#spearhead_1944
1 messages · Page 3 of 1
Do you do test in VR or on map?
map
I restarted the scenario and it's still happening
idk wtf is wrong with the game
blufor is considered ally
they are set as enemy
Not sure thats true 57 at gun posted in the ifa3 discord in 2020 seem very similar if not identical to one in spearhead 44 https://imgur.com/a/UnoAW5G https://imgur.com/a/b0IUzjH
idk if you know this but those are based on real life design which of course looks the same
and what do you expect? To make an asset completely far from how original one looks like because otherwise it would look like the one from a mod? Not to mention that these are made by the same person, it is kinda natural that the same person will follow the same design flow they used before.
I'm not sure what you are referring me to here.
"I believe that a lot of the stuff in Spearhead started out as the IFA3 content", and your believe can be translated to a false rumours, as none of SPE stuff were IFA3 contents
HG's answer
to me it look very similar looking closely at it both have barrel with 10 edges and rivet that are 3d are the same in both an rivets that are in texture are same in both and texture look very similar but maybe coincedence
I wasn't trying to spread any rumors, I said I believe, and someone correct me if I got it wrong, so don't come at me like that. That goes for you too @sturdy raptor
I am not "coming at you like that", I am telling you HG (H.O.W developer) answered a rumour spreader that
hence it's not true, that's it
then try to imagine that you were making an asset for a mod, and later you are supposed to make the same asset again for another thing - you take into account how optimized this asset has to be and how to paint a texture in some Substance Painter (because you already made one), and eventually you end up with the same thing again. Because that's how it currently is. Put your tinfoil hat away.
so I have the fire support module added how do I make it restrict to jus tthe radio back packs like in the module
currently I can use it without the radio backpacks as a machinegunner
I apologize if I misunderstood you, but when you link to a post that is accusing someone of spreading rumors, I can only assume you are accusing me of spreading rumors.
sorry for the misunderstanding, that was not my intention.
I apologize to the HOW team if I said something that is incorrect. I will delete the post so it doesn't cause any confusion, or inadvertently start any rumors.
ah well it was no accusation, you stated your thoughts and asked to be corrected if wrong
yet thanks for your concern 👍
while i admit hat is on for this one it seems hard to belive that substance painter paint spot randomization would be indentical across 2 different models also looks possible that the uv stretch on hook is avalible on both images https://i.imgur.com/okxntcK.png
but i suppose is possible if was done by hand and position was copied for ease
Even if it is, who cares? Modders should work together as a team. It's all about the game and having fun and creating realistic designs. Not "ohhh my M1 Garand has a pixel thats this color and his has the same pixel as a slighly different color call the cops!"
is there a spearhead discord?
Yes, check pinned messages
thanks
Do you mean, that one model use only one mod or game? This is in this time kids idea... For example. Do you know SOG? Yes? And weapon mosin in SOG? This same model use for example NF mod, game Death Matter. Or SA vz.61 in game H3VR 😉 https://media.discordapp.net/attachments/233204925729865728/833623076875796540/mosins.png?width=1211&height=681
3d artists make money by licensing their models for various uses. 
exactly. therefore is possible look models in another mods or games 😉
unless the model looks really bad or you want to change it radically it doesnt make sense to spend hundreds/thousends of dollars to have a new model made when there's one available on some online store that matches what you need it to do
(just my opinion 🙃 )
what i saw, 99% bad ... i mean accuracy 😉
For example, mosin is combination 2 variants and era 😄 ... 😉 wrong optic and more for example...etec.
yea i dont doubt that, but in general it's easy to find 3d models of popular guns for sale
whether they're well made or not, its a mixed bag
In download models is one bad... Possible model stolen, therefore is beter make new model. 😉 For example, Stephan Engdahler rework RO2 kar98k and post to web as paid model.
SOG AI just updated for Spearhead:
- Craters in Spearhead Normandy map now supported.
- Mostly fixed issue where fuel barrels would spontaneously explode in Normandy.
https://youtu.be/pf8Y-R3mO-k
SOG AI "Take Cover in Crater" command now works for Spearhead 1944 Normandy map. Crater hopping and defending can be quite fun in Normandy.
Get SOG AI here: https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646
AA guns VS helicopters in WW2 are really good. i can never fly that long
Is there a way to edit your warlords mission in editor with out creating one from scratch? (trying to make a massive warlords server for spearhead 1944)
@night path hopefully soon (as laid out on the SPE discord)
Hey everyone, do you know who to write to because of the "official" Domination Server? Is darkest night right now... maybe it could be restarted or forwarding the time? 😉 - nevermind, vote admin worked 🙂
Man the vehicle pathing in this CLDC is actually horrible
The vehicle AI just do not patch around obstacles I swear
What sort of obstacle?
sounds like vanilla ai then
All of them! They don't follow roads, drive straight at buildings, etc
I have one mod loaded and that's Zeus Enhanced.
I'm gonna see if there's any issues in the campaign
I thought they did surprisingly well with Antistasi. I sent about 30 vehicles on different routes as a test and they all got close.
better than Altis :P
I'm just trying Zeus master
it is possible that your ai you move is on danger/aware stance which sometimes ignore roads
Tracked vehicles in combat mode will do daft things. Especially if they're amphibious.
try using vanilla zeus
they have special waypoints that mission makers can utilize
"just zeusing" AI is always horrible
I've tried those waypoints and it was worse.
well you got to use stuff right way I suppose.
AI has to be managed
it is always poor with anything more advanced you would like it to do
I literally spawned a tank, and told it to move down a road that happened to pass through a town. That was it. It barrel rolled itself off a bank in the road, and drove straight into the side of a house.
that's quite a bank
That's what I thought but no it proceeded to skid down the road tilted up on one set of tracks before rolling over
you may need to give it more waypoints to slow down in places and what to avoid.
The vanilla AI aren't this bad.
nothing to do with the dlc though, Arma AI can be like that
It is vanilla AI.
If you give them that sport hatchback they end up propped up on a stone wall somewhere. They are not safe drivers.
I mean pre-dlc AI
the DLC does not change the AI
they add some more waypoints you can use
If a particular part of the map is consistently dangerous for AIs then you could report it and maybe they'll tweak it.
but in general AI driving is depressingly unreliable.
this is gut 👆
It's pretty much the entire map having the issue, but Arma has always suffered from vehicles deciding to turn a crossroads into a roundabout
not my experience. Worked better than I expected given how narrow the roads are.
Maybe some vehicles are misconfigured though, and think they can turn better than they actually can.
Again, if specific vehicles keep lurching into hedges then report it.
I'm talking more about getting to a 4 way crossroads and instead of going straight through, they sorta start to turn to one side and then curve around the middle
Arma has always done this for me
Yeah, that's normal.
But one interesting issue I had was with the M4 sherman, on a straight line road with one single waypoint, it decided to for some reason weave it's way down the road like an F1 car warming up it's tires
I haven't been able to reproduce that one, but it was odd at the time
Try this, and see if this helps.
useAISteeringComponent false;
This is in Zeus, not in 3den, using the Zeus Master scenarios that come with the CDLC
try this please
obviously there are issues both from the native AI pathfinding limitations and the terrain complexity
what you are description sounds not normal and out of the ordinary
either its something Zeus commanding specific or the vehicle (type) used and the given location
How would I try that?
@wet perch you load it in Eden and see trucks by AI spawned to drive from location A to B (all possible combos)
you can change the vehicle type to be used in the script
also different modes and other customizations available
at least for cars/halftracks AI still has problems with some intersections or specific locations where objects or vegetation is too close - however overall from our analysis the AI is doing pretty good given the complexity and compared to other terrains
that said we didnt check that with tanks specifically (and in WLs you can see AI having issues with bocage and bridges at times)
plus groups of tanks or convoy are a whole other level of "not working" well in A3 vanilla or any mods used
finally as said Zeus command could be somewhat different again - however both in our own testing and partners/events prior to release people didnt report problems outside you get with A3 in general
in short: if we run into considerable issues, please provide a demo mission or video recording, so we can replicate it and analyze to see whats up and what can be done bout it
Ohhh right I thought this was a mod that improves the meshing for the map, not a mission file XD
cant improve this really unless you simplify the terrain a great deal
community doesnt have access to any lower level pathfinding adjustments (there is the steering component configuration but no one really knows what to do ith it)
finally BI had abandoned improving AI pathfinding for vehicles couple years ago
IFA3 copyright
?
I wish they'd at least fix the low model vs bridge bug. I bet it's pretty simple.
Literally da same uniforms bro
again with this
yeah, they depict the same era
Vehicles seem to act somewhat okay in the campaign so maybe it's a Zeus thing
Vehicles act very well in campaign IMO. Compared to vanilla ARMA driving its quite impressive how they navigate narrow roads, resist temptation to run over friendly infantry, and arrive at their destinations. These are complex combined arms missions, and the devs achieved their goal admirably.
Got a few grey hairs when working on vehicle pathing in the campaign 😬
But glad it's working well 🙂
Its so much better. Honestly feels like the older CoD games (specifically Big Red One)
Honestly in terms of content this is the best CDLC in general, even if it doesn't really add much, as it's campaign is just... So so good. There's introductory cutscenes, the fact you can genuinely play it solo or have every single slot as a player is equally amazing, so much work has gone into this CDLC and it really shows. Feels like a whole new game.
My first impressions from a mission maker perspective weren't great, but after messing around with the campaign a lot more work has gone into this than I thought.
Thanks a lot for your kind words @wet perch 🙇♂️
It's well deserved for sure.
How would you guys think about a Big Red One style campaign? (For those who haven't played it, it's essentially CoDs videogame version of the Band of Brothers storyline)
I think it would be a really cool thing to pull off, a storyline where you get attached to the Arma NPCs around you and they slowly start getting killed off...
Not many campaigns seem to focus on you being a team with your AI, actually bringing your team members to live
Call of Duty 2 Big Red One gameplay walkthrough part 1, North African campaign mission 1 "Baptism By Fire". Played on Xbox for PS2, gamecube and Xbox.
Call of Duty 2 Big Red One Playlist -
https://www.youtube.com/playlist?list=PLr2jljBBtVJ8ZdXWd-YZQb8lBNtOaMpwn
AFGuidesHD Facebook Page - https://www.facebook.com/pages/Adrenaline-Fuelled-Guide...
this?
COD 3 has the same feeling with it's campaign, but Arma you just a small cog in a grand machinery of war.
Exactly this, yes
I would LOVE something like this in Arma 3
kinda like world at war?
Look at the YouTube video above, that's the exact game I'm talking about
I haven't
its a masterpiece
unfortunately the RV engine from Arma 3 is not really suited for that very scripted experience
the amount of units our campaign uses (max 100-150 active at the same time) is pushing it already
on-top this micro managed fighting is not really feasible in this engine
that aside much of our team has been influenced by classis like early CoD, MoH, CoH, etc (and OFP)
Yeah I mean, of course it'd be like, a bit dumbed down, but I was meaning a similar experience . We don't wanna rip of CoDs story anyway
yeah at that point just play cod
I don't want to play cod.
I don't want to play some unrealistic 'everyone is invincible because plot armour' game where you can power up and get killstreaks. I want to play a campaign in Arma 3 where the AI around you actually feel like they mean something to the scenario other than just extra guns to complete the mission.
What happens if the AI die then? Like in the first mission
If you don't want them to be invincible, then you can't really know them if they randomly die in the first few missions
they respawned
you can also disable damage for certain unit in editor
like in vanilla arma 3 story, u can have ur entire squad killed but on the next mission they are there
What are we, some kind of world war 2?
There are roles that your special AI fill that result in them not dying, like a tank crew for example
Those are different guys though. In the campaign, if Connor dies before you get off stratis, he never comes back. You get a different squad leader in response to that
The rebels are different in each mission
They have different names, voices, and faces
I don't really like the idea that if someone dies, they come back the next mission without being hurt. I do like how the AI in the main campaign never come back alive though. It makes me feel more lucky in a sense to survive
I would be open to a mechanic like this, but more like you get a stand in for a mission or two and THEN they come back - like they were medevaced and recovered if you get what I mean
Or just have the missions paced a decent amount of in-lore time apart from each other
The use of making a couple units invincible, but surrounding them with fleshy and killable AI works too in some cases, like how CoD did it with having the people you were a team with be invincible, but there were other friendly AI (usually a lot more) who could die and often did, but on a larger scale.
Yeah, I admit this idea could work
Missions that are closer together maybe having bandages show up on their uniforms or they start the next mission already injured for example
Ultimately making them invincible in a sense is somewhat unavoidable for the story, but then again surrounding your team with say, 12 AI per mission that are mortal, and then 3 AI that are immortal until it's their time to die, then just the player, it could work as long as a lot of the fights are designed to be in the players favour
if anybody else loves KOTH like I do, there is a Spearhead KOTH, server is named CodeFourGaming
I just want a working WW2 KOTH 😦
unfortunately KOTH with mods/CDLCs is very hard time to remain popular for more than a few weeks
aside from the issues on our side (Spearhead) and design issues from KOTH itself, for any pure PvP mode its very hard to kick start it - people only start to join when there is 10-20 people on at least. so everyone is waiting to join leads to no one is joining
Unless the CDLC is very very good like SOG, from what I've heard at least, a lot of people really enjoy it, I don't know about custom servers such KOTH or liberation but I know that mod specifically is doing good
and yeah you right about the 10-20 people, sad, because I really love the WW2 millitary era 
SOG at initial release lasted also just for ~4-6 weeks with KOTH
with 1.3 update recently they did very well - the KOTH server lasted 2-3 months from what i heard
what are players on C4G discord saying?
Not much as for why they not playing it, it's really just how you said it, not too many players play it or nobody is playing it so they don't play 
I am doing a 1v1 now with someone there, if anyone wanna hop on maybe help us populate it
it would be epic
I feel like after a few dozen times of this happening it'd get repetitive and boring, and feel wrong
Say it happens a dozen times throughout the campaign that your leader gets medevaced out and comes back. That is also the same plot armour, no?
I think a few branches in the campaign, where each branch point is where an important person can die, would be the best
Have 2-4 of these for 2-4 important people
For the non important squad members simply replacing them is a non-issue and a good idea
This is similar to the 3rd idea I had
Having plot armour for like, 3 squad members, but you're in a squad of like 24 people who, apart from the 3 of your team members, are all mortal
And you could easily program the AI to have shitty precision when aiming at a plot armoured individual
To make the armour less obvious
Exactly
Lambs does not change any driving behaviors. Vcom has a feature for driving where AI sees obstacles on roads.
Damn then my AI must be super smart because they never have issues
Especially when I give them attack orders through lambs
That’s crazy
Try to put a wreck or any other object in Zeus on the road. Cars will crash in it.
the ai usually avoid it, I do all of my missions in zeus
they will usually just go off the road if they can or if not just stop
but they wont like ram into it
The SOG AI mod was just updated to support burning of the Spearhead Thatched roof Huts. AI in burning buildings will exit in panic (and be on fire), so there is a tactical reason to burn these huts. https://youtu.be/QQzE78HwMic
SOG AI has been modified so that buildings with thatched roofs will burn if they take big damage from explosives or molotov cocktails. You can also order an AI to set a building on fire using a lighter. If there are AI units in the burning building, they will exit that building after a delay. They be on fire, or they may be ready to fight.
G...
Awwwwwwwww my embed...
Am I the only one who has never seen a blitzkrieg or search and destory lobby? I open the server browser and I just can't find any PVP servers going, only PvE
I have this too
hey if you guys like look for World at war it's a server I made for pvp
if you like invite to the server discord just dm me
@bleak trench server ads go to #communities_arma3 following the template, thank you
#multiplayer_events if it is a one-time thing
It is?
no
How it's not? If is not an official server, it is community
i got a question how come I can’t find any servers to play on spearhead 1944?
How do you search?
I just go to the server browser @vapid wren
In game
Use Launcher's one
Isn't there a filter to check required DLCs AFAIK?
Wdym?
I don't know how else to tell
Even just scrolling down the servers without dlcs it’s just 0 people
The most people I’ve found in a server is 5
Actually, you should use the in-game one because it will almost always give better results.
So you actually can find servers?
Can you not?
I'm at work so I can't run Arma. I was just saying that if you said "The most people I’ve found in a server is 5" that means that you acutally can find some servers, right? It's not like the browser is completely not working
I can, but I was wondering why there isn’t any servers with more than 10-20 people?
It seems a new dlc to a popular game would be thriving at the moment
Maybe because it's the middle of the night EU time? 🤔
Still seems like some in America or any where else for that matter would be playing thou
hey dm me ill give you invite to warlords communitybim building
It's your call
alr
Wrong answer. There is only one correct answer to that question in this channel😄
Anyone know when Mac support is coming?
Soon we will release update 2.14 for Windows. In the weeks following that we hope to do the same for Mac, which would also bring support for Spearhead.
I just looked the compatibility data... My Jebus. the Terrain is beautiful... I want to play it in sandbox mode... How large is terrain size? Great job team.
I have SOGPF... great coop game if you like Vietnam action and Escape mode for coop. I believe SH 1944 would only get better. I am waiting on the fence to buy SH 1944 but a lot of my ARMA buddies rave about it for good Squad action.
alr
I'm talking about COOP and Squad play. Not KOTH or PVP.
i like SOGPF and SH 1944 for the factions
Gear wise, SOGPF is crazy value, like GM. The quality is off the wall... and there were new content added over time. Like the new flamethrower tanks in SOGPF. SH 1944 is made by IF team and IF mod so if you like that, you should get it. The terrain is beautiful. You can load up the SH1944 compatibility data mod in the STEAM WORKSHOP in the editor to look at all gear before you buy it..Like free window shopping.
Some info here: https://community.bistudio.com/wiki/Spearhead_1944
In short tech details: ~12,3 x 12,3 km, ~150 km² at 3 m cell size
Thank you. Kju, you were one of the Devs? Same person who made ALLINARMA when ARMA 3 Alpha launched and everyone used it play all those A2 mods? If so, I'm going to buy SH1944 to support you.
hes the lead of the project
Does anyone know how to edit the parameters for the DLC Campaign on a dedicated server?
Like it shows me the edit button but it wont let me edit the campaign settings
Are you logged in as admin?
Purchased. See you in the Trenches Soldiers! Salute @kju!
Yea im logged in as admin
Playling ESCAPE now in SH1944. Loving it.
Does anyone know how to edit the
hello good news everyone: i Got SH 1944 Today
Community Mod Release - Omaha Beach
We are happy to announce that Jones.S and Neeves just released the map Omaha Beach which has been in development for quite some time!
Omaha Beach is a 26km² large terrain which aims to faithfully recreate the historic Omaha Beach which is one of five beaches which were designated for the amphibious assault as part of Operation Overlord on D-Day.
The map was created based on a realistic height map using real references for bunker and trench placements with the goal to give an authentic feel whilst making necessary adaptations to guarantee a proper gameplay experience.
Steam Workshop Link
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2993515557
Omaha Beach Discord
https://discord.gg/9urxR7Nf2Z
We hope that you have a ton of fun with their wonderful creation and we are looking forward to see what other fantastic mods/terrains the community is working on!
Test server available featuring Liberation by luca, Blitzkrieg Random Mode and two scenarios by @wooden wing , as well as version of WW2 Combat Patrol, Escape, **Warlords **and Zeus from SPE.
Details on the discord linked above
I'm happy to announce that I've ported the amazing Dynamic Recon Operations (DRO) scenario to @gleaming rain s fantastic new Omaha Beach map!
This scenario will create a new immersive WW2 operation for your team in seconds!
You can get Omaha Beach DRO here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3023489590
@kju and team, I love the cDLC. Incredible first release. Beautiful gear, the terrain I want someone to setup a permantant server to live in it. The gunfire is a symphony. Who made those sounds JSRS team or Dynasound? But there is one huge glaring missing feature - AI callouts... I used to play Day of Defeat (mod) and Source. I miss hearing Sniper! Checkout this incredible voice acting from that old classic game. https://youtu.be/7UCO5mda24o I hope you can find someone of this caliber to assist you guys in the next patch. Actually, just hire that guy to voice the lines!
PS: Why are all the cows dead? The Altis plague?
Map is hard enough on performance without live cows.
the cow uprising in normandy didnt end well for them
Using my new system, I am getting over 85+ FPS 1080p on ultra no AA
https://normandegenetics.com/an-historical-breed/
Notes on World War II: During D-Day and the Battle of Normandy, Normande cattle suffer major losses.
Also, TIL: 🙂
Normandy was then a patchwork of hedges (bocage normand) and it was very hard for tank and soldiers to move around and to see ahead. Because of their natural curiosity, Normande cows often gave away the location of soldiers from one camp to the other. They also sustained hungry GIs.
Would be hilarious for a killer cow mode like Diablo!
Mass Mooder?
You know what would be very cool? a chill tourist mode. AI driver in a bus or vehicle to take players and show them all the historical sites.
dude, that's not gonna be very chill with an AI driver.
You know if someone retextures the FIA truck to a light blue green, it can be that truck from Jeepers Creepers with the plate - BEATNGU... lol
I haven't checked out the Omaha Beach map yet, but I gotta think my boat waypoint script should prove useful for getting landing craft to land exactly where mission maker wants them to land (even under fire). Here's the demo vid (where you can find links to the demo mission). The vid is set on Cam Lao Nam proving boats can thread the needle on complex paths. The code complexity is hidden from mission maker, as all you have to is place boats, waypoints, and paste a script call into the waypoints. https://youtu.be/7NhTPoq3rJs
ARMA 3 Script that forces AI boats to follow their waypoints exactly. Using this script, AI can navigate any river that player can. We can now populate all those beautiful rivers in Cam Lao Nam busy AI civilian traffic, and combat boat patrols.
You can download the sample mission via link in this forum post:
https://forums.bohemia.net/forums/...
Anyone know whose server this is on the Normandy map: SPE_26 Domination.
Before Hotfix 2.14 you could connect.
Now it is empty: Session lost - verifying PBO failed: addons\ui_f.pbo
Have you tried to verify your game data via Steam?
Yes, files verified. I connect to other servers.
I had the same problem on other servers under my control (Vanilla). Before the hotfix they worked. After the fix was introduced, players were unable to connect. I updated the servers again (0 bayts 🤔 ) and players were able to connect.
edit: The server has been empty since yesterday, so it's not just me who has the problem.
Sounds like something for #arma3_feedback_tracker
Why do blown tanks sounds like bongo drums, unlike ACE cookoff?
Because ACE team didn't have bongos available
Same. Very good stable FPS. Playing mostly Warlords mode
Anyone know whose server this is on the
Question:: Can we use the old IFA AIO or maps and objects in SH1944 with the new gear? Or would proper new ports be in future updates?
id like to see SS and WAFFEN SS units and factions added
Why?

I have a problem when i activate Spearhead 1944 in my cDLC Options the gunner Position in RHS HMMVs isnt availabel anymore also in Editor they spawn without gunners. As this only occours when Spearhead is loaded i think this is the problem. Did that happen to others?
@cursive bone Might be able to assist
Because killing Nazis is a great American past time 
theres nothing we do that would affect RHS
you'd have to double check only running RHS and spearhead if it is the cause
You hoard Nazi memorabilia to feel powerful cosplaying as history's supervillain.
I hoard Nazi memorabilia so my Jewish friends and holocaust survivors may clown on their vanquished foe with the war trophies we stole.
We are not the same.
Please be precise. Which Mods you load, which vehicle you spawn
Oh well😅 i have way to many mods loaded to post the list here. It was the last Mod added to my list and i just wanted to check if somebody else experienced this. I'll try it later with only RHS and Spearhead
Checked SPE + RHS, humvees all spawn fine in editor.
Ok thx. I will try some setups
Playing escape, have no idea where we are, near comms in a tight town and over 30 FIA and Allies on us like sweat off a bikini... suicide grenade into the crowd... wow... intense
I love this more than modern warfare. The tight CQB and ADS action is intense.
I might have a memory issue but hear me out. There was one town, near the middle of the map. We were going from N to S and in the fielded was an escape comms center. But fighting thru that town, I SWEAR the layout was from CWR or CWR2. Maybe the prequal. It had a slope that went from S to N to enter the town... Maybe my mind was foggy but it felt like a homage to Operation Flashpoint. Complete Deja Vu.
It was HEBECREVON... I swear it felt like a town from OpFP.
What's the code to lower the LCVP ramp in Spearhead? I've tried the following and they dont work - boat animate["ramp_rotate",1]; or boat animate ["Ramp", 1];
Is there an LCVP in Spearhead? What is it called in the Editor?
Is a part of Omaha
What's that? A 3rd party mod?
Isn't that more of 2.5 party Mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2993515557
https://steamcommunity.com/sharedfiles/filedetails/?id=3016547392
Ok, so it's NOT part of Spearhead then.
Spearhead does not have an LCVP.
People who purchase Spearhead will likely use Omaha, so hence my post here. Can anyone provide any clues? I suppose if nobody answers in this part of the discord I'll have my answer but I thought it would be best to try here
https://community.bistudio.com/wiki/animationNames
animationNames cursorObject
it's also recommended to use animateSource these days:
https://community.bistudio.com/wiki/animateSource
it'd probably be the same as the IFA3 ramp animation anyway
Yes, Ive tried the code that works in IFA but that doesn't work for this strangely
@mellow terrace there is a dedicated discord for it - best to ask Jones over there: https://discord.gg/4yFMQwUeqb
Ahh thanks
did this cdlc just die or something? i barely see anyone on at any time
You can define "die" before we answer
What does the 25rd fake mag muzzle item for the FM Mle 1924 M29 do? It's added automatically when the weapon is selected in the Arsenal, but there doesn't seem to be any functional difference if you remove it.
it's for the alternative reload animations
the script readds it if it's missing
AI might complain about being out of ammo if its removed
in short two main problems:
-
the official servers kick people with a BattlEye timeout if you try to join/play alone - we are looking together with BI for a fix or workaround
-
to sustain active public play with CDLCs (or mods) is very hard in Arma 3 sadly due to lack of F2P and lack of good inbuilt mod sync - only SOG:PF with Mike Force and King of the Hill with RHS managed to overcome this
The Antistasi community runs at least two servers, and the tendency is for everyone to migrate to the server without the DLC. People who have the DLC usually join the server with the most players, and people without the DLC join the server without the DLC.
thats a real bummer i was enjoying the ww2 theater. its alright hopefully soon youll guys find the fix 👍
SOG AI mod updated to make the beautiful Spearhead Flamethrowers set huts and buildings on fire. And if you have WebKnight's amazing Burn Em mod loaded, you get his awesome burn reaction animations, screams and FX also. Huge thanks to WebKnight for allowing me to integrate Burn Em with Spearhead and Prairie Fire flamethrowers via eventHandler code. I also improved AI's ability to move and leapfrog under fire.
This video features:
- Awesome Spearhead 1944 DLC
- WebKnight's amazing Burn Em mod (thank you WebKnight!!!)
- SOG AI mod by johnnyboy
- Awesome Prairie Fire DLC (SOG AI dependent on PF functionality)
- Great GM DLC for German voices.
I highly recommend playing ARMA with this combination of DLCs and mods. It's my favorite single player experie...
You know what's crazy fun? Playing solo as a UNSC soldier or ODST trooper from the OPTRE mod and going against waves of WW2 soldiers. The Americans are a little tougher because of the M1 Garand but it's still generally a turkey shoot. And God help them if you choose and Elite or Spartan lol
@queen path Can you update SPE servers? A new hotfix has been released. 😡 Servers are unavailable.
aye
By the way, I can only update the non-BI.
@fathom ruin will do the rest. But he has I don't know how many hundreds or thousands of server to take care of, so it can take a bit.
also including Reforger's servers
negative, i've nothing to do with that
By the way, all non-BI SPE servers are done
Spearhead 1944 - 1.0.2 is out: https://forums.bohemia.net/forums/topic/243027-spearhead-1944-changelog/?tab=comments#comment-3480314
Heavy Ordnance Works will use this thread to provide information about the future updates to the Creator DLC: Spearhead 1944. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Spearhead 1944 make sure you visit our FAQ page.
I renew my request 😎 After the update
the servers are unavailable. Maybe the first SPE_Domination 😉
WIP 🙏
as i cycled and updated all official servers including CDLC with A. hotfix B. profiling binary C. new CDLC data, please report to me (or just @dwarden me (the correct me)) if there are any server issues
All non-BI servers should be up and running.
Ping me if you encounter issues.
It ain't.
It was invented by a Spanish guy.
I'm simply in charge of the current dev team for more than four years now.
And please no to no English posts, as well
does the dlc offer one campaign?
define one campaign, it has 1 campaign operation cobra with 7 missions
Substitute Files for the Normandy terrain are now available here: https://community.bistudio.com/wiki/Spearhead_1944_Normandy#Substitute_Files
origami 
Just got a 10+ GB update on the compatibility mod... Any official changelog?
big reforger fan -- is spearhead worth it
not sure what Reforger has to do with Spearhead. It's a WW2 CDLC, if you enjoy WW2 west european theatre then it is worth buying.
does anyone know how to deploy the lafette tripod. it says drop to deploy but it doesnt give me any options besides picking it back up
aight i want to love this but the audio bugs are killing it for me
We would love if this is a “troubleshooting” or “bug report” not a “rant”
eh sure why not the german half track with the mg42 dosnt have an gunfire effect ,when the player uses it just a clicking sound which im assuming is the action.
scoped kar 98 also is missing a gunshot effect.
cant confirm it but something in your combat patrol supports bugs out the ability to command AI after calling in an arty strike, my character when ordering his men to regroup (`-1-1) instaid comands them to join group. Belive going down and reviving fixes.
oh and the grease gun has no gunshots either
- If you mean Sd.Kfz. 250/1's MG34, can't confirm
- If you mean Kar 98k (ZF39), can't confirm
4, If you mean M3A3 Grease Gun, can't confirm
Make sure it is not your Mods' issue
hmm might be thought i turnt my mods off hold on
I would be surprised if we somehow managed to get through the QA process with guns missing sounds. 😄
And no players notice either
do other CDLC conflict cause i just tried again with only my CDLC and DLC loaded
Maybe maybe not
going to try with just spear head and official DLC
nope still getting the clicky sound with just spear head
Are you 100% sure you only load vanilla + Spearhead 1944?
clicked the reaction in rules still cant post pics
I thought that will unlock it for everyone 🤔
Make sure:
- You are actually not loading ANY unofficial PBOs
- Your game is installed perfectly (aka please verify the game)
restarted my arma checked the only dlc other than official is spear head loaded and all spear head weapons have no gunshot effects vanilla stuff works fine. will verify now. would like to state its kust the players gunshots you cant hear and the weapon cylcling sounds work just the gun shots
nope verified files, no dlc other than official and a spearhead and gunshots are still borked
im on your spearhead server will post pics and vid there
Bug report issued on spear head discord
you also need to do this part
Hello everyone, idk where to ask this but upon starting Arma with the Spearhead DLC this screen comes on where it say "Sorry, you have been blocked. You are unable to access discrod.com"
Can sb help me?
It is not even Arma related but Discord's issue and is being resolved
Ok, yeah idk i don't understand it so i asked. thx
This is a CloudFlare outage, and "everyone" is experiencing it (still, nothing to do with Arma).
There are messages about that on Reddit already
hi does anyone know how to add Spearhead CDLC to the linux dedicated server. I think it doesn't come with the arma3 server and when I define "spe" in the arma3server.cfg it say not found
Same way you add it on windows. Add -beta creatordlc to the steamcmd call.
got it, I just need to run this right app_update 233780 -beta creatordlc
@lunar socket Thanks man, I ran it and it downloading the dlc
M3A3 Grease Gun? Lol 😄 this weapon i dont know... This SMG have only M3 and M3A1 version.
Huh, must've typo'd
Now is in SPE M3A1 😉 lol, hybrid.. A1 with old version...
Hi, I dont know why when I host a dedicated server running Spearhead campaign I can move when I log in. Do you guys know why ? And please if any one can show me your server config for running Spearhead in linux
What do you mean with "Can move when logged in"?
I get in the game. But can't move. This only happend with the campaign. I tried the COOP4 mission of SPE is still good or WarLord
sorry log in is not what I meant
Does this happen after the animated briefing?
yes, after the animated briefing. When there is more than 1 players, the briefing cutscene wont shown up and we can only stand still in the match
@wooden wing Any ideas?
@merry yoke Can you send us your rpt files (clients and server) via DM?
The first mission (Prologue) has a problem (single player, host and official servers). After the start and press skip intro, the mission is completed and I return to the lobby.
edit: verified by two players.
@balmy onyx yes but I dont know where to find the rpt files. Can I stout that to another file
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
thank I found it
@balmy onyx I just sent you the debug log of server. Can you help me check it out
@merry yoke did you try as admin via missions parameters yet these two:
- skip videos
- skip animated briefing
@wooden wing yes I did, I log in as admin and try to change the parameters but it wont work
@merry yoke can you provide logs with both disabled for both server and admin via DM please
and only the campaign missions are affected, right? (if so also prologue and epilogue?)
anyone know why the M2 tripod isn't deploying when I drop it?
@wooden wing yeah only the campaign affected. Warlord and Coop mission work fine. I will try again and sent you later
Spearhead 1944 CfgGroups are now available on the Biki for scripting https://community.bistudio.com/wiki/Spearhead_1944_CfgGroups
I just want to say the peopel who worked on the AI Module
I dont know if it's a placebo, but woo AI are so much smarter
Thank you, and I hope one day it works on Zeus spawned units
A public Release Candidate branch for Mac update 2.14 is now available 🍏
This also adds Spearhead 1944 support to that platform 
Only if you are on Mac, opt into the Steam branch with access code: Arma3Update214MacRC
@wooden wing @balmy onyx Sorry for the long delay time, but I was able to run and push the log through DM for @balmy onyx
I enabled animated briefing and skip video on but some how is auto turned off when I join
just bought the spearhead DLC and im enjoying it very much so far, but, - are there no voices for the germans ?
No as of now, however there is a patch that adds German voices from Global Mobilization DLC to Speerhead.
allright, thx for the info. but, is it then at least possible to enalbe the radio protocol for the DLC ?
theres no chatter dialog
i tried to setSpeaker with a american voice, but protocol seems to be disabled somehow
this is due to lack of itemRadio - its a native Arma feature. in SPE only tank and plane crew and radio operators have one by default
what kind of missions do you play and how is your scripting expertise? asking to provide a meaningful alternative/workaround
this is on your own dedicated linux server?
yup, that I ran on linux server
ah ok, i didnt think about the radio in the inventary
will test if it works then with at least american voices which is ok for me
thx kju!
now it works at least with some voices (americans) . great DLC btw. !
im loading spearhead onto a dedicated server (host havoc) and it seems that the SPE doesnt want to work properly, ESCAPE and the beginning french resistance missions work fine
when we load in its just a crosshair with no actual firearm or movement from anyone
im not entirely sure how to fix it, ive done everything on my end for the server but nothing
I don't know why, but seems like that SPE: AI Systems seem to activate the SPE Medical system, causing it to break any other custom Medical System or Damage Handling in the game, even though it's not related to Enhanced Revive Module or Medical Systems 
Can you share the link to the mod? I cannot find it on Steam Workshop...
try Unit Voice Overs
oh turns out it was Scripted AI Tweaks that seems to alter Medical systems, thought I turned it off but could have been a situation where editor didn't keep the change. (Edit: Seems to change from gear and mod, as even with just the module and tweaks off, some armor will have no issues, but others will) Edit: Turns out it's just having SPE AI Mod regardless but seems Scripted AI Tweaks enabled more likely to conflict with any damage handling
i really like the medical system in this mod. is it possible to transfer it to vanilla Arma III somwhow, using "normal" first aid kits ? if not you guys do know what the best revive script with dragging people is to use right now ?
another question id have:
how would i make for example a flak vehicle crew stay on the gun even if im close to the enemy gun?
tried disabling various features, but ai still disembarking the gun
set
(_vehicle setVariable ["SPE_Static_CloseCombat_Excluded",true]) on the gun
replace _vehicle with this if doing it from init line
thx K !
👍
how to disable mines in this DLC ? im using an ingeneur with pioneer tools, but i cant disarm them
ah i think i need to spot it first
but there´s no mine detector for ww2?
you need to spot them yeah which on harder difficulties requires a key
as in, you need to push a button to spot, I cant remember what hte default is
T or holding right mouse button
Weapons revealTarget Reveal Target Hold Sec. Mouse Btn.
the vanilla mine detector works
yea works fine!
im not entirely sure how to fix it, ive
I don't know why, but seems like that
Can you share the link to the mod? I
is it possible to adjust the fog module, so that the groundfog is a bit less ? sorry to ask you holes in the stomach, but i really enjoy mission making with your DLC;-)^^
is it possible to adjust the fog module
thx for the info=)
im using this, which works fine with other mods or DLC´s
onPlayerKilled.sqf:
player setVariable ["Saved_Loadout",getUnitLoadout player];
onPlayerRespawn.sqf:
player setUnitLoadout (player getVariable ["Saved_Loadout",[]]);
but for some reason the primary weapon and its ammo is not saved / removed after respawn
any idea on that ?
i checked now. as soon as i press respawn, player looses his primary weapon. mhh, i dont know why
@opaque kelp which mission? custom?
yes own made one
yes, exactly. only primary gets lost. it saves for example, ammocount for pistol, smoke grenades and stuff right. let me test if vanilla weapon gets lost with the DLC started too. 1 sec.
it removes every primary weapon, even vanilla
inventory items and uniform, vest and all other stuff is saved right, only primary and its ammo get lost
can you DM me a simple demo mission please and how exactly to execute it (Eden/SP/MP,etc)
does anybody know how to fix this error? :
bin\config.bin/CfgVehicles/SPE_Truck_base/Turrets/MainTurret/HitPoints/HitTurret/: Cannot find base class "HitTurret"
can I findout which mod causes that?
through loading mod by mod until it shows up
👍 thx
found the mod it was RACS thanks for helping!
is it possible to disable the weapon-wall-lowering thing
unless it's a mod, but I don't think it is x3
Funny, you whishing to be able to disable it, and me wishing vanilla had such immersive systems. Including the incredible sounds this CDLC has. I can't wait until we get more news from the devs
It exists as an addon though I forget which exactly. I just find it to be a bit inacurate. I do ctrl+W to raise my gun slightly to aim out a bunker window on tanoa and the avoidance says no x3
Thank you, will try this ^^
I couldn't get this to work. 😦 steam says the code is invalid
You don't need to use the beta branch anymore, this was already released to default branch. It should just work now.
2.14 was released for mac? I didn't see a spotrep for it, but that doesn't mean it didn't happen. thanks!
there was a twitter post of it
thank you!!
I do hope SPE Ai Systems gets looked at.
Some reason it breaks Medical systems and damage handling for various things.
IE: You can't use SOG Revive with SPE AI System enabled as Player will instantly die and you can't use SPE Revive when wearing SOG Equipment as you will still instantly die.
it also doesn't seem to like Modded Armor or Health Systems astleast for the Player seems Health Systems for AI would still seem to work in some situations
And some will wonder Why are you using WW2 Modules for SOG or other things? Because it really seems to make AI more effective and stay together.
@wooden wing
@wooden wing I can't reply to the threads because I wasn't provided permissions to reply in the threads, but the issue with SPE AI Systems is that with just the module enabled, it breaks any medical or damage handling for everything that isn't SPE Weapons and Gear.
IE: If you are to enable SPE AI Systems and use any armor or weapons from SOG, or Mods the player will instantly die with SOG Revive or SPE Revive system on, or in some cases even without the Revive systems players could die in 1 shot to the chest regardless of Armor Values or even in unconscious state.
How to reproduce: Go to VR, Place SPE AI System, Place and Enable [SPE Revive, SOG Revive, or None] Place 1 NATO (Player) and CSAT have CSAT shoot player. The Player will either Instantly die, go unconcious and sometimes die few seconds later or die if shot again.
Standard Result when using SPE Units: Player unit will die, but be unkillable while unconscious.
Expected Results: With SPE Ai Systems enabled, other damage handlings and revive systems would still work as intended or SPE Revive System would work as intended
Given Results Base Game: Player will die in 1-2 Shots, and if SPE Revive system enabled, it will not work and player will still die outright or while unconscious.
Given Results SOG: Player will die in 1-2 Hits and with SOG Revive enabled it will not work or player will die while downed
TLDR: SPE AI Systems module when placed breaks any medical or damage handling, even if SPE Revive module is not placed, which isn't to be expected as it's an AI Systems Module not a Medical system module
The 2nd Part wasn't a Question but a Statement saying, I use SPE AI Systems outside of SPE content because it makes the AI Much more effective
@sturdy raptor is it intentional that people cannot reply to threads?
@kju I can't reply to the threads
ping @fathom ruin ^^
yes thats fine
I can't post it because it goes past the character limit for Discord
I don't have permission to upload files.
if they verified then they should be able, it's set as such in whole category and all below
is it verified in this discord or something else, my Discord account is verified and secured
Go to #offtopic_bot_cmds and type !verify then follow the instructions sent to you.
4.69
Added: Lights at base and main target illumination (SPE flares module) in the SPE version because nights were too dark
Changed: Disable ambient radio chatter in SPE and IFA3 versions
Changed:...
Server updated
I just realized there's a bunch of compositions that come with SPE gonna have to use them more in the future
Just be aware of the placement mode you use. Read the notification that pops up when switchting to composition mode
Ya, I saw it I was keep track of switching some still look a bit werid but useful for some ideas I have
Thank You
Has anybody ran across a problem where the Lafette tripod doesn't give you the option to deploy it? For whatever reason it works perfectly in ACE arsenal, but in a scenario it just doesn't give the action of attaching an MG 42 to it. The scenario itself is a blank VR map, so no additional code running on that side.
Solved it; only works with unit's from the CDLC ("SPE_*" classname).
That's interesting...
this is untrue
the eventhandlers for the static tripods are run on camanbase, which every unit should inherit from
class CAManBase: Man
{
class EventHandlers: EventHandlers
{
class SPE_StaticWeaponsHandler
{
put = "_this call SPE_Weapons_Static_fnc_player_put_EH";
take = "_this call SPE_Weapons_Static_fnc_player_take_EH";
};
};
};
if they're breaking this inheritance then yeah it won't work, but that's a problem with the unit
Thanks for checking, then it's probably a conflict with some other mod. In my configuration using the CDLC units solved it, so hope this helps if somebody else runs into the same issue.
Are there plane addons for spearhead?
What do you mean?
Are there any active servers for spearhead? Every time I look for one this cdlc looks abandoned
@onyx sage public play is very hard to maintain as CDLC due its restrictive nature or mods due to lack of good mod sync integration - only very few manage that (at least temporarily)
there are some weekly or irregular PvP events, and otherwise units to do ZEUS ops or other type of COOP play
Look for Escape. RAW and go2tech have good admins for Co Op games.
I miss this CDLC, hopefully we can get some news from the devs eventually
hopefully Soon™️
What news would you like?
do you have any new info about the car script?
What car script?
😅 I dont know what it is. Its just something people used to ask for.
one might say, it as a joke...
We don't allow those here. 😠
obviously you're waiting for the new IFA3 update to rip their assets once again... Oh, and the "Germany in OPFOR" update too. /s
🤔

Well, we can resume 90% of the requests inside the steam reviews into just 3 topics, which I guess most want to know, which are
- Map optimizations
- Upcoming assets with patches much like all other CDLCs at similar release price points
- Additional Maps
TBH I only care about map optimizations since some of my friends can't play with me at acceptable frames exclusively on the CDLC map
I know you are not allowed to anticipate anything so in reality what I meant was just some signs of life, but perhaps your Discord server is far more active and I've not joined there due to having too many servers active already
So, you asking what news I would like is news enough for me that you guys are still there 🍻
I am going to give an unwanted and surely unpopular suggestion but which I strongly believe to be a potential solution to some of the map performance issues:
There are too many towns that feel and look too similar, many do not include any unique landmarks that makes it easy to identify them nor care for them. In that case and if those towns are not directly used in the campaign perhaps just remove them and replace them with fields and other natural landmarks favoring some vehicular combat, even if the change is not historically accurate, because I strongly believe that gameplay and performance are more important than historical accuracy. Specially in Arma which is known for requiring sacrifices due to its limitations
Another possible solution is to make a smaller map just for MP, one that is 70KM rather than 150KM, but that won't fix it for those playing the SP campaign/COOP
At this point we cannot deny or confirm anything. However, we appreciate and read all the feedback.
And most importantly; we are all still there.
We have just released Utah Beach just in time for Christmas and you can find the new workshop item for Spearhead here: https://steamcommunity.com/sharedfiles/filedetails/?id=3117898674
Come join our discord and get stuck into the conversation: https://discord.gg/6SUvGnwJ5v
Merry Xmas folks 🙂 Stay safe and well fed over the break
dont say how dont say how dont say how dont say how dont say how dont say how dont say how
bought it.
same
any chance Spearhead will have the Red Army and/or the Eastern Front terrains?
For now we can neither confirm nor deny any information, which has not yet been communicated through BI
👍🏿
Is there any way to get a rundown on the modules that come with this DLC? Im thinking about picking it up, but hesitant since Mods cover this theater well - but theres some awesome modules that come with this and would make for better mission making Id be happy to pickit up
Hey all!
March Madness is upon us!
Observational folks might appreciate a post with more than meets the eye for once.
Repeating the same ‘no news is good news’ does get tiring, but progress on our upcoming update is flourishing!
Try to remain patient just a bit longer - it will be well worth the wait.
Announcing our Spearhead 1944 March sale!
In celebration of the Steam spring sale, Spearhead 1944 will be 20% off until 21.03.2024.
Never has there been a better time to pick up Spearhead 1944, or maybe coax a few friends to come join the fight!
We are excited to show you guys what the future of Spearhead 1944 will bring, soon! ™️
finally i bought it
as today was release of Arma 3 2.16 update and CDLC branch update , official SPE1944 servers were updated too, please ping me if there is issue , thanks
progress on our upcoming update is flourishing!
#spearhead_1944 message
Did you know that, in France, there are over 20 different breeds of dairy cow? The Prim’Holstein, Montbéliarde and Normandy breeds form the majority of French livestock.
However, a new, more special breed of cow has recently been spotted in the fields of Normandy.
This one, a rather threatening and combative breed, can often be found hiding in plain sight. 🐮
The filename is very spoiler
Look at all those chickens!
Not sure if this was asked, but is it just me or are the ai on the FLaK 88s AA variant doesn't fire long range? I made a basic Airfield defence pattern, dozen 88s couple of FlaK 38 20mm guns for the short range, with two wings of fighters to attack and one bomber on a loiter loop. The fighters were shot down as expected of basic arma ai, but last bomber, hold a pattern of 2000m in diameter and an altitude of 1000m, with a relative range to target of I'd guess 2.5-3km. And the 88s just stared at him... 88s can push a shell 8 kilometres up to hit B-17s.
It was also freaky after all that fighting to just stare at one lone bomber. 🤨
maybe the ai can't change the fuse on the AA 88 ammo to reach certain altitude
Hmmm. Still doesn't tell why they weren't shooting, in that very scenario in the editor the Flak 38 guns were trying their best to hit him regardless, it's just that their lead was off. The 20 mm fuse was detonating behind the plane. But they still tried.
you can try reporting this to their discord (link in pinned messages), perhaps you can get better answer there
Another time, not 3am aussie time. 😴
Lol
yeah please bring up on the SPE discord once you are good 🙂
Did you try a revealtarget script to the all the AA guns?
we figured it out on the spearhead discord - the commander in the gun was limiting the firing range
How many single player missions are there with the dlc
@sand tendon
- one dedicate SP mission: Der Zahnarzt
- two faction showcases
- the seven mission campaign is playable alone with AI support (best played on a dedicated server still for best FPS)
- the BI game modes were made playable alone with AI support (Combat Patrol, Escape, Warlords)
plus various SP/small scale COOP missions + game modes on the workshop by the community
I just published one - on the Utah beach map.
Do you have a link?
When will spearhead gotten any update ^^
Thanks you I can w8
Hoping we can get atleast a major update before arma 4 comes out lol
we're actively working on it, we keep most of the news/bulletins on our discord

Don't worry, Arma 4 is still 2/3 years off and that is if we are lucky, while the next Spearhead patch is just months away 😉
Is there a dedicated WW2 mp server like the ones of SOG?
@dry igloo do you mean official servers?
@dry igloo BI provides official servers for SPE running the campaign and BI game modes (combat patrol, escape, warlords and zeus)
Armahosts kindly hosts also a couple with custom game modes by us or friends.
Need more WW2 maps, send as many as you can here please!
More to come 🤐
https://steamcommunity.com/sharedfiles/filedetails/?id=3277039600 - Mission 3 is out
I've been using AI to help me build some of the more elaborate scripts on this one. I think if someone like rickoshay or a titan of scripting prompt it enough it will be capable of building the back end of a mission much faster.
SPE has some pretty cool modules that can be engaged in mission.
If only I wasn't hindered by performance of the engine I could with loads of work deliver some cod levels of wow in game.
Also the AI voice tools are still basic but I'm confident with time we will have something that will churn dialogue lines.
Then we mission makers will only have our creativity as limit for story telling.
no
Elaborate answer.
I've pondered the fate of the universe and here is my answer: yes
About the rest of your message, I could not answer. About this part, instead, as a fellow scenario maker (mostly MP thought), I could say that the limit of your missions is not much the in-game engine while the number and type of mods you used. I'll try to explain: your mission uses mods like ACE and LAMBS. They're quite heavy mods even if they don't look like. They're based on execution of scripts checked a lot of time every second. More importantly, they're optimized to be human readable and not machine readable. Finally, many of the mods you choose, are not compatible with each other. They probably have many micro issues on the script side that the machine needs to elaborate. Add on top of this your own script and mission infrastructure and, of course, mission performance will be medium at best, low more probably
Agreed - but that's a scale problem. You work with the parameters you have not the ones you wish you had (quoting Rumsfeld here ffs). Perhaps I made myself unclear and I apologize for that - I didn't mean the bang bang poom poom enormous fighting scale of cod I meant the cinematic aspect of it. I don't need 500 AI's to make a player feel anxious or excited.
Of course Arma will shit the bed if I try and rescript the Omaha landing in all its glory.
https://www.youtube.com/watch?v=8jUuiecDOTg (simple spotting script) - with the proper voice acting and elaborate scene building that will deliver a punch.
Don't worry, I perfectly understood what you meant. But what I've said stays the same! The problem is not the scale! I am working right now over a "Omaha landing in all its glory" as you said 🤪 and performance, with a fuck ton of AIs, is really really good (80 stable fps more or less with a medium rig). That's because I made sure of two things: cut all mods not needed, and cut all the script I could realize with "practical effects".
Of course I have played two of your missions. Both have ACE issues related. First one I died every time upon landing (ace is much more severe with parachute landing condition). Second one is quite good but still is very heavy because of ACE!
Of course it is just feedback. Mission is yours and it's fair you make as you want. But if you want resolve the issue, you don't have many solutions with the tools that arma offers 🥲
The paradropping does make you hit some bushes sometimes - I guess you got unlucky. But that's really surprising you got it twice back to back considering I did well over a 100 playtests over the month long development of that mission. If you do happen to play it again do record it.
I couldn't eliminate that. Man I'm dying for feedback you're the second person on a 100 to share something.
When you paradrop in mission one you're supposed to faint at landing - Are you sure that wasn't the case?
I could ditch ace but the functionalities offers more gameplay options so its a tradeoff
At any given time there's no more than a dozen enemies and each missions have no more than 20-30 enemies combined and live at the same time 10-15 - perhaps I'm skewered with my 2020 rig but that didn't seem like a lot to kill a CPU.
Maybe I should post a minimum spec sheet ;D
If you have anymore issues, bugs, misfires or performance problems do share - I've updated with the little feedback I get and the weekly replays I do myself.
Perhaps I could work on a 100% Vanilla no mods no dlc mission for fun's sake.
No bushes! Just plain landing. Problem is speed and low altitude. Almost funny enough since it was a real issue for the paratroopers of D-Day
If you have a little patience, gimme a couple of days and I could make a full report over missions. Besides, if you don't mind, I could open the pbo too. Knowing how you realized it, could be helpful to track down performance issues and bugs!
Feel free to open them - There's no Arma Academy attended here its all self taught
I checked on editor - No problems. I re-downloaded it and replayed my own steam mission and I did hit a bloody bush and died which almost never happens in the editor. Its probably not a coincidence.
Perhaps I could add a paradrop command to make it consistent. Been replaying it in a loop and 1 out 5 times ends up dead.
Oooor I could just dump a full heal command. Probably easiest
Boom solved !
Even if you smack your head and rip your entrails in a French oak you'll be like new once the coma ends.
Now the AA fire isn't working properly
Great 😂 That's a typical bug solving process! Solve a bug and create at least two new of 'em (second one is still to be found)
It's not a bug - it's a feature
Todd Howard's mood of life about Bethesda's games 😂
anyone know of any good liberation type scenarios using a.i
more via the tag on steam: https://steamcommunity.com/workshop/browse/?appid=107410&browsesort=toprated§ion=readytouseitems&requiredtags[]=Spearhead+1944
Here are two images from our recent weekly Bulletins on the Spearhead 1944 Discord. We suggest you take a very close look at them.👀
Join our discord to keep up with the latest news regarding our upcoming 1.1 update. #Arma3 #SPE44 http://discord.gg/qvAkc9eeva
This is on the spearhead 1944 dlc campaign and I've verified the files reinstalled the dlc and everything I did see that it had remained in the steam cart after I brought it but removing it from the cart had the same result when trying to play the campaign the showcases work fine just the campaign for this dlc doesn't run
I can't post the video but it goes to a loading screen before flashing a super blurry picture then back to a loading screen and then to the menu
@chilly linden please DM with the video. also the rpt log file would be useful
Where would I find that
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Thx
Is there any news if there is an update coming soon?
Yes there is an update coming soon. Join the Spearhead 1944 discord to learn more.
Attention Soldiers!
Ultra has successfully cracked the latest encrypted message from the Germans! Powerhouse is assessing...
**Stand-by, message incoming.. all forces on high alert! **
https://www.youtube.com/watch?v=r89elU60shk
All troops, stand by for incoming message...
Arma 3 Creator DLC: Spearhead 1944 Update 1.1 is COMING SOON.
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944
About Creator DLC
Spearhead 1944 is released as an Arma 3 Creator DLC, which means it's made by a third-party developer (Heavy Ordn...
Beep Beep! Johnny on the spot with a .50!
G-503 MB 4x4 is the newest addition to Spearhead 1944! This mass-produced vehicle comes in 10 variants to be utilized in multiple roles on the field.
Panther rolling out!
This piece of German engineering, known for its speed and firepower, is perfect for spearheading a German offensive.
If you feel overwhelmed by infantry, tell your commander to try out the MG or the grenade launcher.
Tally ho, we're good to go!
The M8 Light Armored Car is perfect for quick "scout and about" missions. Although don't expect to go head to head with German tanks in this one.
Available with and without the M2 machine gun variant. Combined with its familiar canister shot, you can easily clear out nearby infantry.
is there a function to show a typewriter-typed text on screen in SPE or was it GlobMob that only included it? I'm browsing the wiki and can't find anything RscTitle/dynamictext related but I am pretty sure I remember seeing a snippet for it somewhere
[...] spawn SPE_fnc_typeText_WW2;
\ww2\SPE_Core_f\System_Common_f\Fnc\fn_typeText_WW2.sqf
Congratulations to HOW on the release of update 1.1 
Huge thank you to Heavy Ordnance Works for letting me be a part of the beta testing for the newest update for Spearhead, and for putting on this awesome Zeus op for us to play on.
The Spearhead 1944 1.1 update has so many cool new things to bolster the already impressive arsenal that comes with this CDLC. I hope you're looking forward to its re...
ARMA 3 SPEARHEAD 1944 1.1 The Battle For Mortain. A new 1.1 update with a new Map, weapons, units, Vehicles & More. Played alongside @HeavyOrdnance_Works Developers & @RubixRaptor hope you enjoy.
►Discord - https://discord.gg/WZCrqZhY2P
►RONIN SERVERS ARMA REFORGER - https://payments.roninservers.com/aff.php?aff=3
►https://www.dubby.gg/disco...
oh hey im in this
were the critters there from the beginning or new map's addition?
@naive field new with 1.1

For people that like VODS since I'm slow to edit footage and Twitch is mean XD
MAIN CHANNEL: https://www.youtube.com/channel/UCRyWopKZH-Zj_yrMxLJBDxg
SHENANIGANS HIGHLIGHT CHANNEL: https://www.youtube.com/channel/UCtG1jR4qUx7LhMH80VJMkVw
Disclaimer:
"This video was created using content of Bohemia Interactive a.s."
"Copyright © 2013 Bohe...
new map addition
yeah already got an answer from kju, thanks
ah ok
is the compatibility mod for the dlc gonna be updated too ? does it need to ? i have a long planned mission coming up saturday and 2 members of my team do not have the dlc
I found the answer on the Spearhead44's discord server, no need to answer thx
(fyi, mod will be updated in 1-2 hours)
@cerulean viper should be available now
thanks ! 🙂
So with the new update did they add the original WW1 era BAR? I noticed the log mentioned an M1918 and an M1918A2
all official SPE servers are updated and live ... in case there is problem , ping me 
yeah the two new BARs are the original M1918 and a M1918 converted to an A2
Cool 🙂
I have a crash to desktop when trying to open Mortain in the Editor (no mods, only Spearhead) - it says "internal error: Rendering command Buffer to small
No issue with Normandy map
try verify game files
There’s this annoying bug with the US plane where the audio is looping and as it does you can hear it cut out for a second.
Best to make a feedback tracker ticket
please send Dedmen via DM the crash log (mdmp)
Spearhead 1944 On Steam: https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Spearhead Extended Mod: https://steamcommunity.com/workshop/filedetails/?id=3117898674
Operation Cobra History: https://en.wikipedia.org/wiki/Operation_Cobra
Operation Lüttich History: https://en.wikipedia.org/wiki/Operation_Lüttich
T...
anyone have a video or any instructions on how to use the new "Simulated ParaDrop" module and how to use the [SPE] Effects? the effects do not work for me, that or user error.
how are you using the paradrop module? 3den or zeus?
for 3den you place the module where you want units/ammoboxes to drop and sync units to said module, you can also sync the module to a trigger if you want to delay the drop etc
for zeus you place the dropzone module and set it up - and then place the 'drop units' module on the unit/group you want to drop
Zeus
so i understand the paradrop now, but how would i use the [SPE] Effects tab? its the one that has the Illumination 100m and 300m and all the fire effects, is that Eden only?
it should work in zeus too - it sometimes takes a bit to initialise but i'm not super familar with those sorry
it doesn't seem to want too, i placed one and waited like 5 minutes while i was doing other stuff and it never started
Which one did you try?
all of them.
Spearhead 1944 On Steam: https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Operation Cobra History: https://en.wikipedia.org/wiki/Operation_Cobra
Operation Lüttich History: https://en.wikipedia.org/wiki/Operation_Lüttich
In this showcase I give you a glimpse of the new solo single player or co-op scenario inc...
Spearhead 1944 On Steam: https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Operation Cobra History: https://en.wikipedia.org/wiki/Operation_Cobra
Operation Lüttich History: https://en.wikipedia.org/wiki/Operation_Lüttich
With the free 1.1 update to the Arma 3 World War 2 cDLC we get several new solo single pl...
The [SPE] Effects have some performance optimisations built in, they are not shown unless the player is near to them. The intention of this, is that we are not wasting performance on particle effects a client cannot see.
The other part of this, is that this check is local to each player. So if player 1 is near to the effect they will see it. But player 2 who is further away, is not creating particles on their client that they cannot see.
Different effects have different activation radii, but unfortunately the Zeus camera does not count as a "player".
If you, as the Zeus, have a player object that you can control. moving that unit near to the effect will make it visible to you.
But just because you, as a camera object, cannot see it. Does not mean that other players cannot see it.
That makes a whole lot more sense and I completely understand, I never thought of it that way but it does make sense, thank you, I'll try that next.
Spearhead 1944 On Steam: https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Operation Cobra History: https://en.wikipedia.org/wiki/Operation_Cobra
Operation Lüttich History: https://en.wikipedia.org/wiki/Operation_Lüttich
With the new Update Patch 1.1 for the World War 2 Arma 3 cDLC, Spearhead 1944, we get the...
wonder if It might be worth to change it to be based on camera position
Probably would be best. 😅
looking at it right now wouldn't be too hard to switch
Spearhead 1944 On Steam:
Operation Cobra: https://en.wikipedia.org/wiki/Operation_Cobra
Operation Lüttich: https://en.wikipedia.org/wiki/Operation_Lüttich
In this gameplay example video, I share with you some of the Panzerkampfwagen scenario mission from the new 1.1 update to Spearhead 1944, the World War 2 cDLC for Arma 3.
In this show...
These are great
Playing ESCAPE on Go2tech... amazing to learn the terrain... thank you team for the update!
Familiar logo making the rounds. 
that is one insane advertising campaign, congrats SPE team!
RF and SPE collab 
Did the hedgerow issues get addressed?
Hi! If I try to join an empty official server I get kicked after a minute or so with the error: "Battleye: Client not responding"... There's a known fix? Thank you!
What issue?
@wooden wing
Aside from being indestructable, ai would glitch inside of them and would be, in many cases, invincible.
armahost or BI ones?
also which mission/game mode?
The BI ones, and just the ones with coop missions. I've just joined one with a Campaign mission (liberation of Canisy) and it's working fine
@fathom ruin could see if you find the server/logs for that please
I was just kicked from server: [ OFFICIAL ] Arma 3 Spearhead 1944 EU #32_COOP_Veteran 85.190.150.219:6202
@devout heron how far did you get into the mission before the kick? lobby, briefing, mission start, mid mission?
@devout heron can confirm BE timeout issue happening again
did you get these or a different one?
Everytime I've joined an empty server so the mission starts, and after a minute or so I was kicked with this 2 errors... most of the time it's "Client not responding" but I get "Query timeout" too
@devout heron roger. i had it happening for the COOP servers too. not for the others (campaign, combat patrol, escape)
tried with Dwarden from BI (managing the official servers by BI) to find anything between the server setup but nada
we would need BI QA/Dedmen for deeper analysis
you could still try the official servers by armahost instead (using admin vote/#login admin to change the mission to the COOP scenarios)
Nice! Thank you very much for the help
So why does the german vehicles go to default yellow
in the dlc
you can change the camo you like
I know but not all the tanks got that epic dark grey camo
and IDK if theres a way to make that a personal default camo
rather than spawning a yellow german vehicle and then make it grey everytime
you would have to write your own config patch to change the default camouflage to the other one iirc.
"Dunkelgelb" was the standard factory colour by mid 1943. Units would paint over it in camo schemes when they arrived towards the front using supplied reddish-brown and green paints. So the colours were of a sort of standard but the patterns weren't. Early war "Dunkelgrau"/"Panzergrau" had been phased out because of this, and was probably pretty rare by 1944. Really late in the war as resources became limited, red oxide primer provided the base colour, and minimal disruptive camo was applied with dunkelgelb and some green
1943-1945
38-40
40-42
43-45
Is there a way to mount and dismount the Pak40 or the LeFH18 and could it towed by an Opel Blitz?
or stationary only?
yeah back up a truck (or anything else with a tow hook, like the 250 HT) behind the gun
and an action should appear to tow it
so its a native feature without need to scripting it? Nice thank you
Its been there since first release of Spearhead.
Are there plans to flesh out the German Afrika Korps troops/equipment? Since there's already german infantry gear in the tan colored DAK style.
And the muster colored vehicles
Just wondering if there's plans for matching uniforms and headgear
Would be nice since desert missions/maps generally have better performance/FPS than heavily wooded/grassy areas like Europe
@sharp thicket still to be determined. "wants" are plenty naturally - what is feasible for SPE or SPEX is to be seen
Is there a spearhead 1944 discord?
@sharp thicket check: #spearhead_1944 message
Have they made any optimization improvements to the map?
@exotic spear The Normandy terrain was optimized with 1.1 - reduction of complexity and amount of vegetation to some extent, as well as further optimization of objects. In our tests it made a noticeable to significant difference as far as optimization goes. Still it remains a complex terrain with micro terrain (low terrain grid), and you can do only some much with the A3 engine.
Still you should use low viewdistance (500-800m is enough for limited view in the bocage landscape).
Templates updated for modders
You can now access the new texture templates from 1.1 update! It also includes all the SPE vehicles!
For terrain makers, origami files have also been updated with all the new objects.
Read more about it here: #1092296490979954808 message
is there any units that play this CDLC?
yes, if you check the pinned messages there's a link to the Spearhead 1944 Discord where you can find units that play with this CDLC as a requirement
How do I update just the Spearhead DLC? On my laptop (which just updated ARMA), when I run ARMA with Spearhead DLC checked, I get an error: Data File too short: C:<long path name here>\SPE\addons\ww2_spe_assets_m_characters_civilians_m.ebo. Expected 922060160, got 33897653.
May need to delete that ebo then verify files
Thanks gents.
Are there any good airplane mods that would complement the spearhead cdlc?
Thank you so much dude
Arma 3 official servers should be all running at 2.18, please report if any issue 
Hey folks.
Is there any mod for spearhead that adds ambient german voices so they chatter with one another? I tired the WW2 ambient voices but it only made the germans have radio sounds, and no talking.
@wintry wedge try these: https://steamcommunity.com/sharedfiles/filedetails/?id=3329384182
@wooden wing Thank you very much!
as all the Arma 3 official servers were updated to hotfix build, please ping me if there is problem with CDLC servers, ty in advance!
SPEX Update 1.1 - Airborne is out NOW!
Check it out below and glide into battle to test out all the new toys on the brand new Carentan terrain.
https://steamcommunity.com/sharedfiles/filedetails/?id=3117898674
For more information, find us on our official Discord server that's pinned in this channel
Carentan map is pure gold! Time to whack some nazis!
Last message was last month
and the sky is blue
What is carentan
cant wait for the sequel, The Loaded
Are there any mods that you recommend specifically for Spearhead? I'm going back through the theater of Arma III and I want to play everything with recommend mods.
@silk python check these: https://steamcommunity.com/profiles/76561199518649705/myworkshopfiles/?section=collections&appid=107410&p=1&numperpage=30
however you should be selective on what you sub/use and go step by step
play everything mean 200GB size of total game+mod, are you sure you want to go that path?
I probably have most of these. Just need help with organizing the mods. I have about 650gigs of Arma 3 mods on my SSD.
@silk python the other relevant question here is: what/how do you play? (ie SP scenarios, specific game modes, editor, Zeus, etc)
is there any good units
You can check the pinned messages for the Spearhead 1944 discord, people recruit for their units that play with the CDLC there
Time to get those new SPEX gliders to use! New Benouville terrain by @graceful acorn is ready to be liberated
https://steamcommunity.com/sharedfiles/filedetails/?id=3391363624
Is the SPE medic system a little bit wonky?
When i get shot I'm dragged around for 30 sec and I can rarely force respawn and I can only see the respawn icon in the middle of the screen
I am not aware of any such issues. Are you using any other mods?
https://discord.gg/y9H2tYDf You could open an issue here
Hmm, ACE is the only one that could be the one that changes game mechanics.
Should I disable anything in ACE?
disable ace medical system if you intend to play SP
Do I have to disable ACE medical even when I'm playing MP? Or just SP
depends on what kind of MP mission
most of MP missions dont have ace medical in mind
if not all
I wish the pistols were one handed lol
engine limitation, was tried but the result is visually not good
Not an engine limitation. You just need a set of animation
yeah but the engine kinda limiting
https://steamcommunity.com/sharedfiles/filedetails/?id=3291349306 This may be what you are looking for
Question about the scenario der zahnarzt. I'm getting stuck near the beginning when you steal the truck. I hold space to hide inside, then i get in, and sometimes one of the ai team gets in, but then the game just sits there, the truck doesnt move, and the ai dont get in...
@hardy pilot can you advise please
Were you running any mods?
Just tested with vanilla SPE, and with SPE + ACE, and it worked correctly.
There are some timeouts if the friendly AI are taking too long to mount up once all the players within 300m are mounted. And they should just be teleported into the truck after that timeout has been met.
If you were not running any mods. or potentially, even if you were. Was there still shooting going on after the ai mounted up?
no, all enemies were dead, no mods just vanilla and the dlc. Any idea how long the timeout is? I mean I waited quite a while, twice, but maybe i didnt wait long enough?
@raven trail how often did you try/encounter the problem so far? (both in absolute terms and how frequent)
a rpt log of a session with the problem may give some insights too
i played the mission twice, and it happened both times. I'll see if i can get a log of it in a bit
Hey there, I have a question for the developers of this dlc
I was running a liberation server a while back and I noticed that whatever arsenal I put down, I never got the option to save my loadout
Is that a feature that is to be expected?
Sounds like a question for whoever made the liberation file
@dusky mango what Liberation version did you run? do you have link to it?
It was a KP liberation file
I put down different arsenal modules and it never worked
The option just never appeared unlike with other DLC
I moved on and did liberation for regular Arma instead
I think I will go back and provide screenshots in the future when I get back to you
It was very weird and I had never seen that before so I thought I would ask
Thanks for your help
@dusky mango I would need a download link to take a look how its set up
No worries
Although I kind of moved on to different projects since that experience. I will be sure to post here again if I come back to that dlc
Once again, thank you for your help
Is that a feature that is to be expected?
The intention might be to disallow non WW2/SPE loadout to become available.
One can apply filters on saved loadouts as alternative. I think to recall that approach is a bit tricky to set up.
So that could be the reason "custom loadout" was disabled altogether.
You know what id love to see in spearhead, Commonwealth forces
I am Getting an issue where The server isnt detecting Spearhead as an addon? I Dont understand why.
@versed grove please share the rpt from the server from such a session
anyone know how i can set up a dedicated server, im having an issue of not being able to load the missions in the class Missions in the server.cfg and not being able to just connect and go to mission select screen, just gets stuck on waiting
was solved on the SPE discord - in short it requires className.terrainName (former from cfgMissions/MPMIssions)
Are there any Battle of Berlin coop,mp scenarios for SPE? Of would be due to lack of Soviet forces? I found one for IFA + FoW which was very descent but would to have SPE upgrades.
if u got the map it's just simple switch assets and troops in the editor
Let me try to open the mission PBO and swap the units and see how it goes.
What do I need so I can carry more ammo ?
a backpack?
press M
this channel being about the Spearhead 1944 CDLC on Arma 3 😉
🤣🤣🤣 any links to spearhead area reforger
Sure! Here's link for the Reforger version: http://spearhead1944.reforger.party/
Ha! I got an ad first!
Gotta finance it somehow
Thaanks.
Are there any mods on the Workshop that restores the default ArmA 3 menus, campaigns, missions and scenarios when Spearhead is running?
Don't think so. But you can disable the main menu and server browser from the main menu @latent raven
SPE doesnt hide A3 campaigns and missions tho. Only SOG:PF does that (or did - not sure how its handled nowadays)
It still does but there is a mod on the workshop that restores the original main menu and things
Have you tried turning the main menu off as I suggested?
I use this mod for restoring menu. I always run Spearhead and SOG:PF at the same time to use the awesome Spearhead flamethrower, area fire fx, and some medic voice lines when playing SOG missions, and to use my SOG AI mod when playing Spearhead missions. https://steamcommunity.com/sharedfiles/filedetails/?id=2642544745&searchtext=restore+menu
The 327th Glider Infantry Regiment, as part of the Divisions second wave, is to land by glider at 0400 and reinforce the paratroopers holding key causeways and road junctions inland from Utah Beach. Anticipate scattered insertions, broken units, and likely enemy contact shortly after landing.
Really enjoyed this WW2 glider assault mission. Util...
https://steamcommunity.com/sharedfiles/filedetails/?id=3503717931
Just updated both of the originals to fix the bugs I could. Preparing to release the next installment at the end of the month probably.
SPEX Update 1.2 - For King and Country is live!
The Commonwealth has entered the chat 🇬🇧🇨🇦🇳🇿🇵🇱
Take command of iconic vehicles like the Cromwell and Firefly, fight across the new 16 km² Lingèvres terrain, and gear up with 200+ new uniforms and weapons — including the Enfield No.1 Mk III, Bren Mk I, and Owen gun.
Also featuring:
📸 Play as a wartime photographer with the PH-324 camera
🎵 A new original soundtrack by Luke Nemitz
Tracklist
0:00 - Between Stone and Smoke (Suite)
4:05 - The Weight They Carried (Main Theme)
6:39 - Green Fields, Grey Fire (Tension)
10:47 - A Hundred Yards to Hold (Ambient)
12:51 - By Duty Bound (Filmic)
17:06 - Echoes of the Oath (I Vow to Thee, My Country)
Description
A supplementary collection of musical pieces for Heavy Ordnance Work’s...
Great work on the Commonwealth Forces Guys 🙂 I've been using it for about a Day now but Im coming across some issues, After a Paradrop The AI Refuses to move For Several Minutes? Is there a Way I Can make them all Regroup First before they Push an Objective? And The Sherman 1C Early Has clipping when in first person as the driver looking up 😭
I'm having some issues with uniforms failing to load properly and appearing white, as well as a dude standing on top of the Churchill while supposedly sitting in it. (Also is the AfrikaKorps faction supposed to have the Bedford MWD?)
otherwise fantastic work
What other mods are you running? Wouldn’t hurt to try and repair SPEX. We also don’t have a Churchill
Yes, MWD is a captured variant used by the Germans. Same with the firefly tank, although not present in Africa
Can you please join our discord and create a ticket so we can look into it?
Cheers. I unloaded most of my mods and haven't seen the issue pop up again. Thanks for representing us commonwealth folk!
(Just re-installed SPEX about 7ish minutes ago so it probably wasn't damaged)
Gotcha. But still a safe thing to do in those cases. Steam verification can be weird sometimes
that's fair
Where can I find the link? I wouldn't mind seeing what you guys are up to
Edit: I found it, it's pinned
⚠️ Official Arma 3 and Arma 3 CDLC servers finished maintenance for CDLC update (Spearhead 1944), please report any issues to me or in #arma3_official_servers (ping/tag me)
Can we get German kriegsmarine uniforms and units?
Hi, I’d like to give some feedback on Spearhead. Is this the right place to do it?
You can do it here or you can leave it in the designated channel on Spearheads official discord server. Link should be pinned in this channel
Well, I’ll just leave it here then if you guys don't mind 😂
I’ve been playing from the commander’s spot in the M10, and it’s awesome.
But it would be great to have the option to use binoculars from that spot, since it’s a vehicle designed to hunt tanks from a distance (at least I wasn't able to use them).
In the Shermans, the commander can use binoculars from the cupola, but in the M10 he can’t, and I think it would make sense, cos it has no roof.
The other thing is that it would be nice to be able to use your main weapons (Thompson, Greasegun...) while exposed, especially in the M10, which doesn’t have any weapon to defend itself against infantry.
Hope it helps, cheers!
Yes, I've made similar suggestions last year, and have been told by the devs that adding new FFV animations is something that was not likely to happen.
Hi there, a fellow community member received a copyright strike on his youtube channel for uploading a video of our recent Spearhead event where I played music from the cDLC. Does that mean I should stay away from adding these soundtracks to my missions if I want my group to be able to stream and make videos about them?
@wooden wing
@proud coral can advise a lot better here
Best practice is for any streamers or YouTubers to turn off music when using cdlc
The music is licensed and should be fine to use but there is one certain composer who has an agency to manage the rights
Most of the songs are fine to use but gets too complicated so easiest to just disable music if you plan to upload to YouTube
is there a list which SPE songs/music is not affiliated with the agency?
I've heard of things that aren't even copyrighted getting copyright striked on Youtube and similar things, so I think Youtube just doesn't like some music and wants it gone.
Yep, classic Youtube
It gets really complicated with music and youtube, I've had youtube copyright notice my own uploads when I was uploading my live version of my own song that I wrote
We could compile a list of the ok songs to use, but there's no 100% guarantee that would remain ok - hence why I say best to just turn off music to be sure for content creators
and just to clarify - if you want to use any of the music in your missions, or have them playing during the game session that's completely fine, it only affects creators who want to upload VOD's after the fact
Rick Beato and Anthony Fantano both made videos about this subject recently (its a big problem generally, not just Spearhead) - if they use a 15 second clip of music in a 20 min video then the whole video will get copyright claimed for the entire ad revenue
The tracks from @gray quartz should be fine to use I'd assume. Can you confirm (or deny) that please Luke?
Confirming, kju is correct for all music I wrote - I opted out of all YouTube/Social Media auto-flagging services when self-publishing both releases (Spearhead 1944 and The Commonwealth) so everyone can stream/play/create with it.
@rare whale If it is one of my tracks please do DM me and I will investigate where the snag is. So sorry that that happened to you guys.
Thanks for the responses everyone
@gray quartz how would I know it's one of your pieces? I don't wanna put anybody on blast, but the title is very generic 😄
I have been using different pieces that specifically have your name in the title and didn't get any copyright claims that I know of though so I think you're good
On a side note, I think your spearhead 1944 main theme is excellent
@rare whale
- Going by the title - if it mentions Luke: https://community.bistudio.com/wiki/Arma_3:_Utilities#Jukebox
- Via config browser (cfgMusic)
- Otherwise probably via Luke's YT channel you can also do it: https://www.youtube.com/watch?v=0eeEbpjV6o0&list=PLtgBrmTVKSzxxrBoT6mQOBvPs1pHSOrVn
Tracklist
0:00 - Between Stone and Smoke (Suite)
4:05 - The Weight They Carried (Main Theme)
6:39 - Green Fields, Grey Fire (Tension)
10:47 - A Hundred Yards to Hold (Ambient)
12:51 - By Duty Bound (Filmic)
17:06 - Echoes of the Oath (I Vow to Thee, My Country)
Description
A supplementary collection of musical pieces for Heavy Ordnance Work’s...
ah and probably best on our wiki page for the music: https://community.bistudio.com/wiki/Spearhead_1944_CfgMusic
Thanks, I've actually found out the author by now, it says so in the youtube strike message. It's just gonna be tough to avoid their work in my upcoming missions because I don't know which tracks are from them and which ones aren't. 😄
The Jazz tracks and Daniel Patras Theme should be fine too I think
Very good intel, thanks again
I'm gonna focus on those and Luke's stuff for my upcoming missions then ❤️
You are welcome 🙂 Make sure to share your recordings here and on the SPE discord 🙏
Oh they are not mine, those are videos of my band of brothers campaign made by @grim tinsel. Maybe he wants to share them here, I think they are really cool.
Some notes and points of interest for the supplementary collection of musical pieces for Heavy Ordnance Work’s “Spearhead 1944 Extended: The Commonwealth” update - available now on the Arma 3 Steam Workshop.
Intro - 0:00
The Last Post - 0:46
Elgar's Nimrod - 1:57
Holst's Jupiter - 6:32
Points of Interest - 9:14
Conclusion - 14:02
Sources...
⚠️ Official Arma 3 and Arma 3 CDLC servers finished maintenance for CDLC update (Spearhead 1944), please report any issues to me or in #arma3_official_servers (ping/tag me)
👍 🔥
Will there ever be a spitfire added?
the character in the CDLC is having a speech that is so fire, you can consider that he spits fire.
There's a pretty good mod for it IIRC.
Flying Legends iirc
How many FPS do you get in Spearhead 1944 on average? Thanks
20-60. Just like with any other DLC or mod in Arma.
naturally depends very much of the type and scope the scenarios, the terrain used (Normandy and Mortain with 500-800 m viewdistance is enough gameplay wise and helps fps a good deal), as well SP vs MP with DS to offload much of the simulation
The recent performance update to Arma 3 has helped me significantly for FPS. I get a consistent 40-60 FPS on Spearhead maps if I have my view distance reduced to what Kju described. You don't need a long view distance on Spearhead maps since your view is usually blocked by tall and thick vegetation.
Thanks.
hi ! Im Having some Trouble with the Indirect Fire support module, I dont Understand how to Make it that Only ONE person Can Call CAS/Mortar/artillery , cuz rn everyone can (even a Medic lol)
@wooden wing
@fringe nymph did you customize this variable yet?
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_artyAvailability_specific
an example here: #1140034395831533690 message
Was the vehicle radar and compass always a thing? Is there a way to disable it?
I think it always was a thing, and you can disable it (I forgot how).
ah- seems to be SPE_CDA_TargetRadarInvehicles
@gentle spoke in SP play, SPE campaign, or custom mission?
Preferably set it to be inactive unless the mission wants it active
uh- so- SP and/or custom missions x3
@gentle spoke can you check if you have the custom difficulty system active (for SP) via the custom ESC menu? by default it should be disabled (yet a bug fixed now in the latest update can have triggered an opt-in before that)
beyond that we tried to make our systems very configurable per mission (via variables, or desc.ext settings)
Ok, so that might be from the other DLCs loaded, but I don't see much in the custom settings menu for SPE-
I wanted to play around with all of the stuff, and so I don't know if ya can help me anymore, but thanks for what you did xP
The custom settings menu?
Is there a mod that adds compatibility for northern fronts to SPE?
The NF team were working on an update for compatibility. Maybe @slim haven can provide an update on that.
Otherwise best reach out on the NF discord.
Said NF mod update is still being worked on. Unfortunately real-life time suck is real and progress is slow.
@slim haven Any chance you could do a quick compatibility mod similar to what JpSpider did for IFA3 and Spearhead?
It is mainly the tanks that are the not compatible
https://steamcommunity.com/sharedfiles/filedetails/?id=3305447657
tanks & AT guns etc is def the biggest issue, yeah - SPE tanks and NF tanks really do not mix, SPE guns just bounce off
besdies that i havent run into any big issues that i noticed at least
which is sad since NF has the best collection of WW2 soviet tanks i know of SPE has the best of germans 😄
If it's a quick one then you're more than able to do it yourself? Otherwise read the guy's message and let them cook
sure
A shameless plug, but I've made a quick set piece SP mission for Spearhead 1944:
https://steamcommunity.com/sharedfiles/filedetails/?id=3644095765
G'day, i've been sent to ask here. Currently doing some zeus stuff for a friend of mine and i've run into a bit of a problem. The AI calling in air support. I've run some stuff with spearhead before and then thing is, this is the first time i've ever had this problem. I've never had AI call in air support until these last couple of days of testing. I have no idea why they suddenly decided to start using it, but i imagine it would make a mess for the flow of a mission. Anyone know a way to get them to stop?
You can try to set SPE_IFS_availableCallsto 0
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_availableCalls see this link for the format.
[[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]] basically everything that is -1 to 0
Sorry, I am relatively new to this. Where exactly to I set that? Do I use the debug menu whilst in-game or do I have to do it in a file somewhere.
You should also be able to use the module to disable the system. I am not at my pc this evening. You can also ask in #arma3_scripting
@wooden silo for automated AI call-ins its actually SPE_IFS_CASActivity
for players its SPE_IFS_availableCalls
I just use arma Zeus as a sandbox battle simulator and had no idea that was a thing, is it enabled by default? If so, does a squad need to have a radioman for them to call in air support by themselves or is it a separate mod?
@oblique vector The scenario would need the module placed and set up accordingly [or done via sqf] - those SPE feature modules sadly dont have Zeus support (only on request CAS/arty call-ins)
For player call-ins you also need the module and you can customize who gets access to it (can be radio only), what assets and how much.
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_CASAvailability_side
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_acceptedRadioBackpacks
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_emergencyCallsLimit
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_planes_west (or other side)
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#Example_Scenario
for conditions
https://community.bistudio.com/wiki/Spearhead_1944_Indirect_Fire_Support_(IFS)#SPE_IFS_artyAvailability_specific (despite the arty naming, this is the general condition for CAS, mortars and heavy arty availability to players in one)
default
// support call availability specific conditions in form of strings.
// _unit variable represents unit tested for calls availability.
// If ANY of included conditions is true, calls will be available for unit of allowed side.
// Best practice for performance: the more complex/heavy condition, the lower/further in the array
if (isNil "SPE_IFS_ArtyAvailability_specific") then
{
SPE_IFS_ArtyAvailability_specific =
[
//"true"//always
"(_unit getVariable ['SPE_IFS_Transmitter',false])",//_unit is set as a transmitter via 'SPE_IFS_Transmitter' OR
"((vehicle _unit) getVariable ['SPE_IFS_Transmitter',false])",//is inside a vehicle set as a transmitter via 'SPE_IFS_Transmitter' OR
"(SPE_IFS_cadetDifficulty && {(_unit isEqualTo (leader _unit))})",//is cadet mode and GL OR
"((toLower (backpack _unit)) in SPE_IFS_AcceptedRadioBackpacks)",//has proper backpack OR
"([_unit] call SPE_fnc_IFS_hasRadio)",//has a radio OR
"((vehicle _unit) isKindOf 'Tank_F')",//is inside a tank OR
"(((crew (vehicle _unit)) findIf {((_x getVariable ['SPE_IFS_Transmitter',false]) or {((toLower (backpack _x)) in SPE_IFS_AcceptedRadioBackpacks) or {([_x] call SPE_fnc_IFS_hasRadio)}})}) >= 0)",//_unit in the vehicle with someone able to transmit
"(((_unit nearEntities [['Tank_F'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) findIf {((side _unit) getFriend (side _x)) >= 0.6}) >= 0)",//is close enough to an allied tank OR
"((((_unit nearEntities [['CAManBase'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) - [_unit]) findIf {(SPE_IFS_cadetDifficulty && {(_x isEqualTo (leader _unit))}) or (((toLower (backpack _x)) in SPE_IFS_AcceptedRadioBackpacks) and {(((side _unit) getFriend (side _x)) >= 0.6) and {not ((side _x) in [civilian,sideFriendly,sideLogic]) && {([_x] call SPE_fnc_IFS_hasRadio)}}})}) >= 0)",//is close enough to own GL or an allied radio carrier unit OR
"(((((_unit nearEntities [['CAManBase','LandVehicle'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) - [_unit])) findIf {(_x getVariable ['SPE_IFS_Transmitter',false]) and {(((side _unit) getFriend (side _x)) >= 0.6) and {not ((side _x) in [civilian,sideFriendly,sideLogic])}}}) >= 0)"//is close enough to an allied unit or land vehicle set as a transmitter via 'SPE_IFS_Transmitter'
];
};
Sample scripted setup from M3 of the campaign (both GER and US get some automated CAS by AI), and US side has call-ins available based on difficulty level
In Official server i assume it's enabled by default, but if you try to self host you probably can change or not use the module
Alright, thanks!
Hi everyone. I would like to create a "warlord" type mission in Eden editor using the Creator DLC SpearHead 1994, but in "CfgWLRequisitionPresets" (Config Viewer) I can't find the name for the DLC assets, while I've found "lxWS_DesertAll" for Western Sahara, "vn_warlords_all" for SOG, "gm_defaultAll" for Global Mobilization, "A3WoodlandAll" for Contact and "A3PacificAll" for Apex. Does anyone know ?
You have to add that class yourself and fill it.
Okay i have found how to make custom assets.
https://community.bistudio.com/wiki/Arma_3:_MP_Warlords#2._Custom_asset_lists
@cinder nebula from the latest changelog:
Improved: Re-added ability to customize available assets for both side per scenario. Needs in description.ext or addon config.cpp a '
class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra_SPEtag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set.
Sample scenario
You need to set/assign the desired SPE_WL_shoppingList in the desc.ext.
If you want to make it customizable (ie mission parameters), you need to overwrite SPE_WL_shoppingList variable as its been defined. ie:
[] spawn
{
waitUntil {!isNil "SPE_WL_shoppingList"};
SPE_WL_shoppingList = //custom setup
};```
(as our system dynamically detects the available assets, we have no WW2/SPE definition for CfgWLRequisitionPresets_SPE - aka you need to define the whole tree of desired assets and features yourself)
Thank you very much for all.
Everyone, I'm proud to announce my mother has given me permission to buy the Spearhead 1944 DLC next month!
Nice, it's a great cDLC if you like WWII.
Enjoy!
Yeah, I looked at the official website. Great stuff!
I will, thanks!
I also shamelessly tell you my 33rd birthday was in April!
Belated Happy birthday then
❤️🙏💪😊
This server's over ten years old? Seriously??
Arma 3 is from 2013

