as you don't export the json somewhere that will "properly" encode it, then it should be fine.

sullen crater
haughty stratus
sullen crater
haughty stratus
# sullen crater nah

ok, so go ahead and check nexus mods and install the mod installed they have called nexus. if you have any question just let me know, even the software has a small tutorial on the interface itself

haughty stratus
#

or q-resonator, same that is a b class upgrade for infraknife

sullen crater
#

@haughty stratus so i like just drag urls here

frigid grove
haughty stratus
haughty stratus
frigid grove
sullen crater
#

@haughty stratus 1 mod down thats it yeah?

haughty stratus
#

yeah, run the game with the play buttom on the top left where the game pic is showing, just one time and will work

#

the game will tell you that you have mods installed every time you run it but is ok

#

btw, make a backup of your savefile if you want just in case, is better to do ofc, safe than sorry

haughty stratus
#

they work, but since they "where installed" cant be given

haughty stratus
frigid grove
# haughty stratus

Oooooh, I get it. ok in that case if you want to see the difference between an installed stored tech package and a non-installed stored tech package, you can load a save and go to Edit -> Edit Raw JSON. There's probably some installed flag.

haughty stratus
#

yeah i was thinking about that. only thing is hard to find the item itself. any quick tip to find the id or something or is just reading the entire inventory code?

frigid grove
haughty stratus
sullen crater
haughty stratus
frigid grove
# haughty stratus ill check that out thanks

Actually I happened to have a stored tech module and a regular upgrade module I had bought and I don't see a difference aside from the ID. My guess is you just can't trade stored tech. However I think there are different items out there (like rewards you get from various expeditions) that are different from the stored tech you can make, but they look the same. Another way to get this type of tech is to interact with a grave and get a Memory Fragment, then open that and get some pre-packaged tech that I assume you can trade (since you can sell those for lots more nanites than you can sell tech that you package).

haughty stratus
#

i mean, i know you can give tech to others as long you dont install them, im checking the file content for now maybe i spot something

frigid grove
haughty stratus
#

yeah..

frigid grove
#

So the packaged tech you (probably) can trade will have different ID's. Who knows if those are in the save editors though.

#

And who knows if there is a 1:1 relationship between every tech upgrade and those.

haughty stratus
#

im using a new save file. with no items at all. and i added a tech and looks like this.

frigid grove
#

yep

haughty stratus
#

the FullyInstalled is what i think if i turn to false... idk

frigid grove
#

nope

#

That was my guess as well, but my non-stored upgrades have it too

haughty stratus
#

yeah i just got errors everywhere lol

#

yeah i dont know, i still think has to be a flag somewhere. maybe we are looking on the wrong place i have no idea

frigid grove
#

Eh, you get packaged tech quickly enough in the current expedition, I'll just go see what those items look like since I'm curious now

haughty stratus
frigid grove
haughty stratus
#

ohhhh

#

how they look in game? i dont know that or maybe i forgot totally

frigid grove
#

So you need to find those id's if you want to be able to trade them

frigid grove
haughty stratus
#

ohh ok

frigid grove
# haughty stratus ohh ok

Yeah, I doubt the editor knows what these are. But it's based on the Id - which you'll just have to know

{
    "Type":{
        "InventoryType":"Product"
    },
    "Id":"^UP_SHOTGUN",
    "Amount":1,
    "MaxAmount":10,
    "DamageFactor":0.0,
    "FullyInstalled":true,
    "AddedAutomatically":false,
    "Index":{
        "X":3,
        "Y":0
    }
}
frigid grove
# haughty stratus ohh ok

However, the corresponding name for ^UP_SHOTGUN when installed is ^SHOTGUN, so I guess you could try adding a ^UP_UT_SHIPMINI to get a packaged Q-Resonator (^UT_SHIPMINI).

I think they probably add these manually though, so like I said it may not be 1:1.

haughty stratus
#

ill try thanks

frigid grove
#

and no, lol

haughty stratus
frigid grove
haughty stratus
#

aright, ill try something else i think i have an idea

frigid grove
#

And ^UP_UT_SHIPMINI is not a valid item, so the verdict is the pre-packaged techs do not have a 1:1 relationship with all tech, so you will only be able to make some that are tradeable

#

Random, but I happened to have the language files open (and converted to json) and noticed you could probably infer all the pre-packaged tech item names from there:

"UP_BOLT1_NAME":"BOLTCASTER MODULE",
"UP_BOLT1_NAME_L":"Boltcaster Module",
#

Probably a better place to pull the possible item names from though

haughty stratus
#

i notice i use 2 of the same techs, and i check if the id is the same when they get package, they have the same id but the last 5 digits on this they do change, even when they are 2 of the same items, only happen when they get into package item

frigid grove
#

yep, that's how they do the s-c class upgrades to determine the random attributes

haughty stratus
#

oh, they are not the same in game. even they were.

#

yeahh

#

ok so i have some idea

frigid grove
# haughty stratus

The ID's for non-packaged c-s class tech will look like this: ^U_HYPER4. So most likely the game just knows to not allow trading when the ID looks more like a bunch of random characters.

haughty stratus
#

i think i got it

#

i got it, i turn them back

#

even after installed

#

"Type":{ "InventoryType":"Product" }, "Id":"^\x80\x80\xB7I5\xDA#81250",
the only thing that has to get changed is the whole id. so knowing the id of the tech you can get it into tradable

#

i wont give it away to anyone cuz i dont how will behave, but so far the game let me install and nothing bad happen so great news 👍

frigid grove
#

It will behave just like the regular item, that's what the ID is for

haughty stratus
#

yeah, the only thing if someone looks for a specific one im sure that number that gets the stats is random

#

but is a step

solid hawk
# sullen crater what are kike the mosst essential mods and how do i mod
  1. There are NO essential mods. 100% subjective.
  2. Don't use somebody elses list. Guarenteed there will be ones in there you hate, due to #1
  3. Look through on NexusMods and choose the ones that appeal to YOU. Sort by date. Any mods last updated prior to 29 January 2025 cannot work. As such lists like most downloaded or most endorsed, at least half of the mods are completely dead.
thick plinth
#

<Property name="Spook" value="GcPlayerHazardData">
<Property name="ProtectionInitialTime" value="18.000000" /> # CHANGED
<Property name="ProtectionTime">
<Property name="X" value="486.000000" /> # CHANGED
<Property name="Y" value="36.000000" /> # CHANGED
</Property>
<Property name="RechargeInitialTime" value="0.900000" /> # CHANGED
<Property name="RechargeTime" value="0.000000" /> # CHANGED
</Property>
</Property>
What exeactly do the differnt properties do in this Script. It should reduce the time i need to recharge my hazard protection by 10%. But what do the fixed values mean? What are the vanilla equivalents of those? I'd really like to change this Script so that I have double the time to reload my hazard protection

solid hawk
gray jungle
#

I'm new to the building app but i've worked with similar programs before. I wondering though how the mirror function works. It doesn't seem to do anything with corvette parts. Anything i'm missing here?

hardy auroraBOT
#

@solid hawk

Unapproved Discord invite

solid hawk
#

I don't use the app myself much, but the author does have his own Discord for official support. Might be quicker and more definitive to ask there. Link to the Discord on the DESCRIPTION tab of the page on NexusMods.

gray jungle
#

gunter acting up again?

solid hawk
#

It didn't recognize the link, not whitelisted

shy grove
gray jungle
shy grove
solid hawk
#

Yep 🙂

#

See if Doc wants to add to the whitelist. 🙂

gray jungle
#

oooooh i get it now...It's not a mirror function like i had in mind lol it's just the same as flipping one part like in the game. I jsut happened to have something selected that was already symmetrical

#

i was kinda hoping for something where i'd only need to build half a ship and the mirror everything to the other side

#

ah well

olive sierra
#

Very sorry, I'm currently setting up AMUMSS, and I'm being asked if I'm using Public or Experimental.
I'm not sure which I have or what they even refer to.

"User previously reported using NMS 'Experimental' version"

final hazel
#

The experimental branch is an opt-in, if you do not se "Selected Version: experimental" on Steam then you are not in experimental

#

You can also check version numbers in the bottom left of the main menu

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 6.06

-# ­Known Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 153100 (4195)
-# steampc 6.06 152790 (4195)
-# steammac 6.06 152790 (4195)
-# gog 6.06 152790 (4195)
-# playstation5 6.06 152790 (4195)
-# playstation4 6.06 152790 (4195)
-# xbox 6.06 152790 (4195)
-# switch 6.0.5 152113 (4188)
-# switch2 6.0.5 152309 (4194)

­

steam Steam Branches
-# spPublic: 20208550 (<t:1759332068:d>)
-# spLatest Experimental notes ExternalLink

­

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow 📰 #nms-news-ticker for updates as they roll out to each platform.

olive sierra
#

Ah, okay, thank you very much. No, I do not see that.
Is multiplayer still possible if both parties use the experimental version?

final hazel
olive sierra
#

Okay, thank you very much

olive sierra
#

If a mod specifically mentions installation instructions and doesn't mention vortex.. can I still use vortex to install it?
Specifically the Remove Technology Overload mod

solid hawk
#

Few NMS mods mention vortex, because generally not recommended for use with NMS, due to many people having issues. If it's working fine for you, then count your lucky stars and can use with whichever mods you wish.

olive sierra
#

Oh dear, okay ^ ^;
Is there a better mod manager for NMS?

solid hawk
#

Yes, install manually

#

Foolproof tried and true method.

#

Extract downloaded mod archive to GAMEDATA\MODS. Check for updates on NexusMods every so often. Done. 🙂

rapid mango
#

thank you for making it say nms-modding

hearty wasp
#

well it's not made for modding skyrim now is it Sean4

vale iron
tough quarry
#

Are these mods installed correctly? I get the mod message on startup but some of the mods dont seem to be working.

final hazel
hearty wasp
#

describe how not working they are

#

i.e. what kind of expected behaviour you're not getting

tough quarry
hearty wasp
#

post a screenshot inside of that mod's folder if you can

wide anchor
#

Is there a mod that everyone uses? Or most of players just vanilla?

hearty wasp
tough quarry
hearty wasp
#

paks just don't get loaded

#

doesn't have any effect

#

if that mod still doesn't work then post some screenshots of your tech inventory and post that along with your MODS folder on the mod page's comment section ig

olive sierra
#

Would anyone have any performance/fps mod recommendations?

hearty wasp
#

just use dlss

olive sierra
#

No thank you

hearty wasp
#

then you'd just have to mod your PC by putting in a better gpu/cpu Sean3

olive sierra
#

No thank you

#

I'd rather just know if there are any worthwhile mods that actually improve performance

hearty wasp
#

no

olive sierra
#

Or, at the very least, a fucking hardware cursor mod

hearty wasp
#

that's why I said those other things

olive sierra
#

You provide answers in a conflicting order

hearty wasp
#

there're mods that allegedly make it worse tho

spare glacier
#

𝗜 𝗻𝗲𝗲𝗱 𝗮 𝗺𝗼𝗱 𝘁𝗼 𝗿𝗲𝗽𝗹𝗮𝗰𝗲 𝗻𝗼 𝗺𝗮𝗻'𝘀 𝘀𝗸𝘆 𝘀𝗼𝘂𝗻𝗱𝘁𝗿𝗮𝗰𝗸 𝘄𝗶𝘁𝗵 𝗦𝗽𝗼𝗿𝗲 𝗦𝗽𝗮𝗰𝗲 𝗦𝘁𝗮𝗴𝗲'𝘀

solid hawk
spare glacier
#

I wish

solid hawk
#

Nope

spare glacier
#

So sad

hearty wasp
#

does spotify not have them

solid hawk
#

Nor could such a thing be published, based on NexusMods rules around copyright, without express written consent of the copyright holder. Would be theft, unless it's been open sourced by the actual owner.

spare glacier
#

I saw mods for The Sims that added soundtracks from previous games, such as The Sims 2 or 1, to The Sims 3. In gameplay, these soundtracks replaced the menu themes, build mode themes, etc. It was a lot of fun when you felt nostalgic for another game. Personally, I consider Spore to be the father of NMS.

solid hawk
#

The Sims all have the same owning company.

#

Spore and NMS do not

spare glacier
#

Ah yup

round sinew
#

@buoyant jetty what save editor did you decide to go with? any of them should work

buoyant jetty
#

idk where to start theres so much

round sinew
buoyant jetty
#

this is needed

round sinew
buoyant jetty
#

which one outta the three

#

just first

#

i recognize that java simbol

#

alr i got it

#

now what

#

?

#

bk wya

#

@round sinew

round sinew
# buoyant jetty

now you need to browse to the save folder path - that one we saw in -questions

buoyant jetty
#

thats alot of opening i gotchu

frigid grove
#

~~Are there any other folks around who have looked into expedition configs etc? It'd be great if someone real familiar with the more internal parts of the game knew which options were available and valid etc.

I just found out they changed the BuildingType key to SearchType in the ScanEventTable for Corvette (which makes sense, because the rdv's are on the space station rather than a building on a planet). Changing the key name enables the rdv's on planets again, but I can't figure out how to make it look for a specific building type like it used to do (for example, Abandoned) - seems to just pick a random type.~~

nm, figured it out. Feel kinda dumb I didn't think of this earlier. I extracted all the .pak files with MXML in them and discovered metadata/gamestate/defaultseasonaldata.MXML. I wrote a MXML -> json converter because fuck reading xml and realized I needed to change

        "BuildingType": "BuildingClass",
        "BuildingClass": {
          "BuildingClass": "LargeBuilding"
        },

to

        "SearchType": "FindBuildingClass",
        "SpecificBuildingClass": {
          "BuildingClass": "LargeBuilding"
        }
buoyant jetty
#

@round sinew

round sinew
#

seems that it's already opened in the back

buoyant jetty
#

saves cooked

#

ggs

round sinew
buoyant jetty
#

nope gives me a error

buoyant jetty
round sinew
#

well, just start a new save. if there's stuff you lost, you could easily get it back using save editor

buoyant jetty
#

i hate that ive been looking for a s class drednought for so long

#

finally got it yesterday

#

lmao

buoyant jetty
#

whos save file am i gonna get

round sinew
#

set difficulty to creative mode, literally blaze through the storylines if you want to

#

anything else you had but lost just get via save editor

round sinew
buoyant jetty
#

useless anyway

frigid grove
rose osprey
#

Question about gBase + BBB. Is it supposed to negate Base Out Of Range error? Cos I'm getting the error while building inside my corvette. Some habs in my corvette even make me spacewalk (yes, INSIDE). Not sure why this is happening

vale iron
#

That's a corvette issue from the game, not from one of the mods. When in a corvette, the more the size changes, the more likely it's going to think the piece is in some weird far away dimension. You can minimize it by changing your angle, the location of the item, or the size.

rose osprey
#

I don't resize anything yet either. Only explanation I see is that my corvette must be too massive that the outer edges aren't part of the "base" anymore. The outer habs of the corvette, even the build menu goes empty

#

so basically, bbb + gbase doesn't touch base limits?

rose osprey
#

yeah nah. just loaded an older save and I could walk in those habs. I don't know what else changed besides designing the interiors of my corvette but it's like the base limits shrunk

#

i'm done with this corvette. goodbye 80 hours of work

vale iron
#

Those base mods don't affect corvette building area

rose osprey
#

yeah something must've happened between the older save and my latest save. irregardless i'm not keen on reliving 80 hours of passion building in the same habs I'd already previously designed

#

might revisit if corvette base limits get expanded but till then I'm shelving this corvette. Why stress myself out in a game

#

kinda irks me that I have a different bigger corvette that doesn't run into the base out of range issue

vale iron
#

I'm 99.2% sure they will not increase corvette base building area. I would suggest playing with the size, location, and angle, maybe even the location you are using to do your building. Also, irregardless isn't a word.

fossil hemlock
#

im trying to install a save editor for my xbox save but goatfungus isnt working and im worried about nom noms ca root cert

#

can someone whos used a save editor for their xbox file please help me

viscid sorrel
#

Is there a way to save edit the rift-walker title?

fossil hemlock
#

does anyone know how to use goat fungus to start a quest or skip requirements for a quest

thick plinth
#

Does anyone knwo of a mopd that make sit so I dont fall down afetr initial jetpack boost

solid hawk
solid hawk
final hazel
fossil hemlock
#

and does it work for gaamepass?

final hazel
fossil hemlock
final hazel
final hazel
fossil hemlock
final hazel
#

Two of those three things are completely unrelated, They Who Returned only has two requirements which I've described

#

Check your log's primary missions for the mission "New Beginnings". If you lack that, progress the main story #nms-commands message

#

Check your Appearance Modifier's backpack menu for the Aeron Turbojet option. If you lack that, locate and lift the seal of a harmonic camp #nms-commands message

#

If you have both of those, warp to any system by opening the Galaxy Map, if a freighter rescue event occurs then warp again

#

If all of that still does not lead you to the mission, then check your Secondary Missions in your log to make sure you do not already have the mission, the secondary missions section has multiple pages

fossil hemlock
#

ive looked i have the jetpack its not in my missions and the jumps not working

final hazel
#

The mission should always begin if both New Beginnings is reached and the Aeron Turbojet backpack is unlocked, after the player warps in a starship (warping in a freighter does not count) without being interrupted by a freighter rescue event

viscid sorrel
solid hawk
#

Same methodology.

lyric walrus
#

but i remember seeing it

wet wolf
#

Does anyone know a viable online resource that will let me edit the seed of my sentinel ship? I literally just want to change its color and the only thing i can find is NMS Ship Customizer, which both wont let me import my own seed and won't give me the ship seed for anything I design. I literally just want to change the colors, are there any sites that will let me?

cobalt condor
# wet wolf Does anyone know a viable online resource that will let me edit the seed of my s...

That's not how seeds work, unfortunatley. Changing even one character in the seed will generate an entirely different interceptor so you can't just reroll the colour and nothing else. You can flip the 'use legacy colours' option on it in the save editor and (if the interceptor is using the right texture set) it should change to a different set of colours, but you only have the two options per seed, legacy and default.

azure hamlet
#

Anyone knowledgeable with modding know how to get an older mod to work in the new system?

#

Specifically, I'm trying to get the "suit refiner silent" mod to work

#

because the refining noise is driving me insane, despite how useful it is

pearl fiber
#

about the corvette complexity limit:
i know theres a mod to remove it, and i ordinarily dont really want to use it but if you install the mod to remove the limit, edit the ship and remove the mod after, will it still function properly?

#

I added some windows to my ship and i dont want to remove them all to make changes to it

azure hamlet
#

I have a few other quality of life mods working, like "Instant text display", and there appears to be no entry in the GCMODSTTINGS.MXML file for 'silent suit refiner', even though the files are in the right place

#

I suspect something isnt correct with the .lua file associated with, I'm not familiar with the lua scripting language, but very familiar with C and python, so its something I could use some help with

fluid lagoon
#

I was told you can save-edit to get older expedition rewards.

Am I able to do this on my ps5?

frigid grove
azure hamlet
haughty stratus
azure hamlet
#

I stared at it for a while, and decided to try and sidestep, there were two other mods on nexus for the same functionality, one of the other two worked after a bit of file management

#

sometimes just asking for help makes a solution pop up, no idea what variant of karma or Murphys law that is

spring slate
#

hey guys i think i messed up my modded file

#

i accidentally pressed the option to disable the mods when it crashed out and now some of the mods i had installed arent working anymore

#

could someone help me?

azure hamlet
#

thats likely easy, one sec

spring slate
azure hamlet
#

go to binarys > SETTINGS > GCMODSETTINGS> GCMODSETTINGS.MXML, open the .MXML file in notepad, and see if the value for the field "DisableAllMods" is set to "true"

#

if it's true, set it to false, save and close the file, and you should be good

#

If the original issue was a mod conflict or other bug with a specific mod, you'll have to remove or fix that specific mod, and thats beyond my current knowledge

spring slate
#

it worked, tysm

azure hamlet
pearl fiber
#

what happens if you install then uninstall the corvette complexity unlock mod?

cobalt condor
#

The game only checks the complexity when you leave the corvette editing mode in the station. So your corvette will still work totally fine without the mod but you won't be able to save changes if it's over the limit.

solid hawk
olive sierra
#

Anyone know of any mods that allow you to mark/tag multiple POIs at once?

final hazel
#

I believe that isn't possible

olive sierra
#

..bozhe moi!

#

Know of any mods that add that function without relying on the original functionality?
A work-around?

vale iron
#

We can't add functionality that doesn't already exist in the game, so there's no way to add that

undone flower
#

does anyone have the link to the guide on how to copy ships from one save to another?

#

nvm i got it :p

north seal
#

I'm looking to get my hands on all the Korvax words available for the latest game version (Voyagers). Many resources online are severely outdated and contain incomplete translations. If it is possible to source these from the game, the data would be invaluable to me as a nerdy linguistics enthusiast. I also hope to create a useable online translator.

#

I am new to all of this, so I do apologize in advance if this is not an appropriate request.

vale iron
heavy merlin
#

I think someone did make an online translator comparatively recently?

rapid sandal
#

It's a bit more involved for human languages other than english since you need to first get all of them for english to get the id's then get for the human languages e.g. french.
This is based on using the EXP_* = * pattern in the language mbin's. If there is a list somewhere with those text id's then it's even easier. I have to think there is a master text id list somewhere, i just don't know where. METADATA/REALITY/TABLES/NMS_DIALOG_GCALIENSPEECHTABLE.MBIN

heavy merlin
north seal
#

Thank you for all the resources and tips. 🙏

rapid sandal
#

Updated with another method that uses the METADATA/REALITY/TABLES/NMS_DIALOG_GCALIENSPEECHTABLE.MBIN instead of relying on text id pattern matching.
... still looking for the list of the alien language text that matches the human language text e.g. from the translator site linked above the Gek for "knowledge" is "udutafabok", but i can't find that in any of the mbin's or text files or the nms.exe ... maybe the alien word is generated from a hash of the english word .. which would also explain why the lower and upper case versions of the alien word are so different ?

north seal
#

I'm going to deep dive on all this after I eat. Intruiging discrepancies.

rose osprey
#

question about .WEM files, do they clash with any other mods? Are they permanent changes, or is uninstalling it is the same as other mods, just delete it out of the MODS folder?

#

also do they work with the latest build like EXMLs do

silver condor
#

is there something that lets me put a base comp on a settlement?

rapid sandal
#

no mods make permanent changes, the game just loads whatever is in the mod folder and merges or replaces the existing content it has already loaded for the given asset. deleting the folder for the given mod means the game won't have those assets to replace or merge. a mod with a wem file would be a replacement (last loaded wins) or add mod, it would replace the existing wem if it exists or add a new one (if appropriate assets are updated to use the new wem).

rose osprey
rapid sandal
#

what changed is mainly:

  1. before all mod assets were in a pak, now they are loose files.
  2. you can now use exml instead of full mbins, the exml contain just the changes to be made and those changes are merged by the game when it runs.
    so now instead of the wem being in a pak it's a loose file in the given mod folder.
rose osprey
#

I see. Okay, thanks!

silver condor
#

@vale iron gm, is gbase boundaries working with 6.06?

vale iron
mint robin
#

first crash wooooo

#

ID is 152790M_0x28F7FA_ST76561199057825882

#

ok its a bit scuffed hang on

#

152790M_0x28F7FA_ST76561199057825882

#

there we go

#

got it wrong again 💀

grand anvil
#

Hey guys. Anyone know of any mods I can download that would allow me to use my corvette without having to have any of the necessary parts to use it...?