#reforger_feedback

1 messages · Page 38 of 1

round bane
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It's like as soon as you have eyes on the base properly they just spawn behind you knowing exactly where you are

round bane
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Music can still be heard through radios even with music muted

primal chasm
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Xbox - Game Master constantly crashing for me lately. Game closes and goes back to Xbox main screen. Seems to be happening randomly after a short while. Sometimes when controlling a player, sometimes overlooking.
Have mods running, but since the start I've always had mods in Game Master and was able to play for hours. Now I cant get half an hour without game exiting.

tacit pilot
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Issue: Sometimes when you get a session error and join back on a server, your camera will be stuck in one position. Toggling third person doesn't do anything because the camera won't move and aiming doesn't work properly either because the camera doesn't move to align with the sights.

https://imgur.com/a/wbn2ebZ

shut holly
cunning tulip
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The game is a bit to expensive for how buggy it is right now it will be a great game though

brisk brook
olive trail
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A billion ton US truck shouldn't be stop by a tree stomp.
Vehicles will get stuck on absolutely anything.

whole talon
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Hi there

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since infusion engine came with lots of amazing details
Here is the problem
When firing from BTR or any other vehicle
The muzzle flash don’t reflect on the vehicle body or lighten up the space
Specifically when playing with rainy night

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Thank you very much in advance

round bane
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Russian voice over should be changed to english (with Russian accent), removed or turned right down. It serves no purpose if we can't understand it and it's so loud you can't hear what everyone else is trying to say at the time. It's bad enough having all the on screen pop ups

trail sparrow
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Nah, I like it is authentic and soviets voice don't sounds like bad cold war movies. Some pop-ups can be disabled in settings.

round bane
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Even with as many pop ups disabled as it allows me to, it still shows up every time and objective has been captured, along with a completely unnecessary voice over that drowns out actual comms and serves no real purpose

wraith saddle
olive trail
jagged rose
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learn russian then when you want to play on russian side. Hardcore realism ftw. /s

slender yacht
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is it possible to turn off the popups at least?

olive trail
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Supposedly, we will be able to do so in the next update.

round bane
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I also still get item descriptions stuck on my screen

olive trail
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Grenades throwing need an overhaul. I never manage to know where my grenade will go or how it will bounce because every time I throw it its drifferent.

slender yacht
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its perfect in INF, never felt better in any other game.
precise but without crosshair. option to throw or lob the nades, suitable for every situation.

hexed edge
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Hey all, has anyone else had an issue with the reforger tools where when you run the application it corrupts "in my opinion" the standard games ui files and you need to verify the game practically after each use of the tools? it is the same eleven files "1.3mb" that gets corrupted and then needs replacing. whilst in the tools the world fails to load correctly even when just attempting to load the Everon map. am i missing a plugin possibly that may be causing this?? i do not want to report it if it is my own stupidity 😆... any feedback is greatly appreciated!

#

damn... can not drop the error log here

stray frost
brazen forum
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FPP Servers

hard canyon
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I'm wondering are RPG/m72 going to cause damages to building. Not necessarily crumble the walls (although that would be amazing) but at least some kind of visible impact/burn damages 🤔

regal tangle
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The grenade launcher seems to do no damage to enemy players when used.

floral moss
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just shoot your nmes 😄

round bane
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So earlier I was in a game throwing grenades and I stepped off a rock as I pulled the pin and then the grenade became stuck in my hand. I couldn't drop anything out of my inventory, I couldn't sprint, crouch or climb. I wasn't able to equip anything else, couldn't repin the grenade. The only thing that seemed to still work was comms and opening and closing doors

regal tangle
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Also a weird tactic I recently witnessed in a Conflict game was that one group of players on the American team kept successfully kicking players on the less populated Soviet team out of the lobby.

Because of this they were able to push through the map almost unopposed.

Maybe make it so players can only kick members on their own team?

round bane
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I've seen this a few times actually and keep forgetting to mention it, there's absolutely no need to have the ability to vote kick people from the opposite team

sudden coral
olive trail
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Yeah I'm working on that to make em change it back

sudden coral
teal barn
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i dont

round bane
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Anyone else having an issue with radios today? Got team mates well within range (close enough to see each other's name) and yet nobody can understand what anyone is saying because it's all static when we try to talk

mighty surge
foggy wyvern
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same, also happened to me when falling from a ledge while holding a map, I dropped the map and my character was permanently stuck making italian hand gestures

round bane
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Spawn selection also needs to be fixed, respawning where I've actually selected is a bit of a coin toss sometimes

worthy bane
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Something I think would be cool to see in Arma now that we have functional rivers/creeks and ponds is when crossing body's of water at hip/chest height having our weapon lifted above the surface unless we are swimming

stray frost
round bane
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Even then in my experience it comes down to chance. I'll even wait for the timer to run out and then reselect where I want to spawn and sometimes it still sends me somewhere else

brisk brook
velvet owl
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Workshop is very slow today

low flax
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Nice player count. Lol

west saddle
spring galleon
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poopy gane

slender yacht
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the video options need a reference picture for correct brightness/darkness, please.

and something needs to be done about gamma-cheaters/abuse. maybe adding some white noise onto the picture?

west sparrow
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lol wow here's the top 10 servers
47/48
14/48
5/10
5/48
3/29
3/16
2/48
2/64
1/50
1/32

SHES DEAD JIM! I'M A DOCTOR, NOT A NETWORK ENGINEER DAMN IT!

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official conflict server empty, not even in the top 50.. yikes.
like i said the other day, they can take all the official servers down but one, and it would likely be empty.

vocal lance
regal tangle
vocal lance
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Its a abuse that exists since we ran the 1st cod2 servers 🙂

regal tangle
marsh tangle
west saddle
harsh harness
neat heath
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Put arsenals at armories for bases

solemn sentinel
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It would be awesome if we could toggle the sun visor in cars, just saying

west sparrow
round bane
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The default bandage slot on the quickbar is skipped over quite often when trying to select it. Even if you replace the bandages with something else, such as a grenade or flashlight, it still gets skipped over

harsh harness
stray frost
harsh harness
stray frost
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with a learning curve that was less steep

round bane
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Guys can we keep this free for actual reforger feedback please?

harsh harness
# stray frost ... you just did reply to my comment. How about this though... a much easier to ...

I meant I will not reply writing every point in which and why I disagree with you. About editor, I repeat, it is about PoV how much it is easy to use. But I'll stop there. As @round bane said, this is a feedback channel, not for discussion. To answer directly to him, instead, I gave actually a feedback about the reason why I think, without solving problems afromentioned, Reforger on long term will fail.

frosty fiber
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Guess it's a good thing that when issues are reported correctly (see the channel description), the devs can actually work on them and fix them before v1.0 comes out.
Saying that A is better than B, and therefor B is crap is not feedback...

stray frost
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And pointing out lack of features or how features are more difficult to use is feedback

frosty fiber
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If it was about Arma4 I would agree the amount of features are under par compared to Arma3. But Reforger is not Arma4 and will never have the same or more features as Arma3... And I doubt we'll ever see an in-game editor in future Arma games as detailed as Arma 3 had.

It's comparing apples with tomatos, just because they're both red fruits...

harsh harness
stray frost
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And I doubt we'll ever see an in-game editor in future Arma games as detailed as Arma 3 had.
which is a bad thing

frosty fiber
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But there is an editor available (Workbench), there is content being made (first 6 months of Arma 3 also had limited mods, and that was relatively easy to port from Arma2), and the community of the series has always created more content than BI has, and BI actually build their framework around modders for that single reason.

stray frost
frosty fiber
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I don't find it harder to use, it's different and new, but not harder.
I do agree that we could use more prefabs to be able to quickly setup a mission, but that's all

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And it's still limited in features, especially when it comes to AI. But building inside the workbench is IMHO great.

harsh harness
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Yet, the key point is the "I don't find ect.". It is you PoV, your feedback, that I respect as it is even if MINE is different. That way I said that there is no use keeping to discuss about it 'couz is PoV's related.

stray frost
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Well my better feedback would be that the learning curve is steeper and that the old system was better because it allowed for more people to pick it up more quickly. Similar concerns on the scripting front although I haven't tried scripting personally some people whose opinions I trust thought the price there was steep too

harsh harness
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Yes, price is another problem too. Usually an Early Access should have a lower price than v1.0. This is simple because I'm giving my money in advance trusting that you, as Developer, will deliver an at least drafted amount of contents. In this case, while something as been revealed, Road Map is quite ominous. If you want place your product at full price, I think that would be honest to be extremely precise about full release will contain.

frosty fiber
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I see the price as an early access fitting one, and BI has been so nice to already say that the final product won't increase in price blobdoggoshruggoogly

harsh harness
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Yet again it's a matter of prospective. For what the game delivers right now, and considering what I wrote on previous message, I believe the price is too high to an Early Access.

rough oar
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it is potential what you are buying right now 🙂 you can wait and spend this money later or you spend it now and don't have to worry later.

harsh harness
rough oar
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i think they are working on it. at least they are talking and this is big thing.

olive trail
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Spawning on an MHQ get me instant dc

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Spawning on radios is the same

cunning tulip
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Please make it so when you leave a server your load out saves or just make a custom one for the player they can make and goes to every server with them also please fix server issues this will be a great game though

worthy bane
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Wet textures need fixing, where ever a vehicle moves/sits it's dry ground underneath it. also vehicle tires don't seem to be wet when raining

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To add to that vehicles don't seem to have a shadow unless it's sunny

brazen forum
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Manual vehicle gear shifting to help with uphill and off road driving. I'm not asking for a something complex like a clutch system, just the option to shift up or down.

worthy bane
brazen forum
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I forgot about mods, I suppose I could have been more clear. I'm thinking more of a core mechanic.

I'm not sure what mods work on PC and console but I'm unfortunately only able to play this on my Xbox

worthy bane
round bane
brazen forum
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Hopefully it becomes the norm for custom servers in the future then. Game has some time before its ready

round bane
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We'll be getting those servers in the future, we just don't know when yet

olive trail
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It would be much cooler if we removed the on screen speedometers and had the speedometer properly work in all vehicles.

harsh harness
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@olive trail think it is still an UI elements first to help velocity conversion for whom are not confident with imperial system, second for people whom play with potatoes-Pc and do not have a clear view of the cockpit

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Beside, are elements that in real life you can see with a quick glance. In a game it is of course more complex

olive trail
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What? They will eventually add the ability to remove the speedometer from the screen. I want the speedometer on the vehicle to work so we can remove it without losing important info

harsh harness
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Yeah, but should be optional for reasons I quote earlier. As you said before, you made it look as a mandatory for everyone

olive trail
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Game still crash almost everytime I try to exit it..

raw remnant
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In regards to vehicles in game I’m gonna be very disappointed if we don’t get the Blackhawk over a Huey. The game feels like it has a bit much of the Vietnam themed weaponry and vehicles than it should for the time period

neat heath
raw remnant
slow cradle
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I'm finally having some issues. No connection with backend. It'll load into main menu, even let me search browsers for a bit then error message me.

pure gyro
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Would it be possible for vehicle depot to delete and not spawn a new vehicle if players are X distance away? I don't see any reason why we should have 10 extra vehicles on the map. Thanks

zenith wharf
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Here's some feedback, it's all broken

noble beacon
solid spindle
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Hello. Ive been asking around, and its been suggested I post here to please offer some way for players to customize UI. For example allow to increase size of grid #s on map screen. Some friends I run with have a hard time seeing them, thus making nav a bit difficult and ive been looking for info to help them. With that, i know this is a trivial thing and there are really big fish to grill. You guys are working hard and it truly shows. Thank you BI.

thorny bear
solid spindle
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Thank you 🙏 will do now

scenic marsh
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Me and a few friends have been getting absolutely done in by some insane ai recently, like hitting most shots while walking and going full auto with the ak from 200+m kind of insane. They're just way too accurate at long range imo

oak flare
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Multiplayer doesn't work at all for me on the current version. Reliably get disconnected within a few seconds of joining a populated server. The version before was better; even played a couple of hours over 4G on that.

slow cradle
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I know it's probably low on the list of priorities but as a temporary band-aid if the reliability of Solo Game Master saving your settings could be fixed that would keep me on just playing around with my own World.

slow cradle
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Something that might be more useful in a broader sense. The motivation I and some friends have for persistent server type games like Ark, DayZ etc etc is that we can share a house or a base or whatever with very different schedules. Even without being able to spend most of our time playing directly we can drop each other messages and co-ordinate even while not playing. For us, these kinds of games are perfect because they facilitate some kind of interaction and a sense of a shared experience even if we're not able to spend that much time playing simultaneously.

atomic wave
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That’s on the mission side, and to my knowledge you can have similar things done by using databases, but Arma, and reforger’s strengths are being able to do what you want from them, being sandboxes

foggy wyvern
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I mean the Game Master scenario already does save state

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at least on the server, but doesnt that mean it saves it also on your solo game?

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isnt there a continue button?

slow cradle
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Yeah I was more just offering up an insight into the psychology of why people want certain things. Generally if you know more about the psychology and what the players are after you can get to what they need which isn't necessarily always what they're asking for.

brisk brook
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But if you read devlog it says it will be added.

slow cradle
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DayZ for example spawned several genres of game just because there was a forum for people to throw a bunch of crap at the wall and what stuck became the entire battle Royale and survival genre.

foggy wyvern
brisk brook
slow cradle
stray frost
slow cradle
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The vehicle parts is so it's like a vehicle born ied? And yes would be nice, im yet to try one in game.

stray frost
slow cradle
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Ah, yeah, vehicles could do with some fine tuning there for sure. Trucks especially I agree they are alot easier to get going qnd are pretty invincible too.

silk widget
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Looking at the Comrad #1, I really like that focus on mod creators. I think the mods for Reforger are what will truly propel it forward and getting as many eyes on that is very healthy for the game. Just my 2¢

surreal garnet
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Would it be possible to get a BASE version of the M998 that does not have the tailgate?

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and without the radio antenna in the back? Would open up the ability to create some more components for the hmmwv.

vocal trail
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Seeing the the patch notes on moving AI spawns at Quarry, would it be possible to move some of the AI spawns at coastal base Chotain? As it stands, a single person can take the base simply by driving up and jumping the southern wall without encountering any resistance from the AI. This leads to the AI stacking themselves in an easy to mow down line outside the doors after you take the base. My hope is that having one or two of the AI spawn in the gap between the comm building and the wall would at least hinder this.

low flax
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i think those who have purchased reforger should get a discount on A4 personally speaking 🙂

stray frost
marsh tangle
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each MP disconnect = 0.01$ discount 🙏

olive trail
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BI will end up paying us at this rate.

low flax
olive trail
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Assigning controls doesn't works properly.
I tried to change my muzzle mode key to T instead of holding V. What happened instead is every time I press T the order will repeat a hundred time a second making it unreliable.
Same thing happened when I tried changing the fire mod switch to another key.

urban cypress
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if you drive a humvee into a lake and it lands upside down, and 2 wheels stick out of the water they will keep spinning at the rate they did before hitting the water

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probably goes for anything where the wheels permanently stop touching the ground and will just spin at the same pace forever

urban cypress
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oh and characters inside vehicles are lit way too brightly, even though the entire truck interior is in the shade characters are lit pretty much evenly (and too brightly) at every spot

west sparrow
surreal basalt
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32 slot server on Xbox currently crash at levels comparable to how PC people have been playing. The servers were genuinely more stable at launch.

steep pasture
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Ever since 32 got released 16 and 32 have been constantly crashing

reef mortar
regal tangle
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For Game Master on the Xbox it would be cool to have a duplication option.

I know you can place down multiple of the same item at a time by hold RB and A, but I’m referring to using the duplication option on an already placed entity so you do not have to go into the menu again.

pure gyro
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Remove Arma Vision from default Conflict permissions, or fix the lighting bug and through wall peeking that players are abusing.

last badger
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^ this.

glossy fox
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A really nice addition would be an API or Webhook that fires when we publish a new version of our mods. Including the "patch notes" section of the publish that we can hook our own discord servers up to

slow cradle
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the ability to blacklist certain phrases / authors on the mod workshop would be a great feature. nexus mod website has a similar feature.

humble orchid
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The base fortifications are lack luster , we need the ability to build the watchtower . And we need mines/ mine sweeper

olive trail
mental forge
#

still getting kicked from every game , minimum of 3 times .

still haveing grenades getting stuck in charters hand and can't do ANYTHING ELSE .

still the bandages are glitching and can't use them .

still players are floating around when trying to get in a car .

still magazines bug out and can't reloaded .

still can't spawn in on team mates radio's alot of the time .

still when selecting a spawn point it send you somewhere else .

still I have servers from 13 ping to 192 ping

cloud gull
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vehicle weapons are extremely buggy at the moment, almost every single time i've taken a BMP or HUMVEE from a depot it has glitched out (usually by other players entering the gun). either you start to shoot phantom bullets that do no damage (and noone else can hear you shooting) or the ammo spazzes out and won't let you reload even though it still says you have magazines left

slow cradle
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@cloud gull for the reload do you you change weapon types while reloading? because on the BTR if you switch to the pk while reloading the KVP it will reset the reload

stray frost
slow cradle
#

yeah i like it

pure gyro
calm hearth
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Alright, Well i have put a lot of thought into what may be creating the disconnect problem the game has faced since day one, And the most recent update has confirmed a suspicion.

X-Box just received an update allow for servers to handle a range of 16 - 32 players, And now they are in the same boat as PC with the disconnects. Now from what I can gather it would have to then lead to 1 of a few things,

A) The amount of players causes the servers to shut down ( Not likely because before hand 16 players was fine on X-Box and now its a problem after the update)

B) There is something missing or wrong within the code itself for the option to allow 32 Player modes ( Likely due to the case of it now affecting a stable player amount and the new player amount in tandem)

C) Its due to the servers them selves not being able to hold up to the traffic ( Unlikely due to the fact traffic is down in the PC version and yet the problem is still persistent ).

D) Its an error with the Framework itself of Battle Eye ( Could be due to an error I ran into my early years with battle eye on arma 2 were servers could not appear and connections could be spotty due to Battle eye not properly installing )

My best idea here is to start delving into battle eye and allow servers to remove it just like Day Z and Arma 3 allowed for, With this I suggest making a "Beta" Version of the game for PC and Xbox were the servers are set up with the 16 player code, This way a new branch can be used to solely test the reasoning I have thrown out.

@sick plume I mention you and I am sorry but I want to see if I am correct, I have no idea how coding works but I am good at pulling the old " There Aint No Gas In It" Trick from time to time. If its battle eye that may even be why you cant see the problem pop up on the games crashes, As its not a game problem but a Battle-eye application error, A old Anti Cheat may be the pitfall

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I also know something like this is not something that will have such a simple answer but I type this in the hopes that a solution can be found, I always found Arma 2 - 3 To have extremely reliable servers were even as a younger man I would be able to stay connected while having 999 Ping and the yellow chain of death showing at all times.

sick plume
# calm hearth Alright, Well i have put a lot of thought into what may be creating the disconne...

I appreciate the effort and concern so I will clarify the situation to the best of my ability.

The Xbox update to 32 players and the associated disconnects - to be precise server crashes resulting in disconnects, were not directly related to replication, it was because of the failure to save Game Master progress in services backend and they were addressed with a temporary modification.
Regarding traffic - the disconnect that this can cause is called flooding, as your connection is deemed not to be able to keep up. Both server and client traffic has been heavily addressed in the time the game launched, with how we spread it out, how we deal with large packets and by game code optimizing what it sends etc.
There were issues with Battle Eye in earlier iterations but AFAIK they have been solved, but if Battle Eye or backend orders a disconnect we have to respect it.

There are bugs in replication/game code that can cause a disconnect, from the client side or server side, and they happen for a good reason - because you are deemed completely desynced a.k.a. a reliable sequence stall. We have tools that allow us to see how and why these things happened for every player in a playtest and we recently upgraded them, but you have to understand these are very rare ( to happen while playtesting ) and investigations take a long time. We are actively working on reducing the usage of reliable transmission. It's one of the reasons why when you loose connection to a server temporarily (red chain previously) it is very hard to recover.

vocal trail
#

Is there any word on some fixes for the TK punishment system?

In my experience, the 3 TK temporary banning isn’t working properly. There seems to be a bug that if you are driving a vehicle, and your passenger gets killed, it can randomly count as a teamkill.

Yet, it doesn’t always count actual team kills. I’ve watched people mow down entire squads of friendlies on purpose without punishment.

I’ve seen more people temp-banned due to the bug than actual team-killers being punished.

cloud gull
cobalt agate
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Xbox version has a bug where item discriptions will stay on the screen after hovering over them, persisting even after leaving the server. I am uncertain what causes this

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Xbox version still has shuffling items when multiple players are using the same chest

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Xbox version does not have bullet resistant windows while the pc version does

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Xbox version has lag spikes caused by rain

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Xbox version has lag spikes caused by smoke grenades

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I have no idea what causes any of these things but they are easily replicatable in house, I’m not reporting all these issues because I’m angry or I want this game to fail, I love this game and have a lot of fun playing it and want it to succeed and bring in a larger audience for them to be as excited for Arma 4 as I am

foggy wyvern
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I think all of the above is also on PC

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maybe except the item descriptions

regal tangle
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I suppose there is this greifing issue in Conflict where a player on your team will destroy the vehicle that spawns on the Vehicle depot causing the depot to not spawn another because the destroyed vehicle is blocking the spawn.

The destroyed vehicle appears to stay there indefinitely as well.

coral blaze
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was the price increased? i swear last time i bought it was like 20 / 25 bucks, not it's 30

frosty fiber
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nope, has been 30 bucks since the begining and will be till the end

coral blaze
#

man that's horrible

slow cradle
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Weapon rear sights are too spaced out, PKM and other open bolts can fire after removing belt, PKM cannot use the 250rnd belt.

ruby oasis
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we need more content and custom game master servers so the game can be more surprising

foggy wyvern
cobalt agate
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Keybinds reset upon death, items not in backpack are lost upon death even when loadout is saved

regal tangle
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Mixed feelings on players being able to access enemy radios, it’s obviously realistic but I’ve noticed that nobody really uses radios anymore in the Conflict mode and on Xbox players have resorted to just using parties to conceal their communications anyways and not using the in game communication methods.

Maybe make an option where Radio usage can only be used for players on the same team?

regal tangle
# trail sparrow Change channel?

An enemy player is able to change through channels until they locate what frequency has chatter on. If a player recommends changing a channel they have to say which one resulting in the enemy knowing too.

Additionally in the game when you respawn your radio resets which players can forget, allowing an enemy to remain in one channel indefinitely.

trail sparrow
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I don't have any problems with that, it's just realistic and people have to organize the radio chat to coordinate . blobdoggoshruggoogly the labels are also random, what helps.

regal tangle
# trail sparrow I don't have any problems with that, it's just realistic and people have to orga...

I’m not trying to say whether it’s good or bad for an enemy to steal enemy communications, some of the funniest moments I’ve had in the game involves an enemy player playing Soviet propaganda in the Radio system.

However there are some negative outcomes that come out of this as I’ve laid out formally. As part of my feedback I would like the Devs to maybe look into it so players are using the in-game mechanics more instead of using a Xbox Party.

Another alternative I think would be cool is an enemy can pick up an enemy radio and listen in, however they can’t switch channels on the stolen device. This would give more incentive for players to make sure they’re on a secure channel.

My first suggestion was also an optional feature to turn on or off radio tapping for servers which I think is fair for users that own servers in the future to use at their discretion.

trail sparrow
#

There are possibilities to avoid this like in other games, you cannot start a session when you're in a party as example. Communication is essential in Reforger, so everybody who don't use the radio, don't understand teamplay and generally this game.

regal tangle
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I don’t disagree that such solutions can curb Xbox parties from being used, but I wouldn’t recommend such a course of action as that would probably upset players who are now forced to use communications that are potentially being listened to.

Even if the enemy players don’t report what being said on the radio channel it seems like on some physiological level players won’t talk if they know an enemy is presently listening to their chatter they’ll refrain from saying anything.

I’m guessing people would be more willing to use radios and teamwork that you’ve discussed if some of my suggestions are tested as an replacement to the current system.

narrow wraith
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I personally love the suggestion of people not being able to switch channels if you pick up an enemy radio.

I get that listening in and harassing is a thing, however it gets to be a point where you blast garbage over LR radio and it becomes useless. It's just not fun for anyone but the person doing it.

trail sparrow
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I would keep the radio chat as it is. My experience so far is that the most teammates use the radio and change the frequency if needed

thorny bear
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it would be cool if they implemented keying into the radio system, i.e. NESTOR /VINSON and Secure Voice encryption technologies and USSR equivalents.
that would be a reasonable cure for the radio capturing and those era technologies would fit the timeline of Reforger for both sides.

trail sparrow
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Any example or link?

thorny bear
trail sparrow
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Never heard of, thank you! ✌️

thorny bear
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I'm no expert in the field 😅 no problem 👍

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also it could play into sig-int type scenarios and the capturing of radios as objectives to secure keys, an interesting gameplay dynamic for sure.

lucid mural
#

although it'd be interesting if radio keys automatically changed every x minutes thinkCowboy

hidden mist
lucid mural
hidden mist
lucid mural
#

Meh dont like that idea, imo the 'best' of the bad options would be to do what was mentioned earlier and make it a toggle the serverowner can set

thorny bear
# lucid mural If I understand the NESTOR system correctly, that wouldnt make much of a differe...

you could set at platoon level which channel and which key to use, in effect encrypting that channel to those tuned to it with the key.
if someone captured said keyed-radio/base-station , you could just change key &/or +channel - annoying during an operation but a consequence to radio-capture, if you had a pre-mission-agreed range of key-fallbacks a platoon could work around that, maybe even a list stored at main base/spawn location for JIP players to reference.
Anyway I think its an interesting mechanic that could be implemented.

#

and like you said toggle-able, basic radios or advanced radios for example.

hidden mist
#

Yeah that's a good workaround 👍

#

I'd like to see a Babel API (ala ACRE) type feature or mod down the road. So each nation has their own 'language' in game.

That way, even if I as a US player pick up an encrypted RUS radio am still unable to understand it, unless I'm playing as a translator role.

lavish surge
lucid mural
#

Ye babel would be nice

cerulean hound
frosty fiber
#

Why have the devs implement a half working version when modders can do it way better 😉
We, modders, just have to wait till it's possible to implement fully

lucid mural
brisk brook
#

From dev side i guess it could be done easily, make long enough recording, reverse it and simply check if player transmiting on von is enemy, disregard the von traffic and play back the recording with random pitch and start at random time.

At least thats how i would tackle it.

brisk brook
#

Ofc its a cheap solution, since it doesnt follow any voice structure or for example if player is playing music etc (unlikd acre). But its cheap :D

trail sparrow
#

I found this idea great with voice encryption and would definitely a unique gameplay feature.

frosty fiber
#

if it was easy, it would already be in there...

trail sparrow
#

When the devs already had this idea, no one knows

cerulean hound
cerulean hound
frosty fiber
#

That's Arma 3 (and already existed in Arma 2), not Reforger with the Enfusion engine.
Besides that, ACRE (and TFAR) basically bypass the whole game and use TS instead. The perfect solution would be fully in-game instead of the requirement of an external tool which may break or discontinue.

brisk brook
#

Ts will outlive us all

lucid mural
ancient stump
#

"We're also designing a method to run servers with mission rotation. For server admins out there, that basically means providing multiple mission headers inside the server config. This feature will be connected with mission reloading and both should be available in the upcoming months."

Right, but that doesn't replace a mission selection screen like we have in OFP, Arma 1, 2 and 3.

stray frost
slow cradle
#

Instead of a zoom in and out function in the item menu, can the triggers on Xbox instead be used to jump from Vicinity to Inventory. I like looking at my army Barbie but being able to quickly jump across the menus is more useful to me than a zoom.

cloud gull
vocal trail
#

Per the conversation earlier re: people in Xbox parties - some games have recently implemented a system that your voice still comes through the game VOIP even if you’re in a party. I know Back 4 Blood has this, as well as Splitgate.

livid nebula
glossy fox
#

yeh afaik

#

GetGame().PlayMission(SCR_MissionHeader mission)

#

can restart the current world or load anything you have a header for

livid nebula
#

So then someone just needs to make a mod harold

glossy fox
#

a mission selection screen would be a piece of cake

untold moat
#

Did the Contact DLC aliens find their way to Everon? https://imgur.com/a/TW0HaKy (screenshot of floating rocks issue near area marked "The Rushes" on Map)

ancient stump
#

I'm scared that this concept of having only "gamemodes" and not traditional missions will carry over to Arma 4

livid nebula
#

You are scared that bohemia is skipping their probably most important feature?

untold moat
#

To be fair, there is a long history of game developers ruining their franchises because their either lose sight of what their core audience want, or because they are trying to reach new audiences ($$) or because they simply want to do something 'new'. While I think we all HOPE that BI isn't one of those developers, we've all seen it happen far too many times to too many great studios to think it's impossible here.

narrow wraith
#

20 years of the same thing.

The other studios were a gradual decline. For Boehima to turn around and pull something like that would be a total 180.

untold moat
#

Well, BI was a smaller studio for 15+ years of that time. In the last 5 years they've undergone a dramatic transformation - opening new offices outside the Czech Republic, increasing dramatically in size combined with a turnover in the core team and putting out other AA(A) games in the form of DayZ, Vigor, Ylands plus whatever else they are quietly developing. Nothing and I mean nothing is guaranteed, and it's naive to believe that BI is somehow dramatically different from the rest of the industry.

narrow wraith
#

If they were serious about changing Arma, we'd have seen it in the games 10 year lifespan. Theres been zero evidence except "EA fucked up BF (back with BF3 imo) so ergo Bohemia cna fuck up Arma."

I agree that they aren't infallible. But even considering catastrophizing now is premature because of "look at the industry."

If there's evidence here, then point me to it. Otherwise I'm going to assume BI won't screw up Arma 4.

#

Sorry, I meant to say that if they were serious about changing Arma, we'd have seen it in Arma 3's 10 year lifespan. Missed a crucial word there.

untold moat
# narrow wraith If they were serious about changing Arma, we'd have seen it in the games 10 year...

Well people are extrapolating from some of the decisions made in Reforger - yes, it's in early release, yes it's not Arma 4 and yes it's changing day by day. However people will inevitably start to draw conclusions from what they see in Reforger because it's all they have to go on, unless BI suddenly embrace radical transparency and release their full roadmap/plans for Arma 4 (which, sadly, they won't do).

narrow wraith
#

No absolutely not. They've been fairly transparent that A:Re is strictly meant to be an engine and game feel testbed that's multiplayer only. It's also to get modding tools in folks' hands so they can become familiar with how they work. I don't think A:Re is a good basis of evidence for any of the claims based on how they're treating it.

I get it, but I don't.

#

Sorry, again. Texting on a phone here. "Absolutely not they won't be transparent with Arma 4"

#

Is what I was meaning to say. Not trying to say I completely disagree with you.

untold moat
#

FWIW, most of the concern I've seen is just that, few are prophesying doom, but they are a little worried about many different aspects. For W-Cephei it was the lack of a single player/missions - personally I don't think that will be an issue with Arma 4 ... at least long term, but do remember that Arma 3 released without a single player campaign.

#

For me it's a more general sense of unease, maybe just uncanny valley in that Reforger is both clearly Arma and at the same time, not Arma ... call it Arma Lite. I hope everything that's missing from Reforger eventually is added back, and yet at the same time, I do worry a little that it won't.

narrow wraith
#

I've been in it for the long haubeen playing since OFP.

It is 100% Arma lite. It's a work in progress.

If A:Re doesn't fix anything and A4 releases with the same issues, I'll be right there with all of you

ancient stump
brisk brook
#

Apparently new script is much faster, so that may compensate for lack of extensions.

untold moat
#

IMHO .dll extensions can just die a much deserved death ... it's not cross platform

livid nebula
#

serverside .dll extensions are possible (unofficially pout_kitty ) wobcat

ancient stump
#

Assuming the game netcode is as optimized as it can be

brisk brook
#

But games like rust seem to handle it quite okayish

untold moat
#

yes, but there are solutions other than requiring dll integrations. Arma could have native support for the APIs to do what both Acre/TFR do today. Still allowing third party VON to be used in the backend.
OR they allow the in-game VON to be handled separately, running on it's own process so it can be hosted separately etc

#

There are better ways to do it than how it's handled today, it just requires BI to architect it well from the outset and work with Acre/TFR devs etc. Which, I suspect is exactly what they are doing

#

It's also plausible for them to integrate an option for native extensions that isn't platform specific - maybe requiring compilation with their own tools so that it generates binaries which work on all their target platforms. However I think given the attention to consoles they would want to avoid encouraging mods/extensions that can only be used on certain platforms.

#

needing to run a copy of mumble or TS in the background is not really going to work for console users.

livid nebula
#

TFAR* sadcat ACRE* sad

untold moat
#

Pedantic* 😛

livid nebula
untold moat
#

another good point, which is why I doubt it will be a thing.

#

precisely because BI will not want a balkanization of the community

ancient stump
untold moat
untold moat
livid nebula
foggy wyvern
harsh verge
#

So far I'm enjoying playing reforger on console with a controller. Once I can do custom button mapping I'll be happy

narrow wraith
#

Are there button combos for dealing with the more complex stuff?

narrow wraith
#

Neato. I was wondering. I love when games do that.

foggy wyvern
#

wombo combo

low flax
frosty fiber
#

Except that it's on a completely new engine, probably 10x better as the previous one, and even then only at a smart portion of its full capability...

3den wad a nice feature to the series, but we didn't had it before Arma 3 either and still had a massive player base and modding community. So how is that different?

low flax
#

3den didnt need a 900 page manual how to make a simple mission

frosty fiber
#

Arma and Arma 2 did 🤷‍♂️

low flax
#

How...LOL

frosty fiber
#

Not to mention OPF

low flax
#

a baby could have used those editors in all seriousness.

#

not everyone wants to make massively coded indepth, monster complicated missions. People actually used the editor to mess around, fly planes, practice bombing, gun runs. Playing with bombs and making simple fun missions

frosty fiber
#

And do keep in mind that Reforger is not the successor to Arma 3

low flax
#

That i keep forgetting admittingly

#

thankfully not anyway 😂

marsh tangle
stray frost
lavish surge
#

that is beyond impressive

untold moat
#

I think you're underestimating the benefit of Eden. With the 2D editors everything took 10x longer, especially if you were trying to stack items. It was a constant cycle of place, load mission to check position, guess how much you were off by, return to editor, tweak, check again and repeat several times for every single object/unit. Making complex missions/compositions was much more time consuming.

#

Who didn't spend a couple of hours or more building a mission in the old editor, only to load it up and find that everything was floating 30cm above the ground or that two walls were passing through each other? (Something we're again seeing with map objects in Reforger right now)

lucid mural
lucid mural
#

Btw if any of the reforger devs are reading here and have a minute, what does the feedback tracker ticket workflow look like?
Thus far I know (at least for arma 3)
New -> new ticket
reviewed/acknowledged/confirmed -> reviewed by someone from qa etc. to be a real problem
need more info -> need more info from user
assigned -> assigned to someone to look into / work on
Feedback -> waiting for feedback on change from dev branch / etc.
resolved -> done

But I'm not sure if that same workflow applies to reforger / is correct

lucid mural
ancient stump
lucid mural
#

hmm one sec

livid nebula
#

uff you should be though.
Maybe the ticket was from before that change was made

lucid mural
#

Yeah was about to say, may 18 is before that methinks

#

bcaThumbsUpYes thanks

dull wave
#

by the way if anyone is having issues with seeing the map glitch out with grids and black squares every few seconds just turn antialiasing to off and it fixes it

round bane
#

Still an issue with tooltips occasionally getting stuck on the screen. Doesn't happen anywhere near as much as it used to, but sadly it's still there

whole pilot
#

I just put an entire magazine into someone close up whilst they were on a ladder and they didn't die, am I the only one to experience this?

foggy wyvern
#

no it happens sometimes

cloud gull
#

hmmm i think explosive damage from RPGs and stuff is still pretty bugged, it often has no effect on enemies even with a direct hit.

round bane
#

Turret on the btr can't be reloaded, plays the reload sound effect but doesn't reload

#

At certain speeds the bullets from the turret will actually hit the back of the btr and from some perspectives turret doesn't seem to fire at all

foggy wyvern
#

reloads work if u have ammo stored in turret

round bane
#

There was ammo. It spawns with spare ammo in the turret

olive trail
#

I had this bug before. I believe it's a UI bug because I could shoot after reloading even though the UI said I had no ammo.

foggy wyvern
#

ghost ammo duckghost

halcyon geode
#

If someone DC in turrets it messes them up and can't be used

olive trail
pure gyro
#
  • Double the nametag draw distance, or add a server.json flag with a distance selector like grass/view distance

  • Remove Vote kicking, i.e. add a server.json flag

  • Remove ArmaVision from default conflict permissions, players are exploiting wall peek by moving the photo camera through walls and lighting up the area for themselves

  • Fix GM/Admin so that Admin =/= GM, otherwise if Admin leaves/disconnects and then rejoins they only have GM mode. Example: Admin logs in, observes, disconnects/leaves, rejoins and can no longer access Admin to teleport players/temp ban/change ArmaVision/GM/Admin permissions

  • Drop 90% of your Official servers on PC, let's be honest nobody is using them.

I modded the stuff above, but the game still does not handle mods well so our players are shying away from using any because of the increased amount of issues involved.
and no I don't have the time to go in game and make/upload a video for your feedback tracker. What's the point of having a feedback channel here if you don't read any of it

Thank you, and keep up the hard work

coarse portal
# pure gyro - Double the nametag draw distance, or add a server.json flag with a distance se...

What's the point of having a feedback channel here if you don't read any of it.
We do, just not constantly as things can get lost in the feed, we misunderstand sometimes what people refer to, and more. The feedback tracker is helpful for organization, making sure it's clear where issues are, and cleaning up duplicate items. Not everything needs a video either, but we do appreciate the thoughts and I'll make sure these get passed on.

crisp coral
#

Is the default for "sort by server population" to start with least populated? I have to sort twice to find the most populated servers and it seems counterintuitive to go with zero pop servers first.

olive trail
#

The inability to fire my gun while its tucked in because I'm close to someone or something is not a good mechanic.

frosty fiber
#

If there's one thing I would love to see it must be the ability to export documentation from the Workbench, both from the core and from custom mods.

north portal
frosty fiber
#

and if I'm correct there's a extension for QT which can do that (QDoc), although I'd guess a custom parser for Enscript has to be made

fair dove
#

Adding a date/time stamp on error/console logs would be great to avoid those files being replaced/overwritten when the server restarts.

brisk brook
primal stump
#

Will there be any controller or gamepad configuration, for the future? I would like to change some controllers on the Xbox. Also will there be a fix on the draw distance for the xbox?

north portal
vocal trail
#

Awesome! Excellent news. Can’t wait to be able to turn on vox without getting out of a vehicle lol

scenic marsh
#

Server issues are still super annoying, me and some friends were running an op in gm when we all froze then some guys left, whoever stayed unfroze and the guys who left couldnt join again

pure gyro
scenic marsh
noble beacon
foggy wyvern
#

gear shift up / down keys dont do anything?

brisk brook
surreal basalt
#

Xbox currently has 60 16 slot capture and hold servers. These servers have all been empty for a long time (sadly). With all the server issues going on it makes sense to get rid of these servers that are just wasting resources right? At least until some of the player pop comes back.

round bane
#

I agree, C&H has been completely dead for a long time on Xbox, those servers are just sitting there gathering dust. Removing them seems like a smart idea

trail sparrow
round bane
#

Yeah maybe keep like 2-3 for each map

olive trail
#

The ability to use weapons freely while inside a vehicle has been one of the most requested feature in Arma history. It was implemented partly in A3 but that wasn't enough. It's the time to go the extra mile and give us complete freedom to use a weapon inside any vehicle. Pretty please.

narrow wraith
#

Agreed. No reason we can't roll down windows and shoot out of the sides of any vehicle. Or if we're in an uncovered transport we should be able to get into a position to shoot to the left or right of the vehicle.

Definitely would be a nice addition.

round bane
#

Even if it's just with the pistols only, at least then there'd be a reason to take the Makarov

narrow wraith
#

No reason you can't shove an AK out a window and fire. It wouldn't be pleasant for anyone involved, but man would it make me feel better.

olive trail
#

It will make these vehicle encounter in conflict a lot more interesting and way more cool. Right now, the person to press x first wins 90% of the times. Even if it is 1v5.

#

I want vehicles to pepper each other with bullets while passing by.

vocal trail
frosty fiber
#

I'm walkin' here 🚖

keen ferry
urban sand
atomic wave
livid nebula
# lucid mural Btw if any of the reforger devs are reading here and have a minute, what does th...

Unlike Arma 3, reforger is swapped acknowledged/assigned.
acknowledged means it has a internal ticket and is assigned to someone to be worked on.
assigned means in progress, being tested or discussed or being in the hands of feedback coordinator (whether it has a internal ticket, or is assigned to anyone to be worked on is not known)

Feedback isn't used at all, and ~~reviewed/~~confirmed shouldn't be either.
Reviewed means coordinator has read it, but doesn't know if it will be processed

narrow wraith
livid nebula
#

Changed a bit on the ticket statuses, there is no "Awaiting internal testing" and "Confirmed internally" should be obvious.
Most of the current "Assigned" tickets should probably be the first

pure gyro
#

First kick of the new update was

category=1 'REPLICATION', reason=6 '<unknown>'

07:35:32:365 rpl::Pip::FixedStep
07:35:32:365 RPL (E): Reliable channel's order sequence appears to be stalled. Terminating connection. identity=0x00000001
07:35:32:378 SCRIPT : OnMissionSet
07:35:32:379 RPL : ClientImpl event: disconnected (identity=0x00000001)
07:35:32:379 RPL : Pip::Destroy
07:35:32:907 NETWORK : Player disconnected: connectionID=1
07:35:32:907 NETWORK : Total number of players: 5

foggy wyvern
#

seen this before, post full log

#

do you have access to log on server?

pure gyro
#

It happened after 90 minutes of perfect performance

#

Then it was fine another hour until the game was ended

foggy wyvern
#

if you have an issue and would like help, post full logs

#

even with full logs it can be a guessing game tho

pure gyro
coral pine
#

Can't access 3rd person view after patch. Only works in tutorial...

#

anybody have a solution for this?

foggy wyvern
#

something to do with keybinds? works fine for me

coral pine
#

nah, i checked it and it is standard

pure gyro
#

Similar in that it was first person I couldnt use

coral pine
#

I tried that to, dosen't seem to work

north portal
coral pine
#

ok, ill try. Thanks!

coral pine
#

Hello again! How do i clear my profile folder?

pure gyro
#

C:\Users\asdfghjklöä\Documents\My Games\ArmaReforger delete contents of addons and profile folders

coral pine
#

Thank you! Still don't work..

north portal
low flax
#

Quite a lot of that going around isnt there lol

cunning tulip
#

Need to fix it so it stops telling me to do the tutorial even though I've done it 2 times

olive trail
#

The turret control of the humvee looks cool af but it's so unpractical and hard to use when compared to the way other games do it.

harsh verge
slow cradle
#

no electric drive thats only with up armored ones, with these ones you just unlock the brake and turn it around.

pure gyro
olive trail
olive trail
upbeat dew
#

Change leaning buttons on Xbox instead of using RB+RS use LT to aim and then use RS to lean right and then LS to lean left

olive trail
#

A smaller map that we can use while moving similar to the compass and watch.

warped folio
pliant hull
olive trail
#

More drip. it's insulting how few uniform choices we have in an arma game.

true citrus
#

New radio ui is nice but can barley see it most the time as it blends in with the surroundings could we maybe get a option to change the colour of the icon?

vocal trail
primal stump
#

Hello Bohemia Dev team. I had a few questions a couple of weeks ago in regards to weapon inspection and controller configuration. There is a few more items I would like to bring up to your attention for the xbox console. -The Item menu cursor and Item placement. While scrolling in the item menu and selecting a item within your equipment to place elsewhere; once placed in the desired area, the cursor will not continue further like actions until moved from the equipment storage to another piece of equipment. This prevents consecutive movements of items. If I may suggest a idea for accessibility, the movement could be to quantify the number of selected items to move , then once placed, the cursor can be set back to (or around) the storage equipment. Next on my mind would be the shortcut bar. Could we have an option within the settings, to place certain items in specific areas, changing the default placements? When you die and respawn the placements of al the items in the shortcuts are set back to the default placements. Lastly could there be a option for an automatic lower weapon? Utilizing the trigger pressure to raise and lower your weapon based off of input of your finger pull. This could also free up shortcut combination buttons and make more room for further features and mappings. I manage to map all of Arma 3 keybinds 2x while maintaining comfortable control scheme on my youtubechannel . And With that, thank you for your work and I hope that my feedback can benefit you in the future.

keen carbon
#

amazing how the connectivity issues for me have just gotten worse instead of improving... was really hoping at this point they'd have something figured out..

stray frost
#

Wouldn't say mine is more frequent but I had a fun one where I was no longer connected to the game but it didn't tell me. So I spent like 10 minutes walking through woods, found the enemy MHQ, and couldn't do anything to it.

#

though from the looks of it the server may have crashed since I don't see it anymore

#

and now kicked out of the next game after 5 minutes. So maybe I lied. Maybe it is getting more frequent

olive trail
#

If you were playing on the powerbits server, the server crashed.

#

They are restarting itt now

stray frost
#

Yeah I think that was it. Would be nice if the game told me the server crashed so I didn't keep walking

#

I have also not been having a fun time trying to respawn lately. The timer on people with radios keeps disappearing and I have to click off of them and back on them and then half the time I can select them or a location and I end up getting thrown back to HQ.

olive trail
#

Same. All those issues combined with lack of content and unreliable mods start to get to me.

frosty fiber
#

unreliable mods is caused by mod creators who didn't properly test it in MP, or have no idea how to make a proper mod (which is partly BI's fault for the lack of good documentation)

olive trail
frosty fiber
olive trail
#

I was thinking something similar to how you pull the watch out, smaller map to check it when driving.

olive trail
#

I don't know how it is there. You know how you get the compass or the watch out. It's exactly like that. You open it and look at it without the need to "leave" the game or stop driving.

stray frost
olive trail
#

I bet the game will still have players in the thousand if it had eden

stray frost
#

Not sure I would say thousands but probably at least twice as many

slow cradle
#

what is eden?

frosty fiber
#

Well... It would show the player count way higher since everyone would he in-game... The servers would still be empty...

3den was the dev name of the 3D editor if Arma 3

slow cradle
#

we have something better in the enfusion workbench, lack of documentation is the only thing holding it back. but it will allow for better missions unlike the majority of trash found on steam workshop with incorrect tags

harsh harness
# slow cradle we have something better in the enfusion workbench, lack of documentation is the...

Let's be serious... 3den was far much more intuitive. In 5 minutes you can easily set up a complex scenario using only in game assets and modules... With Enfusion tools, after 15ys of editing first in 2D and than in 3D, I just closed it with an headache... Trash mission, doesn't mean that you have to put an "expertise threshold" for people who wants to learn experimenting and pubblish what you call "trash"...

stray frost
#

Not to mention it was a good way to make bug reports.

But according to Ivan we have an easy to use editor on the way.

tawny horizon
#

Every time I talk for more than 5/6 seconds I crash and lag super bad

olive trail
#

When someone disconnect, either because of issues or if they simply leave, they should drop dead and not disappear.

slow cradle
#

HOLDING R TO BANDAGE IS INANE.

stray frost
#

Don't you just have to press R?

slow cradle
#

Id rather press and hold LMB like how it should be, instead of throwing a grenade when I forget about press R to use bandages

stray frost
#

How do you accidentally end up throwing a grenade?

slow cradle
#

by pressing lmb it selects a grenade and throws it

stray frost
#

Oh weird. I don't feel like that happens to me. I'll need to try it

foggy wyvern
#

just dont get shot, then you dont have to use bandage galaxybrain

round bane
#

I mean you're not wrong

hexed edge
#

Hey all, could someone tell me please where the file which controls the world editors user interface configuration settings is. i have accidently dragged the objects window out of its position and for the life of me it will not return to where it belongs. i can add it to the left side of the interface without issue but it refuses to be attached to the right side? the other windows all can be transferred from side to side without trouble but the objects window you can not. any help with this is greatly appreciated!

slow cradle
#

1st and 3rd person views are broken when using RespawnMenuHandler component in the Gamemode component. Submitted feedback.

round bane
#

Vehicle depot for pennants pass needs to be turned around so the car faces towards the road and not into the command tent

cobalt agate
#

Reverse

olive trail
#

Honestly, all the objectives need a complete rework to make em look like proper bases

stray frost
#

and to fix all the floating crates

pure gyro
#

Can other server owners confirm that "Segmentation fault (core dumped)" popped up with this update? It looks like everything is fine in logs then it drops that error and within a half second it stops, and also it doesn't matter if it's 5 players or 50 players but most alarmingly it crashes out and doesn't save which is forcing us to use smaller conflict maps to curb the hours worth of capture points and ranks lost.

round bane
#

Bandage box in Regina command tent is stuck under the ground

pure gyro
olive trail
#

When spawning on radios I've been spawning inside walls a lot since the last update

pure gyro
#

Segmentation fault (core dumped) on the server again, 55 players, running for approx. 2h

cobalt agate
#

Remove radio spawns for conflict/temp remove them until the issues around them are fixed, same with smoke grenades

pure gyro
#

Segmentation fault (core dumped) again, 40 players, 20 minutes uptime

olive trail
#

Also, everyone can get a radio now which turns the game into a BF game in which everyone can spawn on everyone.

pure gyro
cobalt agate
#

Yeah, this!

pure gyro
#

Another Segmentation fault (core dumped), 39 players, 48 minutes uptime

#

Again, nothing that gives any clue leading up since the logs before each are basically different.

crude sun
#

anyone else when the die and have the M249 in their saved loadout can’t use it when they spawn?

cobalt agate
#

have you tried dropping it and picking it up again?

crude sun
#

yeah i had to drop it then pick it back up then get a grenade in hand then i was able to use the M249

zinc echo
#

some pretty basic team balancing needs to be put in place. unappealing to join a server with 2x an opposing team

foggy wyvern
#

yay more targets

olive trail
#

More drip.

olive trail
#

Running someone over only work 10% of the times. The vehicles will always go through them like it's nothing.
Also, it doesn't look good when you do hit them and they die.

olive trail
#

I love how easy and fast it is to use the binoculars. I hope this system carry over to future titles.

stray frost
#

I'm really hoping to see equipment damage similar to DayZ. Always felt weird being able to pick up the SVD of the Marksman you just hit with a 500lbs bomb

round bane
#

Ladder in the fire station is a death sentence. Climb to the top and 95% of the time you just fall back down and die

slow cradle
#

you can latch back on the ladder while falling btw

#

I think they forget to add in a invisible floor to walk on, like how its done in the other aram games

round bane
#

Doesn't change the fact that the ladder in the fire station is still broken

zealous radish
#

The attention to detail when it comes to rockets being able to bounce of windshields of cars is incredible cheers to y’all.

slow cradle
#

they can bounce? thats really cool

stray frost
#

Bloody uniforms from dead guys should stay bloody when someone picks them up. That way I will trust wounded people a little less... haha. They actually do... but they aren't bloody in the preview/gear screen

stray frost
north portal
celest berry
#

I really want the sound of the car being able to shift and hold the throttle to go at a fixed speed, like a tank can squeal before going or can slow down a certain speed to shoot.
Thanks

hard flume
#

Stop trying to make arma something jt isn't would by my only thing, why are positive additions being removed, such as advanced flight models and zeus, or old stuff that should have never have been removed like building destruction and advanced stances, just feels like they removed any fun intricacies for console

stray frost
olive trail
#

I'm so exited to see destruction in the new engine.

hard flume
stray frost
olive trail
#

Seeing how walls are destroyed now, I have high hopes.

coarse portal
hard flume
round bane
#

Lights in Russian armoury were repeatedly flashing when I joined a night time lobby, could be an issue for people with epilepsy

robust ermine
#

I have noticed that when large amounts of players/AI are on the field your frames will start dropping on the Xbox version of the game. This problem persist after the AI have all been killed so I was wondering if this could be related too the weapons that they drop lagging the servers.

#

I also think that the search function in the workshop could be improved

timber sparrow
# slow cradle by pressing lmb it selects a grenade and throws it

Grenade throwing while bandage is in hand will be fixed, although probably not very soon. It turned out to be quite complicated.
The R key default binding for bandaging will likely stay, but you will be able to rebind it. Just note - if you bind it to LMB, you will also lose ability to cancel item that way, and will have to select weapon again instead.

round bane
#

Shuffling of boxes seems to be fixed on Xbox now, but there's a new issue. Exiting out of these boxes used to be as simple as tapping B, now not so much. It will close in three different stages by tapping B. Boxes also open with the X to close selected instead of the first item in the box.

(Inb4 just press the inventory button to close the boxes)

#

Weapon inspection is also a little unresponsive sometimes and will occasionally reload your weapon even with a full clipazine

robust ermine
round bane
cobalt agate
#

ooo now we’re talking

west sparrow
#

anyone else having issues with binds after this latest patch?
seems like right mouse button is activating direct talk.
also i can not unbind push to talk. it's hard bound to caps lock. not input for it under the chimera config file, or in the workbench.

#

can't change the push-to-talk to anything else.

#

(cue in the BIS whiteknight in 3..2..1.. "there is nothing wrong with the default binds, just use the default binds, why are you being difficult..)

#

all von inputs removed from the userinput.conf file. still bound ingame to caps lock. scratching my head on this.

glossy fox
#

I understand that Multiplayer issues are the focus right now, but there are a number of things blocking Single Player content creators atm, and if addressed could open up a world of SP missions that dont care about ongoing network issues, giving people something to do in the meantime.

Some are really small, such as civilian clothes/cars to give our mods a little more life, but AI commanding is by far the biggest one that would provide a basis for SP mission content. AI driving is another one that is sorely needed so we can script up convoys to hit. Even something in an early state of development for either would help a lot.

I'm sure you are aware of this and are busy working on all the above and more, but just wanted to put that out there and maybe influence priorities a little. Maybe once these things start appearing you could also do a PR focus on SP content to show people Reforger isnt just the Conflict MP game mode 😉

Keep it up, so far the engine is looking great 👍

frosty fiber
#

Although I agree with you, Reforger isn't designed as a SP game but instead focused on Conflict and Gamemaster in MP.
All content which will be released by BI will be focused on that as well.

Modders however can publish what they want and the tools are there to create new factions (like civs) and vehicles (already some on the workshop).

glossy fox
#

and Arma has always been for both SP and MP, thats why things like squad commanding and AI driving exist

#

its also 2 things they have repeatedly said will be in reforger

#

My feedback is simply trying to establish an equal level of priority considering the circumstances with the netcode

frosty fiber
#

But netcode is prio 1. New content has no priority till bugs are fixed 🤷‍♂️

And as explained basically everywhere, AR is not a full Arma title and primarily focused on MP (eg. no SP campaign).

glossy fox
#

Im talking about Enfusion here

frosty fiber
#

I'm sure that stuff will come to Arma 4

glossy fox
#

I dont care if AR has an SP campaign, it is expected to be a platform to create MP or SP campaigns

#

right now you can only make MP campaigns and they dont work because netcode

#

thats all im trying to say, I dont expect BI to change anything, just passing on feedback

frosty fiber
#

You can build SP stuff, just look at the tutorial mission 🤷‍♂️
And if MP isn't working properly yet, that should be the focus right now and after that I agree it should be AI (which is planned).

SP content is not a priority for Reforger, although with a bit of work and some mods it's already possible to do. Just not built by BI, because they have other things to work on.

olive trail
#

“You can build sp stuff”. Uou ain't creating anything good with the current ai