#creator_dlc_discussion

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devout turtle
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hindsight eh

copper vigil
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but is it cooler when its 1:1 scale

sweet edge
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playing in 5 fps is not cool.

copper vigil
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skill issue

devout turtle
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so if i turn 180 here in pleiku airbase i get 75fps, and if i turn to face the main sprawling outer base i get a 20fps drop

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so that differential is quite noticeable

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ideally we should have put the sprawl on all sides equally

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so that you get a smoother fps when flying about and looking around

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hindsight is a wonderful thing

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but it's not a horrific crime, i'm certain that other vanilla maps have same or worse drops in some places

copper vigil
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very interesting

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i have learned more about the cdlc process than i ever thought i would

devout turtle
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we were just so happy we could make a giant airbase for some dayZ type looting missions, and for cool feeling US operations

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and the fps was as good as tanoa

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so we left it at that

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well you can see how much thought goes into terrain design

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we spent AGES on the first terrain

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to learn the process of design of quality landscape which doesn't break your experience

sinful cape
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3k vis range is too low for me. i need at least 6k πŸ˜„

devout turtle
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well i was in a 110 man op last sunday mate

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saturday sorry, so i turned it down a bit

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we were using a ton of mods and i had that different air vs ground viewdistance mod setting going on

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when i joined the mission i was on 12k

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and that had me concerned - why is my I9 giving me 25 fps

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if you play on open desert you need a lot more vis range

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in jungles, not so much

ashen geyser
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CSLA didn't show any pre-release content that wasn't released. That would be against CDLC rules anyway. The content you're talking about (like the F5) was shown before the CDLC program when CSLA was being developed as a mod. If anything from that time hasn't been released in the CDLC it's probably because the team decided they couldn't make it work for the CDLC or it didn't pass BI QA (or similar reason). The point is that content was never teased as being part of the CDLC.

copper vigil
ashen geyser
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I know what you mean, but that's a misleading statement

copper vigil
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I wasnt trying to be misleading, im just calling it pre release content because thats what it is, sure it predates the CDLC but it was still shown as content in CSLA, it is readily available to see on their blogspot and content from then has been added to the DLC.

ashen geyser
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It's misleading as in someone who reads it might think that the CSLA team promised content that wasn't included in the CDLC. Which would be unfair and not true either. And again, against CDLC rules

sweet edge
sinful cape
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there's mountains

ashen geyser
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The moment the project became a CDLC project, it's effectively a different project

sweet edge
ashen geyser
copper vigil
sweet edge
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@devout turtle do you know if we are able to inject custom sounds into unit ambient voices through SOG modules instead of custom handlers or frameworks?

olive vortex
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you would need to edit global variables which contain available sounds.

wraith sleet
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we're poor here in southern europe, 22$ is too much if you're not in STEM.

sinful cape
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how south in europe are you

crimson fiber
devout turtle
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sounds like morocco lol

crimson fiber
olive vortex
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I spent $22 on a uber trip yesterday πŸ™ˆ

devout turtle
crimson fiber
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also rich countries with poor ppl in em

crimson fiber
wraith sleet
crimson fiber
devout turtle
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one of the joys of making our dlc is working with so many technical and artistic wizards

crimson fiber
devout turtle
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but it does atrophy my brain a bit as i leave stuff to them that in the past in unsung i would have attempted to do myself

wraith sleet
olive vortex
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Sometimes it's better to leave things to professionals as they'll get better results ;3

wraith sleet
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france's job market is already collapsed with STEM related careers. only low end jobs are left for immigrants, but I'm banned from going there.

devout turtle
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but it's for the best as my coding skills have always been like basic level and causing lag

olive vortex
sinful cape
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steam has no adjusted price for spain? arent prices adjusted for almost every country?

wraith sleet
crimson fiber
wraith sleet
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it's rare since I have never been in a taxi

olive vortex
wraith sleet
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same price as in other european country which shares the same currency

olive vortex
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Yeah, whole euro zone is in one bucket regarding pricing.

sinful cape
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huh didnt know. dollar is also split in so much

devout turtle
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hey i made a flamethrower! oh it causes horrible lag!
hey i made working bayonets! oh it causes massive lag!
hey i made fuel cans and siphons for vehicles! oh it causes...

you see a pattern?

so yeah having veteran, asaayu, spoffy, lordjarhead, wyqer and other wizards like stack and terra and heyoxe working on our code/ ui/ fx was absolutely great

sinful cape
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yeah i know that, just never really looked at the prices in detail

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it's depressing enough as it is πŸ˜„

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oh, i just saw the euro is below the usd again

crimson fiber
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yea

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that sucks

sinful cape
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it's a two edged sword, i'm sad and happy about it at the same time

olive vortex
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more euros from dlc sales? ;D

devout turtle
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yeah im super glad we have a us dollar account to receive our income in

olive vortex
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you're in Ger right?

sinful cape
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yes, short term gains are better, but long term it's bad for my country

devout turtle
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our team trip to the US just cost us a fair bit

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as the dollar was at parity with the pound for a bit there

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considering it was at 1.4 when we signed the dlc contract

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huge difference

sinful cape
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uk is a big issue for me for years already πŸ˜„ always paying on top hard when dealing with folks from there

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oh well, could have been worse. in 2008 the euro was down to 0,6 compared to the usd. now THAT would suck hard

devout turtle
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if you live in eastern europe / ukraine / russia, you did well in our team

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as we pay the same rate no matterwhere you live

sinful cape
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that's why east asian art factories have become so popular

devout turtle
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i had a quote from a chinese studio

sinful cape
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philippines or wherever they are sitting

devout turtle
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it was 2x what a us studio would have charged

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i was floored by that

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as a team we also agreed to vary the contracts and pay out all historic owings to any team member living in ukraine, russia or who has died

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so these poor guys affected by the war / conscription could have funds to help them cope

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we sadly had one team member who died this year, and we paid out to his poor mum.

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for the guys affected by the war it's a significant consolation that they can access their fees in full to manage their incredibly difficult situations

crimson fiber
devout turtle
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young enough for it to be a tragedy for the team

crimson fiber
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ooh

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allright

obsidian gorge
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Will there be more updates for cdlc or nar?

hallow parrot
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Nobody said it is a yes or no

devout turtle
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we did say yes in our discord. we're working on a final update

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after that maintenance, and other ideas

tepid lance
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Yes at least some of the teams are working on updates. But anything specific cannot be revealed until the release is very close. πŸ™‚

copper vigil
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Can't wait for the CSLA update where they make the berlin wall real again

prime hollow
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That’d be a GM update probably. CSLA is Czech

copper vigil
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force of habit sorry

ornate ridge
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can you run all the CDLC together without any issues?

hallow parrot
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No issue is not guaranteed. But possible to run all of them at the same time

ornate ridge
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Nice. I been running them one at a time, but I was thinking of making a mission using several of them together.

hallow parrot
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It's the same thing with running multiple Mods altogether, possible to have some conflict but you can run them all

tepid lance
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With GM we have so far had no known issues when running this with other CDLC content, there used to be a recoil issue when SOG was loaded, but that was resolved afaik.

sinful cape
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there's already a couple mods that combine the different cdlc contents

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so i guess it should work fine

ornate ridge
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Awesome. Happy to see the CDLC teams talk to each other to try to make all the CLDC to work together.

I love the add on mods for GM. I definitely used them in my ops when I was making missions. I noticed that CSLA has some now to and I was hoping to add those back into the mix. And SOG just has a lot of awesome toys to use.

devout turtle
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Yeah if anything broke between us we would definitely work to fix it

ornate ridge
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Playing the South Koreans in SOG, I am kinda surprised there has been no WW2 CDLC. I think WW2 is just as popular as Cold War

steady ravine
ornate ridge
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Makes sense

copper vigil
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On launch CSLA had a bug where using the m203 from CSLA with SOG enabled would crash the game but that was fixed pretty fast, you get alot of duplicate assets but the game won't explode or anything

devout turtle
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we do have some problems with magwells and badly placed proxies as we didnt design our weapons to be magwelled with say RHS etc

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but realised later on after a lot of work had been done

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so im not sure right now if our proxy mags will align with other mods / 2035 contents weapons

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a mistake on our part

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we should have looked inside BI vanilla UGL's for example and matched their alignment of their 40mm rounds

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but we didnt, we just did them our own way

ornate ridge
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All learning experiences

olive vortex
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Hard to get everything right if a lot of newer features is not even in the official samples ;D

dull adder
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What is the main difference between SOG DLC and unsung mod?

hallow parrot
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Different product

sinful cape
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and much higher production quality :p

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like, you can't even compare the old assets with the new ones, the quality difference is so big

dull adder
sweet edge
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they are, pretty much all CDLCs have their mod counterparts in terms of amount of assets and the theatre they portray

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still SOG is a, well, a few-million-dollars project made partially by ex or current Unsung devs/contributors, has an official support and the average quality is higher

sinful cape
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at least not as far as i am aware

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we tried super hard to do stuff that wasnt done before

sweet edge
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WS is base game in my conworld

ornate ridge
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I like the SOG map. It reminds me of Fallout for it tries to add all the major locations on w single map and the distances are all over the place as well as the location placement as well

devout turtle
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Yeah we designed it so you can play out every vietnam war battle / movie / fantasy on one island, plus it has koth and exile and a bunch of other game modes designed into its layout

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Best combo is SOG and unsung redux. Redux is smaller than original unsung to remove overlapping content in favour of SOGs higher quality, and it adds at least 4 high quality terrains to SOGs 3.

ornate ridge
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Ah. Didn't know that Unsung has a cut down version to work with Sog. I'll have to check it out

devout turtle
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For example it uses a lot of sog sounds on weapons

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So its less jarring

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And you have terrains rebuilt using sog terrain assets - better optimised trees and new buildings etc

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It has a lot going on other than just removing stuff

ornate ridge
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I'll remember that. I was planing to do a Fallout Resource War campaign and so I was going to use SOG for Fallout Tactics shows that Vietnam Era equipment was still being used in the war against China. Mixed with a bunch of other Cold War and WW2 mods, it would be a interesting campaign.

knotty ore
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such system would shank the makers though. in way CDLC makers get paid by sales, making the content "free-er" for everyone would likely mean less sales.

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It would be very convenient from the player perspective but not financially viable

steady ravine
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unless BI hires them as full employees

knotty ore
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Not quite the same either if you think about it.

hallow parrot
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As everyone said multiple times, no CDLC content will get official implementation

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Even GM's German voice lines get no love

steady ravine
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could be a good concept tho, 2035 Northern Territory Conflict Japan vs CSAT (or Russia)

hallow parrot
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Yeah a modern or near-future conflict that takes its place in Japan is an interesting idea

sweet edge
sinful cape
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just make them uniforms for soldier class

south topaz
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Why can I imagine pikachus ambushing a csat convoy

steady ravine
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by using the zeus thunder module i can see that

knotty ore
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Tho not topic of the channel..

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😝

sweet edge
# knotty ore Why not?

there's a mod adding these bipedal mechs as a vehicle and it looks janky when they move on uneven terrain (they are not bipedal techincally). and big bodies like to fly around, seen this with halo and wh40k πŸ˜›

knotty ore
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Just means implementation has some flaws. They can work. The ones you have seen are basically tanks

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It's just one of them very challenging things to add right.

unreal rapids
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Maybe this is the wrong place, but would Bohemia ever consider publishing a dlc containing all of their terrains?

knotty ore
unique pike
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is a pain that each dlc uses different class names for core items (compass, first aid kit, etc

sinful cape
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well, ws only uses the base game items :p

devout turtle
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we only have our own classes of those, we dont rename base classes

livid rover
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If it weren't different class names, it would overwrite the default compass?

tepid lance
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Changing base classes is a big change and shouldn't be done without careful consideration.

devout turtle
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we just don't do it generally, that would be asking for problems

daring knoll
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Every cDLC looking at their changes to the main menu screen and default world:

sinful cape
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not every cdlc is doing changes there

silk jolt
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Luckily

knotty ore
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most people dont even see the main menu.. they just join servers through the launcher.

random crane
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pros have a desktop shortcut to jump directly into the editor 😎

deep cape
random crane
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you're not ready yet πŸ§™β€β™‚οΈ

olive vortex
unique pike
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actually thats probably a good tweak to suggest the devs, to pull the first aid kit/medikit classnames out to mission config file values

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some DLC even have multiple kinds of FAK, complicating things further

devout turtle
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They are not random names they are specifically chosen names to avoid any conflicts with large impact mods like ACE or vanilla content

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If vanilla revive doesnt have params to add classes of item to particular functions use a better revive system. We wrote our own to account for that and in our module you can list all β€œfirst aid kit” classes and β€œmedikit” classes

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ACE allows that kind of configuration too

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Or make a ticket requesting it from BI

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Its not our fault or problem

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If you use sog revive you can easily add GM or CSLA medical items to the module in the editor

deep cape
olive vortex
devout turtle
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figured you'd have the answer vet πŸ˜‰

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extensible that's my new favourite word

tepid lance
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It's tied to inheritance from a specific type, this unfortunately has always been a thing in the engine, all the way down for basically all assets. if it doesnt have "house" in the inheritance chain, a ton of features (not scripted) refuse to work on that building.

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The correct implementatio would indeed be with a specific parameter that could turn any inventory item into a healing/repairing kit.

smoky raven
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If I have a compatibility mod installed, would I be able to use the assets in the editor?

hallow parrot
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Yes

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Except the terrains

devout turtle
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You can explore the terrains just not start a mission on them

quartz sleet
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Why should they?
Arma 3 is the pinnacle of Arma and Reforger is mediocre at best...

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Me too, at least for the next years there is only Arma 3 in focus with mission building...

devout turtle
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Yeah

unique pike
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especially with 2.10 ... arma 3 up to 1.6x was not very compelling to do SQF with

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with 2.10 , is not a whole new world but certainly much more is now feasible to design

young geyser
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They already stated that there are no enough Reforger players to make a CDLC profitable. I guess some CDLC teams will learn the ropes on Enfusion with Reforger but only release commercial projects on Arma 4, whenever that is released

devout turtle
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Its not about player count although that is a metric, reforger engine lacks much of the important features we need

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If bohemia met with us and planned out the needed features we’d all jump on board but they dont work that way

unique pike
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Is there a way with Arsenal to present only equipment from a DLC (and hide vanilla equipment)?

devout turtle
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In sog yes, we have a whitelist arsenal module

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You can use it to set up any desired whitelist but its default is for sog gear and weapons

old sable
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did anyone have an issue in western sahara where they can't get in to vehicles? I can only get in the back. I need to order my squad in the car, as a driver and swap to them

knotty ore
sinful cape
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i havent heard about this yet

old sable
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0 mods

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though considering that everything is marked as a "premium item" I think I should give steam a restart

old sable
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aaand that fixed the issue

solar salmon
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this might be a dumb question, but how well do the 3 cold war cdlc work together? i'm mainly thinking about vehicle damage models

molten wave
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Works fine for me. Steam workshop even has the amazing crossover mod, which reskins parts of CDLC and adds them to the factions of other CDLC. For example, Czechoslovak Army from CSLA now has T-55s from Global Mobilization.

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The armor is equally destructible, regardless of a launcher you use

winter hare
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I believe there are differences between the CDLCs (and vanilla) with respect to vehicle damage. It was suggested that I could/should adjust things accordingly in my crossover mod, but I wasn’t familiar with the problem or the solution - I only knew it would be a time sink I would rather avoid.

pine night
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I remember a while back in the editor I repeatedly pitted a bunch of SOGPF PAVN tanks against modern/future ones. Seemed to be balanced pretty realistically. The PAVN ones got pretty well destroyed by modern armor, just like you'd expect.

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I don't know if all elements are balanced that way, but seemed to work great on that front.

devout turtle
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We do test our anti armor weapons on vanilla as well as our own assets to compare damage taken

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And scale appropriately

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So long as each dlc or mod does something similar there should be no major disparity

tepid lance
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GM is also very closely around A3 Vanilla in damage simulation. Thefore any other mod/CDLC that is similarly balanced will be compatible.

steady ravine
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Inb4 4th Cold war era CDLC arrives

hard mauve
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From the point of view of SOG:PF vehicles, their damage simulation (armour, fire geo, hitpoints) is broadly in line with A3 vanilla too and will fit nicely with the other DLC's.

prime hollow
daring knoll
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I often run all three Cold War cDLCs together in my Red Dawn mod, and they do play nice together. GM has a bit of expanded functionality, but at the end of the day, a tank shell's a tank shell.

I took a look at some of the AT weapon configs, and from what I can tell, SOG:PF's method is more reliant on hit than caliber but that's a whole 'nother can of worms.

solar salmon
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Thanks for all the replies

narrow cradle
narrow cradle
mild cypress
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hello i got a question if anyone is on

hallow parrot
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Go ahead

mild cypress
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if i turn it on then load a normal map will my friends that dont have the SOG dlc be able to join

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i ask bc i wanna use the trench assets for zeus

hallow parrot
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Your not owner friends also need one, or a compat file to play with

mild cypress
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so if i turn the dlc on and load a base map he wont be able to join without buying the dlc right

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???

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bc i have seen two sides to it when i looked it up one saying they cant if you use the maps the other saying you can if you use base game maps

hallow parrot
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No. In order to see the assets from the CDLC, one needs to load the CDLC

olive vortex
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If you want to use objects from CDLC but will play on vanilla map your friends need to have the DLC loaded, that means either compatibility data from workshop or launcher dlc tab.

young geyser
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☝️ Bohemia Incubator program, which "cooperated?" with the CDLC program, has now been expanded...

hallow parrot
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Bohemia Incubator is their internal project, not related with third-party DLCs AKA CDLCs

young geyser
hallow parrot
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Read the context, Marek says "as a publisher"

young geyser
hallow parrot
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Also Incubator projects have the icon while those CDLCs never have them

young geyser
devout turtle
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Yeah its something we have an eye on but other publishers are also courting us - we’ll see how this year evolves.

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If we divert from arma for a bit we will likely come back for arma 4 when its done.

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In the next 4 years though there’s nowhere to go with bohemia

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Except incubator

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So the terms would need to be good to stick around

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We aim to backport new assets destined for our new game into a free mod that depends on sog dlc, so we can continue to support the players here

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And hopefully generate some additional dlc sales

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Then its shift focus onto the new game for a few years while still enjoying sog arma in our downtime, and see how the new game fares

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At least we can finally talk about plans and show WIP again

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Ive said before that partnership and incubation means something different to different cultures. Czech culture seems to be quite different compared to UK. In the UK or US if you partner or incubate you take a direct and positive role in growing the success of the weaker partner. You learn their goals and motives and strengths and weaknesses, and you bring in everything in your power to balance them and help them on their way. That might include offering directors to drive the business evolution, as well as key staff to bridge capacity gaps.

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Thats the kind of potential partners we are meeting with at present

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If bohemia incubator doesnt include Angel type support as well as publishing and cash, it might not be to our taste

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What we need most right now is financial structuring for a transmedia project. And that takes a lot of vision and understanding in the wider publishing arena. Its bigger than games alone.

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Dayz is ripe for transmedia too - a tv show and graphic novels would likely do pretty well

devout turtle
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it probably sounds insane or like hubris, but we have some strong stories and history and a ton of assets, and a lot of partners pushing us along.

steady ravine
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any funds from us government yet?

devout turtle
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nope, but i have asked for the former secretary of defense and his people to help us with that and they have agreed

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it wont likely be us government, but more like some people in the network

turbid pine
steady ravine
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WS is close enough

turbid pine
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It's North Africa, i was thinking of South Arabia.

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Yemen and Oman, a lot of conflict happended there.

devout turtle
#
#

you might be interested in this podcast about Mirbat

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Ralph is working with us on our SOG stuff now as a writer, which is pretty cool. Here he is interviewing 2 of the SAS guys who fought at Mirbat

wraith sleet
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Given I have western Sahara, which is the next best in your guys opinion

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I don't want sogpf cause apparently even though that's great it's not singleplayer

sweet edge
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GlobMob has a decent campaign and plenty of missions (and other third party content) available on Workshop

swift nacelle
sweet edge
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CSLA has a great campaign too in my opinion, even heavier on storytelling than the GM's but the development budget was a bit tight

knotty ore
devout turtle
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There’s no lack of SP in sog dlc, plenty of community mods and missions for it

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Just as we intended

wraith sleet
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Oh right

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Apparently there does exist something called sogai

devout turtle
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Yeah much less risky as it would likely never pass QA. But it does what it says on the tin, so players can have their SP fun. Johnnyboy is a community hero

gritty hound
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Glob Mob is $8.00 on the store. How does it compare to CUP?

devout turtle
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it's $8 more but you get what you pay for :p

hallow parrot
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How does one compare CUP and GM?

karmic harness
#

By their price, for example? πŸ˜†

knotty ore
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also different theme

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relatively similar time period but both have entirely different focus and scope.

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both have lot of stuff though

devout turtle
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GM is BI quality arma 3 level stuff. The main difference between it and any mods based on arma 2 gear will be the quality of the bakes and materials, increased poly counts, etc. as high poly models will have been used as sources for all assets.

hallow parrot
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I'd say GM is over vanilla A3 terms of quality

random crane
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GM is about cold war germany and has new models/animations/terrain/etc and is a full fledged DLC

sweet edge
#

GM has a dino plushie, CUP doesn't

sinful cape
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wow 0/10 CUP, would not download

random crane
sinful cape
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should have thought of that before deciding not to add a dino plushie

steady ravine
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Camel plushie in ws when?

sweet edge
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SOG should have a punji plushie

olive vortex
#

We have Dedmen plushie, that's even better.

sinful cape
devout turtle
#

here's our plushie evidence
https://youtu.be/AdlE3YZqZ6c?t=68

#arma3 #SOGPrairieFire #secretsandeastereggs

Recon Blues: The siege of Dak Long (A digital graphic novel by Prairie Fire community member DJ Teo) https://community.sogpf.com/threads/781-Recon-Blues-The-siege-of-Dak-Long

SKIP TO:

comparison of real terrain and in-game terrain 00:49
Kitty Bar Easter Eggs 01:14
Ho Chi Minh Trail picture 02:...

β–Ά Play video
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the kitty bar needs a module - with the nightlife and crazy vietnamese rock

steady ravine
#

'ArmA' πŸ‘€ !!

fossil dew
# wraith sleet Oh right

SOG AI mod allows you to play Prairie Fire campaign SP with a very responsive AI squad. It also works great with Apex Protocol, Western Sahara, and now GM Force Recon. Prairie Fire is outstanding content, and with SOG AI its very enjoyable in SP. I highly recommend you get SOG Prairie Fire DLC.

slate saddle
#

Also it’s west Germany, Denmark, Poland and east Germany

knotty ore
#

CUP is recreation of gear and vehicles from older Arma titles with new additions in the mix

sweet edge
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and covers way more than just cold war.

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CWR3 would be a more comparable mod

tepid lance
knotty ore
pastel pendant
tepid lance
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Good stuff

gritty hound
grand sequoia
#

Is there any new cdlc on the horizon?

knotty ore
grand sequoia
knotty ore
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dont recall anyone mentioning anything like that for a while at least

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theories can be talked about for sure, but if there are any dlc team, they would be prohibited to talk about stuff like that in advance

karmic harness
#

I believe Marek said something about "future CDLCs" in one video, but that's all

olive vortex
karmic harness
#

Blame him Β―_(ツ)_/Β―

red saddle
#

Well we had that guy a couple days ago saying he wanted to make over a dozen CDLCs

#

Believing in future CDLCs is like believing in half life 3. Will it happen? who knows!

lean sail
#

I do think CDLC have a future, but perhaps not for Arma 3 anymore (unless there's already one in the making).

young geyser
#

I wouldn't mind some sort of ACE 3 official CDLC... and since it is already 99% done then it meets most criteria for being made into a CDLC. Some may wonder what happens with all the missions that rely on ACE 3 in mod form and for that you get the compatibility mod

lean sail
#

ACE (and CBA for that matter) is too community driven, so impossible to get the financial part sorted. Not to mention it's a mod designed to "fix" and enhance the core game, not add something completely new.

RHS on the other hand would make a good CDLC, but it's again not gonna happen because the commitment is not possible within the team.

knotty ore
#

Turning existing mods into dlc is nearly impossible effort.

steady ravine
#

how about borrowing assets from a mod to the CDLC project (still the same dev)?

knotty ore
#

would likely get backslash from community. And mod must still be available. Nothing previously released can be put behind paywall

#

If things were easy it would probably have happened already.

#

Instead of cdlcs making new stuff like they have now

devout turtle
#

To get through QA you cant have too much scripted solutions

#

Unless very well designed

#

The general preference is on terrain and assets

red saddle
steady nest
#

is now reminded that CSLA Studio got around this by just never releasing a free mod for A3 to begin with

steady nest
silk jolt
#

Iron Curtain was announced quite some time beforehand and then the release was posponed

steady nest
#

Hmph, I must have missed the original announcement if so... I only heard of it at the two-weeks point

knotty ore
#

not that much before hand I think and it went then to the semi public QA which resulted in postponing

#

things can of course happen and everything does not always go according to the initial plan

silk jolt
#

09/20 announced for β€žlater this yearβ€œ. Whatever that was supposed to mean.

sweet edge
#

September 2020

knotty ore
#

and things didnt go as planned -> delay

silk jolt
#

Yeah, it's just that there is no general two week rule. SOG was also announced a month before release. With WS it was roughly two weeks, though

knotty ore
#

"about two weeks" is how its described its not a hard 2 weeks this thing happens nao! Its just a way to express that a DLC is announced when its near release time (and things can still happen between that)

wraith sleet
sweet edge
#

because it was released after SOG

#

Β―_(ツ)_/Β―

steady ravine
#

the most hated? nah it's more like a tame disagreement

wraith sleet
fading solar
# wraith sleet Well, it has mostly negative ratings on Steam

A lot of them had negative reviews on steam when they first came out.

Slowly it seems people have warmed up to them a bit, but others still seem adamant that they are "paid mods"

Imo, the ones I've bought have been great, and the community around them has been great too.

grave osprey
#

The negative reviews mostly come from entitled poors who think they should get everything for free.

wraith sleet
#

Err

prisma minnow
hallow parrot
#

Well, I mean, I think both of you were true. Think about that GM has about 50% negative when it gets released and it is not that altered as of yet even we get massive updates

#

And they claims those assets are #JustAPort from older Arma games, which is very easy to factcheck. They are very used not to pay what we deserved to pay

#

And apparently CSLA ever got a free offer of refund by BI - which is after they think didn't met the release quality

#

But I think main reason why CSLA has red review is #JustAPort... I haven't looked into the toxic nest so don't know exact but anyhow

tepid lance
#

Indeed GM got massively hammered at start for the incorrect rumors about us having recycled Arma 2 assets, which couldn't be further from the truth.

devout turtle
#

We also got hit for reusing arma 3 buildings. Some crazy people out there expected us to make a full set of vietnamese city buildings as well as everything else. If we did that we still wouldn’t have released now. BI even recycles its buildings from one map or game to another. But no, we are just money grabbers right.

#

Really not worth paying too much attention to those people, except they can create a distortion of perception that is then hard to shake.

#

A player gets your dlc decides they dislike one compromise / choice made by the developer, disregards all the awesome stuff and hangs you out to dry for it.

#

It is unfair and its a shame you cant respond directly to a review.

#

Like with a factual statement

grave osprey
#

I think all the CDLCs are excellent in their own right. CSLA has fantastic maps.

molten wave
#

I also don’t understand the hate behind CSLA. It is a fairly decent CDLC with wonderful new Czech assets, which is in no way abandoned and constantly gets updated.

pastel pendant
grave osprey
#

Make one yourself then.

pastel pendant
#

if it was a free mod i would have no right to complain, a paid product is different.

#

and i'm not being unreasonable

grave osprey
#

True. But the vehicles are great, Cabreta is a really good map. The uniforms are under par, and the sounds are pretty poor, in fairness. But there’s still a lot of work that went in to it. With S&S the experience can be good.

pastel pendant
#

not ideal when you compare to the previous two released CDLC's in terms of quality

grave osprey
#

I think that it’s the high quality of other CDLCs that caused them to look shabby. It’s not an expensive CDLC.

molten wave
#

Honestly, I would gladly pay for some of the top tier mods, such as CUP, RHS, BWMod, FFAA, Aegis, IFA, Faces of War, if they were CDLCs. In my opinion, most people disregard how much effort was put into them. As for CSLA, it is obviously not the staple of quality but it got better after the first update, therefore the 15$ price is quite justified.

#

Not to mention the wonderful CDLC crossover mod, which actually gives those assets a whole new purpose

pastel pendant
# grave osprey I think that it’s the high quality of other CDLCs that caused them to look shabb...

that's a negative, you can load cup right now and compare some of the civilian clothes with the ones in CSLA, its the same in texture and model, same applies for some buildings in the map, vehicle wise some (blackhawk for example) have terrible texture quality, specially on the interior (was playing an op with it the other day and couldnt notice it in comparison to the newer helicopters added on the update), as i said, its a mixed bag of quality.

#

and then again, you cannot put the blame on the other dlc's being of better quality, you should not lower the bar.

sinful cape
random crane
#

they already left a bad review, cant do worse than that

#

places like tripadvisor and google allow you to reply to reviews

#

of course that's not for everyone πŸ₯΄

sinful cape
#

but it can escalate and then you made it worse with reacting to it

hallow parrot
#

GM review. Most of haters at the first days forgot they've put a red review

sinful cape
#

knowing how steam discussions end up, it's very likely not worth it

tepid lance
#

Trying to land the concept of CDLC among the "paid mod" shootings wasn't easy, but we managed it. πŸ™‚

knotty ore
#

Like if everyone subscribed to CUP put in 1$ today, they could cover some serious dev time for a while.

molten wave
#

Indeed. This optional support creates the lack of incentive since most subscribers automatically assume that those mod projects already get enough support

knotty ore
#

Indeed. It's and mod teams don't really expect it either or complain. Which probably feeds that cycle. But users do often expect a lot to happen from a free hobby projects made from passion to make stuff

molten wave
#

That’s why I’ve been a CDLC supporter from day 1. I perfectly understand how hard it is to even make a simple retexture on this engine. Therefore, such effort deserves financial compensation

pastel pendant
knotty ore
#

There are basically no "outsiders" in the CDLC core teams. Nobody has come from beyond the modding scene to just try to grab money.

knotty ore
#

This stuff does deserve to be talked about every once in a while though. Stuff doesn't appear from just thin air.

silk jolt
silk jolt
random crane
tepid lance
#

The reviewer has to enable comments. Developers (in this case BI itself) can add comments even if disabled by the reviewer.

silk jolt
#

Yeah, I have seen quite some indie devs doing that, but at some point they all stopped. I guess it's probably too time consuming without any effect at all

sinful cape
#

like i said, it's tricky situation. if you explain yourself too much or write the wrong stuff or get emotional, such dev comments can backfire hard

devout turtle
#

yeah totally, but if a guy blatantly lies in his critique? i guess it does have a reddit style helpful thumb thing readers can award it

#

not sure if it has downvotes

#

or if anyone would much do that, not much incentive

#

i just think when a review says - this dlc sucks as it has no m113's

#

if you could reply "m113's were added in 1.2 - enjoy :)"

#

that would be cool

#

factual notes more than opinion / arguments

#

keeps it safe

sinful cape
#

yeah, that's true

red saddle
sinful cape
#

hehe, i've talked about it already in the past. over a time span of 10 years of modding, i made like 15 or 20 bucks from donations. in comparison, making callsign minotaur alone already cost me 3 to 4k and that's just what i paid others, not even my own time. in my experience, community donations only work for projects that center around multiplayer content / mods. singleplayer stuff will just not get donations. people will say that they will donate, for sure, totally, next time they get paid, but once that moment arrives, they already forgot and moved on.

red saddle
#

my stoopy patreon for my small projects made more than that in a year :sad:
And all I did was link it on the bottom of my workshop pages and in my BIF signature
For reforger/a4 we should really aim to establish a better support/patreon/donation culture.. somehow..

karmic harness
#

Server monetization seems to work perfectly well, looking at Life servers πŸ‘€ /s

red saddle
#

I said donations 😠 notlikemeowcry

karmic harness
#

No, you said "support", above πŸ˜„

olive vortex
#

I've mostly dropped modding once I've started working on CDLC stuff, both are fun but one pays shruge

random crane
#

i think the only one who was getting some decent money via patreon was toadie

molten wave
#

The comments above prove my point perfectly πŸ˜„

sinful cape
#

what's really missing is the arma loverslab scene. i'm pretty sure sexytime with miller would make bank.

olive vortex
#

@gloomy prism there's job to do leny πŸ‘†

gloomy prism
#

😩

fading solar
steady nest
knotty ore
#

ye and is been said by CUP people and RHS people too

#

big mod projects, million of happy users, 10$ donations in 10+ years of mods πŸ˜„

steady nest
#

Hence I can see the appeal of Creator DLC for could-have-otherwise-been-modders although in turn eggbeast has revealed how steep a cost that can come at

knotty ore
#

(dont know exact numbers but they dont really match the value)

#

but it is essential to also remember that modders dont do it for the money. they do it for fun. but that does not mean they should slave over it either

steady nest
#

And for all the praise SOG got, according to eggbeast its dev studio will be in the red for years... and he said that a permanent price cut would make that even worse (because he didn't believe that the volume would be there)

devout turtle
#

well we may see more volume come later

#

we've done ok

#

just takes a long time to gain break even on such an enormous dlc

#

as we give too much away and can't charge any more than the launch day price, which is constantly expected to decrease

#

so no point continually adding - IF - you are after break even

#

obviously we have a duty to pay everyone, so we do seek break even

#

we've pushed the cart as far as we morally can

#

so now have to stop, and switch to a free mod again as adding more CDLC content will just delay paying off the team - quite a few have left - they deserve to reach break even at least

#

it's a bummer there is no way for fans to contribute in the current model beyond that single payment at launch

#

we're looking into alternatives to be able to continue mission

#

but yeah hopefully my candour has allowed people to see the real costs of this content

#

so they can look again at RHS and CUP and 3CB and other big mods and realise how much people do give away for free

mortal seal
#

SOG was absolutely breathtaking and got me back into Arma. I would like to think that GM has done a lot to raise the bar as well. I can't imagine not playing with - and paying for - either. If Arma 4 can come out of the gate by engaging with talented community members to produce CDLC like that, or, I don't know if this is possible in the contracts, working on ports of the existing CDLC, I think it would be a major selling point. I remember what Arma 3 was like on release, and for some time after, and the CDLC really showed what it was capable of IMO - especially if we count Jets as the "first" CDLC.

e: Which isn't to take away from the work of RHS and CUP, just to say, I can't help but think of what they might have done had they had the funding and support from CDLC. Those big mod teams have done so much to aid Arma, they're already a reason to buy and play the game, that I don't think it's unreasonable.

devout turtle
#

i guess RHS did get a MANW prize too. kind of an early creator dlc thank you from BI (and the community - who voted for it). the FA18 did too and that is what spawned jets dlc's concept

#

we are grateful because the creator dlc project has allowed us to form into a quite formidable team

#

that was our main motivation, alongside telling the stories of our friends in SOG

#

we do retain the rights to our sources and could in fact make an expansion or dlc for arma 4 if invited later

#

we won't be doing that for reforger as there is no mechanism for it and the engine is not ready

#

so in the meantime we are looking at a whole bunch of other options

#

to fill the time between A3 and A4

wraith sleet
#

Yeah I usually think with how much praise RHS get that they would have a good opportunity for a cDLC to do even more good shit

wraith sleet
#

Is there going to be a snow dlc or mountain theme

knotty ore
boreal crescent
molten wave
boreal crescent
#

It is easy only port models.

#

that's why I like GM (no port models from web)

molten wave
#

They still look decent in my opinion, apart from some reload animations.

boreal crescent
#

And wrong weapons

#

😣 IFA3 mainly ports from A2

wraith sleet
#

Is there going to be a naval dlc coming that add more boats

knotty ore
steady ravine
#

naval cldc is ez to make, water map and just get ship models out of 3d works (pay)

#

and in water map i mean just water

#

60+ fps

devout turtle
#

Boats in arma need a new armor model as they sink really easily. Probably due to engine HP reaching 0

#

So we avoided actual boat missions in our campaign because one big hit and your whole team is toast

steady ravine
devout turtle
#

Indeed

random crane
pastel pendant
#

who would even want water assets?

austere shell
#

i'd like them, but its not 100% needed and probably not worth the time and money to make

grave osprey
#

There’s actually plenty of decent water based content in the modding community. My unit place maritime SOF and we do boaty stuff all the time with minimal issues.

pastel pendant
lunar rivet
willow scroll
sweet edge
#

perhaps

steady ravine
versed trench
#

hey everyone quick question , which is better: iron curtain or global mobilisation

steady ravine
#

Both

sweet edge
#

it would be easier for you to choose if you noted what do you actually expect from these cdlcs

#

they are both good, one has things better than the other so wisest would be getting both

versed trench
#

okay , sorry at first i thought they were based on similar things but their not, so ill just check it out on yt

pallid sky
#

I would recommend you get as many (C)DLCs as you can in the sale. They are all a celebration of the fabulous Arma 3 platform

versed trench
#

if not it would of been Β£26 so its a steal

#

damn it went for 40gb (not including praire fire) to 86 gb

ornate ridge
#

I'm surprised there hasn't been a new CDLCs announced for a while. The last being WS that was released Nov of 21' I figured something would have been released or even announced by now

ashen geyser
#

Has it really been that long? Damn

ornate ridge
#

Yeah. There has been updates to all 4 CDLC since then. But yeah, I figured something would have been announced by now. Either more cold war, Arma 3 verse, even WW1 or 2, or even something sci-fi like.

But it seems like we reached the end of the interest of CDLC by development teams I guess

devout turtle
#

It takes a lot of time, blood, sweat and tears to make one and a lot of luck to get to a publishing date

ornate ridge
#

Makes sense. But I haven't even heard rumors of a new CDLC in the pipe. I was hearing rumors of a Vietnam (SOG) CDLC was in the works when GM the main focus of people's attention. But nobody I have been talking to has heard anything.

But I guess that is the nature of the beast. No one can say anything till it is official.

ashen geyser
#

I may or may not have heard something

fading solar
ashen geyser
#

Probably

steady ravine
#

Arma 2077

#

we need that perhaps meme as a sticker in here

warped quail
#

tbf, the updates combined added content for another cdlc

ashen geyser
#

True dat

steady ravine
#

assuming there will be one

mossy needle
# ornate ridge Makes sense. But I haven't even heard rumors of a new CDLC in the pipe. I was he...

https://arma3.com/news/year-in-arma-3-2022 if you scroll to the bottom it says "We will continue our maintenance and support of the game in a similar way as last year. We expect to publish more updates for existing third-party Creator DLC, and potentially some entirely new Creator DLC projects. This cannot be confirmed, however, until such time as these projects near their final milestones, so stay tuned for more information." This is all we have for future CDLC so far

ornate ridge
#

Yeah.

ornate ridge
#

That was 6 months ago. To be fair. I'm ready for the next chapter of GM

mossy needle
#

yeah they actually said this same thing for the 2021 year in review to but we sadly got nothing

ornate ridge
#

What you mean, we got western sahara in 2021

steady nest
#

So basically the CDLCs have to be far enough along before BI will allow announcements

sinful cape
#

yes, pretty much release ready

#

better this way than announcing 10 projects and nothing is ever finished/released

random crane
#

also to avoid showing stuff that may not pass QA review

silk jolt
#

One couldnβ€˜t buy it pre-release anyway. Even though I must admit, Iβ€˜d like to know if thereβ€˜s anything in the works πŸ™‚

spiral lark
ornate ridge
spiral lark
wraith sleet
#

i do wanna also work on my own A3 CDLCs

#

like 1 set in ww1 and 2nd one in interwar period

#

and 3rd one in the modern present current day era

karmic harness
#

How is your learning modding going?

wraith sleet
#

Not good

karmic harness
#

Then make it "good" πŸ˜›

hallow parrot
#

Sounds like at least you've started it

wraith sleet
#

Alr we shall see then

pastel pendant
wraith sleet
#

Alr Sorry

hallow parrot
#

You probably need to learn that you need to learn

random crane
#

damn bro, leave something for the rest of us πŸ˜„

pastel pendant
sinful cape
#

signed no papers, broke no nda

lean sentinel
#

I'll create my own cdlc with puppies and coffee and more puppies.

hallow parrot
#

Dew it

jolly ingot
#

Arma Life CDLC when?

devout turtle
#

Imagine if all the cdlc teams united and created the ultimate life server / dlc

#

We could make a fortune but feel forever dirty

steady ravine
#

1 massive map, each island has it's own CDLC theme

#

and when there is a new CDLC out, new island rises from the ocean

lean sentinel
#

I don't have a map planned for the puppies, coffee and puppies CDLC. I guess I need to add sea-puppies to the mix 🦭

jovial basin
#

I also second Bob making a CDLC, he deserves to be spammed with QA tickets by me

lean sentinel
#

On a more serious note and speaking from the player perspective, having all DLC/CDLC-individual main menu options disabled as soon as more than one DLC/CDLC is loaded, would be a massive step towards DLC/CDLC team unity and "compatibility".

olive vortex
#

we're the only one with custom main menu πŸ˜…

#

(which you can disable in options)

lean sentinel
#

I know, I constantly have it disabled.
But I mentioned DLC on purpose, as Contact changes the main menu as well.
Sure, this is somewhat outside of the scope of this channel but it falls in the same category of change which I believe would be beneficial.

pallid sky
#

And CLSA Iron Curtain edits the main menu Arma 3 logo πŸ™‚ I agree, (C)DLCs should not change the main menu, or the selectable missions, etc.

hallow parrot
#

I do believe Contact changed the main menu on its purpose, to tell the thing is very only meant to be played as is, but other CDLCs? I do not think modifying the menu is reasonable enough

sage oxide
#

We're just disabling the units window or whatever that is that BI put in the middle of the screen in the main menu. And we changed the logo in the top menu and put our own credits behind it. That's about it.

devout turtle
#

we completely changed the server browser too

#

built a whole new back end

#

which works much better and faster

loud apex
steady ravine
#

says who?

#

unless it's coming out of Marek's mouth then it's fake

karmic harness
steady ravine
sweet edge
loud apex
#

^this

clear sentinel
wraith sleet
#

you mean sauce

clear sentinel
#

it aint anime XD

loud apex
karmic harness
ornate ridge
summer sequoia
#

Do we know who's the team behind the 1944 CDLC?

mortal plaza
#

Yes

olive vortex
#

Cool guys

warm zodiac
#

I hope we can get some chaffees and whatnot with this

spiral lark
knotty ore
wraith sleet
#

i hope that the spearhead comes with actually finished content unlike the regular workshop ww2 mods out there

hallow parrot
#

I don't know why you wonder so. None of CDLCs are announced unfinished (well, in theory)

wraith sleet
#

cuz im buying the cdlc as soon as it becomes available ye ik that

devout turtle
#

Hopefully everyone who can afford it will buy Spearhead to support the team. Like Team Savage this is not a team of AAA seasoned professionals but instead a group of dedicated passionate Arma community members (self-taught) who have stepped up and committed years of their lives working for free to bring this new DLC to market. They deserve our respect for their achievement, our patience for their creation and any future fixes or updates, our love as brothers in the community and our money to support their success and endeavours. Let’s get behind them and help push the cart along. Every one of you can help with a nice review on steam and holding back any negative reviews if a certain asset or feature is missing - remember how much content can follow if a product does well. So please be supportive and give them your love. Go say hi in their discord and congratulate this no doubt exhausted and tenacious team for their work to expand Arma 3 and extend its shelf life for you and your gaming groups.

https://discord.gg/spearhead-1944

One team!

wraith sleet
#

cuz I bought the sog dlc when it came out and was satisfied, same with GM and the western sahara and the csla one im wondering if there will be more cdlc planned or more teams joining up or somethng

sweet edge
wraith sleet
#

yep

spiral lark
knotty ore
young geyser
#

Perhaps it is too late... but just wanted potential CDLC devs to remember that even thou Cold Era, Vietnam, WW2 and the near future have been covered in A3... there is still room for a modern era "operation arrohead" styled CDLC set in the 2000s... That would sell like hot cakes, specially if it is complemented by some sweet base engine optimizations like DLSS, FSR, DX12 and/or any other meaningful optimizations to the base engine by BI in tandem with those CDLC releases

mortal plaza
#

What do engine upgrades have to do with CDLCs?

young geyser
# mortal plaza What do engine upgrades have to do with CDLCs?

Boost sales? One of the main reasons lots of players left the arma platform was that they felt that A3 did not supported and/or underused their modern hardware. If an engine upgrade by BI changes that then you suddenly get thousands of returning players wanting to buy "ANYTHING" for the improved game...

#

The same phenomena already occured with Day Z SA... where meaningfull engine updates made lots of players return, lots of new content being streamed and those streams bringing lots of new players too....

#

But don't just take my word for it... look at the statistics, those speak for themselves...

sweet edge
#

The hell are you talking about lol

#

Have you bought or at least read about a single CDLC to see what can be included in it's scope and what can't due to, well, limitations of being a 3rd party?

wraith sleet
sweet edge
#

If you have requests regarding the base game then make a ticket in feedback tracker, like everyone have been doing since its creation

sinful cape
#

cdlc devs dont have direct access to the engine core and can't do changes like that.

mortal plaza
#

Thanks Lexx

knotty ore
#

BI has invested some time on smaller engine improvements but that big an update may be a little unlikely

red saddle
#

Some people just won't give up even after hearing the same answer a couple dozen times.
Sometimes its better to ignore some messages

young geyser
#

I posted about:

  1. There is still room for even more CDLC, specially the 2000s era not being depicted by any current CDLC
  2. That if there is a future CDLC release other than Spearhead, it would be awesome for sales if it is accompanied by meaningful engine updates by BI to boost sales which will benefit all of the CDLCs and all of its devs...
  3. I don't know what is so bad about point 1 and point 2 that gets some people so mad... or perhaps my phrasing/wording was incorrect?
#

Whatever the case, I kinda pointed out the obvious but still some companies have a hard time even implementing the obvious, in detriment of their sales and/or specially the sales of third parties involved

vital plover
#

Aslong as more CDLCs dont take place in the Arma 3 2030s im fine with whatever.

wraith sleet
#

doesnt western sahara take place in 2030s?

sweet edge
#

it does, and everyone is enjoying it

daring knoll
#

arma players "understand there are people out there who enjoy all settings" challenge (IMPOSSIBLE)

ashen geyser
#

More 2035 CDLCs pls

warm zodiac
#

CDLC anime universe inspired mods lol would be neato ngl

steady nest
#

The only CDLC devs are the ones that Bohemia greenlights... and we'll never find out until it's too late (to change their direction)

spiral lark
#

I wonder in what Era Arma 4 takes place. I really Hope early 2000s

jolly ingot
#

i am guessing continue from A3 are farther into future]

mild rain
#

18th century

jolly ingot
#

ooof

steady nest
teal kindle
golden cloak
#

early or late 1990s perhaps?

charred dove
prime hollow
#

Arma 4: Yugoslavia Blues

#

Though whatever we get hopefully we could possibly get an American Based map at some point

#

Wolverines type stuff

steady nest
# charred dove Late 80s early 90s most likely

A very similar ballpark to GM after Vertexmacht decided 'the campaign is set in 1983 but we'll throw in early 90s assets anyway'... no letting Cold War Germany get in the way of having the G36

steady nest
#

That wording doesn't preclude any other time periods... they also said that the environment(s) and assets would return as well, so I expect that Everon, Arland, and the gear/vehicles/weapons will all be ported from Arma Reforger to Arma 4

wraith sleet
#

Is it possible to load all CDLC at once without losing mission access. When I load them all I can't find the other campaigns in the campaign menu even when changing the menu back to the original style

Don't think it's a GM or WS thing cause I've had them loaded before and still access the other campaign missions

knotty ore
wraith sleet
#

Is the hiding of the campaigns intentional, even when the old menu is turned back on?

knotty ore
devout turtle
#

@olive vortex any idea if this is expected

daring knoll
steady nest
rapid flame
#

Hi I’m looking for someone interested in creating a Role Playing server

knotty ore
solar cloak
#

Korean War CDLC would go hard

wraith sleet
#

id like to see a ww1 and interwar CDLC

formal minnow
#

I want a DLC that expands on other NATO forces than just the US and LDF

steady ravine
#

Apex dlc has brits working in pacific

wraith sleet
#

Tanks DLC expands on an AAF commander for 3 missions. Tac-Ops also adds some CTRG cameo

lunar rivet
swift nacelle
#

Spearhead is out! πŸ™ŒπŸ»

#

At first glance, the guns sound really good

#

Well done!

swift nacelle
#

Man, now I just need the RIS guy to make a version for Normandy πŸ™

#

oh, Warmachine got updated already. what a champ

velvet gull
#

which would yall say is better Praire fire or spearhead

karmic harness
#

It may be too early to say at this point, since people have just started playing the game (so they won't be able to tell you yet)
Also depends on what and how you like to play

swift nacelle
#

Prairie Fire has more content by virtue of being out longer. It's a really solid CDLC. Spearhead hasn't been out long enough to say yet, but having played around with the content a bit this morning it's really good quality

#

so if you like 'Nam, get SOG. if you like WW2, get Spearhead

karmic harness
#

And if you like Arma, get both 😏

swift nacelle
#

True!

#

also, by virtue of time period, PF goes a little better with the other CDLC

#

but DWYWM (Do what you want, man)

karmic harness
swift nacelle
#

that's a pretty common one, but sure

karmic harness
#

Well, i googled it, prior to replying to you and nope, sadly it isn't πŸ˜‰

swift nacelle
#

huh, maybe not

#

🀷

knotty ore
swift nacelle
#

true!

knotty ore
#

want some challenge, take up your panzerfaust and try knock out the incoming slammer

swift nacelle
#

"Miller has stolen CSAT's new time machine!" *insert "the device" here* "Deploy to Normandy and fight your way through German lines to recover the device and bring Miller to justice."

#

also, any gear under the sun can be used by local insurgents

#

dudes in beanies with Jansport backpacks and Kar98s

#

aesthetic

slow ember
#

Is the MF WW2 on steam workshop yet I couldn’t find it under Mike force . Was wanting to play around by myself testing everything out.

wraith sleet
#

Do yal random decide to update a dlc

knotty ore
wraith sleet
#

Like one week csla get updated

#

2083 years from now western get a update

knotty ore
#

release date is sum of many things.

#

is content ready, has it been through QA, is there a release window available

#

its not random

#

just all stars need to align correctly

viral bear
#

What was the overall concensus of CSLA Iron Curtain?

hazy pumice
#

I like it, but it did have many issues at launch. The map is excellent nevertheless

hallow parrot
#

The map itself definitely worth of the price. Plus one more free map

hazy pumice
#

One day I'd like to combine GM and CSLA for an ALiVE Hof Gap campaign...

daring knoll
#

Has anyone else had issues with not being able to access the Editor when Spearhead and SOG:PF are loaded at the same time? Using Spearhead compat data.

#

It doesn't show up in the main menu, but I can work around it by hosting a server, and selecting a mission and clicking 3D Editor.

fast dagger
#

Yes when i first started spearhead i had all cdlc loaded. Main menu was bugged too

devout turtle
#

@lean sentinel maybe worth looking into compatibility between DLCs and menu's to access the editor?

#

as you sit between the two teams

#

unless this report is just someone not able to find the editor as we moved it in our menu

mortal plaza
#

We are aware of the issue. πŸ™

outer rapids
#

So ive already got the Western Sahara Creator DLC... which one yall recommending to buy next?

hazy pumice
#

SOG: PF, GM or Spearhead depending on what you are into, then CSLA for sure

molten wave
#

I’d start with GM, since it has the biggest amount of community retextures, then SOG. Purchase Spearhead if you’re into WWII and save CSLA for the last, since it lacks the quality of other CDLCs

steady nest
#

The critiques of CSLA tend to be about asset visual quality, however I've heard that the Gabreta terrain is worth the price of admission... and there's a bunch of dev-made content for CSLA which was released on Steam Workshop instead of a part of a regular update

devout turtle
#

Doing my duty here

prisma minnow
#

Instructions unclear: get neither CDLC and watch Babylon instead.

devout turtle
#

Oh yeah i should have said that

#

Or donate his money to the food bank

ashen geyser
boreal crescent
placid nymph
#

Is there a particular reason why the Spearhead CDLC does not have its own channel within this Discord subgroup?

sweet edge
#

perhaps you don't see it because you don't have the user/rules-acknowledged roles

#

as in you haven't verified yourself neither reacted in the #rules or whatever the verification process was

sinful cape
#

i dont see it either and i for sure verified myself

sweet edge
#

well you don't have the roles either

#

everyone posting there has either the @user role or acknowledged-rules

sinful cape
#

welp, looks like i don't acknowledge the rules.

#

f the state

#

smash the capital

hallow parrot
#

@hearty arrow Looks like there is some permission issue there

wraith sleet
#

Yeah Just in general I don't think it's clear exactly what verifying does since I noticed no change myself when I did it

sinful cape
#

ok, i have verified myself now via that bot thingy. still can't see the spearhead disco tho

sweet edge
#

A shadowban then

warm shore
#

is isn't shown for me until i tick "Show All Channels" option for the server. And i have both of mentioned roles pikachusurprised

sweet edge
#

if I unselect that option, #spearhead_1944 moves all the way top to "suggested channels". clueless Maybe it's just Discord done another goofy update perhaps

steady ravine
#

That is so discord

red saddle
sinful cape
#

" Please respect each other in this Discord server and follow the above mentioned rules." not sure if i can do that, boss

#

that said, i'm 100% sure that i did this in the past

#

still no spearhead channel

red saddle
sinful cape
#

hm yeah. if i click on it, this happens

red saddle
#

Maybe it doesn't show down there because it's up there

sinful cape
#

nah. it disappears if i click somewhere else

#

however, there was a "add to channel list"-button in the top right corner. clicked it and now it's visible in creator dlc category

olive vortex
#

It most likely did not add the new channel for you for some reason. Had it with #1056183794979328120 I had to find it in the list and add it manually.

knotty ore
#

Discord has the new option to customize channels you see so if you have used that it might disable new channels by default

cosmic umbra
#

What a great option

rugged tulip
#

Anybody knows why Spearhead 1944 CDLC doesn't have its own dedicated Discord channel on this Discord server? I mean - like the rest of the CDLCs (SOG Prairie Fire, Global Mob, CSLA, Western Sahara).

Maybe someone simply forgot to create it? (It happens.)

rugged tulip
#

For some obscure reason, it says it's not in my channels list and I must add it manually.

hallow parrot
#

Somehow, actually. Dunno, because some weird role issue

sinful cape
#

reason is actually written a few lines further above πŸ˜„

#

it's the same issue

devout turtle
#

it's hiding in the hedgerows

rugged tulip
#

So, apparently, a missing checkmark on the #rules has forbidden people from seeing Spearhead's channel where it's supposed to be. Nice? Nice.

ashen geyser
#

I see it

#

I've always seen it

tepid heart
#

IDK if this has been asked before, but why do the dlc's have to be selected in the launcher? It

#

It's very annoying to have to close the game and select each one from the launcher each time you want to play something different. Can't it be setup so we don't have to do this?

karmic harness
#

The way Arma is implemented makes unloading any loaded mod impossible, while the game is running

#

So same thing applies to CDLCs

wraith sleet
#

Has Reforger changed that?

steady nest
sinful cape
#

doesn't really sell it to me. i mean, restarting the game takes me less than a minute. not really a big deal.

karmic harness
#

And that's one of the most important changes for me.
You open the game, you check the servers and then "just join" whatever you want to join.

wraith sleet
#

It's a nice QOL thing

#

Multiple such friction reductions add up

sinful cape
hazy pumice
#

How's that done, they load all mods at game start and just "activate" the ones needed per server or something different?

red saddle
rugged tulip
#

Of course, another possibility is increasing Nitro subscriptions count as more and more Discord users join different public / private servers.

And since it's easy to join a server, people have more of them in their profile, it's a bigger mess altogether.

And folks possibly start to feel the need of a premium subscription or smth.

sinful cape
#

i rather go back to irc than pay for discord πŸ˜„

tepid lance
#

Mondkalb slaps Lexx around a bit with a large trout

gilded turret
#

i think it's very intrusive

rugged tulip
gilded turret
#

well quitters ig

#

it just doesn't sit right with me

rugged tulip
plush quest
tired nymph
#

are people playing much Dynamic Recon Ops, or what's the most popular and fun multiplayer mod/scenario?
I don't see many servers running mods with many players, from the browser

knotty ore
tired nymph
sinful cape
#

probably on mIRC

mild rain
#

I've messed around a little with arma and all 5 CreatorDLCs yesterday... There should be a function that the mainmenu fall back into the standard Menu without any custum layout when 2 or more CDLCs are loaded.

#

Singleplayer editor isn't working with SPE and GM campaign will not show up when VN is loaded. This is crap.

knotty ore
mild rain
#

I like to play the campaign wigh tpw mod and dmorchards DCX. Hinds, Cobras, Phantom and Migs fly over my head. Parking cars on streets. Ambientsound etc. It is much better feeling. Fx

knotty ore
#

well the dlcs are not designed to be run like that

fading solar
mild rain
#

But it should if i want.

knotty ore
#

no

sweet edge
mild rain
mild rain
#

Its awesome

#

But it will stress your cpu🀣

#

CDLCs are a good replacement for RHS.

#

I like it

fading solar
#

Still, since the CDLC's can't have mod dependency's, and since they are all separate products technically, wouldn't it require editing the entire campaign?

#

Assuming you didn't want to use mods.

mild rain
fading solar
mild rain
#

Problem is CSLA and SPE together.

#

BI and our 3rd party studios should solve that issue. There are paying players who would like to combine CDLCs. A CreatorDLC cost money. It is not a mod.

mild rain
knotty ore
mild rain
#

And Vertexmacht did it that way.

#

And Lexx did it too. And it works fine.

#

A simple function... two ore more CDLCs are loaded. Arma 3 mainmenu will not be costumize.

sweet edge
#

if it was simple it would be added.

sinful cape
#

actually we just didnt modify the menu. there was no thought process behind it or anything. just didn't felt the need to do so.

#

our goal was to stay as close to the base game as possible. not everyone has that goal for one reason or another

wraith sleet
#

And I would say that WS feels the easiest to use

Other CDLCs do nice things like beautiful main menus and such but often can be a pain to navigate with or hide other stuff

#

Just go to showcases and pick one of them. Or go to scenarios and choose extraction. Simplez.

tepid lance
mild rain
devout turtle
#

We designed our older classic menu style with kju 5 years ago as a joined up ww2 and vietnam based style, and redesigned the broken vanilla server polling interface to be much more functional and reaponsive. A handful of people wanted the old menu back so we added that option back in, along with veterans mod to bring back all the futuristic content if desired. No problem, no point complaining. You can have it all.

mild rain
#

I need a mod to play other campaigns when I want to spawn some Vietnamstuff in...
When csla and spe are loaded my menu is messed up a little and some bottons are not working .

There are players,fans, customer who like to play or create missions with more than one CDLC and combine some assets or functions. Like your revive modul fx. Awesome gadget btw.

ashen geyser
#

What's wrong with needing a mod?

#

If ya ain't using mods, ya ain't playing Arma right...

devout turtle
#

It was the only way we could do it, so there you go. It’s tiny too

gilded turret
#

i dont use mods because i dont have much space

gilded turret
#

i'll have to get my 4tb hdd installed

#

i store arma on my windows drive (its 500gb)

ashen geyser
#

There's plenty of small mods

gilded turret
#

ik

ashen geyser
#

Including the one you need

gilded turret
#

why does arma tactics have bad reviews on steam

#

im still fairly new to the arma games

#

also does iron curtain have us forces?

#

oh yep i saw it

gilded turret
#

which i cant afford with my hdd space

ashen geyser
#

Never played it

ashen geyser
gilded turret
#

wait

#

does prarie fire have multiple maps?

#

do any of the dlcs have the soviets?

ashen geyser
ashen geyser
gilded turret
#

damn

ashen geyser
#

Plenty of soviet gear in GM tho

gilded turret
gilded turret
ashen geyser
#

A good amount

gilded turret
#

holy crap arma 3 can run on a 1.4 ghz i5?

#

on mac ofc

ashen geyser
#

If you're going off the minimun requirements on Steam, I don't believe they're up to date

gilded turret
#

oh

#

well on sog prairie fire it mentions m2 on macos

#

i only have one mac and i dont think it can run arma

#

im just looking out of curiosity

ashen geyser
#

There were significant graphical updates post Apex DLC

gilded turret
#

either way my pc is able to run it well

#

not max graphics

#

but decent

ashen geyser
#

Gaming on Mac... MillerTarget

gilded turret
#

i only have one mac and it probably cant run arma

#

wanna know the specs

#

ima assume yes

#

PowerPC g3 tray load imac g3 grape

#

also just bought prairie fire

#

so

#

what mod will i need?

#

@ashen geyser

devout turtle
#

No mod

ashen geyser
#

I thought you were the guy complaining about CDLC menus not being compatible with each other. Nvm

steady nest
vale zodiac
#

will they make a great war one?

hallow parrot
#

Nobody can say till the reveal, if there is one

vale zodiac
#

if they do make one then thats super epic

#

hopefully they buff meles more and add all types of land, air ,sea vehicles. that would be so dope

#

i wouldnt mind hissing but perhaps a bit of sprinting action for the charges

wraith sleet
#

id like to see some set in gulf war and iraq and syrian civil war and interwar period

inner basin
#

You can quite literally do that with RHS/CUP Stuff and the Western Sahara CDLC

#

Except the interwar period.

wraith sleet
#

alr

hearty arrow
#

as i cycled and updated all official servers including CDLC with A. hotfix B. profiling binary C. new CDLC data, please report to me (or just @dwarden me (the correct me)) if there are any server issues

drifting dust
#

Any known issues with running two cDLCs on a dedicated server at the same time? vn & gm? Trying to run a SOG PF mission with the GM Force Recon mode.

steady ravine
#

sog and gm has different main menu

drifting dust
#

Yes, I am able to run them both on my client and play the mission just fine.

knotty ore
drifting dust
knotty ore
drifting dust
knotty ore
#

if the DLCs are already requirements

devout turtle
#

Feel free to link the missions here and explain your command line and what missions are in your folder on the server

daring knoll
#

Sometimes you just need to re-start the mission select process, or sometimes you spend 6 hours only to figure out a picture you included in the mission causes this exact thing.

opaque flame
#

Really random question here, but are there any cdlc studios looking for additional members? Apart from keeping an eye on #creators_recruiting I havnt seen much about the actual studios. Sometimes they have websites etc, sometimes not really.

foggy ravine
#

Better to ask on their discord I think

random crane
#

all (public) cdlc teams have websites

#

the tab on the right has the website for each

devout turtle
#

The only people we need right now are unreal programmers with 5-10 years experience πŸ™‚

mighty lynx
#

Does anyone know if more DLC is planned for ARMA 3? It’s a shame they haven’t created ARMA 2 or OFP using the DLC as lots of the units are there (not sure how this could be cross charged to the different contributors).

red saddle
#

No more DLC are planned.
But you are in creator DLC channel.
If you mean more Creator DLCs, then that is possible, but none are currently announced

steady ravine
#

well if you want arma 2 or even ofp unit in arma 3 there is a CUP mod for that

mighty lynx
knotty ore
devout turtle
#

Amen!

queen atlas
#

Hey before I spend money on it, did they fix CSLA Iron Curtain?

hallow parrot
#

"fix" as in?

queen atlas
#

I just heard it was broken and a lot of stuff was unfinished...although I'm only going off one video I watched back in 2021

hallow parrot
#

You can check compat file so see how is the current CSLA

steady ravine
#

some people didn't bother to update their review from 2021, don't listen to them, always review it yourself.

queen atlas
#

Alright

#

Hmm...Seems like despite not having any updates this year, they added a bunch of single player missions and campaigns as mods so that's neat

#

Maybe I'll pick it up and give it a shot when my refund clears later tonight. I bought my friend Arma 3 yesterday but they didn't like it so they let me refund it

hallow parrot
#

You can check compat file

queen atlas
#

Actually maybe I should do that instead of just buying it

#

I'm intelligent with my money I swear

queen atlas
#

Alright finally tried the compat file...I'm not sure how I feel about it

#

I don't want to be mean though I just would rather pick up that DLC when I have more money to burn and I'm not down to the last of my steam wallet

steady nest
prime hollow
#

Yes the Terrain is very good. I’d say it’s improved very much since release. I’d say get it if you already have SOG and GM

steady nest
cinder stone
#

can i have all my cdlcs turned on at once just so i can get the guns

steady ravine
#

yes but expect conflicted menu, ui, and such

lusty hawk
#

How do I download S.O.G Prairie Fire on my dedicated server with STEAMCMD?

devout turtle
#

there is a creator DLC (server) branch

#

I think you set it to that - others should know how. Ive never had to do it myself sorry

bitter flame
#
#

cdlc_private_beta is getting regular updates... content update for an existing CDLC or maybe a new one? What do we reckon

devout turtle
#

well it's not our fixpack, that's due for handover sometime in the new year

crimson vapor
#

pretty sure i remember an unannounced cdlc recruiting people for something in #creators_recruiting so i think there might be a new one

lunar rivet
cinder stone
#

is there a way to run all dlcs at once with no multiplayer problems?

hallow parrot
#

Pretty much what Launcher said

cinder stone
#

aight

steady nest
# cinder stone aight

Unlike the first party DLCs, the Creator DLCs were designed to only require the base game and thus did not have to take others into account

knotty ore
#

There should not be conflicts but also no guarantees that there are none

random minnow
#

id like to see a WW1 CDLC

steady nest
random minnow
#

alr

hallow parrot
#

And I hope you've ever done a single line of modding yet

random minnow
#

what wdym

hallow parrot
#

Literally

#

You've tried to tell your ideas for years, and I wish your progress has been made since then

random minnow
#

alr

#

sorry

#

dw

#

i will go Learn modding

#

and making CDLCs

hallow parrot
random minnow
#

alr

#

im gonna stop chatting and talking bout that stuff then

gilded turret
#

correct me if im wrong but thats just West Germany and the US '85 soldiers

#

oh wait right denmark

#

but still not half

#

unless the AFMC or whatever it is is blufor but i thought that was INDFOR

#

well im wrong on that

steady nest
#

Right, they were added as BLUFOR in CSLA IC's 1.1 update

gilded turret
#

either way you're wrong

#

you said there were only two OPFOR factions

#

you goober

#

there's Poland, East Germany, and CSLA

#

easy to forget Poland tho so i dont blame you too much

devout turtle
young geyser
# devout turtle

That is at least 10M revenue from A3 alone in 2023. Great numbers and shows that A3 still has a lot to give and it is very worth it to continue to invest in it πŸ˜‰

hallow parrot
#

#reaction_forces plox @hearty arrow

random crane
ebon sedge
#

Where new chat wobcat

half kestrel
#

Legit just out here waiting for the channel

#

Love you dwarden

plush quest
#

Hi Melle πŸš’ ❀️‍πŸ”₯

fossil gazelle
fossil gazelle
#

Quick reminder, if and when a new channel comes on this discord you will see it on the left top first and need to "add it" personally, the joy of the new discord settings πŸ™„

fossil gazelle
narrow cradle
#

Man big missed opportunity imo to not have WS and RF in vanilla Arma, could have dealt with it like Jets DLC

hoary hollow
#

Please tell me the TNVG is what I think it is

sinful cape
#

dont know what you think it is, but just to be on the safe side, it probably isnt πŸ˜„

ashen geyser
#

You can see it in the pics my man

#

Even if really small

steady nest
narrow cradle
#

Yeah, it's unfortunate, especially with cdlc that is on theme and vanilla compatible

steady nest
#

In my mind though ever since the details of the CDLC program became clear, I abandoned any 'this should have been vanilla' impulse

narrow cradle
somber ice
#

Just something I want to know, what would be the problems/hurdles that an integration of Arma 3 Narrative cDLCs can and potentially will have?
I do think that doing it especially with the 2035 fitting ones could outweigh the problems that they may create. We've seen mutiple people asking on Twitter, Steam, Reddit and even other platform for espacially WS and now RF to be added to the base game.