#pzwiki_editing

1 messages · Page 1 of 1 (latest)

solid wing
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Oh

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I need an account I supose

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thanks ive done the change

granite lion
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I've done some updates on the Trapping page, to flesh it out a bit more and arrange it sequentially. I'm open to your feedback to improve readability.

weak cape
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Hello I am here to properly update the Foraging page so it isn't half-finished

weak cape
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Foraging page has now been upgraded

frail fossil
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rolling pin max condition also different, 8 on weapons page 10 on self page

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is the weapons page to be trusted since that has a newer 'page updated' version?

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anytime there's a disrepency go with higher updated page?

stable pond
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prob just not been updated

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I always just check my game files

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its interesting because the files are a bit strange, they have redudnant entries

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I assume its the lower down value overwriting the top one

weak cape
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thats some real spaghetti code

mossy mason
frail fossil
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@stable pondwhere are those files? the ones i found look like they're for graphics

stable pond
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just at a diff computer now xd

frail fossil
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thanks i see it

weak cape
frail fossil
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yeah i didn't know that file existed until now

weak cape
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fair

pallid cave
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@torn heart Open wiki in your lang > click edit > open English wiki > click edit > copy code from English wiki > paste code in your lang > close English wiki > translate and edit your lang wiki > save

torn heart
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thanks u mate!

weak cape
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are there any sections that definitely need overhauls

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because if not i will begin destroying my own brain by adding max condition and condition decay chance to every weapon page because a lot of them are missing one or both

flint cosmos
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how can i make 7.62 ammo

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for my AK-47

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someone knows?

frail fossil
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This channel is for editing or creating wiki articles about the vanilla game

undone sapphire
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yoooo doesnt this gallery need updating

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or am i just colourblind

storm holly
undone sapphire
mental hill
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Hello! I just tried to make a simple edit for the wiki, adding (empty beer bottle) to the water container chart and the link borked. Just want to make sure it didnt break anything/ask what I did wrong and how to fix it for future edits? [https://pzwiki.net/wiki/Water]

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Wiki noob, pz enjoyer, just trying to help

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It looks like the link/file location was wrong, but I cant tell at a glance. Table works with right values, but it defineately doesnt look right xD

peak plover
mental hill
peak plover
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Where do I find the graphics for tiles and furniture in the game files?

pallid cave
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or use pack viewer tool in tilezed

languid kayak
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As my (seems early now), yearly-or-so returning to zomboid, I've been reading about the new addition, and the admin brush tool is what I guess would make editing https://pzwiki.net/wiki/Tiles much much easier 👀

vernal scaffold
jolly crow
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Or is it just a part of some greater item xml file?

vernal scaffold
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I copy them an "compare" them with the current text document via notepad++ after every patch

jolly crow
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Oooh. There’s a whole file for the evolved recipes?!

vernal scaffold
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You'd have to check that one out. I specifically only care and work for the weapon data and for the weapons wiki

frail fossil
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i like the individual pages because it gives more information like max condition

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could the weapons page show condition max?

vernal scaffold
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I can add that yeah

frail fossil
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oh it has that already

vernal scaffold
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ah right

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i added "condition lower chance" to the main page some time ago

frail fossil
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hm if i remember some things that were bugging me i'll ping you

vernal scaffold
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Yeah feel free to do that

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I just updated the spear changes right now too

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since those changes went live now

frail fossil
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nice

vernal scaffold
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To my personal view the main page displays every stat thats really relevant to the weapon combat wise

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and all the numbers should be up to date. I spend a bunch of hours many months ago to fix them all

remote parrot
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Hello there! Gotta say I love the wiki, almost been reading more on the wiki than actually playing haha 😛 I found something though that doesn't make sense to me, hopefully someone can explain 🙂

In the .ini file I find this:

The number of in-game minutes it takes to read one page of a book\nMinimum=0.00 Maximum=60.00 Default=1.00

MinutesPerPage=1

But in the Wiki (https://pzwiki.net/wiki/Skill_Books) I find this:

Wait for the progress bar to finish. Without traits, each page will take 5 seconds of real-time to read, or 2 minutes of in-game time.

Which one is correct?

frail fossil
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is there like a small tutorial on how to edit the wiki somewhere?

pallid cave
remote parrot
rain wyvern
granite lion
remote parrot
rain wyvern
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How do we edit the wiki ourselves?

The Digital Watch has not been updated

stable pond
odd ivy
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the game has steam achievements

pallid cave
odd ivy
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and you can add a section of achievements created by the community in the wiki

pallid cave
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There is no such thing. You can set your own personal achievements.

jagged solstice
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y'all need to edit the chipped stone page's distribution description

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i just found one in a cardboard box in a garage in westpoint in 41.73

granite lion
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I didn't like the trapping page, so I updated it. Simple.

jagged solstice
granite lion
stable pond
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holy shit thats rare

clever matrix
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hey wanted to add some neat things about debug but have like 0 knowledge of wiki editing

stable pond
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Sign in and click edit at top right

languid kayak
# jolly crow Oooh. There’s a whole file for the evolved recipes?!

Yup, though where it comes to what can be added to them, you have to look at the individual food items. Take a look here: https://docs.google.com/spreadsheets/d/1ijaFPhDt8EMaIfoW1ZmpRldnYTIKVvkzmVfXB4kxWbQ/edit#gid=117979849

languid kayak
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Not sure I can share, but it's an old script shared by @mint leaf + some manual adjustments

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Previously, I used some regexes

mint leaf
languid kayak
mint leaf
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huh i swore it did previously. cant recall manually removing the comments from files before using it (but what do i know, my memory is garbage.)
either way the parser in there is pretty crap.. got a much better one that could be used for a update (also should be redone for python3)

languid kayak
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the // comments seem file, the block ones don't though

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Some were added quite recently, that's why I guess?

jolly crow
languid kayak
azure warren
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Added this second line of trivia for the Civilian Radio Frequency page. Added the oversight on the "kanibal" ScriptEntryID.

azure pebble
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".4" somethig is wrong

vernal scaffold
# azure pebble ".4" somethig is wrong

no its not, unless you really care about that 0 missing in front but .4 and 0.4 are usually the same. But I can go and add that 0 tomorrow for for consistency sake

sour smelt
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Should the bleach bottle with water have the ratio it does on the wiki?
It's showing as 12.5 but unless i'm even worse at math than i thought shouldn't that be 6.25?

old mantle
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Bunch of missing jewelery. Namely the bellybutton rings.

somber yoke
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A lot of food code is not updated

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And don't have display category

naive minnow
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For those who don't know, You can see the last update in top right says like "Page Updated: Version 4x.xx".

fallen wren
tiny quarry
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Hey, anyone knows what is "DenyLoginOnOverloadedServer" for?
And maybe update the wiki, Thank you

stable pond
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if true, access denied "server is too busy", so yes

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if you send the wiki page you looked at I will update it

stable pond
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I think anyway, its the only reference to "Overloaded" in the code I can find

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which doesn't make sense because it checks if getPlayerCount() >= ServerOptions.getInstance().getMaxPlayers() fails and THEN goes into the overloaded check 🤔

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basically, I don't think it actually does anything

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if playercount < serverPlayerCap && if denyloginonoverloadedserver == true && isServerDropPackets()
DENY USER

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set it to false and forget about it

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seems useless

tiny quarry
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its on true atm, i didnt mess with it

stable pond
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ok

tiny quarry
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I searched for anti-cheat types, i also cant find on the wiki, should be on the same page

AntiCheatProtectionType1=true AntiCheatProtectionType2=true AntiCheatProtectionType3=true AntiCheatProtectionType4=true AntiCheatProtectionType5=true AntiCheatProtectionType6=true AntiCheatProtectionType7=true AntiCheatProtectionType8=true AntiCheatProtectionType9=false AntiCheatProtectionType10=true AntiCheatProtectionType11=true AntiCheatProtectionType12=true AntiCheatProtectionType13=true AntiCheatProtectionType14=true AntiCheatProtectionType15=true AntiCheatProtectionType16=true AntiCheatProtectionType17=true AntiCheatProtectionType18=true AntiCheatProtectionType19=true AntiCheatProtectionType20=false AntiCheatProtectionType21=false AntiCheatProtectionType22=false AntiCheatProtectionType23=false AntiCheatProtectionType24=false

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some of them you can find on reddit or pz main website, but for example type 5 i couldnt find anywhere

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Thank you for the help btw!

stable pond
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Ah they’re not on the wiki?

fathom inlet
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Hello! new here, just joined the pz wiki to do some minor editing and up to date some stuff on existing pages been playing pz for a while now. A question for linking internal stuff like say to the page for hammer; from editing it seems like its [[ item here ]] is that correct? how often should I be doing the internal linking?

wise thorn
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However usually it's only done once per page for every word

fathom inlet
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okay thank you very much!

loud anvil
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i hope i don’t break the wiki if i make a update on planned features section

loud anvil
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ok so im currently trying to fix pages that are horribly made and one of them is [[agriculture]] , the problem with it is it is in french, but there is already a page called [[farming]] on the wiki which has information on farming, so should i just delete [[agriculture]]?

stable pond
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idk why people make translated pages then abandon them, gets messy af

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its probably useless

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the wiki userbase is NOT big enough to support keeping translated pages up to date, let alone keeping the bloody normal pages up to date, they should just google translate or whatever to read the main pages imo

loud anvil
stable pond
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is it useful? no? probably worth getting rid of

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lol

loud anvil
loud anvil
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also how do you get rid of that “the information on this article needs work or may be incorrect” at the top of the page

stable pond
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its probably a tag at the top of the content

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like {stub} i think

loud anvil
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should i still keep it

languid kayak
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Guess https://pzwiki.net/wiki/Ekron,_KY should be moved to Fallas Lake then as per latest Thursdoid? https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/

Okay, so here’s a run down on our current basic plans for finalizing Build 41, and then beyond. NEXT We’ve left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it – especially ones with larger/busier servers. 41.73 came with crashes on Linux servers, and the […]

buoyant swift
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Lol

frail fossil
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Is there anyway to run the site through a third party app so it can be viewed in a mobile friendly format?

wanton echo
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How long before the 41.73 beta patch comes out? Over half the player base codes on Linux and the lack of info is astonishing

tulip kiln
tulip kiln
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Yeah, maybe try asking on the forums or something

loud anvil
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i really hope im not breaking all the rules on the wiki

sick monolith
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Hi! There is a small inaccuracy in the PZ wiki when it comes to pickled food. I wrote a post about it on the Indie Stone forum: https://theindiestone.com/forums/index.php?/topic/59687-durability-of-preserved-food-aka-pickled-food-does-not-exactly-behaves-as-explained-in-the-pz-wiki/ Nothing serious but I thought some people here might find this interesting.

rain wyvern
loud anvil
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looking at projects

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and doing them

rain wyvern
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I know, I know.
Just playing with ya.

loud anvil
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is anyone able to check on project vehicle and mechanics if the engine headlight and taillight are complete?

buoyant moon
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For some reason the wiki registered my acc creation as spam

digital helm
jolly crow
sweet fern
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fallas

restive adder
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@digital helm I’ll be upgrading the wiki next month, have a think about any extensions you want. Remembering that every one makes me swear a little more during the upgrade 😉

tulip kiln
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While it's pretty shit and barebones, McCoy Logging finally has it's own page.

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Gah it won't let me link it cause the name has a fullstop at the end cause that's included in the company's logo

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a massive blunder

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Either way, it has a page finally. I think that's all that matters.

stable pond
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haha full stop at the end, nice

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especially bad since dots can't even be url encoded, rip, better change to the page without it (put redirect)

granite lion
digital helm
tulip kiln
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cheers mate, probably gonna do the prison or country club next

digital helm
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The 2 big ones

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I think we've both wanted to do them. How many years has it been?

tulip kiln
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Lol like 3

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All the b41 additions is what stopped any progress we had

tulip kiln
loud anvil
river thorn
# loud anvil

The free editors of the wiki getting told by people its a disorganized outdates mess

jolly crow
tulip kiln
undone sapphire
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i thought it was called rosewood prison lol

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because of the song rosewood prison blues

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obvs a rip off of folsom prison blues

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and folsom prison is actually called folsom state prison

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so it could be rosewood state prison 🤔

granite lion
stable pond
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you can go through the patch notes and fix it up if you really want
I just fix things I notice are wrong as I see em

river thorn
final quiver
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So I just found out that you have to cut the onion need to be sliced into rings before adding to recipe and there is no mention or page about it in the wiki. Maybe someone can add it or I will do it when I have some free time?

undone sapphire
final quiver
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Yeah Im currently working on that actually

final quiver
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My post got flagged as spam somehow. Just follow the instruction and waiting for a response

final quiver
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So I noticed that the food category in the wiki is quite outdated with some food is missing a post, and I want to improve it. Who should I talk to to get started?

undone sapphire
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idk just create an account and start editing it

final quiver
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I did, but it got detected as spam so Im waiting for a response from the email

stable pond
winged star
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chevalier primani is most likely the first gen nissan primera, would make sense since the naming is similar
"The Chevalier Primani appears to be based off of the seventh-generation Chevrolet Impala SS, Subaru Loyale, or Toyota Corolla. Albeit with boxier styling in order to match the game's time period."

zenith axle
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Hello. I submitted some minor changes to the wiki. How do this work? if I submit changes, will they be visible immediately to other users or do I have to wait for an admin/moderator's validation?

final quiver
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Yes, they will be visible immediately to other users

zenith axle
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Thank you @final quiver

final quiver
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Np

frail fossil
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Are the crit rates for guns correct in the wiki? They seem outdated since I’m pretty sure among the handguns, only m1911, deagle, and the magnum crit

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Or maybe they’re the only ones with stopping power? I can’t tell if m9 crits..

frail fossil
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Thanks Ridai

vernal scaffold
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@stable pond @frail fossil its very unlikely for any stat on the pz weapon wiki to be outdated. I am updating the entire page every single page since 41.50 got published
The crit rates for guns is not even included yet, so it cant be incorrect 😉

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I dont maintain the individual weapon pages, thats why

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i cant really edit them properly because i dont have the rights to change these funny sideboxes

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i also cant change this

vernal scaffold
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I went ahead and added a rowspan for crit chance and added all crit chances of every gun to the page now though, so @frail fossil can be pleased now

frail fossil
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Thank you for also maintaining the wiki, it really helps nerds like me

raw rampart
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hi, im new on this discord and i want to help on the spanish translation of wiki
can i help with something?

vernal scaffold
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I found it, thanks a bunch!

neon rain
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Hello, guys.
Changed "Nature's abundance" a little in Foraging section. I've added a reference for where those files are in the game folder so it's checkable. Really hope it's ok, feel free to correct me on that.

Also, is it allowed to just translate english wiki pages to other languages? Because I might translate some pages to Russian as Russian wiki is kinda outdated on many topics.

cold spear
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Thank you everyone you're are doing a service unmatched by anyone else except .y gramnva making me. cookies

vapid pecan
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Would it maybe be alright to upload properly upscaled versions of sprites/icons? Since there's seemingly no way to get around the default bilinear interpolation which smears them to all shit

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So, for example these could be displayed

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rather than this

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I do understand though it'd be a lot of files, so understandable if not

neon rain
vapid pecan
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It isn't letting me upload a change to the build 41 page because one of the changes has the word "Support" lmao

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For now, I intentionally spelled it "sopport"

frail fossil
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I

vernal scaffold
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whoever made the louisville page, i think its a bad idea to put the real life population into the PZ LV wiki 😂

tulip kiln
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The real life pop is way higher than that.

vernal scaffold
tulip kiln
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?

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It's an estimate of the population in the 90s

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It's not too far off from what I've seen

vernal scaffold
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ahh i see

tulip kiln
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Since the game is set in 93

vernal scaffold
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well i changed it to the zombie count now

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which is waaaaay less ofc

zenith axle
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how do we know the zombie pop of a city? estimation?

stable pond
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probably best to measure 16x peak day value, then reduce accordingly

neon rain
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Hello, guys.
Russian wiki for Knox Country shows it's on english and doesn't show other languages available.
Can someone tell me how to fix this? Because I can't find it in "Edit"
And you can fix it yourself or better tell me how to do it because nobody knows how many pages like that are on russian zomboid wiki

tulip kiln
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If u find any other pages like that, let me know and I think I'd be able to fix it.

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Or if u know somewhat how to edit the wiki and wanna know how to fix it, what I did was change {{languages}} to {{Languages|Knox Country}} and that seemed to do the trick.

neon rain
# tulip kiln Fixed it.

Thank you.
Only small thing is that it doesn't outline that you are currently on the Russian page but I think it's ok

tulip kiln
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When I checked the other languages though, all it said was {{languages}} and it seemed to work just fine for it linking the other languages.

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So I dunno why it's just playing up on this one.

neon rain
tulip kiln
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Maybe wait for Vail if u see him on, He'd likely know more about this stuff than I would.

restive adder
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Heya, I'm about to start upgrading the wiki

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@final quiver I can see you've been active recently, heads up it's probably gonna go down for a bit shortly

final quiver
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Yeah, I've been bringing the food section back up to date. When will the wiki go down?

restive adder
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Taking the pre-update backup now, whilst reading through the release notes, maybe 10-15m, but best to hold off for a sec, since if the upgrade goes horribly wrong I'll need to roll to the backup

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If you're ready, I'll set it readonly?

final quiver
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Yeah, you can do it now

restive adder
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great, thanks

restive adder
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sorry it's taking a while, these upgrades never easy 😦

final quiver
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No worries, just take your time

warm onyx
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how much longer might this take, not trying to rush you or anything, just trying to know when it'll be back up for use

restive adder
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I'm rolling back the upgrade. It took too long and was too disruptive

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I'll try again tomorrow, will readlock the wiki and then perform the upgrade on a db alongside, then flip dbs over once all the disruptive stuff is completed

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Will let you know when the rollback is completed and I've unlocked the DB

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Rollback complete @warm onyx, wiki open for editing. Sorry all, that was more painful than I expected, ran into a few MediaWiki bugs it seems 😦

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There may be a little disruption tonight, we've an OS upgrade scheduled

restive adder
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I'll post here tomorrow to sort out another readlock so we can try again

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But, will do it in a way that'll leave the wiki up

restive adder
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Server OS upgrade underway, a little early. Site may glitch or go down, should be finished in a few hours. Any outage/glitches should be relatively short, 5-10mins at most.

languid kayak
vapid pecan
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I'd try writing one myself but I already have enough projects I've jumped into without knowing anything about what I'm actually doing kekW

languid kayak
vapid pecan
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really it shouldn't be that hard, you just need an option to display an image with a certain CSS property

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but yeah, I know next to nothing about HTML and CSS, and I've already got a thing with trying to do something with java rn XD

languid kayak
vapid pecan
warm onyx
tulip kiln
warm onyx
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oh

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Im a bit stupid

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my bad

tulip kiln
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No worries

warm onyx
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I was just scrolling through and didn't look for much contexr

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context*

restive adder
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Everyone ready for me to readlock the wiki for another upgrade attempt? @final quiver

final quiver
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How long will that take?

restive adder
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Probably another few hours, but the wiki will still be readable throughout, shouldn't be an outage this time

final quiver
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Alright, go for it

restive adder
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Thanks! Hopefully future upgrades should be shorter, and smoother, this is a bit of a big one

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headdesk whoops

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it'll be a back in a second

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Back

restive adder
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Upgrade complete. Please test and let me know if you notice anything odd or broken

final quiver
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Everything seem normal. I'll update if somthing go wrong

restive adder
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great thanks. I can roll back really easily if need be, but hopefully not, performance increase should be significant

final quiver
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I just finished updating most of the food and recipe ingredients. Maybe someone take a look and correct me if there is something wrong?

acoustic oyster
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Hello all - I'm just getting a few Servers set up on our new Dedi box. I'm trying to use the update script listed in the Wiki for Linux setup and the script doesn't work

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could someone check this?

acoustic oyster
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@restive adder

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apologies I think this was a directory related error caused by my scripting

restive adder
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I've tweaked the anti-spambot stuff to try to stop them from signing up. Let me know if you notice anything wrong

grand garnet
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Hello there! Do I need to notify someone if I want to translate PZwiki into my native language?

restive adder
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Nope, just follow the instructions on the languages page & template 🙂

grand garnet
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Roger-Rogerb1 Thank you 😄

zenith axle
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Is there a wiki page that lists all the wiki pages that are the least up-to-date ? (and where to start updating)

restive adder
zenith axle
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Ty @restive adder

frail fossil
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Does anyone know how bullet damage calculates into players and zombies? And how bullet protection works and do helmets and boots have them by default?

jagged solstice
#

me

vital raptor
jagged solstice
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hahahaha

uneven ginkgo
#

Yo i got a small question, not sure if this is the right chat for it, on the Wiki it has the time for the Tv life and living was their an update? i was on Zomboid and had a tv show of life and living at 9:20 am on day 6

restive adder
languid kayak
final quiver
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Is devil fungi water can be cured now?

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Saw a wiki change about it

restive adder
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Whilst trying to fix something else, (lawyer stuff if you're curious), I've made it so you can now redirect pages to the projectzomboid.com website using;

#REDIRECT [[zomboidweb:blog/]]

Whatever's after zomboidweb: will be the website URL. Just in case you wanna redirect a page to a blogpost or something, I don't know if it'll be useful. You can see it in action on my sandbox; https://pzwiki.net/wiki/User:Kirrus/sandbox

zenith axle
restive adder
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shared link?

zenith axle
restive adder
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it's redirecting to the mainsite for me, how does it look to not be working?

zenith axle
restive adder
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that works for any wikipedia-type wiki

warm onyx
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I feel like this doesn't seem right for food illness

warm onyx
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wouldn't normal and weak stomach be swapped? I might be missing something, idk tho.

royal sluice
warm onyx
languid kayak
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@restive adder @digital helm Can you take a look if something didn't break in one of the core wiki updates? On main page some links doesn't seem to show (checked both Firefox and Chromium without plugins) and on the pages like https://pzwiki.net/wiki/Fuel#Fabric some links doesn't show at all (see table at the top) or show as redirects (see Magazine), though the latter I believe is an old issue?

Also, when editing, I get a sign, dunno if it's on my side, lacking some font?

restive adder
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Okay, that's really weird, I can see, for the 'crossword magazine' entry under 'paper', the word 'Crossword' isn't displaing

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Mediawiki just isn't including it

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I'll need to look tomorrow, can't look today

restive adder
languid kayak
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Seems that each link that has # in it cause nothing to be displayed

restive adder
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Again, will have to look at it tomorrow

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not every example, see Crossword Magazine in the Paper section

languid kayak
dense otter
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Should exploits Such as power leveling skills or repair count refresh be added to the wiki? On one hand I think it would be useful knowledge to have but by nature they could be patched

worthy igloo
solid sun
restive adder
restive adder
languid kayak
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I myself had a longer break from editing wiki so I have no idea around what time it might have happened lol

restive adder
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Check on your end?

languid kayak
restive adder
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commenting out some lines to disable the new function that the patch adds a config option for (see bug above)

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Resaved main page should have flushed the cache

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I'll purge them all shortly

languid kayak
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Yeah it works 🥳

#

BTW @restive adder mind updating https://pzwiki.net/w/index.php?title=Template:Current_version&action=edit while at it, since it's write protected? According to the #patchnotes should be 41.78.3 from 26/10/2022 for unstable and 41.77.9 from 20/10/2022 for stable. Seems there's no testing version currently going, not sure why it's at 41.64 exactly, not sure if that template with this parameter is called anywhere though 🤔.

Also worth noting that we now have another point versions, but the templates on pages seems to accept it just fine, so I guess the template will as well.

worn valley
languid kayak
#

BTW, in the https://pzwiki.net/wiki/Fuel page does anyone have an idea if the "Fuel" type is used for anything? Does the game even recognize it? I'm talking about the Cotton/Paper/Wood/Charcoal/Gasoline thing where it comes to adding it to the campfire (does it modify smoke or the risk of burning for example?).

If not, I've been thinking about removing it altogether as it doesn't serve any information then and especially now that we can burn plastic bags and trash I had to improve there

languid kayak
flat raven
#

With the Cooked section of food quality, having it go stale will increase it's Hunger from -10 to -20, I don't believe that to be the case

languid kayak
flat raven
#

Yep it is

languid kayak
#

or actually, the values are calculated from the base values, so some math and in-game checking would be ideal 😛

#

I guess someone accidentally took the -20 form time to cook or some other value indeed 😛

#

This or the fishes having different weights

languid kayak
languid kayak
#

BTW, probably gonna post it somewhere sane, but I've been fiddling with the new brush tool for tiles and discovered that the location_community_medical tileset has an extra pixel with the MRI machine

flat raven
restive adder
stable pond
#

Moreso than the SoundRadius value?

worthy igloo
#

Sound Volume and Radius both affect gameplay, yes.

stable pond
#

So when you shoot a shotgun it’s actually louder than SoundRadius because it’s both SoundRadius+SoundVolume combined?

worthy igloo
#

No they're separate qualities. Without doing a code dive, offhand, radius = the radius of a sound, volume = how "noticeable" it is when drawing aggro.

stable pond
#

I wonder if that means higher volume makes it more noticable on the outer edges of the radius

vernal scaffold
#

the stat itself sound volume only confuses every single player ever looking at the weapons wiki and thinking its how far it attracts zombies

#

also the value of sound volume doesnt give us any estimate of how "noticeable" it is

stable pond
#

agreed, its too vague

#

confusing

vernal scaffold
#

As the person who has been the main contributor to the weapons page, I do a lot of talking to players about weapon stats and especially that wiki page and all I ever get is confused faces about the coexistance of sound volume and sound radius

#

I am open to anyone conveying to me how exactly sound volume does work and I would consider presenting it to the community in a more effective way but until then I would rather leave it out

languid kayak
#

@restive adder 🤔 Might not be out of malice, but seems he reverted your reverts? Seems like a book example of https://en.wikipedia.org/wiki/Wikipedia:Edit_warring

An edit war occurs when editors who disagree about the content of a page repeatedly override each other's contributions. Editors engaged in a dispute should reach consensus or pursue dispute resolution rather than edit war. Edit warring is unconstructive, creates animosity between editors, makes consensus harder to reach, and causes confusion fo...

restive adder
stable pond
#

Warring? He stated the reason above since we have a discord channel for the wiki, is it not just as reasonable? 🤔

#

That said the talk page would be good for historical purposes, however Kirrus also reverted their changes immediately too

Just, talk before changing others and only change on agreement edits I suppose or this is gonna happen?

vernal scaffold
#

A individual chat function would be another cool feature to the wiki I guess so you can more directly discuss something with someone directly but I'm not so sure. The PZ Wiki is the first wikie I ever contributed to

languid kayak
#

oh wait, I just realized you're there 😄

#

Though you're not on Discord for some reason, so that's good

languid kayak
vernal scaffold
#

Ofc course I am here cheese777HiThere 😄 without any conversation I wouldn't just stand against the input of Kirrus who does so much major work on the wiki

vernal scaffold
hardy arrow
mortal stirrup
vernal scaffold
#

Maybe some day I'll bring myself to do update them all but that will definitely a good amount of time since those pages are so dirty out of date and some dont even exist yet

restive adder
#

Might be worth redirecting them to the generic page?

vernal scaffold
# restive adder Might be worth redirecting them to the generic page?

I was thinking about a solution like that. Do we save time constantly having to edit double and just redirect it to the charts page or is the effort worth it to present the stats twice.
Obviously as the person who currently takes the responsibility to edit those pages I am biased to not do the work twice 😂

languid kayak
oak sapphire
#

i changed everything in the PZ wiki to include some true information (about how large my weenie is)

thin belfry
#

how do i edit the wiki?

#

is there a way to?

round gyro
#

Somebody know how to edit and translate this ?

round gyro
#

Already did

zenith axle
#

Maybe not logged ?

round gyro
#

No I mean how do I edit the footer in itself

#

my bad

zenith axle
worldly remnant
#

i feel that this should be discussed to avoid confusion, especially as hype about the NPC update continues.

#

this NPC article is just confusing for newer players. it discusses how NPC survivors used to act in legacy versions while also mentioning the future update at the same time, and current NPCs like Jackie Jaye are linked to this article.

a disambiguation, or massive reconstruction of this article, is probably called for.

restive adder
#

It’s probably worth waiting till npcs come back in then rebuilding the page with the new data. Could rename to legacy to keep existing if it’s wanted?

worldly remnant
restive adder
#

Wanna create NPC (upcoming)? I would but too fuzzy atm to do it!

worldly remnant
#

idk i had a bad time with a bad wiki community that was quick to accuse vandalism or undo edits because they were too attached to their own writings

restive adder
#

I can move and no harm in creating a new page 🙂 worst that can happen is we don’t use it! We’re friendly, don’t bite!

#

Our be lovely rule applies to the wiki, let the mods know if people start getting that way, one of the wiki admins, Vaileasys or me

#

Sorry you had a bad experience

worldly remnant
#

move succeeded. the "Non-player character" article is now "NPCs (Legacy)"

worldly remnant
#

what should we do with discussions that are 10+ years old and no longer relevant to the current status of the game?

shell magnet
#

Discussions (Legacy)

neon sluice
#

Hey everyone, I'm looking to get back into editing the wiki once the final patch of 41 is 100% confirmed stable 🙂 Given that there's not many active editors, I wanted to double-check here that the community portal is up to date? I'll just start picking stuff out of that if so

restive adder
prisma hare
#

Hello, wiki editors! I just joined this discord server, so apologies if this isn't the appropriate channel. I created a fan-made map of Valley Station the other day since there isn't one in-game, and I was wondering if y'all deemed it up to wiki standards if it would be beneficial to add to the article.

prisma hare
jolly crow
languid kayak
#

@restive adder can you take a look what happened here? Someone (accidetnially) changed content type of the page

#

Content model change log 02:10:23 PenguinFlapjack talk contribs changed the content model of the page Canned Condensed Milk from "wikitext" to "JavaScript" ‎

restive adder
#

Doesn't look like they're in the discord

languid kayak
restive adder
lusty mica
#

Hello, I have just seen your message to me on the Wiki Kirrus.
I am very new to editing wikis, it was very late / early for me when I was editing some stuff (as Canned Condensed Milk is now Evaporated, I thought "hey that's an easy thing for me, just change one word a few times on a page and I can say I helped").
I didn't realise I had changed something to javascript, I'll be honest I don't know how I even got to that page so any changes done there would have been accidental.

I can only apologise if I have screwed things up

#

I think I need to read some more of the help pages first

restive adder
restive adder
#

Wiki (and forums) down for now -- server failure

stark briar
#

b

torn cape
#

why wiki are ofline ?

restive adder
#

Should be back now

restive adder
torn cape
#

nope

#

well not form e

restive adder
#

What are you seeing when you try to visit?

torn cape
#

before

#

was 503

#

and when say nope was 501

restive adder
#

501 is odd, might've been capacity though, still a little bit sluggish as I finish restoring backups

torn cape
restive adder
torn cape
#

but how to search from "stores" only that it has

restive adder
torn cape
restive adder
torn cape
#

due from all businesses only 5 are valid for that waht im looking rest are only one time building shared and is like 8 from all of them (rest dont have logos even dont have any thext inside)

restive adder
#

sorry,don't think i can help

lusty mica
restive adder
worthy igloo
#

I would never have added that canned milk item if I had any idea of all the chaos it would sow stressed

tulip kiln
analog flint
#

Please stop filling the wiki with anecdotal shit, there are more opportunities for [citation needed] then the script of Russian news channels

torn cape
analog flint
#

That was a for everyone message

stable pond
#

like?

solar atlas
#

comment and subscribe

stable pond
#

note that the wiki is available for everyone to edit if you think something is wrong, perhaps just wanted to vent tho

#

if you have any examples of something suspiciously incorrect we can test it out

analog flint
#

But hey, at least you aren't like the foxhole wiki, which is plagued by faction bias

stable pond
#

lol

stable pond
#

I can help you with that if you need

analog flint
#

Okay good, that removes the risk of breaking something

torn cape
#

someone can fix it ?

elder estuary
#

fix what?

#

box of jars redirects to empty jar

torn cape
#

yeah

#

wanna to get some info about box of jars

#

not about self jar

elder estuary
#

All it does is turns into 6 jars

torn cape
#

those jars are with lid ?

elder estuary
#

believe so. But I don't see a reason to have box of jars be its own page

#

Any additional information on box of jars could live on the jar page - there's just so little specific info for that item

torn cape
#

then will be nice to have note about that box in jar page

restive adder
#

Can add the note as a header section, then change the redirect to jump to it

languid kayak
elder estuary
#

From a cursory look, there is a lot of overlap between these zones. But foraging has 8 unique zones and trapping has only 6

topaz sorrel
languid kayak
languid kayak
#

I was about to remove the note about the weight scales providing info about nutrients, as that seems to be most likely some mod content, found out the part where it was originally added: https://pzwiki.net/w/index.php?title=Nutrition&type=revision&diff=62525&oldid=60419 but I wonder now, is just the part about the weight being wrong? Or the whole paragraph? Or was it added but removed (though I don't remember scales/weights giving any info anywhere in the past)

worldly remnant
#

i believe the "NPCs (Legacy)" and "Survivor" articles are functionally the same thing, describing non-zombie NPCs which are all essentially known as "survivors" colloquially . i think these articles should be combined to a single article about all NPCs that used to exist in legacy/early beta versions of the game, but i'm interested in hearing opinions of others before i make any more radical changes on my own judgement.

https://pzwiki.net/wiki/NPCs_(Legacy)
https://pzwiki.net/wiki/Survivor

#

Survivor article is basically just the same as the beta NPCs article, but the NPCs one already covers all the information included about survivors and more. it seems redundant to me.

restive adder
#

Sounds like survivors should be redirected to either legacy or new npcs page?

languid kayak
#

I'd say to legacy

#

Especially as we don't know much how the new system will work

digital helm
#

NPC was intended to be a general page for "non-playable characters", i.e. zombies. Whereas Survivor was only for human NPCs.

#

But I think you're right. If they're essentially the same info, they can redirected/compressed

thin belfry
#

is the page for the car battery charger as badly outdated as it looks?

#

if so, should someone put an under construction label on it?

worldly remnant
#

there's quite a few articles out there that aren't well updated

worldly remnant
#

as the game is reaching more popularity and huge updates come, things should be getting updated on the wiki as well.

thin belfry
#

fingers crossed

lusty mica
frail fossil
#

I dunno how to put in recommendations, i joined the server by seeing the info box on the wiki about it

#

I saw the lil note cause tomato paste doesnt have a wiki page

languid kayak
#

BTW, I was looking for something at wiki and found https://pzwiki.net/wiki/Special:ListUsers with two blocked users (bot) with numbers and advertisements in their usernames. I hope this page and their names aren't indexed by Google, but shouldn't their name be changed to something or removed altogether if possible?

restive adder
#

Not easy to delete users entirely iirc. Doesn’t look like Google has indexed that page

restive adder
languid kayak
#

maybe I'm overthinking it indeed, was thinking about the ones with the numbers that they have a free advert though It's old weird people like me reaching that place indeed 😄

restive adder
#

Was only 2 so I've renamed them now

#

had to enable an extension, but disabled now so shouldn't be too much of a headache on next upgrade

#

Which there's an upgrade available, gonna need to start on that at some point, but no rush, got till June next year

final quiver
languid kayak
languid kayak
#

What are the difference between these two? Is one obsolete?

#

Both are red

#

oh, the non-red one can have various colors though, the red one is always red

half plaza
#

there's a couple of items in there that are "various colours but not tinted" and ones that are

languid kayak
mortal stirrup
#

Why the PZ wiki say strawberries take 28 average days to grow but when I am about to sow them it says average time 37 days?

stable pond
# mortal stirrup

it does kinda contradict itself with the column for "additional days for seeds" despite only being harvestable at phase 7 along with tomatoes (tomatoes seems to correctly have "NA" in that column)

Strawberry: 103-131h
^ if the above is true, and its only harvestable at phase 7, then you'd be at:
721-917h (30 - 38.2 days)

#

so perhaps 34 days should be the average for strawberry on the wiki with "NA" in the seed column

mortal stirrup
stable pond
#

4 irl hours? with how many ingame hour per real hour, 1?

#

by mature you mean moved up a phase?

mortal stirrup
#

Check the difference between picture 1 and 2 here.

#

Less than 4 game hours...

#

Crop growth rate is set to normal.

#

In pic 1, that northern row that is already matured in pic 1 was planted AFTER the rest of the other crops which were all planted at the same time...

stable pond
#

this is too much guessing, we need to check the data

mortal stirrup
#

The bulk of the strawberries that were planted at the same time matured together within a span of ~4-5ish game hours, which seems enormously unlikely if we go by the variation of hours between phases that is stated on the wiki. And the top row that was planted maybe 1-3+ game days later somehow matured faster than the bulk of the strawberries that were planted days earlier. Wtf is going on here..

#

Makes me think there is so much info wrong with the wiki.. none of this adds up.

stable pond
#

the best way is to just find the raw data from .lua or java

mortal stirrup
#

How?

mortal stirrup
stable pond
#

firstly, what they did doesn't make sense as I said above with the seed column

#

you can only harvest them at the last phase

#

so yes somebody has put wrong info in there, but who knows why

#

for reference, its been this way since 2018

#

just not enough people contributing and checking the wiki

#

and when they do... yea

#

in fact its got a piece of text contradicting itself!

worthy igloo
#

FYI farming is getting completely reworked for b42.

stable pond
worthy igloo
#

I wouldn't expect very much of the technical specifics to be the same come b42. It's a complete rework.

stable pond
#

for sure

#

but currently

#

seems to be how its working

#

people want the info now

mortal stirrup
worthy igloo
#

If you have suggestions or request the forums are the best places for them to ensure that they get properly seen and addressed.

stable pond
#

yea random messages on discord easily lost/unrecorded

#

!suggestions

clever cryptBOT
stable pond
#

link should take you roughly there

mortal stirrup
# stable pond people want the info now

Strongly this because that B42 could come 1-3 years from now. There are countless multiplayer and singleplayer games that are relying on this information now.

#

What file I go to to find the farming info at? I'll do it myself and update the wiki.

stable pond
#

yea prob a good idea to use the actual hour range values rather than "average day"
media/lua/server/farming/

mortal stirrup
stable pond
#

farming_vegetable.conf

mortal stirrup
#

cabbage 4 weeks
strawb 3 weeks

#

wiki says 10 days for cabbage and 28(33) for strawbs

stable pond
#

its a file

mortal stirrup
stable pond
#

with the hours in

#

you're looking at an old comment there

mortal stirrup
#

That's what I'm looking at

#

Oh

#

Old comment?

stable pond
#

-- this is a comment

#

(in green)

mortal stirrup
#

Yeah.

stable pond
#

it does nothing

mortal stirrup
#

I'm assuming that's the TIS dev's documentation tho?

stable pond
#

yea but who knows from when?

#

read the actual data

#

hell the comment could've been wrong too

#

they ain't perfect

mortal stirrup
#

?? Where's that? I'm looking that this? Are you kidding me, even the dev's documentation is not matched with the code in the SAME FILE?? skullclown "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\lua\server\Farming\farming_vegetableconf.lua"

stable pond
#

thats right

#

scroll down?

#

sorry it makes sense to me coz I write code for a living but it is probably kinda confusing for others

#

can you see my line numbers

#

I was on 558

mortal stirrup
#

farming_vegetableconf.props["Strawberry plant"].timeToGrow = ZombRand(103, 131);

stable pond
#

yea so ZombRand means "pick a random number between:"

#

thats your hours

#

per stage

mortal stirrup
#

That can't possibly be correct fml, I've planted 100's of strawberries crop tiles in the last 3 irl weeks and every "set" has matured 95% at the same time within a few game hours.

#

The ones that didn't were generally diseased so naturally growth slow.

stable pond
#

a few in game hours?

#

thats abnormal

mortal stirrup
#

YES.

stable pond
#

are you running modded?

#

are your days shorter in sandbox setting?

mortal stirrup
#

I showed you the pictures above, within 4 game hours all those blossom strawberries became seed bearing.

stable pond
#

in fact I will test it for you now

#

I'll update my game, launch debug and plant a strawberry

mortal stirrup
#

every time I make a huge strawberry plot, they virtually all mature at the same time within a few hours about 3 irl days later. There are 2 hour days in my sandbox settings.

#

2 irl hour = 24 game hour periods

stable pond
#

what

#

you have it twice as slow too?

#

lol

mortal stirrup
#

Line 553 for the farming file: "-- Strawberry (24 to 28 weeks to grow"

#

Please.... this is too much... wtf...

#

Devs, what are you doing ☠️

stable pond
#

waiting..

#

yours would have already matured?

mortal stirrup
#

Put your self to Farming 10

stable pond
#

after

#

will see when it blooms first

mortal stirrup
#

I dont understand these pictures, this tells me nothing.

stable pond
#

40 hours

#

you said a few in game hours

#

its been 10x that

#

I'm expecting to see it mature at 103-131 hours

mortal stirrup
#

?? No, the 50+ strawberries in the picture I sent earlier were on the 6/7 stage and within 4 game hours they all matured together. That is severely suspicious because if the phases take 100-130 random hours to grow between phases, what is the statistic probability that 50+ strawberries would all mature basically within ~4 hours?

stable pond
#

yes I think there is a problem with your game

#

is what we're getting at

#

I'm proving the wiki is correct

mortal stirrup
#

Is it? Plant 10 strawberry crops and then speed up time, they should be maturing thru all 7 stages totally randomly.

stable pond
#

thats what I'm doing and sending pictures of

#

its been 64 hours now

mortal stirrup
#

They should have wildly varying mature times then since some will be closer to 7x100 and some will be closer to 7x130 hours, although statistically most should be close to 7x115 hours.

stable pond
#

not mature yet

mortal stirrup
#

If it's been 64 game hours they should all be at 1/7.

stable pond
#

exactly

mortal stirrup
#

Should have started at Farming 10 so you can see the Time Between Phases..

stable pond
#

no need

#

as I keep saying

#

we know the value it should be

#

so if it pops during 103-131

#

gg we're golden

mortal stirrup
#

Mathematically it makes no sense to have large quantity of crops with 7 phases and each phase take random hours of 103-131, to go thru all the phases and mature to harvest virtually altogether within ~4 hours.

stable pond
#

you are basing this on your experience

#

throw that out the window and start from scratch

#

4 hours? forget about it

#

needs testing properly

#

you have a lot of mods so anything could happen in your game

mortal stirrup
#

No, the 4 hours is important, the testing was fine when I did it. All those crops in the pictures I showed you except the top rank were planted at the same time. Then somehow despite large time range between phases they managed to get thru all 7 phases and mature at the same time together within ~4 hours. This is not even the first time this happens, every time I plant large plantation, the strawberries almost always mature at the same time together. Too much variation for this to occur constantly.

stable pond
#

invalidated by mods imo

mortal stirrup
#

We'll see. Even with no farming mods?

stable pond
#

yep

#

a hair mod caused people to not be able to start the game

#

they break things in ways you can't imagine

mortal stirrup
#

What do you think of line 553 vs line 302 vs ZombRand 103,131 (multiplied by 7) LMFAO.

#

Three different ranges for growth time in one file

stable pond
#

what is it

#

106 hour still seedling

#

130 hours...

#

145 hours, water kept above 85 the entire time, I seem to have the opposite problem 😆

#

still seedling

mortal stirrup
stable pond
#

srsly wtf 😆

#

u gon grow?

#

thats a week now

mortal stirrup
#

Give yourself farming 10!!

#

Let's see the "next growing phase" timer!

stable pond
#

I guess it did trigger in that 101-130 range

#

fresh one

#

I've never levelled farming this information is quite useful

analog flare
#

Is the Angry moodle meant to be where it is? Considering you can get angry from being drunk right? Or is that from a mod that I have?

vernal scaffold
void basin
elder estuary
#

The little navigation section that appears at the bottom

void basin
#

I don't know what you're talking about

elder estuary
#

I'm not sure if there is a relevant navbox for locations - it would be nice IMO if there were, though

void basin
#

I dont think there is ]

elder estuary
#

or at least a category. Something so readers could get around to various locations easier

void basin
#

or at least there isnt on any of the large locations Ive looked at

#

rosewood locations are totally barren on the wiki

elder estuary
#

Fair enough - then it looks good to me! But I haven't wrote on the wiki in some time

void basin
#

maybe I should add a tip that fire-axes often spawn inside

elder estuary
#

I see - is there only one fire station, but there are multiple police stations?

void basin
#

is there already a list of that available somewhere?

#

and I need to get home before I get good screenshots of the interior

elder estuary
tulip kiln
void basin
#

Are they in gallery?

tulip kiln
#

yeah

void basin
tulip kiln
#

ah

thin belfry
#

damn

tulip kiln
#

No when I access the page, I did

void basin
#

It won’t show up for me

tulip kiln
#

Weird

#

well heres the pics I took anyway if ya want

thin belfry
#

shows up fine for me

#

gallery?

tulip kiln
#

yeah in the gallery

thin belfry
#

yep its there

void basin
restive adder
#

It can take a little while for changes to show up due to the caching we use to make sure the internet doesn’t melt the server 😉 make sure you’re logged in, should bypass cache that way

void basin
#

I’ll probably reformat it later so it’s not just a wall of text

#

But I actually think it looks really nice

karmic vigil
#

and a whole bunch of police stations in LV are missing from the police station list

#

two, specifically

restive adder
languid kayak
#

Holy crab, all three are long pages

tulip kiln
#

Eh, I'd say 2. They're alreadly long enough on their own. Might be too overwhelming for some if it's all one page.

void basin
blissful warren
#

How can I translate pzwiki pages?

void basin
restive adder
void basin
#

I’m new to creating articles, this is only my second.

tulip kiln
#

Page looks good, nice job

restive adder
void basin
restive adder
#

Odd thing, featured screenshot's not working for me.. working for anyone else?

#

on the main page

stable pond
#

man I want to fix the right padding on that spoiler it looks so wrong to me haha

stable pond
#

.res-img? no bg either

restive adder
#

Added 5px padding-right to spoiler now, that better?

stable pond
#

I was thinking more something like this with alerts instead of pillows but honestly your change is decent now

#

kinda

#

maybe just add padding equal to the TDs on the left

#

to the right

restive adder
#

Maybe a touch more? .. maybe, didn't see any defined but there must be some

stable pond
#

55px looks good to me

restive adder
#

done, how does it look on mobiles?

stable pond
#

good question

#

fine to me, its not actualyl a mobile view is it

#

just a small regular view

restive adder
#

... terrible, at least for me. Need to look at getting it a mobile view I think

stable pond
#

ah ok

restive adder
#

Yeah, okay that's a problem for next year

#

In the meantime.. I'm still scratching my head over the featured image

stable pond
#

when your width is only 540px it starts to look bad

#

oh yea I see it works in the template but not the front page when injected haha

#

res-img looks to be empty when in the template it is not

#

gl 😆

restive adder
#

so.. the template is pulling the screenshot from a randomiser...

#

Hrm, it's not using the advanced template though, weird

#

I'm gonna try swapping it

#

or not, am very confused

#

Erm @mortal shuttle could use your help when you're next around! Can see that MainPage_Screenshot is pulling from template Main_Page_Screenshot, but that nesting doesn't appear to be functioning on the front page, not sure why?

stiff juniper
#

hey i found out that the dev's nerfed the very underweight trait by making hearty appetite mutually exclusive

vernal scaffold
#

As far as I am aware we dont even have a page that lists mutually exclusive mechanics yet

#

besides that I wouldn't consider that a nerf really, hearty appetite is pretty irrelevant

stiff juniper
#

the traits page lists the trait and also what is mutually exclusive to it. also I say it's a nerf because from what I've seen on the wiki about hearty appetite is that it only affects the hunger rate and not the calories meaning your character would potentially lose less weight due to you being able to eat more veggies

vernal scaffold
#

Found it, added hearty appetite to the mutually exclusives

stiff juniper
#

cool!

languid kayak
languid kayak
# vernal scaffold besides that I wouldn't consider that a nerf really, hearty appetite is pretty i...

I always take hearty appetite, why it's not relevant? Assuming it works, it's actually a benefit if you struggle with the weight and have plenty of low calorie food as you can overeat (I assume so), unless I miss something + it's free points. But yeah, forcing to take obese = no running compared to very underweight and longer time to get back to 80 since you can only lose 1 kilo a day and gain up to 3 or so

spiral crystal
frail fossil
#

Something's wrong, I can feel it

stable pond
#

only takes 1min to fix if you can be bothered

#

fixed it

spiral crystal
#

the last time i tried to fix a wiki page it crashed

stable pond
#

figured 018 is probably the code for the item or recipe, therefore looked up "Crafting cooking" via "Everything" search, and it explains how to change it to the correct number (recipe index) on that page, in this case it should be 009

#

I don't know much about mediawiki but that's how i found it maybe it helps

spiral crystal
#

Thanks

prisma vapor
#

hello, wanted to propose a minor update (weapon upgrade "slot") on some firearms but do not see an edit button there

stable pond
#

Register and log in should be at top right then

spiral crystal
#

Wait you can translate wiki page?

languid kayak
#

yup, you can

quaint sluice
#

for the weapon mods page, it does not list all the weapons that a mod can be attached to

spiral crystal
#

can someone teach me about how to edit a wiki?

void basin
livid cedar
#

quick question: wiki states asthmatic is "140% running/sprinting endurance loss. 130% increase in swing endurance lost." Is the "130% increase in swing endurance lost" just written poorly, or is it actually "230% swing endurance lost"?

drowsy nexus
#

hey! I noticed that the "Mechanic Skill" page isn't translated in spanish, can someone teach me how to make a new language option in the wiki page?

tacit epoch
#

some of the traits just straight up arent listed on the traits page.

restive adder
drowsy nexus
tacit epoch
#

@tulip kiln never mind. i was looking at the positive traits category and failed to see the hobby category under it. i didn't know that also had positive traits in it.

drowsy nexus
languid kayak
#

Kirrus or Vaileasys (or anyone with the rights), can you remove the https://pzwiki.net/w/index.php?title=Long_John_Bottoms&redirect=no? I moved it the page that was previously on Long Johns to Long Johns Bottoms judging from the content of the page, just accidentally put a wrong title first but I'm not going to write the page for regular long johns yet. Would be nice to write something proper for https://pzwiki.net/w/index.php?title=Long_Johns&redirect=no too as it's currently (wrongly) redirects to another page; these are totally different items

vernal scaffold
#

@restive adder I do have a case of pz edit warring for you. On https://pzwiki.net/w/index.php?title=Louisville,_KY&action=history "Fuberti" keeps editing the population for Louisville and sets it to the real life louisville count which is a massive 268k while the actual LV population in terms of zombies is 20-22k . Isnt it pointless to have the irl population and rather use the ingame zombie pop for this number presentation? I have undone his edit once but he just reedited it again. I'd like to undo his edit again. I even previously added a note to why I undid his first edit in the first place.

restive adder
#

Add both numbers to the infobox -- Population (IRL, est) and Population (Zombies)

vernal scaffold
#

ah good solution

restive adder
#

I've left a talk message for Fuberti, hopefully that's all okay

vernal scaffold
#

I mean, considering your genius yet so simple solution I reckon the case solved itself. But it's a great idea to still promote communication.

fierce turtle
#

Hand Shovel Trowel missing in weapon section at all

vernal scaffold
#

Only a hand fork

fierce turtle
#

really?

#
    {
        DisplayCategory = Gardening,
        MaxRange    =    0.9,
        WeaponSprite    =    Trowel,
        MinAngle    =    0.65,
        Type    =    Weapon,
        MinimumSwingTime    =    4,
        KnockBackOnNoDeath    =    FALSE,
        SwingAmountBeforeImpact    =    0.02,
        Categories    =    SmallBlade,
        ConditionLowerChanceOneIn    =    9,
        Weight    =    0.5,
        SplatNumber    =    2,
        PushBackMod    =    0.3,
        SubCategory    =    Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax    =    6,
        MaxHitCount    =    2,
        DoorDamage    =    5,
        SwingAnim    =    Stab,
        WeaponWeight    =    3,
        DisplayName    =    Trowel,
        MinRange    =    0.61,
        SwingTime    =    4,
        KnockdownMod    =    2,
        SplatBloodOnNoDeath    =    FALSE,
        Icon    =    TZ_GardenTrowel,
        BreakSound = HandShovelBreak,
        HitFloorSound = HandShovelHit,
        ImpactSound = HandShovelHit,
        DoorHitSound = HandShovelHit,
        HitSound = HandShovelHit,
        SwingSound = HandShovelSwing,
        AttachmentType = Knife,
        TreeDamage  =   0,
        CriticalChance    =    30,
        CritDmgMultiplier = 10,
        MinDamage    =    0.2,
        MaxDamage    =    0.4,
        WeaponLength = 0.2,
        SurvivalGear = TRUE,
        Tags = ClearAshes;DigPlow;TakeDirt,
    }```
loud holly
#

trowel

vernal scaffold
#

mate

loud holly
vernal scaffold
#

exactly

tacit zinc
#

Damn

vernal scaffold
#

item names are all over the place

#

you need to look at display names

fierce turtle
#

Whatever the name

#

its missing

vernal scaffold
#

the trowel is indeed missing

#

I can fix that in a second

fierce turtle
#

Trowel is missing. Yea.

vernal scaffold
#

Tbf, I would be grand if display name would be the first line right under item name

#

would be harder to miss that way

#

but thank you for the input in that case!

vernal scaffold
#

looking at all the last 3 patches but its not existant in my items_weapons.txt files

#

thats weird

#

so if I see it correctly, the trowel is actually not existant in the weapons txt file

#

but its listed under farming.txt

#

thats odd

#

Anyway, its added to the weapon list now.

fierce turtle
#

👍

#

sweet

stable pond
cold vigil
#

does anyone know if the wiki has a different noise page explaining the range of noises that a player can generate? How far does generator go? Noise of car engine? Certain actions like melee fight vs sound range of guns?

placid fossil
vernal scaffold
placid fossil
vernal scaffold
#

you just cant do the "chop down" right click interaction

vernal scaffold
placid fossil
#

Oooh

#

Then sorry

vernal scaffold
#

All good.

narrow fjord
# vernal scaffold

fun fact : meat cleaver can break down doors and chop down trees as fast as a hand axe

#

so always keep a meat cleaver to open up a security door in a quickie

#

also a nice barricade opener

#

Try it by yourself you'll be flabbergasted

#

or check on the wiki about short blade damages

vernal scaffold
#

what do you mean proof lmao

#

just look at the numbers of the wiki

vernal scaffold
ornate abyss
#

are the radio transcript pages up to date, do we know?

void basin
#

I have started creating an article for every landmark in rosewood. I will post my progress here

compact dagger
#

Is there any page on the wiki that has a table of food that lists both the calories and the hunger, and preferably the ratio between the two? Items/Food has hunger, Nutrition has Calories, neither have both. Easily finding the best foods for lowering weight and raising weight is probably a good page to have. If there isn't one already I'll start working on one, someone should let me know whether I should make it its own page or reformat either of the two aforementioned pages.

compact dagger
#

Again, Items/Food doesn't list calories anywhere, nor the ratio of calories to hunger reduction.

#

or are you saying that that's the one I should edit?

rain wyvern
compact dagger
#

Nah nutrition also lists tables of food, and I believe that listing the hunger on the nutrition page is likely better than listing the calories on the food page, because if I'm listing calories, why aren't I listing proteins, etc. But hunger is just one value alone.

ancient vortex
#

can someone explain where to find home alarms cause the wiki is confusing

tulip kiln
rain wyvern
languid kayak
# compact dagger Is there any page on the wiki that has a table of food that lists both the calor...
#

Not sure if you can sort it yourself, if not you should be able to make a copy to your own docs and edit it 😛

#

(well, the spreadsheet is older, but originally I did it with some regex :D)

compact dagger
#

thanks, yeah I can sort it and it'll be really helpful, I did figure out on my own though that just eating a whole stick of butter is a good way to gain weight, only few things beat it based on that table.

languid kayak
#

bourbon is good for raw calories, though if you want an extra gains from carbo and fats you should look elsewhere

#

having hearty eater helps, I believe, though it's hard to tell by experience as I always take it 😄

#

Managing weight is hard enough without resorting to perishable food, though possible. I use trapping + cabbages (rabbits work best), but heard fishes work too

#

I never went down to micromanaging the other nutrients though

compact dagger
#

I'm generally really good at managing weight but I'm using the severe non lethal infections mod and it causes you to lose weight fast and I just needed to get mass calories asap, didn't even think to look at bourbon

languid kayak
#

rice and pasta are great too, you can make dishes out of them for extra unhapiness/skill gains 😛

dense storm
#

Any of the dried foods are good too (lentils, black beans, etc)

#

Just chase it with a bottle of beer to get rid of that sadness debuff

iron dune
rain wyvern
iron dune
rain wyvern
# iron dune There is. Crates in storages and garages have quite a number of roll variants in...

Based on all of this time with all of the pages relating to the Motion Sensor saying there is no way to get them, I do not think you found it and may be mistaking it for something else.

Seeing as you said you found it "once" and never again, I am inclined to think that.

But, I can go as ask one of the Devs about it as well to clear that up, because if they say they are not possible to get yet, then that is the answer.

#

Otherwise I'll update the Wiki's

iron dune
rain wyvern
iron dune
restive adder
#

Checking the game files is a good way to find out what will and won’t spawn. If you wanna double check in game put loot spawn high, debug mode god mode and go run checking storage unit crates. Might need sledgehammer to break into more units

#

Wiki is outdated, not 100% reliable

languid kayak
languid kayak
languid kayak
#

I'm working on clothing and one thing got me curious, with Balaclava, that has 100% Insulation and 100% Wind resistance (and 50% Water resistance), I got in deub 2.55 insulation (guess it's a value from 0 to 255 I guess?), but it shows 1.55 (?) for Wind Restitance, any idea why's that? Maybe I should ask in #mod_developmentwhat are the values ranges?

    item Hat_BalaclavaFull
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Balaclava,
        ClothingItem = Hat_BalaclavaFull,
        BodyLocation = Mask,
        BloodLocation = Head,
        Icon = Balaclava,
        CanHaveHoles = false,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.5,
        WorldStaticModel = BalaclavaFull_Ground,
    }
proper axle
#

Somebody redirected the Bouillon Cube page to Bouillion Cube, and I'm trying to change it back to the correct in-game name, but it won't let me move it back.

placid coyote
#

if i want to help with the wiki work

#

where should i start? is there a beginner guide?

languid kayak
proper axle
#

Thanks

proper axle
#

Thanks

unkempt flax
#

looks like many weapon pages such as Crowbar, Crafted Spear and Golf Club has the incorrect formula (ConditionLowerChanceOneIn + Maintenance x 2) for weapon condition lower chance, the correct formula is (ConditionLowerChanceOneIn + MaintenanceMod) where MaintenanceMod is calculated with a formula that is already correct on the Skills page and has this table

#

i decompiled the files to verify that is the correct formula from methods IsoGameCharacter.getMaintenanceMod and SwipeStatePlayer.animEvent

#

i dont know the best way to fix this since this error is on a lot of weapon pages and i've never edited a wiki before

unkempt flax
#

also appears theres a bug that treats weapon skills except axe as being one level lower, level 1 is equivalent to level 0 except for axes, doubt that's intended though

vernal scaffold
languid kayak
#

Individual pages are pain to update as is sadly 😦

vernal scaffold
unkempt flax
wide dome
#

hey folks, made some edits to the modding section without realizing there was an updated list of events - got to a specific function via the search feature and missed the warning/link on the parent list. feel free to undo/remove/etc. any of the changes.

restive adder
#

The wiki will be readonly for a bit, likely tomorrow, moving it to a new webserver

restive adder
#

Wiki going readonly now let me know if you notice anything broken

torn cape
#

ugh what

tulip kiln
torn cape
restive adder
# torn cape

It’s a volunteer written wiki. Easy to fix 🙂

languid kayak
#

There are two body "locations", one is the one where the item goes, the second is the one which the item protects

#

The ones item cover (damage protection, insulation etc.) are not in the game script files

soft prism
rain wyvern
languid kayak
#

I kinda updated https://pzwiki.net/wiki/Items/Clothing heavily recently, there's still some changes I've yet to discuss/think of, but one major thing is lack of images for the new clothes; I didn't look it up yet, but how do you extract the images for the items?

languid kayak
#

I could of course do screenshots from debug mode on a black screen, cut and upload them as last resort, but I guess there's some more clever way to do it?

restive adder
#

I think you can grab the sprite packs and then unpack them? Quick google says Project Zomboid\media\texturepacks *& https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/

languid kayak
#

I used the Unpacker for tiles, though I also used the function from the PZ editor to extract what I needed, I'll see what's it like for icons 🤔. I remember Vaileasys having extracted most of the icons back then too

pallid cave
#

use Tilezed

#

steamapps\common\ProjectZomboid\media\texturepacks

void basin
#

should I write all the louisville fire departments into one article? or split all 3 up into seperate articles.

void basin
#

I was told to ask a kirus

restive adder
void basin
#

All I want is an image caption and the coordinates

#

image will be added once its fixed

restive adder
#

Okay, thumbnails are fixed *@void basin 🙂

#

removing General, that'll be coming from the infobox template, not sure if you can. You can see if there is a different infobox template more applicable

#

Also check the infobox template itself to see if it has options

void basin
restive adder
void basin
#

I see. thank you. where can I find the template?

restive adder
#

erm.. what page are you editing?

void basin
#

I'm creating a new page.

restive adder
#

What infobox are you using?

void basin
#

infobox building

#

if that makes sense

void basin
restive adder
void basin
fierce turtle
stable pond
#

how to edit the tree branch weight in 25 seconds as a
brand new wiki user (you can do it)

fierce turtle