#creator_dlc_discussion
1 messages · Page 21 of 1
it is possible that it could be a patch for one of the current CDLC's?
although I am not exactly asking any of the CDLC teams to disclose that (since they cant/wont)
My guess is it is probably its CSLA patch.
Could be Prague Content 2 but very unlikely
Is it this?
I don't know if it's because I'm listening for it, but I can kinda hear it.
Sahrani CDLC no balls
Just play CUP Sahrani instead

why no one make dlc or mod OP40 1961
Thats oddly specific
make one then
So….no more CDLCs I guess?
what makes you say that?
Is CSLA worth it now? Or are there still problems?
well better ask them directly on their discord or #csla_iron_curtain
Well, I think that their discord would be biased in favor of it, so that's not something I want to do
you can always check out the compatibility data on the workshop
allows you to preview most of the stuff of every cdlc
There was never a set schedule or anything, they come out when they come out
Well I had noticed they were released on 3 month intervals.
More probably from the fact they all started at the same time
Bohemia isn’t making them, you have to wait for devs to be ready to submit them
So it’s gonna be completely random
Especially now after the initial few
pure coincidence
I would love to ask, try not to send meaningless posts
apologies
CSLA has not had any big updates or content updates. It has released some skins to complement western Sahara CDLC and single player missions as mods. Both are planned to be in that next update. Also what do you mean fixed? It was never broken. The arma2 content was questionable and not better then some mods. The lack of communication is frustrating and continues to be an issue with CDLCs in general.
There were problems with the tank turret turning acceleration, forcing passengers out of helicopters when you are the gunner, motorbike physics, some sounds being from vanilla arma 3, and some others that I don't remember. This is just my opinion and you may like some of these
Ok I remember that feedback now. I think tank turret is fixed but don't see it in the hot fix changelog. So yeah it is still broken by your definition.
Getting further insight into future CDLC updates would be good. I understand if the teams don't wanna spoil anything (either that, or they've probably got a myriad of other reasons to keep quiet), but keeping us somewhat in the loop with what's going on would be nice.
We’d love to but its policy from Bohemia not to raise expectations, especially with semi-pro part-time teams involved.
If we drew you a roadmap of all the good things we want to bring you, you’ll be wondering where it is if that asset doesn’t get finished because the contracted artist gave up, or because we had to wait to release while bohemia was running QA for many months on its other games or whatever. We have to work around Bohemia and our own team limitations. But putting that caveat aside, what would you like to know?
@lyric ingot @grand sequoia @bright eagle best place to look (if #csla_iron_curtain doesn't do it for you) is probably their own Discord https://discord.gg/Y8dW7Ag
I made a forum post with my feedback. Since i can't really post it all here. https://forums.bohemia.net/forums/topic/238185-feedback-about-communication-around-cdlc-updates/
thanks that's a very long post with a lot of unfiltered ideas and suppositions. it would be much simpler if you asked me a question and i will do my best to answer it. one at a time
essentially, you (through no fault of your own) lack a full understanding of the publishing process for creator DLCs
and a lot of your ideas won't work due to that
try a bullet list of short questions
and it's also best to approach dialogue in a manner of acceptance and listening rather than arguing points in great depth, which generally achieves very little.
im open to discussing things to see if any really good proposals arise
but not if you are here for an argument about your wishes, as that would be a bit pointless
Personally I believe people should value the DLCs based on the content that's already available in them, they should be bought only if customer sees enough value in what he can buy now. Expecting more (free) content is setting yourself for a disappointment.
But if it happens it's a nice surprise 😉
agreed
And due to that I do not see big need for open development roadmap.
buying a cdlc with the expectation that there will be more (free) content in the future is really bad, imo.
They cost less than skins in some games... you see what you can buy... expecting more for free is... meh.
a lot of games follow that principle, but they usually charge for extra dlcs even micro ones like 3 character skins
I have Dota 2 skins that cost more than Arma 3 + all the CDLCs...
essentially, once an update clears QA we are allowed to talk about it, but we usually do that as part of an organised marketing communications plan agreed and coordinated with our publisher (Bohemia) - to achieve the most impact for the release announcement
meanwhile in our own public dlc discord we frequently discuss ideas for new content, we have a wishlist, and we talk about why some things will never be added
we never confirm anything about a forthcoming update, except to say we are working on one
we also support there anyone who is modding things - like johnnyboy who has made some fantastic mods for our dlc already
he's made things we can't add in due to them being a bit hard to make work efficiently in multiplayer, but we're very happy to see them created as mods
we could release less optimised content as mods but that would generally be a waste of scarce resources for us. We did it for our mike force game mode so we could release it in a beta state, and continually update it separate from the normal publishing pipeline
another thing to consider is - people aren't requesting many updates to Apex DLC or Jets DLC or Tanks DLC... so why ask creator DLCs for updates all the time?
And because in regards to SOG you yourself said, you would do 😛 - and you did already
you mean because we released an update, we should expect demands for more?
nah, other cdlcs had content updates, more than once. this may make people believe this is standard
whereas a single package dlc like Tanks didn't, so it's immune
just seems a bit i dunno demanding
but that only holds up if you see cdlc as the same as regular dlc - which we know many don't do
i worked on both and there's very little difference except the publishing pipeline
yes. just saying that other people perceive it differently. if they are right or wrong is a different thing, imo
i don't know how to put it in words better. though at the same time, i feel uneasy talking about it anyways, considering we released cdlc and thus people will weight our words a lot.
we have a happy community in our discord who are all understanding the process and limitations because we have a great community that explains it to new guys. it's nice to not be nagged about stuff.
Isn't it that BI DLCs brought updates to the whole basegame?
yeah because of the publishing pipeline, which creator DLCs do not share.
our work is separate, except for a few tickets we put through the busy bees supporting the A3 engine still
i wish we could fix locking behaviour in 2-seater planes for example
i may eventually get a ticket adopted by the A3 devs, but can't promise...
I know. And as far as I know there can't be a dependence on a CDLC. Therefor only updates can expand it
Both GM and SOG (and CSLA) did not expand the original game setting. What the BI DLC did.
that's just our teams choices, it's not a fundamental defining difference, it's a historical accident
i watch other dev teams modding or expanding other game titles, and they give monthly updates and they have a good following cheering them on, but after several years of development when there is still no release, have they worn out their enthusiasm?
do they become yesterdays news even before they release?
that's the "coin-toss" on which bohemias publicity policy rests. i think their decision has completely sound logic to it. you could equally choose to publish roadmaps, but if you don't do it for the main studio full of paid professionals managed by competent producers, why would you do that for amateur studios full of part-timers working around main jobs and busy lives?
That's not what I'm talking about and the urge to keeping things fresh and a rather fast derease in interest is certainly not limited to the gaming industry.
it seems a bit mad to do it
in a future engine, or with another publisher, it may be a thing we do, who knows? maybe even a kickstarter or patreon setup like some people use
like i say - it's a bit of a coin-toss rather than deciding one way is right and perfect
I'm actually not interested in the roadmaps. I just wanted to question why there seems to be a communication black out around CDLC'S. Now I know.
This was how Arma 3 could/should have been regarded while in that six-month 'Early Access'-that-really-wasn't period
just wondering
what would happen if you loaded a CDLC and the compat data at the same time
Nothing it's the same data. Game might load longer.
It explodes
My brain at 3am ^
ANy good afganistan campaigns?
no
Just a thought an curious, do CDLC partners have an access to a cloud in-game statistics system? Like what Bohemians done in Remnants of War campaign and its “how many players selected the decision X” statistics
no
Would be cool to have some sort of telemetry in mission to be able to balance them better etc.
But that would need game exe adjustments for every CDLC.
Both lame and understandable
Same for achievements.
Could write a rant about it here but NDA 

I mean, we both signed to the same NDA so...
ooh popcorn
👀
You could do this in SQF if you really wanted to.
Back in the day, when "everyone" was complaining that "no one" has Apex so that we should not play missions on Tanoa, we did a simple GET /apex/yes and GET /apex/no with LoadHtml to prove them that "everyone" was actually just 20%
Yes, aware about it but it's not perfect, you need own backend, somebody could easily send "bad" traffic etc.
co10 Escape uses this for their stats.
True, but in theory same applies for official telemetry, although that one would be much harder to fake
i don't think BI would be happy about it if we let our missions call to a random servers 😄
We have a backend server with sogpf, all above board and tickety boo
couples weeks ago implemented DLC thingy into my launcher, very nice to have a automated way to see everyones DLCs :3 (I just call steam api via steam_api.dll :D)
Most players have SOGPF (And apparently I am one of the few who don't 🤔 #bugsAreFun)
that sounds like cheats
Gib ur secret stuf
dedmen you dont have SOGPF? do you want a key?
Me neither
whats the 'correct' way to play the creator DLCs in terms of mods? just vanilla + the 1 specific creator DLC that you want to play?
Depends on the mission or game mode mostly, or the community you play with
You can load creator dlcs together, or add in ace or tfar or acre, or a big mod like cup or rhs or 3cb or unsung redux to expand assets, or island mods
the game wont brick out if i load all the creator DLCs at the same time?
It might, not tried that yet
I know some people run sog and gm together ok. There is even a mod that builds factions using both our assets
We dont generally update base classes
So there should be no reason they wont work together
I've had no issues running all of them at the same time either.
In general SOGPF is pretty fine tuned to it's CDLC. It's still playable with other DLCs or even other CDLCs but expect some difference in how AI behave with PF weapons and how their default uniforms have armor resistance in them.
It also overrides some visuals, sounds, and menus.
ill jsut load each dlc separately
which of the cdlc's has the best campaign for a solo player
I believe GM has the only Single player Campaign, with the others having campaign cadres to coop. I could be 100% wrong though as I haven't played all of them.
CSLA has a campaign that is available on workshop
Western Sahara has extraction, not really a campaign, but it's definitely playable in singleplayer and will entertain you for 3 or 4 hours depending on how much stuff you want to grind
sog does have 2 campaign style SP missions and a SP flying mission, and you can try the campaign in solo mode, but it's much better with friends
arma3sync seems to load all CDLCs automatically. how can i make it stop
since its 3rd party program you may need to contact its makers for that answer
A3Sync is a launcher and mod synchronization software to help you connect to private servers assuming you're a part of a private group and it uses A3Sync, otherwise there is no reason for that
CDLC is a 3rd party DLC from Creator program
And this, very topic is the general topic to discuss about the CDLC things
htmlLoad with getPlayerUID and getDLCs 1 can give you poor mans dlc statistics
or just some remote calls from server and diag_log responses on the server instead of htmlLoad
Ahh, that's a neat stuff
So if someone took the time to make a WW2 modded mikeforce version would that be against the TOS of the DLC?
That level of modification would be against current license of Mike Force
At this stage of MF development it would be quite bad idea since MF still changes a lot and that kind of change would not transfer over with updates. So it would have to be remade every time MF updates.
We may change this soon but not quite yet
is mike force out of beta or whatever it was?
not yet, close though
No need to rush it... It is already the most authentic experience in the Arma Universe even in Beta, so it would be great it gets all the love it can get
What is Mike Force
Mike Force is cooperative Player versus AI game mode designed by SOGPF developers to play fun action packed map conquest
Mike Force is the new open world dynamic game mode for ARMA 3 Prairie Fire. Is it worth playing? Let's find out.
.....
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We should make a mike force playlist on our channel
Will creator dlc ever be made available like marksman where it just gives you a watermark
you can already achieve that with "Compatibility Data for Non-Owners" you can use stuff from the cDLCs with watermarks but you can't use the terrains
compat data packs for DLCs are available on workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269 here's an example of GlobMob data compat
That’s kinda the issue right I know a few groups that like the creator dlc but don’t wanna lock out players who don’t have it it kinda splits the group
That and some of the creator dlc’s are missing assets or missing a number of things
compat packs and og cDLCs are 1:1 in terms of content, only accessibility to some of them is limited, it works the same way Contact DLC or Apex DLC can be accessed by people not owning them, so all assets, no map
Yeah it’s sad tbh
if you have ideas how to make the Creator programme better, you can always message Bohemia Interactive, I bet it will be moved on to Arma 4 and now it's actively used too. But remember that people have to earn money from that and giving away all the content with a watermark slapped on it won't make people consider buying it.
Oh yes it will
Watermarks work very well
DLCs normal price is about 20 bucks, during Steam sales it can go down even to 15%-20% of the original value.
I was not disappointed with any of them
¯_(ツ)_/¯
and maps are always good so having them behind the paywall is justified, everything else that could not work properly or look bad is accessible within the compat pack
Maps do look good I will give you that
even the map can be previewed with the compatibility data if I remember right. so one can make a informed decision to buy or not.
just like with Apex and Contact and their maps
DLCs dont really divide community any more than mods do. Some people like some DLCS and some mods and they play together, other people like other DLCs and other mods and they play together
All the community’s I’ve seen don’t use creator dlc because we don’t expect everyone to buy a $30dlc to play with us the compat mods do kinda fix that tho
not every cdlc costs that much :>
as I said before, price goes down during Steam sales, especially during the big ones.
lowest price for GM was like 11 bucks.
Still you think a whole community can and will buy that?
my community could so why other couldn't?
I dunno just something my and my sister community have been talking about for a few years
if they are playing arma for years, i think they can spare a couple bucks for new content
People come and go we’ve been trying to grow but it’s been slow we have grabbed a few new players tho
in worst case you can just boot up the server with the compatibility data. then it works exactly like the normal watermark stuff
theres many communities playing SOGPF who are active in the SOGPF discord
but those communities you speak of dont probably play same mods either and same style so there isnt really any more special division going on with DLCs
"a whole community" is a bit fluid term aint it. Communities grow around shared interests so if some current community stops sharing interest they might split
Yep right about that
if you like playing games, gotta pay the developers 😉
no point fussing about it tbh. buy or buy not, there is no try
Ye I’m aware
Mine could
is this like when the knee tells you it will be raining
Exactly
Mark my words. BI will never let down its community. Just like it always have been.

Lmao
Well, forget my words
Thursday is not over yet
i hope that some day you move this DLC in to ARMA REFORGER.
Which one ?
the DLC Prairie Fire
#sog_prairie_fire channel best!
And thanks. It may be a possibility, or not! Can’t confirm any plans, and we’re still committed to arma 3 for some years yet. Reforger isn’t even close to ready for us.
isn't CDLC assets are not own by BI (i think) and the creator can do whatever they want with their assets?
Source files are not licensed to bohemia, only ebo packaged content.
for any creator dlc projects based in the US, it's well worth looking into creative tax credits. there are some other countries who offer them too. really worth exploring. Here's a great guide i found on US tax credits, by state
https://www.wrapbook.com/blog/film-industry-tax-incentives
one of the best states for it is Georgia, here's a detailed summation of their approach
https://www.wrapbook.com/blog/georgia-film-tax-credit
early discussion with your accountants can save you a lot of money.
Will CDLC still be updated? With like more content and bug fixes etc?
All CDLC* hence i have all of them
I have to say, I didn’t gear anything from csla team (but to be fair, I don’t read too much on their discord) but all other 3 teams confirmed working on some kind of update, which is of course not a guarantee.
Understandable
yes, we have an update due out soon, over 300 fixes, and new content and features, just can't confirm what, or when 🙂
That's awesome
Ouhh, sounds nice. I’m really hoping for a spooky, but the update will be awesome, regardless if it has one
no plans for a spooky
every day is a spooky around here
yeah we haven't prioritised it
It’s a shame:/
But alright, thats just how it is then
planes take a lot of time and effort.
A Spooky is an AC-47 right?
I'll admit I haven't looked too far into the planes so IDK if it's in already.
yes.
yeah, I heard that as well. but sadly they are one of the things arma players like the most^^
im a big fan obviously, but jets dlc was hammered when we brought it out, people saying what's the point of jets in arma etc. so im not sure there are huge crowds of jet fans in arma, serious pilots think DCS is much preferred
personally i love them, and that's why we are continuing to add planes. but having about 30 in unsung is not an indicator that there would be more than a small handful in a paid dlc. as they take a huge amount of effort to do
I don't think there's a huge market for air to air combat in ARMA. Just given the map sizes, anything even close to supersonic will traverse them in a matter of seconds.
I do think people really like CAS planes though.
the ones in unsung were donated by other games as free giveaways, and licensed into the mod
so they have fairly basic cockpits etc
nightintruder, me, snoops and tetet (mainly) worked them over a lot in there to bring them up to arma 2 levels, with jets dlc and carrier functionality added after jets dlc came out
but making planes from scratch, well it takes a lot of skill and determination
we plan to add more, but if we only add a few we're not going to make a spooky
there's already a great ac130 mod and a fun ac47 in unsung
and they do just fine
i think people want opfor planes to dogfight
and probably some more classic CAS planes
so that's where our interest is mainly
i'm also not a huge fan of rear wheel steering with physx
which kinda pushes A-1E / AC47 to the back burner
Damn, that’s the other thing I hoped for😄
More like... I wish Arma planes are enjoyable 😩
Eh, I like helicopters better by a lot but planes can still be a lot of fun
Yeah something for planes, they could implement an advanced flight model for them; enabling cool tricks like lateral spins, sort of like what was going down in topgun maverick!
I don't think realistic plane would fit into Arma world scale. It's better to have more of semi-Battlefield-ish semi-casual slow planes instead IMO
Guess if it is, they need to have better armor, since slower means easier to shoot down
i'll always love flying the A-10 or AH1/ AH64 in sahrani or chernarus or takistan - some of my favourite arma moments. the AV8 too was cool.
ah-1 cobra fits sahrani so nicely
the one from sog with a sahrani paintjob ❤️
that old roundy cobra model
i also switched my evo to opfor and played in the ka50 and mi24 (thanks to rhs) back in arma 1
i liked flying the huey in sahrani
the SLA huey in the northern part of the map, dodging mountains
just a good vibe
yeah. even in a2 i loaded up that map with PRACS mod and played arma 1 style all over again
i shifted to that island way off the north east coast
i remember being a kid and loading sahrani in A2, to this day i'm yet to see a more gorgeous map than that
and we used to capture the whole main land sector by sector from there
my old photobucket account is full of pics of A10s and cobras and littlebirds flying around sahrani
arma planes fit nicely between the realism of DCS and the goldfish bowl claustrophobia of BF/ rising storm etc
being able to eject and evade is something DCS must sorely lack
arma is the only game that really gives me that excitement that the terrain below you is alive with menace and opportunity
we'd love to see more of our assets in sahrani for sure, was just talking about it this morning in fact
Good thing BI calls it CDLC and not paid mods or they will be on hot water just like Bethesda with their paid Skyrim mods. but then again CLDCs are indeed having more quality than regular mod and supported by BI and CLDC team.
Our team has invested $2m into our dlc. Its certainly not a mod, and its not paid off yet, so we didnt really do it for the money. Its far from a paid mod lol.
Our investment was much higher than anything from Bohemia. Our team made it happen. We are rightly proud of what we achieved.
We are grateful we had a stable platform to develop on.
Looking at other engines you can quickly see that having something with a working editor and AI and tools and simulation for everything from weather to buildings to vehicles to ballistics… it makes for a great starting point to create your gaming vision on
Anybody heard of any creator dlc in the works? I hope there are still some creator dlc projects on arma 🙏 🙏 🤞
🤍
There has been no news on such things at this time. People who work on these things have signed NDAs so its not really polite to try to get people in trouble by asking stuff like this
I'm pretty sure there's one being in development but without an official announcement, nothing is concrete.
what if…all the cdlcs were a feint (if you know you know) to test out what setting would be the best setting for arma 4…?
#showerthoughts
Our team has invested $2m into our dlc
Quite an expensive test, if you ask me 😉
(its a joke fyi)
and yes
also knowing game budgets these days 2 mil for what you guys got is actually like amazing
they already announced the setting for arma 4
wait for real?! what is it…?
yes
gimme a second
https://reforger.armaplatform.com/faq (official arma reforger faq link)
look at "connection to arma 4"
oh so its the same setting?
yes
so it would seem
I'd guess, maybe there'd be like the reforger stuff as an extra and 2035 as the main setting, but that seems unlikely. so I would say cold war will be the main setting
not amazing but eh not bad either
what had you hoped for?
well, from a developer point of view, it would make more sense to have a modern setting I think. because that way you have the fundamentals in the engine for modern technologies like drones, fire and forget etc.
in cold war, that technology doesn't make sense, leading me to the question if there will be the engine fundamentals for modern stuff, or if that will be something modders have to do themselves
im not too keen on 2035, while yea people who say that its already pretty modern its in this like uncanny valley where they got some stuff right but only the surface level
see thats exactly what i thought cuz if they start with modern from the get go modders could just work backwards, but with cold war the devs would either have to pull double duty and make a frame work for things that wont actually be in their game let the community figure it out
exactly that's the thing I'm concerned about. from a ressource point of view it wouldn't be worth it to create all of the framework if they ain't gonna use it in the main game, but not having it in game could scare off quite some people
i mean for more modern things like body armor they would have the framework there (for pasgt and 6b2 and stuff) but with say if a modder wanna make a jpc, would it just be like in a3 where the armor’s just jacked up, although i would hope for armor degradation
the 2 mil budget includes future updates, not yet revealed
some Russian Spetsnaz in Vietnam?
or or CIA in civilian uniform?
Australian forces and the Brits??
To be concluded...
marines?:0
by the way, were delta force a thing in vietnam? and the rangers? or would those be out of SOG's scope?
No, delta was formed by former sog members and other ussf in about 1976 iirc
Thanks to our close working with SOA we know a few founding delta members, though never had much to work together on
Ranger units existed before and after vietnam
In vietnam they were running recon inside vietnam whereas sog did it outside south vietnam
We have them in the dlc as LRRP units
No brits in nam (dressed as anything british)
Australian it is then
how about french soldier? you guys can use the voice protocol from Apex for them
i cant wait to recreate that one bo1 mission if the first one goes through
i think if i were to guess, the usmc would prob be top priority then more vehicles that could be used for aussies down the line
-chinooks
-skyhawks
-c-130 would be great
-maybe m113s
and then the australians gets added or vice versa
but the point is if i were savage game design i would try to make assets that could be stretched for as far as possible instead of making minute bespoke assets that could only apply to a select few scenarios
Ive only heard (about 2 weeks ago) from a special forces colonel who said he witnessed british sas in nam. I said to him are you sure they weren’t kiwi? And he said yes they spoke just like you
They were very polite and calm and they paid close attention to everything he said as he briefed them on his battles with the nva
It may come up in a future podcast but we have to check if its still classified. I can say what ive said as its generic and non attributable, but if we can get that on the record it would be quite a scoop
Ive heard directly that russian and chinese sf advisers were seen and even spoken to on the radios
One team almost captured one but knew theyd be in serious trouble if they did bring him back so they reluctantly let him pass
(I dont believe that - i think they killed him and his team)
Its fascinating working with these guys who have seen and done so many undocumented and formidable things
But we agree with your opinion that rounding out the vietnam war setting in general is preferred to adding obscure assets
Now if we could generate somehow another 100k or 200k sales, we’d have enough income to make every asset that was in theater
And we would do it
In the meantime we have to be choosy as budgets are limited
Our core team are happy to keep going and churning out assets they may never be fully paid for, but attracting new artists is not easy when that is the situation
But once we break even, it wouldn’t be an issue
Its a bit crude to talk about money, but its the reality of making games. You cant just magic work out of thin air
If we could open a patreon for assets we would do it in a heartbeat, but its not really allowed as it steps into the world of “promising” which is a fundamental value that opposes bohemias very sensibly thought out values over 20 years of making hit games
We need 10 grand for each vehicle
And 10-20 grand for a new terrain
Thats art/encoding costs but theres also translation, management, finance, qa, core encoding, sound, programming etc as on costs
We are also very lucky to work with Opengroup as a sponsor because they have provided us with over 50 free servers plus technical support and other things for several years and never charged us a cent for it. And its a long term relationship. Without them we’d be spending a LOT on backend stuff instead of new content
We met with several other hosting companies who were asked about being a sponsor and they were only interested in how much they could charge us.
They are soon taking over our IT support and core data servers too, reducing in-house costs further by about $20k
So you can see why we are very happy to have such an amazingly generous partner as it relieves us of stress and extra management burdens while freeing up cash to pay off the team and make new assets
They do it because they love arma
And so do we and the other dlc teams here im sure
@devout turtle any thoughts on adding RoK forces?
I hope BI gives CDLCs more spotlights in the public
What would you want BI to do more than it already has done?
More publicity on social media, more screenshots, video clips. Right now they only advocate CDLCs when there's a sale or an update.
we would endorse that yes 🙂
BI takes 50%, I think they should do more than that
BI is struggling just to make the Reforger servers stable and you want them to do more? To me it kinda seems like they are way over their heads on bigger troubles. Yes, one would bring in more money but the other is about keeping their reputation and also preventing Reforger's steam review scores doing a "Diablo Immortal" on them.
Might point out that very different people are involved in all the different aspects of BIs business and development. Its not the reforger coders who deal with any of CDLC stuff.
Good point but I was just pointing out the single most pressing issue BI is dealing with. Of course Reforger still needs the other people for example the Marketing department working on an eventual "COME BACK TO REFORGER WE HAVE WORKING SERVERS NOW" promotional campaign etc. The thing with the CDLCs is that they seem to require lots of different "approvals" just to make things move a bit and eventually any idea to promote them or move the program further is stalled by someone among the line of people who "approves" ideas/initiatives etc.
Basically, as I see it, is that BI is structured like those older companies with plenty of bottlenecks everywhere. The modern practice of having independent teams given enough "power" and "resources" to make their own agendas come into fruition is a no go for those kind of companies.
Reforger is going to take time. That was understood from the opening announcement. Not much point despairing about server pops at this stage i think.
The only way to get a diablo immortal review is to be diablo immortal, hopefully we'll see less of the reason why it got such a score happening in future.
i like to see IDF
Aegis adds a 2035 version of IDF, using mostly vanilla assets like the armor and Tavor
IIRC it also uses reskinned versions of vanilla uniforms and gear where applicable, so if you want vanilla-alike, that's your best bet.
does CUP SOG GM and CSLA share same damage values
that means a gm rpg does the same damage to a csla tank
afaik cup is fully compatible with vanilla
I believe GM has its own custom values tweaked to be more realistic according to them. I think in comparison with the SPG-9, the GM version has higher penetration, but less damage.
Generally, I think GM is compatible with vanilla.
Not sure about CSLA, I tried to test about a year ago and they seemed similar
Essentially no. There was no deliberate planning to harmonise dlc content.
I have held off on downloading Free World Armory for a while, but after just subscribing a few minutes ago, I am blown away by it, at least by the models and variety. It has many things I didn't expect in there, and can pair quite easily with most cDLCs and help unify them
I think they'll need alot more than fixed servers to make the players come back now, its arma, there needs to be an update where they add some heavy vehicles so it feels like Arma. Like atleast some more apcs and helis, need more content.
Is RHS compatible with cDLC, I've seen some weird stuff
GM is generally compatible with vanilla and within the same sphere of values as Vanilla is (not the same but similar, usually focused on more precise penetration behaviour), this was done to ensure maximum compatibility with as many mods and addons as possible.
SOG also uses vanilla as a baseline for most things.
GM works well on Reforger (CSLA too), if they decide to remake their assets to Enfusion (Reforger)
time setting wise
cDLC with RHS is a no i assume?
RHS uses a custom armor system. Unless you have RHS as a dependency, you will not have similar behavior.
I mean is gm rpg same effect as the rhs one
I want to add factions and not mish mash rhs and cup
It's kind of a hard decision
I stay away from RHS because it is not very compatible with vanilla damage and armor.
Especially their vehicles.
Damage effects dont mean anything - its what goes on under the hood that does, and RHS uses a different system to my knowledge.
My standard 2035 modset has vanilla, cDLC, and CUP, since they are quite compatible.
RHS has LV6 armor which is broken
mmmmm ihave a small bias towards rhs i kinda like it more but i see
alright
since i cant get the dutch with cup
aaa
i fucking hate this
RHS's armor is known to not work alongside vanilla and vanilla-aligned configs.
hmm okay, how can i get the yugos in cup tho
cold war mods are so ass in arma aaaaa
rhs has very good things
cup has very good things like uk army with working tanks and shit
rhs has livonian peoples army and other good stuff
kill me now
can you help me make a good cold war modlist or else ill go ballistic
Gonna be honest, the most I use for Cold War right now are the cDLCs, and sometimes Free World Armory if you want
ik im using gm
Have a look at RHS with 3CB BAF (Vehicles, Weapons, Factions) for British and 3CB Factions, search "3CB" on Steam.
i just need help since cold war is the only modlist that i cant make up my mind
yea yea 3cb soviets and russians, they are pretty good
thing is cdlc and rhs i heard dont play nice with eachother
You might find it harder to kill RHS tanks with vanilla or dlc AT, that's about it. So just swap out the AT weapons for RHS. Probably a few other minor issues, but really nothing that's going to break the game. There's a reason RHS won the Make Arma Not War prize.
I understand but idk, as far as i know rhs uses a different damage model
CUP, SOG, GM and CWR are all basically compatible with eachother
Good thing is, RHS, 3CB, CUP, etc, all free to try out. Even the dlc's have free compat to try out.
RHS uses the same game engine as everyone else, just a slightly different approach to the strength of armor. Don't get hung up on it until you tried it, and if you don't like it, don't use it.
Have you bought the cdlc with the T-55? Do you have some spare disk space? Do you have the internet? Answer yes to all 3 and within an hour you can probably be finding out for yourself with some fun experiments.
Generally yes, and vice versa. It would depend on your additional mods load, something like ACE with its advanced damage system may change your results, bit I(or my group) have not had issues, sometimes complete destruction will not happen but crew dismount almost always happens
But this channel is for discussion of creator dlc's, so it's possibly getting a bit off topic.
I guess everyone is back on Arma 3 again, so probably BI will soon give the order to keep working on the platform that is alive
Source: #screenshots_arma message
You know what, I would love to see more 2035 CDLCs
But... 2035 is a hatred timeframe 😩
Well 7 million people bought the game so i guess more disliked by military sim clans who prefer real world scenarios rather than hated?
The quality of the tech and kit in vanilla game is superb
Its just not something i would ever load up and use
I even helped make some of it and never use it
Named some of it, so youd think id want to use it
But no, im stuck in the steaming jungles of the 1960s lol
I do wonder what it would be like to questionnaire all 7 million owners about their interests
That would be fascinating data
I wonder if we could convince bohemia to commission some research like that and share the findings with creator teams
What is your favourite era?
What is your favourite game mode?
What do you use arma for?
What are your favourite mods?
What is the best way to sell additional content?
What features would get your friends to buy the game/ dlc?
Etc
Im sure that some of that data is extractable from steam anyway
But only for active players
i like playing with 2035 stuff, just wish CSAT received a bit more love and a better uniform like the russians did, there's a mod on the workshop, DVK csat overhaul that IMO does the most perfect ideal job to make a well believable CSAT
i think the amount of creative freedom 2035 offers is undervalued
also if you have a small team you get most of the work done by BI, rather than having to make an entire faction worth of assets for example
i guess working on WS made me reevaluate that 🤔
yeah smaller DLCs are inevitably much more profitable to work on
I was given that advice in the early days but we had big ambitions
we'd rather risk not making profit and make the game we wanted than cut it down to a small pack
WS is a great example of making a LOT with a lot less
very smart design
I think Arma 4 will have space for many dozens of quality creator DLC. In the past many devs were not keen on Arma because of its technical limitations. This new engine is great; it's only your own technical limitations you have to worry about.
CDLCs dont pop up out of nowhere though. They are semi risky investment of time and money
Most the risk comes from large scope. There is a plenty of room for addons with smaller scope. e.g. look at Bohemhia's own smaller DLC packs for ARMA like Tanks.
Its still investment of time and money. But yes less
the issue with splitting your vision up into small sellable chunks is losing the love of your fanbase who has to navigate confusing dlc lists in the multiplayer environment, and you cant have one dlc requiring another, so it's very difficult (not quite impossible) to make a vietnam dlc as 5 different ones that fit together
nobody wants to have to buy a rifle pack then a soldier pack then a tank pack etc
other games did that and got a lot of flak for it
the hitman series is ridiculous - they are on sale right now and i have no clue which dlc to buy
it's so confusing
You make some good points. I come from the flightsim world, making payware aircraft for some years now. I'm curious if there would be a market for a similar product on Arma 4; e.g. an F-14 with high-fidelity simulation.
Not as much I think. What rob says is indeed on point. Unless the system works in way that you can see the vehicles in game but not use them at all if you dont own the dlc.
otherwise server hosting would become quite hard and its already being said that dlcs split playerbase too much (not that mods dont do that but there is less monetary investment unless you count need to download and store 100s of gb of mod data)
to make a vehicle you need a driver, he in turn needs a uniform, helmet, weapon. the vehicle is part of a faction. so all of that needs creating together.
it's a resource intensive process, so quite hard to make all your vehicles in one go
(and all weapons, equipment etc)
then the vehicle needs weapons too
tanks has huge amount of content, though :> there were lots of engine features implemented for it, also existing assets rebuild with new interiors, etc. all in all it was no small feat, imo.
what's a bit sad about most of the official dlc is that on the outside they look like little content, but under the hood they all offered lots of new features and engine improvements
because most of those features are "free" engine updates, most players don't even know they play with stuff that was made for certain dlcs
would be cool to get some sort of "legacy version" of a3 -- the 1.0 release build with no further patches. just to compare the game 10 years ago with today :>
heh it would be a bit different game wouldnt it
You could download the old version from steam by using SteamCLI if you know the old manifest id (which you can get from sites like https://steamdb.info/)
Or install the original game from the DVD if you bought a physical copy (which I remembered that I actually did, back in the day).
How the hell the game fit in a single DVD escapes me, though 😅
(yeah... and it says "RAM: 2GB" on the box 😂 )
i dont even know if my dvd drive still works
lets not put that out there though
dual-layer, double-sided dvd, 17GB 😄
i think CDLCs with a narrow focus are more attainable and less risky, on the other hand you should also know the ins and outs of the game and what could work, keeping in mind the focus is generally on infantry combat, so the further you go from that and the worse the experience tends to be
In the original thread for community feedback on the idea of CDLCs. My 2 cents in there was that all content had to fit the 2035 universe and be on spec to vanilla.
That still allowed everybody to get their m-16 and AK-47 kink. But created a much easier consumption of the content with the main game itself.
buuuuutttt the Cold War is sooooooo cooooool
experimentation is good 😛
Daily reminder: I just want moar 2035 contents 🙂
fire up your magic 8ball lexx, we need to take a glimpse of the future
9 years of Arma 3 done, 13 more years to go. we can do it! 💪
Arma 2035
my guess is it will be just more drones. drones anything. drone ai piloting drone planes controlling drone bombs.
also smart bombs, and smart bombs bombing smart bombs. at least as long as people can pay for them, then it's back to regular carpet bombing.
mgrr moment
Hmm CDLC sets in Yugoslav war... what too controversial?
it has UN and everything.
most wars have atrocities, so long as people don't want to recreate them anything is possible keeping within the PEGI rating
some wars are best left alone for periods of time i suppose.
it can be "too soon" for popular uptake
Any war or period them could work out as DLC if research and executed properly. Also it is possible to make Arma verse DLC that take inspiration from real events.
by Yugoslav war I guess you have the Kosovo War in mind, it indeed would be cool but making a cdlc around that topic would require the maker to make a map with a big city what doesn't really work in Arma. Especially if most/all building were enterable
In theory it can work. It just needs properly made and balanced structures
It is a rather challenging goal though
Also good building artists don't grow on trees 😅
sounds like an extremely risky idea for a cdlc 😬
indeed, especially with tensions that are still on going, even before the current ongoing conflict in Ukraine
Kosovo or big city? 😅
kosovo 😛
I def experimented with a big city. Sadly doesn't really work in this engine with the hard light source limits.
Well it did...as long as you never used aircraft
I'm actually very surprised no one took a swing at the Korean war
There are in the end quite small number of people cabable to do the more complex stuff it seems.
Korean war is a bunch of hill here and there, and the weaponry are mostly from late WW2
Our military adviser was deputy commander of NATO in kosovo…. 🤔
He used to drive around in a CSLA bmp2 with czech special forces bodyguards
I dont see why breakup of Yugoslavia cdlc would be risky. On contrary i would say it would sell well in ex yugoslav countries.
Tiny market
Hard to make a honest portrayal without pissing people off. Ethnic cleansing Is not an easy topic to explore
But Hey, happy to be proven wrong if someone feels brave enough
Same for racial segregation or apartheid
You dont have to do ethnic cleansing part. Just put tech and compositions. There is enough content from makeshift apc/weapons foregin weapons.
I know i wouldnt be pissed if it came out in arma without any storyline.
But it would be nice to have UNPROFOR so you can line them up against the wall.
and that's the end of that lol
🙃
If you don't see why, then you're part of the problem.
Arma is an anti-war game (said the developer), it has hidden messages through it's story why war is bad.
people just seem to look pass it.
Make Arma not war..
I mean part of my family in Herzegovina was ethnicly clensed by Mujahideen and i dont really see problem of portraying them in game if Yugoslavia comes.
Like it is past, shit happens
More or less every slower war game should get you to that conclusion, to see how pointless it is.
Anyone have thoughts on which cDLC has the best Strela? I'm making a thing in 3DEN with each of the cDLCs loaded, and each has cDLC their own version.
Not much experience with GM's, I assume it's high quality
CSLA's has a nice matte finish that doesn't reflect the light like no tomorrow
SOG's feels nice to shoot and looks like it has some beef to it
All are visually a n order of magnitude better than CUP's
GM's has the seeker head of the missile animated with a scan pattern. 🤓
Also notable technical difference: SOG's are modeled using the older era-appropriate 9P53 launch mechanism, while GM's is using 9P58.
CSLA's is using training launch grip pod 9F915 instead. This a bit obscure and probably an oversight.
Cool details. Never noticed.
does the strela have a green launch light like the igla?
Another humanitarian centric DLC would be cool as fuck.
inb4 arma community
True enough
I want a module that helps me put players through a field court martial
will there be updates for iron curtain and western sahara and gm in future like new content misc stuff etc...?
Due to their agreement with BI the CDLC developers aren't allowed to talk about future updates, however if you have suggestions do feel free to share them with the CDLC teams!
@wraith sleet ^
ah yeh thats true unknown future
so in short all CDLC will be updated? eventually ?
cannot say
damn thats ok im happy with the cdlc tho
if any cdlc receives update, you will see some sneak pics a week or two before it drops, just like sogpf devs have been doing
other devs said some time ago they are working on new stuff (CSLA and WS iirc) but they are not able to say anything more until BI says they are satisfied with content they want to add with an update
understandable
which discord this may be using the !future command?
in general i've seen !future in this discord server related for arma 4 way before arma 4 was announced or shown
arma 4 has its own command '!Arma4'
For all official information related to Arma 4, see https://community.bistudio.com/wiki/Arma_4.
Sog discord
anyway im excited for CDLC in arma 4 aswell if it has that
I set the commands there up as well, so 
This discord hasnt had a !future command afaik
at least I dont think we ever had one with @deep crag
damn then idk
make one for Arma 5
I think we'll have to wait with that until Arma 4 is out 
Need one for any time some one mentions a Arma youtuber as a source lol
is CSLA dead in the water or still supported
#csla_iron_curtain message
That is your answer
very nice!
So I loaded Prairie Fire and went into the Arsenal Training, got 70 FPS. Then I restarted and loaded just Global Mobilisation and on the same Arsenal Training got 65 FPS. Finally I loaded both cDLCs (nothing else) simultaneously and started to get stutters and 45 FPS at the same Arsenal Screen....
So which cDLC I am to blame here? Or they aren't made to work in conjunction?
There are a lot of assets loaded together, did you give it some time to settle?
Did you check you memory status?
Yes, 17GBs of RAM used out of 32GB
Hefty but not nearly full
It is pretty big chunk for Arma though
Could be something in the mission too, cycling through all configs or whatnot
Stutters eventually diminished in time, from up to 1 second to mere mileseconds every few minutes. FPS remained low. I read that GM uses textures that are too big? Could that be it?
This was not a mission, just the Training "Virtual Arsenal" mode to test weapons and vehicles
Was there anything happening?
Well, some 10 to 20 ai standing, some walking, empty world, and a GM vehicle in there... that is all
I don't remember having issues with both dlcs loaded but I can try to remember to test tomorrow
I will test further too. I wanted to use the mod that merges all the cold war cDLCs but if I have so much trouble running just two I can't imagine if I load CSLA too
Rpt file might show something - like if - worst case scenario - we are both updating the same base class. It’s unlikely but a slim possibility.
Share that from the session and we can all pore over it
If anyone is doing UBCs we need to fix it so it isnt.
It shouldnt be anything we’re doing with base man classes for ambient voices as they are not on by default unless on our maps
Anyway rpt should show a lot of messages if you get big stutters usually
It could be simply the sheer amount of content registered in the config cache that the arsenal is interacting with, which will increase the delay it takes to sort through the assembled config when retrieving pictures, display names, statistics and so on.
More addons loaded = longer startup time
I read that GM uses textures that are too big? Could that be it?
This is a misconception.
does each CDLC brings new steam Achievement to Arma 3?
No.
I am looking at the trailers and Praire Fire seems like pretty good DLC, is it only trailers or it's worth the money?
try it out with the compability mod and see yourself
Worth it depends a lot on what interests you and what assets you would like to play with.
What? How does it even work
you download the compat mod and can try out most of the stuff that's in the cDLC
I often run VN and GM together, no problems to note.
I've also loaded VN, GM, CUP, RHS, 3CB and Unsung Redux altogether a few times - takes ages to load, but again, works ok.
i5, 32GB, 970GTX
However, being older than some here, I'm quite content with 30fps.
I've loaded CSLA, GM, SOGPF and WS at once just right now. Zero stutters, solid 100fps as always. Testing in Virtual Arsenal as you did.
@limber scaffold
Some reviews here
https://youtube.com/playlist?list=PLZV6bOTFkPkcPM2oQ7lykARfwbQsPkel5
Dope
Well done! Thank you. It seems that my i7 7700 + 1660 GTX no longer cuts it for such cDLC combo
It should.
I just loaded VA with all these CLDCs and have 60 fps (5 2600X, 1660S), although loading took some time as I run Arma on a HDD 
if you can afford it, unsubscribe from whatever steam workshop content you subscribed, restart your PC and load the game with cDLCs again, it was always an fps booster for me after I crossed a certain amount of compositions/scenarios subscribed or total amount of loadable mods in the Launcher.
does compat data allow you to use the maps?
you can load them in Editor I think, but you cannot play any scenarios on DLC maps
Thats right
Hello people, quick question about the markers added by the DLC:
If I use the .paa image files in some custom scripts (displays) will clients who don't own and/or don't have Contact activated be able to 'use' those markers' .paa files in said custom displays. Or will they be inaccessible? I.e. will players, regardless of DLC ownership, have access to \a3\UI_F_Enoch\Data\CfgMarkers\.
everyone has that folder, no idea if the markers would show up if you didnt own the dlc, but i imagine they would not be part of the protection system
Enoch is the Contact Platform content so it should appear normally as Contact Platform is downloaded with the base game even if you don't own the DLC
cDLC markers would require from people to either buy the creator DLC or have a compat data pack, with normal DLCs there should be no issue
Alright, thank you.
is BI QA team can only QA one CDLC at a time? (for update etc)
At least Arma related stuff has to go one at a time. Don't know about other BI products. If the share the same QA or not.

