#patchnotes

1 messages · Page 1 of 1 (latest)

limpid bolt
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41.73 Hotfix #3 With a Vengeance - Unstable release:
https://theindiestone.com/forums/index.php?/topic/56577-4173-unstable-released/&do=findComment&comment=362239

  • Added a new volume slider to the Audio Options which affects the jump-scare sound.
  • Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.
  • Fixed a redundant/duplicate exclusive trait definition in MainCreationMethods.lua that could allow the Obese trait to be taken twice under some circumstances.
  • Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.
limpid bolt
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41.73 Hotfix #4 - Unstable release:

We've pushed an update reverting (i.e. removing) the following part from the last hotfix:

  • Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.

It was included as part of the hotfix unintentionally and will be fleshed out a little more, likely finding its way into 41.74 in more refined form, instead.

limpid bolt
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41.73 Mambo Hotfix No. 5 - Unstable release:

  • Fixed incorrect error messages when loading map_meta.bin version 194 and up, potentially spamming logs.
limpid bolt
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41.73 Hotfix - Stable release:

  • Extended client connection logs
  • The zombienet library was rebuilt (libZNet*)

We've pushed this update to help us further investigate and better reproduce Linux server crashes.

If you continue to experience crashes on your Linux server after this update, please send us your hs_err_pid**.log file (you'll find this in the server installation folder) in addition to a .zip file of your Home/Zomboid folder (remove the "Saves" folder from it to save space). If you're submitting them outside of our Discord techsupport channel, please make sure to provide a download link from your filesharing service of choice.

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41.73 Hotfix Return of the Ping - Unstable release:

  • znet library was rebuilt on all platforms.
  • Migrated to newer Steam API.
  • Steam network logs are added.
  • SteamGeneric packet was removed.
  • Old steam session info was removed.
  • SteamGameServer.BUpdateUserData method call is removed as deprecated.

This Hotfix is hopefully fixing the Linux server crashes.
Please let us know about crashes and performance.

If you continue to experience crashes on the **Unstable branch after this hotfix, as before: please send us your hs_err_pid.log file (you'll find this in the server installation folder) in addition to a .zip file of your Home/Zomboid folder (remove the "Saves" folder from it to save space). If you're submitting them outside of our Discord techsupport channel, please make sure to provide a download link from your filesharing service of choice.

limpid bolt
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41.77 Hotfix - Unstable release:

  • Improved Type5 and Type22 Anti-Cheat behaviour to reduce false positives.
  • Extended checksum logs for debugging CRC differences.
  • Fixed Type21 black screen at connection stage when Type21 anti-cheat check is disabled.
  • Fixed the character model always using media/textures/Body/Masks instead a clothing item's UnderlayMasks folder.
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41.77 Hotfix #2 - Unstable Release:

  • Fixed black screen issues with certain mod constellations.
  • Improved ConnectionManager logs.
  • Increased Kick delay for CRC differences.
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41.77 Hotfix #3 - Unstable Release:

  • Fixed the timed-action progress bar position not being updated during actions without a fixed duration.
  • Fixed the animation speed of the timed-action progress bar at different framerates.
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<@&963434067829882890> ⬆️

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41.77 Hotfix - Stable Release:

  • Rebuilt znet libraries.
  • Fixed /banid command
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41.77.5 Hotfix - Unstable Release:

  • znet libraries were rebuilt.
  • Fixed being stuck on the connection screen or a black screen when trying to connect to a co-op server.
  • Fixed: log messages and NPE during the processing of the RakNet already-connected packet.
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41.77.6 Hotfix - Unstable Release:

  • Minor revision number now displayed on main menu instead of just inside the console.
  • Fixed instances of clients being unable to connect to a server where logs showed that the client is already connected. The client will use 127.0.0.1 to connect if it is a co-op host.
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41.77.7 Hotfix - Unstable Release:

  • Fixed host connections from remote clients.
  • The client will save coop server logs to the logs.zip file before and after each start.
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41.77.7 - Stable Release:

  • znet libraries were rebuilt.

  • Minor revision number now displayed on main menu instead of just inside the console.

  • Fixed being stuck on the connection screen or a black screen when trying to connect to a co-op server.

  • Fixed: log messages and NPE during the processing of the RakNet already-connected packet.

  • Fixed instances of clients being unable to connect to a server where logs showed that the client is already connected. The client will use 127.0.0.1 to connect if it is a co-op host.

  • Fixed host connections from remote clients.

  • The client will save coop server logs to the logs.zip file before and after each start.

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41.77.9 Hotfix - Unstable Release:

  • Added checks for a null VehicleScript to IsoPlayer.getNearVehicle() and IsoZombie.getNearVehicle().
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41.77.9 Hotfix - Stable Release:

  • Added checks for a null VehicleScript to IsoPlayer.getNearVehicle() and IsoZombie.getNearVehicle().
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41.78.3 Hotfix - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/2/#comment-370751

  • Further reduced the chance of zombies to injure the groin.

  • Changed back container max capacity display to the adjusted value when Organized/Disorganized traits are used. The previous change ended up being more confusing than what it was aiming to fix.

  • Added logging of player injuries caused by zombies to the console when in debug mode.

  • FileDifferent, FileNotOnServer, and FileNotOnClient errors will now display the absolute paths of both files. This should make it clearer that a mod might just have been using the wrong capitalization for a folder.

  • Fixed incorrect pathing for masks on some clothing items which should fix clipping issues.

  • Fixed spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies.

  • Fixed not-crawler zombies sometimes injuring the feet or legs.

  • Fixed assorted errors in food items' EvolvedRecipe parameters.

  • Fixed error with randomized zombie senses.

  • Fixed the Disable Bleach Poisoning setting in multiplayer causing issues when adding food to Evolved Recipes.

  • Fixed sawing off a Double Barrel Shotgun not changing its weight.

  • Fixed not being able to host locally with a nonsteam server.

  • Fixed zombie hearing radius being too large.

  • Fixed being unable to rip Varsity Jackets.

  • Fixed ripping all clothing unintentionally ripping clothing worn by the player.

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41.78.4 Hotfix - Unstable Release:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/2/#comment-371369

  • Added a display option to enable the new outline around highlighted containers.

  • Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.

  • Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.

  • Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.

  • Added Checksum logging for MP servers, enabled by default for now.

  • NetChecksum logs are extended:
    Client dumps logs into checksum.txt.
    Client sends logs to server.
    Server dumps logs into checksum.txt.
    Server dumps client's logs into checksum-.txt.

  • When sorting the relative paths of scripts and Lua files to determine load order, the relative paths are first converted to lowercase. This is to fix platform differences breaking checksums in multiplayer. It also fixes the issue where the same file might be loaded more than once if mods use different capitalization for the same file or folder.

  • When the Sound.WorldSound.Render debug option is enabled, world sounds are rendered according to the Hearing sandbox option.
    For Hearing=Random (where each zombie may have a different radius) sounds are rendered using the Hearing=Normal radius.
    This does not mean that their hearing radius is not randomized, it only means that a world sound radius cannot be rendered on a per zombie basis in debug mode.
    For Hearing=Pinpoint/Normal/Poor, meta-zombie hearing radius is handled properly.

  • Commented out the GunLight and Bayonnet entries in the foraging definitions; they're currently non-functional and confuse players, and were commented out of the loot spawn tables.

  • Exposed the MediaData.MediaLineData class.

  • Fixed players being unable to fire guns from inside vehicles under some circumstances.

  • Fixed firearm damage being affected by the distance to the target.

  • Fixed the infinite timed-action progress bar being displayed for actions that set useProgressBar=false.

  • Fixed recently introduced bug that caused sounds to attract zombies from too far away.

  • Fixed WorldSoundManager.getSoundAttract() not using IsoZombie.hearing.

  • Fixed masking problems with Hoodie and Poncho being worn together.

  • Fixed transparency issue with trouser texture.

  • Fixed the rate of moodle and the heart (health panel) icon wiggling not handling ui offscreen rendering and uncapped framerate.

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Hotfix 41.78.7 - November 9th:
https://theindiestone.com/forums/index.php?/topic/61213-4178-unstable-released/page/3/#comment-371733

  • DB Viewer userlog will now have the value in the amount field increased for repeated counts of suspicious activity.
  • znet is rebuilt for MacOS 10.12.6
  • Fixed in-game map position of a shed in cell 35,32.
  • Fixed Lacerations and Stitches not becoming infected. Cover stitches with alcohol soaked bandages to avoid them from getting infected.

This is likely going to be the build going out to the Stable branch tomorrow.

limpid bolt
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<@&963434067829882890> ⬆️

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Hotfix 41.78.8 - Unstable Release:

  • Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2.

  • Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten.

  • Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe.

  • Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten.

  • Fixed being unable to use Rotten Milk to make the Mildew Spray Cure.

  • Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better.

  • Fixed being unable to use Canned Soup to make evolved recipe soup.

  • Changed the display name of "Canned Soup" to "Canned Vegetable Soup".
    Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a Pot of Water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system.

  • Added missing SetMelee Delay on Pistol Whip animation.

  • Fixed Hoodie and Vest masks to work properly with base mesh.

  • Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles.

  • Fixed moodle and heart wiggle-speed, now reduced by half.

  • Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings.

  • Fixed the veteran having some duplicate clothing selection options.

  • Fixed in-game map road that was made curved in cell 35,31.

  • Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log.

  • Fixed source files not being loaded in the Lua debugger on Linux.

  • Fixed mod Lua files not being loaded in the Lua debugger.

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Hotfix 41.78.9 - Unstable Release:

Barring further hotfixes, this is the build that will be going out to Stable early next week.

  • Several tweaks to clothing masks.

  • Updated the Clean Tray recipe so it works with trays of Biscuit Dough, and also so that it works with rotten and cooked ingredients, so players can always recover a tray from rotten trays of food.

  • Fixed "Pour on Ground" Shortbread Cookies recipe, replaced it with a recipe to Empty Baking Trays.

  • Fixed possible Lua error with setUseSteamRelay(nil) calls in the server browser.

  • Fixed being unable to slice Cakes or Pies.

  • Fixed being unable to put evolved recipe Rice and Pasta into Bowls.

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Hotfix 41.78.10 - Unstable Release:

  • Fixed being able to purify Watering Cans in a Microwave or Oven.
  • Fixed being able to turn Cooked Eggs back into Uncooked Eggs.
  • Fixed Pizzas having the hasMetal tag.
  • Fixed error in SliceCooked test.
  • Fixed distant players not appearing on the in-game map when the server option allows it.
  • Fixed Male_Undies not having the "OBSOLETE = TRUE" parameter. Also removed them from the foraging pool.

*This build will likely be pushed to Stable within the next day or two. *

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Hotfix 41.78.12 - Stable Release:

  • Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2.

  • Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten.

  • Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe.

  • Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten.

  • Fixed being unable to use Rotten Milk to make the Mildew Spray Cure.

  • Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better.

  • Fixed being unable to use Canned Soup to make evolved recipe soup.

  • Changed the display name of "Canned Soup" to "Canned Vegetable Soup".
    Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a Pot of Water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system.

  • Updated the Clean Tray recipe so it works with trays of Biscuit Dough, and also so that it works with rotten and cooked ingredients, so players can always recover a tray from rotten trays of food.

  • Several tweaks to clothing masks.

  • Added missing SetMelee Delay on Pistol Whip animation.

  • Fixed Hoodie and Vest masks to work properly with base mesh.

  • Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles.

  • Fixed moodle and heart wiggle-speed, now reduced by half.

  • Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings.

  • Fixed the veteran having some duplicate clothing selection options.

  • Fixed in-game map road that was made curved in cell 35,31.

  • Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log.

  • Fixed source files not being loaded in the Lua debugger on Linux.

  • Fixed mod Lua files not being loaded in the Lua debugger.

  • Fixed being able to purify Watering Cans in an Oven.

  • Fixed being able to turn Cooked Eggs back into Uncooked Eggs.

  • Fixed Pizzas having the hasMetal tag.

  • Fixed error in SliceCooked test.

  • Fixed PopEmpty2 and PopEmpty3 having DisplayCategory = WaterContainer instead of DisplayCategory = Junk.

  • Fixed PopEmpty having DisplayCategory = Material instead of DisplayCategory = Junk.

  • Fixed BeerCanEmpty having DisplayCategory = WaterContainer instead of Junk.

  • Fixed Buckets not having been updated to use metal filling sounds instead of plastic filling sounds.

  • Fixed distant players not appearing on the in-game map when the server option allows it.

  • Fixed Male_Undies not having the "OBSOLETE = TRUE" parameter. Also removed them from the foraging pool.

  • Fixed not using a language's desired encoding when reading credits.txt.

  • Fixed non-admins seeing invisible remote players on the in-game map.

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Hotfix 41.78.13 - Unstable Release:

  • Added AllowCoop server option to allow or disallow splitscreen clients.
  • Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048.
  • Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first.
  • Fixed sleeping pills not being taken in account with the panic sleep exploit fix.
  • Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512.
  • Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8.
  • Fixed being unable to slice or smash a rotten watermelon.
  • Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100.
  • Fixed /additem command exception when run from the server console.
  • Fixed redundant console output from ISInventoryPaneContextMenu.lua
  • Fixed distant remote players not being displayed on the in-game map.
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Hotfix 41.78.13 - Stable Release:

  • Added AllowCoop server option to allow or disallow splitscreen clients.

  • Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048.

  • Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first.

  • Fixed sleeping pills not being taken in account with the panic sleep exploit fix.

  • Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512.

  • Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8.

  • Fixed being unable to slice or smash a rotten watermelon.

  • Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100.

  • Fixed /additem command exception when run from the server console.

  • Fixed redundant console output from ISInventoryPaneContextMenu.lua

  • Fixed distant remote players not being displayed on the in-game map.

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Hotfix 41.78.14 - Unstable Release:

  • Fixed being able to still add a split-screen player when AllowCoop is disabled.
  • Fixed seeing through walls sometimes after loading into a game.
  • Fixed an error in ISZoneDisplay:getZoneTooltipText.

This hotfix will likely be pushed to stable within the day.

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Hotfix 41.78.15 - Stable Release:

  • Fixed being able to still add a split-screen player when AllowCoop is disabled.
  • Fixed seeing through walls sometimes after loading into a game.
  • Fixed an error in ISZoneDisplay:getZoneTooltipText.
  • Fixed players briefly appearing at 0,0 on the in-game map after joining a server.
  • Fixed displaying players with name "???" on the in-game map. This happened when the client had not received the first full update with the player's name and other info.
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Hotfix 41.78.16 - Unstable Release:

  • Fixed ServerConnectPopup missing the new "Use Steam Relay" option, which led to the +connect argument not working.
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Hotfix 41.78.16 - Stable Release:

  • Fixed ServerConnectPopup missing the new "Use Steam Relay" option, which led to the +connect argument not working.
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Hotfix 42.0.1 - Unstable Release:

  • Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).

  • Fixed game closing while shooting.

  • Fixed texture compression being disabled.

  • Removed placeholder UI sounds

  • Fixed not being able to open doors when another timed action was being carried out.

  • Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.

  • Fixed Chickenpocalypse.

  • Fixed a butchering exploit.

  • Fixed game closing while shooting.

  • Fixed a missing floor in cell 16,24 causing the player to fall forever.

  • Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.

    • This should allow the game to run on MacOS again, in theory.
    • Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
  • Fixed bink videos not playing when the working directory does not contain the "media" directory.

  • Fixed glitchy model rendering affecting mods due to not-normalized bone weights.

  • Fixed garbage creation in several spots.
    AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.

  • Reduced memory usage a little.

    • Radio data XML was kept in memory after parsing.
    • LosUtil.cachedresults isn't used in singleplayer.
    • Avoid allocating a few large buffers used only in multiplayer.
    • Garbage-creation avoided in several places.
  • Fixed rendering issues starting the game with zoom disabled.

  • Fixed BallisticsTargets not being cleared.

  • Fixed array indexing in PZBallistics::getCameraTargets

  • ModelInstance::getAttachmentWorldPosition normalizes the direction vector

  • Fixed Zeds playing wrong animation when shoved down.

    • When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
    • When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
    • attack-network no longer goes to idle when bDead.
    • staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
      • Already in the knockeddown state, no need to keep checking.
  • Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)

  • Fixed recipecode for pack of batteries that spawned in the world.

  • Fixed multiple recipes in knapping.

  • Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.

  • Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.

  • Wooden Cudgel renamed to Large Branch.

  • Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP

  • Traits renamed.

    • Nervous to Cowardly
    • Fear of Outdoors to Agoraphobic
    • Fear of Indoors to Claustrophobic
    • Outdoorsman to Outdoorsy
    • Can't Read to Illiterate
    • Repairer/Repairman to DIY Expert
    • Fisher to Angler
    • Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
  • "Very Long Stick" renamed to "Long Stick". It's still way above average ok.

  • "Breaded" foods renamed to "Fried"

  • The libbink64.dylib was rebuilt.

  • Rebuilt Linux pzbullet libraries.

  • Updated PZBullet Win32/64 natives

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Hotfix 42.0.2 - Unstable Release:

ADDITIONS

  • Added sandbox multipliers for jamming, weather and moodle effects on hit chance
  • Added boolean sandbox option to disable headgear vision penalties on hit chance

BALANCE

  • Significantly reduced jamming rates
  • Adjusted point blank distance to 3.5 tiles
  • Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account. These include moodles, weather, lighting and headgear.
  • Reduced moodle hitChance penalties by half
  • Set default sandbox jam multiplier to 0

FIXES

  • Fixed weapons with 0 base rate from jamming on rack
  • Fixed tutorial shotgun from potentially jamming.
  • Fixed tutorial running to the outhouse step from being broken
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42.3.1 - UNSTABLE Hotfix Release:

  • Fixed NaN calorie error caused by characters starting auto-drinking before the Filling action is completed.
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42.4.1 -UNSTABLE Hotfix Release:

Fix mac unable to load stdlib.lbc.

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42.5.1 UNSTABLE Hotfix Release:

  • Slight fixes to zombie heat map. Some remote locations had too many. (Zombie heat map is always a work in progress and will be continually refined through many patches)
  • Added missing tiles for Stendo's Firearms Emporium, including the all important sign.
  • Characters with Smoker will now cough once in 12-35 hours.
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42.8.1 - Unstable Hotfix Release:

  • Fixed game not launching with Video Effects being unchecked.
  • Welcome message can be disabled in the options.
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42.13.1 Hotfix Released

This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break.

Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu.

MP save games from 42.13.0 will not be compatible.

https://theindiestone.com/forums/index.php?/topic/89477-42131-beta-hotfix-released/

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42.14.0 released on the Unstable beta branch.
https://theindiestone.com/forums/index.php?/topic/91647-42140-unstable-released/

Note:
Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game.
We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups

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Original Build 41 release:
https://projectzomboid.com/blog/2019/10/build-41-iwbums-out/

How to get Build 41:
hhttps://theindiestone.com/forums/index.php?/topic/4183-iwbums-the-i-will-backup-my-save-branch/

41.14
https://theindiestone.com/forums/index.php?/topic/25994-iwbums-4114-released/

41.15
https://theindiestone.com/forums/index.php?/topic/26222-iwbums-4115-released/

41.16
https://theindiestone.com/forums/index.php?/topic/26285-iwbums-4116-released/

41.17
https://theindiestone.com/forums/index.php?/topic/26412-iwbums-4117-released/

41.18
https://theindiestone.com/forums/index.php?/topic/26487-iwbums-4118-released/

41.19
https://theindiestone.com/forums/index.php?/topic/26695-iwbums-4119-released/

41.20
https://theindiestone.com/forums/index.php?/topic/26819-iwbums-4120-released/

41.21
https://theindiestone.com/forums/index.php?/topic/26949-iwbums-4121-released

41.22
https://theindiestone.com/forums/index.php?/topic/27056-iwbums-4122-released/

41.23
https://theindiestone.com/forums/index.php?/topic/27133-iwbums-4123-released/

41.24
https://theindiestone.com/forums/index.php?/topic/27219-iwbums-4124-released/

41.25 and 41.26
https://theindiestone.com/forums/index.php?/topic/27466-iwbums-4126-released/

41.27
https://theindiestone.com/forums/index.php?/topic/27486-iwbums-4127-released/

41.28:
https://theindiestone.com/forums/index.php?/topic/27614-iwbums-4128-released/

41.29:
https://theindiestone.com/forums/index.php?/topic/27664-iwbums-4129-released/

41.30:
https://theindiestone.com/forums/index.php?/topic/27900-iwbums-4130-released/

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limpid bolt
limpid bolt
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Hotfix released as 41.64.

  • Removed debug exploit that allowed players to teleport without admin permissions
limpid bolt
limpid bolt
limpid bolt
limpid bolt
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<@&963434067829882890> ⬆️

limpid bolt
#

<@&963434067829882890> ⬆️

limpid bolt
#

<@&963434067829882890> ⬆️

limpid bolt
limpid bolt
#

<@&963434067829882890> ⬆️

limpid bolt