#dev-qna

1 messages · Page 1 of 1 (latest)

vestal stump
#

Hello everyone!
We will open up questions here now for about 30 minutes and try to answer as many as we can!
Thank you for participating ❤️
@solid sentinel @terse hazel

sleek viper
#

Is B1 planned for the upcoming playtest?
What details can you share about B1? Will there be new enemies?
Why are Smoke Bomb and Caltrops Rogue abilities instead of consumables? Has it been considered to have them be consumables?
Will there be more eastern styles of equipment? Nodachi/Katana, ō-yoroi armor, other stuff?
Will the next playtest include the lobby funneling that was previously mentioned?
Are there any Uniques planned for daggers?

charred pebble
#

What's the biggest feature being tested in the next play test?

lofty ridge
#

With the next playtest upcoming in April, a lot of development time is being focused to implement new features before Early Access in May. Will we see the introduction of quests in April?

marsh harbor
#

What was your most interesting fact that you learned and have acted upon since the last playtest?

hard veldt
#

Are there plans to add a friends list / integrate the Steam friends list?

sly condor
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What are your plans for monetization features?

solid sentinel
drifting ibex
#

Is there a possibility of the early access being released directly after the next playtest is over? Just so I can tell everyone in my DnD AA meetings how long they'd have to wait for.

kindred kestrel
#

Was the Goblin Cave considered as successful experiment?

ruby finch
#

Highroller for solo mode nextplaytest?

weak isle
#

Are you going to expand the single player system now that 32 players will be available aswell?

iron relic
#

Do you plan to add some Duo map?

crimson dirge
real mortar
#

Will you be keeping some form of leaderboard for people to grind for when early access is released?

solid sentinel
rustic meteor
#

Have you thought about creating a new stat, constitution. To make strength less powerful

wicked kraken
#

Any word on the unused assets/animations for all them demons and that fuzzy spider?

sly condor
#

Have you guys ever thought about adding a PvE only mode? For those casual players that just want to roleplay and have fun with their friends, in a complete separate loot table from the PvPvE servers?

sharp aspen
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What are your plans for other classes? Would you guys go with a smaller hitbox race such as a dwarf at any point?

icy oasis
#

Mobs for Outdoorsy map would be like what :)? Tree ents, Fairys, gnolls etc? What types should we look forward in seeing o.o

solid sentinel
ripe magnet
#

How high on the priority list is implementing the talents tree? I think it's called..

solid sentinel
worthy yew
#

Any hints at what is going to be changed for Wizard for the next play test?

teal geode
#

Can we have a separate looking for group lobby for High Roller, I consistently get invited to NM groups while trying to find a HR group.

solid sentinel
cosmic briar
#

Have you considered monsters having more randomized spawns instead of preset, fixed spawns every time?

lean lotus
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Are there any up and coming rogue changes? If so, what can we expect?

harsh dirge
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This has probably been answered but if I’m not mistaken EA is pretty much after ending of next play test?

tribal hollow
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i am an asian player ,Everyone knows that cheating is a serious problem in Asia,Do you have a solution?

somber trout
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Will there be improvements made to the trade system to increase the efficiency of trading for individuals as well as between players?

solid sentinel
solid sentinel
fathom shell
#

Are we able to see a new boss in the next playtest? It seems like everyone has already figured out the current one.

topaz forum
#

Is there a new character comfirmed? if so what character?

solid sentinel
zenith trout
#

Will drop rarity pace be the same in next pt?

sly condor
lusty crest
#

have fast open plan?

supple nacelle
#

Do you plan on releasing more maps in the future?

solid sentinel
solid sentinel
solid sentinel
ruby compass
#

Will there be scheduled wipes after the full release of the game?

solid sentinel
north pewter
#

Any plans to make different types of rogue poisons?

For example, a poison that reduces player healing or slows?

worthy yew
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With the success of solo mode / Goblin Caves is the intention still to balance the game mostly around group play (3v3)?

solid sentinel
harsh dirge
#

Will there be more time in the pre game lobby to test out stats? If not will there be a practice lobby in up coming test?

solid sentinel
supple nacelle
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Will Solo Only maps, like the Goblin Caves, continue to be a thing?

solid sentinel
livid compass
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what is your plan to not end up how tarkov is now with all the cheaters. last play test I played 105hrs, and by the 70th hour joining high roller I found there were alot of cheaters. what will make this game better and not waste my time to cheaters.

crimson swift
#

Can we expect to see changes in the player/npc and player/player collision? I know there wasn't intended to be a huge revamp, but the way two character models collide in areas that should easily accommodate two people and don't can be very frustrating for the players.

neat valley
#

Is there any possibility that the new items (using "magical interaction speed") that should allow any classe to use " tiny spells", beeing release in the next playtest? Sounds like a lot of fun

tribal hollow
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i am an asian player ,Everyone knows that cheating is a serious problem in Asia,Do you have a solution?.

teal geode
#

Any plans to add a back pack to gather more loot in dungeons or extra stash tabs, (i do like the current size of the stash tab so you can't horde too much loot)

loud tinsel
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are pocket slots gonna be useful this next playtest?

solid sentinel
drifting ibex
#

Did you all feel that the Unique Artifact weapons were balanced from the high roller bosses?

crimson pawn
#

hi! can you give us a little hint about Bard class playstyle?

sleek viper
# solid sentinel A monetization model that players can understand.

Could you please expand on this? The topic of monetization in Dark and Darker has been a very heavily discussed one in the discord over the last several weeks and has lead to a lot of arguing and speculation. It would help a great deal if we had some sort of an idea of possible examples of what monetization might look like, or what it might NOT look like.

onyx rock
#

Any plans to add more dynamic environmental pitfalls to the existing maps to give players another way to kill players? Like loose boulder, ability to push over bookcases, or more environment type obstacles?

solid sentinel
ruby finch
#

Any New boss and content in the solo mode nextplaytest?

uneven tulip
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Have there been any considerations or thoughts with the wizard since the statistics and gameplay of the last playtest? (Good or bad thoughts specifically or neutral). Thank you again for the q&a!

patent zenith
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Ever thought about reworking a few skills that aren't used by players

mint skiff
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Will lich/ghost king be in B3 next playtest, or are there plans to move them to B2 now that B1 is being introduced?

solid sentinel
harsh dirge
#

Will there be a map size enlargement hotkey or full map hotkey?

sonic tulip
#

Any idea as to Early access date ? And price

solid sentinel
hushed terrace
#

What nerfs and buffs should we expect on classes for the next Playtest ?

Thank u

limpid crest
#

Any chances to have wakizashi, katanas as weapons in game?

supple nacelle
#

What are your plans on future monetization, in order to keep servers running and the like? Or do you plan on completely relying on the game sales alone?

worthy yew
#

Any ideas on how to make the multi-level map (i.e. Goblin Caves) more legible for a player who doesn't already know the map layout?

zenith trout
#

Are you hiring? 😆

frosty imp
#

Will there be a ladder system/seasonal to keep competitive aspect fresh?
How many players will there be in B1?

solid sentinel
lime flicker
#

how much will the game sell for in the future ? ty

tidal elbow
#

Asking for SoBadStrange: Will B1 Ruins have higher loot rates for items like bandages/healing potions/camp fires? Will it be a 10 minute map?

solid sluice
#

In view of Escape from Tarkov Youtuber cheater , Are there better countermeasures against cheating and RMT?

VIDEO : https://youtu.be/p5LfGcDB7Ek

solid sentinel
solid sentinel
inner dust
#

are there going to be changes for the ranger and fighter upcoming playtest ?

tulip vapor
#

What is the priority of making your own custom quality textures for monsters and dungeons?

solid sentinel
harsh dirge
#

If I take you out to kbbq and tell you how good dark and darker is, reminding me how gaming was in the early 2000s (unless pay to win is implemented) will you hire me?

supple nacelle
#

Are there plans for a playable tutorial or "Training Hub" of some kind, in order to learn a weapon moveset before setting out or checking damage numbers of spells without loosing them in the Tavern?

uneven tulip
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Will there be balancing to the barbarian class. Or are you all happy with where the class is. With the information from the previous playtest and statistics? Thank you again!

solid sentinel
true jay
#

Do you intend to have some sort of creators program to expand game marketing & reach? And if so any idea when the plan will be implemented & what the requirements will be to join?

little sonnet
#

Any plan for introduce an in game chat only for the group?

dark kraken
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Has a set price been considered yet, or is it still looking to be "Affordable"?

icy oasis
#

Will there be any new types of weapons,armour or potions during this next test :)?

marsh harbor
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Are there any things from the previous playtest that you felt was off balance, and would need to be addressed in the upcoming playtest?

solid sentinel
hidden vine
#

will u up the capacity of gold pouch or add more slot for trades? could be usefull for very expensives trades ou selling in bulk items

solid sentinel
solid sentinel
hushed terrace
#

Have you considered to increase Stash's size or add Cases like in Tarkov ?

somber trout
#

I heard rumblings about a Sling or Slingshot as an idea.

Can we expect more weapon and utility items for new and existing classes in the near or distant future?

trim turret
#

sdf, thx for answering some of our questions, keep pushin!

My question: I think most people from "non main countries" want to know if Ironmace/Steam will work with price localization, or it will cost 30~40 dollars globably? I mean, direct conversion to the currency

Any decision about that?

kindred crater
#

Will clerics get any range weapon next playtest?

brave spoke
#

Do you **ever ** plan to increase team size, for a bigger map or bigger boss?
or have considered it?

gray grove
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Will you ever release droprate / spawnrate data for different item rarities?

digital trellis
#

Is there a bard in next pt

mint skiff
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Is there anything you, as a developer, are personally excited about/looking forward to?

solid sentinel
harsh dirge
#

Are your words under “about us” on your official website coming from the heart?

If so I will bring you flowers #soulovermoney

solid sluice
#

Do your know about valorant's anti-cheat Vanguard is very powerful for anti-cheater , Maybe your can learn from it ?

solid sentinel
solid sentinel
solid sentinel
vestal stump
#

I have closed the channel for any more further questions.
SDF will keep answering as many of the questions currently unanswered as he can.
Thanks to everyone who participated.
I hope SDF was able to clear some things up for everyone
We appreciate your support so much!! ❤️

solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
#

I'm not sure, but I'm thinking of adding a little bit this time.

solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
# zenith trout Are you hiring? 😆

We are hiring, but hiring overseas members is a very difficult. Also, there were no more seats in the office, We've made our desks more closer. Now we can get closer to the members behind our backs.

solid sentinel
solid sentinel
# lime flicker how much will the game sell for in the future ? ty

As many people have opinions about this, we also have various thoughts.
This is just my shallow thinking, I don't like it when people who buy a game first lose the value of their purchase due to excessive discount rates in the future.
We will try to be reasonable price. But it will be impossible to please everyone.

solid sentinel
solid sentinel
solid sentinel
#

I would like to add an API so that statistics sites can utilize it. Unfortunately, there is no time to develop it now.

solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
solid sentinel
#

It took me a long time to answer because I am not familiar with English. I'm sorry I couldn't answer more questions.
And I also apologize for not being able to answer questions in the language of each country.
Please understand that I am choosing English to reach as many people as possible.

There will be some parts that are lacking in answers. I ask for your understanding. Please enjoy it just for fun.
Thank you for always showing a lot of interest in Dark and Darker 🙂

solid sentinel
#

@everyone, I'd like to entertain you a little by answering some of your frequently asked questions.
Until now, Discord Q&As have been live, but now the community has become so large that we realize that it is difficult to do so.

DISCORD QUESTIONS
This is a collection of questions asked in General Chat.

  1. When will you add paypal as a payment method?
    We are working on it. It's taking more time than we thought. We expect to be able to use Paypal for payments in the not-too-distant.

  2. Will you add a friends list to the game?
    Friend list feature is required. We initially intended to use Steam's friend list feature, so we didn't prioritize it. Things are different now, so we're giving this feature a little higher priority. But even then it will take quite some time.

  3. What will the quest system look like?
    Satisfying the needs of each merchant and traveler will allow you to become more intimate with them.

  4. Are any kind of permanent season rewards planned?
    Of course. We have a few ideas for this. But I won't reveal it now.

  5. Will additional solo maps be added in the future.
    Yes. Since solo dungeons are now established as a piece of content, we plan to provide more diverse dungeons and adventures.

  6. What kind of playstyle is expected of the Druid.
    First, druids will be able to transform into animals. And they will have different abilities accordingly. Beginnings are always typical.

  7. Is a duo map planned?
    There are no plans for that yet.

  8. Are we ever going to get a personal player stats tab?
    Yes. It's information that I really want to check when I play. Priority is a bit low.

  9. Can we expect additional inventory stash space?
    This is a very important part of the game, so I won't say anything yet. From various angles, we have many concerns.

  10. When will it be possible to gift the game to a friend?
    We've received many requests for this feature. Let's try.

  11. Will you be making it easier to get blue shards? I feel like it takes a really long time to get them.
    Well, I intend to keep an eye on it a little longer.

  12. Will the game come back to Steam any time soon?
    That's our hope, but it's for Steam to decide. But we understand and respect their decisions as we understand their concerns about the things that surround us.

  13. Are any more events planned in the future?
    Nothing specific has been decided yet, but we’are interested in various attempts.

  14. What kind of cosmetics are planned for the future?
    We're constantly looking for things that players will be happy with. We will also be testing this in various ways.

  15. When can we expect to see a quiver system?
    Currently in development.

  16. How do you feel about the current state of the game?
    The game is still in a state where only the core part of the first person extraction dungeon crawler is implemented. This game needs more systems and more content to keep the season healthy and worth replaying.
    However, what I am interested in at this point is to defend vulnerabilities as much as possible and build a system to defend the core as effectively as possible. It is not possible to prevent them 100%, but we are continuing to think about minimizing them in various ways. For that purpose, we will gradually introduce all existing methods.

#

SOBAD QUESTIONS
This is a list of questions painstakingly compiled by @lofty ridge. Thanks for forwarding the quality question.

  1. The meta from prior playtests was to make a sort of level 5 mule character that would act as a second bank for our mains. Has there been any more talk about getting backpacks or chests to store things in our stash or possibly more stash tabs?
    We have many ideas and thoughts about the Stash space, but we won't choose one easily until we accumulate enough data.

  2. The first examples of crafting and mining have now been included in the game. We have also seen maggots, moldy bread and skulls. Are these newer items for crafting or questing?
    That's right, for crafting and questing. We are preparing it.

  3. Can you chat about your thoughts on the quest system? Will we see really long and interesting quest chains like Escape from Tarkov that could take a month to finish?
    Our next content development target is quests. If possible, we want it to be a collection of interesting challenges rather than simple repetition.

  4. Is there any future development plans on the “lore end” for who these characters are individually, to extend the knowledge of the universe/setting they could be fighting in and or why/what brings them to the dungeons specifically? And if so, will we be getting background content for such lore?
    We've been working on stories related to lore for a long time already. The writing work related to this has been sufficiently advanced and has taken concrete shape. We are thinking about how to express it naturally in the game.

  5. What were your main sources of inspiration for the enemies? What are some of the challenges you faced in creating new monsters? What can we expect to see in terms of new monsters in future updates?
    Our monsters are meant to be made from familiar things that exist in traditional dungeons. And there, what I specifically want is for the monster to be something that's dangerous enough and a solution exists. Also, while the monsters are simple enough to respond in a 1:1 situation, it was designed with the expectation that various types of monsters would be mixed in real time to become complex when fighting.
    Part of what takes time when we develop monsters is tuning them properly to create animations they can recognize and react to. I'm thinking of crafting a new boss that inhabits the goblin caves closer. And after adding or updating existing monsters is sorted out to some extent, we are planning completely new monsters in the newly added area.
    However, the AI and patterns of all these monsters, including the bosses, were created by a single game designer. That said, it takes time.

  6. Will quests & the talent tree be added to the game in early access?
    Now, those two are our top priorities on the content side.

  7. Will we be getting more modifiers/enchantments at any point?
    I like the mechanism, so I really want to implement it. However, discussions are active internally due to concerns about balance. It will take some time to decide.

  8. Will we get drops unique to every boss so each boss has something to farm from them other than the named item global loot table?
    Currently, the item drop table is in a very early stage. The direction I want to go in the future is to have different items for each area and different items for each monster.
    And we want players to get loot where they want and actively trade for things they don't need or lack. It should look similar to what you'd find in a typical multiplayer RPG game.

  9. Will there be any major reworks to current classes that are underperforming or are not performing as intended?
    We’re going to change the balance of classes very drastically after the end of the current leaderboards. We know how difficult it is to balance in this kind of game. Therefore, in the future, all classes will repeat the rise and fall. Damage Reduction and Rogues are the next major adjustments.

vestal stump
#

Hello everyone, I will open up questions for the next 20 minutes.
There will only be one question per person!
Thank you all very much for the support and I hope you enjoyed the event 🙂
The channel will open at :45.

lofty ridge
#

When will the Ruins duo map gain a High Roller variant?

charred loom
#

what does a warden look like? can you show me one

rigid surge
#

are you planning on implementing garuanteed extracts like in coblin caves on other maps? (edit: thanks for the response i appreciate you guys being open and communicating with the community)

tribal hearth
#

Plans for B3 Crypts or deeper adventures / merging lobbies ever considered? supportgibbon

gloomy socket
#

when is the succubus skin coming as a race 🙂

torn geyser
#

@vestal stump Ironmace has stated in the past that the game won't be "balanced for solos", with the idea that 3v3 play is the "main mode" while solo is a "side hustle". While I fully understand this point of view, as an almost solo only player, it does leave me wondering exactly what are the plans of IM for solo is and what "not balancing" for it actually means.
Would it be possible for you to expand on what you believe the role of solo play should be in Dark and Darker, what you think a good degree of 'balance' would be in the mode, and if possible, how often do you intend to address issues specific to solo play?

harsh raven
#

Why do we see so much of a focus on balance changes rather than additional content?

drifting ibex
#

Movement speed disparity often creates matchups where weaker equipped enemies are at a net advantage. Do you consider speed to be balanced today, and if not, what is the vision for movement speedA?

steep cradle
#

Thank you for the opportunity to ask questions! I would like to know when we are getting the quests/trainings getting opened up? I've been getting a few friends into the game but we are pretty bad and I have a hard time teaching them.

smoky plover
#

what other races are you guys thinking about adding? maybe a dwarf?

echo spire
#

sdf can u hire me?

rain cape
#

Is there any hope of us seeing a similar time to kill for PVP to how it felt during day one of patch one? A lot of people enjoyed slower fights. And really want that aspect of the game to return. And the current gear balance of the game completely gets rid of anything resembling this.

prime copper
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Is it possible to remove legacy gear from the balancing patches? having gear from previous patches still be in the game is pretty unfun.

ionic sun
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What does the team plan to do about "Gear Checking" being the vast majority of fights. It feels bad knowing even though you out played your opponent they still killed you because their gear was better or they had more buffs up. Will there be a fix for this in the near future? Gear disparity has caused a lot of issues, even more than usual this wipe with prenerf/legacy items only making it worse.

finite belfry
#

You've been working hard lately to keep us happy with updates and events, thank you for that. What major changes are in store for us in the future?

cold oyster
#

Is skill tree being worked on?

subtle narwhal
#

Does Luck work with the Bard song Unchained Harmony? it feels like 0 Luck

pastel swan
#

Can you please revert every single merchant change in the last hotfix except for the Purple removal? The current gear gap is absolutely bonkers.

thick rune
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Have you thought of creating gear score? Some players join HR lobby as certain class with base gear giving players who are looking for PVP less enjoyable. Limiting gear score on HR game might be good idea. What’s your thought on this?

fading bane
#

Hello Grayson,
Is there any plan to introduce gear capped lobbies? For example, a lobby that caps the gear and prevents anything higher than green.

desert scaffold
#

Any plans on high roller duos?

limber iris
#

@vestal stump You mentioned that some content didn’t get finished in time for patch #1, can you tell us what didn’t make it and the potential time frame of when we might see it added?

robust moat
#

Are warlocks going to rebalanced?

fervent fox
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Will there be new maps coming in the future?

unreal kelp
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Is there going to be a floor deeper than the inferno?

night heath
#

When are rangers getting nerfed?

grand anchor
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Is the game intended to move to steam for a larger player base?

novel gust
#

What is the reasoning behind the consistent nerfing of generic healing and have the changes had the intended effect? It still seems that the best and most geared players hoard healing regardless of the changes.

unkempt basin
#

Would devs please provide insight on wiping after major gear/loot changes? Understood the main argument the community uses is "it's early access", but in my mind that would give you all more leeway to wipe often to maintain the integrity of game play and the in-game economy (both amount of gear in the economy and how it's priced). That would also give you all more reliable data, as you're not seeing data from legacy gear or data from a fake economy.

spice gale
#

Are there any plans to change the current trade/level 15 lobby split?

soft tulip
#

Why is ranger in the video game?

final mirage
#

Hello @solid sentinel. The first major patch since its release into Early Access pleasantly slowed down the PvP component, weakening the characters and limiting various properties, thereby increasing the number of hits required to kill an enemy. Which increased the weight of each player’s personal skill, regardless of the equipment they were wearing. A recent hotfix reversed most of the changes.
Do you plan to return to the state of the properties before the last hotfix?

meager thistle
#

How soon should we expect new spells for the wizard?

drifting ibex
#

are there any plans to remove the karma system because you can downvote a player without teamkills then make their name red and team kill them without them being able to report

coarse kiln
#

Will you plan on fully reworking the bard class in the near future?

onyx linden
#

omg all the pings from this new channel 💥

lapis cloud
#

Are there any plans to add more skills for bard?

light anchor
#

Will there be a high Roller Ruins / boss ?

dawn drift
#

nachos or mozzarella sticks

sand grove
#

How are the devs feeling about the current state of warlock, as it has increased in popularity by a ton.

waxen fractal
#

What about new fighter headpieces slayer can only use leather cap

fluid notch
#

What is the current philosophy for how fast TTK should be?

mystic breach
#

any ETA on druid or any info yytou can realese?

rancid onyx
#

Is there a Plan to increase stash space with chests for weapons and armor or giving us more stash tabs

misty zinc
#

Will there ever be a dungeon for friends to enter solely for PVE, maybe as a more linear dungeon with a boss at the end. leaderboards could have completion times?

clever gale
#

What types of weapons will Druid use?

coral warren
#

How big is the team now at Ironmace and are you looking to expand?

raven vortex
#

What do you and the rest of the office do when the work days over?

upper briar
#

when will the skill tree come out

fluid sage
#

will rangers lose there slow from arrows ?

vale tendon
#

is it going well about anti-cheating?

little locust
#

What is the current timeline of events for the ruins map? Will there be a second floor coming soon?

red surge
#

Quick question - Who asked?

main cosmos
#

Is there a reason the game is downloading so slowly for me and my friend? and is there a fix?

cosmic robin
#

Spiffer Mommy boss when?

eager rose
#

Do the craftables ever change stats, if so how often?

frosty jackal
#

What are some of the challenges you are having with balance and where do you see the game being in your ideal vision?

summer gust
#

When will you add the monk? When will you add the skill tree

copper rose
#

When will we get dthe Druid?

finite bough
#

Any thoughts on a practice/training/playground area to practice blocking, shooting, etc.?

versed lark
#

are wipes gonna be ongoing part of the game levels and such?

polar cairn
#

Do you feel that speed shrines are in a good spot right now? All of the other shrines are significant, but don’t usually feel like as much of a game-changer in a fight as the speed shrine can be.

soft elbow
#

Has there been any plans thrown around for a Dragon boss/sub boss?

junior python
#

Are there any plans to add in named items for Wizard, and if so; what would they be?

woven geyser
#

buff or nerf for warlock?

manic magnet
#

Would you guys add a system like top 1000 gets a certain prize for high roller and top 500 gets something better and so on ? this would incentivize people to play more

odd mulch
#

Is there any updates that can be given on the games ability to come to steam? and/or an estimated time frame of when this could happen?

junior lark
#

yuor mom

exotic jolt
#

Where is the friendlist PLZ ?

worthy glacier
#

are there going to be more duo maps?

silent crystal
#

Will there ever be necromancy or true summons that are not just stationary turrets?

final shard
#

is bard going to have a rework still?

torn bay
#

How do you use the rusty old key now

coral kindle
#

The recent hotfix patch mentioned that you wanted to start balancing from a "clean baseline", which makes sense, but the reintroduction of +2 ALL and other random attributes appears to be contrary to this - do you have a dedicated data analyst in your team and what is your approach to data analysis of the game / do you run simulations?

twin lava
#

When will warlocks get nerfed? They are currently broken with healing capability and hydra leaching

eager wind
#

whats the druid going to have for spells and forms

coarse grove
#

did you really think that this event was well planed??

split ivy
#

When can we expect a shared stash between all characters so we aren’t required to find a way to transfer gear / when can we expect a separate stash to store crafting materials?

tawny sundial
#

Is there going to be more non-aggressive perk options to make pickpocket rogue more mainstream?

drowsy notch
#

Any chance of private games? I'd love to 1v1 my friends and practice.

buoyant pawn
#

We recently got to experience our first event in the dungeons, is there any plans in development for more events like weekend dungeons, or an actual loot goblin being in the dungeon?

primal idol
#

Can Clerics get a new spell called penance? it bounces from target to target and heals them over time. or if a person gets hit it bounces to the nearest person. Love you sdf 🫵🤏

keen tinsel
#

any plan to add stash space or make gold bags not impossible to obtain and just let the average player buy them

rose oracle
#

What do you think about having +damage attribute attached to weapons only? It should help a lot more with balancing as +10 wep is a lot different on a barb than it is on a rogue

solid sentinel
whole ridge
#

Deeper map for ruins?

runic nacelle
#

Ideally how long should fights last? How many hits on average, or how long in time should it take to kill a player, and how should gear affect that time?

kindred thunder
#

Will you change the rogue in such a way that attacking out of stealth isn't the only viable option? Buff cutthroat, tumble, smoke pot and caltrops?

wheat arrow
#

The new mod system is very unbalancing, what are your solutions? According to personal feelings, the previous iteration with +1 everything maximum was the most balanced. There's also a complete lack of value in good gear right now, it kills trading between players, speeds up the pace of the game, and takes away the fear of players losing their stuff.

If we compare the equipment of the players, now teams regularly meet in regular dungeons, which before could only be seen in highroll.

Now, even playing in normal dungeons, you can get wonderful things by opening closed chests or simply buy them from a merchant. Do you plan to go back to the previous system and what are your balance options?

Just changing the numbers doesn't look effective. What do statistics say about this?

Thank you in advance for your work ❤️

grizzled condor
#

Do you plan on doing hotfixes that will leave pre-patch items in the game when there will be an official season? Therefore kind of ruining the entire season?

pine yacht
#

Any chance for a Ranger rework?

magic otter
#

How does +magical power, +true magical power, etc. interact with Poisoned Weapon on rogue? I want to be a poisonous assassin. Ive only ever managed to get it up to 6 damage per tick at max stacks. I also made sure to not have negative magic damage from not having enough Will stat. Thanks ❤️

hot smelt
#

Hi folks,
First of all - thank you for what you're doing
I have seen many people complaining/discussing/reporting the issues with VOIP. It does not work for me as well.
Any chance of addressing this problem in the near future?
In-game communication is a key for such a community :)

warm storm
#

When will we get the map progression system back Ruins>Blue crypts> hell

steady bay
#

Quests and talent trees have been confirmed to be added to the game, but what time frame do we need to consider? Days? Months?

fervent aurora
#

Can we expect to see a halloween Event with maybe earnable items skins ?

sterile summit
#

How often can we expect a major update to the game? (adding a map, or a character, or spells, or monsters...) I'm talking about big changes.

shy mauve
#

When will goblins skins be added

sacred imp
#

Can we remove arrow slow unless perk is equipped and hit in legs with it equipped?

grizzled crest
#

is IM looking at adding Themed events? IE Christmas halloween, that may last for a whole day? and allow for everyone to partake?

steady jackal
#

Will we eventually have a place to try out our kits like a practice room?

desert barn
#

do unicorns really have seats on their heads?

hot ember
#

Are there any plans to further incentive geared players to play HR instead of normals?

tawdry sierra
#

@vestal stump Now the monsters in Hawker Cel can be killed by the stuck position, can it be modified to: stuck position teleportation or return to the original position to fill with blood

knotty rose
#

Could there be a possible blue light map on rotation like there was during PT5 🙂 ?

misty hatch
#

Will there be a class who specializes on two handed weaponry? High mobility and low armor, no one handed weaponry accessible.

cosmic flicker
#

Will solo players ever have access to BiS drops in solo dungeons or are those supposed to be exclusively earned in group content?

prime sail
#

are you gonna do something about barbarians being able to stack both full magic resist and physical resist making them unkillable while still moving fast, doing damage and having an insane amount of hp

still vigil
#

is there an action plan to have an actual, FRIENDS list so as to not be typing in names everytime? in addition will there be Guilds/Clan system coming into play at all? @vestal stump @solid sentinel

vital jolt
#

Will the 1-14 lobbies ever get removed so the player base does not keep getting split?

languid mantle
#

When is Ranger going to get nerfed since that is the one class that is now problematic since the nerf of rouge

zinc crypt
#

With the recent Streamer situation regarding their possible influence on the hotfix, do you plain on addressing further on the secret "Elite DaD" discord where the devs are currently taking "Suggestions" from the top 1% and not majority of the player baseas it seems to have divided the community?

tawdry vapor
#

any plans to make skins not have attributes and purely cosmetic?

old holly
#

What are the next bosses you guys have planned to introduce into the game? And if possible what new maps can we expect in the future? I'm hoping for hell portals on duo/solo maps is there any plans for that to be implemented into the game? 🙂

Thank you Salute

raven yarrow
#

With dark and darker having controller support, is there plans to bring it to console?

floral sleet
#

is there new maps you planing to add in the future? @solid sentinel

soft swan
#

is gc still experimental? did you ever tought about deleting it or turning it off for a wipe to see what happens? its an easy gold farm for most people, and it seems like most complains are coming from gc players

drifting ibex
#

What's the current fov of dark and darker?

balmy beacon
#

Currently all stats of crafted gear are shown. That completely removed the risk of crafting gear with unwanted stats and lowered the Trading prices of that gear. Do you think it will stay this way or maybe add some risk again?

coral dragon
#
  • i dont have a question, just want to say thx for the work u do with the team and comunity together
bleak fog
#

Currently there is no way to report somebody unless actively spectating them in dungeon. Can we get a report function outside of dungeon for certain scenarios which a player may not of had the chance to report cheaters or bug abusers in match.

jagged yarrow
#

Do you have any plans to add stacking for crafting items? Currently they are kind of a burden to store in the stash.
Examples: Maggots, Skulls, Bones, Cloths etc etc

sterile pecan
#

Is there something planned which will shake up barbarian perks/skills and play style?

zenith dragon
#

Have you put any thought into getting rid of the trade hall? It seems you guys had a great platform for it when Patch #1 came out but unfortunately the following hotfix neutralized its effectiveness. I think if you increase value of sellables (uncommon, rare, epic, and legendary items) to the merchants it'll be a great change for those who hate playing against +2 all att sweats.

solar widget
#

where do you use the old rusty key now? is there even a rusty iron door anymore?

lusty magnet
#

Hello Graysun, i was wondering what might be the druid skills and perk, but what i really want to know is if the class will have any magical healing. Will it be self cast and target cast?

past stirrup
#

@solid sentinel Will you be fixing Ai to not swing through walls and when blocking not letting swing THOUGH your block and fix the auto aiming of Archers and centipede Maybe make the hit boxes on bugs a little bit nicer to hit?

gilded cypress
#

@vestal stump is there any plan to make ilvl lobby or this feature is not even imaginable depending on ur game vision ?

open cypress
#

How can my friend fix an issue where the game won't launch? They click play and then see the Blacksmith logo but the game does not actually launch. Its rather unfortunate when it's during this event.

crude valve
#

Will you be adding a Healing Reduction debuff to the Dark Swarm to finally prevent players from just living in it?

sudden elbow
#

Will a ladder system added? and what will be the differences from the current leadearboard?
I remember it was said that the current leaderboards were for testing purposes and that this approach most likely won't continue beyond early access.

The leaderboards force people to play too long and tire too easily, making them play unhealthily, giving users endless motivation to play in unhealthy way, creating a harsh environment for players in general.

drifting ibex
#

@solid sentinel any plans on adding new abilities/perks to rogue/fighter

jolly peak
#

Do you plan on giving the wizard more spells?

fast jolt
#

wizard hasnt recieved any real major changes for a while (other than nerfs but we dont talk about that). For a class who (at least in DND) is supposed to have the greatest variety of spells, I find it strange he has comparatively few. Is there any timeline for him to get new spells, abilities or perks? maybe rest changes too?

uncut kettle
#

will there be Dwarf race or any other short race...?

icy ibex
#

Any chance we can get an update on the Blacksmith launcher not being able to install/update the game on Linux / Steam Deck? It has been broken since version .306 and we (the Linux community) have tried to contact you through various channels, including bug reports and direct messages to @solid sentinel with no response or acknowledgment.

wheat basalt
#

First - thank you for all the work you guys are doing. I know it's tough, especially with the idiot trolls in your discord screaming about everything without reason. Question for Q&A: In regard to trading - the current iteration can take large amounts of time to acquire specific gear. And when that gear pops up, one needs to fight with other players spamming the item-holder with trade messages, resulting in a random person of the total people wanting the item selected to trade. Are you content with this system as is or are you looking to make changes to the trade system as a whole?

stark hazel
#

What has been the dev teams biggest challenge thus far?

willow surge
#

How far out is the layer beneath hell in development? When can we expect another map / boss?
Is there a duo high roller planned?

whole steeple
#

You guys should add a ranked mode

stoic hornet
#

When can we see the skill tree and the first quests from merchants?

vestal glen
#

can cleric use spear or more throwables plz?!!!!

upper tiger
#

How many maps do you plan on adding? I would love to see a variety of different environments in this game.

opaque wren
#

The state of +15 lobbys is quite bad at the moment with +2 all everywhere, god stats items, if you get out without those god stats, you're dead. Any thoughts about that ?

grand junco
#

Is there a plan to add a “testing area” like the old tavern? That way we can load in with our friends and test out our current gear sets and spells on the dummies

proud edge
#

when will the game beavailable on steam

solid sentinel
visual raft
#

For PvP, what percentage of the outcome do you want to be decided by gear vs player skill?

dark kraken
#

What is the major focus of the teams right now?

red river
#

Will there be a plan to expand further into classes available to dnd? If so what would be the next after druid and sorcerer in the line up since theres been so many magic users. Would Blood hunters make an appearance?

errant roost
#

Are you guys planning on hiring more people for the development?

lyric jetty
#

As people have crazy good gear sets, soleley from royal coffin runs, rock golem runs and the jackolantern merchant, are you planning to rearrange how good the gear is and how accessible it is for everyone?

stuck wagon
#

ranger nerf when

oak quail
#

BUFF ROGUE PLZ

peak carbon
#

With recent updates of Bandages, Health/Protection Potions you made clear that taking damage should be serious and every fight should be chosen carefully. The fact that wizards can be one shot by rangers and sometimes rogues no matter what gear the wizard is wearing just does not seem right. This can be very frustrating. Are there any thoughts about giving wizards any more sustainability/defense like a protection spell?

hot lark
#

With all of the hubbah bubba about gear disparity, what direction do the game developers want to continue in? How does the data look from the tests you guys have been doing w/ gear?

tidal star
#

Are there any plans on making cleric regenerate his spells easier/faster like meditation for wizard?

fiery lion
#

@vestal stump Are there any plans to add new resources to the maps such as plants that can be used to make potions or other resources? (Thanks for today's event)

iron root
#

is there any plan to extend the map pool for duo , for example crypt ?

hearty steeple
#

Will be gear diff reduced?

twilit star
#

Since bards need to be standing up to play Tranquility and Choral of Clarity, is there any plan for them to be able to play music while sitting, or benefit from Tranquility while not resting. It seems pretty unfair for bards to be able to help their team, but not themselves in this regard.

burnt mason
#

wizard new spell and skill when

barren gyro
#

Many people are mad over the last hotfix including me. I thought your plan was to make fights slower, last patch lead into oneshot few secs fights again. Can u please show us your point of view, plans or some resume on what happend and if you are happy about those changes.

drifting ibex
#

how often we get bigger updates like update#1?

gloomy falcon
#

will there be non combat items in the game? such as grappling hooks and ladders?

lavish gate
#

Taking into account the DDOS attacks, do you think there are also astroturfing efforts to confuse DaD's online communities and present the players as less happy with the game?

solid sentinel
glass idol
#

is there a timeframe as to when the druid will come out and do you have any ideas on what another character might be if you plan on making anymore

keen crown
#

Is there plans to reintroduce damage to weakpoint attack now that base armor is up so high? Full white fighters have 60%PDR.

wary sandal
#

Hi, OCE is having ESP players from other regions and also severe teamer issue in HR Goblin cave. Is there any system coming to aid with the situation?

vale stream
#

Hi will the player cap it normal goblin caves increase to 9 like before? Would be nice.

muted stirrup
#

what are the plans for next map?

red sand
#

Do you think some stats are problematic when stacked excessively? +weapon or additional magic damage? Are you thinking about capping the amount a class can get from gear on these?

twin lotus
#

What class are you going to change/rework next?

bright tendon
#

Can we expect to have a 3 layered map in the future?

void sparrow
#

Thank you for the event!
Any plans for a training zone to study damage and modificators, for solo\team, dueling? Wish there was a place without a timer to check your equipment

faint thistle
#

any chance we will see new wizard spells in the near future, are there any plans to slow down rangers in terms of dps?

gentle fern
#

What are the use of the perk "tumbing" for rogue? it has an amazing animation but seems useless.. maybe if it has a little of invulnerability frames in the animation 😝 the animation looks super cool but no one uses it 😢 the idea is great!

acoustic pumice
#

Is there any update on how the Druid is going? I am waiting for the day we get some shapeshifting

thick anchor
#

@vestal stump Will you guys ever fix the grammatical error in the tip about "A portal close as soon as someone passes through it"? It should be closes or will close

serene bolt
#

AH plans?

quick stump
#

What are your thoughts about the buffball comps that have been ruining high roller lobbies since playtest 4, people tend to avoid high roller because of one simple composition that has no counter expect its own mirror comp?

midnight summit
#

High damage enhancements values (+Additional/Weapon Damage) have been at core of some of the most oppressive and unfun TTKs. Like breaking Wizard Zap & Fireball, with special honours to max +Wep Rogue burst and Ranger setups.

The recent patch prehotfix was stale in progress, but enjoyable in it not having such extreme difference in TTK between gear.

Is there any intent or consideration to balance gear damage more around percentages and stats rather than the best setup usually being flat +damage values?

wet laurel
#

Right now a gray frock looks the same as a legendary one, are there plans to change visuals on armor depending on the quality too? It would be amazing!

patent radish
#

Are you looking into a new trading system?

The current link spam system only provides a vector for gold seller advertisements and a headache for people who have to sell/buy a lot of hear.

lone parrot
#

Is there a rough time frame on the Training (In the perk and skill option) and if there is quests from the merchants? Thanks

merry inlet
#

Has there been any discussion on tying certain bonus stats to specific gear, to give the gear more of an identity and tone down stat stacking? (eg. +weap dmg only on weaps, +pdr only on armor peices, + all att only on jewelry etc...)

woven aspen
#

@solid sentinel @vestal stump are you guys considering traders in between levels once you have more levels? Like level before crypts or after inferno? I love the adventure aspect of the game and would like to see this happen LINE_THANK LINE_YOU LINE_FOR LINE_WORK

viscid coral
#

Are you gonna make the craftables required a bit easier for the coin pouch or certain items? Because it’s scare getting troll pelt

fleet abyss
#

Will the level cap be raised for when questing comes? Or will questing mainly be for rewards and not really xp?

odd verge
#

@solid sentinelany idea on the Eta of druid

ebon lily
#

Is there any thought of official tournaments for high roller competitors in the future, maybe with twitch coverage? i think that would be awesome to watch.

solar furnace
#

What's your take on the role/ archetype of the druid class? What sort of choices/ playstyles will players be making when defining their personal druid?

unique locust
proud musk
#

Have you guy try to balance by buffing more that nerfing? I feel like lots of skill, perk and classes are unplayable because of nerf too hard like locust swarm?

urban thorn
#

Can we have a pumpkin helm like Jack's? I have no real question, thank you for video game :]

buoyant otter
#

Are there plans to increase stash size now that we have to hold on to a bunch of crafting items too?

earnest fable
#

Just curious to know if the devs are ever going to comment on all the cheaters? Are you doing anything to prevent this? What steps are you taking? Why is it so common to run into players who can shoot you through walls or attack from three times the normal distance? Dont worry!!!! The shop still works!!!!!! Reposting in the correct chat 🙂

dire swift
#

When will merchant quests and heart system come out

thorny fossil
#

Is there any discussion around reducing the slow effect from arrows? The current 30%+ feels extremely punishing.

fleet totem
#

Can we remove meditation and make it just be resting to get spells back it sucks you almost always need to run med spell memory unless you have 80 clarity pots it makes wizard in the mid teir kinda boring, id like to be able to run focus or something instead of rest 2 @vestal stump

serene basin
#

WHEN WILL FIX SERVER LAG

wide niche
#

Will you add a snow map

pure saffron
#

ETA of druid pls

dense plover
#

@solid sentinel @vestal stump Many high roll players are wondering whether in the near future there will be a weakening of the bard, who has a lot of stats, the barbarian and the chain lightning of the mage. It became almost impossible to play other classes. And is it possible in the future to communicate with active high roll players about changes in the game?

copper sable
#

what is the actual direction of the game? fast fights but slow downtime?

hasty lantern
#

Are stash space issues still being looked into? Currently obtaining gold bags and chests is very difficult

pseudo veldt
#

Any thoughts on keeping the candy merchant? Perhaps making it less halloween themed, the gameplay mechanic is super cool and makes gear more accessible.

solid mist
#

make a pratice 1v1 or 3v3 without losing item ~

fathom sierra
#

Does the Debuff % time bonus affect debuffs placed on your character? If so, is this intended or is it a bug?

tribal hazel
#

How do you feel about TTK across all even gear levels? Greys vs greys, purples vs purples etc. How does that compare to your opinion on ttk across non even gear levels, greens vs purples for example

west tusk
#

Any attempt at balancing brightness?

pure mica
#

Why the heck did you revert all the wep damage on gear 2 days after patch this game doesn’t not feel like it’s in a good spot

jade saddle
#

Any current Ideas or plans for floor 3 of Crypts?

silk sandal
#

@vestal stump

  • Will we get a training room anytime soon?
  • Will we be able to purchase additional stash space in the future?
  • Why does ranger still has a slow on hit perk but he already does it by default?
  • Why are you guys not trying to limit healing items per player that a player can carry?

Thanks! ❤️

kind sparrow
#

@vestal stump @solid sentinel At this point, Warlock is running 5 spells like the jack of all trades Wizard, with way more sustain and options to create space and no downtime. Fighter, Bard, Ranger can all run ranged weapons that deal more damage than Wizard spells and are way easier to hit. Ranger arrows by default slow MORE than Icebolt... A 14 gold crossbow is permanently available which pretty much removes the weakness of Fighter. You have added magic resistance to the game and made Barbs tank fireballs like they are candy.

When is Wizard getting some love? Why does Warlock have more spells than Wizard? I don't want Warlock to be nerfed, I love the class. But Wizard deserves some love we are slow, we are squishy and our damage keeps getting lower with no changes to charges or downtime.

urban fox
#

Is the bard songs descriptions getting fixed? also I noticed you added range for war song but it does not effect teamates. @vestal stump

faint dawn
#

why does the game feel like there is 0 skill expression now and outplay potential has gone down drastically?

rose shuttle
#

Will the Wizards Ice Bolt spell ever slow for as much as a basic arrow? Or have some sort of freezing mechanic for hitting someone consecutively with multiple Ice Bolts?

solid sentinel
cunning ledge
#

can we expect questing and talent tree soon?

humble vine
#

What are your thoughts on changing the lobbies from level disparity into trader vs non trader lobbies? I know the changes you made were to allow noobs to learn the game but it seems it can easily be abused by smurfs just resetting their accounts. By changing the way the lobbies will be separated to traders separated from casuals it would allow for a more organic play of buying a few items from merchants that may not be exactly what you need for an amazing build but will be worth it non the less. Trading right now is a pure money making endeavor for noobs and a market for chads to assemble the best kits in game. By making this change it would force people to only take out gear they need and actually use it instead of selling it to another. That's my piece thank you for the amazing game!!

drifting ibex
keen ferry
#

@vestal stump Will ruins ever have a inferno mode/hell portals?

misty quiver
#

can we either get stackable monster materials or aditional stash?

neon crane
#

For bards, what was the idea in being able to fill up 2 song sheets, with most popular/needed songs taking up most of the knowledge? Will there be future adjustments?

mild vector
#

I feel the level 15 matchmaking change was a good start but has now created a loop of having to create new characters when you get to level 15. How do you plan to make a change to this system?

somber topaz
#

Will there be more cleric spells in the future or expending on the healing of clerics, since as it stands being able to instantly heal mid fight is powerful

barren lantern
#

Can you please add a seperate stash for crafting components / quest items? The crafting system looks like a lot of fun but quickly fills up the stash

ornate sable
#

Will druid come out in the next wipe?

tulip beacon
#

Will Wizard get more spells in the future?

lusty aurora
#

@solid sentinel Will we get a training room anytime soon?
Will we be able to purchase additional stash space in the future?

worthy pendant
#

WIll there be any comidations to help Color blind Players, or a Color blind mode? my friend could really appreciate one. especially fighting the lich.

rare wave
#

When is the level up/ talent system projected to be out?

kindred cove
#

Any more classes in the works? or more customization

tall ferry
#

please bring back three tier dungeons!!!!

pallid plaza
#

We need a vendor price rework. i shouldnt be selling something for 9 gold i had to pay 100 for

misty pebble
#

Can we expect to see rogue to have new subclasses due to assassin rogue not being desired as one shot meta isnt healthy,
like can we get arcane trickster rogue w slight magic use
or swashbuckler rogue with kick moves
or soul knife rogue with psychic throwing knives?

worthy yew
#

Any thought on restocking gray quarterstaffs at the weapon vendor?

slender blade
#

An auction house/BIN market where you can have things up for sale without sitting in trade chat would be extremely useful to all players. Is this planned for the future? Thank you

fresh kiln
#

@sdf is it possible to not have "legacy" gear or are you staying away from live adjustments to existing gear?

timid socket
#

WILL YOU EVER REFUND SKILLS/ SPELLS USED IN PRELOBBY example:secondwind

lethal crystal
#

What do you guys think of the games current balance? Is there a class that you believe is too strong or is it the gear? If I recall it was said that you guys were going to focus on buffing classes instead of nerfing them, do you still agree wit this statement?

subtle vector
#

Dear Grays, I am a usual player who can play this game for like 1-2 hours per day, also i have some friend whose are in the same spot. We really like this brilliant game but we are kind of afraid that this game is directing for nolife/8 hour uptime/streamers. We was sooo much loved first two days of wipe . It was the days when we really enjoed even after 15 lvl gameplay. This was the time where skill was > gear. I still like killing lich and receive a good loot. But you guys should understand for what auditory your are going to make this game. Should we wait for changes that will direct on the game state like it was in the first two days of this wipe?

pine rock
#

Any option to change nick in game? 🙂

final sage
#

Hello will druid have warpwood to counter rangers by ccing their bows? Maybe warpwood some crates in a room to make a barrier?

frozen aspen
#

Will there be improvements to very underpowered/underused skills? (Examples: Blood Exchange, Life Siphon, Shield Slam, Tumbling...)

odd stag
#

Will goblin cave have a next level portal like the crypts? or there will be another solo map with higher player counts and next level portals?

umbral haven
#

Are there plans for different scenarios besides the current "battle Royal extraction mashup" maybe along the lines of larger maps with a drop in drop out for the life of the server?

spring fiber
rich wigeon
#

When do you guys plan on fixing all of the skills that still remained bugged af? Warsong not applying to Allies for example

shell sparrow
#

I feel like there is a good balance on the classes right now because I am seeing almost every class but I never see bard anymore don’t you think the nerf was a little harsh

inland lagoon
#

Do you think there is too much gear disparity right now?

plush wharf
#

when are you going to nerf ranger properly?

outer dune
#

How much closer is the "Toxins Master" poison skill? I'm imagining multiple different types of poisons (slow, silence, extra damage) being able to be used with "memory slots"

calm raven
#

any ETA on more wizard spells? would love to see more than the current lineup

lean cypress
#

what are some of your favorite ability/perk ideas for the Monk class so far?

marsh nexus
#

Are there any plans to do a special class of character for an event? Similar to nightmare skin or something? I think ESO did that, so everyone could actually take advantage

wheat wren
#

I understand the nerfs to bard were essential, but i don't understand why you wouldn't've given them more abilities to make it worth not taking ten spells. especially after the buffs to warlock. is there more abilitys in the works?

red raptor
#

When separate attribute strength = durability and damage from the hand for example?

raven geyser
#

would be cool to have a dungeon that is exlcusivly base gera, just to do loot runs and not get merched by geared players just running through entire lobby, is this a possibilty?

knotty crag
#

Will there be a focus to lore in future?

hallow herald
#

How big is it grayson

steel minnow
#

Can you refund the money you took without giving me my game? I tried everything!

warped meadow
#

Are u going to balance all classes so there will be no such thing as ranger countering most of melee classes?

solid sentinel
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We are not satisfied with the current state of balance. There are good points and bad points. I think +2 Attr is a bit excessive. Next time I'll test it with Attr reduced a lot.

ember crypt
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The game seems to feel like it is too easy to get gear, which results in needing a wipe too often. Any thoughts on making gear harder to obtain? Maybe not let purples be available in merchants on day 1.

buoyant hinge
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Is it planned in the near future to do a downstairs from Ruins to Crypts so you play next round Crypts and then can decide whether to go extract or Hell? (More stages, Takeshi's Castle style 😎 ) Looking forward!

edgy escarp
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What is the toughest thing to work around with balancing the game so far?

quasi sonnet
#

will adi#itional physical damage ever be removed from everything except weapons and jewelry?

crisp wyvern
#

How will the skill tree look.
How will we progress the skill tree,
What are benefits we can expect from the skill tree

frosty kite
#

Please can we get a p v e map quest mode 4 man teams

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fringe oracle
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Is there a plan in place to nerf warlocks? This meta is absurd. 0 reason a barb with 150 health gets 2 tapped before ever being able to get close cause all they do is run and spam the same spell over and over again.

devout frigate
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I feel like the 1-14 lobbies have been well received, with some people people really enjoying the game without the need for trading. I was wondering if there had been any thought into splitting the lobbies by trade opt-in, rather than level?
The 1-14 experience would still be exactly the same as it is now, but players can choose to continue playing that way.

faint needle
#

• Any thoughts on removing the 15G trading fee or reducing it?
• How is the progress on the Talent system?
• Any way to lower the cost of gear a bit from merchants (especially blues)?
• Are we getting a training/practice room to check gear?
Thank you all for all you do!

dawn dust
#

Are there going to be any offensive/offensive supportive abilities for Druid? Or purely animal transformations?

restive rivet
#

The crafting system has been updated and is a really cool way to get legendaries and good blue gear. Will the crafting system keep getting updated each test? if so what do you ahve in mind for it going forwards?

lime flame
# solid sentinel Solo is definitely a feature now. We've seen that many players are satisfied, so...

How do you feel about a naked only mode? I’ve suggested this in #suggestion-discussion and I feel that it would have a positive outcome on both parties of the current player base: the new players and the more experienced ones. I feel that this addition would give a safe space for the fresh players to learn the game thoroughly without heavy interruption by good players making new accounts and gearing up quickly. On the other hand, it would allow those experienced players to be able to take a break from these horrendous high roller-seeming lobbies that are lvl15+. I find myself being unable to build up gold in these high lobbies because the economy is gone and we are constantly fighting other geared teams so this would be a nice addition. Make it so that you can’t come in with any but base gear.

orchid peak
#

Can we get to extract in hell easier? A bit difficult sometimes to extract if you aren't alone

winter flicker
#

Will there be a perk for rangers to pickup thier own traps they have set?

quaint minnow
#

Dear developers! If you are nerfing rogues so much, probably it is time to be a little bit fair to that class?
I mean probably it is time to REMOVE DEBUFF that all rogues have with their buff/debuff durations? Don't you think it would be fair?

abstract dagger
#

Could you please add a proper auction house... i just want to spend 5 minutes getting gear instead of an hour.

tiny trail
#

Will you add new spells to the wizards?

mental marten
#

will you implement matchmaking mmr? I hope not..

ruby oyster
#

Could you please obliterate the multi simultaneous waiting lobbies? If not, why is it a thing?

I'm kinda tired of playing 7/18 highrolls while I know damn right that there are at least 4 other lobbies just as empty going at THE SAME TIME. Wouldn't it be better to fill a lobby than go to the next one? It would reduce the queue times and solve the half empty lobbies problem.

junior relic
#

What are your thoughts on creating a practice arena?

hasty sapphire
narrow pumice
#

Ranged damage is very powerful in this game system. Mostly it is not fun to play against a ranger with a white longbow that does 80% of your healthbar with 3 body shots while wearing full blues or above on a warlock. Crossbows also seem overtuned, doing 80+ bodyshot with just a purple one with a few buffs. My team has mostly only died to longbow and crossbow, and it would be fine but it feels like it has no counterplay. I don't get frustrated if somebody ducks my headshot in melee combat, or is playing a corner well against my spell casts, and i die because of it. But getting headshot across a room (for example a ranger sitting on top of the big circle treasure room that used to be high roller exclusive) and it either doing 80% of my health if it's a longbow or 100% if it's a crossbow does not feel good. Are there any changes in the works for those 2 weapons, Longbow and Crossbow?

narrow turret
#

Is giving Ranger nature magic still something you guys are wanting to do?

autumn turret
#

Do you plan on having equipment be soulbound so once equipped it can no longer be unequipped, even after death?

wet nexus
#

Are there any thoughts of adding a default or naked only dungeon? Something where you go in with very limited gear and the dungeon has more gear spawns than sellables

sterile shore
#

Will ranger always be the perfect counter to any ranged combatant?

olive torrent
#

There‘s much confusion with luck and when it applies. Last hit of the mob or the first person to loot? Unchained Harmony of the bard or looting directly? does it work with breakable lootabls? Do you mind clearing things up in that regard or do you want this to be unclear?

dire crane
#

Do you have any more ways of reducing the need for another player when transfering stash items? Stashes don't have enough space and everyone transfers to their friends. Will we possibly have shared stashes or an option to transfer gear to another character for a fee similar to how trade currently works?

solid sentinel
vestal stump
#

Okay everyone @solid sentinel has already started answering some, so if you missed them just check his message history.
From now you will be able to easily see them here.
Thanks for participating!

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# final mirage Hello <@907471106796056587>. The first major patch since its release into Early ...

It's not 100% where we want to be, but it's not too far from where we want to be either. We confirmed the minimum line through Patch #1. We are currently checking the maximum line. And the leaderboards will change significantly before launch. Sorry for the constant changes, but we will try to avoid making any adjustments after the leaderboard launches. At that time, only the classes will be adjusted slightly if necessary.

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# fluid notch What is the current philosophy for how fast TTK should be?

A TTK that is too slow doesn't provide opportunities for comebacks, so it's not the direction we want. On the other hand, a TTK that is too fast (one-tap) leads to getting killed before you can even react, and that's also not the direction we desire. We are currently focused on finding the right balance, and we believe we will soon reach that point.

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# vale tendon is it going well about anti-cheating?

We were very focused on this right befure launch because we had a hard time with the 5th alpha test. It will be impossible for us to completely stop them. However, our goal is to have as little influence on good players as possible, and we seem to be achieving it to some extent. In particular, we focused on being able to defend with maximum efficiency with a small number of personnel. They won't stop, but neither will we.

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#

We are considering what types of queues the new concept map will support.

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# coral kindle The recent hotfix patch mentioned that you wanted to start balancing from a "cle...

We analyze the data the same way we did during previous playtests. There is no separate data analysis expert.
We must always be honest, so let me tell you, we did not make changes based on data this time.

Of course, we don't always look at the data and make adjustments. Because only looking at data has many pitfalls, playing ourselves and observing what other players do is also a method we often use.

In Patch #1, we could quickly confirm that TTK had increased sufficiently as we intended. However, TTK went a bit further than we wanted, so we decided that if we left the game like this, it would soon become boring.

The day we ran Hotfix #14 was on the day of Chuseok, one of Korea's biggest holidays, and we knew that after this patch we wouldn't be able to patch again for a while due to the back-to-back holidays.

Therefore, there were some hasty changes made in order to secure the desired content before starting the leaderboard.
As previously answered, there will be another change and we will converge somewhere in the middle.

This was a bit of a hasty change, and I sincerely apologize for any inconvenience it may have caused players.
Next time we will have sufficient time and explanation.

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# wheat arrow The new mod system is very unbalancing, what are your solutions? According to pe...

Since there have been many answers related to random modifiers, I will omit them. Currently, we are intentionally trying to supply many luxury items to the market. We are examining whether the stress of death can be sufficiently reduced, whether the problem of taking a lot of time to prepare due to the nature of the trading system can be solved, how such a game feels like, and how long it can last.

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# zinc crypt With the recent Streamer situation regarding their possible influence on the hot...

It's just a misunderstanding due to coincidence. This is an expanded interpretation that combines the response from our official account manager and what I said directly to the streamer.

We answer every player DM we can, so this special connection between developer and streamer does not exist.
We share this connection with as many people as we can.

And similarly, we won't blindly follow community or player base messages.
Then you end up making a game that isn't anyone's game, and that's what I hate the most.

Of course, listening to people's opinions is important and we learn a lot from it. It just means we don't follow it blindly.

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#

Wow. There are so many questions we've been asked. I think I forgot how many people there are in the community. Thank you for your encouragement. I'll answer after some break time. 🙂

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#

As many of you know, English is not my main language, so it takes quite a while to check and answer all the questions I receive in just 15 minutes. Thank you for your understanding. If there were duplicate questions, questions that were difficult to answer, or questions that I did not understand correctly, I displayed an emote and passed them on. Next time, I will choose a method that is more suited to the current community scale.

We know many of you are disappointed with this hotfix #14. We are not perfect and we may make mistakes sometimes. We ask for your understanding.
We cannot say that we can always make the right choice, but we can promise that we will not stop and constantly strive to find a good direction.

Thank you for enjoying the game so passionately even though it is not yet complete!

vestal stump
#

Thanks to everyone who asked questions during the Q/A!
Our awesome Warden @high socket made this to consolidate the information Salute
https://docs.google.com/document/d/1-x3yAn_9q0XwDb9TMxAgWXfVaKkuo4AsSZ8wbUOLuHA/edit

tidal elbow
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vestal stump
#

Onepeg November 14th Dev Q&A
Summarized by @subtle musk
https://docs.google.com/document/d/1ib_nx0aGpsqiS77b_LNBWXY7JqNqtrTYt5AzHAkwHn4/edit

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sly condor
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July 26th sdf's appearance in JayGriffyuh's stream summary by @rain cape, @open anchor and @young marsh https://docs.google.com/document/d/1cSHE96iXLJDGVyXgzCMd6N8Y1v9jDqZeXPjVzWVeMMQ/edit

solid sentinel
#

As always, my response will be a little slow. And although my English has improved a lot, it is still not good enough, so please understand that misunderstandings may occur.

wet forge
#

Barb ranged weapon when?

primal idol
#

Have you considered revising or updating the older classes?

frank sentinel
#

will longsword parry get nerfed?

sour seal
#

Is there a plan for a more in depth antiCheat? There is a lot of ESPers looking at people through walls

white sky
#

Any plans for additional damage spells for cleric to make solo caster more viable

raw holly
#

what is the plan for arena, right now its all risk no reward

eternal prairie
#

@solid sentinel is Druid mobility being adjusted/lowered a focus for the team?

winter hornet
#

does luck apply to chests opened via unchained harmony?

uncut kettle
#

When will you add dwarf race?

split smelt
#

Why is solos much more unbalanced than duos/trios? Classes like druid have infinite resets, which are the core of the game. It is unfair.

plush furnace
#

@solid sentinel thoughts on the current state of rogue?

runic pier
#

any plans for bigger variety of gear for wizard? (hats, weapons, etc..)

loud pollen
#

Any plans to tweak arena? Mob density, looting, incentive for winning, ranked, etc

white scaffold
#

Have you considered removing map rotation?

stoic hornet
#

When is rouge going to add parkour? or new perks

cold garden
#

One of the largest concerns is rampant cheating. Do you have plans for a more effective anticheat, maybe at the kernel level, or leveraging a third party anticheat company software?

severe tiger
dusty birch
#

how're you feeling about sorc right now? when do you expect the class to be playable?

grave radish
#

Hey SDF and team!

Thanks for giving us this Q&A!

The current meta of DaD feels a lot like a chase and kite, kite and chase meta. Range is supreme no matter what class you are. However that makes me feel like melee based classes struggle to keep up with their ranged counterparts. Its hard to close the gap without getting spaced by doors and max movespeed builds.

Does the IM team recognize this? Is there anything IM is working on to try and make the pvp combat of the game more dimensional then the current meta?

dawn goblet
#

@solid sentinel You said you've played the game quite a bit recently, what are your overall thoughts?

nova sentinel
#

Any chance of ruins and crypts being their own separate maps?

supple snow
#

When will ranged attack gameplay be worked on

devout aspen
#

Does the dev team plan on fixing the Druid shifting bug when using it many times?

obsidian valve
#

When are you bringing back merging from blacksmith to steam? My pc is struggling with blacksmith

sour knot
#

when will we get wands for casters

ionic inlet
#

Can current classes be finished before the next class releases please? Having multiple unfinished classes doesn't feel good

craggy silo
#

is rondel fighter going to get looked at cause that's the optimal way to melee at the moment...

solid sentinel
# wet forge Barb ranged weapon when?

There are many concerns regarding this. Because I want to completely change the paradigm of game combat. However, we have been preparing Bolas for a long time.

halcyon hill
#

Will we be able to take items without the "found by me" status in raid, once we get them out, can the "found by me" status then be applied? I feel like quest loot and other loot could be used, tarkov has a similar function.

warped jacinth
#

With the love ruins has received, crypts and even inferno feels outdated (verticality of the modules, secret doors, passages with encounters, etc.). Are there any plans on giving these maps an overhaul like the one ruins received?

molten lion
#

Hello!
Are there pans or thoughts around reworking skills on classes that are never taken?

stone night
#

SDF, Plans to address the hyper druid movement?

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neon solstice
#

Does druid fufill the role that you intended it to have, Currently i feel like druid is in a place that doesnt really have an identity, im wondering how you guys feel about druid

visual pulsar
#

I'd be very curious to hear your thoughts on the current bhopping epidemic.

bold crown
#

When are the promised balance changes going to occur? The dev team seems to be tweaking things that people aren’t concerned about. Arena seems to be rushed and very unsatisfactory. Overall, the content seems bland and we haven’t really gotten to see the game evolve past Rondel fighter, Cleric (backline or double abilities), BOC phantomize warlock, and Druid hyper movement. All of those seem to be against your vision but yet you all ignore them every patch. How will you address this?

fierce yew
#

Do you have plans to buff loot from subbosses? Or give more variations of special wraiths or champions that encourage players to go after them?

I also have a suggestion where you have to clear a certain portion of your starting module before being able to leave it to prevent spawn rushing

pliant cave
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delete bhop please. thanks

slate reef
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why is it that in a game about finding loot the best option is not wearing chest and helmet? armor needs to be buffed and running around naked needs to be penalized more

chrome kestrel
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Chance at Katana type weapon? Would love a 2handed option for rogue/maybe bard

burnt plume
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Will you manage to fix desync ?

kindred hinge
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Are there plans to nerf goblin merchant, and buff in game loot? BIS loot shouldn’t be able to be farmed without going in game.

half vault
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Druid bear form needs a nerf ? fast

raven badge
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@solid sentinel what’s the future of the map queue/matchmaking system?

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tawny orbit
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What about revisiting the old classes before creating more new ones? New classes are making things trivial like healing, just toss a couple curses on something and move on, damage did not matter, positioning doesn’t matter for Druid since chicken panther jump, it seems with each new class we make something trivial

autumn trellis
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demon buff pls crunchywiz

fading ingot
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Why don't you guys use Timed parrying

signal ledge
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When are you guys going to buff rogue

modest heart
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Thoughts on allowing reds to open before blues? Maybe close after a short window?

Are you actively using arena stats to balance the game? Do you find the data is representative from stats from normal dungeon crawling?

devout hare
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can you give us a peek on the sorcerer ?

sterile forge
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Will sorcerer remove perks/spells from Wizard to be put onto Sorcerer?

hollow heath
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Full plate armor, long range melee weapons, throwing axes, bow, crossbow, sprint, self heal - When will fighter get balanced?

wind quartz
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Are we going to get an update today?

finite kiln
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Any plans on letting player skip Crypts for e.g. if he is alone on the map and go straight to inferno?

chilly blaze
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Will expressman ever change to stay open for at least 30 seconds after the last person has entered the down portal?

twilit helm
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Could we expect to see a Quality Of Life Changes update soon? Stuff that would make the game better for 100% of the playerbase and not just a specific class or playstyle?
things like

  • fix Broken or Buggy Ladders
  • Expressman doesn't have a buy all button
  • Auto-Search Market listing items
  • After letting go of Left Click i always swing my weapon an extra time
  • Spectating isnt accurate enough, defining if someone is cheating is nearly impossible by spectating
  • Hunting Traps should be owned by the player who placed them, the way fire from a fire bottle is owned by the player who threw it.
  • Toggle Mute for Voice chat
  • Practice location, to test out our builds with no penalty to dying
  • Stash Searching with item Highlighting
bleak peak
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will we see hunting trap rework or change?

queen fern
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Pve mode when ?!

sweet harness
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Thoughts on current state of Ranger? Personally I feel he is a bit underwhelming in trios even though he can deal alot of damage in theory.

tepid wharf
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can I find out how the selection of players works, there are suggestions that people with a high rating are launched with the same ones, like 300+ plays with 300+, or works the old-fashioned way, 125 may get caught with 300, for example

desert pendant
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Could you consider giving cleric some new stuff? like spells and perks, as the class has been very neglected in terms of content. Thank you sdf!❤️

eager plinth
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When the lamps are on memory capacity, will magic damage make sense?

radiant merlin
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Hey SDF, are you excited about anything in today's update?

old tiger
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@solid sentinel how would you explain the fact that rogue's double jump got gutted last time we had ruins map, but now druids can triple jump across the whole modules on the same map. what are your plans in this direction

unique yacht
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When is the new social space coming?

crisp inlet
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Do you think buff ball in HR trios is a problem? And if so is there any changes coming to fix it?

keen harbor
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Will you display ingame statistics in future as it was in Playtests? Maybe like pickrate of classes etc. And why you don't show it right now

dry zenith
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Why does Ranger get 14+ traps they can take every game that are free kills on even geared players, but Rogue has limited Smoke Pot, limited Caltrops, and has to take perks to be able to lockpick.
Why is Longsword able to parry even after you get hit, then you just need to connect the blade with the attack, and you still get a parry.
Why is Druid able to shape shift instantly and infinitely? Makes the class immune to death.
Why does Warlock Phantomize not have limits like Fighter's Second Wind when it is the superior skill.
Why is Bard the best class in the game, in any situation, even solo, being able to 3-shot a Barbarian with 180hp with a Rapier, isn't it supposed to be a support team class?
@solid sentinel

formal ore
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Speaking in terms of the Warlock, it's been discussed that vision for the class is a debuff/dispell class. What should we expect to see for as a team player warlock? One suggestion I heard from someone is having curse of pain deal damage based on how many curses/stacks you have on an opponent, along with more in-depth debuffs.

  • The ability to stack curse of weakness would be great, but having it at -10% all attribute at one stack, and stackable up to 50%.
  • A PDR/MDR curse would be great, stuff that deals indirect damage but can help your team.
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hidden surge
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I assume it is in the works, but the watchman, can we please be able to right click items into his screen in dungeon and out of dungeon can we get a claim all loot button.

Thank you for all you guys do ❤️

bright surge
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  1. there is an awful lot of "meta" around bard and pdf fighter running rondel dagger and pdf fighters running crystal sword due to how much damage output they have. Will this get adjusted?
  2. druids and their mobility still seem to be a problem, especially bear druid with late game gear, will this be adjusted?
  3. people still feel like warlock is a bit too strong with all of their stat points available to them with the gear selection between plate spec and warlock specific gear. Also curse spam + phantomize has the same problems druid does for meta with "getting away". Strength stacking seems to be a bit too strong with power of sacrifice on warlock. will this be adjusted?
  4. is the focus for leaderboard still going to be on mini-boss and boss kills + large treasure chests and pvp kills or will there be other ways to earn points?
solid sentinel
# sour seal Is there a plan for a more in depth antiCheat? There is a lot of ESPers looking ...

Regarding anti-cheat, it is not easy to tell you in detail because the cheat maker group can get hints. We are trying to introduce better methods. In particular, we are trying to create a structure that can handle as many as possible with a small number of people.

Also, we are continuously thinking about ways to reduce cheaters' motivation from a game design perspective before functional defense through anti-cheat. we're sorry we couldn't get it done faster.

unborn yoke
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Any plans on adjustments being made to the longsword? Parry hitboxes, low hitslow, M1 being not very strong?
Weapon hasn't been adjusted since December of 2023

raven cobalt
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Will arena spectate get changed? Currently there's no way to report cheaters and it would be nice to see the opponents gear/health after the match.

sharp pier
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@solid sentinel instead of nerfing rondel crystal sword somehow nerf the classes that abuse it?

dry ginkgo
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Will the Wyvern Egg have a craft?

peak plank
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Sdf, do you have plans to add new types of chests? Everyone loved the addition of Small Coffers last wipe, and currently looting chests is an inefficient way to find loot. Have you considered adding chests that give specific types of loot? (Example: a weapon chest, a bow chest, a potion chest)

hot oxide
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@solid sentinel I hope you are doing well brother, for all the complaints that you may see just know that this is the best game I’ve played. I think y’all do a lot of good work, and I can’t wait to see how much more the game grows

reef heart
#

Can you PLEASE remove rondel dagger for all classes except rogue 🙂 also dlt druid ty

wary wolf
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Does Unchained Harmony work with luck? Or do i have to Lock Pick the chest?

obsidian hinge
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More reposte mechanics plx?

hearty robin
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Paladin when?

indigo flower
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Can we get crafts for all weapons? I am having a lot of fun in the arena and id love to be able to try every weapon. Also i love the arming sword, i dont want to play with a falchion, thats for noobs

trail rock
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Will more depth to melee weapons be added, like giving a riposte to weapons that can block? Doesn't need to be like boosted damage with the longsword riposte, like quarterstaff could knock enemies back with it's riposte?

tidal elbow
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The channel is now closed and sdf will keep answering as many questions as possible. Thank you! Salute

solid sentinel
#

I have a lot of concerns about gear brackets. I haven't come to a conclusion yet, so it's hard for me to say.

I think gear brackets are like a band-aid that was created by interlocking various situations. My original vision was a world where gear brackets weren't needed.

For the time being, rather than rushing to address this issue, I will think more deeply with the team about more fundamental issues.

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# raw holly what is the plan for arena, right now its all risk no reward

The current Arena is a very early stage test version aimed at ensuring that the Arena game cycle guarantees a minimum level of fun. We have confirmed the minimum level of fun and will adjust or further develop various parts to make it an Arena that well represents the characteristics of Dark and Darker in the future.

solid sentinel
# eternal prairie <@907471106796056587> is Druid mobility being adjusted/lowered a focus for the t...

This is completely intentional and will remain as the characteristic and strength of the Druid.

Having serviced this game for over a year, we have thought a lot about the direction in which PVP and classes should go in various directions. In the future, we plan to design in a way that brings out the strengths of each class a little more.

As I have always said, I believe that this game should be able to support 1v3 and I am not satisfied because it is not in that state at the moment. I will tell you my thoughts separately regarding this.

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# uncut kettle When will you add dwarf race?

This is why we haven't removed the ability of the Race that carries the risk of P2W. We will test on the short races by experimenting with Goblins first before going to Dwarves. We will also continue to be vigilant and correct mistakes if we make them in the future.

For your information, I'm not saying P2W is bad. Games like that exist and are fun in their own way. I'm just saying that I know full well that it's not what you expect from this game.

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# split smelt Why is solos much more unbalanced than duos/trios? Classes like druid have infin...

We all know that class balance in a class-based game is impossible. But yes, there should definitely be ways for other classes to counter Druids.

More ultimately, I think every class should have enough means to counter every situation in their own way. I think people are always the most frustrated when there is no counter, and that is something we will be focusing on in future class development.

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# plush furnace <@907471106796056587> thoughts on the current state of rogue?

Rogue is connected to many parts of the game, so it is not easy to summarize in one word, but I will say it anyway.

I understand that the current state of the game is that pressing the Play button is very heavy. It is also a characteristic of this genre, but the penalty for dying is so great that you have to wear a headset and play with full concentration, so entering the dungeon is basically burdensome. Of course, it may not apply to hardcore players. In any case, I have plans to improve this across the board.

Rogue is a class that is comfortable to choose in the above situation because it has very high survivability due to its fast movement speed and interaction speed, and because of that, it has traditionally had a high pick rate.

And when Rogue could inflict explosive damage, it showed a very strong aspect in the play we call Landmine due to the nature of the ability granted, and it was not easy for other classes to respond.

Also, hyena-like play that only searches for the corpses of victims while other players fight is popular these days. Korean players call this "Crows", and we call it that within our team as well.

In short, Rogue is a class optimized for low-risk, high-return and has been loved for a long time.

The problem is that there has been a lack of various countermeasures for Rogue's various low-risk plays for a long time in other classes. One way would have been to completely rework the Rogue, but since I didn't want to give up some of my vision for the class, I decided it would be better to give it more counterplay against other classes.

I know this may be a disappointing answer, but since I didn't have a schedule to focus on those methods right away, I had no choice but to lower Rogue's attack power in order to reduce its pick rate, which led to its current ambiguous position.

I hope Rogue will appear in various places in dungeons like Alien or Spiderman, climbing walls. Of course, after other classes are given sufficient countermeasures. I also want to see top-tier Rogue players being intelligent in 3v3.

As I said before, I will focus more on structural improvements to dungeons and rules for the time being, as well as the development of classes and combat systems, so I will try to improve along with them.

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# loud pollen Any plans to tweak arena? Mob density, looting, incentive for winning, ranked, e...

Here are my thoughts on the arena.

The arena I wanted to create was one where the play in each round would affect the next round. I thought about it deeply in the beginning, but I came to the conclusion that thinking deeply about it without a playable field would likely end up as a desk theory. We don't really like to develop only in theory without playing it ourselves when developing, and we prefer to develop it while playing. That's why we decided to first create a playable arena that guarantees a minimum level of fun.

In the future, we will think deeply about the form in which changes between rounds affect the entire game, like the original vision, and try various tests.

I understand that you feel annoyed by monsters, but at least in my thoughts so far, monsters should exist as variables. However, I don't think they should have too much of an effect or become inconvenient like they are now. Regarding monsters, the first thing I want to experiment with is permanent death of monsters that leads to the next round.

I had various concerns regarding looting. What should you get, what should it mean, should it affect the current game, etc. We haven't finished researching these yet and will be looking at more ideas.

For now, we will focus on MMR-based matchmaking and rank system. My concern regarding this is whether we should separate pre-made teams and random matchmaking teams for more accurate MMR. We all know that it is good to separate them, but we also all know that it is not good to have a split matchmaking pool.

Please check the updates that will be coming up gradually regarding this.

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# dusty birch how're you feeling about sorc right now? when do you expect the class to be play...

Slow but steady progress. I saw a character casting both hands separately the day before yesterday. I hope to release a Working in Progress version within this season, but at the latest, I hope to start next season.

However, I am tired of releasing something in a low-quality state just to meet a schedule, so we will now take a more relaxed stance regarding the schedule. Regardless of the passage of time, we will continue to break pottery that we do not like.

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# grave radish Hey SDF and team! Thanks for giving us this Q&A! The current meta of DaD feels...

I am very aware of this and have a big concern about it. In particular, chasing enemies with bare hands and then watching them get further and further away as soon as you pull out your weapon is not a good experience.

In particular, things like this make our game harder in areas that are not visible, making it harder for new players to learn how to play the game well.

It may be better for everyone to have a very fast movement speed, or it may be better to have a fixed movement speed for each role, like in modern class-based games.

When you asked me about bunny hopping before, I misunderstood it and answered. Now I know exactly what it is, and it is not intended to reduce the movement speed penalty by jumping. This needs to be fixed.

We plan to experiment with the movement speed meta in the future to determine the direction. I will share more information when it becomes clearer.

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# dawn goblet <@907471106796056587> You said you've played the game quite a bit recently, what...

Overall, the current game is fun and has endless possibilities. First of all, I start playing the game at 10 PM on Friday and Saturday nights, and once I start, I usually can't stop until 2-3 AM. However, I can't say only good things, so let's talk about the parts that I really want to fix.

There are various classes of players in the current game. It's really complicated, with divisions based on play time and skill level.

I'm trying to understand the players in each area, so when I see feedback from each player, I try to figure out which group they belong to first.

However, instead of explaining all of these things in detail, I'll explain the parts of the game that I feel I want to improve through one example.

One of the problems that I currently recognize as the most important thing I want to improve in this game is that it's hard to enjoy the game when there are players in the party who aren't good at the game.

To explain more, this game is so risky that when a low-skill player plays with a high-skill player and the game results in a bad outcome, both types of players become stressed, making it difficult for the low-skill player to stay in the game due to guilt, and making the high-skill player reluctant to play with the low-skill player.

Many team-based games have this problem, but I think each game has its own unique solution.

I'm trying to solve this problem in two ways: increasing the survival rate of low-skill players and making it possible for high-skill players to 1v3.

I think players who don't want to fight should be able to escape from the dungeon relatively easily in combat situations. In the process, I hope they will gradually get used to the dungeon and feel the fun of collecting resources. Finally, I hope they will become more daring and jump into combat situations when they want to fight, and only then will they die from PVP.

Also, high-skill players should be able to overcome crisis situations with their skills and turn the situation around. It's possible now, but it's relatively difficult to achieve the conditions, and it's very difficult for certain classes to do so.

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# fierce yew Do you have plans to buff loot from subbosses? Or give more variations of specia...

The sub-boss loot is a very disappointing part for me while playing. In fact, it was fun to see people get obsessed with it when Golems were set to drop excessive ore. I'll think about it.

I remember some roguelike FPSs using the method of entering a certain room and having to clear it to move to the next room. It's an interesting idea. It's hard to implement right away, but I'll keep it in mind.

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# raven badge <@907471106796056587> what’s the future of the map queue/matchmaking system?

We don't have an official name yet, but we're going to experiment with a system that will allow you to start playing in the Forgotten Castle and move between floors immediately without having to wait. This is a big system that requires a change to the existing structure, and development is just finishing the planning stage. We want to develop it as quickly as possible, but it is expected to take quite some time.

We understand your discomfort with 3 Layer Dungeon, and we know that it is currently quite loose. Also, Expressman has not reached the desired state, and improvements are delayed, so it is still uncomfortable.

However, we have come to the conclusion that it would be better to improve the fundamental problem rather than spending too much energy on short-term improvements to the current state, and we are going to develop the system above.

Once the above system is developed, each floor will have time flowing at the same time, and players will be able to move down immediately if they choose. This is different from the floor matchmaking system we talked about before, but it could be a precursor to it.

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# autumn trellis demon buff pls <:crunchywiz:1228434830509740163>

Demon Warlock is recognized as very strong when operating certain compositions in top-tier trios, but is understood to be relatively weak in solo due to the lack of buffs. This is also due to the nature of our game where buffs are too strong. We will focus on class development and adjustments with this in mind.

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# twilit helm Could we expect to see a Quality Of Life Changes update soon? Stuff that would m...

I also have a lot of things that I find inconvenient while playing the game, so there are a lot of areas that need improvement. Going forward, we will prioritize improving what we have already developed.

  • Ladders are something I really want to fix. I keep slipping off and hanging on top for a while.
  • Expressman is being worked on and will include a Buy button for all.
  • There are a few planned improvements to the marketplace, I'm not sure what exactly you mean by auto-search, but it's planned to include the ability to search for prices of the same item when listing an item for sale, and the ability to re-search items you've searched for frequently before.
  • This is the first time I've heard of left-clicking. I'll check it out.
  • The current spectator is based on your client, so it's not accurate for what happened on the server side, and unfortunately improving this accuracy or making a replay feature is currently a lower priority.
  • I also really need the stash search feature.
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# keen harbor Will you display ingame statistics in future as it was in Playtests? Maybe like ...

Previously, this was possible because a certain member of our team would set aside other work for a full week and focus solely on statistics.

Now, we have to deal with a very large amount of data, not just data from short playtests, and it is not possible without some additional system. This is a pretty big task and it is expected to take a significant amount of time and effort, so it is being pushed back on the priority list.

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# bright surge 1) there is an awful lot of "meta" around bard and pdf fighter running rondel da...
  1. The exact problem with Rondel Dagger is that the animation is too fast. In its current state, adjusting the damage of Rondel Dagger would require modifying the item itself or removing the damage stacking through random modifiers, which is not simple. However, I sympathize with the problem, so I will look into it one by one.

  2. I agree that Druids have strong movement, but as I have mentioned several times before, it would be more fun if there were ways for other classes to deal with it rather than simply limiting them.

  3. Basically, I don't want to make it blunt by hitting its strengths unless it is powerful enough to destroy the game. If there is a way to deal with it, it is not a big problem. And there are too many variables, such as which class it is strong against, which gear level it is strong at, and which player group it is strong against, so it is difficult to answer easily.

But let me answer,

  • In the case of Demon Warlock, I feel that the health loss is low compared to its strength. I think the strong part is that it interferes with healing through BoC, and I understand that the problem is that it is maintained when using Demon Form after using BoC. Also, the duration of the heal ban is too long.
  • Curse spam and Phantomize seem to be more of a problem with the movement speed gained through bunny hopping than with the skill. Warlock is too fast to be caught, so low-risk play is easy, and even if you struggle to keep up, Phantomize provides another easy opportunity.
  • Let's take a look at the Power of Sacrifice.
  1. This time, the leaderboard formula for Adventurer Rank has definitely changed. We wanted to have players gather at key points rather than playing a game where you kill all the monsters and open all the chests. We also wanted treasures to no longer affect AP. We also plan to completely revamp the Adventurer Rank system next season.
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#

This time, I tried my best to convey my usual thoughts. There may be some parts that are disappointing, but I hope you liked the answers.

Since we only had about 7 days of work available out of about 3 weeks and had many holidays in between, we chose to take a vacation and rest rather than forcibly change the game. It may have seemed to outsiders that we were not paying attention to the game.

However, since cheaters are active a lot while we are sleeping, we did not want them to know that we were on vacation, so please understand that we are sharing this after the fact.

We are also planning to change our development direction a bit in the future.

At first, we were able to develop quickly while sticking to our vision. Until the alpha test, we were less physically burdened except during the testing period, and we were able to maintain the minimum quality we wanted. Since there were not many functions, there were fewer things to manage.

However, since the early access service started, we have felt that the bug occurrence rate is increasing and the level of completion is gradually decreasing. There are many reasons, but ultimately, this is due to the accumulated technical debt from the rapid development in the past, and the exhaustion from too frequent patches and excessive schedules.

In particular, our team members have a strong love for the game and the players, and a strong sense of responsibility, so they tend to try to solve it somehow without sleeping for dozens of hours. They have become too accustomed to working without hesitation, even on holidays.

In order to improve this situation and provide better quality services, I will make a choice to prioritize the health and happiness of the developers more in the future. This may seem like a slower development in the short term, but it will be a much better choice for the players and all of us in the long term.

Thank you for always supporting us, and I promise to do my best in the future.

junior python
#

We'll open the chat for a short amount of time, based on how many questions we get we will close the submission period accordingly.
Salute

spare hull
#

Hi! Do you guys have anything planned to reduce the effectiveness and prevalence of bows in the current meta?

solid sentinel
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I'll try to make my answers as non-misleading as possible this time, so enjoy.

shell python
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Hi! When will new perks, spells and abilities be added to the game, and old unused ones will be reworked?

fluid torrent
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Hello everyone, what is planned as far as new content and what is on the books for bows and crossbows atm?

fast sorrel
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why always only premium acc have smth good? like arena or 125+
why we cant have donate value with hard quests or smth
will druids have more skills and perks

gleaming glade
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1)Why is there still no personal lobby where you can view damage on dummies, etc.
2)Why are there no silver crafts for all weapons, why are some classes deprived of the opportunity to carry popular silver weapons?
3)Why can druids still travel vast distances indefinitely? It's just not fair.
4)Why doesn't the "search" button in the marketplace add all the attributes in the search automatically? And the player will remove the excess himself

whole shore
#

Is the socketing system coming soon? Passive abilities from sockets would be good

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meager thistle
#

all the reasons why the ruins were sent for revision are still in the game.
1.ruins run for literally 2 minutes and coming out of this endless spawn rush and third partying . range meta, I think it's clear here, 90% of the rooms are open space, you can run through any number of modules and leave behind you pve, in some part of the modules do not even need to open the door.
2. lack of rotation of module options at the ruins. you know how it sucks to play the whole wipe on one map variant.
3. Building a map of 3 floors kills pvp in b2 and makes b3 available only for 30 minutes of afk. Crypts are absolute pve, I really hope you have stats and can see that all pvp 95% of the time ends in ruins and then everyone runs away to the blue portal. So why have crypts in the game if it doesn't offer anything exclusive as rewards like inferno and doesn't offer pvp? Why not move the ruins like b1 goblin caves for example?
please remove the 3 floor system and bring back the crypts for god's sake.

north lantern
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Do you think we can get at least a glimpse of a WIP (Work in Progress) Sorcerer this year?

potent citrus
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will the game add the ability to enchant weapons or equipment like: increased damage against armor, weapons can poison or impose a bleeding effect. For example, make a room that opens with a key and in this room you can enchant weapons or equipment.

primal idol
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I suggest the introduction of an additional Arena Stash to facilitate better organization of Arena Gear. This enhancement aims to provide players with a more efficient way to manage their equipment, keeping their Arena items separate from other gear

light anchor
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Is there by any chance bosses being worked on for trios cuz most the bosses when 2 ppl in arena flip out

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sonic tulip
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The community all believes you have a great game. Have you put any thought into adding more content instead of trying to tweak the numbers every few weeks? any thought into making this to be more of a pve game then just pvp spawn rushing. creating randomized modules- creating more monsters and more loot, more artifacts so that exploration is rewarded.

split jetty
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Hello! What do you think about the low online in the game at the moment? Did you expect such an outcome or is it a surprise? What are you going to do to bring back old players who are bored with the game without really important innovations?

sour vapor
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new maps , classes, gear , monsters when ?

queen ivy
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Is there ever going to be a nerf to cleric healing power / current adjustment to bow dmg?
Can we please have custom arena maps that are more balanced for all classes?
Also an Arena Leaderboard / adjustment to points won / lost would be great ❤️

thin acorn
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Will we see a necromancer in the future?

cobalt epoch
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Is there any plans to improve the new player experience?

cobalt galleon
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Hey, do you have anything planned for making some not frequently used rooms in maps more attractive with like secrets or special loot?
Something like a random room generation would also help the replayability

gray spire
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When are quivers coming out?

sand plover
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Are we going to get a F cancel on drinking potions like we have with bandages??

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I want to really focus on it, but I can't focus on many things at once, so I want to fix the most problematic spots first and then focus on those things.

cerulean star
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are there any plans to add hawk tuah (funniest meme of the year) to the game?

warm crystal
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Has the team ever considered non-instanced housing? Meaning, a housing area that people could place houses down in that would exist in a overworld like the outside of the new “gathering hall/tavern” in the social hub

Like ultima online?

@solid sentinel

dry zenith
#

Since everyone is asking a lot of questions, I'll post my own concerns and views on the game,
Answer as you please 🙂 :

  1. Where is quiver, backpacks and other end game content and progression?
  2. Are there any plans on improving visuals of HR monsters instead of just making them B L U E and attack and move 300% faster?
  3. Why not squish the gear gap even more?
    Remove unique and named items and make them into Legendaries.
    Legendaries would be named and have 2 versions - normal and HR, with normals ones being very rare and have worse stats and effects than the HR ones.
    Less gear clutter, more unique items.
  4. Why is Bard still the most OP class, even in solo, after countless nerfs.
    Bard kills PVE the quickest solo, he's fast with a lot of armor, hits like a truck and attacks quickly and has all the melee and ranged options.
    Isn't it supposed to be a team-based support class that plays music?
  5. Remove weapon mastery from Fighter and give it more weapon options by default, removing daggers and magical weapons.
distant shuttle
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Will the Sorcerer and Wizard share certain spells? And can we look forward to new spells for the Wizard in the new season?

junior python
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Thanks everyone for your questions! We'll get through all these and answer them all. Salute

solid sentinel
# fluid torrent Hello everyone, what is planned as far as new content and what is on the books f...

Basically, our big goal for new content is to add more end-game goals. We're also interested in making the existing game loop healthier in a number of ways.
We're interested in adding a variety of endgame goals.

For example, Arena was designed as an endgame goal for PVP players, and we'll be launching Arena Ranking this season. That's not to say that's the end of PVP endgame goals. We have a lot of ideas, and once Arena is established, we'll think about what's next.

Also, for players like completionists, we're going to add an Achievement system next season so that you can collect and achieve things beyond the season.

And we're looking to add two big systems to improve the existing game loop. This is specifically tied to addressing the shortcomings of the 3-Layer System.

We are working on a continuous entry system similar to the 'Floor Matchmaking System' that we talked about earlier, and this is about creating an environment where the player is constantly engaged inside the dungeon. This will allow the player to escape immediately or immediately progress to deeper dungeons. We'll share more details in the future when we have a more finalized look.

We're also working on a random dungeon system that will shuffle the dungeon modules we've been modularizing for a while now. We hope this will improve the current game loop, which is currently too repetitive. I said earlier that I wasn't too interested in this, but as usual, I've been playing the game for a long time and have come to similar conclusions as you. We believe that there should be more variety inside the dungeons and we will start with this system and expand it more and more.

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# whole shore Is the socketing system coming soon? Passive abilities from sockets would be goo...

The socket system is currently in the works and will be released next season, and I want it to help solve the problem of random modifiers taking too long to get BiS. I'd like to use this question as an opportunity to explain why I'm so focused on item balance.

For the record, I should say that I was the one who was initially interested in bringing random modifiers to the game and keeping the gap between items large and widening it further, and that's what the alpha looked like as a result of that design. But now I've changed my mind and am focusing on the opposite direction.

Random modifiers are a fun tool for players to create different builds for themselves, and for us, they're a great way to increase player playtime.
However, random modifiers are like gambling, forcing players to invest a lot of time and making it harder for players with less playtime (the majority of players being mid-low level) to get Best in Slot (BiS) items.

It also has the problem of making BiS items very expensive because the time it takes to get a good item is so long, which is also a strong incentive for RMT and cheaters.

Because of this, players at the mid and low levels of the player pyramid quickly realize that this is a game that they can't compete in properly without investing countless hours, and they leave. (Of course, there are many reasons why players leave, but this is a big one).

Therefore, I would like to reduce the time it takes to get a good item to a more acceptable level so that players of different levels have a more level playing field. However, this does not mean that I want to reduce it to zero, which would undermine the inherent fun of the game.

#

Fishing is definitely in the plans. Unfortunately, it's a little low priority, but I have plans to move it up a bit.

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# sonic tulip The community all believes you have a great game. Have you put any thought into ...

We've gotten quite a few requests like this, so we wanted to talk a little bit more about it. I understand that it's easy for a lot of people to think like this because when you look at the content of the hotfix, it's mostly balance changes.

We're a 100-person company, but we only have about 60 actual game developers. This is because we have to juggle legal, PR, marketing, customer service, community management, anti-cheat support, and a lot of other things at the same time, and 97% of our developers are actually focused on content development.

Unfortunately, new content takes time to develop and we're still a growing company, so we spend our time training new members and building a solid pipeline for the team. I believe we'll get to a good point soon and I'm expecting our productivity to increase significantly then.

And I don't believe the game will be a PVE-only game, but I do believe there must be a good balance between PVE and PVP. We haven't invested much in PVE yet, so we will try to make it better in the future.

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# split jetty Hello! What do you think about the low online in the game at the moment? Did you...

I'm not sure if this will help, but as always, I'll just give you the straight answer. When we first started looking for investors to fund this game, we were targeting 3000+ concurrent users. We have received more love from our players than we could have ever hoped for and this has been an unbelievable time for us.

We realize that the number of players is currently decreasing and our goal is to get more players to love and play our game so that we can fulfill the promise to our players of great game that will be around for a long time.

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# gray spire When are quivers coming out?

This is basically a meme 😅 and I want it too, but the person who should be working on it is currently focused on more important things, so It's being put on hold for a while. Whenever that developer has time it will be a priority.

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# dry zenith Since everyone is asking a lot of questions, I'll post my own concerns and views...

There are a few questions, so I'll just answer one. But I think this is a good opportunity to share my thoughts on the gear gap.

As I mentioned earlier, I initially had a direction towards pursuing large gear gaps because I think it gives players great satisfaction and is one of the endgame goals. And it actually exists in our game. Nothing has changed in that regard, but we found some problems while actually executing this vision.

The excessive time consumption of random modifiers mentioned earlier, combined with the large gear gaps, made the game environment for mid-low level players unfavorable and made them lose hope in competing.

Many people wanted to compete in a fair environment but didn't have much time to invest, so we created GBMM(Gearbased Matchmaking) to give them hope and split them up. This is similar to how we created solo/duo queues to allow players who have difficulty finding players to trio with to compete fairly.

This, combined with the many dungeon themes, anti-teaming/anti-sniping pools, etc., created a lot of matchmaking pools that ended up splitting the player base too much.

I believe that the most enjoyable point of this game comes from the unexpected situations that come from various situations within the dungeon, and for that, there must be many players with various goals inside the dungeon. And I think this is one of the most important factors in the matching quality.

Due to the issues mentioned above, we have experienced for a long time that the matching quality is severely reduced in certain regions or during downtime when there are relatively few players, and we want to improve it, and as a start, we are trying to reduce the gear gap to reduce the number of GBMM pools.

However, I understand that there are various ways to stick to the original vision other than reducing the gear gap, which is the direction that current high-level players dislike.

Initially, we wanted to make it easier and faster for players to escape, so that they can achieve more success in the game even with the gear gap, and have hope to catch up to high-level players. However, this was not actually tested on the live server because the dungeon with fewer players became a dungeon that was not fun for anyone.

Continuous Dungeon will help players escape easily, and other players will fill the spots of players who escaped, keeping player density inside the dungeon at a fluctuating level, and maybe if this system works as well as we expect, we can keep the gear gap a little wider.

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#

In addition, there are a few things I would like to talk about.

Regarding the test server: I apologize for not actively utilizing the test server and providing tough patches to players so far. We realized that it was a bit difficult to get enough players on the test server, and it was especially difficult to test features that required a lot of players there.

If it is possible while also satisfying Hold the Line Edition players, we would like to host the test server on a major platform like Epic/Steam so that all players with Legendary status can access it. We will think deeply about how to do that.

Finally, this game is still new to us and not easy to develop. We don't have a blueprint, we are making it ourselves.

And sometimes I forget that I am a chimpanzee, but you kindly remind me. My team and I will continue to cook hard for the happiness and satisfaction of our players.

We make mistakes sometimes, but I believe that even that is a process that helps us grow. Thank you for your support as always. We love you.

#

I really liked this.

solid sentinel
#

Hello everyone. A lot of things have been happening over the last few weeks so I just wanted to post a quick update.
This update will not replace the upcoming live Q&A, but I hope it will hold you over until then.
Thank you all very much for the continuous support, and I hope this answers some questions.

How has the development process progressed over the past few weeks?

Throughout 2024, we have been experimenting with weekly patches to refine the game in our desired direction. However, this led to a decline in patch quality and took a toll on the health of our developers.
As we entered 2025, we have focused on restructuring our pipeline to extend the patch cycle. We initially planned to release a patch in the last week of February, two weeks after #79. However, we realized that the content we were preparing had not reached the level of polish we desired. Instead of rushing a patch, we decided to delay it by a week to ensure better quality.
The upcoming patch will include random dungeons for Goblins and Ruins, along with new Perks and Spells for Sorcerers, marking the completion of Sorcerer development.
Additionally, we have been constantly considering the fact that players with a gear score of 0-24 make up more than 50% of our player base. We have been working to make the game more suitable for casual players by testing various gear score pools and exploring ways to make dungeon escapes easier, allowing players to achieve at least minimal success. However, this also resulted in a loss of game tension and made the experience feel dull.
As a result, we have decided to completely separate the two modes, with High Roller mode returning to its original vision. These changes will be included in patch #80, and additional time was needed for adjustments.

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With longer patch intervals, can IRONMACE provide more information to help us understand what to expect?

This is something we aim to improve in the future.
While some may disagree, we do not have any hesitation in communicating. In fact, we can do so frequently and comfortably. However, the issue has been that our messages are not always well-organized or tend to be scattered. This is why we have been considering official communication methods such as Tavern Table.
The challenge is that preparing and managing such communication takes more resources than we initially expected.
We will strive to provide more frequent and accurate updates.

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There have been discussions about recent layoffs. Were they related to the lawsuit?

The layoffs were unrelated to the lawsuit.
Some dismissals resulted from individuals misusing game patch information for personal benefit outside the company. Others were due to continued negligence despite having been given sufficient time to improve. In some cases, there was simply a misalignment between the expectations of the company and the individual. Every layoff had a clear and justified reason.

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Can IRONMACE continue operating despite the lawsuit and mobile contract termination?

In the future, we'll try to communicate immediately on these key issues. I think we often miss the timing of communication while we're always busy dealing with real problems, making players curious.

First, regarding the lawsuit—
To be clear, the lawsuit does not affect the game’s service or maintenance. However, it does take up a significant amount of time from me and key team members. We have to review all legal documents prepared by our legal team and law firm, and many of our team members spend substantial time creating or gathering evidence.
That said, this is simply a matter of us working harder. We will do our best to balance game development while ensuring we handle legal matters responsibly.

Regarding the mobile contract—
This, too, is unrelated to the lawsuit. We are in the process of terminating the contract by mutual agreement at the request of the other party. This will not result in any losses for us, nor will it impact our game’s development and service.
In the future, we will be looking for new mobile partnerships or looking to expand to our own mobile platform, but it's not something we're considering right now.

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Stream sniping has become more common recently. Is IRONMACE working on a solution to prevent this issue?

We are aware that since the introduction of CMM, stream sniffing has become worse, contrary to expectations. There are ways to prevent re-entry to the same instance, etc., but this can cause another problem and cannot be easily determined.
CMM and escape/down system adjustments are scheduled, and we will think about it so that we can solve the problem together in this process.

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Cheaters seem to be more prevalent recently. Can we expect improvements in this area?

We have been researching a system that allows the player community to help isolate cheaters, and this research is nearly complete, with development now in its early stages.
Conceptually, this system is related to adjusting the weight of a player's reports based on their report success rate (i.e., how often their reports lead to bans or being outlawed).

Additionally, our proprietary anti-cheat program, IRONSHIELD, has made significant progress and is currently undergoing testing on our internal QA server. It will soon be applied to the live servers.

We have also been researching AI integration to enhance anti-cheat efficiency over the past few months, and we have reached a stage where we believe it is viable for implementation.

While we cannot disclose all details, we are actively developing and improving these systems with passion, and we expect them to lead to better results. We will do our best.

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Can we expect anything fresh to liven up the current wipe? Any exciting events or ways to bring players back?

Well, first, High Roller mode will return to being a hardcore experience. A new Arena season is also planned to launch during the current season to test fixes for the Arena MMR issues.

Once the Sorcerer update is complete, we will finally be able to adjust the game’s core mechanics. The first targets will be bunny hopping and movement speed. We have wanted to address these issues for a long time but had to wait for the right timing.

Unfortunately, nothing new may happen this season. Still, we'll be preparing for next season at the same time, making sure this season doesn't get too boring.

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In Closing..

In Korea, we have slowly begun engaging with the media, while overseas, we have relied mainly on Discord and random podcasts. This has led to information asymmetry depending on the communication channel.

To resolve this, we will do our best to ensure that all regions receive information simultaneously through more balanced communication efforts.

Also, I recently started playing Fighter.

solid sentinel
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Sir. Rodion: A List of Questions Reflecting the Voice of the Community

General Questions

1) Recently, we’ve welcomed many new players to our community who aren’t yet familiar with your role in the project. Could you briefly share:
• Your responsibilities within the company?
• Your involvement in the game’s development?

I am the Co-founder of IRONMACE alongside Terry and currently serve as the Executive Director of the company. In the Dark and Darker project, I take on the roles of Director, Creative Director, and Project Manager. Unfortunately, we do not have a dedicated player or class development team, so I manage these areas together with my Sub-Director. I also hold final approval authority over all deliverables to ensure the development process is efficient and headed in the right direction.

Terry is the CEO of IRONMACE, the Executive Producer of Dark and Darker, and also serves as the Lead System Designer. We make most major decisions about the company and the game together, and nothing gets implemented without either of our approvals.

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**2) Explaining Dark and Darker to new players can be challenging — we often need to compare it to other games. A frequent comparison is "Escape from Tarkov" blended with a D&D-style class system. How would you describe your project? What kind of gameplay loop are you aiming to build?
**
I have not played Tarkov extensively, although I deeply respect the game and have certainly drawn inspiration from it. However, the game that influenced me the most is Ultima Online. What struck me about Tarkov was how players naturally accepted the concept of full-loot in an FPS setting—something that reminded me of how players embraced full-loot mechanics in Ultima Online.
I’m a big fan of MMORPGs like Ultima Online and World of Warcraft, and I’ve also enjoyed countless FPS games such as Doom, Hexen, Quake, Delta Force, Counter-Strike, Pirates, Vikings & Knights II, Ziggurat, Overwatch, PUBG, Immortal Redneck, Project Warlock, Mordhau, and Prodeus.
From those experiences, Tarkov gave me confidence: that the medieval fantasy FPS dreams I had from Hexen could merge with the full-loot gameplay systems I loved from Ultima Online.

Ultimately, this game was born from my deep desire from my personal experiences —as someone who grew up with Dungeons & Dragons, Ultima Online, and various FPS games—to bring medieval fantasy to life through the lens of a first-person shooter.
Overwatch, in particular, gave me the assurance that the concept of "class-based" gameplay could work even within the FPS genre.
So to me, this game isn't just a genre title—it’s a collection of dreams. Initially, we explained it simply as a "medieval fantasy extraction game" to help others understand, but internally, we now refer to it as an "FPS medieval fantasy simulator." After exploring many genre combinations, we’ve realized that strict genre definitions aren't that important to us anymore.

Of course, we’re always open to new ideas and feedback, and our thoughts may evolve. But this is where we stand as of now.
The core gameplay loop we aim for is to offer players the experience of living as an "adventurer" in a medieval fantasy world. Right now, that mostly revolves around combat through extraction-based gameplay, but in the future, we plan to expand social and community features through content like the Gathering Hall.

We're also looking into personal housing, guild halls, and other systems to help players feel more immersed and allow them to enjoy medieval fantasy life together with others.

To me, PvE and PvP are just parts of that greater medieval fantasy life. What matters most is what kind of life players choose to live in this world—and what stories they create along the way.

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3) Many players have expressed concern regarding your ongoing lawsuit with NEXON. The community is troubled by the uncertainty of the situation and conflicting reports circulating in media outlets. Could you please provide clarification on:
• What potential outcomes players should anticipate?
• Your assessment of how this situation may develop?

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The legal dispute with Nexon revolves around three major issues: 1) copyright, 2) unfair competition, and 3) trade secret misappropriation.

In a recent ruling, the court confirmed that there was no issue regarding copyright or unfair competition, and clearly recognized that P3 and Dark and Darker are fundamentally different games. This ruling legally affirms our game’s independence and creativity.

I want to reiterate that the court recognized that no actual trade secret materials, so no actual memos, documents, images, or data was used by us, but the court considered that I may have misused trade secrets information because they said I may have remembered and reused the memories of abstract early-stage planning concepts from P3 while I was employed at Nexon—despite the lack of any concrete evidence. These so-called "plans" are not even technical materials or implementation details, but extremely generic ideas such as "there should be a ranking system," "players should be able to trade," or "there should be an escape mechanic." At most, those plans simply included screenshots from other games for internal reference—nothing that could reasonably be considered proprietary or secret.

The key questions we’re raising are: Can such generalized game design concepts be considered trade secrets? Were these ideas truly exclusive to Nexon? If the two games are fundamentally different, what exactly was "remembered and reused"? How can trade secret misuse be proven based solely on memories in my mind of such general concepts? If there was a violation, which part of the game was impacted, and to what extent?

We believe that judging trade secret violations purely based on memories of general concepts, without any clear evidence of infringement, sets a dangerous precedent for the entire game industry.

Furthermore, Nexon claims all these ideas were theirs, yet my personal OneNote Cloud account contains identical ideas from as early as 2017—clearly organized before my time at Nexon. This notebook served as a personal space to organize my creative ideas, and it shows that many of these concepts were already in my head long before joining Nexon.

We were the director and designer of the project that Nexon claims as a trade secret. We established Ironmace after determining that we could not develop the game in the direction we wanted. Nexon voluntarily discontinued the project after we left, and the court has ruled that the project Nexon halted and our game, Dark and Darker, are fundamentally different.

The ideas Nexon claims as trade secrets—such as PvPvE, classes, skeletons, dungeons, torches, and escape — are concepts anyone could think of. These are neither created by us nor exclusive to Nexon. We are confident that in the appeal trial, we can prove the unfairness of Nexon's vague assertion that we infringed on their trade secrets simply because we have experience developing games in a similar genre at Nexon.

The most difficult part of this ordeal has been Nexon’s influence over the Korean media ecosystem through its massive capital power. By dominating advertising, Nexon has been able to push its narrative repeatedly in the media, skewing public opinion in its favor. Even the courts, being human, are not immune to such influence. The worst part is that their false narrative undermines the actual hard work and risks involved in building and developing a real game for true fans.

That’s why we’re committed to sticking to facts and evidence to defend our position. We’re investing significant time and resources into preparing extensive documentation and responses, which unfortunately diverts our attention and manpower from development—but we will never give up the pursuit of truth.

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Social side of the game (Interaction with the community)

4) Several community members have noted what they describe as "unconventional" communication practices between the developers and players. While your team actively hosts Q&A sessions and maintains dialogue with the community:
• Information often becomes fragmented across different platforms
• Some announced changes fail to materialize in the actual game

We are fully aware that there are limitations and issues with our current communication strategies. However, we do not plan to invest excessive resources into improving this right now. We are still a small studio, and must focus on utilizing our limited resources efficiently.

That said, we do hope to improve this aspect gradually over time, and we are always willing to engage with the community in better ways as our situation allows.

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5) The Balladeer/Troubadours Program was designed as an enhanced communication channel between developers and the community. However, since its launch:
• No active engagement from the dev team has been observed
• Participants regularly share ideas and feedback but receive no response
• What do you see as this program’s primary purpose? Are any functional changes or updates planned?

Sadly, our development team does not currently have the bandwidth to fully support community management or external interaction. It is personally frustrating that we cannot yet work more closely with content creators and generate mutual value.

Our long-term goal is to create a sustainable ecosystem where both the company and content creators can thrive around Dark and Darker. But for now, due to our limited experience and small scale, we can’t yet provide the level of support we wish we could. We sincerely apologize for this and thank everyone for their continued support.

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6) You announced the possibility of hosting the first official tournament, which sparked strong interest in the community. Players have several questions they'd like answered:
• What’s your overall vision for the tournament? What key elements are you planning to include?
• Which game mode will be used: arena, adventure, or a combination of both?
• What tentative dates are being considered for the event?
• Will there be an evaluation of the game's state (class balance, technical issues, etc.) before organizing the tournament?
• What rewards are you considering for tournament winners?

We have explored various possibilities for tournaments internally. One exciting idea is to select the strongest players from different regions and invite them to our office in Korea for the semifinals and finals in an offline setting.

However, this requires a working in-game broadcasting system, which is still further down our development roadmap. While we hope to hold the first tournament before the end of 2025, we cannot make any guarantees at this point.

The tournament would likely use the Arena mode and focus on determining the best PvP players from around the world. That said, the details are still under discussion, so nothing is finalized yet.

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7) Our community includes many talented creators eager to contribute creatively to the project's development. Have you considered:
• Organizing creative contests (videos, artwork, music compositions, etc.)?
• Creating a Steam Workshop for user-generated content?

We are very interested in community-driven creative contests, and we particularly like models such as the Steam Workshop where user-generated content can be shared.

In the long run, we hope to implement systems that allow player-made content to be reflected directly in the game. We believe that the community’s creativity and passion can enrich the world of the game.

For now, however, we have too many core development tasks to address and too few hands. As a small team, we must be very deliberate with our priorities. That said, our commitment to co-creating the game with the community remains strong, and we hope to make it a reality as conditions improve.

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8) The game in its current state isn't new-player-friendly enough. To address this, the "Knights" program was introduced to help newcomers learn the ropes. While the program shows positive results, its reach remains limited—there simply aren't enough Knights to assist everyone in need. This raises a few questions:
• Do you plan to improve the new player experience? What specific changes are being considered?
• How do you evaluate the Knights program's effectiveness? What are its development prospects and plans for supporting current participants?

To improve the experience for new players, we are currently working on a tutorial system and early dungeon content. Our goal is to help new players better understand what to do upon entering the game, and to ease them into the world of Dark and Darker.

The upcoming Adventure (PvE) mode is also intended to be a safer environment for beginners to learn dungeon life and gradually improve their survival skills. Ultimately, we hope these additions will help players stay immersed in the game for the long term.

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Game Balance

**9) What group size do you focus on when balancing gameplay (solo, duo, trio)?

  1. You've mentioned collecting in-game statistics (battles, classes, perks, etc.) on multiple occasions. Do you plan to make this data publicly available to the community?

  2. What factors weigh most heavily in your game balance decisions:
    • Statistical data?
    • Developer intuition?
    • Community feedback (Discord/Reddit discussions)?
    **
    Our primary balance reference is trio High Roller and trio Arena. More recently, we’ve also started taking solo play into account. However, as we’ve said before, balancing solo play in a class-based system that combines gear and abilities is extremely challenging.
    We are working to prevent specific classes or styles from becoming too dominant rather than trying to achieve perfect solo balance.
    While we do collect comprehensive internal statistics, it isn’t easy for us to publish them. That said, like during previous Alpha tests, we’re considering sharing simple summaries of seasonal wipe data in a fun way for the community. However, because the data is vast, we still need to determine how to present it efficiently and in a way that doesn’t require too much development effort.

When it comes to balance, we consider the current in-game situation above all else. We take into account data, personal game experience, and community/player feedback to make our final decisions. No single factor drives our choices—we always approach balancing thoughtfully from multiple perspectives.

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In-game customization

12) Many players want to financially support your project, but the lack of meaningful customization options combined with extremely high prices prevents them from doing so. Are you planning to:
• Implement a Battle Pass system or similar alternative? • Expand character customization options (armor skins, weapon skins, shields, etc.)?
• Reduce/adjust prices for in-game currency?
• Improve existing skins?

We are planning to introduce a system similar to a battle pass, which we internally refer to as the Progression System.
Rather than just a seasonal reward structure, this system is expected to unify several growth and reward mechanisms currently in use or planned—such as Triumph Levels, Adventurer Ranks, and Reward Token Systems.

While the specifics are still being finalized, our aim is to offer players a long-term progression path that keeps them engaged and motivated.

As for character customization, we continue to approach this carefully due to visibility concerns. However, we do believe in the need for more customization options in the long term, and we’ve already been experimenting in various ways—such as with the Warden’s Shield.

Regarding in-game currency: if by this you mean an alternative to gold, we currently decide on this dynamically, based on the game’s economic state and balance. It's not a fixed system, but one we adjust as needed.

Lastly, while we occasionally consider improving the quality of existing skins, it’s not something we do often. We only prioritize it when it’s truly necessary.

Sir. Rodion, I sincerely appreciate your insightful questions and your continued support. Thank you!