#arma3_total_conversion

1 messages · Page 1 of 1 (latest)

wooden radish
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hello good someone knows how to make mods or if there are helicopter mods as well as kamov ka-32, as 350,

long geyser
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Significantly improved portal gun firing animation

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before:

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after:

long geyser
abstract apex
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hey buddys I am trying to host a lobby, can someone help me out and try to join
I ve set the port forward settings in the router, but I am not sure if this is all correct

high mural
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Not even related to this topic but

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!localhost

karmic pebbleBOT
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Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”

high mural
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Make sure these

rugged shore
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Uhm. I'm not sure if it's ok to ask this here but... do anyone know if there's a mirror for the Fall of the Titans mod? It was taken down from the workshop apparently.

hazy mist
rugged shore
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thats... unfortunate

hazy mist
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in sense that it would have been cool mod if the maker actually made it and did not steal the models, yes.

rugged shore
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didn't CUP use models from previous games? modified, yes, but still ripped assets

hazy mist
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no

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they used models from Arma 2 public release datapacks

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those are available for Arma use for everyone

rugged shore
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Still, I've seen non-profit fan-made projects been taken down, even tho they didn't use any of the original assets, so I don't think making your own stuff makes you completely safe of copyright infringement reports, but oh well. The mod was cool, it's a shame.

hazy mist
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main thing is to ASK PERMISSION FIRST and then do stuff

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some IP owners are rather nice about it when asked

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some sure deny all derivate work

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it was not cool. it was stolen content. You too should not endorse such behavior. If everyone did respect IP, we would have cool legit mods for everyone to enjoy.

long geyser
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I wouldn't say being able to consider something "cool" is contingent on it being morally/legally correct. It's a shame it used ripped content, but it's perfectly fair to say it was a "cool" mod if it was enjoyable.

hazy mist
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I disagree

long geyser
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¯_(ツ)_/¯

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That's fine just a bit weird to invalidate someone else's opinion because of your own

rich quartz
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I have a question and I'm not sure which chat it belongs in:
are there other methods besides editor previews for taking pictures of items? I am looking to take pictures of uniform retextures in a T-Pose with no character in the clothing. Has anyone discussed or accomplished this before?

hazy mist
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you can however create a invisible character for such use

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also for future reference#arma3_questions is place to ask when no other channel feel right and #arma3_texture could have worked since it is texture related

rich quartz
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that works, then I can just have a mission with a locked off camera and should be good

hazy mist
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it is possible to automate picture taking with scripts yeah

rich quartz
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i just realized it was total conversions and not total conversations 😂

hazy mist
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😅

long geyser
blissful pike
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Don't know if this is the right place but anyway.

To get an extension whitelisted for BattlEye is the wiki page correct with its method? Just send a message via the contact page and fingers crossed they send you back a signed version/whitelist it?

hazy mist
blissful pike
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Alright then, I'll keep that in mind. Thanks Goat.

long geyser
trail cape
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btw do units still disappear when they get in front of the portal? meowsweats

trail cape
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this

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the vehicle meowsweats

long geyser
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Still not sure what you mean, the vehicle does teleport a bit before reaching the actual portal but that's just me needing to work around the limits of collision detection

trail cape
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the vehicle does teleport a bit before reaching the actual portal
yeah that

long geyser
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I mean if you can think of a reliable way around that I'll implement it, but as far as I've seen it's about the best that can be done

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as I can only rely on the distance from the portal pos to the center pos of the vehicle

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which is non-uniform depending on the orientation of the vehicle

trail cape
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also that vehicle didn't even fit through the portal 😅

long geyser
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Yeah I'm stretching the traditional limits of the portals a bit (literally, here)

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another thing they can do that they can't in the portal series is the ability to be placed on moving objects

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as far as disableCollisionWith I don't think it'd be enough

trail cape
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btw do you check if the portal would stick out through the edges of the geometry?

long geyser
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Yeah there's an entire portal placement checker

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keeps them confined within geometrically appropriate bounds

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w/ adjustable tolerance levels so you can adjust how strict it is

trail cape
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you mean it's not just multiple lineIntersectsSurfaces with GEOM/FIRE LOD and checking if all intersection points lie on the same plane?

long geyser
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It is just with some adjustability as far as how much wiggle room it has

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can go anywhere from requiring a pretty much perfect planar surface to allowing you to place them almost anywhere

trail cape
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oh that's what you meant. ok

long geyser
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Overall pretty happy with it, code can always be cleaned up more but it's open source so people can always suggest improvements

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will be released as soon as I fix up the last few remaining bugs

trail cape
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yeah it looks pretty good 👍

long geyser
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thanks 🙂

trail cape
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it's not released yet tho right?

long geyser
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nope not yet, very close though

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probably only a week or two until it's on the workshop

trail cape
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yeah it was weird it wasn't top on workshop 😅

long geyser
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haha yeah I'm anticipating it'll be pretty popular

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which is also why I'm sweating trying to clean up multiplayer bugs meowsweats

trail cape
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portal fans will definitely get a kick out of it 😛

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and now that we have compositions I hope people will make their own puzzles blobcloseenjoy

long geyser
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oh yeah that'd be awesome

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I actually have support for editor-placed portals and single-portal modes for the portal gun

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so you can make puzzles that operate around control over 1 portal rather than 2, like in some of the game puzzles

trail cape
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add the gel next 🤣

long geyser
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oh god fluid simulation in arma meowsweats

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what mainly scares me is the inevitable question of whether I will port the mod to reforger

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which is a resounding NO

trail cape
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I guess you could use some transparent balls for the fluid thonk

long geyser
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hundreds of transparent physx balls lmao

hazy mist
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particles 😄

trail cape
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oh that's a nice idea blobcloseenjoy

long geyser
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I'll let someone pull request gel after release if they want it 😅

keen wing
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Yo so I have a question

long geyser
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?

keen wing
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Basically a Modern Warfare Map and I wanna input an oil rig

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How would I do that

long geyser
keen wing
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Oh thanks

long geyser
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does anyone have a link to an up to date tutorial on how to start modding using blender in arma 3 i cant seem to find one that isnt 5-7 years old

hazy mist
onyx slate
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@blissful rain Sorry to bother, but, does RHS have a public discord?

blissful rain
normal wigeon
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Is there a mod to dig GRAD Trenches with vehicles? I think i saw something like that before, but can't find it now.

onyx slate
long geyser
frosty pulsar
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Yo i would need a small advice. Im looking for some mod that would improve artillery computer and maybe even arti in general, but artillery computer is kinda main thing. I had no luck so if anyone knows any mod for that I would be grateful.

zinc mural
long geyser
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If you are the creator of cosmos engine for arma3 please message me.

hazy mist
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been years since hes been active

long geyser
hazy mist
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well heres hoping you get lucky. 🤞

long geyser
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A friend of mine is working on a big project which uses it.

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Specifically, we need a way to use 2000 by 2000 km maps in arma3 multiplayer

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Not many buildings or assets present

hazy mist
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not really possible

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sorry

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or well possible sure, but buggy

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Im sure your idea is great but you are not the first ones who want that

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but the terrain engine cant handle the coordinates

long geyser
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What is the maximum possible with no issues

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Or is it possible to split the map up into different instances?

hazy mist
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as in you would have multiple servers running different maps and swap server via scripting

long geyser
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Well, there goes the dream

hazy mist
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at least I recall that was possible. dont quote me on that

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Arma 3 has been around for some time and quite a many ideas have been explored before

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it is good to ask

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but also most things have been made so if nobody has made it, there is a chance its not possible

long geyser
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I'm guessing gigantic(10km²) late 19th century cities full of npcs are also out the window

hazy mist
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pretty likely

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one would need expectionally well made and optimized assets to even try

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the full of npcs might be more problematic though

long geyser
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It's hard for an army to raid a city if you have no one in the city to steal from

bronze saffron
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is this the right place to discuss something about antistasi +?

hazy mist
neat cloud
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Hello I'm looking for some custom launcher for mods. I know swift and I'm looking for some alternatives

versed steeple
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Anyone up for comissioned rigging i have a gane ready vehicle model

hidden jacinth
versed steeple
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ohh gotit

high mural
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Also once again, POLPOX is just the author's name, aka me, not the Mod's name

snow zinc
light radish
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So I'm working on a faction mod and while scrolling trough the CFG for the vanilla units. I found this entry

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what does role=" "; do here?

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I looked it up but couldn't find any information.

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is this related to the AI?

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or the multiplayer lobby?

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or the AI voiced callouts?

onyx slate
light radish
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indicator?

onyx slate
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Like how some have a slash, some have a wrench, etc

light radish
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🤔 that's icon=" ".

trail cape
rustic ibex
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the PMCs ones, for example, or the South East Asia map from ANZACS Steve

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Ok sorry for the UP, didn't realise the message was this old xD

hazy mist
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normally coordinates allow millimeter precision but when you go far enough that turns into 1 meter and then 10 meter precision

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which is basically unplayable

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the over 100km terrains work to certain degree for sure, but even they start to suffer from the above issue

rustic ibex
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Agreed. Although from my experience, everything up to 150km is still reliable coordinate-wise;
I'm able to use them effectively for navigation and weapon targetting for example.
To my knowledge, those map are usually very jet gameplay oriented. Big land features, cities without any details or thought put into them whatshowever, etc.
They work pretty well imo, tho

hazy mist
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and on ground vehicles and units start to jump and objects can no longer be placed properly

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If I remember it right the deterioration starts at 100km since that drops the first decimal out

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the next issue is the level of detail that is realistic to achieve on object placement

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if lets say active 5 person team makes 20x20km map (in very hand crafted detail) in 1-2 years (400sq km) you can count how long 10000sqkm terrain might take in same level.

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if less detail is enough then its not as much a problem

misty basin
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Hey there! So I need to use a mod that is not signed, and on the off chance that I do needed it signed to run it on the server. How do I sign someone else's mod, basically?

tough mantle
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Does anyone know how the radar rotates on the Cheeta AA? I'm really curious if that is done via config or model, bc it only works when the radar is active.

hazy mist
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there is animation source for that (radar on/off)

misty basin
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Since it's not my mod, I can't just unpack it and then repack it

hazy mist
misty basin
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Fair enough sorry, didn't know where to ask

hazy mist
misty basin
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Got it

swift tendon
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Hey so I just bought arma 3 for steam deck but the thing outbreak won’t launch. I keep pressing play but nothing

lilac pollen
hazy mist
green fable
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@wooden spruce is the toy soldiers thing a mod you can download?

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or wait. are you just using setunittexture on stuff? can you do that on weapons?

wooden spruce
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@green fable with the army men mod, what i'm doing is overriding the textures of the object with a saturated color. so no i'm not using setunittexture as i'm actually completely replacing the texture with a solid color. and yes, i can and am already doing that to weapons. I'm anticipating the release of my Army Men: Prairie Fire Extension today. It'll feature all vehicles, weapons, vests, uniforms and more with completely new textures that will have the units look like plastic soldier

green fable
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oh ok. so you're actually doing it in config

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@wooden spruce have you thought about map making for it? like use sogpf assets and make like, a map set inside a living room

wooden spruce
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@green fable while i would love to have a special map for it, i do not have the experience or knowledge of making such a map. i can make a map with scripting and the setobjectscale. but a dedicated map is not on my list of priorities rightnow

green fable
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fair enough

wooden spruce
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If you want to see what all i'm working on, you're welcome to join the community discord

languid flicker
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This is a mission I made

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It’s an AEW one, my first one I have published so it would mean a lot if you would check it out

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(Sorry if this is against the advertising rules)

high mural
languid flicker
maiden ermine
summer solar
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Not sure where to send but Im getting this error when setting up server, can someone help ?
SteamAPI initialization failed. Steam features won't be accessible!
sh: 1: /sbin/ifconfig: not found

north fern
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@summer solar #server_admins but probably you need to contact your host

haughty solstice
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I have a question
Why do modded amphibious vehicles can't reach high speeds in water ? Like for example the brdm2 from RHS is going max speed 10kmh in the water but in real life it can reach 90km/h in water

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And a second question, how do I make any amphibious vehicles f a s t e r

distant jasper
haughty solstice
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My bad I was kind of tired so I read it wrong

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But can amphibious vehicles be faster in the water ?

distant jasper
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no idea, vehicles are not my strong suit. I'd guess via modding or for a more wonky approach via setVelocity

haughty solstice
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What's «setVelocity»?

distant jasper
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an sqf command

haughty solstice
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Ok thanks 👌

frozen wave
sand timber
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Hi sorry if i'm using the wrong channel but in object builder idk if i fucked something up but all the points when i select them there off by like an inch or 2

long geyser
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Hello everyone, I am new in this little world of modeling, configurations, animations...etc. Could someone recommend me how to start in the best possible way?

hazy mist
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Learning happens in stages. Starting point could be choosing a program to work with like Blender and starting doing just generic "how to" tutorials for it.

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To understand how the tools works and how modeling works

hazy mist
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this is not channel for such advertising

lucid oracle
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@hazy mist where can ask about something

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Like this

hazy mist
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well I dont think we have a channel for such. You would best try some UE related avenues

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and well in all honesty I would suggest you really really study what your idea involves before saying youre serious about it.

lucid oracle
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Im serious to try it

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You miss 100% of the shots you don’t take

hazy mist
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for sure. Im just ssying you need to do your ground work first

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unless you intend to be just the ideas guy

lucid oracle
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Im sure that my skill set wont cover any area needed for such a project

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because of that im asking other people that my have a skill set that would possibly cover the need for such a specific skill.

hazy mist
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thats the spot youll need to work first.

dense cipher
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It would be so cool to have a open source list of arma 3 libraries that could then have a dependency manager and then it just installs what you need.

Dependencies could be defined as json/yaml/xml

e.g.

my mod - ver 1.03

      -- depends on CBA - @2.03~ (locked to this version)
      -- depend on Free Guns - @1.4# 
```e
onyx slate
tired verge
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Someone plz make GWOT in the same way praie fire was amazing

hidden jacinth
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well SOG and other stuff, but with smaller budget it wouldn't be "in the same way"

high mural
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Also, if you want something to see, you can make. More like that's the best way

knotty rain
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Yo, If I load all my addons in the ram of my dedicated server, will it work way faster? I'm looking for every way to make my server run faster

hazy mist
swift ermine
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So uh the publisher freezes whenever I try to publish a mod

fresh tangle
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Is there difference in performance and load between registration Killed EventHandler on every unit (man, tanks, air etc) or registering only one EH EntityKilled?

maiden ermine
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difference in memory usage, besides that not really

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eventhandlers get executed when event happens, outside of that they just lay around and do nothing

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handling every entity spawn in order to add the eventhandler to it is probably more expensive

fresh tangle
keen pond
somber lark
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hey has anyone ever seen the error Script scripts\shared\fetch_params.sqf not found

hazy mist
polar pulsar
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I have a question for a moderator, and am a bit unsure on who to contact. Can someone help me direct where to ask?

maiden ermine
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Moderators have the veteran_moderator role, and are orange, like HorribleGoat right above you, also we have #discord_server channel for everything regarding the discord itself

tranquil kraken
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im trying to clean up my mod of unused textures, models, and sound files that have built up over 7+ years, is there a way to get a list of unused assets in a pbo

hazy mist
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Would need to write some sort of program for that.

opaque aspen
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script that iterates through every path in the mod directory and checks if the path is in config.cpp and not noted shouldnt be too difficult

trail cape
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It's not as simple as that

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Not everything is used by config.cpp

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Some stuff are used by models

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e.g. surfaces and rvmats

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And some stuff are used by scripts, etc.

opaque aspen
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just a bunch more extra files to check

low anchor
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Does anybody know how i can mount P Drive with Mikero tools but to take space from D drive instead of C drive ?

lilac pollen
low anchor
lilac pollen
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in a bat file or straight in cmd

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also, wrong channel 🙂

timber basalt
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Alright hear me out yall. Have any of you guys tried the UH-60 Hatchet Framework? It’s the Blackhawk system but with the interior controls, you actually flip switches on the inside to turn it on.

Hear me out, wouldn’t it be dope to have an Abrams MBT system where it has an interactive interior? Like the driver has to start the engine and use the corresponding switches to do so. The loader has to actually choose the round by opening the compartment.

I was wondering if this was already a pre existing mod. Or something I could commission from someone?

hazy mist
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as mod tools are non commercial and cant be paid for

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realistically you would be looking at somewhere around 20K€ worth of work anyway

timber basalt
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Jesus. I better start learning how to mod

hazy mist
jovial swift
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heavy glade
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That's awesome! and actually a true "total conversion", that's pretty rare!

hollow matrix
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This looks awesome! :)

dawn epoch
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does anyone have any ideas as to why it would take 8+ hours to pack something on average?

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i packed a helmet and 40 bohemia patches and it took 9 or so hours, but my addon builder and such is on my SSD.

hybrid flame
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What do you mean packed? Like into a pbo?

hazy mist
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nothing should take 9 hours to pack

dawn epoch
hazy mist
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but likely a problem with the model

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or million textures to convert

dawn epoch
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does it with basically anything

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i made props not long ago and it took around same time

hazy mist
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cant say that is normal

dawn epoch
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should i reinstall my arma tools? or try PBO Project?

hazy mist
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id recommend pboProject yeah

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though it has more rigid structure requirements it does give more info on what could be wrong

dawn epoch
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youve been helping me around for idk how long now lol i appreciate it

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do i just do these settings?

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i cant remember what compress does

hazy mist
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this would be fine yes

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full build is not mandatory but it does clear the temp folder a bit when you use it

dawn epoch
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lodnoshadow is a property i never touch lol

dawn epoch
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nevermind i fixed it

long geyser
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I'm in need of some help

hazy mist
long geyser
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It says "no access"

dawn epoch
long geyser
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And it's not troubleshooting so idk where to go

dawn epoch
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was just saying this on pack

hazy mist
long geyser
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Well it's not a technical problem just want to ask where I can find unit servers and such

long geyser
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Ty

dawn epoch
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doin this now

lilac pollen
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xcopy is part of Windows. Likely your environment variable for PATH is broken

young hornet
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yes well done nice screens

elfin peak
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That cannon looks beautiful

vagrant roost
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pickelhaube hype

wooden echo
dawn epoch
rotund sentinel
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hello, can sombody help with a simple question about the A3 editor ?

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sorry, my english, iam german

high mural
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  1. ask a question first, no need to ask to ask
  2. this is not a Editor channel, if you mean you have a question about Eden Editor, #arma3_editor
civic vine
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I'm new to this game and I would like to know if there's an mod available that makes the ai more realistic because it feels so strange that they can see you from 2km behind an tree and 1 shot you and when you're in front of them they miss all the shots

hazy mist
opaque aspen
undone fern
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Whatever happened to the definition of "Total Conversion" ?

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I mean, looking at the Make Arma Not War finalists

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there are some entries i would not call a total conversion/modification at all

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ALiVE? MCC? AGM?

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RHS?

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Back in Operation Flashpoint, mods like FDF were total conversions

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New main menu, custom soundtrack, a story-driven singleplayer campaign with voice-acting, new animations, singleplayer scenarios, multiplayer co-ops. And ofcourse a tonload of new units

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RHS is just the latter

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Same with that Halo mod

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here are some HALO units. TOTAL CONVERSION!

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ALiVE is a feature-rich mod, but i wouldn't even call it close to a total conversion

vagrant roost
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so what category would you have put them in? addon?

hollow matrix
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Stuff like ALiVE didn't really have a category in the MANW competition..

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Same goes for AGM I believe.

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CSA? MCC? Really... where would they fit in the other categories?

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What about LOSounds2?

undone fern
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MANW total conv category could better have been called "Other" :p

hollow matrix
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But then RHS can't win! ;)

eternal chasm
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urgh not this again

blissful rain
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haters gonna hate

hollow matrix
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I hold no grudges towards you guys, I just poke fun at everything and anyone. No exceptions. :)

blissful rain
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you don't want me starting poking ;) no exceptions

hollow matrix
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lol. nice. :)

hazy mist
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They don't. While I'm not part of their development, generally reason why mod X doesn't have thing Y is because nobody made it.

ocean aurora
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Yall game down to?

hazy mist
karmic pebbleBOT
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Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

high mural
sonic kayak
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To the RHS guys, 1.54 will update hitpoint selections again, don't forget to update your inheritances since you didn't for 1.52.

eternal chasm
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we didnt do it for 1.52 because 1.52 came after we released. But right now we are in line with 1.54 RC hopefully

hazy mist
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lets put an end to the wave before it becomes spam hmmyes

opaque aspen
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that emoji is by far my best contribution to this community

lavish lynx
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@earnest oasis Sarkness told me to request you for help installing stuff

earnest oasis
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... There's a lot to unpack here, I'mm send you a DM to sort this out XD

turbid lance
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Can someone help me?

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All of the sudden Arma (atleast whenever I am playing DRO) will start lagging and have severe LOD pop up extremely nearby, yes I do use mods and yes my game is laggy and yes I do crash but this never ever happened before especially with my recent mods

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I tried to figure out which one is causing it and so far I know that after disabling CBA I still did lag but not freeze and crash and get severely close LOD which may suggest that one of the mods or even CBA itself is the culprit

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but I can't believe this, stuff like this didn't happen before, my computer is beefy enough to handle Arma, the most recent mods I unsubbed to still did nothing

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and when I crash I get DX11 TEXTURE OUT OF MEMORY error

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I understand some of you may say "just don't play with mods" and I understand that but I don't feel like playing without some of them and the weird thing is I decided to use my unit's modpack to play a DRO game and it consits 3x more mods than mine yet the only thing that it did was load slower but I had no severe LOD problems, no crashes and only lag to Arma reasons

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if this isn't the place to ask then sorry, please link me the channel for it

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I did try performance profilling mode but it somewhat makes the lag even worse

hybrid flame
turbid lance
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god damn it I don't remember having this issue with it

turbid lance
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It's not in the launcher is it?

hybrid flame
turbid lance
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solved

odd yew
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what's happening to hitpoint selections in 1.54 ?

sage zealot
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I am starting notice that certain features of the game does not work on a dedicated server but works on local server. Two things spotted that I am speaking about Is 1) Spectate mode works on local host server 2) Support module "Heli transport" works on local server but not dedicated. Does anyone know how to resolve this Issue?

sage zealot
slow plover
#

Does anyone know why ai jets in my game taki on the runway extremely slow. They will like move a couple inches and then stop. They just keep repeating this all the way till on the strip.

hidden jacinth
#

badly made airport strip (if even configured to work with AI taxing) or bad jet mod. #arma3_troubleshooting and specify mods

slow plover
#

Thx

#

Also, anyone know any good ai paradrop mods? I just use rhs waypoint but ai sometimes collide with each other and fall to their deaths

hazy mist
slow plover
#

My bad thx

honest turret
#

Does anybody know why when I try to open a door I get text saying "vanilla door actions are disabled"

high mural
#

A Mod does I guess

honest turret
#

Alright, thanks

foggy bridge
#

i dont have the game yet how would ifind realistic wars

lost tartan
#

Anybody down for a game

hidden jacinth
obsidian seal
#

howdy

onyx slate
pulsar garnet
#

ty

neat vale
#

Any composition builders here?

high mural
#

"Don't ask to ask just ask"

hazy mist
woven cypress
#

hey, i need good recomendations for Arma communities open to taking new players, im not new to the milsim world but i am fairly new to Arma.

high mural
#

!lfg

karmic pebbleBOT
#

Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

sonic blade
covert stream
#

My Unit server is having issue with the backpacks we open our inventory and the Backpack that we have switches to another one and then proceeds to clear our inventory whenever we actually Open the Inventory

formal birch
#

is there anyway i can make someone be able to connect to all radio frequencies that I use ( I USE TFAR) so my radio transmitter can hear and connect to all frequencies being used at once?

hazy mist
#

also is nice to clean up messages from wrong places 🥹

agile compass
#

hey does anyone happen to know the mod load order for the arma 3 rhs vehicle server , and able to dm me with it . I would greatly appreciate it . The game keeps getting stuck on the arma 3 logo black screen

west rune
agile compass
#

Got it figured out thanks

proper bough
#

Anyone know of some non-military mods suitable for kids to play? Asking for couple kids who now spend time simply driving through the beautiful Arma 3 landscapes in a pickup truck. ☺️ I recall there once was a mod on on of series games for farming etc. 🤔

west rune
dusky knoll
weak gale
#

i dont know if this is the right channel to ask for terrains

high mural
#

As in make or find

weak gale
#

find

west rune
hazy mist
vast knoll
#

Does anyone know why this is happening?

high mural
#

You have a missing Mod to load

vast trench
#

so... i am new here and i was told that you guys might be able to help me with this. I have a A3 exileZ server and its randomly crashing

#

tried on exile discord and even with their help does not seem like RPT is giving anything significant

#

they told em to come here and try you guys (i dont even know if this is the right channel on the server to this)

#

but i was told to send the crashDump here

#

so here they are (all the logs):

#

if anybody can help me to at least understand what is going on i would be very grateful

#

i built this server like 4 years ago, and it had the same problem, but since the RPT ends with "memory access violation" i googled this error and i found something saying that was ARMA 3 trying to use cpu instructions that my cpu did not have

#

then i just dumped the idea and let the server aside for a while, now, i have a better pc with a different CPU and decided to give it a new shot but it seems like the problem persists

#

btw, i also tried opening the .mdmp file in visual studio dubugger, but since i dont even know what i am looking for, nothing poped to me

vast trench
hazy mist
#

seems to be a lot of people just pick the last channel on the list

vast trench
#

i picked total conversion becouse of the amout of mods involved. i imagined that normal arma troubleshooting would not be the right channel, since its not normal arma

hazy mist
#

👍 its alright, we point to the right channels when needed

vast trench
#

thank you

flint flower
#

Hey super super new to arma. Like a week ago new. I need some guidance on where to go and what to do. I am especially interested in doing co-op missions or scenarios. And even more so with halo mods. Cause Oml. Even messing around in the mission editor I can see how people enjoy this game.

#

Also sorry if I posted this in the wrong area

high mural
#

Do whatever you want. This game is a sandbox anyways

flint flower
#

I know but I’m really interested in joining a group especially halo themed

#

I just don’t know how to go about it or what to do

high mural
#

!lfg

karmic pebbleBOT
#

Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

hazy mist
#

for future

keen parrot
#

my screen is just stuck here

#

total static

#

the weird lighting is cause of reshade and reshade is not the issue

#

nothing is clickable & pressing alt + enter just blackscreens it

#

anyone got an idea?

zinc mural
keen parrot
hidden jacinth
#

doubt

#

get rid of the mods, uninstall reshade and make sure it's actually the game's fault, not the content you slapped onto it.

keen parrot
#

already have

#

uninstalled reshade & reset all mods

#

verified game files aswell

high mural
junior idol
#

yo

#

can anyone help me

#

for something

boreal saddle
#

depends on the something. also, nice try tagging everyone (60k+ peeps)

hazy mist
junior idol
boreal saddle
junior idol
#

did i ask

#

lil poopy head

boreal saddle
#

oh noes, a grumpy youngster

boreal saddle
junior idol
#

why is a 50 year old playing a video game, dont you have a job

boreal saddle
#

oh, I do

junior idol
#

dis mod

boreal saddle
#

and my job is cleaning up

#

!mute 922597686698446868 1h cooldown

junior idol
#

HA

random parrotBOT
boreal saddle
#

cleaned up ☁️🧹

civic vine
#

Can i change the viper special purpose gear to black and how

hazy mist
#

not the last channel on the list

long geyser
#

We all know and a lot play the fallout mod, what about a STALKER mod? That would je even more amazing.

hazy mist
#

there is currently no clear information if the STALKER IP/content can be used if I recall right

native bobcat
#

oh never seen this channel before

long geyser
#

What if you guys asked them on twitger

#

twitter

jagged arrow
#

Congratulations :D

restive gale
#

Does anyone have PJ stuff because there's not a ton on them in the workshop

hazy mist
#

and this is not the questions channel

restive gale
hazy mist
# restive gale Pararescue

if its not in workshop, in all likelyhood it dont exist. Workshop is the main mod distribution method.

hazy mist
#

this is just the last channel on the list

steady pawn
#

thx

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions

next wedge
#

Hey guys, as someone who is wanting to start on a total conversion modification what advice do people have for me and would anyone be interested in helping me with this endeavour?

hidden jacinth
#

learn how to make your own stuff (modeling, texturing) and how to make it work in game (rigging, configuring). If you've never done anything modding-related before then start from the basics, otherwise you'll either get burned out or look for shortcuts that might do more wrong than good.

#

and definitely don't be just "the idea guy".

hazy mist
#

and yeah as Honger mentions, learning to do "basically everything" is often beneficial as getting a skilled group together is far more difficult task

#

sure at some point your project might attract others, but one can not really ever rely on that to happen

#

and people come and go depending on how their lives go

next wedge
#

Thanks, this is all really useful information.

#

I'm at the stage of learning how to rig and do configs currently as I've only done more simple addons before this like Soundtracks, Rebalances, etc.

hazy mist
#

and models taken from other games is very strict no no

#

even most "free" game ready models on the interwebs are in fact stolen from one or other game

wise stump
#

How about this suggestion:

ARMA 3 SUGGESTION:
1.Please improve your Game optimization!
My computer: Intel Core i7- 12650h, RTX 2050, 16GB RAM, 3200* 2000 * 90Hz, only 10 FPS when playing Eden editor when units over 50. That is abnormal.

2.Some New boat vehicles, a new DLC: Navy DLC

3.A new game mode: Skirmish
Like in Battlelfield, you against bots, and a spectator mode also can be added, you can watch bots fight against each other.

4.A new campaign that player is CSAT:
For the motherland
The story happen in a broading small city in Belarus, Player is a CSAT soldier to protect your home from NATO.

high mural
#
  1. Normal if you load absurd amount of Mods
  2. BI no longer makes DLCs
  3. Play Eden Editor
  4. BI no longer makes DLCs
  5. Wrong channel
next wedge
#

bro thought we work for BI

teal oxide
#

if some ppl(not including me) liked the idea enough it would be possible to create a csat campain

nocturne steeple
#

anyone here from ACE3? Just confirmed a user report that arma3 crashes when someone kills a uns_local_vc1a (Local VC guerilla) while ACE3 is running. No crash without ACE3. Something seems to interact with the VC uniform badly

river warren
#

Take it to the Slack, they can deal with it.

#

Maybe if @long geyser is here, he can help.

nocturne steeple
#

thanks, jokoho was so kind to jump in. Problem been solved, was a config error in a Unsung class

#

still worrying that arma crashes hard with ACE3 enabled ...

grim latch
river warren
#

Congratulations

bitter oak
#

Great work as always

junior adder
#

Congrats, does it now properly work with the USAF pack, i previously encoutered problems that when i loaded an M1A1/2 into a C-5, the M1A1/2 ended up loaded but on top of the plane, not inside the cargo hold

high mural
#

Please read your above

low loom
#

yall seen that warhammer conversion?

#

its older it seems like but i really havent been into the whole thing about modding too in depth

hazy mist
#

there are quite many warhammer mods

vocal vine
#

is arma 3 worth buying with no dlcs?

#

also can i play mutliplayer without the dlcs?

high mural
#

Before providing any answer, please read above

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

vocal vine
stray tide
#

@full slate are you the one who made the Vietnam sniper mod?

agile swift
#

One question can you customize characters from mods

hazy mist
agile swift
#

ok Mb

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

shadow furnace
eternal chasm
#

@shadow furnace congrats!

shadow furnace
#

@eternal chasm Thanks! its finally released but still much work to do 😛

tranquil kraken
#

any idea what this is

15:15:30 No alive in 10000 ms, exceeded timeout of 10000 ms
#

happens when getting in our aircraft

#

how do i read an MDMP freeze dump

zinc mural
north fern
#

@tranquil kraken send it to Dedmen via DM

jolly schooner
#

Hi I'm looking for a tutorial or papers to use object builder.
I'm starting a project to bring new factions of sci fi franchises to arma.

vale obsidian
# jolly schooner Hi I'm looking for a tutorial or papers to use object builder. I'm starting a pr...

this is wrong channel for that use but i personally started from https://www.reddit.com/r/arma/comments/24nk0h/tutorials_for_modeling_and_texturing/ and https://community.bistudio.com/wiki/Oxygen_2_-_Manual but most people use arma toolbox or similar in blender as it is much much better than doing anything in oxygen 2

Reddit

Explore this post and more from the arma community

grand bane
jolly schooner
#

Thank you also if you need help with any mod project I'll be happy to help if I can learn at the process

sharp kestrel
#

Hello

hazy mist
#

are you lost perhaps?

hazy mist
#

not this one.

#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

flint cove
#

Hi everyone, a short queston: Is it Global Mobilization compatible with RHS? Thank you.

hazy mist
flint cove
#

Cheers, thanks!

split night
#

Hey all, I’ve returned back to Arma 3 after many years, haven’t played Reforger and not really interested. I need some advice, I wanna update Arma 3, what are the top graphics/textures mods to install to bring Arma 3 to 2025? Also installed OPCOM yesterday too. Any advice is appreciated👍🏻

hazy mist
#

basically theres mods that add various content

#

but nothing that "overhauls" graphics like you might see in some other games

#

like 4K textues and stuff like that

split night
# hazy mist there arent really any graphics or texture mods like that

I play allot of Stalker gamma, has retexture packs, improved water effects, shadows etc. isn’t there any mods at all which could bring the visuals a bit more up to date at all? Yeah there’s allot of content, missions etc. ahh that’s a shame I thought that would have happened by now with the modding community

hazy mist
#

no

#

nothing like that

#

and there is no engine access for that kind of mods

abstract saddle
#

Anyone know why the automatic view distance mod doesn't do anything when I turn it on, the fps doesn't change either.

high mural
mint galleon
#

hey I’m new does anyone down to play at a with me?

hazy mist
#

you can check out various community channels

mint galleon
#

o

hazy mist
#

!lfg

karmic pebbleBOT
#

Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

hazy mist
#

do remeber to read channel names and descriptions

mint galleon
#

ok

split night
#

Is there a mod to populate scenario maps with civilians, some cars dotted around etc? Basically add more life to a map other than the enemy population?

hazy mist
split night
hazy mist
#

you have unfortunately found the wrong channel

#

!lfg

karmic pebbleBOT
#

Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

tame wasp
#

oh thanks

hazy mist
hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

sage lark
#

Hey I need help

#

But I can't find what chat I need to be in

high mural
#

Read above

sage lark
#

Have been but don't get replys

high mural
#

Ever heard of waiting?

thin crown
sturdy adder
grand bane
#

Could be, but you should contact an ip lawyer for it for any kind of certainty

barren garnet
#

hello

#

i have a problem with arma 3 the ai on the ground planes in the air all have a weird white or red box around them i have a screenshot of it if anyone want to see it but does someone know what it is ?

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

barren garnet
#

sorry my bad

hazy mist
lavish saffron
#

Oh shit, OH FUCK!

#

im hella cooked

lavish saffron
hazy mist
# lavish saffron

are these from a mod? is there something you want to discuss about it?
The #screenshots_arma might be better place to post pictures if you just like to take them

primal flax
#

I just installed Arma 3, where should i start?

high mural
#

At least this channel is not

woven chasm
#

Hello, how can i convert pbo to p3d

hazy mist
#

youll have to make your own models

woven chasm
#

i have my own BMP but im checking tutorials and they take p3d of vehicle and change it

#

im new to this sorrz 😄

hazy mist
#

there are arma3 samples you can use as reference

#

but you can not take anyone elses work

#

we have 0 tolerance on such things

woven chasm
#

yes i know

#

i bought model on internet for model and remaked it

hazy mist
#

then you need to do the rest of it too.

woven chasm
#

in blender but i need to work

#

with vanilla

#

vehicle

#

like in videos 😄

hazy mist
#

no you dont

woven chasm
#

no ? 😄

hazy mist
#

you can use the samples

woven chasm
#

okay my bad

hazy mist
#

if you have video tutorials that use ripped models then send me a link

woven chasm
#

so i take the vehicle into arma 3 tools

hazy mist
#

anyway this is the wrong channel for that anyway.

woven chasm
#

https://youtu.be/vgymTnhZqWs i looked to this video but my english is bad level

This is the first part of a tutorial series I plan to make importing a tank into arma (or APC or whatever). This is very quick and basic, I dont really explain too much in this video. The goal with this was to show you how to get your tank model ingame very quickly.

It's hard to make tutorials when I have a 3 year old hanging around my nech all...

▶ Play video
#

what channel is for that

hazy mist
#

that is the tank sample he uses

#

is the right channel

woven chasm
#

i see okay thank you 🙂

hazy mist
#

each channel description tells what the channel is for

#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

woven chasm
#

yes i didnt see that sorry "D

#

im like new to this learning things i apologies

hazy mist
#

👍 get the arma3 samples from steam

lavish saffron
#

LADIES AND GENTLEMEN

#

I NEED Y'ALL OPINION

#

WHICH TRIPOD LOOKS BETTTER?

#

OR

#

2005 WAR OF THE WORLDS TOM CRUISE

reef eagle
#

Either way 8 year old me still is creeped out by these things 😂

frozen pine
#

The 2025 is sleeker imo

#

Reminds me of HALO

stuck marlin
#

Can someone help me

#

My game keeps not working due to some kind of error

stuck marlin
#

@dark agate

#

It’s the circular error and idk what I am doing wrojg

dark agate
stuck marlin
#

Okay I think i fixed it

#

Took a ton of time but I apologize, I just got into the server

tiny canyon
#

question

#

when do yall think the arma 3 dlcs will next go on sale??

#

i have none of the dlcs atm and its pain

grand bane
tiny canyon
devout fjord
#

any one know a way to add a stabilizer mod to a tank?

hazy mist
#

and add more details what you mean

vivid wind
#

hey just dowloaded the game yall. trying to learn the ropes. any1 willing to assist?

snow gust
#

In the same boat however I have played before ^

vivid wind
#

yeah im trying to get behind the a-10 so any1 with knowhow in aviation would be awesome

hazy mist
#

Welcome @vivid wind @snow gust this is bit wrong channel though, #arma3_questions is what you want.

#

Also check out

#

!lfg

karmic pebbleBOT
#

Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

quasi stirrup
#

interesting thought but unfortunately not the right channel

#

THIS IS PROBABLY NOT THE CHANNEL YOU'RE LOOKING FOR, Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

queen kettle
#

hello

#

hope this is the right place to ask questions '

#

i have a bit of a trouble with arma 3 ai

#

im new to the game

high mural
#

Read above

mystic ferry
#

what server is drewski playing in this viseo https://youtu.be/ix1B6BXTI4w?si=xQwvKT7go6WRNH6S

💥Download War Thunder for FREE and get your bonus! ► Use my link — https://playwt.link/operatordrewski. Thanks to War Thunder for sponsoring the video!

How to join: Go to the "KC_Join_Liberation" channel for info: https://discord.com/invite/karmakut

►Follow my Twitch! https://www.twitch.tv/operatordrewski
►Support my videos on Patre...

▶ Play video
pastel ocean
hazy mist
#

this is not the right channel for that

pseudo plank
#

If I were to create a realism based Total Conversion and wanted to rename Altis to its real world counterpart ie Lemnos, would that break any rules or is that doable?

acoustic hill
#

anybody know of any artillery mods?

topaz topaz
#

what happen to official servers

north fern
shell stream
hazy mist
#

eh??

#

and if you want to find some mod, use steam workshop or google

flat grotto
#

Why do people always ask random questions here?
oh wait

hazy mist
#

Wrong channel and most definitely can't pay for mod making.

open oar
hazy mist
open oar
violet seal
#

Wanted to ask if ARMA 3 can be modded to implement overtly supernatural elements, like bullet time, HP regen or psionic abilities

violet seal
high mural
#

Check Western Sahara

hazy mist
violet seal
maiden ermine
#

But I guess bullet time not in multiplayer.
But you can slow time in Singleplayer

violet seal
#

I want to make a FEAR-like campaign but in Chernarus

#

ChDKZ hunt for top secret Soviet psi-weapon

high mural
#

Psy-grab something like Vader ever does, can be done via addForce Each Frame

halcyon lagoon
#

Does anyone still play A3? Or do the masses run reforger

hazy mist
trail timber
#

Hello. I would like to point out right away that I am new to the army. I recently started using the ACE mod. I really liked it, BUT it turned out that when I want to rotate the navigation tools, I get teleported to the location of my cursor. The keys are: Left Alt and left mouse button. I would be grateful for a solution to the problem. Thank you in advance.

hazy mist
reef vigil
#

guys

#

what it means

high mural
#

I have no idea why this channel is everyone's first goto channel
#arma3_troubleshooting instead , also read TPW Mod's instructions about it

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

whole pilot
#

I think no one can hear me when I talk in ARMA 3. Is this a known issue?

#

I don't know how to fix that

grand bane
hazy mist
#

you are probably on wrong channel

#

also arma 3d models are not available for editing

#

and we have 0 tolerance for ripping and theft

eternal vault
#

oh okok

#

sorry

void abyss
#

Wow some moderator you are bruv

vast cave
#

I am new to arma 3 how do I change my mic input

hazy mist
vast cave
#

There are too much channels

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

quasi stirrup
#

I prefer you reading the giant message above yours, wrong channel

verbal notch
#

Sorry for using the wrong channel but I seriously have no idea where I can share this

hazy mist
verbal notch
#

Uhh, was my sp modlist that I normally run

hazy mist
#

Im trying to figure out where to guide you to talk about it but need to know what you want

verbal notch
#

I asked what sound and visual reworks everybody uses and shared mine (Dynasound2 and Project VFX)

hazy mist
#

but please format it bit more nicely.

verbal notch
#

Ok

dense solar
#

I have 350 hours and I just realized Altis is based on a real place called lemnos

quasi stirrup
dense solar
#

This is literally a channel for conversation about arma 3 isn't it?

#

Or is this seemingly the channel for telling people it's the wrong channel

quasi stirrup
#

no, see header
"Discussion about total game conversions (aka overcomplex fully fledged modifications)"

maiden ermine
#

A "conversion" is not a "conversation"

dense solar
#

Oh you're right

#

Mb didn't notice

hazy mist
#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

woven pumice
#

this channel is like wahtsapp group videocalls, only used by accident lol

changing the name to somethig like arma3_total_remake or arma3_full_conversion , rework ?

high mural
#

It is sometimes discussed on our end. Any changes are not (yet) done, but honestly I'd vote for nuke this channel

formal axle
#

anyone know what mode operator drewski was playing in his newest video

#

oh nvm its reforger

hazy mist
late lava
#

Hello. I have a question regarding the total conversion mod (is it proper to call it so?) called IFA3. How would you rate its assets quality? Are they on level of RHS or CUP/CFP? Is it much different from SPE1944? I am asking because IFA3 takes a lot of time to download and SPE44 costs money.

high mural
#

Are you aware of Compatibility Data to preview them?

late lava
late lava
#

Oh, and Youtube finally started working. I don't know why I couldn't access it before. Now I see IFA3 is even worse than Unsung.

solar raptor
#

Does anyone know how you can load the SOG PF cDLC (or any cDLC) while in the diagnostics branch? (arma3diag_x64.exe)?

#

you have to load the addons through the expansions tab ingame, cause it doesn't pull up the launcher, but there are only DLC's and mods in that list, no cDLC

north fern
#

@solar raptor you replace the exe (ie arma3.exe and make it use the 32bit via A3 launcher), or use a batch file (and get your parameters from top of rpt log file)

solar raptor
#

thanks! i'll take a look, first time using a bat file so we'll see

solar raptor
#

figured it out, thanks man!

#

saved me a massive headache

eager verge
#

im new to arma 3 just bought the game can anyone teahc me how to play\

hazy mist
#

Conversion, not conversation

hazy mist
#

I think #arma3_questions would be the better place to ask such. The question does not quite fit the total conversion mod topic of the channel

flat vale
#

anhy conversion mods you guys suggest?

hazy mist
#

depends widely on what interests you

#

typically you would join a unit/game group that plays with a set if you intend to play online

hazy mist
hazy mist
#

wrong channel

#

For those who happen here by accident not finding the right channel. Start from #arma3_questions OR #arma3_troubleshooting This channels topic "Total Conversions" covers large mod projects that change/touch all or nearly all aspects of the game

frosty surge
#

sorry aout that

zinc mural
true warren
#

Copy. Thanks brother. Ill repost. I really tried and took a look but havent seen the question area -> unsubscribed

**# For the next one: Please be sure to post inside the right channels 😄 **
Its only for a better workflow

prisma fossil
#

I want to know aboutthe best ArmA 3 TCs

hazy mist
prisma fossil
#

I mean

#

People like ArmA 3 and its TCs

#

So

#

WHat do people like to play

#

and is pretty popular (And Single-Player)

reef eagle
#

Steam workshop > sort by downloads

#

Would be my best guess

hazy mist
hazy mist
#

id:customize is where you can toggle what channels you can see

hazy mist
hazy mist
#

not related to the channel topic

#

also if you intet to discuss something add a message that relays what you want to say

#

this is not the right channel though

copper oxide
#

Where do i get started in arma 3

#

I've played the single player mode and had fun

flat grotto
small saffron
#

Hi, does anyone know how to make anti-air shoot into the sky for effect during a mission in the eden editor?

#

how could I do that?

jagged rose
#

This channel needs a different name or something 😭

flat grotto
jagged rose
#

arma3_tc or something that doesn't look say Total or look like Conversation, something esoteric. Just spitballing

lethal pulsar
#

hey does anyone have any tips to keep middle east ops fun?

#

like

#

Im making a fallujah op

#

and im trying to figure out how to keep everything fun for everyone

#

ive got some mods that make damage a lot more dangerous

#

(ace, kat medical, simple suppress, bloodlust, project injury reaction (ragdoll physics only), advanced wound reaction, death and hit reactions)

#

ive got stuff that makes the game generally more immersive

#

basically i want the game to feel as fun as possible while also being unique in a way that is consistent with how fallujah actually was in 2004

#

I want the challenge to be different from a regular arma 3 game

hazy mist
lethal pulsar
#

but ill move it

hazy mist
#

for the future

flat grotto
long geyser
#

alright sorry

stiff snow
#

anyone know how to switch back to main character when taking control of a squadmate in antistasi

magic cobalt
placid berry
#

can someone find me a scenario about yugo wars in the 90s?

#

please?

hazy mist
#

Also if such exists it would be in in workshop. If you can find any,then there probably is not any.

final mist
hazy mist
# final mist

why you put spam in random channel as your first message

hollow pendant
#

Hey guys new to the channel I was wondering where i can find info on HOTA set ups

#

video suggestions would be apricated

hollow pendant
#

thanks man sorry

crystal anvil
#

Hey,
how do people host private revers?

do they buy a server?

hazy mist
hazy mist
#

this is not an advertising channel

clear grove
#

@compact pendant Done 🙂

viral girder
#

hey guys! are there mods for a better camera, or camera improvement? ty

#

for the 3rd person camera on the vehicles, i mean

viral girder
shell stream
#

and this one that got removed from the workshop because it had stolen mods
https://catalogue.smods.ru/archives/369783

Skymods

Read more about ARMA 3 | Remaster at Animation, Boat, Character, Editor Extension, Equipment, Helicopter, Mechanics, Mod, Plane, Server, Sound, Structure, Terrain, Tracked, Weapon, Wheeled on Skymods.

#

so its just a repack of these mods?

#

then what?

#

the video show the exact same textures that are used in the steam mod I linked

shell stream
#

I've been blocked by him lmfao

high mural
#

Not here to do it

shell stream
#

aight

hazy mist
#

!purgeban @spring verge 0 scammer

random parrotBOT
maiden ermine
#

!addWarning 595329169768841227 ban evasion with 1206406487703031811

maiden ermine
#

!addWarning 1206406487703031811 ban evasion 595329169768841227 known scammer

maiden ermine
#

You had the right gut feel.
Guy is already banned from here and from workshop from stealing other people's content and saying they made it.
Guy has been making remaster mods for about a decade. Back then for Age of Empires, also been banned from all the forums for it.
Also several scam attempts along the lines of "My wife died and i cannot pay for the funeral, please donate me money".
Then they moved on to some other game, I forgot what it was, and since about a year they do the same crap for Arma 3.
They run AI over it to edit it slightly and make I seem like their own work, and then they even ask for money and donations for their work. Ugh.

Though quite entertaining to dig into the whole story. If you google scammer enkeli you'll find a few reddit posts about them with history if you're bored.

reef eagle
#

Imagine being infamous for being a scam artist in modding

brittle obsidian
#

hello pepole i need malden 2035 unBinarize open source
please

hazy mist
#

not channel for such questions

#

and the source of the map is not available

halcyon wolf
#

This channel is forever cursed to be off topic

paper marlin
#

Do any units actually message people that post they’re looking for a unit?

flat grotto
paper marlin
#

I apologize I completely misread it and thought it said conversation. I apologize

brazen thicket
thin dagger
thin dagger
analog garnet
#

Can someone help with figuring out why players are insta dying instead of going un-con

analog garnet
#

Finally found the questions channel couldn't e find it

hazy mist
strong path
#

@shadow furnace I hope you are working hard on this mod. I'm waiting till it has some more things so I can persuade people to include it in modpack 😃

dull wharf
#

can anyone learn me the ropes on all this all i know how to play is the scenarios and it always says mods failed, how do i join servers and play with others?

flat grotto
warm copper
#

im new to this game, have mods and everything, but cannot figure out how to use loadout in game. Any Help?

terse pier
#

Hey guys ...im looking for somme help ..i both arma 3 a week back now i wanna join a server ...but idk which server is what and if i wanna join a server doesnt let me go in any server i cant play ...anyone here good enough to guide me or explain me why i cant jpin servers👀

timber sparrow
flat grotto
timber sparrow
#

this channel should just get deleted at this point

hazy mist
timber sparrow
flat grotto
#

Replace #offtopic_arma with this channel 😂
I have a feeling that when people join, Discord messes up the channels so people only see this and some random other channels.
Though I do think that a name like #arma3_overhaul_mods or something that doesn't sound like "conversation" would help.

ionic pike
#

im close to creating a playable RTS game inside of Arma. However i need somone else to help me play test it as it needs 2 people. If anyone wants to help me out i would apreciate it more than you can imagine. if interested DM me and ill sort the rest out over call as there is a little bit to set up before the game starts.

hazy mist
#

you probably would get more traction on testing if you describe what you have done more throughoutly too

ionic pike
#

got u issue is its a lot that needs to be explained in person as its very experimental atm

hazy mist
#

you could make a video of it for example.

ionic pike
#

yeah goo point where woul i post that. it was also still nee a second for a emo its kinda har to explain without seeing it

#

emo not emo

#

demo

hazy mist
ionic pike
#

ahhhhh cool thank you for the help

hazy mist
#

We don't allow Z markings or cartel insignias in mods.

woeful apex
#

Oh sorry

terse saddle
#

Hello I'm trying to make a mission. I want to friendlies and enemies spawn when I enter a certain area and despawn as I leave the area. Is it possible with the trigger?

reef eagle
left glacier
#

any recommendations on how to help deal with the massive cheating problem in Warlords

#

like is there an in game reporting system

#

there is a 3 stack in the official US servers that make whatever server they are in unplayable for the opposing team. They use alts to afk command points and spy on the enemy team then thet just camp the enemy team for hours. This is happening on US W01 as I'm writing this.

hidden jacinth
#

DM Dwarden with users' guid and proof

hazy mist
brisk lichen
#

Need to compact this a lot more it’s to spread out imo

hazy mist
flat grotto
brisk lichen
#

I see and understand that

sweet radish
#

i love that it feels like 20 minutes of playing time when its been a straight 4 hours

polar coyote
#

hey i need some help. looking for someone to show me how to use ace3 in the editor. im looking to set up a call for fire simulator for training purposes

flat grotto
turbid vale
#

I have a bit of a complicated question im working on a lore item and I want to take a launcher slot but once dropped on the ground i want it to have a unpack prompt and swap it model for a object

(Kinda how the vanilla drone back packs work)

flat grotto
#

Join from the server tab of the launcher; it will give you a prompt to load the required mods for whatever server you're joining.
Wrong channel though— #arma3_questions is the right one.

fringe wren
flat grotto
fringe wren
flat grotto
shadow furnace
#

@strong path Yes, we are working quite hard on it 😃 Update is coming soon with for example, new magpul mbus for MSBS, barrel variants and fixed some issues regarding Eden update

strong path
#

Cool 😄

worn dagger
#

So i just did a little experiment for myself using the UNSUNG mod. I put 40 NVA on a hill that slopes to a river with long grass and gave them a "Careless" seek and destroy waypoint onto of US forces on an Island in the river. I knew where the NVA were going to come from and it still took me a couple of monents to identify them in the long grass. It was like a movie.

north fern
#

@sonic blade what is this room for? RHS, ACE, UNSUNG and such?

sonic blade
#

yep, it's for talk about such major/total conversions

north fern
#

so release updates too, or conversations in what sense?

sonic blade
#

yes

north fern
#

ok ty

pastel cargo
#

Is RHS broken for Dedicated Servers? Can't find any external confirmation, but two of our dedicated servers fail to open any RHS-missions after APEX. Regular hosting works.

north fern
#

linux server? what does the server log say?

pastel cargo
#

Windows, log spams something about BIS missions 🙃 but I just noticed that there actually is few comments about the issue @ rhs feedback site, and update is on its way.

long geyser
#

I have the same issues in debian it just crashed with segfault after removing all rhs units from the map it loaded

#

Anyone knows what exactly is causing it?

short bough
#

This this only exported mission files after apex? Or also with Zeus?

blissful rain
bitter oak
#

👍

limber charm
#

Cool, one group I play with that insists on CUPs because Workshop can now use RHS

hybrid sapphire
#

.

north fern
#
Bohemia Interactive Forums

Page 1 of 12 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...

frail sierra
#

GJ!

north fern
#
Bohemia Interactive Forums

Page 1 of 15 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...

whole trail
#

good job kju

north fern
#

thanks 😊

harsh forge
#

Thank You Thank You Thank You !

frail sierra
#

v10?

north fern
#

we always release an update twice 😛

#

(fixed)

austere pewter
#

By the way, a massive overhaul of tanks is in progress. Stay in touch !

cedar abyss
#

Hello, is it possible to disable new menu (just these 3 big "pictures", rest is ok)?

north fern
#

i guess the easiest way is to move the dialog element off screen

#

or set their idc=-1

#

or use delete className;

cedar abyss
#

Thank you very much 😃

cedar abyss
#

to jo

sonic blade
long geyser
#

Mcaffee is not anymore removing PBO Manager context menu! Yay!

#

Not sure what happened.

#

But... it's good.

onyx anvil
harsh forge
#

@onyx anvil It looks nice, but its preferable to at least explain what the link is before posting it. No one likes clicking blind links.

onyx anvil
#

it should auto expand on discord shouldent it. But there ya go!

harsh forge
#

I dont think you have permissions for link previews.

tawdry helm
#

What do guys think we have in the works?

#

Red Hammer Studios

jagged arrow
#

101% sure its a Pancake.

harsh forge
#

A large helicopter

#

MH-53 Pave Low perhaps. But most likely a "53" variant.

#

@tawdry helm

halcyon grotto
#

CH53E with a Gau18 in the back

#

The ramp is fully down however so I presume its a vehicle coming out the back