#tc-subtlety

1 messages · Page 12 of 1

river folio
#

With shadow techniques, is sub’s finisher rule still finishing on 6+, 5+ in dance?

With Deathstalker, I found myself trying to push out finisher at 5 exactly more frequently to try to keep the Mark churn going and get more DNs out.

Also for the skipping finishers with DN, I’ve been wondering about the competing incentives at play when you, for example, enter Dance with DN. The tier set pushes us to sectec first, so that can benefit the DN, however if you do evis first then sectec, you might be able to get 2 DNs inside the dance window. peeposhrug

rugged solar
#

6+ outside of dance seems to still hold up

past fable
#

@remote sparrow @rugged solar Did some work to simplify/clean up some of the lines (symbols/dance/vanish) and split some of them into a dust and a no-dust line to make working with them easier (since you dont need to double check you didnt screw over dust builds when trying to improve non-dust etc) as well as hopefully easier to read. A lot of the stuff i cleaned out was aberrus tier set stuff but a couple of other things as well. Also found some minor gains (~0.7%) for DB builds by aligning the cd symbols to blades rather than flag. I double checked most setups/scenarios so it shouldnt be a loss anywhere, this also includes the changes from my previous post #1065728795455266888 message

remote sparrow
#

nice thank you! i think its a good format to keep things more readable/easier to adjust

past fable
#

I tried splitting flag as well but they both ended up very similar and not much shorter than it was currently so i just skipped it for now

remote sparrow
#

Ill go through it and maybe I can add some comments too to make it a bit more readable

past fable
#

Some cooking (only singletarget as of now) cooking

  • ER stuff
  • TFD dance stuff
  • Non-dust subterfuge usage
  • Lingering shadows (dead )
  • Rupture
  • Tea
remote sparrow
#

to track some of the ideas eleem and I discussed:

  • adjust CB usage : during cds better to CB the 2nd sectech than first potentially due to 2nd sectech having more flawless form stacks + more flag stacks
  • adjust Sod usage so the tier buff gets consumed on 2nd sectech instead of first sectech.
    all to be tested
past fable
#

Heres a bunch of aoe changes as well, we should probably push some version of a new APL so it doesnt break once prepatch launches for people that arent using custom APLs

ivory kestrel
#

might at least want to push all the NS kill switch

rugged solar
#

ns will be removed automatically

#

the apl updates seem fine to me

#

so could push it to simc

past fable
#

Didnt have any grieftorch line and it also had tww consumes so people who were using it for live got scuffed results Surebud

rugged solar
#

perfect

lyric anchor
#

Just noticed that raidbots are using seqtech at the end of shadow dance. Is it supposed to do that?

rugged solar
#

usually not

#

moment, ill check

#

i assume it is because of cdr

lyric anchor
#

Probably, might just have been raidbots doing wonky stuff

rugged solar
#

it is less than 20 seconds between. I assume there would be a possible optimization of a delay here

remote sparrow
#

Add a condition for sod when blades isn’t active to wait until sectech cd less than 16 seconds?

ivory kestrel
#

if it is db you can add a condition for 16 or 14 secs of sec tech cdr left

#

so it does not enter dance

rugged solar
cerulean flint
#

not sure if this actually causes an issue in the sims but the tooltip for Bolstering Shadows is incorrectly displaying as the same as Poised Shadows

ivory kestrel
#

dont worry the effect is the same but they have diff ids

cerulean flint
#

Coup is giving multiple DM stacks in game but not on sims as well, not sure if that's intended though

remote sparrow
#

thats been fixed as of last night. check again with latest build

low breach
#

because it still gives dm stacks

past fable
#

In the sim is what he means

cerulean flint
#

still seems to not give DM stacks in sims but maybe i'm using the wrong thing

#

(Just using mimiron raidbots)

remote sparrow
#

Use regular raid bots on latest build

remote sparrow
#

works in sims now

rugged solar
#

i like the icon

past fable
#

A bunch of changes since the last one, most of them in collaboration with @remote sparrow, probably not suitable for pre-patch, use the one in #subtlety pins

rugged solar
#

nice, well done

remote sparrow
#

we found a lot of gains actually! and turns out db and dust are very very close

rugged solar
#

what did you change?

remote sparrow
#

so i think the changes were in the following order....

  1. when 4 stacks of escalating blades -> bp over evis until dance was like 0.7%
  2. if fazed not up, cast sectech first, else coup first was another 0.7%
  3. if youre at 2 stacks of escalating blade always sectech first if youre in dance was another 0.7%
  4. trinket adjustments another 0.5%
  5. eleem fixed some stuff that caused non optimal finishers (like 5 cp finishers because subterfuge was active even though we were outside of dance etc)
  6. i think eleem fixed a lot of dust stuff
  7. we dont really know whats going on but seems like in aoe, its worth to bp for dm stacks if you have tornado, otherwise not worth it.
  8. we dont storm when flawless form is up
#

theres a bunch of other stuff from previous iterations as well for aoe with deathstalker like always consume darkest night if up.

#

this is basically the breakdowns right now

#

dust has a lot higher variance than db

#

trickster has a lot higher variance than deathstalker

rugged solar
#

both beeing so close is actually quite good

remote sparrow
#

well.. not really

#

fatal intent isnt in sims yet

#

so deathstalker is like 3-4% ahead

rugged solar
#

the last buff was quite big for deathstalker

#

so can image

remote sparrow
#

but also triuckster is under simming by about 1% because of trickster ordering of form being applied + dm stacks ordering

#

oh yeah and deat hstalker had some optimizations around storming in single target for ilke 0.5%

#

oh I guess other things, serums dead. we use grim batol trinket now

rugged solar
#

also because coup_de_grace is not giving 3 stacks of DM ^^

#

(i assume)

remote sparrow
#

nah coup correctly gives 3 stacks of dm in sims too

rugged solar
#

oh

remote sparrow
#

but the ordering is a bit off. like the hits arent benefiting from the stacks

rugged solar
#

not sure its worth optimizing around it

remote sparrow
#

for the dm stacks?

#

it was about 0.7-0.8%

rugged solar
#

no, because its a bug

#

so likely to get fixed

#

i am certain its a damage gain

remote sparrow
#

oh I guess. but just trying to push coup earlier in dance in generaal was about 0.7%

#

also we tested with storm instead of bs if youre at 3 stacks

#

and it was uh interesting.

rugged solar
#

probably needs to be very specific

#

to be a gain

remote sparrow
#

it made it so that every dance opened with coup, but it breaks at 1:30 because of the rythm of how u get coups and it just falls off

#

so like it was find until then, but then after 1:30 its flow breaks

#

Ill do more testing to see if I can fix this because from dummy testing semed like a viable option

#

oh and inev seems to be better than sepsis for all builds pretty much

#

and dslice its better to take inev over tornado

rugged solar
low breach
#

Did you test with the rotten build dust? So take the whole left buttom? @remote sparrow ?

remote sparrow
#

if I can get it to do the skip, might be good to go again

remote sparrow
rugged solar
#

rotten is decent

#

i think the rotten bugs are not in simc tho

remote sparrow
#

its quite strong. it kinda carries dust actuaally

#

specially with the buff to deathstalker rn

rugged solar
#

ye

remote sparrow
#

the 40% strike damge hits hard

low breach
low breach
#

Hey I hope its fine I post this here. But with the recent changes to clear witnesses we do now shuriken storm in st. It does more damage then backstab or even gloomblade.

rugged solar
#

storm is def. quite good

low breach
#

Yeah and I found out at the dummy after reapplying mark you want to instantly storm again instead of bs. In dance you dont do that.

#

@rugged solar is the storm rule already in the sims?

rugged solar
#

yes

#

we have some clear the witness optimizations

low breach
#

Because I thought was only valid since the changes yesterday

rugged solar
#

does not mean there are not more optimizations around it

low breach
#

Do you guys think its worth the hold onto your 3rd Escalating Blade and just shuriken evis in ST instead of backstab and black powder with 4 stacks of Blade?

past fable
#

It simmed worse when i tried it

low breach
past fable
#

Some massive changes to dust with this APL, instead of the trying to squeeze an extra flag cast every fight by misaligning the cooldowns and vanishing to pull different cds together it seems now (not sure what changed, it wasnt worth in s3 when we checked but peeposhrug ) its more worth to play dust exclusively as a 90 second spec. IE always holding flag for shadow blades to be ready. This was a fairly large gain without any stat on-uses (~3%) and an even bigger gain (~6%) with the new Treacherous Transmitter trinket, which is a raid trinket with a bunch of agility on-use with a 90s cd (it does have an annoying minigame similar to witherbark's branch though).

DB also had some slight improvements to 5+ target aoe, before using your opener flag you want to rupture almost EVERYTHING, regardless of how many targets there are you rupture until theres 1 or 2 targets left without a rupture and then you send your opener. This was a very sizeable gain (~2%) and reinforces the idea that DB is for aoe while dust is for singletarget, which is definitely how the numbers are shaping up right now, but theres definitely more tuning and changes to come.

turbid pulsar
#

blessed timeline

rugged solar
#

pinned it to have the latest iteration on top

past fable
# turbid pulsar blessed timeline

In theory you could still move it around for fight mechanics if you need to, but it seeming to not be the baseline behaviour is good at least

rugged solar
#

simplifies dust quite a bit

turbid pulsar
#

Yeah, we take the small Ws

ivory kestrel
#

nice to see

river folio
#

Does Vanish with WaT line up appropriately to always have a charge ready for that 90sec cd set?

turbid pulsar
#

at some point you are gonna run out

#

but it would take a while

river folio
#

Yeah I figured as much, just intutiviely the cd number doesn't match so it's going to happen eventually, extra charge doesn't prevent that but it does delay it

ivory kestrel
#

at around 7 mins+ if you non stop combat should be a little delay but not huge

golden rain
# past fable Some massive changes to dust with this APL, instead of the trying to squeeze an ...

I'm curious how much this was affected by fight time if it was mostly tested vs 5 min sims. Our desync behavior in sims was already not great for weird fight lengths like 2:30/4:00 and I bet it's still a gain to desync where you gain a usage on some fight times. The existing APL was quite fragile and didn't do ideal syncs of blades/flag in lots of cases and the dust nerf probably made it worse

past fable
#

I didnt test literally every single fight length no, and dust wasnt nerfed

lilac crescent
#

0 > 1.5 > 3 > 4.5 > 6 > 7.5 all seem to be fine uses

#

after that you'll get some desync cos you don't have a vanish at 7.5 mins

#

so it's either delay to 8 mins for vanish or only use on fights that are 6-7 mins at most

ivory kestrel
#

and even in long fights depending on need you may get some natural delays and end up ok anyway even if longer

river folio
lilac crescent
#

there are a few bosses that have really stinky timings and holding cd's may be of some value due to moving out of melee

#

but then DB may line up naturally better alongside that so

#

remains to be seen

#

I found on ptr that timings for even regular shadow dances were really bad, even if you held and did a lil desync

#

I think it's going to be quite difficult to actually compare sims to the real fights, at least in first patch

past fable
#

Some stuff weve found over the last week or so, most notably triple dance bursts as trickster dust (with 3x sectechs). Which does lead to symbols without dances afterwards, but thats just how it is.
Also added some fixes for the treacherous trinket, because its very cringe and also incredibly good numerically. Its even worth to use with DB as a 2 min trinket, which means holding it for blades, oh what joyous times we live in

untold gorge
#

How do you guys figure this stuff out? do you change the apl and run it through sims and see what the output is?

#

I know probably more complicated than i put lmao

remote sparrow
#

You have ideas, you implement them and test them

#

Then you look and see what the sims doing, what seems like it could be better, and improve that too

untold gorge
#

so in theory, there could be even more optimal rotations/build out there, but noones tested those specific APLs yet?

remote sparrow
#

Most likely, but the gains are probably very very small. Usually gets a lot harder to find meaningful gains as you go

rugged solar
#

but as armin mentioned it gets harder as you go

#

low hanging fruits are quickly solved and after that you usually start to refine things or reduce edge cases

#

we usually test/optimize for non popular talents too, so it is less likely that there are missed options

untold gorge
#

Very cool, I'd love to get to that point

rugged solar
#

it is just about getting started

untold gorge
#

Dont think I'm smart enough tbh, I'll have a look Surebud

#

Cant even play the spec nevermind tc stuff

turbid pulsar
#

its just about having ideas

rugged solar
#

it looks a lot scarier than it actually is

turbid pulsar
#

the annoying part is learning how to write apl ngl

rugged solar
#

once you get the initial understanding, it is mostly about having the right ideas

#

there are some very complicated things you can do, and we sometimes do in the apl

#

but they rarely hinder you form trying your ideas

river folio
untold gorge
#

Reading the APL in windows notepad is ass

river folio
remote sparrow
river folio
#

It's not python language but that seemed to give me the best coloration on the APL lines

remote sparrow
#

Just need to be a bit precise about it

river folio
remote sparrow
#

Yep. 3 dances, 1 empty sod, 1 dance, 3 dances.

#

But it’s not exactly doable without wind fury if u wanna dummy test

fickle shore
rugged solar
fickle shore
#

looks like this

lilac crescent
#

that is one good thing about outlaw apl

#

every line commented

rugged solar
#

or this (sublime, markdown syntax)

rugged solar
lilac crescent
#

Yeah I think commenting every line adds accessibility to people who want to look at it

#

time consuming though

untold gorge
#

Is the newest Eleem one the best to go from?

#

nvm, seen the pins

rugged solar
#

you usually want to copy/paste it in
And then use a "copy" statement to test your change

untold gorge
#

Great, thanks guys

rugged solar
#

copying the "builder" list
and removing the line mentioning "backstab"
to make the copy not use backstab

remote sparrow
#

like imagine if you have a vanish line

#

except u need 6 different vanish lines base on deathstalker / trickster or dust/non dust

fickle shore
#

we have the exact same

rugged solar
#

and it turns out not using backstab breaks a lot of thing s^^
sim

remote sparrow
#

how do you go about it?

fickle shore
#
# Stealth Cooldowns Builds with Underhanded Upper Hand and Subterfuge (and Without a Trace for Crackshot) must use Vanish while Adrenaline Rush is active
actions.stealth_cds=vanish,if=talent.underhanded_upper_hand&talent.subterfuge&(buff.adrenaline_rush.up|!talent.without_a_trace&talent.crackshot)&(variable.finish_condition|!talent.crackshot&(variable.ambush_condition|!talent.hidden_opportunity))
# Builds without Underhanded Upper Hand but with Crackshot must still use Vanish into Between the Eyes on cooldown
actions.stealth_cds+=/vanish,if=!talent.underhanded_upper_hand&talent.crackshot&variable.finish_condition
# Builds without Underhanded Upper Hand and Crackshot but still Hidden Opportunity use Vanish into Ambush when Audacity is not active and under max Opportunity stacks
actions.stealth_cds+=/vanish,if=!talent.underhanded_upper_hand&!talent.crackshot&talent.hidden_opportunity&!buff.audacity.up&buff.opportunity.stack<buff.opportunity.max_stack&variable.ambush_condition
# Builds without Underhanded Upper Hand, Crackshot, and Hidden Opportunity use Vanish into a builder to activate Double Jeopardy without breaking the current coin streak, or to activate Take 'em by Surprise
actions.stealth_cds+=/vanish,if=!talent.underhanded_upper_hand&!talent.crackshot&!talent.hidden_opportunity&(!variable.finish_condition&talent.double_jeopardy|!buff.take_em_by_surprise.up&talent.take_em_by_surprise)
actions.stealth_cds+=/shadowmeld,if=variable.finish_condition&!cooldown.vanish.ready```
rugged solar
fickle shore
#

uh read this instead that shit above is unreadable

remote sparrow
#

hmm, i see

#

alright ill go through the pinned apl

#

and add comments

fickle shore
#

i love comments

remote sparrow
#

if we are doing that, might as well break the lines

fickle shore
#

its super helpful

remote sparrow
#

because eleem didnt wanna add 6 different lines of vanish

fickle shore
#

i think its better than having a very confusing vanish line

remote sparrow
#

so just added everything into one line

fickle shore
#

that is unreadable

#

that was our issue

#

so we broke it into a few lines

#

instead

remote sparrow
#

yeah ill go and change it, break it into multiple lines

#

but the fucked up part is the apl gets way too long now

#

because its not just vanish

#

its flag

#

its sod

#

ist dance

#

its sectech

#

every one of them has 6 different conditions

#

based on trickster/deathstakler dust/ db

#

its fine, ill make it easy to read this weekend

past fable
#

Its just messy either way

#

And for some reason theres stealth_cds in the regular CD section because we dont care about subterfuge Surebud

#

Merging them was way too much of a hassle when i checked, probably not that hard but i cba

remote sparrow
#

yeah subterfuge is just great isnt it.

remote sparrow
rugged solar
#

to seperate out cd's that trigger stealth from regular ones

#

the stealthed sublist is a bit weird

past fable
#

Ye but when theres as many lines of dance and vanish in the regular section

rugged solar
#

it could be just "stealthed builder" instead

past fable
#

as there is in the stealth section

#

Its a bit weird

rugged solar
#

probably needs some cleanup then

#

it is why i am tempted to re-write the apl, simplifying and cleaning up where possible

ivory kestrel
#

yea it happens sometimes

#

also why i struggled to get some things to work inside and outside dance sometimes

low breach
past fable
#

Coup the grace is cleaving in the sims because its a major bug were expecting to be fixed

#

If its not fixed by the time relevant content rolls out we'll probably introduce the bug into simc as well, but for now no

#

(not to mention coup itself is a hugely convoluted and complicatedly coded spell that makes no sense whatsoever, which is why it has so many bugs to begin with)

ivory kestrel
#

yea some things are krangled together

#

dmg spread only makes sense in a hookah dream

cerulean flint
rugged solar
#

the pinned one is the latest

low breach
mental dirge
#

15 black powder casts 🚬

deep latch
#

Dont mind me im here for the numbers concernedpopcorn

lilac crescent
#

Using BP to not spend coup stacks is nuts

#

what a timeline

remote sparrow
#

but thats a bit worse than bping

lilac crescent
#

easier to just BP tbh

remote sparrow
#

yeah its also more dps to bp

low breach
remote sparrow
#

Probably more. Unseen blade is stronger now

low breach
remote sparrow
#

Bp at 4

ivory kestrel
#

it is also easier to keep track because of resets you have less chance to waste 1

ivory kestrel
#

yes

#

but most of the st things are in trickster rn

#

deathstalker is a bit diff because of how the sec tech cdr node works so you only double dance in theory

low breach
#

Ok ty

remote sparrow
#

I guess to share some ideas Eleem and I went over, one dust db builds might be worth looking into for deathstalker M+ specifically.
theyre about 4% behind best single target simming builds, while about 6% better aoe than these builds. might be able to get more gain out of them by dropping 2nd vanish charge. the sim is alraedy playing them with cd timers around 0/2/3:50/5:40, might as well drop the 2nd vanish charge for vigor and tea as theyre kinda dead points pretty much for it

deep latch
remote sparrow
#

only for deathstalker. and its a maybe

golden rain
#

1 dust swift death stronk

remote sparrow
#

oh no swift death didnt seem great

#

made the rotation less awful

#

but wasnt great

low breach
remote sparrow
#

It’s for m+ so you’re probably dropping swift for RS regardless

#

But also swift makes u dance too much and doesn’t give u enough cdr so u end up sending naked sods again

low breach
remote sparrow
#

how?

#

it litearlly doesnt even work with finality

low breach
#

Man so many stuff is buggy. Forget about it sorry

golden rain
#

In practice in keys, no

#

Due to downtime between packs

#

Not sure if dungeonslice accounts for that

#

Don't think I've ever sent a naked sod with 1 dust and always had a dance sectech up

#

The other thing I do is sometimes pull blades to flag with like 5-15s left on blades, and focus on sending flag on CD. Seems to be quite a bit better but again idk if apl does this

remote sparrow
#

It’s fine in aoe yea. Breaks in single target. I’ve tested on dummies myself

#

Regardless though, I’m pretty sure regular db is better

golden rain
#

I just don't see how regular db can grab anything better than 1 point of dust

remote sparrow
#

Pretty sure they pushed it today

golden rain
#

As in to raidbots by default?

remote sparrow
#

Yeah

golden rain
#

!fuu

gilded crestBOT
remote sparrow
#

U have to take PV over those two to take dust

golden rain
#

Inev is ehhh

#

Dd yeah it's big

#

Why would inev get stronger this patch

#

Unless ur playing trickster

remote sparrow
#

Yea was about to say. Trickster really likes inev

#

I guess maybe a bit less important for Deathstalker

golden rain
#

Just so I don't have to make it all myself

remote sparrow
golden rain
#

Nice ty

#

What's the DB trickster dslice talents just same as prepatch or

#

I assume that's the top simming dungeon build atm

remote sparrow
#

No the talent strong is for pure single target, u can mess around with different strings. There’s already some in there commented out (I think)

golden rain
#

Or did I misread

remote sparrow
#

Oh, haven’t looked too much into actual dslice itself. Mostly aoe and single target components of it

#

Might look into it later

golden rain
#

Yeah in 5t 5 mins DB is def gonna win

#

But in dslice/real dungeons I bet 1 dust DB builds will be very competitive due to downtime and syncing up burst with big pulls

remote sparrow
#

well they’re only 1.5% ahead of db. Might be better with some optimization but yea

#

The thing is, it’s only for Deathstalker and tricksters like 12% ahead so…

azure drift
#

I am editing outlaw's default consumables in simc. While i'm at it, do you guys want sub to use 1 bubbling wax by default?

rugged solar
#

hard to say, the gain on the bis profile is 0.1% dps

#

so it seems more like something that can easy backfire

azure drift
#

will leave it alone

rugged solar
#

perfect

azure drift
#

on another note, I recommend removing use_off_gcd=1 from the serum trinket, for one I don't think any cast trinket is off-gcd anymore, and two I think it is a significant performance hog

ivory kestrel
#

you can use off gcd on serum

#

but still has a cast time of 1.5 so yea

azure drift
#

oh that is unusual

rugged solar
#

probably better to use off gcd then

#

to reduce downtime

twilit hearth
#

I was thinking about "pooling" a darkest night buff to consume it after sec tech to have that one fat number.

If Darkest night is ready AND new mark was already applied with shadowstrike, try to fire SecTec first, so DN Evi will be buffed from 4p + more DM stacks

It turned out to be a damage win on my current gear and even bigger one with default profile. Its like 0.8% but i'll try fiddling around with it

https://www.raidbots.com/simbot/report/hd9Hc4Ef6XTVC6hxNTMBwH

-actions.finish=variable,name=secret_condition,value=((buff.danse_macabre.stack>=2+!talent.deathstalkers_mark)|!talent.danse_macabre|(talent.unseen_blade&buff.shadow_dance.up&buff.escalating_blade.stack>=2))
+actions.finish=variable,name=secret_condition,value=((buff.danse_macabre.stack>=3+!talent.deathstalkers_mark)|!talent.danse_macabre|(talent.unseen_blade&buff.shadow_dance.up&buff.escalating_blade.stack>=2)|(buff.darkest_night.up&debuff.deathstalkers_mark.up))

remote sparrow
rugged solar
#

nice

remote sparrow
#

Oh actually all it does is it pushes sectech to 2nd finisher even when darkest night is up. 0.8% is about the same change as when eleem found this too. Maybe he can double check @past fable

twilit hearth
#

i've also increased the DM stack requirement from 2 to 3, because 2 felt way too low
(buff.danse_macabre.stack>=3+

#

i mean you get initial DM stack by activating dance, second stack for first builder in it

past fable
#

Yes its 3 locally here too, just havent pushed it yet. 2 is fine for trickster but accidently pushed it for both

past fable
#

Ye seems to be the same as ```actions.finish=variable,name=secret_condition,value=((buff.danse_macabre.stack>=3)|!talent.danse_macabre|(talent.unseen_blade&buff.shadow_dance.up&(buff.escalating_blade.stack>=2|buff.shadow_blades.up)))

ivory kestrel
#

yea have to do the clean slam

remote sparrow
ivory kestrel
#

yea that is what he did

#

so it slams if escalating is >=2

remote sparrow
#

but I also dont think we should put everything in the same line

#

its getting too messy with all the conditions

ivory kestrel
#

you can put them in diff ones

remote sparrow
#

kinda similar to vanish lines before we split it for dust and non dust

ivory kestrel
#

just make the trickster one go first

#

so it checks that one then deathstalker after

remote sparrow
#

yea

ivory kestrel
#

that way it also checks fazed etc

low breach
#

@rugged solar
I do not know how to sim it, but you can 100% use double on use with transmitter + let's say grim Bartol trinket. If you really min max it you can have up to 10 sec of double on use. Any idea how to sim that or implement it? The idea is to delay solving the transmitter "task" as late as possible.

rugged solar
#

what trinkets do you want to stack

#

trinkets typically trigger a cooldown on each other

#

so its hard to stack

lyric anchor
#

Its a 14 sec cooldown right?

rugged solar
#

20 secs

low breach
low breach
rugged solar
low breach
#

Yeah or that same idea

#

Yeah but you can delay solving the task

#

The time to solve is 15 sec even more iirc

low breach
#

And just wait 15 sec and solve transmitter then

lyric anchor
#

So you want to solve it at the end, wait 5 secounds and then use your other on use?

rugged solar
#

oh, i guess

#

i understand what you mean

rugged solar
#

i don't think thats possible in the sim without changing internals

low breach
low breach
rugged solar
#

on short fights yes

lyric anchor
#

Wouldnt that mean that you are missing the agi buff for the entire opener?

rugged solar
#

but you can't overlap after the opener

low breach
#

Like at a 15 sec pull timer u solve it at ~8ish

#

Also when to solve the puzzle can also be optimized in the sim

low breach
#

I just think there is some damage left on the table with this trinket in sims

past fable
#

It wasnt worth it when i tried

#

Because theres no other good on-uses that line up well

remote sparrow
#

And playing it is aids. Could barely get it to work on a dummy during beta

low breach
past fable
#

Ye

rugged solar
#

Quick update to Some Trinket Conditions:

Condition changes for Transmitter and Queens Mandate.

actions.items=use_item,name=treacherous_transmitter,if=cooldown.shadow_blades.remains<=2|fight_remains<=15
actions.items+=/use_item,name=mad_queens_mandate,use_off_gcd=1,if=(buff.symbols_of_death.up&!talent.lingering_darkness|buff.lingering_darkness.up)&dot.rupture.ticking&(!equipped.treacherous_transmitter|trinket.treacherous_transmitter.cooldown.remains>20)


Quick discription of the changes:
Transmitter - Just use it earlier to be able to trigger the buff before secret (simc limitation)
Queens - Use it during Symbols (Trickster) or during Lingering Darkness (Deathstalker), I also added a condition to use Transistor first if used in combination.

Gains:
Transmitter: +0.4% dps
Queens Mandate: +0.4-0.9% dps
When using both at the same time: ~4.5% dps

__ Updated apl:__
Apl with the changes is attached.

rugged solar
#

Quick update on this, adding a check to use it when the fight is about to end is a small additional gain

actions.items+=/use_item,name=mad_queens_mandate,use_off_gcd=1,if=(buff.symbols_of_death.up&!talent.lingering_darkness|buff.lingering_darkness.up)&dot.rupture.ticking&(!equipped.treacherous_transmitter|trinket.treacherous_transmitter.cooldown.remains>20)|fight_remains<=15

Quick discription of the changes:
Queens - Just use it if the fight is about to end.

Gains:
0.2-0.6% dps.

ivory kestrel
#

Is lingering darkness bug though in the trinket usage?

past fable
#

Yes, that bug is in simc

rugged solar
azure drift
rugged solar
#

oh true, i forgot to remove it when copying the line

#

thanks

low breach
remote sparrow
#

yes. makes mandate a lot worse

low breach
#

Like we are talking how much %?

#

Even worth taking anymore?

remote sparrow
#

it was a bit better now its probably a bit worse

#

for deahtstalker specifically

low breach
remote sparrow
#

no mandate is awful for trickster

#

it was only good for deathstalker now its noy good for deathstalker either

low breach
#

Ok 👌

#

Ty

turbid pulsar
#

considering the way queens mandate is used as deathstalker dont see how that changes does anything to it

low breach
#

So we just use it still during lingering?

turbid pulsar
#

yeah you would

#

that buff lasts for 30 sec after blades end

low breach
#

Ok 👌 still makes it a bit more tight imo

#

Like gotta use queens at the last seconds of lingering

turbid pulsar
#

blades lasts 20 sec

#

so unless im clueless and the talent does not function as advertised

#

the change shouldnt do anything

remote sparrow
#

with 20 sec cd you could get it during lingering darkness 3 times

#

now u can only get 1

#

ill give you rough timer ideas

turbid pulsar
#

the math aint mathin

remote sparrow
#

first cast is roughly 26-27 seconds (means the trinket is up at 2:26-2:27)

#

2nd blades cast ends at 1:57ish

#

u can cast the trinket 1 second before lingering goes away

#

but after this change, u cant cast mandate at 26-27 since 30 sec cd

#

so u miss the 2nd windo

#

similarly, if a boss timer is like hard enrage 6:30 like kyveza, u cant do a 6:30 anymore (u could before), now it has to be 6:40

#

or u send it outside of lingering at 5

#

regardless, u could do 3 in lingering. now u can only do 1

#

thats 60%

turbid pulsar
#

shift cds by a few seconds and you are still able to get it off in lingering (which is very likely to happen inside of raids anyway)

remote sparrow
#

kinda, but like the boss you would probably consider this the most is kyveza

#

and problem with taht fight is that if u dont hold cds

turbid pulsar
#

princess is getting nuked from orbit

remote sparrow
#

u can get one more set at exactly 6:15

#

if u delay even a few seconds, u lose ane entire cd set

remote sparrow
turbid pulsar
#

nerfed lol

remote sparrow
#

maybe

turbid pulsar
#

no

remote sparrow
#

its just so unfrindly for melee

turbid pulsar
#

not a maybe

#

without defensives on every charge you die

remote sparrow
#

and u cant feint

#

AHAHAHA banger boss

turbid pulsar
#

yep

remote sparrow
#

its okay, elisveness surely great

low breach
turbid pulsar
#

everything on that boss currently one shots you

low breach
remote sparrow
#

outlaw giga chads were right

#

someone stop guy

#

he cant keep getting away with this

turbid pulsar
#

thats the vers i have as sub

#

charge still does 4.2mil

remote sparrow
#

thats not in execute range though

#

you just natty live then get topped

turbid pulsar
#

there is ticking damage

#
  • a dot that does 1.2mil a tick after it
remote sparrow
#

yea the dot will execute if u dont get isnta topped

#

i think p3 is gonna be a nightmare like this

#

u cant even top anyone

rugged solar
#

O.o

ivory kestrel
#

they did a sweep on trinket cds and things they also fixed kiss of death with other on uses and slapped changes to it

#

no idea if it is documented anywhere

#

before antidote was on using trink now antidote is on jumping

low breach
ivory kestrel
#

the nerf itself wont affect overall boss performance likely but in some situations you may want to delay cds a bit

#

like stealthi said before

low breach
ivory kestrel
#

sub tax

low breach
#

Someone smart should sim it

rugged solar
#

transistor triggers its cooldown when you use it

#

so you have 12 seconds of extra time

turbid pulsar
#

^

low breach
rugged solar
#

will still re-evaluate the trinket conditions quickly

ivory kestrel
#

only thing that changes is likely fringe cases where you cant use it at the end now

low breach
ivory kestrel
#

yes also what armin said you just look at trinket cd

rugged solar
#

Slightly more relaxed Trinket condition to adjust for shared cooldown adjustments.

actions.items+=/use_item,name=mad_queens_mandate,use_off_gcd=1,if=(buff.symbols_of_death.up&!talent.lingering_darkness|buff.lingering_darkness.up|equipped.treacherous_transmitter)&dot.rupture.ticking&(!equipped.treacherous_transmitter|trinket.treacherous_transmitter.cooldown.remains>20)|fight_remains<=15
```__Gains:__
~+0.3% with transmitter + queens

__Updated apl:__
Attacked to this message.
twilit hearth
#

do you guys have any idea how impactful is that DN bug is? 1-3ish %?

rugged solar
#

around that yes

low breach
twilit hearth
#

when you have DN buff up, you cant consume any marks from hero talents

#

so we have way fever DN procs during the fight

low breach
#

ohhh

#

ty for info yeah noticed that

twilit hearth
#

and using sec tec while DN is up is prob a dps loss now (didnt tested, feelycrafting)

lament ivy
remote sparrow
#

It doesn’t work with feint. Counts as targeted

rugged solar
rugged solar
past fable
#

The mandate APL is now default on raidbots, no need for a custom APL

#

"but i sim lower with the new default rather than the one fuu linked"

  • Yes thats because in the fuu one had mandate being used off-gcd, which is not possible ingame so its slightly less (0.3-0.4%)
minor lantern
#

Sims with the APL in the latest build appear to have fewer uses of Mandate. It looks like it may be holding for Lingering Shadows every time, whereas the custom APL was lining up the first use and then sending the 2nd on CD, allowing for a 3rd use in a 5 minute sim.

Latest SimC (2 casts)
https://www.raidbots.com/simbot/report/cQTdxTJ5dCFVS8iDDpSMTu

Custom APL (3 casts)
https://www.raidbots.com/simbot/report/5YR3z3gekaJFhw4ME4hK2W

rugged solar
#

the custom apl uses the trinket off gcd

#

eleem changed it, because it can't be done in game it seems

#

thats why its slightly worse in output

past fable
#

Nah hes partly right, it uses like 2.1 times instead of 2.6 that it could with a small change

#

Its like 0.2-0.3% rather than the 0.8% the sims shown above

#

But ill change it

ancient jolt
#

yo do we have an idea of what our dps look after 0.5 patch ?

remote sparrow
#

not yet. Supercharger isnt in sims yet.

#

and its also bugged with shadowed finishers in game

ancient jolt
#

bug with rogue never seen those live oh wait ... actualy we dead xd

sly nexus
past fable
#

Lingering isnt up at 2:34

sly nexus
#

it's not up at 3:34 either.

past fable
#

It is

sly nexus
#

I see it now

past fable
sly nexus
#

I mean if it's a two minute cd, and you hold for 3 minutes, you have delayed the cd by 33% to gain a 30% damage buff

#

does the math, math?

#

I guess on some kill times it would

#

looks like you go at 30, 2:30, then you want to go at 4:30 but cant because its time for treacherous, so you hold for that lingering and go

ivory kestrel
#

Is there any way to check supercharger if it resets on boss combat begin?

#

like enter an old LFR in ptr?

rugged solar
ivory kestrel
#

yea that was what i wanted to check because on normal combat you can prepull symbols and it stays

#

possibly for a rupture and sec tech

coarse laurel
ivory kestrel
#

Will try this weekend a bit but seems like even if it does not work for raid bosses it will be quite good for dungeons

twilit hearth
#

i've been through weekly droptimizer sims and noticed that something is off in APL

#

it turned out to be that i had some random custom APL i've been messing with a week ago

#

did resim without custom APL input and the default APL were lower than my apl with bad rupture in dance

Edit: the gain was because of this #1065728795455266888 message

twilit hearth
#

i know that i've noticed that default APL is firing off sectec as second finisher regardless of having DN buff up or not, like there, tried to do something about it, but i suck at APLing

past fable
twilit hearth
#

oh i forgot bout this one

#

ty

twilit hearth
#

uh, i found a minor dps win (+1%) by doing an /cancelaura on darkest night buff at 8+ targets during shadow dance

#

keep DN up only when we are about to use Evi to extend S&D

#

in APL

# Executed every time the actor is available.
actions=stealth
+actions+=/cancel_buff,name=darkest_night,if=buff.slice_and_dice.remains>12&buff.shadow_dance.up
actions+=/kick
# Make sure Slice and Dice is always active
actions+=/variable,name=snd_condition,value=buff.slice_and_dice.up

Do an Evi before rupture to extend S&D if its about to run out

actions.finish+=/secret_technique,if=variable.secret_condition&(!talent.cold_blood|cooldown.cold_blood.remains>buff.shadow_dance.remains-2|!talent.improved_shadow_dance)
+actions.finish+=/eviscerate,if=buff.slice_and_dice.up&buff.slice_and_dice.remains<=12&buff.darkest_night.up
actions.finish+=/rupture,cycle_targets=1,if=!variable.skip_rupture&!variable.priority_rotation&spell_targets.shuriken_storm>=2&target.time_to_die>=(2*combo_points)&refreshable
actions.finish+=/rupture,if=!variable.skip_rupture&buff.finality_rupture.up&(cooldown.symbols_of_death.remains<=3|buff.symbols_of_death.up)
# deathstalker bp
#

please someone doublecheck it, it sounds too cursed to be used in game

rugged solar
#

interessting idea, i don't like the thought of using /cancleaura macros tho ^^

rugged solar
#

11.0.5 APL Update/Rework

The 20th Anniversary Patch removed Shadowdust, the removal means a lot of the APL optimizations around Dust are no longer relevant.
The new talents Supercharger, the additional dynamic from Death Perception and lower cooldown of Shadow blades are quite noticeable changes.

State of 11.0.5 Simulations:
We cleaned up the old apl initially, which lead to a workable baseline.
However, I started to do a completely re-implementation of the APL around a week ago to re-evaluate assumptions/decisions we made when creating the old APL.

The result is, we currently have 2 APL's with the cleaned up version being superior in most cases.
The new APL is in a excellent state, given the short ~1 week of time we (Eleem, Armin and Me) now worked on it, but there are certain talent combinations or scenarios i haven't had time to look at which would need more attention.

As such, i recommend checking the TC channels frequently to stay up to date.

rugged solar
#

^ this was the latest change i did today:
Changes:

+
actions+=/variable,name=shd_cp,value=combo_points<=1|buff.shadow_techniques.stack>=7|buff.darkest_night.up&combo_points>=7|effective_combo_points>=6&talent.unseen_blade
~
actions.cds+=/shadow_blades,if=variable.maintenance&variable.shd_cp&buff.shadow_dance.up&!buff.premeditation.up
~
actions.stealth_cds=shadow_dance,if=variable.shd_cp&variable.maintenance&cooldown.secret_technique.remains<=24&(buff.symbols_of_death.remains>=6|buff.flagellation_persist.remains>=6)|fight_remains<=10
ivory kestrel
#

Is there any way to check how many first dance procs we would need to overtake wm?

#

for slice it seems quite easy to recommend it but for st it was quite close last time i checked

rugged solar
#

I think koji plans to add a apl condition for it

#

it is with current implementaiton 1% behind

#

so could int heory be a option

#

i forgot to add it to the pin because it seems like a interesting question

ivory kestrel
#

yes just to have a parsing thing because i recommend using it the gameplay loop is very good no need to have krangled time on opener and in dungeons that will help but then we will have the TANK KEEPS PULLING people so

rugged solar
#

the talent is flawed in design

ivory kestrel
#

the duration is too long

#

it irks me

rugged solar
#

the 6 second timer requirement would need to go for people to start using it

#

as long as its there, it is to use stealthies words

#

DoA

ivory kestrel
#

not really lots of dungeons have that timer problem is also lots of dungeons dont

rugged solar
#

the talent could be good even in simulations

#

but it comes with a lot of research you need to do to know where/when to utialize it

#

as such, its not an obviosue benefit to play it and ....

#

i don't see people using it

twilit hearth
#

Wax is not bis anymore? profile from APL is using 2x whetsone

rugged solar
#

thats just the default

#

wax is probably 0.2 or 0.3%

twilit hearth
#
# Combo Point Builder
actions.build=shadowstrike,cycle_targets=1,if=debuff.find_weakness.remains<=2&variable.targets=2&talent.unseen_blade
-Hotfixed, not working anymore
-actions.build+=/shiv,if=debuff.find_weakness.up&((buff.shadow_dance.up&buff.premeditation.up)|!buff.shadow_dance.up&buff.darkest_night.up)
actions.build+=/shuriken_storm,if=talent.deathstalkers_mark&!buff.premeditation.up&variable.targets>=(2+3*buff.shadow_dance.up)|buff.clear_the_witnesses.up&!buff.symbols_of_death.up|buff.flawless_form.up&variable.targets>=3&!variable.stealth
past fable
#

Gotta make sure it actually works ingame to begin with

twilit hearth
#

yes, of course. Had fun doing it anyway

#

will delete if it wont work tomorrow on NA

remote sparrow
#

Good catch, we can def have a more optimized version for it that doesn’t waste a dance gcd/rotten stack. We’ll see if it’s in tmrw

twilit hearth
#

actually, when let sim to use shiv as a first global in dance (with premed) it was a ~0.5% more than simply "use when not in stealth or dance"

#

DM stacks are real

remote sparrow
#

I’m assuming that’s because outside of stealth it’s using the supercharger stacks on non dance finishers

#

Not dm

#

Like shiv damage is very low and strike + rotten is very strong, dm wouldn’t make up for it really

twilit hearth
#

the best case would be to use it somewhere just before symbols/dance, but we will see tomorrow

#

lets go for 1.560 kek

fickle monolith
#

so it would buff a shadowstrike and a vanish shadowstrike

#

instead of a shiv cast

rugged solar
#

best use might be just close to symbols

#

you can stack supercaharger

#

so can start each symbols cycle with 4 stacks

fickle monolith
#

hmm, does this possibly make finality value go up

#

so we don't even worry about rotten

rugged solar
#

I think best would be to wait for the patch tomorrow to get confirmation of the bug still existing

#

if thats confirmed, we can look to optimize it in the sim, but it is probably fairly easy

#

thats just using it beofre symbols, its not perfectly optimized

#

just re-using the symbols condition

#

builder = lettuce's condition

past fable
#

Shiv does not give supercharged

remote sparrow
past fable
#

Yes

remote sparrow
#

oh nice nice! im assuming no bugfixes

past fable
#

Probably none, only checked the shiv stuff

fickle monolith
#

that's probably for the best

shrewd sage
#

wait with the shiv bug we are doing more than sin LMAO

rugged solar
#

eleem tested it after, i also double checked earlier today

#

we saw some hotfixes too, the new talent (thrill seeking) is now implemented.
It chanegs nothing on subtlety, because all it does is give outlaw 2 grappling hooks

#

its unclear if we see more chanegs/bugfixes but we will know soon™️

shrewd sage
#

bugfixes probably but changes dont think they would do something drastick a few hours before release

#

shame honestly

#

would have taken anything just to at least do more ST in raid

#

than sin

#

even if it meant only slightly

rugged solar
visual blaze
#

The prio the casters over anything for bug fixes unfortunately

rugged solar
#

but i do think there is some spaghetti code behind deathstalekrs mark

#

so a fix is not easy

remote sparrow
rugged solar
#

i plan to re-check all bugs within the next week (when i get time)

#

so lets see, maybe something is fixed

remote sparrow
#

ill check the major ones when patch goes live in Na

rugged solar
#

oh nice, please report back on it

low breach
rugged solar
#

just to have the latest apl here too, should be soon on Simc, Eleem made a pull request just some minutes ago.
Changes compared to the previous version:

  • Cleanup of Trinket conditions (by eleem)
  • Small update to use strike more intuitively with vanish/stelath (by me)
rugged solar
#

is NA already live?

remote sparrow
#

not for another 4 hours ish

remote sparrow
#

no bug fixes that i could see

versed condor
#

Is there a reason that the sample ability log in the sim doesnt use cold blood inbetween shadow blades? I presume it's probably minor but it's missing a use inbetween each blades right?

remote sparrow
#

I think coldblood has a "only if in dance" condition, and it might ebe that it burns through all dances before cb is back up and afks for 50 seconds until next cd set. but in later sets at 1.5mnin + it probably does use it

versed condor
#

Ah that does make sense, I did have a glance through and it wasn't using it inbetween any cds, even the later sets past 1.5 min

ivory kestrel
#

yea there is a thing we might get some wins with the 45 secs after CDs dances

#

after 1:30 so it sends a natty sec tech with nothin

#

then again when it gets CB back with dance and SoD

rugged solar
#

Small update

We found some gains by improving symbols handeling.

actions.cds+=/symbols_of_death,if=(buff.symbols_of_death.remains<=3&variable.maintenance&(buff.flagellation_buff.up&cooldown.secret_technique.remains<8|!talent.flagellation|&buff.flagellation_persist.up&talent.unseen_blade|cooldown.flagellation.remains>=30-15*!talent.death_perception&cooldown.secret_technique.remains<8|!talent.death_perception)|fight_remains<=15)

Changes:

  • More strict Symbols use with flagellation
  • More leeway for symbols use for Trickster

Impact:
Simulation

  • 1% Deathstalker
    +0.6% Trickster

New apl:

#

^ based on a change from eleem

past fable
#

^ Note that this isnt some gameplay shifting change, its just moving the sim closer to current gameplay

ivory kestrel
#

Any things on the CB usage

rugged solar
#

wdym

ivory kestrel
#

Making a condition to not use secret tech if CB is less than 10 secs or 8 migt be a good thing it happens on the fourth dance and also after cds a bit on the 2 mins or so that it sends sec tech then holds cb until flag instead of using it with a dance

remote sparrow
#

I can check that in an hour sure

#

Good idea

twilit hearth
rugged solar
#

possible, at least seems like an upgrade

twilit hearth
#

aside from that gear sim above, I found a minor gain (~0.2%) by doing black powder instead of Evi outside of cds when

actions.finish=secret_technique,if=variable.secret
# Maintenance Finisher
actions.finish+=/rupture,if=!variable.skip_rupture&(!dot.rupture.ticking|refreshable)&target.time_to_die-remains>6
actions.finish+=/rupture,cycle_targets=1,if=!variable.skip_rupture&!variable.priority_rotation&&target.time_to_die>=(2*combo_points)&refreshable&variable.targets>=2
# Direct Damage Finisher
-actions.finish+=/black_powder,if=!variable.priority_rotation&variable.maintenance&variable.targets>=2&!buff.flawless_form.up&!buff.darkest_night.up
+actions.finish+=/black_powder,if=(!variable.priority_rotation&variable.maintenance&variable.targets>=2&!buff.flawless_form.up&!buff.darkest_night.up)|(!buff.symbols_of_death.up&!buff.shadow_blades.up&!buff.shadow_dance.up&buff.escalating_blade.stack=4&cooldown.secret_technique.remains<13)
actions.finish+=/coup_de_grace,if=debuff.fazed.up
actions.finish+=/eviscerate

there might be some more room to improwement, because i saw use use order on some sims going like symbols -> BP -> (build) -> Sectec

ivory kestrel
#

supercharger can be a bit interesting to do things with yea

twilit hearth
#

when i did some raiding yesterday it felt very nice to keep using coup after sec tec

#

having to press shadowstrike when you have 4 stacks already + unseen blade reset from sectec is a pain though

rugged solar
#

we had a delay starategy in before, but sounds plausible

#

interessting indeed

ivory kestrel
#

yea i always prio getting sec tech on cd if coup is up

#

the cdr adds up

remote sparrow
#

it seems like an incredibly rare occurance actually but there might be more there

twilit hearth
#

ovinax trinket thou PepeYikes

ivory kestrel
#

ovi nax trink did climb a lot i talked about it for a bit the other day

twilit hearth
#

also, switching embelishment from ring to offhand is some margin of error gains too, it looks like the new sub scales with stats a bit better than before

remote sparrow
rugged solar
#

the egg you need to stand still

#

you move too much on most figths to utialize it

ivory kestrel
#

no you dont need anything special but be a mind addled drone

#

any combination of 20 11 is fin e

#

you can stay put and adad adad

#

or move all the time and stay still sometimes

#

but i would not play it tbh for like 0.x%

lyric anchor
#

Feels like egg trinket makes shadowstep a dps cd

twilit hearth
#

egg is like 0.2% compared to contract from kyveza

#

no way a sane person would play it

remote sparrow
#

good to also double check embels

#

with lens vs silken vs ascension

#

seems like stats are more valuable now

remote sparrow
#

okay quick check dusk is 0.2% off of bis

#

dawn is 0.4%

#

ascension is 0.2%

#

fascinating

balmy linden
#

So embellishments really don't matter

rugged solar
#

they are all rly bad

remote sparrow
#

realistically dusk might be bis then

#

since it atually does something in m+ vs the other ones

twilit hearth
#

if you get some more mastery over vers then dusk should be even more valuable

remote sparrow
#

maybe

steel jasper
#

Something weird I noticed while simming was that the APL is casting sstorm right after vanishing in the opener rather than casting sstrike as Deathstalker. It's probably a minimal difference since it only happens at that one point, but I was wanting to check it out just in case, but the linked apl in the pins seems to be outdated (updated 7 months ago) - is there an updated apl link I could grab? Thanks!

past fable
#

Dont need a custom APL, the default is good

#

Yeah theres practically no difference between the storm and the strike, weve just opted to leave it out because fixing it adds a bunch of text to the lines

#

But its frequently asked about so ig we should change it anyway

modern fern
#

Any APL for the 11.0.7 ring?

remote sparrow
#

not yet

#

pretty sure it wont change anything thho

modern fern
rugged solar
#

the effects are not gamepla impacting, so there is no apl change needed.
The ring also seems quite meh.

scenic schooner
#

hi, how do i force a target swap in sim apl?
i want to try if it would be a gain for deathstalker multitarget to just keep alternating targets and ss to apply new marks and getting clear the witness buffs.
so durning shd: strike, finish, storm, finish, swap target, strike, finish, storm finish.

remote sparrow
#

your 2nd builder (the storm) would apply FW to all other targets so oyu dont need to target swap. Fuu did some testing a while back, on 2 targets its worth to keep up FW on both targets only as trickster. I tried it for 3+ targets and it wasnt \worth it.

#

the thing you need to remember is, strike hits first, then applies FW. so the damage you would gain on your cleave from trickster on the other targets because of FW needs to be worth the damage loss from striking a target without FW, which it wasnt for 3+.

#

you can look at the APL lines and see how fuu does the 2 target FW spread. Pretty sure he has a comment on it

#

My initial guess also would be that its not worth it to do this as deathstalker. striking in aoe means a lot less CP income, which would mean less finisher damage. I dont think CTW is strong enough to make up for it

scenic schooner
#

my idea is not for fw tho, its to get the "clear the witness" buff and proc it multiple times

remote sparrow
#

yes, the CTW concern is my last line of comments

#

the FW was for trickster stuff, and that theres a line for it in the apl by fuu, u can just play with it

scenic schooner
#

okok ty

scenic schooner
remote sparrow
#

ill look into it a bit more in detail but something seems off.

#

just looking at a baseline and the changes, the increase in damage done from CTW is about 3ish %

#

but singular focus damage is 2% lower as well

#

mark damage is like 3% lower

#

like it seems like ont he baseline its not even storming, bp damage is alos higher on the change

#

my guess is, its a weird sim and its actually not aoeing properly

#

idk ill look at it later

scenic schooner
#

okey could be, i got the base apl from github

rugged solar
#

AoE has some room for improvements, good job, will take a look at your changes later.

past fable
#

I think the main thing is that since the huge BP buffs the eviscerate with DN just sucks

#

So doing this lets you use more BPs as youre not forced to eviscerate to maintain the mark

#

But idk theres something weird because it loops around to being +-0 again at like 8 targets for some reason, when it should be just better all the time, ill look into it more

remote sparrow
#

this thing is striking more than storming if im not mistaken

#

so once youre gauranteed saturated, it just falls off maybe

#

but also nice catch about the bp thing, I wasnt sure why it was higher, but your explenation makes sense

past fable
#

Not sure why singular would be lower though

remote sparrow
#

wait Im actually super confused about the logic here. In the changes, storming with ctw and 2+ targets is higher, above strike cycle

#

so if it has CTW it will storm over strikign which i correct, which means it only ever strikes what 2 times in dance? maybe 3?

#

because if u strike a new target, it gives you ctw so your next builder youre storming.

#

I think singular focus is down because of this

#

because your finisher consumes mark, you have no mark out now, but you have ctw, so you storm, so you lose 2 seconds of no marks being out, so all of the damage from rupture, the finisher that came from storm->finisher isnt going towards it

#

unironically this reduces your uptime on the mark if im not mistaken

past fable
#

Those lines made it stop using tornado at all, thats why it wasnt as big with more targets

past fable
#

I made it only do it during blades, thats another win at all target counts

#

So overall this is a pretty sizeable gain (~5%) in aoe cleave scenarios, but i must say it feels terrible to play

#

To actively work against your "big payoff spell" with the hero talent, and you get annoyed with shadowcraft procs because it makes it so you have to eviscerate instaead of BP

scenic schooner
scenic schooner
past fable
#
actions.build=shadowstrike,cycle_targets=1,if=debuff.find_weakness.remains<=2&variable.targets=2&talent.unseen_blade|!used_for_danse&!talent.premeditation
actions.build+=/shuriken_tornado,if=buff.lingering_darkness.up|talent.deathstalkers_mark&cooldown.shadow_blades.remains>=32&variable.targets>=3|talent.unseen_blade&buff.symbols_of_death.up&variable.targets>=4
actions.build+=/shuriken_storm,if=buff.clear_the_witnesses.up&variable.targets>=2
actions.build+=/shadowstrike,cycle_targets=1,if=talent.deathstalkers_mark&!debuff.deathstalkers_mark.up&variable.targets>=3&(buff.shadow_blades.up|buff.premeditation.up)
actions.build+=/shuriken_storm,if=talent.deathstalkers_mark&!buff.premeditation.up&variable.targets>=(2+3*buff.shadow_dance.up)|buff.clear_the_witnesses.up&!buff.symbols_of_death.up|buff.flawless_form.up&variable.targets>=3&!variable.stealth|talent.unseen_blade&buff.the_rotten.stack=1&variable.targets>=5&buff.shadow_dance.up
actions.build+=/shadowstrike
actions.build+=/goremaws_bite,if=combo_points.deficit>=3
actions.build+=/gloomblade
actions.build+=/backstab```
Is what ive come up with for now. Its roughly 5-6% for deathstalker in pretty much all aoe scenarios. Below is the full APL with this part included
#

But like i mentioned above it feels really scuffed and unfun to play with so hopefully we see some adjustments so we dont end up needing to play like this Copege clueless

remote sparrow
ivory kestrel
#

tornado is so krangled

#

imagine if you could cancel aura DN

scenic schooner
past fable
#

Whats "aoe"

#

I checked 4, 6 and 8 targets 5 min cleave and it was 0.5-1% gain

past fable
#

hmm I guess that was before i moved nado, and it probably let through some nado casts

#

Could also be different talents ig hmm

past fable
#

Yep its the rotten making the extra strikes better

scenic schooner
#

did koji do implementation of how we assume the tierset is gonna work? or are we waiting for it to be fixed till he adds implementation?

remote sparrow
#

usually wait till its coherent atleast

#

right now its kekw meme on ptr

scenic schooner
#

after so many years blizzard still manages to surprise us

remote sparrow
#

ngl fam thats on you! I wasnt the least bit surprised

#

i woulda been surprised if it worked with shadowed finishers properly though

river folio
#

fool me once shame on you fool me twice, uh, can't get fooled again

remote sparrow
#

that has never happened outside of 11.0 tier

scenic schooner
#

oh i was expecting something to be broken, but not everything lol

remote sparrow
scenic schooner
#

fool me for 8 years straigth... i think there is something wrong with me

remote sparrow
#

fool me 4 times, plot twist, u fell for my trap

#

fool me 5 times, shame on me, u clearly knew i was bluffing and was fulled the 4th time too

#

fool me 6 times, shame on society, they cant let you keep getting away with this

#

but also regarding tier, the tooltips vague. is evis/bp supposed to proc the 15% per cast or per damage instnace? right now its damage instance for both sub and sin.

#

rupture in aoe deletes all stacks for sin

#

bp in aoe insta drops all stacks for sub

#

coup counts as 6

#

evis counts as 2 etc etc

scenic schooner
remote sparrow
#

its 6 eviscerate hits

#

so it should count atleast right now

scenic schooner
#

it doesnt proc other evis shit tho

#

whats intended and what will actually happen is gonna be worlds apart tho lol

#

but well, guess i will have to wait to test the compleatly degen cursed shit i had in mind

remote sparrow
#

snd is on evis cast, so no proccy

scenic schooner
#

ahh okey, makes sense

coarse laurel
scenic schooner
#

okeyy thx koji

rugged solar
#

nice

ivory kestrel
#

dont worry it still does not work correctly with the shadow things

#

so we dont even know which ones will be bugged yet even !

#

time to make a bingo of the shadow dmg things and see if we can score

crimson vault
remote sparrow
#

prob, dont know

ivory kestrel
#

best to ask in assa chat we dont really follow it day per day there were some fixes 1 or 2 days ago for sub at least

sly nexus
#

does dark brew and lingering shadow get impacted by the winning streak procs?

remote sparrow
#

🔮

#

tier doesnt work so who knows

low breach
rugged solar
#

there are still some problems in the implementation take any sim with a grain of salt

low breach
#

also apl is not really up to date or not been testing by trying to rupture instead of bp or evis outside of cds

low breach
#

I think 12% is already pretty decent imo

rugged solar
#

will likely be higher, but the bonus might get nerfed too

lilac crescent
#

also going from 4p to 2p2p to 4p

#

unless those numbers include that

past fable
#

Posting any numbers about tier rn is completely pointless as the set doesnt work properly

rugged solar
#

^

remote sparrow
#

^ the current implementation (while bugged in itsself) is also a guess of what we think the final tier is going to behave like.

#

since tier in game is also bugged

ivory kestrel
#

Found for more consistent tier set krangling spread and not having to sit on and risk losing stacks when they are high it is better to move the dance after first round of cds for trickster the 30 secs or so one(DS cant really do this one because of CDR but might try and see how it is after moving it)

#

to the 60-70 place instead of using a SoD sec tech there you would use it after it comes back on pull

#

that way you also dont have to use snd or refresh rupture more than once in between dances in the whole 45 set to cds in 90 secs

low breach
ivory kestrel
#

it is so you dont waste a lot of time after the 45 secs dance to 90 secs using any finisher that can reset winning streak

#

remember in 11.0.5+ we just used a SoD+ sec tech there but that can reset stacks

#

so we move the dance at 30 secs to there and if we reset the stacks with the SoD+ sec tech at 30 it is whatever

#

as you will eventually get them back for the 90 secs one

ivory kestrel
#

didnt really have time to try diff apl things but it is a general idea because on dances after the 90s one we kinda do this anyway but every 2 sets you recover 1 extra dance

#

it would be kinda like 2 - 1 1 2 - 1 - 2 - 1 1 2

#

a bit of a headache to try and do it same as the CB thing to make it use it on second sec tech in cds and 1 time in between

#

it just krangles always

ivory kestrel
#

@rugged solar @past fable tried to make above work but it only kinda works for first set but second one krangles it again idk if you can try and see. What comes to mind is putting it so it goes more off CB cd and also use dance if flag has xx secs of cd left and you have almost capped dances like what would happen at like 60-70 if you skipped the 30 secs one

faint yarrow
#

quick, question, i'm looking at the APL specifically this line:

actions.build+=/shadowstrike,cycle_targets=1,if=talent.deathstalkers_mark&!debuff.deathstalkers_mark.up&variable.targets>=3&(buff.shadow_blades.up|buff.premeditation.up|talent.the_rotten)

Is there a reason i am currently ignorant to, to cycle deathstalkers mark with cds up or should this just not be a cycle?

fickle shore
#

its so you never proc dn in aoe

faint yarrow
#

oh boy, well now i know, thank you.

ivory kestrel
#

if you have shadowcraft ready you also change at 2

#

to not pop the mark or use strike with full cp

cunning ore
#

@woeful skiff

shrewd geyser
#
profileset."nerf"+="override.player.spell_data=effect.742089.ap_coefficient=0.19"
profileset."nerf"+="override.player.spell_data=spell.1218143.max_stack=8"```
If anyone wants to sim the nerfs beforehand
rugged solar
#

👍

low breach
rugged solar
#

The pin in #subtlety has a sim with a comparison

oak dust
#

Hiya! I'm seeing this line in the APL actions.finish+=/rupture,if=talent.unseen_blade&cooldown.flagellation.remains<10
Now I don't play Sub at all, so this is probably not an issue for common talent builds, but this will always be true if you play trickster without Flagellation. I assume adding &talent.flagellation or |!talent_flagellation would be what's intended?

past fable
#

You are correct, but running without flagellation talented is not really a thing

oak dust
#

Aight, no worries then! 😄

zenith anvil
#

Was wondering whether "The First Dance" extra 4s dance duration would make sending a backstab worth it in ST since the gain in 6% dmg due to Danse Macabre would apply to 4 more spells and the opportunity cost of using a backstab would be relatively less since the SS would account for less of the total dmg within that initial dance window. Also would this change how many targets you initially Shuriken Storm at even if we arnt using Black powder at that target count yet.
Mainly a question for M+ i guess.

remote sparrow
#

I think I tested this a while back, and it was a small gain. but that was for 11.0.5, not sure about now. Can probably check later today after work

rugged solar
#

but if you go to higher target counts, it seems to get more neutral/worse

#

interesstingly also holds up without tfd

zenith anvil
#

hmm okay thanks for checking. im asumming ST never worth then

rugged solar
#

hmm i don't know

#

possible

#

haha

zenith anvil
#

and guessing SS would still be 2nd gen since premed on ss is more worth?

zenith anvil
rugged solar
#

there is a certain irony, because it was not worth it in the past, but possible for that to come back

remote sparrow
#

it was 0.2% ish back then

rugged solar
#

it was neutal in best case when i tried with the apl rework

#

the tier set possibly pushes it ahead

#

would need to look a bit more to refine the condition

zenith anvil
#

ayo free dps !?!?

rugged solar
#

oh wait

#

i need to put in the nerfs

#

let me quick sim with these

zenith anvil
#

how did yall learn to do this btw?

rugged solar
rugged solar
#

wiki is rly good, so you can find a lot of information there

#

but outside of that, its just about getting started

#

i do this for quite a while now, started when raidbots was not a thing ^^

#

so we had to run the simulations locally on our computers

zenith anvil
#

damn how long ago was that XDDD

#

ill have a look round the wiki thanks for the link ^^

#

btw do you make any of your own weakauras? wondering if you have any links for that too

rugged solar
#

i was also one promoting raidbots and trying to push people to use it early on

#

because i thought it made simulating a lot easier ^^

rugged solar
#

i create my own weakauras but other sets are great too

#

i know le puts a lot of work into her set, and it has a lot of fancy functionality

zenith anvil
#

ah i was wondering moreso on how to get started making my own weakauras with custom functionalities and the like

rugged solar
#

you could start with the templates and work from there, but maybe ask le for advise as mentioned shes is rly good with weakauras.

zenith anvil
#

okay will do thanks thumbzup

mellow quartz
#

is it normally good procedure to put your modified call at the top of its respective list when comparing Copy's?

#

as almost a brute-force to get sims to run it through that condition first any time it may arise

rugged solar
mellow quartz
#

just noticed you put the backstab one at the top of yours, and zac had me put the storm/toss call at the top of the ones I ran for 5cp dance builders

#

ah gotcha, I thought so

rugged solar
#

good practice would be to name the profile with something more representative of the change, like "backstab in shadow dance".

mellow quartz
#

Yeah that's typically what I've been doing

#

make it intuitive

rugged solar
#

i just default to test, force of habit

mellow quartz
#

I think I had something like "Storm at 5cp in Dance" or something like that

rugged solar
#

we had a ptimization like this

#

but lets check

mellow quartz
#

also I don't see used_for_dance defined anywhere in the apl on the github, is that something behind the scenes in simc?

rugged solar
#

restricting it too much seems to be not worth it

remote sparrow
mellow quartz
#

wait are we backstabbing for danse again

rugged solar
low breach
#

Its only worth with tier set fd?

#

And also worth up till 5 targets?

remote sparrow
#

but not in st?

rugged solar
#

we already backstab in blades

#

in single target

#

look

#

same on one target

#

is not a gain

split crystal
#

Is that just in blades or with premed?

remote sparrow
#

oh right right

rugged solar
#

but it makes sense with more targets, because you keep inev for longer

remote sparrow
#

sorry me brain no worky worky

rugged solar
#

actions.build=backstab,if=buff.shadow_dance.up&!used_for_danse|!variable.stealth&buff.shadow_blades.up

remote sparrow
#

need a 2nd coffee

rugged solar
#

is the condition

#

basically:
use backstab if it wasn't used in dance - during dance
if not in dance/stealth use backstab during blades

remote sparrow
#

alright well, thats a pretty noticable gain on aoe we found atleast. nice

split crystal
#

How does it look to always backstab in dance on single target with premed?

#

If we’re backstabbing with blades it seems logical to use it with premed too imo

rugged solar
#

i mean you only have premed once

#

so it wouldn't do anything diffrent

split crystal
#

Yeah for the Danse stack outside of blades

remote sparrow
rugged solar
#

the line is just at the top, we would need to see if moving it further down is a gain

#

so it will always trigger first

#

moment ill create you a cast sequence quick

remote sparrow
#

I think in a normal dance you have to just backstab first for premed. but during blades maybe a better idea to strike first for rotten, then storm then backstab?

zenith anvil
rugged solar
#

backstab is basically to word it a bit more modern

#

the wettest of all noodles in terms of output

#

then further you advance in dance, then worse the damage trade off gets

remote sparrow
#

yeah, im thinking it kinda has to be before sectech

rugged solar
#

here is a quicksim with the apl

remote sparrow
#

so pretty much always first.

mellow quartz
#

esp for trickster for fazed spread

rugged solar
#

it currently does something like this

#

which sounds not bad

remote sparrow
#

but that brings up a new question mr @rugged solar. considering youre rottening a backstab -> finality might now be better then

rugged solar
#

lets see

split crystal
#

Gloomblade might be worth looking at if we’re backstabbing in dance too

mellow quartz
#

1/2 finality was performing well in pre-nerf up until recently

remote sparrow
#

but his part works faster

#

:c

rugged solar
#

ye, seems to be marginally ahead

remote sparrow
#

poggies!

mellow quartz
remote sparrow
#

cool maybe we can share these then when we're done with the testings! pog

remote sparrow
# turbid pulsar credit to eleem

is this 5 min single target sim? just saying use premed on backstab and tfd over wm? cuz thats disgusting for how bad wm is then LMFAO

low breach
past fable
#

actions.build=backstab,if=buff.shadow_dance.up&buff.premeditation.up

remote sparrow
#

assuming trickster i believe but yea

past fable
#

So why would we backstab over strike except for the stack

remote sparrow
#

yeah thats what i thought too. dont think the extra part ever gets executed.

split crystal
#

As we’re casting more backstabs with damage amps, has anyone tried speccing gloomblade instead of replicating shadows for single target?

remote sparrow
#

I doubt the extra damage of gb matters tbh

#

also im a gb hater so idk

split crystal
#

Tier gives bonus to shadow dmg too

#

Just a thought

low breach
split crystal
#

yeah extra shadow dmg per winning streak stack in dance

past fable
split crystal
rugged solar
#

should do the same tho^^

rugged solar
past fable
#

Is the last second of every blades

rugged solar
#

its 2.5 executions in the sim, so rare

#

Its interessting to see the optimization come back

rugged solar
ivory kestrel
#

So i just came home likely we may go back to stab in in tfd dances and maybe finality instead of rotten?

rugged solar
#

finality is in the same-ish ballbark

#

so the diffrence is not that big

#

still interessting to think about

ivory kestrel
#

i already saw tfd favoured a bit more mastery than usual

#

so finality makes sense kinda

mellow quartz
#

is there a notable difference to bs for danse for 2nd sectech in flag vs in all dances while playing Rotten?

#

i.e. with The Rotten - play first flag dance normal, then bs just before 2nd sectech to still spend rotten on strike

rugged solar
#

makes little diffrence
Sim

#

almost cuts the amount of backstabs in dance by 2/3

#

before

rugged solar
#

no problem, it wasn't very complicated ^^

modern fern
#

So bs in dance is worth it and will swipe rotten to finality?

mellow quartz
#

if I add use_for_danse to a line, does that mean it will just cast that ability once in shadow dance?

rugged solar
#

yes

#

it is a check to know if the ability was already used to generate a danse macabre stack

mellow quartz
#

gotcha, I figured but wanted to make sure

celest nimbus
#

hmm, I noticed that sub apl is still using effective_combo_points

#

which can make you for example use sec tech with only 3 CP if you have a supercharge

#

but strangely, fixing it didn't yield a gain

#

I'm confused

rugged solar
#

thats correct, you only care about absolute combo points

celest nimbus
#

here's a 3cp sec tech

#

seems very strange that this can be good

past fable
#

My guess is that its really good for coup

celest nimbus
#

maybe some additional effort is required here

past fable
#

Possibly

celest nimbus
#

force 6+ cp for sec tech for example

#

maybe allow coup at very low cp

rugged solar
#

moment ill do a quick check

past fable
#

But like if youre at 2 cp with coup outside dance. You would risk proccing extra unseen blades before reaching 6+

#

And sending at 2 is already fine efficieny wise

#

Since its effectively 7

celest nimbus
#

both outlaw and assa apls got rid of effective_combo_points at least

#

something is a bit fishy

past fable
#

Assa was pretty much +-0 with effectives last i checked

rugged solar
#

forcing it to be 6+ cp is no gain - sim

#

^ apl line

celest nimbus
#

I’ll look a bit more later

#

I guess it only happens outside cds really anyway