#spearhead_1944

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sharp thicket
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Idk. Weird glitch with side relations I guess

livid geyser
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Do you do test in VR or on map?

sharp thicket
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map

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I restarted the scenario and it's still happening

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idk wtf is wrong with the game

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blufor is considered ally

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they are set as enemy

violet elm
merry chasm
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idk if you know this but those are based on real life design which of course looks the same

naive field
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and what do you expect? To make an asset completely far from how original one looks like because otherwise it would look like the one from a mod? Not to mention that these are made by the same person, it is kinda natural that the same person will follow the same design flow they used before.

tranquil spoke
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I'm not sure what you are referring me to here.

merry chasm
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"I believe that a lot of the stuff in Spearhead started out as the IFA3 content", and your believe can be translated to a false rumours, as none of SPE stuff were IFA3 contents

sturdy raptor
violet elm
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to me it look very similar looking closely at it both have barrel with 10 edges and rivet that are 3d are the same in both an rivets that are in texture are same in both and texture look very similar but maybe coincedence

tranquil spoke
sturdy raptor
naive field
# violet elm to me it look very similar looking closely at it both have barrel with 10 edges ...

then try to imagine that you were making an asset for a mod, and later you are supposed to make the same asset again for another thing - you take into account how optimized this asset has to be and how to paint a texture in some Substance Painter (because you already made one), and eventually you end up with the same thing again. Because that's how it currently is. Put your tinfoil hat away.

wanton prawn
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so I have the fire support module added how do I make it restrict to jus tthe radio back packs like in the module

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currently I can use it without the radio backpacks as a machinegunner

tranquil spoke
sturdy raptor
tranquil spoke
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I apologize to the HOW team if I said something that is incorrect. I will delete the post so it doesn't cause any confusion, or inadvertently start any rumors.

sturdy raptor
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ah well it was no accusation, you stated your thoughts and asked to be corrected if wrong
yet thanks for your concern 👍

violet elm
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but i suppose is possible if was done by hand and position was copied for ease

sharp thicket
lavish coral
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is there a spearhead discord?

dusk blade
lavish coral
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thanks

wooden wing
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I restarted the scenario and it s still

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so I have the fire support module added

livid geyser
dusk blade
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3d artists make money by licensing their models for various uses. blobdoggoshruggoogly

livid geyser
full zephyr
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unless the model looks really bad or you want to change it radically it doesnt make sense to spend hundreds/thousends of dollars to have a new model made when there's one available on some online store that matches what you need it to do

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(just my opinion 🙃 )

livid geyser
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For example, mosin is combination 2 variants and era 😄 ... 😉 wrong optic and more for example...etec.

full zephyr
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yea i dont doubt that, but in general it's easy to find 3d models of popular guns for sale

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whether they're well made or not, its a mixed bag

livid geyser
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In download models is one bad... Possible model stolen, therefore is beter make new model. 😉 For example, Stephan Engdahler rework RO2 kar98k and post to web as paid model.

loud stone
karmic coral
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AA guns VS helicopters in WW2 are really good. i can never fly that long

night path
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Is there a way to edit your warlords mission in editor with out creating one from scratch? (trying to make a massive warlords server for spearhead 1944)

wooden wing
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@night path hopefully soon (as laid out on the SPE discord)

flint tide
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Hey everyone, do you know who to write to because of the "official" Domination Server? Is darkest night right now... maybe it could be restarted or forwarding the time? 😉 - nevermind, vote admin worked 🙂

wet perch
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Man the vehicle pathing in this CLDC is actually horrible

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The vehicle AI just do not patch around obstacles I swear

lunar socket
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What sort of obstacle?

merry chasm
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sounds like vanilla ai then

wet perch
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I have one mod loaded and that's Zeus Enhanced.

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I'm gonna see if there's any issues in the campaign

lunar socket
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I thought they did surprisingly well with Antistasi. I sent about 30 vehicles on different routes as a test and they all got close.

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better than Altis :P

wet perch
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I'm just trying Zeus master

merry chasm
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it is possible that your ai you move is on danger/aware stance which sometimes ignore roads

lunar socket
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Tracked vehicles in combat mode will do daft things. Especially if they're amphibious.

wet perch
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Nope

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They're freshly spawned in

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They're set to safe from the ZEN menu

merry chasm
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try using vanilla zeus

dusk blade
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they have special waypoints that mission makers can utilize

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"just zeusing" AI is always horrible

wet perch
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I've tried those waypoints and it was worse.

dusk blade
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well you got to use stuff right way I suppose.

wet perch
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Great answer

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Amazing

dusk blade
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AI has to be managed

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it is always poor with anything more advanced you would like it to do

wet perch
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I literally spawned a tank, and told it to move down a road that happened to pass through a town. That was it. It barrel rolled itself off a bank in the road, and drove straight into the side of a house.

lunar socket
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that's quite a bank

wet perch
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That's what I thought but no it proceeded to skid down the road tilted up on one set of tracks before rolling over

dusk blade
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you may need to give it more waypoints to slow down in places and what to avoid.

wet perch
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The vanilla AI aren't this bad.

dusk blade
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nothing to do with the dlc though, Arma AI can be like that

lunar socket
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It is vanilla AI.

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If you give them that sport hatchback they end up propped up on a stone wall somewhere. They are not safe drivers.

wet perch
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I mean pre-dlc AI

dusk blade
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they add some more waypoints you can use

lunar socket
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If a particular part of the map is consistently dangerous for AIs then you could report it and maybe they'll tweak it.

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but in general AI driving is depressingly unreliable.

dusk blade
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this is gut 👆

wet perch
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It's pretty much the entire map having the issue, but Arma has always suffered from vehicles deciding to turn a crossroads into a roundabout

lunar socket
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not my experience. Worked better than I expected given how narrow the roads are.

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Maybe some vehicles are misconfigured though, and think they can turn better than they actually can.

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Again, if specific vehicles keep lurching into hedges then report it.

wet perch
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I'm talking more about getting to a 4 way crossroads and instead of going straight through, they sorta start to turn to one side and then curve around the middle

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Arma has always done this for me

lunar socket
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Yeah, that's normal.

wet perch
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But one interesting issue I had was with the M4 sherman, on a straight line road with one single waypoint, it decided to for some reason weave it's way down the road like an F1 car warming up it's tires

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I haven't been able to reproduce that one, but it was odd at the time

tranquil spoke
wet perch
wooden wing
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try this please

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obviously there are issues both from the native AI pathfinding limitations and the terrain complexity

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what you are description sounds not normal and out of the ordinary

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either its something Zeus commanding specific or the vehicle (type) used and the given location

wet perch
wooden wing
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@wet perch you load it in Eden and see trucks by AI spawned to drive from location A to B (all possible combos)

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you can change the vehicle type to be used in the script

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also different modes and other customizations available

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at least for cars/halftracks AI still has problems with some intersections or specific locations where objects or vegetation is too close - however overall from our analysis the AI is doing pretty good given the complexity and compared to other terrains

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that said we didnt check that with tanks specifically (and in WLs you can see AI having issues with bocage and bridges at times)

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plus groups of tanks or convoy are a whole other level of "not working" well in A3 vanilla or any mods used

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finally as said Zeus command could be somewhat different again - however both in our own testing and partners/events prior to release people didnt report problems outside you get with A3 in general

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in short: if we run into considerable issues, please provide a demo mission or video recording, so we can replicate it and analyze to see whats up and what can be done bout it

wet perch
wooden wing
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cant improve this really unless you simplify the terrain a great deal

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community doesnt have access to any lower level pathfinding adjustments (there is the steering component configuration but no one really knows what to do ith it)

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finally BI had abandoned improving AI pathfinding for vehicles couple years ago

thin fox
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IFA3 copyright

sturdy raptor
lunar socket
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I wish they'd at least fix the low model vs bridge bug. I bet it's pretty simple.

thin fox
sturdy raptor
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again with this
yeah, they depict the same era

wet perch
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Vehicles seem to act somewhat okay in the campaign so maybe it's a Zeus thing

loud stone
balmy onyx
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Got a few grey hairs when working on vehicle pathing in the campaign 😬

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But glad it's working well 🙂

wet perch
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Its so much better. Honestly feels like the older CoD games (specifically Big Red One)

wet perch
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Honestly in terms of content this is the best CDLC in general, even if it doesn't really add much, as it's campaign is just... So so good. There's introductory cutscenes, the fact you can genuinely play it solo or have every single slot as a player is equally amazing, so much work has gone into this CDLC and it really shows. Feels like a whole new game.

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My first impressions from a mission maker perspective weren't great, but after messing around with the campaign a lot more work has gone into this than I thought.

wooden wing
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Thanks a lot for your kind words @wet perch 🙇‍♂️

wet perch
# wooden wing Thanks a lot for your kind words <@854280663384457226> 🙇‍♂️

It's well deserved for sure.

How would you guys think about a Big Red One style campaign? (For those who haven't played it, it's essentially CoDs videogame version of the Band of Brothers storyline)

I think it would be a really cool thing to pull off, a storyline where you get attached to the Arma NPCs around you and they slowly start getting killed off...

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Not many campaigns seem to focus on you being a team with your AI, actually bringing your team members to live

wooden wing
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Call of Duty 2 Big Red One gameplay walkthrough part 1, North African campaign mission 1 "Baptism By Fire". Played on Xbox for PS2, gamecube and Xbox.

Call of Duty 2 Big Red One Playlist -
https://www.youtube.com/playlist?list=PLr2jljBBtVJ8ZdXWd-YZQb8lBNtOaMpwn

AFGuidesHD Facebook Page - https://www.facebook.com/pages/Adrenaline-Fuelled-Guide...

▶ Play video
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this?

merry chasm
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COD 3 has the same feeling with it's campaign, but Arma you just a small cog in a grand machinery of war.

wet perch
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I would LOVE something like this in Arma 3

wet perch
vague burrow
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well

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have you played world at war

wet perch
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I haven't

vague burrow
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its a masterpiece

wooden wing
# wet perch Exactly this, yes

unfortunately the RV engine from Arma 3 is not really suited for that very scripted experience
the amount of units our campaign uses (max 100-150 active at the same time) is pushing it already
on-top this micro managed fighting is not really feasible in this engine

that aside much of our team has been influenced by classis like early CoD, MoH, CoH, etc (and OFP)

wet perch
vague burrow
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yeah at that point just play cod

wet perch
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I don't want to play cod.

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I don't want to play some unrealistic 'everyone is invincible because plot armour' game where you can power up and get killstreaks. I want to play a campaign in Arma 3 where the AI around you actually feel like they mean something to the scenario other than just extra guns to complete the mission.

sonic raptor
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What happens if the AI die then? Like in the first mission

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If you don't want them to be invincible, then you can't really know them if they randomly die in the first few missions

merry chasm
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they respawned

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you can also disable damage for certain unit in editor

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like in vanilla arma 3 story, u can have ur entire squad killed but on the next mission they are there

blazing gate
wet perch
sonic raptor
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The rebels are different in each mission

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They have different names, voices, and faces

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I don't really like the idea that if someone dies, they come back the next mission without being hurt. I do like how the AI in the main campaign never come back alive though. It makes me feel more lucky in a sense to survive

wet perch
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Or just have the missions paced a decent amount of in-lore time apart from each other

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The use of making a couple units invincible, but surrounding them with fleshy and killable AI works too in some cases, like how CoD did it with having the people you were a team with be invincible, but there were other friendly AI (usually a lot more) who could die and often did, but on a larger scale.

sonic raptor
wet perch
wet perch
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Ultimately making them invincible in a sense is somewhat unavoidable for the story, but then again surrounding your team with say, 12 AI per mission that are mortal, and then 3 AI that are immortal until it's their time to die, then just the player, it could work as long as a lot of the fights are designed to be in the players favour

spiral echo
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if anybody else loves KOTH like I do, there is a Spearhead KOTH, server is named CodeFourGaming

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I just want a working WW2 KOTH 😦

wooden wing
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unfortunately KOTH with mods/CDLCs is very hard time to remain popular for more than a few weeks
aside from the issues on our side (Spearhead) and design issues from KOTH itself, for any pure PvP mode its very hard to kick start it - people only start to join when there is 10-20 people on at least. so everyone is waiting to join leads to no one is joining

spiral echo
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Unless the CDLC is very very good like SOG, from what I've heard at least, a lot of people really enjoy it, I don't know about custom servers such KOTH or liberation but I know that mod specifically is doing good
and yeah you right about the 10-20 people, sad, because I really love the WW2 millitary era sadcat

wooden wing
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SOG at initial release lasted also just for ~4-6 weeks with KOTH
with 1.3 update recently they did very well - the KOTH server lasted 2-3 months from what i heard

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what are players on C4G discord saying?

spiral echo
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Not much as for why they not playing it, it's really just how you said it, not too many players play it or nobody is playing it so they don't play bruh

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I am doing a 1v1 now with someone there, if anyone wanna hop on maybe help us populate it

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it would be epic

versed grove
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Say it happens a dozen times throughout the campaign that your leader gets medevaced out and comes back. That is also the same plot armour, no?

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I think a few branches in the campaign, where each branch point is where an important person can die, would be the best

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Have 2-4 of these for 2-4 important people

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For the non important squad members simply replacing them is a non-issue and a good idea

wet perch
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Having plot armour for like, 3 squad members, but you're in a squad of like 24 people who, apart from the 3 of your team members, are all mortal

versed grove
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And you could easily program the AI to have shitty precision when aiming at a plot armoured individual

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To make the armour less obvious

wet perch
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Exactly

wanton prawn
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lambs ai

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makes vehicles very nice at navigating

oak kestrel
wanton prawn
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Damn then my AI must be super smart because they never have issues

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Especially when I give them attack orders through lambs

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That’s crazy

oak kestrel
wanton prawn
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the ai usually avoid it, I do all of my missions in zeus

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they will usually just go off the road if they can or if not just stop

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but they wont like ram into it

bleak trench
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anyone interested in warlords spe model?

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modes

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moded

loud stone
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The SOG AI mod was just updated to support burning of the Spearhead Thatched roof Huts. AI in burning buildings will exit in panic (and be on fire), so there is a tactical reason to burn these huts. https://youtu.be/QQzE78HwMic

SOG AI has been modified so that buildings with thatched roofs will burn if they take big damage from explosives or molotov cocktails. You can also order an AI to set a building on fire using a lighter. If there are AI units in the burning building, they will exit that building after a delay. They be on fire, or they may be ready to fight.

G...

▶ Play video
willow iron
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Am I the only one who has never seen a blitzkrieg or search and destory lobby? I open the server browser and I just can't find any PVP servers going, only PvE

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I have this too

bleak trench
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hey if you guys like look for World at war it's a server I made for pvp

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if you like invite to the server discord just dm me

sturdy raptor
bleak trench
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okay

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it's not though it is a community server not muiltiplayer event.

vapid wren
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It is?

bleak trench
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no

vapid wren
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How it's not? If is not an official server, it is community

little jacinth
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i got a question how come I can’t find any servers to play on spearhead 1944?

vapid wren
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How do you search?

little jacinth
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I just go to the server browser @vapid wren

vapid wren
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What/Which server browser?

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In game or Launcher

little jacinth
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In game

vapid wren
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Use Launcher's one

little jacinth
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How do I filter it for spearhead?

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I still can’t find any 😦

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@vapid wren

vapid wren
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Isn't there a filter to check required DLCs AFAIK?

little jacinth
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Wdym?

vapid wren
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I don't know how else to tell

little jacinth
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Even just scrolling down the servers without dlcs it’s just 0 people

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The most people I’ve found in a server is 5

mellow bough
mellow bough
little jacinth
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Can you not?

mellow bough
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I'm at work so I can't run Arma. I was just saying that if you said "The most people I’ve found in a server is 5" that means that you acutally can find some servers, right? It's not like the browser is completely not working

little jacinth
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I can, but I was wondering why there isn’t any servers with more than 10-20 people?

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It seems a new dlc to a popular game would be thriving at the moment

mellow bough
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Maybe because it's the middle of the night EU time? 🤔

little jacinth
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Still seems like some in America or any where else for that matter would be playing thou

bleak trench
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hey dm me ill give you invite to warlords communitybim building

versed grove
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hello

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should i buy SH 1944 and SOG PF and tanks?

vapid wren
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It's your call

versed grove
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alr

balmy onyx
bleak trench
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anyone down for spearhead

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operation cobra

lunar orchid
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Anyone know when Mac support is coming?

past dock
deep raft
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I just looked the compatibility data... My Jebus. the Terrain is beautiful... I want to play it in sandbox mode... How large is terrain size? Great job team.

deep raft
# versed grove should i buy SH 1944 and SOG PF and tanks?

I have SOGPF... great coop game if you like Vietnam action and Escape mode for coop. I believe SH 1944 would only get better. I am waiting on the fence to buy SH 1944 but a lot of my ARMA buddies rave about it for good Squad action.

versed grove
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alr

deep raft
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I'm talking about COOP and Squad play. Not KOTH or PVP.

versed grove
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i like SOGPF and SH 1944 for the factions

deep raft
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Gear wise, SOGPF is crazy value, like GM. The quality is off the wall... and there were new content added over time. Like the new flamethrower tanks in SOGPF. SH 1944 is made by IF team and IF mod so if you like that, you should get it. The terrain is beautiful. You can load up the SH1944 compatibility data mod in the STEAM WORKSHOP in the editor to look at all gear before you buy it..Like free window shopping.

wooden wing
deep raft
fleet swift
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Does anyone know how to edit the parameters for the DLC Campaign on a dedicated server?

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Like it shows me the edit button but it wont let me edit the campaign settings

balmy onyx
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Are you logged in as admin?

deep raft
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Purchased. See you in the Trenches Soldiers! Salute @kju!

fleet swift
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Yea im logged in as admin

deep raft
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Playling ESCAPE now in SH1944. Loving it.

wooden wing
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Does anyone know how to edit the

versed grove
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hello good news everyone: i Got SH 1944 Today

wooden wing
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Community Mod Release - Omaha Beach

We are happy to announce that Jones.S and Neeves just released the map Omaha Beach which has been in development for quite some time!

Omaha Beach is a 26km² large terrain which aims to faithfully recreate the historic Omaha Beach which is one of five beaches which were designated for the amphibious assault as part of Operation Overlord on D-Day.

The map was created based on a realistic height map using real references for bunker and trench placements with the goal to give an authentic feel whilst making necessary adaptations to guarantee a proper gameplay experience.

Steam Workshop Link
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2993515557

Omaha Beach Discord
https://discord.gg/9urxR7Nf2Z

We hope that you have a ton of fun with their wonderful creation and we are looking forward to see what other fantastic mods/terrains the community is working on!

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Test server available featuring Liberation by luca, Blitzkrieg Random Mode and two scenarios by @wooden wing , as well as version of WW2 Combat Patrol, Escape, **Warlords **and Zeus from SPE.

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Details on the discord linked above

pearl swan
deep raft
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@kju and team, I love the cDLC. Incredible first release. Beautiful gear, the terrain I want someone to setup a permantant server to live in it. The gunfire is a symphony. Who made those sounds JSRS team or Dynasound? But there is one huge glaring missing feature - AI callouts... I used to play Day of Defeat (mod) and Source. I miss hearing Sniper! Checkout this incredible voice acting from that old classic game. https://youtu.be/7UCO5mda24o I hope you can find someone of this caliber to assist you guys in the next patch. Actually, just hire that guy to voice the lines!

deep raft
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PS: Why are all the cows dead? The Altis plague?

lunar socket
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Map is hard enough on performance without live cows.

merry chasm
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the cow uprising in normandy didnt end well for them

deep raft
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Using my new system, I am getting over 85+ FPS 1080p on ultra no AA

mellow bough
# deep raft PS: Why are all the cows dead? The Altis plague?

https://normandegenetics.com/an-historical-breed/

Notes on World War II: During D-Day and the Battle of Normandy, Normande cattle suffer major losses.

Also, TIL: 🙂

Normandy was then a patchwork of hedges (bocage normand) and it was very hard for tank and soldiers to move around and to see ahead. Because of their natural curiosity, Normande cows often gave away the location of soldiers from one camp to the other. They also sustained hungry GIs.

deep raft
tribal shell
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Mass Mooder?

deep raft
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You know what would be very cool? a chill tourist mode. AI driver in a bus or vehicle to take players and show them all the historical sites.

lunar socket
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dude, that's not gonna be very chill with an AI driver.

deep raft
loud stone
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I haven't checked out the Omaha Beach map yet, but I gotta think my boat waypoint script should prove useful for getting landing craft to land exactly where mission maker wants them to land (even under fire). Here's the demo vid (where you can find links to the demo mission). The vid is set on Cam Lao Nam proving boats can thread the needle on complex paths. The code complexity is hidden from mission maker, as all you have to is place boats, waypoints, and paste a script call into the waypoints. https://youtu.be/7NhTPoq3rJs

ARMA 3 Script that forces AI boats to follow their waypoints exactly. Using this script, AI can navigate any river that player can. We can now populate all those beautiful rivers in Cam Lao Nam busy AI civilian traffic, and combat boat patrols.

You can download the sample mission via link in this forum post:
https://forums.bohemia.net/forums/...

▶ Play video
stoic linden
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Anyone know whose server this is on the Normandy map: SPE_26 Domination.
Before Hotfix 2.14 you could connect.
Now it is empty: Session lost - verifying PBO failed: addons\ui_f.pbo

balmy onyx
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Have you tried to verify your game data via Steam?

stoic linden
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Yes, files verified. I connect to other servers.
I had the same problem on other servers under my control (Vanilla). Before the hotfix they worked. After the fix was introduced, players were unable to connect. I updated the servers again (0 bayts 🤔 ) and players were able to connect.
edit: The server has been empty since yesterday, so it's not just me who has the problem.

balmy onyx
deep raft
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Why do blown tanks sounds like bongo drums, unlike ACE cookoff?

sturdy raptor
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Because ACE team didn't have bongos available

frail fulcrum
wooden wing
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Anyone know whose server this is on the

deep raft
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Question:: Can we use the old IFA AIO or maps and objects in SH1944 with the new gear? Or would proper new ports be in future updates?

versed grove
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id like to see SS and WAFFEN SS units and factions added

plain chasm
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I have a problem when i activate Spearhead 1944 in my cDLC Options the gunner Position in RHS HMMVs isnt availabel anymore also in Editor they spawn without gunners. As this only occours when Spearhead is loaded i think this is the problem. Did that happen to others?

balmy onyx
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@cursive bone Might be able to assist

spice echo
cursive bone
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theres nothing we do that would affect RHS

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you'd have to double check only running RHS and spearhead if it is the cause

spice echo
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You hoard Nazi memorabilia to feel powerful cosplaying as history's supervillain.
I hoard Nazi memorabilia so my Jewish friends and holocaust survivors may clown on their vanquished foe with the war trophies we stole.
We are not the same.

vapid wren
plain chasm
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Oh well😅 i have way to many mods loaded to post the list here. It was the last Mod added to my list and i just wanted to check if somebody else experienced this. I'll try it later with only RHS and Spearhead

lunar socket
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Checked SPE + RHS, humvees all spawn fine in editor.

plain chasm
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Ok thx. I will try some setups

deep raft
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Playing escape, have no idea where we are, near comms in a tight town and over 30 FIA and Allies on us like sweat off a bikini... suicide grenade into the crowd... wow... intense

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I love this more than modern warfare. The tight CQB and ADS action is intense.

deep raft
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I might have a memory issue but hear me out. There was one town, near the middle of the map. We were going from N to S and in the fielded was an escape comms center. But fighting thru that town, I SWEAR the layout was from CWR or CWR2. Maybe the prequal. It had a slope that went from S to N to enter the town... Maybe my mind was foggy but it felt like a homage to Operation Flashpoint. Complete Deja Vu.

It was HEBECREVON... I swear it felt like a town from OpFP.

mellow terrace
#

What's the code to lower the LCVP ramp in Spearhead? I've tried the following and they dont work - boat animate["ramp_rotate",1]; or boat animate ["Ramp", 1];

tribal shell
vapid wren
#

Is a part of Omaha

tribal shell
tribal shell
#

Ok, so it's NOT part of Spearhead then.

gritty nest
#

Spearhead does not have an LCVP.

mellow terrace
uncut silo
cursive bone
#

it'd probably be the same as the IFA3 ramp animation anyway

mellow terrace
wooden wing
wintry stag
#

did this cdlc just die or something? i barely see anyone on at any time

vapid wren
#

You can define "die" before we answer

cobalt zephyr
#

What does the 25rd fake mag muzzle item for the FM Mle 1924 M29 do? It's added automatically when the weapon is selected in the Arsenal, but there doesn't seem to be any functional difference if you remove it.

cursive bone
#

it's for the alternative reload animations

#

the script readds it if it's missing

#

AI might complain about being out of ammo if its removed

wooden wing
# wintry stag did this cdlc just die or something? i barely see anyone on at any time

in short two main problems:

  1. the official servers kick people with a BattlEye timeout if you try to join/play alone - we are looking together with BI for a fix or workaround

  2. to sustain active public play with CDLCs (or mods) is very hard in Arma 3 sadly due to lack of F2P and lack of good inbuilt mod sync - only SOG:PF with Mike Force and King of the Hill with RHS managed to overcome this

lunar socket
#

The Antistasi community runs at least two servers, and the tendency is for everyone to migrate to the server without the DLC. People who have the DLC usually join the server with the most players, and people without the DLC join the server without the DLC.

wintry stag
loud stone
#

SOG AI mod updated to make the beautiful Spearhead Flamethrowers set huts and buildings on fire. And if you have WebKnight's amazing Burn Em mod loaded, you get his awesome burn reaction animations, screams and FX also. Huge thanks to WebKnight for allowing me to integrate Burn Em with Spearhead and Prairie Fire flamethrowers via eventHandler code. I also improved AI's ability to move and leapfrog under fire.

sharp thicket
#

You know what's crazy fun? Playing solo as a UNSC soldier or ODST trooper from the OPTRE mod and going against waves of WW2 soldiers. The Americans are a little tougher because of the M1 Garand but it's still generally a turkey shoot. And God help them if you choose and Elite or Spartan lol

stoic linden
#

@queen path Can you update SPE servers? A new hotfix has been released. 😡 Servers are unavailable.

queen path
#

By the way, I can only update the non-BI.
@fathom ruin will do the rest. But he has I don't know how many hundreds or thousands of server to take care of, so it can take a bit.

merry chasm
#

also including Reforger's servers

fathom ruin
merry chasm
#

yay Arma 3 still prioritized by Dwarden

little vigil
#

Yayyy let's gooo

queen path
#

By the way, all non-BI SPE servers are done

wooden wing
stoic linden
wooden wing
#

WIP 🙏

fathom ruin
#

as i cycled and updated all official servers including CDLC with A. hotfix B. profiling binary C. new CDLC data, please report to me (or just @dwarden me (the correct me)) if there are any server issues

queen path
#

All non-BI servers should be up and running.
Ping me if you encounter issues.

queen path
#

It ain't.
It was invented by a Spanish guy.
I'm simply in charge of the current dev team for more than four years now.

vapid wren
#

And please no to no English posts, as well

versed grove
#

does the dlc offer one campaign?

merry chasm
#

define one campaign, it has 1 campaign operation cobra with 7 missions

balmy onyx
sharp drum
#

origami blobcloseenjoy

royal storm
#

really good information about operation cobra a campain mission in speerhead dlc

terse perch
#

Just got a 10+ GB update on the compatibility mod... Any official changelog?

wanton prawn
#

well the update came out a few days ago

#

could be just hitting the compat now

wooden wing
#

Update: 22 Sep @ 11:37am

#

@terse perch

fallen coral
#

big reforger fan -- is spearhead worth it

naive field
#

not sure what Reforger has to do with Spearhead. It's a WW2 CDLC, if you enjoy WW2 west european theatre then it is worth buying.

polar valve
#

does anyone know how to deploy the lafette tripod. it says drop to deploy but it doesnt give me any options besides picking it back up

cursive bone
#

when you have the tripod on the ground you need an mg42/34 to assemble the weapon

versed grove
#

aight i want to love this but the audio bugs are killing it for me

vapid wren
#

We would love if this is a “troubleshooting” or “bug report” not a “rant”

versed grove
#

eh sure why not the german half track with the mg42 dosnt have an gunfire effect ,when the player uses it just a clicking sound which im assuming is the action.

scoped kar 98 also is missing a gunshot effect.

cant confirm it but something in your combat patrol supports bugs out the ability to command AI after calling in an arty strike, my character when ordering his men to regroup (`-1-1) instaid comands them to join group. Belive going down and reviving fixes.

#

oh and the grease gun has no gunshots either

vapid wren
#
  1. If you mean Sd.Kfz. 250/1's MG34, can't confirm
  2. If you mean Kar 98k (ZF39), can't confirm
    4, If you mean M3A3 Grease Gun, can't confirm
#

Make sure it is not your Mods' issue

versed grove
#

hmm might be thought i turnt my mods off hold on

gritty nest
#

I would be surprised if we somehow managed to get through the QA process with guns missing sounds. 😄

vapid wren
#

And no players notice either

versed grove
#

do other CDLC conflict cause i just tried again with only my CDLC and DLC loaded

vapid wren
#

Maybe maybe not

versed grove
#

going to try with just spear head and official DLC

#

nope still getting the clicky sound with just spear head

vapid wren
#

Are you 100% sure you only load vanilla + Spearhead 1944?

versed grove
#

yup

#

id post screen shots but disabled

vapid wren
versed grove
#

clicked the reaction in rules still cant post pics

vapid wren
#

I thought that will unlock it for everyone 🤔

#

Make sure:

  1. You are actually not loading ANY unofficial PBOs
  2. Your game is installed perfectly (aka please verify the game)
versed grove
#

restarted my arma checked the only dlc other than official is spear head loaded and all spear head weapons have no gunshot effects vanilla stuff works fine. will verify now. would like to state its kust the players gunshots you cant hear and the weapon cylcling sounds work just the gun shots

versed grove
#

nope verified files, no dlc other than official and a spearhead and gunshots are still borked

#

im on your spearhead server will post pics and vid there

versed grove
#

Bug report issued on spear head discord

dusk blade
crisp ivy
#

Hello everyone, idk where to ask this but upon starting Arma with the Spearhead DLC this screen comes on where it say "Sorry, you have been blocked. You are unable to access discrod.com"
Can sb help me?

vapid wren
#

It is not even Arma related but Discord's issue and is being resolved

crisp ivy
#

Ok, yeah idk i don't understand it so i asked. thx

mellow bough
merry yoke
#

hi does anyone know how to add Spearhead CDLC to the linux dedicated server. I think it doesn't come with the arma3 server and when I define "spe" in the arma3server.cfg it say not found

lunar socket
#

Same way you add it on windows. Add -beta creatordlc to the steamcmd call.

merry yoke
#

got it, I just need to run this right app_update 233780 -beta creatordlc

#

@lunar socket Thanks man, I ran it and it downloading the dlc

livid geyser
vapid wren
#

Huh, must've typo'd

livid geyser
merry yoke
#

Hi, I dont know why when I host a dedicated server running Spearhead campaign I can move when I log in. Do you guys know why ? And please if any one can show me your server config for running Spearhead in linux

balmy onyx
merry yoke
#

I get in the game. But can't move. This only happend with the campaign. I tried the COOP4 mission of SPE is still good or WarLord

merry yoke
balmy onyx
#

Does this happen after the animated briefing?

merry yoke
#

yes, after the animated briefing. When there is more than 1 players, the briefing cutscene wont shown up and we can only stand still in the match

balmy onyx
#

@wooden wing Any ideas?

balmy onyx
#

@merry yoke Can you send us your rpt files (clients and server) via DM?

stoic linden
#

The first mission (Prologue) has a problem (single player, host and official servers). After the start and press skip intro, the mission is completed and I return to the lobby.
edit: verified by two players.

merry yoke
#

@balmy onyx yes but I dont know where to find the rpt files. Can I stout that to another file

burnt patrol
#

!rpt

nimble flameBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

merry yoke
#

thank I found it

#

@balmy onyx I just sent you the debug log of server. Can you help me check it out

wooden wing
#

@merry yoke did you try as admin via missions parameters yet these two:

  1. skip videos
  2. skip animated briefing
merry yoke
#

@wooden wing yes I did, I log in as admin and try to change the parameters but it wont work

wooden wing
#

@merry yoke can you provide logs with both disabled for both server and admin via DM please
and only the campaign missions are affected, right? (if so also prologue and epilogue?)

silent ether
#

anyone know why the M2 tripod isn't deploying when I drop it?

merry yoke
#

@wooden wing yeah only the campaign affected. Warlord and Coop mission work fine. I will try again and sent you later

balmy onyx
dry hornet
#

I just want to say the peopel who worked on the AI Module

#

I dont know if it's a placebo, but woo AI are so much smarter

#

Thank you, and I hope one day it works on Zeus spawned units

past dock
#

A public Release Candidate branch for Mac update 2.14 is now available 🍏
This also adds Spearhead 1944 support to that platform Spearhead_1944
Only if you are on Mac, opt into the Steam branch with access code: Arma3Update214MacRC

merry yoke
#

@wooden wing @balmy onyx Sorry for the long delay time, but I was able to run and push the log through DM for @balmy onyx

#

I enabled animated briefing and skip video on but some how is auto turned off when I join

opaque kelp
#

just bought the spearhead DLC and im enjoying it very much so far, but, - are there no voices for the germans ?

naive field
#

No as of now, however there is a patch that adds German voices from Global Mobilization DLC to Speerhead.

opaque kelp
#

allright, thx for the info. but, is it then at least possible to enalbe the radio protocol for the DLC ?

#

theres no chatter dialog

#

i tried to setSpeaker with a american voice, but protocol seems to be disabled somehow

wooden wing
# opaque kelp theres no chatter dialog

this is due to lack of itemRadio - its a native Arma feature. in SPE only tank and plane crew and radio operators have one by default

what kind of missions do you play and how is your scripting expertise? asking to provide a meaningful alternative/workaround

wooden wing
merry yoke
#

yup, that I ran on linux server

opaque kelp
#

ah ok, i didnt think about the radio in the inventary

#

will test if it works then with at least american voices which is ok for me

#

thx kju!

opaque kelp
#

now it works at least with some voices (americans) . great DLC btw. !

rare ibex
#

im loading spearhead onto a dedicated server (host havoc) and it seems that the SPE doesnt want to work properly, ESCAPE and the beginning french resistance missions work fine

#

when we load in its just a crosshair with no actual firearm or movement from anyone

rare ibex
#

im not entirely sure how to fix it, ive done everything on my end for the server but nothing

dry hornet
#

I don't know why, but seems like that SPE: AI Systems seem to activate the SPE Medical system, causing it to break any other custom Medical System or Damage Handling in the game, even though it's not related to Enhanced Revive Module or Medical Systems think_turtle

deep raft
candid oxide
dry hornet
#

oh turns out it was Scripted AI Tweaks that seems to alter Medical systems, thought I turned it off but could have been a situation where editor didn't keep the change. (Edit: Seems to change from gear and mod, as even with just the module and tweaks off, some armor will have no issues, but others will) Edit: Turns out it's just having SPE AI Mod regardless but seems Scripted AI Tweaks enabled more likely to conflict with any damage handling

opaque kelp
#

i really like the medical system in this mod. is it possible to transfer it to vanilla Arma III somwhow, using "normal" first aid kits ? if not you guys do know what the best revive script with dragging people is to use right now ?

opaque kelp
#

another question id have:

#

how would i make for example a flak vehicle crew stay on the gun even if im close to the enemy gun?

#

tried disabling various features, but ai still disembarking the gun

cursive bone
#

set
(_vehicle setVariable ["SPE_Static_CloseCombat_Excluded",true]) on the gun

#

replace _vehicle with this if doing it from init line

opaque kelp
#

thx K !

#

👍

#

how to disable mines in this DLC ? im using an ingeneur with pioneer tools, but i cant disarm them

#

ah i think i need to spot it first

#

but there´s no mine detector for ww2?

cursive bone
#

you need to spot them yeah which on harder difficulties requires a key

#

as in, you need to push a button to spot, I cant remember what hte default is

#

T or holding right mouse button

#

Weapons revealTarget Reveal Target Hold Sec. Mouse Btn.

#

the vanilla mine detector works

opaque kelp
#

yea works fine!

wooden wing
#

im not entirely sure how to fix it, ive

#

I don't know why, but seems like that

#

Can you share the link to the mod? I

opaque kelp
#

is it possible to adjust the fog module, so that the groundfog is a bit less ? sorry to ask you holes in the stomach, but i really enjoy mission making with your DLC;-)^^

wooden wing
#

is it possible to adjust the fog module

opaque kelp
#

thx for the info=)

opaque kelp
#

im using this, which works fine with other mods or DLC´s

#

onPlayerKilled.sqf:

player setVariable ["Saved_Loadout",getUnitLoadout player];

onPlayerRespawn.sqf:

player setUnitLoadout (player getVariable ["Saved_Loadout",[]]);

#

but for some reason the primary weapon and its ammo is not saved / removed after respawn

#

any idea on that ?

#

i checked now. as soon as i press respawn, player looses his primary weapon. mhh, i dont know why

wooden wing
#

@opaque kelp which mission? custom?

opaque kelp
#

yes own made one

wooden wing
#

just primary and nothing else gets lost?

#

for any SPE weapon? or even A3/vanilla

opaque kelp
#

yes, exactly. only primary gets lost. it saves for example, ammocount for pistol, smoke grenades and stuff right. let me test if vanilla weapon gets lost with the DLC started too. 1 sec.

#

it removes every primary weapon, even vanilla

#

inventory items and uniform, vest and all other stuff is saved right, only primary and its ammo get lost

wooden wing
#

can you DM me a simple demo mission please and how exactly to execute it (Eden/SP/MP,etc)

tawdry zodiac
#

does anybody know how to fix this error? :

bin\config.bin/CfgVehicles/SPE_Truck_base/Turrets/MainTurret/HitPoints/HitTurret/: Cannot find base class "HitTurret"

balmy onyx
#

Are you loading any other mod?

#

If not, then verify your game's data.

tawdry zodiac
#

ok

#

yep it works without mods

tawdry zodiac
naive field
#

through loading mod by mod until it shows up

tawdry zodiac
#

👍 thx

tawdry zodiac
#

found the mod it was RACS thanks for helping!

gentle spoke
#

is it possible to disable the weapon-wall-lowering thing

#

unless it's a mod, but I don't think it is x3

terse perch
cursive bone
#

SPE_wallAvoidance_activated = false;

#

run that mission start, will disable it

gentle spoke
gentle spoke
fast mason
past dock
fast mason
merry chasm
#

there was a twitter post of it

dry hornet
#

I do hope SPE Ai Systems gets looked at.
Some reason it breaks Medical systems and damage handling for various things.

IE: You can't use SOG Revive with SPE AI System enabled as Player will instantly die and you can't use SPE Revive when wearing SOG Equipment as you will still instantly die.

it also doesn't seem to like Modded Armor or Health Systems astleast for the Player seems Health Systems for AI would still seem to work in some situations

#

And some will wonder Why are you using WW2 Modules for SOG or other things? Because it really seems to make AI more effective and stay together.

balmy onyx
#

@wooden wing

wooden wing
#

And some will wonder Why are you using

#

I do hope SPE Ai Systems gets looked at.

dry hornet
#

@wooden wing I can't reply to the threads because I wasn't provided permissions to reply in the threads, but the issue with SPE AI Systems is that with just the module enabled, it breaks any medical or damage handling for everything that isn't SPE Weapons and Gear.

IE: If you are to enable SPE AI Systems and use any armor or weapons from SOG, or Mods the player will instantly die with SOG Revive or SPE Revive system on, or in some cases even without the Revive systems players could die in 1 shot to the chest regardless of Armor Values or even in unconscious state.

How to reproduce: Go to VR, Place SPE AI System, Place and Enable [SPE Revive, SOG Revive, or None] Place 1 NATO (Player) and CSAT have CSAT shoot player. The Player will either Instantly die, go unconcious and sometimes die few seconds later or die if shot again.

Standard Result when using SPE Units: Player unit will die, but be unkillable while unconscious.

Expected Results: With SPE Ai Systems enabled, other damage handlings and revive systems would still work as intended or SPE Revive System would work as intended

Given Results Base Game: Player will die in 1-2 Shots, and if SPE Revive system enabled, it will not work and player will still die outright or while unconscious.

Given Results SOG: Player will die in 1-2 Hits and with SOG Revive enabled it will not work or player will die while downed

TLDR: SPE AI Systems module when placed breaks any medical or damage handling, even if SPE Revive module is not placed, which isn't to be expected as it's an AI Systems Module not a Medical system module

#

The 2nd Part wasn't a Question but a Statement saying, I use SPE AI Systems outside of SPE content because it makes the AI Much more effective

wooden wing
#

@sturdy raptor is it intentional that people cannot reply to threads?

#

@kju I can't reply to the threads

wooden wing
#

yes thats fine

dry hornet
#

I can't post it because it goes past the character limit for Discord

#

I don't have permission to upload files.

fathom ruin
dry hornet
#

is it verified in this discord or something else, my Discord account is verified and secured

gritty nest
dry hornet
#

Ok i am verified now

#

Thank you

stoic linden
dry hornet
#

I just realized there's a bunch of compositions that come with SPE gonna have to use them more in the future

balmy onyx
dry hornet
#

Ya, I saw it I was keep track of switching some still look a bit werid but useful for some ideas I have

#

Thank You

pastel bison
#

Has anybody ran across a problem where the Lafette tripod doesn't give you the option to deploy it? For whatever reason it works perfectly in ACE arsenal, but in a scenario it just doesn't give the action of attaching an MG 42 to it. The scenario itself is a blank VR map, so no additional code running on that side.

pastel bison
#

Solved it; only works with unit's from the CDLC ("SPE_*" classname).

gritty nest
cursive bone
# pastel bison Solved it; only works with unit's from the CDLC ("SPE_*" classname).

this is untrue
the eventhandlers for the static tripods are run on camanbase, which every unit should inherit from

    class CAManBase: Man
    {
        class EventHandlers: EventHandlers
        {
            class SPE_StaticWeaponsHandler
            {
                put = "_this call SPE_Weapons_Static_fnc_player_put_EH";
                take = "_this call SPE_Weapons_Static_fnc_player_take_EH";
            };
        };
    };

if they're breaking this inheritance then yeah it won't work, but that's a problem with the unit

pastel bison
#

Thanks for checking, then it's probably a conflict with some other mod. In my configuration using the CDLC units solved it, so hope this helps if somebody else runs into the same issue.

frosty wigeon
#

Are there plane addons for spearhead?

livid geyser
onyx sage
#

Are there any active servers for spearhead? Every time I look for one this cdlc looks abandoned

wooden wing
#

@onyx sage public play is very hard to maintain as CDLC due its restrictive nature or mods due to lack of good mod sync integration - only very few manage that (at least temporarily)
there are some weekly or irregular PvP events, and otherwise units to do ZEUS ops or other type of COOP play

deep raft
terse perch
#

I miss this CDLC, hopefully we can get some news from the devs eventually

merry chasm
#

hopefully Soon™️

gritty nest
#

What news would you like?

dusk blade
#

do you have any new info about the car script?

gritty nest
#

What car script?

dusk blade
#

😅 I dont know what it is. Its just something people used to ask for.

#

one might say, it as a joke...

gritty nest
#

We don't allow those here. 😠

naive field
#

obviously you're waiting for the new IFA3 update to rip their assets once again... Oh, and the "Germany in OPFOR" update too. /s

gritty nest
#

🤔

naive field
terse perch
# gritty nest What news would you like?

Well, we can resume 90% of the requests inside the steam reviews into just 3 topics, which I guess most want to know, which are

  1. Map optimizations
  2. Upcoming assets with patches much like all other CDLCs at similar release price points
  3. Additional Maps

TBH I only care about map optimizations since some of my friends can't play with me at acceptable frames exclusively on the CDLC map
I know you are not allowed to anticipate anything so in reality what I meant was just some signs of life, but perhaps your Discord server is far more active and I've not joined there due to having too many servers active already

#

So, you asking what news I would like is news enough for me that you guys are still there 🍻

#

I am going to give an unwanted and surely unpopular suggestion but which I strongly believe to be a potential solution to some of the map performance issues:

#

There are too many towns that feel and look too similar, many do not include any unique landmarks that makes it easy to identify them nor care for them. In that case and if those towns are not directly used in the campaign perhaps just remove them and replace them with fields and other natural landmarks favoring some vehicular combat, even if the change is not historically accurate, because I strongly believe that gameplay and performance are more important than historical accuracy. Specially in Arma which is known for requiring sacrifices due to its limitations

#

Another possible solution is to make a smaller map just for MP, one that is 70KM rather than 150KM, but that won't fix it for those playing the SP campaign/COOP

balmy onyx
#

At this point we cannot deny or confirm anything. However, we appreciate and read all the feedback.

And most importantly; we are all still there.

proud coral
#

Merry Xmas folks 🙂 Stay safe and well fed over the break

vague burrow
midnight meteor
#

bought it.

latent raven
#

same

mellow acorn
#

any chance Spearhead will have the Red Army and/or the Eastern Front terrains?

proven topaz
mellow acorn
#

👍🏿

visual lichen
#

Is there any way to get a rundown on the modules that come with this DLC? Im thinking about picking it up, but hesitant since Mods cover this theater well - but theres some awesome modules that come with this and would make for better mission making Id be happy to pickit up

queen path
#

Hey all!

March Madness is upon us!
Observational folks might appreciate a post with more than meets the eye for once.
Repeating the same ‘no news is good news’ does get tiring, but progress on our upcoming update is flourishing!
Try to remain patient just a bit longer - it will be well worth the wait.

Announcing our Spearhead 1944 March sale!
In celebration of the Steam spring sale, Spearhead 1944 will be 20% off until 21.03.2024.
Never has there been a better time to pick up Spearhead 1944, or maybe coax a few friends to come join the fight!

We are excited to show you guys what the future of Spearhead 1944 will bring, soon! ™️

vague burrow
#

finally i bought it

vague burrow
#

oh my god

#

the ability to rotate the turrets is amazing

fathom ruin
#

as today was release of Arma 3 2.16 update and CDLC branch update , official SPE1944 servers were updated too, please ping me if there is issue , thanks

mellow bough
proven topaz
#

Did you know that, in France, there are over 20 different breeds of dairy cow? The Prim’Holstein, Montbéliarde and Normandy breeds form the majority of French livestock.
However, a new, more special breed of cow has recently been spotted in the fields of Normandy.
This one, a rather threatening and combative breed, can often be found hiding in plain sight. 🐮

vapid wren
#

The filename is very spoiler

sick comet
#

Look at all those chickens!

dire rock
#

Not sure if this was asked, but is it just me or are the ai on the FLaK 88s AA variant doesn't fire long range? I made a basic Airfield defence pattern, dozen 88s couple of FlaK 38 20mm guns for the short range, with two wings of fighters to attack and one bomber on a loiter loop. The fighters were shot down as expected of basic arma ai, but last bomber, hold a pattern of 2000m in diameter and an altitude of 1000m, with a relative range to target of I'd guess 2.5-3km. And the 88s just stared at him... 88s can push a shell 8 kilometres up to hit B-17s.

It was also freaky after all that fighting to just stare at one lone bomber. 🤨

merry chasm
#

maybe the ai can't change the fuse on the AA 88 ammo to reach certain altitude

dire rock
#

Hmmm. Still doesn't tell why they weren't shooting, in that very scenario in the editor the Flak 38 guns were trying their best to hit him regardless, it's just that their lead was off. The 20 mm fuse was detonating behind the plane. But they still tried.

merry chasm
dire rock
#

Lol

wooden wing
#

yeah please bring up on the SPE discord once you are good 🙂

radiant stag
#

Did you try a revealtarget script to the all the AA guns?

cursive bone
#

we figured it out on the spearhead discord - the commander in the gun was limiting the firing range

sand tendon
#

How many single player missions are there with the dlc

wooden wing
#

@sand tendon

  • one dedicate SP mission: Der Zahnarzt
  • two faction showcases
  • the seven mission campaign is playable alone with AI support (best played on a dedicated server still for best FPS)
  • the BI game modes were made playable alone with AI support (Combat Patrol, Escape, Warlords)

plus various SP/small scale COOP missions + game modes on the workshop by the community

radiant stag
formal vapor
merry yoke
#

When will spearhead gotten any update ^^

merry yoke
#

Thanks you I can w8

pearl coral
#

Hoping we can get atleast a major update before arma 4 comes out lol

cursive bone
#

we're actively working on it, we keep most of the news/bulletins on our discord

merry chasm
terse perch
dry igloo
#

Is there a dedicated WW2 mp server like the ones of SOG?

wooden wing
#

@dry igloo do you mean official servers?

wooden wing
#

@dry igloo BI provides official servers for SPE running the campaign and BI game modes (combat patrol, escape, warlords and zeus)
Armahosts kindly hosts also a couple with custom game modes by us or friends.

outer knot
#

Need more WW2 maps, send as many as you can here please!

wooden wing
#

More to come 🤐

radiant stag
#

I've been using AI to help me build some of the more elaborate scripts on this one. I think if someone like rickoshay or a titan of scripting prompt it enough it will be capable of building the back end of a mission much faster.

#

SPE has some pretty cool modules that can be engaged in mission.

#

If only I wasn't hindered by performance of the engine I could with loads of work deliver some cod levels of wow in game.

#

Also the AI voice tools are still basic but I'm confident with time we will have something that will churn dialogue lines.

#

Then we mission makers will only have our creativity as limit for story telling.

naive field
#

no

radiant stag
#

Elaborate answer.

radiant stag
#

I've pondered the fate of the universe and here is my answer: yes

round otter
# radiant stag If only I wasn't hindered by performance of the engine I could with loads of wor...

About the rest of your message, I could not answer. About this part, instead, as a fellow scenario maker (mostly MP thought), I could say that the limit of your missions is not much the in-game engine while the number and type of mods you used. I'll try to explain: your mission uses mods like ACE and LAMBS. They're quite heavy mods even if they don't look like. They're based on execution of scripts checked a lot of time every second. More importantly, they're optimized to be human readable and not machine readable. Finally, many of the mods you choose, are not compatible with each other. They probably have many micro issues on the script side that the machine needs to elaborate. Add on top of this your own script and mission infrastructure and, of course, mission performance will be medium at best, low more probably

radiant stag
#

Agreed - but that's a scale problem. You work with the parameters you have not the ones you wish you had (quoting Rumsfeld here ffs). Perhaps I made myself unclear and I apologize for that - I didn't mean the bang bang poom poom enormous fighting scale of cod I meant the cinematic aspect of it. I don't need 500 AI's to make a player feel anxious or excited.

#

Of course Arma will shit the bed if I try and rescript the Omaha landing in all its glory.

round otter
#

Don't worry, I perfectly understood what you meant. But what I've said stays the same! The problem is not the scale! I am working right now over a "Omaha landing in all its glory" as you said 🤪 and performance, with a fuck ton of AIs, is really really good (80 stable fps more or less with a medium rig). That's because I made sure of two things: cut all mods not needed, and cut all the script I could realize with "practical effects".
Of course I have played two of your missions. Both have ACE issues related. First one I died every time upon landing (ace is much more severe with parachute landing condition). Second one is quite good but still is very heavy because of ACE!
Of course it is just feedback. Mission is yours and it's fair you make as you want. But if you want resolve the issue, you don't have many solutions with the tools that arma offers 🥲

radiant stag
#

The paradropping does make you hit some bushes sometimes - I guess you got unlucky. But that's really surprising you got it twice back to back considering I did well over a 100 playtests over the month long development of that mission. If you do happen to play it again do record it.

#

I couldn't eliminate that. Man I'm dying for feedback you're the second person on a 100 to share something.

#

When you paradrop in mission one you're supposed to faint at landing - Are you sure that wasn't the case?

#

I could ditch ace but the functionalities offers more gameplay options so its a tradeoff

#

At any given time there's no more than a dozen enemies and each missions have no more than 20-30 enemies combined and live at the same time 10-15 - perhaps I'm skewered with my 2020 rig but that didn't seem like a lot to kill a CPU.

#

Maybe I should post a minimum spec sheet ;D

#

If you have anymore issues, bugs, misfires or performance problems do share - I've updated with the little feedback I get and the weekly replays I do myself.

#

Perhaps I could work on a 100% Vanilla no mods no dlc mission for fun's sake.

round otter
radiant stag
#

Good to know - i'm checking it rn

#

Thanks

round otter
#

If you have a little patience, gimme a couple of days and I could make a full report over missions. Besides, if you don't mind, I could open the pbo too. Knowing how you realized it, could be helpful to track down performance issues and bugs!

radiant stag
#

Feel free to open them - There's no Arma Academy attended here its all self taught

#

I checked on editor - No problems. I re-downloaded it and replayed my own steam mission and I did hit a bloody bush and died which almost never happens in the editor. Its probably not a coincidence.

radiant stag
#

Perhaps I could add a paradrop command to make it consistent. Been replaying it in a loop and 1 out 5 times ends up dead.

#

Oooor I could just dump a full heal command. Probably easiest

radiant stag
#

Boom solved !

#

Even if you smack your head and rip your entrails in a French oak you'll be like new once the coma ends.

#

Now the AA fire isn't working properly

round otter
#

Great 😂 That's a typical bug solving process! Solve a bug and create at least two new of 'em (second one is still to be found)

radiant stag
#

It's not a bug - it's a feature

round otter
mighty birch
#

anyone know of any good liberation type scenarios using a.i

wooden wing
vapid wren
chilly linden
#

This is on the spearhead 1944 dlc campaign and I've verified the files reinstalled the dlc and everything I did see that it had remained in the steam cart after I brought it but removing it from the cart had the same result when trying to play the campaign the showcases work fine just the campaign for this dlc doesn't run

#

I can't post the video but it goes to a loading screen before flashing a super blurry picture then back to a loading screen and then to the menu

wooden wing
#

@chilly linden please DM with the video. also the rpt log file would be useful

chilly linden
#

Where would I find that

vapid wren
#

!rpt

nimble flameBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

chilly linden
#

Thx

stark bridge
#

Is there any news if there is an update coming soon?

proven topaz
proven topaz
#

Attention Soldiers!

Ultra has successfully cracked the latest encrypted message from the Germans! Powerhouse is assessing...

worthy shard
#

**Stand-by, message incoming.. all forces on high alert! **
https://www.youtube.com/watch?v=r89elU60shk

All troops, stand by for incoming message...

Arma 3 Creator DLC: Spearhead 1944 Update 1.1 is COMING SOON.

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944

https://spearhead-1944.com/

About Creator DLC
Spearhead 1944 is released as an Arma 3 Creator DLC, which means it's made by a third-party developer (Heavy Ordn...

▶ Play video
proven topaz
#

Beep Beep! Johnny on the spot with a .50!

G-503 MB 4x4 is the newest addition to Spearhead 1944! This mass-produced vehicle comes in 10 variants to be utilized in multiple roles on the field.

proven topaz
#

Panther rolling out!

This piece of German engineering, known for its speed and firepower, is perfect for spearheading a German offensive.
If you feel overwhelmed by infantry, tell your commander to try out the MG or the grenade launcher.

worthy shard
#

Tally ho, we're good to go!

The M8 Light Armored Car is perfect for quick "scout and about" missions. Although don't expect to go head to head with German tanks in this one.

Available with and without the M2 machine gun variant. Combined with its familiar canister shot, you can easily clear out nearby infantry.

naive field
#

is there a function to show a typewriter-typed text on screen in SPE or was it GlobMob that only included it? I'm browsing the wiki and can't find anything RscTitle/dynamictext related but I am pretty sure I remember seeing a snippet for it somewhere

wooden wing
#

[...] spawn SPE_fnc_typeText_WW2;
\ww2\SPE_Core_f\System_Common_f\Fnc\fn_typeText_WW2.sqf

past dock
#

Congratulations to HOW on the release of update 1.1 Spearhead_1944

wooden wing
#

Huge thank you to Heavy Ordnance Works for letting me be a part of the beta testing for the newest update for Spearhead, and for putting on this awesome Zeus op for us to play on.

The Spearhead 1944 1.1 update has so many cool new things to bolster the already impressive arsenal that comes with this CDLC. I hope you're looking forward to its re...

▶ Play video
#

ARMA 3 SPEARHEAD 1944 1.1 The Battle For Mortain. A new 1.1 update with a new Map, weapons, units, Vehicles & More. Played alongside @HeavyOrdnance_Works Developers & @RubixRaptor hope you enjoy.

►Discord - https://discord.gg/WZCrqZhY2P
►RONIN SERVERS ARMA REFORGER - https://payments.roninservers.com/aff.php?aff=3
https://www.dubby.gg/disco...

▶ Play video
merry chasm
#

oh hey im in this

naive field
#

were the critters there from the beginning or new map's addition?

wooden wing
#

@naive field new with 1.1

naive field
wooden wing
naive field
stable imp
#

ah ok

cerulean viper
#

is the compatibility mod for the dlc gonna be updated too ? does it need to ? i have a long planned mission coming up saturday and 2 members of my team do not have the dlc

#

I found the answer on the Spearhead44's discord server, no need to answer thx
(fyi, mod will be updated in 1-2 hours)

wooden wing
wooden wing
#

@cerulean viper should be available now

cerulean viper
waxen imp
#

So with the new update did they add the original WW1 era BAR? I noticed the log mentioned an M1918 and an M1918A2

fathom ruin
#

all official SPE servers are updated and live ... in case there is problem , ping me PandaPingRight

cursive bone
elder sequoia
#

I have a crash to desktop when trying to open Mortain in the Editor (no mods, only Spearhead) - it says "internal error: Rendering command Buffer to small

#

No issue with Normandy map

dusk blade
#

try verify game files

short trail
#

There’s this annoying bug with the US plane where the audio is looping and as it does you can hear it cut out for a second.

dusk blade
wooden wing
upbeat stirrup
#

anyone have a video or any instructions on how to use the new "Simulated ParaDrop" module and how to use the [SPE] Effects? the effects do not work for me, that or user error.

cursive bone
#

how are you using the paradrop module? 3den or zeus?

for 3den you place the module where you want units/ammoboxes to drop and sync units to said module, you can also sync the module to a trigger if you want to delay the drop etc

for zeus you place the dropzone module and set it up - and then place the 'drop units' module on the unit/group you want to drop

upbeat stirrup
#

so i understand the paradrop now, but how would i use the [SPE] Effects tab? its the one that has the Illumination 100m and 300m and all the fire effects, is that Eden only?

cursive bone
#

it should work in zeus too - it sometimes takes a bit to initialise but i'm not super familar with those sorry

upbeat stirrup
upbeat stirrup
hardy pilot
# upbeat stirrup so i understand the paradrop now, but how would i use the [SPE] Effects tab? its...

The [SPE] Effects have some performance optimisations built in, they are not shown unless the player is near to them. The intention of this, is that we are not wasting performance on particle effects a client cannot see.
The other part of this, is that this check is local to each player. So if player 1 is near to the effect they will see it. But player 2 who is further away, is not creating particles on their client that they cannot see.

Different effects have different activation radii, but unfortunately the Zeus camera does not count as a "player".
If you, as the Zeus, have a player object that you can control. moving that unit near to the effect will make it visible to you.
But just because you, as a camera object, cannot see it. Does not mean that other players cannot see it.

upbeat stirrup
cursive bone
hardy pilot
cursive bone
#

looking at it right now wouldn't be too hard to switch

wooden wing
#

Spearhead 1944 On Steam:

Operation Cobra: https://en.wikipedia.org/wiki/Operation_Cobra

Operation Lüttich: https://en.wikipedia.org/wiki/Operation_Lüttich

In this gameplay example video, I share with you some of the Panzerkampfwagen scenario mission from the new 1.1 update to Spearhead 1944, the World War 2 cDLC for Arma 3.

In this show...

▶ Play video
last iron
#

These are great

deep raft
#

Playing ESCAPE on Go2tech... amazing to learn the terrain... thank you team for the update!

tawdry condor
#

Familiar logo making the rounds. Spearhead_1944

balmy onyx
#

Hmm where have I seen that beforethonk

#

ZDF... wth

violet wyvern
#

that is one insane advertising campaign, congrats SPE team!

vapid wren
#

RF and SPE collab flush

warm turret
#

Did the hedgerow issues get addressed?

devout heron
#

Hi! If I try to join an empty official server I get kicked after a minute or so with the error: "Battleye: Client not responding"... There's a known fix? Thank you!

balmy onyx
warm turret
#

Aside from being indestructable, ai would glitch inside of them and would be, in many cases, invincible.

wooden wing
#

also which mission/game mode?

devout heron
# wooden wing armahost or BI ones?

The BI ones, and just the ones with coop missions. I've just joined one with a Campaign mission (liberation of Canisy) and it's working fine

wooden wing
#

@fathom ruin could see if you find the server/logs for that please

devout heron
#

I was just kicked from server: [ OFFICIAL ] Arma 3 Spearhead 1944 EU #32_COOP_Veteran 85.190.150.219:6202

wooden wing
#

@devout heron how far did you get into the mission before the kick? lobby, briefing, mission start, mid mission?

wooden wing
#

@devout heron can confirm BE timeout issue happening again

#

did you get these or a different one?

devout heron
wooden wing
#

@devout heron roger. i had it happening for the COOP servers too. not for the others (campaign, combat patrol, escape)

#

tried with Dwarden from BI (managing the official servers by BI) to find anything between the server setup but nada

#

we would need BI QA/Dedmen for deeper analysis

#

you could still try the official servers by armahost instead (using admin vote/#login admin to change the mission to the COOP scenarios)

devout heron
#

Nice! Thank you very much for the help

uncut herald
#

So why does the german vehicles go to default yellow
in the dlc

merry chasm
#

you can change the camo you like

uncut herald
#

I know but not all the tanks got that epic dark grey camo

#

and IDK if theres a way to make that a personal default camo

#

rather than spawning a yellow german vehicle and then make it grey everytime

naive field
#

you would have to write your own config patch to change the default camouflage to the other one iirc.

fathom ridge
# uncut herald So why does the german vehicles go to default yellow in the dlc

"Dunkelgelb" was the standard factory colour by mid 1943. Units would paint over it in camo schemes when they arrived towards the front using supplied reddish-brown and green paints. So the colours were of a sort of standard but the patterns weren't. Early war "Dunkelgrau"/"Panzergrau" had been phased out because of this, and was probably pretty rare by 1944. Really late in the war as resources became limited, red oxide primer provided the base colour, and minimal disruptive camo was applied with dunkelgelb and some green

livid geyser
#

1943-1945

keen latch
#

Is there a way to mount and dismount the Pak40 or the LeFH18 and could it towed by an Opel Blitz?

#

or stationary only?

cursive bone
#

yeah back up a truck (or anything else with a tow hook, like the 250 HT) behind the gun

#

and an action should appear to tow it

keen latch
#

so its a native feature without need to scripting it? Nice thank you

thick lance
sharp thicket
#

Are there plans to flesh out the German Afrika Korps troops/equipment? Since there's already german infantry gear in the tan colored DAK style.

#

And the muster colored vehicles

#

Just wondering if there's plans for matching uniforms and headgear

#

Would be nice since desert missions/maps generally have better performance/FPS than heavily wooded/grassy areas like Europe

wooden wing
#

@sharp thicket still to be determined. "wants" are plenty naturally - what is feasible for SPE or SPEX is to be seen

sharp thicket
#

Is there a spearhead 1944 discord?

wooden wing
exotic spear
#

Have they made any optimization improvements to the map?

wooden wing
#

@exotic spear The Normandy terrain was optimized with 1.1 - reduction of complexity and amount of vegetation to some extent, as well as further optimization of objects. In our tests it made a noticeable to significant difference as far as optimization goes. Still it remains a complex terrain with micro terrain (low terrain grid), and you can do only some much with the A3 engine.

Still you should use low viewdistance (500-800m is enough for limited view in the bocage landscape).

latent junco
#

Templates updated for modders

You can now access the new texture templates from 1.1 update! It also includes all the SPE vehicles!

For terrain makers, origami files have also been updated with all the new objects.

Read more about it here: #1092296490979954808 message

high turtle
#

is there any units that play this CDLC?

sick comet
loud stone
#

How do I update just the Spearhead DLC? On my laptop (which just updated ARMA), when I run ARMA with Spearhead DLC checked, I get an error: Data File too short: C:<long path name here>\SPE\addons\ww2_spe_assets_m_characters_civilians_m.ebo. Expected 922060160, got 33897653.

dusk blade
loud stone
simple pawn
#

Are there any good airplane mods that would complement the spearhead cdlc?

simple pawn
fathom ruin
#

Arma 3 official servers should be all running at 2.18, please report if any issue Vote_Check

wintry wedge
#

Hey folks.
Is there any mod for spearhead that adds ambient german voices so they chatter with one another? I tired the WW2 ambient voices but it only made the germans have radio sounds, and no talking.

wintry wedge
#

@wooden wing Thank you very much!

fathom ruin
#

as all the Arma 3 official servers were updated to hotfix build, please ping me if there is problem with CDLC servers, ty in advance!

latent junco
gritty nest
versed grove
#

Carentan map is pure gold! Time to whack some nazis!

radiant moss
#

Last message was last month

naive field
#

and the sky is blue

radiant moss
#

What is carentan

vapid wren
naive field
#

no

merry chasm
#

cant wait for the sequel, The Loaded

silk python
#

Are there any mods that you recommend specifically for Spearhead? I'm going back through the theater of Arma III and I want to play everything with recommend mods.

wooden wing
merry chasm
#

play everything mean 200GB size of total game+mod, are you sure you want to go that path?

silk python
wooden wing
#

@silk python the other relevant question here is: what/how do you play? (ie SP scenarios, specific game modes, editor, Zeus, etc)

jovial sentinel
#

is there any good units

sick comet
latent junco
old aurora
#

Is the SPE medic system a little bit wonky?
When i get shot I'm dragged around for 30 sec and I can rarely force respawn and I can only see the respawn icon in the middle of the screen

balmy onyx
#

I am not aware of any such issues. Are you using any other mods?

old aurora
#

Hmm, ACE is the only one that could be the one that changes game mechanics.
Should I disable anything in ACE?

merry chasm
#

disable ace medical system if you intend to play SP

old aurora
#

Do I have to disable ACE medical even when I'm playing MP? Or just SP

merry chasm
#

depends on what kind of MP mission

#

most of MP missions dont have ace medical in mind

#

if not all

fathom cypress
#

I wish the pistols were one handed lol

merry chasm
#

engine limitation, was tried but the result is visually not good

vapid wren
#

Not an engine limitation. You just need a set of animation

merry chasm
#

yeah but the engine kinda limiting

raven trail
#

Question about the scenario der zahnarzt. I'm getting stuck near the beginning when you steal the truck. I hold space to hide inside, then i get in, and sometimes one of the ai team gets in, but then the game just sits there, the truck doesnt move, and the ai dont get in...

wooden wing
#

@hardy pilot can you advise please

hardy pilot
# raven trail Question about the scenario der zahnarzt. I'm getting stuck near the beginning w...

Were you running any mods?
Just tested with vanilla SPE, and with SPE + ACE, and it worked correctly.

There are some timeouts if the friendly AI are taking too long to mount up once all the players within 300m are mounted. And they should just be teleported into the truck after that timeout has been met.

If you were not running any mods. or potentially, even if you were. Was there still shooting going on after the ai mounted up?

raven trail
#

no, all enemies were dead, no mods just vanilla and the dlc. Any idea how long the timeout is? I mean I waited quite a while, twice, but maybe i didnt wait long enough?

wooden wing
#

@raven trail how often did you try/encounter the problem so far? (both in absolute terms and how frequent)
a rpt log of a session with the problem may give some insights too

raven trail
#

i played the mission twice, and it happened both times. I'll see if i can get a log of it in a bit

dusky mango
#

Hey there, I have a question for the developers of this dlc

I was running a liberation server a while back and I noticed that whatever arsenal I put down, I never got the option to save my loadout

Is that a feature that is to be expected?

versed grove
wooden wing
#

@dusky mango what Liberation version did you run? do you have link to it?

dusky mango
#

It was a KP liberation file

I put down different arsenal modules and it never worked
The option just never appeared unlike with other DLC

I moved on and did liberation for regular Arma instead

I think I will go back and provide screenshots in the future when I get back to you

It was very weird and I had never seen that before so I thought I would ask

Thanks for your help

wooden wing
#

@dusky mango I would need a download link to take a look how its set up

dusky mango
#

Once again, thank you for your help

wooden wing
#

Is that a feature that is to be expected?
The intention might be to disallow non WW2/SPE loadout to become available.

One can apply filters on saved loadouts as alternative. I think to recall that approach is a bit tricky to set up.
So that could be the reason "custom loadout" was disabled altogether.

fathom cypress
#

You know what id love to see in spearhead, Commonwealth forces

versed grove
#

I am Getting an issue where The server isnt detecting Spearhead as an addon? I Dont understand why.

wooden wing
#

@versed grove please share the rpt from the server from such a session

barren cypress
#

anyone know how i can set up a dedicated server, im having an issue of not being able to load the missions in the class Missions in the server.cfg and not being able to just connect and go to mission select screen, just gets stuck on waiting

wooden wing
#

was solved on the SPE discord - in short it requires className.terrainName (former from cfgMissions/MPMIssions)

deep raft
#

Are there any Battle of Berlin coop,mp scenarios for SPE? Of would be due to lack of Soviet forces? I found one for IFA + FoW which was very descent but would to have SPE upgrades.

merry chasm
#

if u got the map it's just simple switch assets and troops in the editor

deep raft
shell dome
#

What do I need so I can carry more ammo ?

sturdy raptor
#

a backpack?

shell dome
#

Yes

#

How do yiu access the map pressing select want let me see it

sturdy raptor
#

this channel being about the Spearhead 1944 CDLC on Arma 3 😉

shell dome
#

🤣🤣🤣 any links to spearhead area reforger

mellow bough
mellow bough
near rune
gritty nest
#

Thaanks.

latent raven
#

Are there any mods on the Workshop that restores the default ArmA 3 menus, campaigns, missions and scenarios when Spearhead is running?

balmy onyx
#

Don't think so. But you can disable the main menu and server browser from the main menu @latent raven

wooden wing
#

SPE doesnt hide A3 campaigns and missions tho. Only SOG:PF does that (or did - not sure how its handled nowadays)

feral talon
balmy onyx
#

Have you tried turning the main menu off as I suggested?

loud stone
# latent raven Are there any mods on the Workshop that restores the default ArmA 3 menus, campa...

I use this mod for restoring menu. I always run Spearhead and SOG:PF at the same time to use the awesome Spearhead flamethrower, area fire fx, and some medic voice lines when playing SOG missions, and to use my SOG AI mod when playing Spearhead missions. https://steamcommunity.com/sharedfiles/filedetails/?id=2642544745&searchtext=restore+menu

warped socket
warped socket
latent junco
#

SPEX Update 1.2 - For King and Country is live!

The Commonwealth has entered the chat 🇬🇧🇨🇦🇳🇿🇵🇱

Take command of iconic vehicles like the Cromwell and Firefly, fight across the new 16 km² Lingèvres terrain, and gear up with 200+ new uniforms and weapons — including the Enfield No.1 Mk III, Bren Mk I, and Owen gun.

Also featuring:
📸 Play as a wartime photographer with the PH-324 camera
🎵 A new original soundtrack by Luke Nemitz

https://youtu.be/0eeEbpjV6o0?si=nCO3l0IuxErV52-j

Tracklist
0:00 - Between Stone and Smoke (Suite)
4:05 - The Weight They Carried (Main Theme)
6:39 - Green Fields, Grey Fire (Tension)
10:47 - A Hundred Yards to Hold (Ambient)
12:51 - By Duty Bound (Filmic)
17:06 - Echoes of the Oath (I Vow to Thee, My Country)

Description
A supplementary collection of musical pieces for Heavy Ordnance Work’s...

▶ Play video
hollow depot
#

Great work on the Commonwealth Forces Guys 🙂 I've been using it for about a Day now but Im coming across some issues, After a Paradrop The AI Refuses to move For Several Minutes? Is there a Way I Can make them all Regroup First before they Push an Objective? And The Sherman 1C Early Has clipping when in first person as the driver looking up 😭

oblique vector
#

I'm having some issues with uniforms failing to load properly and appearing white, as well as a dude standing on top of the Churchill while supposedly sitting in it. (Also is the AfrikaKorps faction supposed to have the Bedford MWD?)

#

otherwise fantastic work

latent junco
latent junco
oblique vector
oblique vector
latent junco
#

Gotcha. But still a safe thing to do in those cases. Steam verification can be weird sometimes

oblique vector
#

that's fair

oblique vector
fathom ruin
#

⚠️ Official Arma 3 and Arma 3 CDLC servers finished maintenance for CDLC update (Spearhead 1944), please report any issues to me or in #arma3_official_servers (ping/tag me)

orchid yew
#

Can we get German kriegsmarine uniforms and units?

pastel wing
#

Hi, I’d like to give some feedback on Spearhead. Is this the right place to do it?

latent junco
pastel wing
#

Well, I’ll just leave it here then if you guys don't mind 😂

I’ve been playing from the commander’s spot in the M10, and it’s awesome.
But it would be great to have the option to use binoculars from that spot, since it’s a vehicle designed to hunt tanks from a distance (at least I wasn't able to use them).
In the Shermans, the commander can use binoculars from the cupola, but in the M10 he can’t, and I think it would make sense, cos it has no roof.

The other thing is that it would be nice to be able to use your main weapons (Thompson, Greasegun...) while exposed, especially in the M10, which doesn’t have any weapon to defend itself against infantry.

Hope it helps, cheers!

tranquil spoke
rare whale
#

Hi there, a fellow community member received a copyright strike on his youtube channel for uploading a video of our recent Spearhead event where I played music from the cDLC. Does that mean I should stay away from adding these soundtracks to my missions if I want my group to be able to stream and make videos about them?

balmy onyx
#

@wooden wing

wooden wing
#

@proud coral can advise a lot better here

proud coral
#

Best practice is for any streamers or YouTubers to turn off music when using cdlc

#

The music is licensed and should be fine to use but there is one certain composer who has an agency to manage the rights

#

Most of the songs are fine to use but gets too complicated so easiest to just disable music if you plan to upload to YouTube

merry chasm
#

is there a list which SPE songs/music is not affiliated with the agency?

desert lotus
torn raven
#

Yep, classic Youtube

proud coral
#

It gets really complicated with music and youtube, I've had youtube copyright notice my own uploads when I was uploading my live version of my own song that I wrote

#

We could compile a list of the ok songs to use, but there's no 100% guarantee that would remain ok - hence why I say best to just turn off music to be sure for content creators

#

and just to clarify - if you want to use any of the music in your missions, or have them playing during the game session that's completely fine, it only affects creators who want to upload VOD's after the fact

#

Rick Beato and Anthony Fantano both made videos about this subject recently (its a big problem generally, not just Spearhead) - if they use a 15 second clip of music in a 20 min video then the whole video will get copyright claimed for the entire ad revenue

wooden wing
gray quartz
#

Confirming, kju is correct for all music I wrote - I opted out of all YouTube/Social Media auto-flagging services when self-publishing both releases (Spearhead 1944 and The Commonwealth) so everyone can stream/play/create with it.

@rare whale If it is one of my tracks please do DM me and I will investigate where the snag is. So sorry that that happened to you guys.

rare whale
#

Thanks for the responses everyone

#

@gray quartz how would I know it's one of your pieces? I don't wanna put anybody on blast, but the title is very generic 😄

#

I have been using different pieces that specifically have your name in the title and didn't get any copyright claims that I know of though so I think you're good

#

On a side note, I think your spearhead 1944 main theme is excellent

wooden wing
#

@rare whale

  1. Going by the title - if it mentions Luke: https://community.bistudio.com/wiki/Arma_3:_Utilities#Jukebox
  2. Via config browser (cfgMusic)
  3. Otherwise probably via Luke's YT channel you can also do it: https://www.youtube.com/watch?v=0eeEbpjV6o0&list=PLtgBrmTVKSzxxrBoT6mQOBvPs1pHSOrVn

Tracklist
0:00 - Between Stone and Smoke (Suite)
4:05 - The Weight They Carried (Main Theme)
6:39 - Green Fields, Grey Fire (Tension)
10:47 - A Hundred Yards to Hold (Ambient)
12:51 - By Duty Bound (Filmic)
17:06 - Echoes of the Oath (I Vow to Thee, My Country)

Description
A supplementary collection of musical pieces for Heavy Ordnance Work’s...

▶ Play video
rare whale
wooden wing
#

The Jazz tracks and Daniel Patras Theme should be fine too I think

rare whale
#

Very good intel, thanks again

#

I'm gonna focus on those and Luke's stuff for my upcoming missions then ❤️

wooden wing
#

You are welcome 🙂 Make sure to share your recordings here and on the SPE discord 🙏

rare whale
#

Oh they are not mine, those are videos of my band of brothers campaign made by @grim tinsel. Maybe he wants to share them here, I think they are really cool.

wooden wing
fathom ruin
#

⚠️ Official Arma 3 and Arma 3 CDLC servers finished maintenance for CDLC update (Spearhead 1944), please report any issues to me or in #arma3_official_servers (ping/tag me)

merry chasm
#

👍 🔥

short trail
#

Will there ever be a spitfire added?

merry chasm
desert lotus
mellow acorn
#

Flying Legends iirc

plain solar
#

How many FPS do you get in Spearhead 1944 on average? Thanks

naive field
#

20-60. Just like with any other DLC or mod in Arma.

wooden wing
#

naturally depends very much of the type and scope the scenarios, the terrain used (Normandy and Mortain with 500-800 m viewdistance is enough gameplay wise and helps fps a good deal), as well SP vs MP with DS to offload much of the simulation

near fog
#

The recent performance update to Arma 3 has helped me significantly for FPS. I get a consistent 40-60 FPS on Spearhead maps if I have my view distance reduced to what Kju described. You don't need a long view distance on Spearhead maps since your view is usually blocked by tall and thick vegetation.

plain solar
#

Thanks.

fringe nymph
#

hi ! Im Having some Trouble with the Indirect Fire support module, I dont Understand how to Make it that Only ONE person Can Call CAS/Mortar/artillery , cuz rn everyone can (even a Medic lol)

balmy onyx
#

@wooden wing

wooden wing
gentle spoke
#

Was the vehicle radar and compass always a thing? Is there a way to disable it?

desert lotus
#

I think it always was a thing, and you can disable it (I forgot how).

gentle spoke
#

ah- seems to be SPE_CDA_TargetRadarInvehicles

wooden wing
#

@gentle spoke in SP play, SPE campaign, or custom mission?

gentle spoke
#

Preferably set it to be inactive unless the mission wants it active

#

uh- so- SP and/or custom missions x3

wooden wing
#

@gentle spoke can you check if you have the custom difficulty system active (for SP) via the custom ESC menu? by default it should be disabled (yet a bug fixed now in the latest update can have triggered an opt-in before that)

#

beyond that we tried to make our systems very configurable per mission (via variables, or desc.ext settings)

gentle spoke
#

Ok, so that might be from the other DLCs loaded, but I don't see much in the custom settings menu for SPE-
I wanted to play around with all of the stuff, and so I don't know if ya can help me anymore, but thanks for what you did xP

desert lotus
#

The custom settings menu?

mellow marlin
#

Is there a mod that adds compatibility for northern fronts to SPE?

wooden wing
slim haven
#

Said NF mod update is still being worked on. Unfortunately real-life time suck is real and progress is slow.

tame nebula
mellow marlin
#

tanks & AT guns etc is def the biggest issue, yeah - SPE tanks and NF tanks really do not mix, SPE guns just bounce off

#

besdies that i havent run into any big issues that i noticed at least

#

which is sad since NF has the best collection of WW2 soviet tanks i know of SPE has the best of germans 😄

naive field
wintry turtle
wooden silo
#

G'day, i've been sent to ask here. Currently doing some zeus stuff for a friend of mine and i've run into a bit of a problem. The AI calling in air support. I've run some stuff with spearhead before and then thing is, this is the first time i've ever had this problem. I've never had AI call in air support until these last couple of days of testing. I have no idea why they suddenly decided to start using it, but i imagine it would make a mess for the flow of a mission. Anyone know a way to get them to stop?

balmy onyx
#

You can try to set SPE_IFS_availableCallsto 0

#

[[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]] basically everything that is -1 to 0

wooden silo
balmy onyx
#

You should also be able to use the module to disable the system. I am not at my pc this evening. You can also ask in #arma3_scripting

wooden wing
#

@wooden silo for automated AI call-ins its actually SPE_IFS_CASActivity
for players its SPE_IFS_availableCalls

oblique vector
#

I just use arma Zeus as a sandbox battle simulator and had no idea that was a thing, is it enabled by default? If so, does a squad need to have a radioman for them to call in air support by themselves or is it a separate mod?

wooden wing
#

@oblique vector The scenario would need the module placed and set up accordingly [or done via sqf] - those SPE feature modules sadly dont have Zeus support (only on request CAS/arty call-ins)

For player call-ins you also need the module and you can customize who gets access to it (can be radio only), what assets and how much.

#
#

default

// support call availability specific conditions in form of strings.
// _unit variable represents unit tested for calls availability.
// If ANY of included conditions is true, calls will be available for unit of allowed side.
// Best practice for performance: the more complex/heavy condition, the lower/further in the array

if (isNil "SPE_IFS_ArtyAvailability_specific") then
{
    SPE_IFS_ArtyAvailability_specific =
    [
        //"true"//always
        "(_unit getVariable ['SPE_IFS_Transmitter',false])",//_unit is set as a transmitter via 'SPE_IFS_Transmitter' OR
        "((vehicle _unit) getVariable ['SPE_IFS_Transmitter',false])",//is inside a vehicle set as a transmitter via 'SPE_IFS_Transmitter' OR
        "(SPE_IFS_cadetDifficulty && {(_unit isEqualTo (leader _unit))})",//is cadet mode and GL OR
        "((toLower (backpack _unit)) in SPE_IFS_AcceptedRadioBackpacks)",//has proper backpack OR
        "([_unit] call SPE_fnc_IFS_hasRadio)",//has a radio OR
        "((vehicle _unit) isKindOf 'Tank_F')",//is inside a tank OR
        "(((crew (vehicle _unit)) findIf {((_x getVariable ['SPE_IFS_Transmitter',false]) or {((toLower (backpack _x)) in SPE_IFS_AcceptedRadioBackpacks) or {([_x] call SPE_fnc_IFS_hasRadio)}})}) >= 0)",//_unit in the vehicle with someone able to transmit
#
        "(((_unit nearEntities [['Tank_F'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) findIf {((side _unit) getFriend (side _x)) >= 0.6}) >= 0)",//is close enough to an allied tank OR
        "((((_unit nearEntities [['CAManBase'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) - [_unit]) findIf {(SPE_IFS_cadetDifficulty && {(_x isEqualTo (leader _unit))}) or (((toLower (backpack _x)) in SPE_IFS_AcceptedRadioBackpacks) and {(((side _unit) getFriend (side _x)) >= 0.6) and {not ((side _x) in [civilian,sideFriendly,sideLogic]) && {([_x] call SPE_fnc_IFS_hasRadio)}}})}) >= 0)",//is close enough to own GL or an allied radio carrier unit OR
        "(((((_unit nearEntities [['CAManBase','LandVehicle'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) - [_unit])) findIf {(_x getVariable ['SPE_IFS_Transmitter',false]) and {(((side _unit) getFriend (side _x)) >= 0.6) and {not ((side _x) in [civilian,sideFriendly,sideLogic])}}}) >= 0)"//is close enough to an allied unit or land vehicle set as a transmitter via 'SPE_IFS_Transmitter'
    ];
};
#

Sample scripted setup from M3 of the campaign (both GER and US get some automated CAS by AI), and US side has call-ins available based on difficulty level

merry chasm
oblique vector
#

Alright, thanks!

cinder nebula
#

Hi everyone. I would like to create a "warlord" type mission in Eden editor using the Creator DLC SpearHead 1994, but in "CfgWLRequisitionPresets" (Config Viewer) I can't find the name for the DLC assets, while I've found "lxWS_DesertAll" for Western Sahara, "vn_warlords_all" for SOG, "gm_defaultAll" for Global Mobilization, "A3WoodlandAll" for Contact and "A3PacificAll" for Apex. Does anyone know ?

balmy onyx
#

You have to add that class yourself and fill it.

cinder nebula
wooden wing
#

@cinder nebula from the latest changelog:

Improved: Re-added ability to customize available assets for both side per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set.

#

You need to set/assign the desired SPE_WL_shoppingList in the desc.ext.

If you want to make it customizable (ie mission parameters), you need to overwrite SPE_WL_shoppingList variable as its been defined. ie:

[] spawn
{
 waitUntil {!isNil "SPE_WL_shoppingList"};
 SPE_WL_shoppingList = //custom setup
};```
#

(as our system dynamically detects the available assets, we have no WW2/SPE definition for CfgWLRequisitionPresets_SPE - aka you need to define the whole tree of desired assets and features yourself)

cinder nebula
#

Thank you very much for all.

shut glacier
#

Everyone, I'm proud to announce my mother has given me permission to buy the Spearhead 1944 DLC next month!

tranquil spoke
shut glacier
shut glacier
#

I also shamelessly tell you my 33rd birthday was in April!

balmy onyx
#

Belated Happy birthday thenmeowheart

shut glacier
shut glacier
torn raven
#

Arma 3 is from 2013