#creator_dlc_discussion
1 messages Β· Page 2 of 1
but is it cooler when its 1:1 scale
playing in 5 fps is not cool.
skill issue
so if i turn 180 here in pleiku airbase i get 75fps, and if i turn to face the main sprawling outer base i get a 20fps drop
so that differential is quite noticeable
ideally we should have put the sprawl on all sides equally
so that you get a smoother fps when flying about and looking around
hindsight is a wonderful thing
but it's not a horrific crime, i'm certain that other vanilla maps have same or worse drops in some places
very interesting
i have learned more about the cdlc process than i ever thought i would
we were just so happy we could make a giant airbase for some dayZ type looting missions, and for cool feeling US operations
and the fps was as good as tanoa
so we left it at that
well you can see how much thought goes into terrain design
we spent AGES on the first terrain
to learn the process of design of quality landscape which doesn't break your experience
3k vis range is too low for me. i need at least 6k π
well i was in a 110 man op last sunday mate
saturday sorry, so i turned it down a bit
we were using a ton of mods and i had that different air vs ground viewdistance mod setting going on
when i joined the mission i was on 12k
and that had me concerned - why is my I9 giving me 25 fps
if you play on open desert you need a lot more vis range
in jungles, not so much
CSLA didn't show any pre-release content that wasn't released. That would be against CDLC rules anyway. The content you're talking about (like the F5) was shown before the CDLC program when CSLA was being developed as a mod. If anything from that time hasn't been released in the CDLC it's probably because the team decided they couldn't make it work for the CDLC or it didn't pass BI QA (or similar reason). The point is that content was never teased as being part of the CDLC.
its pre release content, pre-cdlc content, but still pre release content.
I know what you mean, but that's a misleading statement
I wasnt trying to be misleading, im just calling it pre release content because thats what it is, sure it predates the CDLC but it was still shown as content in CSLA, it is readily available to see on their blogspot and content from then has been added to the DLC.
It's misleading as in someone who reads it might think that the CSLA team promised content that wasn't included in the CDLC. Which would be unfair and not true either. And again, against CDLC rules
why would you need 6k on a terrain where you can barely see further than 200 meters because of foliage π
there's mountains
The moment the project became a CDLC project, it's effectively a different project
You'd be busy fighting onslaughts, no time for sightseeing
I agree, it's claustrophobic to fly with low vis range
i'll be honest thats more of their problem, not mine.
@devout turtle do you know if we are able to inject custom sounds into unit ambient voices through SOG modules instead of custom handlers or frameworks?
you would need to edit global variables which contain available sounds.
we're poor here in southern europe, 22$ is too much if you're not in STEM.
how south in europe are you
what country are ya in
sounds like morocco lol
europe has its fair share of poor countries
I spent $22 on a uber trip yesterday π
vet can help or ask in our discord - i'm not the technical wizard here
also rich countries with poor ppl in em
why just buy 4 days worth of food instead
spain
ooh
one of the joys of making our dlc is working with so many technical and artistic wizards
yea but isnt there annoying ones too
but it does atrophy my brain a bit as i leave stuff to them that in the past in unsung i would have attempted to do myself
spain
Sometimes it's better to leave things to professionals as they'll get better results ;3
france's job market is already collapsed with STEM related careers. only low end jobs are left for immigrants, but I'm banned from going there.
but it's for the best as my coding skills have always been like basic level and causing lag
more like 1 day with current inflation rates here.
steam has no adjusted price for spain? arent prices adjusted for almost every country?
here in my country only foreigners tend to use taxi
ooh yea, true you are probably an adult
it's rare since I have never been in a taxi
I prefer to say I'm a big kid 
spain uses the euro, so nope
same price as in other european country which shares the same currency
lol
Yeah, whole euro zone is in one bucket regarding pricing.
huh didnt know. dollar is also split in so much
hey i made a flamethrower! oh it causes horrible lag!
hey i made working bayonets! oh it causes massive lag!
hey i made fuel cans and siphons for vehicles! oh it causes...
you see a pattern?
so yeah having veteran, asaayu, spoffy, lordjarhead, wyqer and other wizards like stack and terra and heyoxe working on our code/ ui/ fx was absolutely great
yeah i know that, just never really looked at the prices in detail
it's depressing enough as it is π
oh, i just saw the euro is below the usd again
it's a two edged sword, i'm sad and happy about it at the same time
more euros from dlc sales? ;D
yeah im super glad we have a us dollar account to receive our income in
you're in Ger right?
yes, short term gains are better, but long term it's bad for my country
our team trip to the US just cost us a fair bit
as the dollar was at parity with the pound for a bit there
considering it was at 1.4 when we signed the dlc contract
huge difference
uk is a big issue for me for years already π always paying on top hard when dealing with folks from there
oh well, could have been worse. in 2008 the euro was down to 0,6 compared to the usd. now THAT would suck hard
if you live in eastern europe / ukraine / russia, you did well in our team
as we pay the same rate no matterwhere you live
that's why east asian art factories have become so popular
i had a quote from a chinese studio
philippines or wherever they are sitting
it was 2x what a us studio would have charged
i was floored by that
as a team we also agreed to vary the contracts and pay out all historic owings to any team member living in ukraine, russia or who has died
so these poor guys affected by the war / conscription could have funds to help them cope
we sadly had one team member who died this year, and we paid out to his poor mum.
for the guys affected by the war it's a significant consolation that they can access their fees in full to manage their incredibly difficult situations
oh damn thats gotta be heartbreaking, how old was he/she?
young enough for it to be a tragedy for the team
Will there be more updates for cdlc or nar?
Nobody said it is a yes or no
we did say yes in our discord. we're working on a final update
after that maintenance, and other ideas
Yes at least some of the teams are working on updates. But anything specific cannot be revealed until the release is very close. π
Can't wait for the CSLA update where they make the berlin wall real again
Thatβd be a GM update probably. CSLA is Czech
force of habit sorry
can you run all the CDLC together without any issues?
No issue is not guaranteed. But possible to run all of them at the same time
Nice. I been running them one at a time, but I was thinking of making a mission using several of them together.
It's the same thing with running multiple Mods altogether, possible to have some conflict but you can run them all
With GM we have so far had no known issues when running this with other CDLC content, there used to be a recoil issue when SOG was loaded, but that was resolved afaik.
there's already a couple mods that combine the different cdlc contents
so i guess it should work fine
Awesome. Happy to see the CDLC teams talk to each other to try to make all the CLDC to work together.
I love the add on mods for GM. I definitely used them in my ops when I was making missions. I noticed that CSLA has some now to and I was hoping to add those back into the mix. And SOG just has a lot of awesome toys to use.
Yeah if anything broke between us we would definitely work to fix it
Playing the South Koreans in SOG, I am kinda surprised there has been no WW2 CDLC. I think WW2 is just as popular as Cold War
bolt action are tricky to do
Makes sense
On launch CSLA had a bug where using the m203 from CSLA with SOG enabled would crash the game but that was fixed pretty fast, you get alot of duplicate assets but the game won't explode or anything
we do have some problems with magwells and badly placed proxies as we didnt design our weapons to be magwelled with say RHS etc
but realised later on after a lot of work had been done
so im not sure right now if our proxy mags will align with other mods / 2035 contents weapons
a mistake on our part
we should have looked inside BI vanilla UGL's for example and matched their alignment of their 40mm rounds
but we didnt, we just did them our own way
All learning experiences
Hard to get everything right if a lot of newer features is not even in the official samples ;D
What is the main difference between SOG DLC and unsung mod?
Different product
and much higher production quality :p
like, you can't even compare the old assets with the new ones, the quality difference is so big
I know, but like they're still from the same era and stuff
they are, pretty much all CDLCs have their mod counterparts in terms of amount of assets and the theatre they portray
still SOG is a, well, a few-million-dollars project made partially by ex or current Unsung devs/contributors, has an official support and the average quality is higher
not ws tho π
at least not as far as i am aware
we tried super hard to do stuff that wasnt done before
WS is base game in my conworld
I like the SOG map. It reminds me of Fallout for it tries to add all the major locations on w single map and the distances are all over the place as well as the location placement as well
Yeah we designed it so you can play out every vietnam war battle / movie / fantasy on one island, plus it has koth and exile and a bunch of other game modes designed into its layout
Best combo is SOG and unsung redux. Redux is smaller than original unsung to remove overlapping content in favour of SOGs higher quality, and it adds at least 4 high quality terrains to SOGs 3.
Ah. Didn't know that Unsung has a cut down version to work with Sog. I'll have to check it out
For example it uses a lot of sog sounds on weapons
So its less jarring
And you have terrains rebuilt using sog terrain assets - better optimised trees and new buildings etc
It has a lot going on other than just removing stuff
I'll remember that. I was planing to do a Fallout Resource War campaign and so I was going to use SOG for Fallout Tactics shows that Vietnam Era equipment was still being used in the war against China. Mixed with a bunch of other Cold War and WW2 mods, it would be a interesting campaign.
such system would shank the makers though. in way CDLC makers get paid by sales, making the content "free-er" for everyone would likely mean less sales.
It would be very convenient from the player perspective but not financially viable
unless BI hires them as full employees
Not quite the same either if you think about it.
As everyone said multiple times, no CDLC content will get official implementation
Even GM's German voice lines get no love
wait til we get Japan CLDC with Japanese voice lines
could be a good concept tho, 2035 Northern Territory Conflict Japan vs CSAT (or Russia)
Yeah a modern or near-future conflict that takes its place in Japan is an interesting idea
too bad you can't properly simulate gundams because of their size (and they can't be vehicles or it would look odd)
just make them uniforms for soldier class
Why can I imagine pikachus ambushing a csat convoy
by using the zeus thunder module i can see that
Why not?
Tho not topic of the channel..
π
there's a mod adding these bipedal mechs as a vehicle and it looks janky when they move on uneven terrain (they are not bipedal techincally). and big bodies like to fly around, seen this with halo and wh40k π
Just means implementation has some flaws. They can work. The ones you have seen are basically tanks
It's just one of them very challenging things to add right.
Maybe this is the wrong place, but would Bohemia ever consider publishing a dlc containing all of their terrains?
bit wrong yes, but no they would not do that.
is a pain that each dlc uses different class names for core items (compass, first aid kit, etc
well, ws only uses the base game items :p
we only have our own classes of those, we dont rename base classes
If it weren't different class names, it would overwrite the default compass?
Changing base classes is a big change and shouldn't be done without careful consideration.
we just don't do it generally, that would be asking for problems
Every cDLC looking at their changes to the main menu screen and default world:
not every cdlc is doing changes there
Luckily
most people dont even see the main menu.. they just join servers through the launcher.
pros have a desktop shortcut to jump directly into the editor π
teach me your ways oh wise chair
you're not ready yet π§ββοΈ
Or dozen of them for every bigger project 
yea it causes issues tho, for instance i dont think the vanilla revive system can work due to random names for core items like "medikit" and "firstaidkit"
actually thats probably a good tweak to suggest the devs, to pull the first aid kit/medikit classnames out to mission config file values
some DLC even have multiple kinds of FAK, complicating things further
They are not random names they are specifically chosen names to avoid any conflicts with large impact mods like ACE or vanilla content
If vanilla revive doesnt have params to add classes of item to particular functions use a better revive system. We wrote our own to account for that and in our module you can list all βfirst aid kitβ classes and βmedikitβ classes
ACE allows that kind of configuration too
Or make a ticket requesting it from BI
Its not our fault or problem
If you use sog revive you can easily add GM or CSLA medical items to the module in the editor
I have trained for 2000 hours in the editor though, when shall I be ready
I would say it's typical BI SQF code issue where it's written in a non extensible way. If it would allow then CDLCs would add their FAKs to the system. You can't blame the devs for not wanting bright yellow modern FAKs in their Cold War era content.
https://feedback.bistudio.com/T152608 (over 2yo issue)
code solution: #arma3_feedback_tracker message
Self-healing and first aid works as long as they inherit from those original items, since they check for it via "isKindOf" and thus satisfies the conditions. We have had no issues with our custom medical items for healing. BI revive is a different topic of course, sadly.
It's tied to inheritance from a specific type, this unfortunately has always been a thing in the engine, all the way down for basically all assets. if it doesnt have "house" in the inheritance chain, a ton of features (not scripted) refuse to work on that building.
The correct implementatio would indeed be with a specific parameter that could turn any inventory item into a healing/repairing kit.
If I have a compatibility mod installed, would I be able to use the assets in the editor?
You can explore the terrains just not start a mission on them
Why should they?
Arma 3 is the pinnacle of Arma and Reforger is mediocre at best...
Me too, at least for the next years there is only Arma 3 in focus with mission building...
Yeah
especially with 2.10 ... arma 3 up to 1.6x was not very compelling to do SQF with
with 2.10 , is not a whole new world but certainly much more is now feasible to design
They already stated that there are no enough Reforger players to make a CDLC profitable. I guess some CDLC teams will learn the ropes on Enfusion with Reforger but only release commercial projects on Arma 4, whenever that is released
Its not about player count although that is a metric, reforger engine lacks much of the important features we need
If bohemia met with us and planned out the needed features weβd all jump on board but they dont work that way
Is there a way with Arsenal to present only equipment from a DLC (and hide vanilla equipment)?
In sog yes, we have a whitelist arsenal module
You can use it to set up any desired whitelist but its default is for sog gear and weapons
did anyone have an issue in western sahara where they can't get in to vehicles? I can only get in the back. I need to order my squad in the car, as a driver and swap to them
there have been some reports of CDLC users having some similar troubles recently but since there has been no updates it leads me to thing this is quite likely some sort of mod or mission issue
i havent heard about this yet
0 mods
though considering that everything is marked as a "premium item" I think I should give steam a restart
aaand that fixed the issue
this might be a dumb question, but how well do the 3 cold war cdlc work together? i'm mainly thinking about vehicle damage models
Works fine for me. Steam workshop even has the amazing crossover mod, which reskins parts of CDLC and adds them to the factions of other CDLC. For example, Czechoslovak Army from CSLA now has T-55s from Global Mobilization.
The armor is equally destructible, regardless of a launcher you use
I believe there are differences between the CDLCs (and vanilla) with respect to vehicle damage. It was suggested that I could/should adjust things accordingly in my crossover mod, but I wasnβt familiar with the problem or the solution - I only knew it would be a time sink I would rather avoid.
I remember a while back in the editor I repeatedly pitted a bunch of SOGPF PAVN tanks against modern/future ones. Seemed to be balanced pretty realistically. The PAVN ones got pretty well destroyed by modern armor, just like you'd expect.
I don't know if all elements are balanced that way, but seemed to work great on that front.
We do test our anti armor weapons on vanilla as well as our own assets to compare damage taken
And scale appropriately
So long as each dlc or mod does something similar there should be no major disparity
GM is also very closely around A3 Vanilla in damage simulation. Thefore any other mod/CDLC that is similarly balanced will be compatible.
Inb4 4th Cold war era CDLC arrives
From the point of view of SOG:PF vehicles, their damage simulation (armour, fire geo, hitpoints) is broadly in line with A3 vanilla too and will fit nicely with the other DLC's.
YES YES YES!
I often run all three Cold War cDLCs together in my Red Dawn mod, and they do play nice together. GM has a bit of expanded functionality, but at the end of the day, a tank shell's a tank shell.
I took a look at some of the AT weapon configs, and from what I can tell, SOG:PF's method is more reliant on hit than caliber but that's a whole 'nother can of worms.
Thanks for all the replies
SOG modifies the vanilla game so i wouldn't expect it to be completely compatible with the other two.
GM and CSLA and WS are all compatible with each other and vanilla.
Oh but i didn't know this, which is good to see
What do you mean?
hello i got a question if anyone is on
Go ahead
so i have the SOG dlc
if i turn it on then load a normal map will my friends that dont have the SOG dlc be able to join
i ask bc i wanna use the trench assets for zeus
Your not owner friends also need one, or a compat file to play with
what ya mean by that ?
so if i turn the dlc on and load a base map he wont be able to join without buying the dlc right
???
bc i have seen two sides to it when i looked it up one saying they cant if you use the maps the other saying you can if you use base game maps
No. In order to see the assets from the CDLC, one needs to load the CDLC
ok thank you
If you want to use objects from CDLC but will play on vanilla map your friends need to have the DLC loaded, that means either compatibility data from workshop or launcher dlc tab.
βοΈ Bohemia Incubator program, which "cooperated?" with the CDLC program, has now been expanded...
Bohemia Incubator is their internal project, not related with third-party DLCs AKA CDLCs
Really? They use extensive CDLC footage (Western Sahara and SOG) in the "NEW INCUBATOR" trailer...
Read the context, Marek says "as a publisher"
Ohhh.. my bad then... thank you for clearing that up
Also Incubator projects have the icon while those CDLCs never have them
Updated my original post with better wording to reflect exactly what Marek says regarding CDLCs
Yeah its something we have an eye on but other publishers are also courting us - weβll see how this year evolves.
If we divert from arma for a bit we will likely come back for arma 4 when its done.
In the next 4 years though thereβs nowhere to go with bohemia
Except incubator
So the terms would need to be good to stick around
We aim to backport new assets destined for our new game into a free mod that depends on sog dlc, so we can continue to support the players here
And hopefully generate some additional dlc sales
Then its shift focus onto the new game for a few years while still enjoying sog arma in our downtime, and see how the new game fares
At least we can finally talk about plans and show WIP again
Ive said before that partnership and incubation means something different to different cultures. Czech culture seems to be quite different compared to UK. In the UK or US if you partner or incubate you take a direct and positive role in growing the success of the weaker partner. You learn their goals and motives and strengths and weaknesses, and you bring in everything in your power to balance them and help them on their way. That might include offering directors to drive the business evolution, as well as key staff to bridge capacity gaps.
Thats the kind of potential partners we are meeting with at present
If bohemia incubator doesnt include Angel type support as well as publishing and cash, it might not be to our taste
What we need most right now is financial structuring for a transmedia project. And that takes a lot of vision and understanding in the wider publishing arena. Its bigger than games alone.
Dayz is ripe for transmedia too - a tv show and graphic novels would likely do pretty well
it probably sounds insane or like hubris, but we have some strong stories and history and a ton of assets, and a lot of partners pushing us along.
any funds from us government yet?
nope, but i have asked for the former secretary of defense and his people to help us with that and they have agreed
it wont likely be us government, but more like some people in the network
If there is, i hope it's Arabia this time.
WS is close enough
It's North Africa, i was thinking of South Arabia.
Yemen and Oman, a lot of conflict happended there.
Listen to this episode from Heroes Behind Headlines on Spotify. Russian and Chinese-backed rebels were making deadly headway in Oman during its Civil War of the early 1970s. In support of the Western-allied Sultan, the British Army secretly deployed nine operators from its most elite unit, the SAS. HBH is honored to have todayβs guest, Pete Winn...
you might be interested in this podcast about Mirbat
Ralph is working with us on our SOG stuff now as a writer, which is pretty cool. Here he is interviewing 2 of the SAS guys who fought at Mirbat
Given I have western Sahara, which is the next best in your guys opinion
I don't want sogpf cause apparently even though that's great it's not singleplayer
GlobMob has a decent campaign and plenty of missions (and other third party content) available on Workshop
Global Mobilization just got a big update and is on sale for 66% off right now. Well worth picking up even at full price
CSLA has a great campaign too in my opinion, even heavier on storytelling than the GM's but the development budget was a bit tight
there are a lot of singleplayer missions made for it. and even the campaign can be played in SP though it is quite a lot more challenging that way. There is also a additional mod that adds AI for the sogpf campaign use as well (and it can be used in other missions too to add AI squadmembers)
Thereβs no lack of SP in sog dlc, plenty of community mods and missions for it
Just as we intended
Yeah much less risky as it would likely never pass QA. But it does what it says on the tin, so players can have their SP fun. Johnnyboy is a community hero
Glob Mob is $8.00 on the store. How does it compare to CUP?
it's $8 more but you get what you pay for :p
How does one compare CUP and GM?
By their price, for example? π
also different theme
relatively similar time period but both have entirely different focus and scope.
both have lot of stuff though
GM is BI quality arma 3 level stuff. The main difference between it and any mods based on arma 2 gear will be the quality of the bakes and materials, increased poly counts, etc. as high poly models will have been used as sources for all assets.
I'd say GM is over vanilla A3 terms of quality
they're two different things, CUP has arma 1/2 assets and factions and some extra stuff, some models are quite old by now
GM is about cold war germany and has new models/animations/terrain/etc and is a full fledged DLC
GM has a dino plushie, CUP doesn't
wow 0/10 CUP, would not download
friendship over
should have thought of that before deciding not to add a dino plushie
Camel plushie in ws when?
SOG should have a punji plushie
We have Dedmen plushie, that's even better.
we have gold, bronze, and silver statues instead
here's our plushie evidence
https://youtu.be/AdlE3YZqZ6c?t=68
#arma3 #SOGPrairieFire #secretsandeastereggs
Recon Blues: The siege of Dak Long (A digital graphic novel by Prairie Fire community member DJ Teo) https://community.sogpf.com/threads/781-Recon-Blues-The-siege-of-Dak-Long
SKIP TO:
comparison of real terrain and in-game terrain 00:49
Kitty Bar Easter Eggs 01:14
Ho Chi Minh Trail picture 02:...
the kitty bar needs a module - with the nightlife and crazy vietnamese rock
'ArmA' π !!
SOG AI mod allows you to play Prairie Fire campaign SP with a very responsive AI squad. It also works great with Apex Protocol, Western Sahara, and now GM Force Recon. Prairie Fire is outstanding content, and with SOG AI its very enjoyable in SP. I highly recommend you get SOG Prairie Fire DLC.
GM is higher quality, slightly less things but it does have cool things like bridge layers however no jets
Also itβs west Germany, Denmark, Poland and east Germany
CUP is recreation of gear and vehicles from older Arma titles with new additions in the mix
I always like to think of CUP as a well intentioned remastering of those assets, even though not technically a remaster at all. It's a godsend for sure, either way.
Remaster is good word for it I think and they do have replaced some of the A2 models with new ones along the years and made the assets work in A3.
the majority of what's in CUP today is new stuff
Good stuff
Thanks all for the comparison
Is there any new cdlc on the horizon?
if there are such things are not talked about in advance.
Not even rumors or some conspiracy theories?
dont recall anyone mentioning anything like that for a while at least
theories can be talked about for sure, but if there are any dlc team, they would be prohibited to talk about stuff like that in advance
I believe Marek said something about "future CDLCs" in one video, but that's all

Blame him Β―_(γ)_/Β―
Well we had that guy a couple days ago saying he wanted to make over a dozen CDLCs
Believing in future CDLCs is like believing in half life 3. Will it happen? who knows!
I do think CDLC have a future, but perhaps not for Arma 3 anymore (unless there's already one in the making).
I wouldn't mind some sort of ACE 3 official CDLC... and since it is already 99% done then it meets most criteria for being made into a CDLC. Some may wonder what happens with all the missions that rely on ACE 3 in mod form and for that you get the compatibility mod
ACE (and CBA for that matter) is too community driven, so impossible to get the financial part sorted. Not to mention it's a mod designed to "fix" and enhance the core game, not add something completely new.
RHS on the other hand would make a good CDLC, but it's again not gonna happen because the commitment is not possible within the team.
Turning existing mods into dlc is nearly impossible effort.
how about borrowing assets from a mod to the CDLC project (still the same dev)?
would likely get backslash from community. And mod must still be available. Nothing previously released can be put behind paywall
If things were easy it would probably have happened already.
Instead of cdlcs making new stuff like they have now
To get through QA you cant have too much scripted solutions
Unless very well designed
The general preference is on terrain and assets
since it is already 99% done AND released and available, that means it's disqualified.
is now reminded that CSLA Studio got around this by just never releasing a free mod for A3 to begin with
afaik all four released CDLCs have only been publicly revealed about two weeks before launch/release
Iron Curtain was announced quite some time beforehand and then the release was posponed
Hmph, I must have missed the original announcement if so... I only heard of it at the two-weeks point
not that much before hand I think and it went then to the semi public QA which resulted in postponing
things can of course happen and everything does not always go according to the initial plan
09/20 announced for βlater this yearβ. Whatever that was supposed to mean.
09/20? whats that?
September 2020
Yeah, it's just that there is no general two week rule. SOG was also announced a month before release. With WS it was roughly two weeks, though
"about two weeks" is how its described its not a hard 2 weeks this thing happens nao! Its just a way to express that a DLC is announced when its near release time (and things can still happen between that)
And that is the most hated DLC but idk why
the most hated? nah it's more like a tame disagreement
Well, it has mostly negative ratings on Steam
A lot of them had negative reviews on steam when they first came out.
Slowly it seems people have warmed up to them a bit, but others still seem adamant that they are "paid mods"
Imo, the ones I've bought have been great, and the community around them has been great too.
The negative reviews mostly come from entitled poors who think they should get everything for free.
Err
...I hope you're being sarcastic. CSLA absolutely had a plethora of issues at launch and wasn't reviewed negatively because of "entitled poors".
Well, I mean, I think both of you were true. Think about that GM has about 50% negative when it gets released and it is not that altered as of yet even we get massive updates
And they claims those assets are #JustAPort from older Arma games, which is very easy to factcheck. They are very used not to pay what we deserved to pay
And apparently CSLA ever got a free offer of refund by BI - which is after they think didn't met the release quality
But I think main reason why CSLA has red review is #JustAPort... I haven't looked into the toxic nest so don't know exact but anyhow
Indeed GM got massively hammered at start for the incorrect rumors about us having recycled Arma 2 assets, which couldn't be further from the truth.
We also got hit for reusing arma 3 buildings. Some crazy people out there expected us to make a full set of vietnamese city buildings as well as everything else. If we did that we still wouldnβt have released now. BI even recycles its buildings from one map or game to another. But no, we are just money grabbers right.
Really not worth paying too much attention to those people, except they can create a distortion of perception that is then hard to shake.
A player gets your dlc decides they dislike one compromise / choice made by the developer, disregards all the awesome stuff and hangs you out to dry for it.
It is unfair and its a shame you cant respond directly to a review.
Like with a factual statement
I think all the CDLCs are excellent in their own right. CSLA has fantastic maps.
I also donβt understand the hate behind CSLA. It is a fairly decent CDLC with wonderful new Czech assets, which is in no way abandoned and constantly gets updated.
release quality with actual arma 2 ports and dev team behavior after such
Make one yourself then.
no, i'm paying for it, i'm expecting quality in exchange.
if it was a free mod i would have no right to complain, a paid product is different.
and i'm not being unreasonable
True. But the vehicles are great, Cabreta is a really good map. The uniforms are under par, and the sounds are pretty poor, in fairness. But thereβs still a lot of work that went in to it. With S&S the experience can be good.
i wont senseless crap on the cdlc, i like csla, i have it.
but the quality is a mix-bag, and the vehicles are not out of the equation
not ideal when you compare to the previous two released CDLC's in terms of quality
I think that itβs the high quality of other CDLCs that caused them to look shabby. Itβs not an expensive CDLC.
Honestly, I would gladly pay for some of the top tier mods, such as CUP, RHS, BWMod, FFAA, Aegis, IFA, Faces of War, if they were CDLCs. In my opinion, most people disregard how much effort was put into them. As for CSLA, it is obviously not the staple of quality but it got better after the first update, therefore the 15$ price is quite justified.
Not to mention the wonderful CDLC crossover mod, which actually gives those assets a whole new purpose
that's a negative, you can load cup right now and compare some of the civilian clothes with the ones in CSLA, its the same in texture and model, same applies for some buildings in the map, vehicle wise some (blackhawk for example) have terrible texture quality, specially on the interior (was playing an op with it the other day and couldnt notice it in comparison to the newer helicopters added on the update), as i said, its a mixed bag of quality.
and then again, you cannot put the blame on the other dlc's being of better quality, you should not lower the bar.
probably better not to. one wrong word and they'll hang you on that one as well. :>
they already left a bad review, cant do worse than that
places like tripadvisor and google allow you to reply to reviews
of course that's not for everyone π₯΄
but it can escalate and then you made it worse with reacting to it
GM review. Most of haters at the first days forgot they've put a red review
knowing how steam discussions end up, it's very likely not worth it
Trying to land the concept of CDLC among the "paid mod" shootings wasn't easy, but we managed it. π
Most bigger mod groups do have some support donation options but never really get much any of that.
Like if everyone subscribed to CUP put in 1$ today, they could cover some serious dev time for a while.
Indeed. This optional support creates the lack of incentive since most subscribers automatically assume that those mod projects already get enough support
Indeed. It's and mod teams don't really expect it either or complain. Which probably feeds that cycle. But users do often expect a lot to happen from a free hobby projects made from passion to make stuff
Thatβs why Iβve been a CDLC supporter from day 1. I perfectly understand how hard it is to even make a simple retexture on this engine. Therefore, such effort deserves financial compensation
you wanna make alwarren cry?
There are basically no "outsiders" in the CDLC core teams. Nobody has come from beyond the modding scene to just try to grab money.
XD I'm fairly sure he shares the sentiment.
This stuff does deserve to be talked about every once in a while though. Stuff doesn't appear from just thin air.
You can't on steam? Because I have seen replies by devs there. It's probably because it's 3rd party and BI would have to reply
I also read, that it came shortly after Bethesdas move into that direction - so that might have been a factor too
no reviews dont allow for replies, maybe you're thinking of comment sections on mod pages or posts in the steam discussions tabs
The reviewer has to enable comments. Developers (in this case BI itself) can add comments even if disabled by the reviewer.
Yeah, I have seen quite some indie devs doing that, but at some point they all stopped. I guess it's probably too time consuming without any effect at all
like i said, it's tricky situation. if you explain yourself too much or write the wrong stuff or get emotional, such dev comments can backfire hard
yeah totally, but if a guy blatantly lies in his critique? i guess it does have a reddit style helpful thumb thing readers can award it
not sure if it has downvotes
or if anyone would much do that, not much incentive
i just think when a review says - this dlc sucks as it has no m113's
if you could reply "m113's were added in 1.2 - enjoy :)"
that would be cool
factual notes more than opinion / arguments
keeps it safe
yeah, that's true
aaah i see
"assume" that sounds logical to me, so i wonder if that would improve if like, the number of Patreon supporters were displayed more prominently so that many people can see "oh wow they get barely any donations for this amazing amount of work"
hehe, i've talked about it already in the past. over a time span of 10 years of modding, i made like 15 or 20 bucks from donations. in comparison, making callsign minotaur alone already cost me 3 to 4k and that's just what i paid others, not even my own time. in my experience, community donations only work for projects that center around multiplayer content / mods. singleplayer stuff will just not get donations. people will say that they will donate, for sure, totally, next time they get paid, but once that moment arrives, they already forgot and moved on.
my stoopy patreon for my small projects made more than that in a year :sad:
And all I did was link it on the bottom of my workshop pages and in my BIF signature
For reforger/a4 we should really aim to establish a better support/patreon/donation culture.. somehow..
Server monetization seems to work perfectly well, looking at Life servers π /s
I said donations π 
No, you said "support", above π
I've mostly dropped modding once I've started working on CDLC stuff, both are fun but one pays 
i think the only one who was getting some decent money via patreon was toadie
Itβs purely psychological. Most people donβt see value in optional support. On the other hand, once a product is hidden behind a pay wall, it subconsciously increases in value.
The comments above prove my point perfectly π
what's really missing is the arma loverslab scene. i'm pretty sure sexytime with miller would make bank.
@gloomy prism there's job to do
π
π©
All of a sudden single player content pays well π
iirc kju said as much almost a decade ago
ye and is been said by CUP people and RHS people too
big mod projects, million of happy users, 10$ donations in 10+ years of mods π
Hence I can see the appeal of Creator DLC for could-have-otherwise-been-modders although in turn eggbeast has revealed how steep a cost that can come at
(dont know exact numbers but they dont really match the value)
but it is essential to also remember that modders dont do it for the money. they do it for fun. but that does not mean they should slave over it either
indeed
See how many times have CDLC devs said that they flat-out would not have implemented some things if they were only doing free mods
And for all the praise SOG got, according to eggbeast its dev studio will be in the red for years... and he said that a permanent price cut would make that even worse (because he didn't believe that the volume would be there)
well we may see more volume come later
we've done ok
just takes a long time to gain break even on such an enormous dlc
as we give too much away and can't charge any more than the launch day price, which is constantly expected to decrease
so no point continually adding - IF - you are after break even
obviously we have a duty to pay everyone, so we do seek break even
we've pushed the cart as far as we morally can
so now have to stop, and switch to a free mod again as adding more CDLC content will just delay paying off the team - quite a few have left - they deserve to reach break even at least
it's a bummer there is no way for fans to contribute in the current model beyond that single payment at launch
we're looking into alternatives to be able to continue mission
but yeah hopefully my candour has allowed people to see the real costs of this content
so they can look again at RHS and CUP and 3CB and other big mods and realise how much people do give away for free
SOG was absolutely breathtaking and got me back into Arma. I would like to think that GM has done a lot to raise the bar as well. I can't imagine not playing with - and paying for - either. If Arma 4 can come out of the gate by engaging with talented community members to produce CDLC like that, or, I don't know if this is possible in the contracts, working on ports of the existing CDLC, I think it would be a major selling point. I remember what Arma 3 was like on release, and for some time after, and the CDLC really showed what it was capable of IMO - especially if we count Jets as the "first" CDLC.
e: Which isn't to take away from the work of RHS and CUP, just to say, I can't help but think of what they might have done had they had the funding and support from CDLC. Those big mod teams have done so much to aid Arma, they're already a reason to buy and play the game, that I don't think it's unreasonable.
i guess RHS did get a MANW prize too. kind of an early creator dlc thank you from BI (and the community - who voted for it). the FA18 did too and that is what spawned jets dlc's concept
we are grateful because the creator dlc project has allowed us to form into a quite formidable team
that was our main motivation, alongside telling the stories of our friends in SOG
we do retain the rights to our sources and could in fact make an expansion or dlc for arma 4 if invited later
we won't be doing that for reforger as there is no mechanism for it and the engine is not ready
so in the meantime we are looking at a whole bunch of other options
to fill the time between A3 and A4
Yeah I usually think with how much praise RHS get that they would have a good opportunity for a cDLC to do even more good shit
Is there going to be a snow dlc or mountain theme
GM Werferlingen has winter version. Beyond that Themes or contents of anything that has not already been published publicly could not be discussed
Face of War π π No, only good characters by "LODU", but they leave from A3 community before release FOW π Models from another game mod
Are you implying that they ripped their assets?
They have permission π i wrote "game mod" no "game".
It is easy only port models.
that's why I like GM (no port models from web)
They still look decent in my opinion, apart from some reload animations.
Models FoW? π Old models.. low poly.
And wrong weapons
π£ IFA3 mainly ports from A2
Is there going to be a naval dlc coming that add more boats
such things are unknown as DLC teams can not talk about their work prior to BI announcing them
naval cldc is ez to make, water map and just get ship models out of 3d works (pay)
and in water map i mean just water
60+ fps
Boats in arma need a new armor model as they sink really easily. Probably due to engine HP reaching 0
So we avoided actual boat missions in our campaign because one big hit and your whole team is toast
and the risk of Arma'd moment is high while on water
Indeed
damn, why did no one think of that π«
who would even want water assets?
i'd like them, but its not 100% needed and probably not worth the time and money to make
Thereβs actually plenty of decent water based content in the modding community. My unit place maritime SOF and we do boaty stuff all the time with minimal issues.
my mistake on believing the sarcasm would be noticed
Amphibious assets are nice
I wondering if will ever be another cdlc
perhaps

hey everyone quick question , which is better: iron curtain or global mobilisation
Both
it would be easier for you to choose if you noted what do you actually expect from these cdlcs
they are both good, one has things better than the other so wisest would be getting both
okay , sorry at first i thought they were based on similar things but their not, so ill just check it out on yt
I would recommend you get as many (C)DLCs as you can in the sale. They are all a celebration of the fabulous Arma 3 platform
yeah other than the soundtracks their the only dlcs i dont have so might aswell , its Β£12
if not it would of been Β£26 so its a steal
damn it went for 40gb (not including praire fire) to 86 gb
I'm surprised there hasn't been a new CDLCs announced for a while. The last being WS that was released Nov of 21' I figured something would have been released or even announced by now
Has it really been that long? Damn
Yeah. There has been updates to all 4 CDLC since then. But yeah, I figured something would have been announced by now. Either more cold war, Arma 3 verse, even WW1 or 2, or even something sci-fi like.
But it seems like we reached the end of the interest of CDLC by development teams I guess
It takes a lot of time, blood, sweat and tears to make one and a lot of luck to get to a publishing date
Makes sense. But I haven't even heard rumors of a new CDLC in the pipe. I was hearing rumors of a Vietnam (SOG) CDLC was in the works when GM the main focus of people's attention. But nobody I have been talking to has heard anything.
But I guess that is the nature of the beast. No one can say anything till it is official.
I may or may not have heard something
Probably just the wind.
Probably
tbf, the updates combined added content for another cdlc
True dat
assuming there will be one
https://arma3.com/news/year-in-arma-3-2022 if you scroll to the bottom it says "We will continue our maintenance and support of the game in a similar way as last year. We expect to publish more updates for existing third-party Creator DLC, and potentially some entirely new Creator DLC projects. This cannot be confirmed, however, until such time as these projects near their final milestones, so stay tuned for more information." This is all we have for future CDLC so far
Yeah.
That was 6 months ago. To be fair. I'm ready for the next chapter of GM
yeah they actually said this same thing for the 2021 year in review to but we sadly got nothing
What you mean, we got western sahara in 2021
So basically the CDLCs have to be far enough along before BI will allow announcements
yes, pretty much release ready
better this way than announcing 10 projects and nothing is ever finished/released
also to avoid showing stuff that may not pass QA review
One couldnβt buy it pre-release anyway. Even though I must admit, Iβd like to know if thereβs anything in the works π
IFA Team is working on a WW2 DLC
Well that sounds real interesting
Or atleast work on something that might be a DLC
i do wanna also work on my own A3 CDLCs
like 1 set in ww1 and 2nd one in interwar period
and 3rd one in the modern present current day era
How is your learning modding going?
Not good
Then make it "good" π
Sounds like at least you've started it
Alr we shall see then
you do know you cannot tell us about it, right?
Alr Sorry
You probably need to learn that you need to learn
damn bro, leave something for the rest of us π
i feel sorry for you, now you cannot do the cdlc's as you broke NDA π¦
signed no papers, broke no nda
I'll create my own cdlc with puppies and coffee and more puppies.
Dew it
Arma Life CDLC when?
Imagine if all the cdlc teams united and created the ultimate life server / dlc
We could make a fortune but feel forever dirty
1 massive map, each island has it's own CDLC theme
and when there is a new CDLC out, new island rises from the ocean
I don't have a map planned for the puppies, coffee and puppies CDLC. I guess I need to add sea-puppies to the mix π¦
I also second Bob making a CDLC, he deserves to be spammed with QA tickets by me
On a more serious note and speaking from the player perspective, having all DLC/CDLC-individual main menu options disabled as soon as more than one DLC/CDLC is loaded, would be a massive step towards DLC/CDLC team unity and "compatibility".
I know, I constantly have it disabled.
But I mentioned DLC on purpose, as Contact changes the main menu as well.
Sure, this is somewhat outside of the scope of this channel but it falls in the same category of change which I believe would be beneficial.
And CLSA Iron Curtain edits the main menu Arma 3 logo π I agree, (C)DLCs should not change the main menu, or the selectable missions, etc.
I do believe Contact changed the main menu on its purpose, to tell the thing is very only meant to be played as is, but other CDLCs? I do not think modifying the menu is reasonable enough
We're just disabling the units window or whatever that is that BI put in the middle of the screen in the main menu. And we changed the logo in the top menu and put our own credits behind it. That's about it.
we completely changed the server browser too
built a whole new back end
which works much better and faster
I'm pretty sure something is on the way.
Source: #creator_dlc_discussion message

^this
XD
you mean sauce
it aint anime XD

What was that?
...must have been the wind π€
Looks like we finally got our answer
Do we know who's the team behind the 1944 CDLC?
Yes
Cool guys
I hope we can get some chaffees and whatnot with this
IFA Team and some guys from Notorious Mods like S&S
Notorious?
i hope that the spearhead comes with actually finished content unlike the regular workshop ww2 mods out there
I don't know why you wonder so. None of CDLCs are announced unfinished (well, in theory)
cuz im buying the cdlc as soon as it becomes available ye ik that
Hopefully everyone who can afford it will buy Spearhead to support the team. Like Team Savage this is not a team of AAA seasoned professionals but instead a group of dedicated passionate Arma community members (self-taught) who have stepped up and committed years of their lives working for free to bring this new DLC to market. They deserve our respect for their achievement, our patience for their creation and any future fixes or updates, our love as brothers in the community and our money to support their success and endeavours. Letβs get behind them and help push the cart along. Every one of you can help with a nice review on steam and holding back any negative reviews if a certain asset or feature is missing - remember how much content can follow if a product does well. So please be supportive and give them your love. Go say hi in their discord and congratulate this no doubt exhausted and tenacious team for their work to expand Arma 3 and extend its shelf life for you and your gaming groups.
https://discord.gg/spearhead-1944
One team!
cuz I bought the sog dlc when it came out and was satisfied, same with GM and the western sahara and the csla one im wondering if there will be more cdlc planned or more teams joining up or somethng
CDLCs "plans" are not announced, if there is an official statement about a new content it means it was greenlit and will be released in few weeks.
yep
i mean well known mods sorry
Ah yeh π
Perhaps it is too late... but just wanted potential CDLC devs to remember that even thou Cold Era, Vietnam, WW2 and the near future have been covered in A3... there is still room for a modern era "operation arrohead" styled CDLC set in the 2000s... That would sell like hot cakes, specially if it is complemented by some sweet base engine optimizations like DLSS, FSR, DX12 and/or any other meaningful optimizations to the base engine by BI in tandem with those CDLC releases
What do engine upgrades have to do with CDLCs?
Boost sales? One of the main reasons lots of players left the arma platform was that they felt that A3 did not supported and/or underused their modern hardware. If an engine upgrade by BI changes that then you suddenly get thousands of returning players wanting to buy "ANYTHING" for the improved game...
The same phenomena already occured with Day Z SA... where meaningfull engine updates made lots of players return, lots of new content being streamed and those streams bringing lots of new players too....
But don't just take my word for it... look at the statistics, those speak for themselves...
The hell are you talking about lol
Have you bought or at least read about a single CDLC to see what can be included in it's scope and what can't due to, well, limitations of being a 3rd party?
what you describe seems "theoretically a possibility" but that doesn't mean it's actually happening, or definitely the explanation for DayZ SA
If you have requests regarding the base game then make a ticket in feedback tracker, like everyone have been doing since its creation
cdlc devs dont have direct access to the engine core and can't do changes like that.
Thanks Lexx
BI has invested some time on smaller engine improvements but that big an update may be a little unlikely
Some people just won't give up even after hearing the same answer a couple dozen times.
Sometimes its better to ignore some messages
I never said that the CDLC devs are the ones who should do the engine updates... I updated the post to clarify that because people here tend to "complete what is missing by themselves".
I posted about:
- There is still room for even more CDLC, specially the 2000s era not being depicted by any current CDLC
- That if there is a future CDLC release other than Spearhead, it would be awesome for sales if it is accompanied by meaningful engine updates by BI to boost sales which will benefit all of the CDLCs and all of its devs...
- I don't know what is so bad about point 1 and point 2 that gets some people so mad... or perhaps my phrasing/wording was incorrect?
Whatever the case, I kinda pointed out the obvious but still some companies have a hard time even implementing the obvious, in detriment of their sales and/or specially the sales of third parties involved
Aslong as more CDLCs dont take place in the Arma 3 2030s im fine with whatever.
doesnt western sahara take place in 2030s?
it does, and everyone is enjoying it
arma players "understand there are people out there who enjoy all settings" challenge (IMPOSSIBLE)
More 2035 CDLCs pls
CDLC anime universe inspired mods lol would be neato ngl
The only CDLC devs are the ones that Bohemia greenlights... and we'll never find out until it's too late (to change their direction)
I wonder in what Era Arma 4 takes place. I really Hope early 2000s
i am guessing continue from A3 are farther into future]
18th century
ooof
This would be logical, however BI has said that the historical context of Arma Reforger is returning for A4 so at minimum there'll be Cold War gameplay
Yes, based on that, I assume the most likely time frame for A4 will be in the 1990's.
early or late 1990s perhaps?
Late 80s early 90s most likely
Arma 4: Yugoslavia Blues
Though whatever we get hopefully we could possibly get an American Based map at some point
Wolverines type stuff
A very similar ballpark to GM after Vertexmacht decided 'the campaign is set in 1983 but we'll throw in early 90s assets anyway'... no letting Cold War Germany get in the way of having the G36
well there ya facken go.
That wording doesn't preclude any other time periods... they also said that the environment(s) and assets would return as well, so I expect that Everon, Arland, and the gear/vehicles/weapons will all be ported from Arma Reforger to Arma 4
Is it possible to load all CDLC at once without losing mission access. When I load them all I can't find the other campaigns in the campaign menu even when changing the menu back to the original style
Don't think it's a GM or WS thing cause I've had them loaded before and still access the other campaign missions
SOGPF might do that, youll need a mod from workshop that enables the list back
Is the hiding of the campaigns intentional, even when the old menu is turned back on?
well yes, it was request from the publisher back in the day
@olive vortex any idea if this is expected
It could just mean that it's Armaverse and not exactly true to real-life
Not being true-to-life is a given... that said, I extrapolated from the original statement that BI would reuse Reforger's development for Arma 4 to save time (the environments and assets are returning in A4)
Hi Iβm looking for someone interested in creating a Role Playing server
not the right channel. this channel is about the creator DLC
Korean War CDLC would go hard
id like to see a ww1 and interwar CDLC
I want a DLC that expands on other NATO forces than just the US and LDF
Apex dlc has brits working in pacific
Tanks DLC expands on an AAF commander for 3 missions. Tac-Ops also adds some CTRG cameo
This x1999. I love vanilla but it would be so nice to have more factions from the other members of NATO and CSAT (without the bug suits).
Spearhead is out! ππ»
At first glance, the guns sound really good
Well done!
Man, now I just need the RIS guy to make a version for Normandy π
oh, Warmachine got updated already. what a champ
which would yall say is better Praire fire or spearhead
It may be too early to say at this point, since people have just started playing the game (so they won't be able to tell you yet)
Also depends on what and how you like to play
Prairie Fire has more content by virtue of being out longer. It's a really solid CDLC. Spearhead hasn't been out long enough to say yet, but having played around with the content a bit this morning it's really good quality
so if you like 'Nam, get SOG. if you like WW2, get Spearhead
And if you like Arma, get both π
True!
also, by virtue of time period, PF goes a little better with the other CDLC
but DWYWM (Do what you want, man)
PSUIA π¦
||Please Stop Using Incomprehensible Acronyms||
that's a pretty common one, but sure
Well, i googled it, prior to replying to you and nope, sadly it isn't π
π«²TIMETRAVELπ«± and youre good to use any stuff you want.
true!
want some challenge, take up your panzerfaust and try knock out the incoming slammer
"Miller has stolen CSAT's new time machine!" *insert "the device" here* "Deploy to Normandy and fight your way through German lines to recover the device and bring Miller to justice."
also, any gear under the sun can be used by local insurgents
dudes in beanies with Jansport backpacks and Kar98s
aesthetic
Is the MF WW2 on steam workshop yet I couldnβt find it under Mike force . Was wanting to play around by myself testing everything out.
Probably no.
Do yal random decide to update a dlc
eh?
release date is sum of many things.
is content ready, has it been through QA, is there a release window available
its not random
just all stars need to align correctly
What was the overall concensus of CSLA Iron Curtain?
I like it, but it did have many issues at launch. The map is excellent nevertheless
The map itself definitely worth of the price. Plus one more free map
One day I'd like to combine GM and CSLA for an ALiVE Hof Gap campaign...
Has anyone else had issues with not being able to access the Editor when Spearhead and SOG:PF are loaded at the same time? Using Spearhead compat data.
It doesn't show up in the main menu, but I can work around it by hosting a server, and selecting a mission and clicking 3D Editor.
Yes when i first started spearhead i had all cdlc loaded. Main menu was bugged too
@lean sentinel maybe worth looking into compatibility between DLCs and menu's to access the editor?
as you sit between the two teams
unless this report is just someone not able to find the editor as we moved it in our menu
We are aware of the issue. π
So ive already got the Western Sahara Creator DLC... which one yall recommending to buy next?
SOG: PF, GM or Spearhead depending on what you are into, then CSLA for sure
Iβd start with GM, since it has the biggest amount of community retextures, then SOG. Purchase Spearhead if youβre into WWII and save CSLA for the last, since it lacks the quality of other CDLCs
All of them π
What era/setting do you want most... there's your answer
The critiques of CSLA tend to be about asset visual quality, however I've heard that the Gabreta terrain is worth the price of admission... and there's a bunch of dev-made content for CSLA which was released on Steam Workshop instead of a part of a regular update
That a good idea
Instructions unclear: get neither CDLC and watch Babylon instead.
Figure out what you like bro. I've got all of the previous ones except SOG, and getting Spearhead next. Why haven't I gotten the best CDLC of all time you ask? I just don't find Vietnam that appealing. Probs will get it at some point, but for now I got what interests me the most. All the CDLCs are vastly different and you can enjoy each individually so just get what you like
WW2 vs Vietnam? This is different.
Is there a particular reason why the Spearhead CDLC does not have its own channel within this Discord subgroup?
perhaps you don't see it because you don't have the user/rules-acknowledged roles
as in you haven't verified yourself neither reacted in the #rules or whatever the verification process was
i dont see it either and i for sure verified myself

well you don't have the roles either
everyone posting there has either the @user role or acknowledged-rules
@hearty arrow Looks like there is some permission issue there
Yeah Just in general I don't think it's clear exactly what verifying does since I noticed no change myself when I did it
ok, i have verified myself now via that bot thingy. still can't see the spearhead disco tho
A shadowban then
is isn't shown for me until i tick "Show All Channels" option for the server. And i have both of mentioned roles 
if I unselect that option, #spearhead_1944 moves all the way top to "suggested channels".
Maybe it's just Discord done another goofy update perhaps
That is so discord
Still missing the checkmark emote on #rules
" Please respect each other in this Discord server and follow the above mentioned rules." not sure if i can do that, boss
that said, i'm 100% sure that i did this in the past
still no spearhead channel
Can you see #spearhead_1944
hm yeah. if i click on it, this happens
Maybe it doesn't show down there because it's up there
nah. it disappears if i click somewhere else
however, there was a "add to channel list"-button in the top right corner. clicked it and now it's visible in creator dlc category
It most likely did not add the new channel for you for some reason. Had it with #1056183794979328120 I had to find it in the list and add it manually.
Discord has the new option to customize channels you see so if you have used that it might disable new channels by default
What a great option
Anybody knows why Spearhead 1944 CDLC doesn't have its own dedicated Discord channel on this Discord server? I mean - like the rest of the CDLCs (SOG Prairie Fire, Global Mob, CSLA, Western Sahara).
Maybe someone simply forgot to create it? (It happens.)
Why is it not visible under the "Arma 3 Creator DLC" section in the sidebar, though? Am I possibly blind?
For some obscure reason, it says it's not in my channels list and I must add it manually.
Somehow, actually. Dunno, because some weird role issue
it's hiding in the hedgerows
So, apparently, a missing checkmark on the #rules has forbidden people from seeing Spearhead's channel where it's supposed to be. Nice? Nice.
IDK if this has been asked before, but why do the dlc's have to be selected in the launcher? It
It's very annoying to have to close the game and select each one from the launcher each time you want to play something different. Can't it be setup so we don't have to do this?
This won't be the answer you're looking for but if you want such behavior, you should... play Reforger instead π₯² )
The way Arma is implemented makes unloading any loaded mod impossible, while the game is running
So same thing applies to CDLCs
Has Reforger changed that?
In-game Workshop access and dynamic mod loading yes
doesn't really sell it to me. i mean, restarting the game takes me less than a minute. not really a big deal.
And that's one of the most important changes for me.
You open the game, you check the servers and then "just join" whatever you want to join.
guess it doesnt matter to me because i don't play mp
How's that done, they load all mods at game start and just "activate" the ones needed per server or something different?
This has been reported before.
Discord got a new feature that lets you disable channels.
When you go to the very top of the channel list, there is a "Browse Channels"
And somehow, it by default marks newly created channels as hidden.
And the spearhead channel was newly created.
I'd say, blame discord
I keep repeatedly hearing that Discord is now successfully and continously ruining their own app.
F..e., recently they've introduced "Community Discords". And if you want to have a permanent Discord server invite URL for a newly-created server, you must become this public "Community server".
I'm not sure why'd they do this. Ad revenue? C-level ego? Just general messing up of things?
Of course, another possibility is increasing Nitro subscriptions count as more and more Discord users join different public / private servers.
And since it's easy to join a server, people have more of them in their profile, it's a bigger mess altogether.
And folks possibly start to feel the need of a premium subscription or smth.
i rather go back to irc than pay for discord π
Mondkalb slaps Lexx around a bit with a large trout
a lot of my servers are community servers now
i think it's very intrusive
You get a lot of spam activity / quitters now?
no
well quitters ig
it just doesn't sit right with me
I recently installed a modern ICQ (or whatever that was). It looks surprisingly good.
Maybe will make a comeback soon like Winamp? 
mIRC was our only channel for OFP information way, way, waaaaay back when I was part of OFPN. We'd be lurking there until one of ~8 Bohemians popped in with pre-release info. I still have all those logs in cold storage 
are people playing much Dynamic Recon Ops, or what's the most popular and fun multiplayer mod/scenario?
I don't see many servers running mods with many players, from the browser
there are less 247 running servers and more gaming groups that play when they can
Do said gaming groups organise on discord or other?
probably on mIRC
Check out #communities_arma3
I've messed around a little with arma and all 5 CreatorDLCs yesterday... There should be a function that the mainmenu fall back into the standard Menu without any custum layout when 2 or more CDLCs are loaded.
Singleplayer editor isn't working with SPE and GM campaign will not show up when VN is loaded. This is crap.
how is the editor not working? and why would you need to run GM campaign when VN is loaded? they would not mix in there anyway
I like to play the campaign wigh tpw mod and dmorchards DCX. Hinds, Cobras, Phantom and Migs fly over my head. Parking cars on streets. Ambientsound etc. It is much better feeling. Fx
well the dlcs are not designed to be run like that
Wouldn't that require remaking the entire campaign?
But it should if i want.
no
TPW adds stuff on top of scenarios so it doesn't need any remaking, however the chance of breaking somethingand/or decreasing the performance is way higher.
No, you need tpw mod
Oh, never heard of that.
Its awesome
But it will stress your cpuπ€£
CDLCs are a good replacement for RHS.
I like it
Still, since the CDLC's can't have mod dependency's, and since they are all separate products technically, wouldn't it require editing the entire campaign?
Assuming you didn't want to use mods.
The TPW Mod spawns other vehicles into your mission by it self
https://steamcommunity.com/sharedfiles/filedetails/?id=2642544745 load this to have all content restored.
So, what was the issue again? I thought SOG had an option to disable the custom menu but maybe I'm remembering wrong.
I know your modπ good work
Problem is CSLA and SPE together.
BI and our 3rd party studios should solve that issue. There are paying players who would like to combine CDLCs. A CreatorDLC cost money. It is not a mod.
Your right. But the missions and campaigns are still hidden .
not really possible to do within the DLC program. they are built as individual packages
And Vertexmacht did it that way.
And Lexx did it too. And it works fine.
A simple function... two ore more CDLCs are loaded. Arma 3 mainmenu will not be costumize.
if it was simple it would be added.
actually we just didnt modify the menu. there was no thought process behind it or anything. just didn't felt the need to do so.
our goal was to stay as close to the base game as possible. not everyone has that goal for one reason or another
And I would say that WS feels the easiest to use
Other CDLCs do nice things like beautiful main menus and such but often can be a pain to navigate with or hide other stuff
Just go to showcases and pick one of them. Or go to scenarios and choose extraction. Simplez.
Same motivation we had for GM.
This is the way
We designed our older classic menu style with kju 5 years ago as a joined up ww2 and vietnam based style, and redesigned the broken vanilla server polling interface to be much more functional and reaponsive. A handful of people wanted the old menu back so we added that option back in, along with veterans mod to bring back all the futuristic content if desired. No problem, no point complaining. You can have it all.
I need a mod to play other campaigns when I want to spawn some Vietnamstuff in...
When csla and spe are loaded my menu is messed up a little and some bottons are not working .
There are players,fans, customer who like to play or create missions with more than one CDLC and combine some assets or functions. Like your revive modul fx. Awesome gadget btw.
What's wrong with needing a mod?
If ya ain't using mods, ya ain't playing Arma right...
It was the only way we could do it, so there you go. Itβs tiny too
the vietnam one?
i dont use mods because i dont have much space
so ig i aint playing arma...
i'll have to get my 4tb hdd installed
i store arma on my windows drive (its 500gb)
There's plenty of small mods
ik
Including the one you need
why does arma tactics have bad reviews on steam
im still fairly new to the arma games
also does iron curtain have us forces?
oh yep i saw it
sadly a chunk of them need CUP
which i cant afford with my hdd space
Probably cause it's bad
Never played it
I don't use CUP and I have a huge modlist
Yes
No
damn
Plenty of soviet gear in GM tho
closest thing i assume is spetsnaz
is most of the east german gear basically soviet?
A good amount
If you're going off the minimun requirements on Steam, I don't believe they're up to date
oh
well on sog prairie fire it mentions m2 on macos
i only have one mac and i dont think it can run arma
im just looking out of curiosity
There were significant graphical updates post Apex DLC
Gaming on Mac... 
no
i only have one mac and it probably cant run arma
wanna know the specs
ima assume yes
PowerPC g3 tray load imac g3 grape
also just bought prairie fire
so
what mod will i need?
@ashen geyser
No mod
I thought you were the guy complaining about CDLC menus not being compatible with each other. Nvm
i aint
its weird but idc
It was a turn-based tactics game, thus an entirely different genre, and I'm guessing intended for mobile phones/tablets and thus not that well-designed for KB/M?
will they make a great war one?
Nobody can say till the reveal, if there is one
if they do make one then thats super epic
hopefully they buff meles more and add all types of land, air ,sea vehicles. that would be so dope
i wouldnt mind hissing but perhaps a bit of sprinting action for the charges
id like to see some set in gulf war and iraq and syrian civil war and interwar period
You can quite literally do that with RHS/CUP Stuff and the Western Sahara CDLC
Except the interwar period.
alr
as i cycled and updated all official servers including CDLC with A. hotfix B. profiling binary C. new CDLC data, please report to me (or just @dwarden me (the correct me)) if there are any server issues
Any known issues with running two cDLCs on a dedicated server at the same time? vn & gm? Trying to run a SOG PF mission with the GM Force Recon mode.
sog and gm has different main menu
Yes, I am able to run them both on my client and play the mission just fine.
what kind of issue do you have with the server?
No playable slots showing. Map for sure is there as its one of VN's maps.
did you make the mission yourself?
I grabbed two off the workshop from two different mission makers. They work fine if I host them off my own machine.
it may be something you need to ask from the mission makers. could be a bug in how they have set it up
if the DLCs are already requirements
Feel free to link the missions here and explain your command line and what missions are in your folder on the server
Sometimes you just need to re-start the mission select process, or sometimes you spend 6 hours only to figure out a picture you included in the mission causes this exact thing.
Really random question here, but are there any cdlc studios looking for additional members? Apart from keeping an eye on #creators_recruiting I havnt seen much about the actual studios. Sometimes they have websites etc, sometimes not really.
Better to ask on their discord I think
all (public) cdlc teams have websites
the tab on the right has the website for each
The #creators_recruiting is likely the spot to watch.
The only people we need right now are unreal programmers with 5-10 years experience π
Does anyone know if more DLC is planned for ARMA 3? Itβs a shame they havenβt created ARMA 2 or OFP using the DLC as lots of the units are there (not sure how this could be cross charged to the different contributors).
No more DLC are planned.
But you are in creator DLC channel.
If you mean more Creator DLCs, then that is possible, but none are currently announced
well if you want arma 2 or even ofp unit in arma 3 there is a CUP mod for that
more the quality. Creator DLC is of good quality and given the variety of units it's got a sizable amount of what a ARMA 2 or OFP remake would need.
its a lot of stuff to make. Big DLCs are risky business and need a lot of skilled people.
Amen!
Hey before I spend money on it, did they fix CSLA Iron Curtain?
"fix" as in?
I just heard it was broken and a lot of stuff was unfinished...although I'm only going off one video I watched back in 2021
You can check compat file so see how is the current CSLA
some people didn't bother to update their review from 2021, don't listen to them, always review it yourself.
Alright
Hmm...Seems like despite not having any updates this year, they added a bunch of single player missions and campaigns as mods so that's neat
Maybe I'll pick it up and give it a shot when my refund clears later tonight. I bought my friend Arma 3 yesterday but they didn't like it so they let me refund it
You can check compat file
Actually maybe I should do that instead of just buying it
I'm intelligent with my money I swear
Alright finally tried the compat file...I'm not sure how I feel about it
I don't want to be mean though I just would rather pick up that DLC when I have more money to burn and I'm not down to the last of my steam wallet
For what it's worth, even when the assets playable in 2021 were criticized the terrain was considered by some to be worth the price of admission
Yes the Terrain is very good. Iβd say itβs improved very much since release. Iβd say get it if you already have SOG and GM
Between GM and CSLA that's eight factions... half of which are BLUFOR, two OPFOR/REDFOR, and two GREENFOR/INDFOR
can i have all my cdlcs turned on at once just so i can get the guns
yes but expect conflicted menu, ui, and such
How do I download S.O.G Prairie Fire on my dedicated server with STEAMCMD?
there is a creator DLC (server) branch
I think you set it to that - others should know how. Ive never had to do it myself sorry
Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PCβs premier military game. Authentic, diverse, open - Arma 3 sends you to war.
Arma 3 Steam charts, data, update history.
cdlc_private_beta is getting regular updates... content update for an existing CDLC or maybe a new one? What do we reckon
well it's not our fixpack, that's due for handover sometime in the new year
pretty sure i remember an unannounced cdlc recruiting people for something in #creators_recruiting so i think there might be a new one
I think that was 3-5 months ago... I believe it was a single post.
is there a way to run all dlcs at once with no multiplayer problems?
Pretty much what Launcher said
aight
Unlike the first party DLCs, the Creator DLCs were designed to only require the base game and thus did not have to take others into account
There should not be conflicts but also no guarantees that there are none
id like to see a WW1 CDLC
As has been the case with all prior CDLCs: if there is one, everyone involved is under a NDA π
alr
And I hope you've ever done a single line of modding yet
what wdym
Literally
You've tried to tell your ideas for years, and I wish your progress has been made since then
#general_chat_arma message
You literally said this more than a year ago
uhm
correct me if im wrong but thats just West Germany and the US '85 soldiers
oh wait right denmark
but still not half
unless the AFMC or whatever it is is blufor but i thought that was INDFOR
well im wrong on that
Right, they were added as BLUFOR in CSLA IC's 1.1 update
either way you're wrong
you said there were only two OPFOR factions
you goober
there's Poland, East Germany, and CSLA
easy to forget Poland tho so i dont blame you too much
That is at least 10M revenue from A3 alone in 2023. Great numbers and shows that A3 still has a lot to give and it is very worth it to continue to invest in it π
#reaction_forces plox @hearty arrow
More From Rotators Collectivehttps://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/Fight fires from above in the Cougar medium utility helicopter or swerve from the beaten track in the MOOSE pickup truck to take on tier-1 operations with new weapons and equipment, from pistols and rifles to remote-controlled mortars and mi...
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Where new chat 
Hi Melle π β€οΈβπ₯
Just announced, not released yet, so I guess we need to wait a little bit longer as only Dwarden/Nillers/Leclair can do it π¬
Some lit a fire π That explained the new released screenshot last week, guess they need some firefighting π¬
Quick reminder, if and when a new channel comes on this discord you will see it on the left top first and need to "add it" personally, the joy of the new discord settings π
It's here: #reaction_forces
Man big missed opportunity imo to not have WS and RF in vanilla Arma, could have dealt with it like Jets DLC
Please tell me the TNVG is what I think it is
dont know what you think it is, but just to be on the safe side, it probably isnt π
Unfortunately it seems like CDLC was what BI execs chose to instead of ever doing a Bravo Zero One Studios-style collaboration again, which is what made Jets DLC happen
Yeah, it's unfortunate, especially with cdlc that is on theme and vanilla compatible
In that regard you might as well blame BI for greenlighting WS and RF to begin with
In my mind though ever since the details of the CDLC program became clear, I abandoned any 'this should have been vanilla' impulse
which is probably the pragmatic approach π
Just something I want to know, what would be the problems/hurdles that an integration of Arma 3 Narrative cDLCs can and potentially will have?
I do think that doing it especially with the 2035 fitting ones could outweigh the problems that they may create. We've seen mutiple people asking on Twitter, Steam, Reddit and even other platform for espacially WS and now RF to be added to the base game.
