#ip_rights_violations

1 messages · Page 78 of 1

chilly silo
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Id have to go back into the ruling to really understand it but i think it was at the time about established Ip and contracts less about the copyright as he contributed to the design IIRC.

faint nacelle
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yes it was complex matter

chilly silo
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either way its not the same issue as mod ripping a star wars game

faint nacelle
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exactly

carmine folio
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Definitely not still waiting to hear back from Valve ;_;

elfin mirage
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Was that obi wan situation about the purge trooper helmets?

elfin heron
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BI have no obligation to keep anything up on their workshop at all

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Not just exclusive to SW mods

minor snow
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about the Fallout thing. why not just make your own post apocalyptic theme content.

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it give you more creative freedom.

plain rivet
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Boggles the mind why idiots resort to ripping

carmine folio
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I can understand it

eternal edge
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Does arma have any titanfall mods?

rustic copper
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Not that I know of, and if they exist they would be removed from the Workshop for legal reasons.
Titanfall falls under Respawn/EA, and they don't like having their IP/Trademarks being used in other games.

dusty nimbus
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Am I allowed to use TOH assets in a mod?

vestal verge
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Yeah ,sure

rustic copper
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The contents from the Take On Helicopter Data Pack can be used within the Arma series, the rest not

delicate hamlet
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At this point, is there any blacklisted mod that would grant an immediate workshop ban?

manic laurel
delicate hamlet
manic laurel
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how we work is:
known rips get taken down on sight.
a repeating offender (uploader) will see its upload permission removed on the Arma 3 Workshop.
subscribers don't risk the hammer.

faint nacelle
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Reuploaders do risk their workshop rights.

runic wraith
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So does that count for reuploaders that do it over different points in time, or can that also apply to reuploaders which do multiple reuploads at once? For instance, I have these 2 guys which just got struck by DMCAs from our team (pending removal) and both have reuploaded multiple items for TFL, FLB, TFC, etc etc. All mods that are well known for using ripped content (taken from USP, RHS, Tier1, COD, Dayz, etc) and have been taken down countless times before.
https://steamcommunity.com/profiles/76561199034289586
https://steamcommunity.com/profiles/76561198026116884

manic laurel
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that's for @pliant oar to judge

elfin heron
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man imagine naming your kid unknown

mint ridge
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I'm more concerned about someone naming their kid guilhermetdrj

carmine folio
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lol

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🤣

elfin heron
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weak bait

carmine folio
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i find it interesting how you said that the majority of the star wars mods allow 3d texturing

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when in reality, it is actually only one.

elfin heron
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furthering my theory that you are just salty against an entire genre of arma groups because you were banned from one

carmine folio
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how does that have any reference to what i am talking about?

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3AS, JLTS and a few others will literally target groups that take their 3d models and texture them 🤣

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your genre is extremely toxic

elfin heron
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a leader of a group who took their 3d models and tried to texture them then perhaps

merry kestrel
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you are acting like only Star Wars players are toxic, when it has as much toxic elements as other communities if any

rustic copper
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the players are not the problem, it's the so called mod creators who ripped content and basically messed it up for everyone

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although because those mods get removed on a regular basis the players also get toxic towards BI for no reason

hallow idol
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Nah, starsimers are on par with lifers when it comes to their behaviour

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Not same as other parts of the community & not related to mods, deleted or not

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Esp since arma isn't the only place with a cesspools of starsimers and people alike))

elfin heron
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Almost the entire arma community is toxic then if we're considering tiny subsets of them

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Like cmon there's people who have had to specify that they dont want units which allow slurs and will toot them off every 30 seconds when searching for them

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Just off the basis of a handful of units which they've seen examples from and extrapolated that to all units in that genre

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Anyway this isn't related to IP rights

crimson ingot
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never stopped huh?

covert holly
# elfin heron Almost the entire arma community is toxic then if we're considering tiny subsets...

The entire arma community isn't toxic. It's just starsim who push off their toxic behavioral shit like drama onto other communities, Starsim is also incredibly toxic and nepotistic as fuck. Then you have communities outside of starsim who treat everyone equally, and rewards skill, and knowledge on playing the game, instead of bitching about groups of people being "Too OP" or way more skilled than others.

covert holly
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Also, this bitching about Starsim breaking IP law wouldn't be a big deal if you guys ultilized more of the old EU designs and such, and didn't overly rely on the NU designs, in which disney is profiting a lot from

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Not saying that's right, but it's way more in a gray zone, as Disney isn't usually ones to touch old EU content

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Without them themselves having to jump through loops and such to not legitimize the old EU content, while dealing with it

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Again, Not condoning or Condemning this, but like, that would alleviate a lot more of the stress and such.

hasty gale
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all starwars content is under ip disney holds

carmine folio
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But if my mod has only custom assets and not ripped, why I gotta worry

carmine folio
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But I generally don't see the problem, if my mod has no ripped assets. Why can't it be on the workshop, Disney isn't going after ARMA they'd be going after me. Even then my work isn't against Disneys TOS

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Galactic Contention exists, probably, if not the biggest Star Wars mod out, has yet to see any action from Disney, seeing as it's all over YouTuber and multiple other platforms and has been out for years. What makes Arma special?

carmine folio
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Because Legends is slowly being brought into canon and fan remakes of games that ARE EU, have been shut down. Which is understandable, but still doesn't negate the fact that if it's EU or Canon. It doesn't change the fact that all are subject to being terminated. Alot of Legends material has stuffed linked to Canon, Empire for example.

covert holly
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Then get past it, and cut your losses. Either or, arma wasn't ever built on starsim, it was built off of other projects, and complaining about ip law like this for 2 weeks is annoying multiple others in the arma community.

carmine folio
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Nobody is forcing any of you to partake in this conversation? If it's annoying you then leave the chat and don't visit it

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This chat is made for discussions like this

covert holly
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Those two were the majorly known projects

carmine folio
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They weren't shut down due to competition, they were shut down because they didn't have the license to make a game

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Galaxy in turmoil was literally assets slapped together, it wasn't even close to being finished

covert holly
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Because EA/Aspyr were going to be producing the kotor remake, and the BF1 and 2 by the time they were being revealed, more or less

carmine folio
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It was at the beginning stages, there was no comp. Battlefront 3 was canceled before that

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Also what does Arma being built off other projects have to do with the topic at hand. I don't see the correlation in the slightest

carmine folio
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If I took your credit card and used it without your permission, would you not feel some type of way about it.

covert holly
carmine folio
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I can't entertain that and give my opinion about as I don't know much about it, I still don't know what that had to do with the conversation we were having? Just because it wasn't built off of Starsim doesn't mean it can't or shouldn't exist

covert holly
carmine folio
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Which is?

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Ripping assets?

covert holly
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Just numerous things over the years

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Drama, toxicity, Ripping assets, defending said projects that have ripped shit, harrassed mod devs for producing stuff they didn't like in numbers, to the point they bullied them out of starsim, shady stuff as well, etc

carmine folio
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Well I'm not apart of the Starsim community, I don't partake in any of their activities. I'm just a modder, wanting to make a Star Wars mod. If my mod or community somehow falls out of line with TOS, I will happily take it down. But since It won't, I won't have to worry. I don't like Starsim anyways, I never have. Which is why I never did any dev work for those teams, I just like Star Wars.

carmine folio
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I will agree, a lot of the stuff that you listed I have seen. So I can't deny that, which is why I'll never play Starsim

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But then again, I don't think that should stop me from making a Star Wars mod

covert holly
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Which is why some should be de-attached to these sort of things, and have other projects on standby

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Just in case

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As a modder typically will do

carmine folio
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What makes Arma so special though, when numerous other mods exist and from what we discussed before a few days ago, from reviewing their TOS it's not breaking it.

covert holly
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It's also why I've been so de-attached from the chat, and only said my pieces on the subject

carmine folio
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I think people just want to be safe than sorry, but what do you have to lose if you're not the one developing the project. Disney won't be coming after any of the players in this chat, besides the one that develop the mods.

mint ridge
hallow idol
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The mods where removed because they broke BIs IP rules, regardless of people's thoughts on starsim)

covert holly
carmine folio
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I think the reason why we've been going on about Star Wars for so long is because of what people have seen Disney do and are hesitant to allow it, how big Star Wars is, and the people that love it.

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Are all in one chat

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I just like Star Wars, so I'm willing to dispute it. As I've seen what Star Wars can do to a community, when handled the right way. It's beneficial for all

manic laurel
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Can I remind everyone here that the topic of this channel is not that. Thank you.

potent onyx
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All these points that people bring up about star wars mods have been discussed almost a 100+ times. So ,

BI has a interest in protecting itself. While I personally don't think Disney would go after Arma if they decided to take action against SW mods the possibility is still there. Disney has written their legal documents about user generated content so it always leaves this possibility open. This is why BI can never officially endorse SW content on this discord.

That being said, SW mods can usually exist on the workshop if they are totally original content.

I think every SW mod dev knows at any point Disney could send a C&D to them. Maybe theres a case for fair use, but i don't think any one of them want to find out in court.

elfin heron
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Arma community try to have a coherent conversation challenge (impossible everybody is always right)

carmine folio
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ripped assets from tarkov and some others

stiff jasper
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@hallow idol so i got a response from steam regarding Yura Esin incident

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took them 7 days to decide whether it's okay or not and yet they link me an Agreement that doesn't cover topic of "uploading a mod publicly and forbidding any public usage of it", however I guess it works and is "legal" the same way people may block certain users from using a workshop mod

chilly silo
stiff jasper
plain rivet
carmine folio
manic laurel
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@echo orchid might be interested then.

upbeat tinsel
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why not report it to the gun company that owns the guns design instead of the game, tarkov does not even own the rights to the guns themselves but thats a whole other thing

elfin heron
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He doesn't know

crimson ingot
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oh u poor soul

deep monolith
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explain

vivid wave
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Time to report Arma 3 CMMG for stolen MX design

soft egret
echo orchid
upbeat tinsel
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guess thats what i get for asking a question

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damn

echo orchid
echo orchid
upbeat tinsel
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well yeah but my question was not about that though i was just asking a question, im sorry if it was a in convince to you as you seemed offended when i asked it by replying "it’s clearly that yet again you don’t understand how some things work."

echo orchid
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gun company doesn’t own the 3d models

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so the question in regards to why isn’t someone reporting anything to the gun company

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has a single answer - because they do not own the IP for the models used

chilly silo
carmine folio
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one erased grows a thousand

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The deletion of one mod, thousands of reuploads await

faint nacelle
last glade
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It's Arma modding, not Braveheart

soft egret
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Is that supposed to be a threat?
"Illegal content has been taken down, I will now make alot more illegal content for you to take down again"
Interesting. If you want tons of steam accounts of illegal content uploaders to be banned then I'm all for it, good on ya
If people want to knowingly do stuff they will get punished for.. ok.. if thats their kink blobdoggoshruggoogly

I would prefer people do something more useful with their lifetime, like learning how to make cool mods.

merry kestrel
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its a win-lose case, they buy multiple copies on multiple accounts, but reuploads are a pain to hunt down

wise hound
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So doesn't phase anyone

keen trout
carmine folio
marble coyote
cedar flint
# carmine folio Re-uploading loads of mods without permit. Also repeated offenders just using an...

the awful thing about this, is that they have put this in the description

𝐘𝐨𝐮 𝐝𝐨 𝐧𝐨𝐭 𝐡𝐚𝐯𝐞 𝐩𝐞𝐫𝐦𝐢𝐬𝐬𝐢𝐨𝐧 𝐭𝐨 𝐮𝐬𝐞/𝐞𝐝𝐢𝐭/𝐫𝐞𝐮𝐩𝐥𝐨𝐚𝐝 𝐰𝐢𝐭𝐡𝐨𝐮𝐭 𝐰𝐫𝐢𝐭𝐭𝐞𝐧 𝐩𝐞𝐫𝐦𝐢𝐬𝐬𝐢𝐨𝐧 𝐟𝐫𝐨𝐦 𝐃𝐚𝐧𝐨 𝐨𝐫 𝐂𝐩𝐭 𝐒𝐜𝐡𝐦𝐢𝐭𝐳.

manic laurel
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well, it shows their intellectual limitations I presume

fluid elbow
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Its hard to make a modlist.. no, just reupload everything again 🤷‍♂️

jovial crown
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modpacks solves a lot of troubles, ill really nice to have a legal way to do it.

modlist are a mess, you can freeze versions and make al in one pack.
using a mod with a lot of dependencies is a good way to go, but sometimes steam fails to download them all, and still have the version issue

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also there is some mod that for some reason the arma launcher fail to give the download links for some reason

molten kraken
stiff jasper
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modpacks force people to download the same mods twice assuming they already have the original ones, and if the mod version you have in your pack has issues that have been solved in more recent version (and you don't update it because of compatibility) I bet my ass they will come to the og mod page and cry that mod X is broken. Not to mention people most of the times do edits they are not allowed to make and monetize this stuff. Making a preset is easy and mods that are used by mod packers are rarely updated at all.

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a3sync or custom repo is the only accepted way to keep the mods in whatever version suits you afaik.

crimson ingot
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remember 2.10 is around the corner (august maybe?) those modpacks will have lots of broken stuff after update.

stiff jasper
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many mod makers, especially terrain makers, stopped doing whatever they were working on because people often packed maps in terrain packs and then were surprised Arma doesn't work as it should lol

echo orchid
manic laurel
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also modpacks are not this channel's topic.

pure oyster
stiff jasper
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how does it violate any IP? it's a retex/config mod, with an addition of "L" but it's not a rip or reupload.

carmine folio
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wuts wrong with dis?

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rhs doesnt have the Btr 82 only the 80a I think

crimson ingot
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seems like a retex

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are you reporting it cuz it has 'Z' on the side of the BTR?

stiff jasper
pure oyster
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I was just brainded lel dindt realise

manic laurel
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hehe, np ^^ happenz - thanks for your eyes 😛

hallow lark
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@manic laurel Are we permitted to use arma 3 textures in reforger like we are with the a2 data pack textures?

crimson ingot
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Arma 3 data pack isnt open to public yet

hallow lark
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but the textures are available in the arma 3 files.

keen trout
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Wait for Arma 3 data packs with license 🙂

faint nacelle
hallow lark
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I would use the heli light interior textures mostly. And I can take the diff/spec non pbr textures and convert them to pbr, that's not an issue. I'm using the Take on Helicopters little bird, and it's the same/ish as the a3 model. Textures I'm looking for line up fine. The Take on helicopters versions however are civilian based, even the armed version. The interior textures from A3 are better suited to making an mh6/ah6 version.

golden galleon
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oh I can't post images

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"All crews copy their predecessors from the rhs. Who was in the BTR-80, the same ones are sitting in the BTR-82. I didn’t change anything with the rhs in this regard, I only inherited" (translated with google translate from comments section by creator))

manic laurel
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yep, it's a config and texture mod, no IP problem here

hallow idol
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It's only a config mod. There are no textures in it

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If there where, it would be an IP issue since RHS doesn't allow it. Most likely what they guy posting was referring too

soft egret
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@echo orchid scroll up to the RHS, I think you talked about that before? Depicting the Z logo on RHS things?

soft egret
vivid wave
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Thought RHS forbids to depict the war using it?

hallow idol
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Same goes for the CUP Ratnik & arab units, RF2035 MP pads, & coloured armbands.

random granite
echo orchid
muted grove
echo orchid
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cheers

vestal hazel
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@soft egret @pliant oar Hey guys. I have a question about the A3 samples body male character mesh. It is allowed to upload the body base male in samples as a sort of textured undersuit. I know we can use samples stuff just not sure to what degree we are allowed to use them.

dusty nimbus
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Just to clarify, am I allowed to mix and edit arma 2 assets when making an Arma 3 mod?

faint nacelle
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yes. the Arma 2 released datapacks come with few different licenses so according to whatever license is in the package

carmine folio
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Can I use Arma Reforger audio in Arma 3 meowhuh

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Specifically the music

ember berry
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Is the AR music released under one of the APL licenses? I don't think so, right?

manic laurel
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also, it applies forward, I believe
aka OFP → ArmA → Arma 2 → Arma 2 OA → Arma 3 → Arma R
from one game to its sequels (in the broad term)

faint nacelle
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aka OFP → ArmA → Arma 2 → Arma 2 OA → Arma 3
\-- → Arma R

manic laurel
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?

hallow lark
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are we talking about licenses?

manic laurel
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yes

hallow lark
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So are you saying that content from previous games can go forward? Or that content from the data packs can only go forward?

manic laurel
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content from the data packs

woven ivy
manic laurel
hallow lark
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Ok, wasn't sure who the answer was too.

woven ivy
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Ok, that makes sense. We won't use them then, thanks.

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The order of questions and answers made it confusing 😆

manic laurel
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yyyep 😄

carmine folio
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🤣

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shame that the workshop is so policed to the point where retextures with edited weapon speeds get taken down

manic laurel
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there might be something else
like, RHS license not allowing the Z symbol on any of their vehicles

hallow idol
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This mod still doesn't have any Z symbols on any vehicles 💀 💀 💀

manic laurel
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if it doesn't have in its source, then IDK
maybe "it features it in the screenshots" is a reason for it, anyway it's a stab in the dark here

vestal verge
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He has already turned off comments

faint nacelle
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this should be pretty clear case

stable zealot
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Ty

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Not quite sure why they would need to do that, they credit me and everything. What’s the purpose of the reupload I wonder

faint nacelle
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I've been wondering the same

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makes no sense

stiff jasper
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it's 10 megabytes bigger so either something was added or it's just a debinarized version

stable zealot
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I wonder if it’s a Russian translation of the mod, I’ll have a look in the morning. Shouldn’t require a complete upload to change the name strings but anywho

earnest mirage
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Hio, Just a little question, is it Safe To buy royalty free liscences for Models online?

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Cuz Like, i Dont wanna get Problems If i buy any

faint nacelle
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well there is always slight risk if the seller has not actually made the model

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but you can often ask around to see if someone is reputable enough or if someone work looks fishy. There are a lot of good artists out there selling legit models

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bought models often are not game ready though so there may be some more work needed still to bring them into a game

sacred mantle
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what's the rule around unsung retextures?

faint nacelle
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you should probably ask in Unsung discord

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they probably allow retexturing, most mods have no problem with it

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retextures are made with just config and textures added

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if models support it that is

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no original material is used