#other_ip_topics

1 messages · Page 9 of 1

grim sand
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It's like if BI tried to sue you for using the word armed assault, Not going to happen by a million miles

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(and more than likely the reasoning for the big pile of documentation saying it's ARMA! Which is a defendable trademark.)

meager fractal
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Arma* 😝

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see that model's license

grim sand
meager fractal
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aRMA, by cODEMASTERS 🤣

grim sand
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Send your game back. Simulator.

fiery egret
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😈 AʀᴍA 😈

zealous moon
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lmao

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Anyway, cheers for the info

abstract crest
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It needs saying that ARMA 3 is not yet "in EOL" and Live Ops are very busy making it better - see the patch notes for the latest profiling build, you'll see something quite unexpected in it 👀

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||Replaced Real Virtuality's multithreading system with Enfusion's version||

zealous moon
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Right, of course

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I meant more in terms of "They didn't do it at launch, they have a lot less of a reason to do it now"

zealous ore
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editorial license can be used in specific cases, specifically for editorial purposes

grim sand
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Which then treads into the fair use laws in the United States, and the equivalency and most countries.

Which is why when you read a book, and you take notes, you're not getting nailed for copyright infringement.

meager fractal
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leeet's not go down that rabbit hole again.

zealous ore
zealous ore
grim sand
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While about the same, equivalency of how useful editorial licensing would be? I was just adding this to the the scope of understanding of this conversation.

zealous ore
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so with mods, having a look over mods or even making modifications that remain local to yourself does indeed go under fair use

grim sand
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I wouldn't say that's fair use, and they could all be in violation of the EULA and a whole bunch of other stuff.

zealous ore
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the moment you share said modifications with anyone else, buh bye fair use

abstract crest
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And if you copy and paste some of that book into your own book then it is plagiarism

grim sand
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Fair use is pretty specific, and limited to instructional learning and speech. Making a mod is generally under entertainment and in some cases profit, So fair use would never really apply.

Unless of course you make the claim " I'm just modifying all this stuff so I can learn" " I am untouchable"

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😜

abstract crest
zealous ore
grim sand
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Keep in mind @abstract crest at the end of the day, the laws of the land supersede the laws of BI, but if you really want to test that theory, you're going to have to go to court 😂

zealous ore
abstract crest
zealous ore
grim sand
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Lol, nice edit

grim sand
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Well I was using that book to learn... I needed to learn about C++

abstract crest
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Bad analogy. You'd already have the mod, the same way as having a book that you copy from. I said nothing about theft to get what you copied, that then becomes another issue

grim sand
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Anyways, I'm intentionally being obtuse, because it's really not that cut and dry.

grim sand
# abstract crest Bad analogy. You'd already have the mod, the same way as having a book that you ...

When you buy a book, there is the unwritten agreement that you get permission to use the book - but that comes with a limitation - generally written at the front of a book.

But you could have gotten that book many other ways. Just like you could get the mod any other ways, and that mod could also have no permission for you to rip or take.

So it's not really the fair use that's being talked about here, but the application of the limited license you got from purchasing an object.

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Same reason you don't get sued for watching a DVD that you bought.

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Anyways. All just protectionism, and kind of off topic to the earlier question. In the end what will be done will be done.

zealous ore
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we are digressing here. i was talking specifically about this

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which is something that has been discussed here many times over

grim sand
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That is the natures of conversations, they tend to happen, frequently and repeatedly 😁

abstract crest
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Especially in this channel 🤣

meager fractal
old jay
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Some don’t understand subtle and not so subtle hints.

grim sand
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Some are just not bound by timidity.

old jay
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The answer to 98% of the questions asked here is "no". This is the channel where users come to in a futile attempt to find some obscure legal principle to support their unauthorized use of someone elses content.

grim sand
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But like the real legal system, the whole system has to stand for that 2% that have legitimate concerns, lest we become a monster 😛

inland sphinx
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For the watermarks
I would say a good example to look at, is the Arma 3 DLC nags.
It shows a small popup on the side about the DLC. And in time intervals, temporarily blocks the whole screen with watermarks.
it is not stopping anyone from playing, but its making it very clear and impossible to miss.

If Bohemia themselves does it that way, then you doing it the same way won't be that wrong.

inland sphinx
normal pond
grim sand
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EOL =/= Dead. Games can live on life support for decades. Worse, they might get necro'ed

meager fractal
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cue OFP patch v1.99 (and beyond? 👀)

fiery egret
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and beyond?
The v2.00 taboo has already been broken by A3, so... 👀

meager fractal
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P E R H A P S 🐮

grim sand
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HapsPer! A3 -> 3.0.0 Final

pseudo spruce
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i didnt see no one actually done it, but im quite curius... there is something in the eula that forbids Ads in the game?

hardy bone
celest sundial
mossy yarrow
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How does BI handle people that rip models from other games to prove that they are ripped ? i mean if that person proves it by ripping it breaks EULA and therefore is a ripper too am i right ?

pseudo spruce
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but yea, commercial use will be the answer

meager fractal
pseudo spruce
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since in real life situation you cant get evidence in an ilegal way... probably this is the case too lol

mossy yarrow
pseudo spruce
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afaik the only one who can do a dmca strike is the real owner of the model, who can prove it, since it has the source files legally, so there is no point

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the best course of action is to contact the real owner of the content and he will take action

meager fractal
inland sphinx
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looking at things is not illegal. It only becomes a problem once you take it

And usually you don't even need to go down to wireframe, as most people don't bother making textures. Most often just a screenshot of the original game is enough to see it

rugged prawn
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i often leave subtle deviations from reality in models that very few people can tell. a combination of these inconsistencies would be enough without seeing the wireframe

mossy yarrow
mystic hornet
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Say ArmaModder_A and ArmaModder_B both download "FREE_Skyscraper" on CG Trader. A makes a mod of the building. B makes modifications to the FBX further from what was downloaded to CG Trader.

Are both Modders OK? Or would Modder A have any recourse against Modder B in terms of publishing mods on the workshop?

south remnant
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Both are fine provided there is an editorial license with the model - in which case it is up to whoever made the model to enforce it, not whichever arma modder

vast stump
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isnt that exactly not good one

south remnant
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Given you're modifying the FBX requires editorial license no?

mystic hornet
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As I understand

The modified FBX cannot be redistributed in its original or modified form as a standalone item. This means you can modify the model, but the end product must not allow users to extract or reuse the FBX file. ```
normal pond
south remnant
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p3d must be binarized iirc but yes

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ilbi is correct

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in that case it is fine so long as theyve binarized it which if the mod isnt taking 20 trillion years to load it is binarized

edgy rover
willow crane
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Editorial content is typically used in news articles, magazines, blogs, and other educational resources. It can also be used in documentaries, essays, textbooks, and travel pieces.

Editorial assets can only be edited for minor technical adjustments, slight cropping, or resizing. The editorial context and meaning of the original asset must be maintained.

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Editorial Licensing is a licensing agreement that defines the usage of a product as editorial only. Purchasing a product with an Editorial License gives you no rights to any IP within, meaning you cannot use it commercially unless you secure the rights with the original IP holder(s).

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So you have only limited rights to modify it for the purpose of "illustration" or "explanation" not distribution or game purposes.

autumn brook
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would one be able to take content from a pbo that bi has released and then use the models (with no modification) as a base to write scripts for?, specifically for the contact campaign aliens which are found under filepath "C:\SteamLibrary\steamapps\common\Arma 3\Contact\Addons\props_f_contact.pbo" or would this not be kosher?

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i havent been able to locate any licensing details aside from arma 2 references that id assume are not relevant

old jay
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I don't have my thinking cap on at the moment, but I'd say NO, you cannot take content from a PBO.

inland sphinx
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You cannot redistribute content from base game files.
You're thinking of getting to use contact content without having to load contact, no you cannot do that.

autumn brook
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Damn that's a shame

lyric light
celest sundial
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Technically no, but for vanilla textures t hat were edited significantly its practically tolerated as there is no real harm in it.

spice sleet
# celest sundial Technically no, but for vanilla textures t hat were edited significantly its pra...

May we ask for license change on vanilla A3 content, regarding modding within arma 3, please? It would really help.
As, exactly said, there is zero harm done, you need to have base game anyway. It would only help game sales as it would boost creativity for modders and help with refreshing really old content which is more than 10 years old now.
People would kill to see vanilla maps modified like it was with chernarus back in the days. Unfortunately, deformer script and other config/mission ways of simple replacements are very limited in what can be done, and have perfomance/load impact.

south remnant
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data packs are On The Way for A3

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Pretty sure it's legal holding it up at the moment

spice sleet
south remnant
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that has been the status for years bro

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dedmen or someone will chime in in the morning

autumn brook
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i just want contact props usable in mp man notlikemeow

vast stump
autumn brook
vast stump
autumn brook
vast stump
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Well, then you can make mp mission for contact owners I suppose.

autumn brook
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as well as map and other functions are forced when you load the dlc

south remnant
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Yeah the campaign exclusive content isn't able to be used with MP scenarios

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Quite sad but it is what it is

autumn brook
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i was trying to remake it in a modded version but problem is the models

south remnant
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Contact Bohemia legal as the models still have dlc restrictions no matter where they are

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Slim chance but possible

autumn brook
south remnant
autumn brook
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ah thanks didnt see it as brain instantly scans for blue hyperlink thanks

spice sleet
south remnant
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yes

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me when i actually use the search

spice sleet
# south remnant me when i actually use the search

Damn. I mean I get why they may hesitate to allow porting to other arma titles, but within arma 3 it would be about time for non-dlc content to be usable. It would make perfect sense given EOL and how long it has been since release.

south remnant
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legal takes a while

spice sleet
abstract crest
grim sand
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Toilet thought: So Bohemia makes it prohibited to pay for or otherwise commercialize the use of their tooling - but (without reading the legal in detail again) does that extend to paying for IP rights, content in batch or buying a company that has a portfolio of Reforger content?

You're not paying for the work directly, but you are paying money for the value of said works, via incorporated into the value of the company.

I guess to protect yourself you could remove the value of those assets from the purchase price - but you're basically playing pretend at that point. As you'll still end up with the content transferred to your ownership.

Because fundamentally the transfer of "rights" is part of the selling process - but it can be separated, ie, It's not inherent. I guess if you really boil it down, you could broad stroke argue, that you can't have a company built around commerical work with the engine - but you can easily skirt around that, by keeping commerical operations and not seperate as per legal terms.

Anyways, just a thought while I'm sitting here 😂

inland sphinx
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buying a company that has a portfolio of Reforger content
How would a company have reforger content?

As long as the content itself, is still freely available to the users. You could buy, say a company that makes free mods.. But.. wtf? 😄

"via incorporated into the value of the company." Making free content goes into the value of a company? Well publicity maybe?

"the value of those assets" Value of freely available mods?

old jay
grim sand
zealous ore
grim sand
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Its just a thought regarding the separation of things. Since there is stuff that is covered, and this seemed like a grey area.

old jay
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One of the first hurdles is:

  • Do not use the game, any of its parts or the game content commercially without Our permission.

If you buy a company, that falls under commercial use. However, if you could get BI to agree, that changes things.

Secondly would be verifying that all of the content is legit and is in accordance with the EULA and other legal instruments.

https://reforger.armaplatform.com/eula
https://www.bohemia.net/community/game-content-usage-rules
https://reforger.armaplatform.com/workshop-terms

and others.

Arma Reforger
inland sphinx
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Your IP in case of making a mod. Would for example be the model that you made.
And you can sell your model or use it commercially all you want. And that model would be an asset of the company.

I fail to see how that model, in converted form in a freely available mod, would be an asset in the same way, where it would be relevant for selling the company.
Your "IP" is in the source model, not in the free Arma mod version of the model.

rapid escarp
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Also, how are they even operating as a "company"? How are they making profit from Reforger? Are they paying tax?

inland sphinx
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Is it a analogy of buying the "rights" to a mod?

That would mean the mod authors, are selling the mod to you. Which is commercial use of things created using the game.

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I guess you could sell them the permission to take over the mod and upload it to workshop. But not give them any of the mod files. (that doesn't make much sense..)
But then, to transfer the workshop mod to them, you'd have to use workbench which at that point is using it for a commercial purpose again.

You could sell them the rights to the mod, and tell them you will take down your version so they can upload a new one.
But then, opening workbench to delete the mod (as set in your contract with the buyer), would be commercial use again.

I don't think this brain juggling makes any sense

meager fractal
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also I would really like if #ip_rights_violations and #other_ip_topics were kept free of "what if" cases and only covered real scenarios of "I want to do this" so we know who and what we're dealing with, and keep them void from in-head drama

grim sand
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Well, I wouldn't be asking if I didn't want to know if I could do it. I would like to know options, that's all. I want to renumerate my supporters, but I understand the EUL:A and legal implications, but it occurred to me that IP/Corpo stuff and such would exist outside of BI (although really BI has final say anyways so it is all moot). So I posed the question to see the thoughts.

But I think Dedmens last post is closest too. You could buy ideas and work, but it would be generic and nothing that has touched or involves the game/engine/workshop. Which was my original though as well.

meager fractal
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roger that; your "toilet thought" writing made me think it was a random inquiry about a "what if"
do not mind my post here but leave it addressed to others who may need to see it 😃

grim sand
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All good. In the hood.

celest sundial
# grim sand Toilet thought: So Bohemia makes it prohibited to pay for or otherwise commercia...

I can accurately answer this for you: Not allowed. Even if me and my business buddy made a little project which we never release anywhere ... at the moment you purchase us and the reforger content becomes your property, it was part of a sale, which is commercial use, and that is not allowed by default (though you can always try to seek permision).
Leaving it out of the contract but then exercising ownership later by e.g. publishing said content under the company name etc, even if you never paid money for it specificallym is still commercial use then as it was produced in a commercial context. This is why very nice and respectful companies like adobe can charge so many people, as you can barely do anything in business that would not be commercial use if it involves any file made in their software.

grim sand
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Interesting and good info.

celest sundial
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The only saving grace for you is that we plan to update our terms in the future to open up slightly towards comissioned work (that will fall under strict licenses to ensure free availability to end users though). So if you have big oil money you can group together a bunch of modders and have them make content that you put your name on, and you can pay them to work for you - but the end result must be free. So you can not run a business with it, as there will be no income, but sponsorings are within the realm of possilities in the not so distance future (™️)

old jay
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That's actually really good news. Shame it took 22 years.

meager bolt
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wooooo money wooooo

dreamy sluice
grim sand
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I think he means sponsoring as in running a onlygamers and selling ARMA pics to keep development going 😜

abstract crest
old jay
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Good follow up! 👍

zealous ore
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although coca cola should work too if they are the ones paying

abstract crest
blazing epoch
celest sundial
analog sphinx
normal pond
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well, people link their paypal/patreon/whatever in their mods shrunk
But it is as "sponsor me overall", not as "sponsor me to make this exact mod". Which afaik is ok even with current rules

icy linden
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I link my of

abstract crest
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Will reserve judgement until we see the wording, license under which it allows. Can certainly see at least one big possible exploit but, again, depends on the terms

celest sundial
edgy rover
celest sundial
edgy rover
crimson garden
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Are you allowed to debin the contact pbos / models to see how they are implemented?
I'm seeing if its possible to add a custom spectrum device (#arma3_config message) and as far as I can tell it has some specific data in the model itself (maybe some selections or memory points?).

abstract crest
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I'd assume you can for educational purposes given that the Contact addons are now PBO not EBO and the ODOL Web Converter has never been taken down by BI, Arkensor might be able to give context on the latter

crimson garden
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That was my assumption, I was just waiting on an "official" statement

celest sundial
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The official answer is: No you may not debinarize any of our games contents.

However as long as you play around with what ever locally and in private, so not sharing it with anybody, nobody would know about you doing so.

inland sphinx
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What you can do however: Ask.
I don't understand why so many people feel the need to just take our stuff (even if only to learn from it) and violate the EULA for it.
When you could simply just ask for it and most likely get what you need.

icy linden
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can I have your stuff

crimson garden
inland sphinx
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No. You have to find and directly contact people who would have access.
So anyone on Arma 3 team in this case.

meager bolt
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u can ask u just gotta find the right person and hope they didn’t move on from an old game 😭

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like I’d love to know and ask the ppl who made the 3D assets for a lot of stuff, like the MX rifles, but I doubt they’re around in any capacity nowadays

abstract crest
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MX was designed by the irl firearms company CMMG

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Actually never seen anything saying whether they did the models or whether BI did them based on drawings/specs from them

wicked sequoia
# abstract crest Actually never seen anything saying whether they did the models or whether BI di...

No need to guess. Buchta explicitly stated in the 10th anniversary livestream that CMMG only made the concepts while BI's artists handled the rest:

So, they came up with design and a couple of variants like grenadier rifle, marksman rifle, support weapon, carbine.
https://www.twitch.tv/videos/1759425550
Skip ahead to 01:49:06. The few minutes before that is Buchta explaining how Chris Torchia reached out to CMMG in the first place.

Twitch

armaplatform went live on Twitch. Catch up on their Arma 3 VOD now.

▶ Play video
inland sphinx
crimson garden
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I meant to ask more on that, but got busy. Would you be able to check the model and/or provide a debinned one?

I suspect it definitely has some model specific details, but no clue if that's just for the mini screen on the gun itself or the larger one. Or if those are the same and that explains why just swapping the model breaks it

inland sphinx
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Send me DM, with the full path to the model, and what you need to know and I can take a look. You have about ~3 hours left or I'll bump you to january 😄

solid basin
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Sorry this is probably in wrong place but didnt find better one. My question is, is it ok to create extension for arma 3 that registers hosted games to a web site to create a list of hosted missions so people can see the games running?

golden dew
solid basin
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oh ic, well i was just thinking of listing only specified missions

fiery egret
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For the record this also can be done without any extension (you can get the mission name as a string, by querying the server using the steam protocol). You can ask in #arma3_tools

solid basin
fiery egret
solid basin
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maybe i will. thx ! 👍

normal pond
solid basin
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I thought that having server info sent over net to website would be something people wouldnt like. though its already happening with server browsers

abstract crest
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If a server owner doesn't like it they won't load it...

solid basin
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actually I would add that feature to an existing extension that my mission already depends on. so it might come as bit of surprise 😄

abstract crest
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Hmmm, would that run into GDPR issues?

solid basin
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dunno thats why i brought this up

abstract crest
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Well, you didn't mention adding it under the covers...?

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That's an entirely different question

meager fractal
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which is then a legal/GDPR issue, not an EULA one

solid basin
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um yeah i was just talking about making it into extension

abstract crest
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As others have noted though, Battle Metrics (and other things like DZLauncher, DZSALauncher and A3Launcher) show that most information can be remotely queried from servers with no extentions needed

solid basin
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so is extension bad because of the legal stuff? sorry this law stuff is over my head 🙂

hardy bone
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If you force the user to have your extension loaded and it send info outside without their approval, you'll be violating one of the GDPR regulation/rule

solid basin
hardy bone
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If you allow the user to enable the function (or disable and make it clear that it's by default enabled) you should be good. Though you'll have to read the GDPR to be certain you're doing it right

solid basin
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ok

abstract crest
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And good luck understanding GDPR 😉

hardy bone
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So true

solid basin
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ok thx for the help guys im not much wiser with this law stuff but i'll keep what you said in mind

fiery egret
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And I'm guessing that people have agreed that data to be available by agreeing to the Steam EULA anyway (because otherwise finding any server would be impossible)

solid basin
fiery egret
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(or you could check GDPR and check if it applies to publicly available data and if whatever people above told you is still true for that data 🤷‍♂️ - IANAL so I don't know)

dark tulip
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Or simply make it configurable (default disabled!), so it will only ping when people allow it 🤷

Not sure if it's related to GDPR (as this is about personal information, although a local IP would be...), however there are more national and international laws/rules/guidelines which could be affected.
By making it optional, and server-side only, it should be OK 99.9% of the cases.

fiery egret
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Local IP wouldn't make sense in the context of listing servers on the internet, though

solid basin
fiery egret
solid basin
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ok got it

hardy bone
fiery egret
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AKTCHUALLY... @solid basin doesn't even need any extension, now that I think of it. Just do a htmlLoad call to your server, and that's all that's needed 🙃

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Like, it's literally doing the same thing as the ACE mod (? not sure if it's them or some other mod - don't shout at me if it's not them) doing htmlLoad to check the latest version of the mod available and show it on the screen

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And I'm quite sure you can't opt out of that 🙃

solid basin
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the only info that would be sent is the IP really (and maybe player count) . havent planned sending players names or anything. and to play safe all that would be initially disabled and have to be toggled on

fiery egret
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Technically IPs are PII (Personally Identifiable Information), however you're NOT sending players' IPs, just the server IP. Not sure how that changes things. Just pointing this out 🤔

solid basin
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right

fiery egret
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One could argue that server IPs are public information, but again, IANAL!

dark tulip
fiery egret
# dark tulip If I locally host a server, than my IP address is shared (needed to connect to) ...

Yes, but I hope you realize that Valve broadcasts your server's IP to literally anyone who is asking and your IP can be obtained by querying this url: #arma3_tools message

You can either do an HTTP GET of that URL or you can also query the valve master server through UDP (in which case you don't need any API key).
That's what websites like Battlemetrics do, and you'll find your locally hosted server there as well

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That's what websites like Battlemetrics do
And the Arma launcher, as well. Forgot about that one 🙂

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Those IPs are and have literally always been publicly avaialable

dark tulip
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Just because it "always have been available" doesn't mean it's legal 😉

As for Arma and Steam, this is part of EULA / Privacy Policy, where you agreed to have your personal data shared (like IP addresses).
That doesn't mean ANYONE can just collect and share that data.

fiery egret
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Too bad that I can't check what's required to get a Steam api key right now, at work :/

Well, anyway, I guess we'd have to wait for someone to sue Battlemetrics (or other similar sites) to settle whether collecting that data is illegal

celest sundial
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I do not really understand where this discussion is supposed to go.

  1. What mission a server has loaded is publicly listed via steam master server and query api. You can make a website to find all servers that run the mission if you want to. Gametracker already provides this info too.
  2. If you for some reason want to make an extension that registers servers in your own listing api, you can do that. Nobody stops you. But people need to opt in for using that anyway. Extensions can not be loaded from mod or mission file.
  3. Using htmlload to register a host by sharing the info via clients that connect to it is also possible, but needs a privacy disclaimer at the location before people would run such missions, so its rather in-practical. Given that the 1st option exists, discussing 2. and 3. is somewhat theoretical and pointless.
solid basin
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thx for your input @celest sundial. but i dont understand, extensions cant be used?

celest sundial
solid basin
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why cant it come with a mod?

celest sundial
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Because that would be a major security risk. Extensions have significant PC access, and full memory access to the arma process. So if I want to destroy your PC I could. This is also why extensions on clients are blocked and need to be whitelisted by Battleye. There are only few to link to teamspeak and other reputable sources that are commonly used. Anyway, this is going off topic for IP questions. It makes no sense for your use-case, don't waste your time on it.

normal pond
celest sundial
normal pond
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PBOs no. But mods are fine.

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Missions also no

celest sundial
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Even when inside @mod folder windows and antivirus and BE will block it. Anyway, I do not want to continue this topic here and I would ask you to refrain from that as well.

normal pond
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As for security, what he is saying sounds like server only mod, which are not checked by BE

twilit garden
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So I have a question, I take some files out of one mod and add them to my own. That's repacking right? And most licenses prohibit that

inland sphinx
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Yes

twilit garden
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Thanks

left sage
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Quick clarification:

I'm making a map for someone's public server. I'd like to use some workshop content under the APL-ND license.

Is my understanding here correct?

  • I can't change the mod at all, but i can place the items in the map.
  • It's fine for other people to play on the map.
  • Unless specified in the mod's description, I don't need to have an attribution on a loading screen or something.

Other questions:

  • If the server I'm making the map for eventually allowed donations someday, or if I sold the map, does that cause a problem?
inland sphinx
#
  1. I would expect so, but it could be classed as a derivative, depends what the mod is, if the mod is clearly buildings to be used on a terrain.. (safer to ask)
  2. Yes
  3. Correct, you are giving attribution anyway by having it as a dependency
  4. Donations don't matter, if they are donations. But, MANY people are illegally selling things and calling it donations. Donation has a very specific meaning, don't get it wrong.
    You cannot sell maps, commercial use is forbidden.
knotty latch
#

Hey, so I have a Mexican military mod for Arma Reforger, and I just found out that the Mexican law states that things such as the flag or coat of arms can only be reproduced for official government purposes (at least that is my understanding from the research I did), so I was wondering if I would have the change the flag in the mod or if I'm able to keep it as is, since it is just a mod?

If I need to change it, would I be able to use older versions of the flag or use AI to create a new coat of arms for the flag?

south remnant
#

Wikipedia isn't an official government purpose and has the mexican flag on it, so I would expect you're misinterpreting it - that'd be a pretty nonsensical law too

grim sand
#

Yes, but that's illustration purposes which most laws allow and most countries.

Canada has the same law and it allows them to enforce, essentially people trying to impersonate the government (The flag and the seals and all that are trademarks of the government and have to be rigorously defended or they're lost to the commons as per the law). While you will be breaking the law by using the flag in a non-sanctioned environment - The likelihood of enforcement is near zero (unless you go on to impersonate the Mexican government 😂)

normal pond
# knotty latch Hey, so I have a Mexican military mod for Arma Reforger, and I just found out th...

In the Czech Republic you're also not allowed to wear the flag, other state symbols or military markings on uniforms.

Anything that would indicate that you're actually part of the military (other than having the uniform) is prohibited.

However this is for real life only. No one cares if it's in a game. It's to prevent people thinking you might be military and trying to impersonate a military member. Same goes for police.

grim sand
#

And that's a good point. Every country has laws about impersonating the military - and of course when you play a video game, that's all you're doing. But laws at least in the western world, have a evil mental component and an evil action component - and one is missing you (generally) don't have a crime.

knotty latch
#

The main reason I'm asking this question is that, unlike other country flags, I've noticed that the Mexican flag has been changed in some games. One example I can think of is COD MW2 (2022)

plain sedge
south remnant
#

^ case was won and then they immediately went yeah fuck that we arent spending that much on legal for arguably neglibile benefit ever again

abstract crest
#

What game companies do does not necessarily imply that modders should or need to do the same thing. Look at DayZ SA and its ridiculous KA-74, KAM and VSD 🙄

jolly jewel
#

Hey there! I got an email that something i uploaded awhile ago (likely outdated and broken) got banned from the workshop due to section 3 breach! however i bought a new pc a month ago and dont have any of my old files or addons for tools. So i basically have no idea what it was that got banned and dont know how to look it up? any help on this. ofcourse you cant email back the email that was sent to you.

unkempt sorrel
junior crow
unkempt sorrel
#

Likely reuploads of it

autumn brook
#

is there a bi legal email to reach out to other than infringments? i want to make a content usage request and can only find infringements@bistudio.com in this discord or the contact page on the bi site

inland sphinx
#

There is one other. But not for content usage, afaik the infringements is the best contact point for that

autumn brook
inland sphinx
#

If you can do it all in one email, instead of dragging it out over multiple, that would be easier and faster for everyone

icy linden
#

How is BI enforcing no monetization for servers in Reforger?

meager fractal
#

we execute trespassers in public

autumn brook
meager fractal
normal pond
lethal cape
#

Too lazy to download and look at this

#

But the name screams EULA

lethal grove
#

so you’re making a report without doing the due diligence to discover if it’s actually against TOS?

lethal cape
#

Bohemia didn't design a report system where you air your drama out in #other_ip_topics (Even though we all do 😦 )
I put it here so if anyone WAS interested in looking they could know it exists to look.

mystic marsh
#

its my mod

mystic marsh
#

the pic ?

glacial meteor
#

he named it that just for testing?

glacial meteor
vale trail
#

its already hard enough to get arma 3 devs to start modding on reforger and then you get situations like this. smh

vast stump
#

There typically is strong reason why something gets taken out. Such things may not be publicly shared though so the maker needs to contact BI.

celest sundial
# mystic marsh its my mod

I will list it again but please:

  • use a name that indicates what you are doing.
  • Put the mod on unlisted or test tag if you just play around.
  • See if you can avoid updating it every few minutes. If you need to test, do it in workbench.

To me it looked like you are pumping 40mb of garbage versions to our servers for a meme.

mystic marsh
#

this wasnt in the eula

#

we want the mod to be easy to find so we name it something unique

vale trail
#

you guys didnt even open the mod💀

glacial meteor
#

it is literally a full drone mod and it was working.

#

no ticket, no email. just banned no warning

#

if the name was an issue. that literally takes 2 seconds to change

mystic marsh
glacial meteor
#

the whole thing is, someone scanned the workshop, found a mod that was named weird, didnt even check the code or what it was doing, and reported, and it immediately got banned.

#

laziness on all fronts truly

glacial meteor
mystic marsh
#

@celest sundial please can we get the mod unbanned ?

#

we shall change the name

celest sundial
#

Your profile is unblocked. You should be able to publish your local data again.

celest sundial
# glacial meteor this shouldve been sent to him before the ban was "dealt with"

A mod with absolutely 0 info, but 10+ PAGES of versions (outstanding from all other workshop items), "asking" for playstore support with "hehe" as description is not exactly something I wanted to further look at in the evening. I blocked the profile from uploading to not wake up to potentially 1000 more versions, assuming this is some automated batch file loop updating to our servers. Not more, not less.

lethal cape
#

Maybe don't name your mods after things that break EULA.

#

And they wont get thrown up here.

vale trail
#

you should read the EULA

lethal cape
glacial meteor
celest sundial
#

It is not about eula violations, it is protection against getting spammed with data by malicious actors until we could investigate. We will probably implement a rate limit to technically avoid a scenario that I had in mind with it. Valid uploads should not be affected probably.

lethal cape
#

Because a name like "Playstore Support" literally indicates some form of STORE where money is exchanged.

#

Name your shit appropriately.

glacial meteor
#

lol

jolly jewel
# vale trail you should read the EULA

wasnt your mods banned or something for putting Z's on vics and stuff but your gonna come in here and complain about EULA? i get your frustrated, we didnt know it was the drone guy, its just like all of those mods that are are those like weird spam ones that are super small. Believe me we dont want to have cool stuff banned

vale trail
#

no my account was not banned for that

celest sundial
#

I do not see any point in continuing this topic. The mod author is free to ask me for further support if needed via dms. Lets close this. Take your fight to DMs please. The channel was already derailed enough

icy linden
#

What is the stance on something like a league or tournament with an entry fee and cash prize?

pliant oracle
#

unless everyone on the same hardware so there's no hardware advantage due to low fps on certain users.

dark tulip
rich quarry
rich quarry
golden dew
lethal grove
icy linden
#

Isnt that like a bug

vast stump
rich quarry
grim sand
#

Goats above post was your polite indication that the topic is dropped. Which isn't an invitation to start it up again.

celest sundial
rich quarry
#

as i said, i am making my small mod and would like to see if its compliant

#

since if its not - no point of spending time on it

grim sand
#

You will care when the moderators ban you from speaking for a week or longer.

The short and sweet of it, is BI makes the rules and can change them as they want, and the moderator's word is law.

I'm just giving you a heads up, If you care to ignore it, well that's going to be on you.

dark tulip
# rich quarry i dont care about what was there much, i need link to rules. too hard to share r...

2 cases which basically explain the why, even without explicit "this is allowed and this no" (as that list would be massive and impossible to maintain)

You acknowledge that We may in Our sole discretion decide to remove any Content uploaded to ARMA REFORGER Workshop particularly if it is in breach of these Terms of Use or in any other way violates the rights of third parties.
source: https://reforger.armaplatform.com/workshop-terms (under chapter 3)

If You create any content, You may do so, but there are rules.
This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. The content must also not interfere with the proper functioning of the software, ARMA REFORGER game or any other Services associated with it.
If You do not want to accept these rules, do not create and share any content using our software.
source: https://store.steampowered.com/eula/1874910_eula_1

And Arkensor already explained the details on his decision on why, based on (most likely) the above 2 texts (and rest of documents)

blazing epoch
#

If we have explicit, written permission from a musical artist to use their songs in a mod should we make that known so that our mod doesn't risk being flagged? My fear is that someone shazam's the song or something and assumes we don't have permission and reports it to BI, who (understandably) assumes I don't have permission to use the song.

icy linden
#

Put it in the description, that you have permission

old jay
#

Also, just stating that you "have permission" does not grant you a free pass. Ideally, you would have something from the creator that is legally defensible.

icy linden
#

"Made with permission from <owner of the copyrighted material, recording label etc>" is enough not to get the mod immediately banned - you would expect being asked for proof

inland sphinx
#

Even without writing it you should expect being asked for proof. Unless that musician somehow has the reputation for never giving anyone permission 🤔

celest sundial
grim sand
#

Yea, no way BI is going around and wacking people on the reports of a 3rd party who feels that maybe something is afoot. Give them a little credit 😛

blazing epoch
blazing epoch
meager fractal
rich quarry
#

some of the tools are quite flexible

serene stirrup
# icy linden Bump

If you don't get an answer here, check with the guys from https://esportsmasters.org/. They ran A3 competitions for a while with cash prizes, but I'm not sure if they ever had an entry fee. I believe @deft pulsar is one of the main guys behind it, he might be able to give some insight.

meager fractal
#

@shut forge here

shut forge
#

hello

#

so what can we do do. i have mentioned my points what more is there for me to say sir

normal pond
#

most probably mention them again here? pepelaff

shut forge
#

’’As a community content creator, can I limit who can use or modify my mods?
Yes, as a community content creator, you can limit who can use or modify your mods by complying with the respective terms outlined in the EULAs or by the content license you assign. For instance, if you wish to restrict anyone from creating upon or modifying your mod, you may apply an APL-ND license. More information about this can also be found in Section 3 of the Workshop Terms of Use.’’ breaks Section 3 of the workshop TOS, i also would say that donations for a mod would fall under indirect monitization breaking this part of TOS, The custom license shall explicitly prohibit the use of the Content for any commercial purposes, shall explicitly prohibit any direct or indirect monetization of the Content and shall explicitly prohibit the use of the Content outside Our own products. The custom license shall also not limit the functioning of this ARMA REFORGER Workshop and shall support its purposes.

#

isnt this considered Monitization? its so clearly obvious man...

#

hes asking for donations directly to develop said mod.

mystic marsh
#

nice trap

#

wont catch me lacking

shut forge
#

your breaking tos bro, hope your proud

mystic marsh
shut forge
#

you can read the tos yourself do you want a link? what your doing is directly against the sections i have mentioned

shut forge
#

your ego is really shit bro u need to chill

#

just let people use your mod as per tos

#

right...

mystic marsh
shut forge
#

your only digging a bigger hole with that my friend

shut forge
#

my points been made, and youve helped me prove it so i thank you bro

shut forge
#

idk why you sent me a friend req

mystic marsh
shut forge
#

right

river patrol
#

the good ending 👍

mystic marsh
mystic marsh
river patrol
#

also are external donations for an enfusion project allowed? thought it would still fall under the monetization rule. not engaged on this discussion, more legitimately curious.

vast stump
#

since donations get nothing in return

#

however the moment you give something in return its a transaction

#

people can support their favourite modders. they just cant get anything in return

#

which for some reason turns off many people it seems

river patrol
vast stump
#

well they do kinda get the mod in return same way as everyone else

river patrol
#

more to prevent paywalled content I'm assuming

mystic marsh
shut forge
#

that is fair enough, but what about section 3?

mystic marsh
#

this on RHS

shut forge
#

FROM CREATING A DERIVATIVE

#

they can still use the mod

mystic marsh
#

no they cant

shut forge
#

they just cant make anything using it as a dependancy

#

bro read

mystic marsh
#

they are banned from using it

shut forge
#

okay thats not the same as ask permission just to put it on a server

#

theyre probs banned for good reason

#

what you are doing is dodgy matey

mystic marsh
river patrol
#

I don't believe you can stop people from downloading and using your mod. at least the tos doesn't mention these cases. (that'd even be ridiculous to enforce) I remember there was a huge hoopla back then about a group that tried to.

visual crag
#

The idea of trying to stop another group from using a free, publicly available mod for a game you do not own the rights or control to is laughable.

#

Please bring that crap to court, I would pay to be in the room.

shut forge
#

lmfao fr

#

its almost like the tos doesnt allow that. they need to make it more clear though shiits vauge as hell

atomic yarrow
# shut forge hes asking for donations directly to develop said mod.

Just reading up on this is so cringe. He legitimately said you can use it and said you can donate if you wanted to help develop and/or support. But wasn't required of you.. then you come in here for the BI team to see a "got ya" post between yall it just Sounds like to me (in my humble opinion) what I'd call a blue falcon type of thing going on here. I mean people take a large amount of time out of their life to develop mods for the game, that's what makes this game worth anything is the mods. Why are you going after this guy? Sounds like he has a mod you want and/or jealous over. Also To the Moderators as a consumer that has played the arma series since the very beginning. Modders make the game great so I would focus more on servers/better base game assets then dudes coming here poaching modders over jealousy in my humble opinion.

shut forge
#

i have more hours modding then most people have played this game... since when was seeing something against tos and not agreeing with it considered jealousy? your whole comment is rage bait bro. ive literally pointed towards the section of tos hes breaking i cant be any more clear. weve learnt that donos dont fall under indirect monitzation which i was unware of and i even said that is fair enough? so what is your issue with me being concerned with ths TOS?

#

@atomic yarrow

atomic yarrow
shut forge
#

the only victims here are the people who genuinley think they need to ask this scummy guy for permission to use his mod on their servers.

atomic yarrow
mystic marsh
shut forge
#

Technically no you dont. anything built on the enfusion engine bi have the rights to as far as i am aware

#

the only rights you have are over any assets you made or bought

mystic marsh
shut forge
#

are you alright in your head?

mystic marsh
shut forge
#

TOS

icy linden
#

You can create a mechanism by which a server would have to have a certain condition pass like a password in a file otherwise the mod does not function. By not function I mean imagine a vehicle that once spawned is not usable. It cannot do things like break the game, shut down a server, or other kind of trolling.

shut forge
#

wouldnt that fall under gatekeeping?

icy linden
#

There is no mention of gatekeeping in the terms of service

shut forge
#

i mean preventing use is gate keeping, ik it doesnt explicitly state it but isnt it sort of just obvious?

icy linden
#

You should read the EULA

shut forge
#

i have many times. it states that you can only prevent people from using your mod as a dependancy via licenses doesnt mention preventing people from using your mod at all. which it should

autumn brook
#

you can make your mod not work but not the game functionality intentionally

icy linden
#

Long story short, it is OK for you to deny usage of your mod as long as it is not based on some kind of commercial use (ie. pay me to access my mod) and does not troll the game (ie. shutdown a server if using your mod without a license)

mystic marsh
#

🥱

shut forge
#

different rules for different people i guess

#

good to know

mystic marsh
icy linden
#

My bad I did not realize you were trolling

shut forge
#

who is trolling?

#

me?

autumn brook
mystic marsh
#

ur funny

shut forge
#

...

mystic marsh
shut forge
#

seek jesus

mystic marsh
shut forge
#

your the one trolling bro idk how it isnt obvious to these people

mystic marsh
shut forge
#

its all here for them to see and quite clearly ignore

#

other then the gifs you sent and instantly deleted

mystic marsh
#

i think the admins do thier jobs pretty well in this discord

mystic marsh
shut forge
#

yes and youre abusing that rule with very quicky disappearing offensive gifs which im sure breaks discord tos matey

#

so yeah keep talking bro

chrome fox
#

Its amazing how much time is wasted in these ip-channels

chrome hearth
mystic marsh
sly kiln
#

this chat is interesting lol

chrome hearth
#

Yeah, if you keep interacting with him it will be. That's literally the point of trolling.

mystic marsh
#

if you dont like what am doing, dont use my mods, oh wait you cant anyways

chrome fox
#

What mod is this shitshow even about? Does someone have the workshop link?

mystic marsh
mystic marsh
zealous ore
#

to conclude this
a. you can limit the mod usage - but you need a license to do that written in explicit manner - what is and what isn't allowed and under what criteria - @mystic marshi haven't seen such a thing from your part.
You cannot limit it by DRM that would crash / hand / break the game or server. Not having the assets load or function (based on conditions) is fine as long as it doesn't break game / servers
b. you cannot get donations to access any mods - be it client side or server side - that is commercial enterprise and is 100% not allowed. That will get you instantly banned from workshop/

#

@shut forge please mind your manners in this discord server. personal attacks and inflammatory comments are not tolerated. same goes for you @mystic marsh

shut forge
#

❄️

mystic marsh
shut forge
#

whaT HAVE I SAID WHICH IS A PERSONAL ATTACK?

#

sorry for caps

#

this is super one sided

#

ive seen many mods myself be removed from the workshop because they were gatekeeping, and even mods being used published so theyre not on the workshop but still be usable be removed because of gatekeeping

#

this is absurd

#

now i will go back to what im doing and ignore this chat again

#

please do not reply to my message i do not want another ping. thank you

mystic marsh
#

@zealous ore can clear the messages please ?

#

people will miss what you said

mystic marsh
shut forge
#

i understand english may not be your first language. but that is not an attack? please look at what the meaning of attack is in the oxford dictionary...

chrome fox
#

You are delusional bizentine haha - sorry pufu

zealous ore
zealous ore
shut forge
#

i can read very well thank you? i did go to school. nothing i have said is either of the things you have mentioned. i have been nothing but respectful. on the other hand there is literal proof of him trolling here.

zealous ore
#

note here - the current version of the mod, based on the current EULA can be used without any sort of limitations btw @mystic marsh. Just because you wrote there is a 32 player limit for server doesn't mean much considering the license, neither does DONT USE ON SERVER WITHOUT PERMISSION ! thing

zealous ore
mystic marsh
shut forge
#

why mention me for that at all though i dont understand? i was simply stating my point. i was not personally attacking no one or using derogatory language. i simply asked him if he was okayin the head, and i called him a scummy guy? thats my opinion not an attack

#

hes gone out of his way to send me a request to try and troll outside of this discord

autumn brook
#

i feel like the best choice here would be stop this conversation and move on with life

shut forge
#

yet i am the bad one here. okay bro

zealous ore
chrome fox
mystic marsh
shut forge
#

you just want a reaction

mystic marsh
#

they did ban me though lol

shut forge
#

your trolling bro

#

1 mutual server

zealous ore
shut forge
#

and your right here

#

not banned are you

mystic marsh
chrome fox
zealous ore
#

enough with the offtopic here

mystic marsh
chrome fox
mystic marsh
chrome fox
shut forge
#

no you can tecnically still download an old version

mystic marsh
mystic marsh
shut forge
#

deleted yes, privated im not sure, all those wagner patches n shit are private mods and thousands of people download them joining servers

mystic marsh
lethal cape
#

Additionally. Custom EULA's are cool but Bohemia has stated they will not enforce them and/or enforcement would be limited. They will only enforce the APL liscenses. It will be left up to you to seek enforcement of your EULA. That means lawyers, summons, etc.

mystic marsh
lethal cape
mystic marsh
#

am not gona say how my password locking works here XD

lethal cape
#

Let me know when you get it working and I'll tell you how it works.

mystic marsh
lethal cape
#

Let me worry about that.

#

I haven't been able to update a mod in 10 days. I'm bored and have nothing better to do.

#

Workshop API Sadge pls come back

mystic marsh
#

if you can crack a DRM, then maybe you can crack my auth

normal pond
mystic marsh
#

how would you crack code that you dont have

#

unless you are talking about cheating

#

then u will get banned lol

normal pond
mystic marsh
river patrol
#

this has turned really scummy dude idk about that

normal pond
#

Link?

normal pond
mystic marsh
#

have to wait for them to fix it

#

will ping you

mystic marsh
river patrol
#

Roblox? I don't know how that would even compare here but go ahead

mystic marsh
river patrol
#

still don't know what point you're trying to make. but there's something off with that practice in reforger. don't get me wrong do whatever you want with your mods but to me it doesn't sit right.

river patrol
wheat flame
#

this is very interesting but roblox cant be compared here

wheat flame
#

is there a page for this mod i want to download and try

river patrol
mystic marsh
#

they are exactly that

#

mods made for specific servers only, that are mainly developed to make money from

wheat flame
#

arma life isnt just used on their servers

wheat flame
mystic marsh
river patrol
mystic marsh
river patrol
#

and if they do offer content in exchange for money that does break TOS so it is illegal anyway.

wheat flame
#

wait i need password to use this?

river patrol
mystic marsh
river patrol
wheat flame
#

does this work on xbox

teal pecan
#

Not a lawyer, just personal opinion:
Just to have it stated:
Any exchange of value (money, gift cards, whatever) for goods or a service (this includes accessibility) falls under monetisation, is breaking TOS/EULA, is forbidden and will be dealt with accordingly.

#

This includes but is not limited to getting access for a 'donation'.
Same shit, just different name.

lethal cape
#

It seems to me like this mod is going to Rizz "spearhead" a greater discussion with BI infringements about custom EULA and gatekeeping.
I think you're playing with fire. And ahead lies a massive headache of multiple arguments in these channels.

mystic marsh
mystic marsh
teal pecan
mystic marsh
#

not rly, the money is for the server, the mod comes with it for free

river patrol
#

yeah man you had me back there but now this is just bad...

lethal cape
#

That is identified as payed service. This is a long established precident for Bohemia.

mystic marsh
#

wether u use the mod or not doesnt change the hosting value

#

am asking to learn, idk why everyone thinks i want to do any of this

river patrol
teal pecan
#

This channel is to deal with questions regarding IP topics.
Nothing bad about asking.

#

But if we find out shady business (not saying it's the case here), and we usually do at some point, consequences will follow. hmmyes

mystic marsh
#

but i wonder what the consequences are

#

if you ban thier account, they just make a new one

#

they can make thousands from this

lethal cape
#

Lawsuit

teal pecan
#

I mean, in a hypothetical case that a server hoster would monetize a mod, it could be fairly easy to for example black-list all servers by said hoster I would guess.

normal pond
#

BE fixed their stuff yet? hmmyes

river patrol
teal pecan
lethal cape
#

But that's my loose understanding

teal pecan
# mystic marsh makes sense

So honestly, when a hoster would do that, he potentially would shoot himself in his own leg and loose the opportunity to create any money.
Which would be kinda dumb if it would be over a usage of a damn mod 😄

river patrol
lethal cape
#

If you're a server provider and you want to entice people to rent your servers you can achieve this by:

  1. Having a big name server using your servers
  2. Provide a good experience by having powerful servers and networks
  3. Provide adequate DDOSS protection
  4. Provide a good customer experience
  5. Have a somewhat usable interface.
#

If you're trying to entice people to rent from you by using a mod you're missing what the client wants out of a server in the first place.

mystic marsh
#

just saying

golden dew
#

No you cannot do that since it violates the terms of service

lethal cape
river patrol
#

isn't there like. multiple drones on the workshop tho...

mystic marsh
golden dew
#

people don't care about yours being locked, they care about you trying to monetize it. which is just not allowed...

mystic marsh
solid briar
river patrol
mystic marsh
#

that is clear

golden dew
# mystic marsh no, thats not true, i never said it will be monetized, i said i want to lock it ...

as stated above multiple times, making it so that it only works on your servers without breaking the game in any way for other people downloading/trying to use it (crashes, errors etc) you are free to do so (make sure you have a custom License for your mod that disallows others from using it).
But everything you have said up to this point makes it look like you are trying to find a way to circumvent the monetization rules defined in the EULA.

river patrol
# mystic marsh well, locking is allowed

locking so only your server provider may use it? not allowed as that falls under monitizations. but if you mean locking to your server yeah sure ig go ahead. but it is shady to most people in this community. but again you're free to do whatever. (within reason lol)

mystic marsh
solid briar
mystic marsh
#

i blv if it is not mentioned as a part of the payment deal, then its not considered monitization

wheat flame
#

legally that is monitization

solid briar
wheat flame
#

people would be paying for a server just so they can use that mod as it will only work on there

#

this is bending the rules and i disagree with it

solid briar
quick wigeon
#

Indirect monetization is still monetization as far as Bohemia's policies go

wheat flame
#

it is directly against the rules

#

bending the rules is no different from breaking the rules

river patrol
river patrol
pseudo spruce
wheat flame
#

if i wanted to for instance make a mod which adds patches and only people who have paid for my hosting can use it. that sir is a transaction for content and that goes against tos

solid briar
# wheat flame it is directly against the rules

Monetization refers to the process of generating revenue from a product, service, or asset. It involves converting something—such as content, a platform, or an audience—into a source of income, often through methods like advertising, subscriptions, sales, or licensing.

in the said topic the only thing you are getting revenue from is is the Servers

wheat flame
#

and use of the mod

solid briar
wheat flame
#

did you overlook that part?

pseudo spruce
#

it was told one or more times here... if you get something ingame, by paying IRL momey for it = monetization

wheat flame
#

if it ONLY works on that providers server then it becomes part of the bulk transaction.........

wheat flame
river patrol
pseudo spruce
#

yea... but finding a loophole isnt ilegal either

#

there is a few ways you can do it harmlessly

lethal cape
#

Ya'll are wild.

river patrol
#

finding a loophole can still get you in hot water. I would avoid it. but then again it is not a loophole since as stated. paying money for workshop content is infact a TOS/EULA violation

pseudo spruce
#

paying money for workshop content

this isnt a loophole lol, this is a stright violation to EULA

lethal cape
#

Mario is here. Everyone scramble

coral juniper
#

@mystic marsh Indirect monetization is also not allowed. Please stop it.
You have been warned. First instance of direct or indirect monetization will result in a permanent ban (Not only the workshop).

mystic marsh
#

i did nothing wrong

coral juniper
#

You have been made aware.

mystic marsh
#

we are discussing the topic in the right channel

mystic marsh
coral juniper
#

So next time you can't say thay you did not know

#

You got your answer

lethal cape
#

@mystic marsh Are you affiliated Liberty Interactive?

coral juniper
#

I am not banning him at the moment. Informing him.

lethal cape
#

That answers that. Sorry I was curious about something.

river patrol
#

yeah sorry I read it wrong blobdoggoshruggoogly

coral juniper
#

Telling him before he gets himself in trouble

lethal cape
#

Mario when can I update mods again

#

I'm jonesing over here. I need my fix.

#

Scratching the skin off my forearms and elbows

river patrol
solid briar
river patrol
coral juniper
wheat flame
#

what about the hamas mods? why are these not banned

mystic marsh
wheat flame
#

good

#

no place for terrorism here

river patrol
#

bi can't ban what they can't see I guess aviator

#

how about unnamed "insurgent" organizations hmmyes

wheat flame
#

ira mod when

coral juniper
wheat flame
#

where do i send u the links in dm?

mystic marsh
#

mario ?

coral juniper
#

@wheat flame You can in DMs, or in the in game report. or takedowns@bistudio.com

river patrol
mystic marsh
wheat flame
#

hamas are a legitimate terrorist group...

#

its not needed in this community

river patrol
#

the statement "terrorism is bad" isn't political. just a fact I suppose. anyway off topic. I'll shut up now

wheat flame
#

same

#

point made

boreal ibex
#

you'd be suprised but yeah

mystic marsh
#

and then say

#

no place for terrorism here

wheat flame
#

okay now your being unnecasary

mystic marsh
wheat flame
#

the idf are a respected and legit military force

#

dude shut the fuck up please

#

this chat is not for this we were simply asking for a hamas mod to be looked into

dark tulip
#

Ok, let's go back on topic, stop the cringe "but everything is wrong" and stop the personal attacks...

mystic marsh
#

back to topic

wheat flame
#

theyre not

shut forge
#

ermmmmm im back ig

#

pufu said israeli stuff is fine?

coral juniper
#

Issue are not the countries, it's the portrayal of IRL groups/entities.

#

The same thing as portraying real life people.

mystic marsh
coral juniper
#

Or brands (Unless you have explicit permission)

coral juniper
shut forge
#

yeah thats understanable

#

if i make my israeli stuff completely neutral from any past or ongoing war then it is fine correct? just wanna be 100 percent sure here

mystic marsh
shut forge
#

so just civi clothes ?

mystic marsh
shut forge
#

im not gonna even say anything you do you... god speed with your mod i wish you luck

river patrol
#

hey, are assets meant for UE4 or epic games software usable in AR? I've heard rumors about it since "epic is partnered to bi" so I wanted to confirm.

shut forge
#

reforger uses epic online services

#

epic and bi are not partnered i dont think

river patrol
dark tulip
#

AR supports basically any 3d model format that is supported by Blender (which is a lot, and other 3D software also works), and then exported/imported to the Workbench.

Not sure if UE has a custom file format, but (almost?) all industry file formats can be made compatible with AR.

wheat flame
#

he means stuff designed to be used souly in ue i presume like the stuff on the ue marketplace

zealous ore
river patrol
dark tulip
#

Content from FAB (UE Marketplace) does not allow it

General Restrictions. For any Content licensed to you under a Standard License, you may not:
...
iii. allow any third party to incorporate Content into their own products, services, or other projects (this means, for example, that you may not make Content available in world- or level-editing tools or templates or other modeling tools that allow works to be exported);
source: https://www.fab.com/eula

Content from other stores/marketplaces usually have specific licences, although if you think you can buy a great model cheap, it's most likely ripped, so wouldn't trust those

normal pond
# dark tulip Content from FAB (UE Marketplace) does not allow it > **General Restrictions.** ...

Didn't read it fully, but afaik what you wrote does not prevent you from using it in Godot/Enfusion others. You just can't allow someone else to use it. (Like place the object in a mission editor).

Afaik, at least it used to be like it before it got the overhaul.
You could no issue use bought stuff in other engines.
The only exception was the monthly free stuff. As that came with extra license

mossy yarrow
#

Im curious about SOG PF. This is not bashimg etc just curiois. How comes SOG can redistribute Weapon Models they bought from CGTrader ?

rugged prawn
vast stump
#

SOGPF models are not shared anywhere

#

If you mean used in the dlc, then yes they are bought with license that allows them to be used in such way.

mossy yarrow
vast stump
mossy yarrow
#

I see

celest sundial
#

People often forget that there is usually more than the cheap royalty free licenses.

vast stump
#

I belive the sogpf made a deal with the creator directly.

inland sphinx
# mystic marsh not rly, the money is for the server, the mod comes with it for free

That is an age old workaround people tried to use for paid mods.
If you just think about it for a minute, it falls apart.

"You get the fully packed mod for free, you just pay for the model I put inside it"
"Okey so if I don't pay you for the model, I would still get you to make the mod for me for free?"
"No. I only give you the mod if you pay"
"So the mod is paid?"
"No the mod is free"
"uhhh... huh."

Its the same thing with "donator perks"

"If you donate, you will get extra items in-game"
"That sounds like a sale"
"No, the items are free"
"So you also give me the items if I don't pay you money"
"No you need to donate first"
"So, I only get the items if I pay you?"
"Yes"
"So the items are paid?"
"No the items are free, but you only get them if you pay me"
"uh huh."

jolly jewel
#

I mean idk, None of my mods are private or behind a custom EULA. I think the people that made Bakhmut put there mod saying we cant use it "due to violations" of there EULA when in reality theres obviously no violations ever made or never have been reached out about it. At the end of the day we could easily use whatever if we wanted too as BI wont enforce it but it just seems childish at this point. No mod is worth the headache. Its a shame how Reforger is being portrayed with Groups mentioned above "Banning people" from there mod when no actual violations ever existed. Not that we want to use it anyway but its just comical that you live in there head that much.

glacial meteor
#

Can people pay people to make mods?

#

This all should be in the TOS

quick wigeon
#

Arma 3, no
Arma Reforger, no as of now I think, but I may be wrong and that may change as they clean up the EULA and TOS

zealous ore
turbid trench
#

What did Dark Raider Group did to end up on this list? xD

old jay
#

The answer is in the quoted message. 🤔

turbid trench
#

Well i can also say you violated something and it doesnt have to be true, im wondering if there is some evidence?

dark tulip
#

I suggest asking Dark Raider Group for why they got on that list, they should know 🤷

turbid trench
zealous ore
turbid trench
zealous ore
turbid trench
zealous ore
# turbid trench I am not gonna argue, and as you said yourself, this is not a place for it. I ca...

but you seem to be doing just that. and comparing limitation to usage via a license on a mod with murder is a gross exaggeration.

The fact that a group of people (that don't have cleanest public records anyways) keep peddling the same nonsense on their own servers that RHS is bad because they blocked us from using RHS mods for no particular reason is as funny as it can be, also similar to all the previous dramas that are unfolding on this discord server each time a mod gets banned from the workshop (it happened to one of their own mods as well btw, for monetization, go figure, same sort of drama followed) where the author never did anything wrong obviously, BI is the one in the wrong for enforcing their TOS and EULA.../s

Also, don't they have have their own awesome mods that are competing on the same level with RHS by now? i don't understand where the issue is, considering they already said numerous times that they don’t even wanna use RHS anymore. RHS mod(s) is also ND, so we can control what derivatives are allowed or not.

inland sphinx
turbid trench
#

Alright, thanks, now that makes it more than clear what happened, i was wondering why it was coming out of them like from fluffy blanket

turbid trench
#

😄 Nobody is ugly, i genuinely was just curious of what happened 😄

meager fractal
old jay
#

Talking to me? 🤣

meager fractal
#

no, u, u r ugli

turbid trench
zealous ore
calm swan
visual crag
#

And people wonder why this community is such a damn mess LMAO

grim sand
visual crag
#

The delusions people create for themselves lately are so amusing.

#

But yes, I agree.

woven thunder
#

Hi, I'm animating but I use a method of references, I ask people with experiences to record themselves doing the movements I need In my animations and I copy the motion. Since I'm in lack of "actors" to make the references, I'm thinking about recording other games animations like some of unity, ground branch,... and use them as references. I feel like that sound bad moraly. What you think about that ? Is that bad ? Or even Illegal ?

woven thunder
quick wigeon
#

Are you doing motion capture?
Or just making a video for reference and making the animations from scratch?

woven thunder
quick wigeon
#

I think that's allowed,
Doesn't seem like that would make your animations derivative content, but I'm not entirely certain

zealous ore
woven thunder
#

For example here I did this one with a real life reference, I put the video in the sequencer and start copying

woven thunder
# zealous ore ?

I wonder If I can do the same but with another games animations

calm swan
# zealous ore ?

He's asking if he can use animation/movement from other games, and implement them as a base for his own creation

calm swan
woven thunder
#

I know nothing about that kind of things, I woud like to have the answer of a bohemia.net or admin because when I hear about ripping models that sound like I'm ripping animations, even know I don't reproduce it 1 : 1 , I just want to make sure I'm safe.

calm swan
#

You make your stuff from the ground up, so it's like taking a picture of a IRL vehicle and then using the picture as reference, I'm sure one of the guys will be helpful in answering your question tho, Mario, Bob and a few others from BI can be helpful

dark tulip
#

Animations are a bit weird I would say...

As long as you don't rip them from other games (aka take animation from game A and put them directly in game B) it's obviously not allowed.

However in your case you manually create the animation based of an existing one.
This, as far as I can tell, is a grey area, because I would guess there could be some form of copyright/IP rights on them.
That said, it's also known that for example dance moves (moonwalk, the Carlton, etc.) can not be copyrighted and are therefore allowed (by law).

woven thunder
calm swan
#

This is what i was trying to say, your not driectly pulling them from one game and implementing them into another. I know Bale creates from scratch so it's not like for like, 1:1 ect so I don't see that being an issue

inland sphinx
#

How would actors change it though.
Like if you tell an actor "I want something like this, please add your own twist to it"
And then, you model it based on the video of the actor, which will have lots of errors (because you're just guessing of a video and can't get things exact) and you will add your own twist to it.

I think having an actor in-between or not, would not change much about the end product

calm swan
inland sphinx
#

I agree with the "gray area" Argument from above.

calm swan
#

It's a little grey sure, but he isn't ripping the animation directly and will have errors as he is making it from scratch, so I surely can't see an issue. It's no different from taking a picture of something and recreating it from scratch yourself

fiery egret
#

How would actors change it though.
My completely uneducated guess would be that having a human perform it gives it a 100% chance of at least being transformative, because a human cannot, by definition, do the exact same motion as the original.
If you're rotoscoping, you're copying the original positions and movement, not someone's interpretation of those

#

Ugh... not sure if "transformative" is the right word for it, though 🤔

woven thunder
#

I give clear instruction of what I need and how to record a reference correctly

inland sphinx
#

Yeah rotoscoping, but the process is having a video of it run not he side to create your own interpretation of the movement. Not putting the video right below it and trying to match it exactly.

woven thunder
#

I have a bunch of animations made by a swat officer but he seems to be not available anymore, He make like 10 animations of high ready and different technique like flash bang animation, compress ready battle ready... But I need more..

frank rock
#

Anyone have any websites that I can use to make a arma map I wanna make one no one has done yet

woven thunder
#

That doesn't matter anymore, I got my answer. I won't work in grey area. Thank you guy's to take the time to answer me !

quick wigeon
#

Also, completely off-topic for this channel

woven thunder
# zealous ore record how?

With Nvidia, to take A3 as example, I go in game, take a flat ground or animation editor, I record the animation and use it as a base reference

#

That way I know what body part have to move, how, and what's my timing between each poses type

zealous ore
#

if i watch a video of someone modeling something, and i do follow the steps, i will never be able to match everything anyways, it is the same here. You are working of a 2d reference doing 3d work, which is precisely how referencing work, irrespective of where the reference is made from

woven thunder
#

Don't feel obligated, I could find actors who would do the job.

#

The problem is when I have to work on parachuting animations and such things

zealous ore
# woven thunder That would be amazing, unfortunately the opinions are divergent and I'm not sure...
  1. unless animations are something very specific, not replicating human motions (unless there is some sort of dance choreography) then you are 100% fine - if, as you said, are using said motion as reference and nothing more
  2. I stand by what i said for any further possible discussion here on this particular subject.
    That said, note that i do not represent BI’s views on the matter, , i am not a bi’s employee. however i do have quite a bit of experience and knowledge in regard to intelectual property rights and copyright.
woven thunder
zealous ore
woven thunder
zealous ore
woven thunder
dark tulip
# zealous ore would be safer to use videos of human being. That being said, even using videos ...

Animations are actually falling under copyright, especially when done with MoCap (which is being used more and more in games).

Obviously you can't copyright a "walking" animation, unless it's a specific way of walking. But if you try to replicate an unique animation I'm pretty sure people will not like it.

As for dance moves, as in my previous example, these can not be copyrighted (at least not in the US). Full choreography of a lengthy dance routine, then it obviously changes.

zealous ore
#

As someone who have made quite a fee animations back in my early days, i can tell you it is 100% impossible to copy one if you are doing it by hand, even if you keyframe each individual frame

woven thunder
#

I'll send an Email to Mocap detailling what I did and exactly how, If they answer I will tell you what they said

#

I just realised that was Mocap for the freefall

vast stump
#

mocap stands for motion capture which is a technique to capture live performance into 3d animation

#

youll have to figure out the actual company who made the video and the animation if you want to contact them

woven thunder
#

There the answer of the man 🍾 , I'll ask to the owners of the animations every time before doing that

calm swan
meager fractal
woven thunder
#

Thank you, It's normal

manic gale
#

New to this so I'm making sure I understand the licenses correctly. If a mod is under apl-nd it means that you can't use it as a dependency for your mod that adds to it or edits it in any way, is that correct?
However, because I see mods published with dependencies that are under apl-nd, I assume it is feasible to contact the author of the apl-nd mod that you wish to edit and obtain direct and specific permissions?

#

This would be for arma reforger, if that makes a difference

grim sand
#

Anything published can be used as a dependency, minus custom elua, ND just means you can't modify it and republish it. If you modify it, you got to keep it to yourself.

NA I haven't seen that, do you mean SA? If so, that just qualifies with "If you adapt, or build upon this material, you may distribute the resulting material only under the same license."

#

Oh and to your question about superseding.. Yes absolutely. The license is only arbitrary. The final say is down to the mod owner of who and who can't violate their eula.

manic gale
grim sand
#

No dependency doesn't count as republishing it as your own. Dependency is using something, and the fact that the dependency is listed, Is enough to say that it's not yours and that you're just using it "as is", and more importantly unmodified.

#

ND does not stop you from downloading it, or using it as a dependency. You just can't modify it.

#

Now, When you build off of that mod it gets a little gray, but basically as long as you didn't edit any of the core files, I think that's acceptable. So you're allowed to have a mod that sits on top of someone else's mod, as long as you don't modify their files, or claim your mod is their mod, there's no problem as far as I know.

#

Because as you note, If not, it's incredibly stifling to the community if we can't expand and grow.

Now I know there's some issues with RHS and their patch/velcro system and all that. I don't know if that's because people haven't figured out how to make an abstract enough class, or people have been stealing it out of RHS main.

But for all intents and purposes, and people can correct me if I'm wrong, as long as you keep to yourself, you can use dependencies, Just don't go modifying their code or pretending you're them.

manic gale
#

Good to know that just having a dependency doesn't count as redistribution.
It may just be my lack of experience with modding but is there a clear distinction between using a mod and editing it? For example, if I find a mod that adds, say, a car or gun thats licensed under apl-nd, I can use it if I want that asset as a part of my mod. But if I wanted to make a mod that changed that car or gun (ie I go into workbench and find the asset's prefab and right click->override it to do something like add a spare wheel on the car or change the gun's sound) then that would be editing the mod and not allowed unless I got specific permission?

#

Or is making a mod that changes the assets or function of another mod in some way still ok (under apl-nd) because the mod you're changing is still a dependency?

rugged prawn
#

But if I wanted to make a mod that changed that car or gun (ie I go into workbench and find the asset's prefab and right click->override it to do something like add a spare wheel on the car or change the gun's sound) then that would be editing the mod and not allowed unless I got specific permission?

indeed, that would constitute a derivative. You are creating something that is directly deriving from the work of someone else. In theory, using a ND mod can also be seen as derivative, however in most cases is ignored as it is seen as a net positive for everyone. It all in the end depends on how you define "derivative", people have different ideas about it and there is no ONE definition, and as such in many cases will be ultimately in the scope of the original author to decide whether to object or not to how their work is used. That is why, usually directly asking the original author is the best bet.

manic gale
#

Awesome, thanks for the explanations. It all mostly matches what I expected. I'll try to get in contact with the author for the mod I'm looking at.
One last tangentially related question: is apl-sa in a practical sense a bit more "open" or "free-use" than apl? I get that in a single instance the permissions granted are basically the same but it seems more open in the sense that if I made something and wanted to make sure it and everything it gets modified into stays more freely available I'd use apl-sa to ensure all derivatives (or mods of my mod) are also apl-sa?

inland sphinx
rugged prawn
#

Exactly, it's more open in the sense it encourages downstream openness as you can't derive from an SA and make the derivative ND thus encourages further derivatives. A APL can be derived and the derivative made ND. Big note here: the ND only applies to the work originating in the derivative. The original APL cannot be overwritten

small hamlet
#

On the APL-SA / APL-ND note; would appending a PBO with _APLND be sufficient to convey that license, or would it be preferable to create a .cpp document somewhere in the main /addons/ folder outlining which licenses apply to which PBOs?

barren tartan
#

IMO: appending _APLND is nowhere enough to indicate the license. Suppose you encountered a file named Uniforms_HKUM.pbo , would assume that happened to encode some license reference so some (fictional) HKUM license? I could be anything, from nothing, to a faction abbreviation.

golden dew
#

same as how copyright doesn't have to be explicitly stated to apply since it applies automatically to any original works

autumn brook
#

in arma realm if the're is something not stated you must assume the tightest possible restrictions is what ive heard

manic gale
#

In looking around I have heard that if there's no mention of a license you should assume it follows the most restrictive license

barren tartan
golden dew
#

outside of Arma, No license = No permission for anything, not even use

dark tulip
#

And this is not to make your work harder to do, but just to protect yourself from people being too stupid to read properly...

grim sand
small hamlet
inland sphinx
near ether
#

also In Reforger, if you place a license.txt file in the root folder alongside addon.gproj, the workshop uploader will automatically detect it as a custom license and display it on the workshop page

small hamlet
#

Awesome, cheers Dedmen!

slender drum
icy linden
#

Yeah, text

small hamlet
#

Popping back in after the other day r.e. the license.md; the below is the text I've gone for in the top level file. Is this sufficient in the broad sense? And following on from that in terms of files in folders with assets that are under APL-ND, would using the same format as below (with the APL-ND information popped in) and a list of which files are covered under that license be right?

This modification is released under Arma Public License Share Alike (APL-SA), a full summary of which can be found at the hyperlink below. Some .pbo-files or folders of this project may contain a separate LICENSE.md file  or be appended as _APLND. Should that be the case, everything in that .pho-file, folder and all subfolders is subject to that license instead.

===============================================================================================================================
     Arma Public License Share Alike (APL-SA) - https://www.bohemia.net/community/licenses/arma-public-license-share-alike
===============================================================================================================================

Brief summary of this Licence

PLEASE, NOTE THAT THIS SUMMARY HAS NO LEGAL EFFECT AND IS ONLY OF AN INFORMATORY NATURE DESIGNED FOR YOU TO GET THE BASIC INFORMATION ABOUT THE CONTENT OF THIS LICENCE. THE ONLY LEGALLY BINDING PROVISIONS ARE THOSE IN THE ORIGINAL AND FULL TEXT OF THIS LICENCE.
  
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
  
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.```
woven thunder
#

Is that legal to buy a steam account with reforger on Kinguin to have a reduction or I should buy the game again on my main steam account ? I did buy Reforger like that a year ago but I saw that sometimes that can be illegal depending of the production

vast stump
#

steam account selling is against steam TOS

#

and cheap key shops usually sell shady keys

woven thunder
# vast stump no

Okay so what I can do now ? Can I simply buy the game again on the steam account I was using from the beginning to mod on reforger and delete the illegal steam account ?
If I'm banned following this conversation, Can I create another account and buy the game again to continue modding or I won't be authorized to use reforger in any situation, any case ?

vast stump
#

no idea

woven thunder
#

I'm asking Pufu if he can launch a procedure to analyze my case so we can find a solution. I don't want to continue modding if I'm not 100% clean regarding my mistake

zealous ore
woven thunder
zealous ore
#

since Bohemia doesn’t directly sell reforger, steam does

#

if you wanna be on the safe side, just buy reforger on your main steam account and that’s that. You should be able to delink / relink bi account from one steam account to another i guess

woven thunder
#

Ah damn that's in french my bad

zealous ore
solid adder
#

I have written up a custom license for a Halo mod that I am working on. I am unfortunately no lawyer, so I derived it heavily from CUP's license and APL-SA. If anyone here who is more fluent in IP law could have a look and give some pointers, I'd appreciate it greatly.

(For example, what does the specification of a "Public" License mean?)

The goal is to allow players to take PAAs and scripts from the mod so long as they are licensed with the same license and attributed accordingly. With that, however, since Microsoft mentions some restrictions specifically with how Halo content can be used, we want to make sure we give ourselves the ability to police the derivatives in case a derivative work should violate Microsoft's expectations. (So as not to get ourselves in trouble somehow)

https://docs.google.com/document/d/13Xn7HQ8SjZ1ptkWAPZxwJhfW1HHRuc9GBoVpvrKzVIU/edit?tab=t.0#heading=h.k7rnqvdatjx5

grim sand
#

By taking on the responsibility to police violations, You're taking on the liability.

You should State what is allowed and what is not allowed, and if it violates Microsoft's intentions, then the violator should be directly dealt with by Microsoft.

As soon as you become arbitrator, then if you fail to police properly, then it's on you, because you didn't do your job to stop the infringements.

But you can do like BI does. Just state you reserve the right to deny this mod to individuals and organizations for any reason of your choosing - or more specifically - You can limit yourself to those that you feel are infringing upon the intentions of Microsoft.

But again, that's just opening yourself up.

solid adder
#

Ah, I definitely see how that could worsen the situation rather than better it 😅

#

So rather than specify that it must be in accordance with the Microsoft GCUR, it would probably be best to duplicate the GCUR in our own license so that we are acting on our own license expectations as opposed to theirs?

#

I agree that just saying we reserve the right to deny the access is good, but I do want to explain to others what they can and can't do so that it is clear enough to the average person what will qualify for a report

#

Maybe under Section 3(c)(i) I just include that the "restrictions set forth in Microsoft's GCUR" will be, as you said, "directly dealt with by Microsoft"

#

But as such, by someone violating Section 3(c)(i), that would qualify enough for us to put forth a take-down, both because it specifies it must abide by Microsoft's GCUR, and also because we reserve the right to terminate the license given that they violate the expected conditions? (Section 4(a))

small hamlet
#

I don't envy you here Vespade - working with licenses is hard enough as is without having to work around an external license to boot.

solid adder
#

Probably best bet is to consult a lawyer if I want it done correctly...

grim sand
#

You don't have to get too fancy. Just state that: users of this mod have to agree to follow Microsoft's Eula.

And that this mod reserves the right to limit usage to violators, as well as, at our discretion.

#

There's no need for you to limit yourself. You hold all the cards. The more you write, the more you limit yourself. So what you want to write, is basically just a notice, that we

  • grant you these rights
  • retain these rights
  • we have these expectations
  • this is what happens when you break them
  • and there's no warranties, don't sue us, have a nice day

You can get a little more fancy, and you can specify how disagreements are supposed to be settled. Specifying a court in your location and using the laws of your country. But realistically, You're not going to be suing anyone for violating your EULA. It would cost you about $30,000, and then the guy would just make a new account online, and do it again.

icy linden
#

What about having no license, doesnt that mean all rights are reserved?

grim sand
#

Yep. Although Arma won't allow you to publish with no license.

And that's kind of the basis of my "You hold all the cards"

icy linden
#

Hm. Does it mean that the EULA makes providing a license mandatory?

grim sand
#

I think it already says that. Although I haven't looked in a while.

#

Any Content You upload to ARMA REFORGER Workshop has to be licensed to other Users who download it under one of the following license terms: APL license, APL-SA license, APL-ND license, ADPL-SA license or any other custom license of your choice.

#

As well they clearly state

For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt the game content and share it with other Users of Our game in multiplayer or as an online download. You also agree that We may allow other people to use, copy, modify and adapt the game content under the terms of this license.

So that puts limitations on what you can add. Now that's only for BI. So, I wonder if you can actually limit specific people. You just can't stop BI.

abstract crest
grim sand
#

Good to know. I would have thought they compounded, but they're separating video and screenshots from, content made via the workshop. Whatever works for them.

abstract crest
#

Yeah, some bad actors in the DayZ scene continue to misrepresent that game EULA statement (is same in DayZ but not mentioned in ARMA 3's) as BI justifying being able to rip other people's mods. Probably why the FAQ was issued 😉

#

They may have fixed the DayZ game EULA at this point. No idea, uninstalled the game a year ago when I moved that game experience permanently to SCUM (and ARMA 3 ofc) for me

grim sand
#

Realistically though. I would expect if I use a corporation's tools and infrastructure, that everything I make is subject to seizure. I know BI says that's not the case, and makes a big point of it, but if it wasn't the case, I mean that's pretty stock normal.

solid adder
#

I will say that my license is intended to be used in A3 and not Reforger

#

but this is all good information

grim sand
#

And my bad, I should have realized when you were talking about CUP. My mind just immediately assumed reforger. Since there's been a lot of "conversation" about it lately 😁

solid adder
abstract crest
#

And has long been used as a deliberately misinterpreted excuse for ripping by bad actors on the DayZ side of the shop

inland sphinx
abstract crest
#

Just noticed this in the DayZ EULA - do not remember this one: "You give us an irrevocable permission to use, copy, modify and adapt the game content and share it with other Users of Our game in multiplayer or as an online download." So BI can steal your missions and release them as a DLC? 😜

fiery egret
wild copper
#

Does anyone have that image handy that compares the pants from TFL to the COD ones to show it's ripped? Trying to prove something to a friend

#

I've seen it in here before but can't find it

inland sphinx
oak hare
#

Interesting video on some IP issues: https://www.youtube.com/watch?v=QZJlYTDpG-E

I looked deeper into Spacebourne 2 and its used assets.
Are these assets allowed? Is this not infringing on IP or Copyright!?

Timestamps :
00:00 - Start
01:17 - Context bits
02:16 - Voiced concerns
02:44 - Hypotheticals are fun
04:50 - Assetflip VS good use of assets
05:45 - Spacebourne 2 Developer response
06:47 - Extracting files
07:33 - Ass...

▶ Play video
frigid bay
celest sundial
#

I got bad vibes from the video too. They did say towards the end that they really have no idea, but still then made a video on it. There are too many "if" to do something like this and be specific about who to accuse. If it was a theoretical discussion maybe it would be better. The questions are:

  1. Were the models on market platforms really purchased ahead of makign the game trailer etc or did they rip it and offer the models through fake accounts to try and cover their ass.
  2. If they were purchased, were the offerings of an appearance where the avarage educated user could safely assume that they are dealing with a legal source? I already doubt this, as one of the offerings shown mentions the artwork they stole from. So this is a red flag the game maker would have needed to see. He is liable for still using it regardless - at least if this case was ruled in the EU.
  3. Would a game dev who took heavy gameplay inspiration from the games he mixed together for his own not recognize the prominent assets of those games?

If something is only true if you add many many unlikely conditions together, usually the more simple explaination is the right one. He knowingly ripped or purchased ripped assets for his game due to laziness.

And to answer this question of "Can I just make my own model based on the art work and offer it commercially". Plain and simple no. Even if the model file is your own work in blender, if it matches the original design from somebody else, that in itself can (and likely is) protected. That is why you can not make your own same shaped lego bricks in your own mold.

wind beacon
jolly jewel
turbid trench
sacred wagon
#

Yes, but everything is protected by a license and you can enforce your rights. So no need to panic

limber oak
#

Okay.

If a friend said "bet you won't name your mod you're publishing X Funny Name" and I did it and received the dosh, is that monetization?

I think yes. I am seeking other onions.

icy linden
#

Cooked

grim sand
limber oak
#

I agree.

#

I told the pal "hey that's probably going afoul of monetization rules so no thanks" but it's a funny enough question I thought I'd ask it.

grim sand
#

Now. If your friend just wants to make a donation. Because he thought what you did was funny.

And now you can quickly see how easy it is to skirt the rules 😁

ivory dock
pliant phoenix
#

Does ripping/extracting a model or texture for personal/retexture use qualify as an EULA breach?

(Arma Reforger)

celest sundial
pliant phoenix
junior rover
celest sundial
#

We generally tolderate re-textures of our vanilla assets. Please note that this does not apply to modded content. There you need to ask the authors of that mod.

celest sundial
junior rover
#

so as long as nothing is shared it's all good?

#

(when it comes to assets inside reforger?)

#

@celest sundial ?

vast stump
#

typically thats what people who make stuff consider a dick move.

stray rover
#

Wouldn't that act of extracting a 3D model itself not already constitute a violation of EULA?

junior rover
celest sundial
stray rover
#

That just sound to me that you do something illegally, but "not much of a problem", since it's unlikely you get caught if done locally only...

lethal grove
vast stump
#

It is a bit dangerous to say its ok to such things even alone in your own space since we got a lot of people who take that as open invitation to then spread that around.

#

technically you dont need 3d model for retexturing

#

it may be more convenient

#

but you can do it just fine without it too

#

and then you dont have those illegally obtained models hanging around waiting for you to forget where they came from and maybe share to someone else too who then shares with someone else who puts them online somewhere

#

and so on

#

and if someone asks help for such things here they get banned

#

(well warned first but ban is possible too)

junior rover
#

Noted…

icy linden
#

Doing a retexture without having the model and a tool like substance painter is infinitely worse to the point outside of simple edits it's usually not worth the time

celest sundial
quick wigeon
#

One solution to dealing with UV mapping is to just slap a UV grid texture on the model,
And that will show what parts of the model are where
Like this, when I was making a retexture for the P90

#

Not ideal though, and some models are much easier to do this to (depends on how messy the UV is)

icy linden
vast stump
#

but does your convenience trump the authors rights?

abstract crest
icy linden
# vast stump but does your convenience trump the authors rights?

It's actually easy to prove that someone used tools like Painter to retexture your asset, like imagine someone uses an edge wear mask. So if this is something that would be enforced then no point in doing it because doing a good retexture will get you banned - case closed.

inland sphinx
#

You always have the option to ask the mod author for the model, if you need it to make a retexture.

icy linden
blazing epoch
#

Probably a dumb/redundant question but I want to confirm: Soviet music that was not created by a private band (therefor having the band own the music) is fair to use, correct? This isn't talking about a remake of the song that is owned by someone, but original Soviet music/art that exists within the public domain.

inland sphinx
#

"public domain" would be fair to use yes.
But I can't help you with determining if it actually is public domain

blazing epoch
#

That's fair, generally anything state media created by the USSR is considered public domain and was created that way, but I'll make sure whatever I look at doesn't have any hidden owners or something, though that'd be very stupid

dark tulip
#

Although USSR is a bit more complicated, the composer technically has the rights.
And as an educated guess it's now the Russian Federation that holds all the rights (unless stated otherwise).

Under the 1993 copyright law, all Russian or Soviet works from the RSFSR published in 1943 or later, as well as works of authors who died in 1943 or later, became thus copyrighted in Russia in 1993.
source: https://en.wikipedia.org/wiki/Copyright_law_of_the_Russian_Federation#:~:text=Under the 1993 copyright law,copyrighted in Russia in 1993

The current Copyright law of the Russian Federation is codified in part IV of the Civil Code of the Russian Federation. It entered in force on January 1, 2008.
The first post-Soviet copyright law of the Russian Federation became effective on August 3, 1993. It completely replaced the older Soviet legislation that had been in effect until then. T...

light hazel
#

When will be the arma 2 samples available again?

meager fractal
abstract crest
meager fractal
#

oh, I may have to check that

#

thonk

light hazel
#

That's what I meant, since the problem with the BI servers not being available haha

#

One thing before I get into it, can I use those assets to modify them and integrate them into Arma Reforger?

abstract crest
#

Samples yeah, you can

unkempt sorrel
abstract crest
#

Also note the difference in licensing between map-related and other samples

#

I.e. map-related is -SA unlike the other stuff

silver slate
#

@zealous ore

#

That whole conversation is in there

#

So that’s why I’m confused why it’s not allowed now when back then it was

zealous ore
silver slate
#

I’m still looking for the confirmation email but it was apart of that conversation is what I mean

zealous ore
#

at no point there was proper permission in regards to bethesda’s ip for fallout as far as i know.

#

by that i mean - public and clear information made available by bethesada and/or a reply from their legal department confirming they are fine with 3rd party using their IP in another game as a mod.

silver slate
zealous ore
# silver slate Seems like they got fucked regardless

as in - there was never proper permission received from bethesda to begin with

If bethesda answered bi about it (legal dep to legal dep) then it is 100% clear the ip holder doesn’t want to allow or tolerate mods portraying fallout in other games.

#

ps: BI cannot provide permission for IPs they do not own, so pretty sure bi didn’t provide said permission

silver slate
#

What a shame

#

Apparently I can’t spell

zealous ore
#

which wasn’t the case afaik. contacting ingame support for legal questions is also as funny as it is useless

silver slate
#

Yeah I could see that, like you mentioned it’s not even Bethesda‘s IP at the end of the day

#

Like the rights of it is up to the parent company I mean

#

I always forget that the parent company is the one with the ultimate say in what happens

#

Not the company itself

zealous ore
#

it is not always the case that the parent company owns the IP rights. It depends on how things where negociated between developer, publisher, parent company etc

silver slate