#suggestion-discussion
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Or you get backstabbed for your loot
yea fr.. see you guys in the solo dungeon!
"they're added at the same time so one is bad because the other does something that already existed in the game"
im not even being mean
Why isnt the devs tailoring the game for me ๐บ
people didnt make the devs do anything
if the devs added it, they wanted it
the devs figured that will all the interest, they probably should try it out
bc they community wanted it
they did say the only reason they added it was because of so many ppl asking
They expressed they are testing solo queur
it doesnt mean they had to. they made a decision based on feedback
clearly they figured it would be a worthwhile addition if they put in the programming
Kek
go in with an open mind trevor
don't say "I don't want it" before it even exists
it's going to be tested, and you should test it fairly
and remember, if solo que really hurts normal lobby que times, they will probably remove it before the end of the test
with voip, the gear and classes being balanced for 3v3 and all the invisibility in the game i think it will be bad
You are legit just makeing points about voip being bad
no i like voip
did the devs say there will be solo queue?
i think voip in solo queue is bad
Voio is shit since kidd cant socialize
there's a solo-only dungeon coming out
Why do you think voip for 1v1 is worse then voip for 3v3?
You turn like 22 and usually you learn yo behabe
It's the same
their goal is to make several dungeons that people can opt into, each with unique traits
they have listened to us not the bigots
one is a solo dungeon
:0
seee
imo, the best thing about this soloQ test is that there likely will be a 4v4 test
they listened to there community lol
No remove 4v4 please
lol 4v4 will be awesome
i think it would be fun
It kinda needs another map
just get some random people to accept you into their team here in this discord
would need a pretty large open map though
the game isn't finished, so there's no telling what format will be the final format
oh yeah that's true i think
it's entirely possible that the final game will only allow duos
lol
we cant know now
we can only test and see what works
Would be an amazing dynamic to have to team with others to be able to defeat the boss, then everyone is trying to murder whoever gets the loot after and backstabbing eachother
like a true cut throat dungeon
yeah that would be cool but it defeats the purpose of solo queue if people are teaming, i think we have one queue and allow teaming.
no need to cut queue times
never seen a queue time in this game tbh
pretty much instant 24/7 during the play test
i think you need to let go of teaming being a bad thing
this isnt a competitive even sided game.
i just said it was cool tho?
you may as well start queuing all players based on gearscore
your argument is all over the place then.
teaming is bad, teaming is good, soloqueue is bad, soloqueue is fine
i said we allow teaming lmao noo you cant read
im stance is clear this whole time
you guys should solo que, kill a boss together then fight to the death after
sounds fun to me
i dont want solo queue
teaming in solo queue is bad
teaming in 3v3 is good bc there is already teams
i enjoy soloing in 3v3
there are already teams in soloQ too.
i would love to team up with another solo and fight 2v3 groups
teams of 1
i dont see why i would have an issue with teams in solo
teaming in solo queue is not a flaw with solo queue
it is literally impossible to prevent players from forming temporary alliances if they choose to
see: tf2 friendlies
ok so people complain there is teaming 1v3
so we add solo queue
just to have solo queue fulled with temaing?
its good to have solo queue for nabs
trevor, people will join solo queue because they don't want to team or be teamed
do you think these people are likely to team?
do you think this teaming thing will be a common problem?
not everyone wants to rat in the shadows 1v3
i happen to enjoy it
but its not for everyone
idk if it will be common but if there is a solo queue there should be 0 teaming
you're asking for an impossibility
in 3v3 we should encourage the solos to team up
would be interesting to pair random players solo, with team mates
LFG exists, ask for a party, boom 2v3 you wanted...
yes, they have an actual LFG mechanic in the game now
lfg doesnt work lets be honest
it is impossible to make it so players are unable to form alliances if they choose to
if you want a group you need discord
along with voip
if both players decide to not attack, that's it
that is not a problem with solo queue itself
then why add solo queue
ok
I can tell you've never played before just by reading what you're typing here
then they queue in the normal group
i have level 20 of everything no need to be rude
you can queue in 1v3
lfg is a waste of time if you want a party best way is to go in a party channel
and people solo only queue so they are less likely to get teamed
lfg is not efficient and no one uses it that has a clue
Never said anything about adding solo queue.
but do you think ganks and ambushes won't happen in a solo dungeon?
if two people are fighting, nothing is stopping a rogue from sneaking up behind one and killing them
no i think that will be super common and unfun
that'll happen
it'll be less common than fighting structured 1v3s
and more fun
than that situation
again its a lot easyer to avoid a team of 3
which is what the solo players want
then it is to see inviable playes
Literally a lot of people searched for party in LFG channels, what are you talking about?
its a waste of time
there's nothing to say other than "yes, sometimes this thing will happen" but that's not a reason in of itself to completely exclude a solo dungeon
you need better reason than "game functions"
if you dont know how to find a group by now in discord your hopeless ๐
because two players attacking one player at the same time is just
a thing that can happen regardless of what queue you're in
i feel like you just get off on arguing though. Grow up man. We can tell your compensating by your name too xD
Who are you talking to?
solo queue will be filled with rogues, rangers and wizards they will all be invisible you will die to someone you cant see, but if you queue solo in 1v3 you can easily avoid groups of 3
I mean, there's no better way to ruin an argument than to use pointless attacks on names/appearances
lol
ad-hominin is one of the worst debate sins
you can't know what it will or won't be like until you play it
I think he's on drugs or something
That's generally the play when they sense an inevitable loss
no but i can infer with logic
why would you play cleric solo
as I said before, you're operating entirely on theory
in a game that isn't finished
on a feature that isn't implemented
nothing you infer matters right now
it does tho
To you maybe
the classes and the gamemode can and will change
yes but rn its not
they added solo queue to quieten the swathes of babies that use reddit and discord
@cunning rapids read the dev qna, they didn't add it because people asked ๐
They added solo dungeon, because people spammed about adding solo queue in general chat
lol
To them it's not even a solo queue, which you would know if you had any info
yeah it's the tutorial mode
they confirmed it as solo queue
Reddit must be right tho aye ๐
it's pointless to be a purist on a mechanic that isn't implemented in a game that's not even in beta yet and doesn't have a concrete final decision on most of its mechanics
I don't want to break rules, so i'm not gonna comment on that..
i guess its pointless to talk about the game at all then we are not the devs guys we dont controll them stop commenting its pointless
its pointless to even be on discord man
go to bed
Let me say this: what do you expect to be talked about in "suggestion-discussion" channel?
why did the devs add a discuss tab if its pointless to discuss the game
see lmaoooo

it's to discuss suggestions made in the suggestions channel
No, read the rules...
then stop telling me it pointless to talk about stuff
"- suggestion-discussion Want to talk about a really cool suggestion? Perhaps something needs some balance? Head here to discuss it!"
of course, me saying your suggestion is pointless is a discussion of that suggestion
you said it like 3 times tho
I'm pretty sure this whole argument has been said 3 times
I'm pretty sure "solo queue" is a bad thing and "solo dungeon" can be good if implemented in a good way...
I mean yeah
welcome to internet discussion, where when someone is given a counterargument, they just cycle back to their original idea and never actually reevaluate their position
I agree with this
So far we're going to get "solo dungeon", not "solo queue" and i highly hope "solo queue" will never be a thing...
ok so when i said solo queue is bad yall flamed me?
yall were like its poinless to talk about it
any solo content bad tbh
you gave very poor reasoning for why you thought solo queue was bad
yall were like no it could be good
watch a movie or do some chores while you wait for your homies if you're too scared to play solo
i gave really good reasons why solo queue was bad
Not really lol
if not good there were still reasons
I'll tell you why solo queue is bad and why people don't want it, especially after seeing a lot of "normies", "spoiled ones" and other people "crying" for it in general channel and reddit
it cute queue times
well you can axe the latter half of that statement because it's all ad-hom, but go on
the meta in solo queue will prob be invisibility
queue times are a non issue
In HR at a certain point at night queue's are 6-7 mins for me anyways
The only thing said was wait for the playtest to come out to judge it-- its a playtest and the devs want to test things. Personally I like solo queuing in the 3-man dungeon/high roller but I'm willing to give it a good go
wait are the still having hr and solo queue ?
the thing is, solo dungeon is going to be entirely dominated by the players who are normally happy to play 1v3
it's not going to be the promised safespace for discord and reddit whingers
So?
or are they also adding a hr solo?
I highly doubt it
that's my mission
they'll find something else to blame
ok so we will have only 3 different queues?
be as virtually and verbally abusive as possible without copping the ban
I'm failing to see the issue
Solo que could be fun-- most of the good players will still be on high roller
Solo queue was never planned, solo queue would never be balanced if you balance the game for groups, solo queue means more waiting time, solo queue means meta abuse, which means no fun nor fairness, solo queue means lower difficulty, lower risk and most importantly lower effort loot, while someone else goes 1v3, gets only some loot, because he had to run from mobs and barely escapes with the last portal, it's a "shitshow"
yes but i piss and shit my pants every time I lose a 1v3 because it's """"unfair"""" so give me a solo queue (100000 upvotes)
but for a few
plus voip in solo queue promotes teaming
so why have solo queue if voip add some level of teaming
Because teams formed in dungeon are shakey
truee
I love backstabbing people
but sometimes they wont
So?
then the solo player is mad they got teamed on
right like 3 pople show up they kill the one dude and then the last 2 fight
True but there's also going to be more 6-9 man teams in the regular dungeon
the dude still got teamed in solo queue
Using the same logic
I'm absolutely going to spend the first few days instantly teamkilling people to get that sweet red name
The biggest reason i wouldn't like solo queue to exist is because i'd like the game to stay as it is, fun and fair, you come alone, you deal with 1v3 sometimes, you come with friends, you die with friends, it's fun, challenging and entertaining, no need to "ruin it" with something that's never gonna be fun nor fair and it is, then only for people abusing unfun things...
yes and as a solo player its very easy to avoid teams of 3
I'm not going to get the red name-- I'll kill people in dungeon that you use voip to team with but I'm not going to invite people just to stab em in the back
Then avoid them in solo
-something being planned is irrelevant, the game is still in a very young state
-parties will be the meta if the game is balanced for parties, a single player can never have the power level of 3 players as long as content is not scaled for player count
-fun is subjective, some will have fun soloing and some will have fun partying
-fairness won't be relevant if the game continues to have random spawns and random loot, so it's kind of moot to complain about
-parties are easier due to backup, revives, saving items on death, etc.
-same with low risk and low effort loot; if someone can save your items for you, there's less risk
-solo dungeon is specifically going to be limited in terms of rewards anyway, so you can't get "lower effort loot" if the loot is not equivalent in its power to something a party can manage
seee
there he is againg
its pointless to talk about it
lmaooo
something being planned is irrelevant so we shouldnt discuss it
Trouble with the game being in an early state is that drastic changes tend to have far more dramatic effects further in the game's life
each of these points can lead into a much longer discussion but
Well-- we're getting solo que regardless so there's no reason to pass judgment until we all try it out ^
Half of what you've just said doesn't even relate to what i've said tho..
You didn't even understand it tho...
like I said
you made many points in a short post
and didn't elaborate
each point could be a much longer discussion
I think there are better ways to balance solos in 3 man dungeons but that's not for us to decide
with much more elaboration and clarification
i think adding voip increases teaming so having a solo queue is pointless id be really mad if i died thinking im play to 1v1 and i get 1v2 ed
those are just the general counterpoints to the smaller points you made
You can discuss it-- just saying there's no reason to take a hard stance until you've tried it
If you don't want to play it then don't
nah i was being sarcastic candelle has told me like 4 times discussing stuff is pointless
Pretty simple
I especially want to counter the "fun and fair" part
fun is subjective, some will enjoy the game as a solo and some will enjoy the game in parties
your sense of fun does not trump everyone else's, it's an entirely subjective argument
as for fairness, this game is rife with rng, ganks, etc.
it's hard to argue this game is anywhere near fair, so idk where your appeal to fairness comes from
its not solo if people use voip to team
thats my point
I'm talking to sword
The game is fair as long as people agree to search for a match, it doesn't mean perfectly balanced...
you're claiming that soloqueue would impact the game being "fun and fair as is"
which implies you have some sense of fairness in the base gameplay you want to preserve
I think it's more balanced because as a solo you're not going to find a teammate every game-- you're also taking a risk in teaming with a rando
Game right now is fun and fair, you want to go solo vs x? that's fun and fair
if you can't point to that fairness and what it means, then there's nothing to discuss there, and no reason to include it in your arguments
And they won't have teammate outlines
It wouldn't be fair if you were forced to go alone vs parties
when people ask for solo queue, they want solos vs solos
which would be more fair than 1v3 or 1v2
objectively speaking
okay with voip that could add teaming
so its not 1v1
we're long past that trevor
i had fun 1v3
I'm not discussing that for a 4th time lol
At the end of the day the best gear will still be from high roller--
it's not a risk thing, it's more of a power thing
Nobody ever said that 1 solo player can be "as strong" as 3 like you've mentioned
Btw
its a risk if you can avoid groups of 3
witch you can
group of 3s are supper easy to avoid
you said solo queue will result in meta abuse
which implies solo players will be the meta
you said solo queue will hurt the fun and fairness of the game
if wizard is meta
You just don't understand meta abuse in solo queue
Meta abuse in solo queue would be wizards, ranges or stealth rogues all waiting for you to kill the boss and get all your loot with ease
true
That's just wrong lol-- I've solod as most of the classes minus barb
... requiring them to win a 1v3 after successfully going to hell
gotcha
Idk if you're serious or not at this point..
ive also soloed and i played barb i could 1v2 pople and almost 1v3 so i avoid groups
well, wouldn't that result in a countermeta?
wouldn't people expect that?
and prepare for it?
how can you know what the meta will be?
What counter meta? How do you counter a rogue in stealth? You can't
So why would 1v1 not have all the classes? I feel like fighter will be even better in 1s
you realize the game isn't finished
and that there may be a counter added someday
and so this problem with soloqueue would be solved
You'd have to run around on shield potion all the time and that wouldn't really save you..
this is what I mean by "wait and see" and "don't take hardline stances before the game is anywhere near done"
You realize you pull out a "game isn't finished" card whenever someone has a good argument
barb and wizard is good for 1v3, rogue is good for 1v1
And if the game changes, the argument will also change
"not good" to you
Because you don't understand half of what i say
What is unclear in "meta in solo queue" ?
you can't rapid-fire an entire paragraph of short points and expect people to know everything that you're thinking
meta exists everywhere
the existence of a meta is not a problem
Then ask instead of deciding on what i've said for me
the meta in solo queue will be steath
Barb shits on rogue
The existance of meta in "solo queue" will be unfun and unfair, that's the argument
And if you don't see it, then you enjoy unfun gameplay, abuse meta so you're the only one to have fun
if you think the particular meta that might exist based on your current understanding of a playtest that happened in a month ago might be problematic if implemented now
then okay
but then the counterargument is "the game isn't finished and that will obviously be improved if it becomes a problem"
Well then if the game changes, my argument will change or cease to exist if the game changes in a good way\
What is your problem about it?
Why do you try to stop people from discussing suggestions in this channel?
nothing
if you accept that things can and will change, then cool
I just say that there's little reason to use it as a reason to not add solo play, if you understand that it'll be improved in the future
I'm not
I'm trying to show how taking hardline stances based on assumptions and theoreticals is unhealthy
It's only healthy to assume and theorise on something that hasn't come out yet, so when it does you know what you're standing at
not necessarily
People are afraid of the worst case scenario, which is solo queue making game bad
you might wrap yourself up in a premade conclusion, and subject yourself to confirmation bias and pointless vitriol towards others
And what if you're wildly wrong because you made a bunch of assumptions?
Because people enjoy the game already and want to enjoy it
as a barb main its really hard to fight wizards,rangers and rogues that are invisible or from ranged. the meta for solo queue is most likely be all thos classes. clerics are also really bad at 1v1. so the cleric will need to be fixed its just a lot of work for solo queue to work rn
yeah they do and solo queue is not in the game rn lmao
I'd say most of the reasons people worry about solo queue are things that will be solved via tweaking the game
the only potential problem that can't really be solved with balancing is queue times
tweaking the game effects the 3v3 part too
but if the game has a massive following, and a dedicated audience for both solo and team, then it shouldn't be that big an issue
if we buff cleric so hes good in 1v1s he will be op in 3v3
That's why i've said that solo queue will never be balanced, when game balance is groups
I mean tweaking solo specifically
if the loot from solo is too good, they can nerf the loot
so we have 2 groups of balancing?
sounds like a lot of work
And it's pointless to add something to the game that will never be balanced enough and unfun meta will be only choice to play it
for a small group of people
they even said they didnt have enough time to add a lot to this test
I mean
balancing isn't everything
especially in a game like this
they could also just... not balance for solo, if they don't want it to be the primary mode
it could just be a novelty side mode
where there's no care for balance and very bad loot
side mode that splits queues
I'm not talking about perfect balance, i'm talking about anything being fun in regular queue, while in solo queue you're forced with unbalanced class and items...
it will force solo players to play solos
true making solo queue wayyyy unbalanced
Yes, it is and they said they don't want perfect balance, they want fun
And solo queue sounds unfun by default
so if solo turns out to be unfun, and nobody wants to play it, then they remove it and all is fine
no they said they want balance but peaks of power
That's why i've said perfect balance instead of balance.
Ofc everyone wants a somewhat balanced game.
best case scenario is both solo and team are fun and have a healthy amount of players to fuel the queues
but remember, they plan on adding more dungeons than just these two
true but it still cute queue times and resources
I'd be more worried about what that will do for queues
having 5 dungeons to pick from
will the have solo queue, high roller and normal queue ?
if its a perfect split that 33% of the payers
witch it wont tho
chances are people will be playing all of them
Best case scenario is people enjoying the game and my argument is adding solo queue can really make the game unenjoyable for regular players and that's why people are against it, that's it..
I'm not going to 100% only play in one mode
yeah but the queue times will be longer for each one
well, sword
think about it like this
solo dungeon could just introduce an even bigger playerbase and provide a different kind of 'fun' for those players
true true
if the 'regular players' don't enjoy solo mode
they don't need to queue for it
it won't make the game unenjoyable for them
they'll still be playing the regular mode with the other players who enjoy regular mode
not necessarily
I assume solos can still queue for the normal dungeon
and go for 1v3 if they choose
i like play 1v3 but this forces players like me to solo
I don't think it's a force
Oh believe me it would, any little thing would literally make people freak out
I mean if someone freaks out because people unrelated to them are having fun in a different gamemode
they're kinda unreasonable
There would be as many people complaining about solo queue having X or Y as those who wanted solo queue added
if there's one thing to learn from the internet
people will look for things to complain about and for people to hate
but that's a vocal minority
most people will just play the game, have fun, and not even talk about it in here
Yes, but as you've said, they don't have to do it here, in this game and around it...
And i bet they would
And i think a large amount of people wanted a solo queue
Not just a minor part
i agree i think a lot of people want it but its a lot harder to get it right
I moreso mean the players who will be aggressive and complain about things endlessly
regardless of what they complain about
my main goal is to play wizard in solos perma invis and make people complain so they get rid of solo queue or invis lmaooooo
if a majority of players wanted a solo mode, then it's probably a good idea to add, just to prolong the life of the game's community
Well if there is endless complaining, then better have them complain about something that is related to regular queue than making a new queue to be complete disconnected from it and complaing about it instead..
no they want to win
^this
if they die to somthing they think is not fair they complain
they want to feel as if they have a fair chance at winning, is more accurate
or if they die to somthing they dont under stand
like yeah, a lot of players don't accept responsibility for their lack of skill
no im really confident about this
but it's hard to say a 1v3 is fair in any way
yes
It is when you decided to queue alone instead of party
Game allows you to go alone if you really want, but it's more optimal to go with party
i understand i cant 1v3 so i play around it and have fun
i wait for the group of 3 to make a mistake
Wanna go solo against possible 3s? Fair
And if you go solo, you agreed to it, you can't complain, it was fair
I mean if your perception of every person who wants solo mode is "complainer who is just bad at the game and wants it easier" then, well
I'd say you're probably wrong, and that imagining people to be like that isn't healthy in terms of your attitude towards other players and towards the possible changes
maybe some vocal minority fits that description
i think most players think solo queue is a good idea thats why they want it
but in reality its hard to implement
Teaming is part of the game, they want "chaos" in the game and if you get betrayed while teaming then it is what it is. Pretty much what they said. Voip will never go away
There are solo players who enjoy going solo against groups already and they don't want solo queue
I'd personally want solo mode because I'm a more competitive player who wants fights on even footing to test skill
not because I'm bad, but because I want to see how good I am without outside factors interfering
Well, there comes to game balance and look at WoW, 1v1 is garbage
depends on the game
imagine how good you would feel if you 1v3 tho
see
im competitive too that how i know you a liar
I mean yeah winning a 1v3 feels good, but it usually just feels like they were extremely bad at the game and had crap gear
I'd rather 1v1 with someone of similar skill and gear
no it feels rewarding
also why would I lie lmao
Wow, Trevor on something
if you're not here to discuss then begone
you trying to say im want solo queue for fair fights im a competitive person
I'm saying that a type of person exists who wants solo queues for fair fights
when most competitive people would love the 1v3 challenge
just play in a 3 stack, then its a fair fight
nah
i solod as a ranger my first time ever playing this game and it was viable, most people die to AI or or damaged, outplay them
I'm not opposed to it existing
so they either need to add random group matchmaking if you want partners, or you can optionally queue solo into dungeons
I think it'd be fun to try winning 1v1s with more skilled players
there's no guaranteeing it'll do those things
there were 1v1 in the normal queue
Skilled players run mostly in parties tho...
most of my fights were 1v1
yes
but if there's a solo place
for players like myself
then it'll be easier to find solo skilled players
And i'll tell you right now, they'll stick to party play
And even solo one will play v3
thats also why invisibility is available to everyone in the game, if you dont want to fight a 1v2/1v3 then go invis
For the exact reason you've mentioned, because 1v1 will feel easy
i dont see the need for solo only queueing
Anyway, i gtg
you're assuming everyone who plays solo is a ranger or rogue or wizard
despite us both being solo barbs?
imagine play barb with smash in solo queue
???
yes
clearly solo players exist who are not those classes
bc
if everyone only played the meta, everyone would be rangers and nothing else
sheath will be clearly be the meta
wizard is op rn
last playtest xd
barbs can walk down 1v3 and wizards are easily the most broken
states change bc its solo queue
I'll leave you with, barb is not meta, you'd get clapped in one of 10 beartraps waiting for you ๐
yes solo queue will favor steath
if you are getting caught on bear traps you arent paying attention lol
like wizards rogues and rangers
it solo queue all the torches will be gone
in the game's current state, sure
it will be pitch black
but that can change
in solo queue
camping simulator is perfect for rangers
barbs, clerics and fighters will get clapped
idk I think I gotta go to bed before I wind up re-explaining how you can't make 100% claims about what something will or won't be when it's not even implemented yet
you can
bro gonna have a meltdown over what
solo queue game are always more campy
I mean you can
it's just not helpful
it just doesnt make sense balance wise
I'd argue those are the weaker classes even in the current queues
yes
clerics will have no use in solo play yes especially after they nerf the drunken fists
so nothing would really change in solo queue
but i could still 1v3 as barb
fighters are strong imo, they can use everything
now it will be even harder
they are just a tankier ranger with a strong melee swap
that hurts
ay man if you running a sword shield/2 hander combo thats ur own loss
bc 1v3 they are not invis
you can only 1v3 as a barb if they are all clueless of your position
yes
have you ever 1v3'd against rogues
as solo
lol
you can hide as everybody
thats the point
some classes will be good in parties and good in solo
and some will be good in both
and that will always be the case
yes
rn groups of 3 are super loud you can easily avoid them or sneak up on them
that doesn't make solo queue bad
if every class cannot be implemented, its a waste
in solo queue everything will be dead silent
im possable for me to play smah abrb
smash barb
if you enjoy playing cleric only, but you want to try solo, you either have to learn somebody new or get continuously shit on bc you are way out of meta
I mean
play this next test in the solo dungeon as smash barb and tell me how it goes
and that will hold true for other classes as well
trueeeeeeeee
not fair
i didnt like playing the barb, so i didnt
for cleric mains
i played the fighter with a bow swap, the ranger, rogue, tried some mage
i know candelle loves his fairness
i think the state they have it in now is
I mean like I said
some classes will be good solo and some will be good in parties
the existence of a solo queue means nothing when it comes to that fact
its not fair to use barb and cleric mains
yes nobody is arguing that lol, but it doesnt mean anything
solo queue should not be in the game
once they get into making some more content, and we get bard etc
but what about the solo dungeon
voip mess with it, the balance is all messed up with ot
you keep saying solo queue but what about the thing they're actually adding
they are adding solo queue
a tp from inside?
the confirmed it
oh then i just think that theyll find it has no place
all of the classes who are going to be mained in solo queue
which will be ranger, mage, and rogue
did you not know they were adding it lmao
nah i dont read notes i just fiend
but those classes will see crazy spikes in popularity
and thats why you kept saying its pointless to argue about it
then either get nerfed to the dirt
I'm asking if you think the dungeon is fine
or make the rest of the classes null
because it's not the same as solo queue
it's a dungeon designed specifically for solos
it's not the same dungeon
it has different loot
etc.
im not familiar with that so i cant comment
wdym not the same dungeon i saw the troll thing
well that's the 'solo queue' they're adding
my understanding they are adding solo queue and the troll could be the boss of it
ig we will see how it plays out but i think anything thats gonna severely deterioriate the teamplay aspect of the game just takes away from the whole experience
once certain people are overplayed
ohh okay the cave
theyll need to be nerfed
i think the cave is fine
then they dont work the same in group play
the cave is like the weaker version of the one we have rn right?
not 100% sure, it's not in yet
all i know is i want little goblins as enemies
i thought they were talking about adding a weaker room
the room we paly on is floor 2 they said
well yes
hell would be 3
they mentioned that somewhere i saw
ppl are asking and thinking they might have it above ground
honestly if they make the cave have really weak loot
and then that forces some players to move into the normal dungeons id be okay with that
yea you portal from there to dungeon, dungeon to hell
then out
1st floor will probably have crap loot, gonan be a rush to get to 2 at minimum on every run
nah im talking about solo queue to normal queue
oh idk about that
the cave has no down portals
i meant when they add a first floor
yeah the cave might be the first floor
it solo queue
then the take some ok gear into normal queue floors 2/3
idk tho
Which is worse than a solo queue IMO
i feel being able to bandage other players and such should be a thing
maybe clercis could get a passive where bandaging other players would be 5 to 10% more heal and faster
Rogues need some utility and this could be one of the ways with their high action speed. Teammate baits enemies into the room, but ranger closes the door for him and places a trap, while rogue bandages the hurt teammate, maybe it would work, maybe wouldn't, but atleast it's something.
i feel like rouges needs more stealthy kits
maybe being able to sneak up againts pve enemys
What rogues need is to die from all the liquids in their body evaporating due to either intense heat or electrolysis. 
If you think rogue stealth ambush is painful, you need to see blessed invis barb 
Can clerics use books?
Yes?
https://darkanddarker.wiki.spellsandguns.com/Weapons ,try to ask in #q-and-a next time.
i feel like barbarians should be able to use round sheilds
like 1 handed axe and round sheilds
and just all classes in general could block attacks with 1 handed and 2 handed weapon as long as you dont have anything on off hand.
ofcourse sheilds should still have the biggest block size
Idk about the barb shield, but 1h weapons should definitely not be able to block, would be kinda broken to block 2 handed melee and counterattack before they could do anything...
the block size would be way smaller ofcourse
so like you can still hit the enemy everything else around the actual weapon
i mean it's only logical that you'd use your weapon to both attack and block.
i'd also be nice if we could use torch on our off hand.
but i have a feeling that might be added by looking at the concept images
Idk how small you would want to make it, but currently longsword block is already small and for now if you don't block it's a skill issue, will be adressed in the future.
Also blocking with any weapon sounds good, but doesn't work well, imagine you finally cought up to a ranger or wizard and they just block your attacks while their teammate kills you while laughing...
i mean to balance it out you would not be able to block with stuff such as Book,dagger and bows, like weapons i'd exepect you should be able to block with would be is Swords,Big battle axes,and mace/maul
i'd say maybe staff to but i don't think i'd make to much sense.
maybe you could block once with the staff and the weapon would break or something
Range can use rapier and arming sword idk, making a weapon break just like that sounds extreme and weird
Imagine Wizard walking around with inventory full of staves...
i feel like rapiers should only being able to block 1 handed weapons
okay how about this: you can only block with 1 handed weapon against other one handed weapons.
That's a dead rogue if you ask me..
Game is complicated enough to not allow such a thing i think
you hit extremely fast with rouges
keep in mind the block size should be even smaller then zweihander.
Yes, but dodging their attacks is already breaking their heart
if a rouge is constatly missing their attacks when their right up close to their target, thats just pure skill issue.
And if you on top of that block some of other attacks too, you get a rogue that has to run for their life as they can't outtrade anyone like that
Rogue's strength lies in ambush and going all-in then all-out...
If you want to add something that hinders the all-in part, then it's not gonna work well...
im pretty sure your not suppose to trade hits with rouges lol
more of a hit them with bleed and poison dodge out and repeat till target is dead.
Once you go in, you go all-in until enemy notices you and starts trading, or you just run, unless it's a 1v1 against a slow barb..
You can't just ignore the fact that the guy wouldn't let you stab him to death just like that, so when your fragile hp pool gets low, you either die in all-in, kill weaker opponent or just run for your life...
or you know just swing your weapon anywhere but where the weapon block is.
the block would only cover 5 to 7% of the body
like trust me it wont be as a sheild block or anything
But just having a chance to block such attack or 2 or even more makes rogue's life miserable..
If you ambush 2 or 3 people, you start stabbing someone, he dodges a couple and blocks a couple hits, you either stacked your poison and decide to commit or just run as you take damage from all enemies...
i don't even think people would risk blocking againts rouges to begin with lol if they are only using 1 handed weapon
would just be more safer to dodge/backpeddle away.
If you are half or less hp as a cleric and you get a rogue trying to stab you, you would obviously try to survive as long as possible instead of dying to him...
And blocking like 2 stabs could really save your life...
if i was a cleric i'd use a sheild
If you had a staff in your hand and healed, then sometimes swapping won't be in time
But then you don't want a staff to block
you wouldent be able to block with a staff
unless your going none caster build
since the right button would be cast abbility skill
hence taking up the block button key.
Idk, i don't like the idea in general, you only see characters in movies or fiction in general, blocking with a 1 handed weapon for spectacular effect, nothing else
It messes up with what we already have in game too much..
blocking with a 1 handed weapon is a very real thing lol
So would be blocking with a book or literally anything else..
Blocking should be a more available option but the drawbacks and effectiveness should vary between methods.
Seems like blocking is only good for closing approach vector on preswinging enemy imo
@opaque shore Would it be cool if we could have LFG opened up for those that want to start looking for a dedicated team?
Oh, I see, um. That's something I can't really do much about other than bring it up. Hold on.
Ok, all cool.
Poggers
Have the ability to create water arrows to extinguish the torches what do you think ? That's cool no, for hunter ? ๐ Or it's possible to thief have a bow ? (curve bow exemple) ?
They could just make regular arrows extinguish torches if they think it'll be a good mechanic for ranged users, although that could lead to accidental dousing. - I kinda want to bring up something controversial (or two things) but I'm not sure 2 days before playtest is the best time. It's something that would probably happen again in the next playtest though.
One block with a book would make the knife stick too the book, ruining the book!
Ohh let us know soon!
It's weird to talk about now, but I was thinking about the whole "fill lobby with friends to get pseudo PvE / 16 player boss killing party" thing. I don't know if the latter actually happened though.
Guys what do we think about adding a consumable that increase magical power for a short amount of time.. We have ale that increase Physical power why not one for magic... Add a consumable that increase magical power with some drawback like the ale for a short amount of time
"Majek Jus" - along the same vein what about a protection potion vs magic damage? maybe multi-colored consumables too? pay the alchemist to brew potions together? legendary bottomless tuborg beer?
New class idea: the Bladesman
Dual wielding swordsman who can parry to set up attack opportunities. Can dual wield any of the 1H swords/rapiers
Successful parries grant increased attack speed and also stagger on perfect parries
Also having a double stab ability that does both weapons damage at once if you land it
And another passive ability that after a successful parry youโre granted increased movement speed in those moments where you want some distance quick
Another passive that on parry grants increased critical hit damage
And an ability to swing both swords at once in a slicing motion also dealing both weapons dmg at once but if itโs blocked itโll stagger the shit out of you
It opens up the melee combat a bit more adding more options of dispatching with well timed/aimed parries as well as being a high damage output class for melee when using abilities that double your damage for one attack basically
And yeah staggering a rogue with a parry would be difficult cause they are quick stabs but if you get it off and then slice them theyโll be dead in one blow
Let me know, this is just a basic idea for a new class any suggestions or additional ideas for skills/passives would be awesome!
- low health pool
- No range capabilities
- Ability to parry ranged attacks
- A little bit higher base magic resist
- Average interact speed
- Can parry NPCs to stagger/buff/ect
you can already do most of these things, like parrying ranged attacks
longsword can already do that.
this just sounds like a fighter build with some new perks/skills...
@rancid pebble hes asking for a fighter Simplified and easier to play lol
asking for the ai to parry for you
as a perk or skill
I wouldnโt necessarily say itโs easier to play. And having the abilities focused around swinging both weapons at the same time is not really like the fighter.
Youโd be able to parry with any dual wield swords. Move quicker upon parrying to close gaps with rangers. That is, if youโre timing is good.
lmao such a troll suggestion
the only thing I would agree with is maybe a few more parrying options
like a shortsword or parrying sword for fighter ranger and rogue
What do you guys think about custom crosshair? I find it difficult to see the crosshair sometimes in bright places or near a torch
Itโs only OP in 1v1 situations maybe 1v2 and itโs only OP if used correctly.
Doesnโt have the ability to wear heavy armour or use shields. Also no head protection. I think itโd be a fun high risk high dmg class
Defensive gear atm is pretty meh already
Still though with 80hp youโre dying super easily unless youโre head is constantly on a swivel
Itโs just an idea is all. Brainstorming ,thought it might be a good starting point for a dual wield focused class ๐คท๐ผโโ๏ธ
Custom crosshairs would be nice for sure.
want to follow up with this if anyone knows if theres any functionality behind the coloring of people's suggestions in #d-and-d-suggestions
maybe a server manager can help?
all i've found in suggestion bot documentation is this: "Color Change | 15 votes โข #FFD700 | Change the color of the suggestion embed when it reaches X net upvotes"
that doesn't really match up with what i've seen in the suggestions channel though so would appreciate some input
how yall feel about a brew that gives crit chance
game doesnt need more dmg, we need more defensive mechanics, more mechanics per se
More items variation
More activities
if no one does though, for anyone else curious, i've noticed most indigo posts are either already in the game, or seem like bad ideas/poorly favored ones. all greens seem to have more thumbs up than thumbs down, but the same does not necessarily apply for indigos; some indigos have more more thumbs up than thumbs down as well
the less rng-based combat mechanics the better imo
crit chance by nature is rng so would not prefer this for my take
not fun to lose fights to pure chance
i'm sure the devs would have a more informed opinion though so i trust whatever they decide to do until we can try the idea in the game itself
yea i wasnt tied to it at all
was trying to look out for the roles that dont depend on str
but you are right adding rng is not that good
you mean roles that don't depend on str for damage right
str still gives everyone hp
(and physical damage)
oh i did not know that it gave hp
well i suppose the crit change could work for any group but i would want some seriously harsher debuffs for mixing brews
yeah useful but the scaling is mid from what i understand, info is available on the wiki guide thing that cow guy made or whatever
crit chance would make MM of the Wiz absurd
as it has way more chance to crit
lets not even think about cric chance
str giving hp is one of the worst things in the game for long-term balancing imo
hp should be its own stat
How about a random quest/objective that spawns on your hud.
Could be a hunt quest I.e. get a player kill in the next minute or kill x amount of mobs or loot x amount of medium chests ect.
Upon completing you are shown one blue and one red portal spawn locations ahead of the reveals for the whole map
These quests would spawn within the first minute of the match and also wouldnโt happen every match. Complete rng for it to pop but when it does shakes up the early game and also end game a little bit
Also, maybe adding a 1v1 duel arena with wagers. Gold only and each person would have to match each other with those wagers. Put your builds to the test and your money where your mouth is
The arena would have to be designed with a 3-5 minute timer, and take small sections of the actual map to use as the area of the duel. This way strategy can come into play
not anywhere near this year
Is the bot still down?
Yes, probably cause nearing playtest
You can still discuss it here and postem later
Iโll be ecstatic if the game gets a full release this year
Crit chance feels kinda scuffed in fps games with low ttk
In tf2 you feel cheated getting hit by a crit
#1048762118255673428 should work now. The bot had an outage
was wondering why no one was adding suggestions today
@desert totem some of the fun and goofiness is accidentally healing an enemy skeleton or an invis player you didn't know was there. Self cast button woult only take away funny moments like that
i get your point but. that would still be happening right? i mean you can still miss the heals on your friends xD yeah i just thought maybe you wanna actually look at the enemy instead of the ground ^^
i think its the same reason they wont be changing how shields work, how you have to look in the direction of the attack. The fights feel slow and clunky, and optimizing that may go against what the devs are aiming for
i think the same argument can be said with torches being offhand ^^
yeah for sure, and awhile back i suggested animation canceling options, both of which i merely put in to see if other people have the same thought, i wouldn't care one way or another if they add it
yeah in fact the argument that "that may go against what the devs are aiming for" will make every suggestion pointless since this is a discussion threat xD
but still im totally new and cant wait to play it for the first time mega hyped here!
touchรฉ
Imagine clicking ๐ on your own suggestion, yikes.
Do.... do you not want your own suggestion?
I'm not licking my balls like a lion or something, let others vote instead of being insecure about it...
But suggestions is a vote of how many people want the thing for the devs to see. The base 1 is done by the bot and it also does a downvote so that evens out. As the suggester you are one of the people wanting the feature and thus should be counted
ima do it every time
lmao
I wish i could lick my balls like a lion
idc i made that suggestion and ima take the extra second to like it
You like your own suggestion, because you're insecure they'll dislike it and you want to influence all the sheep to vote "yes", because somebody else already pressed "yes"
Do you think people blindly click on the up or down with out reading the suggestions?
we live in a society duh
If you ask your friends if they wanna hang out, you don't go immediately after like "hell yeah!"
Lmao
but it would be normal to say: Who would like ____ added to the game as I certainly do.
thats different we dont get a follow up with people on here its just a click and go so your rhetoric has no meaning
But that's already implied in you suggesting something, people can clearly see you're suggesting it, wth
The follow up is a vote "thumbs up" "thinking" "thumbs down", it's the exact same thing, you're just not seeing it
You either like the idea, dislike it or wanna talk about it lol
no thats the intial impression lol wdym
I guess you don't have any friends to go out with
why make this so political
what if I suggest an idea because I think its interesting to think of but dont necessarily want it added, would I be wrong to click the thinking emote?
no my friends go out with me there's a difference im just not simple minded
What's so political about it? It's just cringe, that's all
imagine still arguing about a virtual button on a suggestion that will have no impact on a game that isn't even out yet ๐ค
im done bruh 
Imagine thinking being cringe is not embarassing
to be fair it does have the potential to thats the point of alpha testing and this suggestion feed
its cringe to attack people personally for not agreeing with your take on clicking on emojis
Who is attacked? Are you attacking yourself right now, by baiting others into thinking they're attacking you?
what? That sentience makes no sense to me
bruh my message got redacted 
Just because you don't understand something, it doesn't mean it makes no sense
thus my qualifier "makes no sense TO ME"
So say you don't understand instead of victimizing yourself
Ok I am done you are just using buzz words now
You're still doing it, gl
You guys NEED a hobby
Sez u 
You think longbow is getting nerfed?
Yeah mate, I haven't been crying over a thumbs up emoji for the last 30 minutes ๐
Saying that something is cringe = crying, ok
Literally everyone does it and you pick out one guy, maybe you need a nap
Who is everyone, 1 guy? Haven't seen anyone doing it and never done it myself either..
https://www.youtube.com/watch?v=jEEUmfW0qFQ
Look they're roleplaying a YouTube comment tread!
You can't be serious lol
Literally the most recent suggestion the guy voted on it, I didn't have to scroll past one... Check mate, move on
Ye, that's 1 guy, they're a hivemind that counts as one 
The last 3 suggestions all voted for themselves @cunning lintel unlucky
Do you think longbow will get nerfed?
"Literally everyone " bad semantics is all ๐
Thanks for the suggestion to watch, dave kinda cringe
Cringe take
I agree, that's exactly what they say 
#d-and-d-suggestions message i thought we liked the funky looking away to cast
I thought we liked getting buffs from enemies by accident
that too
blocking los from a cleric and their team is necessary as a solo player
stabbed a man 20 times and he did not die 
why create drama outta nothing? xD
who
arena mode sounds fire
.shortinfo 1582251
Arena mode?!!?
You pay (100-changeable) gold to get in. Once the queue is full you get ported into 1v1 4 room map where you play till someone dies.
The winner gets to either take the 200 gold or wager it to fight another winner.
Gold keeps compiling until there's no one left and the winner gets like a "Arena Champion" title or something (when the title feature is added)
+1
[Suggestions Feed Post](#d-and-d-suggestions message)
so if there's 20 players, technically if everyone kept going... the winner could walk out with 2000g
but there'll be sweats!
- if there were leaderboards for it they could be for championships, gold won overall. Matches with over 1000 gold... potential here with this concept
Tournaments have been suggested as far as i remember, but maybe not 1v1? Maybe you could balance it with preset gear or something you would participate with, but otherwise it doesn't sound good...
as jerky said.... an arena leaderboard would be HYPE
Leaderboards always sound hype, i like the idea too, but i'm always worried about implementation..
that's why there's beta tests ๐
^
If it is introduced i would like to see it implementes a bit like dotas weekly ingame tournament. Once a week at [set time] you have 15-30 min to ready up and once you/your team is ready the game starts
- these are alpha tests
- they are trying to implement their planned stuff into the game rn
- they'll get to balancing and things in the early-access-times
Then tournament tree you ffight next team etc etc
Maybe a tournament for each class separately, so there is always best X in X class and best Y in Y class and at the end you get points that count for leaderboard based on how far you went?
They could do tournament variations
That cycles weekly monthly whatever
Yes, but i'm thinking on how to make it easier to balance and make it fair..
should be class mode and maybe an open class mode
or each week a new class is chosen at random
Or you are wrong and we are right
why would you want to limit something in a game that wipes itself
maybe if they did a "top 10 (class) of the week get a special tourny" i could see it
but my original idea was for it to be like gladiators waging
"If you die in arena, your character gets deleted" lmao
Like hardcore mode from Diablo games
Gladiator arena, but you gamble by placing bets up to certain amount of gold on people participating.
Would be a weekly thing, so people can't really farm it and also make it in a way you can't fix matches.
Like participants could get a tiny percentage for winning maybe? So people would not throw on purpose..
or just not let people bet on the fights (unless it's a tournament held by IRONMACE)... then you dont have to worry about rigging
there's a lot easier ways to cheese gold (using trade system) than waste your time in a queue
Ye, i meant just in case, like when some bigger amounts are involved.
.shortinfo 1582423
The Ranger's Tracking perk should not show footsteps that are taken when invisible. A single perk should not counter an ability and a perk combined and since the footsteps are visible for up to 30 seconds (I checked) you can't even avoid them by using hide early enough.
+1
[Suggestions Feed Post](#d-and-d-suggestions message)
Creep should counteract this and have a chance not to activate traps
Na you still counter pots and people who use hide with out stealth or try to hide last second or try to not be seen in corners / the dark
Not a bad idea
Creep felt a bit useless it was kinda nice getting past teams since they communicate in voice usually you can just get away but you can just run away as rogue
What about adding kill trophies. Like Ears from Diablo 2?
.shortinfo 1463963
The ability to "fracture" a dead enemies soul, to keep a piece that will display who killed them as a trophy, could tie into the bounty system someone else recommended. It should have no effect on the dead player if they get revived.
+36
[Suggestions Feed Post](#d-and-d-suggestions message)
ah, ok I didn't understand how this function worked, thanks
The Ear would be a nice homage to D2
oh basically I was just saying I like your idea and showing a version I suggested in the past. I went with chipping their soul cause souls are already an object in the game and everytime a new player kills a barbarian they try to loot it then get confused so I figured it would help alleviate that.
Did yโall see the โadd proximity chatโ suggestion that was made a couple hours ago?
Letโs burn it at the stakes!
.shortinfo 1578705
[Add 10 steps to rogue Invis, perk increasing it to 20. If you use invis you basically have to take the perk or itโs basically useless for combat.]
+41
[Suggestions Feed Post](#d-and-d-suggestions message)
Have a PT-PT role so we know who to match with since if we match with PT-BR we tend to have lag... since its europe and america...
.shortinfo 1582901
Let us take enemy player soul hearts out of the dungeon, and add a necromancer merchant that offers rare gear in exchange for them.
[Suggestions Feed Post](#d-and-d-suggestions message)
Protip: You can invite Suggester to your server here
I assume after their team is wiped..
sorry, what do you mean?
I mean you don't want your teammate to die and get taken hostage, so you wouldn't be able to revive them...
I don't know, if they have the time to kill your team mate, start looting them, take off their chest armor and yoink the heart, maybe they earned it lol
you could always kill them and take it back
Yes, but if you have to retreat to save yourself from getting sandwiched, you won't be able to tell when, who and where it's taken...
And as much as people would "earn it" by combat looting it, you can't combat loot it yourself or you lose
in that case they'd have time to loot your friend anyways, so you'd be reviving him without any of his good gear
a lot of hypotheticals here, I think it would be fine, if not they could just do like you said and make hearts only lootable after a team wipe
I mean, not always, sometimes they don't have time to loot, but they have time to yoink the soul..
but then you give people information that they still have a living team mate, so even that isn't perfect
yeah, i dont really think enemies taking a soul heart really matters much.
if you've lost enough that they can loot the body, its likely you arnt getting there and surviving, unless you dedicate the rest of your run to it, and thats not really optimal, may as well leave and restart
This makes it impossible to resurrect with the cleric spell, as you can't put a soul heart back. That spell already costs most of the cleric's spell capacity on its own.
I'm sure they could make rez work if you have the soul in your inventory
That'd be nice for when teams don't pay attention and someone takes the heart out anyway, lol.
yeah, im not sure you have to assume that it wont work
its pretty niche that someone will attempt to steal just the heart. if they've killed someone, they can almost always stop the res
I feel like people will start stealing hearts just to screw other parties over lol. Imagine its a rogue stealth killed one of your party, what are you going to do, chase him down?
the thing is, how are they stealing it? are you just blind? or are you losing it(the fight) anyways?
and why would they risk stealing a heart over all the gear, only to run away?
It doesn't take long to grab one item, and because they can? - It's one less person they will have to fight later on. If you could remove players from the game by taking one item, that's an incentive for some people. You're not always with your party, sometimes you get trapped between two parties or something else is taking up attention. That's usually the best time for other parties and rogues to strike.
yeah, but i mean, if a rogue has access to one of your dead party members, you've lost, or you have priorities other than resing them, that for some reason involved chasing someone quite far away.
Lol, people 100% will steal and run away to mess with people
if you havent chased, im going to assume you just lost the fight
I just don't see it as an issue, it wouldnt be that hard to fix if it was though i'm sure. Make it so the heart can't be taken unless they're dead for 15 seconds already or something
yeah, i dont see it as an issue at all their
How are you planning on chasing a rogue? At least one who knows what he's doing.
why are you chasing a rogue that just stole the heart?
and it wouldn't really be done for griefing, the heart would be a valuable, just like any other piece of loot
would make killing people who come in naked a little more rewarding too
if the heart is more valuable than the gear, thats a balancing issue
i mean more valuable than like.. greens or whatever, not base gear.
Yes
if your team is all greys, just /suicide and restart xD
Not everyone is a tryhard
what if the "necromancer" npc sold an item like the pickaxe, where you have to harvest a dead players heart, perma killing them, but takes a lot longer
Altars and res have a chance of being improved in the future. There's not a reason to mess with the heart I think, if they wanted players to drop unique loot players could drop ears or teeth or something.
so you can't just run in and "snag" it to troll
if you're really intent on resing your ally, dont leave their corpse
or loot the heart asap, before a rogue comes across it
I've def had rez moments that made such a freaking diff
But it is so hard to wanna run rez over literally all other spells lol
Looting my ally to take his heart isn't the first thing I'd think of doing if an enemy player was nearby. The initiative goes to the slayer.
sure, but again, you dont need to chase them away or anything. you can protect the body
I feel like Rez is good if you are not 100% destroying most of your fights
Nah like what I mean
There's a good chance if he killed an ally, he's considerably closer to the ally than the rest of the team. The example of protecting his corpse assumes that the team is always bunched up 100% of the time, which doesn't happen most games.
If your team is really good and you're tearing apart lobbies non-stop, then why run rez you know. What for the 1 in 10 lobbies you might use it?
this comes back to.. whats wrong with you losing the fight, and not being able to res said ally
