#enfusion_workshop

1 messages · Page 1 of 1 (latest)

outer igloo
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hello guys im having this error when i try to publish something in workshop to try it ingame

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Http Error apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): [RestApi] ID:[3] Error Code:400 - Bad Request, apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): Error Code:400 - Bad Request, apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): Http Error apiCode="", message="otherToken: must not be blank"
BACKEND (E): [RestApi] ID:[6] Error Code:400 - Bad Request, apiCode="", message="otherToken: must not be blank"
BACKEND (E): Http Error apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): [RestApi] ID:[8] Error Code:400 - Bad Request, apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): Error Code:400 - Bad Request, apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): Http Error apiCode="", message="otherToken: must not be blank"
BACKEND (E): [RestApi] ID:[11] Error Code:400 - Bad Request, apiCode="", message="otherToken: must not be blank"
BACKEND (E): Http Error apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): [RestApi] ID:[13] Error Code:400 - Bad Request, apiCode="workshopApi.assetPrivate", message="Asset is private"
BACKEND (E): Error Code:400 - Bad Request, apiCode="workshopApi.assetPrivate", message="Asset is private"

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do you know why its the problem?

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i have the 2 accounts connected : Steam and BI

lethal night
#

After familiarizing myself a bit with the workshop now I want to have a little conversation about versioning. I much appreciate that on my server I can say what exact version I want to download. But from a mod maker view point I have questions about it:

  1. For how long are versions stored? I doubt BI wants to keep 100 versions of a 500mb mod. Do you have metrics in place to see what versions are "unused" aka nobody downloaded in x time and then start to cutt off versions at the end or are versions only kept for like 3 months or so?
  2. How am I supposed to develop with an exact dependency version? Assuming a dependency mod made a huge update which I am not yet compatible with, but I need to fix a bug in my current version, how do I - for workbench - freeze the version? Setup a server with the exact version, join that, download that version and never update?
  3. How am I supposed to specifiy a dependency as exact version if people subscribe to my mod. The addon.gproj only specifies the dependent GUIDs but if I am just downloading as new player I assume it grabs the latest version even if my main mod only works with a slightly older version? I would have hoped that each addon can specificy dependent addon + version pattern e.g. BaseMod@1.X or BaseMod@1.4.23 or just BaseMod@latest. Similar to how NPM does it.

I'd love to have an exchange with the workshop designers about this, as I think there is a lot of potential there and a lot of the foundations are already set. It might be too late to make drastic changes for AR, but for future engine releases we could maybe built upon player and modder feedback?

humble wigeon
#

100 versions of a 500mb mod as a side note, each version is stored as delta, so depending how much the data was changing over time, it's basically never 100x500mb

daring geode
#

noticed some reports on AR workshop in style "stolen content" , "IP theft" , "ripped from Sketchfab" ... in case anyone who writes such reports here, please always include more details (or DM/ping me via @mention)

pliant marten
lethal night
# pliant marten Hello there - I come with my bag full of presents! 🎁 1/ see answer above 🙂 2...
  1. Well he said that deltas are stored but did not specify any limits. So does that mean ALL versions are FOR EVER stored?
  2. Startup parameter for workbench or ingame and then i can select the version I subscribe to?
  3. Is that something that can possibly be added?
  4. (new) Can the server owner specifically list a dependent mod in a specific version on their server so when I join I download the correct version as player? Normally a server owner might just put my mod in there and the game automatically assumes all dependencies in their latest version each.
pliant marten
#

1/ no info for now (maybe no decision for now)
2/ yes (both I believe)
3/ big "maybe later"

#

4/ same as earlier 3's answer, specifying a server modlist's specific mod version is not supported

lethal night
pliant marten
#

why do you ask if there is the setting 😄

lethal night
#

Right now I have something like this ```json
"mods": [
{
"modId": "598686B5B61877A6",
"name": "BIIDTestMod",
"version": "0.0.4"
}
]

Assuming my `BIIDTestMod` would require another dependency right now *I think* the game just uses the latest version it can find for it. But what if `BIIDTestMod` at an older version then only worked with `Othermod@1.1.0`. Could I do ```json
"mods": [
    {
        "modId": "598686B5B61877A6",
        "name": "BIIDTestMod",
        "version": "0.0.3"
    },
    {
        "modId": "OTHERGUID",
        "name": "Othermod",
        "version": "1.1.0"
    }
]

So I as serverowner can tell you exactly which versions to download when you connect?

pliant marten
#

in that case the dependency hell will resolve to "latest version" AFAIK.
I am asking for confirmation

lethal night
#
  1. question, what happens if a player has a later version installed than the server, does the game "update" the mod backwards to match the server version then and you need to update it again to a different version if you join yet another server? In the downloaded addons the pak file seems to be always the current version instead of multiple delta patches you maybe download for multiple versions. I mean sure the scenario where a mod is used in many different versions might be small-ish but if a commonly used mod like a framework or something like CUPAR just recently updated half of the servers will remain on the last version they specified in their server configs.
#
  1. Can a server owner somehow force "lastest" for a mod so they auto update if the restarts the server if any of the mods update? Maybe this already happens if you do not explicitly specify a version?
pliant marten
pliant marten
#

@lethal night

what happens if a player has a later version installed than the server

revert, as

you can't have multiple versions of the same mod locally

in case of a heavier versionconflict, the latest from Workshop will be used.

lethal night
#

Hmmm ok, well we will see how this works out but I think towards versioning there could be some tweaks made to enhance the user experience. I'll make a proposal after having some user feedback on my mods in a couple of months I suppose. I also remember there was a mention that the workshop would be updated a bit so for example authors can delete items, and authors can add contributors etc? I did not see it in the roadmap, is that still coming (or am I blind)?

shrewd hull
#

Roadmap only contained game/content related stuff, nothing for modders or engine related. So I guess it's on their internal roadmap/backlog

outer igloo
#

Hello guys , anyone knows how to put a custom arsenal that its full funcional in GM Mode spawning It with conflict Mode? Thanks

humble wigeon
#

custom arsenals are tied to faction so you would have to add new faction Faction Manager which is present in conflict. In any case, this is more a question for #enfusion_configuration

outer igloo
#

oks

coarse knoll
#

I made a modified UAZ, and published it, but I cant figure out how to spawn it in. It doesn't seem to appear in the lists when playing as the Game Master. The mod is installed and updated, so that is probably not the problem. Help would be appreciated.

outer igloo
#

Hiya! I have a problem using the NightOps Mod. I have created all the parámeters and task options like the tutorial that its explained so good, the problem its that if I put i the server the atachments elements , láser pointer and modern optics mods, the Characters moves but he cant do any interaction with the weapon or use objects un the terrain. I thank that maybe could be the lodout options but i dont know more, thanks

tame radish
#

Is there any mod for revive player in Dayz?

sour ember
dense scaffold
#

@fast marsh any chance to get these mod IDs on the workbench browser site?

gilded heart
dense scaffold
fast marsh
#

I'm on vacation now, I can make it clear later.

formal star
#

I still have an issue that my map will not upload to the workshop in-game It's showing my map only as a 2.6mb file size when it should be much larger.

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I have tried checking the files on steam and also did a full reinstall of the tools and still the same result.

formal star
#

can anyone help me figure out what my issue is I mentioned above ? ^

glacial relic
#

how long does it take for the workshop backend to create delta patches after publishing? delta patching our servers after a publish always fails while clean download is fine.

BACKEND   (E): Fragmentizer: Can't load manifest file
BACKEND   (E): Fragmentizer: Can't find fragment SHA:
BACKEND   (E): Fragmentizer: Can't read fragment file from prev version SHA:
glacial relic
#

works fine on client but not on server

dense scaffold
#

can the official workshop item description respect line breaks?

lethal night
mellow creek
#

It'd love to be able to click on an authors name to see all mods authored by them

dense scaffold
#

temporary workaround for this is to use CTRL+F on the unofficial workshop browser

agile parrot
#

Not sure if this belongs here, but I have an idea to upgrade the medical/damage system 1. So if you’re shot below the waist, you would either break a leg or gain a temporary limp - (not so bad that it disrupts the player) if you break a leg you will have a worse, more disrupting limp followed by lowered stamina until treated, remnants of the wound will stay for a temporary amount of time after being treated e.g. some limp and lowered stamina. 2. If you're shot in the arm your aiming will be all over the place making it harder to get an accurate shot. If your arm is treated most of the sway will go away leaving some behind. Also, if your arm breaks, the experience will be similar to breaking a leg.

Medical side: Splint, tourniquet and morphine, morphine can be used to eliminate limp, sway and lowered stamina for a limited time. If anyone wants to make this into a mod feel free.

shrewd hull
#

So basically ACE Medical 😉
I'm sure that when the medical update kicks in for Reforger/Enfusion, modders will expand on that. The ACE team is already looking into stuff like this but are waiting for more information on what will be in the base game first before building what will be available already.

agile parrot
agile parrot
vernal wing
agile parrot
vernal wing
agile parrot
sly karma
#

Hope this is the right channel to report this 🙈

Back Button works as intended... not

#

history.back() is just not working in this case 😛

tired marsh
#

Feature request: filter for Maps/Terrains by size, for example I want to filter maps by 15x15 km2

vernal wing
#

but i agree, for instance there is no attachments category

shadow coral
#

is there any way to format the text in a workshop mod description? I mostly just want to add some line breaks, but bolding text would be useful as well

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oh i just noticed the newlines work fine on the in-game workshop, just not the website

lethal night
#

Yeah a few more options would be neat. Maybe just vanilla 1999 html tags, that would already be neat.

shadow coral
#

markdown or some derivative could also maybe work

dense scaffold
#

downloadable PDF manuals

shadow coral
#

that would be neat

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or maybe just the ability to link to a markdown manual on github or something

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you could do md files or a github wiki

dense scaffold
#

what about

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powerpoint support in the game, so I can make a powerpoint readme for my mods

shadow coral
mellow creek
halcyon frost
#

yep and facing the wrong way too

dense scaffold
#

it air conditions the outside world

#

galaxy brain reversing global warming

mellow creek
#

oh so more like an oven... getting BAKED at the meeting!! XD

frosty grove
#

Everytime i try to pubish my map i get these errors:

BACKEND   (E): Http Error apiCode="", message="ErrID: 49904a6e-f37f-4cca-8081-105b450c3771: Identity conflict usually means identity is already created."
BACKEND   (E): [RestApi] ID:[6] Error Code:409 - Conflict state, apiCode="", message="ErrID: 49904a6e-f37f-4cca-8081-105b450c3771: Identity conflict usually means identity is already created."
BACKEND   (E): Http Error apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): [RestApi] ID:[8] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): Http Error apiCode="TokenExpired", message="Token expired"
BACKEND   (E): Http Error apiCode="", message="ErrID: 8d76e81c-6900-48d6-a2b3-56fc2f708ca0: Authorization failed, check your token."
BACKEND   (E): [RestApi] ID:[15] Error Code:401 - Unauthorized, apiCode="TokenExpired", message="Token expired"
BACKEND   (E): Error Code:401 - Unauthorized, apiCode="TokenExpired", message="Token expired"
DEFAULT   (E): Uploading failed! Reason: "Token expired"
BACKEND   (E): [RestApi] ID:[16] Error Code:401 - Unauthorized, apiCode="", message="ErrID: 8d76e81c-6900-48d6-a2b3-56fc2f708ca0: Authorization failed, check your token."
BACKEND   (E): Identity authentication failed - Error Code=401
BACKEND   (E): Error response: {"url":"/game-identity/api/v1.1/identities/reforger/auth","message":"ErrID: 8d76e81c-6900-48d6-a2b3-56fc2f708ca0: Authorization failed, check your token."}
BACKEND   (E): Error Code:401 - Unauthorized, apiCode="", message="ErrID: 8d76e81c-6900-48d6-a2b3-56fc2f708ca0: Authorization failed, check your token."
RESOURCES (E): Publishing failed ```
shrewd hull
#

Logout and login again in Workbench should work for the Authorization issue.

rotund bane
#

As there's no real way to give positive feedback other than a thumbs up, I'd just like to say your Escape mission is hugely enjoyable and the terrain is a lil' beauty. 👍

exotic dirge
#

when a owner of a mod uploads a update does the mods get disabled on the workshop

lethal night
dense scaffold
#

+1 on searching mods by author on web workshop

hardy verge
#

Does anyone else is getting problems with the better vehicles mod? It shows the turret armored in red

dry fiber
carmine glen
#

Anyone having issues publishing mods? I get RESOURCES : Creating bundle successful DEFAULT : Publishing bundle to Workshop... DEFAULT : Validating bundle... DEFAULT : Validating bundle successful DEFAULT : Uploading finished DEFAULT : Project uploaded successfully DEFAULT : Checking addon processing status... DEFAULT (E): Addon processing failed RESOURCES (E): Publishing failed every time I try, even updating ones that are already in the workshop.

crude karma
pure flame
#

@placid kindle

rotund bane
#

Exception: Access violation. Illegal read by 0x7ff6972471e0 at 0xfffffffd

strong sequoia
dense scaffold
rotund bane
#

I've already sent my crash logs to BI, hopefully they can take a look and find a remedy soon, in the meantime I'm going to try N3XUS suggestion.

rotund bane
#

@strong sequoia Your suggestion has solved my problem, thank you. 👍

glacial relic
#

maybe another reason why workbench files were moved to separate directory from the actual game workshop files

strong sequoia
sly karma
#

I reported a similar issue a few weeks back. It seems to be partly fixed now, but still some weird behavior with the back button in the browser. Still seems to fallback to history.back() in some cases 🙈

fickle pollen
drifting pendant
fickle pollen
surreal fox
fickle pollen
surreal fox
fickle pollen
#

If you didn't download it before, then the camera is too low, you have to raise your camera

surreal fox
fickle pollen
#

WTF, You're the only one who has this, did you download the dependances?

surreal fox
#

not sure what you mean by the camera deal btw

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yes all dependency’s

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i don’t know if being on xbox makes any difference? i don’t know the first thing about modding so just trying to give you everything i can think of

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i would love to try this map

fickle pollen
#

In the workshop, before downloading the map there are 2 dependencies.
Normally there should be no difference ... I do not know I confess the problem is that at home, try to uninstall the mod and dependencies and restart the download

exotic dirge
#

Is anyone making a MCX Spear?

vernal wing
dense scaffold
dense scaffold
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does publishing work now?

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DEFAULT   (V): requesting status
DEFAULT   (V): status: PENDING
DEFAULT   (V): requesting status
DEFAULT   (V): status: FAILED
DEFAULT   (E): Addon processing failed
RESOURCES (E): Publishing failed
reef sage
exotic dirge
dense scaffold
#

hopefully it's more of a pea shooter

vernal wing
loud estuary
fickle pollen
loud estuary
#

So there’s one large city with houses and that’s it? Im not complaining. Just asking. It’s a bit difficult to navigate and explore cuz when you zoom out, it shows the google maps image. So you can see 2D houses

loud estuary
#

Also ive run into the same problem when I restarted the game, all the map is underwater

sturdy jolt
loud estuary
sturdy jolt
#

It's probably doable. But don't expect too many updates in the next few days as we focus on developing the terrain. But we definitely need testers and feedback like you did.

loud estuary
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But let me know if you get a fix for the underwater thing. Couldn’t properly explore the map

sturdy jolt
#

Right 😉 We're trying to reproduce the bug. Stay tuned !

fickle pollen
fickle pollen
timid nebula
#

Same mine is fine aswell

sturdy jolt
#

I can't reproduce the bug either. I tried to restart a game, tried to quit mission and then launch the mission again... No problem. We need more information @loud estuary.

loud estuary
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Yup

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Xbox player

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I downloaded the dependancies first

loud estuary
sturdy jolt
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Do you mean Quit reforger and launch the game again or simply quit the mission (return to reforger menu) and launch the mission again ?

loud estuary
#

Quit reforger

sturdy jolt
#

k

loud estuary
#

Hold up, i fired it up again. Showed me that i need an update to the rail dependency

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Ill do it rq and update you

sturdy jolt
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I'm afraid there is no relation, but who knows

loud estuary
#

I can see the entities you’ve placed

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They float

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However the terrain doesnt show up

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I can even see forests

dense scaffold
#

all u guys need now is kevin costner

loud estuary
#

They float too

sturdy jolt
#

Well, I'm afraid it'a specific Xbox bug. We can't reproduce it on PC. We gonna invistigate that.

dense scaffold
#

maybe xbox pulls the water in to cool itself better

loud estuary
#

☹️ algoods

dense scaffold
loud estuary
#

I’ve recorded a vid too. Waiting for it to uplod to the network

dense scaffold
loud estuary
loud estuary
#

However some do and some are at water level

dense scaffold
sturdy jolt
#

16x16

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km

dense scaffold
#

is that a yes or a no?

loud estuary
#

Yes

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Everon is like 151

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Km2

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This is 280 or something

dense scaffold
#

ok but i dont know how big everon is

loud estuary
#

164 km2

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@dense scaffold

sturdy jolt
#

vs 256 km² for Zimnitrita

dense scaffold
#

ok so this leads me to believe 16x16 is too big for xbox

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you can try testing it by publishing an addon with an empty 16x16 terrain

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if the same thing happens, xbox is cursed

sturdy jolt
#

So sad...

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We will confirm that ASAP

dense scaffold
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I hope I'm wrong

sturdy jolt
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Me too. We'll begin with an empty world and we'll see

dense scaffold
#

looks like the terrain just might not be rendering

loud estuary
#

That seems incorrect tho @dense scaffold

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Cuz when i first launched it, i could see everything and I didn’t even face any rendering problems or the game being laggy

loud estuary
sturdy jolt
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No, we need to investigate further. It could be many other things that only terrain size.

loud estuary
#

Imma redownload the mod

sturdy jolt
#

You will have to be patient 😉 The trip just begun

loud estuary
#

Algoods, im just trying all i can to troubleshoot on my end haha

loud estuary
sturdy jolt
sturdy jolt
loud estuary
#

Damn, how long do you think that’ll take. Seems really time consuming

sturdy jolt
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At the moment, we're working mainly on surface textures, forests, water.

sturdy jolt
loud estuary
loud estuary
sturdy jolt
loud estuary
dense scaffold
#

if you dive underwater do you see the terrain?

loud estuary
#

Dont think so. The terrain disappears

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Also, i should mention. The 2d map in the game, gets bugged and shows up blank as well @sturdy jolt. As if there is nothing on the map

dense scaffold
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xbox guys get the fun bugs

sturdy jolt
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Yes, very sad 😦

loud estuary
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@sturdy jolt @dense scaffold

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It’s back? 😳

sturdy jolt
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What you should do is to track every step to reproduce (Xbox fresh start, etc.)

loud estuary
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Yup

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@sturdy jolt could you tell me where the one large city is on the map? I cant find it. Possibly cuz of rendering

sturdy jolt
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There is no large city at the moment. Only a small village on the east shore, south

loud estuary
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I went along the river. No houses on either side

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Ah

loud estuary
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Ok, restarted the map from the start menu. Terrain loaded back in.

sturdy jolt
loud estuary
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Method to recreate- quit the map, went to arma main page without closing the game. Launched it again from workshop, gone

fickle pollen
fickle pollen
fickle pollen
lethal pecan
#

😂😂😂

dense scaffold
loud estuary
limpid basalt
limpid basalt
#

16bit is 65535 and half that it 32767.5. That's likely the point where that starts to happen.

whole harbor
#

Hello, how it's possible to publish a mod for "experimental branch" ?

thick crown
#

mods from non exp branch should work too

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just turn on mods you need on stable branch

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and then go back to exp

dense scaffold
#

there should be an option to choose if mod gets published for one or both, chances are mods will break when trying to run them on experimental

lethal night
whole harbor
dense scaffold
#

can we add a feedback button to pop up when you downvote a mod so you can specify what's wrong with it?

#

also a lot of mods are getting downvotes because of something like a failure to connect to a modded server, which is often a reforger bug (the one where update downloads get corrupt or something)

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people hold the mods accountable because they don't know it's a well-known issue at this point (of course there might be mods that do crash on joining, but I'm hoping you know which issue I'm talking about)

whole harbor
#

You have right. this is a very good idea for improving 😉

timber atlas
little siren
#

Sorry that was me /s

#

I'm always afraid of making non cold war ships

timber atlas
# dense scaffold ouch

In order to downvote you should be required to add feedback. Like tell me why you downvoted it so I can use the constructive criticism to make it better lmao

timber atlas
# little siren Sorry that was me /s

I’ve had 3 people Dm me as to why they didn’t like it so I assume it was them who also downvoted it 🤣 all 3 reasons were “why are you making modern clothing for a Cold War game”

dense scaffold
#

or just count downvotes without feedback like 0.25 of one downvote

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would be nice if I could respond to someone and tell them an issue was fixed too

timber atlas
dense scaffold
#

yes, I'm hoping this not being visible is temporary

little siren
#

I was trying to look up all of RiverX's mods and just realized you can't search by author name

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That's a needed feature

glacial relic
#

I could add author filtering as well 🤔

dense scaffold
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private and unlisted publishing options are no longer available in Workbench, but I don't see it in the changelog

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however, my unlisted test mod is not visible in the ingame workshop search

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what does the report button do? is it for like, copyright?

zealous radish
maiden pendant
raven sequoia
raven sequoia
#

no info them?

nimble holly
#

likely not a good one

raven sequoia
#

good or not, but a answer could be amazing

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ignoring is even worse than a bad answer of why the delete that option

lethal night
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Dedmen can't answer the question, not his area of work. But it sure would be nice to get some info on this. Lets wait to see what comes after the weekend 🙂

raven sequoia
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This question was made in others channels by other people and get ignored every time, idk why

glacial relic
#

Request to link BI Account to "None" Identity!

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(╯°□°)╯︵ ┻━┻

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CI runners not happy 😄

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and connecting the bistudio account on the website did not help

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how would I publish to different workshop accounts from same machine now? think_turtle

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and now I get conflicting identity instead 😦

rotund bane
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Seems the new update has removed the "private" option when publishing a mod, now only public and test remain.....is test the new private?

raven sequoia
maiden pendant
#

I saw chatter about this but I'm not qualified for external communication on this

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but its not out of bad will, if that makes you feel better, I assume there will soon be some comms about it

muted remnant
#

Anyway to use the arma reforger tools/workbench without having to buy it through steam? I already own the game on xbox but would really like to make my own mods and buying the game for my pc doesn't make sense

muted remnant
#

It'd be cool if that was free without having to purchase the game twice if you are a co sole player

#

Console*

vernal wing
#

and this the reason you need the game to have access to the tools. Even if you would have access separately and unrestricted to the tools these would not work without owning and having the game installed.

merry fulcrum
vernal wing
#

that would be game price + 30% steam + 30% microsoft + 30% PS Store - so basically about 20$ + 30$

gilded heart
lethal night
gilded heart
dense scaffold
#

anything about unlisted?

gilded heart
dense scaffold
#

ok, thank you

raven sequoia
#

Ok, its a good answer, hope it get fixed soon

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Need to login to a community account to update a mod and get this error

BACKEND   (E): Http Error apiCode="", message="ErrID: b64a8902-8b9c-4cf2-a4a5-b9e5bcfa04d7: Identity conflict usually means identity is already created."
BACKEND   (E): [RestApi] ID:[10] Error Code:409 - Conflict state, apiCode="", message="ErrID: b64a8902-8b9c-4cf2-a4a5-b9e5bcfa04d7: Identity conflict usually means identity is already created."```
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get logged normal on bohemia website with this account, but workbench stay loading ages to get this error

glacial relic
glacial relic
nimble holly
#

Lol

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Some features sure is intresting

merry fulcrum
#

turning private to public without an "opt-in" is kinda risky community move

lethal night
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Not sure it that really was done. I see none of my private mods on the workshop right now. But if they did do that without modders opt-in that would be upsetting to say the least.

gilded heart
glacial relic
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if that is the case, then that's a horrible handling of the workshop

#

I guess it's time for the community to build their own alternative then blobdoggoshruggoogly

gilded heart
merry fulcrum
nimble holly
#

I would at least caution people before doing such a move. Also less cryptic information is always good.

raven sequoia
raven sequoia
#

can't even log on reforger game

#

what a joke this

outer igloo
#

Hiya guys there is a fatal issue publishing the map projects. When you create the navmesh path , topo map and rasterization map and you try in this update to publish it, there is an error that appears “ no navmesh selected, topo and soundmap” . If you see the size of the nvm file, in the last update it had a big size like 150mb but now when you create se navmesh paths it creates one that the size is 500kb, somebody knows what is the fix ?

outer igloo
#

does somebody had the same issue about that?

dense scaffold
#

what about disabling mods if they were published for an earlier game version?

#

I'd rather have a mod unavailable than broken

glacial relic
#

Perhaps a warning that the mod is not rebuilt for current version?

silver bison
dense scaffold
#

pushing a build for current version is a minor inconvenience

silver bison
#

all mods being broken (Not available for current versions) will be more of an inconvenience

lethal night
#

Nope, you need to have time available, the tools installed, the source up to date, login and publish. If I am on vecation for 2 weeks and my mod gets yeeted because it updated, but still works fine that is not gonna cut it

silver bison
#

as most people might not be able to update on time

dense scaffold
#

you make good points, is there a better way to deal with this? just let them crash games?

olive mason
#

minor... except when you vehicles weapons break, the back seat destroys kernels, your lights now become possessed when too close to other lights, and your keybinds for a console you don't own no longer work.

dense scaffold
olive mason
#

It's 5 am and I'm yet to fall asleep. Just being grumpy

lethal night
#

No there is no other way. User will need to disable any non functional mod after an update, but it has been like that with game modding for ever and will continue to be so.

silver bison
olive mason
#

Lucky me no work today, so I'll get to sleep in, but I'm getting rather off topic here.

dense scaffold
olive mason
#

That would require adding game version to the gproj file.

#

and mod authors releasing updates for each. Seems a bit excessive.

dense scaffold
#

it wouldn't stop anything from working, just an info thing

lethal night
#

I think an information about a last built for game version would be an addition that does not hurt. I would not automatically label non updated mods as "outdated" because depending on the mod. they will continue to work for ever

drifting pendant
#

Couldn’t you meet in the middle just add the game version in the description you uploaded the mod at and that way when a update does happen server hosts can pin point which mods were uploaded on a later build of the game it wouldn’t be a instantaneous fix but would allow a investigative tool for the users to find the problem mod if the modder is away on vacation or something

maiden pendant
lethal night
humble wigeon
#

you can compile without executing code

raven sequoia
raven sequoia
#

amazing

raven sequoia
#

This is trully a same, amazing discord support

dense scaffold
raven sequoia
dense scaffold
raven sequoia
#

yes, that and reinstall the workbench

#

and nothing

#

that account its a second account where our group upload the mod, our personal accounts works well, this only happen since the update

ebon river
raven sequoia
raven sequoia
#

Update, a member of our group can login on the account but can't log on his personal account. All we tried to login can't really logout our accounts, always when we join workbench again are login on our accounts

glacial relic
#

same issues as been reported above

raven sequoia
#

That report its mine

#

Lets try if i get a solution there

glacial relic
#

I hope so since it is blocking us from both internal and external releases to workshop 😛

merry fulcrum
#

Which is a bit frustrating when you got a patch ready but no where to publish...

lethal night
#

FYI, I was able to log into our team account and publish an update just fine, so it is not broken for everybody. I know that does not really help you, but it might point to some local problem. You said you reinstalled, but maybe that did not remove any of the files. Make sure to delete C:\Users\Arkensor\Documents\My Games\ArmaReforgerWorkbench\profile. You could try doing that and see if you can log back in then maybe?

glacial relic
#

profile dir is set to unique per build

#

same issue in non CI build after deleting Documents\My Games\ArmaReforgerWorkbench\profile and doing manual login in workbench

#

the whole steam connection/auth probably ruined any chances of having a shared account

#

and using public CI such as github actions is no bueno now

raven sequoia
#

its more like problem of can't really log out

#

Even deleting profile folder, u join again and still logged on the prior account but in the mail only says "[]"

glacial relic
#

it's because the login failed when account is in an inconsistent state. I'm guessing because more than one steam account was tied to it

merry fulcrum
#

bought another copy of the game, made another steam account

#

could we soon have a fix? :/

raven sequoia
#

hope so, cause the old times of arma 3 needing to buy another copy only to public the mods as community group...

merry fulcrum
#

Personally I got such a good deal on the arma3 supporter edition I guess I own BIS some dineros anyway.. but I want it to work

humble quartz
#

Hey, is there a revive mod for reforger? Like in Apex protocoll etc.

slow loom
#

Has the HMAS Vampire been abandoned? Haven’t seen it working on a server yet but worked well in a solo game

little siren
slow loom
merry fulcrum
#

Lovely Monday, a new week with with the possibility to set our priorities for the work to be done... Any chance we see a fix to bi account /steam account issue this week so we can get some more content out?

lethal night
merry fulcrum
#

Seems like something bis should communicate then...

raven sequoia
#

Yeah, but the problem still i cant log into the account where the mod need to be update, i dont need to change it into my personal account

lethal night
merry fulcrum
#

well would be great if there was someone from BIS that would accept a DM with guid/account info..

gilded heart
cursive scarab
#

At first I was perplexed by your request; what use would the tools be without the game to export to? But actually the Mesh Topology checking could be a useful feature for any model, not specific to Enfusion.

timber atlas
#

Is that even legal. Are they on GitHub? If not and the only way to get them is to own a copy then technically wouldn’t that be illegal? Someone correct me if I am wrong.

honest epoch
muted remnant
#

Can someone help me with a couple questions on work bench/blender?

vernal wing
#

@muted remnant- write your questions first maybe?

ocean glade
dawn lotus
#

how do i upload a mod to the world editor?

cursive scarab
dawn lotus
#

i want to upload the vw car mod to a map i am editing

cursive scarab
pliant heath
#

Hey people, who knows what's going on here in this problem... the sever and the mod crash when I die with the weapons I'm making work, would anyone know what's going on, I think it could be something with the collider? Who knows what I can do to correct the error

keen flax
dawn lotus
copper rune
#

So question. I made a custom Boonie with MTP textures, it is modeled/mapped/prefabbed, components match the base boonie with the exception of a name change. I added it to the game and it is equipable in game but does not show up on the character. Where did I go wrong?

timber atlas
copper rune
#

It is equipped in game, but does not show on the character

#

It is assigned to the headgear slot and everything, the model itself simply does not show up but the thumbnail does

#

The components seem to be working but it simply does not render onto my character

#

Am I supposed to assign the "Worn Model" to the mesh or the prefab?

#

Nevermind I am an idiot. I had the mesh on and not the prefab

copper rune
#

Nevermind. I just discovered it does render but it rest at there feet and follows them while equipped. I don't know how to fix this

merry fulcrum
#

That's because it misses the skeleton, even a hat needs the link to "head"

#

So like spine1, spine2... All the way to "head"

timber atlas
#

One of these days I think I am going to make a short straight to the point tutorial for rigging, weight and importing clothing into enfusion. I can literally do all 3 things within 60-90 seconds 🤣

copper rune
#

I am a noob, please forgive

merry fulcrum
copper rune
#

Okay so I got the boonie off the ground using rigging but ran into this? Is this a rigging problem or do I have to start working on a procedural animation? I have not been able to find an enfusion specific guide so I am sorry if this is elementary to yall but its a first attempt.

(7th Ranger Base Uniform) (2DAB Armory Boonie Attempt)

#

The hat does not track with my character's movement

fallen bone
#

Rigging

dense scaffold
#

do you have to import the whole skeleton alongside the wear model for it to snap to the head?

copper rune
# fallen bone Rigging

Thanks, 1 more peasent question, do you know if the enfusion engine has a skeleton ready for me to port to blender and just wield the hat onto that? I havent been able to find one

fallen bone
#

Yes, as 🥓 said. You need to rig that boonie with whole skeleton

fallen bone
copper rune
#

Thanks dude, I appreciate the help

dense scaffold
#

that's a bit overkill ngl there should just be a pivot id to clamp to duckthinking

#

but I guess you may want to move it based on some other bones depending on the hat

timber atlas
copper rune
#

Appreciate it

#

I am struggling with something as simple as assigning the boonie to the armature parent without the mesh disappearing 0.0

merry fulcrum
copper rune
#

Okay, I am screwing up my rigging and I cannot figure it out

#

I attached the Boonie to Head, Jaw, and Neck 3 and it still does not ride my head properly

#

It rides static, off center, and to the left. It tracks player movement but not the head

dense scaffold
#

uhhhh but

#

did you click export skinning in the import window

#

checkbox

#

for the mesh

humble wigeon
#

also, make sure that you have exactly same skeleton as basic reforger character

copper rune
#

It says I have the head bone selected +233

humble wigeon
#

which sounds completely wrong - reforger character has 163 bones

#

in any case, this is wrong chat for it. I would recommend moving discussion to #enfusion_model

copper rune
#

Solid, sorry my Q&A has been a process

merry fulcrum
#

Is there any official channel/ email to contact to solve the steam /bi account link issue so we can get a patch out?

#

As a modder working for free, public releases are my drugs.

merry fulcrum
#

Any news? Our virtual soldiers are dying in the battlefield, the feeling of helplessness is overwhelming.. if we can’t push patches, they won’t get additional weapons necessary to turn the war in our favor

exotic oar
merry fulcrum
#

We did manage to get a patch out thanks to Bohemia… problems still remain but they fixed the link/ownership issue at least

warped mural
#

@timber atlas any plan for a CAF faction mod ?

timber atlas
merry fulcrum
#

Anyone know why I can't seem to activitate my workbench folders ingame, It is visible but when I press enabled nothing happens

#

addonsDir Addons,G:\Editing\svn_reforger\workbench <- having like this in my shortcut

humble wigeon
grave ruin
#

@timber atlas just saying thank you for all your hard work with Reforger!

grave ruin
#

Does anyone know/ have the contact of the STRYKERSMOD designer?? Really cool mod but the scopes are absolutely unmanageable in game. The Flares and all the visual changes could make this a top mod.. but the scooooopes🥲

merry fulcrum
#

Any ETA/attention (on a scale, we dont care to top priority) is the fact that you can't build and update mods with command lines?

lethal night
merry fulcrum
#

BACKEND (E): Request to link BI Account to "None" Identity!

#

That's the problem..

lethal night
#

I suppose you first need to log in

merry fulcrum
#

And I am not the genius behind it, but my understanding is that it stopped working some time ago.

lethal night
#

Signing in and publishing I think can all be done with startup params on a "fresh" install e.g. a github action env. But I have never had the time before to actually try and setup a CI/CD entirely

glacial relic
#

it's a persistent box that is already signed in

#

but any calls via CLI always ends up with the error above since the steam migration

#

the CLI calls are made in same session context as the desktop

#

with full steam connection

lethal night
#

I see, I hope we can disable steam soon, that would totally be in the way of a github action as authenticating there would be a major pain - like borderline impossible. And its annoying as hell when opening steam overlay all the time when doing a reverse tab in script editor

glacial relic
#

yeah, I've given up on using CI for reforger after the steam change

#

it's just too broken now

#

including getting stuck all the time with the workbench open on the screen

humble wigeon
#

is there perhaps some feedback tracker ticket with details?

glacial relic
#

even if you close workbench it's still stuck in the process

#

since unlisted is gone there is not even the option of doing internal team builds with CI anymore

#

and why is validation of data files done on publish and not pack?

#

errors such as Failed to load metafile of mission config image: are only shown on publish, not on pack

humble wigeon
#

as for Steam - right now it used to verify if you own AR so if you are banned from the workshop, you cannot simply create new bohemia account. I'm not sure what are exactly future plans in this regard too

glacial relic
lethal night
glacial relic
#

now I just need to write repro steps for the different things that make workbench hang in GUI while being called from CLI sadCat

ruby elm
#

but dont forget to remove all sensitive data (credentials in CLI)

glacial relic
#

other than GPU that's the only entry in the error.log

ruby elm
#

I mean console.log
there might be something that s not logged as error

glacial relic
#

after the usual WB startup logs about GPU, sound and engine created it is the only entry as well

#

removing wbBackendLogin works but that's a regression since before the steam migration

#

I imagine there is some conflict with the steam auth handling and wbBackendLogin

dense scaffold
#

when mod update bugs and mod load order bugs are fixed can we get a reset of all mod ratings? we're getting downvotes for things we can't control

#

or maybe I can just delete and publish to reset it

empty spade
#

Today I tried to update Ravage to v.1.0.4 :

#

And well, that can't be right :

#

Now I'm stuck on that screen, which is killing my eyes by the way :

dense scaffold
#

and then download it instead of updating anything

empty spade
dense scaffold
empty spade
mellow creek
#

omg that's horrible!!! I thought it would be better after a break... LOL!

north hemlock
#

ita stays loading or it give the error just like that everytime with every mod

timber atlas
north hemlock
glacial relic
#

Old mods will remain even if you uninstall the game

north hemlock
rustic drum
#

so weird, I cannot download this mod called speira

#

I had it before but couldn't udpate so I delted it and now can't download it

dense scaffold
rustic drum
#

Yeah

dense scaffold
#

dang, I've got nothing then sadge

upper pecan
#

If that fails, you may have to clear cache

rustic drum
#

what is clear cache 😄

upper pecan
#

Nvm you're pc not sure how clear cache via reforger files

cunning mesa
#

I have a weird issue with my mod I published it to the workshop and now everything is locked my source file location hasn't changed there's also no lock icon on my mod picture but when I open it I can't edit anything uploading some images hopefully someone can help me out

#

nvm mind fixed it so odd when I downloaded my mod to test it in the reforger game not the tools it locked but unlocks when I delete it guessing this is on purpose?

grave ruin
#

Don’t clear cache for Xbox. Simply restart the Arma game tile when you end on a spinning wheel (do this repeatedly, it’s not oodles of fun I know)

or

Persist with downloads directly from the workshop if a mod requires an update. Always attempt your first downloads from a server “joining game”prompt if you are just starting the game for the first time that day.

I only instruct in this exact way because myself and numerous members in my community have narrowed down the “mod meta” to this process (at least for Xbox) our PC Bois still clear cache when there’s issues

fickle pollen
#

Does the ID of a workshop mod change after a mod update?

dense scaffold
#

no

#

not on its own anyway

fickle pollen
#

okay okay

dry fiber
#

Is there any way that you guys could possibly do a check at the START of a mod update to check for expired login tokens instead of doing it after an upload is complete? Would be awesome if you could set that up for us modders.

unborn haven
#

Is there any killzone like mods in the works?

dry fiber
unborn haven
#

Darn lol

dawn lotus
#

when i do preview in workshop does it use the graphics settings i have set for the regular game?

humble wigeon
#

preview in workshop? In-game workshop is in game so it is using game settings

fallen bone
#

I believe that he has workbench on mind, but that would be pretty messy.

dense scaffold
#

is the workshop API documented somewhere?

glacial relic
#

I haven't seen any official docs and any unofficial can't really be published as that would be reverse engineering

dense scaffold
#

alright fair, the API is public though

glacial relic
#

would you say any HTTP based API is public? 😄

#

even if you need to authenticate for most calls? 😉

dense scaffold
#

what? the workshop API does not require any auth tokens, it's open

#

unless that's a bug duckthinking or specifically one endpoint is open

glacial relic
#

some are open, some are not 🙂

dense scaffold
#

right, ok

#

so official docs on the ones up for public use would be lovely

surreal copper
#

Hello guys, I have found the STALKER REFORGED mod and I wish I could contact the creator. Is there any way or maybe the author does see me? 😄 😄

north hemlock
#

Is there anyone making a desert map? 🤔

muted glacier
#

I think someone is

north hemlock
sinful thorn
#

Is this a result from the latest patch

inland dune
#

Hi everyone, I need help with a share on the workshop that is not working

lethal night
inland dune
lethal night
inland dune
#

ow well now when I try to share the tool crashes completely

lethal night
#

Please make a screenshot of where it says failed. There are too many points of failure to narrow down your problem by just that

inland dune
#

I can give you the logs of the crash file but I don't know if this will help you

lethal night
#

Ok - that is unfortunate. Try deleting the publish folder in your workbench profile directory e.g. C:\Users\USERNAME\Documents\My Games\ArmaReforgerWorkbench\publish

#

The error message happend when you pressed publish or during the bundle step? For either of which something should have been in the main workbench bottom output window - in red.

inland dune
#

No, the error occurs when I press the "publish" button

inland dune
#

I will try to make a video for you to understand better

lethal night
#

No the publish folder only contains temporary data from the bundling process, it does not delete your source files.

#

If you made no other changes but now the publish dialog does not even open anymore this would be my first trouble shooting step

inland dune
lethal night
# inland dune <@181864632216977408>

Try logging out again and log back in. Also have a look at your workbench profile dir and see the crash log, it might tell some more info where the game decided to give up on itself

inland dune
#

I don't understand anything about logs. If I put them here, could you help me with this pls ?

#

Reason: Acces violation

lethal night
#

If you just see a bunch of memory addresses and no human readable error message above its probably a lost cause there. Have you tried to log out and log in again in workbench? If that did not work either I am unsure what to do, as for a crash to death I have no way of helping. Submit the crash report window that appears afterwards so the programmers can look at this next week and maybe see the problem that causes your crash.

inland dune
inland dune
lethal night
# inland dune

Ok that is the output I asked for. Bundle and upload worked, but the processing failed somehow. Maybe an issue with your mod files, maybe and issue with BI's side of processing it. That only somebody at BI can answer sadly

inland dune
dense scaffold
#

504 on publishing mod update

#

works when I tried it again

ruby elm
dense scaffold
# ruby elm could you send me entire line with error?
13:25:42:549 DEFAULT      : Publishing bundle to Workshop...
13:25:42:553 DEFAULT      : Validating bundle...
13:25:42:588 DEFAULT      : Validating bundle successful
13:26:42:953 BACKEND   (E): [RestApi] ID:[7] Error Code:504 - Gateway Timeout, apiCode="", message=""
13:26:42:953 DEFAULT   (E): Uploading failed! Reason: ""
13:26:42:955 RESOURCES (E): Publishing failed
dense scaffold
#

yea it worked on second button press

#

wish workbench remembered what I put in the publish form sadge

dense scaffold
#
21:34:45:288 BACKEND   (E): Http Error apiCode="NotFound", message="Not Found"
21:34:45:288 BACKEND   (E): Http Error apiCode="NotFound", message="Not Found"
21:34:45:305 BACKEND   (E): [RestApi] ID:[154] Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:45:305 BACKEND   (E): Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:45:305 BACKEND   (E): [RestApi] ID:[153] Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:45:305 BACKEND   (E): Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:45:322 SCRIPT    (E): SCR_WorkshopItemCallback_LoadScenarios<0x000001C28A3768C0> OnError: EBERR_OK 404 38
21:34:45:322 SCRIPT    (E): SCR_WorkshopItemCallback_LoadDependencies<0x000001C28A376868> OnError: EBERR_OK 404 38
21:34:49:557 BACKEND   (E): Http Error apiCode="NotFound", message="Not Found"
21:34:49:557 BACKEND   (E): Http Error apiCode="NotFound", message="Not Found"
21:34:49:574 BACKEND   (E): [RestApi] ID:[157] Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:49:574 BACKEND   (E): Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:49:574 BACKEND   (E): [RestApi] ID:[156] Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:49:574 BACKEND   (E): Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
21:34:49:590 SCRIPT    (E): SCR_WorkshopItemCallback_LoadScenarios<0x000001C28A3768C0> OnError: EBERR_OK 404 38
21:34:49:590 SCRIPT    (E): SCR_WorkshopItemCallback_LoadDependencies<0x000001C28A376868> OnError: EBERR_OK 404 38

I can't update 5C4F191F7F83C164

#

I deleted the mod, restarted the game, downloaded it successfully, then was prompted to update it thonk

olive mason
#

Been stuck on "Publishing Project" on a mod update for nearly an hour. No error message. Should I just wait it out?

radiant onyx
#

Yeah same. Doesn't seem like an isolated issue.

#

Yeah I'm going to bed but it's morning in EU, hopefully some BI wizards can figure something out

olive mason
#

I understand workshop is still in it's infancy, but is there a way to get some proper formatting on Mod Descriptions. It doesn't appear to like new lines.

dense scaffold
#

only the web version, right?

olive mason
#

Yes, should have stated that.

soft lance
#

what is the ideal edds size for the loading screen pic?

nova crescent
#

Another problem I have had reported to me by a modder is the Workshop forces you to reupload the entire mod to update it, causing modders to start splitting there mods into 5-6 parts, Like Lordjudicator.

tight owl
#

Hello guys,
I need some tips for the publication process

I have my to linked projects, each one needs the other as addon.
I also have all the 'mission stuff' ( spawnpoints, loadouts, gm... ) and the mission.conf file inside my GM-Mod folder.
But when both of them are on the workshop, none of them looks to have a dependence and the scenario istn playable

Do you have any idea ?

#

@dense scaffold Did you do something particular for your waterfall map upload ?

dense scaffold
dense scaffold
#

Elincourt_GameMode is your main/first/root project folder?

tight owl
#

the bundle process erase my addon.gprog

dense scaffold
#

see if that fixes it

tight owl
#

and did you managed something particular for dependences ?

dense scaffold
#

uh dependencies go into the list you see in File / Options

tight owl
dense scaffold
#

you need to add the GUID of your project

#

well, the GUID of the dependency

tight owl
#

i see

#

i gonna try

tight owl
dense scaffold
#

you may have accidentally modified dependencies of armareforger project, in that case go to where the files of your game are, find the ArmaReforger gproj file and remove the added dependencies from it (I think the GUID of core might need to stay in but I don't remember)

#

or you can try doing the steam validate files thing

tight owl
#

fixed

#

I gonna try reuploading with theses dependencies and the mission folder in the root

tight owl
tight owl
dense scaffold
tight owl
#

and you have the 'image folder' which contains the screenshots for the workshop

dense scaffold
tight owl
tight owl
#

@dense scaffold thank you, after 15 attempts, it works finally

#

the icon is white but you know

#

that's art

dense scaffold
#

yay ducklikethis

#

sorry I couldn't reply earlier, glad you got it sorted out

tight owl
#

tricky

nova crescent
#

ALright heres a stumper for yall that me and Lord have been trying to fix for over a few weeks now,

In our Truck mod, when ever it is loaded onto the clients Mod list it causes them to lose the abilty to give commands to units, I.E being able to give move orders. Anyone know how to fix this?

dense scaffold
#

how big is the workshop anyways

#

can I make a mod called everything that pulls in all public workshop mods as dependencies? just to see

#

or will I get banned

shrewd hull
#

The Workshop doesn't care, it will be the players (and server admins) complaining 😉

Dependencies are just that, so it shouldn't matter how much is required to make your mod run.
Not sure about actual size limits of a single mod though, but even that shouldn't really matter.

dense scaffold
#

unfortunately I was not able to publish a mod with 1450 dependencies
ʷʰᶦᶜʰ ᶦˢ ᵃ ᵍᵒᵒᵈ ᵗʰᶦⁿᵍ

civic kraken
#

lmao the mad lad

dense scaffold
ancient sigil
#

is the workshop working good?

shrewd hull
# ancient sigil is the workshop working good?

When it works, it works, otherwise something is broken.

All jokes aside, there are some issues with how the client and server talk with each other, so it breaks once in a while (eg. with an update). Can usually be fixed by restarting the game or redownloading mods.

ancient sigil
#

thnx! yes was something in my bundle

valid cape
#

Who’s working on the BMD-3 mod?

halcyon frost
#

Not sure

#

Is it out yet

dense scaffold
#

no

valid cape
vernal wing
dense scaffold
valid cape
#

Is it just tracks they are having trouble with? And if they hit it off will he share how he made the tracks work for others can start working

dense scaffold
#

don't know, there's no deadline, it's out when it's out

lethal night
rain phoenix
rain phoenix
#

But yeah it was a suspension thing

rain phoenix
# valid cape I’m not?? I lesson to him

Sorry, looked like you ignored him from what I read, but if your curious as to the condition or the progress on something the best thing to do is either use their Patreon or look through this discord.

gray nymph
#

Modding in tracks is pretty hard I’ve heard rn that probably the reason we don’t have a lot of tracked vehicles rn

#

Making tracks work and shit

valid cape
#

Because people won’t have to make track mods and they can work on there things or tanks and stuff

vernal wing
#

also offtopic for this channel

vernal wing
valid cape
valid cape
#

Modding the tanks, who dose not know that there won’t be tracked vehicles added

vernal wing
#

first, let’s please try to speak the same language, so that we get to understand the each other. a little effort might be required

#

secondly, i have no idea what you are trying to say. Out of the box, the enfusion does not currently support tracked vehicles. workarounds might be possible, but i wouldn’t call that native implementation

valid cape
#

I was talking about when the first mod of a tracked vehicle comes out then more people are going to add mods and probably some Cold War mods,

#

Arma reforger won’t have tracked vehicles but they are probably going to add them to arma 4

vernal wing
vernal wing
valid cape
vernal wing
valid cape
#

Yeah, I honestly think they don’t want us to make them 😂

vernal wing
valid cape
#

I have attempted but it’s either my game crashes or there’s a problem with my code. That’s why I went to working on a BTR-90

dense scaffold
#

that aside doing something like physics for tracks seems inefficient in script, would rather have it in-engine

thick crown
lethal pecan
#

Surprised BI hasn’t released a hot fix to fix this workshop problem yet it’s been weeks

minor lintel
#

I'm expecting a big patch along with the rest of ground support on the 1st of February (My guess)

upper pecan
lethal pecan
#

I just need the workshop fixed. It doesn’t effect me but it’s literally game breaking since there game has always been heavily dependent on mods

upper pecan
#

I had to make a temp fix for the people in discords and it had to involve 3+ different workarounds for the workshop bugs. It does need a fix asap

dense scaffold
#

we've had this issue before xmas but it was patched, now it's been weeks since it was reintroduced

#

it is a bit weird to see it exist for so long

upper pecan
#

It's like a game of tug war with what bugs will be reintroduced albeit I understand it's difficult

vernal wing
dense scaffold
#

what was a3 animation? uv scrolling?

thick crown
dense scaffold
#

it kinda is, since we can't do that

thick crown
dense scaffold
# thick crown we can

how? 😦 I tried playing with material Refs pointing to TCMod but I don't know how to get it to work

thick crown
dense scaffold
#

Huh, I tried something very similar, maybe I did it wrong, I will try again with your example, thank you!

thick crown
#

all thanks to reyhard

dense scaffold
#

I would love a list of things we can control with Refs

#

this works, my Refs was in the wrong place

#

finally I can make a Satisfactory clone in Enfusion

solemn ice
#

Weren't the medical assets part of ground support?

halcyon frost
wild harness
#

''Props'' - ''Medical - assets''

shrewd hull
minor lintel
#

Feb 1st 🤞

proven wren
#

I would hope so

rain phoenix
#

I want them birds so my gun can go pew pew and bird go splat or boom

plain raven
olive mason
minor lintel
#

It's a guess, I feel the update will come the 1st week of February

#

If not I'm going insane

dense scaffold
#

workshop downloads in US central seem to be really slow right now compared to EU

upper pecan
vernal wing
minor lintel
#

Yeah that's why I stopped talking here

neon haven
#

Good morning, I have a question, how do I publish a map with my mods in arma reforger?

neon haven
#

OK thank you

#

How long do you need to count?

quick ginkgo
lethal night
wild harness
#

🏴󠁧󠁢󠁷󠁬󠁳󠁿

meager niche
ancient sigil
#

isnt working good the downloads of the workshop?

#

i have problems in the DS downloading mods and in the Game workshop

dense scaffold
#

broken for 3 weeks

surreal musk
#

does anyone know how to fix this constantly spinning wheel when downloading mods from the in game workshop?

humble wigeon
rustic drum
#

Do we know about any future features the workshop will get?
Like will we get forums for our mods like steam workshop has?

#

I think I'll upload a blank mod to the arma 3 workshop on steam and use that as a forum for my mod 🤔

#

Unles.... Any better solution?

ruby idol
#

There should be an option to contact the author of a mod if they enabled it. It’s really hard to find and get in contact with the maker now if you want to give feedback for bugs or changes.

glad willow
lethal night
#

I don't think the workshop itself should be a communication platform. Reports on it are in my elaborate experience utter trash. What they should do is add clickable social links people can fill in like GitHub or twitter or discord so if people want to get in touch the author can point them somewhere.

ruby idol
#

No not a comment system, but when you publish a mod you could have an option to make it possible to contact you. I would not make it so you can always contact someone who publishes something because not everyone wants that. Plus there are community mods that are just used on a server and don’t really require feedback. But you could add an option when publishing that you can enable and add some contact info or a link to a discord server to contact the author.

#

On the other hand, you can now also just add a contact link in the description.

dense scaffold
#

does my project get bundled and published with EVERYTHING that is in the project folder or are source files like .tif, .fbx stripped from package?

maiden pendant
#

source files should be stripped.

dense scaffold
#

good because I forget to remove them all the time

solid dagger
#

Is it possible to delete mod from workshop without .gproj file and any other access to this mod? My "BetterRecoil" mod is broken for long time and i cannot somehow do anything with it

humble wigeon
#

You can also create new mod and change its guid to match the one from workshop (Web workshop lists guids)

solid dagger
#

Thank you!

young coral
#

Empty for me now, for some reason. Earlier today, it was working.

#

Other tags seem to be working, generally. I saw someone else report the same issue yesterday.

solid dagger
#

Is it somehow possible to get my mod editable from workshop? I lost copy from my pc and now when im trying to access gproj file from addon that i downloaded from workshop its cannot be edited

quick ginkgo
grave ruin
#

Anyone trying out the new Emotes by BonBon?? Really would love to be able to emote when taking over an AI character as GM, adds a new layer to the RP.

dense scaffold
#
10:55:22:032 BACKEND   (W): WorkshopApi Get Assets: !!! Missing script callback - something went wrong - request canceled
10:55:27:885 BACKEND   (E): Http Error (CANCELED)
10:55:27:936 BACKEND   (E): Http Error (CANCELED)
10:55:29:304 BACKEND      : Addon Download started 5C961A93A16EB866 - Royal Marine Vehicle Pack
10:55:29:520 SCRIPT    (E): SCR_WorkshopCallbackBase<0x00000238ED46A550> OnError: EBERR_OK 0 32758
fair gorge
#

Is there a way in workbench to duplicate a prefab and have it automatically generate a new GUID?

fair gorge
humble wigeon
#

GUID is generated based on the local file path + file name. It doesn't take into account filesystem where file is located. Try using different name and then rename it back to whatever you want

torn kestrel
#

Hey I feel like a big dumb dumb asking this... How to I transfer my workbench mod to my game? I did the weapon mod tutorial but dont see anything about how to use the mod. They reference importing the asset testing world, but I am not seeing the guide on how to do that either? Could someone point me in the right direction?

dry fiber
humble wigeon
#

currently loading of local (non workshop) mods is broken in stable 0.9.7 build so it might be easier for you do it this way

dense scaffold
dense scaffold
humble wigeon
#

also, older mods might incorrectly show source files being present in pak while it's not true - this was caused by the copy pasting .rdb file when creating a bundle

#

it was later improved so .rdb is generated from .pak file

dense scaffold
#

whew!!

#

but also sadge because a little bit of me hoped for mod size reduction

minor lintel
#

Mod issues have seem to been getting worse, now I have struggles deleting mods so I can reinstall them as deleting is also broken, if you try join a server with the wrong mod version and then go to delete to reinstall Via server there is a chance the mod will be immune to deletion leaving you the only choice but to delete your mod data

thorn crest
dense scaffold
#

I've seen that happen though usually restarting the game allowed me to delete it

#

maybe on xbox it's a bit different

minor lintel
#

Also restarting didn't work

dense scaffold
#

there's also more than one way to delete a mod in the game, in the workshop section and in the mod manager section, the mod manager section might work better

tranquil vigil
#

Sadly for console if a mod just won't let you delete it you have to delete the games saved data and reinstall the mods you had only way to fix it

dense scaffold
#

I had this issue on PC at some point, but deleting it from inside the Mod Manager tab was functional

#

but yes sometimes it's just less hassle to wipe all mods/user data

tranquil vigil
#

Yea on console sometimes some mods won't allow you to delete em from the mod manager so in turn deleting the game saved data is the only way but not the user saved data

primal sparrow
#

maybe some can help me
why does the bar at the bottom always disappear everytime i click on the terrain tool?

vernal wing
#

@strange steeple wrong channel

strange steeple
#

Ok

timber quiver
#

At some point will it be possible to have background download's in workshop.
It's bit annoying to see download's pause everytime workshop window is not focused.

halcyon frost
#

Yeah, that's pretty stupid

#

As well as constantly changing the behavior of the window

slow falcon
#

So this may sound dumb. But would fixed wing aircraft even be possible for Everon? Not so much as making the system for it to work but is Everon big enough to even be able to use one?

shrewd hull
#

I already feel that most Arma 3 terrains are too small for fixed wing (even the large ones, with only a handful of exceptions).
So in the current state is Enfusion not ready to have fixed wing implemented, unless you only want to fly circles to stay within the map borders.
Even rotary is IMHO a bit useless in Reforger, but I'm sure that when larger terrains are possible this will be solved, and perhaps even allow decent map sizes for fixed wing.

dense scaffold
slow falcon
slow falcon
dense scaffold
#

you can easily go higher but you'll have longer spawn times, among other things

shrewd hull
#

Technically it would be possible to have fixed wing, and make it useable. Just like at the (newer) Battlefield games, which had relatively small maps and working planes. Although since Arma is more realistic, the arcady systems of BF won't work or will feel off compared to the rest of the game.

slow falcon
slow falcon
humble wigeon
#

Bronco would do fine I guess 😛

shrewd hull
#

btw... perhaps we should continue this in #reforger_discussion, since this channel is not for this topic of talk 😉

slow falcon
#

Bet

timber quiver
#

Just updated a bunch of mod's and to me ( PC ) everything worked as expected again. 👍

dense scaffold
#

updates work most of the time for me now as well, downgrades dont seem to

timber quiver
#

Downgrades? I don't have a option for that? In Workshop or how you mean that?

dense scaffold
#

through server join menu

timber quiver
#

Oh okay. 😉

dense scaffold
#

if server uses older version it will attempt to "update" to the older version, this used to work in the past (though showed percentage completions beyond 100%) but now doesnt, though it isn't really a big deal

humble wigeon
timber quiver
#

Okay thank you.
Well i'm totally fine with the again working update part of it but good to know anyway's. 😉

rustic drum
#

which is kinda cool of a feature

dense scaffold
#

dependencies cannot be downloaded when they are not latest version

#

even if they arent present in my game

#

ok need to restart the game then it works

wraith ibex
#

How do other people see what license I used for my mod?

lost geode
#

They don't atm, Put it in the description I guess. lol

wraith ibex
fallow swallow
#

So have a couple guys that have XBox series S and their mods keep auto canceling on download. Has anyone found a work around to get the mods downloaded.

thorn crest
fallow swallow
#

@thorn crest they have tryed. Also they have cleared alt mac adress, cleared reserved space, and directly trying to download one mod at a time. Also they have tried joining and letting them download.

boreal juniper
fallow swallow
#

@boreal juniper I am assuming it to be packet loss

ancient sigil
#

workshop is down?

dense scaffold
#

seems like at least right now, I can't download older versions of mods through the server join dialog (I don't mean downgrade a mod, I've deleted it, but the version it's trying to download is older and the download does not start)

last sluice
#

Does anyone use a CI/CD flow to collaborate with a mod in Enfusion?
When I search this thread it seems that there was a problem when they switched to steam, I would like to know before I try it out.

glacial relic
last sluice
#

So you can still not use wbBackendLogin?

#

Anyone use Gitlab CI/CD or Jenkins?

glacial relic
#

mostly jenkins, hosted CI became too much of a hassle after the enforced steam connection

last sluice
#

okey, so Gitlab together with Jenkins seems to be a solid approch?

glacial relic
#

type of repository doesn't really matter 😛

last sluice
#

Yea, you rigth, it will be GitLab or Gitea and then Jenkins, thanks for the help. Will try it out in the weekend 🙂

regal estuary
#

Hey, any mods that add an insurgent faction? I know there’s FIA, but they don’t really fit into the Afghanistan map

thorn crest
regal estuary
#

Ah, ok. I’ll check it out

dense scaffold
#

addon download speeds are like 1 mb/s or less for me in LA now

#

thats >20 minutes to download a 1.15 gb mod

timber quiver
#

1 mb/s? That's my average dl speed.
Sometime's i get lucky and get up to 1.6 mb/s! 🥳 🤓
Oh wow you from LA? Nice! 👍

dense scaffold
#

nah server is in LA

lethal night
#

Does the workshop even have multiple mirrors? Or is it one storage server in the basement powered by a hamster?

humble wigeon
#

It is using Amazon cloud afaik

glacial relic
#

GCP afaik

dense scaffold
#

its cdn77

#

anyway, since mods need to be redownloaded so often it would be nice if the sustained rate limits were a bit higher, at least for servers

#

it does appear that I can download much faster in europe which is interesting nvm it stalled right after I sent the message

elfin plinth
#

Anyone take commissions

elfin plinth
#

Thx

rustic drum
#

Does creating a mod structure that doesn't require downloading big mods again in case of small changes fall on the modders?
Anyone know if BI plan to ever update the updating system to preserve unchanged files in mods?

vernal wing
timber quiver
#

Nice! 👍

dense scaffold
#

all resources are hashed already I think in the manifest so even without delta patching you can still only download files you don't have or outdated resources

rustic drum
#

Ahh good to know blobcloseenjoy

maiden pendant
#

Delta patching was already there last year.
Was it broken? I remember it working for atleast a couple weeks

dense scaffold
#

updating mods is cursed since day 1, but in different places

wraith ibex
#

I think I always needed to download the whole mod.

dense scaffold
#

right now linux servers can't update mods at all

#

clients can't downgrade mods at all (as in download older version while having newer)

#

but this isn't really related to delta patching (or maybe it is?????)

wraith ibex
#

So is it planned or already in but has always been broken?

dense scaffold
#

yes

glacial relic
dense scaffold
#

ah I didn't bother trying to figure out what's happening, I just know that my linux servers cannot update mod versions 100% of the time

leaden zodiac
#

The mod "Conflict Enhanced" forces me to use "Where Am I" as a its a dependent but the "Where Am I" mod just doesn't want to run and my server wont start if I have that mod in its files. Is there another mod that enables loadout saving for Conflict?

civic kraken
#

are you using Gportal?

leaden zodiac
dense scaffold
#

this mod comes up a lot as no worky, I don't know about which other conflict versions have loadout saving 😦

dense scaffold
#

does dependencies list on workshop web page not exist anymore?

#

also I would like a few of my mods removed that I don't have files for anymore, who can I talk to about it?

little siren
#

You can download the mod and open it

dense scaffold
#

oh right

#

am a donut

#

crypeepo sorry

weak star
#

I swear there was a way to play your mod without publishing it to the workshop? Has that been removed or has the processed changed

dense scaffold
#

there are launch parameters -addonsDir and -addons for it

#

but I remember being able to enable mods in the game if they happened to be inside the addons folder, not sure if that's still the case

weak star
#

Yeah thats they way I done it in the past, I just wanted to see it in game as editor gives you a good baseline but actually trying it in the game is needed

dense scaffold
#

can we haz faster mod downloads for serbers crypeepo

dense scaffold
royal trellis
#

can you revert back to a previously published version of your own mod?
trying to figure out why after i made changes it bundles fine then publish progression bar never moves and i have to hit abort (no error message except aborted)

timber quiver
dense scaffold
#

this and about 37443534 other things

#

workbench is not very good at telling you why it happens 😦

timber quiver
#

Yeah... Sadly... 🫠
Publishing can be very painful sometimes.
Always lik 50/50.

royal trellis
#

lol well I screwed my self hard and deleted EVERYTHING thinking I could redownload and resume my mods

#

Didn’t know once it’s off your computer it’s gone and so scratch it is 😭

dense scaffold
#

why is BI not able to send the author unpacked addon?

humble wigeon
#

because we don't store unpacked addons

dense scaffold
#

you can't unpack the workshop one for the author and send it to them?

humble wigeon
#

there are no tools to reverse conversion of i.e. xob of edds

#

nor recreate layers in world - that data is lost

dense scaffold
#

oh I wasn't expecting xob and edds sources, just a writable version of whatever the workshop package contains

humble wigeon
#

he can still download it

dense scaffold
#

sure but can't edit it without using some random unpacker tools that may or may not work

humble wigeon
#

he can still copy paste whatever was there

#

via i.e. duplicate functionality

dense scaffold
#

can he duplicate edds and xob?

humble wigeon
#

no

#

in any case, I'm not sure if there are some internal tools for unpacking pak files since we didn't need them

dense scaffold
#

there are community made tools but they are not that reliable

humble wigeon
#

I know, there is on github afair

dense scaffold
#

but for xob and edds it is a high likelihood that someone will have a way to recreate those

#

it is infinitely less time consuming to get a writable version so you can just continue working on it though

humble wigeon
dense scaffold
#

I mean if you're adding models to a mod you'll probably have those models somewhere outside of the project folders

#

so it won't be a huge problem to import them again

humble wigeon
#

ah, this way, yes. That assume some common sense though

dense scaffold
#

in general losing files and not being able to continue work comes up quite often, people should make backups though

timber quiver
#

I have like 3 HDDs where i copy backup's once a day just in case my main SSD fails.
I even backup stuff once in a while to my smartphone internal and sd-card just bcuz i'm afraid of losing data.
Maybe bit exaggerated but looking on how much time i spend with all this stuff it would be a real desaster starting from scratch.

dense scaffold
#

just use github or something

royal trellis
#

Question I’m trying to build an AA gun prefab for the fortifications and I follow all the steps of in wiki to create and save I mean I just tried to place a sand bag applied to prefab saved with transform clicked ctrl +s after that the. Exit the prefab and it’s gone lol what am I doing wrong

icy widget
#

Do people want a helmet cam mod?

halcyon frost
icy widget
#

Well I’m not gonna make it I’m just trying to inspire someone 💀

icy widget
#

so anyone inspired?

#

bacon maybe

lost geode
#

What would the point of the mod be?

icy widget
#

It would simply be cool

#

idk just want it 🤷‍♂️

ebon river
icy widget
#

ok

icy widget
#

can’t make it tho cause I’m a qualified poor person and can’t afford a pc 😬 but hopefully someone has the idea

vernal wing
icy widget
#

ok my bad og

clever walrus
vernal wing
vernal wing
#

@lofty plover- don't expect other people to do it for you. Feel free to produce your own content and fulfil your wishes. (this isn't a request channel or a wishlist of sorts). Your post was removed

lofty plover
#

I can’t put ideas out there and get a conversation started that’s like telling a song writer to sing there own music but ok which channel can you talk about ideas and not get smite down

plain raven
#

Good luck

vernal wing
# lofty plover I can’t put ideas out there and get a conversation started that’s like telling a...

everyone these days want to be the ideas guy, but no one wants to make the effort and put time into it. the comparison with the song writer made my day -> low effort of 2 images -> expecting double digits skilled men-hours
also this isn't the channel for it (there isn't one really), the topic of this particular channel is discussion in regards to the actual workshop (platform) not its contents.

lofty plover
#

Ok so first I wasn’t asking for someone to make it I was seeing if someone was making it I never said hey I want this I’ll pay someone DM me now no I was looking at some cool retro guns and saw that and was like that would be dope I wonder if we could ever have that in arma but I guess we can all keep our thoughts to ourselves

#

And honestly this is I think the first time I’ve ever said anything in this chat but now I know to keep it quiet and just stay in the announcements tab

vernal wing
# lofty plover Ok so first I wasn’t asking for someone to make it I was seeing if someone was m...

you are not allowed to pay anyone for mod making. for the 3d models / textures yes, you can (in fact anything that is not made using bi tools), and you inject / encode it on your own.
You can surely discuss why the minority creating new content is not producing the ones you would prefer ( #reforger_questions maybe, despite that being vanilla oriented) but i guess that would be a bit irrelevant. Btw that particular scope is already available in arma as a mod - in arma3 (i think in arma2 as well)

vernal wing
shrewd hull
#

Would it be possible to either publish and/or extract included missions/scenarios from mods (with name and path within the mod).

I know there's a scenarioMeta file, but that only includes mission/scenarios of mods which are installed (or have been installed). Would be nice to be able to see a list on/in the workshop as well for quick access.

clever walrus
#

i’m just wondering because i’m not fully aware how that works

vernal wing
clever walrus
#

alright thank you for clearing that up for me

vernal wing
#

the moment you pay someone to create something that is a sale, no matter how one would try and dress it up

halcyon frost
vernal wing
young coral
#

I'm getting "Cannot Copy Image" errors when trying to bundle, no idea what could be wrong. Anything I need to know about?

#

Also why can't we use commas in the mod name?

young coral
#

The image in question is a custom image, it works just fine but for some reason it cannot be bundled.

young coral
#

I solved it by not deleting the source image

wise horizon
#

How cool would it be to see a MICLIC in reforger would really spice up mine clearings

proven wren
vernal wing
wise horizon
vernal wing
#

in any case, this channel purpose is different, surely not the would be cool topics

wise horizon
#

But priorities I guess 🤷‍♂️

gray nymph
#

You can get a cheap pc that can run arma reforger minimum and make your own mods, probably will sucks but then you could make your own stuff

rain phoenix
#

What is the description or purpose of @enfusion_workshop

shrewd hull
rain phoenix
#

so is requesting the name of a modification that's hidden in the workshop with halo assets allowed?

rain phoenix
#

yeah, i got an image from someone of it too

wary panther
#

does anyone know who makes the LAB6 MARKERS?

cursive scarab
dry mulch
#

Does anyone know a mod with the M240 Machine Gun?

thorn crest
dry mulch
thorn crest
fringe osprey
#

are you able to keep track of how many downloads your mod has on the workshop?

fringe osprey
brittle nebula
#

The Workshop freezes downloads whenever I alt tab out, this needs to be fixed and an exterior workshop app of some kind needs to be added so we can download mods and do other things rather then stare at our screens for an hour while the mods download.

raw widget
dry mulch
#

True but that only has a 49rnd pouch

raw widget
#

Does anyone know what happened to the German WW2 mod? I can't seem to find it anymore.

dry mulch
lean oasis
#

I was wondering on my gm I don't see castle wall unless I'm trupin i swear they were a prop

clever walrus
#

they lagged and caused to much spawn delay or something like that

dense scaffold
#

there is no way to add people to be able to do mod publishing correct? it has to be a single steam account?

shrewd hull
#

Looking at the Workshop API it can only have 1 author, but multiple contributors. Although that doesn't seem be used.

And mods are bound to a single BI account (not Steam), however I do hope this changes in the future.

humble wigeon
#

mods identity is mix of BI account mixed with Steam account

#

so sharing Steam account is sort of must have now

eternal geyser
#

Having your own system could have opened the door to address flaws of Steam Workshop instead of repeating them...

maiden pendant
#

In Steam workshop, contributors can now update mods since about a year ago

eternal geyser
#

Huh? Thanks, I didn't know about that before

lethal night
eternal geyser
#

I haven't touched the publisher since we dropped Achilles, so that's that 😅

maiden pendant
#

A3 updated a couple months ago yeaa

#

Try talking to DayZ team and tell them they can just steal it from us

lethal night