#tc-research

1 messages · Page 5 of 1

regal agate
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the assassinaiton apl has trinkets in the item sublist

# Special Case Trinkets
actions.items=use_item,name=ashes_of_the_embersoul,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22
actions.items+=/use_item,name=algethar_puzzle_box,use_off_gcd=1,if=dot.rupture.ticking&cooldown.deathmark.remains<2|fight_remains<=22
# Fallback case for using stat trinkets
actions.items+=/use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=2&(!trinket.2.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)
actions.items+=/use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)```
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so what you would need to do is

maiden cargo
#

ahh i could change that whole line basically for trinket1 basically

regal agate
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essentially copy the ashes condition.

actions.items=use_item,name=ashes_of_the_embersoul,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22```
and modify it
```yaml
actions.items+=/use_item,name=verdant_gladiators_badge_of_ferocity,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22```
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then add it back to the list

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and make it in a copy statement

maiden cargo
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alright i'm gonna give this a shot then - and just sim with a custom APL entirely

regal agate
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so if you want to compare it

maiden cargo
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yeah i dont mind running separate sims entirely

regal agate
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so /simc
copy the apl in

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and then add the copy statement below

#
copy="new trinket use"
# Special Case Trinkets
actions.items=use_item,name=ashes_of_the_embersoul,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22
actions.items+=/use_item,name=verdant_gladiators_badge_of_ferocity,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22
actions.items+=/use_item,name=algethar_puzzle_box,use_off_gcd=1,if=dot.rupture.ticking&cooldown.deathmark.remains<2|fight_remains<=22
# Fallback case for using stat trinkets
actions.items+=/use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=2&(!trinket.2.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)
actions.items+=/use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)```
maiden cargo
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ok sweet, i'm gonna delete the part about <= 11 though

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cause i wanna use it RIGHT when KB goes out

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it lasts 15 (and kb lasts 14)

regal agate
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oh yes, feel free to modify it as you want

maiden cargo
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ok thanks so much man

regal agate
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if you run into issues, just ask back

maiden cargo
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ok sure thing

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Yeah looks like I got it right...

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And it's just worse anyway

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By about 4.4% less than Ashes

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Well that was fun to do anyway, thanks for the help @regal agate

late oar
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so this may have been asked and i checked the pins, but whats the best way to sim for dungeons

finite sparrow
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Dungeonslice instead of Patchwerk, and you may want to disable most raid buffs

late oar
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okay cool.

marsh sluice
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Hi, i can't find an answer in ctrl-F, is there a way to add vantus buff in simc? or a thing like we enchant an item +500vers (enchant=500vers not working)?

regal agate
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you can add a enchant with 500vers to an item as you mentioned

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the easiest way is to add a shirt, given that you don't need to worry about your items
can just paste your /simc in advanced sim and copy the below in after

copy="+500vers"
shirt=test,enchant=500vers```
marsh sluice
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Thank you, working perfectly!

wheat kiln
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Is Raidbots broken right now (or am I broken)? My 489 Vault Head is simming 9k lower than a 483. Both with activated Enchant. Furthermore my Quicksim (5min no buffs) is saying 114k DPS, if I add Hunters Mark its 159k DPS.

https://www.raidbots.com/simbot/report/7ucD6ScD3535VxsVAWz1bo GV Sim
https://www.raidbots.com/simbot/report/8du24LLpM4cz9Q5R78Nkjm W HM
https://www.raidbots.com/simbot/report/cjs8rDPw8zMJdRCzotHQsA No HM

Ah, was in the wrong specc for Quicksim. But the issue with the low simming Head is still there.

finite sparrow
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You can click the + symbol to catalyze it in your top gear inventory

wheat kiln
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Omg thank you ❤️

dusky gyro
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i was poking around to try and find some sort of "intro to simming yourself" and discovered that this channel's pin has a link to https://www.ravenholdt.net/sim-yourself/ which says "no posts found." do we have any updated links?

finite sparrow
dusky gyro
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are there any class/spec specific things to be aware of that wouldn't be covered in a generic guide? that's the main thing i was looking for

finite sparrow
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Rogues can sim Dungeonslice instead of patchwerk to help make gearing/talent decisions for keys (not every spec supports dungeonslice)

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It's a 2 minute boss + 4 minutes of trash packs with variable size and duration, with some downtime, restealths between them but some chainpulls also

dusky gyro
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haha it's like you read my mind

finite sparrow
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nowadays (at least for Outlaw) I almost exclusively sim 1t patchwerk for raid (full raidbuffs) or dungeonslice (no raidbuffs except Lust) for aoe/keys

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there are not many reasons to deviate from sim results except for some trinkets like Cataclysmic Signet Brand depend on kill timers to actually look good, and the value some talents like Deft maneuvers depend on your pull sizes, which is a little bit arbitrary

dusky gyro
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makes sense. what's 1t patchwork mean? 1 boss?

finite sparrow
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yea 1 target.

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Council of dreams could be 2 target patchwerk if you really wanted to sim for that I suppose

dusky gyro
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can't believe you mentioned it, literally my least favorite fight lmao

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tyvm for the breakdown though!

finite sparrow
dusky gyro
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also, am i just blind or is there no way to get pawn stat weights without running the "stat weights" tool on raidbots

finite sparrow
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i'm not sure, stat weights are a bit outdated for modern wow

dusky gyro
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what's the modern way to gear compare in-game?

finite sparrow
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most people have generally stopped using them

dusky gyro
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gotcha, all raidbots all the time?

finite sparrow
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raidbots top gear all day Surebud

dusky gyro
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bummer but understood

tender mauve
# dusky gyro what's the modern way to gear compare in-game?

From a little write-up/PSA thing I wrote w/ one of my previous raid leads back in Shadowlands:

FWIW you can use stat weights to spot items that could be potential upgrades, as long as you understand:

  • Pawn is not an accurate way of determining if an item is an upgrade.
  • If Pawn says an item is an upgrade then that means it's worth running a Top Gear sim with it.
  • To be clear - the people who follow Pawn/stat weights blindly are either uninformed or lazy. The only reason you should do this is to reduce how frequently you are redoing your Top Gear / Droptimizer sims.
  • A set of stat weights are only valid for the exact combination of items, enchants/gems, talents, and consumables you were using when you ran the sim. In other words, if you change any property of your character, then you need to redo your stat weights from scratch. This includes:
    • Changing which phial/weapon runes you're using.
    • Swapping virtually any non-utility talent (e.g. Numbing -> Atrophic is fine).
    • If you wanna be as rigorous as possible:
      • Replacing a Normal raid drop w/ it's Heroic/Mythic version.
      • Spending a bunch of crests on non-trivial upgrades, like veteran 1/8 -> 8/8, Hero 1/6 -> 6/6 etc.

IMO the best use case for stat weights is when you're 483 ilvl and want to farm keys for pieces that will optimize your secondary stats, but Droptimizer is usually a better way of doing this anyway KEKW

raw knoll
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tldr: use droptimizer from dungeons & raids to look at upgrades from your current gear.

dusky gyro
#

awesome, tyvm. this is pretty close to how i'm using it, as a way to minimize my sims. i don't get a ton of upgrades and i don't particularly spam dungeons for upgrades

wind pond
#

@fleet thorn Simulation failed am i doing something wrong ?

fleet thorn
wind pond
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@fleet thorn Thank you but i still dont understand

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should i keep using versa flask and buzzing runes

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and potion of ultimate power

fleet thorn
wind pond
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wtf is static empowerment

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😄

fleet thorn
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Static Empowerment and Charged Isolation aren't good for us

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they're really just usually not good in general because they require you to Stand Still / be 10 yd away from all allies

wind pond
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ahh i see

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what about charged isolation

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ahh both of them i see

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now i understand how it works

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i will use Whetstones instead of buzzing runes

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Thank you so much @fleet thorn and @regal agate ofc

warm zinc
proven sparrow
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It seems like theres some error with the symbols logic whenever youre not using dust and you have swift death specced. It shouldnt be a dps downgrade but its also not really a dps increase

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As you would still want your symbols to line up with you 2 minutes you cant really be using it at 25/50/75/110 which you would with swift death. You just need to hold it which kinda defeats the point of the talent to begin with

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Or you could delay your 2 min for it if you know the fight length and youre not losing a cast because of it. In a simulation setting that would probably mean a lot of iterations that are ~4:20 or something like that would end up significantly lower because they dont get a good second burst of and probably be lower overall

hollow wraith
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Heard a rumor that haste is useless now? Is this personal preference or is it true that haste is (as they said) detrimental to casting because it speeds up attacks faster than energy regen can maintain? I can see both sides, curious if there's a math answer.

warm zinc
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The gcd for rogue is not affected by haste

hollow wraith
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I'm behind in terms, gcd?

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I'm assuming not greatest common denominator >.>;

warm zinc
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Global cooldown, the delay between your spell casts

hollow wraith
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Gotcha! Okay cool, I didn't think so, tysm!

regal agate
#

rogue has a static 1 second gcd, the only spec to modify it is outlaw with adrenalin rush which lowers it to 0.8.
haste does increase attack speed, tick rate of bleeds and energy regeneration,
so how valuable it is will depend on how well the spec can benefit from the mentioned.

finite sparrow
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the value of haste is different for each specialization, it is broadly not "useless" -- such as for outlaw, you won't stack 6000 haste but it tends to be decent until a certain point

hollow wraith
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Coming from assassin standpoint mainly, and saw an incredible build of mostly mastery and crit with 0% haste which raised the question. They hit for 848k with a Kingsbane, chef's kiss, but then it led down a rabbit hole of why 0% haste. Obviously it's working for them, or maybe not because we were discussing JUST that one hit.

finite sparrow
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the "math answer" is letting raidbots determine what haste pieces to wear and not think too much about it

regal agate
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^ it also considers talents, gear, fight style and other factors

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for more extreme stat distributions, both outlaw and subtlety are usually the specs which keep haste on the lower end
while assassinaiton likes a mix of stats

hollow wraith
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I'll never turn down a good guidance bot but I do hesitate to lean too heavily on it. Raw math is def preferred.

Mix of stats: that's where I'm testing and curious, because especially in PvP, stacking crit is another fair question with the universal 50% reduction.

regal agate
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i don't think simc has official pvp support by now

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so using it as a tool for pvp gearing is not recommended

hollow wraith
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Also good to know x.x

regal agate
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pvp uses diffrent modifiers for spells

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so e.g. for subtlety for example

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how much damage you deal with finishing moves vs. combo point builder can vary a lot

finite sparrow
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Modern wow cannot use "raw math" to determine the value of stats

regal agate
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besides that, the goal of pvp is burst damage

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the apls, even for pve are not designed around dealing as much damage as possible in a very narrow/specific time frame

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there are infrequently people who do want to add support for pvp to simc

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but, unless something changed very recently, they never lead somewhere

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but if you are familiar with c++ and want to start/approach it.
The simc discord server is likely happy to help you learning the codebase or answer questions

hollow wraith
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I haven't seen a whole lot of consistent PvP support, and most of the questions I come across are PvP related. We noticed that the original guides from WoWhead or Icyveins for PvP are feeling kinda outdated since the nerfs/buffs changes and shy of telling someone to stand in an arena and take a few hits, we're having some difficulty measuring where to give and take in the stats.

Back to original question though, haste on gcd was my initial confusion. Like I've done rogue since WotLK and I didn't THINK that was a thing but I wanted to check and calculate accordingly if I missed something lol

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Actually since BC. But I haven't touched since WotLK and came back in DF season 2 >.> Some shock factors that I'm still trying to work out. I do see that it's incredibly difficult to raw math the newer stuff for instance, but even a ballpark is nice.

regal agate
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haste is logically seen as useless in pvp

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mastery and versatiliy both give you direct damage (on sub/assassination)

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a lot of the benefits of haste can be played around

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e.g. you can pool energy, and unless you are energy constrained during coodlowns don't need extra income

hollow wraith
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This has been awesome and very helpful, thank y'all ❤️ ^^

regal furnace
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Hello dear people, please tell me. do you use Hekilli with the outlaw rogue?

raw knoll
regal agate
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How to compare Tier set Bonuses:

  • copy your /simc to advanced sim.
  • paste the following below.
    Note: This does not include talent changes, which have the potential to impact tier set vlaue.
copy="No Tier set"
set_bonus="tier31_4pc=0"
set_bonus="tier31_2pc=0"
set_bonus="tier30_4pc=0"
set_bonus="tier30_2pc=0"
set_bonus="tier29_4pc=0"
set_bonus="tier29_2pc=0"

copy="T31 - Season 3"
set_bonus="tier31_4pc=1"
set_bonus="tier31_2pc=1"

copy="T30 - Season 2"
set_bonus="tier31_4pc=0"
set_bonus="tier31_2pc=0"
set_bonus="tier30_4pc=1"
set_bonus="tier30_2pc=1"

copy="T29 - Season 1"
set_bonus="tier30_4pc=0"
set_bonus="tier30_2pc=0"
set_bonus="tier29_4pc=1"
set_bonus="tier29_2pc=1"```
noble pendant
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it also doesn't include any of the bugs that absolutely exist from those tier sets after the rework

regal agate
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I did quickly put up simulations for all 3, but it is advised to do your own or ask/discuss in the specific spec channel.
Note: There is potential for specific bonuses to benefit from talent changes that are not included.

-- IMPORTANT: ALL TIER SETS WILL BE ADJUSTED, SO YOU CAN PICK THE ONE THAT SOUNDS THE MOST FUN TO YOU --

🟢 Assassination Single Target
🟢 Assassination Dungeon Slice

🟡 Outlaw Single Target
🟡 Outlaw Dungeon Slice

🔵 Subtlety Single Target
🔵 Subtlety Dungeon Slice

Links to the vote can be found In this post.

noble pendant
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"so any bonuses you choose will be tuned to be as strong as any others."

regal agate
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can you link the post?

noble pendant
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the blue post lmao

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the last paragraph

regal agate
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that sounds like a lot of work

livid lynx
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Its also probabyl a lie

noble pendant
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yeah I mean the whole point though is to pick the gameplay, not the power

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kinda confused why we're simming the sets when they've already announced that they're going to tune them

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regardless of how the implementation actually functions given all the specs got reworked

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seems really pointless

regal agate
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my bad. I did not see this post/detail.

west prism
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They would have to redesign the symbols set for sub. Seems really strong for shadowcraft, and do you even vote for the same set at that point?

regal agate
proven sparrow
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Yes unless they change how the 2p from aberrus works for sub its going to feel terrible to play with now after the rework

rugged pumice
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T31 tier is fun to play t29 was just boring.

gaunt grove
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Does the simulation can't really process the passiv of thorncaller?

light void
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My guess would be you ran dslice where the weapon isnt really as good and the crafted has MH ilvl advantage

finite sparrow
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it is expected that thorncaller is not the clear winner in aoe sims like dungeonslice because it is missing agility

gaunt grove
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Or does Thorncaller make only a bit diff in aoe

finite sparrow
finite sparrow
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yeah I know, but I would hesitate to call it more practical dmg

gaunt grove
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Gotcha, I think I'm gonna play some dungeons to test it out

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To get a better feel on it

finite sparrow
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Would prefer crafted unless you want boss dmg

half karma
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Also one thing to consider is that claw is split damage so it won't be more prio damage for most things, just more boss damage

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If you don't have adds on bosses

gaunt grove
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Yea I'm rather looking for aoe dmg, it's rather crafting the weapon or the belt

quasi quarry
noble pendant
tribal gate
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no axis labels PES_HyperReee

noble pendant
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I can infer the axis labels, I'm mostly confused why we're doing a line of best fit

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are we trying to interpret in-between values or something

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2.4 targets

quasi quarry
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It is damage scaling with number of targets

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dumb dumb move

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best fit is just so you can see that the dmg scaling is nonlinear

turbid dome
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How do i sim my character to determine enchants and gems?

fluid drum
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(1) Can ask this in #wow-general since this is more about theorycrafting.
(2) Use Top Gear

quartz coral
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Do you think it's reasonable to sim Gnarlroot and igria as hectic add cleave?
Extra question is it possible to change the adds uptime in the hectic add cleave sim?

regal agate
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you can creat your own fight style using raid events

GitHub

Simulationcraft engine/GUI. Contribute to simulationcraft/simc development by creating an account on GitHub.

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one thing to consider is, apls are not always optimized for everything you throw at them

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e.g. none of the rogue apls (to my knowledge) has specific handling for vulnerability events

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so if you want to have a optimized simulation for a specific custom fight style with vulnerability phases
consider looking at the sample sequence and adjusting the apl to generate reasonable results.

grand torrent
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how can I simulate an external buff - it would seem that "Mettle" embellishment which is used in pvp does not function as intended, since it should proc off from kicking the target as well as cc'ing the target. Patchwerk and castingpatchwerk produce identical results, and in the detailed report there is no buff that is tied to this embellishment.

I would like to make a workaround for this as we did with aura nerfs before they were implemented in simc (ie patch was going to nerf opportunity, we used to manually change the proc chance for double ss % to overwrite old values). How should I approach this?

proven sparrow
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It does not proc of kicking a target. It does however proc of gouge, even when the target cannot be gouged, that is the only reliable way to proc it in pve

grand torrent
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"interrupting an enemy" would count kicking it no?

proven sparrow
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Well youre assuming it works like the tooltip says

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Which is not the case

grand torrent
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Imma try this after work today

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shiv should also work if the tooltip is how it works

proven sparrow
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Only if it stuns or blinds the target

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Which it will not do on raid bosses

grand torrent
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Confirmed that it indeed does not work as intended. Gouge does proc it however it would impede the rotation significantly

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can also confirm that shiv DOES NOT work even though it states that dispelling a target would proc the effect.

fast ermine
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does anyone know if there's a way I can specify to simc that I want it to treat critical strike damage as 1.5x instead of whatever it is by default?

noble pendant
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there is not

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pvp sims are completely unsupported with no plans

grand torrent
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wait cant you write it off as an aura? or that doesn't work with crit damage?

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also was curious, is there any way i can use advanced simulation options to sim for funnel damage? for example there is a certain plate leg embellishment that gives haste similar to shard of cor from shadowlands when you damage a new enemy. Thinking of something like hectic add cleave but with adds that have 1hp just to simulate buff uptime, would that be possible?

noble pendant
grand torrent
uncut canopy
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sorry if this isnt the right place for this, but is there a way I can sim by starting the encounter out of stealth and with e.g. deathmark already on cooldown?

finite sparrow
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out of stealth yes, deathmark cooldown i dont think so

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you would have to edit the APL (the rotation the sim uses, found here) and remove the precombat stealth action

then you can paste this entire new APL into the custom APL box inside raidbots

thorny fog
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you can make deathmark not usable until x in the fight with a condition just remember to put it before the other things and dont mess up the and or or conditions with it

finite sparrow
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i assume that would disrupt the rest of the apl unless you know what you're doing

thorny fog
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correct

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not really recommended

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although most of the sin apl is syncs so it would just do what you would do normally esp delay the other cooldowns

uncut canopy
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thanks for the help! is there an example of that ability not useable til x condition i can take a look at?

finite sparrow
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think you can attach &time>60 which wont be true unless 60s have passed since combat began for example

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but the apl has several conditions that check cooldown.deathmark.ready which is still true, or cooldown.deathmark.remains which is zero, even if you attach a time condition to the deathmark action

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not familiar with the sin apl enough to know if things would get freaky if you start arbitrarily delaying deathmark like that

uncut canopy
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gotcha, yea what i want to do is probably too awkward to get working correctly, but ill give it a quick look anyways. thanks!

spiral light
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Yeah the entire apl will break if you attach a condition like that to Deathmark. It is completely useless and not usable.

keen pike
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about this, In Mimiron where do we find all items available without having to introduce the id manually?

noble pendant
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Raidbots is just a fancy user interface and a cloud computing system, it doesn’t magically just know items. Still have to feed it the ids, which is why fuu made those gear imports

regal agate
# keen pike about this, In Mimiron where do we find all items available without having to in...

adding to what whispyr stated.
you can add items in Gear compare.
And if you want to add an item to top gear, you can do so by going to the wowhead entry and copy it from there.
Lets take Matrix Restabilizer as an example.
you find the entry to copy the simc import string at the very right of the page under the Links button.
the string looks like this:yaml trinket1=matrix_restabilizer,id=68994
if you would want to change it to a certain item level you can add a item level modifier
and add a # in front to indicate that its in your inventory.ansi #trinket1=matrix_restabilizer,id=68994,ilevel=483 copy/pasting this below your /simc in top gear will add a 483 item level version of matrix restabilizer.

keen pike
#

and they don't have your simc strings for gear

regal agate
#

you would need to create them yourself, dropoptimizer can be quite good if you need some help.
If you want to do so, also make sure to add the correct bonus id's.
Raidbots uses bonus id's to identify sockets and some other things, it becomes a bit more complicated but you can find things usually in the spell data.

sleek stirrup
#

Hello guys, do one of you know if the Audacity bug is accounted into the sim ?

half karma
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it is

sleek stirrup
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Thanks

sleek stirrup
#

Hello mates, a quick question again, do the fact that the thorn does proc heal and not 100% proc as damage is taken in account in the current sims ?

sleek stirrup
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Ok so the passive heal proc part of the thorn boots are taken in account already then ?

regal agate
#

it does assume you trigger the effect for damage

sleek stirrup
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At 100% ?

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I ask because for me it is procing like 30-40% of my procs as healing procs

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so if the sim account 100% of the proc rate as damage, it is clearly way oversimming

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Meaning that double shadowflamme should be better in any situation

regal agate
#

i don't remember exactly if both procs got separated or if they still share the same icd. So need to look up/ask.
But if it still shares the same proc rate, it would oversim for you if it triggers the heal frequently

sleek stirrup
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Yes, that is the key part ^^

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If you can provide me that information that would be great

regal agate
#

The heal effect still seems to share the proc chance.
And abilities do trigger the healing effect if they do so in game.
However, you using abilities that trigger the effect you need to actively use are not included by default.

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So your simulation should be overall correct

sleek stirrup
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Ok thanks

naive thicket
#

What do you recommend I improve on my equipment or craft?

regal agate
#

if you want to find out what craft would be best, the pins have a text file.
pasting this to top gear allows you to add crafted items comfortably into it.

grand torrent
#

Alright I've tried everything about the "Mettle" embellishment in simc, I could not find a bandaid solution. Currently the sim does not take into account that you have equipped the embellishment, meaning it doesn't apply the buff after a kick/stun/dispel. Would it be even possible to fix this by myself or where should I contact for help about this?

#

Don't know the structure of simc github, so was concerned about opening a issue there, how would I even contact them about this?

thorny fog
#

you can make PR to koji if he can check the implementation in the general simc module or rogue one for triggers

grand torrent
oak sand
#

i tried the exact thing last season for enha

#

cause it was bis m+ embellishment due to sundring (2p)

#

me and some other shamans tried it even with help of big brains like kyrasis etc. but we couldnt find any way to add it without being scuffed

#

so as a good advice, stop bothering, its time waste trying to implement the embellishment 100% correctly

#

and also from a logical perspective i dont think this specific embellishment was/is/will ever be good besides S2 Enha Shaman

red hazel
#

hello any have the simc for all raid trinket ? (voti,aberus and amirdrasil)

finite sparrow
#

Seri is also working on a way to generate items directly into top gear soon(tm) which will be nice

red hazel
#

okok thanks

thorny fog
#

you can get the string from wowhead too

regal agate
#

Season 2 trinkets:

################
## TRINKETS
################
#Aberrus, the Shadowed Crucible
#trinket1=dragonfire_bomb_dispenser,id=202610,ilevel=447
#trinket1=screaming_black_dragonscale,id=202612,ilevel=447
#trinket1=elementium_pocket_anvil,id=202617,ilevel=447
#trinket1=ominous_chromatic_essence,id=203729,ilevel=447
#trinket1=beacon_to_the_beyond,id=203963,ilevel=450
#trinket1=neltharions_call_to_suffering,id=204211,ilevel=457
#Halls of Infusion
#trinket1=globe_of_jagged_ice,id=193732,ilevel=447
#trinket1=irideus_fragment,id=193743,ilevel=447
#Neltharus
#trinket1=mutated_magmammoth_scale,id=193786,ilevel=447
#trinket1=erupting_spear_fragment,id=193769,ilevel=431
##Brakenhide hollow
#trinket1=frenzying_signoll_flare,id=193672,ilevel=447
#trinket1=idol_of_pure_decay,id=193660,ilevel=431
##Uldaman
#trinket1=homeland_raid_horn,id=193815,ilevel=447
##Neltharions lair
#trinket1=naraxas_spiked_tongue,id=137349,bonus_id=6654,ilevel=431
#trinket1=mark_of_dargrul,id=137357,bonus_id=6654,ilevel=447
#The Underrot
#trinket1=lingering_sporepods,id=159626,ilevel=447
#Freehold
#trinket1=harlans_loaded_dice,id=155881,ilevel=447
#Aberrus, the Shadowed Crucible - tradable
#trinket1=igneous_flowstone,id=203996,ilevel=447
#Dawn of the Infinite
#trinket1=mirror_of_fractured_tomorrows,id=207581,ilevel=447
#trinket1=accelerating_sandglass,id=207566,ilevel=441
#trinket1=prophetic_stonescales,id=207528,ilevel=441
#Paracausal Fragments Trinkets
#trinket1=paracausal_fragment_of_azzinoth,id=206972,ilevel=424
#trinket1=paracausal_fragment_of_doomhammer,id=206964,ilevel=424
#trinket1=paracausal_fragment_of_frostmourne,id=206983,ilevel=424
#trinket1=paracausal_fragment_of_sulfuras,id=206956,ilevel=424
#trinket1=paracausal_fragment_of_thunderfin_humid_blade_of_the_tideseeker,id=207005,ilevel=424
#trinket1=paracausal_fragment_of_shalamayne,id=207024,ilevel=424
#

Season 1 trinkets:


#################
### TRINKETS
#################
##Vault of the Incarnates
#trinket1=,id=194299,ilevel=415
#trinket1=,id=194301,ilevel=421
#trinket1=,id=194302,ilevel=421
#trinket1=,id=194305,ilevel=421
#trinket1=,id=194306,ilevel=421
#trinket1=,id=194308,ilevel=424
#trinket1=,id=194309,ilevel=424
##Temple of the Jade Serpent
#trinket1=,id=144113,ilevel=421
##Halls of Valor
#trinket1=,id=133642,ilevel=421
#trinket1=,id=136975,ilevel=421
##Court of Stars
#trinket1=,id=137486,ilevel=421
##The Nokhud Offensive
#trinket1=,id=193697,ilevel=421
##Algeth'ar Academy
#trinket1=,id=193701,ilevel=421
##Ruby Life Pools
#trinket1=,id=193757,ilevel=421
#Must be traded
#trinket1=eye_of_skovald,id=133641,ilevel=415
#trinket1=gift_of_radiance,id=133647,ilevel=415```
#

^ you can use these from th text files i created, but need to replace the ilevel=xxx parts

thorny fog
#

if you want to do some funny simming next season's ilvl is 489+42 more for special items

#

things like boon or icon are going to get SLAMMED hard

viral mist
#

BTW, Seal of Diurna's Chosen ring does not appear to proc from damage done by Fyrakk's Tainted Rageheart. Not important now of course, but i suspect next patch that would be the combo to go to in a lot of cases.

noble pendant
#

Is it proccing in game?

#

Element mismatches like that are highly inconsistent and shadowflame while technically being half shadow half fire doesn’t count for pure shadow/fire things a lot of the time

#

The hybrid elements are all really spaghetti

proud wadi
#

I don't remember, did shadowflame patch proc the ring?

viral mist
#

Hmm, not sure

regal agate
#

think it did, but i did dissenchant my one so can't test

#

shouldn't be a problem tho, we can test it once season 4 ptr opens assuming you can still get gear from a vendor on ptr

thorny fog
#

the weapon enchant did at least

noble pendant
#

the enchant and the patch did

#

I'm having a friend test the trinket

#

it does

#

trinket idk

#

cause it's stupid

proud wadi
oak sand
#

Kazzak Neck + Ring + 2x SF Weapon Enchant + Rageheart + La Bomba confirmed BiS Setup? 🫣🫣

noble pendant
#

definitely not

#

the ring isn't that strong, but you also hit the proc limit on the ring with like

#

a third of those

thorny fog
#

zskarn trink and weapon enchant were already quite competitive back in s2

#

before it got nerfed again

#

but i think there will be at least 1 trinket tuning pass

#

some trinkets are kinda broken

rugged pumice
#

Timestrike dagger looking still strong and bis for all 3 specs in offhand I assume. I am having EoN flashbacks

regal agate
#

yes, timestrike is good enough to make them good in offhand slots

#

however, its vital to not compare it to EoN, Timestrike is a fairly weak bonus so the diffrence between having the dagger and not having it will be low

thorny fog
#

depends how much you highroll with it

#

but still not a huge % just like 1 or so

bronze gale
#

Isn't DotI gear going to be low ilvl next tier?

noble pendant
#

"low"

#

with the ilvl drop changes for dungeons m0 is 1/6 hero track iirc

finite sparrow
#

m0 is champion track, not confirmed if we can get a hero track from hard mode or vault i think

#

but at least for outlaw, a champion track nick is (unfortunately) fairly on par with max lvl offhands

noble pendant
finite sparrow
#

the m0 vault is hero track but not sure if doti will be in the loot pool

indigo mist
#

would suck if we have to avoid doing m+ to target m0 loot. lol

#

hard mode m0 might be hero track, but thats once a week?

proven sparrow
proven sparrow
indigo mist
#

although, it was 447 which was mythic last season

regal agate
slate torrent
#

is hero track

#

that means that the drop is champ track?

#

what about hero mode doti

regal agate
#

hero mode doti changes the loot in the adventure guide to hero track.
It is unclear if the drops are also hero track outside of last boss.
If anyone tested, any information on it is welcome.

proven sparrow
# slate torrent the m0 VAULT

The dungeon vault row is based on the seasonal dungeons only. However you fill up the slots (timewalking, heroics, m0 etc) doesnt matter, it still only draws from the seasonal dungeon pool. To explicitly avoid situations like this where people would play 8x of something and not play any m+ to gamba for something

unkempt crescent
#

So it's one chance per week for m0 dagger and everyday hc one kekw

jovial scroll
charred hill
regal agate
#

haven't tested it myself, so no

charred hill
#

🫡

slate torrent
#

in particular iridikron?

noble pendant
#

I didn't run the whole thing but I would assume so

slate torrent
#

good news for prophetic stonescales

regal agate
#

Season 4 gear strings for Top Gear:
Should be complete, but let me know if something is missing/wrong.
Best is to use Raidbots - Mimiron to have all items available.
(ADVISE: Use a trimmed version or the reduced crafted gear list as the full version will lead to a laggy website experience)
Note Includes BoE's, Catalyst and tradable items. S4 tier set tooltip is not working on Raidbots.
update Fixed trinket id of jagged ice globe, changed mirror to heroic track.

hollow summit
#

is there a resource or FAQ on the discord that shows how to use these^

half karma
#

this is simply pasted under your /simc in top gear

thorny fog
#

i have a video about it i think

#

but it is not hard like zac says

#

do the shortened one tho so you dont get a super pasta

regal agate
violet scarab
#

How do I run a ptr sim?

finite sparrow
violet scarab
#

I'm confused. I need to run ptr version cause its a different tier set for me

finite sparrow
#

the new tier sets are new items that you can add/equip without ptr=1

violet scarab
#

just this?

finite sparrow
#

for outlaw they use the season 2 tier name (lurking specter) but have the season 3 bonus

jaunty forum
#

@regal agate do you think sims are accurate rn?

#

saw some dev / arms sims

noble pendant
#

most classes aren't getting a ton of changes going into season 4

#

so they should be fairly accurate

#

there's obviously always changes and stuff to find, especially if it's older tier sets

jaunty forum
#

so 437k Dev Evoker? KEKWCry

regal agate
#

^ feel free to do simulations. We might push some specific trinket updates before reset but shouldn't rly effect the outcome much

jaunty forum
#

Mhh

regal agate
#

arms/dev do seem like outliners with noticably higher damage with full equipment

#

keep in mind that there is still a gearing curve, so this diffrences will take some time to show in logs

thorny fog
#

haste is a hell of a drug

regal agate
#

additionally, raid design will play a central role for the overall standing on wcl

jaunty forum
#

Yeah i thought someting like the same. Also fight time will have its value

wild marlin
#

I'm pretty sure Thistle Tea isn't simming the buff pandemic. In game it looks like a 30% buff duration pandemic. When spammed, combat log shows it goes about 8sec but the sim only gets 6sec.

noble pendant
knotty oriole
#

Yeah I saw. There is an issue with this not parsing automatically. Not sure how much practical difference this makes though. But should be able to put a fix in.

#

May try to fix in the core if possible.

noble pendant
#

yeah practically there is no difference but probably good to fix just in case hero talents are jank

wild marlin
#

Thanks! That was my thought as well, not something we can abuse today but maybe soon with TWW.

solar swift
#

hi, brand procs from procs update already been added to simc?

#

I don't see this change on the github commits

thorny fog
#

for rogue it does not do much at least

#

we could already kinda fill all the rppm

finite sparrow
#

I never saw the spell data parsing pick up the change. Not sure it even happened

#

But yeah it also does literally nothing

half karma
#

It did

#

Recently

#

Was like the day after I was complaining I couldn't see any spell data change @finite sparrow

#

So should be in sims now

finite sparrow
light void
#

how many hits does it need to fill out the rppm of brand? if someone knows

regal agate
#

its 3 rppm

regal agate
#

Doti Hard mode.

Hard mode puts every Dawn of the Infinite drop on heroic track.
A fair warning, the hard mode is tuned fairly high and doing it is not trivial.

Nick of Time - Comparison:
sin Assassination - Single Target - Dungeon Slice
otl Outlaw- Single Target - Dungeon Slice
sub Subtlety - Single Target - Dungeon Slice

Summary:```ansi
Relative DPS gain from Nick of Time(Hard Mode version):
Assassination - Single Target +0.7% - Dungeon Slice +0.1%
Outlaw - Single Target -0.4% - Dungeon Slice +0.3%
Subtlety - Single Target +0.4% - Dungeon Slice +0.3%

regal agate
#

^ just a note, Doti hard mode and non hard mode share the lockout, so you can't do both.
(it is a common question, so i feel like adding this information here is relevant)

regal agate
#

Dawn of the Infinite Hard mode DEATHLESS:
Deathless turns the loot from the last boss to mythic track.
This puts a Crit / Haste belt and the Mirrors of fractured tomorrows Trinket to our mythic track gear pool.

Trinket comparison:
sin Assassination - Single Target - Dungeon Slice
otl Outlaw- Single Target - Dungeon Slice
sub Subtlety - Single Target - Dungeon Slice

Summary:```ansi
The mirror of fractured tomorrow trinket on the mythic track is not strong enough to be considered a worthwhile farm.

regal agate
#

^ another question i see a lot is how to activate hard mode. There is a npc at the start of the dungeon for that.

thorny fog
#

The npc in question is our boi bronze aspect nozdormu

stray bolt
#

With APL optimization from #1065730164077645916 message, I think the build of
BMQAAAAAAAAAAAAAAAAAAAAAAEJJJJSQAAAAAAIlkItkAAAAAAAaJJIBSSKpFRE5ARScgEJNlIBA
makes a desirable candidate for Season 4 Sin in m+.
It provides a high target amount scaling in AOE similar to "Hybrid 5Tar" in bloodmallet, while maintain a close runner-up in ST compared to traditional left-mid hybrid (CT considered).

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

stray bolt
#

Current Gear is the single shiv + DS variant, CT/DS/1ZR/1Scent/KB/DTB/IC.

spiral light
#

I would be slightly weary on hyper-optimizing talents, profiles and the apl with so many things changing for TWW with the removal of key talents, major changes to existing ones and introduction of the Hero Talents. Makes sense now to force Scent-saturation, but might not work in the future with the nerfed KB, removal of Nightstalker and changes to Dance/Vanish.

stray bolt
#

That being said, the potential of 1-rank scent was not explored and if not changed how scent works on 1 rank, it would still be a potential adoption in future.

spiral light
#

Absolutely, but I think it might lose quite a bit of value with the aforementioned changes. But definitely something to look into more when we have the finished Class/Spec talents as well as the Hero Talents.

pastel raven
#

Hi guyz, how is the support of Dungeon Route for Sub and Outlaw ? does it work well ?

noble pendant
#

all the rogue specs support it because they support dungeonslice, but there is no specific additional support for dungeonroute outside of that

pastel raven
#

ok, so dungeon route doesn't require any additional tuning outside of dungeon slice support ? Just a custom MDT route ?

noble pendant
#

correct

regal agate
#

it does not require apl changes, but dungeon route has only very small use cases and dungeon slice is in general the better choice

pastel raven
#

why it has only very small use cases ? Isn't it best to do at least a sim for each dungeon to adapt to each ?

regal agate
#

because its a very static enviroment

rugged pumice
regal agate
#

you sim for one specific pull strategy, with one specific group constellation on one very specific key level.
And even then, the sim only tells you how well your spec performs with default gameplay, a lot of more specialized routes might want different cooldown use.
And there is no variation, the pulls are always the same, it is very easy to hit a local maxima as a result.

pastel raven
#

ah yes ok i see

noble pendant
rugged pumice
#

Patchwerk same

#

Works for dh

noble pendant
#

aoe patchwerk sims are pretty much worthless for dungeon comparison sims

regal agate
#

low duration multi target simulations are also static and don't represent a dungeon well

noble pendant
#

it's ignoring a ton of things

regal agate
#

if you want a somwhat reasonable sim, use dungeon slice

rugged pumice
noble pendant
#

what's that got to do with anything

regal agate
#

1 mintue simulations is the newest trend because we told people to not do 20 - 40 second multi target simulation

#

the misunderstanding here is, that you can sim "one single pull" doing so

pastel raven
noble pendant
#

dungeonslice has variance

#

both on pull size and length

regal agate
#

but any regular pull will set you back with cooldowns, you possibly won't have all cooldowns, combat potion etc every single pull

#

just to illustrate what i mean, over the years i saw hundrets of simulations with 20-40 seconds (now 60 seconds because the word goes around that 30 seconds is not good anymore)

pastel raven
regal agate
#

simulations have a typical 20% time variation so 30 seocnds is more like 24-36 seconds.
People typically leave Bloodlust on, a buff that lasts 20 seconds.
So what you evaluate is basically how strong your initial cooldowsn are and how well you benefit from bloodlust.
This asside no apl i know is optimized for 20 seconds fights, so you would need to even after that go in and make sure to hard code the 20 abilities you use to get the best result

#

ignoring this deal breakers already, a dungeon pull will not have all targets up for the entire duration

#

a dungeon pull will naturally get lower in target count over time

noble pendant
# pastel raven ah yes, but isn't the variance given to dungeon route by the diversity of pull l...

no, because each pull will be the exact same length every time, so the sim assumes you'll have the same cooldowns at the same point every time, but that's not really how dungeons work for players, bosses can die slower/faster, trash packs might die slower/faster, other people might mess up their burst. Dungeonroute takes none of that into account and statically runs the dungeon with the exact same timings

pastel raven
#

ah ok i thought it was given the mobs HP and was actually damaging them in the sim

noble pendant
#

it does

pastel raven
#

so they die in real time

noble pendant
#

but there's no variance in that

regal agate
#

dungeon slice is a mixed fight style.
You can essentially think of it as a 2 minute "boss fight" at the beginning.
We designed it this way to make it easy to support it, you don't need any specific apl changes to hold for specific timings.
After this initial "boss fight", packs of diffrent size are spawned, a smaller and a bigger one alternating.
The duration of each element is randomized, so each mop in a pack (mob packs will vary in size too) will live for a different duration and there will be overlaps.
Dungeon slice also allows restealths, but depending on how pack overlaps they are not guaranteed every time

pastel raven
#

but how does the lenght could be the same every time if there is different size of packs in the route ?

noble pendant
#

because if you reach pack #8 at 7:34

#

you reach pack #8 at 7:34, every time

pastel raven
#

but how is it possible with the rng of the dmg ?

#

the variance should come naturally isn't it ?

regal agate
#

there will be some natural variance, but neither of the groups will change at all

#

dungeon routes can be a tool to see what pulls naturally align well with spec cooldowns

#

but you rarely can utialize this information unless you spend a lot of time carefully planing around the exact key level and group constellation

pastel raven
#

you mean dungeon route isn't it ?

regal agate
#

dunegon routes is a nice concept, but it is as a fight style not generalized enough to be useful outside of the very specific snapshot you create

pastel raven
#

ok so in your opinion if i understand well, dungeon route should have the randomization that dungeon slice have to be less specific isn't it ?

regal agate
#

yes, statistically spoken. If you have diffrent key levels, strategies, groups and random factors like human error (as well as diffrent dungeons)

#

having one static, non changing snapshot is not a good way to caprute everything

pastel raven
#

ok

#

ty 🙂

#

tho even in dungeon slice i dont see any randomization in packs length and size

#

length at least seem to be static for the 2 kind of pack isn't it ?

noble pendant
#

all of these affect the duration

regal agate
#

there is 1 or 2 standard deviation of change

noble pendant
#

and these are packsizes

spiral light
#

Standard deviation

regal agate
#

if you want to read up on it

pastel raven
#

ah ok

#

ok thx 🙂

#

so just to wrap up on dungeon route, are thoses deviations applicable (theorically) on dungeon route fight style ?

regal agate
#

dungeon routes are just raid events, similar to dungeon slice. So technically you can add variation if you re-write these events to fit whatever you want to emulate.

pastel raven
#

ok thx i will 🙂

#

is it possible to add restealth between packs as you did on dungeon slice ?

regal agate
#

dungeon routes has restealths iirc

pastel raven
#

oh ok nice ! thx 🙂

regal agate
#

it is unclear what you trying to achieve, it would help to give more context

pastel raven
#

i'm just trying to have a more generic dungeon route

#

with more varations

regal agate
#

if you want more variation, export multiple diffrent dungeon routes and sim all of them

#

and statistically analzye the results

noble pendant
#

more generic dungeon route is just dungeonslice

pastel raven
#

yes but would be best to do this directly in simc and simc giving me the average best insi't it ?

regal agate
#

thats why we have dungeon slice ^^

pastel raven
regal agate
#

its a generalized fight style with mixed pack sizes, restealths, etc

noble pendant
#

dungeonslice is based on dungeons

#

that's where the name comes from, it's a slice of a dungeon

regal agate
#

i think this was coined a bit more towards higher mob counts recently, but dungeon slice has mixed pull sizes

pastel raven
#

what i would like is to discover if a specific set of trinkets for exemple is better for a particular dungeon

#

just an exemple

#

yes i wanted also to make a custom dungeon slice with highter count of mobs in packs

#

because i think 4-6 , 1-3 is too small

regal agate
#

your question seems more targeted towards opimizing for one specific pull than an entire dungeon

pastel raven
#

thats 2 different needs

#

i would like to sim an entire dungeon for specific dungeon tuning, and i would like to tune dungeon slice to better represent an actual dungeon "slice"

regal agate
#

btw. this is exactly how it was tuned when it gets changed

pastel raven
#

yes sounds great ^^

#

ok

#

i just feel it lacks a big pull in the dungeon slice

#

just one

regal agate
#

but if you want somehting even more specific, you need to create your own fight style or fine tune one to your needs

pastel raven
#

and maybe +1 to the 2 kind of packs

#

2-4, 5-7

pastel raven
regal agate
#

dungeon slice does typically only get tuning when it seems too diffrent to game statistics

#

but feel free to suggest changes if this is the case

#

best is to do so in the simc discord tho

pastel raven
#

yes ok 🙂

#

sure ^^

#

i'm not sure of how to create the statistical analysis for Warcraftlogs but i will search

regal agate
#

you can do so by using the warcraft logs api, keep in mind that working with api's probably requires a little tiny bit of programming.

pastel raven
#

ah yes i was supposing it would be with the api

#

ok thx i will see to that

regal agate
#

it has nothing to do with apl, simply writing a script that reads data from warcraft log records

pastel raven
#

u meant api ?

regal agate
#

the alternative (more time consuming) option would be to just write down the timers, etc on your own in e.g. a google or excel sheet. Keep in mind that you migth want a high enough data size to have a good representation.

pastel raven
#

but why it has nothing to do with the api ? shouldn't i use the warcraftlogs api to get the records ?

regal agate
# pastel raven but why it has nothing to do with the api ? shouldn't i use the warcraftlogs api...

api are interfaces you can usually communicate and redrive data from.
E.g. the wcl, raider.io or world of warcraft armory api allow you get character details or other statistical data.
apl stands for action priority list, and is a set of logical arguments to define how the simulation plays the game.

you can go to the wow armory and look at your character to get the same data as from doing so through the api.
The same applies to raider.io or warcraft logs.
So there is the option to, in theory just write down everything manually from the website but it is very inefficient compared to writing a small script to gather the same data.

i hope this clarifies the differences and eliminates confusion.

pastel raven
#

Thx for the recap but I think you miss read earlier, I didn't tell you about apl

pastel raven
#

But thx anyway 😉

regal agate
#

oh, possible^^

pastel raven
#

Np ^^

knotty oriole
knotty oriole
#

The current numbers are more like this

#

DungeonSlice approximates a "slice" of a M+ dungeon. A single boss mob followed by alternating then interleaving large/weak trash packs (4-6 mobs for 18 seconds) and small/strong trash packs (1-3 mobs for 30 seconds). Durations are randomized on a per-enemy basis within 2 standard deviations of the mean. Due to the offset cooldowns, all add waves beyond the first of each type can potentially overlap, leading to a semi-random pattern between 1-9 enemies at any given time, with an average target count across the entire duration (including as enemies "die") of 4.

#

For people who may be confused by the fact that these numbers are larger than the singular raid events

jaunty forum
#

Guys does someone have the String to simstring to compare Chromatic Essence attunements?

#

Checked the Pins and i thought it will be there

regal agate
#

best would be to remove the trinket line from each of the copy statements

#

results in:```yaml
copy="Ominous Chromatic Essence (Obsidian/All)"
dragonflight.ominous_chromatic_essence_dragonflight=obsidian
dragonflight.ominous_chromatic_essence_allies=obsidian/emerald/bronze/azure/ruby

copy="Ominous Chromatic Essence (Ruby/Versatility)"
dragonflight.ominous_chromatic_essence_dragonflight=ruby
dragonflight.ominous_chromatic_essence_allies=obsidian/emerald/bronze/azure/ruby

copy="Ominous Chromatic Essence (Bronze/Haste)"
dragonflight.ominous_chromatic_essence_dragonflight=bronze
dragonflight.ominous_chromatic_essence_allies=obsidian/emerald/bronze/azure/ruby

copy="Ominous Chromatic Essence (Azure/Mastery)"
dragonflight.ominous_chromatic_essence_dragonflight=azure
dragonflight.ominous_chromatic_essence_allies=obsidian/emerald/bronze/azure/ruby

copy="Ominous Chromatic Essence (Emerald/Critical Strike)"
dragonflight.ominous_chromatic_essence_dragonflight=emerald
dragonflight.ominous_chromatic_essence_allies=obsidian/emerald/bronze/azure/ruby```

jaunty forum
#

ty

jaunty forum
#

@regal agate may i ask a question?

#

i simmed it like that but im confused from the results

regal agate
#

if its theorycrafting related, best to ask in this channel.
If not maybe better to talk in #subtlety

jaunty forum
#

its about the essence sim

#

its not even for rogue its more like an overall thing

regal agate
#

so the above assumes others using the trinket too

#

might not be the case this tier

jaunty forum
#

i guess you will have some buffs (why not?)

regal agate
#

well other players in your raid need to use the trinket

jaunty forum
#

they do i just want to find out which attunement will be the best for me

regal agate
#

reguardless of what class you are

jaunty forum
#

yes i paste it #actors

#

because i remebered season 2

regal agate
#

so inm this case the azur flight (giving you mastery) is the best option

#

the locations can be found in the wowhead comments

indigo mist
#

how do I get a spell effect id?

regal agate
indigo mist
#

amazing, thanks!

strong gorge
#

Also it's the ID in the wowhead link.

indigo mist
#

Those are just spell ids. Some items or spells have multiple effects that have their own ids but isn't anywhere on Wowhead

fair kernel
pastel raven
#

@fuu I didn't manage to get the count of mobs in dungeon pulls from wcl api (its not directly obtainable and tedious to derive apparently) but if i want to just make a +1 on each trash mob packs on raidbots i just have to put :

  raid_events+=/adds,name=SmallAdd,count=6,count_range=1,first=140,cooldown=45,duration=18,duration_stddev=2
  raid_events+=/adds,name=BigAdd,count=3,count_range=1,first=160,cooldown=50,duration=30,duration_stddev=2

in footer of expert mode ? This will override the selected fight style in graphical ui ?

regal agate
#

you need to use advances sim if you want to sim custom fight styles

pastel raven
#

ah ok, shame its not feasable in expert mode because it would let me use the standard ui when testing this ^^

finite sparrow
#

there is a way but i need a minute to figure it out

pastel raven
#

ok 🙂

half karma
#

I think you would need to use dungeonRoute fight style instead

#
fight_style=DungeonRoute
override.windfury_totem=0
override.arcane_intellect=0
override.power_word_fortitude=0
override.battle_shout=0
override.mark_of_the_wild=0
override.mystic_touch=0
override.chaos_brand=0
override.bleeding=0
single_actor_batch=0
max_time=2100
enemy="Uldaman: Legacy of Tyr 29 Tyrannical"
enemy_health=9999999
keystone_level=29
keystone_pct_hp=27``` like for example this is the header of one
finite sparrow
#

i could have sworn it was like this

ignore_invulnerable_targets=1
max_time=360

raid_events+=/adds,name=Boss,count=1,cooldown=500,duration=135,type=add_boss,duration_stddev=1
raid_events+=/adds,name=SmallAdd,count=5,count_range=1,first=140,cooldown=45,duration=18,duration_stddev=2
raid_events+=/adds,name=BigAdd,count=2,count_range=1,first=160,cooldown=50,duration=30,duration_stddev=2```
but fight_style=none does not exist anymore (?)
#

maybe u can just put dungeonroute

half karma
finite sparrow
#

ignore_invulnerable_targets=1 is secretly part of dslice and lets you restealth

half karma
finite sparrow
#

i think there is also a secret raid event that spawns an invulnerable target tho

pastel raven
#

where you would put it tho ? in footer of expert mode ?

finite sparrow
#

yes it would all be in footer

pastel raven
#

ok thx 🙂

knotty oriole
#

DungeonSlice doesn’t use invulnerable targets anymore but it does inject the raid events automatically and the skipping of the main target is based on the fight style

stray bolt
finite sparrow
pastel raven
#

is there a version of the consumables advanced input with weapons enchants Main hand / Off hand combinations ? (not the same in main and off hand)

regal agate
#

just tick "replace gems/enchants" and select the weapon enchants you want to sim

pastel raven
#

i meant the Runes

#

in the consumes.txt

#

(its called enchants in the file thats why i called them this sorry ^^)

regal agate
#

###################
### Weapon enchants
###################
copy="Weapons: (haste) Howling rank 3"
temporary_enchant=main_hand:howling_rune_3/off_hand:howling_rune_3
copy="Weapons: (mastery) Hissing rank 3"
temporary_enchant=main_hand:hissing_rune_3/off_hand:hissing_rune_3
copy="Weapons: (AP) Whetstone rank 3"
temporary_enchant=main_hand:primal_whetstone_3/off_hand:primal_whetstone_3
copy="no weapon oil"
temporary_enchant=disabled
copy="Weapon: (crit) Buzzin rank 3"
temporary_enchant=main_hand:buzzing_rune_3/off_hand:buzzing_rune_3
#

thats for the weapon oils/runes

pastel raven
#

yes but there is only both hands same rune

#

i was just asking if there is a version with different rune in hands combinations

#

i can do this myself but its tedious ^^

regal agate
#

the syntax is easy, you can simply replace one.
e.g. if you want a mix of haste and mastery you can change one part of the line

temporary_enchant=main_hand:howling_rune_3/off_hand:howling_rune_3

And add it to a new line with changed title like this:

copy="Weapons: (haste/mastery) Howling/Hissing rank 3"
temporary_enchant=main_hand:howling_rune_3/off_hand:hissing_rune_3
pastel raven
#

yes i know, but its tedious to do for all combinations ^^

#

just wanted to know if it already exist

regal agate
#

need to do a copy for each combination you want to sim
so you have a maximum of 10 combinations to add

pastel raven
#

but if no i will do np

regal agate
#

or to visualize it, this would be the combinations

pastel raven
#

ok i will do it then thx

regal agate
#

its not that tendious if you use any modern text editor, can just double click select words and copy/paste

pastel raven
#

yes sure

#

i will do it and post it here

regal agate
#

i did count the disabled option to, its actually only 4, so 6 combinations.
i stopped time, was less than a minute of work.
can just copy/paste this below the above.```yaml
copy="Weapons: (haste/mastery) Howling/Hissing rank 3"
temporary_enchant=main_hand:howling_rune_3/off_hand:hissing_rune_3
copy="Weapons: (haste/ap) Howling/stone rank 3"
temporary_enchant=main_hand:howling_rune_3/off_hand:primal_whetstone_3
copy="Weapons: (haste/crit) Howling/Buzzing rank 3"
temporary_enchant=main_hand:howling_rune_3/off_hand:buzzing_rune_3

copy="Weapons: (mastery) Hissing/Stone rank 3"
temporary_enchant=main_hand:hissing_rune_3/off_hand:primal_whetstone_3
copy="Weapons: (mastery/crit) Hissing/Buzzing rank 3"
temporary_enchant=main_hand:hissing_rune_3/off_hand:buzzing_rune_3

copy="Weapons: (AP/crit) Whetstone/Buzzing rank 3"
temporary_enchant=main_hand:primal_whetstone_3/off_hand:buzzing_rune_3```

pastel raven
#

Lisan al gaib 🙏

#

thx you very much fuu ^^

grand torrent
#

when can we expect sample simulation profiles for TWW beta sim stuff?

regal agate
#

1-2 months from now

grand torrent
#

but thats no longer beta shrugeg

regal agate
#

if you want to sim your character, you can do so on raidbots, the simc addon works on beta. Apl support is still experimental, with most things not optimized around. This is also because many things are incomplete and buggy in game as well as in sims

grand torrent
regal agate
#

beta is for testing, its is misunderstood as a game mode or content release like the 10.2 patch.
This is in part because of how it was advertised, but the reason to play it is to be able to give feedback on the forum and to file bug reports.

grand torrent
#

thought I'd need to download simc client to sim beta, if I can do so on raidbots thats a big plus

regal agate
#

just keep in mind, that things might not work and you possibly need to jump through loops to make them work.

grand torrent
#

nah you know me I always ask for data n shit for the past 3 years or so before any patch/exp comes out like 6 months prior KekL

#

mostly also wondering what others hav been cooking, we might see lots of apl changes eventually obviously due to tier sets and loss of shadow dance on sin/outlaw

regal agate
#

I just wanted to highlight, that BIS, talents and Spec choice are more free on beta. Bugs are typically documented in the spec channels if there are breaking ones. The best way to play beta is to try to have fun and report bugs if you encounter them.

#

(also we likely see changes to talents, trinkets, balancing and other things making any moentary evaluation quickly outdated)

#

i think #tww-outlaw has some preliminary simulations pinned, maybe that's something interesting.

finite sparrow
#

outlaw stuff is pretty much implemented, though not sure about the broader scope of war within stuff (like trinkets)

minor quartz
regal agate
#

the beta channels are closed, thats why

minor quartz
#

oh ok, thank you

regal agate
#

the iformation is now in the regular spec channels

minor quartz
#

was looking to poke around some sims is all 🙂

regal agate
#

have fun, just a kindly reminder that there are a lot of bugs in game.
So making comparisons between specs/classes based on simulations is currently not recommended.

minor quartz
#

of course :), just poking around, im at an impass on what i want to play and looking for things to influence me lol

#

modded for OT or bug?

#

my bad either way

regal agate
#

non TC discussions or chit chat please in the spec channels.

minor quartz
#

yep, my fault

regal agate
#

The War Within gear strings for Top Gear:

Best is to use in Raidbots Top Gear to have all items available.
How to use: copy/paste the content of the text file below your /simc in top gear.

Note The crafted gear list is trimmed and does not include embellishments added to gear, use the + symbol to add embellistments to the crafted piece of your choice.
Note - Delves There is no complete Delve item list, the Delve items in the gear list are unlisted items and could be incomplete. I will update the list once we have a confirmed list of all drops.

limpid fossil
#

what does pmultiplier refer to in the APL

regal agate
#

it references snapshots (if a multiplier is active on the spell)

#

e.g. it is used in the assassination apl to figure out if a garrote has the 50% damage bonus snapshot from improved garrote

vocal ore
#

It's also used with Rupture and Crimson Tempest but for those, it should have no effect (always be 1) and is mostly a safety thing in case blizzard adds snapshotting to them.

spiral light
#

Yeah, was primarily used for Nightstalker-esq effects and currently doesn't do anything special for CT/Rupture. But like said, no reason to remove it either as it doesn't really change anything and we would have to reimplement it once Blizzard decides to bring Snapshotting back again as they tend to do every now and again.

pastel raven
#

@regal agate Hello Fuu, regarding the debate on dungeon slice being too generic and dungeon route being too specific, couldn't it be a balance between the 2 where we run a dungeon slice x4, so not a "slice" anymore but a real dungeon duration (and number of bosses / packs) with maybe 2 kinds a trashs pack and varations, one like on atm (4-6, 18s / 1-3 30s) and the other to determine. To determine the other kind I was thinking of doing a statistical analyse of the most used dungeon routes, what do you think of this ? Would it be a good idea ? (the general idea and to use routes to determine the properties of packs 2 and 4)

noble pendant
#

dungeonslice is already way too slow at 6 min with variance

#

making it 40 is just not viable

pastel raven
#

oh ok 😦

#

so we are bound by computing power here ?

noble pendant
#

I mean for the sake of a full dungeonroute with variance added back in, yes

#

composite dungeonroute comparisons of talents and stuff with like one run of each of the 8 dungeons back to back takes like 16-18 hours from my experience

#

it's not really something that's viable for the entire public to sim their vault for

pastel raven
#

ah yes, indeed ^^

#

ok so thats why they opted for a "slice" at the begining

#

its more clear to me now thx ^^

noble pendant
#

np

knotty oriole
#

I think people have this secret belief bubbling under the surface that if the model was slightly improved or more "accurate" that it would unveil some big new build or gearing approach, but that just hasn't really been the case for Rogues in any significantly meaningful way over the years.

#

You can certainly optimize more for ST or more for AoE as a personal decision, but no model is going to tell you that

#

DS is still likely the best "balanced" approach as a generic way to sim such things. Anyone who cares to do anything far more targeted at a specific damage profile has already probably fallen out of the realms of any sort of dungeon sim giving them the answer they want.

pastel raven
#

Yes ok i understand, thx for the reply Kojiyama. I was just trying to improve the caveats that DS can have in being sometimes too generic but i guess that DS paired with some specific DR (where you feel that it might differ from DS) is the most viable way to make the most viable results

regal agate
# pastel raven Yes ok i understand, thx for the reply Kojiyama. I was just trying to improve th...

Sorry for the late answer, Koji already started to make a good point. (and whispyr mentioned some problems)
Dungeon slice is a very good balanced approach, and it is significantly more useful than suggestions like 10 target 40 second simulations or similar.

However i would in general see it as one data point, simming different fight styles can be very insightful for comparisons. E.g. doing a Patchwerk sim and a 5/8 target simulation can help you decide how much Single target and AoE output you trade off with talent choices.

Dungeon Slice Randomizes everything, each individual mob duration, how many mobs are in packs, packs can overlap, etc. Dungeon Slice also starts with the boss fight, making sure to have cooldowns line up well naturally.

Dungeon Routes is another interesting point, but it has its own set of problems.
It is completely static, means every run has the exact same mobs for the exact same hp at the same time.

The fight style might be not optimally supported because the APL(priority list which decides how the robot plays) isn't (typically) optimized for random sequencing of enemies and as a result mostly measure how well your cooldowns align to the specific route.
This does not generalize well.
The solution to it would be to run many different routes against each other, but if you do this you essentially just re-create a slightly different version of dungeon slice.

indigo mist
#

is it possible to vary when Boss1 dies? I think it always dies at 2:14 atm. Might increase variance a lot though with some classes lining up CDs better and others sending it into boss at the end then having downtime (although that might happen now already with 2min classes that drift a little).

noble pendant
#

it's randomized every iteration within 1 standard deviation of the mean (2:15)

strong gorge
#

Imo Routes are best for simulating different routes in a dungeon and more importantly - cd usages. When to hold and when to go on cd for a full team when you're at an "MDI" level of consistency in your dungeons.
It's a lot less valuable in "trying apl changes". For that, as Koji said, if you find any improvements it's probably only due to it causing CD timings to differ and line up better with the route used and thus doesn't tell you much of anything, especially if you're running a lot of comparisons and only looking at the dps number - then that approach is frankly useless.

chilly dawn
#

The main apl changes that dungeonroute can produce are

  • targeting, funnel
  • prioritzing dpet (on low target time to die) and resource efficiency in aoe since the aoe pulls in route are a lot longer compared to Dungeonslice (unless of course U build aoe with patchwerk, then ignore this)
  • cooldown flexibility

The main problem with Dungeonslice imo is that it's extremely rigid, maybe even more rigid than dungeonroute regarding the wave of adds. If you want to change the dungeon, you just add a pull or use a completely different one. Whereas Dungeonslice always starts with st that lasts just over 2mins followed by the same pattern that hurts certain cd patterns alot more than others

#

Generally I would be happy if dungeonroute would be more supported from other specs, since to me it allows for a better comparison within the specs (regarding trinkets and talents, ww sees a large difference between Dungeonslice and dungeonroute) and against each other (even tho that's really only a sidenote, we are not doing this to determine which spec sims the best). But that's just an outsider pov

That said, I also maintain a spec that does not have to manage any dots on the targets which simplifies dungeonroute alot (only have to adjust cooldowns slightly)

regal agate
#

I think the definition of rigit you use is very diffrent from what i would lable as such.

#

e.g. i highlighted how having a very specific pulls and static enemies is a bad dungeon generalization, while it almost reads as if this is not a concern.

#

to go further you highlight how 2 minutes followed by add waves/combinations is very bad for damage patterns, but most classes have cooldowns reaching just over this duration. Optimization can, for both consider add spawn timers so there isn't rly a big difrence there.

#

I am not saying dungeon routes is bad, but it feels a lot like trying to oversell it as a general purpose tool.

#

(to be clear it is a cool project and i like it a lot)

chilly dawn
#

and then there's the whole healthpool part (being very bad at one aspect will be punished in dr more than in ds because the mobs live longer accordingly)

#

so we actually came to the conclusion with data that dr was reaping more accurate results

regal agate
#

i don't understand the 2 min cooldown part

#

if you have a major cooldown thats relevant for aoe

#

why is using it on pull and then not using it close to the "boss dying" a problem

#

i would say this is what players do in game too, so how is this considered a problem that breaks accuracy?

chilly dawn
#

it's not necessarily a problem with accuracy? I think I may not have been detailed enough, it's mostly a pain in the ass to ensure that said cooldown is then used appropriately outside of this situation (and not held in situations where you would not use it) to not lose too many casts /disalign it for more favourable dungeonslice pulls

#

there's only 1 specific pattern u want ur 2mins to be used in ds and all others are significantly worse

#

whereas this may not be the optimal numbers in a more flexible different pull situation

regal agate
#

isn't what you discribe a win for slice if we compare the two

chilly dawn
#

so ds may lead you to false conclusions

regal agate
#

because essentially dungeon routes can send any aribiary sequence of enemies at you

#

this means this problem is amplified

#

all arguments so far are applicable to both fight styles and happen in a more controlled enviroment with slice

knotty oriole
#

APL is intended to be generalized rules. There’s never going to be a truly one-size-fits-all approach to cooldown optimization. There’s always pros and cons.

#

You can run the same CD logic for an improvement against every different DR and get some being plus and some being minus.

#

Similarly, chasing gains in DS can be folly if it’s only due to specific alignment windows. But I think some aspect of alignment (knowing there is a large pack after a boss) is general enough to be worth considering.

#

DS’s damage patterns are not actually that deterministic though. The overlaps are random and the only one that happens super consistently is the first set.

pastel heron
#

is there a spread sheet with tier set sims out?

finite sparrow
#

fuu can prob add it to his sheet, though for outlaw the 4 set is so minimal (< 1.5% dps) that using 2 set + items with better stats are still considerable

noble pendant
#

assa is in a similiar spot, you'd want to wear tier eventually but it's 1% for the 2pc and 4pc each

spring bough
#

Has earthened been simmed for how it'll compare to other races?

proven sparrow
regal agate
# pastel heron is there a spread sheet with tier set sims out?

Tier set Bonus:

Spec - 2p - 4p
Assassiantion - 1.6% - 3.4% (1.8% up from 2p)
Outlaw - 0.4% - 1.2% (0.8% up from 2p)
Subtlety - 2.3% - 5,8% (3.5% up from 2p)

Simulations:
sin Assassination | otl Outlaw | sub Subtlety

ruby agate
#

10% armor bonus plus potential stam or versa food buff replacement reads as "for people who want that little bit of extra thickness" and not really damage-first

pastel raven
# regal agate Sorry for the late answer, Koji already started to make a good point. (and whisp...

Hi Fuu, thx for answering 🙂 Yes it would be a slightly different version of dungeon slice, but it would be a more accurate and realistic version of dungeon slice and that's what interests me ^^ But as Whispyr said it seems that it would take too much time to compute unfortunately, but, until which magnitude of variance does it become to take too much time to compute ? Is there a threshold ?

regal agate
#

Unsure what you trying to achieve.

thorny fog
#

sims are for parsing which gear is better not to get a number

#

i mean for builds maybe you could argue effectiveness in group/dungeon but that is where your choice comes in

regal agate
#

if you run world first keys, the best option is to export a lot of routes

#

this gives you a good graph of what pulls lead to good cooldown alignments

thorny fog
#

you first try diff cooldown configurations

regal agate
#

for general purpose, there is no accuracy gain but rather a loss

#

because of the static nature of the fight style (dungeon route)

pastel raven
#

i might have not clear enough, i was asking until which value of variance it wouldn't take too much time to compute a dungeon route with variance

regal agate
#

running one single dungeon route is faster than dungeon slice

#

its not slower

#

because its static

#

dungeon slice randomizes a lot of things, which results in the longer sim duration

pastel raven
#

yes, that's why i ask until which value of variance a dungeon route becomes to takes too much time to compute ^^

thorny fog
#

Depends on your hardware hard

#

if you hook up some new EPYC rigs you could have it in minutes unless you put like 2 billion combinations

#

but if you want to do it in your own computer compiling from source

#

it will take years

pastel raven
#

on a raidbots premium account for exemple

regal agate
#

the idea i proposed was to export diffrent dungeons with diffrernt routes to generalize

#

trying to find a good mix

#

but this involves doing statistics, e.g. starting with the very first question

#

how many diffrent routes do i need to eliminate bias

#

and without doing the math, i assume it will be a lot

#

and this opens the next can of worms

pastel raven
#

but woudln't it be better to have a litlle route variance in addition to this ?

regal agate
#

because you will have certain pulls never happen

#

and fundermentally

#

the HP model is flawed

#

you don't contribute equally to each pull

#

it is part of dungeons to figure out how your party rotates cooldowns

#

e.g. just a very simple example

#

subtlety does very weak damage outside of cooldowns

#

this means a hp driven model will take way longer between pulls

#

so it is more likely to have big cooldowns up for your next pull

#

while this would be a big time loss in a dungeon if you delay things

ruby agate
pastel raven
#

yes so putting variance into routes seems to be the best option isn't it ?

regal agate
pastel raven
#

maybe in combination to mixing routes

ruby agate
#

...can we even log brann? does that work?

regal agate
#

don't see why it wouldn't

regal agate
#

what you can do is run multiple routes

#

then statistically analyze them

#

to have a generalized model

pastel raven
#

yes but u just said that it would surely takes too much routes

regal agate
#

but this comes back to the above question, given that the routes are limited in amount and introduce bias

#

if you rly want to have a "general dungeon" estimate, you would need to run multiple keys

#

and see how you can work around adding pulls you won't relaistically take

#

i like dungeon routes in idea

#

but it is for me a more specific tool aimed at the very top end

#

so i would suggest using it for this use case

pastel raven
#

but it lends results that are more like the real logs of dungeons

#

at least the ones i saw

regal agate
#

yes thats the idea

pastel raven
#

what are the variance that route would need to be generalized enough ? the same that in DS ? variance in number of mobs and time to kill ? (as this would account for the variance in the dmg of the group on different packs)

pastel raven
#

i mean generalized enough for a particular dungeon obviously (not for a totally general result like DS)

regal agate
#

if you want to make a custom fight style, can always go for whatever you feel fit

#

^ the wiki can be of help

pastel raven
#

i don't want to create a new fight style as the dungeon route one is already what i need but i would be able to tweak it a bit

#

like is it possible to add a standard deviation on the healthpool of the mobs in a pull event ?

regal agate
#

dungeon routes essentially creates a custom fight script, so it is the same thing.

finite sparrow
#

Totally custom fight style is not completely doable through raidbots

#

there has to be some preset fightstyle, the closest would be dungeonroute but then your raid events must have a health bar etc. to comply with dungeonroute

chilly dawn
#

always been a project of mine to turn some of the raidbosses into raidevent sims

#

never got round to it

noble pendant
#

Yeh the problem with raid boss things is that sims aren’t optimized to play around downtime and movement so it kinda just… doesn’t work

gaunt void
#

20 years later

thorny fog
#

wax still a wip btw if anyone wants to try it

regal agate
#

had a small typo, reupload

#

## TWW Consumables (Food/Weapon oil/Flask/Combat potion):
Copy/Paste string to sim all consumables.
How to use:

finite sparrow
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yes, bubbling wax is not implemented atm

regal agate
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did put a disclaimer in the post

rugged pumice
regal agate
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we will put a notice, but you can alternatively follow the simulationcraft commit log

untold robin
supple valley
regal agate
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it also procs from white hits, so the tooltip is not accurate

supple valley
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: White Melee, Yellow Melee, Generic Hostile Spell, Magic Hostile Spell in the driver so that checks out

supple valley
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Right i'll push this then without it doing either

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which produced that

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gotta make sure its aoe scaling works ingame too, a lot of things haven't been working in TWW

proven sparrow
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More specifically it seems to not proc if its on your offhand, even if you only have one

supple valley
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I'm not sure how to go about implementing that, so this'll have to do like this where it just only works with one, and you'll have to tell people its MH only or smeone else changes it.

proven sparrow
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Idk just making it not stack should be good enough, it shouldnt matter

supple valley
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yep

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it'll be like 6-8minutes until raidbots rebuilds on latest with the oil. Appears to work locally but I'm trusting that generic_aoe_proc sets up the split scaling properly (which it should) kek

regal agate
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so it is probably not a stacking problem but just the offhand slot not working

rugged pumice
supple valley
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yes

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sims will accept the other combination but if you do that ingame you wont deal any damage with the wax

ruby agate
supple valley
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gotcha and fixed

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that's on me i only searched for 3 examples and none of them used true. The fourth one did hehe

ruby agate
# supple valley gotcha and fixed

Related: koji already accidentally merged a condition to filter the proc to poisons and white hits instead of all hits to the rogue module already, but forgot numbing poison in his poison list

regal agate
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@ruby agate you know if the forced item level flag is already supported?

supple valley
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I only just spotted your pr for it levy xd

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awkward

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is it proccing only from poisons + white, or is yellow hits also working?

ruby agate
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And it's really obvious if you don't because it does 0 damage otherwise

regal agate
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oh, so sim is correct

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nice

ruby agate
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Didn't think we've had anyone link a non poison non-aa trigger yet

finite sparrow
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if it's RPPM then it shouldn't matter right, it's just for correctness or

ruby agate
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Yeah, instant poison alone is going to saturate it's 3rppm

supple valley
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yep lemme go add numbing

ruby agate
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So I'm not really concerned

supple valley
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impl now is basically identical to waht you have, except i make sure its only unique because of the offhand thing

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What a weird consumable

ruby agate
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Yeah, I doubt only one working is intentional - might be tied to how the ilvl scaling was hooked up

supple valley
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yeah

ruby agate
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Is the bugs() condition available in the special effect module? Could be useful to still have the option to sim with two

supple valley
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It is

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I made it mainhand only, do you want me to make it scale with damage if you have two and the bugs is set to 0?

regal agate
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okay, i was lucky to have it as main hand default

ruby agate
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Proc rate vs proc damage are gonna be the same avg sim DPS for now anyway

supple valley
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Fair

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It increases damage for now, it's super simple to make it do the other behaviour though.

sacred shore
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@supple valley I see you too are a rogue enjoyer

supple valley
agile path
supple valley
# agile path what exactly is bugs=0 referring to here

A player option in simc that changes how things sim. By default bugs is set to 1.
With bugs=1 (the default):

Sims work as they do ingame including all things assumed to be bugs (E.g. Wax only working on Main Hand)
With bugs=0:
Sims work with things that were assumed to be bugs 'fixed'. It appears sub has a lot of negative bugs so the result of changing this increased DPS.

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In rogues case, that's a lot of things you'd have to go browsing through the module to find

regal agate
finite sparrow
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not super useful because it broadly enables or disables whatever we assign a bug

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Instead of individual bugs

sacred shore
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could make rogue specific options per bug as well

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we did that with a few last expansion

finite sparrow
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oh nice, I would actually use that

agile path
ruby agate
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rogue.outlaw.audacity_bug inc

finite sparrow
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yepp

rugged pumice
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This for sub/sin/outlaw?

finite sparrow
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double wax is not working, it is a bug where wax on offhand does nothing

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hence the discussion

rugged pumice
regal agate
ruby agate
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do note that "one wax is bis" isn't gospel while still gearing up, since wax scales with weapon ilvl (presumably - it may be ilvl highwater mark or avg ilvl in reality) - so for your current ilvl you'd still have to sim to know

sacred shore
heavy stream
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Wax is proccing when placed in offhand (I had no other oils on MH) or is the specific issue when wax is on both main and oh?

proven sparrow
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Ye it seems to work for some, it didnt when i tried but ive seen others. Either way it doesnt stack two of them

heavy stream
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gotcha

fickle aspen
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So is the wax thing a bug or is it an actual thing though?

vast harness
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which part of it?

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We don't know the intended behavior

spiral light
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Should be a pretty safe bet to use one in MH and whetstone in OH

fickle aspen
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Yeah, i was just curious if anyone actually knew if it was intended for it to not work having 2.

livid lynx
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i couldnt sim it, maybe the sim doesnt recognize it as potion?

regal agate
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sounds like a fun option, i don't think its supported

livid lynx
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tbf i just realized

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The primary stat isnt increased with higher levels

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only the dmg

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and the DF dungeon gave around the same

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so prolly whatever

twilit granite
regal agate
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oh, did i miss that one

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sure, can add

twilit granite
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Thanks

regal agate
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## TWW Consumables (Food/Weapon oil/Flask/Combat potion):
Copy/Paste string to sim all consumables.
How to use:

fickle aspen
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Random SimC question, things like this:

Are they refering to TWW PTR? Cause i never heard of VV not triggering doomblade oO

proven sparrow
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Hes saying that sometime during TWW beta VV was included in the doomblade damage, but now on live it is not

fickle aspen
native moat
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Outlaw channel didnt answer so I try here, is Void Reaper Contract undersimming when using the weapon set bonus?

regal agate
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the set should be implemented, if you have avidence showing it doing noticable more damage consistently over more than one fight log, you can post evidence here or in the simc discord for it to get looked at.

native moat
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Should be fixed shortly

finite sparrow
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some relevant trinket overrides

override.spell_data=effect.1142009.coefficient=116.748345 # Sikran's Endless Arsenal
override.spell_data=effect.1142320.coefficient=97.2903435 # Sikran's Endless Arsenal
override.spell_data=effect.1142341.coefficient=64.860159 # Sikran's Endless Arsenal
override.spell_data=effect.1144430.coefficient=86.2554 # Overclocked Gear-a-rang Launcher
override.spell_data=effect.1149788.coefficient=23.349708 # Twin Fang Instruments```
thorny fog
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the knife too they lessened the agi if anyone wants to check that one

fickle aspen
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Wax only on offhand, its for sure proccing on offhand now. I'm pretty sure someone said that wax didn't work on offhand but i guess they might have stealth fixed it with the RC stealth fixes they did yesterday.

thorny fog
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No we found the problem just if you die it stops working

fickle aspen
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dafuq lol

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So, die with it on and it stops working?

thorny fog
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yes

fickle aspen
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;s

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Oh yeah, def isen't working anymore. Well that's interesting lmao

unkempt crescent
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What happens if you un- then reequip the wax weapon?

regal agate
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^ try unequipping and equipping it again.

narrow valve
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reequipping the weapon after death seems to work for me

brisk grotto
thorny fog
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yes and if you die unequip and reequip the weapon

regal agate
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its more a question for spec channels.
But wax is basically:

  • only use it on one weapon
  • unequip and equp the weapon with wax again after a whipe to enssure it is active
half portal
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Stealth fix?

regal agate
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possible, needs to be tested more to confirm

jolly wave
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tested in raid (EU), not working.
still have to re-equip weapons

thorny fog
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same in nexus princess i can post logs had 2 or 3 where i forgot to reequip

jolly wave
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outdpsed my co-rogue by sole amount of wax damage on ansurak kill because he forgot to rearm weapons KEKW

half portal
regal agate
thorny fog
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Maybe we will need someone in NA to confirm tomorrow

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but for now it stays like that

hushed needle
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Why are we using it only on one weapon?

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@regal agate

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Ah it doesn’t stack

finite sparrow
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in simc expert mode > footer box

note that simc will pull the trinket tuning when they are added to live servers later today

tawdry burrow
half portal
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NA as of 22:00 CST you still had to reequip if you died

tawdry burrow
restive mica
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Guys, anyone knows if Culminating Blasphemite effect work with same gems in every slot or I need to get one gem with diff color?
My question is about that description (per unique algari gem color).

honest jewel
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need different gems

cosmic widget
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how do i do these updated sims?

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with queen trink etc

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I tried inserting it into custom apl but not working

thorny fog
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updated queen apl should be pushed quite soon

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anyway

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if you are on nightly

cosmic widget
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alright sweet thanks

gritty socket
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Does raidbots only try to force the different gems if you tick the option or is that 0.15% crit effect just not worth it? Neither outlaw nor subtlety seem to like going for multiple colours...

finite sparrow
runic bison
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sorry but where is the option in raidbot

merry pike
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click the gem in the gem section

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and thn click always use and then click 4+ mix

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itll show up

shadow gorge
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Has anyone Tried using the Shark of Azinoth from the Black Temple timewalking?

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I just looted one and am curious about it, its champion-path gear

warm comet
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If it’s tuned like df it’s hot garbage

gleaming kelp
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queens mandate simming incorrectly maybe? seems to outdmg what the sims say

finite sparrow
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that sounds unlikely, remember it deals up to 50% more damage based on missing health, and has very significant variance based on critical hits

loud marten
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this is going to sound like a dumb question, but would potion bomb of power ever be worth it if the group had a people keeping the buff up indefinitely? Would that increase group dps enough to offset the 10 people who would be using an inferior potion?

thorny fog
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the potion makes other potions go on cd so no

loud marten
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For the other players in the raid?

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i.e. You use the normal potion and some other sacrificial player uses the potion bomb of power while the group is stacked. I would assume that would net more dps than the sacrificial player using a normal potion.

thorny fog
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if you get hit by the potion of power your main pot goes on cd

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no idea if you get efffect if your main pot is on cd tho haven't tried

loud marten
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I just tested it with a friend, their main pot didnt go on cd after being hit by a potion bomb

thorny fog
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oh that is nice in beta it did

regal agate
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it would need to outdo the benefits of a regualr pution

loud marten
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across an entire raid though I would assume it would

regal agate
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however i don't think its implemented in simc, so difficult to have a estimate

thorny fog
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it seems you can use both and healers/tanks get less benefit from pots

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most you can do is parse the st benefit for someone

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and rawdog x5 it

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call it raid dps

loud marten
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Yeah it would be a nightmare to try and see overall output

thorny fog
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well for other dps maybe not worth but tanks likely have less use of it healers do need the mana pot unless it is not prog tho

loud marten
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it was just a thought I was looking into after working on engineering

thorny fog
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nice find now we just need to check if they stack

loud marten
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from a min/max point of view there might be something but it would require a bit of coordination to be practical

thorny fog
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not really many classes have cds every x mins just group those together and blast them on their second use or whatever but now for TC things wonder if we could at least implement the 1 hit on us

cerulean pecan
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Doing a little bit of research at the moment, it seems our sims are still simming, with vanish+ambush combo within the APL, it seems the it calculates this as a dps gain as it thinks that currently using ambush to reapply mark (with DN up) that once you consume DN it will also use a charge of DsM, this was fixed to no longer consume the DsM stack and only the DN buff, any idea how or why our sims accounted for the bug, but have NOT changed since the bug fix two 10 days ago? Trying to fix this for an addon is all.

thorny fog
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yea the DN bug is still in game but we expect it to be fixed as they already did it once

knotty oriole
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Yes, was informed it was planned to be fixed quickly which is why it was not implemented.

cerulean pecan
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Our sims go like this,

Spend DsM 3, 2, 1, > Darkest Night is active, > Vanish > Ambush

The sim thinks, that during the vanish>ambush,(reapplying DsM) we are going to the spend on an evenom that will;

A: Consume Darkest Night,
B: Consume a DsM Stack going from 3, down to 2, at the same time,

This interaction is no longer in the game.

Was fixed at the same time echoing rep was fixed with deathstalker - 10 days ago

OR Is there another bug im unaware of that the sim is counting?

cerulean pecan
# noble pendant

Ah i thought this was in response to Hachadino saying there is still a bug

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So, the sim apl just hasnt been changed yet?

noble pendant
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it's not an APL thing, the bug would need to be added to the core

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but we were expecting a quick fix so it wasn't added in

cerulean pecan
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Sorry i've adhd and my heads everywhere from this, but are you saying there is currently still a bug, or am i getting lost somewhere, its the part where you said we were im getting lost i think

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Sorry

noble pendant
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the game has the bug, we were expecting it to get fixed early this week since it's impactful, so it did not get added to the sims

cerulean pecan
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So, is the gameplay loop MEANT to consume DN and a DsM, that was INTENTIONAL? As i thought that part was the bug and they removed that interaction on purpose

noble pendant
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yes

cerulean pecan
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Jesus, how did i get that so damn backwards

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I could have sworn i had seen it wasnt meant to interact like that, the gameplay feels better that was anyway could damn, i guess i clearly missread it somewhere and screwed this up, hmm alright

noble pendant
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the bug is a little more far reaching than just DN for what it's worth, you straight up cannot consume DsM stacks while you have DN, regardless of finisher or target

cerulean pecan
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Yeah Ive no idea why i thought that was intended design

noble pendant
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so if you go into an aoe pack as assassination for example, with DN up, and you ambush something for DsM, then rupture twice, CT, that mark is still sitting there on 3

cerulean pecan
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aaaaah i get you now

noble pendant
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it's a similar thing for subtlety as well during dance

cerulean pecan
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Yeah that is weird actually, it literally doesnt consume any marks regardless, ok i see you

noble pendant
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also sucks in open world when you're opening on a new target, etc etc

cerulean pecan
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Yeah, that makes total sense, thats very strange it works that way, likely a very simple fix though, strange why it wouldnt have been fixed earlier yeah

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Its like a botched if statement haha

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Alright, well thank you for informing it, it was driving me up the wall trying to understand it

noble pendant
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np

meager nymph
queen oak
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Hey, i'm sorry if that has been asked but i'm not sure how to search it.
Is there any research on a fatebound opener in the case of early similar coinflips in order to guarantee a sequence of 7 tosses and unlock the 7% agi boost early in a raid fight in order to benefit from it for the rest of the fight?

Since Deathmark gives 1, coldblood gives 2 and breaking stealth gives 2. In the case of a series of 2 or more, wouldn it be worth botching the opener in order to guarantee the buff?

Pushing this reasoning to the extreme, would it be worth doing a VERY botched opener with
First time breaking stealth toss : 2
Deathmark : 3 (+1)
Vanish : 5 (+2) edit : The vanish toss is not guaranteed to be on the same side, my mistake, i'll leave it up just in case / when i tested on dummy it didnt even toss a coin but might be bugged too bcs of dummy combat rules ⚠️
Coldblood : 7 (+2)

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I feel like if it was the case someone would have most likely came up with the idea already, but I kinda want to know the reasoning behind it (I guess most likely the DPS loss from guaranteeing the 7% buff is not worth the stats gain)

noble pendant
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it's just strictly better to cold blood/vanish the edge case flip

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you can get a little lucky and land it naturally off that like if you get 2h from stealth, the rupture flips 3h, envenom 4h, deathmark envenom flips 5h1t, vanish cold blood1 is 7h3t, cold blood2 is 8h4t

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but it's kinda all hinged upon the rupture/envenom before your deathmark cooperating

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you can cold blood the opener but then you don't match edge case flips

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and it's just suffering

queen oak
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ok I see thanks a lot for the answer

noble pendant
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and it would still be hinged on rupture

queen oak
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I guess even tracking it and maybe JUST delaying cold blood for exemple isnt even worth because of the cases where it fails

noble pendant
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correct

queen oak
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Damn, feels bad to not really be able to even control a slight bit of the whole thing but thank you, at least i'll stop thinking about it at night kekdog

sacred shore
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fwiw bubbling wax had some hotfixes

proven sparrow
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Yep its unusable on the ilvl of weapons we have right now, likely reserved for leveling only i guess?

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"Target is too high level"

karmic hamlet
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try on a weapon below ilevel 610

regal agate
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works on a 590 item i had in my bags

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the item level requirement disqualifies most weapons

brave carbon
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Is todays Transmitter cd nerf included in sims, when running Mad Queens/a second on use aswell?

noble pendant
thorny fog
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hotfix for 30 secs was already accounted for because it only affects specific timers

noble pendant
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oh like the shared cd?

thorny fog
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it is just more annoying to play with as you have to pop it before

brave carbon
worthy thorn
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Is it possible the Ritual-Knife sneakily had the proc rate increased? last week I had the debuff active 5-10% of any given fight, yesterday I had uptimes of nearly 38% on one fight. ;[

jolly wave
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yes, its certainly possible

muted raft
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I wanted to sim harvester's edict but didn't find any info of how the buff is implemented in the sims on the discord. I finally found that we can alter the intercept chance by using thewarwithin.harvesters_edict_intercept_chance and noticed that, on my sim, using 0.9 instead of the default 0.2 simmed higher.
My question is, is it possible to alter the intercept chance during the sim to simulate intercepting the orb before/during our cooldown and letting it pass and do damage otherwise?

finite sparrow
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there is not a way to expose intercepting the orb through the APL

finite sparrow
cosmic widget
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where is mandate custom apl?

finite sparrow
merry cedar
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does anyone have the data as to why siphoning stiletto is bad for sin rogue?

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it looks like it would be everything that i want in single target, no?

spiral light
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Yes we have simmed it multiple times

merry cedar
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i used google but no such luck lol

spiral light
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Yeah we don't talk about it

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Because it's shit

merry cedar
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is the PPM too low or... ?

spiral light
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It's a kiss-curse effect

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But the kiss-portion is terrible

merry cedar
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yes. like the symbiosis sigil.