#pzwiki_editing

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restive adder
fossil bluff
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new speedrun category just dropped

wide dome
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tree branch weight any% is dead now. no one can top that tbh

worldly remnant
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LOL

stable pond
languid kayak
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8 seconds from the creation to edit, top that!

languid jungle
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not sure if this is the right spot for this but have recently discovered that canned food can be used as bait in traps - did not see a mention of this in the wiki article for trapping https://pzwiki.net/wiki/Trapping

spare zodiac
spare zodiac
languid jungle
languid kayak
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I'm running through the images to see which ones are on Wiki and this one cought my eye; anyone have an idea what's that? Was it supposed to be used for anything? Item_Allsorts.png

obtuse field
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they’re licorice allsorts, a candy popular in England

tulip kiln
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Licorice Allsorts are fucking lit

languid kayak
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oh, thanks!

cold vigil
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Can someone please remove the protein boost article on nutrition, there's no way it's working in current build. I have been eating fish fillets non stop for 3 days and exercising, no exp boost to strength, and my weight has shot up 77kg to 84kg and going up, still no sign of exp boost

im wrong ridai pointed out my mistake

stable pond
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you start capped on protein I believe, so perhaps you are remaining maxed?

cold vigil
languid kayak
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Leaving a note here in case I forgot, but water bucket on wiki should be changed to metal since it's uniformly metal now; just uploading the icons now πŸ˜›

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I updated the bucket page, but recipes should be updated too

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BTW @restive adder mind updating https://pzwiki.net/wiki/Template:Current_version to 41.78.16 for both stable and unstable? Seems we'll be on that for a while, date seems to be 8 Dec for Unstable and 12 Dec for Stable according to https://steamdb.info/app/108600/depots/

languid kayak
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Hm, I kinda reversed my changes now (kinda, it's messed but whatever, works), but why can't I find PillsBetablocker.png in my extracted images? I only have PillsBetablocker2.png and game still uses the old image for Beta Blockers

restive adder
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Wiki will likely go read only for a short bit tomorrow, need to test an update to the AntiSpam module to fix it breaking mediawiki when in readonly mode

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Also, thoughts on a new skin for the wiki? Wnat something that works better on mobile if possible. Was looking at possibly testing https://www.mediawiki.org/wiki/Skin:DarkCosmos. Can install them and users can pick which one they want, though images are hard-cached so you'll see default theme on them

languid kayak
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Well, just don't get what English Wikipedia does now, as it makes non-mobile browsing worse πŸ˜„ Or at least don't make it mandatory

languid kayak
restive adder
restive adder
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Brief readonly test on the wiki

cold kettle
restive adder
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I’ll look at enabling https://m.mediawiki.org/wiki/Extension:SyntaxHighlight on the wiki tomorrow unless anyone shouts otherwise

The SyntaxHighlight extension, formerly known as SyntaxHighlight_GeSHi, provides rich formatting of source code using the β€Ž<syntaxhighlight> tag.
It is powered by the Pygments library and supports hundreds of different programming languages and file formats.
Like the β€Ž<pre> and <poem > tags, the text is rendered exactly as it was typed, preservi...

languid kayak
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I know, and I did that πŸ˜›

steady rain
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Hello everyone,
Ive only recently created an account on the wiki and started to extend some articles (focussing on Muldraugh locations for now, easy enough to do). Was wondering if I should remove the "improve" marking if I deem it reasonably well extended, or should I leave that to more senior contributors? Also, any other hints outside of the beginners guide/ help pages I should know about?

languid kayak
steady rain
languid kayak
# steady rain Alright, thanks! Good to hear that I picked a good starting point πŸ™‚

Those pages are ones I kinda wanted to touch someday, but always found "more important" things to do :P. I still gotta update the tiles to Louisville ones and add plethora of the ones that were missing from before, but now I started with revamping clothing page and then kinda slowly moved to items; just finished uploading the missing images which are currently grouped on my userpage which fixed some red links while at it, but still got few minor things to do related to that.

void basin
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Tbh we could really use a more unified location page format.

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I might make one for other people to use, as I follow basically they same format for all my pages

void basin
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what detirmines the autofill in the wiki search bar?

restive adder
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Not sure, default media wiki behaviour? Might look at enabling full Ajax/auto search via sphinx or elastic search now we have more ram

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Damn, sphinxsearch is unmaintained 😦 why is elastic such a resource hog?

languid kayak
restive adder
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Mostly automated dependency updating looks like?

languid kayak
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yeah 😦 Translations and indeed seems like some dependencies mostly

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Though some commits seems more recent than Latest version from 2019-09-17 probably the nature of it still being used and being open source πŸ˜„

restive adder
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Looks like it's broken from 1.35, there's a patch but it's 'needs work'

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We maybe could sponsor someone to work on it, but might be lotta money

restive adder
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Installing & maintaining elasticsearch looks like a pain, an extra two extensions. Need to script something to help make upgrading mediawiki easier I think. Maybe after better mobile support can look at that. More for the todolist 😐

void basin
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If I have time I might fix it

mild acorn
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Are the skill shows on life and living random now? The wiki shows it should only start at 12PM, but this one is on 3:40PM

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Maybe want to change wiki page on that

deft umbra
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should change the names to be "opened can of ...."

deft umbra
mild acorn
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Maybe theres a system ingame that makes skill shows you missed come back again? I hadn't seen the 12PM one when I was playing, it could have something to do with it

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@deft umbra for the survival show that starts at 2AM, was it the fishing one? Did you check if the 5AM was still there or if changed the schedules for the other shows?

deft umbra
obtuse field
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if the player isn’t nearby a power TV tuned to Life and Living at 6 am, noon, or 6pm, the show will not start playing until the player comes near a TV that is tuned to the channel. So if you’re nowhere near a powered TV until 3 pm, the noon show will start playing at 3 pm

mild acorn
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So that explains everything

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Thanks

languid kayak
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(seems TheOddFly explained that before me too, yeah :P)

languid kayak
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@restive adder any reason why PZwiki lacks of favicon? Maybe it could be set? https://www.mediawiki.org/wiki/Manual:$wgFavicon

Also, one thing that always got me wondering is how translations are set up, with /xx but still in the main (English) namespace. Guess it's also what mandates the current implementation of link redirects translating the /xx links to the localized names… Other wikis generally have translations the same way as Wikipedia does, i.e. separate MediaWiki instance that's linked with language interlinks, e.g. on Fandom: https://escapefromtarkov.fandom.com/pl – any reason pzwiki is set up so the translations are in the same instance of MediaWiki with the English one or is it a legacy implementation? I guess it'd be lots of possible tedious work, though would be beneficial in the end πŸ€”

digital helm
digital helm
languid kayak
languid kayak
restive adder
# languid kayak <@136497401379815424> any reason why PZwiki lacks of favicon? Maybe it could be ...

Favicon, it just needs setting up I think, have put on todo list. Mainly not setting up a wiki farm because mediawiki is a maintenance nightmare as it is, enabling farm mode adds to the complexity significantly. If you really really really want it, I can put it on my todo list but It'll go at the very bottom low priority because making my life significantly harder is a bad idea with my chronic illness πŸ˜‰

little kraken
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Forgive me if this is the wrong channel to post this, but I just saw this on the Wiki page. (Also, didn't know there were chainsaws in this game just read it's an upcoming weapon)

languid kayak
languid kayak
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(also an admin on a server can spawn it)

little kraken
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But the animation is the one from a chainsaw, right?

cold kettle
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We have now some messing up with Lua_Event and Lua_Events. Google show old pages.
I want to write article "Introduction to lua events" and add some tips to event pages. How better to do with old pages? Redirect to new pages?

languid kayak
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btw @digital helm I recently updated the Official News to list all the 6 recent news (5 thursdoids and 1 mod spotlight), but I was wondering, what qualify as an "Announcements"? I was also wondering about the Community News, seeing the last one is from May 2019 (Incorrectly stated as November before; copypasta from the last one), though OTOH I see these were rarely updated in the first place πŸ˜„ https://pzwiki.net/wiki/PZwiki:Community_News

languid kayak
acoustic jacinth
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Just noticed that the cake recipe is a bit off on the wiki, it doesnt include Canned milk and corn flour, i was about to be worried that i couldnt bake any cakes. I dont want to edit myself cuz i dont know how and i dont know if its enough to warrant a change, but if any experienced wiki editors think its ok, change it for me plz

acoustic jacinth
rain cave
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Hello

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How can i become a pzwiki reporter on mods and if i can

stable pond
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done

acoustic jacinth
digital helm
stable pond
stable pond
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woa wtf is this

acoustic jacinth
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looks like a old page

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i looked up cake, and that is what showed up

stable pond
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yea its using its own recipes rather than the global ones

stable pond
acoustic jacinth
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@stable pond Thanks, I didnt want to mess the page up and i just thought i might be good to let future cake bakers know that you can use canned milk or corn flower

languid kayak
finite lintel
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Can u tell me if speed modifier is wrong on page or ingame? Military boots, Military Desert Boots

steady rain
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Hej everyone. Was skimming a bit through the community pages and saw the the maps and location project is more or less not maintained (one person in it, no leader). Since im mostly doing that stuff for now I figured I might just as well write myself in there, but I wonder if its smart to take on a leading role (already). Any feedback appreciated πŸ™‚

languid kayak
# finite lintel Can u tell me if speed modifier is wrong on page or ingame? Military boots, Mili...

I'll check when I'll ne at home, but I'll say Wiki is wrong, if you are comparing it with the the latest game version :P. Kinda wish the in-game properties were numbers not bars for easier checking in-game if the values are applied right (sometimes they are specified twice), I even suggested that a while ago to be, possibly an option to change, in the game options in the smalll suggestion thread πŸ˜›

languid kayak
stable pond
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what is the issue with the shoe?

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the table simply doesn't show the run speed modifier, maybe because its non functional currently? might be worth adding still

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ohh the last column I see now

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85%

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yeah the wiki is wrong there 100%

finite lintel
stable pond
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ok all fixed πŸ‘

finite lintel
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I was about to change it πŸ˜›

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Anyway if u change something on wiki, do u have to just change value and thats it or u need to write explanation about it ?

stable pond
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ah I'm so used to people just reporting I just fix them haha

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I just write a small note on the change

finite lintel
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Where did u write that , next to this this word feet ?

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On the summary ?

stable pond
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when you submit the edit theres a box for some text

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yea

finite lintel
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ok then C:

languid kayak
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yeah, the box is just for the other editors to know what and why you changed, it's written in the page history but not visible when browing πŸ™‚

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thanks for fixing, let me know if anything's still wrong as I recently overhauled the page.

I was thinking whether it's worth alphabetizing the items and splitting some of them as well as unifying tye table but idk πŸ€”

languid kayak
languid kayak
steady rain
languid kayak
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Maybe I'll take a second look at refreshing things too when I'll have a minute

languid kayak
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Wanted to remove boilerplate template from https://pzwiki.net/wiki/Window but then I realized it has a bit of useful info, so I guess i'd have to do it proper someday πŸ˜„

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It's currently mix and match of some slightly useful info put into chaoric manner and the old info from the old builds

finite lintel
cold vigil
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idk if this is the place to report bug, but the nyala police variant has 480 horsepower

stable pond
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hover over where it says "400 hp"

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but does it ever go higher than 400? or just lower

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hmm it could be wrong

cold vigil
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well other vehicles have listed the entire variations

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like the dash bulldriver lists the variants with their respective HP

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idk how i can go about editing the wiki, so just gonna leave this here

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this is the dash bulldriver page

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this is the vehicles page

stable pond
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that means the rest need doing too

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so I suppose the police nyala is 480, whats the rest

cold vigil
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idk

stable pond
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you right tho we can change it to 400-480

cold vigil
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id assume more experienced pz players can just spawn all the vehicles in debug mode

stable pond
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yea but nobody wants to put the effort in right

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just like how you're asking someone else to do it :p

cold vigil
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i can do it now

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if you know how ot edit the iwki

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im not experienced with debug either but i spawned an ambulance once for testing

stable pond
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it'd be awesome if you could contribute, we need more hands hehe

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there's a message pinned showing how to make a simple edit

cold vigil
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to vehicles page? sure

stable pond
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yea you can change from 400-480 like you said

cold vigil
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isnt the wiki in the midst of some reshuffling, i saw some comments earlier from the owner

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something about read-only for a while (no edits) while he shifts to something something, idk

stable pond
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it will tell you its read only if you try to edit

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don't worry, you can't mess it up this way

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I think the wiki is ok at the moment though?

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you can't do any wrong if you simply preview your changes before you submit
and if its read-only mode, it simply won't allow you to submit anything I believe, so you just do it later

cold vigil
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idk how to do the GIFs of the changing vehicle variants like the Dash Bulldriver page, but i updated the Vehicles page and the nyala page

restive adder
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Even if you mess it up, it's really easy to roll back your changes, so don't be scared!

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Getting the visual editor working's on my todo list

finite lintel
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Is engine condition affect engine power ?
If not we can change range of engine power on https://pzwiki.net/wiki/Vehicles
(chevalier nyala 400-480)
if affecting we can add information about that on site

cobalt nimbus
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Where do I find the stats of every item?

pallid cave
stable pond
cold vigil
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Didn't I update the Nyala page already or it got reverted?

stable pond
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I think you misunderstand what we just said

cold vigil
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Ah. But yeah. I dont think engine condition affects power

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Someone needs to actually dive the Lua to be sure because I had a 85% engine condition Nyala with 290 horsepower

stable pond
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try it in debug

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change condition

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see it change

cold vigil
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Not at my desk right now but doesn't debug always spawn perfect vehicles

stable pond
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doesn't need to be perfect

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you change the condition and the power changes, what does that tell you

cold vigil
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I mean if it always spawn perfect we won't see the low rolls

stable pond
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you can perfect repair it also

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but are you saying you think the power is rng even at perfect condition?

cold vigil
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Yea I am saying that

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Doesn't appear to be related since I can find a Nyala with as good an engine health as possible in the wild (80+% is nearly the best I can find, I never find 100% engines) and it somehow lowrolled with 290 horsepower, the weakest one yet

stable pond
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oh I see

cold vigil
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When I get to my desk I'll open god mode debug and teleport around inspecting every Nyala on apoc settings to see

stable pond
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yeah sounds like it might be worth it

stable pond
cold vigil
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πŸ‘

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480 HP Nyala police variant is actually really good. It moves fast, cruises quietly and has big trunk+seats

stable pond
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maybe its a bug haha

cold vigil
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Idk lol need an actual Lua or PZ expert to find out

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I'm sure car generation is governed by one of those files that you gotta decompile

stable pond
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I guess you could find out if it only looks for base variant when changing power

cold vigil
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So everytime you repair Nyala the car horpsoe goes back to 400?

stable pond
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yea

cold vigil
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What about other cars?

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Never noticed this with dashbulldriver for eg

stable pond
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lets find out if theyr'e afflicted too

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now lets try with a variant

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yea it affects all cars

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variants are always max power

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I guess that makes variants currently better than standard

cold vigil
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Nice

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I always gravitate to police/fire/park variant so I guess now I know why, Ty for testing

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Wonder if they also generally spawn with higher engine quality. I think so? Always 70+

finite lintel
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So after all we should include that information on vehicle page right ?

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We could change here information, cuz mostly muffler affects for engine loudness

void basin
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aiteron flooded all the recent changes page with like 80 edits lol

gentle gulch
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Do I need an account to help the wiki? I don't have much wiki writing experience but I'm happy to help

gentle gulch
languid kayak
languid kayak
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Huh, that's interesting, I realized when uploading a zopfli optimized version of https://pzwiki.net/wiki/File:AliceBag.png to the wiki that its size it's 31x32 px instead of the usual 32x32. I exported that using TileZed and it seems there's more of such files.

Is it an issue with TileZed or some game bug? Should I pad these items to 32x32 manually then?

[faalagorn@faalagorn-pc item_all]$ identify *.png | grep 31x32
AliceBag.png PNG 31x32 31x32+0+0 8-bit sRGB 933B 0.000u 0:00.000
DrawstringBag.png PNG 31x32 31x32+0+0 8-bit sRGB 820B 0.000u 0:00.000
HelmetCrash.png PNG 31x32 31x32+0+0 8-bit sRGB 816B 0.000u 0:00.000
[faalagorn@faalagorn-pc item_all]$ identify *.png | grep 32x31
BagOfCarrotsSeeds.png PNG 32x31 32x31+0+0 8-bit sRGB 1559B 0.000u 0:00.000
CarrotsSeeds.png PNG 32x31 32x31+0+0 8-bit sRGB 643B 0.000u 0:00.000
HandShovel.png PNG 32x31 32x31+0+0 8-bit sRGB 1038B 0.000u 0:00.000
languid kayak
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@restive adder you may have an idea what causes it, but after I upload some new images, it seems that they take a while to appear. I can force them to appear using ?purge=1 as long as it's used, but when I reload the page (even with Ctrl+F5), they don't appear until a while after. I guess it's something with caching, but do you think it's worth to touch it? It's a tad confusing when you upload new version of images πŸ˜›

languid kayak
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Also @restive adder do you think you could add

img.pixelart {
    -ms-interpolation-mode: nearest-neighbor;
    image-rendering: -moz-crisp-edges;
    image-rendering: -o-crisp-edges;
    image-rendering: -webkit-optimize-contrast;
    image-rendering: crisp-edges;
}

to https://pzwiki.net/wiki/MediaWiki:Common.css as per https://stackoverflow.com/questions/20085594/mediawiki-applying-css-to-image ? I tested the span method in https://pzwiki.net/wiki/User:Faalagorn/120_px_test and it so far indeed just works on Firefox (both desktop and mobile), having that class working properly would allow us to get rid of the blurry miniatures and need to upload separate versions of images

languid kayak
restive adder
meager charm
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Colleagues, please tell me how to wipe the server with the preservation of bases. Please help it is very necessary. best in private message.

restive adder
restive adder
restive adder
languid kayak
languid kayak
languid kayak
restive adder
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Direct like that uses a different path so might take a while to update. Not a way to easily purge them because it’s cloudflares cache

languid kayak
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@restive adder there seems to be an issue when I access this page https://pzwiki.net/wiki/User:Faalagorn/common.css (or the global common.css), until I purge it shows as if I'm not logged.

I also found the issue with the pixel art not working on chromium, it doesn't accept image-rendering: crisp-edges but does accept image-rendering: pixelated;, apparently Firefox used not to accept the image-rendering: pixelated; but it does work for me 🀷.

The -ms-interpolation-mode: nearest-neighbor; is for IE and seems Safari needs caveat too, I wonder if we have users with older browsers to warrant these workarounds for them, but if they work, guess it won't help, I'll just have figure a way that doesn't overrwite the properties πŸ˜„

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The image-rendering property defines how the browser should render an image if it is scaled up or down from its original dimensions. By default, each browser

restive adder
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.css files are hard-cached, since they mostly don't change

languid kayak
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pixelated, unlike crisp-edges seems to apply only for upscaled images not the downscaled, though I guess if it works it won't be an issue?

languid kayak
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Okay, seems like pixelated is the way to go, though the modified answer from https://stackoverflow.com/questions/3900436/image-scaling-by-css-is-there-a-webkit-alternative-for-moz-crisp-edges/8888964?noredirect=1#comment29827016_8888964 works fine, I applied it to span here: https://pzwiki.net/wiki/User:Faalagorn/120_px_test?purge=1 – Firefox could use crisp-edge, but it does use pixelated, but it shouldn't matter (attached is the screen from my Firefox 109 on desktop).

I'll do soem more testing and fiddling, but if you'll have some spare time you can update the common.css with that @restive adder and I will be able to start using the pixelart class and slowly get rid of duplicated scaled versions of images πŸ™‚

Will also save the work of uploading them, which was not-so-long-ago asked and partially done by @vapid pecan back in September for some items #pzwiki_editing message πŸ˜›

restive adder
languid kayak
# restive adder I've changed it to pixelated, and flushed the caches

That would work too, the best, to serve all browsers would probably be the modified from here:
https://stackoverflow.com/questions/3900436/image-scaling-by-css-is-there-a-webkit-alternative-for-moz-crisp-edges

That way the most recent Firefox gets served crisp-edges (so downscaling is good too) and current Chromium/Edge gets served pixelated until they support crisp-edges in future versions maybe:

img.pixelart {
    image-rendering:optimizeSpeed;             /* Legal fallback */
    image-rendering:-moz-crisp-edges;          /* Firefox        */
    image-rendering:-o-crisp-edges;            /* Opera          */
    image-rendering:-webkit-optimize-contrast; /* Safari         */
    image-rendering:optimize-contrast;         /* CSS3 Proposed  */
    image-rendering:pixelated;                 /* CSS4 Proposed  */
    image-rendering:crisp-edges;               /* CSS4 Proposed  */
    -ms-interpolation-mode:nearest-neighbor;   /* IE8+           */
}
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Either way, it works anyway, so that will allow me to safely get rid of the 120px variants over time πŸ₯³

restive adder
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I've applied that now

languid kayak
# restive adder I've applied that now

one thing, can you change the order of image-rendering:pixelated; with the image-rendering:crisp-edges; so that the crisp-edge is below pixelated? That way crisp-edges will get applied to supported browsers (currently only Firefox)

restive adder
languid kayak
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Thanks a lot, should be fine now πŸ˜„

languid kayak
gentle gulch
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When editing an article, should I change the version to the current version (even if I don't update the code/stats)?

languid kayak
languid kayak
gentle gulch
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@languid kayak is there a guideline on when to (not) include a table of contents?

languid kayak
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Actually, there might be some impromptu uidelines on other wikis, but nothing I'm aware for PZwiki, I'll take a look, as I found that the clothing one is kinda too long for myy linking on items paze yesterday πŸ˜„

gentle gulch
languid kayak
languid kayak
slim hemlock
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Went through the Skills page and a few of the town pages and expanded them. Didn't touch Muldraugh page since I haven't really checked it out yet

fossil epoch
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Made a significant update to the Plumbing page. I believe this should all be correct as of b41 but would appreciate a second look from anyone with recent plumbing experience:

fossil epoch
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(also opinions on whether this material should actually go under "water" and just be linked from the plumbing page)

languid kayak
# fossil epoch Made a significant update to the Plumbing page. I believe this should all be co...

Yeah, I noticed it yesteday πŸ˜› Seems correct, though I never did extensve testing on that system, guess it can be tested in debug to make sure, but I think it's correct.

I thing that either it's a bug or I don't have knowledge, as I never checked it extensively, but sometimes I have a feeling that water doesn't get used from the sink, but it displays 400/400 when there are 3 or so water barrels connected to it

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About the page, they can be transluded; I should get back to giving Tiles some more love again, though I kinda focused myself on items now πŸ˜„

fossil epoch
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Thanks. Also added a note about the ability to freely add/remove water reservoirs once a fixture is plumbed (who'd guess that would work...)

iron jackal
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Hello all, thank you for having me. I am interested in participating in both an grammar/spelling type of editing, in-game testing, as well as creating new content for the wiki. I came here firstly because I think the it would be cool if the wiki had mod descriptions. I know that is what the steam page is for, but there are a lot of great, and very deep mods out there, that somehow have almost no information on them.

restive adder
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generally we discourage mod information on the wiki, unless it's extremely well marked, due to wanting to prevent confusion, people googling things and landing on a mod wiki page

iron jackal
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I see, thank you for the information

languid kayak
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Well, Hydrocraft got such love before https://pzwiki.net/wiki/Mods/Hydrocraft, so maybe it could be done; though it's a lot of work to set it up proper not to interfere with the main content that is sitll lacking sadly 😦

frigid cliff
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Hi! I would like helping the Wiki translating to Spanish, should i just start or there's anyone who coordinate?

languid kayak
#

btw, @restive adder @digital helm you may have noticed, but I'm slowly working on some cleaning up recently, and I am wondering, can unused templates from https://pzwiki.net/wiki/Category:Infobox_deprecated or eventually https://pzwiki.net/wiki/Template:RecipeLookup be removed if/when they are not used on any page anymore? RecipeLookup is already broken showing some }} and having them removed would save me having to update them when things change (e.g. https://pzwiki.net/wiki/Template:Baggage still uses a 120px icon and doesn't have the pixelart class) and no page use it. Also, not having them would basically prevent someone from using them accidentially.

Also, when it comes to the languages, when I'll be moving the pages adding {{DISPLAYTITLE}} as per the style guide https://pzwiki.net/wiki/PZwiki:Style_guide#Translations, what's the policy of having original names as a redirect? Should I generally leave the original name behind? E.g. https://pzwiki.net/w/index.php?title=Obrzyn&redirect=no – would it also mean to manually add redirects if no exist though? https://pzwiki.net/w/index.php?title=Objets&redirect=no exist too.

zenith vale
#

Is this channel only for people who want to apply to work on the wiki or can anybody say if something is missing or wrong.

restive adder
restive adder
zenith vale
#

Okay thank you.

zenith vale
#

Well anyway im too incompetant on my phone so before i forget, on the wiki in the Hit Vids! section is missing a location for the store in riverside it south/west of the Spiffo's.

languid kayak
restive adder
#

I'm looking at upgrading the wiki, and swearing at the upgrade process, which seems to be deliberately designed to be unscriptable, again today. Might put the wiki readonly for a bit later

restive adder
#

.. update not happening today, reviewing a tool that might make it less irritating

languid kayak
#

Welp, I removed few templates that were no longer being used, and even updated a few other pages to don't use some old templates, but I don't think I feel up for updating the rest of them, as most are ancient pages (raging to builds like Version 0.2.0p) with the regional variants.

If someone is up for the task of updating the regional variants, here are the 3 remaining templates: https://pzwiki.net/wiki/Category:Infobox_deprecated and I linked the regional variants on each page, not counting the RecipeLookup, but most pages would definitely need to be rewritten from scratchI guess instead of just replacingthe templates.

I can help and may help with Polish from time to time, but I'm mostly focusing on the English; hopefully these will get updated over time though πŸ™‚

restive adder
#

Might be worth freezing the fishing pages, till 42 is released, since it's gonna have a fishing overhaul?

worthy igloo
#

Freeze farming while you're at it then?

languid kayak
restive adder
languid kayak
restive adder
#

I don't think we have a template for it

languid kayak
languid kayak
#

BTW, should the model be used instead of 120px icon when possible? For example a lot of food items have models uploaded in gallery, e.g. https://pzwiki.net/wiki/Banana though when it comes to food, it's more complicated since they have rotten/cooked/burnt versions πŸ€”

restive adder
#

Don't know, what do you think looks better?

#

Gonna be interesting when varient overlays come in

languid kayak
#

I think 3D model looks better than 120px icon, but I'll see later

languid kayak
vapid pecan
languid kayak
# vapid pecan Ayy nice, I knew it had to be possible automatically *somehow*, glad to see that...

Yeah, seems to work fine across the browsers, should even work in some ancient ones, feel free to test πŸ™‚

The only minor issue I have to figure out is what's the best way to apply it to galleries; I believe it should be possible to add a class to Common.css but so far i just added the class.

I'm not sure, if it's possible to apply it to the thumbnals you see on the item pages, e.g. https://pzwiki.net/wiki/File:BaseballBatNails.png for PZwiki the scaling method could be applied globally, maybe the other way around, with exception for some rare JPEGs.

Speaking of which, I found out the handy https://pzwiki.net/wiki/Special:MediaStatistics today, didn't see how much it was before I started compressing and deleting some 120px, let's see how low can it go from now though 😎

restive adder
#

Nice. Making the files smaller should help with site speed.. and make the caching more efficient πŸ™‚

languid kayak
#

I consistently get 40% improvement, it just, it takes time https://www.youtube.com/watch?v=0d6yBHDvKUw (with the extreme zopfli compresison I use; I'll probably use something less extreme for bigger files though).

Although, if you want even more space, you can take a look at webp: https://pzwiki.net/w/index.php?title=User:Faalagorn/.webp_test&action=edit&section=5 – these are supported in all the modern browsers and offer 10% saving over even the most extreme png compressions, though MediaWiki may still serve pngs for scaled versions last time I checked, which kinda defeats the purpose 😦

These things, they take time!

Gabe Newell's cameo for Clang Kickstarter

Clang is now on Greenlight, I suggest you thumb it up!

http://steamcommunity.com/sharedfiles...

Disclaimer, Gabe is epic and HL3

EDIT

http://kotaku.com/famous-kickstarter-campaign-turns-into-complete-disaste-1352054852

http://www.wired.com/gamelife/2013/09/clang-kic...

β–Ά Play video
#

Oh, apparently https://en.wikipedia.org/wiki/JPEG_XL includes what FLIF did though, gotta take a look on that

JPEG XL is a royalty-free raster-graphics file format that supports both lossy and lossless compression. It is designed to outperform existing raster formats and thus become their universal replacement.

languid kayak
#

https://en.wikipedia.org/wiki/WebP#WebP_2 is also canceled, which currently (unles something changes again), leaves just with webp and maybe AVIF, but it's less supported than webp and apparently lacking according to the https://siipo.la/blog/whats-the-best-lossless-image-format-comparing-png-webp-avif-and-jpeg-xl (I can take a deeper look anyway)

siipo.la

In a blog post last year, I took a look at lossy image formats and how they stack up. This time, I thought it might be interesting to do a comparison of lossless image formats.

WebP is an image file format developed by Google intended as a replacement for JPEG, PNG, and GIF file formats. It supports both lossy and lossless compression, as well as animation and alpha transparency.
Google announced the WebP format in September 2010, and released the first stable version of its supporting library in April 2018.

languid kayak
#

Speaking of which @restive adder (he/him) do the old versions of images affect anything other than taking some space on the server? These shouldn't get cached, right? Technically these can be removed, but it's much hassle. We do have some corrupted images though.

Also, probably question more fitting the
mod_development but anyone have an idea on what format the icons are stored in the game file? I know they are big files that are later cut into pieces, these can be exported as one file with TileZed.

I have an issue with TileZed (version served with the PZ Modding Tools on Steam, I tried compiling my own but for some reason it doesn't work) where some images are not 32x32 px (list here: https://pzwiki.net/wiki/User:Faalagorn#TODO) but I see that some are moved 1 pixel here or there compared to what was uploaded previously (mainly the uploads from Vi back from 2016ish, seems the ones uploaded by Vaileasys are not moved), is it a difference from different TileZed versions?

restive adder
#

I kinda don't like WebP cos Google is pushing it a little too hard than its benefits warrent IMO. Probably best to not switch to it fully yet, still a lot of older browsers out there

languid kayak
languid kayak
#

BTW, handy site:
https://caniuse.com/png-alpha
https://caniuse.com/apng
https://caniuse.com/webp
https://caniuse.com/avif
https://caniuse.com/jpegxl

  • According to the data PNG's alpha transparency is 99.89% (Only IE6 doesn't support it, though we don't really use alpha transparncy anywhere in the first place)
  • APNG is 96.79% (they work fine on Wiki)
  • WebP is 95.27% + 2.14% = 97.41% (though 2.14% is partial support and some oldest browsers with partial support don't support lossless WebP or animations (alpha we don't use anywhere I believe)
  • and AVIF is 81.37% + 1.27% = 82.64% (same story here, though I'd have to compare if it's even worth it, as according to the blog it's even worse than PNGs in our use case)

Regular PNGs are safe to assume are close to 100% except maybe some retro browsers that don't even have CSS, GIFs even further; no worries site doesn't track it πŸ˜›

I also updated https://pzwiki.net/wiki/User:Faalagorn/.webp_test#Animated a little, seems there's an issue with GIFs being scaled down, I noticed that when replacing animation in https://pzwiki.net/wiki/Items/pl https://pzwiki.net/w/index.php?title=Items%2Fpl&type=revision&diff=89997&oldid=75107 – something I have to take a look at I guess πŸ€”

languid kayak
restive adder
#

Yeah, probably

#

No point keeping it

tulip kiln
#

How do we get the 3D Models for those ingame items though?

#

Cause aren't there more duffelbag variant types now?

languid kayak
slim hemlock
#

I assume this info is incorrect?

digital helm
#

When I was doing it, models were stored as X files. I would convert it to obj with an online tool then just open it in blender, apply the texture then render. Crop, scale and optimise, then upload.

#

But since world items were added, I think they're already stored as obj files, or similar that can already be opened in blender

#

Have a look at the pinned in #modeling I remember seeing backpacks already converted ready for blender, etc.

restive adder
#

@languid kayak regarding steam depot, we’ve an auto build that compiles versions for testing constantly. Gonna be updated almost every day, probably not worth tracking πŸ˜‰

languid kayak
#

Probably, yeah, though 41.78 at 2021 was bothering me :D

hollow folio
#

Maybe someone can add a bit of extra detail concerning plumbing on the water page and pipe wrenches having such a functionality on its respective page

wraith grail
#

same with the water page, added a mention of plumbing to the faucet section as well as the see also section.

shrewd hedge
restive adder
shrewd hedge
tired sorrel
#

Hello! I noticed that there is no Hungarian language on the wiki. Can I add the language? πŸ™‚

restive adder
#

Shout if you need help with the templates

languid kayak
#

I think traditional chinese need to be properly added as a separate language too, as it doesn't appear in languages header. I didn't take a deeper look at it yet @restive adder

restive adder
#

Not 100% sure on how it works, might be just an edit to the template?

tired sorrel
scenic quiver
#

help me

#

how to delete wiki page?

restive adder
#

Someone just reverted Aiteron’s work on modding page. Thoughts? @languid kayak

languid kayak
restive adder
#

Don't think it was someone here, though someone did ask somewhere the other day about it being WIP

languid kayak
#

Though actually we can keep both actually, as I see the existing (pre Aiteron's work) is mostly a collection of links which could be kept

#

Or keep both kinda like build 41 items were kept where 41 wasn't stable yet

restive adder
restive adder
languid kayak
restive adder
languid kayak
restive adder
restive adder
languid kayak
#

Yeah, noticed you took care of it before me, that's good as Aiteron's work will need to be cleaned up too, I see there's a modding namespace for the mods

restive adder
#

Finished now, hopefully that looks okay?

languid kayak
languid kayak
restive adder
#

Aye, I'm honestly not sure how to setup namespaces, I normally just install & update mediawikis, not edit them 😐

#

Hrm, so it looks like I can setup a custom namespace for modding. Worth looking into further?

#

Would mean having to move every modding page into the modding namespace

#

Hrm, might be able to move in bulk. Anyway, here's the documentation if you're curious https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces

In addition to the built-in namespaces, it is possible to add custom namespaces to a MediaWiki installation, to further separate content and allow more logical organization.
Custom namespaces are simple to manage using the $wgExtraNamespaces configuration directive.
It is also possible to define alias names for custom (and also predefined) name...

languid kayak
#

Yeah, don't rush it πŸ˜› I'd rather clean up the other pages and let Aiteron work at his own pace, then we can always move pages around if we decide so

#

So far I do some tedious work by hand, but I have to take a look/set up a bot with AutoWikiBrowser or something similar, just didn't have time to do it properly; that's speed up a lot of work, maybe could be used to clearing up the old remnants/languages up to date faster

restive adder
#

Okay, well, added to the bottom of my todolist, so I'll get to it sometime in the next few years. Can always bump it up later

#

Saw someone might have been duplicating russian pages today, not sure how to handle that, delete and redirect or leave it or ?

#

Anyway, evening, heading off to sleep. Have a good night πŸ™‚

languid kayak
restive adder
#

Ahh, hadn't seen you'd fixed it already!

languid kayak
#

We also have to handle the now two new languages that don't display in the {{language}} bar πŸ˜„ one chinese variant and hungrian πŸ˜›

restive adder
#

I.. don't know how to help there sorry!

#

If you think it worth it I can ask the powers that be if we can get a quote for a specialist to take a look for us?

#

Also, I'm bad at sleeping apparently

languid kayak
#

I'm also bad at sleeping, should go too πŸ˜„

restive adder
#

Finished my audit of the extention to make updating extensions less horrible yesterday. Dev patched a infinite loop caught in it today, so will maybe get the wiki upgrade done tomorrow

languid kayak
#

I just didn't take a look yet, so I think we can wait a few days at least πŸ˜›

restive adder
#

Well, it's an option if you'd like us to look into it

#

Anyway, I really sleep now. Have a good one!

languid kayak
#

Good night πŸ˜„

hearty quest
#

This is probably something that should be automated, but for the moment I created an example of what an entry for a Lua API object might look like. It would be a copy of the javadoc for the most part, but ideally would show the exposed Lua functions and explain any of the more confusing ones: https://pzwiki.net/wiki/Modding:Lua_Objects/IsoPlayer

restive adder
#

Iirc someone has already imported javadoc into the wiki. Can’t recall where but there’s a category and page for them ?

hearty quest
#

Would love to see that

wraith grail
#

So, I was bored scrolling through the decompiled java files for the game, and I noticed First Aid actually has no effect on splint duration or anything of the sort. It purely reduces pain from applying fixes like sutures.

Am I going crazy and missing something or is that real?

#

Because I've heard from just about everyone that it does heal stuff faster but I dont see the code for that

languid kayak
#

BTW, I'm kinda too tired to do that properly now, but it seems that Russian wiki editors are active; would be nice to slowly remove the obsolte templates (I saw RecipeLookup being updated now) and follow usage of DISPLAYTITLE uniformly for Russian pages, that would improve things a little πŸ™‚

arctic root
#

"Project Zomboid's lore seems to indicate that it takes place in an alternate universe where Romero's concept of the modern zombie never came to be."
https://pzwiki.net/wiki/Zombie

arctic root
stable pond
wraith grail
wraith grail
#

Does health bump the splint factor down, thus making the splint use less time?

arctic root
wraith grail
#

I can agree thats a bit redundant, yeah. Could edit it to something else

arctic root
#

Yep, I'm kinda reluctant to make an edit though. Zombies are not my speciality

wraith grail
#

I feel like you could also make the argument that the "modern" zombie is very different depending on where you look

arctic root
#

At first I thought it meant to make a distinction between the "traditional" zombie established by Romero and (possible) newer concepts that would be called "modern zombie".
It's just the term "modern zombie" is kinda vague.

scenic quiver
#

Π•ΡΡ‚ΡŒ русскоговорящиС, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΡˆΠ°Ρ€ΡΡ‚ Π² Π’ΠΈΠΊΠΈ? Π― Ρ…ΠΎΡ‡Ρƒ Π·Π°Π½ΡΡ‚ΡŒΡΡ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ΠΎΠΌ статСй, Π½ΠΎ я банально Π½Π΅ ΠΌΠΎΠ³Ρƒ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠ΄ Π½Π° русский язык, Π½Π°ΡƒΡ‡ΠΈΡ‚Π΅, ΠΊΡ‚ΠΎ ΠΌΠΎΠΆΠ΅Ρ‚.

#

Π’ΠΈΠΆΡƒ, Ρ‡Ρ‚ΠΎ Π±ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²ΠΎ статСй Π½Π° русском языкС выглядят Π½Π΅ особо Ρ…ΠΎΡ€ΠΎΡˆΠΎ ΠΈ ΠΏΠΎΠΊΠ° Π΅ΡΡ‚ΡŒ ΠΆΠ΅Π»Π°Π½ΠΈΠ΅, Ρ‚ΠΎ ΠΏΠΎΡ‡Π΅ΠΌΡƒ Π±Ρ‹ ΠΈ Π½Π΅ ΠΏΠΎΠΏΡ€ΠΎΠ±ΠΎΠ²Π°Ρ‚ΡŒ sledge

rare yoke
#

Could the vehicle max speed be added to the Template:Infobox vehicle?

restive adder
languid kayak
languid kayak
restive adder
# scenic quiver Π•ΡΡ‚ΡŒ русскоговорящиС, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΡˆΠ°Ρ€ΡΡ‚ Π² Π’ΠΈΠΊΠΈ? Π― Ρ…ΠΎΡ‡Ρƒ Π·Π°Π½ΡΡ‚ΡŒΡΡ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ΠΎΠΌ статСй, Π½ΠΎ...

I know there has been some activity on the russian pages recently, but don't think they talk in here. Might be worth asking in #translations , the russian translators might know
google translate; Google ΠŸΠ΅Ρ€Π΅Π²ΠΎΠ΄Ρ‡ΠΈΠΊ. Π― знаю, Ρ‡Ρ‚ΠΎ Π² послСднСС врСмя Π½Π° русских страницах Π½Π°Π±Π»ΡŽΠ΄Π°Π΅Ρ‚ΡΡ какая-Ρ‚ΠΎ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎΡΡ‚ΡŒ, Π½ΠΎ Π½Π΅ Π΄ΡƒΠΌΠ°ΡŽ, Ρ‡Ρ‚ΠΎ ΠΎΠ½ΠΈ Ρ€Π°Π·Π³ΠΎΠ²Π°Ρ€ΠΈΠ²Π°ΡŽΡ‚ здСсь. ΠœΠΎΠΆΠ΅Ρ‚ стоит ΡΠΏΡ€ΠΎΡΠΈΡ‚ΡŒ Π² #translations , ΠΌΠΎΠΆΠ΅Ρ‚ русскиС ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄Ρ‡ΠΈΠΊΠΈ Π·Π½Π°ΡŽΡ‚

median knoll
#

big question idk if anyone can answer. chagning what it says when someone shouts on the server. how do i do that

wraith grail
tulip kiln
#

I don't really think it'd be confusing either if you have at least some idea who Romero is.

#

And the description at the start of page describes how his zombies were.

#

So I'd say that gives context.

arctic root
tulip kiln
#

In the later movies, yeah. But in the original, not really too smart.

#

Plus inspired doesn't mean a complete copy.

arctic root
tulip kiln
#

Can't really solve that though. Cause traditional zombies can mean different things to people too.

#

Some would consider voodoo zombies as traditional.

worthy igloo
tulip kiln
arctic root
tulip kiln
arctic root
#

I will try to think of something.
I'm not a zombie connoiseur, nor am I native so I'm reluctant do it myself

languid kayak
# restive adder I.. don't know how to help there sorry!

I added two new languages (Chinese Simplified/Mainland China) now Hungarian to the template so they should appear fine now, tested on the main page, just might need ?purge=1 for a while. πŸ™‚

I also updated the template doc while at it and got rid of the old table in https://pzwiki.net/wiki/PZwiki:Language_policy#All_suppΠΎrted_languages and instead transcluded the one from the doc I updated as well, less mainteneance burden.

The only "issue" is with the Chinese naming, as the old "chinese" would typically be bumped to "zh-tw" or something in lines of it, but let's not worry about it too much, as it's extra renames for something that's not even technically correct: https://stackoverflow.com/questions/4892372/language-codes-for-simplified-chinese-and-traditional-chinese

fiery plaza
#

Is there any easy way to copy and paste code from the game files to the wiki text editor and make it all look even? For example, when I copy it I get a whole bunch of misaligned spaces and tabs, making the code preview look all disorganized.

#

Code on the right is clean and pretty. Preview on the left isnt. I figured out its because theres tabs and spaces messing it up, but its a pain to manually align it all by removing tabs and adding spaces to make it match

#

Nevermind. Used notepad++ to install the code alignment plug in, found and replaced tabs with a single space, and then it looks nice!

languid kayak
fiery plaza
languid kayak
hollow folio
#

is this information still true? because it doesnt seem to work. that, or i misunderstood this mechanic

languid kayak
languid kayak
languid kayak
languid kayak
#

I know i had this discussion with Vaileasys not so long ago, I wonder if we should put anything new as an announcement, too, or let it stay at:

December 20, 2021
Build 41 Released to stable!

and update it when build 42 hits (IWBUMS?)

#

We did had a lot of minor versions in between, though these are, yeah, minor πŸ˜› And version template already tracks i quite good πŸ€”

languid kayak
#

I'll be in process of updating gifs to apng (since they are smaller and support more colors), but it seems that currently any (animated) gif that is scaled down, shows this error Error creating thumbnail: convert convert: Unrecognized option (-layers). – seems like some error with imagemagick @restive adder?

languid kayak
#

apng doesn't seem to work in Discord though 😩. Anyway, let me know if you prefer 2 second over 1 second; I started doing 1 second animations after I saw one being 1 second, but I'm puzzled after I saw the others being 2 second per frame πŸ€”

fiery plaza
restive adder
languid kayak
#

No worriew, thanks! I may not be much of clear mind myslelf lot of eork irl and lack of sleep, maybe I'll spend some tine actually playing instead od editing PZ :P

uncut minnow
brazen perch
#

hey, I believe this portion of the wiki needs editing, because I found a zombie with a machete dticking out of him pre 20 days. It was the Jason zombie with a hockey mask.

#

idk if it was a bug or the wiki is wrong, but I wanted to confirm here before I did anything as I'm new

languid kayak
#

Jeson is separate, so yeah

#

Jason*

#

Can be added as a second dot though πŸ™‚

scenic quiver
#

Hello, how change this to other language? Help pls

brazen perch
#

oops sorry for the ping reply my b

amber basalt
#

Researching cooking with poisonous food/bleach/rotten food at the moment as some of the wiki is light on this subject or inaccurate - but I am unable to add bleach to any food. Does anyone know if this has been changed?
Build 41, no mods.
Edit: Oop I think I found the answer, poisoning might have to be enabled to do so.

languid kayak
#

I like pings πŸ˜› @languid kayak

languid kayak
#

can you link the template you edit until then @scenic quiver ?

#

Will be easier for me πŸ˜„

scenic quiver
restive adder
wise musk
#

did they add morbious to the game yet?

ionic ferry
#

Hey, I found a clause in the wiki that needs to be updated. The second bullet point about having needed to place the water fixture is wrong. I just plumbed the sink in the rosewood fire station without ever having needed to replace it.

languid kayak
languid kayak
scenic quiver
#

im find

languid kayak
#

ah okay, you found it but just in case πŸ˜›

scenic quiver
#

thx

languid kayak
#

@restive adder about the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory error – can you take a look at the $wgImageMagickConvertCommand? See this post and replies: https://www.mediawiki.org/w/index.php?title=Topic:W1oplq7ipxntpd37&topic_showPostId=w1p02oaew17pj16d#flow-post-w1p02oaew17pj16d – best to see if the command is not speicified twice (I think it's the LocalSettings.php based on https://www.mediawiki.org/wiki/Manual:Wg_variable but it's been ages since I set up a MediaWiki on the server so you should probably know better :D) and that convert binary is indeed in that location and if it has the appropriate permissions maybe?

I think GraphicsMagick should have convert installed too http://www.graphicsmagick.org/convert.html but I'm too baffled about the difference, as these two projects forked and are developed independly. I did take a look before, but I figured i have imagemagick installed here locally too πŸ˜„

wg refers to an important non-constant programming element used in the MediaWiki software, and is an abbreviation for "Wikipedia Global" (the naming pre-dates the spread of MediaWiki beyond Wikipedia).
In general, any global variable (variable that has global scope) within the software has this prefix to make it easily identifiable when programm...

frail fossil
#

I found something that's almost not worth editing, but it was just something that caught my eye -- apparently the game's Moon cycles are backwards? Not sure if this was ever changed in the past but if someone's bored enough to edit it onto a Trivia note or something in the Weather page, feel free. πŸ™‚
https://pzwiki.net/wiki/Weather

restive adder
languid kayak
#

Hm, seems that restoring pages is somewhat fuzzy? As I tried to restore a page and got a different things resotred that I got to show? Hopefully it's all solved now, but I had to mess a little with some Polish sites and the history might be a tad messed

cobalt nimbus
#

What page needs editing?

languid kayak
# cobalt nimbus What page needs editing?

You mean in general? There's a lot of pages that needs editing, but mostly things that aren't updated to Build 41 I guess, see https://pzwiki.net/wiki/PZwiki:Project_Build_41_Update but you can also see https://pzwiki.net/wiki/PZwiki:Community_projects for general overview or generally just browse the wiki to see where you can help :). In general language versions of wiki needs a lot of work too, especially German, French, Norwegian, Polish and Japanese; some needs updating to latest conent too.

I'm mostly spending my time at improving under-the-hood things, especially if they require admin rights, mostly trying to finish what Vaileasys started, as he did an awful good job at bringing some things up to suitable level, but there's a lot of crust from even back as 2012 or so πŸ˜„

granite lion
granite lion
hollow folio
languid kayak
#

I have a safehouse with multiple barrels and while the water it used, it showes 400/400 (or whatever the barrel was) for a brief time then goes down, so I guessed it picks it from two barrels, but I'd have to test it. I'll try to do that today evening or somewhere during the week @hollow folio @granite lion (feel free to remind me later if I'll forget, I'm home at 6 or so PM CET, but might be busy/tired today)

#

Also reminding @restive adder to check the imagemagick I send and reminding myself@languid kayak to set up a bot similar to https://pzwiki.net/wiki/User:VaileasysBot for mundane work, as it takes way too much time for simple tasks :P. Maybe eventually it could be used to parse automatically info such as codes, recipes, chances to find, forage zones from the text files, but I'm not sure, I'll be skilled enough to write it πŸ€”

hollow folio
languid kayak
#

I always got the impresdion it's just bugged, but maybe it's a mechsnic I fidn't inderstood. Mighy be different on mp and sp too, I'll see!

languid kayak
languid kayak
#

That's single player debug

hollow folio
#

so one sink was able to use two barrels?

languid kayak
#

seems so? Even if the display said otherwise

signal bough
#

is it allowed to make new pages? I get message:

Your registration/post has been detected as spam. If it is legitimate, please contact the site administrator by emailing kirrus@theindiestone.com detailing what was happening when you saw this message, your email address/username, and what you were doing at the time.

languid kayak
#

Do we get access to that @restive adder?

restive adder
#

Nope, that's a me thing!

restive adder
#

Specifically that's cleantalk picking up as spammer

languid kayak
#

You can also attach the page here in the meantime guess, either as a file or surrounded by three `

restive adder
#

thanks for contributing to the wiki πŸ™‚

graceful scaffold
#

Hi guys, I would like to contribute to the wiki by translating the pages into Spanish, but I have no idea of ​​the wiki programming language. Can someone send me a tutorial or similar? Thank you

graceful scaffold
stable pond
#

no worries, the wiki can be both simple and also quite complex depending on what you're doing, the guide is specifically there to help anyone get started and contribute, the more hands on the wiki the better :)

#

this channel is always here if you wanna ask literally any question about the wiki

#

just fire away bud

graceful scaffold
#

Hello Guys! Im creating a New article for a Challenge in Spanish (You have One day) i can see you can select the languaje on a box at the top of the article, how i add my translated page over there? Ty in advance!

#

Photo of the box im talking about

graceful scaffold
#

It has taken us a while because we are stupid in programming, but we already figured out, ty again for the link!

#

@south hatch also figured out how to also show the current language on the box

fluid burrow
#

aw I'm glad you guys could get it done! good luck with your translating 😌

south hatch
#

Teamwork is dreamwork

hollow folio
#

I might try that out once i make my own base. I distinctively remember that the sink refused to tap into the other nearby barrels though. Ill try it again though

languid kayak
#

Just keep in mind you don't edit themain pages at all πŸ˜›

languid kayak
graceful scaffold
shut bough
#

At the cooking shows chicken noodle soup episode it says β€œbroiled” instead of boiled lol

obtuse field
#

broiled is a real word that means grilled

stable pond
#

regarding sinks, barrels CAN be placed directly above the sink now, this WAS a bug that has been patched in the last year

stable pond
shut bough
granite lion
stable pond
languid kayak
stable pond
#

I'll probably have a play with it when I get 5 minutes if nobody else does before me

#

get the actual sequence written out and maybe an updated image

#

been thinking about making some informative images to share in #pz_b42_chat when people need help with things like plumbing, as I've done gifs for car fuelling and such

languid kayak
#

would be handy to have it on wiki even, you'll probably be the first one to do that though πŸ˜„

restive adder
#

Wiki going read only for a bit for update. Wish me luck, and fewer hours swearing at mediawiki for being obtuse today πŸ™‚

restive adder
#

Wiki upgrade complete. Please let me know if you spot anything awry

languid kayak
#

Hm, I didn't get to updating https://pzwiki.net/wiki/Template:Translation properly, but I think the recent Spanish translation kinda break the purpose and the names should be added to the database instead to be fetched instantly? e.g. https://pzwiki.net/w/index.php?title=Items/Food/es&curid=16837&diff=94579&oldid=94485

I wonder if that could be pulled from the database of current translation, I think vaileasys did that before but only for a few languages πŸ€”

clever relic
#

but thanks for noticing

languid kayak
# clever relic yes, i am <@782738475488903169>, i merely changed some stuff anyways.

oh, nice, thanks for responding πŸ˜„ I didn't find you through @ for some reason, glad you're watching it here too, saves me leaving a message on the pzwiki :).

Like I said, I didn't move toward getting Translation templates to work, it's on my TODO, but I believe you could basically add the items to https://pzwiki.net/w/index.php?title=Template:Translation/es&action=edit to automatically be applied to all the pages that call the English name (may require purging the site with ?purge=1)

clever relic
languid kayak
#

There are languages that don't use anything with this template too

clever relic
sinful badger
#

hey guys I'm looking at modifying the Moodles page and was looking for some feedback. Currently for Panic and Stress it says the damage reduction is:

        moodle level
---1------2------3------4---
   0     0.1    0.2    0.3

but I think it should be:

        moodle level
---1------2------3------4---
   0     0.2    0.3    0.4

(similar change also for ranged, at panic level 3 it starts at -0.6 rather than -0.4)

Below is the code for where damage is calculated in SwipeStatePlayer. It shows that the damage reduction is 0.1 * MoodleLevel, but is only applied after level 1. So it wouldn't be applied at level 1, but when it's applied at level 2, it would be 0.2 rather than 0.1. It seems straightforward enough to me, but I'm not sure if there's some part of the calculation that I'm missing that led to the current values on the wiki.

stable pond
#

the panic goes 0=none, 1= level 1, 2= level 2... etc

stable pond
# stable pond

so it says if the panic moodle is greater than level 1, take the moodle level and multiply by 0.1 and remove it from the damage

#

lets say my moodle level was 2

#

from this I think that

        moodle level
---1------2------3------4---
   0     0.2    0.3    0.3

is correct for panic (non gun)

but I'm still a bit confused on the damage calculation considering it's using the moodle level and subtracting not multiplying

worthy igloo
#

Decompiled code can have weird artifacts that the original code doesn't have FYI.

I wouldn't consider it a reputable source in the least.

stable pond
#

this is true also, but generally its quite accuracte, haven't seen an artifact yet but this could be it

#

also we were just discussing the plumbing sections on the wiki, it seems there's several places this information has been placed (rain barrel page, a plumbing page, pipe wrench page, etc), I'm going to turn them into links to https://pzwiki.net/wiki/Tiles/Plumbing rather than have lots of outdated information spread across these pages

languid kayak
worthy igloo
#

Well, the thing is I love the wizard of oz, and I know how much pulling back the curtain ruins things?

#

I don't believe that there should be a conveyor belt for every unicorn to the glue factory. I used to be into stage magic, and don't like the secrets being revealed, personally.

#

Albeit that is inconvenient for wikis and accountants.

languid kayak
#

Well, you kinda see all the inner workings now, unlike us mere mortals πŸ˜›

worthy igloo
#

Yeah, and I'm significantly more horrified by decompiler artifacts as a result πŸ˜„

#

I'm also from a weirdo extremist hardcore tabletop rpg background where blackbox design is seen as a feature and not a bug πŸ˜„

#

70s hilarious montage of character death dungeons and dragons.

#

TBH I'm far more of a tabletop pen and paper rpg design guy than I am a coder IMO πŸ€ͺ

languid kayak
stable pond
# stable pond

I've been testing this in debug with the provided damage numbers and a modified 1-1 saucepan with no crit, hitting a freshly spawned bathrobe zombie, resetting it after each hit to prevent the subsequent hit damage bonus. I gathered 10 hits for Panic level 0 and Panic level 4. There was a variance of 0.1 damage give/take (I assume because the range dwindled by ~0.2).

4 panic = ~1.1 damage
0 panic = ~1.5 damage

This seems to correlate with my findings above that the moodle level is used for the damage calculation, rather than a simple XX% reduction. The difference between those numbers is 0.4, which is the Panic moodle level 4 I was at, multiplied by 0.1 and deducted from the damage. If it was actually percentage based, I would be losing far more damage.

To this end I believe panic reducing by % is incorrect, it actually reduces by a flat amount based on the moodle level.

And as I've written this I just discovered somebody has changed the moodles page last month to reflect this.

sinful badger
#

its definitely a flat reduction just the values I think are slightly off. I think this causes people to overvalue certain traits that affect these moodles when they have a greater impact than people think.

stable pond
sinful badger
#

then that test, albeit maybe a bit of a small sample size, would seem to imply that it is 0.2/0.3/0.4, no?

stable pond
#

yeah as I said in that wall of text I think lol

sinful badger
#

stressed cant tell if im being gaslighted by devs

#

I totally believe there are decompiler artifacts, just havent really experienced them personally

#

so you agree with the change of whats on the wiki then? Does anyone disagree? Devs? stressed

#

the wiki i assume is based on the code, but it could be testing too i suppose

#

the "decompiled" code

languid kayak
shell quail
#

The cairn item has no info on its page.

languid kayak
flat raven
stable pond
#

why not?

flat raven
#

as apposed to a not rotten grilled cheese

stable pond
#

ah right, but no wiki problem

flat raven
stable pond
flat raven
#

god I have a test tmr, why am I putting so much effort into CHEESE SANDWICHES?

stable pond
#

lol

#

yeah looks like the hunger is also different

flat raven
#

it's 1:30 am and I'm suppose to be studying
instead I spent 15 minutes looking up how to locate the items text document

worthy igloo
#

Sorry to be that guy, but due to fussy cooking simulation stuff, the values in game do not always match the values in the scripts. (it's complicated, and even if I remembered all the reasons and technicalitiesm explaining them would be difficult and I need to use my time elsewhere as I have a ton of b42 stuff to do that's consuming my attention)

I would suggest always double checking ingame with debug mode.

tall spoke
#

Hello there everyone, I am new here but I have been enjoying your game for many years. I saw on your website forum that you are looking for some help with updating the wiki. I would love to assist, but I do not know where to start! If anyone can provide some guidance, it would be much appreciated, and I will do my best to contribute to this game that has contributed so much to me!

languid kayak
# tall spoke Hello there everyone, I am new here but I have been enjoying your game for many ...

If you know wiki editing, go straight to https://pzwiki.net/wiki/PZwiki:Community_projects and choose a project to help (build 41 is close to being finished, but there's other that could use some help), we can set up new projects, too. For minor tasks there are some handy links in https://pzwiki.net/wiki/PZwiki:Community_portal as well. Or obviously, you can just browse wiki and help updating pages to the newest version and/or fix typos or issues as you spot them πŸ™‚

The language versions of pages need lots of love too, they are outdated and use old templates.

If you need help with mediawiki editing in general, https://pzwiki.net/wiki/Help:Contents is the way to go πŸ™‚

keen acorn
#

Hi @languid kayak. I see you updated some of my recent changes to add the ".16" version number to the build number. I'll make sure I do this going forward.

feral flame
#

sorry wrong chan...

languid kayak
# keen acorn Hi <@270429416155250690>. I see you updated some of my recent changes to add the...

Cool πŸ˜„ Didn't want to bother you, but I guess it's better to state the minor revision now that we have it, especially as it's also stated at the https://projectzomboid.com/ and the "minor" revision used to bring some changes to the files as well

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. How will you die?

restive adder
#

minor is mostly bugfixes and tiny patches afaik, so probably not worth worrying about it too much

sage badge
#

Hi all! I was looking to get into contributing to the wiki, and was going to start with something small like the hand-held containers that don't have pages yet. I want to make sure I am formatting the pages correctly and what-not, so I'd really appreciate some help with that! I also noticed that there were two bags, the "Bowling ball bag" and "Doctor bag" that weren't on the wiki anywhere and was going to add them as well.

keen acorn
sage badge
#

Yeah, I looked at one of the other container pages to see what was being done to make it look that way, and it was a little intimidating, though I'm willing to learn it.

keen acorn
keen acorn
sage badge
#

I'm also curious about the doctor bag and bowling ball bag, has anyone seen those before? I only found out they existed when looking in the debug item menu. My friend said he found one while foraging, but I've never seen one myself. I thought they might've been a more recent addition since I didn't see them anywhere on the wiki.

keen acorn
#

You can browse the game files to find information on how these are distributed.

There's a reference to a doctor bag in VehicleDistributions.lua saying it can be found in VehicleDistributions.DoctorGloveBox.

Similarly the bowling bag is in the foraging definitions lua file, so that looks like it can only be found while foraging.

sage badge
#

ah, thanks

keen acorn
#

Hi @sage badge. I see you have made your first changes. Nice job!

sage badge
#

Thanks, I'm working on making a page for the Jockey helmet right now

keen acorn
#

Awesome

languid kayak
sage badge
#

I saw a page using "see Item IDs" in place of the item IDs on the infobox panel and had a dedicated section for the IDs, and another that shows all variations in the infobox under technical details. Is there a preferred method between the two?

keen acorn
#

@sage badge reading the lunchbox article got me wondering why the pink lunchbox is so rare. Comparing the code for the two lunchboxes, it looks like the pink one doesn't make a sound. I'm not able to test this, but if it's true, it would make a good addition to the article.

item Lunchbox { DisplayCategory = Container, WeightReduction = 5, Weight = 1, Type = Container, Capacity = 4, DisplayName = Lunchbox, Icon = Lunchbox01, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, MetalValue = 15, ReplaceInSecondHand = Bag_Lunchbox_LHand holdingbagleft, ReplaceInPrimaryHand = Bag_Lunchbox_RHand holdingbagright, WorldStaticModel = LunchBox_Ground, } item Lunchbox2 { DisplayCategory = Container, WeightReduction = 5, Weight = 1, Type = Container, Capacity = 4, DisplayName = Lunchbox, Icon = Lunchbox02, MetalValue = 15, ReplaceInSecondHand = Bag_Lunchbox2_LHand holdingbagleft, ReplaceInPrimaryHand = Bag_Lunchbox2_RHand holdingbagright, WorldStaticModel = LunchBox2_Ground, }

sage badge
#

I'll load into a game and test it, if true, that would make for a good addition for a trivia section πŸ‘

#

Sure enough, it doesn't seem to make any sounds when accessed unlike other bags

slow hinge
#

Hi, I need some help with map_xxxx_xxx.bin files, I want to wipe my mutiplayer hosted game, I have access only to the save.zip file, created by the server once I stop it. My players build their houses only in 1 chunk, but they already explore all the map, so, in order to add a MOD map I need to erase the map.bin files, I only want to KEEP the buildings they do, mabbe their inventory and cars too...

If they are in chunck 40,9 and the coordinates are 12000,2100,0 to 12300,2999,0 ... Can I assume than the files are map_1200_210.bin to map_1200_299.bin and again to map_1201_210.bin to map_1201_299 until map_1230_299.bin? Forgive my bad english, im from Mexico

regal flax
#

re: Flashlights and Hand Torches - the data is wrong and I wanna fix it. I found 2 places - the Flashlighit page and the Light Sources page. HOWEVER before I did that - it seems like this wiki would work better if these things were built from data, that way it only needs to change in a single place and would get reflected elsewhere.

How big of a task is that?

languid kayak
languid kayak
#

and translations

sage badge
#

Maybe for items that have many variations, such as the Jockey helmet should have a dedicated section, but ones with only one or two, such as the lunchbox shouldn't?

#

For ease of seeing which one corresponds with which variation

versed epoch
#

Good day everyone! Can somebody help me with translations, I found that Template:Translation does not include Template:Translation/uk, and translations in other templates doesn't work for Ukrainian language. But Template:Translation has been protected.

versed epoch
#

no, it is uk. Domain is ua, but language code is uk. It is confusing, but we have what we have.

stable pond
#

looks like /uk works but it simply isn't listed in the table, perhaps just needs adding to that table so people are aware? front page for example already has it being used

versed epoch
#

Yes, it is working in general, but {{Translation|some text}} And {{T|some page}} templates aren't working without uk being listed in Template:Translation.

languid kayak
versed epoch
#

It works, thanks a lot!

unreal junco
#

Hey guys, im currently doing a mall run in each mall, have been playing them on and off for the last few months, Ive noticed the wiki entries for the malls are pretty empty and filled with red text, I was hoping I could help fill out some of the stores and stuff

drifting seal
#

I might take a run through the script properties at a point in time and mark case-sensitive properties so people know which one are / aren't.

#

I believe this is already resolved for B42? Not sure.

#

Anyways this directly impacts my ongoing work involving scripts and I might do some work on those pages.

fading urchin
#

Hi! I found a duplicates in equipment. Tent kit page

drifting seal
keen acorn
drifting seal
#

There seems to be missing categories for script blocks like animation.

languid kayak
# fading urchin

Yeah, it's because the pages currently link to the same item and they are overwritten, it's kinda confusing indeed

#

btw, I started moving some of the alt images of icons done by @versed epoch to the main image, but now that I think about it, the model should be used as a main image indeed so I might give it a while. I should get back to it one day 😩 Though I see that someone else started uploading some models so that's good

icy spire
sage badge
versed epoch
tall kiln
#

does the wiki still say that thick/thin skinned changes the chance your clothes get torn by trees

#

oh it still does

#

that's silly

#

the way it describes graceful and clumsy's trip chances are also wrong

#

graceful does not multiply trip chance by 90%

#

it subtracts -10% from your trip chance

sage badge
#

a multiplication of 90% is the same as a subtraction of 10%

tall kiln
#

no it isn't

#

so if your trip chance is 10% according to your moodles and etc, if you believed the wiki then you would think it drops it to 9%

#

a difference of 1%

#

but what would actually happen

#

is it will subtract 10% from that 10%

#

that's 0%, you will never trip

#

same thing for clumsy but the other way around

#

if your trip chance is 0%, then clumsy will add 10%, that's 10% total

#

you will trip when you wouldn't trip without it

#

this is just plainly wrong

sage badge
#

Changing it yourself would be a better use of time than going into detail about it here

tall kiln
#

no im lazy

#

also it's more than just clumsy and etc

sage badge
tall kiln
#

lots of stuff in this page affect trip chance and i cant be bothered to look into all of them

sage badge
#

Oops, I accidentally uploaded a file with the wrong name, is there a way to change the name, or delete the file so I can upload one with the correct name?

#

The file name was "AerosolBombTimer_Model.png", it should be "AerosolBombSensor_Model.png" to match with the model's name

#

πŸ˜“ I saw Aerosol Bomb w/ Timer when looking at the aerosol bomb's page and it must've been a little brainworm and made me write out the file name wrong

sage badge
#

AGH I did it again, I'll stop doing this while I'm doing something else at the same time.

versed epoch
languid kayak
drifting seal
#

@cold kettle Do you have plans to document other areas of scripting such as animation / animationsMesh?

drifting seal
#

Links to official sources are provided in the documentation.

keen acorn
#

There wasn't a medical navbox, so I had a crack at creating one. I wasn't too sure on the categories, so I based it loosely off how the first aid page had them categorised. Happy for anyone to provide some feedback on it if they want. https://pzwiki.net/wiki/Template:Navbox_medical

I've updated a couple of pages to use this navbox and will plan to do more as time allows.

languid kayak
keen acorn
#

@languid kayak (Fix typo, we're not that far yet :))
oh dear πŸ€¦β€β™‚οΈ

restive adder
#

Wiki gonna go readonly for security update. Cue swearing at mediawiki's obtuse upgrade process

sage badge
#

There an estimate of how long it'll be read-only?

restive adder
#

Shouldn't be too long, up to half an hour, unless something goes wrong, in which case it'll be extended

sage badge
#

Alright, thanks πŸ‘

restive adder
#

Okay should be up @sage badge

#

Let me know if you spot anything errant

languid kayak
#

Gladly the scope of the wiki is not that large so I can pixk those up one by one πŸ˜›

sage badge
#

I've got a strange issue, for two of the pages that I've uploaded pictures of the models for, the Crafted Trigger, and Scrap Metal, the image is not showing on the actual page. In the preview of the page when editing, however, it displays the image. It is also shown in the file list. I know that it's not only me, since I asked some friends if it didn't show for them either. Is it some weird delay before the image is like fully set in stone on the wiki or something?

stable pond
#

can you link one

#

I don't see any changes on the images used in those pages

stable pond
#

yea I don't see your change in the changelog?

sage badge
#

weird

stable pond
#

I meant link the image you changed

sage badge
#

oh, I added an image, not changed the existing one

stable pond
#

so the page is likely still using the old referenced image

sage badge
#

Is it something you just need to wait out, or should I save my changes again

stable pond
#

so what you've done is add a brand new image to the wiki, but not put it anywhere

#

what are you trying to do? update them to be higher quality? I think faalagorn was looking at that

sage badge
#

I think you're misunderstanding what I'm trying to say.
I'm uploading pictures of the models of items, and adding them to the infoboxes of their respective wiki pages. When I did so with those two pages, it acts as if the file doesn't exist, it has the red text indicating a broken link instead. Despite the page showing a broken link, when going to the file list that shows every file uploaded to the wiki, the image appears there.

stable pond
#

ah so you are adding new content to pages, gotcha

sage badge
stable pond
#

did you edit the template for the infobox to allow for the new image

sage badge
#

I replaced what was already there with the new file's link

stable pond
#

I see, you are trying to put it in the big box here right

sage badge
#

yes

stable pond
#

yeah I see now

#

what if you change it to a pre existing image, does it work then?

#

basically, its only new images that aren't working? might need kirrus if so

sage badge
stable pond
#

πŸ€”

sage badge
#

The part that's most odd to me is that in the preview of the page that it shows when editing, it displays it properly

sage badge
#

that is so weird

stable pond
sage badge
#

Yeah, it's very odd

stable pond
#

link is also different?

sage badge
#

well, that's linking to the crafted trigger page, it shows as black on the trigger's page because you are already there, pretty sure

stable pond
#

oh of course yea

restive adder
stable pond
#

im on my user page duh

restive adder
#

especially *images

stable pond
#

but cached on one page and not another?

#

oh right

restive adder
#

Yeah, if you're actively editing it bypasses cache

sage badge
stable pond
#

its just weird to me the user page is instant and the pre existing is not

restive adder
#

or in the image itself

stable pond
#

can see that doesn't work

#

the image itself is OK

#

we can see it

restive adder
#

but yeah, images are typically cached for a long time because they don't change much and we get a lot of traffic

#

I can purge all the caches.. sec

#

okay, purged the caches. May take up to 30s to take full effect

stable pond
#

are user profiles not subject to such caching perhaps?

restive adder
#

not as much for sure

stable pond
#

yea that fixed the main page

#

gonna keep doing my edits on my user page πŸ˜†

restive adder
#

you can add ?action=purge at the end of the page and it'll try to clear all the caches, but don't think it can clear cloudflare

#

*at the end of the page url, in your address bar

stable pond
#

CloudFlare's API provides a function which can purge an individual file,[5] but there is currently nothing available to invoke this API automatically from MediaWiki. As a result, a wiki behind CloudFlare will continue to display outdated versions of content until the data expires from cache normally. See bugzilla:62356.

#

ah

restive adder
#

And the reason why we have caching.. the wiki had 4,760,000 requests in the last 24 hours. The map dwarfs that significantly but still

stable pond
#

for sure always have caching

#

just nice to work around it when necessary, but mediawiki and cloudflare don't integrate too well, but it is what it is, just wait a bit

languid kayak
#

So @sage badge the issue solved itself? I missed it entirely

sage badge
#

oh, yeah, was some issue with caching or something, I'm not the most technically litterate

languid kayak
#

Caching is Kirrus' jobs, it's set up rather on heavy side on the pzwiki for the reasons above πŸ˜„

granite lion
languid kayak
#

btw @restive adder - can you take a look how spaces/%20 translate in the URLs? Currently when you access https://pzwiki.net/wiki/Main Page (with space) it throws 403 Forbidden while in other Wikis it changes it to _ (e.g. https://en.wikipedia.org/wiki/Main Page. Something with htaccess maybe?

restive adder
languid kayak
languid kayak
#

other pages are fine, it's just that subpage that uses old images πŸ˜›

paper willow
#

Hello everyone, i see that some pages are not translate in french on the wiki and i think i could do that.
For exemple "Knox infection" page. When i click on it in french (red highlighted) i arrive on a blank page where i can edit the page.
Can i just edit it like that or is there another way to give translation?
I'm not really use to edit wiki so i'm afraid to make mystake.
Thank you!

plush rock
#

Hi, I would like to translate some articles in the spanish wiki and write about the lore, what steps or rules I must follow?

languid kayak
plush rock
#

thanks!

plush rock
languid kayak
drifting seal
#

(Alcoholic for example)

#

It's on Food and Normal.

#

I'm fixing any minor errors when I spot them.

#

@cold kettle Are these properties supposed to be redundant on this page?

#

For example, Count is bulleted ~20 times in multiple item categories.

#

If it's in the Normal item Type, wouldn't it make sense to only list it there?

#

Soo I shouldn't remove the duplicate bulleted entries on this page?

#

I'm going to leave this alone on the wiki. My curated and transcribed library of this documentation removes duplicate property entries.

drifting seal
#

I've modified a couple dozen item-script property pages, cleaning up some broken English and non-consistent punctuation.

drifting seal
# restive adder Thanks!

No problem. I told Aiteron that I'd be going over all of this. The work on the wiki is now being forwarded to VSCode via extension I wrote so that users can get the most out of it.

restive adder
#

Nice!

drifting seal
#

Here are a few pictures.

drifting seal
#

@cold kettle Let me rephrase my question. What is the reason why properties listed in item-type categories are redundant? I'm seeing a lot of the same properties that are listed under Normal and that means that every type supports those properties. It seems redundant.

drifting seal
#

If I wasn't informed on how things work with item scripts, I'd be confused to think that there's a reason for it being listed under a specific category.

cold kettle
drifting seal
cold kettle
drifting seal
#

I'm going to do a run through the properties specifically to note which ones are case-sensitive at some point.

drifting seal
#

Works well since I'm also transcribing them to my VSCode extension.

#

Thanks.

forest flume
#

hey guys, I just made a server to play with my friends and I had a lot of problems and I believe the wiki dedicated server wiki has some errors. I had already made a local server in my windows computer, so I wanted to make it in my personal linux server, so it could be run 24/7 and me and my friends could play whenever they want. I did all the configuration as the wiki said, the server started, but when I put my custom config with mods, the server didnt want to start. I spent like 8 hours debugging this, and at the end I discovered that the wiki says that you install the server in /opt/pzserver. But if you do this, for some reason, you cannot put mods in the server or the server wont be able to download them. For putting on mods, I had to uninstall the pzdedicated server, and let steam install the tool by itself in the default path. Then it worked flawlessly. This is nowhere around the wiki or any forum (trust me, I did a lot of research)

fierce turtle
#

I noticed that Nimble also reducing steps sound while in combat stance.
Checked in debug mode and it's really worked.
No idea about values, maybe someone with decompiled code can check that.

restive adder
forest flume
#

I dont have any security monitor, permissions should be ok as I followed instructions of the wiki

#

I did everything as "pzuser"

#

you can tell me wich permissions should I check

drifting seal
#

It's a compilation of the item script properties so far.

#

Working on fine-tuning multi-category item properties and adding deprecated properties when spotted.

#

About two weeks of work. Heh.

#

I'm using categorical sorting for the VSCode extension so only relevant item properties are suggested where it makes sense.

#

That's why I raised the prior questions.

drifting seal
#

Huh..

#

"Not used in game at this moment."

#

I'm guessing this will be a weapon property.

#

Also ImpactSound

naive rock
#

the wiki has been looking a lot better as late in terms of accurate, detailed, and up to date info. Nice work everyone!

languid kayak
# naive rock the wiki has been looking a lot better as late in terms of accurate, detailed, a...

Yeah, wiki's finally at the point that almost everything is updated for some version of b41 version now, main exception being some language ones which I try to at least clean up and get rid of old crust. There's still some items missing and some guides are slightly inaccurate, but other than that, I was slowly thinking of closing the b41 update project notice at the top of the wiki πŸ˜›

languid kayak
#

Well, did some cleanup for my TODO list on https://pzwiki.net/wiki/User:Faalagorn and now I'm at over 50% of the newest and optimized version of item icons uploaded.

BTW EasyPickens isn't on Discord, but I asked already once about the 32x31 or 31x32 icons that TileZed exports – I see that sometimes the icons are 1 or so pixel off what was uploaded previously and, in extreme cases, for some unused RJ's farming/camping icons they seem to be cropped wrong, I documented that in https://pzwiki.net/wiki/User:Faalagorn/Unused_icons kinda.

I'll probably fill an issue in https://github.com/timbaker/tiled/issues eventually, but if anyone could check if could forward that to EasyPickens or check/explain if it's a game version difference or some bug with exporting PNGs through TileZed, let me know!

I used the most recent version (I think 64-bit) shipped on Steam https://steamdb.info/app/380880/depots/ though I tried to compiling it manually on Linux following instructions on https://github.com/timbaker/tiled#compiling, but couldn't get it to work due to some issue sadly – I might try again to see if that makes any difference…

GitHub

Tiled is a generic tile map editor. Contribute to timbaker/tiled development by creating an account on GitHub.

GitHub

Tiled is a generic tile map editor. Contribute to timbaker/tiled development by creating an account on GitHub.

restive adder
#

If you can write up a discrete summary, filing a bug works and then ping me, I can pass it to the devs to check for you

languid kayak
#

(and a few renames)

royal sluice
#

Based on the now-reverted edit that added it, Base.Tshirt_PoloStripedTINT. The page was edited with "Fixed the wrong icon" which changed it to the generic t shirt icon, though

royal sluice
languid kayak
#

it seems not in game files now, so I'd have to try icons from old game version to confirm, but it makes sense

languid kayak
#

Anybody have an use for the legacy (pre 41) item page? https://pzwiki.net/wiki/Items/legacy I've been tempted to nuke it, it's been marked for deletion for 20 days now and it requires maintenance with updating images (which in turn get outdated too, and so do links to items) and now that 41 have MP and is stable, I doubt we need build 40 pages anymore?

https://pzwiki.net/wiki/Items page is the current one and has all the items already.

Some language pages are based on the old revisions of the items page, but that's irrelevant and just need to be updated separately

languid kayak
#

Hm, I just found https://pzwiki.net/w/index.php?title=Broken_Glass&curid=14381&diff=101123&oldid=77759 - on one hand, I wanted to revert it, being sure that the wiki uses UK English as I spotted it (which is slightly different than the game, that tried to use US English mostly, except internal file names, as the game's UK-developed originally), but then I realized there's no such rule in https://pzwiki.net/wiki/PZwiki:Style_guide

I guess one variant should be decided, I'd say a US one would be preferred since item names are US English anyway and for UK English there's https://github.com/TheIndieStone/ProjectZomboidTranslations/tree/master/EN UK somewhere down the line

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

languid kayak
# languid kayak BTW, should the model be used instead of 120px icon when possible? For example a...

BTW, I think we should get back to putting models first in the infobox for food items, for some reason it was reverted for some items and moved to gallery - one reason might be that there's multiple variants for some items (e.g. regular, rotten, cooked, burnt), but in those cases I think the best way would be to put the regular item and all icons to the infobox and other models to the gallery. Pinging you @sage badge as you upload most of the models nowaday πŸ˜›

sage badge
#

It seemed like the most logical way to do it lol, considering most other pages that had models used it as the main image with all the other icons as the alternate images

languid kayak
#

There are gif (or apng) animations for some items, but I'm rather for the alternative icons/gallery with animations reserved to pages where the space is actually limited πŸ˜›

languid kayak
# restive adder If you can write up a discrete summary, filing a bug works and then ping me, I c...

Well, I tried compiling the tilezed from source now to see if I can replicate the issue with the newest version – it seemed I was missing a dependency to compile it, which I figured and made a PR mentioning it here: https://github.com/timbaker/tiled/pull/4 but when I launched the application I encountered this issue: https://github.com/timbaker/tiled/issues/5

GitHub

qt5-tools is required dependency to successfully build the project

GitHub

After running application after compilation, it can't find the Tileset.txt file that's in the root location of the program. It expects it in tiled/bin/../share/tilezed/config/ instead. Howe...

versed epoch
sage badge
#

Should the large gun case and the small gun case be separated into two different pages? I assumed that they should since on the equipment page only the pistol case's IDs are listed, but I figured I should make sure here first. They do share the same name though, so maybe would want them on the same page?

languid kayak
#

Especially as now they can be similar but then diverge a lot. I've been thinking of separating scarvs for example, as they all differ with properties. I even submitted a PR for translations/item names: https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/939/files#diff-2620535e202cbacb2643cef2532f902fa57785afa8d56c4075300332cb447d57R1435

GitHub

Add names to clothing that always spawn in the set color, also renamed Tights to Pantyhose (US spelling) and Stockings to feature name on front

#

btw @vital raptor I saw you deleted https://pzwiki.net/wiki/Soviet_Union_Flag so I guess https://pzwiki.net/wiki/Stars_and_Stripes_Flag should be adjusted to (I removed the link to the soviet union flag from the wiki). There's also one page that's been bothering me, https://pzwiki.net/wiki/Achievements - at least it should be moved in case real achievements get added at one point (there's several mods that add them).

Wiki does cover some mods though https://pzwiki.net/wiki/Mods/Hydrocraft https://pzwiki.net/wiki/Mods/Greenfire or https://pzwiki.net/wiki/Modded_Weapons so I wonder if I should outright remove it or move elswhere (though the quality of the page is sadly low and it's mixed with English and Spanish) πŸ€”.

languid kayak
buoyant swift
#

nice

languid kayak
# languid kayak Gonna redirect https://pzwiki.net/w/index.php?title=Pile_O%E2%80%99_Crepe&oldid=...

There also seems to be an issue with names having ' and some are written using the simplified ' and some with the proper apostrophe ’, I think I'm gonna move the page names to ' as that's what people will use e.g. https://pzwiki.net/w/index.php?title=Smokey’s_Saloon_%26_Restaurant&redirect=no, though I am a fan of using proper unicode characters such as apostrophes, quote marks, ellipses etc. i.e. https://en.wikipedia.org/wiki/Apostrophe and https://en.wikipedia.org/wiki/Quotation_mark

The apostrophe (' or ’) is a punctuation mark, and sometimes a diacritical mark, in languages that use the Latin alphabet and some other alphabets. In English, the apostrophe is used for two basic purposes:

The marking of the omission of one or more letters, e.g. the contraction of "do not" to "don't".
The marking of possessive case of nouns (a...

Quotation marks (also known as quotes, quote marks, speech marks, inverted commas, or talking marks) are punctuation marks used in pairs in various writing systems to set off direct speech, a quotation, or a phrase. The pair consists of an opening quotation mark and a closing quotation mark, which may or may not be the same character.Quotation m...

#

Although I'm open for suggestions, can either use {{DISPLAYTITLE}} for proper names or redirect the other way around; from simple ones to the proper ones πŸ€”

#

Actually, I'll take a look how Wikipedia does it

languid kayak
#

Also @restive adder nothing really to worry about, as my browser keeps the cache and I have to resend it again, but I do sometimes get session loss. I also sometimes do get some cloudflare errors lately, again, nothing to worry about, but just in case you're not aware, pinging you it's happening from time to time briefly when editing the wiki πŸ™‚

languid kayak
#

@steady rain I just revamped the https://pzwiki.net/wiki/Template:Navbox_businesses and added some existing pages on it, but I wonder, how to split it? I originally thought about splitting them by location (General, Muldraugh, Riverside, Lousiville North etc.) - then we'd have to split Hit Vids to be at multiple locations (currently it's at one). Thoughts?

sage badge
steady rain
languid kayak
restive adder
sage badge
#

Just created the bowling ball bag page, wanted to apologize for the fuckery with the image names for the models, was trying to read something else while doing this and messed up when typing out the names, I'm gonna clear my head and return to the wiki later, sorry!

languid kayak
#

The session loss I didn't think I took a screenshot of, it's when editing a page and saving, not sure if it's 100% not something on my side, but it happens only on PZwiki I believe

#

Now I got this

#

When clicking "Show changes" button when editing. Next click was okay.

restive adder
# languid kayak

Can you click the show ip and then send that and the screenshot in a dm to me? will take a look tomorrow/monday, at limit today already

drifting seal
#

Wait.. why delete the Soviet Union flag?

languid kayak
drifting seal
languid kayak
sage badge
#

Even with the redirects I screwed it lol, they were supposed to all be named in the same way as the black bag, as in BowlingBagBlack, but I think I did BowlingBallBag instead

#

just had a brain fart when doing it

drifting seal
#

Sort of scary to think about how much work the wiki will need when b42 goes into beta.

sage badge
#

All the more reason to try and at least get it fully updated to b41 before that happens lol

drifting seal
#

I'm doing wiki edits for ZedScript

sage badge
#

Thanks, I'll make sure to pay attention next time I do the image names lol :)

languid kayak
# drifting seal Sort of scary to think about how much work the wiki will need when b42 goes into...

Yeah, was literally thinking about it today, but it's been plaguing my mind before too πŸ˜›

Right now I'm trying hard to clear up what we currently have though it's still quite a work.

All the carpentry revamp will be big enough yet we're still stuck with recipes using old templates, especially in regional variants 😩.

The good thing is that I'm close to finish clearing up the item icons, so maybe I'll get onto it, though there's still some things todo https://pzwiki.net/wiki/User:Faalagorn#TODO_–_general_wiki_maintenance

languid kayak
languid kayak
sage badge
#

I meant the large gun case which uses the same model as the flight case and has a higher capacity than the smaller one, it uses the IDs of RifleCase1-3 and ShotgunCase1-2

sage badge
languid kayak
#

oh, that'd make sense. Definitely worth adding it to the list, since it isn't there

#

Actually, wait

#

there are Shotgun and Revoler cases

sage badge
#

yes,I was just about to comment on that lol

languid kayak
#

so I'd be Gun Case (pistol), (revolver), (shotgun)

#

or (Pistol)

sage badge
#

Well, the cases are identical, the reason they have the different IDs is because it tells the game what specific gun to spawn them with, at least that's what I assume

#

The revolver and pistol cases are functionally the same

languid kayak
#

Might be Gun Case, Gun Case (Rifle) and Gun Case (Shotgun) for now then

sage badge
#

The rifle and shotgun cases are also identical to each other, it also just tells it what gun to spawn with lol

#

I suppose I could've been more clear with my previous message

#

For right now, I'll save the edit with just the bowling ball bag added to the list

languid kayak
#

so small/large makes sense

languid kayak
#

Okay then, all the item icons are optimized and uploaded to the most current version πŸ™‚ Now I'll have to figure out why few are 32x31 or 31x32px and few off by one pixel (is it a game bug or not), maybe find a way to upload old icons (I uploaded most I found, only old Bowl/BowlFull are there) and then off to removing old duplicated ones and replacing them with the shiny new ones :).

Gonna take a closer look at the icons tomorrow, gonna go sleep now

languid kayak
#

@restive adder Do you have any insight how much traffic goes from the images on the main page? I've been thinking of optimizing them, but I see that they are already scaled by MediaWiki, so I guess imagemagick/graphicsmagick does its work here, and I've been thinking of uploading sizes that are directly used so scaling won't happen. Especially the rounded buttons:
https://pzwiki.net/wiki/File:LocationsImg200.png
https://pzwiki.net/wiki/File:GameModesImg200.png
https://pzwiki.net/wiki/File:VehicleImg200.png
https://pzwiki.net/wiki/File:ItemImg200.png
https://pzwiki.net/wiki/File:FurnitureImg200.png
https://pzwiki.net/wiki/File:Modding200px.png
(these are not scaled by MediaWiki, but instead all 200px scaled using background-size: 100px and then rounded using border-radius: 50px by browser, so they load 1:1)

And icons:
https://pzwiki.net/wiki/File:DiscordLogo64.png
https://pzwiki.net/wiki/File:RedditLogo64.png
https://pzwiki.net/wiki/File:FacebookLogo64.png
https://pzwiki.net/wiki/File:TwitterLogo64.png
https://pzwiki.net/wiki/File:YouTubeLogo64.png
(these are 64px scaled down to 25px)

and
https://pzwiki.net/wiki/File:Steam_icon_logo.png 512x512
https://pzwiki.net/wiki/File:Humble_logo.png 256x256
https://pzwiki.net/wiki/File:GOG.com_Logo.png 250x238; oddly non-square
(these are scaled down to 32x32px (32x30 for GOG) on the main site, but are also used on Infoboxes, but I don't mind having two variants for those so they don't scale for the main site).

I guess it's still worth optimizing for the sake of it, but I also wonder how much traffic is there to be saved in the first place; if you have any metrics would be interesting to share as to where the focus is worth it πŸ˜„ – Especially as I wonder if it will have any tangible effects, such as actually faster page loads, less cache hits or lower costs/more bandwidth for other PZ things πŸ€”

vital raptor
languid kayak
vital raptor
#

Your call

naive rock
#

Okay so. I think something is wrong with the section on panic. I know that the code says that it should be a 0.6 damage penalty at strong panic, and a 0.8 penalty at extreme panic, but testing has shown thats not the case

Using a gun that I removed the crit chance and random damage from, I tested it at 0.5, 1, and 2 damage

At 0.5 damage it dealt .32 damage at no panic, .13 damage at strong panic, and .063 damage at extreme panic

At 1 damage it dealt .63 damage at no panic, .44 damage at strong panic, and .38 damage at extreme panic

At 2 damage it dealt 1.26 damage at no panic, 1.07 damage at strong panic, and 1.01 damage at extreme panic

This doesnt follow what this segment of the code says it does, but the testing for this is easily repoduceable, and I would like to hazard a guess that there might be another factor at play that hasnt been found yet, resulting in this discrepancy between what actual debug testing shows and what the code seemingly says

#

The testing was done at level 0 aiming, I just set the guns hit chance to 200 so that it would always hit in testing

languid kayak
# vital raptor I think the Achievements page is pretty irrelevant. Making it something like "th...

Was probably the best idea; the page is pretty blank but I guess it's better as removing it altogether as some will stumble upon it πŸ€”.

As much as I hate removing someone's stuff, I pulled the trigger and removed the screenshots as well as they didn't brought anything useful really, were just full-size screenshots in other languages slapped on the page that were quite heavy anyway; can't even ping @moitorrecruz81 as it's not a Discord handle and we don't even have anyone like that here I think πŸ˜›

The wiki does keep a copy though, and I do have them copied just in case, but the mod wasn't even linking so might as well be outdated at that point anyway and there are (or at least were) other, potentially better/not worse quality mods for achievements out there for PZ

languid kayak
languid kayak
languid kayak
# languid kayak I am going to update remaining Japanese pages using https://pzwiki.net/wiki/Temp...

Well, the real last page that uses the template is the Crafting/ja https://pzwiki.net/wiki/Special:WhatLinksHere/Template:RecipeOnly but it's a lot of work and too much translated info to just scrape it 😩. The problem with RecipeOnly template is that by default it uses the image which matches the name of the item, which would be fine, but we went the route of the file names for everything else, so currently it requires two images for that page alone, removing it would allow to remove most of them :P. I could manually add the current image links for items (or make redirects from the autopopularte and keep the template for the time being, but that's a lot of work for the stuff that's going to be replaced eventually anyway, so I'll guess I'll focus on something else; at least not for that moment.

Unless anyone from Japan wants to improve on, then feel free to port it to the new template, the Japenese guys have a lot of the new templates already translated, which is a good start πŸ™‚

unreal herald
#

I used an m9 and got identical results

#

It should also be noted that I did not change hit chance or crit chance, but rather removed any outliers from the data set

#

fun side note, zombies seem to take ~50% more damage regardless of crit when hit from behind

icy quarry
#

hello guys, I'm new over here.. how can i help translating to Portuguese-Brazil?

languid kayak
languid kayak
languid kayak
#

@restive adder Can you upload it to the to the root folder of the wiki? https://www.mediawiki.org/wiki/Manual:FAQ#How_do_I_change_the_icon_in_the_browser's_address_line_(favicon)?

May not be the best image, as it's the https://pzwiki.net/wiki/File:Pzwlogo.png scaled down using NoHolo on Gimp and compressed using zopfli using https://github.com/optidash-ai/icopack following the https://optidash.ai/blog/optimizing-favicons-for-the-worlds-top-500-websites but it should serve its purpose of being a favicon πŸ˜› It's 18826 bytes which is on the large scale, but no so terrible; maybe I'll come with some smaller icon (without the title?) down the line

GitHub

A simple command line tool to create multi-frame ICO files from PNG source images - GitHub - optidash-ai/icopack: A simple command line tool to create multi-frame ICO files from PNG source images

The Optidash Blog

Okay, who really cares about Favicons? Well, we do and you definitely should too. Our recent study revealed that all Favicons served around the Internet are bloated, unoptimized, uncompressed, and suck up bandwidth way more than they should be. Today we are open sourcing our ultimate remedy for this problem but, before we reveal it, let’s first ...

#

But would be nice to see it working in the first place πŸ™‚

restive adder
languid kayak
drifting seal
#

The edit link seems to pull up an empty text field.

flat sun
#

OnDeviceText and OnWaterAmountChanged are also outdated - i sent a pull request to resolve those but it seems to have been overlooked

languid kayak
restive adder
#

yes, but i'd rather not. leave it with me for a bit

languid kayak
#

out of cusiosity, that's how it looks like with the both icons on my Firefox, so I guess the small PZwiki logo is not to clear anyway πŸ˜›

#

(with the dev tools)

drifting seal
#

Is there any way for me to modify the page I listed earlier?

restive adder
# drifting seal This page is innacurate: https://pzwiki.net/wiki/Modding:Lua_Events/OnPreFillInv...

That page is auto generated;

<!--
WARNING: This page is auto-generated. Don't edit directly or your modifications will get lost!
WARNING: To update this page please contact co`#2932 on discord, or make a pull-request directly at:
WARNING: - https://github.com/quarantin/pzwiki
WARNING:
WARNING: The relevant files can be found here:
WARNING: - https://github.com/quarantin/pzwiki/blob/main/data/json/events.json
WARNING: - https://github.com/quarantin/pzwiki/blob/main/data/json/see_also.json
-->

#

@young patrol πŸ™‚ ‴️

drifting seal
#

Hmm..

#

He doesn't work on PZ projects these days..

#

That becomes a concern when situations like these occur.

flat sun
#

yeah, i sent a pull request about some of these issues last year πŸ˜…

drifting seal
#

Partly why I edit the wiki is to keep my documentation in sync with the official documentation. These pages being automated presents an issue or a delay in keeping things synchronized so modders don't become confused or are mislead by faulty documentation.

#

I don't mind fixing what I see is wrong however If I can't fix then it will likely breed issues for modders going forward.

drifting seal
#

Soooo is this not an official wiki?

#

Realizing this wiki is a product of co`

#

Either way I bump-commented your preq @flat sun

restive adder
#

If @young patrol isn't able to update or keep it updated we can pull it. Should be able to see the <!-- comment tags in edit, not sure why it's showing up as blank, might need to test with test account

#

@drifting seal When you're editing the page, what are you seeing? I've logged in with a test account and can see content. We should also wait a little to see if Co is able to come back and fix, or if we should pull/remove autogenerated pages

restive adder
#

You're editing the template, not the page

drifting seal
#

I see. How did you get to this?

#

Another edit button?

#

Seems confusing to edit a section in a page and it leads to a template. That's probably what got me confused.

restive adder
#

the page edit button, top right

drifting seal
#

Thanks. If I edit this now will it be overridden by a generated update?

restive adder
#

Aye, that is confusing 😦

#

If an update is generated using Co's code, yes

drifting seal
#

That's what I thought. Editing this could be a waste of time if that happens.

#

Thanks for clarifying.

#

I don't mind waiting on co`. Just concerned for the reasons stated.

restive adder
#

If the code works could fork the repo, update the relevant scripts, and use it. Would need to create a user and give it bot perms -- co uses cobot -- which overrides rate limits on the API

drifting seal
#

I'd say that'd be the right way to go since co` doesn't actively work on PZ stuff now.

#

I plan on writing guides among additions to pages that may be automated.

#

Since the Typescript modding scene is taking flight again I might add information for it as well.

restive adder
#

If you wanna take over it, i'm happy to add bot perms on a bot user of your choice, or I can fork and run it, accepting PRs, but my python skills have long since atrophied

drifting seal
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IIRC you're retired however wouldn't you want the fork to be on an account for TIS?

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I don't mind lending a hand if it helps out the modding community.

restive adder
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I'm not retired, I work for TIS, but my specialty is in maintaining systems rather than coding! Been looking into it trying to understand how it works, not sure how the json files are being generated from the class files

drifting seal
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Yeah maybe on a weekend I can sit down and look at it.

restive adder
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Dropped moderator here for my mental health, being a moderator is a horrible horrible task

drifting seal
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Can't always be lovely.

restive adder
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I'm a mod on reddit still though try not to do too much

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Can follow the Python okay, it's not too bad, though no comments anywhere. Not sure how well I'll be able to modify it. Apparently I didn't forget all that much! Used to make websites in plone a decade and a half ago. Main thing I'm missing is a class 2 json generator -- converting the java class files into the json files the code is running through. Haven't looked at the mediawiki interface code yet

drifting seal
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What exactly needs to be modified in Python?

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I sit down and constantly churn away at converting code through languages or writing generated code solutions / tools.

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Commenting is unfortunately rare, rarer in hobby projects.

restive adder
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Mainly it's about maintaining it into the longterm, doesn't look like it'll need modifying now, looks fine. Depreciation stuff might need tweaking

drifting seal
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That's good to hear.

restive adder
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There's a few of us who work support/QA/etc tasks for TIS who don't have red tags, mostly red is for committers iirc

drifting seal
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Technically I don't mod the game. (Traditional sense for PZ modding). Modders are my players because I always work on tools. This make the documentation much more critical for me, especially getting the right documentation.

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That's why I'm poking around the wiki a bit. =)

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Aiteron got the ball rolling for script property documentation which is fantastic.

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One of the best things to happen for any modding support in several years for sure, along with updating the JavaDocs which wasn't done since 2015 IIRC.

restive adder
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Aye, we're trying to update the JavaDocs at least once every major release, if not more now. Can always poke me if you think they need doing again

drifting seal
restive adder
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Did think about automating it through jenkins but probably overkill

drifting seal
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I know your game originally used SVN but it uses a git now IIRC.

restive adder
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Well, no, definitely overkill

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Went back to SVN, think there was a git merge disaster and everyone decided SVN was saner for the workflow

drifting seal
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Huh. I always think of SVN as a dying source control solution but I keep seeing it pop up.

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I think BitBucket has SVN as an option.

restive adder
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It's surprisingly decent at just doing one thing and one thing well

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Git is good, but god can it be a complex piece of shit sometimes fighting with it, especially if you're not using something like github with its GUI helpers

drifting seal
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You'd need more rounded knowledge of git to avoid those nuclear moments.

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I had all the fair share of those experiences, even with official work.

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SourceTree is always a good GUI helper for those just starting.

restive adder
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Since most have a lot of good experience with SVN here, and it's got some useful tools, its been fine. I know some IDEs have some useful tools, I liked one of Atom's git helper plugins last time I had to do a lot in git

drifting seal
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Yeah. I used SVN for past projects. It's ancient but stable.

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Git is wieldy.

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It was made for the Linux Kernel.

restive adder
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Aye, Linus got annoyed at none of the source control software doing what he wanted for advanced project control. Gits got some nice bonuses. Used its hooks to allow you to deploy to a hosting platform via git&ssh before, not that many people used it afaik, most used SFTP

drifting seal
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I'm still waiting to see it happen in realtime for any project in Git that I'm involved with.

restive adder
languid kayak
languid kayak
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oh nvm, he does have a bot, yeah πŸ˜„

languid kayak
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And indeed, I never got to get all the git quirks, I used an SVN before briefly, but nowadays as pretty much everything's on GitHub, I basically just use the web gui. I do have and sparsly use CLI tools, but all the merges, forks etc. are indeed confusing

drifting seal
drifting seal
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@flat sun I've manually pushed your pull request as a commit to main on my fork.

restive adder
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Thinking about it you might have trouble executing the code due to cloudflare’s security restrictions. I can bypass, so can look at grabbing and executing from this end

drifting seal
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I'll be looking at the code when I'm not dying from whatever cold someone gave me at work this week.

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That's what weekends are for I guess..

drifting seal
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It must've been a personal decision of co`'s to make this in Python3.

restive adder
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Not a bad choice, Python 2 is end of life, not receiving security updates

drifting seal
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I try to stick with the same language of the contents so something like Java or something close like JavaScript.

restive adder
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Pythons good for rapid development, useful for api interactions

languid kayak
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You can try ti make code portable for python2/3, but I wouldn't stretch it indeed, as like Kirrus said Python 2 is EOL anyway. And Python is great for those scripts, not that hard to learn too

languid kayak
neat pier
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Hello. Is there someone in charge of the spanish translations?