#pzwiki_editing

1 messages Β· Page 76 of 1

digital helm
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After the latest blog, seems the NPC pages are going to be fun to do...

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not sure how that'll go with these dynamic events

tulip kiln
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Yeah, I'm just making it so the gallery features some unique-ish map locations outside of the towns.

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Like 'Tanglewood' and a couple of rural pit-stops

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Actually nah, I'll just make it an interesting locations category.

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Cause if I do gallery, it makes it so the link only appears at the bottom of the page.

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Nah fuck it, why bother with that part. I don't think we need an entire section for some locations that don't really have much to offer anyway

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I'm just going to do the layout right now, I'll do the coords later since even with me removing a lot of the uninteresting locations, it's still a lotta work

tulip kiln
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The lore description could also use a bit more work.

digital helm
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let me know what you think

tulip kiln
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Looks great

digital helm
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this is done with <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3; width:800px">

tulip kiln
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Only issue is that the issue is still there.

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The one with the colum having 2 items, 3 items, 1 item

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Rather than just 3 item, 3 item

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Maybe it happens when there's too few items?

digital helm
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yeah, not sure why that is. Had a look around, saw a lot of mentions of it, but no real fix

tulip kiln
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Yeah, nothing majorly bad. So it's fine

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There's a few stuff from Louisville that I dunno if I'd consider a major point of interest to warrant being included, but I'd feel bad removing since they went through the work of getting the coords for it.

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I also decided to put Valley Station before Louisville since you have to head through V.S to get there.

tulip kiln
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Oh shit, I forgot to include scenic grove trailer park

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Maybe I'll just include it under Riverside since it's not really significant and it's not that far from riverside.

verbal aurora
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I'd like to throw my hat in. How can I help?

digital helm
tulip kiln
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Just noticed a lot of the zombie page is still outdated too.

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Especially the loot part about how zombies can usually be found with vests, blouses or just "shoes"

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@digital helm With the zombie page, you think I should add a section on sprinter zombies?

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Specifying they're sandbox and challenge mode exclusive obviously

digital helm
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(still haven't tried them out since b41)

tulip kiln
tulip kiln
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@digital helm Fucking hell this page probabbly hasn't been updated properly in many years.

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Loads of it is only referring to Muldraugh, like back when it was the only town

digital helm
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yeah... I remember that being pretty ancient

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the problem with some of the pages that've existed since 2011

tulip kiln
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Yeah fuck the map shit for today then. I'm probably going to have to re-write just about the whole page at this rate.

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Get some screenshots ingame too of survivor zombies.

digital helm
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The page needs a good re-write...

tulip kiln
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Yeah, I don't think any pages that we need are more dated than this one.

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You want a lore section for it too?

digital helm
tulip kiln
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Yeah I just think talking about knox country being zombified for a bit should suffice. Don't really need to get in-depth.

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I'll put a link to that in there.

digital helm
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nah, that infeciton page says it all

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pretty sure there's already a link to it

tulip kiln
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@digital helm Still working on the page, expect that it's probably going to a shit page. Although it'll be a start. Just having a hard time thinking of stuff right now.

digital helm
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I feel like that's the hardest part

tulip kiln
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Aye

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That's an issue I have with this kinda shit.

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i get straight to the point too quick and the page looks short as fuck cause of it

tulip kiln
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Meh, either way if it gets the job done kinda, it's fine

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Probably coulda used a better pic for the zombies eating pic

digital helm
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Did we end up creating a page for the prison?

tulip kiln
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The prison? I don't believe so.

digital helm
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Hm. I thought we did, but couldn't find anything

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must've imagined it

tulip kiln
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It was probably when I was doing the prison coveralls and prison guard outfit shit

tulip kiln
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Had to update the page again

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Realised I forgot to include a section on decomposition

worn lantern
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actually you know what, a handful of them are wrong

worn lantern
digital helm
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probably got changed since 41.50.

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Feel free to update it

silver birch
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Hey everyone,
I was just looking up what the Reloading skill does and noticed that the page for it is missing. Should I create a page for it in the style of the other skill pages and add the information I found? How it effects the timing, what other effects change the reload time. Or should this information be contained in an other page?

silver birch
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Well, here is a reloading speed explanation. I hope it finds a home and helps somebody.

The reloading skill affects the reloading speed of munition and to a lesser degree racking of a weapon. Per level of the skill the reloading speed is increased by 7%. The racking speed is only increased by 3%.

{| class="pztable" style="text-align:center;"
|-
!Level
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-
! Reload speed
| 100% || 107% || 114% || 121% || 128% || 135% || 142% || 149% || 156% || 163% || 170%
|-
! Rack speed
| 100% || 103% || 106% || 109% || 112% || 115% || 118% || 121% || 124% || 127% || 130%
|-
|}
Panicing reduces the reloading speed additively by 5% per level, but not the racking speed.
A [[Bullets Ammo Strap|bullet]] and [[Shells Ammo Strap|shell]] ammo strap increases corresponding the speed by 15% multiplicatively and driving reduces the reload speed by 20%.
The maximum reload speed is 195,5% and the lowest 64% of the base reload speed. While racking a firearm the speed can be increased to 149,5% and has a floor of 80% while driving.
clever cryptBOT
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Flosus#6827 has been warned

Reason: Too many spoiler tags

silver birch
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Ohh... the table formatting.

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Spiffo cares πŸ™‚

quaint coral
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Why does the bot warn but doesn't delete the message

high shale
haughty turret
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I'd like to help fill in entries missing their BaseID on the wiki as I come across them, but don't know where/how to get them, could someone point me in the correct direction?

digital helm
# haughty turret I'd like to help fill in entries missing their BaseID on the wiki as I come acro...

The ID is found in the scripts folder ProjectZomboid\media\scripts

In the txt files like items.txt and newitems.txt

Then you'll see the item's entry:

    {
        DisplayCategory = Tool,
        Weight    =    0.1,
        Type    =    Normal,
        DisplayName    =   Needle,
        Icon    =    Needle,
        MetalValue = 2,
        SurvivalGear = TRUE,
        Medical = TRUE,
        WorldStaticModel = Needle,
    }```
This item's ID is `Base.Needle`
`Base` is the module (at the top of the file) and `Needle` is the ID. 

Otherwise you can also find this in-game in debug mode. Just right-click the item and click "Edit Item"
high shale
digital helm
high shale
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yes i know WHY it's sorted that way, I do not know how to change the CP 7 to CP = 7, do you know how?

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the page doesn't let me change the data becasue it's atemplate pulling the data from somewhere, but i do not know whence

digital helm
high shale
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thank you! i appreciate your help

digital helm
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No problem πŸ™‚

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For future reference, just add Template: to the start of the page name in the URL
e.g. {{Crafting carpentry|510|ing=5}}|-
Page URL is https://pzwiki.net/wiki/Template:Crafting_carpentry

jolly crow
sinful kestrel
stable pond
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can anyone else confirm axeman makes you do +50% damage to trees? looks like it right?
Wiki just says +25% chop speed and doesn't mention combat either

jolly crow
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Not to point out the obvious, but with the new update, the Food page needs to be updated DRASTICALLY

proud heron
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Hello everyone, my name is β€œPThX” PZplayer from πŸ‡ΉπŸ‡­ . Look like wiki editing need more hand of editing on wiki officials site. Can I join a team? Please let’s me know.Spiggo Spiggo

pallid cave
dusk finch
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how do you find the stats of an item in the game files? do you have to have something to parse the files/download something to read the data?

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or do i just have to boot the game and check

worn lantern
dusk finch
worn lantern
glacial minnow
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hey, how can i contribute to the english pz wiki?

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because ive seen that theres no information on military crate in tiles, storage, crates

pallid cave
proud heron
high shale
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anyone know off hand where item icons are?

edgy oasis
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Aye, we gonna have thai wiki.

Cool.

digital helm
pallid cave
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@digital helm Do we have a translation button like Wikipedia or do we have to add /xx after each article manually?

digital helm
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I'll need to add the th language code to the language bar so the link to the Thai version shows up. So just make sure you add {{Lanuages}} to each page you create.

pallid cave
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Thank you 😊

frail fossil
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it says "The crafted spear's max condition is dependant on the player's carpentry skill." but actually it is not "max condition" should be "condition" or "current condition"

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max condition of crafted spears is always 5

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code from recipecode.lua:
-- get the spear, lower its condition according to woodwork perk level
-- also lower the used knife condition
function Recipe.OnCreate.CreateSpear(items, result, player, selectedItem)
local conditionMax = 2 + player:getPerkLevel(Perks.Woodwork);
conditionMax = ZombRand(conditionMax, conditionMax + 2);
if conditionMax > result:getConditionMax() then
conditionMax = result:getConditionMax();
end
if conditionMax < 2 then
conditionMax = 2;
end
result:setCondition(conditionMax)

for i=0,items:size() - 1 do
    if instanceof (items:get(i), "HandWeapon") and items:get(i):getCategories():contains("SmallBlade") then
        items:get(i):setCondition(items:get(i):getCondition() - 1);
    end
    if items:get(i):getType() == "SharpedStone" and ZombRand(3) == 0 then
        player:getInventory():Remove(items:get(i))
    end
end

end

royal sluice
frail fossil
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And ingame testing proves this right

royal sluice
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Gotcha, that website must be out of date then

frail fossil
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if don't know what it is you can deny it easily lol

potent bridge
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Can someone add in the PZ Wiki under Appliances > Storage > Military locker
Pick up: No skills needed, Tool= Crowbar,
Disassemble: Skill Metalworking, Tool= Propane torch
Weight: 20
Capacity: 50

shut karma
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hello, I would like to know how to solve the problem with online for some reason I can't go online what should I do now what version else would I like to ask about it?

elder estuary
elder estuary
shut karma
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and here are those who play with peratki or only with steam?

final rain
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Hi, I looked through the pinned messages and couldnt find an answer. I was wondering if there was any permissions/best practices to be allowed to create/edit pages on the wiki. Im one of the current devs for hydrocraft and was thinking to make a new page for the current version for b41, as I think it would be preferred to leave the old one for any b40 players, as there have been some changes, and having the wiki to be able to point to for documentation on changes and new stuff would be nice.

frail fossil
digital helm
# final rain Hi, I looked through the pinned messages and couldnt find an answer. I was wonde...

I'm assuming you're referring to the Hydrocraft page?

Since mods are currently a grey area on the wiki, with no real guidelines (ultimately because it's mostly just Hydrocraft currently). I've got no issues having a page for the build 40 and build 41 versions.
I would suggest moving the existing Hydrocraft page to Hydrocraft (build 40), or something to that effect. So the main page Hydrocraft is the most up-to-date page.
If you're having issues, let me know, and I can do it for you. Spam filter can be troublesome when it thinks you're blanking a page.

solar forum
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yo hold on

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oops wrong chat

drowsy silo
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Is there any good information about how weight gain/loss is calculated within the game?

I recently hosted a MP server with the stats decrease setting at 'normal':
-In about 40 days my characters weight declined from 80 to 72
-The diet was sparse, mostly consisting of canned food and dried beans but my character starving most of the time
-Exercise was plentiful as almost every waking moment my character was exploring on foot
-I had restless sleeper so my character had to sleep quite a lot.

This all seems fairly reasonable, however I recently changed the map and along with it, the stats decrease setting to 'slow':
-In about 10 days my characters weight ballooned from 80 to 87
-My character had the hearty appetite and wakeful traits
-The diet was moderate, consisting of snacks and alcohol but for the most part, my character was between neutral and the first hunger moodlet
-My character has been exploring almost constantly each day, and only seems to require 4 hours of sleep.

I know it's not exactly a controlled experiment, but it seems to radically swing in the opposite direction. There is the formula that I'll put below that's on the wiki, but it seems very wrong (negative value for weight under 0.5, or if it's meant to be 1640-80w, negative values for weight under 20.5). Anyways, if anyone has details on how it works, I'd appreciate it.

drowsy silo
# worn lantern https://www.reddit.com/r/projectzomboid/comments/qkv619/figuring_out_nutrition_a...

Cheers, this was really useful. It is a little annoying that they didn't add code for how activity affects calorie consumption but ah well.

For anyone who might find this post in the future:
-Calories/carbs/fats/protein have 'banks' (how much your character possesses) which they burn over time, so if you are trying to go from gaining/losing weight to the other, there will be a transitional period where it'll appear nothing is changing (approximately 2 IG days if starving an overweight character and 1 IG hour if aggressively feeding an underweight character >4000 calories)

-If underweight, been eating very little and looking to gain weight: consume up to about 6000 calories of food (no value in eating more than this) prioritising foods with lots of carbs or fats to the amount of calories they give (you gain weight up to 3x faster with high carbs or fats). From then, you only need eat about 1400 calories daily (still prioritising carbs/fats) until you reach a normal weight (76-84). You may want to starve yourself when you reach these weights as your character has about 3 days of stored calories so they'll continue to gain weight regardless of whether they eat or not.

-If overweight and looking to lose weight: try starving your character as best as possible (starving doesn't inflict much damage but will make melee combat difficult). Only consume when absolutely necessary and prioritise low carbs/fats (just for the first few days) and lean into a maximum of 1400 calories daily. As long as you're losing weight, the amount of carbs/fats doesn't matter, but if you start gaining weight with high carbs/fats, you will gain weight very suddenly.

-To actively lose weight, climbing > sprinting > jogging > walking > sleeping, try being cold > warm. And the opposite is true for gaining weight, just stay warm and sleep a lot.

frail fossil
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Pretty much real life except you get extreme urges

stable pond
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can we make words redirect to their relevant page? i.e. common traits such as "conspicuous" could direct to the traits page when searched?

I just realised it only does it if the search matches the page title (e.g search banana matches the page Banana), can we do this for trait/occupation searching and such? sorry no idea how the wikis work honestly

storm tide
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this doesn't look right haha

fickle narwhal
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I've done some 0-60 tests, measured in seconds, on some of the cars in project zomboid, and I'm not sure if this should be added, but I feel like its important information for anyone who wants to know how fast a car is

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Nyala = 7
Cherier = 7.5
Dart = 5.5
Bulldriver = 8
D6 = 7
Horizon = 6.5
Step Van = 8
Valuline = 16
Primani = 5.1
Rancher = 5.8
Elite = 5
All-terrain = 7

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these numbers are in seconds mind you

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it isnt all of the cars, only some of them

uneven bridge
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For comparison, what parts were all cars using? And what condition? Asking as lower weight parts can skew things; you could theoretically make your car faster by removing "unnecessarily" parts like the radio and back seats

fickle narwhal
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I do think you have a point when it comes with quality parts though

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I think i'll set it all to performance parts just so that it aligns with the pz wiki

ruby heron
proper palm
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Just verify integrity

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Happened to just about everyone after update

undone sapphire
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can i be a mod?

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it would be quite fun

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and im a responsible 16 yr old

undone sapphire
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great i appreciate it

proud wraith
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smart

trail crest
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hi, i want write a spanish article

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how is posible?

pallid cave
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then press edit

undone sapphire
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guys i found a way for moderators to touch grass without having to leave their house

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click on my profile then click add role

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then add moderator

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i will touch the grass for them

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ur welcome

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lmao

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y u only use this channel

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becuase like

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they r active

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lol

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just messing

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but srsly

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mod now please

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lol ok

undone sapphire
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πŸ§πŸΏβ€β™‚οΈ

jolly birch
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what

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Yeah but I don't get what you're trying to say with that

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I'm confused by the entire conversation between you and Beanie lmao

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I doubt that's a requirement? πŸ˜‚

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There's surely other things more important than the date you made an account on

turbid sage
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Nice i have a 2016 created account

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But I dont wanna be a mod πŸ˜‚

stable pond
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sweet I'm 2015, can I be a supermod?

stable pond
#

ye ye agreed, gotta be very clever to be able to right click > ban

stable pond
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can't tell if serious or not πŸ˜†

undone sapphire
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hello

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still waiting for mod

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wierdπŸ€”

pallid cave
undone sapphire
#

read earlier messages lol

pallid cave
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Care to elaborate?

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Oh...like gen Z humor?

stable pond
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he's just mocking your cringe old-account-age mod 'requirement', goes both ways

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πŸ˜‰

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exactly

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read up, its been taking the piss the whole time and you took it so serious xd

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sad for you I guess

undone sapphire
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guys u see what i started

stable pond
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yea u room temperature iq baddie

undone sapphire
#

yeah

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my age is higher than my iq

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so what

stable pond
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so what indeed, ur still a good boi

undone sapphire
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lol

swift umbra
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Is any tile valid for zombie spawning?

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If not what are the requirements? Does anyone know?

pallid cave
#

ProceduralDistributions.lua

CrateRandomJunk   = "Needle", 1,
CrateTailoring    = "Needle", 20,
KitchenRandom     = "Needle", 4,
SewingStoreTools  = "Needle", 10, "Needle", 10,

Distributions.lua

SewingKit = "Needle", 200,"Needle", 10,"Needle", 10,"Needle", 10,

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πŸ€”

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I guess you're right

undone sapphire
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HOW DARE YOU

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the wiki is very hip

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and cool

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and not outdated

open lily
pallid cave
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Nicely done

open lily
#

So, I'm finding the models for the insects, but they are all FBX files, and don't seem to want to work inside the wiki. The page I'm referencing is the cockroach page and their model is a PNG? How does that work.

pallid cave
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Open up blender then import your model > Shading > Add > Texture > Image Texture - Choose the texture image then link it to base color

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Then go back to Layout > Object properties > Scale it up a bit

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Now go to Render Properties > Film > Check Transparent

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Render > Render Image

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Image > Save > DONE!

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In this case

Model
steamapps\common\ProjectZomboid\media\models_X\WorldItems

Texture
steamapps\common\ProjectZomboid\media\textures\WorldItems

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Or the easier way

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Put the texure and model file in the same place then open the model with 3D Viewer

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File > Export Image (Ctrl +E)

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Export and done

edgy oasis
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Cockroach.

neon coral
midnight gale
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Nice

pallid cave
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also very small, can barely see it

neon coral
open lily
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@pallid cave Thank you

north imp
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Any clue on how to unpack the tilesx2.pack tileset?

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Tried a couple programs but not allowing me to sadly

coarse mason
#

Whos the Wiki admins?

last hamlet
last hamlet
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Oh, sorry :/ Forgot that zomboid doesn't like windows screenshots >_<

last hamlet
#

I know there's a proper in-game SS button. Will get one once I get a chance, may be almost a day though ;c

jagged solstice
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whatever you say chief

open lily
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That looks weird, isn't the crowbar icon, the hook faces away, not towards the screen?

last hamlet
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Here it is

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Wooden spear on the ground, crafted in my inv

outer plover
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I've some technical-ish questions regarding pz. Myself an 3 others have our server setup. (Forgot to toggle the pause time feature when server is empty)

The problem we've now all encountered, is logging back in an slowly dying from an unknown ailment or condition (doesn't say) all characters were healthy when logged out.

Is this due to a sandbox option not being properly setup, since it's been persistent time instead of paused when empty regarding character state?

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techsupport is locked an already asked in pz_chat with no response

fleet saddle
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check the pins in #old_techsupport it's a threads only channel, so you're able to open a thread, just not send regular messages outside of threads

civic shard
jagged solstice
civic shard
frail fossil
atomic mountain
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is this the modding channel?

iron mortar
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no

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yea

atomic mountain
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thanks

jolly crow
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Does the wiki get updated for the stuff in unstable branches?

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Because I don’t feel comfortable cooking until I understand all these new recipes

frail fossil
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It all depends on whether there are editors or not, it's a community maintained wiki (like the vast majority of them)

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Also it's just cooking, nothing scary about right clicking a pan

tribal glacier
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hello everyone, i'm new to wiki edition, I would like to help improving it, I'm trying to find where is the "RecipeLookup" thing to insert the skill level requiered, does anyone know where to find it / how to edit this thing ? thanks πŸ™‚

tribal glacier
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ho ok, thanks for the info πŸ™‚ I looked into an other article and saw this "{{Crafting carpentry|301|ing=3}}" How do you define the configuration of the items for this (here index 301 in the carpentry main article ?, I see nothing will editing the carpentry article, I would like to add the French version)

crude moth
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I'm planning to add a couple junk items and i'm wondering how to get the icons from them

warm kelp
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Is this true?

fervent saffron
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tfw youre tryna translate the entire wiki by yourself

fervent saffron
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you basically have to make a separate template subpage and translate every entry

fervent saffron
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the translation is hard to automate

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its better to do it by mass replacing on microsoft word GYkeknya

fervent saffron
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because the item names are in links

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ah nvm not that but

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you need to use the in-game item name

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which would yield different results under google translate

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yeah but the display names

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well theres also things like skills and requirements, recipe descriptions, how youre gonna fit the text length to look nice enough, etc etc

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and all around i would find it less time consuming to actually just mass replace in ms word and do other things by hand

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it would have been nice though if i had help from those who are familiar w the code system when i was translating the crafting core template

hearty nebula
#

Made some changes to https://pzwiki.net/wiki/Map. Map symbols were outdated, thought I'd update them. Image might need adjustment, but the list should be good. Also put a version in the heading for future reference/evaluation.

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edited to put comment under a better channel.

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mapping

hearty nebula
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And now that I've started, I've also updated the summary at the top to account for the addition of the world map since the article was first created with only map items in mind.

hearty nebula
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And the writing section.

spare zodiac
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o7 greetings! i'm looking for more information on fishing abundance. the fishing article doesn't address it and the sandbox settings barely mentions it

stable pond
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no u

undone sapphire
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no me

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when i have mod trolllaugh

jagged solstice
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πŸ˜‚