#creator_dlc_discussion
1 messages · Page 17 of 1
well is there a free alternative to arma? no
is there a free alternative to most popular gamemodes? yes
I... don't know where to start from
Are you asking me? (I'm not sure if the question is directed at me, just that)
Well we are talking about licencing something which doesn't exactly copy an existing free game mode, like we aren't talking about CDLCing something which is an exact copy of existing assets
My point is that would Arma exist without it being commercial product
And Arma has potential to be the platform where new gamemodes are created instead of being one where they're just being copied
making a full faction requires a lot of work from people with very different skillsets and takes multiple years of work, gm was in development 5 years before release to make an example
how many gamemodes have that long a development cycle before they're ready to ship? probably not many
I've been working on one for 10 years by now...
so where is this free version of arma?
or arma clone?
EXACTLY! That's my point 😄
how many gamemodes have that long a development cycle before they're ready to ship? probably not many
Tbh I'd say at least 2 years. Maybe more
Speaking from how I've watched Tactical Battlefield being developed and helping developing Frontline, myself
the entry barrier is different, writing an entire engine is not the same as writing a gamemode
So? The game mode could cost a fraction of price of a GM or PF-like CDLC, maybe a few dollars. Fine for a project made by 1-2-3 people over a few years.
How many game modes - I don't know, I know that mine took 1-2 years, others seem to take approx. same time.
Yes, but making an excellent one requires deep expertise in both cases
Sure, making an engine is technically harder, but what about the creative aspect? If it was easy, why do we see so many bad games being made and big studios essentially not innovating at all?
cause they're risk adverse, why invest millions in something you dont know how well it could perform when you have this proven solution?
Exactly, the risk being high implies that creating new killer gamemodes is hard
yea, and once you do every other game company in a span of 1 year will have a clone
and someone from the community will likely end up providing a free alternative
why don't you see the parallel between this and making a free alternative of a 3D model of a gun or vehicle?
cause its much harder, and requires several different skillsets
i know top notch programmers who go in tilt when they try to encode vehicles or something similar
and they most likely cant make the art themselves
plus the animations
and I know top notch modelers that can barely write a script 😄
indeed
It's hard to say what is harder, make a game mode which takes 1-2 years to do for a programmer OR to make a model of a vehicle and encode it. These are different skill sets as you said yourself.
yes but in that case you have a programmer that can handle 99% of the job
bar maybe some minor art bits for idk, icons and UI and all that
Well, let's approach the situation differently. What if we had a "talent program" where BI would guarantee that if the gamemode developed by the participants would be popular enough, they would pay a share of the profits to the developer?
and in the other example you need someone to make the model, texture, then the animations for the characters, the animations for the object, the sounds (?), the encoding, and probably whatever extra programming is needed
... and what conclusion comes out of this?
that its much harder to make models (by virtue of requiring such different skills), and much easier to protect the relative IP
if you would want to create a gamemode worthy of people paying money for it you will also most likely need a programmer or multiple programmers with different skills.
fair
As most likely you will not have single guy able to manage UI logic, backend logic, probably AI behaviour... etc.
"programming" is not single skill that takes care of everthing.
Especially if you want to deliver high quality, maintainable product.
The question of how hard it is to protect code IP VS 3D art does not come from the fact that it's just harder to make art for the game, but from the fact that it's easier to compare the result.
If it's harder to make models than game modes, doesn't mean that the idea of licencing game modes makes no sense, it can only mean that a game mode with equal amount of man-hours might cost different because programmer's work costs different than work of a 3d artist (and I don't really know who is payed more)
.
And the fact that it's easier to protect art than code, yes, in current situation with arma it is like this. But I don't think that it's theoretically impossible to protect it. 🙂
of course, but if i have to pay some 100 or 200k € in development for a game mode i want my money's worth, for companies it's not just an exercise in creativity but about generating revenues that keep the company afloat
if you cant protect your investment whats the point?
Yes, and we're back at the original point of this discussion - if it was possible to add protection to code, it would be cool, right?
yes, and if my grandmother had wheels she would've been a bicycle
but neither of those are true
and even if code was protected, one could still make its clone lookalike that is functionally very similar
if it's protected and if you don't have the source code, no, it takes lots of time to recreate it
it's not even close to remaking a 3D model from drawings and pictures... it's closer to remaking a jet airplane if it's your first time when you see a jet airplane
So why couldn't we have paid community devs?
Did you reply to Sparker or me?
to you
I mean devs that would be paid directly by BI
you asked a question for which the answer i gave 10 messages prior
well actually some were paid in form of Make Arma Not War contest, but it's a contest model and not what we are talking about
What Sparker said... here's the list: https://arma3.com/news/make-arma-not-war-winners
Kydoimos and Sarge I understand went on to work for Bohemia Interactive more directly -- for example, Sarge as a quest designer on Old Man: https://dev.arma3.com/post/oprep-old-man -- while Saul would be part of Jets DLC development (see the nod to the 3rd-place-winning addon), and of course RHS has stuck around... and the name PLAYERUNKNOWN speaks for itself now doesn't it
Well so they did give awards to 3d model creators too.
Anyway now we're talking about a different situation, it's possible to make CDLC from 3D art and maps, but not make CDLC from game modes.
Yes, I saw this discussion... no CDLC exclusively of game modes
you also have to consider all the other participants who didnt win too
Ooooooooh yeah
I still remember the one who repeatedly asked-for-or-demanded on the forums an explanation from BI for why their Singleplayer entry didn't place
on top of this i suspect none of the winners really became millionaires after winning
Yup, Red Hammer Studios got €200,000 for RHS AFRF/USAF, the other three categories' first-place winners each only got a quarter of that, and 2nd and 3rd-place got less... even moreso in MP game mode because 3rd-place had two winners who had a 50/50 split
I have noticed that with the exception of PF's custom mechanics/modules, and its campaign being MP instead of SP, all three announced CDLCs are following the same model of 'weapons/vehicles/uniforms/gear, factions, and a terrain (GM's also having a winter version), a campaign, and terrain-specific versions of some official game modes'
which is quite the bar for entry
Yes it's an insane bar. It makes sense for addons which add factions to have enough assets to make a full set, but not for a game mode of course which can exist alone.
which makes me think that the 'why no game modes-only CDLC?' discussion was had years ago, both internally beforehand and on the forums after the announcement
No you don't. You'd get no vehicles, no normal AI etc.
That would make them employees. And if BI name is on it, BI and the maker has to maintain it for the foreseeable future? Modder on the other hand can do a thing and does not have to fix bugs or updates if he does not feel like it.
The success story game modes that became their own things started as free mod projects too.
They were already concept tested at that stage.
And BI not having to maintain CDLCs was evidently part of the appeal/point of them...

That's a simplistic way of looking at things. As far as I understand it, DayZ runs in part RV and part enfusion. DayZ doesn't have normal AI because it doesn't need it? Also, it has vehicles. An in-house "game engine" is as limited as the devs want it to be. Anyway, I was just conmenting in the ongoing discussion, not trying to start a new one
Honestly they should have made Project Argo with the same technology they made DayZ. It might have been more successful
Why could failed projects not be killed? And successful gamemodes would be worth continuing anyway
they probably could. but that would mean wasted money
I have no say in any CDLC matters, I'm not involved in that.
Only relation I have with that is that I'm A3 Programmer and the CDLCs are A3 too
And how do you want to protect that if people can just buy it once, and then share the ebo with anyone to run it?
And servers who get the files for free anyway? How do you imagine that to work...
Thats wrong. No idea where you scooped that info from 😄
And how do you share the "profits" of a gamemode?
How do you calculate that?
X players playing the game mode, doesn't mean they bought the game or any DLC to play it, so there might not be any profit
sure it requires a solution outside of current tech.
Maybe query steam to see if player owns the DLC and then decrypt it? I am not sure.
How does it work for vehicles and weapons btw?
how to calculate: sum up time spent by player while he is playing a given mission
then it must be ensured that the person can only play the mission if he has bought it
if it's not done in current game (because someone thought there isn't any need for it) doesn't mean that all this is theoretically impossible to do, right?
the protection for DLC vehicles and weapons was also added at some point.
Yeah, I wouldn't buy a gamemode tbh
if it costs a 1-3 dollars?
Nope
0.5 ?
why?
well if you like it then why not
would you buy vehicles and weapons then?
before you say anything, consider that it was pointed out here several times by other game mode makers that game mode development takes 1-2 years generally, just like it takes lots of time to make vehicles and maps and weapons
There's plenty of game modes already
It just works, not gonna explain how our DRM works 😄
But mission files are basically not protectable
Maybe query steam to see if player owns the DLC and then decrypt it?
Servers need access without owning it
plenty of faction addons too :p
even those replacing each other
And how do you get from time to money profit?
How do you calculate how much money a gamemode dev gets, from someone who bought Arma in 2013 for like 20€ and has 10k hours of playtime and played 20 minutes of your gamemode
i don't know, I'm not a sales person anyway. I'd prefer just to be payed for each sold game mode dlc 🤷
No need to overcomplicate things, could be e.g. just fixed rate per played minute
That would get expensive quick.
Keep in mind players have thousands of hours of playtime for a game that can be as cheap as 8€
So the rate could be adjusted accordingly
But given that the largest commercial successes have stemmed from MP gamemodes, there'd be a good chance that it'd pay itself back quickly
A lot of ppl didn't buy Tac-Ops, a lot of ppl wouldn't buy a gamemode, servers wouldn't be populated enough to make it worth it. It would have to be more than a gamemode. Something like Ravage (or the DayZ mod for that matter) for example, I could see it being worth the buy
sure dayz is a game mode
we are talking about big things instead of smaller missions liketacops
It's much more than a game mode, it's a total conversion
🤷
It turns a military sandbox into a zombie survival
anyway I think if priced properly it can be sold good
so what, a lot of people don't buy those CDLCs already. To each product there is a customer.
Game modes are specifically to be played online. If I have reasons to believe I won't be able to find servers to play it, I won't buy it. Simple. Other ppl will think the same way. You're better off making some new assets centered around your desired gamemode, and then market them together, with the gamemode itself being free. Like SOG
I guess I'd maybe buy a gamemode if it cost 1-3 bucks and I was really interested in it 
One of the main things keeping me back at that point would be the hassle of buying it tho
And also as has been mentioned the consideration of wether other people will be necessary to play it and also be playing it
And there's Dedmen's point of how easily someone could reproduce it for free
if I buy GlobMob or S.O.G. now I could play it now, or in 35 years when arma 5 might be out, but if I buy a multiplayer gamemode now its very uncertain how long I'll be able to actually play that
That's a very good point
Even Tac-Ops is better in that regard, since they're singleplayer missions that can be replayed for a while.
Yeah
also I'm personally not sure if I like the idea of arma cdlcs going into that sorta micro-transactiony area
exactly same arguments against game mode dlcs as against factio dlcs, makes no sense
Not really
not if it's DRMd properly. Vehicles were not DRMd at some point too.
yeah I have lots of people saying they are not going to buy GM or PF because noone is going to play it in MP anyway
Dedmen already told you it's not possible to protect mission files
within current tech yes
or PF because noone is going to play it in MP anyway
Heh if they only knew that mike force servers are basically full every weekend 😄
Good for them, but I could still play SOG or GM by myself 30 years from now
was it impossible to drm vehicles before as well? yes I think so?
well lots of people were saying that before PF cameout. PF had good approach with preparing community game modes and their MF beforehand.
SOG was really well marketed, and ppl were very interested in the setting and assets shown. No wonder ppl are playing it and its game modes
Every way I can think of on how to DRM a game mode, can be so easily circumvented that it's not worth the effort
Heck, SOG put Arma 3 back on the map. It almost felt like a new title release
well maybe think for a few more days 🤷
from my understanding it will require a good rewrite of the sqf vm to support DRMd code
lol k
you're basically asking for someone to write new engine functionality for something only you want
not only me
*only few people want
FTFY
people making game modes, yes
The one or two people who'd come up with a completely new, successful game mode that would get approved as a CDLC
Don't see why not if company gets half profit.
Make something, provide a prototype to impress the CDLC council enough to approve of it, and when they ask what DRM options we have, i will tell them and they will decide if that's sufficient.
I don't believe that will happen.
the CDLC council
Noone is going to do this since it's stated that it's impossible at the web page already 🤷 Maybe it's something which needs to be provided by company first to work.
We should invest money and time into something that's probably not gonna work anyway, just to have a small chance that maybe someone will apply to make a gamemode CDLC with also a small chance that it will be good/promising enough to make a CDLC?
Sure if you are taking 50% profit :)
Anyway I get it that protecting code wasn't considered from start so it might be hard to add it now. So maybe for other project it could be easier.
There is no conceptual reason why a game mode CDLC makes less sense than those faction type CDLCs.
These discussions take too much effort and I am pretty tired, I'll leave for now.
if concept is good enough and possibly a poc version can be provided to explain some features or how the game mode would work then perhaps they would reconsider. It would have to be very good presentation though since the stance now is against such idea
The highest concurrent players I've seen on Mike Force is ~1200 so far I think, on public servers.
Ehhh, from what I've heard its 'internal training' goals were achieved (in the sense of why the project was done besides whatever-revenue-might-come), and in any case Bohemia Interactive only sold a 'founder's pack/supporter's pack' DLC for Argo instead of microtransactions
Would like to see several tanks added in GM.
-Kanonenjagdpanzer
-Raketenjagdpanzer
-Kampfpanzer 70/MBT 70
Go to the GM Discord and ask there
Is it possible to access the Escape mission for Prairie Fire yet? Was looking to add trackers or something of that sort to increase the difficulty
Not at the moment, I do want to make the mission more interesting as I agree that it can be quite easy and a bit boring depending on which spawn you get.
I don't have any ideas yet, but if you want you can add your suggestions to the feedback tracker so they don't get lost and I can easily find them in the future 🙂
https://feedback.bistudio.com/maniphest/task/edit/form/32/
for sure man, was thinking that trackers and more naval assets for CSAT would ramp up the fun. I'll make sure to note that down
Write down everything you want to see in the mission
Created a task in the feedback tracker. Let me know if you can see it, my handle name is jalong13
Am I hearing 'a vanilla factions version of Mike Force' here?
lol, my bad, I ment to say OPFOR. But it would be interesting to port it to altis
I wasn't aware of there being much in the way of naval assets for the PAVN/NVA or NLF/VC in the CDLC, period 🤔
Possibly referring to VC converted Civvie boats.
Like how 3cb factions has
As for for blufor, maybe Patrol vessels. idk
@rancid aurora Capitaine Haddock friend!!!!
#fly-away
I can see it 🙂
Haddock gang rise up
The real problem right now with the escape mission is that once the players get into the escape boat, there is no more challenge and it is just a few minutes of driving to the border. With the use of the North Vietnamese PT boats, the players can utilize the escape boat
From a realism pov; do the NVA know that the player escaped via a boat? If not, why would they deploy boat forces to counter something that doesnt exist (in their eyes?)
that's why they would be patrolling their harbors
Are you looking for evade the PT boats and bypass them, or 'outrun before contact'?
Evade
I gotta wonder whether this actually works on water as it does on land with unmodded PF AI...
What does that have to do with CDLC?
Creator =/= Contact
does the Phantom have countermeasures in the new CDLC?
They do not, you can add them via scripts though (although they get dispensed at the tail end)
Or a config mod
Eh, I will do that if they add the flare proxies correctly. 😛
Literally requires no modification to the model, just a addition.
Speaking of which, I'm surprised to notice that not only does the dynamic-loadouts/Editor-placeable (scope=public;) A-143 Buzzard lack a laser designator but so does the old air-to-air Buzzard, while the old air-to-ground Buzzard has one... so in the course of writing a config-only mod for a so-called 'A-143B' or 'A-143 Plus' I decided to add the laser designator back to the dynamic-loadouts Buzzard
I think it's because it doesn't actually have a targeting pod modeled I believe.
But I do like stuff like that, think if it's just proxies like flares, cameria, ect. Always good to toss them in just for us modders.
Yet they didn't omit the laser designator on the old A-143 Buzzard (CAS) with fixed air-to-ground loadout or on the A-164 and To-199
and by that logic the lack of a targeting pod should mean that the A-143 ought not have a targeting camera at all...?
I'm pretty sure the A-164 and Typhoon both have one modeled in.
I'll have to take a look at them specifically then
Speaking of which, the Gryphon specifically does have the modeled targeting pod but its camera is fixed-forward
lol
All I know is that I want the F4 texture template so I can make a nice AAF F4 PHantom
As such, the A-149 Gryphon's infrared sensor detection cone is 90° wide and 60° tall, unlike the narrower cones of the base game jets which can be slewed around; at least it's longer-ranged (4 km vs. air, 3 km vs. ground) than that of the vanilla Black Wasp II
The F4?
No, I was referring to the basically-renamed Gripen
Ah, maybe #offtopic_arma or #gameplay_arma then? Always down to talk jet meta
I'll have to check what the base game jets have modeled before I get back to you on this
ticket pls if one doesnt exist already 
I put it in their suggestions forum.
Thank you!
I'd like to see the Mobious I livery from Ace Combat 4.
for F4 stuff #sog_prairie_fire
I did set it up with functioning countermeasures, and then removed the mags and weapon before release. So modders could adopt it
hello, CSLA Iron Curtain when? Im waiting this since 22 september of 2020
when it's done
its already done developers said
No...?
whats a good order to buy the dlcs in if you play Koth
i dont have enough to buy all of them just want to know which ones i should be trying to buy first
play koth withouit dlcs
and if you run into gear you like to use but required dlc, buy that dlc
For what it's worth, you may also try out said gear in Tutorials > Virtual Arsenal and Singleplayer > Editor to help with deciding if you'd like to use it in KOTH
ok
Since this is the #creator_dlc_discussion channel... for Creator DLCs Global Mobilization - Cold War Germany and S.O.G. Prairie Fire you would have to download their respective Compatibility Data addons in the Steam Workshop (expect ~25-27 GB downloads each) if you wanted to try their assets out
because almost all other DLC guns/gear/vehicles are included in the Arma 3 base game download... not those two, whose developers instead put them on the Steam Workshop
Base dlcs are on sale today grab some of those if you need them - marksman etc
40 minutes from this message
armaholic is now some other language betting site, The End of an era ay, cant help but be a little sad 😢
Yeah i need Potter page to download add ons but no the workshop
Workshop is the easiest place to get mods. And if you cant use it, Arma3 is in sale quite often, Id suggest picking it up on Steam when such time occures
why wouldnt you be able to use the workshop?
I dont know
Huh?
I try and i cant install mods of the workshop
Please explain why it doesnt work in #arma3_troubleshooting
as in what doesnt work/why you cant use the workshop
Also remember that you have to run the launcher after the mods have been downloaded, not arma3.exe (at least once)
Yeah i can suscribe me to the mods but the dont star in the launcher
have you disk space to download them?
Yeah 212gb
You mean you don't see anything in the MODS tab, in the launcher?
What you mean by "they don't star[t]"?
Have you checked the box next to the mods?
I dont see anything
I'd suggest asking in #arma3_launcher in that case
Do they?
Steam is arma 3s DRM
This server is not really place to discuss these things
well no server is.
please dont share such ideas eleswhere either
I buy it
how can we add zeus to day of the rangers black hawk down mission?
Are we even gonna see CSLA in 2021???
50/50
although technically we already got new pictures so CSLA has been spotted in 2021
Have you been following the recent news??????
Yeah, I'd say it's a "50% chance: either we will or we won't" 😉
It’s looking good
From today's SPOTREP:LAUNCHER Added: Support for Arma 3 Creator DLC: CSLA Iron Curtain Fixed: Preset imports not loading (optional) DLC - FT-T158740 Added: Button in the DLC tab that links to Steam Workshop CDLC compatibility data for non-owners - FT-T157714
i upgraded blender to 2.9 yesterday... the rtm import tool or alwarrens toolbox wont be detected or work? what to do? (didnt backup blender 2.8) 😿
works fine on my end. did you update the plugins too?
Wrong chat, anyways
true
Also you can install/downgrade Blender on Steam easily
Hey again ppl, my bad on late reply, just went to github as per usual, all i know, @hallow parrot true, and thanks, will look into that, if i switch to blender on steam, will i be ok with current data?
Can't wait for The Great Toyota War CDLC
CDLC Yugoslav Wars 😌
plox for both of those
Next CDLC will be in WW2 setting info 86%
magic 8ball says so
next CDLC is Napoleonic wars my mom owns Bohemia guys trust me
Next CDLC Adventures of Captain Butt Naked fix info
next CDLC is set in the middle ages, 99% sure legit source, the source is "trust me bro"
To be honest an African themed CDLC would be really interesting, Siege of Jadotville or Angola-Zaire border clashes, maybe even Rhodie Bush-War
I'd pay top dollar for those
Damn I'd defiently pay money for a well made napoleonic war CDLC
Time travelling CDLC like Darkest Of Days
ok bohemia time to hire me for CDLC ideas thank you
thats not the way the cdlc program works
Maybe they can make and exeption for me
Can I be CDLC program main sanitary technician?
How about a Pacificism DLC, where everyone in the game just hangs out, and plans fun picnics, folk music nights, sweat lodges, fishing trips, pool tournaments, bake-offs, community cook-outs, and hemp weaving competitions? We could have an anti-gun rally and volunteer for mine clearance and orphan hugging too. War is really shit, so let’s celebrate life!!
Or we could do a rollerblade RPG robot arms dlc with death metal and random napalm and attack dogs....
Hell ye 
Hell yeah
Or set one on the other? Id pay for that shit
Much as i am a hippie i secretly want to punch one
The duality of man
Has anyone ever made a decent riot squad game? Where you get to play as the anarchists disrupting the environmental protests to provoke the shield banging fully armored shield wall of riot police into clubbing old ladies with daisies in their hair?
And have a rival team riding armored horses and firing pepper spray and water cannon and baton rounds at the bewildered masses
As a former earth defender ive been in a few of those situations, would love to relive it in a game
Seen some mad tactics and strategy on the battlefields
Fire breathers, fence cutters, whistles and warpaint
this game is good fun for a while https://store.steampowered.com/app/342310/RIOT_Civil_Unrest/
Problem is all the people into protesting dont own computers
Thats giving me flashbacks pi, maybe i dont want to relive the days gone by actually
Regular Army Life CDLC, you enlist, go through basic training, and go on guard duty for 8 ingame hours, repeat for 40 years
sign up for KFOR in hopes of adventure, get denied. back to guard duty
Seriously wishlist, wouldn’t a sci-fi kind of cdlc be really neat
It would have to be an original idea but I could see it done
Basically battlefield 2142
I think it’s much more likely to see something along those lines than to delve pre-1960s
I thought you'd like something more akin to Star Trek or Stargate 😄
I’m open, but Star Trek isn’t really know for its warfare
oh god pls no laser gun stuff 
go thru big blue door, meet savages with power staffs. Show P90 superiortiy
laser guns would be pretty sick
nobody said cdlc ever had to be based on real world stuff only
That’s just what we’ve got
I wanna see an original creation
Raptor riding apaches wielding lightning spears vs slingshotting leprechauns riding kiwi werewolves?
thats not even scifi
It is quite difficult matter since neither of those are native engine things
so making such things is not exactly easy and the solutions may not be stable enough for paid product
unfortunately I agree, we’re kinda stuck with 1960s-2035 kind of things from engine limitations
Female Characters cDLC would be cool @knotty ore 😉
that would need quite a bit of engine side stuff
for a paid thing
Or well I have not really asked. But Assuming DLC as a paid product should not have problems between character selection and incompatible gear between 2 different sized characters
Yeah, was sort of just meme-ing
🤪
Remembering that SOGPF's vaunted gameplay features are mostly modules (read: functionality that mods could do) and melee as a fire mode on select weapons
Not cdlc, should be base addon
not possible, also not the point of this channel
Why does everyone want female characters? Everyone was so upset about BF5 adding females
Lol
I don't think people were particularly upset about BF adding females per se. At least not the majority. It was just that on top of all the other weird stuff they did.
As for arma, I think it's nice to give people the option. Not because it has to be, but simply because it's nice for those who'd like it. No harm in having it, no harm in not having it - mostly.
It was just that on top of all the other weird stuff they did.
Although i personally quite dislike writing females into battles that they werent in, but thats no discussion for this channel
If you think about it a bit you may find logic in it.
In Arma characters can be used for ambient atmosphere and world full of only men is a bit odd at times. Arma 3 also is in 2035 time where women likely have even stronger presence in military and also in combat duty.
Well the Bunny Ranch mission in DayZ/Epoch had hookers with Uzis so...
yea, sure, its a rather sterile (no pun intended) world when only civilian men exist
I tried not to laugh. I failed.
Would also be nice if first thing mentioned with Arma and woman character was not the hookers
but if its about combat arms im not bothered by the lack of women, the military is traditionally a male job
Thats probably also the reason why the dropped females in ARMA 3 though
im more inclined to say its the technical stuff making them come with
Yeah I just don't see it as an important thing to add to the game
Bohemia started it 🤣
i played armed assault a bit not too long ago, surprised there was a woman reporter in game
even if just for news reels
I doubt many people are fussed by it one way or another, tbh. On one hand, you'd add more variety and personalization, on the other, I'm also not very enthusiastic about the thought of it being abused for uh.. unethical purposes.
But I do hope it'll be added to the next installment, at least
If you dont feel like using them Im sure you dont have to, but some people like the idea.
Well yeah that can be the case for anything
Personally if I had a preference for something the devs would work on to improve the game females would not be at the top of the list
i wonder how other games do it, most shooters i can think of have female characters so it doesnt seem an insurmountable obstacle
less gear to swap for instance
dedicated characters and not million pieces of gear to fit on different characters
some games use morphing meshes too which helps
Since it's not already implemented I can't imagine it's high up on the totem pole
and more modern animation systems can share animations between different sized characters
currently nothing is anymore really.
Arma 3 is technically EoL. Realistically, there's still a small skeleton crew and ye olde community, ofc
There also weren't the wearable uniforms back when females were a thing in ARMA 2.
indeed
one thing a CDLC women addon could have is access to original gear to refit them on new character
thats the only thing mods cant do properly
it still would be a lot of work though with risk of no payoff
hmm. a cDLC would also excuse having custom animations.
But on the point of payoff, I doubt it would be very hugely adopted, unless it was handled like the base DLC 🤔
it would not be
Gib Fallujah cdlc
unless something very drastic changes happen
how come? are cDLC required to be entirely separate?
as far as I know yes thats the idea
I figured it was just because of the different scopes and the mechanics overhead that made it more convenient to just have it separate. Interesting
I'd hope they aren't (or won't be) fully required to. I understand the whole downloading/space issue, but for something like that which would be rather on the small side, I think it'd benefit the game and dlc to have it be integrated, at least
You don't want cDLCs to have dependencies on anything but the base game ofc
what would be the difference of having them in base game?
you would still need to buy the dlc to use the stuff
I mean
Do you expect to have the stuff for free?
😅
Adoption rates would be higher. If people are exposed to the content by proxy, they are more likely to buy it
Is it known at all if there are other cdlc's in the works currently?
I hate how sneaky they are
Sog pf was like a jack in the box blowing up in my face
Granted it was an absolute dream come true
And csla looks awesome too but I want more stuff to fan girl over and look forward to
if people need to enable a separate DLC and load it for it to even be displayed, it kind of defeats the purpose.
At that point the effort required to put it in the individual user's game (from a user perspective) would outweigh the benefits.
For example, I am very apprehensive about using any mods for cDLC because the actual times I use them are incredibly low compared to other content.
Exceptions are Contact and Apex, because most of their content is already baked into the game.
Well not officaly, but I am sure that atleast 2 or more are in work currently (judging from the creators recruting channel)
Incredibly cool
I wish cdlc assets were available by launching vanilla arma but I sorta understand why they're not
now ofc, I get that nobody wants to download an extra 50GB if they have no interest in the DLC; but from a mission creator standpoint and a variety community standpoint, it's a godsend to have stuff like contact and apex available at all times
Yeah it is
no faffing around from a user perspective, all plug and play, no compat files, no enabling things. it just works. 16 times the detail
Yeah if compatibility files were part of the cdlc updates it would make it so much easier
Although it could be a pain for someone like me with shit tier internet
Mogadishu cdlc could be super cool too
Sometimes I feel like there's not enough hard-core urban combat in arma
As far as the AI goes, it's pretty janky with urban combat. Phasing through walls or otherwise just being derpy. Arma4 will hopefully drastically improve that
Yeah which is a bummer but it can still be fun
but compatibility data would then force the downloads to people
solution is simple. Promote use of the dlcs, instead of not using them and people will turn around
I mean. From experience, I have an easier time selling people on Apex and Contact simply because they actually get to see the content around them actively. You could argue that people should just get over it and just download the compat data and have ops with it, but I think that's a bit narrow-minded. Hell, the average attention span in today's world is about half a second, anyway
Cuban missile crisic CDLC 👀
T-55's with SA-2 guideline missiles slapped on em
just imagine
Id argue that the lack of attention span is a major problem which everyone should try to remedy instead of encourage
The issue is a lot of people would complain about 20GB downloads when a cDLC they don't own updates. And Steam would force the download before you can play vanilla ARMA.
Can i use the SOG assets i misionsmaking whiteout loading the whole dlc in? I just plain hate the sog altered menu so I don’t fancy to have it loaded
Compatibility is pretty critical to actually keeping the playerbase together and ensuring the game lasts
There is a wonderful mod that reverts the menu to the vanilla one
@velvet hazel would be awesome if there was a native check box like with animations and such so it could be turned of
"There are more CDLC in various phases of the program, from pitch phase to being in production." - https://www.bohemia.net/blog/meet-joris
That is most definitely super duper
Hello, how one can subscribe to all betas of future DLCs, I would anyway buy anything is coming for a3
You can't
why?
What why? Because of obvious reason
it does not seem too obvious for me
why I can't apply for early access and beta testing of future DLCs
Because it can't be existed before it exist
AKA there's no confirmed CDLC until they reveal it
Also NDA, whatever, paperworks... things aren't so simple as you think
I do not see any problem signing NDA
I'm guessing that this is because every CDLC is being done by a different developer studio, not Bohemia Interactive
you're asking for them to implement some entirely new system just for you
so you'd have to find out about the team's existence before you could apply for it
isn't alpha/betas etc etc handled by the developers, and not the publisher (BI)
As far as I know yes
Yup, there isnt a unified beta testing system
that makes sense, thank you
Hi, we don't have any Bohemia Interactive Arma 3 DLCs in development. In the past, such DLCs were usually possible to try via the existing Dev-Branch and RC-Branch.
Creator DLCs are each slightly different in how they approach internal / public testing (in collaboration with the third-party developers). If and when details can be shared about potential upcoming CDLC testing, they will be made known on the usual channels and very likely echo'd here. There is no universal beta testing program in the way you describe. Thanks for your interest! 
thanks for taking time to reply in details!
Who is in charge of the cDLC programm and is there a way to contact them or atleast give feedback to how it has been handeld etc? Or should it be posted in this channel or on the Feedback Tracker?
You can go through Nillers
Thanks!
@red saddle I have a question, if you are able to answer it then I'd be grateful - have you (Bohemia) ever declined to support a wanna-be cDLCin the history of Creator program?
'Declined' at what stage?
There's someone who's been shut out practically from day one by the prohibition on 'MP game mode only' pitches
Don't know what you mean by wannabe.
But there were CDLC proposals that were not accepted in the past. Most often because they just didn't follow the requirements that were defined beforehand
when submitting a proposal because I don't think any cDLC was rejected post factum
points to the above, both from myself and from Dedmen
Dedmen, your answer sounds like a case of 'if we accept your proposal then we're all-in'
are there any other requirements than those on Arma website?
I don't know if there were proposals that were accepted, but then later dropped after it started development.
But I'm also not too involved with the CDLC stuff, I only get involved when its nearing the end.
Well basically them and "the idea sounds reasonable"
what do you mean pink fluffy unicorns dancing on rainbows isn't a good idea
I’ll tell you what though, if A4 isn’t future based I’d love a future CDLC
I'd personally quite like an arma 3 CDLC that expands on the vanilla setting
I don’t really mean vanilla, but further past that. I wanna drop out of high altitude rockets with my laser gun and jetpack
oh god pls no jetpacks 
Yes jet packs
I want to link to an orbiting cannon with my uav and destroy an entire town
Aegis does a pretty decent-ish job at that, actually
I love the vanilla stuff it's really good and well written
The base game is massively under rated :)

I feel like alternate history is where the cdlc's could shine
I wouldn’t expect a vanilla cdlc, wouldn’t want the community to confuse whats canon or not
I'd give away my soul for a proper future warfare
I still wanna know what happened to Miller....
What if the US and China went to war in the 80's
vanilla's assets are mostly from "our" world
Will arma 4 bring back Miller lol
Or Rhodesian bush wars
The possibilities are endless but unfortunately I think arma gets stuck around European country X in the cold war
Cold War is cool for sure but there are so many other potential ways to go
I mean only 2/3 were europe in the Cold War, it all depends on what community developers want to make
Tho idk how Rhodesia would play over with Bohemia wanting to sell it given that’s an extremely political conflict
Isn't this applicable to literally every potential post-WW2 'historical setting' that you might have heard of?
I think the majority of wars arent as heated as rhodesia
It’s sensitive to even explain why it would be an outlier, but mainly it has to do with the highly racial aspects of the politics behind it, the same controversy could be said for a dlc about the Nazis in ww2
the highly racial aspects of the politics
And the explicit political motivations behind contemporary 'memorials to Rhodesia'
Yea I’m being very select with my wording, I can’t imagine how making a whole dlc about it would be
I hope the RHS team gets to make a CDLC, they make some quality assets
making a cdlc about any war doesnt mean its a celebration of the political causes behind it, one can just enjoy what regular soldiers did during their time
#MakeArmaNotWar
That may be the intent by developers and the publisher, but no guesses what will happen if you depict 'Rhodesian forces'
To say nothing of 'and just who did the developers consult for 'telling the supposedly regular soldiers' story'...?'
what exactly do you think will happen? rhodesian army was mixed race, and it was the other guys bayonetting women and children to death, for the record
you can go listen to any podcast made by rhodesians who fought and they're just normal people recounting their stories
I have a feeling that it take the whole warcrime situation we have already (geneva suggestion xd), and ramp it up a notch or two
I mean I don’t wanna get to deep into it for the reasons I don’t believe it should be made, but atrocities came from the horses mouth about both sides
plenty of warcrimes to go around in every conflict, remember when americans dropped white phosphorus over fallujah and pictures of charred bodies came out?
or apache gunners blasting buses full of civilians?
i dont play to do that honestly, nor its a side of the war i want to remember
I just don’t the Rhodesian bush war can be told lightly when mass graves and atrocity were the daily regiment for both sides
I think a lot of more respectable units have rules against killing civvies or committing war crimes in general
And the issue of how embedded the Rhodesian bush war is in the mythology of some not so friendly characters
in ww2 we had the holocaust, and yet here we are
But generally we’re not making games about the SS units organizing the Holocaust
Selous scouts in Rhodesia were poisoning clothes i refugee camps
And they’re very important to the conflict
it wasnt just the SS committing war crimes, not sure how that is an argument
the nazis have been depicted as a whole as the biggest evil known to mankind for the past century
you dont normally hear 'but hey wait it was just the SS doing atrocities'
I also don’t think the Nazis would make a very good cdlc btw
Due to the political grounds involved there
ok, thats your opinion, doesnt change that we've had ww2 games for 30 years or more
it's all about how you depict, contextualize and handle the content
But a non existence of Rhodesian bush war games
Making the Nazis is easier than the minefield of Rhodesia
cause its a niche with little incentive for devs to spend time on it
most people dont even know what a 'rhodesia' is
outside of military enthusiast and political circles you probably wont find anyone that knows what that is
for example you could very easily depict someone in the wehrmacht who got drafted, witnessing the war crimes and show that not every person is terrible while still showing these bad things and making a statement about it.
in a way, the IDAP DLC touched on these things
And also it’s difficult because in a video game sense, the focused faction is inherently given the trait of being the hero
nothing would stop you from portraying both sides
which is something arma does, in fact
But typically one side gets way more love, as has been the case for all the cdlcs so far
East Germany and North Vietnam got a few missions in comparison to a full campaign
again, nothing would stop a determined dev team to do otherwise
storytelling is an art
But just the fact of that shows the minefield that is the conflict
You have to balance the scales of something extremely complicated, controversial, and highly politicized
no offense, but sounds more to me like you're coming up with reasons to justify why you dont want to see it, rather than thinking of how it could be made to work
cause so far all the reasons you brought, imo, can be addressed fairly
I just think the difficulty in making it work will shy away any attempts
fair
Well it definitely will shy away many attempts. But not all. In the end, if you want to make it happen and put in the work, you will likely find away. Not always, ofc, but more often than not
It doesn't even have to be a true historical conflict tho
It could be alternate history
Russia/China invades the US
Or the China goes to war with India
The possibilities are literally endless
Korean conflict could be super cool as well
I think that's why SOG stood out so much. It broke a major mold for Arma. Granted vietnam is a very popular genre
I've played some very good Bush Wars scenarios, you concentrate on the military side of things same way that people do in WW2 ARMA
With the "Bush Wars," even the terminology matters. For example, the South Africans called the Namibian War if Independence a Border War in order to delegitimize the Angolans and Namibians. Unfortunately this is often the title Western games use for that conflict, while never even mentioning the other side's language for the conflict
I think it can be done but it really requires thoughtful research and bringing in both sides.
That is the case for any conflict in any time period tbh
Totally! I'm just pointing it out
This sounds very much like 'by trying to depict the war at all you're picking a side'...
Which is a subject for a channel that was locked on this discord
But OT for this channel. Back on topic, I wonder, just a thought... Will a cDLC program be used from day one of ARMA 4 should it come to pass? I can see advantages in doing so...
I think they should do nation packs for a4, like the cDLC prog but orientated towards capturing the large communities that tend to form around nations.
So basically A3's-first-two-years' '[country] Armed Forces Packs' which were frequently reskins of vanilla or massi?
No, more curated, with a map and content targeting whatever relevant real world history is associated with that nation within a rational time period.
That (compared to faction pack modders) increases the bar for entry... but I suppose it is reflected in all three publicly-known CDLCs
Hopefully we will be expecting the bar to be raised across the board in A4.
I mean 'the bar for entry' in terms of what skill sets are required
For faction packs that aren't reskins you need weapon/attachment/clothing/vehicle modelers/texturers and coders
We are talking about just that on the BI forums here: https://forums.bohemia.net/forums/topic/235005-benefits-of-delaying-the-release-of-the-enfusion-engine/?tab=comments#comment-3440083
Whereas for the three CDLCs so far the teams also needed terrain making (including making terrain-specific stuff like buildings and foliage) skills and both SP and MP mission making skills
so if the 'nation packs' are 'one military only' packs in the style of all three currently-released CDLCs, then you still need all of the above
I say 'still' in the sense that while all three DLCs depict multiple militaries, having to only depict one military wouldn't meaningfully cut down on the range of content creation skills required
We wouldn’t do one side it makes little sense, as our soundscape and weapon and side balancing wouldn’t work with a plugged in faction made by someone else
We aimed at a total conversion in its own niche period
Id be more interested in a model where we can expand content and continue to add revenue streams as setting a single price and then being unable to publish a roadmap means youre asking customers to take a leap of faith. I.e if you had say a 5 year plan for rolling out more and more content, in the current model you can only ever set a single diminishing price
You then run a risk of people complaining your price is too high for the MVP at launch
And if sales dont stack up you run another risk of commissioning a raft of new content that cant be paid for
We have a model that mitigates some of the risk but even so, we could continue making content in our niche for another 5 years, but we can never charge another dime for it, so the current model has some significant economic flaws for encouraging long term development
Our team isnt driven by money at all, we’re very passionate, and committed arma community brothers and sisters, but we also have to recruit talent with a promise of some income. Its a tough balancing act.
then again, it just means the Creator program has been written wrong from the very foundations
I don't think it was written wrong, just the overall expectations could of been expanded upon up front. One the big benefits of being free to enter the CDLC program is that you get a established workflow, engine, game mechanics, ect. Try that with say Unity and Unreal and you are starting at a much bare bone level and a much higher investment risk due to needing license.
usually i try to shut my mouth about it for obvious reasons, but here's my take on it: cdlc teams are shooting too high. nobody expects you to make a total conversion in the scale of a game that is usually made by 30 full paid professionals over multiple years.
do something with a smaller scope instead. something that can be done right in all areas. who would win? a cdlc with 30 mediocre vehicles, or a cdlc with 3 well done vehicles? i'd pick the later.
There’s merit in making smaller DLCs for sure. The issue a lot of us face is terrain. When we started our dlc we planned 9 months of terrain building and 8 months of polishing it while we made our vehicles. Add a whole other year to that and we just about finished it. So terrain - largely due to the awful tools especially for team working - is pretty much the defining time in which you make your MVP assets.
Our dlc has faced criticism from some quarters for not being bigger, which is frankly quite unreasonable!
We built the terrain and during the time it took to complete we made as many assets as we could, and as many missions.
Each mission took 6 months to complete
Due to the enormous amount of QA and development, and the shifting sands of the terrain changing
Making campaign and terrain in parallel could not be avoided and it caused a lot of rework
We spent an extra year and about 50% more budget, and from an initial proposal of 25 people we ended up with 120 creators and 150 testers which was a lot of moving parts.
Our team marvels at GM and CSLA for producing so much content with such small teams. All we can say is bravo!
If we were to go back and do it again we’d do it smarter, but the end result would be the same scale, we’d just get there 6 months earlier!
Another criticism some people make is how we reuse arma 3 buildings. Thats really missing a lot of understanding of what is possible in a dlc. We created hundreds of new assets: fortifications, barracks, hangars, revetments, bars, train stations, bridges, tents, bunkers, towers, signs, billboards, street props, the hue citadel, tunnels, caves, etc etc and converted 1700 arma assets including optimising every tree, bush and rock. And yet people complain because we didnt make it all from scratch. Insanity!
Over 200 buildable buildings with ghost models and part built models for game modes to use...
But nope, we used that arma 3 shed! I want a refund!!
If we built everything from scratch we would have taken 5 years and gone bankrupt
There’s a minority of these voices but they shout loudly
And other people glancing at arma will see that comment and think ok i wont buy that then, without for one second considering the reasons why things are done this way... its sad that these mad comments are even allowed to impinge on dlc presentations, but customers have a right to say what they want even if its factually incorrect or misleading or absolutely unreasonable and illogical
Theres a reason we ignore the steam pages completely, and instead focus on youtube
Essentially gamers want certain things. They want fun and easy to use interface and a challenging game and some cool assets and an exciting terrain.
But they also want every possible tank, aircraft, uniform, backpack, weapon, attachment, and prop. And they want new foliage and new buildings and more terrains, a coop campaign and a single player campaign. And they want friendly AI but they want that AI to behave better than Arma 3 AI. And they want new sounds and music, and game modes...
So any dlc project whether bohemias or ours is always going to get hammered for not doing everything that gamers wanted. Its just routine, normal, SOP. So when you design your dlc just focus on what you want to do and have fun with it, and hope you get enough appreciation.
and that is very much possible. and to be honest, that is what BI sort of intended. but considering GM and CSLA were already in the works, that's what you sort of got
As you cannot ever deliver what everyone wants, even with a $5m budget
it's a bit of an unfair comparison in itself. yes, if you'd use unreal, you would have to pay a license for revenue over 1mil last i checked. with cDLC, you pay 30% towards BI on top of the 30% towards Valve. So it surely isn't 100% free.
that being said, making some sort of small faction (no terrain) is very much possible and the price for such a cDLC can easily be 2-4$ which is more than fair
on the other hand, making JUST the terrain is yet another avenue that is possible to do. there is not bar in terms of quantity of assets provided
just please don't do yet another cold war cdlc 😄
i was already burned out before, now with 2 cdlcs like that, i won't recover for another 10 years
it's getting too cold for me
Make it go hot then)
Maybe next Cold War CDLC can be set in the deset, two meanings to 'hot' then
you do understand that people who choose to do cDLCs are not actually gonna read such comments :))
sure can, but to be honest there will always be some doode who cannot get enough of ww2 or cold war or whatever
I'd swallow any CDLC that is good, as long as it's not future or way to far in the past
not gonna happen for A3, that's for certain
Through some more resent wars would be most interesting, Syria, Ukraine, Yugoslavia, etc... sadly these probably won't happen as they are probably to recent according to BI
esp two of them still being ongoing
and Yugo probably being to "spicy" to market
a cDLC the size of the 3 released right now would take at least a couple of years to make if a group of people were to start doing it right now
you mean like arma3 future or future future? 😄
No "phasers to stun" 🙂
Even Arma future is a bit to much for me
I cant wait for when people look back at arma 3 marketing in a few decades, and joke about how Bi called their (then) retro tech 'futuristic' 
I am still waiting for my flying DeLorean....
Sort of like us now looking back at the great new 8-bit sound, but for military tech
8-bit sound? too futuristic for my taste
pfft, I only like binary sound
8-track tape or sci-fi
I’d be down for an alien CDLC. Perhaps with contact stuff but would be mostly sci fi
maybe some of the guys who make these great scifi mods could create their own original universe to make a cdlc
there would have to be a market for that
and well, its a bit risky thing
Also a lot of the interesting scifi features are quite difficult to get working in state that it could be a paid product
is it a smaller niche than for cold war tho?
but yeah, Arma 3 is not that prepared for anything from future warfare. laser beams, hover vehicles, or even gundams - from what I have seen thanks to mods it is both hard to implement and does not look as good as people would expect it to be
there are good bits and then there are the wonky bits
so scope would have to be quite a bit limited imo to made a "stable" scifi product
We're definitely seeing 'the importance of scope on perception' in CSLA Iron Curtain
I didn't see any complaints of SOG revamping lots of vanilla content, seems to me like y'all just didn't put a lot of effort into set dressing the pieces that were used.
oh we did. we retextured so many buildings, removed air conditioning, cleaned up the AS maps, fixed or added breakable glass, added climbable drainpipes, a team of 6 guys worked for 2 years non-stop on those assets. we spent about 8% of our project budget on them
people just dont realise it
That to me, says you didn't do a good job of retexturing them.
I think that the best you can do is just accept the situation in the state it is, some of it being unfair as it may be and just improve. Many people disliked GM when it released and now it's regarded as the best.
yeah that was my conclusion above.
fact of life: there are always 10% dickheads in any crowd
best to completely ignore them like they're ghosts.
if you can pull a no man's sky, I'd be happy. I bought the dlc and I'm not planning on refunding it, but I certainly agree with a majority of the criticisms. Not all, but I think we can agree that it's not in a happy state. If it's a financial issue, fair enough, I can respect that. Shit happens. But in this case, you'll need to just take the L for the mismanagement/miscalculations you might've had during development
discord block function is sweet for that
Be careful not to become the dick tator who lumps valid criticism in with them.
as that one just proved lol
But as it stands, sadly the overall sentiment of the community is justified, even if it's definitely on the overreactive side.
I just hope you guys commit to fixing the issues, then doing a quality pass, then doing a content pass
overall sentiment? you mean we got 81% very positive on steam?
oh
how is that sad?

Rob's a good lad
I love all 3 of the CDLCs and barely seen any negative feedback on SOG, only ones I have seen are ones complaining about the MI-2 hahaha
i don't like wasting time on idiots is all.
Fair enough
i was just saying (as i woke up at 4am and rambled a bit above) that thereare always people spamming you with derision and hate on the internet, wegot 81% on steam but still there are people banging on about their pet bug orissue (that we may well fix ofcourse), or they have conspiracy theories about all kinds of decisions we must have made blah blah. or how we're harming unsung, when we're the same teams... just dumb fantasists, better to ignore that stuff. Other DLC teams would benefit fro mthesame advice/ approach. forthe extreme stuff. obviously constructive feedback is welcomed
what i was saying above is that you cannot ever please everyone. it's impossible, so set your sights lower.
just please yourselves and your friends and your fanbase, and screw the 10%ers, the ghosts
they haunt every corner of the internet looking to feed on creators
and that's why every single internet chat system has a block feature.
the unsung team created the SOG dev team. we were first in the team, along with jets DLC team members
Yeah, had a few people I know getting really heated over exactly this.
No reasoning with them in the end
yeah that's my point. no reasoning
hence == block
they'll never give in or change their mind, even in the face of all the facts so don't even bother to try
so long as you support and welcome the majority of people in the community, and listen to genuine issues, you will do ok. you don't need to be in every argument, or to win them
other creator DLCs that come after SOG should not be judged against it. we invested a shit-ton of peoples time and money into it, and it is an extreme case not the norm.
what the other teams do with a fraction of our headcount is basically amazing to us.
Agreed, I envy those creators out there with a small group being able to publish something amazing even if their first time in doing so.
we're still wiped out from the final sprint - it has taken nearly a month for any of us to even want to look at Arma work
So always enjoy looking through the new uploads on workshop a few times a day
after 3 years doing 70-80-90 hour weeks...
imagine being so bored in your life that all you do all day long is hate on the internet
working on every holiday, working over xmas and new year, through illness and bereavement, work, work, work, every evening, every weekend, no family time no vacations.... just toget it out the door
so we're all having a nice rest
yeah, but you used that arma 3 shack.
and then you get some tit say "hey why hasn't my ticket been answered"
that happens even with mods, so there is nothing new there
of course we'll sprint the tickets, ofcourse we'll make some cool new stuff, just give us a bit of room to recuperate lol
will always be that special someone that thinks he's entitled to get things his way
it's been fun! we loved it all, but it was also super hard work. the team made a lot of sacrifices
The outcome from all your hard work is amazing though
It's understandable you guys might need some time to freshen up
i would not ever look down on any DLC or mod team or their efforts, we should all be grateful. if you dont like something, just dont buy it, or do, to support its future so you may eventually like it 😉
but bleating about small issues is pointless, just file a ticket and wait pateintly
and if the team doesnt agree your issue is a priority, so be it.
we all do our best. and we can enjoy ourselves much more by blocking the ghosts who contribute nothing but misery and dissatisfaction to the community.
Customers are not developers and might not understand developing processes at all or - worse - think they do. So the question is probably rather how can that made more transparent
A good question. i tend to drop in here now and again and blog about what we're doing or what thought processes are involved, to try to raise some awareness, either for future DLC teams or for other people, to consider what goes into a DLC.
i feel for other teams getting negative feedback, they worked hard, and they need our support.
Yet, negative feedback is also necessary.
constructive feedback is what is necessary
Yes, sure
it doesn't need to be positive just for the sake of being positive
Especially when we've been hearing that Iron Curtain launched despite negative feedback pre-release
we may do some dev blogs at some point now we can talk more about what we created, so we'll cover sound, terrain, weapons, vehicles, campaign, etc so people can see the immense amount of effort and the vast number of decisions and moving parts involved in each part of a big DLC
tbh I love everything Arma 3 so CSLA was a must have and I like it ngl
I am very interested in the terrain part of that hahah
@devout turtle Maybe some short video clips, showing an example?
we have plans as the year goes on to record some podcast type things going over the creation processes
from paper sketch through to prototype, to playable alpha, then deepening function and feature into beta, and polishing to gold.
it takes months for any asset
But I do think, that has to be done, while developing and while customers are waiting for the product. Afterwards I fear most wouldn't watch it
we're not allowed to do that, due to the risks of never delivering it andfans feeling let down
That is the problem
During my university time I had some contact with geographers and proper map data - I doubt that is used in a game, but I know what work that is
making maps in Arma tools is not pretty.
it's a rollercoaster ride of crashing and workarounds
the guys involved in our terrain knew more techniques to work around problems and spent so much time on that, it's mind blowing.
i've worked with worse tools 🙂
Maps are very underestimated
arma is never simple
we get studios hitting us up for work a lot, saying we can do full turnkey injection to game, and we just shake our heads and delete their message
no point even starting down that road
Arma tools / skills are actually quite rare, and having people with them who can communicate and work professionally and have availability and passion is really a very tiny group.
probably less than 500 people
maybe less than 300?
In any field it is difficult to find excellent people.
that is true
we're looking for a programmer at present, and it will probably take us 3-4 weeks to get the right person
That is not too long 🙂
yeah but it's a general programmer, so it's not a restricted skillset
recruiting always take time
especially in "small" studio where the person need to fit the group vision c:
And to take him up to "positive roi"
it can take 1-2-3 months
in order to be independent and a team player in the company
I would probably list off C++ or C# as a language in your advertisement. A general programmer even at a professional level is some one like me, who knows typically a handful of low level languages to do server and data management. This will also potentially attract post graduates or senior students looking to get their feet wet. Which is really the cake you want if your looking for kool-aid peeps.
Weve mentioned C-related languages, what were most after is professionalism, and the programmer mindset and toolbox, as sqf can be rapidly taught and debugged by others in the team
We had 20 applications - linked in worked great! Fully recommend it as a recruiting platform
Hi, does anyone know if there are any other creator dlc's in the works? Are there any rumors?🧐 🤔 🤞
Rumors are everywhere. But as long as they're classified and not revealed, we can't say much
If there are any future cDLCs to be released, their future will pretty much be heavily affected by how the situation with the latest cDLC is dealt with
I think the weight of the first 2 home runs outweighs whatever negative impact came from the last one
if anything it'll be forgotten next release if nothing is done
It could be forgiven (depending on the post release support etc), but forgotten I don't think so... content and reviews recorded on YTB and other platforms make it very hard for the player base to just "forget" things.
I mean people seem to have forgotten GM's release, plenty of youtube videos talking about not buying it and reviews talking about it being unplayable
once the problems are fixed the more extreme reviews will be paved over
Again, that release was "forgiven" because the GM team did such an amazing job fixing the issues and bringing new content post release. If the CSLA team does the same or otherwise if they don't want to support the CDLC anymore then BI would have to intervene and do something equally significant to what the GM team did to turn around their situation. Additionally the GM team had to deal with being the first on the program when players haven't fully embraced the cDLCs system yet.
afaik all BI 'had to do' was keep approving GM's post-launch updates for public release
"If the CSLA team does the same or otherwise if they don't want to support the CDLC anymore then BI would have to intervene" The GM team did want to support the cDLC post release.
Anyone who puts a product together over 3-4 years is never going to just dump it on the market and sit back and do no more. The one or two suspicious people who keep bringing up post release support are just fruitcakes imo.
Its absolutely obvious we would support our product after release. To what extent depends on our resourcing either through team goodwill or actual sales revenue
Especially considering the CSLA team in question has been doing this longer than some talking about it have been alive
would be odd to end it here
Quite! Good point well made
There was one guy who was practically demanding a written guarantee from bohemias CEO before he would buy our creator dlc. Some people have no idea how the real world works:
Nobody caters for extremes
So taking an extreme stance means you will always feel alienated and angry
And nobody will listen to you or give you what you think you want.
I wish extreme people were better policed in review pages. If you could have 50 people “mark as extreme” or “misleading” that would be a great way to censor the assclowns
True democracy - adding your stone to the jar to have someone banished
If that happened, people would leave more reasoned reviews on steam
The ČSLA devs stated they're planning to continue working on it 🙂
last part is the main factor here, imo :p if you spend a huge amount of cash and then sales don't hold up, running extended post-release support becomes questionable
it's not that folks don't want to, but it has to be feasible
looks sideways at Total War: Three Kingdoms
By-far best-selling game in the franchise, but the DLC sales versus those of other titles... allegedly led to its post-release support getting ended after only two years
2 years is still a long time although arma has always hd a much longer shelf life
considering how quickly other games are abandoned, i think 2 years is pretty good :p
DCS Black Shark: Published 2009 - still getting fixes and updates and improvements. Last stable release - last week friday
i bet it still makes them money
they've invested a hell ton of time in the helicopter model, which can't get outdated, except for the visual part
Just wanted to express, that two years are not a long time - at least not in more niche titles
In that specific game's context it was a very out-of-the-blue announcement because at least one more DLC had previously been promised, and even more were expected due to the nature of the setting... cue the social media lead having to confirm that said pulling of support also meant that (all of) said DLC had been cancelled
Just so nobody gets confused, the above is not about Arma
Yup
This starts to veer towards #other_games_chat
It normally would be, I only brought it up in the context of 'if a game's post-launch DLC sales don't hold up...'
i mean, obviously something must have happened there. maybe the sales were good at first but then had a sharp decline
Will reply to this in #other_games_chat
basically, if we have been modding Arma for a decade, why would we stop, just because we made some money? It's quite the opposite situation, because we made some money, we can spend more time doing what we clearly love.
I've been doing this creator DLC for 3 years working 60-80 hours a week. Before that I modded unsung for 4 years full time when I was unable to work due to a debilitating illness. Switching careers to game development saved my ass, and helped me fully recover. I then encoded on and later produced Jets DLC, and that was a great warm-up for the Creator DLC. The team we assembled all had 10 years pedigree in Arma modding. For people to complain that we won't promise to support the DLC after release is missing a massively obvious truth. We and the other creators are just not allowed to say anything about the future, but look long int othe past and you should be able to make a reasonably informed decision, and not make demands on Bohemia for guarantees.
One guarantee we do have is that bug-fixing is built into everyones contracts internally in SGD. So people who make the stuff remain responsible for fixing it in perpetuity.
Of course we may not prioritise your particular bug report this month, or next month or ever, we expect to triage and fix like any other game studio.
I think that is, what is called support. Good thing is, ArmA 3 doesn't look to be changing drastically in future, so support might(?) be not that much an issue. But if sometime an ArmA 4 came and would allow for cDLC from start, that could mean a difficult to calculate future workload.
3rd parties in DCS have - as far as I know - contracts that require them to make sure, their modules support all(?) future changes. I don't get how thy can plan something like that, but it is probably just not really economical.
Contracts only lay out the expected direction, they are not always enforced, and either party may be unable or unwilling to honour their on-paper commitments. That's a completely normal business situation I have experienced working in government contracting for 2 decades, even inside a law firm. Everyone tries their best, but you can't always achieve it.
You each have to look at the team and the product and like we did making the DLC, take a leap of faith, or not.
Yes
But to be fair a Vietnam setting has a much higher probability of sparking interest. At least on the american market, which usually is a big market
I mean it's probably a big marker, not only us (source: Lithuanian fellas I play with): when SOG was announced, our discord was pure "were going to naaaaaam, babyyyy" type of thing. When CSLA was announced to come out soon, everyone had a way more serious approach as to really nitpicking the given screenshots to see if the showcased assets, factions would be interesting to them
Yo, I always had a feeling that GM is loved largely by germans - or maybe europeans - and that is very understandable.
Many reviews come from people that remember "that vehicle" and so
Oh yeah I absolutely loved GM since the only tank I ever saw with my two very eyes was a T-55AM and having that in arma, as detailed as it is was a real treat for me
😄
well to be fully fair, i nitpicked SOG screenshot, and everything i could have on the dlc before making my mind on it, and well the whole communication was better on savage game design end, the interviews, the man power behind it made it appear a whole lot more professional, and i had a lot of faith in sogpf
Not to speak of not announcing it too early. That probably pushed BI or CSLA or both in a corner, that simply was not easy to leave
GM had it tough because it was the first release. Despite it having arguably the best quality vehicle models in Arma 3 history, it had to fight through a lot of the "Paid mod" crowd with reviews and feedback. After the first update I think a lot of people were pretty relieved, but the damage was still sorta done.
Not to mention I felt they had very minimal BI support atm vs the current DLCs.
However, according to the steam graphs they didn't get nearly as many negative reviews in the first month as iron curtain now in the first week. Maybe people just write more reviews now - at once!
" but the damage was still sorta done." that damage was always there
i think nobody would have went through this unscathed
American Southerner here, I was super excited about the announcement of GM and CSLA. I really like Cold War vehicles and equipment not from the states since I see enough of it already.
👍
I'd say Europeans more generally, for example there's a decent amount of Scandinavians over on the GM discord and words like NM116 and NM135 pop up every now and then.
Yes, but I still believe germans are the largest group. After all, all scandinavians together are only half of available germans 🙂
Scandinavians probably play often on Bornholm, right?
Shrug
I dunno, I'm usually faffing around in the editor, for example doing flips in a helicopter in Vidda.
That map is on my "to try list".
i speculate to think its safe to say that arma 4 is in the pipline, despite not being announced 😉
Do hope the CDLC feature program will be carried through onto arma 4, dont see any reason as to why it shouldnt, to be honest
Well yeah, usually a game doesn't get announced until it's out of pre-production... and we'll see what the CDLC system looks like, in light of various things (such as SOGPF affecting CSLA's reception, and subsequent reveals such as BI's role in the latter's development)
I should add that there's definitely got to be expectations-setting going on ahead of time, especially in light of the disparity in budget and developer team size between SOGPF vs. CSLA and GM combined
And now I'm remembering eggbeast finding what CSLA were able to achieve despite that to be amazing, much less GM
After watching the 20th Anniversary stream and after reading most of the official blog posts I believe it could be safe to say that Arma 4 is at least two years away (at the least). They probably haven't even finished the internal prototype (planned for December 2020) which is supposed to happen years before Arma 4 is even announced. What surprises me the most really is that knowing that Arma 3 has to keep the player base from jumping into the competition at least two more years (if not more) BI has devoted so little to the betterment of Arma 3 in terms of resources aimed at tackling some much needed optimisations and polished technical features lately up to the point were the engine can barely keep up with the content of the lasts cDCLs in terms of performance and functionality. At its current state GM 4K textures and SOG's complex missions, scope and its huge map can easily bring Arma 3 to its knees on any hardware and severely hurt the enjoyment for old and new players alike. Which in return translates to bad reviews and bad publicity for the company which in turn will eventually decide just how successful Arma 4 is.
2 years is a very optimistic idea for Arma 4
Considering they haven't even finished Enfusion, I don't expect Arma 4 to be anything other than a floating concept
the way they discussed Arma 4 at the Q/A implied that aswell, that they're just work shopping ideas for the game, nothing solid
Sounds like everything is dependent on 'new engine'... hard to walk that back when Real Virtuality as a whole was thrown under the bus almost a decade ago (slightly under half the company's lifespan) by Dean Hall to justify DayZ standalone, and again by BI more broadly by the announcement of Enfusion
And engines are miles harder than games to make
only for other game engines to in some ways outpace it before it even arrives...
Well Real Virtuality has been outpaced for awhile
Heck, Bohemia Interactive took four years to make Operation Flashpoint: Elite (the Xbox game) because the original Xbox had so little RAM... and by the time they were done, the Xbox 360 was launching 😬
it doesn't matter about how other engines outpace, there aren't many engines designed for what Arma wants to achieve
Then Arma 2 was supposed to be a Xbox 360 game, only for Bohemia Interactive devs to be unpleasantly surprised by how 'low-spec' the 360 was...
Then Bohemia Interactive got a 'wake-up call' when it came to expectations/standards and some of their past decisions (e.g. the 'Lite' DLC method) due to the greater visibility forced onto the Arma franchise by the DayZ mod
Arma's niche also allows for alot of forgiveness though for those who love it
for better or worse
Can't pretend the criticism didn't affect Arma 3 decision-making a lot though, e.g. it was overtly/explicitly part of the reason that Bohemia Interactive abandoned the 'Lite' DLC method and has publicly-ignored all calls for its return
What Biwwy said... hard if not impossible to sell many players on an Arma 4 that isn't on a new 'ready to make a full-fledged game on' engine, so as of late November 2020 the majority of devs were said to be allocated to making the latter, whereas these days the stay-behinds are about 'supporting the Creator DLCs' or are external contractors
Therefore someone at Bohemia Interactive may believe that 'the well ran dry years ago' when it comes to Arma 3's engine, and thus see resources aimed at tackling some much needed optimisations and polished technical features as lipstick on a pig...
fwiw part of the reason I emphasized the engine is because I believe that 'the ideas' already got workshopped via the official Arma 3 DLCs
We’ve had much more support for feedback tracker tickets in recent times as there has been less pressure from official content, so i wouldnt say at all that fixes and improvements are seen as a waste of time, quite the contrary, we have some great support from bohemia for our prioritized lists of tickets
Of course we wont see fundamental changes because that would require QAing the entire game content again which is unfeasible due to people and resources
But we definitely are seeing some nice improvements and a good listening culture
Despite all the needy types out there demanding arma 4 or multi threading or women soldiers etc the creator dlc project has seen a large group of people from the long term arma community rise to the challenge to professionalise their modding hobby, and some cool lower cost content has been provided garnering a lot of fans, and contrary to some of the original complainants it has not killed modding, there are still plenty of people who prefer to keep it at hobby level
I am likely to be biased in favour of creator dlcs, but for us it came at a point in time where another game entirely was trying to lure us away from arma. We were tempted but the creator dlc program was announced and it kept us to arma
So thats another aspect of creator dlcs people dont consider, that there could be a brain drain to other games without the creator dlc program
There are already arma modders working in dcs and squad and hell let loose and likely other games too
It is a great incentive to keep some amazing modders around, really happy with the results of the program
When we ran our closed beta we had a really nice “festival” atmosphere with a lot of long established groups invited to take part and people were coming into voice chat and meeting their modding heroes and other clans they knew by reputation, everyone had a real buzz it was like having a mini E3 conference just focused on arma communities from around the world - there was so much positive spirit and mutual respect, it was a shame when it ended - we’d like to do something like that again later in the year. It made everyone realise we are united by a love of this game
And i have to say having mike force and koth and patrol ops and antistasi and BR all running with only people from longstanding milsim groups and mod teams forming the player base - the camaraderie, organisation and team spirit was absolutely amazing
There is definitely merit in considering a wider membership body for long term non toxic arma veterans to get access to community servers...
As the fun is cranked to max when everyone communicates well and is respectful
Public servers will always run the risk of lone rambos and bombtrolley pilots spoiling any sense of military organisation
They are fine as an entry level way to experience the games possibilities
And people who want it rapidly find groups to join
But i really think theres another level that has been overlooked- some kind of community membership for everyone who loves the game and is respectful of others, it really makes for an amazing experience to meet people new in a server and everyone is like minded
Unsung and VTE A2 public servers 
Public servers restricted for established clans and mod teams only
That really makes for an outstanding experience of all the different game modes
There are a couple of those floating around. You just have to look in the right places
Yeah i mean on a much bigger level, it would create a sense of exclusivity but thats not a bad thing when the people able to access it have earned their spurs by volunteering to follow social rules
Within whatever team they joined
It would also do a good job of weeding those out who drive away good community
Yeah experience spoilers lol
Honestly we had 500 people in the closed discord and despite plenty of contrary views and discussions going on everyone remained respectful and we did not have to moderate a single person. It was so cool
Likewise on the servers, there were zero incidents
It seemed like some utopia
It showed us what could be possible for a wider gaming experience in arma
An unexpexted side effect
Public servers run by clans in Project Reality worked really well. They had rules and admins to enforce them, and usually at least 1 squad composed of clan members.
Cool! I never tried it
The thing is in our servers we didnt even need admins, it was like we could have just given out the admin pw lol
Yeah
That really was a surprise but in hindsight it was obvious
There are SO MANY great people in the arma community
Its just theres no way currently to bring that to the fore
So its something creator dlcs like ours with ties to many other mod teams and clans can help with
Especially as we have most of the main game modes on board
Theres an opportunity there to draw it all together into something really interesting
As i say we might do another “festival” in future and invite more groups. It really was a cool experience
Excited to see the potential
As an example; The Mike Force server that my community hosted for our our sister groups was a fantastic experience. We always had around 15-20 players online and 95-100 unique players and only had a couple instances of people messing around.
Its nice to focus on the possibilities and the positives
If only @tight foghad shown up to play once or awhile 
As running groups and organising events for them is a heavy burden for clan leaders in the community
Had to share the love brother

He has a very demanding job
🤝
you seems to break the professional and hobby based on possibility of revenue, which is false.
there are quite a lot of professional people creating mods for free (arma included), just like there are hobby people who create cDLCs for money.
I agree with all of that, except that wanting female models is "needy". It's pretty damning that there were none on release. It's just straight up bad.
there are certain limitations in regards to RV engine than cannot be mitigated by cDLCs
also, the same engine limitations are more and more glaring these days than they 8years ago on release
For sure, it's not a condemnation of CDLC devs, it's a condemnation of Bohemia. For both authenticity's sake, and for the sake of a game women should be present.
[Though it would've been neat to have female Viet-Cong/ NVA there wasn't a template to work off of, so no complaints]
But there is a mod who does that
yes, which is fantastic, and I think there is more than one. Ultimately though, Bohemia should've included a representation of half the population in vanilla, notwithstanding that they serve in plenty of armed forces. However, thats out of the CDLC scope so thats that
While I too would have liked to have the system in place, reality is that many many games of the time and even today dont have the option to play with different gender characters, which is still a normal thing in games.
It is indicative of how outdated Real Virtuality 4 is
eh?
Pretty offtopic now, but I can't resist. Worse are those who have: https://www.youtube.com/watch?v=-vI5tdORhC0
yes well. design choices and what not.
Most open world games today have a gender option, even Red Dead Redemption and Bannerlord have them. Unless the game features a named and intentionally male protagonist generally the option is given. Arma should aim to be in the majority, not the minority, especially on this design choice
you do know you are comparing games with nearly a decade of time between them
Arma II had them
Arma 2 had women. 🤫
I know I cant have reasonable conversation about this matter. I'll give up
I don't see anything unreasonable about pointing out that they've been established in the series
I'll let you know when Armawoman project releases.
Character system was different. It would take double the work with A3 system for proper implementation of female characters. The decision was probably made that it wasn't worth the extra effort, work and manpower
literally just add female faces
thats all that really had to happen
women's breasts aren't that enormous and under body armor are not pronounced
Then the game would have been critized for being lazy and not implementing it completely
🤷♂️
Women civies would look weird
Also voices would be needed
Anyway, offtopic for the channel
Yes
...and budget
At some point that's got to sound hollow as a defense...
not sure what you mean?
I mean 'at some point the disparity in Arma 3's budget from AAA games shouldn't be a valid shield against criticism'
With a BRDM-1 outputting Group B levels of rally speed
at some point of time or what exactly?
RDR2 for instance had 80-100 million $ of budget. How much did arma cost to develop?
Of course lower budget means less amount of man-hours committed, so it makes sense that unimportand features were cut off.
'Unimportant' to you
I have some features in my wish list too but they are probably unimportant to you or to someone else 
... I kind of want to hear more, actually... in #general_chat_arma
As the main relevance to the topic I suppose is that both SOG and CSLA have gotten to do however-scripted features to change up the gameplay instead of being 'assets and missions' only
SOG had its vaunted modules and melee, but CSLA also has (bayonet) melee and dragging bodies
also many people being vocal about something doesn't mean that they are a big percent of whole player base, for instance if we heard 'I don't really care about female characters in the game' from everyone who passionately doesn't care, it would probably be a bigger count 😄
passionately doesn't care sounds paradoxical...
That said, my offer re: #general_chat_arma stands
- false? all youve done is regurgitated what @devout turtle wrote to try and sound smarter, its done the opposite, what do you achieve from your negative statement? nothing but personal powertripping, which doesnt help anyone not even yourself
discussions are to be positive and productive, not pedantic, knitpicky and petty one ups
@devout turtle its so great to see your positive enthusiasm to speak so candidly on these issues, its warming and inspiring at the same time, keep that energy, 💯
sry what?
wat
dw I don't read those comments due to blocked persons.
This explains our approach and team history, worth adding to the channel
Yeah, I saw yugoslavian war arma mods
I love ww2 as much as the next guy but bolt actions are jank in arma
Korea could be cool
I hope too, as IFA3 liberation is dead 
when you see mods that use ripped models from other games its best to not use the mod and notify the maker to remove them
and use it only when its legit (assuming there is anything original in there)
that way you dont get these dissapointments
it was a sarcasm, but yeah, I have to buy a special x-ray device to scan such mods because I've never seen mod with so low-quality ripped content while they had everything in good condition. anyway having a WW2 cDLC even similar to SOG would be awesome
I'd welcome a ww2 cdlc I mean IFA3 does a great job don't get me wrong but we lack a nice good big ww2 map like the size of altis
If there is one... well hit me up
how would you define a WW2 map? Most of eastern/european maps suit that like Cham or Leskovets from GOS which are considerably big
Someone showed me a script one time to delete a lot of the modern terrain objects from altis
Would like Desert Storm
Me too! My dad was in that war.
I watched it as a kid on TV
They would, however, have to really balance the planes. They would basically be the stars of the show in a Gulf War setting
The first and second Chechen Wars could be interesting as well as scenarios
Wasn't that the point? lol
but yeah it's kinda like mike force right now. too many air assets not enough AA
bring out the SAM's
Ya…but it’s the 60s so options are limited for mikeforce
But the 90s? Man, skies the limit on SAM systems
However….I think it would a very vehicular focused CDLC if they made it
Tanks and Jets were the main show of the 1991 war
Idk the SA-2 in SOGPF works pretty decently
They just haven't implemented it into mike force yet
Also i'd love to see Migs in mike force for air to air fights
I'd kill for Korea tho. With early jets and decent weaponry it could be a lot of fun
I’d like to see a non American focus
Spanish civil war comes to mind instead of doing a ww2 thing
You could also do a six days war, Iran Iraq war
Soviet afghan would be likely but i feel like that would be kinda meh
asia civil war? CDLC
Asian themed is really one of my wishlist. Maybe a modern/near feature Japan
a modern day Winter War Finland/NATO vs Russia on Finnish mountainous borderlands with heavy snowfall would rock imho
Special Jaegers vs Spetznas fighting on ice floes
Ooh that'd be cool, imo as mentioned before a 2035 expansion cdlc would be quite cool
Also I'd be super down for a good WW1 CDLC 
since that setting isnt covered well for arma 3
Any more modern conflict. WW2 assets are only usable for WW2 as barely any are left for future use, while things in the cold War could then be used by major nations, today by 3rd World and insurgencies
Having more usability for same assets is what I find most important, e.g. GM T-55,made for East vs West German theme, but usable everywhere up to modern and near future setting
While something like a Panzer 4.. Not so much
I mean, you could use them in early Cold War settings, like Korea, early Vietnam, the Arab Israeli war ect.
Or hypothetical “Cold War goes hot” scenarios during like, the Berlin blockade of 1948, or the Cuban misslie crisis
Only Korea and Arab Israel, and only very limited assets.
I meant that cold War assets survived waay longer past their expiration date than ww2 ones
T-34 would like to talk to you
Also, the same could be said for most of SOGs assets
Most of its stuff was only used in Vietnam
the Czech DLC at least you can make like Balkan war and maybe some 1990s stuff (especially with the US spec ops)
Also,WW2 has a lot of assets from its entire duration.
Armies of say, 1939 are a hell of a lot different then the ones in1945
There’s a lot you can do with it.
T-34 isn't used by any nations today
Those tanks maybe are used as stationary turrets, so I've heard from Africa - but actual T-34s are nothing short of Museum pieces for a long time now. Even then the T-34 lived very long indeed, but is rather an exception to the rule than the opposite
So, you want something of say, the early 2000s?
IDK if a operation Iraqi freedom CDLC is in good Taste
An operation Anaconda DLC would be neat, but again, probably too soon.
I’d bet some Arma players are actually Vets of those conflicts
I want anything from 1960 to today. Bonus when it's not America (directly) related. Top 3 things would be Syria, Ukraine, and Yugoslavia - but all of those are not gonna happen most likely

