#pzwiki_editing
1 messages Β· Page 76 of 1
Yeah, I'm just making it so the gallery features some unique-ish map locations outside of the towns.
Like 'Tanglewood' and a couple of rural pit-stops
Actually nah, I'll just make it an interesting locations category.
Cause if I do gallery, it makes it so the link only appears at the bottom of the page.
Nah fuck it, why bother with that part. I don't think we need an entire section for some locations that don't really have much to offer anyway
I'm just going to do the layout right now, I'll do the coords later since even with me removing a lot of the uninteresting locations, it's still a lotta work
@digital helm https://pzwiki.net/wiki/Knox_Country Updated. Still needs a bunch of work that I'll do later. Including the coords stuff
The lore description could also use a bit more work.
I've just added a width limit to the columns, to reduce the amount of whitespace between each column.
let me know what you think
Looks great
this is done with <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3; width:800px">
Only issue is that the issue is still there.
The one with the colum having 2 items, 3 items, 1 item
Rather than just 3 item, 3 item
Maybe it happens when there's too few items?
yeah, not sure why that is. Had a look around, saw a lot of mentions of it, but no real fix
Yeah, nothing majorly bad. So it's fine
There's a few stuff from Louisville that I dunno if I'd consider a major point of interest to warrant being included, but I'd feel bad removing since they went through the work of getting the coords for it.
I also decided to put Valley Station before Louisville since you have to head through V.S to get there.
Oh shit, I forgot to include scenic grove trailer park
Maybe I'll just include it under Riverside since it's not really significant and it's not that far from riverside.
I'd like to throw my hat in. How can I help?
The "priority issues" might be a bit outdated (ironic). The main focus is getting all the missing build 41 changes added https://pzwiki.net/wiki/PZwiki:Project_Build_41_Update
Just noticed a lot of the zombie page is still outdated too.
Especially the loot part about how zombies can usually be found with vests, blouses or just "shoes"
@digital helm With the zombie page, you think I should add a section on sprinter zombies?
Specifying they're sandbox and challenge mode exclusive obviously
Yes, I think that should be included
(still haven't tried them out since b41)
Yeah, they've got some different mechanics. Slow-down attacks, tripping over occasionally etc
@digital helm Fucking hell this page probabbly hasn't been updated properly in many years.
Loads of it is only referring to Muldraugh, like back when it was the only town
yeah... I remember that being pretty ancient
the problem with some of the pages that've existed since 2011
Yeah fuck the map shit for today then. I'm probably going to have to re-write just about the whole page at this rate.
Get some screenshots ingame too of survivor zombies.
The page needs a good re-write...
Yeah, I don't think any pages that we need are more dated than this one.
You want a lore section for it too?
use the Knox Infection page as a guide https://pzwiki.net/wiki/Knox_Infection
Yeah I just think talking about knox country being zombified for a bit should suffice. Don't really need to get in-depth.
I'll put a link to that in there.
or take a look at some other wikis https://7daystodie.fandom.com/wiki/Zombie
nah, that infeciton page says it all
pretty sure there's already a link to it
@digital helm Still working on the page, expect that it's probably going to a shit page. Although it'll be a start. Just having a hard time thinking of stuff right now.
I feel like that's the hardest part
Aye
That's an issue I have with this kinda shit.
i get straight to the point too quick and the page looks short as fuck cause of it
https://pzwiki.net/wiki/Zombie @digital helm Updated. Still needs a ton of work though.
Meh, either way if it gets the job done kinda, it's fine
Probably coulda used a better pic for the zombies eating pic
Lots of goodies there. Looks good. I'll have a better look in a couple of hours, and fix anything up I notice.
The main things I noticed:
- a reference to them being influenced by Romero-style zombies https://zombie.fandom.com/wiki/Romero_zombies
- more references to the metagame (migration)
Did we end up creating a page for the prison?
The prison? I don't believe so.
It was probably when I was doing the prison coveralls and prison guard outfit shit
https://pzwiki.net/wiki/Crowbar - maxhitcount value is wrong on the code (you can see from items_weapons.txt on 41.68). Actual value is 3
actually you know what, a handful of them are wrong
weapon multihit values i combed from items_weapons text
Hey everyone,
I was just looking up what the Reloading skill does and noticed that the page for it is missing. Should I create a page for it in the style of the other skill pages and add the information I found? How it effects the timing, what other effects change the reload time. Or should this information be contained in an other page?
I could also add the information to the reloading cell in https://pzwiki.net/wiki/Skills#Firearm
Well, here is a reloading speed explanation. I hope it finds a home and helps somebody.
The reloading skill affects the reloading speed of munition and to a lesser degree racking of a weapon. Per level of the skill the reloading speed is increased by 7%. The racking speed is only increased by 3%.
{| class="pztable" style="text-align:center;"
|-
!Level
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-
! Reload speed
| 100% || 107% || 114% || 121% || 128% || 135% || 142% || 149% || 156% || 163% || 170%
|-
! Rack speed
| 100% || 103% || 106% || 109% || 112% || 115% || 118% || 121% || 124% || 127% || 130%
|-
|}
Panicing reduces the reloading speed additively by 5% per level, but not the racking speed.
A [[Bullets Ammo Strap|bullet]] and [[Shells Ammo Strap|shell]] ammo strap increases corresponding the speed by 15% multiplicatively and driving reduces the reload speed by 20%.
The maximum reload speed is 195,5% and the lowest 64% of the base reload speed. While racking a firearm the speed can be increased to 149,5% and has a floor of 80% while driving.
Reason: Too many spoiler tags
hello Wiki team, I'd like to edit the metadata for Wooden Window Lvl 3 so that when the table on https://pzwiki.net/wiki/Crafting/Carpentry is sorted by level required, it lines up in the right order. can anyone teach me how to do so? π
I'd like to help fill in entries missing their BaseID on the wiki as I come across them, but don't know where/how to get them, could someone point me in the correct direction?
The ID is found in the scripts folder ProjectZomboid\media\scripts
In the txt files like items.txt and newitems.txt
Then you'll see the item's entry:
{
DisplayCategory = Tool,
Weight = 0.1,
Type = Normal,
DisplayName = Needle,
Icon = Needle,
MetalValue = 2,
SurvivalGear = TRUE,
Medical = TRUE,
WorldStaticModel = Needle,
}```
This item's ID is `Base.Needle`
`Base` is the module (at the top of the file) and `Needle` is the ID.
Otherwise you can also find this in-game in debug mode. Just right-click the item and click "Edit Item"
@digital helm Can you assist with this? I have read the pins and they explain how to use recipes but I see nothing on how to add item properties, unless I am overlooking this?
Sorry, I missed your question.
Because it sorts by alphabetical order, the = is sorted after z. Because there's no = in Wooden Window Lvl 3, it's sorted before everything else.
yes i know WHY it's sorted that way, I do not know how to change the CP 7 to CP = 7, do you know how?
the page doesn't let me change the data becasue it's atemplate pulling the data from somewhere, but i do not know whence
It's taking it from https://pzwiki.net/wiki/Template:Crafting_carpentry
index 510
thank you! i appreciate your help
No problem π
For future reference, just add Template: to the start of the page name in the URL
e.g. {{Crafting carpentry|510|ing=5}}|-
Page URL is https://pzwiki.net/wiki/Template:Crafting_carpentry
Uh, is there a mistake here, or do rubber ducks give batteries: https://pzwiki.net/wiki/Crafting/General
"A test item called Rubberducky2 in code exists and can be used to remove batteries."
In Rubber Ducks page
can anyone else confirm axeman makes you do +50% damage to trees? looks like it right?
Wiki just says +25% chop speed and doesn't mention combat either
Not to point out the obvious, but with the new update, the Food page needs to be updated DRASTICALLY
Hello everyone, my name is βPThXβ PZplayer from πΉπ . Look like wiki editing need more hand of editing on wiki officials site. Can I join a team? Please letβs me know.

you want to start Thai PZ wiki ...or you want to contribute to English PZ wiki?
how do you find the stats of an item in the game files? do you have to have something to parse the files/download something to read the data?
or do i just have to boot the game and check
Thai PZ
Some are easily readable like the text and lua files which can be opened in notepad
Youll need something like intellij for .class files but i dont think there's any stats in them.
ok that makes sense, whereabouts do i find the files?
for lua and text files
some in \Project Zomboid\media\scripts
some in \Project Zomboid\media\lua
class files are in multiple folders
thanks so much man!
hey, how can i contribute to the english pz wiki?
because ive seen that theres no information on military crate in tiles, storage, crates
Can you make a long-term commitment? It sure takes lots of your time.
Sure thing, i have a buddy to help me for this editing PZ πΉπ wiki
anyone know off hand where item icons are?
Aye, we gonna have thai wiki.
Cool.
They're stored in a compressed format in ProjectZomboid\media\texturepacks\UI2.pack
There are a few tools around to extract them. I used to use Unpacker, see https://pzwiki.net/wiki/Useful_Links
This is still WIP, but I'll also be adding all the icons for a quick lookup to https://pzwiki.net/wiki/PZwiki:Item_List
Welcome!
Make sure you have a read through of these 2 pages https://pzwiki.net/wiki/PZwiki:Language_policy https://pzwiki.net/wiki/PZwiki:Style_guide#Translations
@digital helm Do we have a translation button like Wikipedia or do we have to add /xx after each article manually?
It uses the old MediaWiki format for languages. So you'll need to add /xx after each article
I'll need to add the th language code to the language bar so the link to the Thai version shows up. So just make sure you add {{Lanuages}} to each page you create.
Thank you π
Hi all! Found some misleading information in crafting section of this page https://pzwiki.net/wiki/Crafted_Spear
it says "The crafted spear's max condition is dependant on the player's carpentry skill." but actually it is not "max condition" should be "condition" or "current condition"
max condition of crafted spears is always 5
code from recipecode.lua:
-- get the spear, lower its condition according to woodwork perk level
-- also lower the used knife condition
function Recipe.OnCreate.CreateSpear(items, result, player, selectedItem)
local conditionMax = 2 + player:getPerkLevel(Perks.Woodwork);
conditionMax = ZombRand(conditionMax, conditionMax + 2);
if conditionMax > result:getConditionMax() then
conditionMax = result:getConditionMax();
end
if conditionMax < 2 then
conditionMax = 2;
end
result:setCondition(conditionMax)
for i=0,items:size() - 1 do
if instanceof (items:get(i), "HandWeapon") and items:get(i):getCategories():contains("SmallBlade") then
items:get(i):setCondition(items:get(i):getCondition() - 1);
end
if items:get(i):getType() == "SharpedStone" and ZombRand(3) == 0 then
player:getInventory():Remove(items:get(i))
end
end
end
I see what you're saying, but I'm unsure where you got 5. I checked undeniable.info and it says the max is 10 (not at my computer to be able to check the scripts atm)
I don't know what this "undeniable.info" is unfortunately π I got 5 from "items_weapons.txt" item SpearCrafted
And ingame testing proves this right
Gotcha, that website must be out of date then
if don't know what it is you can deny it easily lol
Can someone add in the PZ Wiki under Appliances > Storage > Military locker
Pick up: No skills needed, Tool= Crowbar,
Disassemble: Skill Metalworking, Tool= Propane torch
Weight: 20
Capacity: 50
hello, I would like to know how to solve the problem with online for some reason I can't go online what should I do now what version else would I like to ask about it?
I wrote that a while ago, just change 'max condition' to 'starting condition' if you haven't already. I just misread it since the code seemingly sets the max condition since it uses variables like... maxCondition lol. But you're right, it's just the starting condition for the spear.
Try the tech support chat, we just edit the wiki.
and here are those who play with peratki or only with steam?
Hi, I looked through the pinned messages and couldnt find an answer. I was wondering if there was any permissions/best practices to be allowed to create/edit pages on the wiki. Im one of the current devs for hydrocraft and was thinking to make a new page for the current version for b41, as I think it would be preferred to leave the old one for any b40 players, as there have been some changes, and having the wiki to be able to point to for documentation on changes and new stuff would be nice.
Changed it to "starting condition". The most interesting thing is that starting condition of spears with attached items can't be higher than condition of crafted spear used in craft (if crafted by player). For example spear with machete can't have condition higher than 5/12 without repairs.
I'm assuming you're referring to the Hydrocraft page?
Since mods are currently a grey area on the wiki, with no real guidelines (ultimately because it's mostly just Hydrocraft currently). I've got no issues having a page for the build 40 and build 41 versions.
I would suggest moving the existing Hydrocraft page to Hydrocraft (build 40), or something to that effect. So the main page Hydrocraft is the most up-to-date page.
If you're having issues, let me know, and I can do it for you. Spam filter can be troublesome when it thinks you're blanking a page.
Is there any good information about how weight gain/loss is calculated within the game?
I recently hosted a MP server with the stats decrease setting at 'normal':
-In about 40 days my characters weight declined from 80 to 72
-The diet was sparse, mostly consisting of canned food and dried beans but my character starving most of the time
-Exercise was plentiful as almost every waking moment my character was exploring on foot
-I had restless sleeper so my character had to sleep quite a lot.
This all seems fairly reasonable, however I recently changed the map and along with it, the stats decrease setting to 'slow':
-In about 10 days my characters weight ballooned from 80 to 87
-My character had the hearty appetite and wakeful traits
-The diet was moderate, consisting of snacks and alcohol but for the most part, my character was between neutral and the first hunger moodlet
-My character has been exploring almost constantly each day, and only seems to require 4 hours of sleep.
I know it's not exactly a controlled experiment, but it seems to radically swing in the opposite direction. There is the formula that I'll put below that's on the wiki, but it seems very wrong (negative value for weight under 0.5, or if it's meant to be 1640-80w, negative values for weight under 20.5). Anyways, if anyone has details on how it works, I'd appreciate it.
https://www.reddit.com/r/projectzomboid/comments/qkv619/figuring_out_nutrition_and_crying/?utm_medium=android_app&utm_source=share this one, maybe
219 votes and 34 comments so far on Reddit
My only gripe is OP didnt reference the code source.
Cheers, this was really useful. It is a little annoying that they didn't add code for how activity affects calorie consumption but ah well.
For anyone who might find this post in the future:
-Calories/carbs/fats/protein have 'banks' (how much your character possesses) which they burn over time, so if you are trying to go from gaining/losing weight to the other, there will be a transitional period where it'll appear nothing is changing (approximately 2 IG days if starving an overweight character and 1 IG hour if aggressively feeding an underweight character >4000 calories)
-If underweight, been eating very little and looking to gain weight: consume up to about 6000 calories of food (no value in eating more than this) prioritising foods with lots of carbs or fats to the amount of calories they give (you gain weight up to 3x faster with high carbs or fats). From then, you only need eat about 1400 calories daily (still prioritising carbs/fats) until you reach a normal weight (76-84). You may want to starve yourself when you reach these weights as your character has about 3 days of stored calories so they'll continue to gain weight regardless of whether they eat or not.
-If overweight and looking to lose weight: try starving your character as best as possible (starving doesn't inflict much damage but will make melee combat difficult). Only consume when absolutely necessary and prioritise low carbs/fats (just for the first few days) and lean into a maximum of 1400 calories daily. As long as you're losing weight, the amount of carbs/fats doesn't matter, but if you start gaining weight with high carbs/fats, you will gain weight very suddenly.
-To actively lose weight, climbing > sprinting > jogging > walking > sleeping, try being cold > warm. And the opposite is true for gaining weight, just stay warm and sleep a lot.
Pretty much real life except you get extreme urges
can we make words redirect to their relevant page? i.e. common traits such as "conspicuous" could direct to the traits page when searched?
I just realised it only does it if the search matches the page title (e.g search banana matches the page Banana), can we do this for trait/occupation searching and such? sorry no idea how the wikis work honestly
I've done some 0-60 tests, measured in seconds, on some of the cars in project zomboid, and I'm not sure if this should be added, but I feel like its important information for anyone who wants to know how fast a car is
Nyala = 7
Cherier = 7.5
Dart = 5.5
Bulldriver = 8
D6 = 7
Horizon = 6.5
Step Van = 8
Valuline = 16
Primani = 5.1
Rancher = 5.8
Elite = 5
All-terrain = 7
these numbers are in seconds mind you
it isnt all of the cars, only some of them
For comparison, what parts were all cars using? And what condition? Asking as lower weight parts can skew things; you could theoretically make your car faster by removing "unnecessarily" parts like the radio and back seats
it has all of the parts on, and as for parts, its all sorta mixed between everything, but its condition is all at 100%
I do think you have a point when it comes with quality parts though
I think i'll set it all to performance parts just so that it aligns with the pz wiki
i need this file to replace please
great i appreciate it
smart
guys i found a way for moderators to touch grass without having to leave their house
click on my profile then click add role
then add moderator
i will touch the grass for them
ur welcome
lmao
y u only use this channel
becuase like
they r active
lol
just messing
but srsly
mod now please
lol ok
π§πΏββοΈ
what
Yeah but I don't get what you're trying to say with that
I'm confused by the entire conversation between you and Beanie lmao
I doubt that's a requirement? π
There's surely other things more important than the date you made an account on
sweet I'm 2015, can I be a supermod?
ye ye agreed, gotta be very clever to be able to right click > ban
can't tell if serious or not π
What do you mean?
read earlier messages lol
he's just mocking your cringe old-account-age mod 'requirement', goes both ways
π
exactly
read up, its been taking the piss the whole time and you took it so serious xd
sad for you I guess
guys u see what i started
yea u room temperature iq baddie
so what indeed, ur still a good boi
lol
Is any tile valid for zombie spawning?
If not what are the requirements? Does anyone know?
ProceduralDistributions.lua
CrateRandomJunk = "Needle", 1,
CrateTailoring = "Needle", 20,
KitchenRandom = "Needle", 4,
SewingStoreTools = "Needle", 10, "Needle", 10,
Distributions.lua
SewingKit = "Needle", 200,"Needle", 10,"Needle", 10,"Needle", 10,
π€
I guess you're right
Proud of the Wiki page I made, I plan on doing the rest of the insects. https://pzwiki.net/wiki/Swallowtail_Caterpillar
Nicely done
So, I'm finding the models for the insects, but they are all FBX files, and don't seem to want to work inside the wiki. The page I'm referencing is the cockroach page and their model is a PNG? How does that work.
blender
Open up blender then import your model > Shading > Add > Texture > Image Texture - Choose the texture image then link it to base color
Then go back to Layout > Object properties > Scale it up a bit
Now go to Render Properties > Film > Check Transparent
Render > Render Image
Image > Save > DONE!
In this case
Model
steamapps\common\ProjectZomboid\media\models_X\WorldItems
Texture
steamapps\common\ProjectZomboid\media\textures\WorldItems
Or the easier way
Put the texure and model file in the same place then open the model with 3D Viewer
File > Export Image (Ctrl +E)
Export and done
Easily view 3D models and animations in real-time. 3D Viewer lets you view 3D models with lighting controls, inspect model data and visualize different shading modes. In Mixed Reality mode, combine the digital and physical. Push the boundaries of reality and capture it all with a video or photo to share.
Cockroach.
Can animate it?!
Nice
It's just an item that doesn't move
also very small, can barely see it
it's a pity
@pallid cave Thank you
Any clue on how to unpack the tilesx2.pack tileset?
Tried a couple programs but not allowing me to sadly
Whos the Wiki admins?
Hi! I wanted to point out that there's a wooden spear in the game (separate from the crafted spear)
The wiki pointed me here rather than letting me edit, but I'd suggest that https://pzwiki.net/w/index.php?title=Wooden_Spear&redirect=no
should no longer be a redirect page
Oh, sorry :/ Forgot that zomboid doesn't like windows screenshots >_<
I know there's a proper in-game SS button. Will get one once I get a chance, may be almost a day though ;c
That looks weird, isn't the crowbar icon, the hook faces away, not towards the screen?
I've some technical-ish questions regarding pz. Myself an 3 others have our server setup. (Forgot to toggle the pause time feature when server is empty)
The problem we've now all encountered, is logging back in an slowly dying from an unknown ailment or condition (doesn't say) all characters were healthy when logged out.
Is this due to a sandbox option not being properly setup, since it's been persistent time instead of paused when empty regarding character state?
techsupport is locked an already asked in pz_chat with no response
check the pins in #old_techsupport it's a threads only channel, so you're able to open a thread, just not send regular messages outside of threads
I love crowbars
wdym it's a chainsaw
I love crowbars
shephard doesn't use a crowbar..
is this the modding channel?
thanks
Does the wiki get updated for the stuff in unstable branches?
Because I donβt feel comfortable cooking until I understand all these new recipes
It all depends on whether there are editors or not, it's a community maintained wiki (like the vast majority of them)
Also it's just cooking, nothing scary about right clicking a pan
hello everyone, i'm new to wiki edition, I would like to help improving it, I'm trying to find where is the "RecipeLookup" thing to insert the skill level requiered, does anyone know where to find it / how to edit this thing ? thanks π
ho ok, thanks for the info π I looked into an other article and saw this "{{Crafting carpentry|301|ing=3}}" How do you define the configuration of the items for this (here index 301 in the carpentry main article ?, I see nothing will editing the carpentry article, I would like to add the French version)
I'm planning to add a couple junk items and i'm wondering how to get the icons from them
Is this true?
tfw youre tryna translate the entire wiki by yourself
its a pain in the asscheeks to translate crafting stuff
you basically have to make a separate template subpage and translate every entry
the translation is hard to automate
its better to do it by mass replacing on microsoft word 
because the item names are in links
ah nvm not that but
you need to use the in-game item name
which would yield different results under google translate
yeah but the display names
well theres also things like skills and requirements, recipe descriptions, how youre gonna fit the text length to look nice enough, etc etc
and all around i would find it less time consuming to actually just mass replace in ms word and do other things by hand
it would have been nice though if i had help from those who are familiar w the code system when i was translating the crafting core template
Made some changes to https://pzwiki.net/wiki/Map. Map symbols were outdated, thought I'd update them. Image might need adjustment, but the list should be good. Also put a version in the heading for future reference/evaluation.
edited to put comment under a better channel.
mapping
And now that I've started, I've also updated the summary at the top to account for the addition of the world map since the article was first created with only map items in mind.
And the writing section.
o7 greetings! i'm looking for more information on fishing abundance. the fishing article doesn't address it and the sandbox settings barely mentions it
no u


