#csla_iron_curtain

1 messages Β· Page 10 of 1

frigid gorge
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That would cause intense lag

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As there are mods on the workshop that do that

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Pre-furnished buildings in the model > pre-furnished buildings in the map > furnished in the editor - when it comes to frames

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at least from my personal experience, no "proofz" for this

midnight briar
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scripted approach works best for furniture, like that one script

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that spawns and despawns simple local furniture objects only around the player

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performance impact with that script is very minor

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and yet to a player it will look like every building they come into is fully furnished

frigid gorge
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For singleplayer maybe, but I was thinking multiplayer

midnight briar
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it is for multiplayer

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it is specifically for multiplayer

frigid gorge
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Idk, my comunity tried it - caused rather problematic lag

midnight briar
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what script was it?

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I ran a mission last night with about 40 people on Tanoa and even in georgetown with the furniture script enabled, it didn't really hurt performance much

willow frigate
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I hope someone would just release a patch for the cDLC to use DYNASOUND! No offense to JSRS either as that was amazing in SOGPF but some of the vanilla sounds should inherit over to the cDLC. RHS really spoiled me. Just a patch for a sound mod would be ENOUGH to get over bad sounds for a while.

frigid gorge
midnight briar
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don't know about that one, I used tinter's one

frigid gorge
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Thanks for the suggestion, will look into it

midnight briar
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though looking at it, it seems like he released an update like a few hours ago to that one

midnight briar
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that sounds like make it work kinda similar to tinter's, so that one might work just as well now

willow frigate
manic steppe
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I'd vote for this personally

willow frigate
smoky prawn
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I’ll be adding support for more weapons soon as well

visual leaf
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πŸ‘ πŸ‘

frigid gorge
west schooner
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so is it just me... im playing around on the new map in the eden editor, placing objects in the forest, so im using the grass cutter then i place the objects, and get real close and notice, even when snapped to the ground, it looks like its floating about 2-3 inches off the surface of the ground. i look around to see if its just me but it looks like all the trees and grass are slightly floating aswell, i thought i noticed this in other maps but not as much as this, has anyone else noticed this? im not jabbing at the cdlc, i like the map just not the floating lol. its almost like there is a ground texture, and then about 2-3 inches above that is a clear surface where everything is sitting on.

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im trying to take a picture, but its hard to see what im talking about without being able to pan in and out and around.

hasty bison
west schooner
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cool beans thanks πŸ™‚

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if you have a hard time seeing what im seeing, i can always screenshare later tonight with you, i think all maps kind of have a weird hover thing when you get close to objects so it might just be me being crazy, idk

honest chasm
frigid gorge
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Thank you for the feedback!)
Margins (I assume you mean the ones on the sides) are like that so all pictures would fit better. I don't know how to separate text and picture margin, writing this in google document.
Not sure what you mean by the "!namedebate"?

honest chasm
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!namedebate

plush cobaltBOT
honest chasm
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@frigid gorge πŸ™‚

orchid tide
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@frigid gorge That was a lot of work. Well done. I agree with Stack. Please add left and right margins and use textmarks and let word (or whatever you use) autogenerate a table of content when exporting to pdf.

frigid gorge
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I will look into how to make separate margins, will try to have it out and updated by tomorrow when I posted the next two parts too.
Table of content - completely didn't think about that, since there is an automatic inbuilt one on the left side of google docs. Will put it in tomorrow too

orchid tide
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Table of content - completely didn't think about that, will put it in tomorrow too
No need to put one in seperately, every pdf viewer will read the text marks and create one automatically if you set up the headers correctly

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Oh, so google docs shows TOC for you, because chrome edge does not for me

frigid gorge
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That should already be the case - every Gun name is a "heading 1", mod name "heading 2", etc

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I can show a screen of what I mean by the TOC on my end

orchid tide
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oh I might know why.

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It seems to be one long page for me, not differnt pages

orchid tide
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well, nevermind then πŸ™‚

honest chasm
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There are several pages. Five pages, to be exact πŸ˜„ @orchid tide

orchid tide
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Ah, because there is no margin

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It's too late for me 😦

frigid gorge
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I would've made it one long page if I could, but the maximum size is 120, so it's 5 pages instead

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I've figured out how to do separate margins on text and pictures, so that will be done

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TOC will be made made separate, since I will not be able to make sure that it otherwise works everywhere, just-in-case

frigid gorge
inner jackal
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ARMA 3...

frigid gorge
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Gotcha)

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Thought it was "Arma" because of the Playing the "case" game part, since admittedly I just jumped to the bottom πŸ˜‹

inner jackal
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Sort of accepted that it is either Arma or ARMA but definitely not ArmA

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Great job so far on the docs btw

frigid gorge
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Thank you)
I never knew about this big "debate", just called it ArmA since the A's are slightly bigger in the logo

inner jackal
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ManY do πŸ˜‰

frigid gorge
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)))

echo sluice
granite crow
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it's just Arma now.

echo sluice
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There is also a small village Arma in Kansas, but how that can be related to our game I simply don't know.)

Arma focused on CT work? or perhaps a separation of states

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that would be cool

granite crow
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You can already do CT in Arma? Not related to CSLA, but it can be done

honest chasm
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"The whole thing" means "weapons" in latin

twilit iris
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Also kinda debunked by the fact that Armed Assault's full title was ArmA: Armed Assault

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the A's were just stylized

honest chasm
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To be fair, ArmA: Armed Assault was retconned

smoky prawn
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It’s ARMA: Cold War Assault, ARMA: Combat Operations and ARMA: Gold Edition on Steam πŸ™‚

scenic cove
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Glimpse from the CSLA Discord, the Stinger and Strela on their internal build no longer exhibit 'wire-guided'/SACLOS behavior

frigid gorge
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Surprised nobody reported it before me earlier today, guess launchers are really unpopular)

jolly lantern
sand bough
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ArmA, ARMA are incorrect. Arma.

cerulean badge
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LIES 😦

sand bough
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Well, for nowadays to call the third one

exotic copper
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Operation Flashpoint was a better name. Bi needs to steal it back from codemasters.

inner jackal
# sand bough ArmA, ARMA are incorrect. Arma.

ARMA is just as correct as Arma. Per the name game: Arma 2 looks quite nice and creates a stronger link to Armed Assault for those willing to see at least some English origins in every name. ARMA 2 or ARMA II is not bad either, esp. considering the logo we chose

nimble dove
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We should do something every time the naming discussion is brought up think_turtle

short vortex
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Well, Codemasters is now owned by EA. Perhaps we can get new Operation Flashpoint instalments every year now πŸ˜…

uneven cobalt
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Oh God

crystal parrot
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Oh boy

jolly lantern
visual lotus
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and jump out of a plane with RPG on back, which we use to destroy another plane. and then get back into our plane?

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No thanks

bright rain
jolly lantern
meager dome
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it's clearly #beermasters_choice

upper galleon
frigid gorge
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oh, and all "ARMA"s are written according to the !namedebate ))

hasty bison
scenic cove
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@frigid gorge Thanks for linking the updated version of Primary Weapons review, I found it compelling!

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In addition, when I read the Launchers one... I was morbidly amused to see literally every M47 Dragon (not just CSLA's) use 'visibly off/clipping/why is the ACE3 gunner gripping nonexistent handles' animations

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And how many of the supposedly better depictions of some other launchers had visibly off/clipping animations in some states too such as the RPG-7

frigid gorge
scenic cove
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As for what you called secondaries and the game calls sidearms... the CUP and Robert Hammer M9s look almost identical to me at first glance, CSLA's is in the ballpark, otherwise holy hell are RHS and Veteran's so much worse-looking at that angle and distance

frigid gorge
scenic cove
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Mmmh, I mean that you have screenshots where the character's hands are visibly not-on-the-weapon

frigid gorge
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Like for example RHS or CUP RPG-7 2nd pictures?

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Since that is technically intended, as those are only visible when selected in the arsenal, put on the floor, or put on the back

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As soon as you press "try" or w/e the button on the bottom right of the arsenal is - the picture above that one is what is applied

frigid gorge
scenic cove
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Oooh, good catch

copper monolith
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GM's RPG-7 also has magproxy support. CSLA's is 1:1 the same as APEX, the texture is marginally of a different color. Also the ZFK does not belong onto the RPG-7, it fits however because of the shared dovetail mount of the AK family.

frigid gorge
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Yeah, it definitely shouldn't be used, but it can so I still mentioned it))

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It's like RHS and CUP can equip PGO-7's on every weapon with a Duvtail

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It can.. but it definitely shouldn't)

scenic cove
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Isn't this due to CBA_A3's 'Joint Rails' choices for those two?

frigid gorge
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I believe so

frigid gorge
scenic cove
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Right, I missed that... whereas vanilla had specific weapon-to-specific attachments compatibility and I don't recall just when 'joint rails' went into vanilla

frigid gorge
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The CSLA RPG-7 isn't 1 to 1 to the Apex one through, as it doesn't come with CBA sight support, so it can't equipped with sights from other mods

copper monolith
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Model wise it looks like its the same.

frigid gorge
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Model wise thought, yeah - you beat me to it))

scenic cove
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And function-wise the CSLA RPG-7 including the PGO-7 optic was a substantive gameplay improvement, as would be support for different grenade types

meager dome
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is it really the same model?

frigid gorge
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Biggest similarity I noticed is the Irons, so think too it s the same model

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Look at the FPS and ADS views, the front sight looks very similar

meager dome
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ok but "very similar" doesn't necessarily mean it is the same model

copper monolith
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Generally speaking when the textures look identical that means UVs match, when UVs match it means its the same model.

frigid gorge
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Well, very very similar. Because of the very distinct looking sight which doesn't exist anywhere else, and what Mond said ^

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I am not saying it's a bad thing through, it's definitely a good RPG-7 model

scenic cove
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Admittedly I'm willing to give leniency on 'vanilla reuse' for that specific case/reason

frigid gorge
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Speaking of the RPG-7 - does anybody know what exactly is that huge rocket?

meager dome
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well, i'm just curious why it's allowed to be used :p

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it's an apex model only with texture change?

frigid gorge
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It's allowed by BI I believe was said before

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You can use older ARMA games content, and current ARMA 3 content

meager dome
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but not dlc dependencies

frigid gorge
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I don't think it has the dependency

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Not all content of the vanilla DLCs has actual dependencies

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Only some of the assets have "real" DLC requirements

compact pendant
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@frigid gorge lol.. you write 3 .pdf?

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lol, lol lol

frigid gorge
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There was a mod on the workshop which removed DLC logos from the assets that didn't actually require it, like some re-textures

compact pendant
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you not know nothing about czechoslovak weapons

frigid gorge
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Don't remember the name through, so can't find it

compact pendant
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CZ75? you kill me πŸ˜„ πŸ˜„

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before 1989 cz75 its only export

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you know CZ70?

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CZ70 !! ?

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745 000 pistols CZ70?)

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πŸ˜‰

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with cz50 its mainly use in czechoslovakia before 1989

sour ginkgo
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PPK

compact pendant
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No. CZ vz.70

frigid gorge
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I know nothing of Czechoslovak weapons, but I definitely know that the CZ 75 is a rather classical pistol when it comes to CZ's)

compact pendant
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Before CZ70 CZ50

sour ginkgo
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Yes, but the Kratochvils were using PPk as a model

compact pendant
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CZ75 before 1989 not good pistol

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πŸ˜‰

sour ginkgo
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πŸ˜„

frigid gorge
compact pendant
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πŸ˜‚ you not know πŸ˜„ πŸ˜„ me family tomb its 300 m from CZ UHERSKY BROD

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πŸ˜‰

frigid gorge
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That doesn't change what information I find now does it)

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What year is CSLA set in? I think it's 1985, but I am not sure

compact pendant
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me secundary job its incstructor on shooting range

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You know how see CZ75 in year 1985?

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πŸ˜„ πŸ˜„

frigid gorge
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Sold for sport shooting, and in service since 89

compact pendant
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and you write about rifle vz.52..lol. lol why vz.52? All vz.52 export to Cuba

frigid gorge
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I wrote why in the doc

compact pendant
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this same SMG vz.23

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vz.52 its 7.62x45mm

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rare ammo πŸ˜„

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one shoot 100 CZK

frigid gorge
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Rare gun too, one of the reasons why I'd like to see it

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Since it's set in a more fictional universe, nothing wrong with bending some reality

compact pendant
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in 80th not posible, no ammo and no in czechoslovakia

scenic cove
frigid gorge
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There already are some things which I know that are too new for '85

compact pendant
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@scenic cove vz.52/57 its 7.62x39 similiar weapons.

scenic cove
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I'm aware, hence my question about whether those were all exported to Cuba as well

compact pendant
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better vz.54

frigid gorge
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He is asking if they where exported to Cuba

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afaik only the 52's where, but might be wrong

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When I wrote 52 - 52/57 would be just as fine, doesn't matter much to me, since I don't know any difference in the gun model

compact pendant
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vz.52 its export to abroad

frigid gorge
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Only that it takes different mags, which would be changed through magproxy

compact pendant
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NO

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WEAPONS NOT THIS SAME

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πŸ™„

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vz.52/57 its only similiar not this same !!

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πŸ˜‰ its M16A1 and M4A1 this same?

scenic cove
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My question is whether only the vz. 52 was exported to Cuba or whether the vz. 52/57 was also exported to Cuba

frigid gorge
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M16A1 and M4A1 are not listed on the same wikipedia article)

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Nor where they produced simultaneously

frigid gorge
scenic cove
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OK, so it sounds like the vz. 52/57 is 'too early' for this CDLC's time

frigid gorge
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Supposedly soldiers complained as the guns looked the same so they would often take wrong magazines..))

compact pendant
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πŸ˜‚ me good...what you read... soldiers vz.52 no use after warsaw pact

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no ammo

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7.62x45

frigid gorge
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Cuban soldiers, read again

compact pendant
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its idiots πŸ˜„ cuban soldiers.. not posible change magazines

frigid gorge
compact pendant
frigid gorge
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As it would be also a new and interesting weapon that doesn't exist anywhere else in ARMA

scenic cove
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I'm guessing that petrtlach is saying/meaning that all known vz. 52/57s were exported to Cuba as well

compact pendant
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vz.52/57

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magazines not this same

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yep... export indonesia, africa and cuba

frigid gorge
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Yeah, I know it, again - "alternative Armaverse")

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You newer know when there is a stockpile or two of forgotten weapons lying around in some bunker

compact pendant
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πŸ˜‚ omg...

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BUNKER? FORGOTT?

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noo

frigid gorge
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You'd be surprised)

sour ginkgo
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These were mostly WWII bunkers

copper monolith
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I dont think there is a big point in looking for overarching historical accuracy. The marines weren't stationed in Germany for example. Just take the selection of content and ride with it?

frigid gorge
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^

compact pendant
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If know last export cca year 1967 πŸ˜‰

frigid gorge
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Gameplay and fun content to play with > absolute historical accuracy

sour ginkgo
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Or more precisely deposits.

frigid gorge
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Especially in a half-fictional universe

compact pendant
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in czechoslovakia only teaching and collecting

frigid gorge
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So I didn't look into history of when guns where exported, I only went with the history of my country and the idea that "every weapon" is never destroyed, always going to be some lying around somewhere

scenic cove
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on a different note T00T, what was the displayName/classname of the 'weird' RPG-7 round you had in the CSLA screenshot on your review?

compact pendant
frigid gorge
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Since - in the end it's gameplay I focus on, not historical accuracy

frigid gorge
simple quiver
compact pendant
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πŸ˜‰ for joke.. uganda 1968

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vz.58

simple quiver
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i see, thanks

frigid gorge
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EVERYBODY IN UGANDA.. has a Vz?

compact pendant
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For rifle its better vz.54. good for FIA

frigid gorge
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I thought about it, but gameplay wise it wouldn't be much different from the CZ 550

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As it's a "bolt action with a scope"

compact pendant
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but this its better. CZ550 its civil weapon with civil ammo

scenic cove
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and for semiautomatic rifles the FIA already has the FAL

frigid gorge
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Well, FAL is full auto first of all, and it's also not Czech

frigid gorge
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In general - every weapon that every existed & that we don't have would be nice to have)

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But can't add everything all at once - gotta prioritise

compact pendant
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but CZ550 in year 1985?

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πŸ€ͺ

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production begin 1992

scenic cove
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that's a CSLA Studio problem, not a T00T problem πŸ˜›

frigid gorge
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Shh, it's "Hunting Rifle" )))

compact pendant
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CZ500 begin 1983

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I know... CSLA have many probleme in years πŸ˜„

frigid gorge
compact pendant
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Before 1989 more shootguns or .22 rifles.

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And true.. vz.24 posible. vz.98N (czechoslovak production k98k) and vz.24 its posible more.

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After year 1983 use VB too CZ83 in 7.62x17

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😬 CZ75 before 1989 no see good

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o love more me CZ75 from year 1993 and signature made in czechoslovakia

frigid gorge
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Probably the most beautiful pistol I can think of

compact pendant
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πŸ˜‚ me first pistol πŸ˜„

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now i use CZ P10 SC

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Number 2 πŸ˜› me vz.61

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CSLA and CUP model its this same model, only CUP have better texture.. but model have wrong proportion and wrong bolt function

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And CUP have new texture, ČSLA think old and RHS have texture from year 2010 πŸ˜‰ its model from year 2009.

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RHS model its me model

frigid gorge
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CUP and CSLA definitely don't have the same model..

compact pendant
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πŸ˜‚ OMG ...

frigid gorge
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Or if they do, CUP one is upgraded & updated so much - it's beyond any possible recognition

compact pendant
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you see only small parts..

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CUP its "shit"

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not real

frigid gorge
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I would definitely not say CUP is shit

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Nor do I see how that is related to the models of either being supposedly the same

compact pendant
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BIG LOL its this

frigid gorge
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It can be incorrect realistically speaking - but the model itself is definitely not bad, since I am talking about 3D model quality

compact pendant
frigid gorge
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Or textures, which ever would be the more applicable here

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Think it's just the case of us speaking of different things

compact pendant
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you no see 3d model.. you see this only as box with texture.. you no compare wireframe what its better

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πŸ˜‰

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And about colt 1911 πŸ€ͺ all wrong

frigid gorge
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Why would I?)
The product that is presented is what matters, not the one that is binorized in the P3D file and I can't see

compact pendant
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Army model colt 1911 its as green no as silver or black

frigid gorge
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I know it is, I believe I say that too

compact pendant
frigid gorge
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"..I prefer the CSLA one, but only because I think the 1911 looks better in silver, rather than black."

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And if anything - there already are 4 other dark 1911's, having a silver one is a breath of fresh air)

compact pendant
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πŸ˜‚ you see silver?

frigid gorge
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"silver"

compact pendant
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this its silver?

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πŸ€”

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more as wrong aluminium

frigid gorge
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Grey would be the more correct term, don't mean silver literally)

compact pendant
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this not jim beam

leaden kite
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the wooden grips depend on the specific manufacturer and what was available.

compact pendant
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And about vz.58.. CUP and RHS this same model πŸ˜‰ only another colour... VG70 cool, but exist only 7

compact pendant
frigid gorge
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Again a case of gameplay > reality, rather balanced when both sides main weapon has a GL variant

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What would CSLA soldiers have as a GL irl? RPG-7's like the Soviets?

compact pendant
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30 mm granΓ‘tomet AGS-17 πŸ˜‰

frigid gorge
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Would that be a squad-level weapon through?

compact pendant
frigid gorge
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I figured you'd use them on a platoon level like soviets

leaden kite
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the thing with WW2 and cold war era weapons is that more often than not, their looks can vary a lot. Be it markings, finish, materials, patina and even just the manufacturing environment

frigid gorge
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But RPG-2s and later RPG-7s where the squad level Grenadier weapon

compact pendant
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more as RPG7 - RPG75

frigid gorge
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I see, so no "more' dedicated GL, since RPG-75 is single use, thanks for the info

frigid gorge
compact pendant
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Before RPG75 panceΕ™ovka vz.27

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πŸ˜‰ but RPG7 not wrong.

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vg70 not real.

thick parcel
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Real but prototype

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Cool we have it regardless

compact pendant
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As personal grenadelauncher its in plan granΓ‘tomet LENA for weapons LADA

thick parcel
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Creative namesπŸ˜„

compact pendant
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About ČSLA models CZ52 a CZ82, its good remade models as old in october in beta test

thick parcel
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Right next to DANA, ZUZANA, SVATAVA

compact pendant
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Too VYDRA

thick parcel
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Vydra isn't a girl's nameπŸ˜„

compact pendant
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πŸ˜‚

thick parcel
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Same goes for Jesterka

compact pendant
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RACHOT, KOSA, KOŠTĚ

thick parcel
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Those are nicknames though?

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Not official names

compact pendant
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Official, its project name

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HAKO

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too πŸ˜„

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and more

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UK vz.59 for example its project "Rachot"

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SA vz.58 its "KoΕ‘tΔ›"

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πŸ˜‚

thick parcel
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And Kosa?

compact pendant
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Its only slang πŸ˜‰ .. V use more "sklopka"..

thick parcel
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Kosa, padloπŸ˜„

compact pendant
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πŸ˜‚ yep

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kosa and padlo

wispy solar
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The Czech always were one of the coolest factions in Wargame, for some fantastical units too

thick parcel
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CzechoslovaksπŸ˜‰

compact pendant
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yep... kosa to all czech home πŸ˜„

short vortex
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RPG7 model is truly the one from Apex. BI gave it to us, so that we did not have to do from scratch something that's in game sufficient quality. The model and textures are a part other cdlc so there are no dependencies. PGO-7 and the round are ours. The round itself is PG-7M110 as was produced in (Czecho)Slovakia.

frigid gorge
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Thanks for the info)
Is it Tandem HEAT, and what penetration does it have? I wasn't able to find anything on it online

frigid gorge
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BI does a bit of a PR move πŸ‘€

twilit iris
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Good move on BI, nothing too extreme but anyone who’s displeased is welcome to opt out

frigid gorge
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Indeed, basically extended the refund from 2 hours since purchase to ultimate, and 2 weeks to 1.5 months

hasty bison
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I believe that now anyone who is interested will view and evaluate the content themselves and will not rely on subjective (and sometimes misleading) information from other sources.

cursive vine
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I don't know... I heard my friends most commonly use Kosa when referring to the V's

short vortex
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Indeed Kosa(scythe) is/was a slang used in the army. Same as PΓ‘dlo(paddle).

gray remnant
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Good on BI, but, the amount of issues in iron curtain should’ve never happened in a paid product

sour ginkgo
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Foremost it buys CSLA studio time for fixes.

stark turret
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Funny enough it is considered Slovak made round, not Czech πŸ˜„

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But that is what SunCZu said

frigid gorge
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Thx!

cursive vine
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Let me guess, once again Czechoslovakia had something superior to the Soviet original.

upper galleon
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Offering refunds to everyone is a good step. πŸ‘

timid quartz
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So, with potential refunds / all the negative press will CSLA continue to be supported?

fading snow
sour ginkgo
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I understand it as a measure to give CSLA time to fix bugs. So that people refund and review not now, and later hopefully there's no more reason for that.

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If it were no longer supported a further price reduction would seem more adequate

timid quartz
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Resolving issues =/= adding future updates that add things like jets

fading snow
sour ginkgo
#

CSLA studio themselves have stated several times, that they are going to address the shortcomings

sour ginkgo
#

So you won't get an answer to that

hasty bison
#

We thank everyone who support us. We will continue to support our cdlc, as we have been doing for 20 years on all our projects.

#

As already mentioned, we cannot comment on further updates of our CDLC. You will find out more info as soon as possible.

leaden kite
#

I still highly suggest publishing a roadmap with general dates

timid quartz
#

That is awesome great to hear. However please do not make the same mistake from before you released, and do not take all criticism or feedback as "toxic"

fading snow
dense jolt
#

publishing roadmaps for these sort of things is by far the worst thing they can do

twilit iris
#

General dates an even worse idea

fading snow
#

I think BI's response was very professional and good. They owned up to their mistake(s) and offer people refunds. They did everything right IMO

twilit iris
timid quartz
fading snow
twilit iris
#

Still not fair to make broad statements in public about a non-public event

leaden kite
timid quartz
frigid gorge
timid quartz
#

Roadmap just sets people up for disappointment

fading snow
frigid gorge
#

Giving out generic roadmaps, and especially specific dates is an awful idea as they can't be followed, it is simply an unreasonably expectation. And as you said yourself - when issues come when they aren't followed, and those issues can become rather big

dense jolt
#

@leaden kite if you ever took part in any development of anything, you will notice that the internal roadmap is never 100% accurate for a number of reasons. while internally is it used as a guide, making this public means people will take this is a very precise thing, when in fact is never the case

timid quartz
#

Look at even Rainbow Six Siege, they cant always follow their roadmap and thats a Triple A studio

dense jolt
#

unless you prefer - fixing bugs - end on 2021

#

that's also a roadmap

fading snow
#

Even though I can understand pig's wish for a Roadmap as people then have something to be excited about in the end it will most likely come down to delay and "false promises" which will just make it harder on everyone

frigid gorge
#

and no new ones after that either

dense jolt
#

also, as a general rule, just because GM (2 people dev team, emphasis on 2 people) released more content and features post release, does NOT mean that is gonna happen to any other cDLCs. you pay for the content provided (sure, that content is suppose to actually be bug free, and respect certain quality standards)

hasty bison
# timid quartz That is awesome great to hear. However please do not make the same mistake from ...

The whole situation around "toxicity" is very sorry for us and the whole thing is a problem in communication and I think it should have been discussed in a closed group and as soon as it happened. So I additionally apologize if we touched anyone.
If you have any further questions on this topic, please contact me via private message.
P.S. I point out that my English is relatively weak, so I hope there will be no unnecessary misunderstandings.

dense jolt
#

but that's about it, anything else is extra

leaden kite
dense jolt
#

these are self published full games

#

not cDLCs where you don't have full control over date of publish

leaden kite
#

that's a fair point, but I think it just outlines an issue in the way the workflow is right now. I'm not saying there should be full control over it, but I think BI should be flexible enough to allow for such things

dense jolt
#

even BI past roadmaps are really really vague

frigid gorge
dense jolt
#

there are a lot of issues with the cDLC program. it is natural to happen considering the amount of variables and the fact that it's a pilot sort of project

copper monolith
#

In 2018 we thought Tanks DLC would be the last from BI and A3 would go over into maintenance. Then Contact and AoW followed later anyway. πŸ™‚

leaden kite
leaden kite
dense jolt
#

and you think it isn't the same thing with cDLCs because?

frigid gorge
dense jolt
#

GM and SOG are at completely different ends of the spectrum in terms of number of people involved, with CSLA more similar to GM (nore really made from scratch), but also in the middle

#

now, for everything done, there is a time investment, and as time = money (besides for people who demand mods for free)

#

more time spent = more money (contracts and all) required

#

in short, you need to understand that for everything there is always a middle ground between when the thing needs to get out of the door and the state of it

#

also, yes, shit state of the product will affect sales, that's a given

#

and by state of it, i don't mean glaring bugs, but rather quality and quantity of content

leaden kite
#

You're obviously not wrong with that, but I don't believe it's too much asked to have a general guidelines of what's to come. With small teams I find it a bit more forgivable for them to not be able to follow their roadmap 100% of the time, but in general, I still think it would be a positive thing to have, provided they feel confident enough to actually follow it. If you give yourself too little time or overestimate your capabilities, that's on you. Undersell, overdeliver comes to mind

dense jolt
#

BI did the right move, it's up to you to take that deal for refund or trust the fact that the external developer will be able to actually fix the bugs and maybe sort of improve some of its content

copper monolith
#

If you give yourself too little time or overestimate your capabilities, that's on you. Undersell, overdeliver comes to mind
Thats the risk. And BI mitigates this by simply not allowing such public statements from the dev teams.

dense jolt
simple quiver
#

most customers dont care whether your team is 2 or 200 people, if you promise something and dont deliver they'll still get pissed

#

so avoiding even more pressure and bad PR doesnt sound bad to me

dense jolt
#

of course, i am just trying to get some people to understand that SOG dev team for instance will have a longer time than GM to break even with all the invested time and money

leaden kite
#

I mean I got my value out of it, I also think they did the right move. I just think that it would behoove CSLA to make their intentions public beyond "yes, we will work on it", which I think is a given anyway. Not a requirement, just something nice.

And I mean if BI is gonna eat the cost or if the devs will be able to work on CSLA no matter what, it doesn't matter much. It's done when it's done

meager dome
twilit iris
fickle narwhal
meager dome
#

paying customers don't care if cdlc devs work part-time and have another 40h/week job or are just 2 people.

dense jolt
#

sure they don't

#

and considering GM (at least for me) is a better product than SOG, it also doesn't really seem to matter

sour ginkgo
#

Then again why should they. Steam is not about charity - and the average steam user doesn't have that info anyway

dense jolt
#

while true, even large companies have day 1 fixes

#

and then countless patches to fix bugs

#

cyberpunk is the latest most visible thing, but is not an exception

#

it is also a matter of overpromising and agresive hype PR campaign vs what was delivered and in which state

leaden kite
#

^

#

the devs reportedly were pretty up front with them not being ready. And the permanent crunch didn't help, either. This was just investors and management pushing them beyond a million breaking points

twilit iris
#

I think No Man's Sky can offer a good example aswell, with the product not being terrible, just the hype surpassed what the final product was

dense jolt
#

that being said, to get back to the topic at hand

  1. BI did the right thing for its community and playerbase
  2. CSLA cDLC dev team said numerous times that they will work on fixing and improving the product delivered
#

so you get to choose the blue or the red pill

#

no reason to go knee jerking about it

sour ginkgo
dense jolt
#

also, before i get any sort of accusations, i have no relations to any of the cDLCs, csla included, i am not a part of any approved future cDLCs etc

#

so i am not directly involved

#

for me 12$ was worth the map alone, i own every game BI ever made, all A3 DLCs and all cDLCs minus SOG

twilit iris
#

Hilarious that people jump to those conclusions of some kind of secret plot to say nice things about CSLA πŸ˜†

dense jolt
#

and will surely not refund csla

dusky frost
#

SOG is definitely the best one yet

leaden kite
#

same goes for me, I own all arma 3 dlc and cdlc and I also found CSLA to be good enough for me

dense jolt
#

i disagree, but let's agree to disagree - @dusky frost

#

and get back on topic here

jolly lantern
# dense jolt even BI past roadmaps are really really vague

I think our last game updates were both delayed past the date that we planned because we were ready, but then things out of our control happened and we couldn't publish.
Now imagine what would happen if we had announced that date in advance, and then it doesn't happen.

What use is giving people a date, if you cannot hold up to that date and have to then say "it'll happen on another day" anyway.

Being able to just shift the date to a later day if a problem comes up is MUCH better for the dev team.
You don't have to hurry, you don't have to push potentially broken things, people don't get disappointed and angry when you don't do the date that you announced.

Same with features, "We are working on a new plane now and it should be in next update"
What happens:

  1. We have to push the update sooner to fix a critical issue, the plane isn't done till then
  2. Something broke on the plane and that pushes us back a week, we can't make it
  3. The person working on the plane fell ill, we won't hit the release target
  4. We overestimated our abilities, we cannot do this properly.
  5. We had to shift priorities to something different.
simple quiver
#

i think squad has a public roadmap and a feedback tracker of sorts, seemed very bizarre to me

#

probably with estimate delivery dates and all that too

civic flame
#

Normally not by a massive amount mind

sour ginkgo
# jolly lantern I think our last game updates were both delayed past the date that we planned be...

That is very true. Not long ago DCS published its Hind module. That was on pre-order and steam demanded a date which was 31. May. They had to push it into middle of June and people got enraged. Not only aksing for refund (which can be done and doesn't have to be demanded through communication channels), but also demanding (!) a "75% to 90%" price cut for one of the high end priced modules as "compensation". Even though the publisher openly stated, that they will give their developers more time, when they needed it.

dense jolt
#

well, that is the issue with all the ducking pre-orders

#

which does not apply for any of the cDLCs

#

so it is a bit of a moot point here

#

also, you can check all the content minus missions/campaign prior to buying anything

#

which is a really nice way to get some general idea using the non-owners compatibility thingy

#

which doesn't actually happen these days in the gaming industry

leaden kite
#

It's generally a bit like a quadratic function. Either you set up no expectations and provide no info or you provide a "lot" (I do not mean NMS or CP77 levels) of expectations and a lot of info and background. Both of which usually end up with little backlash and angery people. But when you do something in the middle, you tend to get annoyed people a fair amount.

while not in game development specifically, I found that being transparent with the issues that were met in a given cycle helped with most of the backlash and actually shaped the community to be generally more understanding.

civic flame
#

It is almost like a Demo from days of old, but with more content

leaden kite
#

and I'd also generally suggest using quartals rather than specific dates for roadmaps to begin with. It gives you plenty of time

sour ginkgo
dense jolt
#

it used to be you had demos for most games

#

it isn't a industry standard these days, it's actually an exeption

#

much less so for (c)DLCs

#

i can tell you how everyone get's paid for cDLCs

#

is not really a secret

#

all cDLCs companies are being paid 35% of the sale numbers

#

they distribute that down internally based on individual contracts

simple quiver
#

there's no requirement for CDLCs, if you have a proof of concept to show you can send it to BI for evaluation

#

could be a single person making a handful of weapons and call it a day

dense jolt
leaden kite
#

35%? Seems a bit low 🀨
I mean economy of scale and whatnot, but still. I figured it'd be 70/30 or 60/40 with BI being on the lower end

dense jolt
#

you cannot make a cDLC without a legal entity begind you for instance

sour ginkgo
#

Steam takes 30% too

dense jolt
#

30% steam, 35% Bi, 35% dev studio

frigid gorge
leaden kite
dense jolt
#

i said out of all sale numbers

simple quiver
dense jolt
#

yes

simple quiver
#

ah i see, yea makes sense

leaden kite
#

You can technically be a one man company.

dense jolt
#

green people are BI employees

dense jolt
leaden kite
#

Yeah, I was just making the point that you don't need to have X amount of people for a company. It's just that your legal status as a "company" matters

dense jolt
#

depends from country to country, but i can have a new company established in under 1month, if i put some pressure and involve laywers i can get it in about 1-2weeks

sour ginkgo
dense jolt
#

might be some local thing

sour ginkgo
leaden kite
#

Taxes can be handled in a few ways, but it gets messy really quickly, especially as your company revenue meets certain thresholds

sour ginkgo
#

Always assumed that for EU companies the US market is somewhat difficult

leaden kite
#

Germany tends to be relatively humane and smart about it, but that doesn't change that international and EU wide taxation is actual hell

dense jolt
#

anyways, general problem is getting people to invest their time without monetary remuneration based on contracts and also based some sort of (optimistic) sale scenario

leaden kite
boreal hornet
# frigid gorge There was a fault somebody from the CSLA discord pointed out which I didn't noti...

Yes, and RHS's Beretta may look terrible at first glance, but when you look closely the model is alright, just the texture looks inaccurate and the grip position is weird, one thing none other mods and dlc does besides RHS is the trigger is actually sit at single action position correctly as the hammer is cocked. However CSLA's Beretta is not bad at all, I would probably just improve the sounds a bit since the vanilla P99 sound is terrible.

scenic cove
#

At first glance to me it was CUP and RobertHammer who had the most 'sharp' textures, but from first-person view as opposed to 'going out of one's way to look at the slide view'... a lot closer

twilit iris
#

I think a sound update would flip CSLA really fast

#

Most the assets are really well done, but sound is often the most important thing

sour ginkgo
#

I agree

#

and the campaign

scenic cove
#

A user on the CSLA Discord: As it turns out you can use vehicle insignia made for gm dlc directly with csla vehicles ,with just a config converstion

copper monolith
#

Yes, the magic of simple textures. πŸ˜„

#

Reverse applies in this case as well.

scenic cove
#

lefteris has posted a vehicle insignia config template on the CSLA Discord

short vortex
random sparrow
#

Hey guys, quick question. I thought that you are not allowed to make already existing content into a CDLC, so why is it that CUP is on the workshop using the same assets (skins are interchangeable with your vehicles etc.). Isn't this against bohemias guidelines?

brittle thicket
#

god i wish it was

leaden dagger
#

CUP exists since 2015 and started by using freely available content provided by BI in the licensed data pack. we also use the workshop since it was introduced for arma modding. we where there years before the CDLC program was even introduced. i can not speak for the motivation of CSLA

simple quiver
#

i think that note in the cdlc rules should be interpreted as 'you cannot grab your free mod and put it behind a paywall'

leaden dagger
#

pretty much this πŸ‘†

short vortex
# random sparrow Hey guys, quick question. I thought that you are not allowed to make already ex...

Some vehicles have the same A2 source. Many of them have been improved both model and texture wise. I think that the only vehicles with matching UVs are Lada, Jawa and TT650 from A2. Others are changed and improved both model and texture wise, like the helicopters. Also some of the models from A2 like the LAV-25, BVP-1 and BTR-40 are our own work.

Also, I am not aware that BI has forbidden the use of assets they own rights to.

#

Besides, it's BI who decides what cannot go in the cdlc.

random sparrow
#

Yeah sure, but on the arma3 dlc creator page it says "Creator DLC is brand new additional content for Arma 3 ..." and like i said there is CUP which has basically the same quality of assets, so i dont think it brings a brand new addition to arma3

jolly lantern
#

The models in CSLA are not from CUP

#

They haven't been available for free before

#

Some share the same ancestor.
But that ancestor wasn't in A3

it doesn't violate the rules

random sparrow
#

ah okay, understandable

bright plover
#

I'm actually curious, has BI or CSLA said anything about the release? Haven't kept many tabs, I trust it'll be fixed but damn

    • forgot to read up meowfacepalm with the compat data on workshop I do see improved models, and even some neat UAZ variants, I do still think is a good DLC, I haven't really read into the stuff going on
inner urchin
#

i think the "only" official statement from bis post launch(?) so far

#

maybe, maybe not?

leaden dagger
inner urchin
#

same thing

#

but yeah

#

basically those 2 ^^

bright plover
#

cheers!

regal mesa
#

i remember following the CSLA thread on the forums back when it was a mod and it looked pretty great, tbh i haven't played or followed in ages but i'm glad to see its out despite that it seems to be getting some flak, i might want to get back into arma

willow frigate
#

I just bought DayZ SA after years of sitting on the fence @ 40% off, instead of waiting for 50% off, and I can tell you besides my friends asking me to play with them, the Chernarus Plus map alone was worth it! Previously DZSA in alpha was just plain boring to me over DZ A2 mod. I played ARMA 3 with CUP and the experience was completely different (seriously, ARMA 2 and 3 can mimic DayZ game to a T) but the MAP and all the little things, improved building doorways, vegetation etc... was worth it for the 10 hours near continuous gameplay I just put in. Completely worth the money. For this same reason, I will buy CSLA because the cDLC teams (CSLA, SOGPF, GM and even Contact) gave us new "playgrounds" that are wow and we can do whatever the heck we want in the ARMA engine. NO OTHER GAME allows this with the support of the parent company (BIS). I think maybe Valve used to with cross game porting but that is all in the "grey" area... I need to find 25+ GB now to install CSLA.

short vortex
#

For CSLA, you need only 8 gigs approximately. Those 25GB from store page is with base Arma AFAIK.

ionic flame
#

We used arma 2 and 3 sources in SOGPF, so long as the DLC is substantially new content a little reuse is perfectly fine. Like CSLA team we modified and upgraded a lot but some buildings got imported like for like, awaiting a possible update or reskin. There’s no shame in reworking some older models to allow a broad asset base for terrain development. We chose not to use any Arma 2 vehicles in our dlc but there was no rule against it, so long as the DLC was substantially new content.

inner urchin
dawn pasture
#

So be Like that... I bought another external hard Drive to Put all my Mods on

compact lichen
#

Same here

inner wren
#

Does that cause any issues with asset loading?

inner urchin
dawn pasture
compact lichen
frigid gorge
#

I think he understood it as you had a separate drive for the mods, not same drive as where your game is

inner wren
#

Oh ok yeah that makes more sense

upper galleon
#

lol people are still talking in this chat?

frigid gorge
#

lol people still making low effort bait videos for free views?

willow frigate
ornate spear
brittle thicket
#

^

inner urchin
#

ya know, compared to 10-11 days ago this channel died down pretty quick

lunar marsh
inner urchin
#

no not really

opal axle
#

Anyone doing any missions or anything with iron curtain?

#

I really want to play with the dlc but I can’t find anywhere to do it.

wispy solar
#

Official servers, or wait for it to gain momentum?

opal axle
#

I hope it gains momentum soon. I hopped on a couple official servers but noone is playing themπŸ€”

#

That T72 is calling to me lol

wispy solar
#

You could try and get some communities to adopt it

#

GM and Contact are quite popular as DLC but you have to look for places to see them used

#

I don't know how the situation is with SOG, but some groups play their included missions

#

So it's easier to just hop into

#

CSLA may be a harder sell because there's already plenty of maps to select from

#

And the other assets overall aren't that impressive yet

#

I think all the expansions save SOG and Apex are a bit undervalued

opal axle
#

I’ve been playing A LOT of SOG πŸ‘€ but the cold war era is calling my name now. I didn’t know GM was being used by anyone. Ill have to hop over to that channel and see if anyones running anything

wispy solar
#

I bet some milsim groups took a liking to GM, so you could look for those. The same people should be interested in CSLA

#

Given how much moans there was for ARMA 3 not being in a Cold War setting, you'd think these CDLCs would be more popular

#

But RHS had a bit of a head start and it's popular today

#

Would be amazing to have GM vehicles on the CSLA map I think

opal axle
#

Right! At first I wasn’t a fan of the near future setting but its growing on me lately. I still love SOG and want to get into Cold War era stuff

#

I want to see both combined on the CLSA map

#

As a tank lover I love the tank training area lol

wispy solar
#

So do you also play vanilla Arma?

opal axle
#

Altho the leo 1 models are.... strange to put it lightly

wispy solar
#

I mean non GM/SOG/CSLA.. sorry

opal axle
#

Yes. I haven’t played much. Only recently tho

#

I finally got a pc built and I got back into arma with SOG.

wispy solar
#

Nice stuff

copper monolith
opal axle
#

oooo ill definitely check out the link. to my eyes the leopard turrets look off. more rounded and the back of the turret looks boxy. its still cool to have them in the game

copper monolith
#

I assure they are most accurate models in any game to date. πŸ™‚

opal axle
#

Very good😁 . I'm off to play the leo 1a5 in steel beast pro pe

upper galleon
opal axle
upper galleon
#

Then search for "Free Gabreta". Should pop up. Dependencies are CSLA (ofc), CUP Vehicles (+it's own dependencies) and CBA_A3

#

Some Czech guy has been playing there past few days (EU time), I don't have time rn

opal axle
#

ok ill check it out. hopefully you get some time soon

leaden dagger
#

FYI: CUP vehicles requires CBA_A3, CUP Weapons and CUP Units

opal axle
#

yep. i have all the cup mods. even the m60 texture updateπŸ‘€

upper galleon
#

I became fan of audiocustom's website listing CUP classes for assets

leaden dagger
#

well, it's outdated AF... but if it is still a help to you i'm happy πŸ˜„

upper galleon
#

Noticed it lacks info sometimes but it's still 100x faster than looking into configs

leaden dagger
#

that for sure. i'm currently in the process of porting the wiki to a more powerful server and an updated version with current dev build included (and hopefully automated entry updates with new dev builds πŸ˜‰ ).
but that's OT

smoky prawn
compact lichen
#

Lol

#

I was about to say it wasn't like that in game. 😁

short vortex
#

Ah yes, thanks for reporting. I'll correct that asap.

hasty bison
#
scenic cove
#

FIXED: compatibility data - terrain can now be previewed in the editor (but not played)Woohoo!

frigid gorge
#

Isn't this the first CDLC that does this?
I thought the other CDLCs or regular DLCs don't let you open the map even to preview it

smoky prawn
#

Should work with GM and SOG PF

#

Don’t remember if it worked with Tanoa

cerulean pulsar
#

@copper monolith I just wanted to chime in and say that I think you got the leos right, though I hope you explore tactical markings and colour schemes, Armoured Acorn was amazing for that but seems to be down

manic steppe
#

Hows the new update?

scenic cove
#

SunCZu on the CSLA Discord:We're currently looking into our options on how to improve the sounds. Don't worry, we do not disregard the "reception" of this aspect of our cDLC.

worthy egret
#

is there multiplayer on this yet or is it just campaign

fickle narwhal
#

There's been multi-player in it since release

sand bough
#

Since 2001, yes

worthy egret
#

i thought it was something new after sog

sand bough
#

Yes? This is

worthy egret
# sand bough Yes? This is

oh so thats what i was asking if there was some different type of multiplayer on csla like it is on sog

fickle narwhal
#

That isn't at all what you asked. You asked if there is multi-player which there is. And there are several different MP game modes. Not sure if any are new or not

opal axle
#

Anyone want to play any of the multiplayer modes??

short vortex
midnight briar
#

why is it released as a workshop mod? why not put it into the DLC itself?

jolly lantern
#

@midnight briar from CSLA discord

midnight briar
#

not allowed by publisher?

#

that sounds really odd

jolly lantern
#

Just watching someone play it.
Voices seem to mostly be Text-to-Speech (good quality I'd say, for a free campaign)
Tons of script error spam in 3rd mission and got stuck into autosave loop after it autosaved after killing a VIP.
But the design and story seems to be pretty good

marsh finch
full dawn
#

After having played a few missions, I agree with Dedmen. Mission design and story are pretty good. It's mostly hampered by the writing and the Text-to-Speech, which I'll give a pass assuming English is not their first or most familiar language, but I do at least understand what is going on and why.

fading snow
#

If anybody cares I'm just gonna repost my feedback from the CSLA Discord here:

I really enjoyed the campaign.
In the mission where you have to rescue your brother and flee to the west (3rd IIRC) as Dedmen already said I encountered some script errors (Will only show if you have showscript errors enabled though) and got looped because I accidentally shot my brother (yikes) and then got looped in autosave which kept repeating endlessly until I loaded an earlier safe and it worked.

Overall the campaigns story is really cool I really enjoyed the different aspects from different perspectives and the conversion of story into actual gameplay also is nice. You are given multiple choices on multiple missions on how to approach or handle the different tasks. The "coin flip" feature was pretty iconic as well πŸ˜„
Some missions maybe lack a bit of expertise in actual military combat and how it would be approached properly IRL (I think I'm obliged to criticize this as I'm in the military). All the missions you play throughout the course of the campaign are pretty straight forward but still dynamic in gameplay which is really good. There were only a few parts which felt really scripted like the mission where you have to intercept the helicopters for example.

One thing that "ruined" my immersion though are the text to speech voices. I can imagine it's really hard to get good voice actors for different characters but still think it would've been better. At some points when the tts voice tries to "replicate" human emotions in their voice it sounds a little weird. I think if the texts were redone with proper human voices this would be a blast of a campaign.

I think this could/should have been released as an official part of the CDLC.

low orbit
#

Please note that the popup error is not present there during standard gameplay πŸ˜‰

midnight briar
#

they're still script errors

#

I wouldn't really call something even finished if it has script errors

#

it makes it seem like no one even tested the campaign

low orbit
#

Do you really think that no one test it? Really?

midnight briar
#

then how are there script errors

#

checking for script errors is like the most basic thing you'd test

low orbit
midnight briar
#

that doesn't matter

#

they are still errors

#

not having script errors is like the bare minimum standard of quality

midnight briar
#

hiding script errors and then acting like it's fine is like turning off your fire alarm when there's a fire and pretending there's nothing wrong

short vortex
#

Then it's a good thing none of this was not the reason for cutting it out.

unreal marlin
unreal marlin
# low orbit Please note that the popup error is not present there during standard gameplay οΏ½...

It's sad that this even has to be discussed :/

Just because script errors don't appear in the Standart dlc gameplay doenst mean it Doesn't matter in the campaign. Like that's what we are talking about.

You released something, we pointed the issue out, and all we get is "this doenst happen in Standart Gameplay"? I mean.. c'mon.

Over all it still looks like a decent campaign. And I attach to dedmens feedback there.

But a few minor fixes would be great^^

honest chasm
#

I wouldn't really call something even finished if it has script errors
I just would like to point out that I had script errors while playing the Contact campaign

brittle thicket
#

They still let this dlc get released in the absolute state its in why

nimble dove
midnight briar
#

in the final version? or the workshop beta version?

nimble dove
#

final

#

I played it a year after it was released I think

low orbit
#

I'm happy if anyone find and report any curious mistake or error described with any helpful repo.
No one mentioned that the mission was designed and tested w/o showing script errors.
This is a must for me, but unfortunately - that error has been never seen before ... never seen as a popup window or as a message generated by the parameter for showing of script errors.
Anyway, it is already fixed and campaign updated on Steam.

silk fern
#

Minor bug: After destroying APCs.. i heard this line for 3 times i believe πŸ™‚

low orbit
#

Thanks. I will review it.

marsh finch
#

tbh I do not like the Text to Speech at all and it kills immersion. For the Czech side it would had been perfectly fine if some Czech would have done it in English with the Czech accent - would have added a nice flavor to it

full dawn
#

I'd like to see it spoken in Czech with English subtitles at the least.

little gulch
#

Czech with english subtitles would have been very nice

echo sluice
#

well the aaf don't speak greek, and csat don't speak chinese or russian to you

little gulch
keen sparrow
#

In the campaign's or scenarios they also either speak in an accent English or sometimes in their language.

echo sluice
#

Not to the player

#

They only speak English

#

Or whatever the game is set to I guess

#

but not to the player

keen sparrow
#

In some showcases with CSAT they do.

meager dome
#

it's "english greek" / with accent

keen sparrow
#

In campaigns if they talk to you and you are not native they speak English with an accent IIRC.

meager dome
#

and vanilla csat speak farsi

willow frigate
#

I was looking at the Gabreta Terrain and it looks beautiful. I see it has the police station building from DayZ I think! Are the all the buildings besides the new CSLA exclusive ones, such as the hospitals fully opened like Livonia and DayZ? Really good work with the new buildings. Looks fantastic.

short vortex
#

I'd say a majority of buildings is enterable, not all of them though. The most noticeable 'closed' buildings would be the old house blocks on Volary square. The hospital is enterable (to an extent) in the same way as is the vanilla Greek one since it has the same base model.

south sonnet
keen sparrow
#

They speak English but with an Greek accent which makes at least some sense I guess.

trim fox
twilit iris
#

I mean they are csat

#

CSAT is like the counterpart to NATO

upper galleon
#

Russia is only in talks about joining csat and has good relations with them afair

marsh finch
#

the point is - Text to speech seems not have been needed and professional voice actors with the Czech accent would had been much nicer - or just some Czech who does it in English keeping his accent

#

perhaps we are lucky and they update that at some point πŸ˜‰

marsh finch
#

that looks interesting

jade copper
unreal marlin
frigid gorge
#

That's not related to what he said

#

"CSLA devs can't fix issues in their campaign that are caused by other mods" is how I read it

wispy solar
#

is the error in the campaign or the mod?

frigid gorge
#

Campaign, also I believe it was already fixed

haughty relic
#

Dlc is fixed now?

obtuse storm
#

lmao

crystal parrot
meager dome
#

they speak with accent

crystal parrot
#

Yes, the point is they speak English cause they're supposed to speak English

#

Nigerians also speak English with an accent

bright rain
#

So do Americans!

inner wren
#

You're not wrong but I wish you were

crystal parrot
#

And canadians

#

Swoo-rry!

marsh finch
crystal parrot
#

There is reason to believe because that's the canon. Their official language is English. They also speak an old (fictional) Greek-derivative dialect, but only in certain parts of the island like Oreokastro, and mostly spoken by older ppl. But that is why you can find signs in Greek (and English) on Altis

#

It is mentioned in the Laws of War campaign

#

Very akin to the Angolan province of Luanda, where the local dialect is mostly forgotten and the official language is portuguese. Altis having English as their official language is really not that weird.

meager dome
#

or maybe they speak english because in the sp stories they are always close to native english speaker and thus speak english out of courtesy :>

crystal parrot
#

That would be reasonable too, but an unecessary stretch seeing as we already have a canonic explanation :P

brittle thicket
hasty bison
# haughty relic Dlc is fixed now?

Hi.
All major bugs are fixed now.
Other bug fixes and enhancements will be released in next updates.

More information about the fixes/updates can be found here: https://forums.bohemia.net/forums/topic/235013-csla-iron-curtain-changelog/

raven glen
raven glen
#

Are there any mods besides CUP which add Czech voices that I can assign to CSLA units?

upper galleon
crystal parrot
meager dome
#

let's call it a technical limitation, because doing another full set of greek will cost lots of money to make πŸ˜„

atomic hare
crystal parrot
#

It might be a technical limitation, but at least it's explained in lore. That's my point. And tbh it still makes sense

upper galleon
fossil condor
#

ha πŸ˜„ vanilla Finnish faction with full voice set would be so cringe

upper galleon
#

Why? Livonians themselves were also Finnic. Making them fictional Slavs is cringe, they became extinct largely thanks to Slavs.

lavish axle
#

vanilla US NATO is cringe af, dunno how slavs or finns would be cringe though

twilit iris
#

I mean Livonia is from like the 1530s

#

No way of telling what they’d be speaking today

#

but a post Soviet nation might speak polish due to soviet repression of the Finnish culture

#

there’s plenty of head canons to explain why they speak polish

#

Not to mention Livonia in the game refers to the polish-Lithuanian commonwealth aswell

fossil condor
obtuse flare
#

Is there any news for a new update for iron curtain i wish they add jets

mortal ice
#

or close to being ready

orchid arrow
#

I see the CSLA units have a fully working drag body scroll wheel option, something I have seen before except on unconscious units. Is there anyway to add this to non CSLA units while the DLC is loaded?

cunning anchor
#

hello, yes it's possible - you have to spawn a function called CSLA_fnc_trahereCorpus

I don't know where you want to use it (editor or EH) but the simplest way is to use this in Init field of any placed unit:

this spawn CSLA_fnc_trahereCorpus
orchid arrow
inner wren
#

So I finally decided to try the csla campaign and I keep exploding every 10 feet I walk. What gives?

#

Ok I figured it out but it was really dumb. It was like some imaginary minefield that would just blow me up randomly

inner wren
#

Last mission of the campaign was absolute pain

#

It's been done

placid wind
#

Anyway.

inner wren
#

The second mission I believe. The one where you have to rescue the brother

short vortex
#

Ah yes. The border crossing. Those mines are there on purpose. I thought there is some bug in one of the other missions.

swift path
#

So…what’s next CSLA?

mortal ice
short vortex
#

Indeed. It's a standard rule that applies to all teams. So the correct answer to that question is "Work on the CDLC".

swift path
#

i mean, thats what i was wondering. you still working on it then. good to here.

swift jasper
#

I am still happily waiting on an update. I know it might take some time but still. I love the specific theater and I am looking forward to running missions on it in the future.

dull anchor
#

CSLA iron curtain is cool, nice Cold War era factions and gear etc, but the first mission should of had more to it, not just capturing a vehicle.

obtuse storm
dull anchor
#

@obtuse storm Yes I bought it.

obtuse storm
#

No I mean the workshop campaign released separately

#

Singleplayer campaign Iron Curtain for CDLC CSLA: Iron Curtain has been released by EMSI
Apply your subscription here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765

Note that for availability of this campaign, you need to run Arma3 with enabled CDLC CSLA: Iron Curtian and Mod CSLA - Campaign in your launcher.

obtuse storm
lone lynx
#

@formal bough

mortal ice
lone lynx
#

He'll understand

formal bough
#

Thank you

lone lynx
celest radish
slim pewter
#

I am curious, will we see AFMC faction?

royal cloud
#

Maybe, maybe not

upper galleon
slim pewter
#

It's a faction in ArmA 2 CSLA.

upper galleon
#

alright

#

is AFMC name this: AIR FORCE MATERIAL COMMAND?

royal cloud
#

No, Armed Forces of the Midland Coalition.

upper galleon
#

alr

short vortex
upper galleon
#

they the devs should add these new factions in a update:
Hungarian army
yugoslav army
Red Army Ground forces
norwegian army
romanian army
albanian army
bulgarian army
French army
British army
Canadian army

keen sparrow
#

That will be a lot of work to add those factions with their according equipment and I am not even sure if all of those where in the area stationed where the map takes place.

upper galleon
#

hmm

#

alr

#

then ill just make mods

mortal ice
upper galleon
#

yes yes ik

viscid thorn
crude flax
mortal ice
sand bough
#

And with free

crude flax
#

what i would like to see (either in iron curtain or gm) is the kanonenjagdpanzer. that thing is such a beautiful td. sadly arma at all doesnt really fokus on chained tank defense

#

*im kind of a tank fanboy

sand bough
#

If either of those CDLCs get some Eastern Superpower, I'd love it

crude flax
#

the easter(n) bunny

#

sorry

raven glen
#

GM has some built in configs (with flags) for empty factions like US, USSR, Britain, Romania to name a few

short vortex
#

National markings on vehicles from CIC are changeable in the editor via attributes.

slim pewter
#

I am curious, is there a plans for releasing the texture templates? So people can retexture?

short vortex
#

Yes, it's being worked on.

slim pewter
#

Nice

#

People are gonna have a field day with that.

gusty osprey
#

Does CSLA have a dedicated Discord? I have a question about compatibility with ALiVE, as it would be very cool to create a CDLC scenario using GM and CSLA forces on Gabreta

gusty osprey
unkempt walrus
#

I feel as though people gave this CDLC a bit too harsh of a review, as I've been enjoying it thus far, so... shrugs I mean, yeah, I've seen some of the bugs/errors from other users from their videos, but nothing that can't be ironed out but I, myself, haven't experienced those. I think with further polish it will be the best it can be. So with that said (I just joined the CSLA Discord), great job team. This is coming from someone who played the CSLA mod for OFP as well as the Arma 2 mod (I mostly played all these games alone, by myself, in silence). With time, anything can become great, so even though it was a bit of a rough start and people had problems, all it just needs is some more love and time, and since I am an Arma 3 completionist, I have to have absolutely EVERYTHING or I will slowly die inside. πŸ˜†

short vortex
#

Thank you. We're glad you liked it. Also, as the release is not our final stop, we look forward to see what the future holds for the cdlc πŸ™‚

sand bough
#

Glad to know that what we have right now is the only thing we'll have!

#

Just like other CDLCs though TBH I would like to see some jets that can fill up that airfields, that is one of the best airfield in the game

unkempt walrus
# sand bough Just like other CDLCs though TBH I would like to see some jets that can fill up ...

Yes, I am so tired at the moment (but my sleep schedule is out of whack right now, but I have no choice but to stay up to correct for this so that I can fall to sleep at normal sleep times), that I haven't even considered talking about Jets or other aircraft! More suggestions can obviously be found in their official Discord, but the CSLA and US both suffer from lack of jets as well as propeller fix winged craft. I am sure SunCZu considered this at some point.

Also.... I should bow to the almighty POLPOX as I use your tools for machinima and screenshots extensively. I applaud you, sir. Thank you for your service to the community.

thick parcel
#

Personally I think a nice old school Ah-1 Cobra and Mi-24 Hind would rock πŸ₯³

minor thorn
#

For script, I need know AT weapons are disposable or not.
How can I check it?

sand bough
#

And in CSLA, it is hardcoded

short vortex
minor thorn
#

Okay, I'll still try to find a solution with a script, if I can't find it I'll specify the classes. Thanks.

dawn pasture
#

Personal opinion: the CDLC is OKAY it could have Been better but it could have Been alot worse too

raven glen
#

I think the largest issues are sounds (solved with JSRS soundmod) and uniforms and gear not being compatible with vanilla (I like to mix and match for certain things)

Otherwise, the strong points are vehicles (CSLA ones moreso) and Gabreta

unkempt walrus
unkempt walrus
minor thorn
short vortex
willow frigate
raven glen
willow frigate
short vortex
#

Thanks for the support, it's much appreciated. Hopefully we'll be able to bring in something in return πŸ˜‰

willow frigate
#

I ported my test Ravage, Spooks and Mutant mission to Gabreta! Just waiting for Vandeanson to update this mod!!! πŸ˜„

wispy solar
#

Did the DLC get big updates for a while?

thick parcel
#

Gotta wait and see

short vortex
muted flint
#

I'd like to offer some feedback after having played 2 missions of this DLC.

First off: it's a great terrain! In many ways it looks like a professional execution of ideas that map modders have been trying for years. Things like natural looking european forests, winding cliffs, ruins (with secret passages). Good stuff.

There's also a lot of variety in equipment. Again; fun stuff.

But, aside from the lack of singleplayer content and scenarios, I noticed some rough edges in my 3 hours of play.

eg: The RPG-7 deals very little damage to infantry. I misfired my weapon (ahem..) and hit <2 meters from a teammate who was wearing no armor. Nobody was seriously wounded.

The (definitely detailed) terrain appears to lack pathing for AI units in some places. Which means that, practically speaking, even the singleplayer infantry scenarios are played without squadmates whenever there are cliffs or buildings involved.

This kind of narrows down the applicability of the content to scenario creators, who then have to convince groups of players to purchase the DLC, in order to properly experience it.

Will certainly end by saying that creating a mod for something as niche as this is obviously a passion project, and I hope you continue to improve it. Thank you for making this.

short vortex
#

Glad you liked the cdlc. Curious about the patching issue as we never had any issues with AI in urban areas. From my experience the AI is pretty good at navigating house interior and alleyways.

muted flint
#

I'll amend my earlier statement to say "appears to lack pathing" πŸ˜†

turbid summit
#

i do hope mostly everyone who like CSLA finds lil time to write positive review on it's STEAM page ...

boreal hornet
#

I like the map and some of the vehicles, but I will reserve my judgement until seeing some updates in general

turbid summit
#

and i agree the Terrain and some vehicles are strong points, in fact terrain deserve more visibility

boreal hornet
#

I didn't write any reviews for it yet, I initially gave it a negative review but deleted it later after the hotfix, I'm still waiting to see what it will bring in the future. By the way I like their pervious ACR dlc in Arma 2, it has some great assets at the time but it came out too late so nobody knew about it.

willow frigate
turbid summit
#

ye it's unfortunate that lot of people missing the gems by just looking on the score

willow frigate
#

I think Steam reviews needs to be ravamped like Amazon. You have a score but you weigh the score based on the review as well so people who play like less than 1 hour or refunded would drop their review lower. Those who played it for like 5 hours or more would raise their reviews to the top or based on the + or - scoring of those reviews. Flat scoring can be faked. Look at all the negative scoring that the community gave across the entire GTA franchise everytime the publisher screws the community despite most of the games ,except for the remakes, being REALLY GOOD games.

turbid summit
#

weighted review scoring (time played/products owned/age of account/amount of reviews/reactions to it's reviews) would be really massive improvement

sour ginkgo
#

Or one could actually read the reviews

willow frigate
#

One way to improve the score and popularity, besides fixing the sounds to me and listening to the feedback is to enable coop in the campaign or a game mode. I play on 3 clan servers nearly daily and none of them would host CSLA, even ESCAPE because the default missions or even the free campaign was not COOP. Look at Western Sahara. That extraction mode got a lot of the "regular" online players like me who play ARMA like a weekly poker game to play WS a lot. Even if you port Extraction over to CSLA or create a COOP mission that is replayable, it would get more squads or clans to play and their word of mouth converts a lot of new buy ins. It can be something easy like adding a kill the HVT objective then escape fitting the setting / storyline. Kinda like an opposite of Extracting a VIP.

#

For me, I want to see a MP mission NOT ARMA on the terrain. Something out of the box crazy COOP or PVE mode like a Duck Hunt competition on Gebreta but in the cDLC time period. All players arrive at a camp sight and have to group hunt down X trophie animals or whatever (bad guys, aliens, etc..) and bring the heads back to the camp or trader. Make it so the targets are spawned randomly across the map so the players will have incentives to see the glory of Gabreta. Each group can STEAL other group's trophies. Whoever brings all the trophies heads back to CAMP wins. It can be COOP or PVE depending on how the mission is setup. Time cycle the map for different seasons or weather, keep the game under 2 hours and it would be hilarious.

meager dome
#

tbh you can't simply "add coop" to every mission. depending on the kind of mission, this can be a huge undertaking or simply impossible / not worth the time

#

missions need to be designed for coop right out of the door if you want them to be any good.

placid needle
turbid summit
placid needle
#

also why i would ask for such review in first place ?
because it's the nature of it being a review...
especially those which aren't really constructive or factual
which is why I mentioned reasoning and nuance.

shy ibex
muted flint
#

On another note. And wary that criticizing a creative work is very easy as an pseudonymous chat user. But I have a theory that the setting is also holding this CDLC back. I'm not referring to the time period.

#

I notice that on the BI forums, steam workshop, and (previous) Armaholic, test missions and scripts tend to be on Altis and Stratis maps, even when VR would be logical.

#

Personally I find the mediterranean space very relaxing. So that even when my damned mission/script doesn't work, I still feel like I am on vacation.

#

Or at least removed from my cold December night behind a desk.

#

Am I suggesting the terrain adopt the Malden lighting config and postprocessing settings? Non

#

But perhaps an element of spectacle or leisure would make the setting more appetizing. In a mission, an asset, gamemode, or mechanic.

#

I digress. It's a very well put together terrain and marketing was never my strong point.

willow frigate
# meager dome tbh you can't simply "add coop" to every mission. depending on the kind of missi...

Yeh, I understand the nuances of shoehorning a coop mode into an existing campaign or mission. One way this can be done is to take the THEME of the one of the best time period missions and expand on it to create an MP mode accessible to a wider scope to encompass the sites on the terrain and to cycle or utilize more of the in game gear. Example would be like an MP mode side mission. Take my Duck Hunt idea but expand on it and change to"poaching". MP team are hunters trying to hunt down trophie animals - with wings, 4 legged or 2 legged kind. The Citizens of Gebreta sees these "hunters" as poachers and escalates from armed citizens, to local police to military intervention. Poachers, I mean Hunters needs to take their loot and GTFO. This is just an example of switching "view points" to create a MP narrative. It is such a waste to not see any form MP on Gabreta or see the locals.

eager bison
#

I like the selfmade buildings from the CDLC. They are beauty and made with love for details. The Terrain is also good work. But the big hole in the north.... what a fps killer.

#

It coulde be nice when terrain modders would use these buildings for their maps to push the csla guys a little. They got beaten enaugh since releaseπŸ˜‰

eager bison
#

Lets use the good things from the cdlc. Give them a chance fix the rest of it.

eager bison
#

... and @short vortex please make your terrain assets visible in the eden editor.

short vortex
#

Done already on the internal. Among other....stuff.

short vortex
#

Speaking of steam reviews. Maybe a system with percentage or range from 1 to X would be more beneficial in many cases.

Also, in our case, our history of releasing content since OFP might have been here a problem rather than advantage. There are reviews where people literally state the the map it self is worth it but since previous installments of the mod (many years ago) had this vehicle or that weapon you get negative review.

I know this is caused mostly by the lack of knowledge and inability to see how much more complex and time demanding modding each of the games got. From paper model like "drive and shoot" to fully modelled assets with dozens of various game mechanics to utilize.

sour ginkgo
#

Well, I think one consideration is the mixing of "positive" vs. "negative" reviews with the thumb for "recommend" vs. "don't recommend".

While some might appreciate f.e. the map (I think everybody agrees on that), they maybe still don't recommend the CDLC as a whole - which I find quite legitimate.

cunning anchor
willow frigate
#

Thank you CSLA team for the new Desert pack... Now please get working on the sound improvement patch!!!

short vortex
#

I'll quite myself from our discord here a bit:
Release of the pack itself right now was the easiest and fastest way to get it to the community. Full update would contain much more stuff that would need long period of testing etc. and we wanted to get these out so that people can enjoy ČSLA vehicles on the beautiful map of Sefrou-Ramal as well as on other desert themed maps.

And of course, these skins will be a part of possible future update.

That being said the last sentence applies to all other improvements/fixes/additions. πŸ™‚

thick parcel
#

Really hoping to see these integrated in the base CDLC down the line πŸ™‚

cunning anchor
#

To all our supporters and fans.
Eat. Drink. Be Merry. Have a wonderful holidays. πŸŽ„

cslastudio

short vortex
#

Don't miss Winter sale with 25% off while driving home for Christmas! πŸŽ…πŸŽ„
https://store.steampowered.com/app/1294440/

Welcome behind the Iron Curtain! Take a look at what life behind the barbed wire could have been like in an alternate universe of the 1980s in Czechoslovakia and its border with West Germany. Ride, fly, or run into battle against your enemy in an all-new lush and mountainous terrain. Conduct large-scale mechanized infantry operations, Special Fo...

Price

$9.74

Recommendations

597

β–Ά Play video
honest ruin
#

am i the only one to notice CSLA's M1A1 Abrams gun is incorrect, in game its the Rheinmetall L/55, but IRL it is a license produced Rheinmetall L/44, Aka M256
(source legit wikipedia and R.P Hunnicutts book "Abrams A History of the American MBT" PG 224 "upgrading the abrams")

short vortex
#

What do you mean by "in game" ? Config wise it inherits it's values from vanilla cannon_120mm_long which for player is practically the same as cannon_120mm (difference in 0.0007 precission setting) and changes some of it's values. It should get it's own string, true.

honest ruin
upper galleon
#

Do retexrure templates exist for the Praga (M53/59)?

short vortex
#

NotAshleyy
No problem. We'll get the name there.

Rivera
Texture templates are not available yet.

honest ruin
honest ruin
#

random note, because im an abrams simp and i like "accuracy" do you guys plan to rename the APDSFS on the M1A1 to M829A2/A3 (or whatever shell was used at the time, i could probably dig it up in R.P Hunnicutts book or M830A1 MPAT

#

because the T-72M1 has its rounds named correctly IE 3BM22

short vortex
#

Yeah, should be no problem.

upper galleon
#

Should I buy the dlc?

honest ruin
upper galleon
#

ok thanks

short vortex
willow frigate
short vortex
frozen belfry
#

is this dlc worth it for the map?

bold mulch
#

yes

frozen belfry
#

why have people giving it so much hate?

#

i may thnk it looks more intressting then Global Mobilization

bold mulch
#

two things:
a) you can't use the map objects in editor (at least you couldn't, I haven't checked if this has been fixed)
b) you could say that assets from this one are not on the same level as in GM or SOG

#

but GM received the same hate, if not more, when they were released and it started changing like last year when a lot of stuff got revamped so I wouldn't compare them both

#

and SOG is like superior towards anything as they are a proper company, probably they could release their stuff as a separate game if the budget was bigger

frozen belfry
#

yeah, SOG is amazing, they really put alot of stuff in it ,and with alot of passion

#

like, 4-5? different styles of boonie hats, and 4-5 color of each? damn thats passion right there

#

the sounds are also amazing

royal cloud
#

Nothing has been revamped in GM, they just added new stuff.
Or I misunderstand "revamped"

sudden roost
#

Quality of textures/sounds and details etc in gm are one of the best, if not the best of all CDLCs. The main problem with the gm release was

  1. The topic is not as famous and renown in the world as for example vietnam

  2. It was the first CDLC. People who didnt like this concept hated on it very much. As well, many things were very experimental. The configs for non owners only got there after a couple of months and wasnt released at the main release. As far as I know Vertexmacht(the gm devs) suggested that system

crude flax
#

As now imo gm is the best out of all cdlcs because of the high quality anf sheer amount of special stuff you never had before if im right (like for example the bridgelayer)

obtuse storm
#

armor customization is really great too with the nets and foliage

cunning anchor
low orbit
#

We found a local newspaper RUDÝ ÚDERNÍK dated for 21. january of 1985. And oh, some strange code table was placed there. Is there someone who can find the right code in a tangle of letters and numbers? Hint: http://csla-studio.blogspot.com/2022/01/newspaper-rudy-udernik-21-january-1985.html

rose rose
#

So I am very confused as to why they are adding unofficial official single player scenarios and "free" unofficial official mod skins. Why don't they just add these to the actual CDLC they own to add value to sell more.

It seems like they did that and now don't really want to touch it anymore because of all the negativity from the launch.

What are other peoples opinions on this? I mean GM added extra camos to their vehicles and didn't make it a separate download. It just made it a bigger selling point.

fickle narwhal
#

Pretty sure it comes down to them not wanting to have to wait for all of it to go through QA to release it.

rose rose
#

So in theory when in the future they want to push a big update they could add this to also be tested. Then remove the mods and add it to the CDLC?

On the one hand by pushing it out for "free" we become the testers. Which will make their QA process easier. I would have thought that the QA would be a nice extra thing to have.

This kind of makes me lose a little bit of faith in the CSLA developers.

fickle narwhal
#

I think they just want to give people content via missions to play and extra skins

honest chasm
#

And maybe they also have additional limitations like "the next release will be no earlier that in 6 months because we [BI] can't QA your things all the time" so that's a way to release something earlier than you would have gotten it otherwise

short vortex
#

Skins will be incorporated in future update as I stated a few posts up.

It was essentially the fastest way to get them out. Official QA has it's limits and is not solely dedicated to CDLCs. Since every official CDLC(update) has to go through official testing and there now four CDLCs + whatever BI is doing, you either have to wait or do it like we did.

#

I personally don't see any problem with mission being released separately on SW. Otherwise it would imply that by releasing a CDLC we would not be able to publish our own missions in ways other than including them in official release.

rose rose
#

So what i am getting from this is that there is bit of a communication issue.

The fact that you are marketing this as "Free" but you have to buy the CDLC. Seems to send mixed messages.

Maybe add a note to the mod pages. That it is "planned" to integrate these into the DLC in a future update. I marked planned in quotes because plans can change. And this covers the don't promise anything side of things.
You could also use the word beta. Although using the word beta might scare people off. Also in the CSLA discord you could add another QA explaining this.

bold mulch
#

do you even read the messages you write?

short vortex
#

If the word Free sends mixed messages we can omit it completely then. Not sure how to respond to the rest other than that we may address this in the qa.

plush sparrow
#

Poor Sun dealing with brutal expectations! πŸ˜΅β€πŸ’«

#

I mean I have no complaints its nice they even bother putting it on workshop for Free.

#

That's effort they didnt have too do lol

#

Which as always from Bohemia is something that nobody ask for but we can expect effort they didnt have to do (I say bohemia but I'm including CDLC makers too)

cunning anchor
cunning anchor
cunning anchor
cerulean pulsar
#

I have to say I’m pleasantly surprised by these updates to CSLA

onyx canyon
#

When will the terrain objects be placeable in editor? This should be a pretty easy update to push right? scope = ??

short vortex
onyx canyon
#

I would rather have the objects without previews available in the meantime.

short vortex
#

Internal, yes. The one from which an update may come. The one that's not to be published unofficially unless the update is ready and has passed QA.

onyx canyon
#

How did this entire DLC pass QA with the scope for all the buildings set wrong?

short vortex
#

Easily. It's not a requirement. Therefore it cannot be set wrong. It is set the way it was meant to be. Besides, some of the military objects are in the editor.

onyx canyon
#

Yeah not a requirement. Just a massive oversight. I'm glad some of the objects I payed to have access to are available. I would be a hell of a lot more happy if all the objects I payed to have access to were available.

onyx canyon
#

Give us the "internal" access without previews so we can actually use our purchased content.

short vortex
#

That's impossible due to how the contract between CDLCs, BI and in the valve works.
There's a mod that does what you want. I gave you the link to it already.
The CDLC, it's map and buildings are perfectly usable.

onyx canyon
#

The mod only makes objects derived from the house class available.

lethal whale
#

Man I wish the t 72 had a inside

wraith mural
#

hi

#

i have to ask, how can i play the DLC????

#

cause i cant see any interface to click to play or anything??

lethal whale
#

Oh

crude flax
wraith mural
#

its enabled

#

but i have to have only one ativated at the same time?

#

and without mods o r i can start with mods?

young sail
#

You can load other cdlcs and mods

short vortex
#

The dlc works as any other. Once bought/activated on steam, enable it in the launcher then browse content in-game in sp/mp scenarios, editor and virtual arsenal/garage.

All CDLCs should run together just fine, mods too. Though with mods there can be some interference if they for example change some vanilla base class values, animations etc.

cunning anchor
bold mulch
#

just finished the "official campaign" mod, is AI designed to ignore eachother until player is in vicinity and/or the enemy AI sees me? During the mission when you storm a city as CSLA forces the rebels and friendly AI were almost standing next to eachother and didn't react until I showed up like 5 meters away, then the enemy AI started shooting fist and friendly AI "noticed" the enemy.

low orbit
bold mulch
warm roost
#

is this a map or not?

bold mulch
warm roost
bold mulch
#

I would wait for a promo, but can't tell you when will it be, you would have to check it for yourself

short vortex
crude flax
#

Be like β€žis it worth the 20 million Russian roubles atmβ€œ

warm roost
#

inflation is double what you guys have

short vortex
#

Oh, I see. Sorry. I forgot the prices change with that in different regions. I'd definitely advise to try compatibility data, maybe see some vids, screens so that you can decide.

Here's a gameplay vid that would give you actual taste of the map.
https://m.youtube.com/watch?v=XUp_3m-Z1XA

willow frigate
bold mulch
#

Why ping me? clueless

visual leaf
raven glen
#

If not, go on their discord and put in a bug report. Im pretty sure theres another update coming along

willow frigate
visual leaf
willow frigate
twin bison
#

Should i buy these? Looks like a Arma 2 Port

compact lichen
#

It is worth it. I love the map.

muted flint
#

G'day. I'd like to describe a bug in one of the official workshop missions: Operation Venkov CS [COOP 14]
At the start of the mission, the following script error appears onscreen:

'...all BIS_fnc_SpawnGroup;
[_fia_patrol_1, |#|getMarkerPos _EMSI_pozicia_tasku, J00] c...'
Error Type Number; expected String
File csla_ops_mpmissions\csla_venkov_cs_co14.stozec\common\EMSI_random_fia_patrols.sqf..., line 9

The RPT log is also filled with other bugs. Ends with a few hundred lines of:

Overflow

Can still play the mission.
I'm hosting the mission via LAN. No other players. No other mods or CDLC loaded.

#

Good luck!

low orbit
willow frigate
hasty bison
spiral loom
twin bison
#

Yeah, that is what i think too, its just not good enough to be a paid product

short vortex
# spiral loom No its not. They need to overhaul the complete cdlc. We basically paid for Arma ...

Yes it is. Just the map is well worth the money. Saying that the dlc "is basically paid for Arma 2 content" is over simplification bordering with a blatant lie. The DLC contains enough (scratch built) assets to justify the price which frankly is about two daily menu meals. Maybe three cheap ones.

Hopefully one day the (next) game will introduce the conditions for proper asset monetization (ie market) for artists and we won't have these discussions. Because the perception of value for money got distorted in this community over the decades a lot. Other games' DLC prices and content being a hint here.

And at last. If you have an issue to report, please do so on our discord, this channel or the bohemia bug tracker so it can be verified and fixed if confirmed.

meager dome
#

just remember halo 10 bucks blue armor reskin

ionic flame
#

Yeah look at the recent payday 2 dlcs - $7 for a single mission and $3 for 4 suits and 3 masks - a total ripoff

#

The sheer amount of product weve seen in all creator dlcs blows anything like that completely out of the water

haughty smelt
#

some game only worth buying when its on discount

ionic flame
#

Hitman has fee per mission structure too, you end up paying hundreds of dollars to enjoy the game fully

#

Arma 3 you buy once and then a few dlcs on sale and play it endlessly for years

#

So it is already huge value for money and buying even a full price creator dlc is a generous gift in terms of playing time

#

It’s all relative. But people who complain about any Arma product on value for money terms are really hard to understand.

#

I paid probably $100 or $150 for a3 and all dlcs, and have 8000 Hours. Thats $1 for 80 hours which is more game time than most full price games offer

#

If someone thinks an arma dlc is bad value they must lack imagination to use the 70,000 mods and missions on the workshop

#

Its relatively easy to make missions and you can add RHS on Gabreta and make some really cool scenarios.

#

The first thing anyone really does with arma is load up some of the big mods to expand and change the feel of the game. Its so simple, and there are so many good ones to choose from. So the cost of a dlc is negligible really

sour ginkgo
#

How much one is wiling to spend for how much content is really a personal choice and I think it's fruitless to discuss. Also I have never seen any game or DLC that not somebody thought to be overpriced (actually even free ones can have "not enough content" - πŸ˜„)

meager dome
#

of course. however, that doesn't stop us from wondering in what kind of dream world some people are living. :>

spiral crown
#

Well, TBF, most of the costs of development aren't seen by the player.

All they see is the ARMA 2 assets and immediately assume that this was cheap to make, despite that even if all the models are from ARMA 2, they have to be touched up and updated. Which presumably takes a ton of time which is reflected in the cost.

#

I haven't touched CSLA in a hot minute, so I don't know if my gripes are still relevant, but I think it's worth the price tag.

Granted, I got it on sale.

crystal parrot
#

Tbh the CDLC looks great, and I don't get most of the hate it's been receiving. I just got GM, next in line will be CSLA 🀟

spiral crown
#

I love the assets, but the last time I was on Gabreta, I got like 15 FPS with one tank down.

That's probably been fixed since I last played ARMA though.

#

Might be more relevant for #hardware_vs_arma, I'll see if it's still relevant when the semester ends though.

spiral crown
#

Perhaps

short vortex
#

Having low fps on Gabreta in general is most likely a case of #hardware_vs_arma or maybe general system setting. The map was partially developed and later tested on rather mediocre rigs at the time without noticeable hiccups. The only exception is the Theresa chasm, but that's kind of understandable due to the concentration of objects in one place.

dawn cosmos
#

For those people who own the Iron Curtain: Is this DLC good for Single Player Campaign?

bold mulch
#

there is an official campaign for CSLA and some singleplayer/coop 3rd party missions

short vortex
willow frigate
waxen ferry
#

Hey can we get Script level=2 on Zeus CSLA server?

upper galleon
#

Why does it say I need CSLA for my mods I’ve had for years?

bold mulch
cunning anchor
royal cloud
#

Nice