#csla_iron_curtain
1 messages Β· Page 10 of 1
As there are mods on the workshop that do that
Pre-furnished buildings in the model > pre-furnished buildings in the map > furnished in the editor - when it comes to frames
at least from my personal experience, no "proofz" for this
scripted approach works best for furniture, like that one script
that spawns and despawns simple local furniture objects only around the player
performance impact with that script is very minor
and yet to a player it will look like every building they come into is fully furnished
For singleplayer maybe, but I was thinking multiplayer
Idk, my comunity tried it - caused rather problematic lag
what script was it?
I ran a mission last night with about 40 people on Tanoa and even in georgetown with the furniture script enabled, it didn't really hurt performance much
I hope someone would just release a patch for the cDLC to use DYNASOUND! No offense to JSRS either as that was amazing in SOGPF but some of the vanilla sounds should inherit over to the cDLC. RHS really spoiled me. Just a patch for a sound mod would be ENOUGH to get over bad sounds for a while.
Phronk's Furniture Script
don't know about that one, I used tinter's one
Thanks for the suggestion, will look into it
though looking at it, it seems like he released an update like a few hours ago to that one
There is a JSRS patch.
that sounds like make it work kinda similar to tinter's, so that one might work just as well now
I'm going to test it with the compatibility data in Eden and report back.
I'd vote for this personally
FYI - All gun sound problems fixed. Way improved. I also tried it with ESS and Dynasound loaded. Worked great
Iβll be adding support for more weapons soon as well
π π
https://www.dropbox.com/sh/gp9yhszvqd1guxy/AABe8bnEE3qpkLRHqbrqnnzRa?dl=0
Dropbox folder I will be using for all of my reviews. I have only finished the primary weapons today, secondary and launchers will be uploaded sometime tomorrow. Download the PDF, the preview function isn't that good..
so is it just me... im playing around on the new map in the eden editor, placing objects in the forest, so im using the grass cutter then i place the objects, and get real close and notice, even when snapped to the ground, it looks like its floating about 2-3 inches off the surface of the ground. i look around to see if its just me but it looks like all the trees and grass are slightly floating aswell, i thought i noticed this in other maps but not as much as this, has anyone else noticed this? im not jabbing at the cdlc, i like the map just not the floating lol. its almost like there is a ground texture, and then about 2-3 inches above that is a clear surface where everything is sitting on.
im trying to take a picture, but its hard to see what im talking about without being able to pan in and out and around.
Thank you for reporting. I will look at it.
cool beans thanks π
if you have a hard time seeing what im seeing, i can always screenshare later tonight with you, i think all maps kind of have a weird hover thing when you get close to objects so it might just be me being crazy, idk
Holy moly! That's a lot of screenshots.
Technical remarks:
- Add margins. Their lack makes reading harder
- ArmA 2, ArmA 3 !namedebate
Thank you for the feedback!)
Margins (I assume you mean the ones on the sides) are like that so all pictures would fit better. I don't know how to separate text and picture margin, writing this in google document.
Not sure what you mean by the "!namedebate"?
!namedebate
The correct name is Arma 3. See: https://www.bohemia.net/blog/arma-2-the-name-tale
As we're quickly approaching the release ofΒ ARMA 2 , the third installment in Bohemia Interactive's award winning series of military PC simulations, it's a good time to clarify some things about the name and also explain why using Armed Assault 2 is wrong or why Arma is not a cheesy weird name as some English-centric souls may believe!
@frigid gorge π
@frigid gorge That was a lot of work. Well done. I agree with Stack. Please add left and right margins and use textmarks and let word (or whatever you use) autogenerate a table of content when exporting to pdf.
I will look into how to make separate margins, will try to have it out and updated by tomorrow when I posted the next two parts too.
Table of content - completely didn't think about that, since there is an automatic inbuilt one on the left side of google docs. Will put it in tomorrow too
Table of content - completely didn't think about that, will put it in tomorrow too
No need to put one in seperately, every pdf viewer will read the text marks and create one automatically if you set up the headers correctly
Oh, so google docs shows TOC for you, because chrome edge does not for me
That should already be the case - every Gun name is a "heading 1", mod name "heading 2", etc
I can show a screen of what I mean by the TOC on my end
There are several pages. Five pages, to be exact π @orchid tide
I would've made it one long page if I could, but the maximum size is 120, so it's 5 pages instead
I've figured out how to do separate margins on text and pictures, so that will be done
TOC will be made made separate, since I will not be able to make sure that it otherwise works everywhere, just-in-case
If I understood this correctly - name should be "Arma 3", not "ArmA 3"?
ARMA 3...
Gotcha)
Thought it was "Arma" because of the Playing the "case" game part, since admittedly I just jumped to the bottom π
Sort of accepted that it is either Arma or ARMA but definitely not ArmA
Great job so far on the docs btw
Thank you)
I never knew about this big "debate", just called it ArmA since the A's are slightly bigger in the logo
ManY do π
)))
@honest chasm @orchid tide Would you say this is a good TOC, since you brought it up? The links are clickable to supplement the lack of "real" pages https://cdn.discordapp.com/attachments/524960828139765761/856677434145374308/unknown.png
Armed Assault 3 is the full name. the whole thing is kinda an acronym except not really
No, it is not. ARMA 3 is the full name... https://www.bohemia.net/blog/arma-2-the-name-tale
it's just Arma now.
There is also a small village Arma in Kansas, but how that can be related to our game I simply don't know.)
Arma focused on CT work? or perhaps a separation of states
that would be cool
You can already do CT in Arma? Not related to CSLA, but it can be done
I'd suggest reading the article before claiming anything about "Armed Assault X"
"The whole thing" means "weapons" in latin
Also kinda debunked by the fact that Armed Assault's full title was ArmA: Armed Assault
the A's were just stylized
To be fair, ArmA: Armed Assault was retconned
Itβs ARMA: Cold War Assault, ARMA: Combat Operations and ARMA: Gold Edition on Steam π
Glimpse from the CSLA Discord, the Stinger and Strela on their internal build no longer exhibit 'wire-guided'/SACLOS behavior
Surprised nobody reported it before me earlier today, guess launchers are really unpopular)
Its not. It never was.
it always was Arma:*
The first one "Armed Assault", "Cold War Assault", "2", "Operation Arrowhead", "Tactics", "3", "Mobile Ops"
ArmA, ARMA are incorrect. Arma.
LIES π¦
Well, for nowadays to call the third one
Operation Flashpoint was a better name. Bi needs to steal it back from codemasters.
ARMA is just as correct as Arma. Per the name game: Arma 2 looks quite nice and creates a stronger link to Armed Assault for those willing to see at least some English origins in every name. ARMA 2 or ARMA II is not bad either, esp. considering the logo we chose
We should do something every time the naming discussion is brought up 
Well, Codemasters is now owned by EA. Perhaps we can get new Operation Flashpoint instalments every year now π
Oh God
Oh boy

and jump out of a plane with RPG on back, which we use to destroy another plane. and then get back into our plane?
No thanks
Can do that in Arma, kinda https://twitter.com/GAMmovies/status/1405888878980993024
Pandastart my Heart
https://t.co/ZP0xJD1Iz5
#Arma3 #PANDAFIELD2035 #BATTLEFIELD2042 https://t.co/t7ozyn4gWu
242
Is this the CSLA channel, or #offtopic_arma? 
it's clearly #beermasters_choice
Wouldn't mind. IF Frostbite actually supported mods and large terrains..
https://www.dropbox.com/sh/gp9yhszvqd1guxy/AABe8bnEE3qpkLRHqbrqnnzRa?dl=0
Primary Weapons review updated with a table of content, margin on the sides for text, and some typo's fixed.
Secondary Weapons & Launchers reviews uploaded now, hope you enjoy)
oh, and all "ARMA"s are written according to the !namedebate ))
Grenades and traps: https://youtu.be/PbblZtza4mw
Grenades and traps in CSLA: Iron Curtain CDLC for ARMA3
@frigid gorge Thanks for linking the updated version of Primary Weapons review, I found it compelling!
In addition, when I read the Launchers one... I was morbidly amused to see literally every M47 Dragon (not just CSLA's) use 'visibly off/clipping/why is the ACE3 gunner gripping nonexistent handles' animations
And how many of the supposedly better depictions of some other launchers had visibly off/clipping animations in some states too such as the RPG-7
I also noticed it, no idea why that is the case, as it doesn't clip like that in first person
As for what you called secondaries and the game calls sidearms... the CUP and Robert Hammer M9s look almost identical to me at first glance, CSLA's is in the ballpark, otherwise holy hell are RHS and Veteran's so much worse-looking at that angle and distance
Wdym by that? The 2nd picture on the RPG-7s? That is the "undeployed state" - techincally only suposed to be seen like that when not selected, e.g. on the back
Mmmh, I mean that you have screenshots where the character's hands are visibly not-on-the-weapon
Like for example RHS or CUP RPG-7 2nd pictures?
Since that is technically intended, as those are only visible when selected in the arsenal, put on the floor, or put on the back
As soon as you press "try" or w/e the button on the bottom right of the arsenal is - the picture above that one is what is applied
There was a fault somebody from the CSLA discord pointed out which I didn't notice about the M9:
"especially the front end and hammer, all pistols in CSLA have rather thicker hammer, which causes when you look at them from back they look half cocked."
Oooh, good catch
GM's RPG-7 also has magproxy support. CSLA's is 1:1 the same as APEX, the texture is marginally of a different color. Also the ZFK does not belong onto the RPG-7, it fits however because of the shared dovetail mount of the AK family.
Yeah, it definitely shouldn't be used, but it can so I still mentioned it))
It's like RHS and CUP can equip PGO-7's on every weapon with a Duvtail
It can.. but it definitely shouldn't)
Isn't this due to CBA_A3's 'Joint Rails' choices for those two?
I believe so
I wrote that GM has magpraxy's "Global Mobilization
2 camo variants, ZFK 4x25, PGO-7, magproxy support, adjustable irons"
Right, I missed that... whereas vanilla had specific weapon-to-specific attachments compatibility and I don't recall just when 'joint rails' went into vanilla
The CSLA RPG-7 isn't 1 to 1 to the Apex one through, as it doesn't come with CBA sight support, so it can't equipped with sights from other mods
Model wise it looks like its the same.
Model wise thought, yeah - you beat me to it))
And function-wise the CSLA RPG-7 including the PGO-7 optic was a substantive gameplay improvement, as would be support for different grenade types
is it really the same model?
Biggest similarity I noticed is the Irons, so think too it s the same model
Look at the FPS and ADS views, the front sight looks very similar
ok but "very similar" doesn't necessarily mean it is the same model
Generally speaking when the textures look identical that means UVs match, when UVs match it means its the same model.
Well, very very similar. Because of the very distinct looking sight which doesn't exist anywhere else, and what Mond said ^
I am not saying it's a bad thing through, it's definitely a good RPG-7 model
Admittedly I'm willing to give leniency on 'vanilla reuse' for that specific case/reason
Speaking of the RPG-7 - does anybody know what exactly is that huge rocket?
well, i'm just curious why it's allowed to be used :p
it's an apex model only with texture change?
It's allowed by BI I believe was said before
You can use older ARMA games content, and current ARMA 3 content
but not dlc dependencies
I don't think it has the dependency
Not all content of the vanilla DLCs has actual dependencies
Only some of the assets have "real" DLC requirements
There was a mod on the workshop which removed DLC logos from the assets that didn't actually require it, like some re-textures
you not know nothing about czechoslovak weapons
Don't remember the name through, so can't find it
CZ75? you kill me π π
before 1989 cz75 its only export
you know CZ70?
CZ70 !! ?
745 000 pistols CZ70?)
π
with cz50 its mainly use in czechoslovakia before 1989
PPK
No. CZ vz.70
I know nothing of Czechoslovak weapons, but I definitely know that the CZ 75 is a rather classical pistol when it comes to CZ's)
Before CZ70 CZ50
Yes, but the Kratochvils were using PPk as a model
π
Also the pistol wasn't export only until 1989, but 1985 according to what I can find
That doesn't change what information I find now does it)
What year is CSLA set in? I think it's 1985, but I am not sure
me secundary job its incstructor on shooting range
You know how see CZ75 in year 1985?
π π
Sold for sport shooting, and in service since 89
and you write about rifle vz.52..lol. lol why vz.52? All vz.52 export to Cuba
I wrote why in the doc
Rare gun too, one of the reasons why I'd like to see it
Since it's set in a more fictional universe, nothing wrong with bending some reality
in 80th not posible, no ammo and no in czechoslovakia
Would that be the vz. 52/57 as well or only the vz. 52?
There already are some things which I know that are too new for '85
@scenic cove vz.52/57 its 7.62x39 similiar weapons.
I'm aware, hence my question about whether those were all exported to Cuba as well
better vz.54
He is asking if they where exported to Cuba
afaik only the 52's where, but might be wrong
When I wrote 52 - 52/57 would be just as fine, doesn't matter much to me, since I don't know any difference in the gun model
vz.52 its export to abroad
Only that it takes different mags, which would be changed through magproxy
NO
WEAPONS NOT THIS SAME
π
vz.52/57 its only similiar not this same !!
π its M16A1 and M4A1 this same?
My question is whether only the vz. 52 was exported to Cuba or whether the vz. 52/57 was also exported to Cuba
M16A1 and M4A1 are not listed on the same wikipedia article)
Nor where they produced simultaneously
Looked it up, both where in Cuba
OK, so it sounds like the vz. 52/57 is 'too early' for this CDLC's time
Supposedly soldiers complained as the guns looked the same so they would often take wrong magazines..))
π me good...what you read... soldiers vz.52 no use after warsaw pact
no ammo
7.62x45
Cuban soldiers, read again
its idiots π cuban soldiers.. not posible change magazines
My thought for an older gun is that it can be used by rebels rather than actual troops - same way guns that are supposedly not in service for a hundred years soon still are found in very strange places around the world..
vz.52
As it would be also a new and interesting weapon that doesn't exist anywhere else in ARMA
I'm guessing that petrtlach is saying/meaning that all known vz. 52/57s were exported to Cuba as well
Yeah, I know it, again - "alternative Armaverse")
You newer know when there is a stockpile or two of forgotten weapons lying around in some bunker
You'd be surprised)
These were mostly WWII bunkers
I dont think there is a big point in looking for overarching historical accuracy. The marines weren't stationed in Germany for example. Just take the selection of content and ride with it?
^
If know last export cca year 1967 π
Gameplay and fun content to play with > absolute historical accuracy
Or more precisely deposits.
Especially in a half-fictional universe
in czechoslovakia only teaching and collecting
So I didn't look into history of when guns where exported, I only went with the history of my country and the idea that "every weapon" is never destroyed, always going to be some lying around somewhere
on a different note T00T, what was the displayName/classname of the 'weird' RPG-7 round you had in the CSLA screenshot on your review?
Since - in the end it's gameplay I focus on, not historical accuracy
Will check, but don't remember the name helping when I tried to look it up
is this a cuban soldier?
i see, thanks
EVERYBODY IN UGANDA.. has a Vz?
For rifle its better vz.54. good for FIA
I thought about it, but gameplay wise it wouldn't be much different from the CZ 550
As it's a "bolt action with a scope"
but this its better. CZ550 its civil weapon with civil ammo
and for semiautomatic rifles the FIA already has the FAL
Well, FAL is full auto first of all, and it's also not Czech
But that is a fair point
In general - every weapon that every existed & that we don't have would be nice to have)
But can't add everything all at once - gotta prioritise
that's a CSLA Studio problem, not a T00T problem π
Shh, it's "Hunting Rifle" )))
I don't make decisions - only requests. It's on CSLA dev's to decide if my requests are sensible or not)
Before 1989 more shootguns or .22 rifles.
And true.. vz.24 posible. vz.98N (czechoslovak production k98k) and vz.24 its posible more.
After year 1983 use VB too CZ83 in 7.62x17
π¬ CZ75 before 1989 no see good
o love more me CZ75 from year 1993 and signature made in czechoslovakia
That CZ is so beautiful π
Probably the most beautiful pistol I can think of
π me first pistol π
now i use CZ P10 SC
Number 2 π me vz.61
CSLA and CUP model its this same model, only CUP have better texture.. but model have wrong proportion and wrong bolt function
And CUP have new texture, ΔSLA think old and RHS have texture from year 2010 π its model from year 2009.
RHS model its me model
CUP and CSLA definitely don't have the same model..
π OMG ...
Or if they do, CUP one is upgraded & updated so much - it's beyond any possible recognition
I would definitely not say CUP is shit
Nor do I see how that is related to the models of either being supposedly the same
It can be incorrect realistically speaking - but the model itself is definitely not bad, since I am talking about 3D model quality
Or textures, which ever would be the more applicable here
Think it's just the case of us speaking of different things
you no see 3d model.. you see this only as box with texture.. you no compare wireframe what its better
π
And about colt 1911 π€ͺ all wrong
Why would I?)
The product that is presented is what matters, not the one that is binorized in the P3D file and I can't see
Army model colt 1911 its as green no as silver or black
I know it is, I believe I say that too
"..I prefer the CSLA one, but only because I think the 1911 looks better in silver, rather than black."
And if anything - there already are 4 other dark 1911's, having a silver one is a breath of fresh air)
π you see silver?
"silver"
Grey would be the more correct term, don't mean silver literally)
this not jim beam
https://i.ytimg.com/vi/tHw8RhqZT4s/hqdefault.jpg there's plenty of dark Colts.
https://qph.fs.quoracdn.net/main-qimg-b29b31b67dbd7e72c22f9f60c0f69270 military issue ones were very often dark.
the wooden grips depend on the specific manufacturer and what was available.
And about vz.58.. CUP and RHS this same model π only another colour... VG70 cool, but exist only 7
yep.. more dark as ΔSLA its real.
Again a case of gameplay > reality, rather balanced when both sides main weapon has a GL variant
What would CSLA soldiers have as a GL irl? RPG-7's like the Soviets?
30 mm granΓ‘tomet AGS-17 π
Would that be a squad-level weapon through?
I figured you'd use them on a platoon level like soviets
the thing with WW2 and cold war era weapons is that more often than not, their looks can vary a lot. Be it markings, finish, materials, patina and even just the manufacturing environment
But RPG-2s and later RPG-7s where the squad level Grenadier weapon
more as RPG7 - RPG75
I see, so no "more' dedicated GL, since RPG-75 is single use, thanks for the info
Hence my point - this being the first grey 1911 is nice, as it adds variety in the otherwise very "dark" reality of the preview 1911's))
As personal grenadelauncher its in plan granΓ‘tomet LENA for weapons LADA
Creative namesπ
About ΔSLA models CZ52 a CZ82, its good remade models as old in october in beta test
Right next to DANA, ZUZANA, SVATAVA
Vydra isn't a girl's nameπ
π
Same goes for Jesterka
RACHOT, KOSA, KOΕ TΔ
Official, its project name
HAKO
too π
and more
UK vz.59 for example its project "Rachot"
SA vz.58 its "KoΕ‘tΔ"
π
And Kosa?
Its only slang π .. V use more "sklopka"..
Kosa, padloπ
The Czech always were one of the coolest factions in Wargame, for some fantastical units too
Czechoslovaksπ
yep... kosa to all czech home π
RPG7 model is truly the one from Apex. BI gave it to us, so that we did not have to do from scratch something that's in game sufficient quality. The model and textures are a part other cdlc so there are no dependencies. PGO-7 and the round are ours. The round itself is PG-7M110 as was produced in (Czecho)Slovakia.
Thanks for the info)
Is it Tandem HEAT, and what penetration does it have? I wasn't able to find anything on it online
Good move on BI, nothing too extreme but anyone whoβs displeased is welcome to opt out
Indeed, basically extended the refund from 2 hours since purchase to ultimate, and 2 weeks to 1.5 months
I believe that now anyone who is interested will view and evaluate the content themselves and will not rely on subjective (and sometimes misleading) information from other sources.
I don't know... I heard my friends most commonly use Kosa when referring to the V's
Indeed Kosa(scythe) is/was a slang used in the army. Same as PΓ‘dlo(paddle).
Good on BI, but, the amount of issues in iron curtain shouldβve never happened in a paid product
Foremost it buys CSLA studio time for fixes.
Tandem HEAT, 250m range, 700mm RHA penetration
Funny enough it is considered Slovak made round, not Czech π
But that is what SunCZu said
Thx!
Let me guess, once again Czechoslovakia had something superior to the Soviet original.
Offering refunds to everyone is a good step. π
So, with potential refunds / all the negative press will CSLA continue to be supported?
Yes BI will continue to support CSLA as posted in the statement.
This does not change our commitment to delivering quality products and we will continue to work with CSLA Studio on resolving as many issues as possible.
In case you missed it Sherm. https://forums.bohemia.net/forums/topic/235112-statement-regarding-csla-iron-curtain/ here the statement regarding CSLA
I understand it as a measure to give CSLA time to fix bugs. So that people refund and review not now, and later hopefully there's no more reason for that.
If it were no longer supported a further price reduction would seem more adequate
I read that, but that doesnt sound to me like "more stuff will be added"
Resolving issues =/= adding future updates that add things like jets
Oh you mean if the devs from CSLA will continue to support their CDLC.
Pretty sure they will I guess it's best to go over to their discord and ask there
CSLA studio themselves have stated several times, that they are going to address the shortcomings
All cDLC creators are not allowed to talk about plans of future updates
So you won't get an answer to that
We thank everyone who support us. We will continue to support our cdlc, as we have been doing for 20 years on all our projects.
As already mentioned, we cannot comment on further updates of our CDLC. You will find out more info as soon as possible.
I still highly suggest publishing a roadmap with general dates
That is awesome great to hear. However please do not make the same mistake from before you released, and do not take all criticism or feedback as "toxic"
That is up to BI. CDLC's cannot announce Content that is to come as far as I know.
publishing roadmaps for these sort of things is by far the worst thing they can do
General dates an even worse idea
I think BI's response was very professional and good. They owned up to their mistake(s) and offer people refunds. They did everything right IMO
I think that's an overstatement claiming the devs took all criticism as toxic, perhaps re-evaluate the criticism you've seen
You cant see the tester channel I guess
Sherm is talking about the Closed Beta feedback
Still not fair to make broad statements in public about a non-public event
I disagree. Giving people a general idea of what they can expect when helps a lot. There's a reason they're so popular.
That being said, the issue comes when you then don't follow said roadmap
Nah, they ignored everyone lol - and I am just saying they should not think all feedback is toxic, because it's not
The devs themselves don't know that. Nobody ever follows a roadmap - issues come up and delays happen always
Roadmap just sets people up for disappointment
Especially for such a small dev team it'd be very hard to promise certain assets. And I think that's one of the reasons BI does not allow that as well.
Giving out generic roadmaps, and especially specific dates is an awful idea as they can't be followed, it is simply an unreasonably expectation. And as you said yourself - when issues come when they aren't followed, and those issues can become rather big
@leaden kite if you ever took part in any development of anything, you will notice that the internal roadmap is never 100% accurate for a number of reasons. while internally is it used as a guide, making this public means people will take this is a very precise thing, when in fact is never the case
Look at even Rainbow Six Siege, they cant always follow their roadmap and thats a Triple A studio

Even though I can understand pig's wish for a Roadmap as people then have something to be excited about in the end it will most likely come down to delay and "false promises" which will just make it harder on everyone
and even that has a problem - because you will have people who expect absolutely 0 bugs by 2022
and no new ones after that either
also, as a general rule, just because GM (2 people dev team, emphasis on 2 people) released more content and features post release, does NOT mean that is gonna happen to any other cDLCs. you pay for the content provided (sure, that content is suppose to actually be bug free, and respect certain quality standards)
The whole situation around "toxicity" is very sorry for us and the whole thing is a problem in communication and I think it should have been discussed in a closed group and as soon as it happened. So I additionally apologize if we touched anyone.
If you have any further questions on this topic, please contact me via private message.
P.S. I point out that my English is relatively weak, so I hope there will be no unnecessary misunderstandings.
but that's about it, anything else is extra
I mean. That just tells me that the kind of roadmaps published were bad. both Hell Let Loose, as well as Post Scriptum have had vague but graspable concepts in their roadmaps with general Quartals noted and it worked out fine for them. Ofc sometimes things get pushed forward or back, but the general content remains.
these are self published full games
not cDLCs where you don't have full control over date of publish
that's a fair point, but I think it just outlines an issue in the way the workflow is right now. I'm not saying there should be full control over it, but I think BI should be flexible enough to allow for such things
even BI past roadmaps are really really vague
"Bad" is a rather subjective term, some would argue CDPR is good, yet Cyberpunk happened... Another well known example is the term "Valve time"
there are a lot of issues with the cDLC program. it is natural to happen considering the amount of variables and the fact that it's a pilot sort of project
In 2018 we thought Tanks DLC would be the last from BI and A3 would go over into maintenance. Then Contact and AoW followed later anyway. π
fair
that's less an issue with roadmaps and more an issue with management, though
and yeah, that's true, but a roadmap doesn't need to be comprehensive for all eternity, though, remember
and you think it isn't the same thing with cDLCs because?
Roadmaps and management goes hand in hand through, can't really separate it. With CDLC's especially so
GM and SOG are at completely different ends of the spectrum in terms of number of people involved, with CSLA more similar to GM (nore really made from scratch), but also in the middle
now, for everything done, there is a time investment, and as time = money (besides for people who demand mods for free)
more time spent = more money (contracts and all) required
in short, you need to understand that for everything there is always a middle ground between when the thing needs to get out of the door and the state of it
also, yes, shit state of the product will affect sales, that's a given
and by state of it, i don't mean glaring bugs, but rather quality and quantity of content
You're obviously not wrong with that, but I don't believe it's too much asked to have a general guidelines of what's to come. With small teams I find it a bit more forgivable for them to not be able to follow their roadmap 100% of the time, but in general, I still think it would be a positive thing to have, provided they feel confident enough to actually follow it. If you give yourself too little time or overestimate your capabilities, that's on you. Undersell, overdeliver comes to mind
BI did the right move, it's up to you to take that deal for refund or trust the fact that the external developer will be able to actually fix the bugs and maybe sort of improve some of its content
If you give yourself too little time or overestimate your capabilities, that's on you. Undersell, overdeliver comes to mind
Thats the risk. And BI mitigates this by simply not allowing such public statements from the dev teams.
it real world, it is always easier to get smaller teams to follow an internal roadmap then larger teams (easier to manage less moving parts than more)
most customers dont care whether your team is 2 or 200 people, if you promise something and dont deliver they'll still get pissed
so avoiding even more pressure and bad PR doesnt sound bad to me
of course, i am just trying to get some people to understand that SOG dev team for instance will have a longer time than GM to break even with all the invested time and money
I mean I got my value out of it, I also think they did the right move. I just think that it would behoove CSLA to make their intentions public beyond "yes, we will work on it", which I think is a given anyway. Not a requirement, just something nice.
And I mean if BI is gonna eat the cost or if the devs will be able to work on CSLA no matter what, it doesn't matter much. It's done when it's done
yup. as soon as money is involved, things like that go out of the window.
Also important to note game studios usually have marketing and PR representatives and aren't just devs
They didn't ignore everyone.
paying customers don't care if cdlc devs work part-time and have another 40h/week job or are just 2 people.
sure they don't
and considering GM (at least for me) is a better product than SOG, it also doesn't really seem to matter
Then again why should they. Steam is not about charity - and the average steam user doesn't have that info anyway
while true, even large companies have day 1 fixes
and then countless patches to fix bugs
cyberpunk is the latest most visible thing, but is not an exception
it is also a matter of overpromising and agresive hype PR campaign vs what was delivered and in which state
^
the devs reportedly were pretty up front with them not being ready. And the permanent crunch didn't help, either. This was just investors and management pushing them beyond a million breaking points
I think No Man's Sky can offer a good example aswell, with the product not being terrible, just the hype surpassed what the final product was
that being said, to get back to the topic at hand
- BI did the right thing for its community and playerbase
- CSLA cDLC dev team said numerous times that they will work on fixing and improving the product delivered
so you get to choose the blue or the red pill
no reason to go knee jerking about it
Hehe, nice to leave it up to the readers what is what π
also, before i get any sort of accusations, i have no relations to any of the cDLCs, csla included, i am not a part of any approved future cDLCs etc
so i am not directly involved
for me 12$ was worth the map alone, i own every game BI ever made, all A3 DLCs and all cDLCs minus SOG
Hilarious that people jump to those conclusions of some kind of secret plot to say nice things about CSLA π
and will surely not refund csla
SOG is definitely the best one yet
same goes for me, I own all arma 3 dlc and cdlc and I also found CSLA to be good enough for me
I think our last game updates were both delayed past the date that we planned because we were ready, but then things out of our control happened and we couldn't publish.
Now imagine what would happen if we had announced that date in advance, and then it doesn't happen.
What use is giving people a date, if you cannot hold up to that date and have to then say "it'll happen on another day" anyway.
Being able to just shift the date to a later day if a problem comes up is MUCH better for the dev team.
You don't have to hurry, you don't have to push potentially broken things, people don't get disappointed and angry when you don't do the date that you announced.
Same with features, "We are working on a new plane now and it should be in next update"
What happens:
- We have to push the update sooner to fix a critical issue, the plane isn't done till then
- Something broke on the plane and that pushes us back a week, we can't make it
- The person working on the plane fell ill, we won't hit the release target
- We overestimated our abilities, we cannot do this properly.
- We had to shift priorities to something different.
i think squad has a public roadmap and a feedback tracker of sorts, seemed very bizarre to me
probably with estimate delivery dates and all that too
At least while I was watching it, they often slipped, as normal with software development
Normally not by a massive amount mind
That is very true. Not long ago DCS published its Hind module. That was on pre-order and steam demanded a date which was 31. May. They had to push it into middle of June and people got enraged. Not only aksing for refund (which can be done and doesn't have to be demanded through communication channels), but also demanding (!) a "75% to 90%" price cut for one of the high end priced modules as "compensation". Even though the publisher openly stated, that they will give their developers more time, when they needed it.
well, that is the issue with all the ducking pre-orders
which does not apply for any of the cDLCs
so it is a bit of a moot point here
also, you can check all the content minus missions/campaign prior to buying anything
which is a really nice way to get some general idea using the non-owners compatibility thingy
which doesn't actually happen these days in the gaming industry
It's generally a bit like a quadratic function. Either you set up no expectations and provide no info or you provide a "lot" (I do not mean NMS or CP77 levels) of expectations and a lot of info and background. Both of which usually end up with little backlash and angery people. But when you do something in the middle, you tend to get annoyed people a fair amount.
while not in game development specifically, I found that being transparent with the issues that were met in a given cycle helped with most of the backlash and actually shaped the community to be generally more understanding.
It is almost like a Demo from days of old, but with more content
and I'd also generally suggest using quartals rather than specific dates for roadmaps to begin with. It gives you plenty of time
Others have that too, but the point is, that fixed dates harm.
it used to be you had demos for most games
it isn't a industry standard these days, it's actually an exeption
much less so for (c)DLCs
i can tell you how everyone get's paid for cDLCs
is not really a secret
all cDLCs companies are being paid 35% of the sale numbers
they distribute that down internally based on individual contracts
there's no requirement for CDLCs, if you have a proof of concept to show you can send it to BI for evaluation
could be a single person making a handful of weapons and call it a day
actually there are some requirments, form a legal pov
35%? Seems a bit low π€¨
I mean economy of scale and whatnot, but still. I figured it'd be 70/30 or 60/40 with BI being on the lower end
you cannot make a cDLC without a legal entity begind you for instance
Steam takes 30% too
30% steam, 35% Bi, 35% dev studio
AKA 50% of what is left after Steam
oh it's before steam cut, gotcha
i said out of all sale numbers
im not privy to those details, you mean you can only produce as a company rather than an individual?
yes
ah i see, yea makes sense
it's a pretty common thing. Legal bullshittery, mostly.
You can technically be a one man company.
green people are BI employees
you can yes, but considering BI is CZ (EU) it is advisable to have a company able to have inter-community (EU) approved
Yeah, I was just making the point that you don't need to have X amount of people for a company. It's just that your legal status as a "company" matters
depends from country to country, but i can have a new company established in under 1month, if i put some pressure and involve laywers i can get it in about 1-2weeks
If you're non-EU. I think EU companies don't have that hinderance. They're all up for EU market
true
i am EU and you need to set it differently from the get go (for VAT purposes) if you want to have over the border contracts
might be some local thing
Hm, ok ... first time I heard about that
Taxes can be handled in a few ways, but it gets messy really quickly, especially as your company revenue meets certain thresholds
Always assumed that for EU companies the US market is somewhat difficult
Germany tends to be relatively humane and smart about it, but that doesn't change that international and EU wide taxation is actual hell
anyways, general problem is getting people to invest their time without monetary remuneration based on contracts and also based some sort of (optimistic) sale scenario
but we degress, and #creator_dlc_discussion is better suited
For US taxation, you need to have a... I don't recall what they specifically called it, but essentially a distribution place in the US. A legal company seat, basically. It doesn't need to functionally do anything, but it still needs to be present. And then you'll have to wrangle with inter-state taxation, which is even messier than the EU. But as pufu said, better move to #creator_dlc_discussion
Yes, and RHS's Beretta may look terrible at first glance, but when you look closely the model is alright, just the texture looks inaccurate and the grip position is weird, one thing none other mods and dlc does besides RHS is the trigger is actually sit at single action position correctly as the hammer is cocked. However CSLA's Beretta is not bad at all, I would probably just improve the sounds a bit since the vanilla P99 sound is terrible.
At first glance to me it was CUP and RobertHammer who had the most 'sharp' textures, but from first-person view as opposed to 'going out of one's way to look at the slide view'... a lot closer
I think a sound update would flip CSLA really fast
Most the assets are really well done, but sound is often the most important thing
A user on the CSLA Discord: As it turns out you can use vehicle insignia made for gm dlc directly with csla vehicles ,with just a config converstion
lefteris has posted a vehicle insignia config template on the CSLA Discord
Here's the whole C:IC Category on bi wiki. Some image previews and object classes are still missing, but they're coming.
https://community.bistudio.com/wiki/Category:CSLA:_Iron_Curtain
Hey guys, quick question. I thought that you are not allowed to make already existing content into a CDLC, so why is it that CUP is on the workshop using the same assets (skins are interchangeable with your vehicles etc.). Isn't this against bohemias guidelines?
god i wish it was
CUP exists since 2015 and started by using freely available content provided by BI in the licensed data pack. we also use the workshop since it was introduced for arma modding. we where there years before the CDLC program was even introduced. i can not speak for the motivation of CSLA
i think that note in the cdlc rules should be interpreted as 'you cannot grab your free mod and put it behind a paywall'
pretty much this π
Some vehicles have the same A2 source. Many of them have been improved both model and texture wise. I think that the only vehicles with matching UVs are Lada, Jawa and TT650 from A2. Others are changed and improved both model and texture wise, like the helicopters. Also some of the models from A2 like the LAV-25, BVP-1 and BTR-40 are our own work.
Also, I am not aware that BI has forbidden the use of assets they own rights to.
Besides, it's BI who decides what cannot go in the cdlc.
Yeah sure, but on the arma3 dlc creator page it says "Creator DLC is brand new additional content for Arma 3 ..." and like i said there is CUP which has basically the same quality of assets, so i dont think it brings a brand new addition to arma3
The models in CSLA are not from CUP
They haven't been available for free before
Some share the same ancestor.
But that ancestor wasn't in A3
it doesn't violate the rules
ah okay, understandable
I'm actually curious, has BI or CSLA said anything about the release? Haven't kept many tabs, I trust it'll be fixed but damn
-
- forgot to read up
with the compat data on workshop I do see improved models, and even some neat UAZ variants, I do still think is a good DLC, I haven't really read into the stuff going on
- forgot to read up
i think the "only" official statement from bis post launch(?) so far
maybe, maybe not?
Over the past week, we have been actively monitoring the responses from the community to the recent release of Arma 3 Creator DLC: CSLA Iron Curtain and we want to address your remarks. The Creator DLC program gives independent creators a chance to get their quality content published by us. That ...
cheers!
i remember following the CSLA thread on the forums back when it was a mod and it looked pretty great, tbh i haven't played or followed in ages but i'm glad to see its out despite that it seems to be getting some flak, i might want to get back into arma
I just bought DayZ SA after years of sitting on the fence @ 40% off, instead of waiting for 50% off, and I can tell you besides my friends asking me to play with them, the Chernarus Plus map alone was worth it! Previously DZSA in alpha was just plain boring to me over DZ A2 mod. I played ARMA 3 with CUP and the experience was completely different (seriously, ARMA 2 and 3 can mimic DayZ game to a T) but the MAP and all the little things, improved building doorways, vegetation etc... was worth it for the 10 hours near continuous gameplay I just put in. Completely worth the money. For this same reason, I will buy CSLA because the cDLC teams (CSLA, SOGPF, GM and even Contact) gave us new "playgrounds" that are wow and we can do whatever the heck we want in the ARMA engine. NO OTHER GAME allows this with the support of the parent company (BIS). I think maybe Valve used to with cross game porting but that is all in the "grey" area... I need to find 25+ GB now to install CSLA.
For CSLA, you need only 8 gigs approximately. Those 25GB from store page is with base Arma AFAIK.
We used arma 2 and 3 sources in SOGPF, so long as the DLC is substantially new content a little reuse is perfectly fine. Like CSLA team we modified and upgraded a lot but some buildings got imported like for like, awaiting a possible update or reskin. Thereβs no shame in reworking some older models to allow a broad asset base for terrain development. We chose not to use any Arma 2 vehicles in our dlc but there was no rule against it, so long as the DLC was substantially new content.
meanwhileβ¦
arma base game: 25gb
arma workshop folder: 250 gb
i love this game XD
So be Like that... I bought another external hard Drive to Put all my Mods on
Same here
Does that cause any issues with asset loading?
my ssd is now just 2/3rds arma
Not at all
So far no. I have the extra SSD to hold both Arma 3 and its mods exclusively. God have mercy on that SSD. 
I think he understood it as you had a separate drive for the mods, not same drive as where your game is
Oh ok yeah that makes more sense
lol people still making low effort bait videos for free views?
I have a 2TB SSD just for that and it is full...
wheres the bait
^
ya know, compared to 10-11 days ago this channel died down pretty quick
You still busy in this chat lol
no not really
All the hype died
Anyone doing any missions or anything with iron curtain?
I really want to play with the dlc but I canβt find anywhere to do it.
Official servers, or wait for it to gain momentum?
I hope it gains momentum soon. I hopped on a couple official servers but noone is playing themπ€
That T72 is calling to me lol
You could try and get some communities to adopt it
GM and Contact are quite popular as DLC but you have to look for places to see them used
I don't know how the situation is with SOG, but some groups play their included missions
So it's easier to just hop into
CSLA may be a harder sell because there's already plenty of maps to select from
And the other assets overall aren't that impressive yet
I think all the expansions save SOG and Apex are a bit undervalued
Iβve been playing A LOT of SOG π but the cold war era is calling my name now. I didnβt know GM was being used by anyone. Ill have to hop over to that channel and see if anyones running anything
I bet some milsim groups took a liking to GM, so you could look for those. The same people should be interested in CSLA
Given how much moans there was for ARMA 3 not being in a Cold War setting, you'd think these CDLCs would be more popular
But RHS had a bit of a head start and it's popular today
Would be amazing to have GM vehicles on the CSLA map I think
Right! At first I wasnβt a fan of the near future setting but its growing on me lately. I still love SOG and want to get into Cold War era stuff
I want to see both combined on the CLSA map
As a tank lover I love the tank training area lol
So do you also play vanilla Arma?
Altho the leo 1 models are.... strange to put it lightly
I mean non GM/SOG/CSLA.. sorry
Yes. I havenβt played much. Only recently tho
I finally got a pc built and I got back into arma with SOG.
Nice stuff
What's strange about them? π You can find GM communities on our discord server, there are regular groups and also "casual" gaming groups. You can find the link pinned in the #global_mobilization channel.
oooo ill definitely check out the link. to my eyes the leopard turrets look off. more rounded and the back of the turret looks boxy. its still cool to have them in the game
I assure they are most accurate models in any game to date. π
Very goodπ . I'm off to play the leo 1a5 in steel beast pro pe
Yeah. Mixed with CUP Vehicles tho.
i have all the cup mods installed
Then search for "Free Gabreta". Should pop up. Dependencies are CSLA (ofc), CUP Vehicles (+it's own dependencies) and CBA_A3
Some Czech guy has been playing there past few days (EU time), I don't have time rn
ok ill check it out. hopefully you get some time soon
FYI: CUP vehicles requires CBA_A3, CUP Weapons and CUP Units
yep. i have all the cup mods. even the m60 texture updateπ
I became fan of audiocustom's website listing CUP classes for assets
well, it's outdated AF... but if it is still a help to you i'm happy π
Noticed it lacks info sometimes but it's still 100x faster than looking into configs
that for sure. i'm currently in the process of porting the wiki to a more powerful server and an updated version with current dev build included (and hopefully automated entry updates with new dev builds π ).
but that's OT
looks like CSLA Vests are accidentally added into CSLA headgear section as well, https://community.bistudio.com/wiki/CSLA_Iron_Curtain_Gear_Items
Ah yes, thanks for reporting. I'll correct that asap.
The second hotfix for CSLA: Iron Curtain CDLC was deployed.
https://forums.bohemia.net/forums/topic/235013-csla-iron-curtain-changelog/?do=findComment&comment=3441354
CSLA Studio will use this thread to provide information about future updates to the Creator DLC: CSLA Iron Curtain. Discussions about the updates are welcome in the relevant forum thread: ο»Ώ If you have any questions about Global Mobilization make sure you visit our FAQ page.
FIXED: compatibility data - terrain can now be previewed in the editor (but not played)Woohoo!
Isn't this the first CDLC that does this?
I thought the other CDLCs or regular DLCs don't let you open the map even to preview it
@copper monolith I just wanted to chime in and say that I think you got the leos right, though I hope you explore tactical markings and colour schemes, Armoured Acorn was amazing for that but seems to be down
Hows the new update?
SunCZu on the CSLA Discord:We're currently looking into our options on how to improve the sounds. Don't worry, we do not disregard the "reception" of this aspect of our cDLC.
is there multiplayer on this yet or is it just campaign
There's been multi-player in it since release
Since 2001, yes
wait this isnt a new dlc
i thought it was something new after sog
Yes? This is
oh so thats what i was asking if there was some different type of multiplayer on csla like it is on sog
That isn't at all what you asked. You asked if there is multi-player which there is. And there are several different MP game modes. Not sure if any are new or not
Anyone want to play any of the multiplayer modes??
Singleplayer campaign Iron Curtain for CDLC CSLA: Iron Curtain has been released by EMSI
Apply your subscription here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765
Note that for availability of this campaign, you need to run Arma3 with enabled CDLC CSLA: Iron Curtian and Mod CSLA - Campaign in your launcher.
why is it released as a workshop mod? why not put it into the DLC itself?
@midnight briar from CSLA discord
Just watching someone play it.
Voices seem to mostly be Text-to-Speech (good quality I'd say, for a free campaign)
Tons of script error spam in 3rd mission and got stuck into autosave loop after it autosaved after killing a VIP.
But the design and story seems to be pretty good
patching it into the dlc then an option?
After having played a few missions, I agree with Dedmen. Mission design and story are pretty good. It's mostly hampered by the writing and the Text-to-Speech, which I'll give a pass assuming English is not their first or most familiar language, but I do at least understand what is going on and why.
If anybody cares I'm just gonna repost my feedback from the CSLA Discord here:
I really enjoyed the campaign.
In the mission where you have to rescue your brother and flee to the west (3rd IIRC) as Dedmen already said I encountered some script errors (Will only show if you have showscript errors enabled though) and got looped because I accidentally shot my brother (yikes) and then got looped in autosave which kept repeating endlessly until I loaded an earlier safe and it worked.
Overall the campaigns story is really cool I really enjoyed the different aspects from different perspectives and the conversion of story into actual gameplay also is nice. You are given multiple choices on multiple missions on how to approach or handle the different tasks. The "coin flip" feature was pretty iconic as well π
Some missions maybe lack a bit of expertise in actual military combat and how it would be approached properly IRL (I think I'm obliged to criticize this as I'm in the military). All the missions you play throughout the course of the campaign are pretty straight forward but still dynamic in gameplay which is really good. There were only a few parts which felt really scripted like the mission where you have to intercept the helicopters for example.
One thing that "ruined" my immersion though are the text to speech voices. I can imagine it's really hard to get good voice actors for different characters but still think it would've been better. At some points when the tts voice tries to "replicate" human emotions in their voice it sounds a little weird. I think if the texts were redone with proper human voices this would be a blast of a campaign.
I think this could/should have been released as an official part of the CDLC.
Please note that the popup error is not present there during standard gameplay π
they're still script errors
I wouldn't really call something even finished if it has script errors
it makes it seem like no one even tested the campaign
Do you really think that no one test it? Really?
then how are there script errors
checking for script errors is like the most basic thing you'd test
Read again. If not helps, please repeat after 1 min. π
that doesn't matter
they are still errors
not having script errors is like the bare minimum standard of quality
hiding script errors and then acting like it's fine is like turning off your fire alarm when there's a fire and pretending there's nothing wrong
Then it's a good thing none of this was not the reason for cutting it out.
sorry responded to the wrong person
It's sad that this even has to be discussed :/
Just because script errors don't appear in the Standart dlc gameplay doenst mean it Doesn't matter in the campaign. Like that's what we are talking about.
You released something, we pointed the issue out, and all we get is "this doenst happen in Standart Gameplay"? I mean.. c'mon.
Over all it still looks like a decent campaign. And I attach to dedmens feedback there.
But a few minor fixes would be great^^
I wouldn't really call something even finished if it has script errors
I just would like to point out that I had script errors while playing the Contact campaign
They still let this dlc get released in the absolute state its in 
I had script errors in Old Man quite a lot
in the final version? or the workshop beta version?
I'm happy if anyone find and report any curious mistake or error described with any helpful repo.
No one mentioned that the mission was designed and tested w/o showing script errors.
This is a must for me, but unfortunately - that error has been never seen before ... never seen as a popup window or as a message generated by the parameter for showing of script errors.
Anyway, it is already fixed and campaign updated on Steam.
Minor bug: After destroying APCs.. i heard this line for 3 times i believe π
Thanks. I will review it.
tbh I do not like the Text to Speech at all and it kills immersion. For the Czech side it would had been perfectly fine if some Czech would have done it in English with the Czech accent - would have added a nice flavor to it
I'd like to see it spoken in Czech with English subtitles at the least.
Czech with english subtitles would have been very nice
well the aaf don't speak greek, and csat don't speak chinese or russian to you
Actually CSAT from Contact speak russian, CSAT from Apex speak chinese, CSAT from A3 vanilla speak iranian.
AAF from Contact speak polish and AAF from A3 vanilla don't remember
In the campaign's or scenarios they also either speak in an accent English or sometimes in their language.
Not to the player
They only speak English
Or whatever the game is set to I guess
but not to the player
In some showcases with CSAT they do.
it's "english greek" / with accent
In campaigns if they talk to you and you are not native they speak English with an accent IIRC.
and vanilla csat speak farsi
I was looking at the Gabreta Terrain and it looks beautiful. I see it has the police station building from DayZ I think! Are the all the buildings besides the new CSLA exclusive ones, such as the hospitals fully opened like Livonia and DayZ? Really good work with the new buildings. Looks fantastic.
I'd say a majority of buildings is enterable, not all of them though. The most noticeable 'closed' buildings would be the old house blocks on Volary square. The hospital is enterable (to an extent) in the same way as is the vanilla Greek one since it has the same base model.
Vanilla AAF speak English to each other, outside of East Wind at least. I can't remember if there were instances of them speaking anything else in cutscenes.
They speak English but with an Greek accent which makes at least some sense I guess.
the CSAT faction in contact isn't even CSAT
its russian Spetsnaz
Russia is only in talks about joining csat and has good relations with them afair
the point is - Text to speech seems not have been needed and professional voice actors with the Czech accent would had been much nicer - or just some Czech who does it in English keeping his accent
https://www.fiverr.com/ has a lot of freelancers doing that kind of stuff
perhaps we are lucky and they update that at some point π
"You released something, we pointed the issue out, and all we get is "this doenst happen in Standart Gameplay"? I mean.. c'mon. "
So by standard Im assuming they mean unmodded. Nothing really they can do about script errors caused by other mods.
the official developers of CSLA released a campaign in the workshop, its not a mod.
That's not related to what he said
"CSLA devs can't fix issues in their campaign that are caused by other mods" is how I read it
is the error in the campaign or the mod?
Campaign, also I believe it was already fixed
Dlc is fixed now?
lmao
Altians speak mainly English as their native language, canonicaly, not Greek.
they speak with accent
Yes, the point is they speak English cause they're supposed to speak English
Nigerians also speak English with an accent
So do Americans!
You're not wrong but I wish you were
in game they became a UK colony in 1809 - no reason to believe that English replaced the native Greek language - they mirror Cyprus who became a British protectorate in 1878 - official language in Cyprus is Greek - though 73 % speak English as well - I would assume Altis would mirror that
There is reason to believe because that's the canon. Their official language is English. They also speak an old (fictional) Greek-derivative dialect, but only in certain parts of the island like Oreokastro, and mostly spoken by older ppl. But that is why you can find signs in Greek (and English) on Altis
It is mentioned in the Laws of War campaign
Very akin to the Angolan province of Luanda, where the local dialect is mostly forgotten and the official language is portuguese. Altis having English as their official language is really not that weird.
or maybe they speak english because in the sp stories they are always close to native english speaker and thus speak english out of courtesy :>
That would be reasonable too, but an unecessary stretch seeing as we already have a canonic explanation :P
Hi.
All major bugs are fixed now.
Other bug fixes and enhancements will be released in next updates.
More information about the fixes/updates can be found here: https://forums.bohemia.net/forums/topic/235013-csla-iron-curtain-changelog/
CSLA Studio will use this thread to provide information about future updates to the Creator DLC: CSLA Iron Curtain. Discussions about the updates are welcome in the relevant forum thread: ο»Ώ If you have any questions about Global Mobilization make sure you visit our FAQ page.
On the language discussion, the LDF from contact speak Polish with each other but English with the Americans/NATO (cutscenes and the like).
The AAF using an accented English is also similar to how residents of Tanoa speak a French accented English iirc
Are there any mods besides CUP which add Czech voices that I can assign to CSLA units?
Or North-Western Russia around St.Petersburg where local language in villages was Finnish or Ingrian but is now exclusively Russian just mere century a go. Similar story with various other local languages for entire Northern/Western Russian from Lake Peipsi to Ural mountains 200-800+ years a go. Example of assimilation.
Yeah, but Altians also speak English amongst themselves with no americans around.
let's call it a technical limitation, because doing another full set of greek will cost lots of money to make π
well, it was occupied by the british, but thats just an excuse to not record actual greek
It might be a technical limitation, but at least it's explained in lore. That's my point. And tbh it still makes sense
Wonder why they actually made Livonians Polish? It was actual ethnicity quite recently gone extinct (last native speaker died ca 2010). Could have just let them speak Finnish (nobody except other Finnic speakers would be able to tell difference anyway) and give them sort of remembrance as they were..
ha π vanilla Finnish faction with full voice set would be so cringe
Why? Livonians themselves were also Finnic. Making them fictional Slavs is cringe, they became extinct largely thanks to Slavs.
vanilla US NATO is cringe af, dunno how slavs or finns would be cringe though
I mean Livonia is from like the 1530s
No way of telling what theyβd be speaking today
but a post Soviet nation might speak polish due to soviet repression of the Finnish culture
thereβs plenty of head canons to explain why they speak polish
Not to mention Livonia in the game refers to the polish-Lithuanian commonwealth aswell
I have my reasons.
Anyway. This is veering far off topic.
Is there any news for a new update for iron curtain i wish they add jets
I imagine that news will be shared when its ready
or close to being ready
I see the CSLA units have a fully working drag body scroll wheel option, something I have seen before except on unconscious units. Is there anyway to add this to non CSLA units while the DLC is loaded?
hello, yes it's possible - you have to spawn a function called CSLA_fnc_trahereCorpus
I don't know where you want to use it (editor or EH) but the simplest way is to use this in Init field of any placed unit:
this spawn CSLA_fnc_trahereCorpus
Thanks Lukyy, thatβs very useful. Ideally I would like a mod that automatically adds the script to non CSLA units
So I finally decided to try the csla campaign and I keep exploding every 10 feet I walk. What gives?
Ok I figured it out but it was really dumb. It was like some imaginary minefield that would just blow me up randomly
Anyway.
Which mission?
The second mission I believe. The one where you have to rescue the brother
Ah yes. The border crossing. Those mines are there on purpose. I thought there is some bug in one of the other missions.
Soβ¦whatβs next CSLA?
There's a 99% chance that they arent allowed to talk about planned content of future updates
Indeed. It's a standard rule that applies to all teams. So the correct answer to that question is "Work on the CDLC".
i mean, thats what i was wondering. you still working on it then. good to here.
I am still happily waiting on an update. I know it might take some time but still. I love the specific theater and I am looking forward to running missions on it in the future.
CSLA iron curtain is cool, nice Cold War era factions and gear etc, but the first mission should of had more to it, not just capturing a vehicle.
did you get the mod campaign?
@obtuse storm Yes I bought it.
No I mean the workshop campaign released separately
Singleplayer campaign Iron Curtain for CDLC CSLA: Iron Curtain has been released by EMSI
Apply your subscription here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765
Note that for availability of this campaign, you need to run Arma3 with enabled CDLC CSLA: Iron Curtian and Mod CSLA - Campaign in your launcher.
^
@formal bough
Huh?
He'll understand
Thank you


I am curious, will we see AFMC faction?
Maybe, maybe not
what does AFMC even mean
It's a faction in ArmA 2 CSLA.
No, Armed Forces of the Midland Coalition.
alr
AFMC was the adversary of ΔSLA in A2 mod campaign. Some of it can be seen in this vid
https://m.youtube.com/watch?v=PuNjmiCAVSg
they the devs should add these new factions in a update:
Hungarian army
yugoslav army
Red Army Ground forces
norwegian army
romanian army
albanian army
bulgarian army
French army
British army
Canadian army
That will be a lot of work to add those factions with their according equipment and I am not even sure if all of those where in the area stationed where the map takes place.
I have a feeling that you have no clue at all how much effort that would be 
yes yes ik
only retexturing wouldnt be a problem. but yeah. all that uniform modeling is much work
Well a new faction is more than just some uniforms, usually peeps also expect some new gear like weapons etc, and vehicles
And with free
yeah sure. i just named uniforms as an example
what i would like to see (either in iron curtain or gm) is the kanonenjagdpanzer. that thing is such a beautiful td. sadly arma at all doesnt really fokus on chained tank defense
*im kind of a tank fanboy
If either of those CDLCs get some Eastern Superpower, I'd love it
GM has some built in configs (with flags) for empty factions like US, USSR, Britain, Romania to name a few
National markings on vehicles from CIC are changeable in the editor via attributes.
I am curious, is there a plans for releasing the texture templates? So people can retexture?
Yes, it's being worked on.
Does CSLA have a dedicated Discord? I have a question about compatibility with ALiVE, as it would be very cool to create a CDLC scenario using GM and CSLA forces on Gabreta
https://discord.gg/Y8dW7Ag (also in the pins)
Thanks π
I feel as though people gave this CDLC a bit too harsh of a review, as I've been enjoying it thus far, so... shrugs I mean, yeah, I've seen some of the bugs/errors from other users from their videos, but nothing that can't be ironed out but I, myself, haven't experienced those. I think with further polish it will be the best it can be. So with that said (I just joined the CSLA Discord), great job team. This is coming from someone who played the CSLA mod for OFP as well as the Arma 2 mod (I mostly played all these games alone, by myself, in silence). With time, anything can become great, so even though it was a bit of a rough start and people had problems, all it just needs is some more love and time, and since I am an Arma 3 completionist, I have to have absolutely EVERYTHING or I will slowly die inside. π
Thank you. We're glad you liked it. Also, as the release is not our final stop, we look forward to see what the future holds for the cdlc π
Glad to know that what we have right now is the only thing we'll have!
Just like other CDLCs though TBH I would like to see some jets that can fill up that airfields, that is one of the best airfield in the game
Yes, I am so tired at the moment (but my sleep schedule is out of whack right now, but I have no choice but to stay up to correct for this so that I can fall to sleep at normal sleep times), that I haven't even considered talking about Jets or other aircraft! More suggestions can obviously be found in their official Discord, but the CSLA and US both suffer from lack of jets as well as propeller fix winged craft. I am sure SunCZu considered this at some point.
Also.... I should bow to the almighty POLPOX as I use your tools for machinima and screenshots extensively. I applaud you, sir. Thank you for your service to the community.
Personally I think a nice old school Ah-1 Cobra and Mi-24 Hind would rock π₯³
For script, I need know AT weapons are disposable or not.
How can I check it?
And in CSLA, it is hardcoded
Depends on the type. Disposable shoulder launched AT weapons in the dlc are LAW72, M136 and RPG75. You can find appropriate classes for loaded and empty models on the wiki:
https://community.bistudio.com/wiki/CSLA_Iron_Curtain_Weapons
Okay, I'll still try to find a solution with a script, if I can't find it I'll specify the classes. Thanks.
Personal opinion: the CDLC is OKAY it could have Been better but it could have Been alot worse too
I think the largest issues are sounds (solved with JSRS soundmod) and uniforms and gear not being compatible with vanilla (I like to mix and match for certain things)
Otherwise, the strong points are vehicles (CSLA ones moreso) and Gabreta
This is why I was a bit annoyed about why people just tore into it. I understand honest criticism, but I don't get full on hate. You are correct.
So far, yeah. I can see that. I think that they might address that. Not sure.
I found
configName (configfile >> "CfgWeapons" >> currentWeapon player >> "eventHandlers" >> "CSLA_EH") == "csla_eh"
Hey comrade! Enjoy the Czech & Slovak Games Week on Steam and get your CSLA: Iron Curtain with -25% SALE!
https://t.co/pmx8kyNuQz
#cslaironcurtain #csla #ironcurtain #gabreta #arma3 #sale #steamsale
I was gonna wait for the audio patch but I cannot pass up a good sale. Bought to support the CSLA team.
JSRS has a decent audio patch, I'm just not a fan of extra dependencies since it also changes Vanilla sounds
Edit: https://steamcommunity.com/sharedfiles/filedetails/?id=2518713481
I feel the same for vanilla sounds so use Dynasound + Enhanced SoundScape. But the naff default sounds really needs work to an otherwise really good DLC.
Thanks for the support, it's much appreciated. Hopefully we'll be able to bring in something in return π
I ported my test Ravage, Spooks and Mutant mission to Gabreta! Just waiting for Vandeanson to update this mod!!! π
Did the DLC get big updates for a while?
Not yet anyways
Gotta wait and see
Comrades! Aim on the autumn sale and get your CSLA: Iron Curtain with -25% SALE. Meet us in dark woods and on picturesque meadows of Gabreta.
https://store.steampowered.com/app/1294440/
Note that also Arma 3 is now in -75% SALE as a unique bundle.
https://store.steampowered.com/news/app/107410/view/3105790349929934169
I'd like to offer some feedback after having played 2 missions of this DLC.
First off: it's a great terrain! In many ways it looks like a professional execution of ideas that map modders have been trying for years. Things like natural looking european forests, winding cliffs, ruins (with secret passages). Good stuff.
There's also a lot of variety in equipment. Again; fun stuff.
But, aside from the lack of singleplayer content and scenarios, I noticed some rough edges in my 3 hours of play.
eg: The RPG-7 deals very little damage to infantry. I misfired my weapon (ahem..) and hit <2 meters from a teammate who was wearing no armor. Nobody was seriously wounded.
The (definitely detailed) terrain appears to lack pathing for AI units in some places. Which means that, practically speaking, even the singleplayer infantry scenarios are played without squadmates whenever there are cliffs or buildings involved.
This kind of narrows down the applicability of the content to scenario creators, who then have to convince groups of players to purchase the DLC, in order to properly experience it.
Will certainly end by saying that creating a mod for something as niche as this is obviously a passion project, and I hope you continue to improve it. Thank you for making this.
Glad you liked the cdlc. Curious about the patching issue as we never had any issues with AI in urban areas. From my experience the AI is pretty good at navigating house interior and alleyways.
I'll amend my earlier statement to say "appears to lack pathing" π
i do hope mostly everyone who like CSLA finds lil time to write positive review on it's STEAM page ...
I like the map and some of the vehicles, but I will reserve my judgement until seeing some updates in general
then write the review that way, you can always update it on next patch
and i agree the Terrain and some vehicles are strong points, in fact terrain deserve more visibility
I didn't write any reviews for it yet, I initially gave it a negative review but deleted it later after the hotfix, I'm still waiting to see what it will bring in the future. By the way I like their pervious ACR dlc in Arma 2, it has some great assets at the time but it came out too late so nobody knew about it.
I posted my review. It was mostly positive highlighting the terrain and unit gears. I was fairly neutral on the weapon models but did comment on the sound that needed fixing plus workshop mods that enhanced it. It is an underrated cDLC due to priorities I believe. I sandboxed it and it was even better but ARMA players are all over the place.
ye it's unfortunate that lot of people missing the gems by just looking on the score
I think Steam reviews needs to be ravamped like Amazon. You have a score but you weigh the score based on the review as well so people who play like less than 1 hour or refunded would drop their review lower. Those who played it for like 5 hours or more would raise their reviews to the top or based on the + or - scoring of those reviews. Flat scoring can be faked. Look at all the negative scoring that the community gave across the entire GTA franchise everytime the publisher screws the community despite most of the games ,except for the remakes, being REALLY GOOD games.
weighted review scoring (time played/products owned/age of account/amount of reviews/reactions to it's reviews) would be really massive improvement
Or one could actually read the reviews
One way to improve the score and popularity, besides fixing the sounds to me and listening to the feedback is to enable coop in the campaign or a game mode. I play on 3 clan servers nearly daily and none of them would host CSLA, even ESCAPE because the default missions or even the free campaign was not COOP. Look at Western Sahara. That extraction mode got a lot of the "regular" online players like me who play ARMA like a weekly poker game to play WS a lot. Even if you port Extraction over to CSLA or create a COOP mission that is replayable, it would get more squads or clans to play and their word of mouth converts a lot of new buy ins. It can be something easy like adding a kill the HVT objective then escape fitting the setting / storyline. Kinda like an opposite of Extracting a VIP.
For me, I want to see a MP mission NOT ARMA on the terrain. Something out of the box crazy COOP or PVE mode like a Duck Hunt competition on Gebreta but in the cDLC time period. All players arrive at a camp sight and have to group hunt down X trophie animals or whatever (bad guys, aliens, etc..) and bring the heads back to the camp or trader. Make it so the targets are spawned randomly across the map so the players will have incentives to see the glory of Gabreta. Each group can STEAL other group's trophies. Whoever brings all the trophies heads back to CAMP wins. It can be COOP or PVE depending on how the mission is setup. Time cycle the map for different seasons or weather, keep the game under 2 hours and it would be hilarious.
tbh you can't simply "add coop" to every mission. depending on the kind of mission, this can be a huge undertaking or simply impossible / not worth the time
missions need to be designed for coop right out of the door if you want them to be any good.
Why highlight the fact that it's a positive review? Negative reviews are absolutely fine as long as they have reasoning and nuance. They're the reason the review system exists - you gotta show both the bad and the good.
negative review hinders the sales same as motivation, especially those which aren't really constructive or factual, also why i would ask for such review in first place ? please re-read what i wrote
also why i would ask for such review in first place ?
because it's the nature of it being a review...
especially those which aren't really constructive or factual
which is why I mentioned reasoning and nuance.
at least a neutral thumb would be sorely needed... There are many games where i would give a neutral thumb, because "do i recommend it" comes with many caveats. But negative thumb would be too harsh -> i tend to not make a review in that case
On another note. And wary that criticizing a creative work is very easy as an pseudonymous chat user. But I have a theory that the setting is also holding this CDLC back. I'm not referring to the time period.
I notice that on the BI forums, steam workshop, and (previous) Armaholic, test missions and scripts tend to be on Altis and Stratis maps, even when VR would be logical.
Personally I find the mediterranean space very relaxing. So that even when my damned mission/script doesn't work, I still feel like I am on vacation.
Or at least removed from my cold December night behind a desk.
Am I suggesting the terrain adopt the Malden lighting config and postprocessing settings? Non
But perhaps an element of spectacle or leisure would make the setting more appetizing. In a mission, an asset, gamemode, or mechanic.
I digress. It's a very well put together terrain and marketing was never my strong point.
Yeh, I understand the nuances of shoehorning a coop mode into an existing campaign or mission. One way this can be done is to take the THEME of the one of the best time period missions and expand on it to create an MP mode accessible to a wider scope to encompass the sites on the terrain and to cycle or utilize more of the in game gear. Example would be like an MP mode side mission. Take my Duck Hunt idea but expand on it and change to"poaching". MP team are hunters trying to hunt down trophie animals - with wings, 4 legged or 2 legged kind. The Citizens of Gebreta sees these "hunters" as poachers and escalates from armed citizens, to local police to military intervention. Poachers, I mean Hunters needs to take their loot and GTFO. This is just an example of switching "view points" to create a MP narrative. It is such a waste to not see any form MP on Gabreta or see the locals.
I like the selfmade buildings from the CDLC. They are beauty and made with love for details. The Terrain is also good work. But the big hole in the north.... what a fps killer.
It coulde be nice when terrain modders would use these buildings for their maps to push the csla guys a little. They got beaten enaugh since releaseπ
Lets use the good things from the cdlc. Give them a chance fix the rest of it.
... and @short vortex please make your terrain assets visible in the eden editor.
Done already on the internal. Among other....stuff.
Speaking of steam reviews. Maybe a system with percentage or range from 1 to X would be more beneficial in many cases.
Also, in our case, our history of releasing content since OFP might have been here a problem rather than advantage. There are reviews where people literally state the the map it self is worth it but since previous installments of the mod (many years ago) had this vehicle or that weapon you get negative review.
I know this is caused mostly by the lack of knowledge and inability to see how much more complex and time demanding modding each of the games got. From paper model like "drive and shoot" to fully modelled assets with dozens of various game mechanics to utilize.
Well, I think one consideration is the mixing of "positive" vs. "negative" reviews with the thumb for "recommend" vs. "don't recommend".
While some might appreciate f.e. the map (I think everybody agrees on that), they maybe still don't recommend the CDLC as a whole - which I find quite legitimate.
Hey folks!
Enjoy the new taste of Cold War and get the different look of iconic vehicles.
Place M1A1 vs. T-72 in sandy look and launch large scale tank battles around the desert dunes.
This is a free mod package of desert skins for almost all vehicles already included in Arma 3 Creator DLC: CSLA Iron Curtain.
https://steamcommunity.com/sharedfiles/filedetails/?id=2687332656

Thank you CSLA team for the new Desert pack... Now please get working on the sound improvement patch!!!
I'll quite myself from our discord here a bit:
Release of the pack itself right now was the easiest and fastest way to get it to the community. Full update would contain much more stuff that would need long period of testing etc. and we wanted to get these out so that people can enjoy ΔSLA vehicles on the beautiful map of Sefrou-Ramal as well as on other desert themed maps.
And of course, these skins will be a part of possible future update.
That being said the last sentence applies to all other improvements/fixes/additions. π
Really hoping to see these integrated in the base CDLC down the line π
To all our supporters and fans.
Eat. Drink. Be Merry. Have a wonderful holidays. π

Don't miss Winter sale with 25% off while driving home for Christmas! π
π
https://store.steampowered.com/app/1294440/
Welcome behind the Iron Curtain! Take a look at what life behind the barbed wire could have been like in an alternate universe of the 1980s in Czechoslovakia and its border with West Germany. Ride, fly, or run into battle against your enemy in an all-new lush and mountainous terrain. Conduct large-scale mechanized infantry operations, Special Fo...
$9.74
597
am i the only one to notice CSLA's M1A1 Abrams gun is incorrect, in game its the Rheinmetall L/55, but IRL it is a license produced Rheinmetall L/44, Aka M256
(source legit wikipedia and R.P Hunnicutts book "Abrams A History of the American MBT" PG 224 "upgrading the abrams")
What do you mean by "in game" ? Config wise it inherits it's values from vanilla cannon_120mm_long which for player is practically the same as cannon_120mm (difference in 0.0007 precission setting) and changes some of it's values. It should get it's own string, true.
im refering to the name but i pulled a brainfart
Do retexrure templates exist for the Praga (M53/59)?
NotAshleyy
No problem. We'll get the name there.
Rivera
Texture templates are not available yet.
Ya if you fix the name so M256 please mate, I saw the l/55 and it was just annoying me so I finally commented sorry if I sounded rude
random note, because im an abrams simp and i like "accuracy" do you guys plan to rename the APDSFS on the M1A1 to M829A2/A3 (or whatever shell was used at the time, i could probably dig it up in R.P Hunnicutts book or M830A1 MPAT
because the T-72M1 has its rounds named correctly IE 3BM22
Yeah, should be no problem.
Should I buy the dlc?
ya, its worth it to an extent ya
ok thanks
It's probably best if you try the compatibility data first, so you can make your opinion first.
https://steamcommunity.com/sharedfiles/filedetails/?id=2503886780
The gear is good but the terrain is amazing... totally worth it for that alone. Try the compatibility data for gear and weapons first though.
Community MP week passes successfully and we would like to say big THANK YOU to all active players :)
Here you can find some screens from whole week: https://t.co/HbERI4lPHW
And don't forget, Steam Winter Sale with 25% off will only be valid for a few days https://t.co/UbjJlOaMW0 https://t.co/q9kPLB8Sis
is this dlc worth it for the map?
yes
why have people giving it so much hate?
i may thnk it looks more intressting then Global Mobilization
two things:
a) you can't use the map objects in editor (at least you couldn't, I haven't checked if this has been fixed)
b) you could say that assets from this one are not on the same level as in GM or SOG
but GM received the same hate, if not more, when they were released and it started changing like last year when a lot of stuff got revamped so I wouldn't compare them both
and SOG is like superior towards anything as they are a proper company, probably they could release their stuff as a separate game if the budget was bigger
yeah, SOG is amazing, they really put alot of stuff in it ,and with alot of passion
like, 4-5? different styles of boonie hats, and 4-5 color of each? damn thats passion right there
the sounds are also amazing
Nothing has been revamped in GM, they just added new stuff.
Or I misunderstand "revamped"
Quality of textures/sounds and details etc in gm are one of the best, if not the best of all CDLCs. The main problem with the gm release was
-
The topic is not as famous and renown in the world as for example vietnam
-
It was the first CDLC. People who didnt like this concept hated on it very much. As well, many things were very experimental. The configs for non owners only got there after a couple of months and wasnt released at the main release. As far as I know Vertexmacht(the gm devs) suggested that system
As now imo gm is the best out of all cdlcs because of the high quality anf sheer amount of special stuff you never had before if im right (like for example the bridgelayer)
armor customization is really great too with the nets and foliage
Gabreta is full of unexplored places where the enemy can hide. Take a lead over the dedicated squads and sweep enemy positions, or stealthily move to the assigned sectors as a lone wolf. This is a free package of SP missions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174


We found a local newspaper RUDΓ ΓDERNΓK dated for 21. january of 1985. And oh, some strange code table was placed there. Is there someone who can find the right code in a tangle of letters and numbers? Hint: http://csla-studio.blogspot.com/2022/01/newspaper-rudy-udernik-21-january-1985.html
So I am very confused as to why they are adding unofficial official single player scenarios and "free" unofficial official mod skins. Why don't they just add these to the actual CDLC they own to add value to sell more.
It seems like they did that and now don't really want to touch it anymore because of all the negativity from the launch.
What are other peoples opinions on this? I mean GM added extra camos to their vehicles and didn't make it a separate download. It just made it a bigger selling point.
Pretty sure it comes down to them not wanting to have to wait for all of it to go through QA to release it.
So in theory when in the future they want to push a big update they could add this to also be tested. Then remove the mods and add it to the CDLC?
On the one hand by pushing it out for "free" we become the testers. Which will make their QA process easier. I would have thought that the QA would be a nice extra thing to have.
This kind of makes me lose a little bit of faith in the CSLA developers.
I think they just want to give people content via missions to play and extra skins
And maybe they also have additional limitations like "the next release will be no earlier that in 6 months because we [BI] can't QA your things all the time" so that's a way to release something earlier than you would have gotten it otherwise
Skins will be incorporated in future update as I stated a few posts up.
It was essentially the fastest way to get them out. Official QA has it's limits and is not solely dedicated to CDLCs. Since every official CDLC(update) has to go through official testing and there now four CDLCs + whatever BI is doing, you either have to wait or do it like we did.
I personally don't see any problem with mission being released separately on SW. Otherwise it would imply that by releasing a CDLC we would not be able to publish our own missions in ways other than including them in official release.
So what i am getting from this is that there is bit of a communication issue.
The fact that you are marketing this as "Free" but you have to buy the CDLC. Seems to send mixed messages.
Maybe add a note to the mod pages. That it is "planned" to integrate these into the DLC in a future update. I marked planned in quotes because plans can change. And this covers the don't promise anything side of things.
You could also use the word beta. Although using the word beta might scare people off. Also in the CSLA discord you could add another QA explaining this.
do you even read the messages you write?
If the word Free sends mixed messages we can omit it completely then. Not sure how to respond to the rest other than that we may address this in the qa.
Poor Sun dealing with brutal expectations! π΅βπ«
I mean I have no complaints its nice they even bother putting it on workshop for Free.
That's effort they didnt have too do lol
Which as always from Bohemia is something that nobody ask for but we can expect effort they didnt have to do (I say bohemia but I'm including CDLC makers too)
If you see the flash, it's already too... So, don't be late and get the CDLC CSLA Iron Curtain with the actual 25% discount.
https://t.co/pmx8kyNuQz
#cslaironcurtain #csla #ironcurtain #gabreta #arma3 #operationspack #SteamSale
Operations pack for CDLC CSLA Iron Curtain has been updated!
As stated before, we are continuously updating this unique package. In this update, you can enjoy 3 ultimate MP/SP missions.
Subscribe and enjoy!
https://t.co/lKV0EksFWc
#cslaironcurtain #csla #operations #gabreta
Operation Venkov, an ultimate game mode playable as Coop/PvP/SP. You can find this in latest Operations pack for CDLC CSLA Iron Curtain.
Stay tuned for watching a live stream this Wednesday Feb 2nd.
https://t.co/lKV0EksFWc
#cslaironcuratin #csla #ironcuratin #gabreta
I have to say Iβm pleasantly surprised by these updates to CSLA
When will the terrain objects be placeable in editor? This should be a pretty easy update to push right? scope = ??
You still need to create preview image and string for every object, but you're right it's fairly easy. It's still most likely going to happen with proper update. In the meantime, there's a mod by Grahame for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2519349256
I thought it was done on the internal branch?
I would rather have the objects without previews available in the meantime.
Internal, yes. The one from which an update may come. The one that's not to be published unofficially unless the update is ready and has passed QA.
How did this entire DLC pass QA with the scope for all the buildings set wrong?
Easily. It's not a requirement. Therefore it cannot be set wrong. It is set the way it was meant to be. Besides, some of the military objects are in the editor.
Yeah not a requirement. Just a massive oversight. I'm glad some of the objects I payed to have access to are available. I would be a hell of a lot more happy if all the objects I payed to have access to were available.
Give us the "internal" access without previews so we can actually use our purchased content.
That's impossible due to how the contract between CDLCs, BI and in the valve works.
There's a mod that does what you want. I gave you the link to it already.
The CDLC, it's map and buildings are perfectly usable.
The mod only makes objects derived from the house class available.
use any p3d π
Man I wish the t 72 had a inside
hi
i have to ask, how can i play the DLC????
cause i cant see any interface to click to play or anything??
Oh
In arma launcher Klick on dlcs and then enable it there
its enabled
but i have to have only one ativated at the same time?
and without mods o r i can start with mods?
You can load other cdlcs and mods
The dlc works as any other. Once bought/activated on steam, enable it in the launcher then browse content in-game in sp/mp scenarios, editor and virtual arsenal/garage.
All CDLCs should run together just fine, mods too. Though with mods there can be some interference if they for example change some vanilla base class values, animations etc.
βOperations pack for CDLC CSLA Iron Curtain has been updated!
In this update we added another 6 new SP scenarios.
Take a lead over the small group of FIA or search for their radio as a part of CSLA squad. Enjoy!
https://t.co/lKV0EksFWc
#cslaironcurtain #csla #operations #gabreta https://t.co/zkgK6eQwxZβ
just finished the "official campaign" mod, is AI designed to ignore eachother until player is in vicinity and/or the enemy AI sees me? During the mission when you storm a city as CSLA forces the rebels and friendly AI were almost standing next to eachother and didn't react until I showed up like 5 meters away, then the enemy AI started shooting fist and friendly AI "noticed" the enemy.
There is no manipulation with their AI or condition for player's presence.
One thing can be affect of other Mods/Addons or effect of lower FPS and unavailablility of other resources for A3 engine, which is decreasing of value of skill for AI in that specific case.
that is weird. I did a full playthrough with no mods used and with 30 FPS at least, especially in that one mission. I have increased the AI skill to 1.0 and there was no change to the reaction time
is this a map or not?
CSLA has a map, but this is a whole cDLC, not just a terrain.
is it worth the 22 bucks?
I would wait for a promo, but can't tell you when will it be, you would have to check it for yourself
@warm roost
You can learn more about the contents here:
https://community.bistudio.com/wiki/Category:CSLA:_Iron_Curtain
I'm not sure if you have the price right because it has been set at 12.99β¬ since release (apart form sales).
Also you can try the compatibility data that is available for every cDLC where you can try out the assets.
https://steamcommunity.com/sharedfiles/filedetails/?id=2503886780
Be like βis it worth the 20 million Russian roubles atmβ
its 22 usd
inflation is double what you guys have
Oh, I see. Sorry. I forgot the prices change with that in different regions. I'd definitely advise to try compatibility data, maybe see some vids, screens so that you can decide.
Here's a gameplay vid that would give you actual taste of the map.
https://m.youtube.com/watch?v=XUp_3m-Z1XA
For the terrain? If it is on sale, totally worth it. Beautiful.
Why ping me? 
Do you know if they fixed those building doors that you had to look to the ground to get the "Open Door" action?
If not, go on their discord and put in a bug report. Im pretty sure theres another update coming along
Wait what... is this a default bug with the cDLC only or with a mod? If you advise, I can check for you since I own the cDLC. I played with all kinds of mods and do not have this problem, yet.
I guess it is just some specific buildings that have this issue: https://youtu.be/WyNNjoqnXI4?t=424
I think that is a proxy that the devs need to look into. I will check it out to see if I can replicate it as well.
Should i buy these? Looks like a Arma 2 Port
It is worth it. I love the map.
G'day. I'd like to describe a bug in one of the official workshop missions: Operation Venkov CS [COOP 14]
At the start of the mission, the following script error appears onscreen:
'...all BIS_fnc_SpawnGroup;
[_fia_patrol_1, |#|getMarkerPos _EMSI_pozicia_tasku, J00] c...'
Error Type Number; expected String
File csla_ops_mpmissions\csla_venkov_cs_co14.stozec\common\EMSI_random_fia_patrols.sqf..., line 9
The RPT log is also filled with other bugs. Ends with a few hundred lines of:
Overflow
Can still play the mission.
I'm hosting the mission via LAN. No other players. No other mods or CDLC loaded.
Good luck!
Thanks for the report. Already fixed in upcoming update of Operations Pack. Soon.
Completely worth it to just buy for the terrain but do check if you play SP or MP. I do not see a lot of MP servers which is a shame.
Enjoy the Simfest Hobby Sale and get the CDLC CSLA Iron Curtain with the 25% discount.
Don't forget also on additional OPERATIONS PACK.
https://t.co/pmx8kyNuQz
https://t.co/lKV0EksFWc
#cslaironcurtain #csla #ironcurtain #gabreta #arma3 #steamsale
No its not. They need to overhaul the complete cdlc. We basically paid for Arma 2 Content again. You can even aim with the Blackhawk doorguns...
Yeah, that is what i think too, its just not good enough to be a paid product
Yes it is. Just the map is well worth the money. Saying that the dlc "is basically paid for Arma 2 content" is over simplification bordering with a blatant lie. The DLC contains enough (scratch built) assets to justify the price which frankly is about two daily menu meals. Maybe three cheap ones.
Hopefully one day the (next) game will introduce the conditions for proper asset monetization (ie market) for artists and we won't have these discussions. Because the perception of value for money got distorted in this community over the decades a lot. Other games' DLC prices and content being a hint here.
And at last. If you have an issue to report, please do so on our discord, this channel or the bohemia bug tracker so it can be verified and fixed if confirmed.
just remember halo 10 bucks blue armor reskin
Yeah look at the recent payday 2 dlcs - $7 for a single mission and $3 for 4 suits and 3 masks - a total ripoff
The sheer amount of product weve seen in all creator dlcs blows anything like that completely out of the water
some game only worth buying when its on discount
Hitman has fee per mission structure too, you end up paying hundreds of dollars to enjoy the game fully
Arma 3 you buy once and then a few dlcs on sale and play it endlessly for years
So it is already huge value for money and buying even a full price creator dlc is a generous gift in terms of playing time
Itβs all relative. But people who complain about any Arma product on value for money terms are really hard to understand.
I paid probably $100 or $150 for a3 and all dlcs, and have 8000 Hours. Thats $1 for 80 hours which is more game time than most full price games offer
If someone thinks an arma dlc is bad value they must lack imagination to use the 70,000 mods and missions on the workshop
Its relatively easy to make missions and you can add RHS on Gabreta and make some really cool scenarios.
The first thing anyone really does with arma is load up some of the big mods to expand and change the feel of the game. Its so simple, and there are so many good ones to choose from. So the cost of a dlc is negligible really
How much one is wiling to spend for how much content is really a personal choice and I think it's fruitless to discuss. Also I have never seen any game or DLC that not somebody thought to be overpriced (actually even free ones can have "not enough content" - π)
of course. however, that doesn't stop us from wondering in what kind of dream world some people are living. :>
Well, TBF, most of the costs of development aren't seen by the player.
All they see is the ARMA 2 assets and immediately assume that this was cheap to make, despite that even if all the models are from ARMA 2, they have to be touched up and updated. Which presumably takes a ton of time which is reflected in the cost.
I haven't touched CSLA in a hot minute, so I don't know if my gripes are still relevant, but I think it's worth the price tag.
Granted, I got it on sale.
Tbh the CDLC looks great, and I don't get most of the hate it's been receiving. I just got GM, next in line will be CSLA π€
I love the assets, but the last time I was on Gabreta, I got like 15 FPS with one tank down.
That's probably been fixed since I last played ARMA though.
Might be more relevant for #hardware_vs_arma, I'll see if it's still relevant when the semester ends though.
Armanology? π
Perhaps
Having low fps on Gabreta in general is most likely a case of #hardware_vs_arma or maybe general system setting. The map was partially developed and later tested on rather mediocre rigs at the time without noticeable hiccups. The only exception is the Theresa chasm, but that's kind of understandable due to the concentration of objects in one place.
For those people who own the Iron Curtain: Is this DLC good for Single Player Campaign?
there is an official campaign for CSLA and some singleplayer/coop 3rd party missions
Main CDLCs release contains 9 single player scenarios plus one showcase mission.
The campaign is not part of the original release but it is available on steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765
There's also Operations pack on steam that contains various SP and MP missions. This pack has got some updates and additions through time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
If you like SP classic ARMA gaming, like A2 ARMA but Cold War, then YES. I feel it matches up really well with other Cold War mods in the ARMA 3 engine, which is a good thing over the beloved OpFOR and ARMA 2 engine feel. It is not 2035 so understand that.
Hey can we get Script level=2 on Zeus CSLA server?
Why does it say I need CSLA for my mods Iβve had for years?
maybe one of your mods has a new dependency. make sure which one does it and refer to the workshop page to see if anything has changed
Operations pack for CDLC CSLA Iron Curtain has been updated!
In this update we added another 5 new SP/MP scenarios. Make a stealth recon, fly with helicopter or run into the bloody Grinder and win your battle!
https://t.co/lKV0EksFWc
#cslaironcurtain #csla #operations #gabreta
Nice
