#creator_dlc_discussion

1 messages · Page 21 of 1

urban remnant
molten ice
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it is possible that it could be a patch for one of the current CDLC's?

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although I am not exactly asking any of the CDLC teams to disclose that (since they cant/wont)

urban remnant
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My guess is it is probably its CSLA patch.

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Could be Prague Content 2 but very unlikely

near magnet
devout turtle
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Yeah. You can mainly hear it from about 2m mark

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Subtle

grizzled sparrow
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Sahrani CDLC no balls

steady ravine
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Just play CUP Sahrani instead

grizzled sparrow
surreal sierra
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why no one make dlc or mod OP40 1961

foggy ravine
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Thats oddly specific

sweet edge
normal light
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So….no more CDLCs I guess?

molten ice
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what makes you say that?

steady ravine
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No new CDLC

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until now

lyric ingot
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Is CSLA worth it now? Or are there still problems?

steady ravine
lyric ingot
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Well, I think that their discord would be biased in favor of it, so that's not something I want to do

sinful cape
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you can always check out the compatibility data on the workshop

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allows you to preview most of the stuff of every cdlc

jade otter
normal light
jade otter
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More probably from the fact they all started at the same time

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Bohemia isn’t making them, you have to wait for devs to be ready to submit them

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So it’s gonna be completely random

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Especially now after the initial few

sinful cape
hallow parrot
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I would love to ask, try not to send meaningless posts

grand sequoia
# lyric ingot Is CSLA worth it now? Or are there still problems?

CSLA has not had any big updates or content updates. It has released some skins to complement western Sahara CDLC and single player missions as mods. Both are planned to be in that next update. Also what do you mean fixed? It was never broken. The arma2 content was questionable and not better then some mods. The lack of communication is frustrating and continues to be an issue with CDLCs in general.

lyric ingot
grand sequoia
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Ok I remember that feedback now. I think tank turret is fixed but don't see it in the hot fix changelog. So yeah it is still broken by your definition.

bright eagle
devout turtle
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We’d love to but its policy from Bohemia not to raise expectations, especially with semi-pro part-time teams involved.

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If we drew you a roadmap of all the good things we want to bring you, you’ll be wondering where it is if that asset doesn’t get finished because the contracted artist gave up, or because we had to wait to release while bohemia was running QA for many months on its other games or whatever. We have to work around Bohemia and our own team limitations. But putting that caveat aside, what would you like to know?

steady nest
grand sequoia
devout turtle
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thanks that's a very long post with a lot of unfiltered ideas and suppositions. it would be much simpler if you asked me a question and i will do my best to answer it. one at a time

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essentially, you (through no fault of your own) lack a full understanding of the publishing process for creator DLCs

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and a lot of your ideas won't work due to that

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try a bullet list of short questions

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and it's also best to approach dialogue in a manner of acceptance and listening rather than arguing points in great depth, which generally achieves very little.

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im open to discussing things to see if any really good proposals arise

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but not if you are here for an argument about your wishes, as that would be a bit pointless

olive vortex
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Personally I believe people should value the DLCs based on the content that's already available in them, they should be bought only if customer sees enough value in what he can buy now. Expecting more (free) content is setting yourself for a disappointment.

But if it happens it's a nice surprise 😉

sinful cape
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agreed

olive vortex
sinful cape
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buying a cdlc with the expectation that there will be more (free) content in the future is really bad, imo.

olive vortex
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They cost less than skins in some games... you see what you can buy... expecting more for free is... meh.

devout turtle
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a lot of games follow that principle, but they usually charge for extra dlcs even micro ones like 3 character skins

olive vortex
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I have Dota 2 skins that cost more than Arma 3 + all the CDLCs...

devout turtle
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essentially, once an update clears QA we are allowed to talk about it, but we usually do that as part of an organised marketing communications plan agreed and coordinated with our publisher (Bohemia) - to achieve the most impact for the release announcement

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meanwhile in our own public dlc discord we frequently discuss ideas for new content, we have a wishlist, and we talk about why some things will never be added

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we never confirm anything about a forthcoming update, except to say we are working on one

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we also support there anyone who is modding things - like johnnyboy who has made some fantastic mods for our dlc already

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he's made things we can't add in due to them being a bit hard to make work efficiently in multiplayer, but we're very happy to see them created as mods

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we could release less optimised content as mods but that would generally be a waste of scarce resources for us. We did it for our mike force game mode so we could release it in a beta state, and continually update it separate from the normal publishing pipeline

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another thing to consider is - people aren't requesting many updates to Apex DLC or Jets DLC or Tanks DLC... so why ask creator DLCs for updates all the time?

sinful cape
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because there has been a precedence already :p

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can't blame people for that

silk jolt
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And because in regards to SOG you yourself said, you would do 😛 - and you did already

devout turtle
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you mean because we released an update, we should expect demands for more?

sinful cape
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nah, other cdlcs had content updates, more than once. this may make people believe this is standard

devout turtle
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whereas a single package dlc like Tanks didn't, so it's immune

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just seems a bit i dunno demanding

sinful cape
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but that only holds up if you see cdlc as the same as regular dlc - which we know many don't do

devout turtle
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i worked on both and there's very little difference except the publishing pipeline

sinful cape
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yes. just saying that other people perceive it differently. if they are right or wrong is a different thing, imo

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i don't know how to put it in words better. though at the same time, i feel uneasy talking about it anyways, considering we released cdlc and thus people will weight our words a lot.

devout turtle
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we have a happy community in our discord who are all understanding the process and limitations because we have a great community that explains it to new guys. it's nice to not be nagged about stuff.

silk jolt
devout turtle
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yeah because of the publishing pipeline, which creator DLCs do not share.

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our work is separate, except for a few tickets we put through the busy bees supporting the A3 engine still

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i wish we could fix locking behaviour in 2-seater planes for example

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i may eventually get a ticket adopted by the A3 devs, but can't promise...

silk jolt
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I know. And as far as I know there can't be a dependence on a CDLC. Therefor only updates can expand it

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Both GM and SOG (and CSLA) did not expand the original game setting. What the BI DLC did.

devout turtle
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that's just our teams choices, it's not a fundamental defining difference, it's a historical accident

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i watch other dev teams modding or expanding other game titles, and they give monthly updates and they have a good following cheering them on, but after several years of development when there is still no release, have they worn out their enthusiasm?

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do they become yesterdays news even before they release?

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that's the "coin-toss" on which bohemias publicity policy rests. i think their decision has completely sound logic to it. you could equally choose to publish roadmaps, but if you don't do it for the main studio full of paid professionals managed by competent producers, why would you do that for amateur studios full of part-timers working around main jobs and busy lives?

silk jolt
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That's not what I'm talking about and the urge to keeping things fresh and a rather fast derease in interest is certainly not limited to the gaming industry.

devout turtle
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it seems a bit mad to do it

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in a future engine, or with another publisher, it may be a thing we do, who knows? maybe even a kickstarter or patreon setup like some people use

silk jolt
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Yeah

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But interdependence between DLCs is also always critized

devout turtle
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like i say - it's a bit of a coin-toss rather than deciding one way is right and perfect

grand sequoia
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I'm actually not interested in the roadmaps. I just wanted to question why there seems to be a communication black out around CDLC'S. Now I know.

steady nest
fickle lotus
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just wondering

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what would happen if you loaded a CDLC and the compat data at the same time

olive vortex
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Nothing it's the same data. Game might load longer.

obtuse pumice
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It explodes

wraith sleet
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ANy good afganistan campaigns?

sweet edge
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no

hallow parrot
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Just a thought an curious, do CDLC partners have an access to a cloud in-game statistics system? Like what Bohemians done in Remnants of War campaign and its “how many players selected the decision X” statistics

olive vortex
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no

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Would be cool to have some sort of telemetry in mission to be able to balance them better etc.

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But that would need game exe adjustments for every CDLC.

hallow parrot
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Both lame and understandable

olive vortex
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Same for achievements.

olive vortex
olive vortex
hallow parrot
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I mean, we both signed to the same NDA so...

devout turtle
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ooh popcorn

molten ice
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👀

karmic harness
olive vortex
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Yes, aware about it but it's not perfect, you need own backend, somebody could easily send "bad" traffic etc.

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co10 Escape uses this for their stats.

karmic harness
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True, but in theory same applies for official telemetry, although that one would be much harder to fake

sinful cape
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i don't think BI would be happy about it if we let our missions call to a random servers 😄

devout turtle
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We have a backend server with sogpf, all above board and tickety boo

red saddle
sinful cape
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that sounds like cheats

hallow parrot
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Gib ur secret stuf

devout turtle
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dedmen you dont have SOGPF? do you want a key?

red saddle
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I have it 😄

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Just my broken code thinks I don't

devout turtle
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ah ok

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we even made you a fox or whatever that thing is

keen comet
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whats the 'correct' way to play the creator DLCs in terms of mods? just vanilla + the 1 specific creator DLC that you want to play?

devout turtle
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Depends on the mission or game mode mostly, or the community you play with

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You can load creator dlcs together, or add in ace or tfar or acre, or a big mod like cup or rhs or 3cb or unsung redux to expand assets, or island mods

keen comet
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the game wont brick out if i load all the creator DLCs at the same time?

devout turtle
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It might, not tried that yet

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I know some people run sog and gm together ok. There is even a mod that builds factions using both our assets

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We dont generally update base classes

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So there should be no reason they wont work together

jade otter
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ive had no issues running all of them

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tho expect longer load times and such

lunar rivet
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I've had no issues running all of them at the same time either.

prisma mountain
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In general SOGPF is pretty fine tuned to it's CDLC. It's still playable with other DLCs or even other CDLCs but expect some difference in how AI behave with PF weapons and how their default uniforms have armor resistance in them.

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It also overrides some visuals, sounds, and menus.

keen comet
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ill jsut load each dlc separately

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which of the cdlc's has the best campaign for a solo player

prisma mountain
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I believe GM has the only Single player Campaign, with the others having campaign cadres to coop. I could be 100% wrong though as I haven't played all of them.

sweet edge
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CSLA has a campaign that is available on workshop

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Western Sahara has extraction, not really a campaign, but it's definitely playable in singleplayer and will entertain you for 3 or 4 hours depending on how much stuff you want to grind

devout turtle
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sog does have 2 campaign style SP missions and a SP flying mission, and you can try the campaign in solo mode, but it's much better with friends

keen comet
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arma3sync seems to load all CDLCs automatically. how can i make it stop

knotty ore
sweet edge
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A3Sync is a launcher and mod synchronization software to help you connect to private servers assuming you're a part of a private group and it uses A3Sync, otherwise there is no reason for that

CDLC is a 3rd party DLC from Creator program

hallow parrot
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And this, very topic is the general topic to discuss about the CDLC things

vivid lynx
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or just some remote calls from server and diag_log responses on the server instead of htmlLoad

hallow parrot
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Ahh, that's a neat stuff

glacial tendon
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So if someone took the time to make a WW2 modded mikeforce version would that be against the TOS of the DLC?

knotty ore
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At this stage of MF development it would be quite bad idea since MF still changes a lot and that kind of change would not transfer over with updates. So it would have to be remade every time MF updates.

devout turtle
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We may change this soon but not quite yet

raw apex
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is mike force out of beta or whatever it was?

devout turtle
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not yet, close though

young geyser
# devout turtle not yet, close though

No need to rush it... It is already the most authentic experience in the Arma Universe even in Beta, so it would be great it gets all the love it can get

limber scaffold
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What is Mike Force

knotty ore
devout turtle
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We should make a mike force playlist on our channel

graceful abyss
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Will creator dlc ever be made available like marksman where it just gives you a watermark

sweet edge
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compat data packs for DLCs are available on workshop

graceful abyss
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That and some of the creator dlc’s are missing assets or missing a number of things

sweet edge
graceful abyss
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Yeah it’s sad tbh

sweet edge
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if you have ideas how to make the Creator programme better, you can always message Bohemia Interactive, I bet it will be moved on to Arma 4 and now it's actively used too. But remember that people have to earn money from that and giving away all the content with a watermark slapped on it won't make people consider buying it.

graceful abyss
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Watermarks work very well

sweet edge
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DLCs normal price is about 20 bucks, during Steam sales it can go down even to 15%-20% of the original value.

graceful abyss
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I’ve been disappointed time and time with creator dlcs so

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Contact was good tho

sweet edge
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I was not disappointed with any of them

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¯_(ツ)_/¯

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and maps are always good so having them behind the paywall is justified, everything else that could not work properly or look bad is accessible within the compat pack

graceful abyss
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Maps do look good I will give you that

knotty ore
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even the map can be previewed with the compatibility data if I remember right. so one can make a informed decision to buy or not.

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just like with Apex and Contact and their maps

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DLCs dont really divide community any more than mods do. Some people like some DLCS and some mods and they play together, other people like other DLCs and other mods and they play together

graceful abyss
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All the community’s I’ve seen don’t use creator dlc because we don’t expect everyone to buy a $30dlc to play with us the compat mods do kinda fix that tho

sinful cape
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not every cdlc costs that much :>

sweet edge
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as I said before, price goes down during Steam sales, especially during the big ones.

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lowest price for GM was like 11 bucks.

graceful abyss
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Still you think a whole community can and will buy that?

sweet edge
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my community could so why other couldn't?

graceful abyss
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I dunno just something my and my sister community have been talking about for a few years

sinful cape
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if they are playing arma for years, i think they can spare a couple bucks for new content

graceful abyss
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People come and go we’ve been trying to grow but it’s been slow we have grabbed a few new players tho

sinful cape
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in worst case you can just boot up the server with the compatibility data. then it works exactly like the normal watermark stuff

knotty ore
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but those communities you speak of dont probably play same mods either and same style so there isnt really any more special division going on with DLCs

knotty ore
graceful abyss
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Yep right about that

devout turtle
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if you like playing games, gotta pay the developers 😉

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no point fussing about it tbh. buy or buy not, there is no try

graceful abyss
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Ye I’m aware

split sentinel
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Mark my words, this thursday something happens with cdlcs.

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I can feel it

sinful cape
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is this like when the knee tells you it will be raining

split sentinel
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Exactly

wraith sleet
loud apex
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Lmao

split sentinel
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Well, forget my words

dim narwhal
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Thursday is not over yet

glass zodiac
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i hope that some day you move this DLC in to ARMA REFORGER.

glass zodiac
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the DLC Prairie Fire

devout turtle
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And thanks. It may be a possibility, or not! Can’t confirm any plans, and we’re still committed to arma 3 for some years yet. Reforger isn’t even close to ready for us.

steady ravine
devout turtle
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Source files are not licensed to bohemia, only ebo packaged content.

devout turtle
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for any creator dlc projects based in the US, it's well worth looking into creative tax credits. there are some other countries who offer them too. really worth exploring. Here's a great guide i found on US tax credits, by state
https://www.wrapbook.com/blog/film-industry-tax-incentives

Film tax incentives vary by state and can be complicated to navigate. Here’s a simple breakdown of state-wise tax breaks for the movie industry.

devout turtle
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early discussion with your accountants can save you a lot of money.

wraith sleet
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Will CDLC still be updated? With like more content and bug fixes etc?

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All CDLC* hence i have all of them

split sentinel
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I have to say, I didn’t gear anything from csla team (but to be fair, I don’t read too much on their discord) but all other 3 teams confirmed working on some kind of update, which is of course not a guarantee.

wraith sleet
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Understandable

devout turtle
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yes, we have an update due out soon, over 300 fixes, and new content and features, just can't confirm what, or when 🙂

wraith sleet
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That's awesome

split sentinel
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Ouhh, sounds nice. I’m really hoping for a spooky, but the update will be awesome, regardless if it has one

devout turtle
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no plans for a spooky

sinful cape
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every day is a spooky around here

split sentinel
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specific reason for that?

devout turtle
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yeah we haven't prioritised it

split sentinel
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It’s a shame:/

But alright, thats just how it is then

devout turtle
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planes take a lot of time and effort.

near magnet
split sentinel
devout turtle
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im a big fan obviously, but jets dlc was hammered when we brought it out, people saying what's the point of jets in arma etc. so im not sure there are huge crowds of jet fans in arma, serious pilots think DCS is much preferred

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personally i love them, and that's why we are continuing to add planes. but having about 30 in unsung is not an indicator that there would be more than a small handful in a paid dlc. as they take a huge amount of effort to do

near magnet
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I don't think there's a huge market for air to air combat in ARMA. Just given the map sizes, anything even close to supersonic will traverse them in a matter of seconds.

I do think people really like CAS planes though.

devout turtle
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the ones in unsung were donated by other games as free giveaways, and licensed into the mod

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so they have fairly basic cockpits etc

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nightintruder, me, snoops and tetet (mainly) worked them over a lot in there to bring them up to arma 2 levels, with jets dlc and carrier functionality added after jets dlc came out

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but making planes from scratch, well it takes a lot of skill and determination

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we plan to add more, but if we only add a few we're not going to make a spooky

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there's already a great ac130 mod and a fun ac47 in unsung

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and they do just fine

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i think people want opfor planes to dogfight

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and probably some more classic CAS planes

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so that's where our interest is mainly

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i'm also not a huge fan of rear wheel steering with physx

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which kinda pushes A-1E / AC47 to the back burner

split sentinel
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Damn, that’s the other thing I hoped for😄

hallow parrot
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More like... I wish Arma planes are enjoyable 😩

split sentinel
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Eh, I like helicopters better by a lot but planes can still be a lot of fun

lilac plank
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Yeah something for planes, they could implement an advanced flight model for them; enabling cool tricks like lateral spins, sort of like what was going down in topgun maverick!

hallow parrot
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I don't think realistic plane would fit into Arma world scale. It's better to have more of semi-Battlefield-ish semi-casual slow planes instead IMO

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Guess if it is, they need to have better armor, since slower means easier to shoot down

devout turtle
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i'll always love flying the A-10 or AH1/ AH64 in sahrani or chernarus or takistan - some of my favourite arma moments. the AV8 too was cool.

pastel pendant
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ah-1 cobra fits sahrani so nicely

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the one from sog with a sahrani paintjob ❤️

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that old roundy cobra model

devout turtle
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i also switched my evo to opfor and played in the ka50 and mi24 (thanks to rhs) back in arma 1

pastel pendant
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i liked flying the huey in sahrani

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the SLA huey in the northern part of the map, dodging mountains

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just a good vibe

devout turtle
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yeah. even in a2 i loaded up that map with PRACS mod and played arma 1 style all over again

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i shifted to that island way off the north east coast

pastel pendant
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i remember being a kid and loading sahrani in A2, to this day i'm yet to see a more gorgeous map than that

devout turtle
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and we used to capture the whole main land sector by sector from there

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my old photobucket account is full of pics of A10s and cobras and littlebirds flying around sahrani

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arma planes fit nicely between the realism of DCS and the goldfish bowl claustrophobia of BF/ rising storm etc

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being able to eject and evade is something DCS must sorely lack

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arma is the only game that really gives me that excitement that the terrain below you is alive with menace and opportunity

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we'd love to see more of our assets in sahrani for sure, was just talking about it this morning in fact

steady ravine
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Good thing BI calls it CDLC and not paid mods or they will be on hot water just like Bethesda with their paid Skyrim mods. but then again CLDCs are indeed having more quality than regular mod and supported by BI and CLDC team.

devout turtle
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Our team has invested $2m into our dlc. Its certainly not a mod, and its not paid off yet, so we didnt really do it for the money. Its far from a paid mod lol.

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Our investment was much higher than anything from Bohemia. Our team made it happen. We are rightly proud of what we achieved.

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We are grateful we had a stable platform to develop on.

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Looking at other engines you can quickly see that having something with a working editor and AI and tools and simulation for everything from weather to buildings to vehicles to ballistics… it makes for a great starting point to create your gaming vision on

wraith sleet
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Anybody heard of any creator dlc in the works? I hope there are still some creator dlc projects on arma 🙏 🙏 🤞 arma3 🤍

knotty ore
steady ravine
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or there is project but we dont announce it

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-yet

loud apex
compact magnet
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what if…all the cdlcs were a feint (if you know you know) to test out what setting would be the best setting for arma 4…?

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#showerthoughts

karmic harness
compact magnet
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(its a joke fyi)
and yes

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also knowing game budgets these days 2 mil for what you guys got is actually like amazing

split sentinel
compact magnet
split sentinel
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yes

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gimme a second

compact magnet
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oh so its the same setting?

split sentinel
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yes

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so it would seem

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I'd guess, maybe there'd be like the reforger stuff as an extra and 2035 as the main setting, but that seems unlikely. so I would say cold war will be the main setting

compact magnet
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not amazing but eh not bad either

split sentinel
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what had you hoped for?

compact magnet
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modern

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like well

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gwot era

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like 2010-2020

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but thats just my personal pref

split sentinel
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well, from a developer point of view, it would make more sense to have a modern setting I think. because that way you have the fundamentals in the engine for modern technologies like drones, fire and forget etc.
in cold war, that technology doesn't make sense, leading me to the question if there will be the engine fundamentals for modern stuff, or if that will be something modders have to do themselves

compact magnet
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im not too keen on 2035, while yea people who say that its already pretty modern its in this like uncanny valley where they got some stuff right but only the surface level

compact magnet
split sentinel
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exactly that's the thing I'm concerned about. from a ressource point of view it wouldn't be worth it to create all of the framework if they ain't gonna use it in the main game, but not having it in game could scare off quite some people

compact magnet
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i mean for more modern things like body armor they would have the framework there (for pasgt and 6b2 and stuff) but with say if a modder wanna make a jpc, would it just be like in a3 where the armor’s just jacked up, although i would hope for armor degradation

devout turtle
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the 2 mil budget includes future updates, not yet revealed

steady ravine
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some Russian Spetsnaz in Vietnam?
or or CIA in civilian uniform?
Australian forces and the Brits??

To be concluded...

split sentinel
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marines?:0

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by the way, were delta force a thing in vietnam? and the rangers? or would those be out of SOG's scope?

devout turtle
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No, delta was formed by former sog members and other ussf in about 1976 iirc

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Thanks to our close working with SOA we know a few founding delta members, though never had much to work together on

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Ranger units existed before and after vietnam

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In vietnam they were running recon inside vietnam whereas sog did it outside south vietnam

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We have them in the dlc as LRRP units

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No brits in nam (dressed as anything british)

steady ravine
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Australian it is then

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how about french soldier? you guys can use the voice protocol from Apex for them

devout turtle
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australians are on the wishlist yeah

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we have quite an extensive one on our forum

compact magnet
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i think if i were to guess, the usmc would prob be top priority then more vehicles that could be used for aussies down the line
-chinooks
-skyhawks
-c-130 would be great
-maybe m113s

and then the australians gets added or vice versa

but the point is if i were savage game design i would try to make assets that could be stretched for as far as possible instead of making minute bespoke assets that could only apply to a select few scenarios

devout turtle
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Ive only heard (about 2 weeks ago) from a special forces colonel who said he witnessed british sas in nam. I said to him are you sure they weren’t kiwi? And he said yes they spoke just like you

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They were very polite and calm and they paid close attention to everything he said as he briefed them on his battles with the nva

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It may come up in a future podcast but we have to check if its still classified. I can say what ive said as its generic and non attributable, but if we can get that on the record it would be quite a scoop

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Ive heard directly that russian and chinese sf advisers were seen and even spoken to on the radios

#

One team almost captured one but knew theyd be in serious trouble if they did bring him back so they reluctantly let him pass

#

(I dont believe that - i think they killed him and his team)

#

Its fascinating working with these guys who have seen and done so many undocumented and formidable things

#

But we agree with your opinion that rounding out the vietnam war setting in general is preferred to adding obscure assets

#

Now if we could generate somehow another 100k or 200k sales, we’d have enough income to make every asset that was in theater

#

And we would do it

#

In the meantime we have to be choosy as budgets are limited

#

Our core team are happy to keep going and churning out assets they may never be fully paid for, but attracting new artists is not easy when that is the situation

#

But once we break even, it wouldn’t be an issue

#

Its a bit crude to talk about money, but its the reality of making games. You cant just magic work out of thin air

#

If we could open a patreon for assets we would do it in a heartbeat, but its not really allowed as it steps into the world of “promising” which is a fundamental value that opposes bohemias very sensibly thought out values over 20 years of making hit games

#

We need 10 grand for each vehicle

#

And 10-20 grand for a new terrain

#

Thats art/encoding costs but theres also translation, management, finance, qa, core encoding, sound, programming etc as on costs

#

We are also very lucky to work with Opengroup as a sponsor because they have provided us with over 50 free servers plus technical support and other things for several years and never charged us a cent for it. And its a long term relationship. Without them we’d be spending a LOT on backend stuff instead of new content

#

We met with several other hosting companies who were asked about being a sponsor and they were only interested in how much they could charge us.

#

They are soon taking over our IT support and core data servers too, reducing in-house costs further by about $20k

#

So you can see why we are very happy to have such an amazingly generous partner as it relieves us of stress and extra management burdens while freeing up cash to pay off the team and make new assets

#

They do it because they love arma

#

And so do we and the other dlc teams here im sure

half tusk
#

@devout turtle any thoughts on adding RoK forces?

devout turtle
#

also on the wishlist

#

we have a lot of korean fans

dim narwhal
#

I hope BI gives CDLCs more spotlights in the public

karmic harness
#

What would you want BI to do more than it already has done?

dim narwhal
#

More publicity on social media, more screenshots, video clips. Right now they only advocate CDLCs when there's a sale or an update.

devout turtle
#

we would endorse that yes 🙂

dim narwhal
#

BI takes 50%, I think they should do more than that

young geyser
# dim narwhal BI takes 50%, I think they should do more than that

BI is struggling just to make the Reforger servers stable and you want them to do more? To me it kinda seems like they are way over their heads on bigger troubles. Yes, one would bring in more money but the other is about keeping their reputation and also preventing Reforger's steam review scores doing a "Diablo Immortal" on them.

knotty ore
young geyser
# knotty ore Might point out that very different people are involved in all the different asp...

Good point but I was just pointing out the single most pressing issue BI is dealing with. Of course Reforger still needs the other people for example the Marketing department working on an eventual "COME BACK TO REFORGER WE HAVE WORKING SERVERS NOW" promotional campaign etc. The thing with the CDLCs is that they seem to require lots of different "approvals" just to make things move a bit and eventually any idea to promote them or move the program further is stalled by someone among the line of people who "approves" ideas/initiatives etc.

#

Basically, as I see it, is that BI is structured like those older companies with plenty of bottlenecks everywhere. The modern practice of having independent teams given enough "power" and "resources" to make their own agendas come into fruition is a no go for those kind of companies.

devout turtle
#

Reforger is going to take time. That was understood from the opening announcement. Not much point despairing about server pops at this stage i think.

uncut meadow
glass zodiac
#

i like to see IDF

daring knoll
#

Aegis adds a 2035 version of IDF, using mostly vanilla assets like the armor and Tavor

#

IIRC it also uses reskinned versions of vanilla uniforms and gear where applicable, so if you want vanilla-alike, that's your best bet.

wraith sleet
#

does CUP SOG GM and CSLA share same damage values

#

that means a gm rpg does the same damage to a csla tank

#

afaik cup is fully compatible with vanilla

daring knoll
#

I believe GM has its own custom values tweaked to be more realistic according to them. I think in comparison with the SPG-9, the GM version has higher penetration, but less damage.

Generally, I think GM is compatible with vanilla.
Not sure about CSLA, I tried to test about a year ago and they seemed similar

wraith sleet
#

noted

#

im making a cold war modlist thats why x)

#

and cup has more stuff than RHS

devout turtle
#

Essentially no. There was no deliberate planning to harmonise dlc content.

daring knoll
# wraith sleet im making a cold war modlist thats why x)

I have held off on downloading Free World Armory for a while, but after just subscribing a few minutes ago, I am blown away by it, at least by the models and variety. It has many things I didn't expect in there, and can pair quite easily with most cDLCs and help unify them

deep cape
wraith sleet
undone raven
# wraith sleet does CUP SOG GM and CSLA share same damage values

GM is generally compatible with vanilla and within the same sphere of values as Vanilla is (not the same but similar, usually focused on more precise penetration behaviour), this was done to ensure maximum compatibility with as many mods and addons as possible.

devout turtle
#

SOG also uses vanilla as a baseline for most things.

steady ravine
#

GM works well on Reforger (CSLA too), if they decide to remake their assets to Enfusion (Reforger)

#

time setting wise

wraith sleet
daring knoll
wraith sleet
#

I want to add factions and not mish mash rhs and cup

#

It's kind of a hard decision

daring knoll
#

I stay away from RHS because it is not very compatible with vanilla damage and armor.

Especially their vehicles.
Damage effects dont mean anything - its what goes on under the hood that does, and RHS uses a different system to my knowledge.

My standard 2035 modset has vanilla, cDLC, and CUP, since they are quite compatible.

steady ravine
#

RHS has LV6 armor which is broken

wraith sleet
#

alright

#

since i cant get the dutch with cup

#

aaa

#

i fucking hate this

daring knoll
#

RHS's armor is known to not work alongside vanilla and vanilla-aligned configs.

wraith sleet
#

cold war mods are so ass in arma aaaaa

#

rhs has very good things

#

cup has very good things like uk army with working tanks and shit

#

rhs has livonian peoples army and other good stuff

#

kill me now

wraith sleet
daring knoll
#

Gonna be honest, the most I use for Cold War right now are the cDLCs, and sometimes Free World Armory if you want

hard mauve
wraith sleet
#

i just need help since cold war is the only modlist that i cant make up my mind

wraith sleet
#

thing is cdlc and rhs i heard dont play nice with eachother

hard mauve
#

You might find it harder to kill RHS tanks with vanilla or dlc AT, that's about it. So just swap out the AT weapons for RHS. Probably a few other minor issues, but really nothing that's going to break the game. There's a reason RHS won the Make Arma Not War prize.

wraith sleet
#

I understand but idk, as far as i know rhs uses a different damage model
CUP, SOG, GM and CWR are all basically compatible with eachother

hard mauve
#

Good thing is, RHS, 3CB, CUP, etc, all free to try out. Even the dlc's have free compat to try out.

#

RHS uses the same game engine as everyone else, just a slightly different approach to the strength of armor. Don't get hung up on it until you tried it, and if you don't like it, don't use it.

wraith sleet
#

Hm

#

What about tanks

#

Can a T-55 CDLC kill a T-55 RHS?

hard mauve
#

Have you bought the cdlc with the T-55? Do you have some spare disk space? Do you have the internet? Answer yes to all 3 and within an hour you can probably be finding out for yourself with some fun experiments.

tacit pumice
# wraith sleet Can a T-55 CDLC kill a T-55 RHS?

Generally yes, and vice versa. It would depend on your additional mods load, something like ACE with its advanced damage system may change your results, bit I(or my group) have not had issues, sometimes complete destruction will not happen but crew dismount almost always happens

wraith sleet
#

Aight

#

well now i gotta find a british army mod that isnt cup

hard mauve
#

But this channel is for discussion of creator dlc's, so it's possibly getting a bit off topic.

young geyser
#

I guess everyone is back on Arma 3 again, so probably BI will soon give the order to keep working on the platform that is alive

hallow parrot
#

You know what, I would love to see more 2035 CDLCs

#

But... 2035 is a hatred timeframe 😩

devout turtle
#

Well 7 million people bought the game so i guess more disliked by military sim clans who prefer real world scenarios rather than hated?

#

The quality of the tech and kit in vanilla game is superb

#

Its just not something i would ever load up and use

#

I even helped make some of it and never use it

#

Named some of it, so youd think id want to use it

#

But no, im stuck in the steaming jungles of the 1960s lol

#

I do wonder what it would be like to questionnaire all 7 million owners about their interests

#

That would be fascinating data

#

I wonder if we could convince bohemia to commission some research like that and share the findings with creator teams

#

What is your favourite era?
What is your favourite game mode?
What do you use arma for?
What are your favourite mods?
What is the best way to sell additional content?
What features would get your friends to buy the game/ dlc?
Etc

#

Im sure that some of that data is extractable from steam anyway

#

But only for active players

pastel pendant
#

i like playing with 2035 stuff, just wish CSAT received a bit more love and a better uniform like the russians did, there's a mod on the workshop, DVK csat overhaul that IMO does the most perfect ideal job to make a well believable CSAT

random crane
#

i think the amount of creative freedom 2035 offers is undervalued

#

also if you have a small team you get most of the work done by BI, rather than having to make an entire faction worth of assets for example

#

i guess working on WS made me reevaluate that 🤔

devout turtle
#

yeah smaller DLCs are inevitably much more profitable to work on

#

I was given that advice in the early days but we had big ambitions

#

we'd rather risk not making profit and make the game we wanted than cut it down to a small pack

#

WS is a great example of making a LOT with a lot less

#

very smart design

lilac badger
#

I think Arma 4 will have space for many dozens of quality creator DLC. In the past many devs were not keen on Arma because of its technical limitations. This new engine is great; it's only your own technical limitations you have to worry about.

knotty ore
#

CDLCs dont pop up out of nowhere though. They are semi risky investment of time and money

lilac badger
knotty ore
#

Its still investment of time and money. But yes less

devout turtle
#

the issue with splitting your vision up into small sellable chunks is losing the love of your fanbase who has to navigate confusing dlc lists in the multiplayer environment, and you cant have one dlc requiring another, so it's very difficult (not quite impossible) to make a vietnam dlc as 5 different ones that fit together

#

nobody wants to have to buy a rifle pack then a soldier pack then a tank pack etc

#

other games did that and got a lot of flak for it

#

the hitman series is ridiculous - they are on sale right now and i have no clue which dlc to buy

#

it's so confusing

lilac badger
#

You make some good points. I come from the flightsim world, making payware aircraft for some years now. I'm curious if there would be a market for a similar product on Arma 4; e.g. an F-14 with high-fidelity simulation.

knotty ore
#

Not as much I think. What rob says is indeed on point. Unless the system works in way that you can see the vehicles in game but not use them at all if you dont own the dlc.

#

otherwise server hosting would become quite hard and its already being said that dlcs split playerbase too much (not that mods dont do that but there is less monetary investment unless you count need to download and store 100s of gb of mod data)

devout turtle
#

to make a vehicle you need a driver, he in turn needs a uniform, helmet, weapon. the vehicle is part of a faction. so all of that needs creating together.

#

it's a resource intensive process, so quite hard to make all your vehicles in one go

#

(and all weapons, equipment etc)

knotty ore
#

then the vehicle needs weapons too

sinful cape
#

what's a bit sad about most of the official dlc is that on the outside they look like little content, but under the hood they all offered lots of new features and engine improvements

#

because most of those features are "free" engine updates, most players don't even know they play with stuff that was made for certain dlcs

#

would be cool to get some sort of "legacy version" of a3 -- the 1.0 release build with no further patches. just to compare the game 10 years ago with today :>

knotty ore
#

heh it would be a bit different game wouldnt it

karmic harness
#

Or install the original game from the DVD if you bought a physical copy (which I remembered that I actually did, back in the day).
How the hell the game fit in a single DVD escapes me, though 😅
(yeah... and it says "RAM: 2GB" on the box 😂 )

sinful cape
#

i dont even know if my dvd drive still works

knotty ore
#

lets not put that out there though

vivid lynx
random crane
prisma mountain
#

In the original thread for community feedback on the idea of CDLCs. My 2 cents in there was that all content had to fit the 2035 universe and be on spec to vanilla.

That still allowed everybody to get their m-16 and AK-47 kink. But created a much easier consumption of the content with the main game itself.

prime hollow
#

buuuuutttt the Cold War is sooooooo cooooool

random crane
#

experimentation is good 😛

hallow parrot
#

Daily reminder: I just want moar 2035 contents 🙂

steady ravine
#

Everon 2035 catGasm

#

NOGOVA 2035 POGGERS

sinful cape
#

imagine 2035 2035 content

#

not 2020 2035 content 😄

random crane
#

fire up your magic 8ball lexx, we need to take a glimpse of the future

tepid lance
#

9 years of Arma 3 done, 13 more years to go. we can do it! 💪

steady ravine
#

Arma 2035

sinful cape
#

my guess is it will be just more drones. drones anything. drone ai piloting drone planes controlling drone bombs.

#

also smart bombs, and smart bombs bombing smart bombs. at least as long as people can pay for them, then it's back to regular carpet bombing.

steady ravine
#

Robots

#

and its gonna be paid mercenary doing the work instead of the Army

steady ravine
#

Hmm CDLC sets in Yugoslav war... what too controversial?
it has UN and everything.

devout turtle
#

most wars have atrocities, so long as people don't want to recreate them anything is possible keeping within the PEGI rating
some wars are best left alone for periods of time i suppose.

#

it can be "too soon" for popular uptake

knotty ore
#

Any war or period them could work out as DLC if research and executed properly. Also it is possible to make Arma verse DLC that take inspiration from real events.

sweet edge
#

by Yugoslav war I guess you have the Kosovo War in mind, it indeed would be cool but making a cdlc around that topic would require the maker to make a map with a big city what doesn't really work in Arma. Especially if most/all building were enterable

knotty ore
#

In theory it can work. It just needs properly made and balanced structures

#

It is a rather challenging goal though

#

Also good building artists don't grow on trees 😅

random crane
#

sounds like an extremely risky idea for a cdlc 😬

molten ice
#

indeed, especially with tensions that are still on going, even before the current ongoing conflict in Ukraine

knotty ore
random crane
#

kosovo 😛

prisma mountain
#

I def experimented with a big city. Sadly doesn't really work in this engine with the hard light source limits.

#

Well it did...as long as you never used aircraft

#

I'm actually very surprised no one took a swing at the Korean war

knotty ore
#

There are in the end quite small number of people cabable to do the more complex stuff it seems.

steady ravine
#

Korean war is a bunch of hill here and there, and the weaponry are mostly from late WW2

devout turtle
#

Our military adviser was deputy commander of NATO in kosovo…. 🤔

#

He used to drive around in a CSLA bmp2 with czech special forces bodyguards

urban remnant
#

I dont see why breakup of Yugoslavia cdlc would be risky. On contrary i would say it would sell well in ex yugoslav countries.

devout turtle
#

Tiny market

random crane
#

But Hey, happy to be proven wrong if someone feels brave enough

#

Same for racial segregation or apartheid

urban remnant
#

You dont have to do ethnic cleansing part. Just put tech and compositions. There is enough content from makeshift apc/weapons foregin weapons.

#

I know i wouldnt be pissed if it came out in arma without any storyline.

#

But it would be nice to have UNPROFOR so you can line them up against the wall.

devout turtle
#

and that's the end of that lol

random crane
#

🙃

loud apex
steady ravine
#

Arma is an anti-war game (said the developer), it has hidden messages through it's story why war is bad.
people just seem to look pass it.

knotty ore
#

Make Arma not war..

urban remnant
#

Like it is past, shit happens

urban remnant
daring knoll
#

Anyone have thoughts on which cDLC has the best Strela? I'm making a thing in 3DEN with each of the cDLCs loaded, and each has cDLC their own version.

Not much experience with GM's, I assume it's high quality
CSLA's has a nice matte finish that doesn't reflect the light like no tomorrow
SOG's feels nice to shoot and looks like it has some beef to it

All are visually a n order of magnitude better than CUP's

tepid lance
#

GM's has the seeker head of the missile animated with a scan pattern. 🤓

#

Also notable technical difference: SOG's are modeled using the older era-appropriate 9P53 launch mechanism, while GM's is using 9P58.
CSLA's is using training launch grip pod 9F915 instead. This a bit obscure and probably an oversight.

devout turtle
#

Cool details. Never noticed.

wraith sleet
#

does the strela have a green launch light like the igla?

near magnet
#

Another humanitarian centric DLC would be cool as fuck.

steady ravine
#

inb4 arma community

near magnet
#

True enough

wraith sleet
#

I want a module that helps me put players through a field court martial

wraith sleet
#

will there be updates for iron curtain and western sahara and gm in future like new content misc stuff etc...?

ebon sedge
#

!future

#

ah damn wrong discord 😅

#

!cdlcupdates

deep cragBOT
#

Due to their agreement with BI the CDLC developers aren't allowed to talk about future updates, however if you have suggestions do feel free to share them with the CDLC teams!

ebon sedge
#

@wraith sleet ^

wraith sleet
#

ah yeh thats true unknown future

#

so in short all CDLC will be updated? eventually ?

molten ice
#

cannot say

wraith sleet
#

damn thats ok im happy with the cdlc tho

sweet edge
#

if any cdlc receives update, you will see some sneak pics a week or two before it drops, just like sogpf devs have been doing

#

other devs said some time ago they are working on new stuff (CSLA and WS iirc) but they are not able to say anything more until BI says they are satisfied with content they want to add with an update

wraith sleet
#

understandable

steady ravine
wraith sleet
steady ravine
#

arma 4 has its own command '!Arma4'

wraith sleet
#

but i think they disabled it ? it doesnt work for some reason

#

ye

#

!Arma4

deep cragBOT
wraith sleet
#

anyway im excited for CDLC in arma 4 aswell if it has that

ebon sedge
ebon sedge
#

at least I dont think we ever had one with @deep crag

wraith sleet
steady ravine
ebon sedge
#

I think we'll have to wait with that until Arma 4 is out heh_r

prisma mountain
#

Need one for any time some one mentions a Arma youtuber as a source lol

raven urchin
#

is CSLA dead in the water or still supported

steady ravine
raven urchin
#

very nice!

young geyser
#

So I loaded Prairie Fire and went into the Arsenal Training, got 70 FPS. Then I restarted and loaded just Global Mobilisation and on the same Arsenal Training got 65 FPS. Finally I loaded both cDLCs (nothing else) simultaneously and started to get stutters and 45 FPS at the same Arsenal Screen....

#

So which cDLC I am to blame here? Or they aren't made to work in conjunction?

knotty ore
#

There are a lot of assets loaded together, did you give it some time to settle?

#

Did you check you memory status?

young geyser
knotty ore
#

Hefty but not nearly full

#

It is pretty big chunk for Arma though

#

Could be something in the mission too, cycling through all configs or whatnot

young geyser
young geyser
knotty ore
#

Was there anything happening?

young geyser
knotty ore
#

I don't remember having issues with both dlcs loaded but I can try to remember to test tomorrow

young geyser
devout turtle
#

Rpt file might show something - like if - worst case scenario - we are both updating the same base class. It’s unlikely but a slim possibility.

#

Share that from the session and we can all pore over it

#

If anyone is doing UBCs we need to fix it so it isnt.

#

It shouldnt be anything we’re doing with base man classes for ambient voices as they are not on by default unless on our maps

#

Anyway rpt should show a lot of messages if you get big stutters usually

tepid lance
#

It could be simply the sheer amount of content registered in the config cache that the arsenal is interacting with, which will increase the delay it takes to sort through the assembled config when retrieving pictures, display names, statistics and so on.

#

More addons loaded = longer startup time

#

I read that GM uses textures that are too big? Could that be it?
This is a misconception.

steady ravine
#

does each CDLC brings new steam Achievement to Arma 3?

tepid lance
#

No.

limber scaffold
#

I am looking at the trailers and Praire Fire seems like pretty good DLC, is it only trailers or it's worth the money?

hollow coyote
knotty ore
limber scaffold
sweet edge
#

you download the compat mod and can try out most of the stuff that's in the cDLC

hard mauve
olive vortex
devout turtle
young geyser
olive vortex
#

It should.

sweet edge
#

I just loaded VA with all these CLDCs and have 60 fps (5 2600X, 1660S), although loading took some time as I run Arma on a HDD troll_smiling

#

if you can afford it, unsubscribe from whatever steam workshop content you subscribed, restart your PC and load the game with cDLCs again, it was always an fps booster for me after I crossed a certain amount of compositions/scenarios subscribed or total amount of loadable mods in the Launcher.

wraith sleet
#

does compat data allow you to use the maps?

sweet edge
#

you can load them in Editor I think, but you cannot play any scenarios on DLC maps

devout turtle
#

Thats right

plucky locust
#

Hello people, quick question about the markers added by the DLC:

If I use the .paa image files in some custom scripts (displays) will clients who don't own and/or don't have Contact activated be able to 'use' those markers' .paa files in said custom displays. Or will they be inaccessible? I.e. will players, regardless of DLC ownership, have access to \a3\UI_F_Enoch\Data\CfgMarkers\.

devout turtle
#

everyone has that folder, no idea if the markers would show up if you didnt own the dlc, but i imagine they would not be part of the protection system

sweet edge
#

Enoch is the Contact Platform content so it should appear normally as Contact Platform is downloaded with the base game even if you don't own the DLC

#

cDLC markers would require from people to either buy the creator DLC or have a compat data pack, with normal DLCs there should be no issue

plucky locust
#

Alright, thank you.

steady ravine
#

is BI QA team can only QA one CDLC at a time? (for update etc)

sage oxide
#

At least Arma related stuff has to go one at a time. Don't know about other BI products. If the share the same QA or not.