#patchnotes
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41.73 Hotfix #2 Electric Boogaloo - Unstable release:
- Increased allowed map_meta.bin and map_zone.bin file size from 20MB to 50MB in multiplayer.
41.73 Hotfix #3 With a Vengeance - Unstable release:
https://theindiestone.com/forums/index.php?/topic/56577-4173-unstable-released/&do=findComment&comment=362239
- Added a new volume slider to the Audio Options which affects the jump-scare sound.
- Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.
- Fixed a redundant/duplicate exclusive trait definition in MainCreationMethods.lua that could allow the Obese trait to be taken twice under some circumstances.
- Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.
41.73 Hotfix #4 - Unstable release:
We've pushed an update reverting (i.e. removing) the following part from the last hotfix:
- Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.
It was included as part of the hotfix unintentionally and will be fleshed out a little more, likely finding its way into 41.74 in more refined form, instead.
41.73 Mambo Hotfix No. 5 - Unstable release:
- Fixed incorrect error messages when loading map_meta.bin version 194 and up, potentially spamming logs.
41.73 - Stable release:
https://theindiestone.com/forums/index.php?/topic/58075-4173-released/
41.73 Hotfix - Stable release:
- Extended client connection logs
- The zombienet library was rebuilt (libZNet*)
We've pushed this update to help us further investigate and better reproduce Linux server crashes.
If you continue to experience crashes on your Linux server after this update, please send us your hs_err_pid**.log file (you'll find this in the server installation folder) in addition to a .zip file of your Home/Zomboid folder (remove the "Saves" folder from it to save space). If you're submitting them outside of our Discord techsupport channel, please make sure to provide a download link from your filesharing service of choice.
41.73 Hotfix Return of the Ping - Unstable release:
- znet library was rebuilt on all platforms.
- Migrated to newer Steam API.
- Steam network logs are added.
- SteamGeneric packet was removed.
- Old steam session info was removed.
- SteamGameServer.BUpdateUserData method call is removed as deprecated.
This Hotfix is hopefully fixing the Linux server crashes.
Please let us know about crashes and performance.
If you continue to experience crashes on the **Unstable branch after this hotfix, as before: please send us your hs_err_pid.log file (you'll find this in the server installation folder) in addition to a .zip file of your Home/Zomboid folder (remove the "Saves" folder from it to save space). If you're submitting them outside of our Discord techsupport channel, please make sure to provide a download link from your filesharing service of choice.
41.74 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/58599-4174-unstable-released/
41.76 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/59641-4176-unstable-released/
41.77 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/60279-4177-unstable-released/
41.77 Hotfix - Unstable release:
- Improved Type5 and Type22 Anti-Cheat behaviour to reduce false positives.
- Extended checksum logs for debugging CRC differences.
- Fixed Type21 black screen at connection stage when Type21 anti-cheat check is disabled.
- Fixed the character model always using media/textures/Body/Masks instead a clothing item's UnderlayMasks folder.
41.77 Hotfix #2 - Unstable Release:
- Fixed black screen issues with certain mod constellations.
- Improved ConnectionManager logs.
- Increased Kick delay for CRC differences.
41.77 Hotfix #3 - Unstable Release:
- Fixed the timed-action progress bar position not being updated during actions without a fixed duration.
- Fixed the animation speed of the timed-action progress bar at different framerates.
41.77 Hotfix - Stable Release:
- Rebuilt znet libraries.
- Fixed /banid command
41.77.5 Hotfix - Unstable Release:
- znet libraries were rebuilt.
- Fixed being stuck on the connection screen or a black screen when trying to connect to a co-op server.
- Fixed: log messages and NPE during the processing of the RakNet already-connected packet.
41.77.6 Hotfix - Unstable Release:
- Minor revision number now displayed on main menu instead of just inside the console.
- Fixed instances of clients being unable to connect to a server where logs showed that the client is already connected. The client will use 127.0.0.1 to connect if it is a co-op host.
41.77.7 Hotfix - Unstable Release:
- Fixed host connections from remote clients.
- The client will save coop server logs to the logs.zip file before and after each start.
41.77.7 - Stable Release:
-
znet libraries were rebuilt.
-
Minor revision number now displayed on main menu instead of just inside the console.
-
Fixed being stuck on the connection screen or a black screen when trying to connect to a co-op server.
-
Fixed: log messages and NPE during the processing of the RakNet already-connected packet.
-
Fixed instances of clients being unable to connect to a server where logs showed that the client is already connected. The client will use 127.0.0.1 to connect if it is a co-op host.
-
Fixed host connections from remote clients.
-
The client will save coop server logs to the logs.zip file before and after each start.
41.77.9 Hotfix - Unstable Release:
- Added checks for a null VehicleScript to IsoPlayer.getNearVehicle() and IsoZombie.getNearVehicle().
41.77.9 Hotfix - Stable Release:
- Added checks for a null VehicleScript to IsoPlayer.getNearVehicle() and IsoZombie.getNearVehicle().
41.78.3 Hotfix - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/2/#comment-370751
Further reduced the chance of zombies to injure the groin.
Changed back container max capacity display to the adjusted value when Organized/Disorganized traits are used. The previous change ended up being more confusing than what it was aiming to fix.
Added logging of player injuries caused by zombies to the console when in debug mode.
FileDifferent, FileNotOnServer, and FileNotOnClient errors will now display the absolute paths of both files. This should make it clearer that a mod might just have been using the wrong capitalization for a folder.
Fixed incorrect pathing for masks on some clothing items which should fix clipping issues.
Fixed spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies.
Fixed not-crawler zombies sometimes injuring the feet or legs.
Fixed assorted errors in food items' EvolvedRecipe parameters.
Fixed error with randomized zombie senses.
Fixed the Disable Bleach Poisoning setting in multiplayer causing issues when adding food to Evolved Recipes.
Fixed sawing off a Double Barrel Shotgun not changing its weight.
Fixed not being able to host locally with a nonsteam server.
Fixed zombie hearing radius being too large.
Fixed being unable to rip Varsity Jackets.
Fixed ripping all clothing unintentionally ripping clothing worn by the player.
41.78.4 Hotfix - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/2/#comment-371369
Added a display option to enable the new outline around highlighted containers.
Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.
Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.
Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.
Added Checksum logging for MP servers, enabled by default for now.
NetChecksum logs are extended:
Client dumps logs into checksum.txt.
Client sends logs to server.
Server dumps logs into checksum.txt.
Server dumps client's logs into checksum-.txt.When sorting the relative paths of scripts and Lua files to determine load order, the relative paths are first converted to lowercase. This is to fix platform differences breaking checksums in multiplayer. It also fixes the issue where the same file might be loaded more than once if mods use different capitalization for the same file or folder.
When the Sound.WorldSound.Render debug option is enabled, world sounds are rendered according to the Hearing sandbox option.
For Hearing=Random (where each zombie may have a different radius) sounds are rendered using the Hearing=Normal radius.
This does not mean that their hearing radius is not randomized, it only means that a world sound radius cannot be rendered on a per zombie basis in debug mode.
For Hearing=Pinpoint/Normal/Poor, meta-zombie hearing radius is handled properly.Commented out the GunLight and Bayonnet entries in the foraging definitions; they're currently non-functional and confuse players, and were commented out of the loot spawn tables.
Exposed the MediaData.MediaLineData class.
Fixed players being unable to fire guns from inside vehicles under some circumstances.
Fixed firearm damage being affected by the distance to the target.
Fixed the infinite timed-action progress bar being displayed for actions that set useProgressBar=false.
Fixed recently introduced bug that caused sounds to attract zombies from too far away.
Fixed WorldSoundManager.getSoundAttract() not using IsoZombie.hearing.
Fixed masking problems with Hoodie and Poncho being worn together.
Fixed transparency issue with trouser texture.
Fixed the rate of moodle and the heart (health panel) icon wiggling not handling ui offscreen rendering and uncapped framerate.
41.78.5 Hotfix - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/2/#comment-371565
- Adjusted Type 3 and 5 Anticheat to reduce false-positives.
- Fixed zombie Pinpoint hearing not working as intended.
- Fixed not being able to empty rotten sacks of produce.
- Fixed infinite Propane Torch glitch when disassembling items.
Hotfix 41.78.6 - November 8th:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/2/#comment-371659
- Multiplayer clients will now retry the GettingServerInfo request 3 times.
- Fixed Encoding of Radio and TV content for Chinese languages.
- Fixed lightbulb lifespan sandbox value error.
Hotfix 41.78.7 - November 9th:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/3/#comment-371733
- DB Viewer userlog will now have the value in the amount field increased for repeated counts of suspicious activity.
- znet is rebuilt for MacOS 10.12.6
- Fixed in-game map position of a shed in cell 35,32.
- Fixed Lacerations and Stitches not becoming infected. Cover stitches with alcohol soaked bandages to avoid them from getting infected.
This is likely going to be the build going out to the Stable branch tomorrow.
41.78 - Stable Release:
https://theindiestone.com/forums/index.php?/topic/61699-4178-released/
<@&963434067829882890> ⬆️
Hotfix 41.78.8 - Unstable Release:
Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2.
Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten.
Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe.
Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten.
Fixed being unable to use Rotten Milk to make the Mildew Spray Cure.
Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better.
Fixed being unable to use Canned Soup to make evolved recipe soup.
Changed the display name of "Canned Soup" to "Canned Vegetable Soup".
Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a Pot of Water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system.Added missing SetMelee Delay on Pistol Whip animation.
Fixed Hoodie and Vest masks to work properly with base mesh.
Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles.
Fixed moodle and heart wiggle-speed, now reduced by half.
Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings.
Fixed the veteran having some duplicate clothing selection options.
Fixed in-game map road that was made curved in cell 35,31.
Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log.
Fixed source files not being loaded in the Lua debugger on Linux.
Fixed mod Lua files not being loaded in the Lua debugger.
Hotfix 41.78.9 - Unstable Release:
Barring further hotfixes, this is the build that will be going out to Stable early next week.
Several tweaks to clothing masks.
Updated the Clean Tray recipe so it works with trays of Biscuit Dough, and also so that it works with rotten and cooked ingredients, so players can always recover a tray from rotten trays of food.
Fixed "Pour on Ground" Shortbread Cookies recipe, replaced it with a recipe to Empty Baking Trays.
Fixed possible Lua error with setUseSteamRelay(nil) calls in the server browser.
Fixed being unable to slice Cakes or Pies.
Fixed being unable to put evolved recipe Rice and Pasta into Bowls.
Hotfix 41.78.10 - Unstable Release:
- Fixed being able to purify Watering Cans in a Microwave or Oven.
- Fixed being able to turn Cooked Eggs back into Uncooked Eggs.
- Fixed Pizzas having the hasMetal tag.
- Fixed error in SliceCooked test.
- Fixed distant players not appearing on the in-game map when the server option allows it.
- Fixed Male_Undies not having the "OBSOLETE = TRUE" parameter. Also removed them from the foraging pool.
*This build will likely be pushed to Stable within the next day or two. *
Hotfix 41.78.12 - Stable Release:
Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2.
Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten.
Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe.
Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten.
Fixed being unable to use Rotten Milk to make the Mildew Spray Cure.
Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better.
Fixed being unable to use Canned Soup to make evolved recipe soup.
Changed the display name of "Canned Soup" to "Canned Vegetable Soup".
Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a Pot of Water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system.Updated the Clean Tray recipe so it works with trays of Biscuit Dough, and also so that it works with rotten and cooked ingredients, so players can always recover a tray from rotten trays of food.
Several tweaks to clothing masks.
Added missing SetMelee Delay on Pistol Whip animation.
Fixed Hoodie and Vest masks to work properly with base mesh.
Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles.
Fixed moodle and heart wiggle-speed, now reduced by half.
Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings.
Fixed the veteran having some duplicate clothing selection options.
Fixed in-game map road that was made curved in cell 35,31.
Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log.
Fixed source files not being loaded in the Lua debugger on Linux.
Fixed mod Lua files not being loaded in the Lua debugger.
Fixed being able to purify Watering Cans in an Oven.
Fixed being able to turn Cooked Eggs back into Uncooked Eggs.
Fixed Pizzas having the hasMetal tag.
Fixed error in SliceCooked test.
Fixed PopEmpty2 and PopEmpty3 having DisplayCategory = WaterContainer instead of DisplayCategory = Junk.
Fixed PopEmpty having DisplayCategory = Material instead of DisplayCategory = Junk.
Fixed BeerCanEmpty having DisplayCategory = WaterContainer instead of Junk.
Fixed Buckets not having been updated to use metal filling sounds instead of plastic filling sounds.
Fixed distant players not appearing on the in-game map when the server option allows it.
Fixed Male_Undies not having the "OBSOLETE = TRUE" parameter. Also removed them from the foraging pool.
Fixed not using a language's desired encoding when reading credits.txt.
Fixed non-admins seeing invisible remote players on the in-game map.
Hotfix 41.78.13 - Unstable Release:
- Added AllowCoop server option to allow or disallow splitscreen clients.
- Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048.
- Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first.
- Fixed sleeping pills not being taken in account with the panic sleep exploit fix.
- Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512.
- Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8.
- Fixed being unable to slice or smash a rotten watermelon.
- Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100.
- Fixed /additem command exception when run from the server console.
- Fixed redundant console output from ISInventoryPaneContextMenu.lua
- Fixed distant remote players not being displayed on the in-game map.
Hotfix 41.78.13 - Stable Release:
Added AllowCoop server option to allow or disallow splitscreen clients.
Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048.
Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first.
Fixed sleeping pills not being taken in account with the panic sleep exploit fix.
Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512.
Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8.
Fixed being unable to slice or smash a rotten watermelon.
Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100.
Fixed /additem command exception when run from the server console.
Fixed redundant console output from ISInventoryPaneContextMenu.lua
Fixed distant remote players not being displayed on the in-game map.
Hotfix 41.78.14 - Unstable Release:
- Fixed being able to still add a split-screen player when AllowCoop is disabled.
- Fixed seeing through walls sometimes after loading into a game.
- Fixed an error in ISZoneDisplay:getZoneTooltipText.
This hotfix will likely be pushed to stable within the day.
Hotfix 41.78.15 - Stable Release:
- Fixed being able to still add a split-screen player when AllowCoop is disabled.
- Fixed seeing through walls sometimes after loading into a game.
- Fixed an error in ISZoneDisplay:getZoneTooltipText.
- Fixed players briefly appearing at 0,0 on the in-game map after joining a server.
- Fixed displaying players with name "???" on the in-game map. This happened when the client had not received the first full update with the player's name and other info.
Hotfix 41.78.16 - Unstable Release:
- Fixed ServerConnectPopup missing the new "Use Steam Relay" option, which led to the +connect argument not working.
Hotfix 41.78.16 - Stable Release:
- Fixed ServerConnectPopup missing the new "Use Steam Relay" option, which led to the +connect argument not working.
https://projectzomboid.com/blog/news/2024/12/build-42-unstable/
Build 42 Unstable is out NOW!
@everyone
Build 42 Unstable is now available to play! Important We’re aware people have built up a lot of anticipation for the first unstable release, and have done our best to make it an enjoyable experience out the gate. But as those who were present for the first b41 unstable release will attest, it’s in unstable […]
Hotfix 42.0.1 - Unstable Release:
Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).
Fixed game closing while shooting.
Fixed texture compression being disabled.
Removed placeholder UI sounds
Fixed not being able to open doors when another timed action was being carried out.
Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.
Fixed Chickenpocalypse.
Fixed a butchering exploit.
Fixed game closing while shooting.
Fixed a missing floor in cell 16,24 causing the player to fall forever.
Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.
- This should allow the game to run on MacOS again, in theory.
- Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
Fixed bink videos not playing when the working directory does not contain the "media" directory.
Fixed glitchy model rendering affecting mods due to not-normalized bone weights.
Fixed garbage creation in several spots.
AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.Reduced memory usage a little.
- Radio data XML was kept in memory after parsing.
- LosUtil.cachedresults isn't used in singleplayer.
- Avoid allocating a few large buffers used only in multiplayer.
- Garbage-creation avoided in several places.
Fixed rendering issues starting the game with zoom disabled.
Fixed BallisticsTargets not being cleared.
Fixed array indexing in PZBallistics::getCameraTargets
ModelInstance::getAttachmentWorldPosition normalizes the direction vector
Fixed Zeds playing wrong animation when shoved down.
- When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
- When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
- attack-network no longer goes to idle when bDead.
- staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
- Already in the knockeddown state, no need to keep checking.
Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)
Fixed recipecode for pack of batteries that spawned in the world.
Fixed multiple recipes in knapping.
Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.
Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.
Wooden Cudgel renamed to Large Branch.
Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP
Traits renamed.
- Nervous to Cowardly
- Fear of Outdoors to Agoraphobic
- Fear of Indoors to Claustrophobic
- Outdoorsman to Outdoorsy
- Can't Read to Illiterate
- Repairer/Repairman to DIY Expert
- Fisher to Angler
- Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
"Very Long Stick" renamed to "Long Stick". It's still way above average ok.
"Breaded" foods renamed to "Fried"
The libbink64.dylib was rebuilt.
Rebuilt Linux pzbullet libraries.
Updated PZBullet Win32/64 natives
Hotfix 42.0.2 - Unstable Release:
ADDITIONS
- Added sandbox multipliers for jamming, weather and moodle effects on hit chance
- Added boolean sandbox option to disable headgear vision penalties on hit chance
BALANCE
- Significantly reduced jamming rates
- Adjusted point blank distance to 3.5 tiles
- Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account. These include moodles, weather, lighting and headgear.
- Reduced moodle hitChance penalties by half
- Set default sandbox jam multiplier to 0
FIXES
- Fixed weapons with 0 base rate from jamming on rack
- Fixed tutorial shotgun from potentially jamming.
- Fixed tutorial running to the outhouse step from being broken
42.1.0 - Unstable Release
https://theindiestone.com/forums/index.php?/topic/78311-4210-unstable-released/
NEW - Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance. - Chance-to-Damage: Each su...
42.1.1 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/78575-4211-unstable-released/
NEW - Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors. - Added a craft recipe for Sawing a Plank from a Large Branch. - Further development of an "InheritFood" inputFlag for craftRecipes. - This is intended to automate translating all of the food q...
42.2.0 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/79237-4220-unstable-released/
42.3.0 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/80325-4230-unstable-released/
NEW - Finalized first draft of a system for reverse engineering recipes from items. - If a player can learn any recipes from an item with this system, right-clicking on the item will provide a right-click option with a light bulb option to "Research Craft". - Additionally, in debug mode, right-cl...
42.3.1 - UNSTABLE Hotfix Release:
- Fixed NaN calorie error caused by characters starting auto-drinking before the Filling action is completed.
42.4.0 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/81341-4240-unstable-released/
42.4.1 -UNSTABLE Hotfix Release:
Fix mac unable to load stdlib.lbc.
42.5.0 Unstable Release:
https://theindiestone.com/forums/index.php?/topic/81787-build-4250-unstable-released/
42.5.1 UNSTABLE Hotfix Release:
- Slight fixes to zombie heat map. Some remote locations had too many. (Zombie heat map is always a work in progress and will be continually refined through many patches)
- Added missing tiles for Stendo's Firearms Emporium, including the all important sign.
- Characters with Smoker will now cough once in 12-35 hours.
42.6.0 Unstable Release:
https://theindiestone.com/forums/index.php?/topic/82337-build-4260-unstable-released/
NEW - Added the missing foraging zones to WorldMapRenderer.lua - Added Bendable Fences framework. Only for Wire Fences (for now). - Added sandbox options FenceThumpersRequired, FenceDamageMultiplier.- Show crafting inputs by Uses if whole item is not consumed - Pickaxing/etc Ore, Limestone or F...
42.7.0 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/82711-build-4270-unstable-released/
42.8.0 - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/83539-build-4280-unstable-released/
42.8.1 - Unstable Hotfix Release:
- Fixed game not launching with Video Effects being unchecked.
- Welcome message can be disabled in the options.
42.9.0 Unstable Release:
https://theindiestone.com/forums/index.php?/topic/84231-build-4290-unstable-released/
UNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING NEW - Zombie spawn map is now generated automatically. -- Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations. -- Noise...
42.10.0 Unstable Release:
https://theindiestone.com/forums/index.php?/topic/84895-42100-unstable-released/
Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42. NEW - General improvements to player map. - Added street names to the in-game map. - Added a new type of style layer to the in-game ...
42.11.0 Unstable Release:
https://theindiestone.com/forums/index.php?/topic/85775-42110-unstable-released/
42.12.0 Unstable Release: https://theindiestone.com/forums/index.php?/topic/86939-build-42120-unstable-released/
UNSTABLE WARNING - Due to changes in Generator fuel consumption and corresponding defaults; existing saves will likely experience increased fuel consumption; Meta: 'Generator Fuel Consumption' Sandbox Settings can be changed in debug mode. There is an issue when Refueling from Gas Pumps currently...
42.12.1 Unstable Release: https://theindiestone.com/forums/index.php?/topic/87273-build-42121-unstable-hotfix-released/
Additional fixes, including a fix to the Shoving bug, will be provided in a 42.12.2 release. - Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts. This significantly improves headsho...
42.12.2 Unstable Release: https://theindiestone.com/forums/index.php?/topic/87713-build-42122-unstable-hotfix-released/
Minor additional Hotfix for 42.12: - Fixed Linux build not starting. - Fixed language encoding for some languages. FIXED -Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur. - Fixed melee and ranged targets for other...
42.12.3 Unstable Release: https://theindiestone.com/forums/index.php?/topic/87765-build-42123-unstable-hotfix-released/
FIXED: Fixed missing biomes (e.g stones, twigs, boulders can be found in the world again) Fixed not being able to sharpen blades beyond Handle Condition.
42.13.0 Unstable Multiplayer Release: https://theindiestone.com/forums/index.php?/topic/88501-build-4213-unstable-multiplayer-released/
FAO MODDERS Please see the linked guide for information on how to update your mods to work with 42.13.0 and beyond, and how to make your mods MP compatible. MULTIPLAYER DETAILS The Multiplayer build is WIP for stress testing. To ensure a smoother experience and simplify bug tracking and resolutio...
42.13.1 Hotfix Released
This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break.
Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu.
MP save games from 42.13.0 will not be compatible.
https://theindiestone.com/forums/index.php?/topic/89477-42131-beta-hotfix-released/
This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break. Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu. MP sa...
42.13.1 released on the Unstable beta branch.
https://theindiestone.com/forums/index.php?/topic/89477-42131-beta-hotfix-released/
This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break. Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu. MP sa...
42.13.2 released on unstable branch. https://theindiestone.com/forums/index.php?/topic/90923-42132-unstable-hotfix-released/
NEW - New improved whitelist - Drying racks are functional in MP now - Updated "Announce Animal Death" message - Added a limit on the number of animals sent in a single AnimalUpdatePacket - Added Plastering in MP FIXED - Fixed ongoing issue with erroneous zombie migration. Please let us know if y...
42.14.0 released on the Unstable beta branch.
https://theindiestone.com/forums/index.php?/topic/91647-42140-unstable-released/
Note:
Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game.
We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups
Note: Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game. We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups. NEW - Players can sit on significantly more ...
SP FIXES - Fixed player getting stuck trying to leave cars - Fixed vehicles attracting zombies from far away - Fixed errors when pressing Avatar rotate buttons - Fixed being able to select "Deaf" and "Hard of Hearing" together. - Fixed not being able to drink tainted water from bottles, the optio...
42.15.0 released on unstable branch. https://theindiestone.com/forums/index.php?/topic/92435-42150-unstable-released/
NEW - New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocal...
42.15.1 released on unstable branch. https://theindiestone.com/forums/index.php?/topic/92519-42151-unstable-hotfix-released/
FIXES - Fixed game not loading when the username has non-ascii characters
42.15.2 released on unstable branch https://theindiestone.com/forums/index.php?/topic/92591-42152-unstable-hotfix-released/
FIXES - Fixed additional cases of the game not loading where the username has non-ascii characters - Fixed animals not moving when rope is attached - Fixed GlobalModDataPacket
42.16.0 released on ***unstable ***branch
https://theindiestone.com/forums/index.php?/topic/93251-42160-unstable-released/
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam li...
42.16.1 released on ***unstable ***branch.
https://theindiestone.com/forums/index.php?/topic/93499-42161-unstable-hotfix-released/
Just a heads-up: thanks for reporting the controller issues and bugs in the latest patch! We’ve logged them all and while we couldn't squeeze every fix in before the Easter holidays, they are already cooking and will be released as soon as possible! FIXES - (Server Browser) IP Addresses now hidde...
42.16.2 released on unstable branch.
https://theindiestone.com/forums/index.php?/topic/93781-42162-unstable-hotfix-released/
GAMEPADS AND CONTROLS - Right-click no longer toggles forceAim conflicting with RMC menu. Now waits slightly longer before engaging, so that RMC menu doesn't pop up. - Gamepad interactions with UI and Vehicles. -- Controller users can now move or perform actions while the inventory is open -- Veh...
41.78.19 released on stable & 42.16.3 released on unstable branch.
https://theindiestone.com/forums/index.php?/topic/93791-stable417819-unstable42163-hotfixes-released/
STABLE (41.78.19) - Security Vulnerability Update UNSTABLE (42.16.3) - Fixed an exception in Server Browser - Security Vulnerability Update
42.17.0 released on unstable branch.
https://theindiestone.com/forums/index.php?/topic/94253-build-42170-unstable-released/
NEW - The Survival Guide has been updated with new content - Added additional static spawn points to Sandbox Mode --Brandenburg --Echo Creek --Ekron --Fallas Lake --Irvington --March Ridge --Valley Station - Added new Skill VHS tapes --Aiming --Animal Care --Blacksmithing --Electrical --First Aid...
Original Build 41 release:
https://projectzomboid.com/blog/2019/10/build-41-iwbums-out/
How to get Build 41:
hhttps://theindiestone.com/forums/index.php?/topic/4183-iwbums-the-i-will-backup-my-save-branch/
41.14
https://theindiestone.com/forums/index.php?/topic/25994-iwbums-4114-released/
41.15
https://theindiestone.com/forums/index.php?/topic/26222-iwbums-4115-released/
41.16
https://theindiestone.com/forums/index.php?/topic/26285-iwbums-4116-released/
41.17
https://theindiestone.com/forums/index.php?/topic/26412-iwbums-4117-released/
41.18
https://theindiestone.com/forums/index.php?/topic/26487-iwbums-4118-released/
41.19
https://theindiestone.com/forums/index.php?/topic/26695-iwbums-4119-released/
41.20
https://theindiestone.com/forums/index.php?/topic/26819-iwbums-4120-released/
41.21
https://theindiestone.com/forums/index.php?/topic/26949-iwbums-4121-released
41.22
https://theindiestone.com/forums/index.php?/topic/27056-iwbums-4122-released/
41.23
https://theindiestone.com/forums/index.php?/topic/27133-iwbums-4123-released/
41.24
https://theindiestone.com/forums/index.php?/topic/27219-iwbums-4124-released/
41.25 and 41.26
https://theindiestone.com/forums/index.php?/topic/27466-iwbums-4126-released/
41.27
https://theindiestone.com/forums/index.php?/topic/27486-iwbums-4127-released/
41.28:
https://theindiestone.com/forums/index.php?/topic/27614-iwbums-4128-released/
41.29:
https://theindiestone.com/forums/index.php?/topic/27664-iwbums-4129-released/
41.30:
https://theindiestone.com/forums/index.php?/topic/27900-iwbums-4130-released/
41.31:
https://theindiestone.com/forums/index.php?/topic/27938-iwbums-4131-released/
41.32:
https://theindiestone.com/forums/index.php?/topic/28022-iwbums-4132-released/
41.33 (hotfix):
https://theindiestone.com/forums/index.php?/topic/28111-iwbums-4133-released/
41.34:
https://theindiestone.com/forums/index.php?/topic/28365-iwbums-4134-released/
41.35:
https://theindiestone.com/forums/index.php?/topic/28552-iwbums-4135-released/
41.36:
https://theindiestone.com/forums/index.php?/topic/28572-iwbums-4136-released/
41.37:
https://theindiestone.com/forums/index.php?/topic/28714-iwbums-4137-released/
41.38:
https://theindiestone.com/forums/index.php?/topic/29013-iwbums-4138-released/
41.39:
https://theindiestone.com/forums/index.php?/topic/29078-iwbums-4139-released/
41.40:
https://theindiestone.com/forums/index.php?/topic/29424-iwbums-4140-released
41.41:
https://theindiestone.com/forums/index.php?/topic/29548-iwbums-4141-released/
41.42:
https://theindiestone.com/forums/index.php?/topic/29817-iwbums-4142-released/
41.43:
https://theindiestone.com/forums/index.php?/topic/29885-iwbums-4143-released/
41.44:
https://theindiestone.com/forums/index.php?/topic/30210-iwbums-4144-released/
41.45:
https://theindiestone.com/forums/index.php?/topic/30371-iwbums-4145-released/
Hotfix for 41.52:
- Fixed excessive Baseball Bat spawns in Riverside Sports Store
- Re-added missing containers in ProceduralDistributions
- Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
Hotfix released as 41.64.
- Removed debug exploit that allowed players to teleport without admin permissions
41.66 - Unstable release:
https://theindiestone.com/forums/index.php?/topic/49401-4166-unstable-released/
41.66 - Stable release:
https://theindiestone.com/forums/index.php?/topic/49523-4166-released/
41.68 - Stable release:
https://theindiestone.com/forums/index.php?/topic/50383-4168-released/
41.69 - Unstable release:
https://theindiestone.com/forums/index.php?/topic/53015-4169-unstable-released-nice/
<@&963434067829882890> ⬆️
41.70 - Unstable release:
https://theindiestone.com/forums/index.php?/topic/53505-4170-unstable-released/
<@&963434067829882890> ⬆️
41.71 - Unstable release:
https://theindiestone.com/forums/index.php?/topic/53849-4171-unstable-released/
<@&963434067829882890> ⬆️
41.71 Hotfix - Unstable release:
https://theindiestone.com/forums/index.php?/topic/53849-4171-unstable-released/&do=findComment&comment=353869
Please note that this is likely to be pushed to the Stable branch within the week.
41.71 - Stable release:
https://theindiestone.com/forums/index.php?/topic/54121-4171-released/
<@&963434067829882890> ⬆️
41.71 Hotfix - Unstable release:
https://theindiestone.com/forums/index.php?/topic/53849-4171-unstable-released/&do=findComment&comment=354541
41.71 Hotfix - Stable release:
https://theindiestone.com/forums/index.php?/topic/54121-4171-released/&do=findComment&comment=354681