#reforger_feedback
1 messages · Page 38 of 1
Music can still be heard through radios even with music muted
Xbox - Game Master constantly crashing for me lately. Game closes and goes back to Xbox main screen. Seems to be happening randomly after a short while. Sometimes when controlling a player, sometimes overlooking.
Have mods running, but since the start I've always had mods in Game Master and was able to play for hours. Now I cant get half an hour without game exiting.
Issue: Sometimes when you get a session error and join back on a server, your camera will be stuck in one position. Toggling third person doesn't do anything because the camera won't move and aiming doesn't work properly either because the camera doesn't move to align with the sights.
That’s because it’s in-world music vs ambient music. Radios in-game can be used as a way to cover footstep sounds or distract enemies
The game is a bit to expensive for how buggy it is right now it will be a great game though
In a3 objects playing music were treated as sound effect. With command like "say3d". I dont know for sure but i think its much the same here
A billion ton US truck shouldn't be stop by a tree stomp.
Vehicles will get stuck on absolutely anything.
welcome to Arma
Hi there
since infusion engine came with lots of amazing details
Here is the problem
When firing from BTR or any other vehicle
The muzzle flash don’t reflect on the vehicle body or lighten up the space
Specifically when playing with rainy night
Thank you very much in advance
Russian voice over should be changed to english (with Russian accent), removed or turned right down. It serves no purpose if we can't understand it and it's so loud you can't hear what everyone else is trying to say at the time. It's bad enough having all the on screen pop ups
Nah, I like it is authentic and soviets voice don't sounds like bad cold war movies. Some pop-ups can be disabled in settings.
Even with as many pop ups disabled as it allows me to, it still shows up every time and objective has been captured, along with a completely unnecessary voice over that drowns out actual comms and serves no real purpose
there is a slider for the voice over and you can turn it off. best of both worlds. you like it - on, you dont like it - off. : )
100% agree with this. The commander voice lines relays important information about points being attacked without the need to check your map every second. I can't understand anything the Soviet commander is saying.
There should be a client side option to have it in English.
learn russian then when you want to play on russian side. Hardcore realism ftw. /s
is it possible to turn off the popups at least?
Supposedly, we will be able to do so in the next update.
Nope, I've turned off as many as I can and still get them
I also still get item descriptions stuck on my screen
Grenades throwing need an overhaul. I never manage to know where my grenade will go or how it will bounce because every time I throw it its drifferent.
yes.
i want the grenade aim/throw system like in Infiltration(ut99) https://www.youtube.com/watch?v=KQitCmRrGCA , or GroundBranch.
its perfect in INF, never felt better in any other game.
precise but without crosshair. option to throw or lob the nades, suitable for every situation.
Hey all, has anyone else had an issue with the reforger tools where when you run the application it corrupts "in my opinion" the standard games ui files and you need to verify the game practically after each use of the tools? it is the same eleven files "1.3mb" that gets corrupted and then needs replacing. whilst in the tools the world fails to load correctly even when just attempting to load the Everon map. am i missing a plugin possibly that may be causing this?? i do not want to report it if it is my own stupidity 😆... any feedback is greatly appreciated!
damn... can not drop the error log here
We used to have grenade throw strength in Arma 2... RIP
FPP Servers
I'm wondering are RPG/m72 going to cause damages to building. Not necessarily crumble the walls (although that would be amazing) but at least some kind of visible impact/burn damages 🤔
The grenade launcher seems to do no damage to enemy players when used.
grenades overall seem pretty useless tbh
just shoot your nmes 😄
So earlier I was in a game throwing grenades and I stepped off a rock as I pulled the pin and then the grenade became stuck in my hand. I couldn't drop anything out of my inventory, I couldn't sprint, crouch or climb. I wasn't able to equip anything else, couldn't repin the grenade. The only thing that seemed to still work was comms and opening and closing doors
Also a weird tactic I recently witnessed in a Conflict game was that one group of players on the American team kept successfully kicking players on the less populated Soviet team out of the lobby.
Because of this they were able to push through the map almost unopposed.
Maybe make it so players can only kick members on their own team?
I've seen this a few times actually and keep forgetting to mention it, there's absolutely no need to have the ability to vote kick people from the opposite team
Untill you get trolled on the radios oh wait the unknown raidio frequency helped that so we couldn't kick them
Yeah I'm working on that to make em change it back
They didn't want to fight I guess.
Gotta love MHQ interior design
https://steamuserimages-a.akamaihd.net/ugc/1826787714841797269/DB1ECC0B50443668B4E1F12FA808234F95F7658E/
i dont
Anyone else having an issue with radios today? Got team mates well within range (close enough to see each other's name) and yet nobody can understand what anyone is saying because it's all static when we try to talk
had this problem this evening, threw one hand grenade and then was going to throw a second...but then it got stuck in my hand and i couldn't switch to my primary, secondary or tertiary weapons
same, also happened to me when falling from a ledge while holding a map, I dropped the map and my character was permanently stuck making italian hand gestures
Spawn selection also needs to be fixed, respawning where I've actually selected is a bit of a coin toss sometimes
Something I think would be cool to see in Arma now that we have functional rivers/creeks and ponds is when crossing body's of water at hip/chest height having our weapon lifted above the surface unless we are swimming
I've had it be consistent when I click on the place I want to respawn
Even then in my experience it comes down to chance. I'll even wait for the timer to run out and then reselect where I want to spawn and sometimes it still sends me somewhere else
Ive noticed that too. Also timer tends to dissapear before it actually runs out, when spawning on players. Therfore when you click spawn (too soon) you go to main base.
For spawns i avoid the issue by making sure white outline is around the place where i wanna spawn. Sometimes they randomly unselect.
Workshop is very slow today
Nice player count. Lol
Whats it at now
poopy gane
the video options need a reference picture for correct brightness/darkness, please.
and something needs to be done about gamma-cheaters/abuse. maybe adding some white noise onto the picture?
lol wow here's the top 10 servers
47/48
14/48
5/10
5/48
3/29
3/16
2/48
2/64
1/50
1/32
SHES DEAD JIM! I'M A DOCTOR, NOT A NETWORK ENGINEER DAMN IT!
official conflict server empty, not even in the top 50.. yikes.
like i said the other day, they can take all the official servers down but one, and it would likely be empty.
on all our other game servers we disable kick voting for just this kind of actions. Hope they can give us a option to disable it.
Thank you for responding with this information. It gives me hope that this sort of behavior can be stopped.
Its a abuse that exists since we ran the 1st cod2 servers 🙂
I still don’t understand the point of the tactic. It’s basically just playing against AI, and you don’t receive any rewards after completing the match.
the reward is the fun during the game
Seems to be a shitty reward considering almost the whole player base has left this game 
That's what happens when No scenario editor + poor amount of contents = not much to do in the end. Arma titles lived because community could largely create content starting with a base offer. Remove that from the equation and you have Reforger
Put arsenals at armories for bases
It would be awesome if we could toggle the sun visor in cars, just saying
i think the issue with players being able to play is the main culprit here.
no amount of content creation and/or new scenarios will save a game that can't let player stay connected long enough to enjoy said content.
The default bandage slot on the quickbar is skipped over quite often when trying to select it. Even if you replace the bandages with something else, such as a grenade or flashlight, it still gets skipped over
I respectfully disagree. A3 has had its enormous amount of issues when it came out. Sure network problem were not of such "magnitude", yet it has had the replaybility factor that has kept it on the surface 'till modders and fixes from Devs solved the situation
It also had SP content, MP content, and an easy to use mission editor.
Jakerod, I will not reply to your comment, just because I know how you generally think and I know that this will bring us to endless discussion where I'll hold my opion and you will stick, rightful, with your. Just let's say that elements you bring on the table, and how easy are to use them, it is heavily dependent on personal PoV
... you just did reply to my comment. How about this though... a much easier to use mission editor.
with a learning curve that was less steep
Guys can we keep this free for actual reforger feedback please?
I meant I will not reply writing every point in which and why I disagree with you. About editor, I repeat, it is about PoV how much it is easy to use. But I'll stop there. As @round bane said, this is a feedback channel, not for discussion. To answer directly to him, instead, I gave actually a feedback about the reason why I think, without solving problems afromentioned, Reforger on long term will fail.
It is feedback
Guess it's a good thing that when issues are reported correctly (see the channel description), the devs can actually work on them and fix them before v1.0 comes out.
Saying that A is better than B, and therefor B is crap is not feedback...
I have not seen a single comment in here reference the feedback tracker
And pointing out lack of features or how features are more difficult to use is feedback
Agree 👍
If it was about Arma4 I would agree the amount of features are under par compared to Arma3. But Reforger is not Arma4 and will never have the same or more features as Arma3... And I doubt we'll ever see an in-game editor in future Arma games as detailed as Arma 3 had.
It's comparing apples with tomatos, just because they're both red fruits...
Beside I tried briefly (as much possible) to argument why I think what I think in my feedback
And I doubt we'll ever see an in-game editor in future Arma games as detailed as Arma 3 had.
which is a bad thing
But there is an editor available (Workbench), there is content being made (first 6 months of Arma 3 also had limited mods, and that was relatively easy to port from Arma2), and the community of the series has always created more content than BI has, and BI actually build their framework around modders for that single reason.
Yes there is one that is objectively more difficult to use
I don't find it harder to use, it's different and new, but not harder.
I do agree that we could use more prefabs to be able to quickly setup a mission, but that's all
And it's still limited in features, especially when it comes to AI. But building inside the workbench is IMHO great.
Yet, the key point is the "I don't find ect.". It is you PoV, your feedback, that I respect as it is even if MINE is different. That way I said that there is no use keeping to discuss about it 'couz is PoV's related.
disagree
Well my better feedback would be that the learning curve is steeper and that the old system was better because it allowed for more people to pick it up more quickly. Similar concerns on the scripting front although I haven't tried scripting personally some people whose opinions I trust thought the price there was steep too
Yes, price is another problem too. Usually an Early Access should have a lower price than v1.0. This is simple because I'm giving my money in advance trusting that you, as Developer, will deliver an at least drafted amount of contents. In this case, while something as been revealed, Road Map is quite ominous. If you want place your product at full price, I think that would be honest to be extremely precise about full release will contain.
I see the price as an early access fitting one, and BI has been so nice to already say that the final product won't increase in price 
Yet again it's a matter of prospective. For what the game delivers right now, and considering what I wrote on previous message, I believe the price is too high to an Early Access.
it is potential what you are buying right now 🙂 you can wait and spend this money later or you spend it now and don't have to worry later.
Agreed
Sure, but doing so it's lost the point of EA: I'm giving you my money because I want to support you and your product. Still, since is a matter of trust, should work in both ways
i think they are working on it. at least they are talking and this is big thing.
Please make it so when you leave a server your load out saves or just make a custom one for the player they can make and goes to every server with them also please fix server issues this will be a great game though
Wet textures need fixing, where ever a vehicle moves/sits it's dry ground underneath it. also vehicle tires don't seem to be wet when raining
To add to that vehicles don't seem to have a shadow unless it's sunny
Manual vehicle gear shifting to help with uphill and off road driving. I'm not asking for a something complex like a clutch system, just the option to shift up or down.
There is a mod for that I'm using it right now
I forgot about mods, I suppose I could have been more clear. I'm thinking more of a core mechanic.
I'm not sure what mods work on PC and console but I'm unfortunately only able to play this on my Xbox
Yeah a vanilla gearbox would be awesome. With mods it's the same across pc and Xbox shouldn't be an issue with using them
You can only use mods in single player then
Hopefully it becomes the norm for custom servers in the future then. Game has some time before its ready
We'll be getting those servers in the future, we just don't know when yet
It would be much cooler if we removed the on screen speedometers and had the speedometer properly work in all vehicles.
@olive trail think it is still an UI elements first to help velocity conversion for whom are not confident with imperial system, second for people whom play with potatoes-Pc and do not have a clear view of the cockpit
Beside, are elements that in real life you can see with a quick glance. In a game it is of course more complex
What? They will eventually add the ability to remove the speedometer from the screen. I want the speedometer on the vehicle to work so we can remove it without losing important info
Yeah, but should be optional for reasons I quote earlier. As you said before, you made it look as a mandatory for everyone
Game still crash almost everytime I try to exit it..
In regards to vehicles in game I’m gonna be very disappointed if we don’t get the Blackhawk over a Huey. The game feels like it has a bit much of the Vietnam themed weaponry and vehicles than it should for the time period
You said that backwards because the Huey was used mostly during Vietnam. But other than that I really want the black hawk
Yes that’s what I was trying to say lol. We should be seeing more Gulf war era type equipment and vehicles and even things used in somalia
I'm finally having some issues. No connection with backend. It'll load into main menu, even let me search browsers for a bit then error message me.
Would it be possible for vehicle depot to delete and not spawn a new vehicle if players are X distance away? I don't see any reason why we should have 10 extra vehicles on the map. Thanks
Here's some feedback, it's all broken
https://feedback.bistudio.com/p/angelyumi17/
Spam account
Hello. Ive been asking around, and its been suggested I post here to please offer some way for players to customize UI. For example allow to increase size of grid #s on map screen. Some friends I run with have a hard time seeing them, thus making nav a bit difficult and ive been looking for info to help them. With that, i know this is a trivial thing and there are really big fish to grill. You guys are working hard and it truly shows. Thank you BI.
If you open the link in the topic, you can create a ticket on the feedback tracker, save your request getting lost in Discord.
Thank you 🙏 will do now
Me and a few friends have been getting absolutely done in by some insane ai recently, like hitting most shots while walking and going full auto with the ak from 200+m kind of insane. They're just way too accurate at long range imo
Multiplayer doesn't work at all for me on the current version. Reliably get disconnected within a few seconds of joining a populated server. The version before was better; even played a couple of hours over 4G on that.
I know it's probably low on the list of priorities but as a temporary band-aid if the reliability of Solo Game Master saving your settings could be fixed that would keep me on just playing around with my own World.
Something that might be more useful in a broader sense. The motivation I and some friends have for persistent server type games like Ark, DayZ etc etc is that we can share a house or a base or whatever with very different schedules. Even without being able to spend most of our time playing directly we can drop each other messages and co-ordinate even while not playing. For us, these kinds of games are perfect because they facilitate some kind of interaction and a sense of a shared experience even if we're not able to spend that much time playing simultaneously.
That’s on the mission side, and to my knowledge you can have similar things done by using databases, but Arma, and reforger’s strengths are being able to do what you want from them, being sandboxes
I mean the Game Master scenario already does save state
at least on the server, but doesnt that mean it saves it also on your solo game?
isnt there a continue button?
Yeah I was more just offering up an insight into the psychology of why people want certain things. Generally if you know more about the psychology and what the players are after you can get to what they need which isn't necessarily always what they're asking for.
It doesnt save in sp.
But if you read devlog it says it will be added.
DayZ for example spawned several genres of game just because there was a forum for people to throw a bunch of crap at the wall and what stuck became the entire battle Royale and survival genre.
ahh ok sorry the button said save
It does indeed, there is also continue. But it is sadly not working
In DayZ game preview forums I suggested a few things, one being an IED that you craft with items you find around the map. The amount of hate i got was unreal lol
3 years later...oh, 1.18 drops, whatta we got??
💣
Hoping we get the vehicle parts aspect of that and the equipment damage.
The vehicle parts is so it's like a vehicle born ied? And yes would be nice, im yet to try one in game.
No I meant more just the vehicle parts aspect of DayZ. So there are tires and stuff you need to replace and it isn't a magic drive a repair truck up to it type thing
Ah, yeah, vehicles could do with some fine tuning there for sure. Trucks especially I agree they are alot easier to get going qnd are pretty invincible too.
Looking at the Comrad #1, I really like that focus on mod creators. I think the mods for Reforger are what will truly propel it forward and getting as many eyes on that is very healthy for the game. Just my 2¢
Would it be possible to get a BASE version of the M998 that does not have the tailgate?
and without the radio antenna in the back? Would open up the ability to create some more components for the hmmwv.
Seeing the the patch notes on moving AI spawns at Quarry, would it be possible to move some of the AI spawns at coastal base Chotain? As it stands, a single person can take the base simply by driving up and jumping the southern wall without encountering any resistance from the AI. This leads to the AI stacking themselves in an easy to mow down line outside the doors after you take the base. My hope is that having one or two of the AI spawn in the gap between the comm building and the wall would at least hinder this.
https://prnt.sc/eRrztVkLfChG steam db stats post update :/ what the
i think those who have purchased reforger should get a discount on A4 personally speaking 🙂
I'm not against that but what does that have to do with the steam db stats and update?
each MP disconnect = 0.01$ discount 🙏
BI will end up paying us at this rate.
I never said it had anything to do with it. Well I could say that people have paid 25 30 for something that the primary feature of the game doesn't work
Assigning controls doesn't works properly.
I tried to change my muzzle mode key to T instead of holding V. What happened instead is every time I press T the order will repeat a hundred time a second making it unreliable.
Same thing happened when I tried changing the fire mod switch to another key.
if you drive a humvee into a lake and it lands upside down, and 2 wheels stick out of the water they will keep spinning at the rate they did before hitting the water
probably goes for anything where the wheels permanently stop touching the ground and will just spin at the same pace forever
oh and characters inside vehicles are lit way too brightly, even though the entire truck interior is in the shade characters are lit pretty much evenly (and too brightly) at every spot
go to your .chimeraunserinput.conf file and past this in.
}
}
}
}
Action CharacterNextMuzzle {
InputSource InputSourceSum "{59A655B9AE16A45D}" {
Sources {
InputSourceValue "{59A655B9AE16A4F8}" {
Input "keyboard:KC_T"
Filter InputFilterClick "{59A83CF56BBE6AA3}" {
ClickDuration 3000
32 slot server on Xbox currently crash at levels comparable to how PC people have been playing. The servers were genuinely more stable at launch.
Ever since 32 got released 16 and 32 have been constantly crashing
Is it possible to rebind controller bindings in chimerauserinput.conf?
For Game Master on the Xbox it would be cool to have a duplication option.
I know you can place down multiple of the same item at a time by hold RB and A, but I’m referring to using the duplication option on an already placed entity so you do not have to go into the menu again.
Remove Arma Vision from default Conflict permissions, or fix the lighting bug and through wall peeking that players are abusing.
^ this.
A really nice addition would be an API or Webhook that fires when we publish a new version of our mods. Including the "patch notes" section of the publish that we can hook our own discord servers up to
For reference, very similar to what GitHub does: https://docs.github.com/en/developers/webhooks-and-events/webhooks/about-webhooks
the ability to blacklist certain phrases / authors on the mod workshop would be a great feature. nexus mod website has a similar feature.
The base fortifications are lack luster , we need the ability to build the watchtower . And we need mines/ mine sweeper
trenches/holes too pls
https://www.youtube.com/watch?v=41gNCpb8gmw
This is how impact and explosion effects should look like.
still getting kicked from every game , minimum of 3 times .
still haveing grenades getting stuck in charters hand and can't do ANYTHING ELSE .
still the bandages are glitching and can't use them .
still players are floating around when trying to get in a car .
still magazines bug out and can't reloaded .
still can't spawn in on team mates radio's alot of the time .
still when selecting a spawn point it send you somewhere else .
still I have servers from 13 ping to 192 ping
vehicle weapons are extremely buggy at the moment, almost every single time i've taken a BMP or HUMVEE from a depot it has glitched out (usually by other players entering the gun). either you start to shoot phantom bullets that do no damage (and noone else can hear you shooting) or the ammo spazzes out and won't let you reload even though it still says you have magazines left
@cloud gull for the reload do you you change weapon types while reloading? because on the BTR if you switch to the pk while reloading the KVP it will reset the reload
Kind of makes sense though right? Can't be reloading one gun while firing the other
yeah i like it
Still peek through walls or illuminate area around you with ArmaVision with default permissions
Alright, Well i have put a lot of thought into what may be creating the disconnect problem the game has faced since day one, And the most recent update has confirmed a suspicion.
X-Box just received an update allow for servers to handle a range of 16 - 32 players, And now they are in the same boat as PC with the disconnects. Now from what I can gather it would have to then lead to 1 of a few things,
A) The amount of players causes the servers to shut down ( Not likely because before hand 16 players was fine on X-Box and now its a problem after the update)
B) There is something missing or wrong within the code itself for the option to allow 32 Player modes ( Likely due to the case of it now affecting a stable player amount and the new player amount in tandem)
C) Its due to the servers them selves not being able to hold up to the traffic ( Unlikely due to the fact traffic is down in the PC version and yet the problem is still persistent ).
D) Its an error with the Framework itself of Battle Eye ( Could be due to an error I ran into my early years with battle eye on arma 2 were servers could not appear and connections could be spotty due to Battle eye not properly installing )
My best idea here is to start delving into battle eye and allow servers to remove it just like Day Z and Arma 3 allowed for, With this I suggest making a "Beta" Version of the game for PC and Xbox were the servers are set up with the 16 player code, This way a new branch can be used to solely test the reasoning I have thrown out.
@sick plume I mention you and I am sorry but I want to see if I am correct, I have no idea how coding works but I am good at pulling the old " There Aint No Gas In It" Trick from time to time. If its battle eye that may even be why you cant see the problem pop up on the games crashes, As its not a game problem but a Battle-eye application error, A old Anti Cheat may be the pitfall
I also know something like this is not something that will have such a simple answer but I type this in the hopes that a solution can be found, I always found Arma 2 - 3 To have extremely reliable servers were even as a younger man I would be able to stay connected while having 999 Ping and the yellow chain of death showing at all times.
I appreciate the effort and concern so I will clarify the situation to the best of my ability.
The Xbox update to 32 players and the associated disconnects - to be precise server crashes resulting in disconnects, were not directly related to replication, it was because of the failure to save Game Master progress in services backend and they were addressed with a temporary modification.
Regarding traffic - the disconnect that this can cause is called flooding, as your connection is deemed not to be able to keep up. Both server and client traffic has been heavily addressed in the time the game launched, with how we spread it out, how we deal with large packets and by game code optimizing what it sends etc.
There were issues with Battle Eye in earlier iterations but AFAIK they have been solved, but if Battle Eye or backend orders a disconnect we have to respect it.
There are bugs in replication/game code that can cause a disconnect, from the client side or server side, and they happen for a good reason - because you are deemed completely desynced a.k.a. a reliable sequence stall. We have tools that allow us to see how and why these things happened for every player in a playtest and we recently upgraded them, but you have to understand these are very rare ( to happen while playtesting ) and investigations take a long time. We are actively working on reducing the usage of reliable transmission. It's one of the reasons why when you loose connection to a server temporarily (red chain previously) it is very hard to recover.
Is there any word on some fixes for the TK punishment system?
In my experience, the 3 TK temporary banning isn’t working properly. There seems to be a bug that if you are driving a vehicle, and your passenger gets killed, it can randomly count as a teamkill.
Yet, it doesn’t always count actual team kills. I’ve watched people mow down entire squads of friendlies on purpose without punishment.
I’ve seen more people temp-banned due to the bug than actual team-killers being punished.
nah man i was just trying to reload normally, i could tell something was up the second i got the BTR because i would reload and the number of magazines left wouldn't change at all. i'm assuming i ran out of ammo and the counter wasn't updating, but i packed an extra 8 boxes of ammo into the storage but only reckon i went through about 2/3 mags before it stopped reloading
Xbox version has a bug where item discriptions will stay on the screen after hovering over them, persisting even after leaving the server. I am uncertain what causes this
Xbox version still has shuffling items when multiple players are using the same chest
Xbox version does not have bullet resistant windows while the pc version does
Xbox version has lag spikes caused by rain
Xbox version has lag spikes caused by smoke grenades
I have no idea what causes any of these things but they are easily replicatable in house, I’m not reporting all these issues because I’m angry or I want this game to fail, I love this game and have a lot of fun playing it and want it to succeed and bring in a larger audience for them to be as excited for Arma 4 as I am
I suppose there is this greifing issue in Conflict where a player on your team will destroy the vehicle that spawns on the Vehicle depot causing the depot to not spawn another because the destroyed vehicle is blocking the spawn.
The destroyed vehicle appears to stay there indefinitely as well.
was the price increased? i swear last time i bought it was like 20 / 25 bucks, not it's 30
nope, has been 30 bucks since the begining and will be till the end
man that's horrible
Weapon rear sights are too spaced out, PKM and other open bolts can fire after removing belt, PKM cannot use the 250rnd belt.
we need more content and custom game master servers so the game can be more surprising
there's like 538523 community game master servers
Keybinds reset upon death, items not in backpack are lost upon death even when loadout is saved
Mixed feelings on players being able to access enemy radios, it’s obviously realistic but I’ve noticed that nobody really uses radios anymore in the Conflict mode and on Xbox players have resorted to just using parties to conceal their communications anyways and not using the in game communication methods.
Maybe make an option where Radio usage can only be used for players on the same team?
Change channel?
An enemy player is able to change through channels until they locate what frequency has chatter on. If a player recommends changing a channel they have to say which one resulting in the enemy knowing too.
Additionally in the game when you respawn your radio resets which players can forget, allowing an enemy to remain in one channel indefinitely.
I don't have any problems with that, it's just realistic and people have to organize the radio chat to coordinate .
the labels are also random, what helps.
I’m not trying to say whether it’s good or bad for an enemy to steal enemy communications, some of the funniest moments I’ve had in the game involves an enemy player playing Soviet propaganda in the Radio system.
However there are some negative outcomes that come out of this as I’ve laid out formally. As part of my feedback I would like the Devs to maybe look into it so players are using the in-game mechanics more instead of using a Xbox Party.
Another alternative I think would be cool is an enemy can pick up an enemy radio and listen in, however they can’t switch channels on the stolen device. This would give more incentive for players to make sure they’re on a secure channel.
My first suggestion was also an optional feature to turn on or off radio tapping for servers which I think is fair for users that own servers in the future to use at their discretion.
There are possibilities to avoid this like in other games, you cannot start a session when you're in a party as example. Communication is essential in Reforger, so everybody who don't use the radio, don't understand teamplay and generally this game.
I don’t disagree that such solutions can curb Xbox parties from being used, but I wouldn’t recommend such a course of action as that would probably upset players who are now forced to use communications that are potentially being listened to.
Even if the enemy players don’t report what being said on the radio channel it seems like on some physiological level players won’t talk if they know an enemy is presently listening to their chatter they’ll refrain from saying anything.
I’m guessing people would be more willing to use radios and teamwork that you’ve discussed if some of my suggestions are tested as an replacement to the current system.
I personally love the suggestion of people not being able to switch channels if you pick up an enemy radio.
I get that listening in and harassing is a thing, however it gets to be a point where you blast garbage over LR radio and it becomes useless. It's just not fun for anyone but the person doing it.
I would keep the radio chat as it is. My experience so far is that the most teammates use the radio and change the frequency if needed
it would be cool if they implemented keying into the radio system, i.e. NESTOR /VINSON and Secure Voice encryption technologies and USSR equivalents.
that would be a reasonable cure for the radio capturing and those era technologies would fit the timeline of Reforger for both sides.
What's that?
Any example or link?
some links:
https://en.wikipedia.org/wiki/NESTOR_(encryption)
https://en.wikipedia.org/wiki/Secure_voice
you can probably dig up some more pretty easily, but in short keying is methods of radio encryption.
Never heard of, thank you! ✌️
I'm no expert in the field 😅 no problem 👍
also it could play into sig-int type scenarios and the capturing of radios as objectives to secure keys, an interesting gameplay dynamic for sure.
If I understand the NESTOR system correctly, that wouldnt make much of a difference to the current situation or? since the keys used were only changed daily
although it'd be interesting if radio keys automatically changed every x minutes 
It doesn't, if it did, that would mean the entire crypto plan and key is stored within the radio, meaning that losing the radio also loses the crypto to the enemy.
Big no no.
Crypto plan and key are filled into the radios from 2 separate devices which aren't carried at a Platoon level.
I was talking more about a gamified version rather than a realistic one
Yeah I get that, just pointing out how it is IRL.
I reckon radios should just "purge" in game when a player dies, so when enemy picks it up they can't hear anything from them.
Meh dont like that idea, imo the 'best' of the bad options would be to do what was mentioned earlier and make it a toggle the serverowner can set
you could set at platoon level which channel and which key to use, in effect encrypting that channel to those tuned to it with the key.
if someone captured said keyed-radio/base-station , you could just change key &/or +channel - annoying during an operation but a consequence to radio-capture, if you had a pre-mission-agreed range of key-fallbacks a platoon could work around that, maybe even a list stored at main base/spawn location for JIP players to reference.
Anyway I think its an interesting mechanic that could be implemented.
and like you said toggle-able, basic radios or advanced radios for example.
Yeah that's a good workaround 👍
I'd like to see a Babel API (ala ACRE) type feature or mod down the road. So each nation has their own 'language' in game.
That way, even if I as a US player pick up an encrypted RUS radio am still unable to understand it, unless I'm playing as a translator role.
That would actually be pretty cool
Ye babel would be nice
The Devs just need to add a feature like this, it makes a lot of sense. Would be even cooler in local chat.
Why have the devs implement a half working version when modders can do it way better 😉
We, modders, just have to wait till it's possible to implement fully
'"just" need to add a feature like this' 
From dev side i guess it could be done easily, make long enough recording, reverse it and simply check if player transmiting on von is enemy, disregard the von traffic and play back the recording with random pitch and start at random time.
At least thats how i would tackle it.
Let's do this devs! 
Ofc its a cheap solution, since it doesnt follow any voice structure or for example if player is playing music etc (unlikd acre). But its cheap :D
I found this idea great with voice encryption and would definitely a unique gameplay feature.
if it was easy, it would already be in there...
When the devs already had this idea, no one knows
Modders did it, concept already proven.
That's Arma 3 (and already existed in Arma 2), not Reforger with the Enfusion engine.
Besides that, ACRE (and TFAR) basically bypass the whole game and use TS instead. The perfect solution would be fully in-game instead of the requirement of an external tool which may break or discontinue.
Ts will outlive us all
Yee people saying things that way just always remind me of an old feedback tracker ticket that listed a bunch of ideas and said stuff along the lines of "devs dont think, just implement!!" 
"We're also designing a method to run servers with mission rotation. For server admins out there, that basically means providing multiple mission headers inside the server config. This feature will be connected with mission reloading and both should be available in the upcoming months."
Right, but that doesn't replace a mission selection screen like we have in OFP, Arma 1, 2 and 3.
Hopefully it will come eventually
Instead of a zoom in and out function in the item menu, can the triggers on Xbox instead be used to jump from Vicinity to Inventory. I like looking at my army Barbie but being able to quickly jump across the menus is more useful to me than a zoom.
i agree it's maybe too easy to find the enemies radio frequency, possibly make the radio ranges higher or add in a secure/encrypted radio backpack or something, though i can see it getting tedious grabbing one every spawn and people would probably just use discord instead for convenience lol
Per the conversation earlier re: people in Xbox parties - some games have recently implemented a system that your voice still comes through the game VOIP even if you’re in a party. I know Back 4 Blood has this, as well as Splitgate.
Of course, because there are no missions, there are only gamemodes
But should be modable if there is a server side way to switch world at runtime? Is there?
yeh afaik
GetGame().PlayMission(SCR_MissionHeader mission)
can restart the current world or load anything you have a header for
So then someone just needs to make a mod 
a mission selection screen would be a piece of cake
Did the Contact DLC aliens find their way to Everon? https://imgur.com/a/TW0HaKy (screenshot of floating rocks issue near area marked "The Rushes" on Map)
there are no missions...
But... but... the patch notes literally said "mission rotation"
I'm scared that this concept of having only "gamemodes" and not traditional missions will carry over to Arma 4
You are scared that bohemia is skipping their probably most important feature?
To be fair, there is a long history of game developers ruining their franchises because their either lose sight of what their core audience want, or because they are trying to reach new audiences ($$) or because they simply want to do something 'new'. While I think we all HOPE that BI isn't one of those developers, we've all seen it happen far too many times to too many great studios to think it's impossible here.
20 years of the same thing.
The other studios were a gradual decline. For Boehima to turn around and pull something like that would be a total 180.
Well, BI was a smaller studio for 15+ years of that time. In the last 5 years they've undergone a dramatic transformation - opening new offices outside the Czech Republic, increasing dramatically in size combined with a turnover in the core team and putting out other AA(A) games in the form of DayZ, Vigor, Ylands plus whatever else they are quietly developing. Nothing and I mean nothing is guaranteed, and it's naive to believe that BI is somehow dramatically different from the rest of the industry.
If they were serious about changing Arma, we'd have seen it in the games 10 year lifespan. Theres been zero evidence except "EA fucked up BF (back with BF3 imo) so ergo Bohemia cna fuck up Arma."
I agree that they aren't infallible. But even considering catastrophizing now is premature because of "look at the industry."
If there's evidence here, then point me to it. Otherwise I'm going to assume BI won't screw up Arma 4.
Sorry, I meant to say that if they were serious about changing Arma, we'd have seen it in Arma 3's 10 year lifespan. Missed a crucial word there.
Well people are extrapolating from some of the decisions made in Reforger - yes, it's in early release, yes it's not Arma 4 and yes it's changing day by day. However people will inevitably start to draw conclusions from what they see in Reforger because it's all they have to go on, unless BI suddenly embrace radical transparency and release their full roadmap/plans for Arma 4 (which, sadly, they won't do).
No absolutely not. They've been fairly transparent that A:Re is strictly meant to be an engine and game feel testbed that's multiplayer only. It's also to get modding tools in folks' hands so they can become familiar with how they work. I don't think A:Re is a good basis of evidence for any of the claims based on how they're treating it.
I get it, but I don't.
Sorry, again. Texting on a phone here. "Absolutely not they won't be transparent with Arma 4"
Is what I was meaning to say. Not trying to say I completely disagree with you.
FWIW, most of the concern I've seen is just that, few are prophesying doom, but they are a little worried about many different aspects. For W-Cephei it was the lack of a single player/missions - personally I don't think that will be an issue with Arma 4 ... at least long term, but do remember that Arma 3 released without a single player campaign.
For me it's a more general sense of unease, maybe just uncanny valley in that Reforger is both clearly Arma and at the same time, not Arma ... call it Arma Lite. I hope everything that's missing from Reforger eventually is added back, and yet at the same time, I do worry a little that it won't.
I've been in it for the long haubeen playing since OFP.
It is 100% Arma lite. It's a work in progress.
If A:Re doesn't fix anything and A4 releases with the same issues, I'll be right there with all of you
I don't really care about single player. My concerns are this focus on "gamemodes" and the lack of .dll extensions.
Apparently new script is much faster, so that may compensate for lack of extensions.
I apologise for mis-stating your concerns
IMHO .dll extensions can just die a much deserved death ... it's not cross platform
serverside .dll extensions are possible (unofficially
) 
But it is still a question if ingame VoN can substitute TS or Mumble. Not all servers will be able to handle a entire platoon worth of people talking + game traffic
Assuming the game netcode is as optimized as it can be
Yeah that is a predicament...
But games like rust seem to handle it quite okayish
yes, but there are solutions other than requiring dll integrations. Arma could have native support for the APIs to do what both Acre/TFR do today. Still allowing third party VON to be used in the backend.
OR they allow the in-game VON to be handled separately, running on it's own process so it can be hosted separately etc
There are better ways to do it than how it's handled today, it just requires BI to architect it well from the outset and work with Acre/TFR devs etc. Which, I suspect is exactly what they are doing
It's also plausible for them to integrate an option for native extensions that isn't platform specific - maybe requiring compilation with their own tools so that it generates binaries which work on all their target platforms. However I think given the attention to consoles they would want to avoid encouraging mods/extensions that can only be used on certain platforms.
needing to run a copy of mumble or TS in the background is not really going to work for console users.
TFAR*
ACRE* 
Pedantic* 😛
Most consoles don't allow running unverified code, which this would be.
And sandboxed scripting language sure, native code yeah big no
And also if you wanted to access microphone input or sound output there, you probably need console specific SDK's which you can't just get
another good point, which is why I doubt it will be a thing.
precisely because BI will not want a balkanization of the community
imagine using acre with a controller
well on that specific point, BI could in theory at least just provide APIs/sockets for the audio data, would need low level access
Imagine playing Arma with a controller ... and yet that's what they are attempting to make possible
but breaking EULA 🚎
Not for using it
one of my first mods/missions for arma 3 was a deathmatch arena quake style and playing that on a controller was pretty fun
So far I'm enjoying playing reforger on console with a controller. Once I can do custom button mapping I'll be happy
Are there button combos for dealing with the more complex stuff?
Neato. I was wondering. I love when games do that.
wombo combo
what like the eden 3d mission editor the one where people don't have to look up a 967 page guide to place a single unit? Good one 🤷♂️ Yes lets remove the editor everyones familiar with and replace it with something on 25% of the playerbase will use for the cost of a little bit more power
Except that it's on a completely new engine, probably 10x better as the previous one, and even then only at a smart portion of its full capability...
3den wad a nice feature to the series, but we didn't had it before Arma 3 either and still had a massive player base and modding community. So how is that different?
3den didnt need a 900 page manual how to make a simple mission
Arma and Arma 2 did 🤷♂️
How...LOL
Not to mention OPF
a baby could have used those editors in all seriousness.
not everyone wants to make massively coded indepth, monster complicated missions. People actually used the editor to mess around, fly planes, practice bombing, gun runs. Playing with bombs and making simple fun missions
And do keep in mind that Reforger is not the successor to Arma 3
Even in OFP it was simple to add unit and add waypoint to editor, store it and share with friends. 3den just added 3d preview, it was only map based before. Looking forward for new mission editor 🙏 .
Btw. some crazy 🇵🇱 guy is creating 3den for OFP - https://www.youtube.com/playlist?list=PLdz-dynlxN34U21sblaXHlgkrFdUYNW5N.
Yeah I have no idea what you're talking about here. Missions have been easy to create way before 3den. 3den just made some things easier.
well damn, legit Bohemia should hire this guy, and have his 3d Editor be official
that is beyond impressive
I think you're underestimating the benefit of Eden. With the 2D editors everything took 10x longer, especially if you were trying to stack items. It was a constant cycle of place, load mission to check position, guess how much you were off by, return to editor, tweak, check again and repeat several times for every single object/unit. Making complex missions/compositions was much more time consuming.
Who didn't spend a couple of hours or more building a mission in the old editor, only to load it up and find that everything was floating 30cm above the ground or that two walls were passing through each other? (Something we're again seeing with map objects in Reforger right now)
let me just put these sandbags in the windows of that construction site real quick
Btw if any of the reforger devs are reading here and have a minute, what does the feedback tracker ticket workflow look like?
Thus far I know (at least for arma 3)
New -> new ticket
reviewed/acknowledged/confirmed -> reviewed by someone from qa etc. to be a real problem
need more info -> need more info from user
assigned -> assigned to someone to look into / work on
Feedback -> waiting for feedback on change from dev branch / etc.
resolved -> done
But I'm not sure if that same workflow applies to reforger / is correct
Also as a sidenote this ticket can be closed https://feedback.bistudio.com/T164869
Or just a map-only editor... People used to make missions for OPF, A1,2 and 3 before Zeus you know
can you close it yourself?
uff you should be though.
Maybe the ticket was from before that change was made
by the way if anyone is having issues with seeing the map glitch out with grids and black squares every few seconds just turn antialiasing to off and it fixes it
Still an issue with tooltips occasionally getting stuck on the screen. Doesn't happen anywhere near as much as it used to, but sadly it's still there
I just put an entire magazine into someone close up whilst they were on a ladder and they didn't die, am I the only one to experience this?
no it happens sometimes
hmmm i think explosive damage from RPGs and stuff is still pretty bugged, it often has no effect on enemies even with a direct hit.
Turret on the btr can't be reloaded, plays the reload sound effect but doesn't reload
At certain speeds the bullets from the turret will actually hit the back of the btr and from some perspectives turret doesn't seem to fire at all
reloads work if u have ammo stored in turret
There was ammo. It spawns with spare ammo in the turret
I had this bug before. I believe it's a UI bug because I could shoot after reloading even though the UI said I had no ammo.
ghost ammo 
If someone DC in turrets it messes them up and can't be used
https://cdn.discordapp.com/attachments/329978448938532868/995455596734189710/unknown.png
A twig shouldn't flip a humvee
-
Double the nametag draw distance, or add a server.json flag with a distance selector like grass/view distance
-
Remove Vote kicking, i.e. add a server.json flag
-
Remove ArmaVision from default conflict permissions, players are exploiting wall peek by moving the photo camera through walls and lighting up the area for themselves
-
Fix GM/Admin so that Admin =/= GM, otherwise if Admin leaves/disconnects and then rejoins they only have GM mode. Example: Admin logs in, observes, disconnects/leaves, rejoins and can no longer access Admin to teleport players/temp ban/change ArmaVision/GM/Admin permissions
-
Drop 90% of your Official servers on PC, let's be honest nobody is using them.
I modded the stuff above, but the game still does not handle mods well so our players are shying away from using any because of the increased amount of issues involved.
and no I don't have the time to go in game and make/upload a video for your feedback tracker. What's the point of having a feedback channel here if you don't read any of it
Thank you, and keep up the hard work
What's the point of having a feedback channel here if you don't read any of it.
We do, just not constantly as things can get lost in the feed, we misunderstand sometimes what people refer to, and more. The feedback tracker is helpful for organization, making sure it's clear where issues are, and cleaning up duplicate items. Not everything needs a video either, but we do appreciate the thoughts and I'll make sure these get passed on.
Is the default for "sort by server population" to start with least populated? I have to sort twice to find the most populated servers and it seems counterintuitive to go with zero pop servers first.
The inability to fire my gun while its tucked in because I'm close to someone or something is not a good mechanic.
If there's one thing I would love to see it must be the ability to export documentation from the Workbench, both from the core and from custom mods.
You mean like Doxygen generated doc from code?
Yes, of course it requires to add documentation to the code 😉 but it will help to 1) expand the biki with useful information and 2) better understand how mods are working
and if I'm correct there's a extension for QT which can do that (QDoc), although I'd guess a custom parser for Enscript has to be made
Adding a date/time stamp on error/console logs would be great to avoid those files being replaced/overwritten when the server restarts.
-logAppend will append logs between restarts instead of wiping it
Will there be any controller or gamepad configuration, for the future? I would like to change some controllers on the Xbox. Also will there be a fix on the draw distance for the xbox?
We are planning to add ability to configure your controls on Xbox.
Awesome! Excellent news. Can’t wait to be able to turn on vox without getting out of a vehicle lol
Server issues are still super annoying, me and some friends were running an op in gm when we all froze then some guys left, whoever stayed unfroze and the guys who left couldnt join again
Were you running mods as well on the server?
No, you cant have modded servers yet
gear shift up / down keys dont do anything?
You have a mod that enables manual shiftage. Then you can use those keys
Xbox currently has 60 16 slot capture and hold servers. These servers have all been empty for a long time (sadly). With all the server issues going on it makes sense to get rid of these servers that are just wasting resources right? At least until some of the player pop comes back.
I agree, C&H has been completely dead for a long time on Xbox, those servers are just sitting there gathering dust. Removing them seems like a smart idea
Maybe not removing completely, but reduce the amount until the player count are better some day.
Yeah maybe keep like 2-3 for each map
The ability to use weapons freely while inside a vehicle has been one of the most requested feature in Arma history. It was implemented partly in A3 but that wasn't enough. It's the time to go the extra mile and give us complete freedom to use a weapon inside any vehicle. Pretty please.
Agreed. No reason we can't roll down windows and shoot out of the sides of any vehicle. Or if we're in an uncovered transport we should be able to get into a position to shoot to the left or right of the vehicle.
Definitely would be a nice addition.
Even if it's just with the pistols only, at least then there'd be a reason to take the Makarov
No reason you can't shove an AK out a window and fire. It wouldn't be pleasant for anyone involved, but man would it make me feel better.
It will make these vehicle encounter in conflict a lot more interesting and way more cool. Right now, the person to press x first wins 90% of the times. Even if it is 1v5.
I want vehicles to pepper each other with bullets while passing by.
That’s why I don’t even stop if I encounter enemy vehicles anymore. Just honk the horn, some few choice words like I’m in NYC traffic, and keep on driving.
I'm walkin' here 🚖
Or convert them to allow for xbox to host?
how to edit chimeraUserInput.conf with "Hold "key"" ?
it took about 4 years to get shooting from vehicles for A3. it will come eventually, if not for reforger, for the next instalment
Unlike Arma 3, reforger is swapped acknowledged/assigned.
acknowledged means it has a internal ticket and is assigned to someone to be worked on.
assigned means in progress, being tested or discussed or being in the hands of feedback coordinator (whether it has a internal ticket, or is assigned to anyone to be worked on is not known)
Feedback isn't used at all, and ~~reviewed/~~confirmed shouldn't be either.
Reviewed means coordinator has read it, but doesn't know if it will be processed
I'm aware, and I'm patient. It's just an observation from a real world standpoint.
thanku
Changed a bit on the ticket statuses, there is no "Awaiting internal testing" and "Confirmed internally" should be obvious.
Most of the current "Assigned" tickets should probably be the first
First kick of the new update was
category=1 'REPLICATION', reason=6 '<unknown>'
07:35:32:365 rpl::Pip::FixedStep
07:35:32:365 RPL (E): Reliable channel's order sequence appears to be stalled. Terminating connection. identity=0x00000001
07:35:32:378 SCRIPT : OnMissionSet
07:35:32:379 RPL : ClientImpl event: disconnected (identity=0x00000001)
07:35:32:379 RPL : Pip::Destroy
07:35:32:907 NETWORK : Player disconnected: connectionID=1
07:35:32:907 NETWORK : Total number of players: 5
Yes, I had a quick look and there wasn't anything super obvious/got distracted and lost my place in the log wall taking care of something else IRL for 20 minutes
It happened after 90 minutes of perfect performance
Then it was fine another hour until the game was ended
if you have an issue and would like help, post full logs
even with full logs it can be a guessing game tho
I definitely don't need any help I was just posting for visibility. Update has been a 200% improvement for me so far
Can't access 3rd person view after patch. Only works in tutorial...
anybody have a solution for this?
something to do with keybinds? works fine for me
nah, i checked it and it is standard
I had a similar issue in conflict but respawning fixed it
Similar in that it was first person I couldnt use
I tried that to, dosen't seem to work
There may be a new bug there, but we don't have full repro.
Try clearing controls settings and if it won't help, try clearing your profile folder
ok, ill try. Thanks!
Hello again! How do i clear my profile folder?
C:\Users\asdfghjklöä\Documents\My Games\ArmaReforger delete contents of addons and profile folders
Thank you! Still don't work..
Few people indeed have this problem, yet we don't know where it's coming from
Quite a lot of that going around isnt there lol
Need to fix it so it stops telling me to do the tutorial even though I've done it 2 times
The turret control of the humvee looks cool af but it's so unpractical and hard to use when compared to the way other games do it.
I think that is the more realistic way though. The gun will pivot but if you wanna actually point it somewhere else you have to disengage a lock to spin the mount? I think anyway either that or there's an electric drive
no electric drive thats only with up armored ones, with these ones you just unlock the brake and turn it around.
I hated it until I got used to it, now I don't mind it
I'm still at the hate it part.
Yeah, I know it's more realistic. Still unpractical and harder to control when compared to other games.
Especially since the hit effect doesn't exist so adjusting your shots are all down to tracers.
Change leaning buttons on Xbox instead of using RB+RS use LT to aim and then use RS to lean right and then LS to lean left
A smaller map that we can use while moving similar to the compass and watch.
I like this idea. I hate the current configuration. Also we should be able to assign our own controls for some of these things
No. I love being able to precisely adjust my stance and lean. Keep it
More drip. it's insulting how few uniform choices we have in an arma game.
New radio ui is nice but can barley see it most the time as it blends in with the surroundings could we maybe get a option to change the colour of the icon?
I like making custom outfits mixing the different factions as I kill lol I wouldn’t mind some more options 😂
Hello Bohemia Dev team. I had a few questions a couple of weeks ago in regards to weapon inspection and controller configuration. There is a few more items I would like to bring up to your attention for the xbox console. -The Item menu cursor and Item placement. While scrolling in the item menu and selecting a item within your equipment to place elsewhere; once placed in the desired area, the cursor will not continue further like actions until moved from the equipment storage to another piece of equipment. This prevents consecutive movements of items. If I may suggest a idea for accessibility, the movement could be to quantify the number of selected items to move , then once placed, the cursor can be set back to (or around) the storage equipment. Next on my mind would be the shortcut bar. Could we have an option within the settings, to place certain items in specific areas, changing the default placements? When you die and respawn the placements of al the items in the shortcuts are set back to the default placements. Lastly could there be a option for an automatic lower weapon? Utilizing the trigger pressure to raise and lower your weapon based off of input of your finger pull. This could also free up shortcut combination buttons and make more room for further features and mappings. I manage to map all of Arma 3 keybinds 2x while maintaining comfortable control scheme on my youtubechannel . And With that, thank you for your work and I hope that my feedback can benefit you in the future.
amazing how the connectivity issues for me have just gotten worse instead of improving... was really hoping at this point they'd have something figured out..
Wouldn't say mine is more frequent but I had a fun one where I was no longer connected to the game but it didn't tell me. So I spent like 10 minutes walking through woods, found the enemy MHQ, and couldn't do anything to it.
though from the looks of it the server may have crashed since I don't see it anymore
and now kicked out of the next game after 5 minutes. So maybe I lied. Maybe it is getting more frequent
If you were playing on the powerbits server, the server crashed.
They are restarting itt now
Yeah I think that was it. Would be nice if the game told me the server crashed so I didn't keep walking
I have also not been having a fun time trying to respawn lately. The timer on people with radios keeps disappearing and I have to click off of them and back on them and then half the time I can select them or a location and I end up getting thrown back to HQ.
Same. All those issues combined with lack of content and unreliable mods start to get to me.
unreliable mods is caused by mod creators who didn't properly test it in MP, or have no idea how to make a proper mod (which is partly BI's fault for the lack of good documentation)
The ability to check the map while still moving will be a great addition.
example: https://cdn.discordapp.com/attachments/329978448938532868/997918327299129434/unknown.png
Not sure about you, but I can't open a full (paper) map while walking and read it properly. Especially when it doesn't magically shows where I am 😉
That said, having a mobile device with a small map could be on screen all the time since it's small enough to hold in your hand while walking. But I doubt they had that in the 1980's 🤣
I was thinking something similar to how you pull the watch out, smaller map to check it when driving.
Like in Minecraft, I guess?
I don't know how it is there. You know how you get the compass or the watch out. It's exactly like that. You open it and look at it without the need to "leave" the game or stop driving.
Yeah I don't even need mods. Just want a decent easy to use mission editor, being able to host my own game, and some semi-competent AI.
I bet the game will still have players in the thousand if it had eden
Not sure I would say thousands but probably at least twice as many
what is eden?
Well... It would show the player count way higher since everyone would he in-game... The servers would still be empty...
3den was the dev name of the 3D editor if Arma 3
we have something better in the enfusion workbench, lack of documentation is the only thing holding it back. but it will allow for better missions unlike the majority of trash found on steam workshop with incorrect tags
Let's be serious... 3den was far much more intuitive. In 5 minutes you can easily set up a complex scenario using only in game assets and modules... With Enfusion tools, after 15ys of editing first in 2D and than in 3D, I just closed it with an headache... Trash mission, doesn't mean that you have to put an "expertise threshold" for people who wants to learn experimenting and pubblish what you call "trash"...
I don't consider it to be better in the least bit. 3den was easy to use as well as it's predecessors. Didn't even need good doc.
Not to mention it was a good way to make bug reports.
But according to Ivan we have an easy to use editor on the way.
Every time I talk for more than 5/6 seconds I crash and lag super bad
When someone disconnect, either because of issues or if they simply leave, they should drop dead and not disappear.
HOLDING R TO BANDAGE IS INANE.
Don't you just have to press R?
Id rather press and hold LMB like how it should be, instead of throwing a grenade when I forget about press R to use bandages
How do you accidentally end up throwing a grenade?
by pressing lmb it selects a grenade and throws it
Oh weird. I don't feel like that happens to me. I'll need to try it
just dont get shot, then you dont have to use bandage 
I mean you're not wrong
Hey all, could someone tell me please where the file which controls the world editors user interface configuration settings is. i have accidently dragged the objects window out of its position and for the life of me it will not return to where it belongs. i can add it to the left side of the interface without issue but it refuses to be attached to the right side? the other windows all can be transferred from side to side without trouble but the objects window you can not. any help with this is greatly appreciated!
1st and 3rd person views are broken when using RespawnMenuHandler component in the Gamemode component. Submitted feedback.
Vehicle depot for pennants pass needs to be turned around so the car faces towards the road and not into the command tent
Reverse
Honestly, all the objectives need a complete rework to make em look like proper bases
and to fix all the floating crates
Can other server owners confirm that "Segmentation fault (core dumped)" popped up with this update? It looks like everything is fine in logs then it drops that error and within a half second it stops, and also it doesn't matter if it's 5 players or 50 players but most alarmingly it crashes out and doesn't save which is forcing us to use smaller conflict maps to curb the hours worth of capture points and ranks lost.
Bandage box in Regina command tent is stuck under the ground
There are a few at command tents around the map floating as well
When spawning on radios I've been spawning inside walls a lot since the last update
Segmentation fault (core dumped) on the server again, 55 players, running for approx. 2h
Remove radio spawns for conflict/temp remove them until the issues around them are fixed, same with smoke grenades
Segmentation fault (core dumped) again, 40 players, 20 minutes uptime
Also, everyone can get a radio now which turns the game into a BF game in which everyone can spawn on everyone.
Yeah the crate with radios at the antenna needs to be taken out, it's unlimited radios. Kind of makes the limited boxes in the command tent irrelevant
Yeah, this!
Another Segmentation fault (core dumped), 39 players, 48 minutes uptime
Again, nothing that gives any clue leading up since the logs before each are basically different.
anyone else when the die and have the M249 in their saved loadout can’t use it when they spawn?
have you tried dropping it and picking it up again?
yeah i had to drop it then pick it back up then get a grenade in hand then i was able to use the M249
some pretty basic team balancing needs to be put in place. unappealing to join a server with 2x an opposing team
yay more targets
More drip.
Running someone over only work 10% of the times. The vehicles will always go through them like it's nothing.
Also, it doesn't look good when you do hit them and they die.
I love how easy and fast it is to use the binoculars. I hope this system carry over to future titles.
I'm really hoping to see equipment damage similar to DayZ. Always felt weird being able to pick up the SVD of the Marksman you just hit with a 500lbs bomb
Ladder in the fire station is a death sentence. Climb to the top and 95% of the time you just fall back down and die
you can latch back on the ladder while falling btw
I think they forget to add in a invisible floor to walk on, like how its done in the other aram games
Doesn't change the fact that the ladder in the fire station is still broken
The attention to detail when it comes to rockets being able to bounce of windshields of cars is incredible cheers to y’all.
they can bounce? thats really cool
Bloody uniforms from dead guys should stay bloody when someone picks them up. That way I will trust wounded people a little less... haha. They actually do... but they aren't bloody in the preview/gear screen
Thank you for reporting on FT
It's a known bug, but no work done on it, yet
I really want the sound of the car being able to shift and hold the throttle to go at a fixed speed, like a tank can squeal before going or can slow down a certain speed to shoot.
Thanks
Stop trying to make arma something jt isn't would by my only thing, why are positive additions being removed, such as advanced flight models and zeus, or old stuff that should have never have been removed like building destruction and advanced stances, just feels like they removed any fun intricacies for console
The game is still in development. It's early access. Not everything is ready yet and everything probably won't be until Arma 4
They have advanced stances. They just don't have as many.
I'm so exited to see destruction in the new engine.
Very true. I might have had to high of expectations and forgot this game is basically a tech demo
I want my Game2 destruction finally damnit! /s... well partially /s
Seeing how walls are destroyed now, I have high hopes.
You should also consider that it’s not that we “removed” features. AR/A4 are essentially rebuilding things on a new engine. Many of the things in A3 that we know players want, it’s just about time to rebuild those systems in a new framework and engine.
Ah, i did not know that, I apologize for me saying what I did without taking a proper second to consider this
Lights in Russian armoury were repeatedly flashing when I joined a night time lobby, could be an issue for people with epilepsy
I have noticed that when large amounts of players/AI are on the field your frames will start dropping on the Xbox version of the game. This problem persist after the AI have all been killed so I was wondering if this could be related too the weapons that they drop lagging the servers.
I also think that the search function in the workshop could be improved
Grenade throwing while bandage is in hand will be fixed, although probably not very soon. It turned out to be quite complicated.
The R key default binding for bandaging will likely stay, but you will be able to rebind it. Just note - if you bind it to LMB, you will also lose ability to cancel item that way, and will have to select weapon again instead.
Shuffling of boxes seems to be fixed on Xbox now, but there's a new issue. Exiting out of these boxes used to be as simple as tapping B, now not so much. It will close in three different stages by tapping B. Boxes also open with the X to close selected instead of the first item in the box.
(Inb4 just press the inventory button to close the boxes)
Weapon inspection is also a little unresponsive sometimes and will occasionally reload your weapon even with a full clipazine
weapon… inspection?
Rb+x I think
Yes
ooo now we’re talking
anyone else having issues with binds after this latest patch?
seems like right mouse button is activating direct talk.
also i can not unbind push to talk. it's hard bound to caps lock. not input for it under the chimera config file, or in the workbench.
can't change the push-to-talk to anything else.
(cue in the BIS whiteknight in 3..2..1.. "there is nothing wrong with the default binds, just use the default binds, why are you being difficult..)
all von inputs removed from the userinput.conf file. still bound ingame to caps lock. scratching my head on this.
I understand that Multiplayer issues are the focus right now, but there are a number of things blocking Single Player content creators atm, and if addressed could open up a world of SP missions that dont care about ongoing network issues, giving people something to do in the meantime.
Some are really small, such as civilian clothes/cars to give our mods a little more life, but AI commanding is by far the biggest one that would provide a basis for SP mission content. AI driving is another one that is sorely needed so we can script up convoys to hit. Even something in an early state of development for either would help a lot.
I'm sure you are aware of this and are busy working on all the above and more, but just wanted to put that out there and maybe influence priorities a little. Maybe once these things start appearing you could also do a PR focus on SP content to show people Reforger isnt just the Conflict MP game mode 😉
Keep it up, so far the engine is looking great 👍
Although I agree with you, Reforger isn't designed as a SP game but instead focused on Conflict and Gamemaster in MP.
All content which will be released by BI will be focused on that as well.
Modders however can publish what they want and the tools are there to create new factions (like civs) and vehicles (already some on the workshop).
civilian gear and vehicles have already been used in multiple promo videos and trailers. I know they exist
and Arma has always been for both SP and MP, thats why things like squad commanding and AI driving exist
its also 2 things they have repeatedly said will be in reforger
My feedback is simply trying to establish an equal level of priority considering the circumstances with the netcode
But netcode is prio 1. New content has no priority till bugs are fixed 🤷♂️
And as explained basically everywhere, AR is not a full Arma title and primarily focused on MP (eg. no SP campaign).
Im talking about Enfusion here
I'm sure that stuff will come to Arma 4
I dont care if AR has an SP campaign, it is expected to be a platform to create MP or SP campaigns
right now you can only make MP campaigns and they dont work because netcode
thats all im trying to say, I dont expect BI to change anything, just passing on feedback
You can build SP stuff, just look at the tutorial mission 🤷♂️
And if MP isn't working properly yet, that should be the focus right now and after that I agree it should be AI (which is planned).
SP content is not a priority for Reforger, although with a bit of work and some mods it's already possible to do. Just not built by BI, because they have other things to work on.
“You can build sp stuff”. Uou ain't creating anything good with the current ai