#suggestion-discussion

1 messages · Page 258 of 1

queen vector
#

Please make the text pop-ups be click through, last much shorter amount of time, be disabled in settings

real shuttle
#

maybe bears shouldnt one shot everyone

void yew
#

Give 2 slots to f2p people trying the game shouldn't be punished for trying new classes (I own the game) a lot of my friends want to try other classes bc they don't want to lose stash. If I did play test and could only try one class I would have had a lot less fun and might not have bought the game.

queen vector
worn lava
#

yall didnt fix the servers it feels like call of duty lag switches people pulling

upbeat sapphire
#

Idk, I just have close to 1k hours without experiencing this. Must be doing something right 🤷 now go play rogue without stealth and let me know how it feels to be a mosquito

void yew
livid mason
crude hill
void yew
# crude hill Pedro nice to meet you

Its happened before where gatekeeping people who feel entitled because they paid money before free to play came out in a game, new people are required to keep a game alive, no one will play this game forever and the population must be replaced, the game was on track to become niche before f2p came out now everyones watching it again. Providing a good experience to new players is more important than pandering to gatekeepers.

crude hill
livid mason
# void yew Its happened before where gatekeeping people who feel entitled because they paid...

F2P JP streamers who played the game for 2 hours bought it already. F2P is just an advertisement, they dont need to do that much more.

If they add more content in the paid version like arena then sure but if thats f2p as well then of course not, thats a good way of enticing players to buy the game to be competitive since 2 slots are enough as a f2p.
Most people run with a main and a side character, and that shouldnt be accessible to f2p in the first place.

nocturne forge
#

Regiiion Lock servers again FFS

HR in south amaerica its virtually impossible with people in full legendary bis and hitting you from miles away with 200+ MS

seems like every decision for HR is made to f**k the southamerican playerbase, every time is to leave BRasil serves in a worse condition

livid mason
nocturne forge
#

Brasil doesnt have gear cap, so you enter in greens/blues and end up facing bullballs in full legendaries

#

sucks ass

nocturne forge
frosty stump
# upbeat sapphire Idk, I just have close to 1k hours without experiencing this. Must be doing some...

Its funny the second after I replied, I queued up on my cleric in PDR solo gobbo caves straight into a stealth landmine rogue kitted up. I killed him easily because I didn't walk into his landmine and was able to chase him. Its never a question of "if you catch the rogue out of stealth, do xyz" its about the counterplay to stealth and if there even is one. And if there is no counterplay, and i mean you even said idk, then why is something without counterplay that's just completely unfun a part of the game? Also idk how you never run into one in 1k hours unless you never touch solos

upbeat sapphire
slender crown
#
  • please fix the timer for the end of the round, sometimes it will activate like 10 seconds early and its so annoying, I was about to make it to the stairs before then getting frozen a few seconds early
frosty stump
# upbeat sapphire Most of your deaths must be to rogues that "landmine" you to be this upset over ...

I mean its had various ideations and apparently when I took a break rogue was actually at its weakest which is unfortunate. But yeah man, I'm good enough to the point where the only deaths that can upset me is something that I feel is out of my control. Why would I care if I died to something and I made mistakes in the fight? I'll just learn and get better. Again, what fun is it to die to something I can't hear/see that 3 pokes me? Give me counterplay

upbeat sapphire
river narwhal
#

Not being able to equip attach a lantern to the 𝕃𝔸ℕ𝕋𝔼ℝℕ Shield feels kinda.... dumb. You add a shield to the game, with the purpose of it being able to have a lantern on it, and in the description it even says it has a lantern on it, yet.... THERE IS NO LANTERN ON IT

slender crown
#
  • Not necessary but it might be cool to be able to smelt gold coins into gold bars and trade them back in for gold coins at the treasurer to further save gold, but then again i think thats too broken
graceful frost
next solar
#

i found a spelling error

marsh aurora
#

How do I make a suggestion?

#

Oh I see in the pinned messages

arctic pike
#

remove spiders

nocturne forge
#

regiiion lock servers ffs, Brasil servers are filled to the brim with NA players with 200+ ping a ton of gearscore, just to stomp players

river narwhal
lost tendon
#

does nobody care about r m t in this game

storm blade
vernal hedge
deep cloud
#

PLEASE add some sort of offline mode for practicing against enemies or something like that

brisk jetty
#

tbh i feel instead of giving demon form weapons make it to where using spells doesnt hurt you because well your a demon not human
and u can use spells in demon form so if you buff and get 5 shards when u go into demon it wont take the shards until you use a dark spell but it would still give the 5 in all attributes

fast hinge
#

Please make it possible to bring unique items that don't have stat buffs on health, armor or damage etc, and no weapons or armor of that grade of course but things like mystical gems are functionally useless to F2P players since we cant sell them on market for their real value nor can we take them in game it makes for a very demotivating experience

foggy sun
#

more emote slots

upbeat apex
high marsh
#

Please do smothing abaut matchmaking. This game needs more gear score brackets. If i equip one green item i get sweat lobby with 500gs sweats. Why let gs 25 and 525 even play on same server?

tulip garnet
#

Please fix cave troll having the biggest aggro issues in the game. As soon as someone steps into the cave troll room 9/10 times it changes aggro casuing the cave troll to scream and killing the initial player doing the boss.

leaden gorge
#

With the removal of the circle we had in the game BR style (change I love, it's really cool how it is right now, but effectively it reduces the funneling of players into the same area to create more PvP situations and chaos) I think it would be great if there was some sort of "event" that happens in the game that lures players into said events, effectively promoting (for those who want) PvP

Some examples:
Room X has chests that can't be opened until Y minutes
Room X has portal to teleport players to a new loot room (from loot room you have blue portal). Said teleport opens after defeatting PvE mobs (Skele champion, Wraith?) or after Y minutes

Effectively what I am looking for is a shared reason with other players who want to go into high risk / high reward situations, effectively leading to PvP. An example would be in Escape from Tarkov key rooms, where people rush those to get the loot inside.
Key rooms in tarkov have an issue, which is spawn distances + camping, which is why above in my ideas I suggest these events happen only after some minutes / after completion of clearing the PvE, to give everyone a chance to arrive regardless of spawn point

graceful frost
proven totem
solar cedar
#

please add toggle crouch, arthritis sucks

buoyant saddle
nova mango
#

how about a demonic weapon summon instead of using your own weapons with demonform? and while at it unfuck the demon form in general

pearl dome
#

A way to make nerfs and buffs a lot easier in my opinion

fast hinge
fast hinge
delicate vine
fast hinge
#

bro theirs no point to play if i cant use the loot i get

#

theirs no reason someone in normals shouldnt be able to have a goddamn luck buff

delicate vine
vernal hedge
delicate vine
fast hinge
#

not the successful ones

vernal hedge
delicate vine
fast hinge
#

runescape is like 20 years old?

vernal hedge
fast hinge
#

fortnite and apex have everything for free execpt skins and save the world

delicate vine
fast hinge
#

To bad cause they dont sell it anymore\

vernal hedge
delicate vine
vernal hedge
fast hinge
delicate vine
delicate vine
fast hinge
fast hinge
delicate vine
vernal hedge
fast hinge
#

they gotta at least make it so people that dont pay for there game dont make way less gold and arnt able to use certain loot at all just cause they havent paid its not a good game mechanic at the end of the day

fast hinge
vernal hedge
delicate vine
vernal hedge
fast hinge
#

no im just completely broke and getting a job for a 30$ game is dumb asf

delicate vine
vernal hedge
delicate vine
vernal hedge
delicate vine
fast hinge
#

im a 18 year old that dropped out in 8th grade after not paying attention in anygrade and having horrible grades to getting my ged before anyone in my age group even graduated but ok

delicate vine
fast hinge
#

my bad i dont want to pay 30$ some gold and to use 3 items that youll barely ever touch

vernal hedge
delicate vine
vernal hedge
fast hinge
#

working as a kid is illegal?

delicate vine
vernal hedge
fast hinge
#

all ive said is my opinion and yall are just tryin to argue with me also not trauma dumping

delicate vine
#

We still waiting for that chimera of a game that is 100% free, popular, multiplayer, and updated weekly

fast hinge
#

so you thinking i should pay for the game is a fact not opioion?

delicate vine
#

I think that a full game with no ads should be paid yes and its a fact 🙂

fast hinge
#

THATS NOT THE DEF OF A FACT BRO

delicate vine
#

Back in the day (in france) we used to say "every labor deserve a pay"

#

Welp still waiting for a point to be made, for now we have you crying because you can't use a feature of the game that you don't even touch anyway, (your words not mine)

vernal hedge
delicate vine
#

Let's make it easier for you to understand and relate to something you might understand.
Imagine you are getting a free sample of fries at the mall, but you prefer fries with ketchup and they don't provide the ketchup for free, it's 1€ per serving.
Would you cry to the shopkeeper for not giving you the ketchup aswell as the fries
Or just be happy the fries are free?

#

BTW before you ridicule yourself, answering anything else than I would be happy the fries are free IS entitlement

fast hinge
#

bro just go on steam reviews no one want this F2P model its not even worth playing with its current state?

delicate vine
fast hinge
#

if your gonna have a free game don't restrict them from as large of a feature as having more than 1 character and maybe the whole community wont hate on you

delicate vine
#

If you have time (which i don't doubt you have any lack off) could you elaborate on HOW they would make money if the game was 100% f2

magic brook
#

why is there a leaver penalty of 5 mins for exiting the lobby lmao, the penalty was losing my gear, i don't need to be put in a timeout for 5 mins like wtf

fast hinge
#

just to play a new character i have to do what is to you a new wipe things like that need much more balance for f2p

vernal hedge
#

if its not worth playing, dont', because it clearly is for many people

#

and thats funny, im reading the negative reviews, dont really see poeple mentioning f2p as the problem, instead plenty of reviews complaning about how if they go with 26gs hey queue with 300gs chads

fast hinge
#

300gs chads just play undergear score and you cant prevent that? they gon just have to come up with a new system for that

#

most f2p players dont have over 100 hours so they just dont realize how usless them playing rn is yet?

vernal hedge
fast hinge
#

no your just stupid the try hard will just use gear score under 24 to play against noobs to roll them thats not gonna get fixed without a new system

vernal hedge
#

go back to school @fast hinge , games are too much for you to process

fast hinge
#

didnt ask honestly it dosent matter what ive said everyones just trying to argue so why should i care

deft ore
#

"The game is bad because I'm worse than other players"

What did he mean by this???

vernal hedge
fast hinge
#

dosent matter what i think or say yall just gon turn it into your bad or entitled because you guys have problems in your lifes you cant solve so your taking it out on others online or sum either way dont care go f*ck yourselfs see ya never

deft ore
#

You're lucky Ironmace even graciously gifted you the opportunity to trip and fall flat on your face for free. Chew rocks

fast hinge
#

you mean graciously gifted me the opportunity to barely even play the game, its clearly p2w. have you even played the f2p version? cannot switch classes without deleting the entire character, got a crazy purple weapon? too bad, 80 coins max because your forced to sell it to a merchant instead of an actual player cause you're locked out of the trading post, balanced pvp? nope

storm blade
vernal hedge
sleek temple
#

Such a amazing expirience is that game you wear one green thing and you play on purple lobbys XD balanced af 😄 it is such balanced that my friend say he fuck this game if it looks like this and he really like that game before so amazing work ironamce this game dont have such sense now because in game where loot do amazing difference in pvp you bald guy with only green shoes have purple/ blue lobbies XD unplayable junk

quasi sparrow
#

A wand that doesnt do damage to players but dmgs pve, upon dmg you regenerate spells slowly. would fix the problem wizards have with sitting down & clearing mobs

past geyser
#

Would love to see a auto-fill option for gold and gold bags! ❤️

violet plinth
odd halo
#

Remove plate armor from Cleric

magic brook
#

remove bows from ranger

versed trellis
#

if you go into normal solos with full purple and legendary an automatic call should be placed to SWAT your house

sonic pendant
#

If you're new here, you should leave this channel before it blackens your soul. There is nothing of the light here.

cunning jetty
#

There's people bringing some blue gear in under 25 GS lobbies, everyone else was full gray gear I bring a green potion or green boots and I get placed in fully geared lobbies, these people are exploiting the matchmaking system somehow.

sand wasp
#

You can bring a purple lute to beat the piss out of ppl in sub 25

sage oyster
#

There is a tiny rock on the floor of Troll room near the center, could we please smooth that out please.

maiden topaz
#

Raids are WAY TOO SHORT. ESPECIALLY in HR when it's harder to clear mobs. Give us time to loot more than one module ffs

forest hearth
real shuttle
#

please please ad a trashcan or something in the stash i keep having to sell stuff to get rid of it even thought its worthless

#

also if we have the rations thing on ranger the moldy bread should restock it

midnight summit
cunning jetty
unique seal
#

🙏 Crystal Mastery for Wizard please lettuce equip both the sword and the ball

worn lava
#

change the automatically switching server region when joining someone most people don't realize when you join another's group and leave your region is automatically switched I'm us east but if i join someone and they are running Oceania Sydney my region automatically changes to that and if i start a group with other people and don't change it back im put in dead lobbies

midnight summit
prisma fable
#

Could you nerf dreamwalk Perk from Druid? This is so insane, during 5s u are immune and only 12s cd.. If you run as rat u get it again.. nerf time or coldown.. Really so unfair class.. Disbalanced

wicked leaf
marsh crow
#

@keen onyx so uh, actual question but when we gana get some wizard buffs Salute

opaque umbra
#

When a match crashes on the servers end and it is impossible to reconnect to it, it would be appreciated if the goblin merchant would offer all of the lost kit back for free for a reasonable amount of time.

I say this as it literally happened to me earlier, and I was not a fan of the experience 🙂

tawdry spoke
#

Bring back free high roller or make it 50g

prisma fable
#

Make a gear score ranges matchmaking for example: 0 - 24 grey items, 24 - 200 green and blue items ( uncommon and rare ), 200 + no limit (epic, legends items ). It make a balance on gameplay. To be fun

somber wind
lapis widget
#

add more shapeshift forms for druid, shapeshift memory 2 is currently useless bc there's only 5 shapeshift forms

tender yew
#

Here's a fact: The Romans used urine as a cleaning agent. They believed that the ammonia in urine could whiten their teeth, clean their clothes, and even act as a mouthwash. They would collect urine from public urinals for these purposes. Additionally, urine was also used in the tanning industry to help soften leather. So, in ancient Rome, urine was quite a versatile substance!

scenic ferry
sacred osprey
#

man i miss white lobbies or bring a better gbmm

scenic ferry
sacred osprey
scenic ferry
# sacred osprey Yeah thats for f2p lobbies and i still dont think it works properly either...The...

huh?
GBMM?

it kinda defeat purpuse of gear >.< if you want to balance the game around gear i'd make the crappy gear better and nerf the legendary gear.

if you have gray gear going againts purple sucks don't seperate them but make the gear more balanced or just accept it and buy couple of blues and purples.

it would also fix some classes being good with crappy gear and some needing good gear to be viable.

imo any class with any gear should have fighting chance againts someone with gear 2 quailities higher.

sacred osprey
scenic ferry
sweet carbon
#

Can we get a seperate color on names of people who are new here ? (1-2 months old) so we can clearly see if the guy trying to join is a newbie or not. Very annoying losing gear cause of this

stark stratus
vital wasp
limber elbow
#

The gear score mode is pretty good, but putting people with a total gear score of 100 together with people with a score of 300 or 500 is almost like gray gear beating purple gear.

quick rivet
#

a system where bard doesnt waste 4 ut slots on instruments

dusky ingot
crude hill
placid garden
dusky ingot
placid garden
dusky ingot
placid garden
dusky ingot
placid garden
crude hill
#

i dont like pre-teaming, encourage people to help you is more fun and make games more unique

dusky ingot
crude hill
#

yeah and are difficult to find

dusky ingot
#

everytime iv tried with randoms they die before making out of abyss spawn room

crude hill
#

of course, they are probably steam's noobs, they will improve but for now maybe giving you the posibility and time of teaming with the more geared guys of the match before having to random encounter them in the hostile dungeon where people doesnt talk is a small fix

placid garden
#

Please allow Clerics to use two handed swords

crude hill
dusky ingot
crude hill
placid garden
placid garden
crude hill
#

i still think that a cleric with a dual handed sword is not really a cleric but maybe im wrong

dusky ingot
crude hill
dusky ingot
crude hill
#

xd

#

i hate team finders in mmo removes social part of the game

placid garden
#

Clerics get acceas to more spells than Paladins do. Paladins defining feature is modifying their attacks with smite, auras and lay on hands as a melee heal

unreal barn
crude hill
#

i love the approach of wizards in dragons dogma, long casting spells with giant power, they are so self destructive

sonic carbon
#

fix hr matchmaking

remote whale
#

knockback spell for wizard or more different traps for ranger like a bleed/posion trap or an oil trap that makes floor slippery and allows torches to burn it

formal maple
#

devs should add when you go to marketplace > my listings left click specific item to sell and click view market , the item selected is displayed on market and its rarity and additional stats are automatically searched (that would be very nice) 😀

remote whale
#

bulk buying and loadouts

scenic ferry
#

and let the comunity do the rest >.<

nocturne forge
#

im here again to request GBMM + regiiion lock... the ammount of NA players invading BR servers on full epics/legend bis is stupid

scenic ferry
#

doesn't GBMM already exsist in form of -25gs normals?

scenic ferry
nocturne forge
nocturne forge
tacit oriole
#

Does anyone here know a way to help stop rubberbandiing. It drives me nuts

scenic ferry
tacit oriole
scenic ferry
scenic ferry
#

you shoudn't

#

have you tried interent upload/download tester? its like a website that tests your internet

chrome gale
#

When lich gains a shield and consumes soul of a player makes player unable to be revived because soul was consumed

#

Wraiths spawn deathskulls that drop no loot ghost king spawns wraiths instead of deathskulls

brazen token
#

You know what this game needs? More "im invulnerable to melee classes as soon as they actually get within attack range of a class who already gets every other advantage in the game."

sour pollen
#

I think a really cool feature for when your actually in the dungeon exploring would be to have a little journal "J" where it whips out like the spellbook and has your quests on it. Have the ones that are done scribbled or x'd out or checked where the ones not complete obviously don't.

iron fiber
#

flat "additional movement speed" and percentile "move speed bonus" are essentially the same thing since move speed bonus calculates off of the base 300 MS, meaning 1% move speed bonus is always the same as 3 additional movement speed so either make all of it flat or apply percentages after all the flat values

sharp wave
#

Can we remove friendly fire when it comes to treants and teammates? I don't necessarily care if the treant can damage the caster but its a bit annoying when it kills a teammate because I can't control its movements

clever hollow
#

Shield Slam is so bad. It's hit box isn't consistent. It feels like no one is testing this skill as it's ''bad''. It's not responsive to input. Mobs will clip through the shield and not connect with them. It's so useless why is it in the game? Maybe remove it until it's buffed? Even in pvp it wiffs through opponents. You can see their model through the shield after a hit but it doesn't connect.

zenith wave
#

This new end game mechanic is actually killing it. I don't feel SO rushed but have to keep my wits about time. Its such a great new balance to the game.

fair kite
faint onyx
#

good to see warlock magical healing is still completely busted after nerf

uneven thunder
#

Ironmace should add cc or gap close to every class, eliminating the necessity for movement speed stacking.

civic zodiac
#

Rework warlock. Being a barb and fighting no skill kids that just spamm dot and phantomise away as soon they get in trouble is just lame. There should be a counter and not just say fuck its warlock better just crush my way out and find someone else.

exotic mantle
#

I think it would make a lot of sense to add cone spells to wizard, right now the damage options feel very lacking. Thunderwave with knockback, aoe channel spells, maybe even options to make teamates immune to AoE evocation spells with a perk (like d&d) - the class feels very uninspired in its current state. No movement options beyond haste or invis, feels strange to play wizard in this game as it currently is. Even magic missles could be completely reworked to channel like clerics Judgement and do much less damage - it seems like its in a constant state of balancing due to being a departure from what its inspired by. Just some thoughts.

solemn needle
#

Please make that if you unequip all chest&pants you start getting environmental damage praysun

upper sonnet
uneven thunder
#

I suggest Ironmace rework the AP gain system by lowering all current gains significantly and adding special big AP rewarding items called idols. Idols should spawn at a fixed location making people contest for them. Along side this, raid timer should be increased and extracts, when available, should be activated, alerting nearby players of extraction.

brazen token
foggy sun
#

add more emote slots

magic brook
#

they need to make the inferno level stairs open immediately, not open after 10 mins

civic zodiac
red shuttle
#

I experienced a bug where right clicking or shift-right clicking while looting a chest drops the item at my feet instead of moving it to my empty inventory. left clicking and dragging still worked though.

drifting quartz
#

alt tab fixes that @red shuttle iirc

hybrid flower
#

希望遊戲中的地圖能夠加入隊友的位置。

I hope the game maps can include the positions of teammates.

게임 맵에 팀원의 위치를 표시할 수 있으면 좋겠습니다.

ゲームのマップにチームメイトの位置を追加してほしいです。

jolly leaf
magic brook
#

Or just have inferno be a separate map idk. They could implement something along those lines a million different ways. I just hate having to wait 15-20 mins just to get to the inferno lvl

jolly leaf
magic brook
#

Nah it’s just a pain to do the inferno quests for tailor

#

Spent so many hours learning to fight the enemies and trying to do the quests. Haven’t even attempted the boss yet lol

#

And crypt is the worst map in my opinion. Super dark everywhere, narrow hallways, just overall not a fan of crypt.

naive thicket
#

Suggestion: Make race skins apply male/female voice overs respectively

lapis shuttle
#

Suggestion: Add a receipt menu so we can see what we've purchased on the market and their prices

red kite
#

Make the Druid's rat form just big enough to not be able to fit through door windows

unreal shard
#

Suggestion: Some kind of ingame Ui to keep track of quests, and possibly a small notification when you do a step in one of them while in a dungeon. and possibly a quest tab in main menu so we don't have to click to all merchants.

pastel saffron
#

lockpicks should be able to be made with silver ingots instead of iron so they are easier to get for new players

paper venture
chrome gale
#

make it so hydra and trent cast fails if spawns on player because of bugg that makes player suck as a 2 second cc min depending on weapon

paper venture
#

The ragdoll physics are not replicating to clients, making for frustrating conversations telling people where bodies are... there are several simple ways to replicate bone position and actor location in unreal. Even plugins that can be added at the base character level that can be set to replicate the required variables only on skeletal mesh simulation, it can be set for instance to only rep if moving, so the last updated position is always the same on all clients, absolutely essential for a game like this.

burnt mirage
#

I really feel like the targetted class quests should be removed or given an alternative objective. It's the only thing the player has no control over. We can't decide what other players are joining the lobby as, and if you need a specific kill on a specific class but that class never matchmakes with you, you end up getting blocked on completing a quest.

All the other quests allow the player to complete it on their own merits, but quests that require you to kill a specific class are just lame and remove player agency.

unborn terrace
#

and it used to be worse. you used to have to kill them on certain maps iirc

burnt mirage
unborn terrace
#

i still have yet to kill a bard. i could have easily but he was chill with me pregame lobby and then i felt bad killing him. so i healed him to full, dropped a potion and left him. still looking for another lol

burnt mirage
placid garden
#

Can we get a public roadmap?

alpine bramble
#

do druids scale with magic healing
?

cedar hornet
#

‼️ ‼️ @keen onyx Why does Eldritch Shield use the Shards without any benefit? change the type of that spell from dark magic plz

golden prism
#

Let me sit in the chairs in the tavern god dammit!

copper rapids
#

Please nerf rogues, it's bullshit that they have an auto win no brain tactic. Hear Steps -> Go Invis -> Stab Twice -> Profit. Take their invis out and make them gain their bonus from being in darkness. Invis is bullshit.

nocturne phoenix
civic zodiac
#

Barb dont need to flee to win, they fight or die.

gaunt iron
#

it would be nice if there a way to do a limited PvE map, that you cannot get loot, AP, or die in. Like the bsaement of the Tavern lounge in-game, but can enter it without specifically be waiting for a match to start. And also have it stay online like a match in progress, for when the servers go down. So players have a way to playtest builds against a targeting dummy or seomthing

eternal berry
#

Please allow clerics to wield longswords! Or release paladin class or please allow subclasses!

limber elbow
#

The update to buy 3 potions or 3 bandages is extremely good because it saves time, so why not update to be able to buy money bags up to x10 or x20 instead of clicking on each bag and sometimes having errors having to click 4-5 times to buy 2 gold coin purses

crude hill
eternal berry
steep willow
#

I have suggestion for druid - he can use a rat only for 20 second and he back to human form

ruby solar
#

Suggestion for bard - A cosmetic for the songs to change the sound of a song but not the buff it provides. Maybe different song cosmetics can appear in shop during specific holidays or events.

marble sentinel
#

Druids have 0 magical healing scaling whats the point of giving them a staff with it if the stat is useless ?

grizzled falcon
#

dreamfire scales with it iirc, and I think the healing aura

crude hill
#

now that we have more freedom to decide if starting a fight or run away because there is no circle, can we remove duos and solos? playing solo in trio maps is much worst because 100% of times you will encounter a full party

uneven rain
crude hill
#

is not for the maps

rugged tinsel
#

Add quest list in game because I have terrible memory

crude hill
#

i play solo/duo/trios (depends on if my friends were connected) vs trios in all maps since first playtests even when map rotation wasnt a thing and it was the best way of playing the game

#

But now players are scared of joining lobbies where teams have more players than them because there is an escape (solo and duo matchmaking) and because in the past when the circle was small there were no counterplays other than facing a full party in a fight.

magic brook
#

on the lobby tab, there's a quest log button, bottom right

crude hill
# crude hill But now players are scared of joining lobbies where teams have more players than...

Now you have a lot of options, you can:
-Running away from a team is more consistent.
-Go to an exit since they are not random anymore is more consistent.
-Prepare an ambush in a bottle neck without the circle forcing you to go for them.
-Use VoiP to talk with them and calm the situation or cooperate since now people is more open to this kind of things.
-Of course you can still try to fight them 1/2/3 vs 3.

Back in the previous patches your best option were:
-Having the luck to find a random portal.
-Having the luck that they were running from circle and you have a better position.
-Having the luck that they were worst players or you have much better gear.

#

And for those who were learning i think the 25 gear score layer also solves it without losing the best way to play the game

maiden topaz
#

DAILY REMINDER TO INCREASE THE MAP TIMES

crude hill
lunar narwhal
prisma fable
fresh mica
jolly leaf
fresh mica
#

Oh like a pop down?

jolly leaf
#

Yes to see directly how many kobold ear you need etc etc while in frost cavern

fresh mica
#

Ahhhh if that would be a quality of life addition

lunar narwhal
#

suggestion: make the game not run like hot ass cheeks in the middle of summer

proud sigil
#

Change crystal sword to one handed

lapis shuttle
#

Remove Phantomize

wraith galleon
#

still getting stuck on level 2 in room with all the demon bats in the low middle by portals, loose everything for no reason

wispy night
civic zodiac
lapis shuttle
civic zodiac
#

Warlock gameplay is so lame to.play against

lapis shuttle
#

People argue that you can outplay them and you just shouldn't take bad fights, but that's applicable for every class in the game. Warlock mains keep coping, ignoring the fact that's it's a no skill get out of jail free card in any situation

civic zodiac
#

Sure. Outplay a class that just flee and place dot and if u manage to outplay they get a free out of jail card. Especially barbarian have no way to even fight lock its just so wrong

#

Either remove phantomise or give barbarian a ranged weapon and remove lock op healing. Only fix

safe rune
#

Damn I want them to make seasonal AP rewards based on max rank rather than current rank... Since its based on current rank lots of people will just stop playing HR once they hit their desired rank so that they wont lose it, and its kinda dumb

hearty bough
flat barn
west furnace
#

🇸 🇺 🇲 🇲 🇪 🇷 ❤️ 🇸 🇪 🇱 🇱 ❤️ 🇼 🇭 🇪 🇳 ❔

sturdy tapir
feral plinth
#

Are these idiots going to make magic protection potions actually craftable anytime soon or is everyone just going to suffer once the quest potions run out?

formal maple
#

remove touching

stoic ginkgo
#

Make quests account wide, it's not very fun having to grind the same "Kill 15 zombies in goblin caves" on 3 different classes. Can't imagine how people who love playing more than 3 classes do it.

remote whale
#

add banana into gaem to throw at monkey in ice cave

strong portal
#

Has a cycle interaction button been considered by this bunch?

i.e. torch underneath mob corpse for example

obsidian lichen
#

Suggestion!!!

Make it possible to use Soul Hearts instead of teaming with people to activate the wyvern. I think that would be amazing and a cool way to allow people to truly solo the wyvern, and a proper challenge to the community.

Please make it happen IM!!

charred fossil
#

is there any possibillity to break ice other than mage fireball or Barb ?

burnt mirage
vernal hedge
#

Most people when they were new players hated that room, that’s just until you learn to fight them, or bait them into rooms

native oriole
#

more of a discord suggestion but make it so afk people in calls get disconnected or make it so people can create their own call because theirs not a lot of channels and half of them are being hogged by people who arent even at their pc or playing dnd

brazen token
#

Invulnerability, physical or otherwise, doesn't belong in a game like this. Kindly remove it. Thank you.

jolly leaf
median peak
#

for the love of god change quests that require random locations/bosses to spawn. trying to kill ghost king but im not even joking 20 games in a row its 80% warlord 20% lich 0% ghost king this is so frustrating and not fun at all.

maiden topaz
#

Daily suggestion to make the raids 3 minutes longer

quiet mesa
#

What's even the point of questing if it's mostly for doing stuff only veterans know of and know how to do

eternal berry
eternal berry
quiet mesa
eternal berry
quiet mesa
# eternal berry Ah yeah that makes sense what’s so fun about spending money to get past a quest.

Yeah, I drafted up a post on the suggestion site.

Another one that bothered me is the quest for rare weapons. There's so few in norms, that it feels like it wants me to do high roller. At least when I started a couple weeks ago, I didn't have the money or gear to give high roller a fair shake, and I don't even think I was level 20 for it.

Having it be green weapons would make it a lot more reasonable to accomplish and give momentum to push to harder questing

#

I get the design considerations to make a lot of friction so it feels better to accomplish it, but the rare weapon drops are just rng and the gold ore thing is just a knowledge check newbies can't accomplish. There's not a challenge being imposed on the player or incentives being given.

I do like the kill quests, the progression from pve quests to PVP quests were super cool and nice progression to go from surviving mobs well to tackling the greatest game (players)

clever hollow
#

The current PVP meta is so full of cowardice and it's p.lame. Meta is run away after doing a tap, then doing it again. There's no throwdown fights. Even for melee. It's tap and run. Thus making MS the king of all stats for all classes. It makes for very boring and unengaging gameplay when it comes to pvp. MS is too much of a king stat. Everything revolves around it. Would be nice to see people care about other stats.

soft acorn
#

When druid and bard nerfs?

fervent fern
wheat nacelle
#

I would love to see the waiting time for crafting removed.. I am mass crafting the Lockpicks and always have to change characters for no reason. I also don't see any reason in waiting for me to craft many cobalt things or anything else. TBH it would be better if you could craft as much as you want its not like you can see what it will be anyway

fervent fern
#

Thoses bear druid stack str with max health with blue gear and literaly 2 tap me with a fighter 60% pdr then just insta run away I mean cmon man.

wheat nacelle
marble sentinel
#

give people the ability to block people so we dont constantly see spam in gathering hall and trade chat

open wigeon
#

fighter suggestion, would giving victory strike a large action speed boost (like 30%+) for 1 swing make it viable? keep in mind its competing with sprint and second wind. Could make 2 handed weapons more viable too

edgy sand
#

bard needs new skills man something thats useable instead of second music memory. maybe something like wizards arcane shield or maybe something that allows next song to apply to everyone instead of just performer, maybe 30 seconds of silent songs anything thats not dissonance lol

clever hollow
#

Match making should be based off of the total value of the gear brought by the party. Instead of the current 0-24 item levels. Get the total value of the gear brought. Balance match making and item values.

forest hearth
jolly leaf
deep laurel
#

What about dropping the HP depletion rate from 3% to 2 for blood pact. It's just so high you get 6 good seconds before having to turn it off again. That's including weapon swap. It definitely needed balancing but it's unusable now.

glacial sphinx
#

Add some passive spell count recovery. Drop magic resistance on monsters by 15% and nerf Hellfire to 50 dmg/sec. Make spellcasting in PVE a thing for spellcasters.

jolly leaf
glacial sphinx
#

Something that barely matters in individual engagements but adds up meaningfully over a full run

jolly leaf
glacial sphinx
#

I dont think the game should be balanced for trios only. The pvp can be mostly balanced around that but this change would barely affect pvp. It's aimed at PVE

jolly leaf
#

Maybe instead of passiv spell recovery a Perk that regen x% of the spell that is selected every few sec (So it not too powerful for zap and low lvl spell like that)

jolly leaf
glacial sphinx
#

I dont think it should be a perk, I think it should be baseline for every spell count caster. You would get a zap back in like 60 seconds or so, MM in like 90 seconds the impact would be quite limited in individual engagements.

jolly leaf
glacial sphinx
worn island
#

crashing after clicking redeem reward? new didn't know

daring spire
#

Wasn't there supposed to be a patch today or am I wrong?

wicked leaf
#

PLEASE,

Localise price! 30US$ is too expensive for other currencies

glacial sphinx
still tulip
#

i feel like there should be a way to check your teams gear score before entering game. I had 3 games in a row where 2 of us agreed on -25 and one player was decked out, killing the run for the other 2

jolly leaf
granite plinth
#

Please add a trial or training mode where we can practice the bosses mechanics (At least the normal pattern), its ok if it does not give EXP or Drop. Even works if it is just for solo mode

worn lava
#

as you devs make more classes and put more time into them pls don't forget about the old classes the first ones in the game they still have plenty of room for new spells and perks and skills your making druid this awesome cool class the next class yall drop probably will be amazing with new things we haven't seen yet and i don't wanna feel my wiz class left out of that coolness

worn lava
#

if alot of people hate hr and rather do norm and if your having dead lobbies why don't you just remove hr combine hr and norm no more dead lobbies i personally don't care for hr even if you have a higher chance at named weapons better loot off mobs its not fun in my opinion farming bosses kills the brain to do it over and over so boring

inland raft
#

Please make the layout of inferno more varied.. 6/6 was the same one

soft acorn
#

so many cheaters on solo highroller

worn lava
#

in anime when you have adventurers going into dungeons usually in the anime they have camps set up deeper in the dungeons to resupply so wouldn't it make sense when going to hell or in the ice abyss to have a camp to resupply pots or change skills and perks to pve ones to better help kill bosses in between the shift of going down in the waiting room because unless your strictly hiding to pve or meming running around with pve stuff nobody equips them it would make a more comfortable way of life and it would make sense that perk that reduces damage from mobs i mean who uses it so my point has some weight behind it i think its a good change

worn lava
#

druid has so many escape tactics i think all classes should get something that allows them to disengage from the fight push a person off of you could make it a unique thing for every class a rogue could do a shadow step back they turn into a shadow a mist form and it automatically takes them a step back and it has a cooldown so they cant just keep doing it and wizard gets a teleport animation that takes them a step back and this could be an automatic thing or maybe a button you push on the keyboard and cooldown after

charred fossil
#

hello what means rmb in the market

next prism
#

I think ranger suffer too much of sneaky engage on solo. I think back step should give a burst of attack speed or a "next attack gain attack speed" buff to truely synergise with crippling shot and thus giving ranger a bit more surviability and making back step more than a meme.
Maybe with a cooldown nerf tho

restive pelican
tardy vector
#

Troll and Cyclops should not lose aggro from person fighting him because someone opens a door, or enters room(Aggro in general needs some work) how bout allowing them to not reset(hp) even if the player is killed or leaves room. if im on the other side of a wall or door ai should not be able to hit me. Druid and Warlock are far advanced classes(Design, dmg, skill expression) than the others. buff the rest of the classes so they can better contend aswell as improving design ect, Wizard id like to see get a flash/blink/leap spell movement/teleport , GustWind knockback, Aoe Pool of Acid(like centipedes} magic lock should be made to also unlock doors/chests, A summon Imp/familiar/Invisible swordsman/golem spell, Meteor( ie designed with Ligntning strike cast But drops a fireball) Ranger buff Backstep to maybe be able to pull out weapon for a quick stab too only paired with spear ie, perk or skill that does a poison DoT/exploding shot for perk maybe like the first or last arrow shot after a reload ect, Fighter A dodge roll, Kick to interupt/silence Buff Victory strike maybe add a Bleed effect too it, remove on kill and make on hit for health bonus and reduce to 10% or flat amount. Rogue add better stacking for Posion , skill that does a quick double stab, allow for Survival bow, Bards is strong af and prob needs some buffs nerfed, Barb and cleric are pretty good atm all other classes need cooler deisigns skills ect just some ideas id like to see

tardy vector
#

Also i had a cool and BOLD idea for Game and Ruins: Expand it to be BIGGER! AND MAIN AREA OF Game, EVERY GAME STARTS THROUGH RUINS , starter area for noobs, could incorporate the arenas into to this map too maybe and let that be the only pvp zone, or just a set area of map players can enter at own risk (also high tier loot area) everywhere else normal mobs areas, this could give ruins the social aspect where players could find teammates throughout map to play and continue down to the other maps that could have Entrances designed for each one gob,ice,crypts, where players can then choose where to continue to either solo duo or trio, This could allow for a full complete 3lvl adventuring experience i believe, ruins >Gob, Ice, crypts>Abyss, hell, Id love to see a 2nd dungeon level to GC. Could be a All in one Hub area...when NPCs are a thing ingame could make the lobby merchants into NPCS housed there to interact with too stash, Marketplace ect, get away from drop menus and add more depth. Be a big transition but think the vibes could be awesome! idk playin and thinking! Expand or Critique!

merry kestrel
#

You should be able to use an enemy player's heart soul at a sacrifice altar to full heal, so you can still get quest credits as a solo.

meager void
#

Crystal Sword:

Instead of making it a spell casting tool, have it store a spell, so every 15-20 seconds when you do the first swing in the combo, the stab casts the stored spell. It's right click just stores the spell you want

The applications are really cool, a wizard could store a frost bolt, ignite, or even explode into the sword, a warlock could give it CoP, CoW, even shield or spell predation. Self castable spells always default to self cast, obviously, dont wanna give the barbarian ignite by accident lmao

I genuinely think this would make the sword a useful alternative and give it some real flavor and spice to the "spell sword" concept it's trying to be.

#

Balance Idea:
Remove Torture Mastery, Replace it with a new spell (Best option IMO as it will have the draw back of eating a spell slot instead of being a forced Perk) or perk that rewards health ON KILL.

As a Warlock player since Warlock's Release, it has been a waste of development resources. It is clearly toxic for the game and class. Here's why:

  1. It is bad class fantasy. You're a Warlock, you make Sacrifices. You should heal AFTER the sacrifice NOT before.

  2. It promotes not interacting with the game. The playstyle that is both hated and the reason it needs all this "balancing" is because Warlocks just run around full MS healing to full while having the safety net of Phantomize and Flame Walk. If they want to do that, the battle of attrition should exist like it does for every other class. Rangers can run out of arrows, Wizards can run out of spell slots. A Warlock CANNOT because of torture mastery.

  3. It exists solely to remove the one gimmick warlocks have. Their spells cost health. It is the equivalent to a Wizard getting all their spell slots back off a single zap. Only it's worse, because Health is an important resource. Warlocks do not deserve to have a very low risk mid combat heal at range, that also does considerable damage. With ONLY white Mystic Gloves and a White Occultist Hood a Warlock can heal 17 hp. 1 hp under missing THREE CoP's. Combine this with PoS and the warlock should realistically never die if playing at a mediocre level to anything except a Ranger (Because a Wizard's spells are much easier to read and dodge than an arrow is, especially at a longer distance.)

Please Remove the Perk. Stop wasting Development time on a fundamentally badly designed perk. Please, just stop.

copper rapids
#

Rogue balancing idea:

  1. Remove Invisibility,
  2. All perks related to invisibility should now work in Darkened Area (Light from handheld torches not counting).
  3. Give them a Skill that shuts any Wall Torch light around at once.

Now they have to actually have skills to win, Think two step ahead and even play mind games instead of having an easy win.

grand agate
#

Balance Idea:
Fix Matchmaking => Based on Equipped Itemlevel. Stop wannabe-toxic-pro purple equipped players farm the normal white / green equipped players.
Furthermore punish players who did this ultra toxic kind of player-farming in the past.

jolly leaf
#

<@&988703997378584596> pls?

abstract stirrup
jolly leaf
#

Np, thx you Salute

covert lake
#

Tiny url fake url to a fake site where community is spelt wrong wardens ban. Cant tag wardens someone help

copper rapids
surreal hornet
#

I got a suggestion - how about some kind of a notification when a party member types in chat? The sneaky appearence in the smallest part of the screen is really not helping me not miss on that call to extract a minute ago 😦

elfin vale
grand agate
# elfin vale playing the pvp game = ULTRA TOXIC MUST BE EXECUTED🤬🤬🤯😱

Nope. Green vs Green or sth. like max 100 vs max 100 Matchmaking is fine and fair.

But placing all these wannabe-pros with full purple gear who just run through the map and farm ppl together with low gear is just toxic and a full useless gamestyle. These ppl. need to be watched. After fairer matchmaking everything ist fine. Just buying full puple gear and farming low gear ppl. is no gameplay - it´s just "i have no rl, i need some proof that i am worth sth." gameplay. And there should be a new matchmaking system with specifig gear limits.

For example:

Tier 0: Up to 25 Itemlevel
Tier 1: 25 up to 60 Itemlevel
Tier 2: 60 up to 100 Itemlevel
Tier 3: 100 up to 140 Itemlevel
Tier 4: 140+ Itemlevel

Maybe with names Like:

Tier 0: Starter
Tier 1: Normal
Tier 2: Rare
Tier 3: Epic
Tier 4: Legend

iron bloom
#

Where can i suggest that current quest items get a little symbol, border, or glow so there's no guessing in the dungeon?

elfin vale
grand agate
elfin vale
grand agate
# elfin vale … saying cheaters are allowed because youre dying in a hardcore extraction pvp g...

Nope just the same idea of your "fairness".

You need to split the queues. You need to set a fair matchmaking. Almost every game these days has some kind of matchmaking. Just stating "don´t go for more queues" is just nothing. Fact is there needs to be a better way of matchmaking - skillbased or gearbased or something else. There is no way going on without it because it will frustrate (especially new players) and loose quite a few ppl.

A fair matchmaking is a essential part of a growing game.

#

Splitting the queues does not hurt anyone. It will bring balance to the game and it will help ppl. to learn and get better in PVP and Fights slowly. It will be supportive instead of the current destructive matchmaking.

elfin vale
grand agate
# elfin vale just breathe bro, the arena game mode is coming and a large portion of your vill...

Like i said - your arguments are just without any content 🙂 But that´s fine - in understant that you are one of these ppl. So enjoy this toxic playstyle as long as you can.

Anyway we are here for suggestions. And fact is - there needs to be a new matchmaking. Thats the suggestion and how this will happen is another side of it. But there will be no long-time way around it.

Yep Arena may fix it and get rid of the toxic ones we got in almost every pvp game. But arena still won´t fix the matchmaking. Thats where the Gearbased-Multi-Step-Matchmaking comes in place. It will be almost the best way for everyone.

If you hate PVP, if you love PVP - even gear - fair pvp - everything fine. I don´t care if i am blue geared and die to blue geared. But i care if i am white / green geared and die to the toxic full purple farmers. And THIS is the big problem of the current system. Nothing else.

jolly leaf
#

You guys are both right. Imo we need Gear based matchmaking but we can't over do it because it split the player base. The best in between for me would be to remove the gearscore matchmaking in normal and make in common gear max again. And put 3 level of gearscore in HR only. Grey to Green/Blue (with one or 2 blue piece) -> Green/Blue to Blue/Purple (With 1 or 2 purple piece) -> And everything above that @grand agate @elfin vale . Imo High roller is empty right now for 2 reason. Some player are too afraid or bored to go in HR and get stomp by experienced player so they stay in Normal +25. And free player have access to too much thing and that result in them staying in normal and not buying the game.

#

And I don't think Arena would solve the "Experienced player stomping all the new or no PvP player" maybe for a week or two but in the end people don't stick to Team deathmatch game mode, they always come back in the normal mode and keep playing only PvP there. (That happen in every Call of Duty, Battlefield, Apex Legend etc)

jolly leaf
elfin vale
jolly leaf
daring trail
# grand agate Nope. Green vs Green or sth. like max 100 vs max 100 Matchmaking is fine and fai...

the GBMM they have rn is decent tbh
what you proposed honestly doesnt even make sense, the difference between 25 gs and 60gs is 1 blue weapon and a green piece of gear lol, everything else white/gray. On top of it, your 'legendary' tier is not even a full blue set worth of gear

when i was playing yesterday there was a few games i queued into where my team was full white/green kits and we died 2 games in a row to optimized stat purple sets. sucks for sure, but the 3rd game we killed one of those teams and now we are juiced as fuck.

its part of the game tbh, and with how all the stats have changed this season, its for sure the most balanced it has been as far as gear is concerned

#

splitting up queues even more than they already are isnt a good solution imo

#

Right now if you need perfectly matched gear score lobbies, queue in with squire gear and youll only see ppl in grays/whites, maybe 1 green or something they looted aswell

crude hill
#

Btw i will tell you one thing about arena. There are classes that will be imposible to play in arena by design as it should be. I like the arena idea but players will complain about balance and devs will continue trying to make classes multi function by removing its concept and uniqueness.

worn lava
# restive pelican in anime is a crazy way to start a conversation

not really top streamers talk about it as possible solution and that's how it was in the past only 1 mode we have a norm that splits up gear and its perfect and then we have a hr that nobody likes the harder mobs just aint fun when they arent even rewarding combined with a tax to get in thats just a tax on the poor i don't see it being that crazy adventure anime dnd movies all material regarding dungeon delving they are all very similar going into the dungeon looting fighting boss monsters and all the video material and movies and anime they have towns or camps set up as check points it makes perfect sense in lore and im already certain devs will add npc in the waiting areas leading deeper to the second floor for you to restock on supply's

copper rapids
#

at least in 1v1's

#

They already are the PvP meta in solo, because you can't do anything against them

crude hill
copper rapids
# crude hill If a class is stronger in arena it is what it is. In what world will a guy with ...

I mean there is stronger (Barbarian) and there is unfair. Rogue is definitely in the Unfair category. I've played rogue, tested my theory, and I can tell you that it's disgusting how powerfull rogue are at the moment:

  • Ambush + PDR pen + Dagger Mastery + Stealth; Hide + Weakpoint Attack.
  • Hide once you hear steps that are close
  • Wait for them to have their back turned.
  • Stab a bunch of time
  • Get their loot.

You can rince and repeat as much as you want. Unless you fuck up badly you'll win every single time.

tardy vector
#

I want to see Dispel/nullify potion to remove curses & debuffs

open wigeon
#

in regards to gear match making, I think the only change should be that normals should have a cap, IE it should be like <24, 25-150, High Roller (uncapped)

#

the goal should be to funnel people into highroller as they progress

tough willow
# grand agate Nope just the same idea of your "fairness". You need to split the queues. You n...

Agreed, the problem is the player base is far too low right now. The point isn’t to have fun, but to develop a game and find bugs etc that’s the point of having early access players. Sure, sometimes it’s fun but mostly it’s testing. Gearbase matchmaking is in testing right now and will work in the future but will need at least double the amount of players right now to work. It’s almost impossible to implement a fair system when there is such a small fan base.

jolly leaf
jolly leaf
bleak monolith
#

Please can we get more people asking for them to change the map markers color because it's just really hard for a lot of people to see well

#

Should be an extremely easy thing to do and fast

restive pelican
worn lava
restive pelican
#

plus if you combined them then alot of the mob behaviour would go away, i dont think youve fully thought through your idea, youre just refrencing anime thinking you know something, its just really cringe

warm umbra
# restive pelican i suggest that you play some hr to see the difference between hr and norms, i do...

would have to agree on that. we've seen it before where norms are full of purples/legendary gear. its nice to be able to run a green/blue set in norms without running into them now. just people afraid to lose gear running norms in epic+. theres a reason its been changed multiple times. would have to agree that reverting that would for sure ruin the game and kill the player base. 🙏 please dont kill player base after getting so many more people now

burnt jasper
jolly leaf
# burnt jasper Damn, to me that is the best warlock fix I saw to this day, that said I think th...

And imo there his other way to nerf him while keeping the life steal effect or in other way. Like that #game-discussion message . One of the other powerful aspect is that he's fast to nerf that you could ban him from using spellbook. They would probably use the Crystal ball stand alone and that why they should slitghly nerf the magique damage like -1 for every rarity, ir make it like 1 for Grey and White, 2 for Green and Blue, 3 for Purple and Legendary

#

I'm not saying that every lf those idea should be done at the same time but there is things to try to nerf the Warlock

fallow fjord
cosmic narwhal
#

There needs to be some kind of whisper system that allows you to send a message to players in game.
I found a duo that wanted me to join them and teach them some things.
They sent me a friend invite, but not a invite to the party.
I wanted to message them, but the game won't allow it and i can't invite them either.

proper nymph
#

Ruins has to be added back it is the most action pack and fun map to adventure im willing to bet you 75% of the community would rather have ruins tier map than just crpyts

brittle lily
#

should be able to do solo raids on any map and not get the loot, so new players can learn any boss indefinitely

jolly leaf
jolly leaf
crude hill
#

3 days to dungeonborne playtest to start. This will definitely affect playerbase since it is visually better and less clunky but at least in the past playtest they didnt came up with something that ironmace didnt already implemented. What i want to say is that our stronger point i think is that our devs were always willing to try, design and implement new innovative systems to upgrade the enviroment and immerion of a dungeon crawler pvevp extraction game. Some examples are the brave moves of removing BR circle for a more immersive event to each map, creating cool exits or encouraging inside dungeon cooperation to kill a wyvern. I hope Ironmace knows that what makes them better is their stronger philosophy to approach the game experience and enviroment to a dungeons and dragons fantasy. Finally saying that i always thought that the stronger part of a Roll Multiplayer game is it's social aspect and thx to things like proximity chat i can say we have the best community. ❤️

hollow thunder
#

we need gear score lobbies back especially with the new players. its great we have a sub 25 lobby but we should have more brackets like <299 and <400 then unlimited or something. its so sad to see these new players just get mopped but gs 500+ losers in norms

soft acorn
hollow thunder
woven copper
#

Can y'all put a matchmaking based on gear score? Having greens witha gear score of 112 should not be paired with people in the 300+s

somber elk
#

listen ironmace listen so carefully listen like u never did, listen cuz im going to be mad, i wanttt something is that clear?

#

ironmace i bought you, you got money you top seller on steam do something something brothers, at least give me potato boss 🥔 🥔 👌

woven copper
#

Getting merced by fame 100+ gear score 300+ guys when me and my level 15 friends with greens is absolutely brutal

somber elk
#

BARD FUTURE UPDATES🪇 🎺 🎻 🥁 🪕 🎹

soft acorn
#

Pls fix the troll as the people who are outside of his cave have adventage as they can stay in specific places to force troll to make unexpected moves where he one shot ... Still haven't fixed this for 2 years its so annoying

meager void
# burnt jasper Damn, to me that is the best warlock fix I saw to this day, that said I think th...

I like this game and I like a lot of the stuff about it and the devs usually make decent cool choices, that said, if the devs still think torture mastery is good for the class or the game, the devs are sadly, very stupid, and might as well just remove the health cost to spells all together since that would mean they clearly don't care about the "health cost" gimmick in the first place as that's all torture mastery exists for, to essentially remove the health cost gimmick. Literally since Warlocks release they've tuned that perk over and over again, at this point it's just a sunk cost fallacy to keep doing it.

It was a failed experiment to get the class off the ground. Even at 3x cost with Vampirism and 4 magical healing they can heal 17 health back off one CoP. Almost Three times the 6 hp cost of CoP with the perk, while having essentially 0 risk to the warlock doing it. While getting the Mheal bonus on a health potion ON TOP OF IT ALL.

They could spend the resources they spend on balancing Torture Mastery on actually fleshing out warlock spells, giving them actually interesting perks and skills, and properly balancing the class as a whole

somber elk
valid oak
noble tide
#

Combine both maps Goblin Caves and Ruins together call it Goblin Ruins. Ruins first floor, Goblin Caves second floor.

jolly leaf
#

<@&988703997378584596> one more to ban Salute

jolly leaf
tiny agate
#

A little suggestion - would nice to add an audio sound when map rotation changes. So I can alt-tab until my desired map comes up

wispy valve
#

I haven't really used this before, so I don't know if anyone has recommended these, but maybe a hunting knife item for ranger? reverse grip, longer curved blade, maybe offhand weapon, kind of like the stilleto but more of a mini falchion aesthetic? A scimitar/saber/shamshir style weapon for fighter and ranger, perhaps others? Some headgear variety for Slayer Fighter would be pretty cool, either a new armor variant with a chainmail coif, or a leather hood or something. Like a ranger or forest hood but the name could just be Slayers Cowl or something? Also adding a lantern to the squire would be a nice quality of life update. A swordbreaker weapon would be cool too. Like an offhand weapon you can parry with, similar to the lantern shield.

wispy valve
tiny agate
#

Yee different metal combinations would be nice

brazen token
#

I'll just drop this here as well. Remove grand brigandine as a barbarians armor option, reduce the speed penalty on northern full tunic to fill that slot instead, and reduce studded leather to movement penalty 8. Then adjust armor values accordingly. Barbarians should feel just as happy wearing their unique stuff as warlocks, wizards, etc. do wearing their own stuff.

elder sigil
#

Still no druid class channel?

remote whale
elder sigil
remote whale
solemn berry
#

Anyone ever run into the "Server Terminated Abnormally" before?

#

whats weird is my onboard Motherboard wifi will keep me connected(2 bars across the house) but my actual slotted wifi Chip seems to cause the issue with only this game. all other games/internet work. fuckin weird

still tulip
#

i wish that only the party leader could invite. multiple times been trying to duo and people invite a 3rd before i can even talk to them

round zephyr
#

why the F*** can i not report after deathcam

jolly leaf
forest hearth
subtle shadow
#

game feels dead somehow

forest hearth
stiff pike
#

why do i spawn on the same place all the time, this happens since the first playtest

#

also who tf put space bar on lockpicks you devil

cosmic narwhal
humble pine
#

I know this has been suggested plenty but I just wanted to reiterate I wish there were more gear score brackets for normal lobbies. With so many new players it'd be nice to be able to practice with some amount of gear even just a couple greens rather than feel like I have to rock less than 25 to get some decent practice in.

forest hearth
#

Fix the mob aggro on frost mountain, it doesn't make sense for the game to aggro mobs that are 5m away through the floor when they really have to walk 5x that distance to properly path to you (if they even can). It just messes with the mob distribution in modules when you have to be aware that a pile of bones might see you through the floor or through a door with kobolds

eternal fable
#

Cutthroat effect needs to be WAY more clear for the person who is silenced. As a wizard, every time im cutthroated it feels like im canceling the spell over and over again, not that im silenced. My screen doesnt look different, the game doesnt make it clear im silenced whatsoever.

sick cradle
#

Please bring back old extraction system this one is not fun at all

forest hearth
sick cradle
#

old circle was fun it was hard to extract and %100 you must pvp

#

but now you can easly extract purple items are 100g xd

#

i just started to play game and i got 1k i can buy whatever i want so this is not good im already bored

forest hearth
#

personally i hated the circle system from the start (playtest 2), if you just started to play you probably havent had back to back raids where you get no time to loot because you got a bad spawn outside the circle, which could often push you straight to teams who had gotten good spawns and didnt have to take as many risks with pve to stay alive

#

also lmao 1k is not a lot thats not even a full good kit, there are single items that go for much more than that

sick cradle
#

and also game become more pve focused i guess boss raids etc. i think its suppose to be more pvp focused

forest hearth
#

im not sure why you think that, pve hasnt really changed much since the games conception lol

sick cradle
#

but circle forced you to fast raid or died at circle

#

but now you can easly raid game is more like rogue-like to me right now not extraction

#

because i can easly raid bosses without any threat only with dodge i paid 30 dollar but still want to play in normal dungeon

#

in high rollers they spamed raid bosses and become immune for me

forest hearth
#

are you trying to push towards points of interest like bigger chests and satic extracts? or are you just playing as usual and wondering why youre not seeing as many people lol. you dont have to loot the room your in, you have a choice to find pvp and if norms are the only thing youre doing of course there are more people who choose to loot and avoid pvp. it sounds more like you want people to come to you without much choice for themselves while playing the game the same way you have been thus far

#

cuz if you loot every chest in every module and expect to find a ton of people while other people are doing the same of course youre not gonna have many encounters

sick cradle
#

but in old system you can loot while moving and %100 chance to find people on your way

forest hearth
# sick cradle but in old system you can loot while moving and %100 chance to find people on yo...

thats because the circle removed the choice for people to either loot or pvp if they got a bad spawn, if you dont have much and you get a bad spawn youre forced essentially to get in a pvp encounter. people didnt like that because it was very battle royale esque and not as much like a looter extraction game unless you gota good circle spawn. and again, there are still points of interest where there will be more player traffic, its up to you though whether you want to forgoe the looting to get to those points and get more pvp

forest hearth
#

nothing is stopping you from murder hoboing, killing only essential mobs, and moving through modules as fast as possible to catch the people who do spend more time in their modules looting

copper rapids
#

Idea to Replace the Invisibility Skill from the Rogue:

I present the "Dash".

Dash would be in game more akin to an instant teleport of 5m ( 16 ft) base in the direction of movement that can collide with walls and doors, with 3 Charges and no CoolDown.

A few perks could come with it:

  • Damage and/or MS after the Dash
  • Reload** 1 charge** per kill (doesn't matter if monster or PVP)
  • Distance augmentation of the skill Dash to 7.5m (24 ft)

The objective of the Dash is to make the Rogue be a High Octane class, with movement and positionning advantage on demand. Being able to go in and out of the fight quickly. It would also make the class more entertaining to play and more fair to fight against for other people.

https://darkanddarker.featureupvote.com/suggestions/563970/dash-replacing-the-invisibility-from-rogue

uneven rain
#

Man, a "search for similiar" button for the marketplace would be a FINE qol of life upgrade... I know its a small thing but being able to click one button to check prices before you post an item would be actually so sweet

devout dagger
#

PLEASE GET RID OF THE CHICKEN SCREECH

cursive temple
#

MARKETPLACE Suggestion #1 :
When moving an item into the sell slot, have it automatically search the item name and the current rarity of said item when swapping to the "View Market" tab

Why
This will tremendously speed up time between selling items and is a massive qol feature.

solemn needle
#

Barbarian shout (Savage Roar) should affect the invisible rogues.

quiet narwhal
#

I suggest ironmace puts magic protection potions as a loot drop, because we can't get white ones to craft into better ones right now

jolly leaf
quiet narwhal
#

Also let woodsman sell a stack of 2 throwing knives. It costs 18 gold for only 1, and you can only buy 2 each rotation of store stock

opaque umbra
#

Remove movespeed as a stat and give classes evasive/slowdown skills/spells to compensate. This will allow for glassy characters to function without instantly dying in pvp, and also remove fights that automatically resolve through silly Benny Hill sketch kiting.

rugged cypress
#

Add a Cartographer vendor; provides an actual map ingame that can be looked at to orient your self with room names. At higher tier mark a random chest in map that give better loot than usual, like a dungeon map in Albion.Online if you will

crude hill
steep canopy
#

can please for the love of god let the rogue brake the crates and barrel, some exflis are behind them.

crude hill
#

Stash Renting System

Make all stashes rentable so you have to pay a fee based on the rarity, amount of your items and amount of money in it. You start without stash but it is cheap enough that once you make a first good extraction you have money to pay it for a reasonable amount of games. Yes i said games, to avoid people losing his stash and dont let them get frustrated after not playing for some days, i recomend having to pay each time you come back from the dungeon or pay for multiple games at once so you dont need to be always aware of paying the fee (with a limit of games rented so players dont find some exploit).

Ok now the most important part, make the fee scale exponentially with the rarity, amount of your items and amount of money so best players will have to risk their best items because the fee is hard to pay (not imposible just demanding).

If you dont pay the fee your stash will be first confiscated with a limit of time to buy it back and second given to a pawn house. The items pawned have the name of the original owner for more fun. Also items are randomly pawned between days so you cant track them.

I know this idea will sound bad for some players cause it will cause an increment in unfair fight in the dungeon because of tryhard pvp players and bullys but the benefits of not letting best players to just stacks lots and lots of gold are obvious. And these problems can be solved by other methods like a good arena integration and a thing that i already suggested in the past, a system to punish bullys.

My anti-bully system: https://darkanddarker.featureupvote.com/suggestions/561973/dungeon-bully-compass

Stash Renting System: https://darkanddarker.featureupvote.com/suggestions/563992/stash-renting-system

ocean lagoon
steep canopy
#

o thanks so much

ocean lagoon
#

Maybe give rogue an skill that helps him fight in dark places/smoke , like a really close range dark vision for movement, similar to the trap detection perk.

soft acorn
#

just delete rogues from the game

woven copper
#

Is there a reason why my cleric friend had a bunch of extra stuff at the squire than the normal selection?

jolly leaf
chrome gale
#

let skins effect animal form for druid give ice zombie animal forms for frost walker skeleton ones depending on the color of skele you got more sleek elf ones more feral lycan ones would be cool change i think alot of people would enjoy

jolly leaf
meager void
#

You should be able to make white quality potions out of just flowers and upgrade them with the flowers, I wanna do the alchemist stuff but I'm not about to keep track of potions, I wanna live off the land not do this weird poor mans "well I found 3 white healths I guess Ill SAVE THOSE to make a few greens or something instead of just spending the 5 gold at the Trade window, whack way to do the plants IMO

wild karma
#

Really hoping we can make explosive bottles stack to 2 again. This druid nonsense is getting out of hand.

sudden scaffold
#

Why were the additional layouts for Crypts and Inferno removed?

If anything, you should be adding more layouts. It adds a hell of a lot of dynamic to the game, that was my suggestion for when ruins was a problem.

Goblin caves is now the PVP hub specifically because of how easy that layout is to traverse and how well people know it now. Adding more layouts to all of the maps will help them significantly

primal hawk
#

Make it so warlocks get stacks of casting speed de-buff (stacking up to 8 times) for every curse they apply, giving more room for outplay by melee classes/shield users and other casters.

#

Give barbs better throwables

tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

lavish rose
somber elk
#

anguish anguish anguish change anything

bleak monolith
#

Map marker color change!

Can we all suggest in here for them to change the color of the map marker? It's really hard for me and a few other players I know to see the thing, it blends in very well with the map

Maybe a brightish green color just something that makes the marker POP and not blend into the map

Thank you for your time!

brisk kelp
#

Day 2 of asking to bring Ruins back into the map rotation❤️

bleak monolith
fair kite
#

does anyone else feel that we should not require you to have a common version of an item for crafting cobalt/copper,etc?

midnight whale
#

the third gs bracket needs to be removed from small regions like oce, my lobbies are completely dead.

woven copper
sudden scaffold
#

Ray of darkness base damage is a meme.
Ray of darkness scaling would be good if not for its meme base damage and the way it works

somber elk
#

anguish anguish anguish CHANGES PLSanguish anguish anguish

jolly leaf
mellow arrow
#

MORE TRIO VOICE CHANNELS.........there always full at night time so many players.

lavish rose
weak tartan
#

An idea for item creation
this comes from the fact that I find it silly now that I get common quality rondels that I cant get a poor from the squire to make a Sterling
if cheeping a poor from squire is not intended than I suggest being able to make weapons using Iron of each type from the weapon smith same with all armors with questing bonuses
this gives more uses for iron and makes item creation more convenient

woven copper
#

Where do you find gold ore?

unborn terrace
#

Goblin vault, only accessable after both the Troll and Cyclops are dead

dawn trellis
unborn terrace
#

I believe frost wyvern has its own ore. Froststone Ore. Theres only 1 node to mine it at

woven copper
#

Yikes. I can't even kill them

soft nebula
#

can we get some kind of coolddown on druid transformations. this is honestly so unfun to go against compared to any other class in the game

dawn trellis
crude hill
#

or if you want play full transformations, sacrifice the nature wizard gameplay and vice versa

trim night
pure plank
#

Is it just me or is this movement speed meta contrary to their Season 4 goal of "Renewed focus on dungeon crawling"?

  • Every class can get crazy move speed
  • Slower classes can bhop to cancel move speed penalties of swapping weps and casting
  • Insta unequip of gear to move faster

All this makes inherently faster classes feel useless when slower and stronger classes like barb, cleric, etc. can move just as fast

junior anchor
#

The entire "gear score" concept is dumb. A damage roll green is worth 3x a dead roll purple. It just adds a contrived system that confuses casuals.

soft nebula
# crude hill like making it instant just from human to something?

the transformations from rat-> panther are just extremely good, hard to punish, and mastery of it exceeds mastery of basically any other class in an unhealthy way, you look at good trios nowadays and its always druids, a support class, making the winning plays. IMO, clerics druids and bards need to be more support based, but in solos, with an optimized build those 3 are nearly if not the strongest right now.

crude hill
#

also there is the human jump -> panther dash -> chiken double jump into bunny jump combo
insane mobility

soft nebula
#

IMO rn classes all need at least 1 thing to get slightly nerfed to fit more of a class based identity. barbs/clerics have too much MS right now, warlock base health should go down to punish letting enemies get close, rogue invis walking needs a revert, game was significantly more enjoyable when it wasnt a thing. fighters can overall stay as they are based on them not having any prevalent features right now. bard should take a hit on either damage/health, its basically a better rogue/fighter right now. druids need a panther/bear damage nerf. wizard is strong but easily punished so they dont deserve any hits. basically, if they just hitch down some of these stats on characters right now the game would be less frustrating

eager ridge
#

maybe nerf clerics @dawn grotto

somber escarp
#

Items: Claws Dual Weild, Lotus Flower Bomb (Warlock, Druid, Wizard, Cleric) - Set's a trap that explodes, disorienting enemies and makes noise.

quasi river
lavish rose
quasi river
#

no not like on site ads, like the suggestions site is being used to advertise phishing

#

wish I could post the ss lol

lavish rose
quasi river
#

sort by new and scroll down a touch, you'll see a bunch for buying oxy through some online pharmo and a couple asking "where can I buy darvocet online"

lavish rose
#

I will post this for the mods to view and inspect just in case

quasi river
#

gotcha just dropped a link in dnd content, cheers!

lavish rose
meager jasper
#

Not a fan of the addition of the new gear bracket, especially on the sly. The majority of players in normals being ungeared due to a healthy playerbase was preferable to having a gear bracket where everyone was insufferable and sweaty imo.

high meadow
#

suggestion: do something about the endless TWR (spelled backwards) spam in gathering hall from <insert country>

soft acorn
#

suggestion: delete this rat rogue class from the game, thx

limber elbow
#

Fix Cleric , Cleric class super broken because i can make sure no class can win 1vs1 with Cleric , full PDR buff like x3 power and can heal instal how to win , all class got nerf but Cleric survive from beta test 3 until now Dev never touch Cleric

sudden scaffold
#

25-124 lobbies don't seem to get full for me very often, interesting that it was implemented quietly but I'm not bothered by either of these, just openly speculating

#

Also rework Wizard

civic zodiac
#

wizard feels terrible rn. i think it might need something like a ( teleport kinda spell where you can mark a location and for x amount of time you can tele back to there to reposition ) i think having the class being played into a more elusive/environement management way could spice up things a bit and bring back wizard in the dungeons. rn i hardly even meet any of them for obvious reason...

jolly leaf
# civic zodiac wizard feels terrible rn. i think it might need something like a ( teleport kind...

Yeah a teleport spell on wizard could be really good. But imo right now we need to nerf/rework the other class instead of buffing the weak one or we'll end up again in a one shot meta where everyone is too op (last season it was because of gear, if they keep buffing to much the class it'll be because of that). Thing like they did on the fighter (even if it was a small change) but i'm thinking of rework the Landmine rogue like that https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons or for the warlock #game-discussion message / https://darkanddarker.featureupvote.com/suggestions/563786/why-torture-mastery-is-toxic-for-the-game-and-class-and-should-be-removed-how-to

jolly leaf
meager jasper
#

I've only started getting into bossing, but I'm surprised more people don't say they dislike Troll. I really like the cyclops, it feels fair, even with the DPS-check rock fall section. Troll doesn't feel fair, his charge is just a 50% death coin flip and there's no good reason imo why it should have a random chance of being two completely different unpredictable moves. They should either look different or one should be removed.

jolly leaf
meager jasper
#

Him being easier once you've done it dozens of times is not good boss design in general. He should simply not insta-kill you with a poorly telegraphed attack no matter how you put it.

#

You know what he feels like? Elden Ring and the waterfowl dance. I love Sekiro, and I love the final boss fight in that game, it's a perfectly fair complete encapsulation of all the mechanics. Malenia is not that. The waterfowl dance actively requires a certain level of cheesy meta-knowledge to avoid; or a busted build that staggers her constantly or something. These two things are not the same thing even if they're probably similarly difficult.
It simply isn't fun. I'm not contending difficulty here.

tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

cosmic moss
#

I was fighting a barbarian with my warlock, I had my life bar at its maximum, I only received one hit from the barbarian, and when I transformed into a demon I died almost instantly from the passive...3% damage to being a demon is too much, I suggest wue be changed to 1 or 1.5 at most, otherwise the demon perk is not viable, and is the warlock's biggest draw.

jolly leaf
#

I also agree that 3% is too much, the other nerf was enough imo. But Warlock is so broken right now beside the demon form that people would cry about a warlock buff (and that's understandable)

twin hill
#

@keen onyx as of right now you cant click on a name to block them. In trade/Gathering hall bots spam messages. They spam then leave real fast making it hard to click on their Character rectangle on the right to block them.

cosmic moss
# jolly leaf Imo for the warlock ⁠https://discord.com/channels/988365908009447485/98836590800...

I've been reading and personally I don't agree, I think it's being misfocused, and focusing on cures as if they were bandages is stupid. I've been playing with witches all my life in wow, diablo, etc. and the premise is always the same, losing health in exchange for power, I don't need to kill for it. I see a different approach and I will try to explain myself, although it is very simple, witches who want to focus on spells and magical healing should not be able to use the demonic form, and those who want to use the demon form, should not be able to use the torture mastery, it's that simple, if you want to use the demon, you get a build more of a melee warrior but with magic damage, and if you want to go completely to magic damage, healing, etc., then you should have the torture mastery perk disabled, and even if it were crying. Personally, I would also eliminate the possibility of using weapons in demon mode, it should be as before, with a pure blow, but with damage scaling depending on the weapon you have, and the same with the attack speed, but without the possibility of blocking attacks

cosmic moss
# jolly leaf Imo for the warlock ⁠https://discord.com/channels/988365908009447485/98836590800...

Another thing that occurs to me so that people don't cry is that when you transform into a demon, in addition to receiving 1% damage, you are also weaker to divine damage, that is, the cleric's spells do 10% or 15% more damage, so you would have a defined counter, and there would be less crying, but personally I am tired of so much crying, I never complained about any class, not even when the fighter farmed the rest of the classes.

jolly leaf
# cosmic moss I've been reading and personally I don't agree, I think it's being misfocused, a...

I understand but it's already kinda like this. Yes you can do a half curse / half demon build, but most of the time people go all in on a build. And imo half/half build are not the problem, the problem are full magical damage/healing. Curse build are too strong, way too strong. You can be fast, full heal in a matter of second, even if you get caught you have phantomize or flame walker. It need to be either nerfed or rework. And I think a rework would be better than a nerf. Make the heal only on kill or only for recoverable health could solve the issues. I don't say it's the solution but it would be nice to try if it work or not.

jolly leaf
jolly leaf
cosmic moss
jolly leaf
cosmic moss
jolly leaf
cosmic moss
lapis sundial
#

I think softer nerf but solving the same issues of infinite resets if fight goes badly for warlock would be making phantomise a single use only until campfire. Wouldn't impact warlock gameplay too much, but it would allow to have decisive fight against them

jolly leaf
sullen sparrow
#

Why do campfires replenish abilities with a fixed amount of uses like second wind but not smoke bomb?

sullen sparrow
#

It seems not intended but idk

jolly leaf
#

It is intended. And it have been like that forever

unborn terrace
#

smoke pot used to be a cool down with no charges iirc. so they probably never thought to add it

sullen sparrow
#

That's what I thought

meager void
#

Instead of the multiclassing system, why not just let people spec into a specific 2ndary class, where they can choose between armor and weapon proficiencies NOT RNG IDIOCY LIKE THEY HAD WITH MULTICLASSING THAT WAS A STRAIGHT UP STUPID IDEA

So For Example, as a Barbarian I could Multiclass train Wizard.

Tier 1: Robes Shoes Hat Sword Rondel Magic Staff Crystal Ball

Tier 2 (Requires at least 3-5 points spent in Tier 1): Perks

Tier 3 (Requires at least 3-5 points spent in tier 2): Spells and Skills

This way if you wanted to play some kinda everyman you could be a wizard in plate, with a bardiche, only going for tier 1 Fighter and Barbarian Perks, or a more specialized Multiclass going entirely down one tree

You could be a Real Paladin Cleric, With all the Nice Weaponry Fighters have, as well as some shield mastery or sprinting

odd halo
#

delete rogue

tranquil dagger
#

remove knowledge requirement from invis potions

jolly leaf
somber elk
#

delete warlock

jolly leaf
lunar narwhal
#

druids should have to spec into either the caster side or animal side. they should not be allowed to have the best of both worlds. simple as

soft nebula
#

for every character lvl 20+ you should have an accountwide xp boost of 20% up to lvl 20 on characters below that level

arctic fjord
soft nebula
woven copper
sullen sparrow
#

Lvl 1-9 is 2 games. The current rate of xp gained is plenty fast getting to lvl 20

marble goblet
#

suggestion : ranger sucks, fix him

fresh heath
#

There is an issue with the new mid tier lobby where people are bringing all copper light to stay within the gear score as the gear score is a fraction of what it should be for such items. This seems to be common with rogues in solo lobbies as they can have 124 gear score and no one can compete.

jolly leaf
latent tusk
#

Have insta kits ready to change with the stats on the side, something like lockers in rust

desert lodge
#

Default voice chat to on so everyone can talk at first start

modest wing
#

Bring back battle royale for high rollers only.... so noobs can be noobs and high rollers can still enjoy forced pvp interactions

jolly leaf
#

Or have a cooldown or something. I think most of the player are agree about that. Druid morph is too spamable right now

modest wing
jolly leaf
# modest wing having battle royale for high rollers means you can choose to be in a pvp enviro...

Well not really. The game have never been meant to be BRish or have that much PvP and better than putting back the zone adding objective on the map to create choke point are a better way to improve both PvP a'd PvE. But anyway IM is working on an Arena (Full PvP) game mode for people like you

@final stone Exactly, take a look at that and upvote if you like https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

modest wing
#

There needs to be something to force pvp in high rollers more frequently..... it made the game fun and coming back to the way it is I feel ripped off

#

a separate arena mode sounds cool in a way, but I miss having to watch out for pvp interactions and the high risk high reward that was high rollers

jolly leaf
jolly leaf
quick plover
#

Can Cleric please have a 1 H Anhk of Life casting offhand?

wise wing
#

NERF CLERIC AND DRUID

jolly leaf
static gazelle
#

With wyvern fight being 4+ players, allow resurrection to revive any and all players

plush tulip
#

Show healing numbers on prelobby dummies? That would be awesome

west furnace
#

🇸 🇺 🇲 🇲 🇪 🇷 🔆 🇸 🇪 🇱 🇱 ❤️ 🇼 🇭 🇪 🇳 ⁉️

meager void
#

Buff idea:

Make lantern shield do 5 more damage, and increase it's impack resistance to 6, it's harder to pull off the parry if your guard isnt broken, and it should be a high risk high reward maneuver. Currently it's impact resist is so low it's easy to pull it off, it doesn't do as much damage as a normal sword swing, and it will make you trade because most weapons hit through it or are fast enough to hit again even if it doesnt break

jolly leaf
# meager void Buff idea: Make lantern shield do 5 more damage, and increase it's impack resis...

It a small shield so it's logical that the impact resistance is low. Right now it's 3 it could be 4 but it's shouldn't be more imo. There's 2 thing who could be buff tho. 1st the move speed penalty, I think -16 or -17 would be enough. 2nd the move speed reduction when you block, this is the most stupid change. When you're blocking with the lantern shield your move speed is divided by 2 (actually it's multiplied by 0.5), that's worst than the Pavise who's x0.6. it should be i'n between the Round shield (x0.75) and the buckler (x0.90) so you are faster while blocking. Also it would combo better with the figther shield perk that way

meager void
jolly leaf
meager void
jolly leaf
# meager void (It's because the idea is that you're parrying not blocking, bucklers don't bloc...

Maybe but with how the game work right now you get less staggered when blocking a Cave Troll hit with a buckler than a Heater shield. Or even just a war maul hit. The Impact resistance have real implication in the game it's not just here for the timing of riposte. I trust what you say about deflecting sword and not block hit and an impact power of 4 is enough for that, but what about the big 2 handed weapon ? Right now the buckler dont get stagger much by a bardiche, war maul, or any weapon actually

#

It just don't make sense that the buckler have 6 impact resistance. Same than the Lantern shield should not divide your move speed by 2 when blocking (that's worst than the Pavise xd)

meager void
vestal sigil
#

This where I put game suggestionjs?

cinder rover
#

So many people want rogue re work or to remove the invis.. if that happens they should remove it from wizard and bard also

small ibex
warm willow
#

I hope they add lower graphics settings, like Doom arcade but also balanced lighting to match high graphics out of fairness

cosmic holly
#

Are devs planning on making something like hideout system?

tepid orchid
#

What would that be?

cosmic holly
#

Like the same as in Tarkov, so we can sink our hard earned gold into something other than better gear

tepid orchid
#

So like a personal room or something?

warm willow
granite plinth
#

When u add the next sword please name it mákhaira. To follow the theme with pestilence. With the 4 horsemen of the apocalypse.

cinder rover
limber sinew
#

Please lower dark offering cooldown to 25 seconds

soft acorn
#

buff rogues and bards please they are so weak

jolly leaf
graceful jetty
ripe turtle
#

What do guys think of having a different system to affect how you can loot quest items that is not affected by luck or loot system in general? This way nobody's stacking luck just to realise you're wasting time grinding certain items.

proud turtle
#

Are druid heals going to scale with magical healing in the future? (obviously apart from dreamfire)

jolly leaf
proud turtle
carmine knoll
#

hey i play alot and have a total playtime of 830 hours im completely happy with the development of the game even tho alot of players critize alot for no reason but the blue crystall ball quest is so random its mildly annoying. i found 2 so far and play more than one character with all quests. i cant even come come to finishing this quest on 2 characters and i cant even grind for it as it is random. maybe consider changing it to any rarity?

gaunt iron
#

💯 Primary Weapon - 1H - Wand - 10 Magic Damage - Ranged (looks like a Torch, activates like the animation for Goblin Wizard, with similar effect) Cleric/Druid only🪄

#

maybe balance it with charges that replenish while sitting,campfire, or just slowlyover time while standing/moving

gaunt iron
mellow arrow
#

Im trying to play Dark and darker with controller.but i dont want the built ingame stuff. i want to map my own with xpadder.becus i cant use my inventory with the ingame/steam one. i want to map right stick to mouse. HOW can i disble this ingame one?

orchid herald
#

Suggestion 1, when potion bottles are used, goes into inv as empty glass bottle, can be refilled at respective shrines: shrine of health fills into healing pots, protection shrine into protection pots etc. Empty bottles dropped will smash and make a loud noise. Hopefully this would give shrines a more prominent area of the map

jolly leaf
orchid herald
#

Done! thank you

jolly leaf
#

You can send it here some time so people upvote it

orchid herald
#

Second suggestion:

When meditating, when it runs out, it keeps you sat down as normal. Furthermore, when you are sat down as normal, you should be able to go into a meditative state

cosmic moss
#

Another suggestion, one more invocation could be added to the warlock to replace the hydra, in the end it gets tiring to always carry the same minion, an example could be a gargoyle or an imp, I would also like the hydra to have a little more health although it They reduce the damage, basically it is used to annoy.

light plank
#

My only suggestion: for the training sub menu in your class set up, make a system where you can level up your base stats depending on how many levels you have. (For example, every 10 or 5 levels you can upgrade one of your base stats by 1, such as strength or agility. so if your default character originally had 10 strength, it would now be default 11) this would make it so leveling up your character has more purpose after level 20, and could allow for further optimization for each build and class. I would also say maybe you have like a limit of how many times you can upgrade each stat, as in you can only upgrade each stat up to +10 of its base (as to not make it super op). SIDE NOTE: i think there already working on some idea for the training menu, but i think this would be a good addition to the game, curious to see how people feel about it.

charred steeple
#

This game is great, but as QoL suggestion please improve the in-game descriptions of spells, casts, skills etc. not being able to read some conditions that are required for some spells or cast times is incredibly annoying especially having to navigate the wiki for such data.

jolly leaf
median wave
#

Why is there no timer in HR? It's still the same time limit, this feels like it should be a toggle option than a feature in HR

jolly leaf
median wave
#

Yeah that's what I mean, it should be an toggle option instead, I don't need to see the timer in norm either since the bar underneath it runs anyway

gaunt iron
#

💯 ** Primary Weapon - 1H - Wand - 10 Magic Damage - Ranged (looks like a Torch, activates like the animation for Goblin Wizard, with similar effect) Cleric/Druid only**🪄

light plank
# jolly leaf That could be a good idea but it will result in player who play a lot stomping e...

yeah tbh, that is the one thing that would be bad about it, one work around could be having matchmaking with players similar level, but it my eyes gear is already a one form of creating that huge gap between players, so theres an argument there ig. I just think it would be a good idea for your characters to have greater optimization and this is a way of doing it without losing class identity like we saw with multiclassing.

fiery isle
#

This was just an idea my friend brought up, but what if the classes with magic had a mana pool and mana costs instead of spell ammo? I think it would make those classes more fun to play, as you don't have to sit down after every fight. Like you have a set amount and maybe regen, which knowledge could contribute to. Then also add mana potions. Idk, just an idea that I think would make those classes more enjoyable and would take out the tedious pauses in fights if you run out of spells.

jolly leaf
# fiery isle This was just an idea my friend brought up, but what if the classes with magic h...

Could be cool to solve the sitting after every fight issues but I don't know if it'll fit. The "ammo" like you said allow to have like 15-20 spell to throw to kill someone. Whit a mana bar I don't feel like it should allow you to use that much spell in a fight but that would mean a "nerf" of the wizard. The rework would help in some way but make the wizard worst in PvP and he's already one of the weakest right now. The idea is cool but I don't know if it fit or can be adapted to this game. I don't know if I made myself clear on this one xD

fiery isle
jolly leaf
#

Well depend how the mana regen is balanced it would be either, you don't have enough spell to handle a long fight or you regen too much and have infinite spell (That we already had in the past with mana potion and wizard was broken)

jolly leaf
fiery isle
#

yeah, thats true. Was just something interesting I thought about. I'm pretty new so I don't know what was in the game prior but if there were issues before than I understand removing that system.

jolly leaf
meager void
jolly leaf
#

I agree with you but 10% Will Knowledge and Dex might be a bit too much xD

meager void
#

Sure, three stats is a tad crazy, at least two tho, not having the helmet for headshot reduction and armor is like, kinda crazy bad as soon as you get to greens and above, especially in their current state with NO stats

jolly leaf
#

I think a 15-20% vigor for Lycan and a X% armor for Lizard would be enough

jolly leaf
#

But for the Lizard I think a % of your armor and headshot prot is enough

meager void
placid garden
#

Suggestion. Eliminate character names and just have a singular unique account wide identifier/name

proven valley
#

IronMace removed weapon damage stacking because it was too strong... but then they added DRUID! Each point of agi on Druid is equivalent to 1 weapon damage on left click and 1.5 on right click. 44 agility druid right click is like swinging a 66 weapon damage weapon at someone. For context, a legendary war maul has 57, and druid attacks at more than twice the rate.

Fix this^

meager void
#

After fighting both a Phantomizing warlock and a druid, ngl I think those ethereal mechanics should be flat out removed from the game, or be on a campfire timer, just terrible game design jeez

buoyant gate
jolly leaf
buoyant gate
#

Idk why it sent twice lol but you have like almost 150 base + 15% vigor perk already so it would just be wild

jolly leaf
#

Well actually with 50 vigor (that's should be like a lot of vigor) 15% more would make you hit a cap in the vigor scaling. So 15% of vigor on a base of 50 would be 7.5 vigor, and that mean 7.5 max hp. That's actually ok. Even before the cap in the scaling with 40 you'll win 9 max hp with 15% vigor from the skin. It's actually pretty decent. @buoyant gate

torn herald
#

Let us warlocks turn lootable containers into PortKeys into other rooms that we've been into.

steep canopy
light plank
# jolly leaf That could be a good idea but it will result in player who play a lot stomping e...

and just coming back to this comment now, multiclassing kind of did the exact same thing (being that it made players who played more have an advantage), but to a much greater extent, now tbf multiclassing got removed but primarily because it ruined class identity, but it still was way to op don't get me wrong. idk i just really struggle with the fact that there is yet to be a very good long time goal for each character besides just getting stacked, i think there needs to be more to the game than just gear and this would be a small step in that direction.

light plank
jolly leaf
light plank
#

alright thanks man

#

yeah im curious to what the community will think about it

jolly leaf
jolly leaf
# light plank alright thanks man

Oh and don't take seriously the people who just answer "Your idea dumb" or shit like that. It's almost useless to answer them unfortunately, i tried that already

jolly leaf
light plank
#

on a side note, the problem now is that their r so many suggestions higher than mine that it would never be seen lol. but yeah i mean you could do it all sorts of ways with fame ect. my idea on how they would work it in with matchmaking is that players our matched with others in the general same level, with the player base the game has now they could def tweak the matchamking in all sorts of ways.

sleek temple
#

So basically what about gold ore? a lot of new players just cant do firsdt quest of armorer because 2m ago you just can go to inferno and mine some now you must kill 2 boses, mine this and extract what is nearly impossible to even most of medium time players so they cant done first freaking quest from armorer and its so stupid... anyway a lot of things have broken difficulty level like one first lvl quest tell you "go and one hit that squishy mob" other say "do 2 bosses dont die mine and risk being killed after all dont die again and extract" XD its so stupid imagine in first job someone want from you to find a cure for cancer

#

sorry weapon smith* and why they delete the ruin map...

jolly leaf
jolly leaf
sleek temple
#

is such a stupid idea and ignorance

jolly leaf
sleek temple
jolly leaf
sleek temple
#

stash cost 1500 gold you probably dont hear yourself for new players 1800 gold is like being rich XD idk why you such protaect how stupid that qest is but ok

jolly leaf
lean jungle
#

@sleek temple git gud

plain compass
#

adding the ability to buy and gift races and emotes to friends. is a good make money suggestion

little acorn
#

add a block/mute botton for the gathering hall asap

gray folio
#

add a explosive bottle to squire after gaining affinity with woodsman or tavernmaster, if ur gonna keep rat form the way it is then at least let people spawn in with its only counter thats available for all classes.

sleek temple
sleek temple
sterile gale
violet plinth
#

was reading the most recent #dev-qna and they were talking about Paladins being added, how'd that work

sterile gale
violet plinth
sterile gale
violet plinth
frigid wagon
#

we seriously need the ranks back. why are wanders up against voyager adn demigods

#

game is punishing new players for trying to learn high roller. why are new players getting matched with the top players? no successful game with a rank system allows veteran players to run over and destroy new players in a competitive game mode. it makes the competition seem pointless.

jolly leaf
# frigid wagon game is punishing new players for trying to learn high roller. why are new playe...

Because they're are in a "Keep the free player" strategy imo and that's kinda bad. Because they give them too much privilege to the detriment of HR imo. They need to assume and affirm that the Squire version is a Trial, a Demo, it's here so new player can try the game and buy it.

Imo they should make the Normal mode lock to common gear like it used to and do 3 bracket of gearscore in HR only. Grey to Green/Blue (with one or 2 blue piece) -> Green/Blue to Blue/Purple (With 1 or 2 purple piece) -> And everything above that.

We don't have enough player to make gearscore in both normal and HR and imo HR should be seen like the main game mode, they should incentive people to go there more. Right now they're doing the opposite letting people using gear in normal, adding Gearscore bracket only in normal

#

I don't say we should remove everything to Squire version it's even the opposite I think they should have already had the regional pricing, and imo a 2nd character slot available for loke 5-10k gold would have been good.
There is thing to do, but right now I feel like they're going the wrong way and lose time trying to please new player, and balancing thing around those change (and there is also thing like the new AP system, it was a good idea imo, it was made around new player and would have incentive them to play HR while learning the game. And they didn't even try to balance it, straight to the trash. That's sad imo)

formal plank
#

Removing the portal and zone was a really poor decision. Why would players fight each other now, other than for loot? The motive to fight other players is gone, resulting in a boring experience where you just fight monsters and leave. The zone provided a reason for PvP, and fight for the protals. If I only need to fight boring monsters, which I've done a thousand times already, what's the point of playing this game? The depth of PvP in this game was so good, and now you've wasted it.

What fun would games like Hunt: Showdown or Tarkov be if players could only fight AI and bosses?

sleek temple
#

It should be like if your gearscore is like 150 you should be in lobby with gearscore for the example +/- 80 up/dpwn

#

not like "oh you bring green shitty weapon? so cute try this full geared in epic lobby

#

IN GAME where gear makes SUCH a difference

#

its not tarkov where you can shoot head eyes even with most basic weapon and have +/- 50/50 chances

#

if you have junk and play vs other guy in really good stuff you probably dont deal such dmg and he 1-2 shot you XD

#

and yeah in that lobbys arent random purple shit they wear builds like +2 psychical on all or magical dmg or other stacked stats

sleek temple
# formal plank Removing the portal and zone was a really poor decision. Why would players fight...

on higher rtank you will get really nice gold or stuff to wear figthing others. Zone is shit af it feels such fortnite style or other battle royals, rush you in point that you doesnt want to go, bringing half eq in medicines blah blah but yeah i feel they should put some dynamic in game just some changes and you have on maps "points of interest" where 3/4 players try to go cause of loot and provits from there

formal plank
#

That's right

sleek temple
#

i really like enjoy they will make this game less linear some of linear things are really good like mobs movement that you gonna learn, map locations but man putting ores in 2 spots ok may they want to make another "point of interest" on map but running all the time in one spot and have the same ores is so boring and annoying i prefer vision of that you start the adventure on raid and in more random spots all around map can find some ores

#

you wanna mining you pick a pickaxe and search it will make them less spamed by farmers :v and boring

sleek temple
# jolly leaf Because they're are in a "Keep the free player" strategy imo and that's kinda ba...

they have really big problem in this as i see bad "gear score" system or just numbers its just not balanced to start adventure with this game, put on green sword and see lobby with full geared guys in rare/epic high roller is just for people who are bored on normals and another thing on normall gamemode you will see geared as hell guys trying to boost they ego on timmys that die vs spider mummy. Normals should be for learning the patterns of mobs and more chill game BUT, you know they do a "free to play" that should be named "demo version" of this game and if they do what i wrote up free players have more restriction ... they start doing a lot of bad decisions in past few months

#

Did they even watch the suggestion site? or maybe it is newer option to wrote a suggestion? cause i see the top are from 2023 and i doent really know if the suggestion web is sill an option

light trench
prime fern
#

I would really like if playerpools were added to queues. For example it will show how many people have been playing or are in trio matches or duo matches.

sleek temple
#
warm willow
#

Randomized dungeon rooms as gear score value goes up + rng roaming events themed to the current map?

jolly leaf
# warm willow Randomized dungeon rooms as gear score value goes up + rng roaming events themed...

I really don't like the idea of randomized room, it just annoying imo. The game is still the same, when you enter a room you still do the same thing, the skeleton archer is still at the same place. It's just harder to navigate in the map and find exit. What could be interesting tho whould be random monster spawn. Where a Yeti could spawn now they're is a frost giant. For a Skeleton archer you can have a wolf or stuff like that. That would change how you interact with different room and how you play every game

somber elk
#

NEXT PATCH IS ARENA MODE CONFIRMED SOURCE TRUST ME BROthis

jolly leaf
vale hamlet
#

I like the 3 gs bracket system but I think a good idea is similar gs instead. Im kinda having a struggle liking >125 gs matchmaking since you can get matched with 400 gs which is sweaty and strong. Im not good at coding so this might look like spaghetti but I've tried my best in coming up with a rough idea on how it might be implemented(probably has mistakes) https://shrib.com/#Justin6Gpy8P2

upper epoch
#

I would love to see a higher currency added such as platinum to help better manage large amounts of wealth. As i see it now people use skull keys and gold keys as large currency and I think adding a platinum currency would help with the inflation of the value of these items

Separately, I think it would be great if we could hover over the small icons at the bottom of our screen that indicate our buffs and debuffs and get a small pop up describing what it is. Too many times there's been a picture down there and i cant place its origin. similarly you could hover over the active effects above your teammates portrait and see explicitly what is goin on with them

frigid wagon
# jolly leaf Because they're are in a "Keep the free player" strategy imo and that's kinda ba...

I get the player base is low but still give newer players who buy the game and want to play high roller a chance. Make there be two sections where the top 3 ranks can only go against the top 3 ranks or something. Rn there is a really unhealthy monopoly in ranked bc good players ran run through raids farming players (bc they can go for new players on their top accounts) and bosses and basically boost their numbers for free

uneven jasper
#

SAO PAULO SERVER, THERE ARE MANY PLAYERS PLAYING, BUT ALL THE LOBBIES ARE EMPTY, YOU NEED TO FIX THIS, EVERYONE PLAYING ON AN EMPTY MAP, AND NOBODY FALLS ON THE SAME MAP TO FACE EACH OTHER

frigid wagon
#

As high roller stands atm there is no way for a new player to have a fighting chance in high roller. or if they are going to insist on the gear score for some delusional reason as more brackets. Why is the cut off 25? Make it 25-110 and another 111 and up

#

Stop favoring the veterans so much if you want any chance at getting a bigger player base. New players can’t compete so why would they. They need to bring back zone to encourage pvp and discourage farm routes. And they need to make the game over all more even for players to have fighting chances.

vapid swan
jolly leaf
# frigid wagon As high roller stands atm there is no way for a new player to have a fighting ch...

Sry I don't want to be rude but you are getting everything wrong. There is a 25-124 bracket in normal now. Until this wipe every change they did was to favorise new/free player, they did it too much imo. People think the game is free and that Legendary player are pay to win. Except the game was here 1 year and a half before the steam release. The game is not free, the Squire version is a Demon. But by giving acces to gear in normal mode and partial acces to the market place people don't see the need to buy the game anymore. That's what I was saying. And I agree with you that HR is kinda unfair for new player and that why I suggested to add 3 layer of gearscore in HR, and only to HR. Normal mode is where you learn the game, it used to be retricted to common gear only and the wasn't a problem before the Steam release. Some people even liked the old Normal better than HR because white gear restriction allowed more balanced and fair fight.

I'll repost my suggestion about gearscore if you want to read it again : Imo they should make the Normal mode lock to common gear like it used to and do 3 bracket of gearscore in HR only. Grey to Green/Blue (with one or 2 blue piece) -> Green/Blue to Blue/Purple (With 1 or 2 purple piece) -> And everything above that.

Also Skill based matchmaking have been tried in the past and it wasn't really good thats why we have Gearscore now and they are trying to balance it

jolly leaf
pastel bough
#

Im been so curious about this question but when fighting the Lich if you have a purple circle do the skeletons and lich apply to the circle dividing the damage? does this not exist as a feature at all me and my friends have been arguing about it.

jolly leaf
pastel bough
#

Oh okay thank you i am proven wrong

sharp patio
#

A boss hp bar visible for anyone inside the boss room would be nice

limber elbow
#

same physical damage resistance and magic damage resistance index, but for some reason Cleric is 50% more resistant to all damage than all other classes, for example fighter or barbarian, taking 1 hit from goblin loses 30% health or more but cleric only loses 5-10% health even though only has 120hp while Barbarian is 160hp with roburst while fighter also has 120hp but loses more than 30hp while cleric only loses the highest is 15-20hp

near marsh
#

based on the suggestions im reading, people want to play a different game and are trying to make that game this one.

brazen token
daring spire
#

Ironmace will not give any discount for the summer offers? We are in the middle of the year

novel tundra
#

this f*cking game needs gear based matchmaking.. IT CANNOT BE RIGHT... that i just have to equip one flipping green items get a gear score of 26 and have to fight against 400+ geared dudes with purple shit only.

graceful jetty
solemn needle
#

you know what should be the matchmaking element? Character level - you should match up to level 19 and gear below 25. After that should be free range

tired karma
uncut anchor
#

add 1 minute to the timer because we gotta get out earlier than before with these changes. last seasons i could stay in till last second

neon zodiac
#

Petition to make "Copperlight Gauntlets" use the Light Gauntlets stats instead of the Heavy Gauntlets

frigid wagon
# jolly leaf Sry I don't want to be rude but you are getting everything wrong. There is a 25-...

no offense taken I'm open to my mind being changed if presented with the right information.

how was skill based matchmaking not good? I cant speak for the community but i can speak for me and almost 10 others that it gear based matchmaking is far from fair and balanced. reason for it is gear "scales" with skill in an exponential rate. me in full purple 7/10 will die to a skilled player in green/blue . just as i can be in started gear and wipe players with less then 100 hours regardless of gear. this is why "gear based matchmaking" cant be balanced. it also begs the question why should the average player even get good gear? bc as the match making stands right now they will just get thrown into a lobby with crazy players who know how really play the game. i mean to compare this is like if apex legends the second you got a gun with full attachments tped you into a lobby with master and preds when you are only as good as the golds.

and for normals I don't think players would complain with allowing green gear into it, but I do agree that its not a good change to allow any gear(excluding unique) into normals

#

also when was the bracket introduced? bc last night i ran a highroller in gear score of like 80 and died to a full purple and legendary dude. who was a voyager

#

nvm just saw u said normal mb there

jolly leaf
frigid wagon
jolly leaf
# frigid wagon no offense taken I'm open to my mind being changed if presented with the right i...

I'll try to answer that. Here how I see thing : for me Skill based matchmaking mean that you will play versus player of your lvl but not the same gear. And gear score mean that you can face people better than you but with the same gear. So in reality it's a choice. Do you think you have more chance to win facing someone of your lvl but with better gear than you OR more chance to win versus someone who is better than you but with equivalent gear? Imo I think you have more chance to kill a better player with equivalent gear than a player your lvl but with better gear than you

#

And from what I remember that was the issues with Skill based matchmaking. Playing versus player of your lvl but with a gear difference didn't really worked.

#

The gear score matchmaking ended up being more balanced

cosmic holly
#

How about making it that Secondery Weapons can be used as primary? I would love to run around with two Short Sword instead a Short Sword and a Rapier

jolly leaf
frigid wagon
#

what i can say is the game state for high roller is toxic as all hell and not worth trying. doesnt mater what i wear or my rank im vrs voyagers and exemplars who are in better gear and are better at the game. so now they have allowed BOTH issues to effect players

jolly leaf
# frigid wagon no offense taken I'm open to my mind being changed if presented with the right i...

I got an other argument for gear score (sry i'll answer your respons after or i'll forgot xD). Many people are against the idea of leaderboard/ ranking because most of the time it force toxic behavior or ask to tryhard / a lot of time. And about that Gear score have one avantage one Skill based it's that if you want you can reach demi god in the low bracket with base to green gear. So you have a chance to reach the top rank and get the skin without fighting the animal of the higher gearscore bracket. While with Skill based if you'r not really good you'll get stuck to a rank and won"t be able to get every reward. I think it's important, we are not here to try hard grinding a leaderboard. We are here to gather loot and cool reward

cosmic holly
jolly leaf
# frigid wagon i can honestly say during the first ranked season gear was never the true decidi...

Well I prefer getting skilled checked than gear checked. they're is nothing worst than losing to someone who was worst or at the same "decision making/knowledge" than you but two shot you because he have better gear, at least for me. Ironically Gear score lead to skill being the most important thing. While Skill based matchmaking rely on who have the best gear. And about finding full gold kitted people in your lobby, at least for me (maybe on EU server only) I have clear memory that when I was playing normal with max purple gear allowed or HR (At the time when Ruins was the duo map) every game had one or two full purple gear team running on everyone in the lobby. And that was horrible. It was skill based matchmaking but in the end you had to have good gear too to kill those 2 full gear team if you wanted to rank up.

jolly leaf
# frigid wagon what i can say is the game state for high roller is toxic as all hell and not wo...

Yeah right now it's hell. But I think in the end Gear score is better, you can stay in the low bracket to play versus more chill player and get the higher rank. While in Skill based you are forced to tryhard and force to have good gear, because, yes you are facing people of your level but if they have good gear you'r fucked. And you have to be really good at the game to reach the top rank and get the cool skin

jolly leaf
forest hearth
jolly leaf
frigid wagon
# jolly leaf I got an other argument for gear score (sry i'll answer your respons after or i'...

rewards lose value if everyone can just get them. idk i like ranked bc it makes putting effort in worth something. if you dont want to be competitive dont play that game mode. but for those who want to be competitive they should not be forced to fight out of their league. the highroller is also meant to be risky. the point is to take good gear in and fight the enviorment and other players also in and at their best (idealy in your league) i just guess we will have to agree to disagree with matchmaking bc i see some of your points but imo gear based is less fun in all aspects. (you dont get as much of a thrill outplaying better geared players)

#

i remember dying to full gold kits alot also but i also recall killing some of them and getting out and feeling like a god. they will never happen in egar based

lunar narwhal
#

Crystal sword needs to be changed to a one handed weapon or make me hold it with two hands. its wild to even consider it a two handed weapon when there are zero animations where I put two hands on it. I want to hold a lantern with my crystal sword!!!!!

jolly leaf
torn herald
#

Love that sometimes AI archers shoot one, two, three times quickly. Can you make it more dynamic up to 5 shots? 10x the moveset surprises plz

torn herald
harsh forge
haughty torrent
#

nerf bear

worn lava
#

when will you fix the aggro you have enemies coming at you around the corner distance away where you didnt aggro them but they still come at you or perhaps also fix enemies coming out of they rooms they are placed in you shouldn't allow mobs to be trained around the map once you leave the room they should loose aggro and then weirdly at times have mobs changing targets in the most bizarre ways all the time and it would be cool to see enemies do diff swing patterns that allow players to do more cool dodge moves instead of the generic move back

silk willow
#

I've been playing druid and a buddy been playing warlock and dream walk and phantasm should not be in the game due to the fact it gives you invulnerability sure the warlock can't fight back but they get a movement speed increase which they can just outrun you to a place where they can just spam spells again and druid still can cast spells which can still hurt your opponent defeating the purpose of them not being able to fight back, My personal belief is invulnerability shouldn't be in extraction base games which one wrong swing or shot can make you lose all of your loot you gathered.

warm willow
#

Automatic system reports for crashes in case of cheaters avoiding the report button? Kind of paranoid someone's trying to hijack this game and inject trojans from, tried reconnecting to a sus match and it just kept loading with no load bar

crude meadow
#

Can someone please tell me how to use the LFG function in looking for groups?

faint ledge
#

anyone know what the wyvern egg is worth

glossy arch
#

Using the marketplace is significantly better than it used to be, however I think a really nice QOL addition would be:

  • When you right click on an item it automatically takes you to the same item being sold, giving you and idea of what the item is being sold for

Also, can we PLEASE get some kind of system whereby casters use Mana instead of spells, this system is used in classic games like Diablo where you use potions to top up your mana, instead of sitting on the ground for 5 minutes waiting for spells to return.

in Dungeonborne there seems to be a system where your mana recharges by simply killing enemies and having your mana topped up that way making the caster system much much much more fluid.

I love playing wizard when I do play it, but it is extremely boring having to use something like meditate or sitting on the floor, sure I can use a campfire however I am still out of the game technically because I can't do anything and it severely slows down progression.

clever anvil
#

Reducing the magic resistance provided by Will, enhancing already strong staves, and allowing wizzard to dominate in both close and long-range combat. They have nerfed the Cleric's physical attack bonus by 5%, Clerics still can chase down fighter as a surport class... Fighters gear is ridiculously cheap, and now they are even nerfing the magic resistance provided by Will. Are they trying to force everyone to play Longswords and become gambling addicts?

fresh plinth
#

Why not leave the rondel at 10% and nerf just stiletto to 5%? You add variety and nerf at the same time. Plus it’s historically accurate since rondels were designed to be used against armor while stilettos were more popular with criminals.

clever anvil
#

Fighters already have very poor game mechanics and limitations. Thanks for nerfing our only reliance, PDR and MDR, even though these can't prevent us from being kite to death.

zinc dew
lusty stream
#

or better, a button that just sets the price to currently lowest offered price on market

jolly leaf
sage hound
#

Wizard Changes:
Wizard is in a very poor spot and does not feel like he is viable in most matchups and is simply outclasses by Warlock.

  • Some sort of mana system and mana potions or passive recharge of spells should be introduced and could possibly be scaled with knowledge or magic power?
  • Having to sit down just to recharge spells is incredibly BORING and tedious and not conducive to fun gameplay
  • Wizard PvE is notoriously very poor. Casting spells is an option but then youre stuck sitting every 7 mobs you kill
  • Wizard I believe has the lowest hp pool and extremely frail. Maybe slight buffs to one or some of the protective perks/abilities. If ice shield could last just 0.5s longer or increased slow on hit, it would help that much more against rogues ambushing
    This leads to the next problem that seems like there is never a solution for, Rogue.
    __Rogue Changes: __
  • Weakpoint is too strong. The change that was made to lower armor pen on daggers by 5% is a start but rogues can currently blow up full PDR fighters by ignoring their PDR even if theyre capped on PDR. There is no world that this should exist.
  • Rogue, specifically landmine Rogues are the least enjoyable class to go against and has NO real way to play around unless players expected to sit and wait in one tile of the map all game and force a rogue to have to reveal themselves by opening a door. Unsure what changes need to be made but once needs to be made. Adding back the invis outline of a rogue is a start but likely not enough. Maybe adding the outline back and increasing the time the outline lasts than previous to punish rogues who are not stealhing in time.
  • The only classes Rogues cant landmine are two of the strongest classes in the game. Druid and Warlock. This is due to the dream state and phantomize perk and ability.
    Warlock Changes
    This class has been one of the strongest classes in the game since its release seems impossible for devs to balance this class..
    Continue..
sage hound
# sage hound **__Wizard Changes:__** Wizard is in a very poor spot and does not feel like he ...

Warlock Changes
This class has been one of the strongest classes in the game since its release seems impossible for devs to balance this class..

  • Limit magic healing in each available slot to +1 magic healing OR reduce scaling with magical healing on torture mastery ESPECIALLY on friendly targets. Torture amstery healing is absolutely broken. The sustain and infinite casting on warlocks is absolutely insane.
  • Remove or HEAVILY reduce life drain scaling on friendly targets. IF that change is made, life drain scaling can remain higher on ENEMY targets to still make it a viable hp stealing option.
  • No limit on spell casting other than hp (which hardly ever matters considering the absolutely unmatched sustain the class wields)
  • There is no reason to play wizard in its current state when Warlock exists.
  • Get rid of movement speed bonus from phantomize and/or lower the time you are in the phantomize state.
  • Warlock has way to many things going for it. best kiting, best zoning, best sustain, best magic damage, best PvE, Best PvP and best get away with phantomize only rivaled by druid at the moment with Phantom + chicken leap combo and ratting away.
    Druid Changes
  • Being able to spam different forms is a bit much especially for druids who are running away. Add a slight cooldown between switching to another form or being able to switch back to a form you just exited. (Ie, 2 second cooldown to go to bear if you just turned into a panther OR not being able to turn back into a panther for a longer time frame like 6 seconds or so but being able to turn into any other form without cooldown)
  • Some sort of nerf to agility scaling on panther
lapis sundial
clever anvil
#

fighter' talents and skill changes have never been successful; it's always been about sprint and Second Wind. The talents are particularly disappointing.

#

Not to mention the inherent poverty in the gameplay and design of the fighter character itself, more attack modes or better compatibility with other weapons might help, but fundamentally, the talents are too weak. You can intuitively compare the talents of the Barbarian and Fighter, which is pitiful to the extreme.

glacial sphinx
clever anvil
#

The issue isn't with the Wizard; it's because another class can kill anyone in three hits.

#

The community's controversy over landmine rogues has made some progress, but now they seem to be at a standstill.

#

The interesting gameplay mechanics like locking doors, feigning death, setting traps, and disguising should be the rogue's focus, but they still revert to landmine rogues... despite long-standing complaints.

frigid meteor
#

Added my first suggestons. Now its a question of time until i feel like free labour

meager jasper
#

I dont like that they're moving to an untested undisclosed matchmaking system. Tbh i think matchmaking is good the way it is.

sage hound
meager jasper
#

Not a fan of removing what makes rat interesting to use either. The moving between objects nobody else can should be considered a feature so long as it doesnt break the map. L change. Squeaking constantly on a stealth form is also real fun.

languid rain
#

#removehydrahealing

grand garden
#

Could it be a cool idea to add an inventory sorting feature to help organize may be weird but helpful to everyone like you can sort out heals and stuff

rare sandal
languid rain
#

Well yea its just such bad gameplay to spam hydra in doors and heal of them with drain or with curses, im not a fan of magic healing stat for warlock.It needs to be overhauled same with bard tbh

dull sinew
nimble harness
#

I would love to see some diffrent gamemodes, maybe something like Deep Dives (a longer time limit or maybe none?) that are more/only PvE focused with a bigger party cause there are more mobs or more difficult. I'm thinking that it would be a slower and more dangerous challange all over. All of this could be made so it does not share stash and characters for the PvP mode.
Would love to see this game get some more love from all of those (including me) that are VERY bad at PvP and/or does not want to PvP.
And in my mind it should be harder to level up in that mode

winged charm
#

If you don't want to pvp though, why buy a pvp game?

jolly leaf
winged charm
#

Fundamentally though, the game is pvpve which means pvp is part of the overall design alongside pve. The question still stands - why buy a PvPvE game if you don't like the pvp part of it, and then ask devs to take time, money and resources away from the initial game vision to make a game mode for those who don't want to play the game that they purchased as is?

manic mirage
#

@keen onyx @dawn grotto anyidea when you will fix the random Rollback for those affected?

jolly leaf
#

And same for the Arena imo it's a mistake and it'll would've been better to add thin lile this to the gamehttps://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

jolly leaf
winged charm
#

That game suggestion looks fine - I would like to see more reasons to bring people together for pvp since they removed the circle. High risk high reward options are good

languid rain
jolly leaf
languid rain
#

Ok?

jolly leaf
languid rain
#

oh on the website

jolly leaf
#

Upvote it if you like the idea pls Salute

winged charm
# languid rain He had a suggestion and you hit him with the "why buy the game" the equivalent o...

Your analogy is not quite correct. It would be more akin to someone purchasing an apple phone, and then complaining that it doesn't have access to the googlestore (I don't know if it does or not to be fair :P) (but what I'm getting at is buying a game of type X and then asking for it to have a type Y game mode because you don't like X).

Buying a game and then asking for the core concept to be changed, or asking for a new mode to be added that removes the majority of the difficulty simply because you don't like it has become a common practice in gaming at the moment. We shouldn't be diverting resources away from the main development of the game.

languid rain
#

What, he merly suggested in the suggestion channel for different gamemodes even had a idea without influencing the main gamemode beside taking resources that can also be done by new hires or whatever ironmace feel like, "we have no say whatsoever" and the idea of talking it down because of the fear that they would even consider it and hurt the main gamemode or whatever is just weird

winged charm
#

I was merely offering a counter opinion - because this is a discussion channel.

languid rain
#

"If you don't want to pvp though, why buy a pvp game?" lol

quasi stirrup
#

im finding it impossible to get away from druids as a non tank. when im playing PDR as fighter cleric or barb i can tank enough hits and deal enough damage to at least scare them off. but as anything squishier even stacking move speed I can't get away from a panther. any ideas on balancing it out

languid rain
#

increase base dmg, decrease scaling make it scale from str/dex since its agi scaling they will be ms cap or close to it, but this patch people are already close or at ms cap with most gear even plate gear is close to 100% ms

quasi stirrup
#

ya thats what i was thinking. when you make MS your damage that doesn't feel good

vocal lodge
#

THEY ARE ADDING MORE MAGIC PEN? THERE IS NOT ENOUGH MAGIC DEFENSE

#

AGAIN DEVS DOING THINGS WRONG OMG DEVS ARE INSUFFERABLE

#

GIVE MAGIC POTION FOR FREE OR EASY TO GET ! THIS IS STUPID!

quasi stirrup
#

this is a suggestions chancel not for complaining and yelling

torn marsh
#

Aren't clerics so balanced guys?!?!?!

lunar narwhal
torn marsh
quasi stirrup
#

lol yall too much

lunar narwhal
inland raft
#

Btw still seeing additional magical slots on secondary non magical weapons please remove 🙂 I would also remove most magic related bonuses to secondary weapon considering almost no class would benefit from it (even rogue gets close to no benefit, etc.)

torn marsh
#

Hey Dev's I think Cleric needs a buff

Here's Why:

  • Currently Cleric is just too slow, Maybe giving the class additional movement speed would help

  • Also Cleric with the -5% is so weak, I killed someone with a torch- Shouldn't I be able to use throwing weapons too?

  • Cleric heals = TRASH, We need a buff on the heals atleast by a little +1 magical healing on helmets would help

torn marsh
#

Hey DEVs, Just because I know you might take my posts seriously - THIS IS SATIRE

CLERIC IS BROKEN = NERF NOW THANKS

vocal lodge
winter idol
# jolly leaf It's not a PvP game, it's PvEvP. A Dungeon crawler with PvP. I don't think a ful...

I think the best idea would be to not split up queues with another game mode but instead dive deeper into what they propably want the wyvern to be. First floor of any map should stay as it is, with a "normal" boss on it, as in gc, that you can take on as a team or a solo. That boss should also have an interesting boss room around it that functions as a gathering pool for all people that want pvp and spicy loot. Build with different kinds of cover and elevation to give a canvas for exiting pvp battles. Second floor of any map should be more of the old classic raid in mmos and mainly pve focused. Mobs there should be a lot harder and require your team to work together. No place for solos. The boss, like the wyvern, should be only fightable by multiple teams combining there forces so that it's actually a raid boss with much better loot at the end and a direct extract for everyone. For that to work you would need some kind of mechanic to comunicate in the first floor that you want to go down and are looking for mates. Something like the horn emote that's free and audible over the whole map or some kind of big drum next to each static down. Of course betrayal should be always an option in this kind of raids because we are playing dad not wow xD.

That way you would not split the playerbase and dad would get some much needed endgame content within its actual core game mode. What do you think about that idea?

merry kestrel
#

Revert Rondel and Stiletto to +10% AP each

but change Thrust to +5% AP per dagger equipped.

Same total 30% AP as current patch, but with incentive to duel wield daggers.

long leaf
uncut anchor
#

you should use the shop triumph level as a mark for each individual's player experience in the game and split the timmy's from experienced players so they don't quit the game cause they keep getting killed by veterans. example: i am triumph level 5 with 413/800 extractions towards level 6 and this is account bound not character bound so even if you make a new character you'd still have same triumph level

winter idol
# long leaf Magic pen % is less useful against people with low MR, you’re really complaining...

you're kinda right but he has a point. currently its not really viable to build a lot of mdr. If spellcasting classes are balanced that is not that big of a problem, but when a spellcaster like cleric now or warlock before gets op through flawed balancing there is nothing that you can do against them really buildwise. to give them magic pen just further decentivises to build mdr witch kinda not makes sense to me.

vocal lodge
vocal lodge
winter idol
# uncut anchor you should use the shop triumph level as a mark for each individual's player exp...

i totally agree that timmies and veterans should not be matched together. If we want fair fights (and i hope that is consense) we should really think about a skill based matchmaking instead of a gear based one. However i think a MMR build on your pvp succes in the last couple of games would be more pecise than the triumph level. Matchmaking only makes a difference in pvp and as such should not factor in any pve related elements (like extractions). Its true that a player that extracted a lot propably is better at fighting, but why go that way all around if what you really want is to messure and compare peoples combat abilities.

craggy ember
#

yo just wanted to ask is there a specific time for wipes? or do they announce that later

uncut anchor
# winter idol i totally agree that timmies and veterans should not be matched together. If we ...

the thing is i don't believe you can take it as far as mmr in this game cause there aren't enough players to do that. it works great for league or valorant or cs 2 or dota cause they have huge player base but if you do an mmr system in dark and darker once you climb very high the mmr ladder you're gonna be alone in those lobbies. we shouldn't go as far as to protect people who couldn't get better after 1000 hours but we should protect the new player experience

jolly leaf
winter idol
# pseudo gulch +1 but bring back zone

i love that the zone is gone xD i hated it. it was a cheap battle royale style pvp enforcer. this game is not a battle royale. it is a dungeon crawler. But you're right if you're saying we need to enforce pvp more. A much better solution: One focal point in the center of each map. concentrate the high value loot there. in the rest of the dungeon you should only find gray and white treasure. Give rats the option to rat but then they have to live like a rat by the crumps. everyone that wants real loot has to gather in the center and fight over it. I loved Ice caverns before the wipe cos of that. You could rat around on the outskirts if you wanted, but if you wanted pvp, you went for the treasure room in the center and allways had good fights there.

pseudo gulch
# winter idol i love that the zone is gone xD i hated it. it was a cheap battle royale style p...

Something like this won't work. Yes, it's not a battle royale, but that doesn't matter. This game is PVPVE. The AI ​​is a hindrance here, but the game mainly focuses on PVP. Now PVP makes no sense. There's nothing pushing us to meet players. The zone blocked run away. We either make a game for casual players or PVP. There is no 50/50. And know we have rats and exctract campers like in Escape From Tarkov. Especially Rogues on invisibility. Jesus.. It is nonsense.

winter idol
uncut anchor
#

but another problem faces and it's that this game doesn't have the higher purpose of climbing the ladder and getting higher rank/mmr so you could lose on purpose when naked to go fight the average joe's

glad turtle
#

Suggestion: Make the Armorer's Quest "Unscathed Escape" allow warlocks to use spells. I went in as a warlock, took no damage from enemies or any traps or anything, only my own spells, and I left the dungeon with full HP. and I didnt get credit for it.

jolly leaf
winter idol
#

hunt: showdown has this kind of system and it works great. sure you can derank if you let other players kill you on porpose. but once you actually start to fight again and kill like 7 in one run you instantly rank up again. so it takes like 7 games for farming for one run of easy pvp. not alot of people are doing this often xD

glad turtle
winter idol
nocturne ocean
#

rat periodic squeak is F***** bull****

elfin vale
#

rework hide this shits lame for both sides

slate patio
#

LAG?

jolly leaf
glad turtle
fiery ore
#

I would love to have ranked games with SSF mode, where you can only get into the game with up to 2 white weapons and no other gear except some utilities in character slots and then you just loot and fight with what you find in the dungeon anguish This minmaxing gear nowadays is just so meh

winter idol
#

just go below 25 gs

#

oh you mean like hr in that way. yeah that will be tricky xD

sand yarrow
#

Thank you for giving us nothing on wizards again Ironmace, maybe it is time to stop overpowering the warlock with unlimited heals, unlimited spells, fastest boss kills and easy pvp and perhaps time to give something to wizard? Thank you

coral pulsar
#

As a new player I would really like to see the default character limit for new players bumped to 2 it really sucks when pick a class ( say warlock) decide I dont like it then have to lose 12 levels to start over from sratch and lose everything with a new character ( as there is no shared vault ) this would give players some flexiblity to find a player style they want without being punished I nearly left because of it as I didnt want to lose my progress.

#

Maybe as compinsation legendary players character count could also be bumped by 1 as well.

jolly leaf
rich mantle
coral pulsar
#

having talked to a large number of free players they almost always universally agree your in the minotiry

winged charm
#

Of course they would - the free to play players obviously would want MORE free to play stuff, but it doesn't make sense from a business perspective. The more that F2P gets, the less incentive they have to buy. It's very common practice in F2P versions of video games to have restrictions.

jolly leaf
coral pulsar
winged charm
#

They can purchase from the market - that's the important part of it.

jolly leaf
#

Revert normal to common only and you can give them 2 character slot or thing like that (They can buy in the market)

winter idol
#

the easy and smart solution would be to give every player the option to play any character kind of as a "demo version". You have no stash and cant complete any quests. No progress at all. you can just play as the base lvl 1 char with the sqire options that come with that. if you extract everything you carry is just lost and you get reset. That way free players could try out new classes without right out deleting there progress while also not having the option to really play more than one class in a meaningfull way.

ripe turtle
#

I would love to see Barbarians have a skill to throw two handed weapons. Unbalanced for sure, I don't care.

leaden tide
#

Instead of straight up removing assassin druid by making it so rat is loud as hell and making panther not really viable (since panther is super weak in direct confrontations due to literally dying to 2 hits from any class in the game). How about you add a perk where rat doesn't squeak.

This way people who like to play assassin druid MUST sacrifice a perk slot while 90% of druids still wont take it. It enables different builds and gameplay variety which I think should be the goal anyways. Following meta and forcing people to play the same way is just boring in the long term.

cursive temple
#

Suggestion List
Fighter :
Allow the "Slayer" Perk to equip any type of headwear or a couple more variety options.

Wizard :
Allow "Clarity" Potions to be available via the squire
"Meditate" perk moved to G as a passive

elfin vale
#

** ADD PASSIVES FOR ARENA (ONLY ARENA) **

Fighter - Adrenaline Spike PASSIVE
Rogue - Double Jump PASSIVE
Wizard - Frost Armor PASSIVE
Druid - Shapeshift Mast PASSIVE
Bard - Superior Dex PASSIVE
Ranger - Spear Mastery OR Chase PASSIVE
Warlock - Malice PASSIVE
Barbarian - Treacherous Lungs AND Morale Boost PASSIVE
Cleric - Holy Aura PASSIVE

Please consider adding passives to the arena gamemode, it’ll make many more classes viable in pvp-only cases. Rogue might need even more help depending if the enemy team knows what they’re against, probably Backstab also a passive

urban forge
#

i think a lot of perks in general need an overhaul, or we simply need new perks truth be told, for every class.

#

if you want to prevent Meta comps, you have to make the other options within a class competitive.

#

also drop the knowledge requirement for Invis pots....15 is ridiculous, make it like 10..

elfin vale
urban forge
elfin vale
plush coral
#

Does Server works? it seems i cannot load into game...Match making Forever even thu 25 k is online

urban forge
unreal snow
gloomy inlet
#

the druid i frame duration is very long in my opinion when accounting for its cool down and how it compares to phantomized because its in the perk section and not a skill it can provide more value than it being a skill on warlock besides warlock doing flame walk phantomize combo, as long as a druid has enough move speed they are effectively just a better phantomized that has to be injured to activate yes but because you would use an i frame in that situation to being with that angle of an argument doesn't really function in my opinion and 9/10 you already out of the danger 4 seconds into phantomized unless your being chased

unreal snow
gloomy inlet
unreal snow
unreal snow
# gloomy inlet ong

and then infinite rat form imo is also broken, which is why ive made the suggestion posted above