#enfusion_terrain

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slender idol
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or whatever

misty jetty
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thats what im doing for my map its slight hills

slender idol
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I wonder if the entity draw distance would hide them though

misty jetty
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but its not enough because anybdoy can just drive off into the ocean

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so i dug a ditch and it kills anybody who walks off

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but for people in vehicles it does nothing

slender idol
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triggers are in the game, just make a big box

misty jetty
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vehicles dont have splash damage

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when i asked aobut this months ago there was no info on this and was told explicitly that doesnt work

pulsar lodge
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you can create a feedback ticket to suggest such feature

slender idol
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your trigger can filter for chimeracharacter and kill the character

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ez win

pulsar lodge
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other than that we are not in position to demand stuff

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feedback tickets is the way to go

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and patience in scale of 6 months+ at least

misty jetty
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i mean to be fair we are. We are the cutting edge content makers for the future of their major investment into growing community content that made arma the powerhouse that it is. If they are not going to listen to us and launch tools that are missing some important features its a big L for them

pulsar lodge
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yes but there is correct way and then wrong way to give constructive feedback

misty jetty
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reforger is dead and most of the modders have left

pulsar lodge
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that is the wrong way

misty jetty
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So we are the only ones left.

slender idol
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just post on the feedback tracker, but features like faking terrain around your map is like least concern

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there are more important things to do

misty jetty
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give me examples

pulsar lodge
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currently Reforgers own needs are not in landlocked terrains

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so it is not very high importance feature

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you can still make one

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and yes it will look somewhat funky

misty jetty
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because i think "we only support islands" being something they tell the community when arma 4 launches will produce earth shattering laughter

slender idol
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most people don't really care about this

misty jetty
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most people dont consider or even think about it

pulsar lodge
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but make a good map that would be even better with such feature and you have better chance attracting positive attention to the issue

misty jetty
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i am , to my knowledge my map is still the bomb

pulsar lodge
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and dont let fame get into your head

misty jetty
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Only a few more areas to fill in and its done enough to figure out how conflict works

burnt torrent
pulsar lodge
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blobdoggoshruggoogly we can either trust history to repeat itself or try to change the current flow (with positive, constructive feedback)

slender idol
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in any case, complaining about it on discord isn't really going to make any difference

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there are better ways to log feedback

misty jetty
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where else? devs post here and the dev tracker gets checked maybe once every 2 weeks

pulsar lodge
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dev tracker is the place.

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and if you post here. consider how you would react to someone to demand you make your map an island

misty jetty
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what?

burnt torrent
slender idol
misty jetty
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Im not demanding anything i just think its funny that the devs dont find it important to something in the pipeline about the fact most people who make maps in arma 4 are going to want to make land locked maps especially if they are copies of places they want to recreate.

slender idol
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things that are important to you may not be important to someone else

pulsar lodge
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there are likely other more important things right now

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its not "couple of lines of code"

misty jetty
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I mean i disagree , if you ask a bunch of kids who might want to get into map making what kind of map they would make , and have them describe it , most would likely describe a landlocked map and not some island

slender idol
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seems to me that you can already fake landlocked maps, otherwise you'll need to wait

misty jetty
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i can "fake it" but if they add helicopters which apparently they are , its going to suck

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you build small hills on the perimiter to hide the ocean

slender idol
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all the landlocked maps are faked in previous games anyway

misty jetty
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right and we dont have that ability

slender idol
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you have other abilities though, has anyone tested literally adding mountain meshes around the terrain?

misty jetty
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not all geography is going to have mountains in the distance

slender idol
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doesn't have to be mountains

misty jetty
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?

slender idol
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it can be a mesh of anything

pulsar lodge
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if you want you can make large straight planes on the sides of your map Id suppose

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worth while to try

slender idol
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I'll try it right now

pulsar lodge
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๐Ÿ‘

slender idol
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but with a terrain mesh

pulsar lodge
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another terrain on the sides? ๐Ÿค”

slender idol
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yes, but imported from an fbx

pulsar lodge
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aa

inland obsidian
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if they dont plan on endless terrain options, they could implement a 4th wall technique around the map edges and apply a horizon texture to that, map maker could then for example put a steep(unclimable) ridge or steppes around the edge as a further blocker.
you could also have a UI message stating something like "You have reached the worlds edge", which could be useful in single-player scenarios to keep players on track.

pulsar lodge
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has anyone tried multiple terrain entities btw?

pulsar lodge
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makes me think that it could actually offer cool possibilities to liven up the distance

inland obsidian
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of course the only trouble with that is aircraft slamming into it, but you could just make anythign that goes beyond the 4th wall blow up if it lands.

pulsar lodge
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or have no collision

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depends what you want out of it

slender idol
inland obsidian
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yep, as good a time as any to propose this sort of stuff to the devs via feedback tracker, so if they like such ideas they can look into it and plan ahead.

pulsar lodge
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so question 1 is does the engine support objects out of terrain bounds

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as previous titles did not

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only what was in bounds of the terrain mapframe got into game

burnt torrent
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Does the collision work? Otherwise units can hide inside

slender idol
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not sure yet, I'm assuming you'll have a trigger that just kills players going out of bounds

inland obsidian
slender idol
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otherwise it's a pretty big collider

pulsar lodge
pulsar lodge
slender idol
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I mean it works in game mode

pulsar lodge
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could be difference to live game still

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but Id wager its not different

burnt torrent
slender idol
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of course your kill triggers dont need to be infinite height, airplanes could fly out further etc

pulsar lodge
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in case they are few kilometers away should not be a problem

burnt torrent
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Isn't there a 16km limit for 1mpx surface masks?

pulsar lodge
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not following?

burnt torrent
pulsar lodge
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running out of memory yes

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but Im gonna call it a bug for now

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I doubt its intended limit

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and larger m/px mask works better than in RV as the masks can blend

slender idol
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everon is already big enough, idk why people want to go much bigger all the time

pulsar lodge
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You'll understand when I get my thing progressing

slender idol
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how big is everon even?

pulsar lodge
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smol

burnt torrent
pulsar lodge
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well smol+

slender idol
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I'd understand for aircraft

pulsar lodge
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its good size for its intended gameplay

burnt torrent
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And the terrain I was working on for off and on for years is 15.4 X 15.4km meaning that with the current limit, I have 500m per side to try to hide the fact it isn't an island

slender idol
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I'm pretty sure goat has a 65x65 km terrain

pulsar lodge
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correct

slender idol
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so I don't see a 16 km limit

burnt torrent
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You can't import a surface mask for it... which is kind of important

pulsar lodge
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in lower resolution you can. but Im hoping there is indeed a bug in there which can get looked at sometime

slender idol
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maybe it would benefit from using a different image format for it

pulsar lodge
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Im wagering its how the masks are processed

burnt torrent
pulsar lodge
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could perhaps use more split processing instead of cramming it all in memory

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TB was old when we got it

slender idol
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how big are your surface mask exports?

pulsar lodge
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and nobody knows how it works

burnt torrent
pulsar lodge
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well VBS version works better in many ways. There was really no development for TB in Arma tools. As unfortunate as that is.
However right now we are in the middle of new tools being developed. Im gonna give that a chance to go differently

pulsar lodge
slender idol
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yea

pulsar lodge
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have not exported any. only imported

slender idol
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I mean in terms of image resolution

pulsar lodge
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they are supposed to be the same size used in the map aint they

slender idol
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I think it's tied to cell size? maybe

pulsar lodge
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you meant the tile resolutions?

slender idol
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yeah

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maybe not

pulsar lodge
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the whole texture or the parts its split into

slender idol
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whole, if you were to go to paint and export any of the surface masks

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how large would the file be

pulsar lodge
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im more into generating them out of the editor

slender idol
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yes I want to see in what res they are stored internally

pulsar lodge
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but it would be same resolution as what the terrain is set to use

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internally it should be split into smaller parts

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each tile assigned to tile of terrain

slender idol
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I mean I guess I can just export a few out of my own things

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sorry

pulsar lodge
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Im not sure what info you are looking for sorry

slender idol
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just the resolution of the exported png image

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and how it relates to terrain size

pulsar lodge
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it would be this

inland obsidian
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Could be the version of libtiff they are using is outdated, iirc BigTiff >4GB format was only fully/formally supported since the 4.0.* version of libtiff

pulsar lodge
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@greenpeople ๐Ÿ˜…

inland obsidian
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if they updated that it would help you get around any filesize issues, couldnt promise it would be a magic bullet though.

slender idol
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and also make satmap import not limited to png

high crater
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I made a terrain and trying to test it in-game but I don't know how can I open the world that I created. I am trying but it is just Everon.

pulsar lodge
burnt torrent
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I prefer the bmp format myself... although maybe there is some reason that isn't supported

pulsar lodge
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bmp is fine untill you reach the pixel limit xD

pulsar lodge
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I've noticed its not that common option to export to anymore though

pulsar lodge
high crater
pulsar lodge
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no idea. just throwing out ideas

high crater
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Thx.

slender idol
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so it's about more than just import

slender idol
high crater
slender idol
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well, you'll need to edit it, and make sure you have all the relevant game mode entities in your world

marble skiff
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how do you edit the interior furniture in buildings? i can move stuff around and disable furniture that's placed in buildings by default, but is there a way to remove/delete items? been messing about for a bit and i just cant work it out.

cold crane
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the wiki has a great tutorial on prefab making/editing, its pretty good TBF

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duplicate the prefab to your project edit and save

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where do i find the dev tracker i cant seem to find it haha NVM

marble skiff
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cheers, i'l take a look

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cheers

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Roads are not flat but are designed to assist in the drainage of water. This is known as a camber. Add camber to roads, ๐Ÿบ

slender idol
pulsar lodge
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just tired a bare minimum terrain project, no heightmap just generic terrain entiry and terrain settings set up and mask import at 8k resolution

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worked

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but trying to change that to 16k crashed

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not as serious crash as before, perhaps adding more virtual memory helped to save it

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but reforger is stuck at 33gb ram use and cant kill the process now ๐Ÿ˜… throws access denied at me

slender idol
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try killing it with process hacker

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also yes page file helps - my page file is about 200 GB on an NVMe device to help my RAM overflows

pulsar lodge
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it died now but took a while

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since the other textures do work at higher resolutions Im still gonna say this is a bug

stray briar
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Bacon how much ram you got?

pulsar lodge
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importing the same file on a 4k heightmap with 4m cell (16km world) at 16k mask resolution did work

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trying to change that to 32k -> boom

signal drum
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does someone know why a map is crashing other pcยดs when they try to work on it?

pulsar lodge
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no.

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but you probably should collect the minidump files from their crashes and bundle them up into a bug report on the feedback tracker

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what dimension map do you have?

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if its big

signal drum
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well its a bluescreen and i think is was around 16x16km

pulsar lodge
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it could be they run into same memory issue I am

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that does not sound too big

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but 16k has been max resolution I have been able to push mask to

signal drum
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Surface Map:
Tile resolution:
256 x 256 px
Block overlap:
1 px
Total:
15877 x 15877 px
Resolution:
1.016 m

pulsar lodge
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what do they try to do when it crashes?

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edit mask?

signal drum
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flying over it to fast and while placing stuff but after a few minutes then

pulsar lodge
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not quite same parameters as with my crash

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does not mean they could not be related ๐Ÿ˜…

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but maybe not

signal drum
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i had a bigger map at somepoint but it was to huge for that what it will be used for

signal drum
pulsar lodge
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64gb

signal drum
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ohh okay

mental zinc
marble skiff
# mental zinc If you just want to get rid of a piece of furniture or two, and don't want to bo...

you can disable bits of furniture or have them show in editor only. @cold crane was more than likely referring to this wiki post: https://community.bistudio.com/wiki/Arma_Reforger:Prefabs_Basics, i've not had time to go through it yet, but at the bottom of the page, it mentions "Unprefabing", you can select the object and "Break prefab instance", this does what i want, but i'm gonna read the whole doc, at some point ๐Ÿ˜„

marble skiff
slender idol
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I wouldn't describe it as tricky

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or just fake it with the height texture of your road

marble skiff
# slender idol I wouldn't describe it as tricky

yeah, just wondering why the road "falloff start width" and "road falloff width" don't push the terrain up when you get into negative values, would be cool if it did, handy for baked spline sculpting imo, but I also really want an editor button that makes me a coffee ๐Ÿ˜„

slender idol
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I usually don't use the automatic height adjustment on roads because it makes them perfectly level

sweet sedge
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bake them and adjust later

merry robin
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So was working on a terrain and got a bunch done with the terrain being offset (which was done to match a satmap. When the offset is fixed to 0,0,0 character collision works but the work I did dosent match up anymore.
Is there a good way to translate things across or fix the collision?

slender idol
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terrain always at zero position

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adjust everything else, not the terrain position

merry robin
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yea, tryna figure if I can fix that mistake without redoing a lota thing

slender idol
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tbh the terrain entity should automatically place itself in zero coords and disable itself from being moved

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it's a trap

merry robin
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ya lol

slender idol
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just export the height, then load it into new terrain and apply correctly adjusted satmap

merry robin
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okay wow, so apparently I can select everything and the move tool and it dosent even lag, moving 1000's of trees and objects at once

slender idol
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with generators you'd just move the splines too

sweet sedge
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how moving! ๐Ÿฅฒ