#arma3_total_conversion
1 messages · Page 1 of 1 (latest)
ArmA space program
https://youtu.be/EMsT-B2huvg
hey buddys I am trying to host a lobby, can someone help me out and try to join
I ve set the port forward settings in the router, but I am not sure if this is all correct
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”
Make sure these
Uhm. I'm not sure if it's ok to ask this here but... do anyone know if there's a mirror for the Fall of the Titans mod? It was taken down from the workshop apparently.
no, it was made out of ripped/stolen content and banned.
thats... unfortunate
in sense that it would have been cool mod if the maker actually made it and did not steal the models, yes.
didn't CUP use models from previous games? modified, yes, but still ripped assets
no
they used models from Arma 2 public release datapacks
those are available for Arma use for everyone
Still, I've seen non-profit fan-made projects been taken down, even tho they didn't use any of the original assets, so I don't think making your own stuff makes you completely safe of copyright infringement reports, but oh well. The mod was cool, it's a shame.
main thing is to ASK PERMISSION FIRST and then do stuff
some IP owners are rather nice about it when asked
some sure deny all derivate work
it was not cool. it was stolen content. You too should not endorse such behavior. If everyone did respect IP, we would have cool legit mods for everyone to enjoy.
I wouldn't say being able to consider something "cool" is contingent on it being morally/legally correct. It's a shame it used ripped content, but it's perfectly fair to say it was a "cool" mod if it was enjoyable.
I disagree
¯_(ツ)_/¯
That's fine just a bit weird to invalidate someone else's opinion because of your own
I have a question and I'm not sure which chat it belongs in:
are there other methods besides editor previews for taking pictures of items? I am looking to take pictures of uniform retextures in a T-Pose with no character in the clothing. Has anyone discussed or accomplished this before?
not possible
you can however create a invisible character for such use
also for future reference#arma3_questions is place to ask when no other channel feel right and #arma3_texture could have worked since it is texture related
that works, then I can just have a mission with a locked off camera and should be good
thanks!
it is possible to automate picture taking with scripts yeah
i just realized it was total conversions and not total conversations 😂
😅
Don't know if this is the right place but anyway.
To get an extension whitelisted for BattlEye is the wiki page correct with its method? Just send a message via the contact page and fingers crossed they send you back a signed version/whitelist it?
when in doubt #arma3_questions is the place. and yes the wiki is correct
Alright then, I'll keep that in mind. Thanks Goat.
Finalized portal mod feature list
https://i.imgur.com/HlcfkWk.png
it's Arma 😛
btw do units still disappear when they get in front of the portal? 
Wdym disappear?
Still not sure what you mean, the vehicle does teleport a bit before reaching the actual portal but that's just me needing to work around the limits of collision detection
the vehicle does teleport a bit before reaching the actual portal
yeah that
I mean if you can think of a reliable way around that I'll implement it, but as far as I've seen it's about the best that can be done
as I can only rely on the distance from the portal pos to the center pos of the vehicle
which is non-uniform depending on the orientation of the vehicle
dunno. maybe disableCollisionWith?
also that vehicle didn't even fit through the portal 😅
Yeah I'm stretching the traditional limits of the portals a bit (literally, here)
another thing they can do that they can't in the portal series is the ability to be placed on moving objects
as far as disableCollisionWith I don't think it'd be enough
btw do you check if the portal would stick out through the edges of the geometry?
Yeah there's an entire portal placement checker
keeps them confined within geometrically appropriate bounds
w/ adjustable tolerance levels so you can adjust how strict it is
you mean it's not just multiple lineIntersectsSurfaces with GEOM/FIRE LOD and checking if all intersection points lie on the same plane?
It is just with some adjustability as far as how much wiggle room it has
can go anywhere from requiring a pretty much perfect planar surface to allowing you to place them almost anywhere
oh that's what you meant. ok
Overall pretty happy with it, code can always be cleaned up more but it's open source so people can always suggest improvements
will be released as soon as I fix up the last few remaining bugs
yeah it looks pretty good 👍
thanks 🙂
it's not released yet tho right?
nope not yet, very close though
probably only a week or two until it's on the workshop
yeah it was weird it wasn't top on workshop 😅
haha yeah I'm anticipating it'll be pretty popular
which is also why I'm sweating trying to clean up multiplayer bugs 
portal fans will definitely get a kick out of it 😛
and now that we have compositions I hope people will make their own puzzles 
oh yeah that'd be awesome
I actually have support for editor-placed portals and single-portal modes for the portal gun
so you can make puzzles that operate around control over 1 portal rather than 2, like in some of the game puzzles
add the gel next 🤣
oh god fluid simulation in arma 
what mainly scares me is the inevitable question of whether I will port the mod to reforger
which is a resounding NO
I guess you could use some transparent balls for the fluid 
hundreds of transparent physx balls lmao
particles 😄
oh that's a nice idea 
I'll let someone pull request gel after release if they want it 😅
Yo so I have a question
?
So I wanna make a server a map
Basically a Modern Warfare Map and I wanna input an oil rig
How would I do that
Uhh that's a question for #arma3_scenario
Oh thanks
does anyone have a link to an up to date tutorial on how to start modding using blender in arma 3 i cant seem to find one that isnt 5-7 years old
There isn't any. The principles however are the same, the UI is just slightly different
@blissful rain Sorry to bother, but, does RHS have a public discord?
no, we don’t have a public discord, ours is private
Is there a mod to dig GRAD Trenches with vehicles? I think i saw something like that before, but can't find it now.
Great work. Looks really cool
Thanks 🙂
Yo i would need a small advice. Im looking for some mod that would improve artillery computer and maybe even arti in general, but artillery computer is kinda main thing. I had no luck so if anyone knows any mod for that I would be grateful.
improve it how?
https://youtu.be/I3OX8ou8CT8
Some kind of this "tablet" or do you want computer which is not movable?
There is a lot of mods for artillery, you just need test how they is build and does they are for you
If you are the creator of cosmos engine for arma3 please message me.
dont think hes around anymore.
been years since hes been active
I need to find some things out related to it's inner workings.
well heres hoping you get lucky. 🤞
A friend of mine is working on a big project which uses it.
Specifically, we need a way to use 2000 by 2000 km maps in arma3 multiplayer
Not many buildings or assets present
not really possible
sorry
or well possible sure, but buggy
Im sure your idea is great but you are not the first ones who want that
but the terrain engine cant handle the coordinates
What is the maximum possible with no issues
Or is it possible to split the map up into different instances?
90km or so maybe. the more KM you got the less coordinates can have digits.
isntancing could be done with multiple servers but it would not be smooth transitions or smooth gameplay
as in you would have multiple servers running different maps and swap server via scripting
Well, there goes the dream
at least I recall that was possible. dont quote me on that
Arma 3 has been around for some time and quite a many ideas have been explored before
it is good to ask
but also most things have been made so if nobody has made it, there is a chance its not possible
I'm guessing gigantic(10km²) late 19th century cities full of npcs are also out the window
pretty likely
one would need expectionally well made and optimized assets to even try
the full of npcs might be more problematic though
It's hard for an army to raid a city if you have no one in the city to steal from
is this the right place to discuss something about antistasi +?
#gameplay_arma perhaps or antistasis own discord
Hello I'm looking for some custom launcher for mods. I know swift and I'm looking for some alternatives
#arma3_questions is the place for such questions
Anyone up for comissioned rigging i have a gane ready vehicle model
ohh gotit
@snow zinc Completely offtopic, you want to post it in #screenshots_arma
Also once again, POLPOX is just the author's name, aka me, not the Mod's name
I said polpox base and artwork
So I'm working on a faction mod and while scrolling trough the CFG for the vanilla units. I found this entry
what does role=" "; do here?
I looked it up but couldn't find any information.
is this related to the AI?
or the multiplayer lobby?
or the AI voiced callouts?
I believe it sets the indicator for the unit
indicator?
The circle indicator for the unit
Like how some have a slash, some have a wrench, etc
🤔 that's icon=" ".
It sets the role displayed on the group bar
There are literally dozens of maps more than 150*150 km available
the PMCs ones, for example, or the South East Asia map from ANZACS Steve
Ok sorry for the UP, didn't realise the message was this old xD
no worries. but I do know what I talk about. 2000km map would have 0 use on ground level and would lag like any other large map beyond certain KM amount when coordinate precision starts deteriorate.
normally coordinates allow millimeter precision but when you go far enough that turns into 1 meter and then 10 meter precision
which is basically unplayable
the over 100km terrains work to certain degree for sure, but even they start to suffer from the above issue
Agreed. Although from my experience, everything up to 150km is still reliable coordinate-wise;
I'm able to use them effectively for navigation and weapon targetting for example.
To my knowledge, those map are usually very jet gameplay oriented. Big land features, cities without any details or thought put into them whatshowever, etc.
They work pretty well imo, tho
the problem should become more apparent the more north west you go. It is less noticeable in jets/air due to speed and nothing to properly reference with. but it can still be game breaking when actually trying to fight with someone
and on ground vehicles and units start to jump and objects can no longer be placed properly
If I remember it right the deterioration starts at 100km since that drops the first decimal out
the next issue is the level of detail that is realistic to achieve on object placement
if lets say active 5 person team makes 20x20km map (in very hand crafted detail) in 1-2 years (400sq km) you can count how long 10000sqkm terrain might take in same level.
if less detail is enough then its not as much a problem
Hey there! So I need to use a mod that is not signed, and on the off chance that I do needed it signed to run it on the server. How do I sign someone else's mod, basically?
Does anyone know how the radar rotates on the Cheeta AA? I'm really curious if that is done via config or model, bc it only works when the radar is active.
You can do that with DSUtils in Arma 3 Tools >> https://community.bistudio.com/wiki/DSUtils
hiding unhiding of static and spinning part when radar is on/off
there is animation source for that (radar on/off)
How do I go about achieving that?
Since it's not my mod, I can't just unpack it and then repack it
in future @misty basin this kind of questions go to #arma3_questions
and @tough mantle #arma3_animation
😜
Fair enough sorry, didn't know where to ask
#arma3_questions is the place when you dont know. 👍
Got it
Hey so I just bought arma 3 for steam deck but the thing outbreak won’t launch. I keep pressing play but nothing
make sure you're using proton and not the port. this is the wrong challenge for such questions.
Which proton should I use?
Check out if #linux_mac_branch has any tips
@wooden spruce is the toy soldiers thing a mod you can download?
or wait. are you just using setunittexture on stuff? can you do that on weapons?
@green fable with the army men mod, what i'm doing is overriding the textures of the object with a saturated color. so no i'm not using setunittexture as i'm actually completely replacing the texture with a solid color. and yes, i can and am already doing that to weapons. I'm anticipating the release of my Army Men: Prairie Fire Extension today. It'll feature all vehicles, weapons, vests, uniforms and more with completely new textures that will have the units look like plastic soldier
oh ok. so you're actually doing it in config
@wooden spruce have you thought about map making for it? like use sogpf assets and make like, a map set inside a living room
@green fable while i would love to have a special map for it, i do not have the experience or knowledge of making such a map. i can make a map with scripting and the setobjectscale. but a dedicated map is not on my list of priorities rightnow
fair enough
If you want to see what all i'm working on, you're welcome to join the community discord
This is a mission I made
It’s an AEW one, my first one I have published so it would mean a lot if you would check it out
(Sorry if this is against the advertising rules)
#production_releases if you want to ad your creation
Oh thx
Feedback trscker, not forums. And we have channel for #arma3_feedback_tracker
Not sure where to send but Im getting this error when setting up server, can someone help ?
SteamAPI initialization failed. Steam features won't be accessible!
sh: 1: /sbin/ifconfig: not found
@summer solar #server_admins but probably you need to contact your host
should be fine anyway
I have a question
Why do modded amphibious vehicles can't reach high speeds in water ? Like for example the brdm2 from RHS is going max speed 10kmh in the water but in real life it can reach 90km/h in water
And a second question, how do I make any amphibious vehicles f a s t e r
what. from Wikipedia:
Maximum speed
100 km/h (62 mph) (road)
10 km/h (6.2 mph) (water)
https://en.wikipedia.org/wiki/BRDM-2
My bad I was kind of tired so I read it wrong
But can amphibious vehicles be faster in the water ?
no idea, vehicles are not my strong suit. I'd guess via modding or for a more wonky approach via setVelocity
What's «setVelocity»?
an sqf command
Ok thanks 👌
They can and without scripts. Needs just to be correctly done
Hi sorry if i'm using the wrong channel but in object builder idk if i fucked something up but all the points when i select them there off by like an inch or 2
#arma3_model I guess
Hello everyone, I am new in this little world of modeling, configurations, animations...etc. Could someone recommend me how to start in the best possible way?
Learning happens in stages. Starting point could be choosing a program to work with like Blender and starting doing just generic "how to" tutorials for it.
To understand how the tools works and how modeling works
this is not channel for such advertising
well I dont think we have a channel for such. You would best try some UE related avenues
and well in all honesty I would suggest you really really study what your idea involves before saying youre serious about it.
for sure. Im just ssying you need to do your ground work first
unless you intend to be just the ideas guy
Im sure that my skill set wont cover any area needed for such a project
because of that im asking other people that my have a skill set that would possibly cover the need for such a specific skill.
thats the spot youll need to work first.
It would be so cool to have a open source list of arma 3 libraries that could then have a dependency manager and then it just installs what you need.
Dependencies could be defined as json/yaml/xml
e.g.
my mod - ver 1.03
-- depends on CBA - @2.03~ (locked to this version)
-- depend on Free Guns - @1.4#
```e
Dependencies for your mod? That’s what requiredAddons is for…
Someone plz make GWOT in the same way praie fire was amazing
i doubt there is any other studio that could throw out a few million bucks, because that's around how much they spent on SOG development
well SOG and other stuff, but with smaller budget it wouldn't be "in the same way"
Also, if you want something to see, you can make. More like that's the best way
Yo, If I load all my addons in the ram of my dedicated server, will it work way faster? I'm looking for every way to make my server run faster
for server related questions we have various server_ channels like #server_admins #server_linux #server_windows
So uh the publisher freezes whenever I try to publish a mod
Is there difference in performance and load between registration Killed EventHandler on every unit (man, tanks, air etc) or registering only one EH EntityKilled?
difference in memory usage, besides that not really
eventhandlers get executed when event happens, outside of that they just lay around and do nothing
handling every entity spawn in order to add the eventhandler to it is probably more expensive
Thank you for answer. A several days ago I did refactor my logic from Killed on every entity to EntityKilled...
maybe it still publishes. you can doublecheck. otherwise check the arma tools files via steam. might be corrupted
hey has anyone ever seen the error Script scripts\shared\fetch_params.sqf not found
probably some broken mod or mission. thats not a vanilla folder also #arma3_questions fits better
I have a question for a moderator, and am a bit unsure on who to contact. Can someone help me direct where to ask?
Moderators have the veteran_moderator role, and are orange, like HorribleGoat right above you, also we have #discord_server channel for everything regarding the discord itself
im trying to clean up my mod of unused textures, models, and sound files that have built up over 7+ years, is there a way to get a list of unused assets in a pbo
Would need to write some sort of program for that.
script that iterates through every path in the mod directory and checks if the path is in config.cpp and not noted shouldnt be too difficult
It's not as simple as that
Not everything is used by config.cpp
Some stuff are used by models
e.g. surfaces and rvmats
And some stuff are used by scripts, etc.
just a bunch more extra files to check
Does anybody know how i can mount P Drive with Mikero tools but to take space from D drive instead of C drive ?
subst p: /d
subst p: d:\my_p_drive
Sorry i am a bit new to this. Where do I put this?
Alright hear me out yall. Have any of you guys tried the UH-60 Hatchet Framework? It’s the Blackhawk system but with the interior controls, you actually flip switches on the inside to turn it on.
Hear me out, wouldn’t it be dope to have an Abrams MBT system where it has an interactive interior? Like the driver has to start the engine and use the corresponding switches to do so. The loader has to actually choose the round by opening the compartment.
I was wondering if this was already a pre existing mod. Or something I could commission from someone?
no for existing and no for commisioning
as mod tools are non commercial and cant be paid for
realistically you would be looking at somewhere around 20K€ worth of work anyway
Jesus. I better start learning how to mod
always good to have new people modding!
be gentle it's my first time sharing WIP pics. Port of Blood & Iron from Mount & Blade (with permission), soldier and cannon are not made by me
all the current ported uniforms -
http://images.akamai.steamusercontent.com/ugc/405682981844611142/53419BC185A3A971AAEE0D41C259E12446E49DBE/
http://images.akamai.steamusercontent.com/ugc/405682981844610817/90B66D5064596B57404A1FA366505B82B1372CAC/
That's awesome! and actually a true "total conversion", that's pretty rare!
This looks awesome! :)
does anyone have any ideas as to why it would take 8+ hours to pack something on average?
i packed a helmet and 40 bohemia patches and it took 9 or so hours, but my addon builder and such is on my SSD.
maybe you have all your source material in same folder and you also packed all that into the pbo
nothing should take 9 hours to pack
all i have is config, model cfg, textures necesarry for the models i have and thats it
no idea specifically why it would do that
but likely a problem with the model
or million textures to convert
does it with basically anything
i made props not long ago and it took around same time
cant say that is normal
should i reinstall my arma tools? or try PBO Project?
id recommend pboProject yeah
though it has more rigid structure requirements it does give more info on what could be wrong
will do, thank you my friend.
youve been helping me around for idk how long now lol i appreciate it
do i just do these settings?
i cant remember what compress does
this would be fine yes
full build is not mandatory but it does clear the temp folder a bit when you use it
nevermind i fixed it
I'm in need of some help
what was the problem?
It says "no access"
:physical lod 0: tagg property 'lodnoshadow ' = '0' contains trailing space(s)
And it's not troubleshooting so idk where to go
was just saying this on pack
describe your problem in detail in appropriate channel I linked
Well it's not a technical problem just want to ask where I can find unit servers and such
Ty
xcopy is part of Windows. Likely your environment variable for PATH is broken
how would one fix that?
yes well done nice screens
That cannon looks beautiful
pickelhaube hype
Check if it is on your local machine. If it is update the path. If it is not download it and add it to your path
updated windows and it works fine
hello, can sombody help with a simple question about the A3 editor ?
sorry, my english, iam german
- ask a question first, no need to ask to ask
- this is not a Editor channel, if you mean you have a question about Eden Editor, #arma3_editor
ok, sorry
I'm new to this game and I would like to know if there's an mod available that makes the ai more realistic because it feels so strange that they can see you from 2km behind an tree and 1 shot you and when you're in front of them they miss all the shots
There are some AI mods but they might not quite do what you expect. but also AI skill level can be adjusted per character if you are making a mission.
#creators_recruiting, not here
Whatever happened to the definition of "Total Conversion" ?
I mean, looking at the Make Arma Not War finalists
there are some entries i would not call a total conversion/modification at all
ALiVE? MCC? AGM?
RHS?
Back in Operation Flashpoint, mods like FDF were total conversions
New main menu, custom soundtrack, a story-driven singleplayer campaign with voice-acting, new animations, singleplayer scenarios, multiplayer co-ops. And ofcourse a tonload of new units
RHS is just the latter
Same with that Halo mod
here are some HALO units. TOTAL CONVERSION!
ALiVE is a feature-rich mod, but i wouldn't even call it close to a total conversion
so what category would you have put them in? addon?
Stuff like ALiVE didn't really have a category in the MANW competition..
Same goes for AGM I believe.
CSA? MCC? Really... where would they fit in the other categories?
What about LOSounds2?
MANW total conv category could better have been called "Other" :p
But then RHS can't win! ;)
urgh not this again
haters gonna hate
I hold no grudges towards you guys, I just poke fun at everything and anyone. No exceptions. :)
you don't want me starting poking ;) no exceptions
lol. nice. :)
They don't. While I'm not part of their development, generally reason why mod X doesn't have thing Y is because nobody made it.
Yall game down to?
if you are looking for the community channels you can find them here:
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
This channel is not a generic question channel, please check #arma3_questions
To the RHS guys, 1.54 will update hitpoint selections again, don't forget to update your inheritances since you didn't for 1.52.
we didnt do it for 1.52 because 1.52 came after we released. But right now we are in line with 1.54 RC hopefully
lets put an end to the wave before it becomes spam 
that emoji is by far my best contribution to this community
@earnest oasis Sarkness told me to request you for help installing stuff
... There's a lot to unpack here, I'mm send you a DM to sort this out XD
Can someone help me?
All of the sudden Arma (atleast whenever I am playing DRO) will start lagging and have severe LOD pop up extremely nearby, yes I do use mods and yes my game is laggy and yes I do crash but this never ever happened before especially with my recent mods
I tried to figure out which one is causing it and so far I know that after disabling CBA I still did lag but not freeze and crash and get severely close LOD which may suggest that one of the mods or even CBA itself is the culprit
but I can't believe this, stuff like this didn't happen before, my computer is beefy enough to handle Arma, the most recent mods I unsubbed to still did nothing
and when I crash I get DX11 TEXTURE OUT OF MEMORY error
I understand some of you may say "just don't play with mods" and I understand that but I don't feel like playing without some of them and the weird thing is I decided to use my unit's modpack to play a DRO game and it consits 3x more mods than mine yet the only thing that it did was load slower but I had no severe LOD problems, no crashes and only lag to Arma reasons
if this isn't the place to ask then sorry, please link me the channel for it
I did try performance profilling mode but it somewhat makes the lag even worse
@turbid lance Increase your windows paging file size. And continue this in #arma3_troubleshooting
I have removed a mod UIE and it's fine now
god damn it I don't remember having this issue with it
where do I do that?
It's not in the launcher is it?
solved
what's happening to hitpoint selections in 1.54 ?
I am starting notice that certain features of the game does not work on a dedicated server but works on local server. Two things spotted that I am speaking about Is 1) Spectate mode works on local host server 2) Support module "Heli transport" works on local server but not dedicated. Does anyone know how to resolve this Issue?
Thank you
Does anyone know why ai jets in my game taki on the runway extremely slow. They will like move a couple inches and then stop. They just keep repeating this all the way till on the strip.
badly made airport strip (if even configured to work with AI taxing) or bad jet mod. #arma3_troubleshooting and specify mods
Thx
Also, anyone know any good ai paradrop mods? I just use rhs waypoint but ai sometimes collide with each other and fall to their deaths
#arma3_questions for stuff like that. this channel is for something else 😅
My bad thx
Does anybody know why when I try to open a door I get text saying "vanilla door actions are disabled"
A Mod does I guess
Alright, thanks
i dont have the game yet how would ifind realistic wars
Anybody down for a game
howdy
ty
Any composition builders here?
"Don't ask to ask just ask"
hey, i need good recomendations for Arma communities open to taking new players, im not new to the milsim world but i am fairly new to Arma.
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
so, 1st iteration of protection documentation https://community.bistudio.com/wiki/Arma_3_Soldier_Protection
My Unit server is having issue with the backpacks we open our inventory and the Backpack that we have switches to another one and then proceeds to clear our inventory whenever we actually Open the Inventory
for general questions use #arma3_questions
is there anyway i can make someone be able to connect to all radio frequencies that I use ( I USE TFAR) so my radio transmitter can hear and connect to all frequencies being used at once?
I refer you to my message above yours
also is nice to clean up messages from wrong places 🥹
hey does anyone happen to know the mod load order for the arma 3 rhs vehicle server , and able to dm me with it . I would greatly appreciate it . The game keeps getting stuck on the arma 3 logo black screen
Have you tried using the server section of the launcher and getting the mods that way?
Got it figured out thanks
#arma3_troubleshooting for game related problems
Anyone know of some non-military mods suitable for kids to play? Asking for couple kids who now spend time simply driving through the beautiful Arma 3 landscapes in a pickup truck. ☺️ I recall there once was a mod on on of series games for farming etc. 🤔
Reaction forces water dropping with helos could be interesting
there is a paintball mod that changes bloodsplatter and FX from vanilla weapons into paintball markings
i dont know if this is the right channel to ask for terrains
As in make or find
find
Then no 😄
#arma3_questions for general questions like that
Does anyone know why this is happening?
You have a missing Mod to load
And this
so... i am new here and i was told that you guys might be able to help me with this. I have a A3 exileZ server and its randomly crashing
tried on exile discord and even with their help does not seem like RPT is giving anything significant
they told em to come here and try you guys (i dont even know if this is the right channel on the server to this)
but i was told to send the crashDump here
so here they are (all the logs):
if anybody can help me to at least understand what is going on i would be very grateful
i built this server like 4 years ago, and it had the same problem, but since the RPT ends with "memory access violation" i googled this error and i found something saying that was ARMA 3 trying to use cpu instructions that my cpu did not have
then i just dumped the idea and let the server aside for a while, now, i have a better pc with a different CPU and decided to give it a new shot but it seems like the problem persists
btw, i also tried opening the .mdmp file in visual studio dubugger, but since i dont even know what i am looking for, nothing poped to me
will repost trere, thank you
seems to be a lot of people just pick the last channel on the list
i picked total conversion becouse of the amout of mods involved. i imagined that normal arma troubleshooting would not be the right channel, since its not normal arma
👍 its alright, we point to the right channels when needed
thank you
Hey super super new to arma. Like a week ago new. I need some guidance on where to go and what to do. I am especially interested in doing co-op missions or scenarios. And even more so with halo mods. Cause Oml. Even messing around in the mission editor I can see how people enjoy this game.
Also sorry if I posted this in the wrong area
Do whatever you want. This game is a sandbox anyways
I know but I’m really interested in joining a group especially halo themed
I just don’t know how to go about it or what to do
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
You seem to have figured to post at the last Arma3 channel. correct place for general questions is the #arma3_questions
for future
Lol thanks
my screen is just stuck here
total static
the weird lighting is cause of reshade and reshade is not the issue
nothing is clickable & pressing alt + enter just blackscreens it
anyone got an idea?
Correct place to this is #arma3_troubleshooting ,
And there is a pinned solution to find mod that cause issue
#arma3_troubleshooting message
I bet you have broken mod in your mod list
it does the same without mods, and couldnt find the channel mb
doubt
get rid of the mods, uninstall reshade and make sure it's actually the game's fault, not the content you slapped onto it.
depends on the something. also, nice try tagging everyone (60k+ peeps)
Wrong channel.
my bad
its not troubleshooting
#arma3_troubleshooting would be
oh noes, a grumpy youngster
no u
why is a 50 year old playing a video game, dont you have a job
oh, I do
dis mod
HA
Silence!! ò_ó
...
I keel u, @junior idol!! Ò_Ó
cleaned up ☁️🧹
Can i change the viper special purpose gear to black and how
it is a #arma3_texture related question
or when you dont know where to ask, the questions channel #arma3_questions
not the last channel on the list
We all know and a lot play the fallout mod, what about a STALKER mod? That would je even more amazing.
IP issues are same as with the banned fallout content
there is currently no clear information if the STALKER IP/content can be used if I recall right
oh never seen this channel before
Congratulations :D
Does anyone have PJ stuff because there's not a ton on them in the workshop
whats that?
and this is not the questions channel
Pararescue
if its not in workshop, in all likelyhood it dont exist. Workshop is the main mod distribution method.
#arma3_questions in the future
thx
For those who happen here by accident not finding the right channel. Start from #arma3_questions
Hey guys, as someone who is wanting to start on a total conversion modification what advice do people have for me and would anyone be interested in helping me with this endeavour?
learn how to make your own stuff (modeling, texturing) and how to make it work in game (rigging, configuring). If you've never done anything modding-related before then start from the basics, otherwise you'll either get burned out or look for shortcuts that might do more wrong than good.
and definitely don't be just "the idea guy".
if you're looking for some cooperation then post in #creators_recruiting
it will take long time so be prepared for that
and yeah as Honger mentions, learning to do "basically everything" is often beneficial as getting a skilled group together is far more difficult task
sure at some point your project might attract others, but one can not really ever rely on that to happen
and people come and go depending on how their lives go
Thanks, this is all really useful information.
I'm at the stage of learning how to rig and do configs currently as I've only done more simple addons before this like Soundtracks, Rebalances, etc.
also if you intend to use some existing IP instead of creating your own stuff do make sure you can actually use it.
and models taken from other games is very strict no no
even most "free" game ready models on the interwebs are in fact stolen from one or other game
How about this suggestion:
ARMA 3 SUGGESTION:
1.Please improve your Game optimization!
My computer: Intel Core i7- 12650h, RTX 2050, 16GB RAM, 3200* 2000 * 90Hz, only 10 FPS when playing Eden editor when units over 50. That is abnormal.
2.Some New boat vehicles, a new DLC: Navy DLC
3.A new game mode: Skirmish
Like in Battlelfield, you against bots, and a spectator mode also can be added, you can watch bots fight against each other.
4.A new campaign that player is CSAT:
For the motherland
The story happen in a broading small city in Belarus, Player is a CSAT soldier to protect your home from NATO.
- Normal if you load absurd amount of Mods
- BI no longer makes DLCs
- Play Eden Editor
- BI no longer makes DLCs
- Wrong channel
bro thought we work for BI
a csat campain would be cool
if some ppl(not including me) liked the idea enough it would be possible to create a csat campain
anyone here from ACE3? Just confirmed a user report that arma3 crashes when someone kills a uns_local_vc1a (Local VC guerilla) while ACE3 is running. No crash without ACE3. Something seems to interact with the VC uniform badly
Take it to the Slack, they can deal with it.
Maybe if @long geyser is here, he can help.
thanks, jokoho was so kind to jump in. Problem been solved, was a config error in a Unsung class
still worrying that arma crashes hard with ACE3 enabled ...
RHS: Escalation 0.4 released https://www.facebook.com/478330008846664/posts/1106044282741897/
Congratulations
Great work as always
Congrats, does it now properly work with the USAF pack, i previously encoutered problems that when i loaded an M1A1/2 into a C-5, the M1A1/2 ended up loaded but on top of the plane, not inside the cargo hold
Please read your above
yall seen that warhammer conversion?
its older it seems like but i really havent been into the whole thing about modding too in depth
there are quite many warhammer mods
Before providing any answer, please read above
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
ah ok
@full slate are you the one who made the Vietnam sniper mod?
One question can you customize characters from mods
no. also #arma3_questions is the place when you dont know where to start from
ok Mb
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
PSZ: Polish Armed Forces 0.5.663 Alpha released 😃 https://forums.bistudio.com/topic/186957-psz-polskie-siły-zbrojne-polish-armed-forces/
@shadow furnace congrats!
@eternal chasm Thanks! its finally released but still much work to do 😛
any idea what this is
15:15:30 No alive in 10000 ms, exceeded timeout of 10000 ms
happens when getting in our aircraft
how do i read an MDMP freeze dump
Read the text above on your post.
Wrong Channel.
#arma3_troubleshooting
@tranquil kraken send it to Dedmen via DM
Hi I'm looking for a tutorial or papers to use object builder.
I'm starting a project to bring new factions of sci fi franchises to arma.
this is wrong channel for that use but i personally started from https://www.reddit.com/r/arma/comments/24nk0h/tutorials_for_modeling_and_texturing/ and https://community.bistudio.com/wiki/Oxygen_2_-_Manual but most people use arma toolbox or similar in blender as it is much much better than doing anything in oxygen 2
Also, beware of the licenses of the IP of the franchises you want to use (further discussion on this should be in #other_ip_topics)
This is a decent list of what's permitted, and mostly up to date https://community.bistudio.com/wiki/Intellectual_Property
Star Wars is generally not permitted,
Halo is fine if you make your own models,
WH40k is tolerated?
Ripping models from other games is bad.
Thank you also if you need help with any mod project I'll be happy to help if I can learn at the process
Hello
hello. Looks like you have made your way to the last arma 3 channel on the list.
are you lost perhaps?
not this one.
#arma3_questions is where you can start
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
Hi everyone, a short queston: Is it Global Mobilization compatible with RHS? Thank you.
probably not completely. RHS has different kind of damage system
Cheers, thanks!
Hey all, I’ve returned back to Arma 3 after many years, haven’t played Reforger and not really interested. I need some advice, I wanna update Arma 3, what are the top graphics/textures mods to install to bring Arma 3 to 2025? Also installed OPCOM yesterday too. Any advice is appreciated👍🏻
there arent really any graphics or texture mods like that
basically theres mods that add various content
but nothing that "overhauls" graphics like you might see in some other games
like 4K textues and stuff like that
I play allot of Stalker gamma, has retexture packs, improved water effects, shadows etc. isn’t there any mods at all which could bring the visuals a bit more up to date at all? Yeah there’s allot of content, missions etc. ahh that’s a shame I thought that would have happened by now with the modding community
Anyone know why the automatic view distance mod doesn't do anything when I turn it on, the fps doesn't change either.
#arma3_troubleshooting and state more info
hey I’m new does anyone down to play at a with me?
hey new!
This is the wrong channel for that
you can check out various community channels
o
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
do remeber to read channel names and descriptions
ok
Is there a mod to populate scenario maps with civilians, some cars dotted around etc? Basically add more life to a map other than the enemy population?
#arma3_scenario is better place to talk about mission making
Thank you will ask there
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
oh thanks
should not need anything special but use #arma3_questions
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
Read above
Have been but don't get replys
Ever heard of waiting?

isnt there a bunch of older star wars material that can be used/based off of?
Idk how I ended up in this channel or all the back on that message. I just got home and started reading
Could be, but you should contact an ip lawyer for it for any kind of certainty
hello
i have a problem with arma 3 the ai on the ground planes in the air all have a weird white or red box around them i have a screenshot of it if anyone want to see it but does someone know what it is ?
hello. looks like you scrolled past the relevant channels and just ended up on the last one on the list
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
sorry my bad
is alright you are not the first and probably not the last 😅
are these from a mod? is there something you want to discuss about it?
The #screenshots_arma might be better place to post pictures if you just like to take them
I just installed Arma 3, where should i start?
At least this channel is not
Hello, how can i convert pbo to p3d
wrong channel. but also you cant take anyones p3ds
youll have to make your own models
i have my own BMP but im checking tutorials and they take p3d of vehicle and change it
im new to this sorrz 😄
there are arma3 samples you can use as reference
but you can not take anyone elses work
we have 0 tolerance on such things
then you need to do the rest of it too.
no you dont
no ? 😄
you can use the samples
okay my bad
if you have video tutorials that use ripped models then send me a link
so i take the vehicle into arma 3 tools
anyway this is the wrong channel for that anyway.
https://youtu.be/vgymTnhZqWs i looked to this video but my english is bad level
This is the first part of a tutorial series I plan to make importing a tank into arma (or APC or whatever). This is very quick and basic, I dont really explain too much in this video. The goal with this was to show you how to get your tank model ingame very quickly.
It's hard to make tutorials when I have a 3 year old hanging around my nech all...
what channel is for that
i see okay thank you 🙂
each channel description tells what the channel is for
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
👍 get the arma3 samples from steam
LADIES AND GENTLEMEN
I NEED Y'ALL OPINION
WHICH TRIPOD LOOKS BETTTER?
2025 TRIPOD
OR
2005 WAR OF THE WORLDS TOM CRUISE
Either way 8 year old me still is creeped out by these things 😂
This is the wrong channel to ask, and "some kind of error" isn't very helpful. Try #arma3_troubleshooting and please include a bit more details.
Okay I think i fixed it
Took a ton of time but I apologize, I just got into the server
question
when do yall think the arma 3 dlcs will next go on sale??
i have none of the dlcs atm and its pain
Wrong channel....
Channel purpose is in the description
Sales aren't announced beforehand for Arma
Next known likely sale is the Steam Summer Sale, might be one sooner, but can't know
oh my bad, i read only "arma 3 total" and thought it meant arma 3 general or something
also tysm
any one know a way to add a stabilizer mod to a tank?
and add more details what you mean
hey just dowloaded the game yall. trying to learn the ropes. any1 willing to assist?
In the same boat however I have played before ^
yeah im trying to get behind the a-10 so any1 with knowhow in aviation would be awesome
Welcome @vivid wind @snow gust this is bit wrong channel though, #arma3_questions is what you want.
Also check out
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
interesting thought but unfortunately not the right channel
THIS IS PROBABLY NOT THE CHANNEL YOU'RE LOOKING FOR, Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
hello
hope this is the right place to ask questions '
i have a bit of a trouble with arma 3 ai
im new to the game
Read above
what server is drewski playing in this viseo https://youtu.be/ix1B6BXTI4w?si=xQwvKT7go6WRNH6S
💥Download War Thunder for FREE and get your bonus! ► Use my link — https://playwt.link/operatordrewski. Thanks to War Thunder for sponsoring the video!
How to join: Go to the "KC_Join_Liberation" channel for info: https://discord.com/invite/karmakut
►Follow my Twitch! https://www.twitch.tv/operatordrewski
►Support my videos on Patre...
its literally mentioned in the description
this is not the right channel for that
If I were to create a realism based Total Conversion and wanted to rename Altis to its real world counterpart ie Lemnos, would that break any rules or is that doable?
anybody know of any artillery mods?
@topaz topaz #arma3_official_servers
Just renaming the map should be fine as ACE renames the vanilla weapons and vics to their IRL counterparts
👌
eh??
for general questions #arma3_questions
and if you want to find some mod, use steam workshop or google
Why do people always ask random questions here?
oh wait
Wrong channel and most definitely can't pay for mod making.
What channel should I use then.
Also not asking for someone to pay, I’m looking to pay someone
Yes that is forbidden.
Will result in mod maker, you and the mod banned
Messaged you in DMs but tracking here.
Wanted to ask if ARMA 3 can be modded to implement overtly supernatural elements, like bullet time, HP regen or psionic abilities
Yes to some extent.
To which, actually?
Check Western Sahara
all Id suppose
Alchemist? Sounds pretty much like what I actually mean
But I guess bullet time not in multiplayer.
But you can slow time in Singleplayer
No-no, I don't need it in multiplayer
I want to make a FEAR-like campaign but in Chernarus
ChDKZ hunt for top secret Soviet psi-weapon
you need to combine https://community.bistudio.com/wiki/setAccTime with https://community.bistudio.com/wiki/useAudioTimeForMoves
Psy-grab something like Vader ever does, can be done via addForce Each Frame
Does anyone still play A3? Or do the masses run reforger
Yes many play A3 but #arma3_questions is the place for general questions
Hello. I would like to point out right away that I am new to the army. I recently started using the ACE mod. I really liked it, BUT it turned out that when I want to rotate the navigation tools, I get teleported to the location of my cursor. The keys are: Left Alt and left mouse button. I would be grateful for a solution to the problem. Thank you in advance.
best place to ask ACE related things would be ACE discord
or the above mentioned #arma3_questions
I have no idea why this channel is everyone's first goto channel
#arma3_troubleshooting instead , also read TPW Mod's instructions about it
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
I think no one can hear me when I talk in ARMA 3. Is this a known issue?
I don't know how to fix that
@whole pilot Did you read the message above yours?
You need #arma3_troubleshooting
you are probably on wrong channel
also arma 3d models are not available for editing
and we have 0 tolerance for ripping and theft
Wow some moderator you are bruv
I am new to arma 3 how do I change my mic input
first you need to find right channel to ask the question
ping me there
There are too much channels
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
I prefer you reading the giant message above yours, wrong channel
Sorry for using the wrong channel but I seriously have no idea where I can share this
is it something you want to discuss or what is the context of the list?
Uhh, was my sp modlist that I normally run
yes but did you want to share it for some specific purpose
Im trying to figure out where to guide you to talk about it but need to know what you want
I asked what sound and visual reworks everybody uses and shared mine (Dynasound2 and Project VFX)
then #arma3_questions
but please format it bit more nicely.
Ok
I have 350 hours and I just realized Altis is based on a real place called lemnos
Yet I don't see what that has to do with Arma 3 Total Conversion mods...
This is literally a channel for conversation about arma 3 isn't it?
Or is this seemingly the channel for telling people it's the wrong channel
no, see header
"Discussion about total game conversions (aka overcomplex fully fledged modifications)"
A "conversion" is not a "conversation"
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
this channel is like wahtsapp group videocalls, only used by accident lol
changing the name to somethig like arma3_total_remake or arma3_full_conversion , rework ?
It is sometimes discussed on our end. Any changes are not (yet) done, but honestly I'd vote for nuke this channel
anyone know what mode operator drewski was playing in his newest video
oh nvm its reforger
Check channel names carefully pls. Conversion not conversation.
Hello. I have a question regarding the total conversion mod (is it proper to call it so?) called IFA3. How would you rate its assets quality? Are they on level of RHS or CUP/CFP? Is it much different from SPE1944? I am asking because IFA3 takes a lot of time to download and SPE44 costs money.
Are you aware of Compatibility Data to preview them?
Oh, I forgot this exists! Thank you! But however, I still need someone to tell me if IFA3 assets are good.
They are many years older.
Oh, and Youtube finally started working. I don't know why I couldn't access it before. Now I see IFA3 is even worse than Unsung.
Does anyone know how you can load the SOG PF cDLC (or any cDLC) while in the diagnostics branch? (arma3diag_x64.exe)?
you have to load the addons through the expansions tab ingame, cause it doesn't pull up the launcher, but there are only DLC's and mods in that list, no cDLC
@solar raptor you replace the exe (ie arma3.exe and make it use the 32bit via A3 launcher), or use a batch file (and get your parameters from top of rpt log file)
thanks! i'll take a look, first time using a bat file so we'll see
im new to arma 3 just bought the game can anyone teahc me how to play\
Wrong channel.
Conversion, not conversation
I think #arma3_questions would be the better place to ask such. The question does not quite fit the total conversion mod topic of the channel
anhy conversion mods you guys suggest?
depends widely on what interests you
typically you would join a unit/game group that plays with a set if you intend to play online
also #arma3_questions is the best place for this kind of questions
wrong channel
For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
sorry aout that
Copy. Thanks brother. Ill repost. I really tried and took a look but havent seen the question area -> unsubscribed
**# For the next one: Please be sure to post inside the right channels 😄 **
Its only for a better workflow
I want to know aboutthe best ArmA 3 TCs
There isnt really ranking for that
I mean
People like ArmA 3 and its TCs
So
WHat do people like to play
and is pretty popular (And Single-Player)
#arma3_questions is the first stop to find where to go
id:customize is where you can toggle what channels you can see
#arma3_animation is the channel for animation related modding talk
#arma3_official_servers message you can report such activity with these instructions
not related to the channel topic
also if you intet to discuss something add a message that relays what you want to say
place for that could be #arma3_feedback_tracker #arma3_questions or even #general_chat_arma
this is not the right channel though
Play the tutorials, the bootcamp/prologue campaign, The East Wind Campaign, and the Showcases. But anyway: #arma3_total_conversion message
Hi, does anyone know how to make anti-air shoot into the sky for effect during a mission in the eden editor?
how could I do that?
Wrong place: #arma3_total_conversion message
Ask in #arma3_editor.
This channel needs a different name or something 😭
sorry
What kind of name would even help? I think it's that the id:customize are really messed up by default so it only shows this to new people.
arma3_tc or something that doesn't look say Total or look like Conversation, something esoteric. Just spitballing
hey does anyone have any tips to keep middle east ops fun?
like
Im making a fallujah op
and im trying to figure out how to keep everything fun for everyone
ive got some mods that make damage a lot more dangerous
(ace, kat medical, simple suppress, bloodlust, project injury reaction (ragdoll physics only), advanced wound reaction, death and hit reactions)
ive got stuff that makes the game generally more immersive
basically i want the game to feel as fun as possible while also being unique in a way that is consistent with how fallujah actually was in 2004
I want the challenge to be different from a regular arma 3 game
#arma3_scenario is best place to talk about mission making. this channel is for something else.
mb i was trying to figure out what channel this should go in but i didnt know if it would fit in any specific channel so i just put it in here
but ill move it
when one does not know something its best to ask at #arma3_questions.
for the future
Wrong channel; use #arma3_troubleshooting or #reforger_troubleshooting.
alright sorry
anyone know how to switch back to main character when taking control of a squadmate in antistasi
If you’re using ultimate it’s something like scroll wheel and then give control back to ai
Wrong channel. #arma3_questions
Also if such exists it would be in in workshop. If you can find any,then there probably is not any.
why you put spam in random channel as your first message
Hey guys new to the channel I was wondering where i can find info on HOTA set ups
video suggestions would be apricated
Wrong channel; ask in #arma3_questions or #reforger_questions.
thanks man sorry
Hey,
how do people host private revers?
do they buy a server?
hello. this is wrong channel for such question. use #arma3_questions
this is not an advertising channel
@compact pendant Done 🙂
hey guys! are there mods for a better camera, or camera improvement? ty
for the 3rd person camera on the vehicles, i mean
Thank u, i didnt see it
Looks a lot like this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3608368662
and this one that got removed from the workshop because it had stolen mods
https://catalogue.smods.ru/archives/369783
Read more about ARMA 3 | Remaster at Animation, Boat, Character, Editor Extension, Equipment, Helicopter, Mechanics, Mod, Plane, Server, Sound, Structure, Terrain, Tracked, Weapon, Wheeled on Skymods.
so its just a repack of these mods?
then what?
the video show the exact same textures that are used in the steam mod I linked
you have already been trained on by gemini LAMO
I've been blocked by him lmfao
aight
!purgeban @spring verge 0 scammer
*fires them railguns at @spring verge* Ò_Ó
!addWarning 595329169768841227 ban evasion with 1206406487703031811
Done.
!addWarning 1206406487703031811 ban evasion 595329169768841227 known scammer
Done.
You had the right gut feel.
Guy is already banned from here and from workshop from stealing other people's content and saying they made it.
Guy has been making remaster mods for about a decade. Back then for Age of Empires, also been banned from all the forums for it.
Also several scam attempts along the lines of "My wife died and i cannot pay for the funeral, please donate me money".
Then they moved on to some other game, I forgot what it was, and since about a year they do the same crap for Arma 3.
They run AI over it to edit it slightly and make I seem like their own work, and then they even ask for money and donations for their work. Ugh.
Though quite entertaining to dig into the whole story. If you google scammer enkeli you'll find a few reddit posts about them with history if you're bored.
Imagine being infamous for being a scam artist in modding
hello pepole i need malden 2035 unBinarize open source
please
no
not channel for such questions
and the source of the map is not available
This channel is forever cursed to be off topic
Do any units actually message people that post they’re looking for a unit?
Probably, but this isn't the place to talk about it.
This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game
I apologize I completely misread it and thought it said conversation. I apologize
Everyone misreads it.
Yes if they type something that matches my unit
Hello i made a singleplayer modpack collection for s.o.g. cdlc
https://steamcommunity.com/sharedfiles/filedetails/?id=3548082265
#production_releases is good place to post it
thank you i will know it for future
Can someone help with figuring out why players are insta dying instead of going un-con
Wrong channel.
Use #reforger_questions or #arma3_questions.
Finally found the questions channel couldn't e find it
#offtopic_bot_cmds would have been the place
@shadow furnace I hope you are working hard on this mod. I'm waiting till it has some more things so I can persuade people to include it in modpack 😃
can anyone learn me the ropes on all this all i know how to play is the scenarios and it always says mods failed, how do i join servers and play with others?
Wrong channel
#arma3_questions or #reforger_questions
Current scam counter:
7+ scams since the last real message
im new to this game, have mods and everything, but cannot figure out how to use loadout in game. Any Help?
What kind of mode are you in and what are you trying to do? Answer in #arma3_questions #arma3_troubleshooting / #reforger_questions #reforger_troubleshooting.
Hey guys ...im looking for somme help ..i both arma 3 a week back now i wanna join a server ...but idk which server is what and if i wanna join a server doesnt let me go in any server i cant play ...anyone here good enough to guide me or explain me why i cant jpin servers👀
Wrong channel; use #arma3_troubleshooting.
What's the error when joining servers? It might be that you don't have the exact same mods as the server. If you join the server through the launcher, it gives you a prompt to automatically correct your mods.
this channel should just get deleted at this point
but some other channel would just take its place 😅
truth nuke
Replace #offtopic_arma with this channel 😂
I have a feeling that when people join, Discord messes up the channels so people only see this and some random other channels.
Though I do think that a name like #arma3_overhaul_mods or something that doesn't sound like "conversation" would help.
im close to creating a playable RTS game inside of Arma. However i need somone else to help me play test it as it needs 2 people. If anyone wants to help me out i would apreciate it more than you can imagine. if interested DM me and ill sort the rest out over call as there is a little bit to set up before the game starts.
no crossposting same thing on multiple channels thx
you probably would get more traction on testing if you describe what you have done more throughoutly too
got u issue is its a lot that needs to be explained in person as its very experimental atm
you could make a video of it for example.
yeah goo point where woul i post that. it was also still nee a second for a emo its kinda har to explain without seeing it
emo not emo
demo
you could start a thread for the project at #1056183794979328120
ahhhhh cool thank you for the help
We don't allow Z markings or cartel insignias in mods.
Oh sorry
Hello I'm trying to make a mission. I want to friendlies and enemies spawn when I enter a certain area and despawn as I leave the area. Is it possible with the trigger?
Fairly certain the answer is yes but better to ask in #arma3_scenario
any recommendations on how to help deal with the massive cheating problem in Warlords
like is there an in game reporting system
there is a 3 stack in the official US servers that make whatever server they are in unplayable for the opposing team. They use alts to afk command points and spy on the enemy team then thet just camp the enemy team for hours. This is happening on US W01 as I'm writing this.
DM Dwarden with users' guid and proof
also do try to find right channel to ask things in.
Tbh there are so many channels it’s pretty annoying
Need to compact this a lot more it’s to spread out imo
no, the different channels serve differnt purposes
Use Control + K
I see and understand that
i love that it feels like 20 minutes of playing time when its been a straight 4 hours
hey i need some help. looking for someone to show me how to use ace3 in the editor. im looking to set up a call for fire simulator for training purposes
Wrong channel; use #arma3_questions.
And ACE doesn't do much of anything to the editor anyway.
I have a bit of a complicated question im working on a lore item and I want to take a launcher slot but once dropped on the ground i want it to have a unpack prompt and swap it model for a object
(Kinda how the vanilla drone back packs work)
Is more a #arma3_scripting kind of a question
Join from the server tab of the launcher; it will give you a prompt to load the required mods for whatever server you're joining.
Wrong channel though— #arma3_questions is the right one.
I deleted the orginal post so its not crowding up the chat
It's fine either way. (Almost) nobody's used this channel correctly in year(s). It seems like it's the only channel Discord shows to new people.
The only way i seen the questions was by clicking your tag. I think it would be better if the channels were combined so you dont have all the ones there. Like texture, terrain, and animiation could be one in my opinion, but also I dont edit or create anything
They're all fairly unrelated so IMO it would be annoying to have them together. Use id:browse to make sure you have the channels you want.
@strong path Yes, we are working quite hard on it 😃 Update is coming soon with for example, new magpul mbus for MSBS, barrel variants and fixed some issues regarding Eden update
Cool 😄
So i just did a little experiment for myself using the UNSUNG mod. I put 40 NVA on a hill that slopes to a river with long grass and gave them a "Careless" seek and destroy waypoint onto of US forces on an Island in the river. I knew where the NVA were going to come from and it still took me a couple of monents to identify them in the long grass. It was like a movie.
@sonic blade what is this room for? RHS, ACE, UNSUNG and such?
yep, it's for talk about such major/total conversions
so release updates too, or conversations in what sense?
yes
ok ty
Is RHS broken for Dedicated Servers? Can't find any external confirmation, but two of our dedicated servers fail to open any RHS-missions after APEX. Regular hosting works.
linux server? what does the server log say?
Windows, log spams something about BIS missions 🙃 but I just noticed that there actually is few comments about the issue @ rhs feedback site, and update is on its way.
I have the same issues in debian it just crashed with segfault after removing all rhs units from the map it loaded
Anyone knows what exactly is causing it?
This this only exported mission files after apex? Or also with Zeus?
Page 440 of 440 - RHS Escalation (AFRF and USAF) - posted in ARMA 3 - ADDONS & MODS: COMPLETE: One small issue I stumbled upon: The lights on the T-90s Shtora Jammers arent lighting up red like they should. A friend showed me screenshots where he could clearly see his lighting up.
Any fix on this? Thx.
👍
Cool, one group I play with that insists on CUPs because Workshop can now use RHS
.
IFA3 LITE v10 is out 🐨
Changelog in 2nd post of release thread
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/
Highlight summary coming later today
Non steam downloads:
https://mega.nz/#!w89y2Iob!GxO47tRzJ_IbMNGwBBiIbMbSfkRblcVFYFMiGyNSdmo
https://drive.google.com/open?id=0BxNLMNIa5ytvWHFjeUNUN0NvaFE
Page 1 of 12 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!
GJ!
IFA3 LITE v11 is out 🐳
Changelog in 2nd post of release thread
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/
Highlight summary coming later today
Non steam downloads:
https://mega.nz/#!J4swUKjD!bEyCJx15XSFbq68rBV-pXoPBZZaPnBAMSV8mTUNayE8
https://drive.google.com/open?id=0BxNLMNIa5ytvcXUwVTBUcjVBR3M
Page 1 of 15 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!
good job kju
thanks 😊
Thank You Thank You Thank You !
v10?
As suggested by @frail sierra, here I am to tell you that Iron Front ArmA 3 Lite ACE compatibility addon is out ! This is a separate file that won't be included to IFA3 itself. Announcements relative to this addon will be made separately. Enjoy !
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?p=3091310
By the way, a massive overhaul of tanks is in progress. Stay in touch !
Hello, is it possible to disable new menu (just these 3 big "pictures", rest is ok)?
i guess the easiest way is to move the dialog element off screen
or set their idc=-1
or use delete className;
Thank you very much 😃
to jo
The documentation of the Audio Engine' overhaul is now available here: https://community.bistudio.com/wiki/Arma_3_Sound
Mcaffee is not anymore removing PBO Manager context menu! Yay!
Not sure what happened.
But... it's good.
OPTRE 0.14 update trailer, dls links in discription: https://www.youtube.com/watch?v=aPtZ_OhUJS8&feature=youtu.be
@onyx anvil It looks nice, but its preferable to at least explain what the link is before posting it. No one likes clicking blind links.
it should auto expand on discord shouldent it. But there ya go!
I dont think you have permissions for link previews.
101% sure its a Pancake.
