#mapping

1 messages Β· Page 186 of 1

warped kindle
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oh... wait...

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looks broken from the top

sharp kernel
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Could make some cool non-euclidean environments with this

wind marlin
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Lakes placement looks similar to how they look like in Lickskillet

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could be it

winged epoch
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Yeah what was Ekron on the map is closer to irl Lickskillet, and this new place that got added definitely looks WAY more like Ekron, so maybe what we know as Ekron will be changed to Lickskillet?

winged epoch
warped kindle
winged epoch
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Huh yeah thats weird πŸ€”

warped kindle
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yep, i dont know which way should i keep the map tho xD I wish there was a "cleaner" workaround

dense drum
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Hey what program do i need for mapping

warped kindle
# dense drum Hey what program do i need for mapping

You can download the Project Zomboid Modding tools from steam. And I recommend these videos if you have no experience in mapping in PZ. https://www.youtube.com/watch?v=zKMrQsxyXTQ

In this short video I will quickly show where you can find the project zomboid mapping tools, both on steam and on the indiestone forums.

For a link to the forums please click here:
https://theindiestone.com/forums/index.php?/forum/64-mapping/

And if you want to support me here is a link to my patreon:
https://www.patreon.com/DaddyDirkieDirk

β–Ά Play video
dense drum
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Thanks Marc

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It reminds me of mapping for broodwar, hopefully its a quick pick up

warped kindle
dense drum
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Do you model too marc?

warped kindle
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Nah, I'm so bad at artistic fields hahah I'm just messing around and i try to do my best

dense drum
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Hey thats kool, im glad you were around to help my little question

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Ive got some neat ideas that i think will get picked up pretty quick but it might take a while to make alone

jovial glen
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mehh

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what i don't like about emptyoutside: these are definitely rooms. look at the end of your alley. there are faded walls

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when i did that, those emptyoutside areas even went dark sometimes, because there was no light switch πŸ˜›

long sage
warped kindle
long sage
warped kindle
# long sage

nah it does not work, the only way it worked is as moeki told me with the internal name "empty"

long sage
# long sage

are you manually drawing this because my god do they look perfect

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yeah, in photoshop

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dude, they look insanely accurate

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thanks man :)

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just dreading getting to the acutal mapping

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i need more mapping boyos

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if you need any help let me know

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ive made a few dwinky maps here and there

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hell, id appreciate it

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and so would my entire community

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u down to DM?

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yeah dm me, i have a lot of dm's tho so might not respond immediately.... im a bit of a lazy bastard right now

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lol all good

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we have a heat wave going on here in Leeds tbh

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so im sat here suffering

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ive heard

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im a texan, 115 F outside

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but i got AC

sharp kernel
long sage
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yeah, dirk's tutorials are great

long sage
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last spam

wise grotto
long sage
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heehhe

wise grotto
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it just gets bigger and bigger

long sage
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wha dat

wise grotto
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Museum

long sage
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oh shit

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nice

wise grotto
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All the exhibition halls

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Have I dug myself a deeper hole? yep, but it'll be good when it's finished

lofty coyote
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Cooling tower, building for the new construction zone of Eerie Country.

sharp summit
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Yay, content that makes one feel right at home

restive swan
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cool. as moeki said. emptyoutside isnt perfect. for the second floor use a randomly named room (void) and set internal walls,flooring and grime to none. fix whatever walls break with the individual wall tool

restive swan
zealous timber
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emptyoutside is the internal name/room definition, the "name" can be anything and is only for inside the editor

restive swan
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hmm mine is weird then because its opposite. when i draw a room named EmptyOutside it has no visible walls, the internal name can be anything but i use none/empty as my default.

thick drum
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is this vanilla?

zealous timber
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i guess all your seeing is to do with adding an invisible room and not to do with the room def itself as emptyoutside shouldn't even have capital letters in it and is only used to hide upper parts of buildings/roofs that are not over an internal room def when your underneath them

restive swan
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hmm thats exactly what i used it for in this building. the central stair case was horrible ingame and the building was strange too look at when the center had no room def. working fine now but no room definition

zealous timber
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internal names are the only ones used in game, names are just for the editor

restive swan
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but this happens otherwise

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with the balcony and ground floor void space

zealous timber
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not sure whats going on there but that has nothing to do with emptyoutside as that is something that only takes effect in game

restive swan
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beats me πŸ€·β€β™‚οΈ name = emptyoutside roomdef=room2 VS name = yes roomdef = emptyoutside (displaying as Nil)

restive swan
long sage
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this location is 100% indie stones version of ekron which is exciting as hell!

winged epoch
long sage
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maybe even a little dig at the fact they call themselves a city with a grand population of 140 πŸ˜‚

winged epoch
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So youre gonna make NEW New Ekron after they make this right? PepeLmfaoooo

long sage
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i burnt out for the final time πŸ˜‚

winged epoch
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Yeah i get that youve done a LOT so i feel like thats only natural eventually

long sage
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I'll probs make a few tiles here and there when im bored but i must admit its refreshing to be gaming again and not thinking so much about weird random ideas @winged epoch

winged epoch
# long sage

4 more people and their area code will be their population TE_Pog

long sage
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i trhink it was 140 back in 1990's i totally forgot been a while

slow wigeon
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wasnt there already a town ingame that everyone referred to as ekron?

tiny atlas
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Yes

warped kindle
haughty kite
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why do they not add a pride flag tile lool

pallid iron
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grime technician πŸ˜…

warped kindle
warped kindle
pallid iron
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thnks haha

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still have a few more buildings in line for erosion application 😭

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i already dread the day i'll hit those 7 storey buildings πŸ˜‚

warped kindle
restive swan
restive swan
warped kindle
fluid blade
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I made progress on making my own tiles, which I started with posters. but when I attempt to place posters on the walls, either ingame or in the editor. they vanish when going on the walls? does anyone know whats wrong?

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oh

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smh

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though how do I fix the ingame issue where it wont place in the proper direction. Such as this being the default orientation when trying to play in the south direction

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i did though

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I have a tile facing south and east

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oh I think i fixed it

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I just copied the tile data from an existing ingame painting and just applied that to my posters. but for some reason I had to invert the directions of my posters

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swapping the south and east

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ya but its weird that the vanilla tiledef didnt work lol, i had to edit it

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yeah lol, its not the weirdest thing I've seen PZ do

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ive had the headache of dealing with the scuffed book models

wise grotto
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@restive swan i set you up.... πŸ˜‰

restive swan
fierce valley
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Hey all, I'm having an issue with some custom tiles I've made. I made these windows and although they smash correctly and removing the glass works too the issue I have is that when I face away from them they look like this:

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You cannot see through them at all and when I do face them they look like this:

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So I can see through them but they become entirely transparent. Does anyone know what definition I've done wrong as I've copied the commercial vanilla ones and this is still happening :/

fluid blade
restive swan
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hmm not sure what could be wrong. testing now to see how vanilla behaves. how do you place them in building ed?

restive swan
fluid blade
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lol

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bruh

restive swan
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@fierce valley mine do this

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but so do vanilla

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my definition for comparison

fierce valley
turbid marsh
slender mist
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anyone know why worlded crashes when tryna generate lots?

restive swan
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havent seen that before. can you do cells individually?

slender mist
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ya

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think its just a memory issue

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its one cell in particular that seems to be causing issues

restive swan
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sounds like it then

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but it can generate individually?

slender mist
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ya

restive swan
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whats your system memory?

dawn burrow
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Anyone know where I can find the rules & blends for this map palette?

restive swan
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i think thats Dirkies. not sure if its public

dawn burrow
tiny atlas
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Everybody using my rules πŸ˜…

dawn burrow
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Was there blends to along with your rules?

tiny atlas
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Nope

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Nothing to blend

restive swan
dawn burrow
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I have the rules i found buried here, but I keep getting this error.

tiny atlas
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Well im not sure whats up with your blend files

tiny atlas
restive swan
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noo its not the OG was it?

tiny atlas
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It was

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I thought about streaming about half a year ago but with the new baby i really dont have the time

spring widget
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Maybe they wanted more cat photos from you πŸ€”

tiny atlas
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I cant even finish my map πŸ˜…

spring widget
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We'll have a race of 2 tortoises

tiny atlas
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I need to still zone about 140 cells

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Aand then do the map for the entire thing

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A good tip would definetly do it as you go

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And not at the end

restive swan
# dawn burrow

if blends thinks thats a tile then it probably hasnt been defined as an Alias

tiny atlas
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Thats dope though

fluid blade
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I did get the stuff to work though thanks to your videos and also the videos by Azakaela Redfire. I just need to move the textures a bit so they dont conflict with larger tiles suck as ovens and ect

restive swan
restive swan
tiny atlas
silent sierra
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Finally made some proper American styled street lights

restive swan
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xD i was inspired by one of your rooftop patios. ithink you used rail tracks and vines on top, or grass

silent sierra
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I'll share it with you after I'm done with some touch ups

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I made it so it can be as big as you want

tiny atlas
spring widget
silent sierra
tiny atlas
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Not like exactly

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More like those

spring widget
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Hmm

silent sierra
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Dunno how to make it like that lol

spring widget
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That vanilla porch raised tile they use could work in a kitbash? (?)

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Orr trim a vanilla rail down and put it slightly lower on a tile?

silent sierra
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need to figure it out somehow

restive swan
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put curbs on eiether side of it. in PS not in tilezed

silent sierra
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Yeah, I might end up doing some photoshopped ones

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although this area is a bit too complex

mortal frost
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i think that looks cool

silent sierra
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Yeah, probably leave it like that for now

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Closest I could achieve is this

dawn burrow
tiny atlas
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@silent sierra This is just in photoshop. Its just a suggestion though. It looks good as is

silent sierra
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But then I would need it for every diagonals

spring widget
# tiny atlas

Omg is dirkiedirk a mixup of your real name diederik

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It's an anagram

restive swan
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i mocked up one from street blends

dawn burrow
# tiny atlas

Appreciate that. I swear the default blends file defines dirtgrass but for some reason your rules file doesnt. I defined it myself in your rules since the tiles werent being used by any others rules.

silent sierra
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And now do it for every single variation of turns

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I might do something custom in the future

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Might also make tram tracks turns simpler

tiny atlas
# spring widget Omg is dirkiedirk a mixup of your real name diederik

Nah, so basically when I was tiny (like 2-3 years old) my parents used to call me Dirk instead of Diederik as my full name was quite a mouthfull for such a little brat.
Through the years I never really had a proper username and usually just used Diederik (heck, even my world of warcraft character was named Diederik)
Now my buddies called me Dirkie dirk a handfull of times but it wasn't a reall nickname or anything but I liked the sound of it
So when I became a dad abit over 2 years ago I put daddy in front of it and "daddy Dirkie Dirk" was born,

spring widget
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Awww

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Diederik lore reveal

tiny atlas
warped kindle
fluid blade
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lol hi

restive swan
winged epoch
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definitely think i need to redo my firestation now with these tiles available TE_Pog

silent sierra
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Feel free to use it if anyone wants it

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with this you can make bigger street lights

restive swan
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You going to put it into a pack @silent sierra ?

silent sierra
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Probably not for now

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As I'm constantly adding new stuff ect.

slender mist
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getting back to working on my map

silent sierra
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@restive swan just curious, does double TV from your pack work as TV?

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I assume not, as it would require some custom sprites?

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and not exactly sure if it's even possible

restive swan
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It's got the property for tv signal but not sure it has a visual function

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Honestly never tested it

marble cloak
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@spring widget TY. Champagne time ayeee

plain dust
slender mist
vale canopy
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if someone else has made a map, can i add spawnpoints to that map myself with a spawnpoints file for a server, or perhaps create a mod that just adds the spawnpoints (not sure if possible), or would i have to make a copy of the map mod and add them that way?

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the map has no spawn points and i wish to use it as the spawn for my server.

restive swan
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Yeah you can do it. Look at the base game files, media/maps/Westpoint. See the two files in there? Those are the two you would need to make a spawn point mod

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Alternatively download one of pillows spawn mods. Have a Sus of the mod files

long sage
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marshes

sharp iris
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I think you should make an edit to the hay files and make your own vegetation for the marshes, yellow isn't a wet enough color

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you need like dark green

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maybe make them cat tails

long sage
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A dam broke and flooded the area!

long sage
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it’s kind of a time concern thing though

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best be expeditious

sharp iris
sharp iris
long sage
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Holy shit

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that's beautiful!

sharp iris
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I think this might take a literal eternity

fathom trail
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Imagine the bases with lvl 6 carpentry and beyond

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Staircases and sheet ropes oh my

sharp iris
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yeah the mountains are gonna be like the most busted safe area

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zombies can't really navigate them

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you'd only really have to worry about like, players

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not to mention I'm also gonna be adding a dope af cave system to the mountains

fathom trail
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cave base?

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ROCK AND STONE LADS

sharp iris
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UNGA BUNGA INTENSIFIES

warped kindle
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I'm having some issues with my custom tiles pack guys. Idk why they dont work in game. To work with them on the editor i put my custom tiles PNGs on the tiles-2x folder, then i have a separate folder, lets say, "Custom tiles" where i throw in the same png's to create the pack file, and also i created a new tiles definition for it. From here, they work on the editor, but when i create the mod i have a folder called "Zomboid"-mods-myMod-media-texture packs where i throw my .pack file (and my tile definitions as well, i dont know if they should be here) but then i can't start the game without any problem but my tiles don't appear

tiny atlas
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.tiles file (the tile definitions goes in to MODNAME\media
.pack file goes into MODNAME\media\texturepacks
in MODNAME there should a mod.info file (its just a text file)
In that textfile there should be the regular stuff but also in include a:
pack=NAMEOF THE .PACK FILE ( in my case its "pack=diederiks_tile_palooza")
tiledef= NAMEOFTHE.TILES FILE with a number between 100 and 8000 (in my case its "tiledef=diederikv_tile_def 7001")

DONT USE 7001, that will create an issue with my tiles mod, use something else for a number

warped kindle
sharp iris
sharp iris
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Two levels are vegetated and floored, 3 levels to go X_X

wise grotto
warped kindle
sharp iris
wise grotto
pallid iron
spring widget
# sharp iris

This shit mega cool. Maybe I should make some in my map too after all

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Imagine when they add animals little mountain sheep living in these caves

wise grotto
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would be perfect for Peaches

warped kindle
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Guys one question, do stairs work as intended when placed with tiled instead of inside a building?

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Or should i make a building without walls and place it there?

wise grotto
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What are you trying to do?

spring widget
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Make some stairs sounds like lol

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Outside ones I mean

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I.e. freestanding

spring widget
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Like the ones you don't understand

warped kindle
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like my village has 1 level so it'll have 2 places with stairs

livid plinth
# sharp iris

How long have you worked on the map? Can't wait to try it Pogey

sharp iris
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feels like it's been forever lol

spring widget
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Yeah

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Doing worse than me lol

restive swan
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@warped kindle LMK you tile definition name and the number you choose and i will add it to the list so no one else picks it

restive swan
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got a name for the definitions?

night zephyr
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hello, I'm trying to get into making custom sprites and I'm just wondering if there are any guides in making them? The only guide I found on youtube was made 8 years ago and its in a different language

restive swan
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guides, tuts? nope! xD but if you download TK's photoshop template from the pins and load some vanilla tilesets into it you will see how they line up, are spaced out and cut

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other then that its just pixel art and trying to replicate the base game art style

night zephyr
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oh alright I see thx

warped kindle
restive swan
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sweet. been added

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discord names change so i dont want to leave it at just that

silent sierra
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Updated my street lights, for even more variation + pedestrian lights (borrowed it from tk tiles)

silent sierra
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So now that I finished traffic lights, I finally made tram tracks

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Gonna take a while to make all turns though, probably make them simpler

spring widget
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Mm nice

restive swan
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they look good my dude

warped kindle
spring widget
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i see thanks for the update

restive swan
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question. when making overlay files is there any naming convention? or will the game just load each file in the folder?

tiny atlas
spring widget
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How do I make a civil war fort without making it gigantique

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Maybe the trick is to just add another cell to my map and make it bigger than gigantic

wise grotto
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find some good ref 😎

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what kinda of civil war fort

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wood

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or stone?

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there's a good one in the revenant

spring widget
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I'm going to make 2 buildings I've decided

wise grotto
#

fort kiowa

spring widget
wise grotto
spring widget
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One is the iconic houses from Manassas national park

wise grotto
wise grotto
spring widget
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And the fort I think will be brick

wise grotto
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i likey

spring widget
# wise grotto

This shit look miserable as hell id rather get eaten by confederates

pallid iron
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oooh yea

spring widget
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Uh ohhhh

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A Dark and Foreboding house

pallid iron
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old house turned shopping center turned house of the dead

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πŸ˜‚

spring widget
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This is what I imagine the house of the rising sun looks like

restive swan
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custom walls, trims, grime, floors..... havent even started on the wall damage and furnishings.... the Adams family mansion is getting some primo treatment

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unseen are some cool overlays that i want to spawn randomly on walls 😈

jovial glen
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unseen?

restive swan
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the overlays will only show up ingame

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but its like lifted floor boards and holes

jovial glen
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ahh. did not know that

restive swan
#

dude i think thats how you are meant to do the street cracks

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overlayMap["blends_street_01_48"] = {{ name = "other", chance = 38, usage = "", tiles = {"floors_overlay_street_01_16", "floors_overlay_street_01_17", "floors_overlay_street_01_18", "floors_overlay_street_01_19", "floors_overlay_street_01_20", "floors_overlay_street_01_21", "floors_overlay_street_01_22", "floors_overlay_street_01_23", "floors_overlay_street_01_24", "floors_overlay_street_01_25", "floors_overlay_street_01_26", "floors_overlay_street_01_27", "floors_overlay_street_01_28", "floors_overlay_street_01_29", "floors_overlay_street_01_30", "floors_overlay_street_01_31", "floors_overlay_street_01_48", "floors_overlay_street_01_49", "floors_overlay_street_01_50", "floors_overlay_street_01_51", "floors_overlay_street_01_52", "floors_overlay_street_01_53", "floors_overlay_street_01_54", "floors_overlay_street_01_55", "floors_overlay_street_01_56", "floors_overlay_street_01_57", "floors_overlay_street_01_58", "floors_overlay_street_01_59", "floors_overlay_street_01_60", "floors_overlay_street_01_61", "floors_overlay_street_01_62", "floors_overlay_street_01_63"} }}

#

oh man thats all the cracks that can appear on the tile blends_street_01_48

jovial glen
#

hmm

restive swan
#

and its a 1 in 38 chance

jovial glen
#

just on this one single tile?

restive swan
#

thats world gen though not errosion

jovial glen
#

where did you find this?

restive swan
#

the file is much larger and details each of the street tiles

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C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\lua\server\Items\FloorStreetOverlay.LUA

jovial glen
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i got 8 custom streets and currently its neither with cracks, nor counts as street when driving πŸ™‚

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damn.. i searched hours. WHY is it in the servers folder? πŸ˜›

restive swan
#

i would put road underneath. your custom tile on flooroverlay. cracks should show overtop kinda like how wall cracks show over graffiti

jovial glen
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they would. yes

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but i made the street brushes to save a layer, to avoid edged shadows everywhere and to work faster

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did you ever see a manually tiled street in the dark ingame? πŸ™‚ that's terrible πŸ™‚

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and it is a huge performance hit

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but thansk so much for showing this lua πŸ™‚

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where do i put this custom lua?

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@restive swan

spring widget
restive swan
restive swan
#

could even use Dirkies raised flooring to get the basement windows

jovial glen
#

why is this in a server folder?

restive swan
#

server is still used in solo

jovial glen
#

ok

restive swan
#

its more like client is used when connecting to a server afaik

jovial glen
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i added my tiles in the script and placed it in modname/ media/lua/server, but there spawns nothing on startup

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:/

restive swan
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renamed it to be unique?

jovial glen
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no πŸ™‚

restive swan
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could be it

jovial glen
#

it isnt πŸ™‚

spring widget
jovial glen
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use 3 tiles of the stair set

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there is the large on missing in the middle

spring widget
jovial glen
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i know now what you meant. i am elaborating currently ^^

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my solution

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needs a custom tile

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those walls are roof_walls

spring widget
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mmmm i see

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what did you use for the stairpiece there or did you make that just now?

jovial glen
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you just need a custom set, where you move all roof walls on the other side of the tiles πŸ™‚ a whole set done

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the one stair wall already there is from the vanilla tileset

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search for roof

wise grotto
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I wanna know too πŸ˜„

spring widget
#

are you sure this isnt a DDD asset ?

jovial glen
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yes. because i just worked with the vanilla set πŸ™‚

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walls_exterior_roofs_04

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here. did it for you

spring widget
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aw. thank you Moeki

jovial glen
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that's the new mirrored version to make stair railings

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@spring widget keep the movement in mind πŸ™‚

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a single fake stair which looks like this wouldnt work ingame

tiny atlas
spring widget
tiny atlas
#

πŸ˜‚ πŸ‘Œ

jovial glen
#

they blocked movement but.. as soon as i placed a window next to it, the movement block got disabled

spring widget
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cannot for the life of me find those stairs but i did find some by pert

tiny atlas
jovial glen
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yes

spring widget
#

at least temporarily they will do

tiny atlas
#

ah right, thats what windows do, I forgot about that feature

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nice. that creates so many more options. I LIMITED MYSELF FOR NO REASON

jovial glen
#

it looks really cool, when you jump out a window and there are solid tiles

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the jump is longer and you overpass all raised tiles

spring widget
#

i do like to jump through a window and climb over a table

jovial glen
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but then you just turn and walk on the floor tile

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meh. about 300m from my house, deep purple is playing live. i can hear it very well, but i can't see it tonight πŸ™‚

spring widget
#

how do i decorate the inside of a building over 150 years old... this is a new challenge

wise grotto
#

Old school oven

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The metal one

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Wood Shelves but not the full height bookshelves

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Some carpets

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Quite empty

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Wood table

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And a 32” plasma state of the art tv 😎

spring widget
#

it HAS to be heinz 4k

wise grotto
#

Colonel Custer was a raging apple fan boy

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He had an Apple Watch on while he made his final stand

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He said

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β€œSiri play Decpasito one last time”

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Which is why it’s called

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Custers Last stand

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#fact

jovial glen
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first steps are good πŸ˜‰

spring widget
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i am exctied to have a basic building for once i dont have to make 1,001 assets for

wise grotto
spring widget
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i googled the interior and it actually looks like that

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it has surprisingly nice floor

wise grotto
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Fair dooos

spring widget
#

yeah im gonna make a fort

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lean into the historical angle bit more. my professors would be proud of me

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only thing with a fort is i gotta make it so theres nothing in it so it wont be a perfect starter base lmao

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although there arent many zombies out in the wilderness anyway so walls dont matter that much

jovial glen
#

i am tiling a monorail πŸ˜€ will take a while

vestal scarab
#

Howdy-!
Ok so I wanted to ask this bc I’m working on something that I want to include it in, but
Does anyone know if the β€œUnderground” tiles (the big pillars of dirt and stone, I believe added by TK’s tiles) can be made to be destroyable from any direction? Or is it solely stuck to being destroyable from the upper left?

wise grotto
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But that could be my own doing πŸ˜‚

vestal scarab
#

They seem pretty stable for me - the only thing that isn't is the aforementioned destroying
Hold on, let me try to get a recording of what I mean

jovial glen
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those are cool. did not know those

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my idea to this is: are all tiles needed for this effect on the same tileset or is it possible to use 2? one with the wall and one set with the dirt

vestal scarab
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Its all a single tile

jovial glen
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if the dirt is on an extra sheet, you could make a custom copy of this sheet and rename it with f_ in front

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a single tile. do you have a pic how this looks in the editor?

vestal scarab
jovial glen
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ok. so the wall is on another tileset

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if you make a copy of underground and rename it to f_underground_01, these walls are undestroyable

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no sledging anymore

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but i see... your question is "from any direction" πŸ™‚

#

quite the opposite

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did you try to edit the properties?

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currently, those seem to count only as wallW(est)

wise grotto
jovial glen
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or something like that

wise grotto
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@jovial glen hope you are having a good week btw!

vestal scarab
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Where do I go to edit those-?
I'm new to all this, so-

vestal scarab
jovial glen
jovial glen
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i can't find a solution for this yet in the properties

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@vestal scarab

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try to set this custom tileset from TK to scrapable

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this could work to remove it from every side

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save your own custom properties.file in C:\Users\username\Zomboid\mods\modname\media

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it's a name_definitions.tiles file

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you need mod.infos etc, too. how to do this is in the guide in the forums

long sage
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i'm making a desert/swamp map and i made custom water tiles that can be slowly moved across and cannot be drank from

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so people are forced to go to secret locations to ge twater

jovial glen
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do those tiles move ingame?

long sage
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they do yeah

jovial glen
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nice

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how did you get the water moving? thought its a special water texture

long sage
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oh i thought you were asking if people can move across thme

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no they do not animate

vestal scarab
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Well this is
Odd
I can't find where the tiles are anywhere

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Its not under any of the .tiles

wise grotto
vestal scarab
#

Ah, I had meant in the tile properties thing
I found it, though, so-

silent sierra
#

That turn took a bit too much work

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but at least it's done lol

jovial glen
silent sierra
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Wish I could do better lol

jovial glen
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i know, i am annoying πŸ˜›

jovial glen
silent sierra
#

turn is hidden underneath the tram

jovial glen
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its ok πŸ™‚ those sunken rails are great

silent sierra
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Thanks

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now I need to do another angle

vestal scarab
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Do TK's invisible walls show up in game or do they only appear in the editors?

wise grotto
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It’s better to use the debug food or the other one next to it

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They block players from moving

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Used it on my bunkers too

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Debug flooor*

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Yes they show up in game (they work) but you can’t see them

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But the walls block eyelines. So you get a black shadow

vestal scarab
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Ah, yeah, I realized invis walls would be needed, but I've been using TK's the entire time, only now questioning if they actually are visible or not lol

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Ahh
Yeah so I prob need to use base game ones for it, then, for people to actually see the slopes and whatnot?

wise grotto
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What are you trying to do?

vestal scarab
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Just block the sloped areas so players can't walk through it

wise grotto
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I’m not on my pc but what are the options in the tk invisible tiles

vestal scarab
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Options as in-?
Like what tiles there are for it, or-?

sweet pawn
#

anyone know what I'm doing wrong? the left is what shows up when I put my isolatedStorage.png file into WorldEd :(

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using 90, 100, 35 for RGB values

wise grotto
wise grotto
vestal scarab
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As in this-?

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Sorry if I'm misunderstanding lol

wise grotto
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Debug solid trans

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That’s the one

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So place that as a furniture or something under the bunker slopes

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It stops people from walking through the bunker slope, which spoils the illusion

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Also place it on the outside edge of the roof so people don’t fall into the bunker slope from above

vestal scarab
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Yeah lol
I had done this, without taking a min to think about how they'd work lol

wise grotto
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I’d say delete the wall

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Debug wall

vestal scarab
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Planning on it, yea

wise grotto
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Nioce

vestal scarab
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Just gonna use it as a guide for the moment

wise grotto
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Cool

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You can always hide and unhide layers at the top right

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Visibility and opacity

vestal scarab
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Where should I put the tiles on the edges-?

wise grotto
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Above the tallest slope

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Think you have it right

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But not on the roof*. Only the outside

vestal scarab
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Alright cool

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Ty

wise grotto
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See it like an invisible blocker

sweet pawn
#

@wise grotto i'm following dirkie's tutorial but I keep having the same problem with the red :/ any tips?

wise grotto
# sweet pawn <@309417500431351808> i'm following dirkie's tutorial but I keep having the same...

So if you have missing tiles in one of the editors just follow this quick help video.

I noticed audio cuts out when loading the settings/tools but I guess you will all still get it.

If you like what im doing please consider donating to my Patreon.
https://www.patreon.com/DaddyDirkieDirk

β–Ά Play video
sweet pawn
#

ohhh no I was watching his tutorial but I'll give that one a go, thanks

sharp iris
jovial glen
wise grotto
# sharp iris

Like they way the character jumps over the rocks 🀘

wise grotto
vestal scarab
silent sierra
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Need to figure out how to make intersecting rails look good

fierce valley
#

Guys have they removed one of the sinks? I'm noticing a lot of sinks missing in my map, seems very odd :/

restive swan
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Iirc Gotta open Tilezed go to tiles and set the tile folder location. Relaunch both applications after

sweet pawn
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i have a new appreciation for maps in this game lol

sweet pawn
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shot in the dark but does anyone know how I can prevent my brush from having multiple tones?

vestal scarab
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You need to use the pencil tool, pretty sure

sweet pawn
sharp iris
primal summit
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does anyone have the blackwood or raven creek regions? I seem to get 5 to 10 frame drops when in those areas zoomed all the way out

sharp iris
restive swan
long sage
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random half awake thoughts... has anyone ever wondered how cool it would be if the GTA5 map was put into Zomboid? too bad terrain isn't a thing yet.

dawn burrow
#

What is this tile called or what tileset is it in?

restive swan
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its on the industry tilesheet

dawn burrow
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Thanks, figured it out.

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Also, how do you change the z-level when placing tiles in TileZ? IE, placing a microwave on a counter.

restive swan
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you just put it on a higher layer. furniture2 probably

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the only z level you can change is floor lvl

brisk gorge
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also moving from brush to pencil mode is great for doing map work

winged epoch
#

Ooh Rustbucket, KY would be a good name for the town too

warped kindle
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Guys one question can i change my PNG of the terrains for each cell without affecting the buildings and everything i placed? In case i need to modify some part of the river/dirt/etc

spring widget
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What is it specifically you're trying to modify

warped kindle
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i think it's easily fixable on tilezed tho

restive swan
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and this will save all your work in Tilezed

warped kindle
restive swan
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yep it only updates the 0_floor layer

warped kindle
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thanks man πŸ˜„

spring widget
warped kindle
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btw i got another silly question, anybody knows where this church altar block is?

spring widget
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that raised bit? looks like the ones i used for my Manassas house I got from trailer tilesheet

warped kindle
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ty! πŸ˜„

restive swan
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also got some color variants in industry set

warped kindle
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mmm but the ones in trailer don't stack up imma try the industry

warped kindle
restive swan
warped kindle
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ohh i see, thanks man

restive swan
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D E C A Y

spring widget
#

Put some screenshots of my buildings on Reddit we'll see what the nerds think of it

restive swan
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razzle them

spring widget
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i will get 3 upvotes

wise grotto
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Not enough meme

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πŸ˜‰

spring widget
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1 more upvote and ill have beaten my 3 upvote goal

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dont forget to like and subscribe

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we did it reddit

restive swan
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i had go log in and shit, remember how to find r/zomboid and upvote it

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what an effort

spring widget
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lmao

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theres actually good content on there if you sort by top of all every few days

restive swan
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i bet

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but i would loose a significant portion of my spare time if i new about it

spring widget
#

i keep wanting to get a project zomboid art commissioned but i dont have anything i really want to commission 😭

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pert buddy do you want to test my map for me

restive swan
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ill do it monday night but i want to smash out some map stuff over the weekend

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i dont have the energy to map after work but i can play

spring widget
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nw

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idk where i am with it anymore either. im tired of making custom assets and im still lost on what i want lol

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this mapping stuff is really hard work

restive swan
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haha i been smashing custom assets for this current house. loving it

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so you think its ready? or you just want to do a round of bug fixes?

spring widget
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it's not ready. and i think its way off being ready. but im wondering if i get a new perspective of it from in-game that i will need or want to change things about it, which is better to do now than once ive 'finalised', detailed and perfected everything

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Adding my cannons as an isometric item in the Laundry section

restive swan
#

what do you mean laundry?

spring widget
restive swan
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:/ you know you can make new sections right....

spring widget
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naw i wanna put it in laundry

restive swan
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okay xD

tiny atlas
spring widget
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pert mate but sorry you're setting a bad example. now we're all going to have to work harder

restive swan
spring widget
spring widget
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also, those trims are banging