#d-and-d-suggestions

1 messages · Page 9 of 1

zenith treeBOT
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Suggestion from Shadowmun#3506

[Add a bounty system to the game. Players can accept bounties (potentially daily & weekly) such as kill x amount of players, be the last man standing in a match, survive a fight with 10% hp, kill x players in the library for some extra reasonable rewards and goals during matches]

Votes

Opinion: +53
Upvotes: 56 94.91%
Downvotes: 3 5.08%

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Suggestion from Ares#0083

Skulls of Players can be exchanged for currency and or items. Possibly add another type of shop that only accepts skulls for either small amounts of gold or if you have a lot of skulls you can buy an item. Later down the line when there are quests you can add a quest say... Weekly quest kill 10 players in a Normal dungeon for 1000 xp and 100 gold. Now you're incentivized to kill players from quest rewards and obtaining skulls.

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Suggestion from Etthan#5727

add more ways to use gold coins by letting the merchants sell blues and purples in the shop but with very bad stats so trading and looting is still the best way of getting the gold gear (this can also go to potions by having all the rarity’s of pots be sold for a high price) as I had so much gold and nothing to spend it on lmk what you guys think

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Suggestion from Massive#4816

Pickpocketing should steal only gold and jewellery

Votes

Opinion: -40
Upvotes: 3 6.52%
Downvotes: 43 93.47%

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Suggestion from HomelessK#0646

[An Abundance of Power “I have come across a reference to a Fountain of Power in one of the my scrolls. Find one of these fountains and you shall be rewarded accordingly” -The Alchemist

Find and use a Fountain of Power in order to help the Alchemist learn it’s magic.

Reward: 1x Potion of Power (+5 True damage for 5sec)

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Suggestion from ChiiiKiki#3014

If RubySilver is to be kept in or any other kind of special material gathering. Please have our stats affect how much and how fast we collect it. This way as we progress on our characters we can feel like we are making more progress on getting these grindy type items. Players could even have sets of armor and such specifically for a run at collecting these materials.

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Suggestion from BloodDrum#9068

Classes that have low interaction speed have dreadfully long use item speeds, primarily suture kit and campfire. Cleric and Barbarian are prime examples and my suggestion is to adjust campfire and/or suture kit(not remove interaction speed impact) so that they feel useable by these two classes.

Votes

Opinion: -25
Upvotes: 6 16.21%
Downvotes: 31 83.78%

zenith treeBOT
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Suggestion from Ini#1104

Remove female character customization... is not game for women

Votes

Opinion: -54
Upvotes: 15 17.85%
Downvotes: 69 82.14%

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Suggestion from rationalities#3151

[Make it so you can take peoples souls, and add a like witch or certain vendor to sell it to for x amount of gold.

Votes

Opinion: +61
Upvotes: 65 94.20%
Downvotes: 4 5.79%

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Suggestion from Ini#1104

make game harder... like maybe insta dead if you go outside circular zone.... or add mmr system so noobs dont have to take pwn from me and go cry on discord forum about open pvp server.... maybe divide servers also based on gender.. i dont like pwning girls i feel bad every time bcus its not their fault theyre not so good i think

Votes

Opinion: -80
Upvotes: 2 2.38%
Downvotes: 82 97.61%

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Suggestion from CommanderOwlz#2658

give wizards a way to block (melee primarily but possibly spells as well)

Votes

Opinion: -55
Upvotes: 3 4.91%
Downvotes: 58 95.08%

zenith treeBOT
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Suggestion from Gamer4Life#8292

Add one yellow portal per game in the final circle. This portal is 3-man and gives double experience and 1000 gold per player.

Votes

Opinion: -86
Upvotes: 3 3.26%
Downvotes: 89 96.73%

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Suggestion from Tak-Tak#0702

Crossbow skill for Rangers that fire a shot which cannot be blocked by a shield.

Votes

Opinion: -70
Upvotes: 4 5.12%
Downvotes: 74 94.87%

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Suggestion from My wife left me#1325

Nerf Wizard by only allowing one of their buffs (Haste and Inivisbility) to be active on a player at one time, and if they try to buff them with the other enchantment it will instantly cancel the buff thats already on them.

Votes

Opinion: 0
Upvotes: 35 50%
Downvotes: 35 50%

zenith treeBOT
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Suggestion from Glaxa#0353

[ make weapon types more realistic. Blunt weapons (mace/hammer)do more dmg to bone type mobs/players like skeletons. Stab weapons (knife/rapier) do more armour penetration. And maybe burning attacks do less to skeletons cuase they dont have any flesh to burn. This wil make the game more strategic

Votes

Opinion: +15
Upvotes: 36 63.15%
Downvotes: 21 36.84%

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Suggestion from Brau'kul#8026

Hello, u can add a new class for furries. It's a raccoon or a squirrel that is 1/2 or 3/4 human size and looks cute :P
The furry can have skills like fast hop (skip 10 steps)
other skills like not targetable by other mammals
and mby more skills on mobility and speed but he deals more dmg to those without armor than if u have armor because its a furry. and cant wield swords.
this would be good for parties that scale later on and need something early to help them?

Votes

Opinion: -78
Upvotes: 3 3.57%
Downvotes: 81 96.42%

zenith treeBOT
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Suggestion from Linsung#1789

Give us a way to reroll specific stats on a piece of gear but, make it expensive so that it isn't so easy for everyone to just have insane gear non-stop. It makes it more fun for the players to be able to run the stats they want to run on gear and not be screwed over by bad RNG on gear non-stop.

Votes

Opinion: -38
Upvotes: 2 4.76%
Downvotes: 40 95.23%

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Suggestion from SoBaD Strange#8529

[Add a new stat roll or series of stat rolls as a possibility to gear 'Increase damage against monsters by X%' 'Increase damage against Champions(mini-bosses) by X% 'Increase damage against Bosses by X%']

Votes

Opinion: +14
Upvotes: 30 65.21%
Downvotes: 16 34.78%

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Suggestion from SoBaD Strange#8529

[Inside the B2 Crypt map there is a Reroll Merchant that allows you to reroll the stats on a piece of equipment for gold based on the rarity of the item. Green - 25g Blue - 50g Purple - 75g Legendary - 200g Unique - 500g.]

Votes

Opinion: +44
Upvotes: 70 72.91%
Downvotes: 26 27.08%

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Suggestion from moister than an oyster#3132

Give wizards a churchwarden pipe (gandalfs pipe) to wizards while they meditate for maximum rp

Votes

Opinion: +49
Upvotes: 52 94.54%
Downvotes: 3 5.45%

zenith treeBOT
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Suggestion from Glaxa#0353

[ you could choose these flaws before starting a match]

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Suggestion from Glaxa#0353

[flaws these flaws would make the game more difficult but als gives your higher rewards. Risk/reward like, you can choose these flaws before starting a match. These are example for flaws.

Take 50% more mob dmg but also increases your looting luck by 15% and gives 20% more shop coins

obvious mobs detect you more easily and make your footsteps louder but increases speed by 5% and shop coins earning by 10%

You are unable to equip/wear armor but gives you 5% more dmg and 10% more shop coins earning

(All these values can be changed accordingly)

Feel free to think of more flaws these are only examples]

Votes

Opinion: -41
Upvotes: 5 9.80%
Downvotes: 46 90.19%

zenith treeBOT
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Suggestion from John Lasty#6812

(Sound Track) I do know that this could be costly and with this game being more strategic AKA needing to listen to footsteps and noise cues, coms but a sound track that changes to fit the theme of what is happening rn.

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

zenith treeBOT
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Suggestion from MrBeanz#0561

add a smell system and smelly traps
like if some one is in hell they can step on dog poop ? or centaur poop
and it can have pvp and pve effect
for pve the mobs can detect from longer
for pvp each class will have its own smell sense for detect smelly player
Rogue : low smell sense becouse he is used to rouge area ( sewers etc )
Ranger : low smell sense becouse he is used to forest area
Wizard : very high smell sense becouse he is live in clean wizard tower
Cleric : very high smell sense becouse he is live in clean temple
Fighter : medium
Barbarian : medium
and also if some one is smelly then they kill mob with blood (like centour or dogs ) or other player then smell meter will reduce becouse of blood

Votes

Opinion: -71
Upvotes: 6 7.22%
Downvotes: 77 92.77%

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Suggestion from Brau'kul#8026

add towers to the game where the first team that reaches them can control them after a while and once the tower is under their control, it is used to attack anything that gets near it. Mob and players targeted.

Votes

Opinion: -84
Upvotes: 2 2.27%
Downvotes: 86 97.72%

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Suggestion from DavidAyyee#3428

make route be able to attack with both primary and secondary at the same time

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Suggestion from DavidAyyee#3428

Add a throwable for rouge in order to take out light sources from a distance

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Suggestion from Waldo#6018

make a map in game, like pressing m and u can see the full map, i like the idea that u need to memorise the map like tarkov, but i think that if u put a minimap in the game, u need to put a full map, or dont put the minimap, it will make more sense to me

Votes

Opinion: -17
Upvotes: 14 31.11%
Downvotes: 31 68.88%

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Suggestion from Ben#2317

single-use hookshot item that can only be used on a special surface. Similar to how the hookshot in zelda 64 only works on some surfaces. These could lead to hidden treasure chests, places to hide, shortcuts, etc.

Votes

Opinion: -42
Upvotes: 5 9.61%
Downvotes: 47 90.38%

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Suggestion from MrBeanz#0561

ironmace maybe u can add realism stuff ? like hunger bar and thirst bar and stamina

Votes

Opinion: -111
Upvotes: 3 2.56%
Downvotes: 114 97.43%

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Suggestion from Suspense#8292

Have all red portals give double experience, but they only spawn in the final 2 minutes. This will encourage more PvP.

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Suggestion from Hansdaddyslim#6628

Hi Devs and Players, my suggestion is to increase the value of the larger treasure items, eg: crown or ancient scroll, compared to the small ones. They’re ALWAYS significantly less valuable compared to multiples of a smaller item. I do understand that it only takes 1 RNG item roll to get that increased treasure value with a bigger item but I would suggest making the minimum rarity for such items BLUE or PURPLE, so they drop less often, as no one in their right mind is taking a common rarity 2X4 ancient scroll worth 20gold 💀 I believe the size and space restriction should give them the edge in gold per space due to it being more restrictive to fit in your bag 🙂 seeing the item as only a higher rarity would also make it more exciting to see when you open a chest 🙂 use : thinking : if you believe the gold value of scroll etc is fine as is but have a better idea how to balance this

Votes

Opinion: +88
Upvotes: 91 96.80%
Downvotes: 3 3.19%

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Suggestion from Zandorum#6027

Anyone who makes excessive joke suggestions should be barred from using the make-suggestion channel.

Votes

Opinion: +126
Upvotes: 128 98.46%
Downvotes: 2 1.53%

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Suggestion from Stalagn1d#8073

[ remove blood splashes from all skeletons when they hit them ]

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Suggestion from Suspense#8292

Add a loot goblin class. This class is exclusively playable by devs. The loot goblin starts with nothing but an empty sack. Its movement and interaction speeds are twice as fast as the fastest class. It has unlimited carrying capacity. It cannot attack. This class is for the devs to have fun with the players in a unique way.

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Suggestion from Gamer4Life#8292

Add a loot goblin. The loot goblin starts with nothing but an empty sack. It loots everything but corpses. It has unlimited carrying capacity. Its movement and interaction speeds are twice as fast as the fastest class. It cannot attack. It doesn't actively look for portals, but it takes the first one it sees.

Votes

Opinion: -45
Upvotes: 11 16.41%
Downvotes: 56 83.58%

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Suggestion from Valiox#5015

when u die u should have a mini game like a fishing game and if u win u revive

Votes

Opinion: -83
Upvotes: 7 7.21%
Downvotes: 90 92.78%

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Suggestion from Glaxa#0353

a fog of war feature. This would add an element of exploration and uncertainty to the game, as the player would have to navigate through areas that are obscured by fog. The player would have to use a light source or other means to reveal the area around them. Additionally, it could also create a sense of tension and danger, as the player could potentially come across hidden enemies or obstacles that they would not be able to see until they are in close proximity.

zenith treeBOT
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Suggestion from Glaxa#0353

a crafting system. This would allow players to create and modify their own weapons, tools, and equipment using resources found in the game world. This could add an extra layer of depth and immersion to the game, as players would have to actively search for resources and experiment with different combinations to create powerful and effective items. Additionally, it could also add a sense of progression and personalization, as players could upgrade and tailor their equipment to their own playstyle and preferences.

Votes

Opinion: +40
Upvotes: 50 83.33%
Downvotes: 10 16.66%

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Suggestion from Glaxa#0353

a Golem. Golem could be a type of enemy that is made of stone or other materials and is very strong and difficult to defeat. They could move slowly but have high hit points and could be immune to certain types of attacks. This could add a new level of challenge and danger to the game, as players would have to come up with a new strategy to defeat them. Additionally, it could also add a sense of realism and believability to the game, as players would have to rely on different types of weapons, special abilities or skills to defeat them.

Votes

Opinion: +37
Upvotes: 49 80.32%
Downvotes: 12 19.67%

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Suggestion from Glaxa#0353

A suggestion for a loot goblin NPC that loots out of chests and bodies that have already been opened could be a creature that is extremely elusive and difficult to find. It could move quickly, making it difficult to catch, and only spawn in certain areas of the dungeon or under specific conditions. The loot goblin could have a high level of intelligence and able to detect if a player is following it. Once the player gets close to the goblin, it would disappear in a puff of smoke. This creature could have high quality loot that is not easy to obtain, making it a valuable prize for players who are able to defeat it.

Votes

Opinion: -42
Upvotes: 2 4.34%
Downvotes: 44 95.65%

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Suggestion from snwf#8739

Visible blood (that goes away after healed) on the player model where they've been hit so you can confirm it was indeed a headshot et cetera.

Votes

Opinion: +75
Upvotes: 80 94.11%
Downvotes: 5 5.88%

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Suggestion from Lokkpik#7252

I got inspired by Suspense#8292's suggestion about a loot goblin class and decided to try and make it into something that is, in my opinion, more fun and balanced(maybe?). I think playing as a loot goblin could be very fun. But not as a separate class, rather as a kind of mini-game for those who did not leave the lobby after they died. For example, you were killed on the first floor, but your team survived and moved to the second, and instead of sitting as a spectator, you can go to the floor where you were killed as a loot goblin immediately after all the remaining players leave the floor or die. The circle does not damage goblins, let them have very low health points so they would die from one hit from anything, bad weapons like some kind of club that has very dumb move set, range and deal 10 damage or so. Give them the opportunity to collect as much as they like from what is left after the "normal adventurers", but the exit from the level for them should always be at the other end of the map and their time in there is limited - if no adventurers left in dungeon, all loot goblins will die(maybe not instantly but very soon after). Goblins cannot go on the next floor, as well as spawn on the lowest floor - they can only escape or die. They can't equip anything they found except utility items. No speed bonuses or ability to "poof away". All monsters are aggressive towards goblins the same way they aggressive towards adventurers. And if loot goblin manages to get out, then all of their collected items are automatically sold at significantly lower price(maybe like 50%)(because otherwise none of the merchants wants to trade with the goblin) and that gold given to your character

Votes

Opinion: -48
Upvotes: 5 8.62%
Downvotes: 53 91.37%

zenith treeBOT
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Suggestion from Stalagn1d#8073

[ random lighting of torches all over the map. I believe that not all torches should be lit. At the moment of the game, extinguished torches mean that there was or is a player here. This needs to be fixed, which will add even more caution) ]

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Suggestion from Emba#0001

I feel like we're getting crazy with loot goblin ideas. Keep it simple. Loot Goblin is rare and not in every run, it collects more loot over time or starts with some base loot, it obviously tries to avoid or evade players, players need to chase and kill to get the loot. Ideally it doesn't get stuck at doors etc.

Votes

Opinion: -46
Upvotes: 6 10.34%
Downvotes: 52 89.65%

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Suggestion from Mephysto#2402

Stop with the anti-semitic goblin ideas.

Votes

Opinion: -13
Upvotes: 18 36.73%
Downvotes: 31 63.26%

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Suggestion from JacekNadJackami#1900

Hello there Darkest Delvers! I'm thinking about adding UNIQUE items. 1. They have unique look. 2. Values are not rolled. 3. They gave some PROS but also CONS, so can fit do specific playstyles/builds. 4. They are super rare, for example boss loot only. 5. They have lore notes. Example: Lich may drop Crown of the Undying - all class - whenever your HP gets below 10% you are getting fully healed. Con: your defences are reduced by 50%. "Made to express life, made to express death, made to rule".

Votes

Opinion: 0
Upvotes: 20 50%
Downvotes: 20 50%

zenith treeBOT
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Suggestion from Boogie#2589

Officially declare the next play test dates please so I can use PTO in advance. My company requires at least 2 weeks in advance to take off🙏🏼 TY😇

zenith treeBOT
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Suggestion from Ya Goop#9165

a rare chance for a red portal to appear a different color and take you to a different floor with unique properties (perhaps special enemies/traps or a new boss)

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Suggestion from Ini#1104

Remove the movement slow when getting hit by ranger arrows

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Suggestion from tedjk#0

Arrows should only slow you if they hit your feet. Make rangers decide between trying to kill you (headshot) or slow you down (footshot)

Votes

Opinion: +77
Upvotes: 92 85.98%
Downvotes: 15 14.01%

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Suggestion from Desolent#5513

make pets inside the dungeon like a dog and maybe cat and maybe turtle that can lure the skeletons away and pick up loot from dead corpses but u have to buy them for 30$ each and 50$ for limited edition with skins like dog with shirt and turtle with red shell or blue

Votes

Opinion: -94
Upvotes: 8 7.27%
Downvotes: 102 92.72%

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Suggestion from SoBaD Strange#8529

[Change ranger trap to .7 second hard CC or a 1.3s slow & bleed based on rarity. This 3g I Win button infinite hard CC root is not healthy. Rangers already fast and deadly with 2 bow meta and 5 round shotgun/dmr trip shot.

Votes

Opinion: +27
Upvotes: 40 75.47%
Downvotes: 13 24.52%

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Suggestion from Desolent#5513

I just had a great idea, how about a class 'Dark Wizard'. For a perk all of the damage he does automatically heals him, and he has an ability to turn into a pool of blood that does AOE damage to his enemies. And he gets a special ability that automatically one-shots everyone in the dungeon and heals him to full. Could pay $50 to use his Ultimate ability

Votes

Opinion: -86
Upvotes: 4 4.25%
Downvotes: 90 95.74%

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Suggestion from Desolent#5513

Howdy yall i was thinking about this class and it seems good what do yall think ?
Class name : Queen of the Spiders
She have 4 ability u can pick from
Ability 1 : Change of forms : she can change from human to spider npc and become disguise
Ability 2 : Web shot : she throw a net of webs that make stun target for 10 second
Ability 3 : Spit of Poison : she spit poison on enemy make them die if they dont have healing like potion for cure the poison
Ability 4 : Teleport to Web : she can make a web any place in dungeon and she can connect web together to teleport any place inside the web and if u make web outside the dungeon u can teleport out ?
What yall think about this class ? u can unlocked it for 20$ without skin and 60$ with limited skin crown on the spider skin

Votes

Opinion: -90
Upvotes: 4 4.08%
Downvotes: 94 95.91%

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Suggestion from jasson2#4621

[stop allowing Desolent to make suggestions]

Votes

Opinion: +116
Upvotes: 126 92.64%
Downvotes: 10 7.35%

zenith treeBOT
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Suggestion from Nik#0888

[buff windlass crossbows so either they do more damage or that they reload faster, takes 10 seconds to reload and doesnt even do 60dmg after armor some normal bows shoot 20x faster and do 40 dmg.

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Suggestion from Desolent#5513

maybe u can make mounts in the game ? like horses or u can make skin and make the mount centurian from hell level or maybe dog from devil portal ? u can unlock mount for 10$ then u can buy the skins for 20 or maybe 30 depend on the skin

Votes

Opinion: -84
Upvotes: 7 7.14%
Downvotes: 91 92.85%

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Suggestion from MrBeanz#0561

add a smell system
killing enemy with blood or go in bad areas (sewers , fight zombie , etc ) will make character have strong smell
but water will removed the smell
and it can be detected
and it can have pvp and pve effect
for pve the mobs can detect from longer
for pvp each class will have its own smell sense for detect smelly player
Rogue : low smell sense becouse he is used to rouge area ( sewers etc )
Ranger : low smell sense becouse he is used to forest area
Wizard : high smell sense becouse he is live in clean wizard tower
Cleric : high smell sense becouse he is live in clean temple
Fighter : medium
Barbarian : medium
and also make it simple mechanic for easy to dev to put on game

Votes

Opinion: -64
Upvotes: 6 7.89%
Downvotes: 70 92.10%

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Suggestion from Warbones1#5820

no p2w

Votes

Opinion: +98
Upvotes: 102 96.22%
Downvotes: 4 3.77%

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Suggestion from Szonlover#0822

make some perks for barbs to dual wield onehanded axes. It would look cool af and will allow more variations of playstyle apart from "Hulk smash"

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Suggestion from Szonlover#0822

test

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Suggestion from SoBaD Strange#8529

[Allow the cleric book to be an offhand weapon like the Mage crystal ball or create a Cross/Relic that can be an offhand so Clerics can cast spells with the maces.]

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Suggestion from Sweet pants ❤#4111

[Roaming goblins who scavenge dead players would be cool]

Votes

Opinion: +51
Upvotes: 63 84%
Downvotes: 12 16%

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Suggestion from Ivan the Tiny Wizard#7109

a sound cue for wizards when meditating

Votes

Opinion: +62
Upvotes: 71 88.75%
Downvotes: 9 11.25%

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Suggestion from Chooms#8888

[When praying to a shrine have a visual animation such as flat hands, cupped hands or clenched fists.]

Votes

Opinion: +87
Upvotes: 88 98.87%
Downvotes: 1 1.12%

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Suggestion from Ben#2317

Prevent cheaters from mass buying the game. Don’t offer discounts for buying more than one copy. Rate limit the number of copies a single Steam account can purchase. Never sell the game for less than ~$30. Don’t allow Steam accounts with any VAC bans to purchase the game. If someone gifts the game to a cheater then ban both players accounts and deactivate all the copies of the game they have purchased

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Suggestion from ProtagonistPervert#0226

Make the stash bigger

Votes

Opinion: +66
Upvotes: 78 86.66%
Downvotes: 12 13.33%

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Suggestion from Boogie#2589

how does the player base feel about being able to go PRONE? I’m indifferent tbh

Votes

Opinion: -69
Upvotes: 4 5.19%
Downvotes: 73 94.80%

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Suggestion from ChiiiKiki#3014

Add a Torch with a unique flame for Playtesters in the full release or early access of the game. Maybe the dates of each playtest they took part in etched into the wood in whatever numerals you want to use if that data is available.

Votes

Opinion: +79
Upvotes: 87 91.57%
Downvotes: 8 8.42%

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Suggestion from Boogie#2589

Allow for players to obtain Titles (for example 100 extractions = “Scaredy Pants (player name))

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Suggestion from Candelle#2736

While Skill-Based Matchmaking is probably a terrible idea for this game, I think that "Gear-Based" Matchmaking might be a decent idea. If we imagine that each piece of gear is worth a number of 'points', then a system could be made that allows for players of similar 'points' values being matched together more frequently. If someone has 20 points worth of equipment, then they are more likely to run into players who have a similar amount.

The motivation behind this is to reduce the number of times that new players try to get into the game, only to get discouraged when they get rolled over by a team who brought high-rarity items into a Normal Lobby. If rich/skilled players want to go noob-stomping, they'd have to do so on a more even playing field. This would be more healthy for the growth of the playerbase.

(This probably shouldn't apply to High Roller, those should remain a high-risk/high-reward free-for-all.)

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Suggestion from Darrin#8292

Add a late game mechanic that incentivizes players to stay until the final circle.

Votes

Opinion: +80
Upvotes: 87 92.55%
Downvotes: 7 7.44%

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Suggestion from MrBeanz#0561

add funny game mode like all random all mid
every one get random lvl 20 class with random perk and abilitie selection
and its 25vs25 in a village

Votes

Opinion: -68
Upvotes: 12 13.04%
Downvotes: 80 86.95%

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Suggestion from Boogie#2589

Make sure that class specific items can’t randomly roll other class stat prios. For example, green leather rogue-only boots shouldn’t roll +2 spell capacity. To help, maybe extend the type of stats that can be rolled ( for example for rogues, add in slightly useless stats to compensate, +1 throw velocity)

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Suggestion from Terry46#9850

to give value to items that take up more than one slot, make them one to one trades to traders for weapons or armour. also maybe have perks be learned from scrolls. you still have to level up to get more slots, but maybe a fun objective to do besides just leveling up

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Suggestion from Boogie#2589

Who else discovered this game from SoBadStrange🤣 thanks for that brotha!

Votes

Opinion: -67
Upvotes: 1 1.44%
Downvotes: 68 98.55%

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Suggestion from Dejmis#3991

paladin class healing not as strong as cleric but AOE healing

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Suggestion from argle#1984

[add a parrying dagger for rogue]

Votes

Opinion: -29
Upvotes: 22 30.13%
Downvotes: 51 69.86%

zenith treeBOT
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Suggestion from Dejmis#3991

add bonfires to the game that last a few more second then the regular campfire

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Suggestion from Suspense#8292

Make campfires last the whole game, but they can also be put out. Health regen is also slower than currently. Skills/spells are only restored on the first use. The price of campfires is increased substantially.

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Suggestion from Omar Hashis the Spear of Allah#4842

I think it would be logical for the classes to have favor with certain shrines for example the cleric could interact (pray) with the shrine of health quicker and a small AOE heal effect, or they could receive increased heal output for a short while. Another example could be the speed shrine with rouge giving more speed and a boost while crouched. I think these ideas could be a bit OP but a fun idea to play with.

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Suggestion from malk#2316

[Alternative to Matchmaking and Solo-Queue:

Have a "Account Level" that is separate from "Character Level" that also accrues experience. Have a "Newbie Queue" that is automatic for anyone under a specific Account Level.

This allows newer players to learn in a less abrasive environment, while not detracting from the main game or splitting player base over separate queues.
It also allows players to grind for higher Account Levels to unlock special rewards like cosmetics.]

Votes

Opinion: +63
Upvotes: 90 76.92%
Downvotes: 27 23.07%

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Suggestion from TMTrainer#8349

Make items that you loot in the dungeon all have a functional purpose beyond money. Crafting or otherwise, add loads of items that are worth trading that is not directly gear. Make the items you can craft with these dropped items otherwise not obtainable. For example a 'fire orb' item you can find that can be combined with a sword to make it a flaming sword, or added to a hunter trap to make it an explosive trap. Neither of these items or effects would be able to spawn normally, but can be crafted, making it something interesting to bring into a round and something new to trade.

Votes

Opinion: +71
Upvotes: 79 90.80%
Downvotes: 8 9.19%

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Suggestion from Boogie#2589

How y’all feel about a roll mechanic? Help other players get away from us pesky rogues teehee

Votes

Opinion: -91
Upvotes: 2 2.10%
Downvotes: 93 97.89%

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Suggestion from Zandorum#6027

A partner app that lets you trade on the trading post from your phone while you're out and about. I'd love to beable to be in a waiting room at a doctor's appointment wheeling and dealing.

Votes

Opinion: +84
Upvotes: 84 100%
Downvotes: 0 0%

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Suggestion from GXG#0574

Adding buff/debuff stat effects per environment/room depending on class in presence, such as magic-based classes would have buffs in the library or near books, while the thief has increased stealth duration in the dark when all other classes get psychosis effect if in the dark for too long, and the barbarians and warriors can carry temporary weapons found on the walls throughout the castle with low durability, all open to changes but you get the idea!

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Suggestion from ArcanaCare#1872

in the future, perhaps have a feature where you can have an offline profile to player single player or LAN with friends and family? so you can play the game offline without internet (my internet is super trash) and mainly play PVE content or just with LAN friends, this offline profile would be seperate from the server profile. Seperate characters and progression. This is mainly because I'm concerned that in the far future, the server could get shut down for whatever reason, and then I won't be able to play a game I have purchased (It's sad when an online only game shuts down and all that progress and fun and money is basically "gone" forever)

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Suggestion from Reznika#9455

Allow the rogue to use their pickpocketing perk to directly steal waist items by hovering their crosshair over them

Votes

Opinion: +55
Upvotes: 70 82.35%
Downvotes: 15 17.64%

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Suggestion from Igris [Allenheim]#5318

A perk that allows a cleric to pray to an exhausted shrine at the cost of the praying lasting longer

Votes

Opinion: +82
Upvotes: 91 91%
Downvotes: 9 9%

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Suggestion from CaptainSlur#7155

You should be able to friend other players and invite them from your friend's list

Votes

Opinion: +112
Upvotes: 113 99.12%
Downvotes: 1 0.87%

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Suggestion from Scottoz#6216

[ modify the map so each room , corridor and pathway is seperated to allow each game a randomised map no one can play enough to memorize. ]

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Suggestion from MopHead#4130

[Would be cool to see something like the Necronomicon from Evil Dead as a skin for the spell book for wizards]

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Suggestion from RoseLaminae#6982

Be able to choke up on the Zweihander and Spear for less damage and range but for faster swinging.

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Suggestion from Tharsis#2807

Have the Developer communicate via discord what kind of suggestions they want and what they personal view of theyr game is and where the limits are

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Suggestion from MrBeanz#0561

add something to do out of the game ? like maybe give every player their own room in the tavern that u can decorate ...
maybe also let us leave the tavern and explore a town or village or city
like give us horses and let us ride chariots etc but make it expensive ? 100g /hour or something
like this we can have another gold sink and more fun to do outside of dungeons

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Suggestion from ProtagonistPervert#0226

Make character facial feature customization

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Suggestion from Suspense#8292

Add mobs that coordinate their attacks together as a group.

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Suggestion from Markaloff#9831

[I think if ur the only team left in the arena, you should be notified in some way. Sometimes late game its very rough to find 3 blue portals as a team and not leave anyone behind because you don't know if someone is still in. Finding 3 blue portals as a team very late game is way too hard to survive through and should be more rewarding in some way so that your team doesn't always have to resort in red dungeon clears once people get better at pve'ing it in the future.]

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Suggestion from Geser#4268

Make a Genshin Impact crossover map or event.

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Suggestion from MrBeanz#0561

add suggested team compositions for players !
for example if someone is new and he join party and there are 3 rogue .. dont let them play !
suggest to them balanced team compo of tank, supp, dps
tank is barb and fighter
supp is cleric and wizard and bard
dps is rogue and ranger
and if they dont make suggested team comp and are new they cant play
this way new players dont wasting time with bad team compo ! and they dont have to level new char after learn the team compo is bad

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Suggestion from Jomama_GamesTTV#6546

I have a simple idea that would be rare to utilize but devastating if completed. Make it so that throwables like the molotov and the oil lantern can be shot by the rangers bow to then blow up on the person holding said item. I figure it would work considering that the arrow would create a spark on oil lantern creating the explosion, or opening the molotov spreading the liquid to the fire on the rag. Thank you for reading.

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Suggestion from Stalagn1d#8073

[ The community wants to see from the creators of the game what is the use of all these suggestions. I would like to see what you "took on a pencil", what will be included in the game, which of the suggest will be added to the game. Sometimes there is a feeling of "So, guys, here's something for you to do Suggestions, so that you won't be bored there while we bring the game to mind." Need feedback ]

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Suggestion from Mr.Nevi#9950

Suggestion: Spray paint equivalent

A player can press a keybind and then the character holds out a tiny orb and places its hand on surface marking an area , its like a spray paint equivalent but sort of like burn marks or just a magic glow.

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Suggestion from Ghosty#7002

Trap Suggestion

Add a “quick sand” trap that players can run across. The trap should be 6-8ft long. When the player hits the trap in a full speed run they slow down, if they attempt to jump on instinct they go deeper and slower. If they calmly walk across they can traverse it as a minor inconvenience. In order to crawl out you must get to one of the sides. You can only sink to waist depth. If a player attempts to jump over the trap when they land in the sand they will start at 20% sunken into the trap. Perhaps cleanse or haste could assist teammates to get out faster.

Votes

Opinion: -34
Upvotes: 6 13.04%
Downvotes: 40 86.95%

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Suggestion from Desolent#5513

maybe u can add skeleton bomber npc ? He run up to u and make exploded if u dont kill him u have 2 second to kill or he exploded. U can maybe add him to the dungoen run by paying 5$ only for that run ? Also he can make blow the wall and door and floors so u dont can avoid him ?

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Suggestion from Gris#0280

nominate better discord mods without a furry bias or allow everyone to be public and open about their perverted degeneracy or stop having furry biased weeb mods act as the face of the game you're trying to release. It's not a good look.

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

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Suggestion from 재재#7465

make a ticket of high-roller not just fee. if make a ticket, we can use stash efficiently cuz we can use money for them.

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Suggestion from Ivan the Tiny Wizard#7109

make high roller fee cost more

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Suggestion from HifeFolf#9851

Make high-roller tickets an item obtained from normal runs. You can pay a premium to buy it from the trader once or twice a day.

Votes

Opinion: -61
Upvotes: 4 5.79%
Downvotes: 65 94.20%

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Suggestion from Baka-San#5902

i really hate to suggest this have anyone anybody like to use debuff spell like slow or ice spell i felt like they not that good yes if they hit thats good but slow for like 1 or 3 sec and less damage? doesnt really making use the debuff spell anymore more even ignite way better than those debuff spells i wish i can get some changes or buff on them

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Suggestion from Boogie#2589

a SPEED potion🙏🏼 something like 50% movement speed for 7 seconds

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Suggestion from Bosh#1007

Trapped chests that give better loot, but require a rogue to disarm them. Things like, acid spray chests, or Arrow trap chests.

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Suggestion from Geser#4268

Make allow rogue to walk in invis potion.

Votes

Opinion: -4
Upvotes: 32 47.05%
Downvotes: 36 52.94%

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Suggestion from FoodHunter47#8387

If possible, allow us to remove certain HUD elements. I personally specifically want to the ability to remove crosshair because you need to focus on your arm swings instead of the actual middle because of the fighting pattern. What do you guys say?

Votes

Opinion: -4
Upvotes: 0 0%
Downvotes: 4 100%

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Suggestion from prép#3832

[make pickpocket usable while stealth]

Votes

Opinion: +84
Upvotes: 88 95.65%
Downvotes: 4 4.34%

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Suggestion from Hot Tub#6739

[please make selling easier I understand having different traders is thematic but it's very time consuming and would be qol to just be able to sell at one spot.]

Votes

Opinion: -20
Upvotes: 14 29.16%
Downvotes: 34 70.83%

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Suggestion from Swag1#2997

Add customization face and i would like to make my character face look like Gigachad

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Suggestion from Braeden#5836

There should be more ways to tell how someone died.

One example:
Make wizard spells leave marks on where it hits and on players' bodies (kind of like how arrows stick out of people who got shot)

Good players will then be able to inspect bodies and know what they died from, so they know a fire (if body/wall is burnt) wizard is likely around. Arcane spells might leave subtle dim glyph symbols, frost leaves ice, etc.

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Suggestion from Omar Hashis the Spear of Allah#4842

allow the rouge to pickpocket the Ai's

Votes

Opinion: -31
Upvotes: 13 22.80%
Downvotes: 44 77.19%

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Suggestion from MrBeanz#0561

add soul bound craftable gear that u can upgrade
for example u can collect 5 champion skelet bones for upgrade to rare, 5 centour horn for upgrade to legendary etc
and this item is soul bind it dont drop. when u die its back to inventory

Votes

Opinion: -73
Upvotes: 9 9.89%
Downvotes: 82 90.10%

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Suggestion from Toulouse#6858

Make a high roller random mode or even just another version of it where the entry fee is turned into a prize pool on a map where the final circle absolutely forces the last teams alive to fight to the death over a very limited amount of exit portals. There is no hell for this "event". Just strong creatures, decent loot, and a nice cash reward for the surviving 3.

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Suggestion from ProtagonistPervert#0226

Limit the amount of gas clouds a single mummy can spit. If it spits new gas clouds, delete the old ones. When I go in solo rogue class with default gear, its nearly impossible to kill a gasseous mummy in an enclosed room bc it spits infinite gas.

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Suggestion from Tchernobill#8413

Put your effort in anti-cheat system. After seing the last playtedt, it is the only thing I see that could break the game.

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Suggestion from Survivor#8292

Nerf AI health, but buff AI attack. Nerf all gear scaling, and nerf some abilities. This will make AI more threatening, but also faster to kill. This will also make gear quality and abilities more balanced.

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Suggestion from Zandorum#6027

Introduce Loot Goblins (which for lore reasons would also justify the goblin merchant) that would spawn every few games with no indication it has spawned to let it be a surprise for whoever sees it. They would be an NPC that would run around the map being abit faster than a player attempting to avoid players. It will occasionally zig zag to avoid them being trivialized entirely by ranged weaponry and magic. To avoid giving false tells it can't open doors but instead it will jump into it's shadow and move under the door before jumping out of it on the other side.

When near containers and corpses it will do a looting animation similar to the player's (with a cooldown on how often it can do it and a limitation that it can only interact with each object it finds once and only a max of 3 things per room (to prevent a looting loop or them sticking around in a room too long)) but would never actually take anything from containers/corpses, but each time it interacts with something it generates some loot in it's own inventory.

While running around the Loot Goblin will make a Coin Purse shifting noise that is unique to it as well as a short trail of coins that disappear after awhile. A Loot Goblin's inventory is much larger than a player's but it is still limited in size (to limit the maximum worth potential); If killed it's inventory is accessible.

When a Loot Goblin's inventory is full it will do a snickering noise and it will attempt to get out of sight of a player for a certain duration and if it does it will put it's bag down and interact with it for a moment before jumping into the bag, then reaching it's hand out to grab the end of the bag pulling the bag into itself disappearing.

Votes

Opinion: +41
Upvotes: 54 80.59%
Downvotes: 13 19.40%

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Suggestion from neroz#1221

include more dungeons and dragons themes so hasbro / wotc can sue ironmace

Votes

Opinion: -38
Upvotes: 10 17.24%
Downvotes: 48 82.75%

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Suggestion from Holyste#1131

introduce a selfie mode where we can take pictures of our characters with gear/naked

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Suggestion from baconking#9157

allow people to use bandages and surgery kits on teammates. They could be faster and or maybe heal a few points more of health. Maybe even make this a skill like a universal thing any class can take or just select classes like ranger cleric wizard for instance.

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Suggestion from Kansi#6364

weapons that enable off-hand spell casting capabilities for the cleric?

Votes

Opinion: +8
Upvotes: 22 61.11%
Downvotes: 14 38.88%

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Suggestion from Lukeios#9198

Allow rogues to slip poison into a target's potion (in belt slot), rendering the potion as a small DoT instead of the originally listed effect.

Votes

Opinion: -15
Upvotes: 23 37.70%
Downvotes: 38 62.29%

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Suggestion from evan#5964

a radius indicator on spells, like cleric heals so you can tell how far it can go and actually heal

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Suggestion from Shuikai#2568

Limit number of gas zombies in certain narrow or confined spaces. Gas zombies can fill certain areas almost entirely with gas and not allow players to go around the gas so they are stuck or have to double back and go a different way or just wait forever and sometimes it's just really cringe.

Votes

Opinion: -47
Upvotes: 6 10.16%
Downvotes: 53 89.83%

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Suggestion from Desolent#5513

maybe u can add a Champions Chest in the store that cost 10$ per chest and inside the chest it can have new champions like queen of the spiders and king of the pirates classes or amummy or fighter or barb or cleric etc… but u start the game with 1 free one then u have to buy more for unlock other classes ?

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Brocoly#6367

[Solo que in the next playtest]

Votes

Opinion: -54
Upvotes: 13 16.25%
Downvotes: 67 83.75%

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Suggestion from Pelgera#1036

[Add more options for a solo player, maybe make it easier to party with those you meet in game that are friendly, as I've seen people share portals and help kill mobs. An experience where the sole core feeling of a dungeon crawler, mixed with pvp and pve still exists but in a format where it allows little one on one skirmishes, getting lost in mob fighting and having a small end boss like a minotaur or a knight]

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Suggestion from diuenu#7998

[add one-hand spear]

Votes

Opinion: +49
Upvotes: 61 83.56%
Downvotes: 12 16.43%

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Suggestion from teasky#0817

[The wizard illuminate/light orb spell should be for clerics and with the ability to reveal invisible targets.]

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Suggestion from Nyroc#0763

[Make the spellbook randomize the pages it turns to whenever you change spells. Secondary to actual gameplay updates of course but it would be a cool detail to add.]

Votes

Opinion: +54
Upvotes: 58 93.54%
Downvotes: 4 6.45%

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Suggestion from Ranclast#5317

There needs to be some form of consistency between similar perks on different classes. Fighters currently get a 20% damage reduction when using off-class weapons. Given that, rangers should not receive a large damage bonus when using spear, which is an off-class weapon. They should either receive no bonus, or a damage nerf similar to the fighter's.

Fighter already gets access to the best melee weapons, so this penalty only really ends up mattering when a fighter equips a bow. There is little to no reason for a fighter to ever use a non-fighter melee weapon, as they already get spear, longsword, and arming sword, which are just better than other melee weapons. While the ability to use off-class weapons is convenient early on when players have little gear, after one or two extractions this is not really an issue, as fighter-specific weapons are easy to find.

Ranger is extremely potent at ranged combat, with a decent gear set 2 shotting fighters in full purple plate armor once geared up from across rooms, dealing as much damage as a 2-handed weapon from long range. Additionally, their triple shot and multi-shot skills were killing players extremely quickly in close quarters. It seems a bit odd to give them access to the strongest melee weapon in the game (spears) AND give them a damage bonus, despite it being an off-class weapon. This essentially removes any weakness the ranger has in melee combat, with no downside at all.

It does not make sense to give one class a massive penalty when using off-class weapons, while also giving another class massive bonuses for using an off-class weapon.

Votes

Opinion: +13
Upvotes: 35 61.40%
Downvotes: 22 38.59%

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Suggestion from The DucK#9535

What if when a team kills a Ghost king or Lich boss (whichever happens to spawn in the lower levels of the dungeon) Their death temporarily pauses or reduces the rate the darkness circle moves for a short amount of time.

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Suggestion from MrBeanz#0561

put warning for parties with bad team composition
"WARNING unbalanced team composition"
make this show for all group without tank (barb, fighter) supp (wizard, cleric, bard) dps (ranger, rogue)
it can show in tavern in the middle of the screen

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Suggestion from 재재#7465

It would be nice to change the fare system required to enter the high roller to the ticket system. If we exchange a lot of gold in our stash for tickets and make the value of each stash a little higher, we can store assets including gold a little more efficiently.

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Suggestion from The_item#3477

SUGGESTER CLAS

As the name goes, you have to make suggestions on discord to deal damage in game.

  • 1 suggestion = 40 damage
  • 3 suggestions = 100 damage
  • 5 suggestions = Revive a team mate
  • 7 suggestions = Blue portal spawn

Note: you’ll have to have a suggestion with 100 upvotes to gain this class.

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Suggestion from NightclubRush#4397

[Equipment pieces that possess innate main stat bonuses such as strength on Heavy Leather Leggings provide a higher value of that main stat with higher rarities.]

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Suggestion from Mundi#6602

[Make a Rogue perk for silently opening doors.]

Votes

Opinion: +60
Upvotes: 69 88.46%
Downvotes: 9 11.53%

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Suggestion from Dousiq#1403

Add a toggleable option that allows you to have all gold from vendor sales transferred directly to your stash instead of your inventory. I don't like having to "touch something twice" when it comes to inventory management if that makes sense.

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Suggestion from ACrispyTaco#4109

Necromancer

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Suggestion from Geser#4268

Add a PvE toggle.

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Suggestion from Fabio#5888

Food Items that grant minor buffs for longer duration's can be cooked in raid (or in menu) or be bought, (raw materials or dishes bought from woodsman and barkeep)
as the forest map is going to show up adding neutral animals or wild animals that attack which drops meat for you to craft food with if you feel like you need that little extra to help.
[only one food effect at a time, consuming more food will make you sick and debuff you for 5 damage and slow for a few seconds, this will clear all food related buffs]
Examples for food.
Meat stew increases strength by one for three minutes
Mushroom soup heals you for 4 hp every 30 seconds for three minutes.
Root tea increases knowledge by 1
Cooked mystery meat. equal chance for random buffs and debuffs [debuffs cant be removed]

The deeper you go the better ingredients you find (unique drop from all bosses, when combined into a dish and eaten awards you with a cosmetic (maybe an apron) as a starter kit armor slot with same stats ofc )

Votes

Opinion: +6
Upvotes: 23 57.49%
Downvotes: 17 42.5%

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Suggestion from Suspense#8292

Make the interaction animations look like the action is being performed instead of the character waving his hands in circles (e.g. torches, chests, doors, portal headstones, etc.). Make each of the interaction animations unique.

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Suggestion from Brau'kul#8026

add devil fruits that have a chance of dropping in portals

these fruits u can eat and while digesting u get powers based on fruit

so a zoan type devil fruit gives u ability to change into an animal which enhances physical abilities and melee combat.

logia type fruit makes u transform into a natural element which makes u resistant to elemental atacks and make u deal elemental dmg

paramecia type fruits gives u a super power like shockwave, increased melee atack range (like luffy because he ate the gum-gum fruit)

Votes

Opinion: -81
Upvotes: 7 7.36%
Downvotes: 88 92.63%

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Suggestion from Grin*Tetra#2564

release game in early access

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Suggestion from Desolent#5513

maybe add death night class here some spells maybe u can add ?

Spell 1 (death grip) : u can pull enemy toward u and he cant move for 5 second

Spell 2 (brain rotting) : u can make plague the brain make them have slow move and cast speed and attack speed and 80% miss chance

Spell 3 (summon dog/centaur) : u can summon dog from hell to help u or u can pay 1$ for summon centaurion 3 times max per dungeon run

Spell 4 (bones) : u summon 20 bones that spin around u and tank dmg for u if u get hit for example u get hit 1 time u have 19 bones left etc.. its have 1min cd

U can unlock this class for 15$ or if u make escape 3000 times from the dungeon it can become 10$

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Suggestion from Holyste#1131

give players more character customization options, like boob size/jiggle, maybee crotch size for the ladies, idk,,

Votes

Opinion: -8
Upvotes: 38 45.23%
Downvotes: 46 54.76%

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Suggestion from Baka-San#5902

no EA suggestions pls ( EA is a company that make all game p2w such as skill,equipment,story progression ) EyesShake

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Suggestion from GIᖇTᕼᗯOᖇᗰᒍIᗰ - Gucci#7929

[add a solo lobby to the game to make it more enjoyable for solo players.]

Votes

Opinion: -88
Upvotes: 5 5.10%
Downvotes: 93 94.89%

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Suggestion from forzyzz#7224

[Add sewer rat🐀 in the sewer or I'll have chicken named Otto for dinner]

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Suggestion from Massive#4816

Make a Bag 4x4/2x2 that we can carry into the dungeon to collect gold/collectives in it so the inventory is more clean during the runs and we have more space to move gear around.

Votes

Opinion: -24
Upvotes: 13 26%
Downvotes: 37 74%

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Suggestion from Dousiq#1403

While in the stash menu, put a "trash" icon that opens a window where you can toss any worthless (starter) gear from your inventory into that window, where it is deleted once you close it. Going to the trouble of "selling" a free piece of gear to a vendor or dropping it on the ground once in the dungeon is annoying especially if you've replaced multiple free pieces with better gear.

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Suggestion from Tyler The Swadian Knight#2178

Make the ragdoll on death be more interactive with the weapon (like if a guy got killed by a fireball should have his corpse fly away a few meters, or if get hit by a sword from the left side the enemy's corpse should drop harder and to the right side,...) since the ragdoll on death we got in-game looks just like you use the kill bind in source game (or a bit better description, like the npc in Morrowind when you poison them with food)

Votes

Opinion: +74
Upvotes: 79 94.04%
Downvotes: 5 5.95%

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Suggestion from Ivan the Tiny Wizard#7109

When you dont have space in your inventory when equipping items make them automatically drop to the ground instead of saying "Not enough space"

Votes

Opinion: +6
Upvotes: 25 56.81%
Downvotes: 19 43.18%

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Suggestion from WaningEmerald#9510

Some thoughts on ways our stash sizes could be expanded and improved, apart from getting more grid spaces. Others have suggested larger pouches to store more gold or small chests that take a 2x2 grid or more but store substantially more gold then pouches. but how about the weapons and armor? I was thinking about some sort of special containers like weapon racks, armor stands, closets (for robes and other clothing), etc. that would allow us to store our gear more efficiently as our stashes get more and more full? these containers would be able to condense larger items into smaller spaces that the containers would take. and these containers could be implemented in a way where they could be earned through the quest system, crafted from items found from the dungeon, or just bought with gold through a special trader like the Carpenter. just like how the pouches work for saving space with gold these containers would do the same for weapons and gear. For example the "Weapon Rack" would take up a 5x6 grid or something within that range in your stash, but could store several weapons of any size within it, Barbarians, Fighters, and Rangers with their crossbows/spears/polearms and axes would benefit greatly with this item. Armor Stands, for heavy plate, Closets for Robes and lighter clothes, Hat Stands for the Wizards/Rogues/Rangers. The core idea being able to increase the amount of loot you can hold while making it something you can work towards in the game, The Stash is our home and I believe this would be another great way for players to progress and be rewarded.

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Suggestion from DavidAyyee#3428

add a perk for rouge to see enemy health bars

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Suggestion from CharlsV#0885

Add a way to show team kills, hell maybe even along side of the leaderboard so we can know whos the shitty little rat teammate is, thus exposing actual team killers and making them not want to intentionally kill there teammates

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Suggestion from LorD NyiKon#9408

[Make exit portal columns disappear when portal opens, not on exiting.] (Some portals open near objects and column was in the way.)

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Suggestion from Brocoly#6367

[Make a queue for wizards only and don't let wizard players into the normal/HR queues.]

Votes

Opinion: -82
Upvotes: 5 5.43%
Downvotes: 87 94.56%

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Suggestion from ivan varushka kovalev#7763

do NOT add solo queue!!

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from GrymTitan#8526

Alternate use for Silver currency. Since we know that other enemies will be added (Were-creatures, Ghosts, Witches, etc...), that are historically weak to Silver, add in a function to smelt your unused Silver into specific weapons and/or armor.

These could easily give bonus dam to enemies of a specific type (Werewolves), reduce dam or effects from the said creature, and allow players more freedom with crafting gear sets specific to NPC's on a given map/raid. All while giving Silver coins solid purpose.

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Suggestion from moister than an oyster#3132

A monster manual with tidbits of lore and enemy mechanics would be cool

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Suggestion from Kenskill#1702

[ a personal space where you can unlock different things like a training dummy vs gold or maybe loot, an access to your stash, a crafting zone (same as usual where you have to put gold or something to unlock it) where you can craft the plate, object and whatever you have planned to add in the game, an enchanting zone to implement some sort of boost on your stuff or change bad enchanting that are already in? everything need to be hard to acquire to have a better sense of reward... But i think that a personal space in this kind of game where you can breath after a hard time in dungeon is kind of important]

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Suggestion from Borg#9171

provide a lobby instance in the tavern, at the main menu you can press a button "get up from table" while standing up the camera shifts to first person and connects you to a tavern lobby instance with however many players are in that channel. the only use i can think of for it right now is training dummies

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Suggestion from evan#5964

make rangers tracking perk into a skill instead, this makes it more skill based

Votes

Opinion: -42
Upvotes: 8 13.79%
Downvotes: 50 86.20%

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Suggestion from squid47#6755

[Add a practice run mode to the game.]

Votes

Opinion: -52
Upvotes: 10 13.88%
Downvotes: 62 86.11%

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Suggestion from Stalagn1d#8073

[ add shared storage to an account of the same size as your personal storage. ]

Votes

Opinion: -43
Upvotes: 12 17.91%
Downvotes: 55 82.08%

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Suggestion from Ivan the Tiny Wizard#7109

Give the crystal sword more damage but remove the ability to cast spells with it

Votes

Opinion: -83
Upvotes: 3 3.37%
Downvotes: 86 96.62%

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Suggestion from ReKaimelar#4794

Player Alignment: Character Recongnition
Summary: An alignment system players can initiate during match to implicate friendlyness with a responsive emote system.

-:Partied Players have alignment handshake-
-:Solo Players can initiate handshake via wave-
-PvE Mode: 'On'/Off fe:
Sys: (Evil)Kinji (fireballs) (Evil)Teammate
Sys: Kinji loses 1 karma.
Robin: Waves | Kinji: Waves
Sys: (Evil)Kinji (fireballs) (Good)Sir Robin
Sys: Kinji loses 1 karma, gains 1 fame.
Note: This occurs only when a player is shaking hands with a wave.(score adjustment)

Sys: (Good)Sir Robin (fellingaxe) (Evil)Kinji
Sys: Robin gains 1 karma, and 1 fame.
-PvE Mode: On/'Off'
Robin: Waves |
Sys: Kinji (fireballs) Sir Robin
Note: This occurs by default if the player is neither a teammate or shakes hands.(no score adjustments)

Titles- Omage to Ultima Online-
Glorious>Noble >Good >Honorable >Fair
Dreaded <Evil <Vile <Dishonorable <Rude

Waves: Karma - Visible facial expression
-Good = Smiles & waves
-Neutral = waves
-Evil = Evil Smile & wave

Ranges:
-Karma: Rude(-5)Netural(-4=+4)Fair(+5) : Furthering granting other novel titles.
-Fame: 10*5 tiers, 50 fame : Furthering is Leaderboard.

Thieves: Stealing is not an evil deed, but it does flip your title to guilty until end of match.

Final Notes: System could potentially effect quests, and add another dimension to gameplay.

Votes

Opinion: -78
Upvotes: 5 5.68%
Downvotes: 83 94.31%

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Suggestion from Geser#4268

Delete fighter from the game, its just a bad barb clone.

Votes

Opinion: -107
Upvotes: 5 4.27%
Downvotes: 112 95.72%

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Suggestion from Peypug#7829

Next playtest should be 2 weeks long. Only because we need a lot of time to test every nook and cranny, no other reason 😉

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Suggestion from Suspense#8292

Make the maps get darker the deeper into the dungeon you go. This suggestion fits with the games' title of it being dark and darker. For example,

Forest Map:
The forest map takes place outside in a forest. It is overcast (cloudy) most of the time, and it can also rain or snow.

Crypt Map:
This is the current starting map. There are plenty of torches and other light sources. In addition, there are barred windows on the exterior walls and ceiling which let in light from outside.

Inferno Map:
This is the current second map. There are less torches and other light sources than in the Crypt map, so it is the darkest map.

Votes

Opinion: -20
Upvotes: 9 23.68%
Downvotes: 29 76.31%

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Suggestion from aajonusrespecter#3031

Add an offhand casting item for cleric

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Suggestion from stikkanimate#0121

The Steam page for Dark and Darker should be active even when game isn't live (unless there's another more important reason). Currently I can't use DnD emoticons and it doesn't show up as an option in the list of favorite games on Steam profile.

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Suggestion from Kirnon#8018

What would you guys think to change the trade chat into something like that: Make channels for weapon/armor types only. So for example a channel where you can sell you axes (one-hand and two-hand) or a channel for necklaces etc. so you are able to find items you wanna buy way faster and as a seller you will find buyers in those specific channel way faster. You could make it that you can right click the item in your storage, click "sell on market" and it will put you automatically in the correct channel.

Votes

Opinion: +11
Upvotes: 18 72%
Downvotes: 7 28.00%

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Suggestion from John Lasty#6812

Cool Idea to buff the rapier, make it so if it hits an attack it will clash, or parry, ending the damage, however if the swing was to close, you would take reduced damage. Prob hard to code but fun idea none the less.

Votes

Opinion: -39
Upvotes: 2 4.65%
Downvotes: 41 95.34%

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Suggestion from Tenragen#2578

[Something that would be pretty damn adorable and nothing that impacts the balance of the game would be to have Otto appear when we use a Campfire during a raid. He appears and sits next to us while the campfire is in use then disappears once we stand up. Nice little aesthetic feature that surely would put a smile on players faces]

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Suggestion from SNS#7021

[more castable weapons. Since more casting classes are planned, I assume this is in the works] (Maybe a wand as a one handed casting weapon for more variable gameplay. Mace/wand cleric and dagger/wand wiz

Votes

Opinion: +63
Upvotes: 67 94.36%
Downvotes: 4 5.63%

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Suggestion from Master Fluffer#5743

I would love to see some class synergy style perks for example something like a fighter being a frontsman with a small damage ruduction and when a teammate rogue has the matching perk it gives them a bonus to backstab but if the fighter dies it weakens the rogues and forces stealth (again just an example there)

Votes

Opinion: -46
Upvotes: 2 4%
Downvotes: 48 96%

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Suggestion from evan#5964

emotes you can do together with other players, like the tf2 ones

Votes

Opinion: +10
Upvotes: 32 59.25%
Downvotes: 22 40.74%

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Suggestion from bluefire9262#4185

Add a limit to some items so you cant stack your inventory with a single item consumable

Example: full inventory trap is kinda busted,
some people stack lanterns, campfires...

Votes

Opinion: -40
Upvotes: 4 8.33%
Downvotes: 44 91.66%

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Suggestion from Geser#4268

Heavy plate armor should make you immune to daggers.

Votes

Opinion: -91
Upvotes: 4 4.04%
Downvotes: 95 95.95%

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Suggestion from Oki#0001

[Killing someone when exiting Rogue's stealth in a certain duration should refresh or reduce the cooldown of the skill. (Just make stealth better than Wizard's)]

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Suggestion from DavidAyyee#3428

nerf judgement for pvp cleric is already strong without this one shot spell especially for higher level play

Votes

Opinion: -67
Upvotes: 3 4.10%
Downvotes: 70 95.89%

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Suggestion from InfantrymanEJB#0477

Stat customization, have each class start with a set of base stats specific for them then give players 3-5 points of their own to adjust, add at a trader the ability to change those points if you choose to in exchange for gold.

Votes

Opinion: -20
Upvotes: 13 28.26%
Downvotes: 33 71.73%

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Suggestion from forzyzz#7224

[Taunt for wizard: YOU SHALL NOT PASSBuffedWizard ]

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Suggestion from Gigoloasasin#3134

[Add A holy symbol to the cleric as an off hand focus.]

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Suggestion from thetrueayyyy#6419

make the assigned class icons in discord have a bit of colour so that they are easier to tell apart.

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Suggestion from Desolent#5513

make barb have new abilities 1- ROAR ability : it make everyone in the dungeon deaf and cant hear for 5 minute (it mute the game)
2- Mortal Strike ability : this ability its passive and make all ur attack criticals as if u aim on the head but dont hit it it still count as headshot and 50% more dmg
3- Throwing the Axes : this ability u can make Lock on ur enemy then Throw ur axe on the head of the enemy and make 300% more dmg if u hit the enemy (100% kill) cuz its hard to land it
4- Killing Execute Blow : U can only use this ability if u r behind ur enemy and if u use it u behead the enemy becuz he dont see u coming and u have free attack on the neck area
note: u can unlock these if u escape the dungeon 2000 time for ability 1 4000 time for ability 2 10000 time for ability 3 and 30000 time for ability 4 or u can pay 20$ to unlock them all

Votes

Opinion: -109
Upvotes: 7 5.69%
Downvotes: 116 94.30%

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Suggestion from Ivan the Tiny Wizard#7109

A shrine that restores all spells and skills

Votes

Opinion: +48
Upvotes: 75 73.52%
Downvotes: 27 26.47%

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Suggestion from DatPun#1794

To improve the trade channel system: Instead of having different trade channels for different item categories, have one channel but allow players to select/filter items by type when reading the channel. So a player joining the channel could select all items to be viewable, but also could select only bows and thereby only see other players posts that link a bow. Or you could select rings and amulets in the filter and only see posts linking rings/amulets etc. This makes it easy for players to find what they want without missing anything due to spam of other items, while also allowing people who want to see everything at once to continue seeing every offer.

Votes

Opinion: +38
Upvotes: 42 91.30%
Downvotes: 4 8.69%

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Suggestion from izhbozh#1337

rogue has a spell where they teleports behind you and hits you six times in the head and then they died. But if you miss you die

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Suggestion from Geser#4268

If you are a solo player you should reawaken as a skeleton mob 1 minute after you die and get to hunt the remaining players. If you manage to loot someone else's soul heart you revive. This should be strictly for solo players, not groups.

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Suggestion from Suspense#8292

Make all of the maps look very different from each other. (The Crypt and Inferno maps look too similar, currently.)

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Suggestion from Holyste#1131

allow players to pay 5€ per run in order to get back the equipment they departed with. This would help the playerbase ghat has a job and cant play 24/7 and give the devs some deserved money

Votes

Opinion: -128
Upvotes: 6 4.28%
Downvotes: 134 95.71%

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Suggestion from Boogie#2589

IF they make SOLO PLAY, add a feature to incarnate the PvE mob and control them (maybe for a time limit?) and when you kill a PLAYER then you revive (maybe where you died, where the person you killed died, or nearest rez station). Just an idea, talk with me about it in the 'suggestion discussion' area 🙂

Votes

Opinion: -82
Upvotes: 3 3.40%
Downvotes: 85 96.59%

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Suggestion from KometCloud#0113

[Create a way to toggle the UI on and off. I feel like this game would have huge opportunities in the roleplaying and content creation space. This would help with immersive story telling for content creators]

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Suggestion from Sookit#4511

access to a few more weapons for cleric, plus an offhand casting item or two would be a good addition as cleric is probably the weakest class right now

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Suggestion from Splendiferous#8814

you should be able to trade with people in your party without any hassle.

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Suggestion from evan#5964

increase mob variety per room, (dont have the same enemy like 5 times in the same room especially when most of the rooms are so small), enemy spam is simply not good game design; i get that its not a fully released game and all- but there are enough enemy types to literally not have 5 normal sword skeletons in the same room

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Suggestion from 재재#7465

It would be better if you bought a ticket and kept it separately, rather than paying a fee to enter the high roller. You can use gold scattered in stash unnecessarily, thereby increasing the efficiency of stash space usage.

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Suggestion from What?!#8292

Currently, suggestions that have +15 votes get a green label. Give suggestions that have -15 votes a red label.

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Suggestion from Holyste#1131

introduce collaboration skins liek goku from fortinite and stuff for a fee of 5€

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Suggestion from Braeden#5836

This suggestions is for down the road, not right now

There should be a number of unique tavern games that you can sit at and play, and wager gold against other players. (for immersion, sense of community, and something to do while waiting for friends, etc.)

Some ideas (way to many to add all of them, but if you like 1 or more of the ideas, upvote!):

  • a simple card game (Cards with Dark and Darker monsters, symbols, weapons, etc. instead of 2-10JQKA)
  • drinking game
  • unique medieval board game (sort of like chess/checkers)
  • archery contest / throwing knife tournament
  • damage duel (dps contest) on target dummies - most damage in X seconds wins
  • balance contest (moving platform/ jumping puzzle) - first to touch the ground loses
  • dueling/fist-fighting ring (where spectators might be able to wager on the winner)
  • hidden puzzle you can find and unlock a secret
  • able to work in the tavern, making beer for some wages. (for the brokies)
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Suggestion from Mr.Nevi#9950

Suggestion: Hell resurrector, The Warden

In hell (red portal), you can ressurect your teammates by going inside an empty chamber that has reddish altar on the middle, place the soul of your teammate/s and spawn "The Warden" a giant mini boss like creature, when killed ressurects your teammates with you on hell.

Note: more details on The Warden will be added on my next suggestion

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Suggestion from neroz#1221

make the Warden an miniboss-like inside hell where if you beat him by paying 0$, if u pay the Warden u will resurrect your whole team, if you don't pay he will do it for free

Votes

Opinion: -51
Upvotes: 5 8.19%
Downvotes: 56 91.80%

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Suggestion from MrBeanz#0561

add kill effects and killstreak effects
like if someone has a rainbow killstreak effect it should make a nice rainbow sound and putting rainbow in kill feed (top right) like this
MrBeanz killed Rogue! (magic missle) (rainbow pic)

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Suggestion from AlbertGM24#2946

add a house(hideout) like tarkov or similar where you can craft with materials you collect in the dungeon and stuff like that? Probably people will start doing mining that was already implemented in the last playtest

Votes

Opinion: +60
Upvotes: 75 83.33%
Downvotes: 15 16.66%

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Suggestion from dialectiks#0305

I really like the rather small storage. It makes it impossible to grind absurd amount of gear. Right now, you last runs more or less affect your next ones, and I like that.

Votes

Opinion: +94
Upvotes: 101 93.51%
Downvotes: 7 6.48%

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Suggestion from Randesimo#0913

[ Add blow darts for the rogue. ]

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Suggestion from Raxel#5964

[Players/Game can place bounties on top killers! Let’s hunt them down :D]

Votes

Opinion: +42
Upvotes: 61 76.25%
Downvotes: 19 23.75%

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Suggestion from SNS#7021

Longbow draw nerf, 4 arrows longbow, windlass crosshair (make it clunky, but will hopefully buff), survival bow reload speed buff. I played lots of ranger, and have been ruminating as well as talking to people about him during the interim of playtests. He is probably the closest class in this game to being "op" but thats mainly IMO because he can do so many things. Giving each bow a distinct playstyle, as well as making them maybe a bit worse so fighters dont inadvertently use them as much, would let rangers be more in line with other classes.

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

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Suggestion from Yesman#4702

[Add a small safe pouch (kinda like tarkov did) that lets you put in something small like a few gold or a knife that will stay there even after death]

Votes

Opinion: -59
Upvotes: 15 16.85%
Downvotes: 74 83.14%

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Suggestion from Desolent#5513

howdy yall i was think of maybe make fighter and assassin can wield 3 sword/dagger ? Two in two hand and third one in the mouth he can bite it ? And he can make chain swing of the sword and it can stagger them if you buy this 2.99$ perk called (Stagger Daze) it increase attack speed by 33% and stagger chance by 100% also.. maybe hunter can also maybe have something like this ? Maybe he can have one big arrow he can shoot it and its global range and if it hit someone he will stunned for 20second ? And make him have spell called (Icicle Shot) it can make slow the enemy if u hit him for 10secone 70% slow ? What yall think ?

Votes

Opinion: -84
Upvotes: 10 9.61%
Downvotes: 94 90.38%

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Suggestion from Quaaludes#0035

Make an Oddjob class with half height

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Suggestion from Kokkor#8995

[Bring back hunting trap skill check.]

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Suggestion from Geser#4268

Let us play as Goblin class, terrible at combat but small, fast, and good at looting.

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Suggestion from Name Thief#0715

give the mage an ability to create a stone wall like the pavise

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Suggestion from Double0dino#7633

[A bag of holding item where it takes up a space of 2x2 but when opened reveals a larger space you can store stuff this can help with inventory management where you buy or find several of these bags to increase overall inventory space or you can take them into a run so you can fit more loot. I think this item should be rare like a drop from mini-bosses or bosses only so that everyone has it, I want this item to be more like for high-tier players to bring in a run to store more loot since they kill many people. (Higher tier bags of holding can hold more space)]

Votes

Opinion: +5
Upvotes: 29 54.71%
Downvotes: 24 45.28%

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Suggestion from Soul Play YouTube#7950

[Take combat system from Mount and Blade. A similar system is also used in Chivalry 2, Mordhau, For Honor, Mortal Online 2 (MMORPG), Last Oasis (MMORPG). It looks beautiful and intuitive, clear, logical.

Here is an example of duels at the eSports level (timecode): https://youtu.be/DPxOT95IkHk?t=54

It has its own details, for example: blocking at the last second gives a bonus to the speed of the counterattack. It is possible to block a left strike even with a right block if the character model is turned in the right direction. You can rotate the screen with the mouse for hitting speed and more.

Hitting different parts of the body deals different damage. Affects armor, direction of movement (away from or towards impact), as well as mass and speed.

Different weapons have their own hitboxes and features. In general, there are a lot of details.]

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Suggestion from LieveHeer#2201

Add an Orc themed map to the game.

Votes

Opinion: +72
Upvotes: 76 95%
Downvotes: 4 5%

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Suggestion from Glaxa#0353

mage barrier wall spell just big enough for one player and the barrier has low hp (2 dagger hits/1 greatsword hit)

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Suggestion from 3_Oo#4494

adding the option to slow drink invisibility potions without or with little to know noise

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Suggestion from mulli#7608

remove inspecting in HR lobbies

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Suggestion from Eliézer Samuel#2217

Make it easier to pick up rings necklace and small treasures, some times you spend like entire 20 seconds trying to aim at the small hitbox of the item, frustrating!

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Suggestion from Holyste#1131

let players access highroller with real money

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Suggestion from Enilokad#0073

[Show the remaining steps on invisibility buff on rogue with a talent]

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Suggestion from Tak-Tak#0702

If/when Bard is added to the game, add a system to input custom melodies to be played when certain musical abilities are activated.

Votes

Opinion: +60
Upvotes: 69 88.46%
Downvotes: 9 11.53%

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Suggestion from Eroxor#9442

[No infinite Arrows, implement a pick up mechanic or campfire create arrow mechanic]

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Suggestion from JeekyWeeky#4480

more cool swords like kriegsmesser n stuff

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Suggestion from DavidAyyee#3428

add a anti-heal perk for rouge

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Suggestion from ivan varushka kovalev#7763

add daily missions

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Suggestion from BearSoMellow#0953

Different Schools of Magic for Cleric? (Radiant and Possibly Necrotic?)

Votes

Opinion: +56
Upvotes: 61 92.42%
Downvotes: 5 7.57%

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Suggestion from Desolent#5513

maybe u can add like a wards from moba games style so u can see enemies on the minimap and if u pay 7$ u can consume the ward and u can teleport to it or u can make the people inside the ward range get consumed and sent to hell level instantly at the final boss room with the big chest u can have 5 charges of this ward if u pay but if u dont it costs 5000 gold per ward

Votes

Opinion: -104
Upvotes: 5 4.38%
Downvotes: 109 95.61%

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Suggestion from GandalftheGreyt#6675

please nerf dmg on chain lightning but also give lower chain radius distance so there is less blow back on caster

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Suggestion from Warbones1#5820

instead of the normal screen that you sit in before loading into a tavern to go dungeon, it should be a little interactive lobby where you can walk around with your trio and have a little camp with interactive merchants. The stash could be an armory and show off all your things in 3d as would in a dungeon. It would make it a lot more interesting for the players and you can have target dummy’s in there as well, (you could also spend gold to upgrade/ improve your camp with cosmetics etc)

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

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Suggestion from Omar Hashis the Spear of Allah#4842

I think a cool way to balance chain Lighting is to increase the damage ramp up to what it is now but the initial couple of bounces do reduced damage rewarding proper use of the spell and opportunism

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Suggestion from Hexiuu#7409

This suggestion is for later, not now.
Instead of main menu we could have an animation of our character in 1st person sitting in a tavern, drinking ale and when we press on "find match" our character brings out a map with normal and highroller dungeons to choose from, upon choosing one, our character will stand up from the table and freely roam the tavern while in queue (pretty much the same thing we see currently when we're getting ready for a match).
Additionally, when selecting "stash" our character could take their bag and put it on a table for extra immersion. Idk it sounds pretty cool for me, of course this is only a fun addition and shouldn't be pushed before any major and important changes.
I still don't know how to fit merchants in there and other stuff, but maybe an option of "stand up" in the menu could be selected to stand up and without joining any queues roam the tavern, go to merchants, change characters etc. Hope you like it.

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Suggestion from Geser#4268

Add a B0 floor with no enemies thats extremely bright. 120 players join it but only 50 blue portals spawn to reach B1

Votes

Opinion: -66
Upvotes: 5 6.57%
Downvotes: 71 93.42%

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Suggestion from Pelgera#1036

[Introduce a Tavern for all players, a hub for people who explore into the dungeon and can gather friends or strangers to accompany them, this makes it easy to internally find groups and create in-game community interaction.

Also using that tavern allow players to use their professions, practice their skills, upgrade and put skill points down, think of it like a guild hall where everyone can mix together for groups, professions or to trade. A guild hall could post monster bounties, where you need to go into the dungeon to bring back x skeleton bones and x insect wings for a person.

The game is great, though I feel like apart from go to dungeon bring back loot to go more the game doesnt have much immersion and the ability for us, the players to make an impact other than sell loot and trade.]

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Suggestion from ProtagonistPervert#0226

Change the door opening animation from randomly waving your hands to inserting something like a key, or just kicking the thing open.

Votes

Opinion: +47
Upvotes: 64 79.01%
Downvotes: 17 20.98%

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Suggestion from .Tim#4889

make some monsters have a small % to, when killed by a player, giving a temporary little buff (like rings do)

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Suggestion from Zeema#7779

[add a perk on the cleric that lets him spec into unholy damage also add new unholy based spells ie. shadow bolt, curse of slow(debuff on enemies) shadowstep(turn into a cloud of black smoke that is invulnerable and has increased movement speed but cant attack)

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Suggestion from LieveHeer#2201

Add uniques to the game, ACTUAL uniques, that are very rare but add a mechanic to your playstyle. A named unique, for example: Barb weapon: [Headhunter] - 200% Damage to headshots, 25% damage to body shots.

Just an example, I am not saying we should add that specific item... ❤️

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Suggestion from Brau'kul#8026

change the game name to something else like mby white and dark so that its not confused with dungeons and dragons

Votes

Opinion: -97
Upvotes: 3 2.91%
Downvotes: 100 97.08%

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Suggestion from IronBudmeister#9593

[Develop a system of using multiple tags to classify weapons / armor so applicable items gain benefits from appropriate corresponding perks. For example, the barbarian's bardiche is classified as a Polearm only and does not benefit from the "+10 damage to axes" perk it should, as a bardiche is both a Polearm and an Axe.]

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Suggestion from Xantre#5015

[Make the stash shared beyween characters.]

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Suggestion from Massive#4816

Instead of adding solo queue, encourage solo players to invite each other inside the dungeon in random encounters.

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Suggestion from MrBeanz#0561

i think maybe iron mace should added way to change $ to gold ? becouse some ppl have job etc and dont have time for make gold in game

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Suggestion from King9noahi#3186

[shut up and take my money already]

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Suggestion from Roler#2607

add the ability to sell feet pics for gold

Votes

Opinion: -12
Upvotes: 27 40.90%
Downvotes: 39 59.09%

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Suggestion from What?!#8292

Add "Highest Kill Streak" as a leaderboard option. The kill streak resets upon death.

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Suggestion from Jerky Gaming#5027

[many people want the main menu changed to a more interactive “tavern” but I think it should be optional if it was to be implemented. It definitely is a cool idea but It isn’t for everyone and might take selling and trading, a simple and fast task, into something that is longer therefore reducing time spent playing in a match]

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Suggestion from Dusty Barz#9031

ok so i was watching a youtube vid about a cheater abusing invisibility and turning off lights and opening portals etc. in general just being a ghost. But it was really cool when the lights were all being turned off and there wasnt anything there. almost as if the curse or darkness was swallowing the dungeon back up as the circle came in. i think it would add immensely to the feel of danger as the zone shrinks the level comes to an end if the lights turned off with the shrinking of the zone. https://www.youtube.com/watch?v=8NNOC2s33sc for reference

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Suggestion from Matta#2751

[Posion gas clouds should be able to be dispersed with a few 'hits' from a torch.]

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Suggestion from tdeant#3737

[Every game randomize the spawn of chests/mimics/(shrines?), so same positions, but each time different type of chest. Each room would be kind of unique, less predictable and more surprising (more dopamine). Additionally, it will prevent players from skipping the whole room because of the fact they know which chests are there.]

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Suggestion from DavidAyyee#3428

add a DRAGON Apollo

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Suggestion from Pobrito#1738

please make an early access, I don't want to suffer for a lot of months after the playtest

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Suggestion from The JohnnyB#2835

An in game text channel for those who can't or don't want to speak much easier communication that way

Votes

Opinion: -25
Upvotes: 8 19.51%
Downvotes: 33 80.48%

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Suggestion from JesusTickles#1119

Put a LARGE emphasis on not allowing cheaters to ruin this game, and be strict and swift with bans for those low lifers. Beyond that focus on small balances and quality of life improvements (selling/buying multiple things at once. etc.) and implementing missions and new classes. Everything else is honestly gravy.

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Suggestion from Skeletar#4254

I don't know if the maze in the middle of the map is it. I like the idea of small tight areas near the middle on some maps for the melee classes, but for some reason the maze always makes me sad as every class. It might be fine if there was a easier way to cross through the middle of the maze.

Votes

Opinion: -24
Upvotes: 9 21.42%
Downvotes: 33 78.57%

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Suggestion from Fabio#5888

Shield bash ability for fighter, the bash deal damage and slows. can be used with pavise and in block animation.
Long cooldown.

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Suggestion from Brau'kul#8026

add little cats that u can buy for like $5-20 and they would just follow you in the dungeon and be very small and it wouldnt be p2w because its just cosmetic. The cats can also hiss whenever like a player is nearby and can help u only when u fight mouses and maybe some of the higher prices can disable traps for you. I have two cats and it would be sooo cuteee to have them in i love animals!!! Make sure there is a pat option too and they sleep while u loot chest and if u die they cry and sleep where u died.

Votes

Opinion: -85
Upvotes: 6 6.18%
Downvotes: 91 93.81%

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Suggestion from Dousiq#1403

Please moderate the #d-and-d-suggestions channel. Currently there are a handful of people who post low-effort bait suggestions with no intention other than to get a laugh out of the negative reaction. If you see a suggestion that seems facetious and/or suggests something blatantly game-breaking, just check that user's suggestion history and if there's a pattern of these ingenuine suggestions, give them a role that prevents them from participating in the suggestion channel. There needs to be consequences for this behavior and a 6 hour slow mode has done little to dampen their spirits.

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Suggestion from narcisus#0

Remove the slowing effect from arrow's, the slow on hit should be melee only

Votes

Opinion: +10
Upvotes: 43 56.57%
Downvotes: 33 43.42%

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Suggestion from Ghosty#7002

Pro-Tip for Married/Coupled Gamers

The Next fest playtest runs from Feb 6th - 13th... Valentines day is on the 14th. Take time now to plan and shop for you're partner so you don't drop the ball on the 14th! Failing may result in negative opinion in the game from your partner!

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Suggestion from Peyter#7940

Armor perks/Trait/Enchantment
Plate armor

  • Chance to deflect dagger swing
  • Chance to deflect arrow
  • Thornmail- Reflect % incoming damage back at the attacker
    Leather armor
  • Reduces poison damage
  • Negates movement slow when receiving damage
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Suggestion from Epiphany#1092

[you guys should make the game playable during the entire time doing updates for the game so you can expand player base and so the game doesn't die, because waiting a whole month to only play 6-8 days doesnt give anyone enough time to see if the update improved or made game worse. make cosmetics for real $ so you can buy more game devs. if you look into a game called "Rust" is a great example on how to update a game while in beta. they had skins to pay for the devs and they also made the game playable for the entire beta length to improve their game, made updates monthly.]

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Suggestion from DavidAyyee#3428

add a wind variant for wizard spells; this category could include spells like "wind slash"- melee spell or "wind wall"- blocks projectiles

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Suggestion from What?!#8292

Make the zombie poison gas clouds become more transparent over time. This is to show that the gas particles are dispersing, and also to give players a visual indication of how long the gas clouds will last.

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Suggestion from forzyzz#7224

[spider should be scarier and disturbing. cute little mummy spider doesn't really fit in dungeon. it should have hairy legs and arachnophobic appearance. and dont forget to make giant spider boss too]

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Suggestion from Eroxor#9442

[implement range weapons gor Rogues:
In DnD the Rogue is able to use light crossbows/hand crossbows or recusive bows.
I mean a wizard is able to fire a crossbow!
Sneak attack!😍]

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Suggestion from Apollo#0946

[Since the leaderboards are planned as a temporary thing, I think something like a ranked system that doesn't effect matchmaking could be good. It could be based off of extracts/kills/assists and you lose points for not extracting. I think it could be something interesting and unique for the game. And this game has already attracted a lot of competitive players because of the leaderboards that I think something will need to replace it for EA/full release.]

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Suggestion from BufaloSolja#5655

i never seen a discord server of a game still in alpha active like this one I'm astonished by how much this game is loved by his community and is incredible see everyday people in the tavern even if there are no test. Dear developers and dear moderators be proud of what you have done.
We all can't wait to see what is up next and of course my suggestion is to take my heart as a reward ❤️

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Suggestion from tdeant#3737

[Certain enemies SHOULD be able to attack you from the ground when you stay on higher placed objects like chest. Definitely skeletons/zombies/wraiths should, spiders not ofc]

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Suggestion from wudoO#5732

Matchmaking: Item based matchmaking. Something like: gray + white + green geared players, blue + purple geared players, and the rest orange++. Maybe make item level or something so you can do average math for matchmaking. Bcos at now if a new or gearless player going vs blue, purple++ geared player then the geared player basically one shot the newbies no matter what, and the newbies basically hit zero to armored ones.

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Suggestion from Geser#4268

With the OGL change that WotC is pushing IRONMACE would have to pay royalties if the game was called DND. Rename it and the classes asap to avoid a lawsuit.

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Suggestion from Dousiq#1403

Instead of asking IRONMACE to change the game's nomenclature, if you are worried about the OGL changes, why not protest WotC's stupid greedy business decisions (likely brought about by soulless corporate suits at Hasbro) by cancelling any relevant subscriptions and stop buying from them, to get them to back down? It's not a forgone conclusion yet and with enough financial bludgeoning WotC might be forced to do a 180.

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Suggestion from Bobert#1254

[Add more quality of life changes that are simple and fun/refreshing over a period of time while updating the game "its already the best bones I've seen the MEAT is gonna be juicy once its there"]

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Suggestion from MrBeanz#0561

let us buy quality of life features like bigger stash ... auction house etc ... it can be like trading guild ? u pay gold or real money for sign up

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Suggestion from Phantomz#9250

so from what I see things like a shareable stash between characters aren’t really wanted. I have an idea for a way to transfer items. Idk if this is terrible or not cause it just popped into my head but maybe some sort of thing in game where you would take items for another character in and you would need to survive until you find something, say a trader or a shrine like thing. Then you would need to go in on the other character and survive then get the stuff and then get out. Not sure if this would make it to easy, or would need to cost gold, or be a bad idea overall but could be interesting

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Suggestion from Opse#0001

Training dummy DPS checking.
so i can know the stats effects on my dmg since there is no clear explanation of the stats on the stats menu

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Suggestion from GRO0T#0409

( make a perk for the ranger that when he kills someone or something with ranged weapon, it gains back 1 arrow.

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Suggestion from worldlover#0336

[Add a counter to invisibility like pouches of flour, which could either leave a lingering cloud similar to zombie’s one or just explode in a variable size area]

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Suggestion from Sasu#7277

[When the game is complete, I strongly recommend putting it on GeforceNow, as it will not negatively affect sales on Steam, on the contrary, it may increase sales due to the expansion of the reached audience, allowing players with low-capacity computers to also purchase and play the game.
In countries like Brazil, a computer that costs $300 for you costs 4,000 reais here. Since we earn in reais, it's like it costs $4,000 for us. With Geforce Now, I can play on my low-end computer and buy your game without any problems. Please give a like to help people who can't afford a decent computer to play this amazing game.]

Votes

Opinion: +81
Upvotes: 87 93.54%
Downvotes: 6 6.45%

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Suggestion from Master Fluffer#5743

allow the use of spaces and some special characters in character names? This would make rp names more fun and available (and I will finally be able to have a cleric called Dr mantis toboggan)

Votes

Opinion: +65
Upvotes: 69 94.52%
Downvotes: 4 5.47%

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Suggestion from Eragon#1331

II have a suggestion to add Guilds and a common guild treasury to the game? to store items and treasures obtained in the game together with fellow players

Votes

Opinion: +11
Upvotes: 30 61.22%
Downvotes: 19 38.77%

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Suggestion from Resileir#8066

[Expanded footstep mechanic: Global footstep ideas: Fluorescent lime green footsteps for stepping into green goo/magical dust (consequence). Bright yellow footsteps when a player is holding onto a highly valued relic (or the like). Red footsteps: One to two every 15-20 feet when the player is below x amount of health (say 30%). Etc.]

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Suggestion from 재재#7465

It would be better to buy a ticket and keep it separate than to pay the entrance fee to enter the High Rollers. Gold scattered in the stash can be used unnecessarily, increasing the efficiency of stash space utilization. If you can store 10 tickets in one slot, you can store 700 gold, which is 14 times more efficient than storing a regular 50 gold bag.

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Suggestion from Theone123#4975

[Make Orb of Light wizard spell detect invisible players in a certain radius. Would make the spell be used more often. Spell capacity can be balanced]

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Suggestion from drnkwter#1425

Maybe add like winston from overwatch and you can try finger but hole for $9.99? Maybe like add other hero and you unlock battle pass character for £16.32 aswell

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Suggestion from CHAMP#6288

Add a practice range area for people to test combat, the ones in lobby you barely have time to use

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Suggestion from Omni#8878

Class Ideas:

Bard (Buff Teammates Stamina & Luck, Low Damage & Health)
Witch/Sibyl (Counterplay Focused & Possession Magics, Little to No Damage)
Executioner (Large Melee Range, Slowest Attack Speed but High Damage)
Auspex/Soothsayer (Imprecise Portal Predictions & AoE Based Loot Indications, No Damage)
Warlock/Sorcerer (Debuffing & AI Reanimation Magics, Little to No Damage)
Sentinel/Guardian (Breakable Hallway Blockades & Smoke Bombs, High Defense but Low Damage)
Haruspex/Corpseer (Enemy Player Indications Using Dead Bodies With A Short Time Window-- Very Small Time Window for Enemy AI, Little to No Damage)
Vagabond/Nomad (Debuff Teammates Luck & Buff Personal Luck on *First Floor-- Reverse Effects for all Following Floors, Low Health but High Stamina)
Blood Maiden/Blood Baron (Stamina Regen Buff On Successful Kill & Bleeding Strike Ability When Facing Opponent, Below Average Health but Above Average Stamina)

Votes

Opinion: -45
Upvotes: 8 13.11%
Downvotes: 53 86.88%

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Suggestion from Jomama_GamesTTV#6546

(FOR THE FUTURE) Maybe have a part of a future map that can have the ceiling cave in that happens either at random or forcibly? Kinda like closing a door on an attacker, its a way out of a fight that is permanent... until you see them around another corner XD

Votes

Opinion: -33
Upvotes: 3 7.69%
Downvotes: 36 92.30%

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Suggestion from Jesus#2030

[Make the background of an item reflect its rarity. Even if the item is equipped, or belongs to another class. Items that are not suitable for your class are best displayed with a red cross in the upper right corner, for example]

Votes

Opinion: +71
Upvotes: 76 93.82%
Downvotes: 5 6.17%

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Suggestion from DeathByDubstep#8274

[proximity chat would be amazing]

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Suggestion from Melo#7777

Combat record

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Suggestion from Molotov#4768

Add Combat record (Melo stole my idea). When you die you can see Who delt damage to you, How much damaged you received and delt, with what weapon, what are (head, torso) etc ..

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Suggestion from Warbones1#5820

Play test until release xD

Votes

Opinion: +29
Upvotes: 52 69.33%
Downvotes: 23 30.66%

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Suggestion from Dejmis#3991

add a quick sell button to The Collector so u dont need to press every individual jewlery,cup,crows etc. wound help a lot to get everythign in order faster

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Suggestion from Borg#9171

pickaxe has different rarities, higher tier has better mining speed maybe?

Votes

Opinion: +99
Upvotes: 103 96.26%
Downvotes: 4 3.73%

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Suggestion from Jungle#8772

[Add an auction house feature for trading please - this will allow less time in chat spamming and more time crawling. Similar to WoW's auction system would be nice. thank you for your consideration]

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Suggestion from Geser#4268

Hire the rank 1 player of the final playtest for the balancing team, he can be CEO of esports.

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Suggestion from Splendiferous#8814

Fighter's Second Wind ability should have its healing reduced to 30%, but it should have 2 charges instead of one.

Votes

Opinion: -20
Upvotes: 0 0%
Downvotes: 20 100%

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Suggestion from Linsung#1789

We all know how time wasteful the trade chat is right now. We rather be going into our next Dark and Darker game instead of spending 20+ minutes in trade chat trying to sell/buy an item so, I've got a solution for you!

An auction house where a player puts their item into the AH and the system will read their item such as what class can wear it, what type of item it is (ex: Spellbook), rarity, and what bonus stats are on it (the white stats on item that are always randomized). For buyers, the AH will have filters that they can apply if they want to. They can apply however many filters they want that obviously make sense such as: you are not gonna have 4 bonus stats on a green item, it's impossible. The filters will be classes, what item, rarity, and the bonus stats. Example: Wizard, Spellbook, Purple, with Magic Pen and Knowledge. It will show me everything with those specific filters on. However, purple items have 4 bonus stats (I think), so the other 2 stats will be whatever is listed on the AH by players.

Votes

Opinion: +3
Upvotes: 24 53.33%
Downvotes: 21 46.66%

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Suggestion from Gamer4Life#8292

Make zombie poison gas clouds move based on airflow, such as from players and enemies moving close by. Currently it seems that the poison gas clouds move in random directions.

Votes

Opinion: -62
Upvotes: 0 0%
Downvotes: 62 100%

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Suggestion from TroyTyranitar#6102

[I think the circle is a good/healthy mechanic for the game. That being said I think it would be nice it it were slowed down just a bit. Maybe 1 extra minute between phases or something. Or whatever the developer decides to allow players to get just a bit more done in the dungeon]

Votes

Opinion: +80
Upvotes: 80 100%
Downvotes: 0 0%

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Suggestion from Phantomz#9250

I don’t really think an ah system should be added, first of all if they are doing a system where you can bid it will just inflate the price of an item because say people are bidding on a common spell book that is worth 30 gold but sells for 50. Also even if it’s not bidding I like the ability to haggle the price and try to sell for higher or by for lower cause some people don’t know what the stuff goes for. I would rather have the current trade chat but with filters for classes items and things, along with maybe only allowing a few keywords like selling and buying along with the item in the message. And if people want to say more maybe some sort of “description” for your trade when you hover over it.

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Suggestion from Xeany#8460
  • Make zombie poison gas if you touch it poisened for 5 seconds or 3. they are so easy to kill and the toxic feels wont do any dmg
  • make red zone on hard mode to brick wall, to gap ppl and smash them if they are trapped.
  • the spiders wont hit if you kite so good. (maybe decrease spawn to 2 spiders instead of 3) its disgusting to kill spawn as mb archer without i jump on it...)
  • more traps to die. i love the spike traps or the walltraps, maybe add more of them. (and i love the hidden rooms and ways.) maybe a firetrap idc
  • little more randomized spawns (i think all spawns are fixed on this only one monster) maybe there are monster spawnpool 1 (skeleton,zombie,flying unit) or spawn 2 (skeleton archer, upgraded skeleton) spawn 3 (wraith, bossskeleton) maybe it would be nice more random spawns.
Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

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Suggestion from anadliv#1556

create multiple guilds that players can join. currently there is only a merchants guild, but you should add a alchemy guild and adventures guild and etc. with a bunch of different guilds you could join the ones you wish to be part of. each guild could offer different services or give you different perks for being a member, but note that there should be some monthly cost for each one, so while you could join all of them you would then have to pay the expense for all of them. i know people want player guilds as well but maybe give them a different name then guilds and call it a Familia or maybe a player company

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

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Suggestion from MrBeanz#0561

add real money auction house like in diablo 3 !

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Hexiuu#7409

Upon EA or full release please add something like a "souvenir stash" which only purpose would be to look at some of your best items you managed to gather. It could encourage players to collect legendary items to flex on others etc.
Once you put something in the stash, you can't take it out, only move it around within the stash to organize items. They wouldn't be deleted upon seasonal wipes too, of course.
Would be nice if this stash didn't have any slot limits, so players could put pretty much anything they wanted. It would also benefit the market, since less items = price of said items wouldn't drop much over time.

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Suggestion from BloodDrum#9068

Allow all classes to offhand a Torch, this could even be a hotkey to pull out and swap with an offhand already in hand. I know some people ran offhand dagger and no main hand so there is more nuance necessary, but torch and weapon seems very realistic for a lot of classes.

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Suggestion from Eliézer Samuel#2217

Since you guys are planning spells for all classes, I would like to suggest a few spells for the non-mage class.

Invisible trap for the Ranger
Giant spell for the Barb
Silence spell for the Rogue, or No lights spell, killing all the torches in a 10m radius.
Mimic spell for the Rogue

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Suggestion from Kotai-san#7376

can we have fat representation in the game and high water content characters?

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Suggestion from Brian#0731

[Add a wardrobe to the game.

  • Craftable
  • Takes up 8x4 squares of storage space
  • Stores up to 2 articles of clothing for each wearable slot
  • Players are unable to enter a game with a wardrobe in their inventory
  • Weapons can't go into the wardrobe

Maybe unlock the ability to craft the wardrobe after doing a quest for one of the merchants?]

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Suggestion from PonyLegs#5623

As your rating increases (escape rating/player kills/etc), change the merchants' dialogue with you to something more respectful.
The Collector: from "Oooo I'm surprised you survived your journey" to "My man [PonyLegs]! I knew you'd make it back A-OK!"

Votes

Opinion: +103
Upvotes: 109 94.78%
Downvotes: 6 5.21%

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Suggestion from 3_Oo#4494

option to slow drink invisibility potion

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Suggestion from bluefire9262#4185

Make an option to transfer an item to another character (should cost gold, i would say 50g)

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Suggestion from Desolent#5513

maybe u can add some special spells for all classes global loadout ? like maybe a spell called Flash Blink it makes u blink in the direction ur facing behind the target ? or maybe spell called Tired u can use on the enemy and he have -80% dmg and move speed and health ? also maybe spell called Health u can use it and it gives u full hp and have 1min cd ? u can unlock these maybe by pay 10$ per spell ?

Votes

Opinion: -105
Upvotes: 4 3.53%
Downvotes: 109 96.46%

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Suggestion from Suspense#8292

Have some of each classes best skills, perks, spots on the training tree, unique cosmetics, etc. only unlockable after defeating bosses. This will incentivize players to go to deeper levels of the dungeon, and it will also incentivize solos to join a group.

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Suggestion from Juni#8661

Barb Smash skill should be a default perk that barb always have

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Suggestion from Honzell#8200

[give fighters -10% weapon mastery instead of -20%]

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Suggestion from Rodzorr#4686

Add decapitation on headshot kills.

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Suggestion from Lag#0172

[Slow on hits should be in tiers. Tiers vary by magnitude of slow and the duration separately.

Implications:

  1. Heavier weapons connecting would be higher strength higher duration on hit slows. Implying the balance does not have to always just be attack pattern and the damage done but another factor such as this. For higher level items, it gets ridiculous with damage as you see squishy classes facing that would get 1 shot which feels less interactive. Just a suggestion on lowering damage for better slow on hits factors.
  2. Another PVP implication, different hitboxes for limbs vs torso are there for damage numbers. They can also be a factor in varying the choice of hitting someone in the limbs. Meaning, you can try to hit someone in the legs for higher slow on hit tier less damage if they are running away, versus the torso for lower slow on hit higher damage. Right now you would go for legs only if they are blocking or there is altitude disparity.
  3. This would also apply to PvE attacks. Spiders on hit slowing the same as like a skeleton makes it weird. Example for the slow strength and duration varying separately - spiders: smaller duration of slow, small strength, mummy: low strength high duration, stuff like that.

Shoutout to Suggestion ID: 1547672 from Narcisus:
Rarngers on hit being removed, only for melee. This can be adjusted to different tiers of slow on hits on melee weapons vs ranged from implication (1)]

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Suggestion from GiantReaver Aloadae Φρίκη#4727

PvE will be a lot more dynamic, difficult, and make a lot more sense if many monsters could jump onto objects or do jump attacks on people standing on objects, also to be able to crouch to get into tight spaces. Making the A.I. be bound by similar rules to the players just makes a lot more sense to me, this includes their weapons hitting walls.

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Suggestion from JayGriffyuh#0214

Reduce Haste/Invisibility/Ignite duration when cast on anyone other than yourself.

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Suggestion from tdeant#3737

In Players lobby add filters of Class/Level range

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Cmen#7435

nerf wizard spells man they one shot me and make me sad

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Suggestion from Xenophobia2027#3992

[Reduce Haste, Invisibility duration no matter who gets the buff]

Votes

Opinion: -48
Upvotes: 9 13.63%
Downvotes: 57 86.36%

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Suggestion from Glaxa#0353

you can give players you invite into your party a negative reputation or positive reputation. So if your teammate kills you for loot, you can give him negative rep and other players will know not to pick him as their teammate. Or when you had a good supportive teammate you can give him positive rep. (one time per player, so you can't spam it on your friends)

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Suggestion from Gamer4Life#8292

Change the Rogue's perk "Pickpocket" effect to, "You can steal an enemy's highest valued item (including equipped items)".

Votes

Opinion: -57
Upvotes: 15 17.24%
Downvotes: 72 82.75%

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Suggestion from Katsuo#6797

The deeper you are in the swarm (the circle), the more damage it does, but at the edge of the cicle it does less damage than currently. And maybe lowering the damage up every phase a little bit

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Suggestion from Brau'kul#8026

if rogues have fun spells like pickpockets, can other classes also have fun spells? Like polymorph on mage, daze on sniper, taunt on barb (cant escape for X seconds), and charge on swordsmith? Mby u could have these spells under a paywall because theyre more fun than competitive too

Votes

Opinion: -72
Upvotes: 3 3.84%
Downvotes: 75 96.15%

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Suggestion from PvtLenny#8317

make the next playtest the release/early access. The game currently is the most hyped release people are waiting for. No one has anything to play. If you release it in such an opportune moment the game will succeed. If you wait, people might move on like they did with the last 3 closed beta games i was hyped for 😭

Votes

Opinion: -29
Upvotes: 16 26.22%
Downvotes: 45 73.77%

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Suggestion from izhbozh#1337

instead of getting levels with experience by playing it would be cool if you paid for each level. like it would be $1 for level 1, $2 for level 2, $3 for level 3, $7 for level 4, and so on following that pattern. i think this will keep higher levels more rare and only the best players will be higher levels (level 20 will cost $57)

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Suggestion from byuurn#9631

[remove the swarm/circle] (we already have the timers, example is floor 1 is 20 minutes, floor 2 is 15 minutes, and floor 3 is 10 minutes and if the timer runs out you are MIA), [add static blue portal in several locations] (example would be 3 locations in first floor, 2 locations in second floor, and 1 location in last floor, less RNG and more consistent gameplay), [make red portal only available after the boss of that area have been killed] (example would be middle of the map, and when the boss dies, a static red portal spawn, so you can go to the next floor)

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Suggestion from Geser#4268

Sell the game as a subscription model to finance continuous development. Arond 50$/month seems fair.

Votes

Opinion: -126
Upvotes: 5 3.67%
Downvotes: 131 96.32%

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Suggestion from Desro#9245

[In most games the Rogue is the master of Stealth, But in this game it feels like second place compared to wizard, A wizard can cast invisibility and move as he pleases until it ends, Where as the Rogue needs to invest in a feat just to move 10 steps, It would be nice if the Rogue could move more during his stealth/invisiblity. Maybe his stealth duration (or large portion of it) and maybe a slight to medium movement debuff during said movement? Just some kind of buff to put the rogue back in the #1 when it comes to stealth.]

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Suggestion from IronBudmeister#9593

[Automatically hide or delete low effort / troll suggestions that keep wasting the developers' and players' time.]

Votes

Opinion: +135
Upvotes: 138 97.87%
Downvotes: 3 2.12%

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Suggestion from Tarosus#8261

[A weekly-Biweekly touch in from the devs on what is being worked on, progess on the next test, even just snippets of the dev team and their takes on the development process as a whole, sort of like a short newsletter. Overall just suggesting a semi regular source of news from the devs on the game we all hold dear and near to our soul hearts.]

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Suggestion from Soul Play YouTube#7950

[February 6th is a very inconvenient date for content makers and players, as Hogwarts Legacy will be playable on February 7th.

I propose to postpone the playtest and hold it either until February 7 or in March.]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Haseeb#4575

weapon mastery perk needs to be changed only reason to use it is for bows. they should keep the -20% for bows fighters are already sacrificing a perk slot to use other weapons no point in further nerfing those weapons

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Suggestion from Theone123#4975

[give wizard ball of light to cleric. Credit to Haseeb#4575 for the idea]

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Suggestion from ᲼᲼᲼᲼᲼᲼᲼᲼#4028

not a game suggestion but from an observation on a lot of the suggestions over the last few weeks. Start removing the ability to suggest from the people that keep making stupid and troll suggestions I see like 10 of them every day and it just clogs up the actual real suggestions

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Suggestion from MrBeanz#0561

maybe add utility spell like this for ranger ?
sacred stun arrow : a holy arrow bless by a cleric . it will do no dmg but it is silent and will stun enemy for 5s vs rogue (becouse he is evil ) 3s vs other class , and 1s vs cleric (becouse he is holy)
or it will heal ally for 50hp

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Suggestion from neroz#1221

would be rly cool to honor our Wardens by implementing an minilike npc you find in game, if you want you can pay 0$ (free) and it will follow you and help you escape. Make the Warden really cool monster, like an old dungeon janitor

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Suggestion from drnkwter#1425

add like emotes that you can get and its like you can dance to your enemies but when you dance you are still first person like its not pay to win or emote to look around corner but you can like high five and dance with your enemies and team mate

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Suggestion from Double0dino#7633

[Could we have the playtest extend to the first of February to the end of the steam fest since I wanna have more time for the playtest and have a chance to play the other games of steam fest.]

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Suggestion from Shadeinside#2920

new type of portals e.g. green, singular 3man portal on floor 2 that spawns in the last circle, which would let u escape, but give u access to floor 3 for next run, would make the best group in the lobby go for this one for maximum efficiency

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Splendiferous#8814

If and when you make a Monk class, make a category of perks for them called style perks, which you can only select one of for your character. They could significantly impact your playstyle as a monk, whether you are a really fast attacker, tough defender, or an elusive trickster.

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Suggestion from What?!#8292

Change the name of the Rogue perk "Dagger Expert" to "Dagger and Rapier Expert". Change this perk's effect to "Daggers and Rapiers deal 10% additional damage".

Votes

Opinion: -49
Upvotes: 10 14.49%
Downvotes: 59 85.50%

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Suggestion from TroyTyranitar#6102

[When the circle closes to the center point and there is no longer a safe place to stand without taking damage, I think for just a few seconds- a portal should open automatically at the center point at which the circle closed.

It could be blue for a few seconds then change to red and then disappear.

This is to reduce frustration by reducing deaths that are no fault of the players, if for example the circle closes in the boss room where you just simply DON'T have the time to kill the boss enemy and mobs to escape before the circle damage kills you even WITHOUT getting hit.

OR

The exit portals spawned on a floor above or below you. Even if there are no other players or Npcs, you're just SOL because the exit portal is inaccessible on the floor above you, even though you are at the center point of the circle as it closes.

An escape portal/hell portal that is a pillar that goes vertically through all the floors would fix that problem.

again, it could be a SMALL escape window, because I recognized the removal of more tri/team escape portals to not make escape too easy... but it's really infuriating to lose gear in either of the ways mentioned above.]

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Suggestion from SNS#7021

[Potential for an arena sort of game. I remember back in the day playing on some minecraft server, where there was a series of 1v1's or 2v2's that went into a tourney. There was base gear and kits you could pick like an axe build with certain amount of heals. Maybe there could be a tourney on wipe day with any gear and a trophy that sticks with your account/in your tavern if that is going to be added. Or more realistically for fairness a base gear tourney that runs every weekend, and you get points per win. Either way i think this could be a fun gamemode!]

Votes

Opinion: -5
Upvotes: 20 44.44%
Downvotes: 25 55.55%

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Suggestion from DavidAyyee#3428

add a monster hunter class that excels at killing mobs and bosses but isn’t good at much of anything else to balance out

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Suggestion from WaterFlask#3146

Add new selectable spell icons that only enable 1 of 2 or more options (selection menu only, pick 1 of 2, but never both):
-> Only relevant to your character's spell selection menu setup
-> Add individual "spells" that take up 1 spell slot on the memorization wheel, but only 1 of its effects can be chosen (i.e. out of 2 total options for that specific spell node)
-> Expands on strategic trade-offs for spell selection, as opposed to only hoarding +stat / knowledge / spell capacity modifiers
-> Example 1 (pure utility trade-off): 'Invisibility vs Blink' spell node. When chosen, player has to select either invisibility spell, or blink teleport spell. Loadout can never have both spells simultaneously
-> Example 2 (elemental trade-off): 'Ice bolt vs Toxic bolt' spell node -- current ice bolt spell vs poison DoT (and/or weaken debuff)
-> Example 3 (coverage trade-off): 'Ring of fire vs Fire wall' spell node -- circle of fire (more defensive, immediate surroundings) vs perpendicular wall (defensive / offensive blend, slightly more reach, etc.)

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Suggestion from Hansdaddyslim#6628

Hi based Devs and Gamers, I know this has most likely already been requested, but can you give us any concrete starting date (at least) to the playtest? I want to take time off work but it isn’t even “confirmed” to be starting on the 6th (a Monday ffs) with Next Fest. Keep up the great work, looking forward to getting back in there Skull

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Suggestion from izhbozh#1337

please postpone the next play test because if we play it too much we will get tired of it so maybe it could be in may or later next year that way the game will stick around and people will keep putting suggestions in the discord like here

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Suggestion from Brian#0731

Increase the cost to buy hunter traps from 3g to 15g

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from Mobb#6145

in game Easter eggs that trigger music or other effects [I think of call of duty zombies. as a big fan of their earlier games I really enjoy there always being stuff to find other then quest/gold specific. Doesn’t have to be a heavy metal song but that would be so epic imo and it would incentivize VOIP as well so I can brag about being a dungeon master to everyone near

Votes

Opinion: -35
Upvotes: 6 12.76%
Downvotes: 41 87.23%

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Suggestion from Impacto#6972

Add a small % (say 0.5% of all torches in the map) chance of a torch being off by default to add more paranoia when scouting new rooms.

Votes

Opinion: +169
Upvotes: 173 97.74%
Downvotes: 4 2.25%

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Suggestion from evan#5964

have the torches outside of the circle (zone) be snuffed out, if someone already suggested this mb

Votes

Opinion: +88
Upvotes: 98 90.74%
Downvotes: 10 9.25%

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Suggestion from Darrin#8292

Add a new trailer and screenshots to the Steam game page that highlight PvP combat. Currently on Steam there aren't any screenshots that show enemy players, and the trailer only shows other players in the tavern in the last 5 seconds (but no PvP fighting in a dungeon). This will give new people seeing the game for the first time a better idea of what the gameplay is like.

Votes

Opinion: +92
Upvotes: 95 96.93%
Downvotes: 3 3.06%

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Suggestion from DavidAyyee#3428

add secret doors/rooms to the game design that can only be opened with specific item drops that have a low chance to spawn in certain randomized locations, I believe this would expand upon the already vast map layout and make it more fun and immersive. Also this would incentivize players to explore more of the dark and darker universe instead of mainly PvP aspect

Votes

Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%

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Suggestion from Butters#8135

Make it possible to transfer items between classes for a gold fee. Reasoning is this can be done with a third party trading already anyway and that could eventually be abused by RWT etc for advantage, just unlock the same perk for everyone to make it fairer.

Votes

Opinion: +83
Upvotes: 94 89.52%
Downvotes: 11 10.47%

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Suggestion from MrBeanz#0561

add ailments and injuries in the game just like darkest dungeon
so chance on escaping dungeon u will have anxiety or ptsd or injury
for example anxiety will reduce str and agility ? and ptsd maybe wisdom, and injury will reduce agility
and it can have bad synergy if ur teammate also have ailment or injury
so maybe anxiety on 1 guy and ptsd on other guy will cause betrayal ? so maybe fire ball throwed by a mage will aim the teammate instead
and it will last until a failed run (bcoz character dies) or u go to the correct vendor or healer
so injury u will have to visit surgeon etc (and it will take maybe 50g for remove)

Votes

Opinion: -101
Upvotes: 5 4.50%
Downvotes: 106 95.49%

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Suggestion from Sweet pants ❤#4111

[Maybe throwable melee's. Like hatchets, Javelins, knives?]

Votes

Opinion: -21
Upvotes: 14 28.57%
Downvotes: 35 71.42%

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Suggestion from TyhrGalaree#3049

[ Make the throwable weapon like the throwing hatchet and knives, actual weapons with a reload mechanic like the bow so more classes have access to a range weapon outside of limited amount of "throwables consumables " ]

Votes

Opinion: -57
Upvotes: 8 10.95%
Downvotes: 65 89.04%

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Suggestion from WaterFlask#3146

New mob type: neutral-party dungeon Golems (initially non-hostile or inactive)
-> Expands PvE monster AI framework: add initially non-hostile monster-types into the dungeon
-> Upon hostility trigger, golem(s) can respond with varying levels of aggression: (a) single golem are hostile to players, (b) all nearby golems hostile players, (c) whole map tile / dungeon's golem types hostile players, (d) golems go full PvPvE and attack anything that isn't a golem, (e) golems go crazy after control room sabotage and target everything including other golems
-> Hostility/activation triggers: trespassing into specific treasure room tiles, activating a switch that requires 2+ lockpicks to reach in a special golem control room map tile, doing more than X amount of fixed damage to a non-hostile/in-active golem, etc.

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Suggestion from DavidAyyee#3428

allow certain members of the community to become "Watchers" basically meaning there moderators of the dark and darker game. There only duty is to ban cheaters from the games. I believe this would lessen the stress from the Dev side so they can focus on their baby (this game), while allowing players in their games to instantly get rid of cheaters. I see this benefiting both sides of the community and the Devs. One Restriction I would put into place is 1) you have to have a certain amount of hours in this game in order to prevent abuse from those who would take advantage of this (1000+), 2) has to be approved by dev through a formal application with a moderate amount of writing as to why they would like to become a "watcher"

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Suggestion from Dunthril#3318

an in game tavern or trade post people can go to for gambling with in game money and trading or other activities as well as a door with a load circle for people to start in so they can join a dungeon straight from the tavern/trade post. Would add immersion and some fun activities to the game

Votes

Opinion: +63
Upvotes: 67 94.36%
Downvotes: 4 5.63%

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Suggestion from BigSniff#3163

[Darkness spell that casts some darkness or maybe a magic bolt that extinguish a torch on the wall from afar idk give wizards darkness magic.]

Votes

Opinion: +50
Upvotes: 61 84.72%
Downvotes: 11 15.27%

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Suggestion from Jomama_GamesTTV#6546

Black widow spider boss

Votes

Opinion: +75
Upvotes: 80 94.11%
Downvotes: 5 5.88%

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Suggestion from Whichbonk#5669

Greetings, Developers. I shall be brief, with a long and a short explanation afterwards.

[Will you bestow the cleric with a longsword?]

I've researched a bit on why TTRPG fans came to play as clergymen, restricting themselves only to blunt weapons (generally).
The creation of the mace-wielding cleric-class occurred because Gary Gygax took inspiration from the stories about Wilhelm the Conqueror's half-brother, Bishop Odo (while also having mentioned Archbishop Turpin).
I learned 2 things: the Turpin in legends wielded a mace/club occasionally and Odo wielded a mace just like his half-brother, Wilhelm (non-clergyman).
One could go on and on, but I just think longswords are neat, and a cleric who 'takes up the sword' sounds pretty badass.

Votes

Opinion: -31
Upvotes: 15 24.59%
Downvotes: 46 75.40%

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Suggestion from Arthas 氷#1952

Make a simple ping system, to ping Items and locations to teammates.

Votes

Opinion: +3
Upvotes: 53 51.45%
Downvotes: 50 48.54%

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Suggestion from Brau'kul#8026

can we have like cyborg attachments like if u get hit in the arm u lose it and need to find a piece to use ur arm again? U can also upgrade ur body like cyberpunk and be stronger with each mod u place? U can also have a mod store where u buy attachment for your body and they enhance you like +3 speed, +3 health and +20 dmg etc for cheap ones and expensive ones give u power and spells like invisibility and slow time and self detonate

Votes

Opinion: -121
Upvotes: 0 0%
Downvotes: 121 100%

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Suggestion from ProtagonistPervert#0226

Instead of making the stash outright bigger, make it upgradeable at a merchant stall or something. You would have to bring him resources and gold and he would upgrade your stash. Not only would it make gold more meaningful, it would also make certain items/resources more lucrative.

Votes

Opinion: +102
Upvotes: 109 93.96%
Downvotes: 7 6.03%

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Suggestion from moister than an oyster#3132

after the first map/ layers are finished the next map could be a eldritch theme with a higher difficultly scaling

Votes

Opinion: +52
Upvotes: 57 91.93%
Downvotes: 5 8.06%

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Suggestion from Ivan the Tiny Wizard#7109

have a couple different styles of the first floor (Forest) like a snow themed one and maybe a night time one as well

Votes

Opinion: +70
Upvotes: 77 91.66%
Downvotes: 7 8.33%

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Suggestion from Impacto#6972

(Whenever the game releases) Form a twitch drops partnership (Couple emotes &/or skins) - Result would be an amazing game visibility: everyone playing, watching people play the game and talking about it during launch.
I get that the results so far have been more than amazing but there's always room to improve and more people to find out about this glorious game.

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Suggestion from T6#4261

Chest - 2x2 in storage, costs 50 to buy from treasurer and holds up to 500 gold
Trunk 2x4 in storage (long ways) costs 500 to buy from treasurer and holds up to 5000 gold
This costs the same as buying lots of small purses, but saves storage space

Wondering how this will affect the economy of the game though, but only one way to find out

Votes

Opinion: +35
Upvotes: 56 72.72%
Downvotes: 21 27.27%

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Suggestion from SparkyCJ#7599

flex cosmetics, require adventurer score from highroller to obtain.

Votes

Opinion: -12
Upvotes: 15 35.71%
Downvotes: 27 64.28%

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Suggestion from Atraeus#5240

Improve the utility of invis potions by allowing defensive items to be used while invisible. Examples of defensive items: Heal and Protection potions, Bandage, Syringe. Invis potions can also be allowed in order to refresh the duration.

Votes

Opinion: -53
Upvotes: 6 9.23%
Downvotes: 59 90.76%

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Suggestion from JesusTickles#1119

What do people think of a way to cancel attack animations within the first fraction of a second of an attack? Would be really hard to do on quick weapons (and not very impactful) but having an animation cancel for slow two handed weapons, battles would be slightly more interesting with faints and fake outs. Having to fully committing to a 2 second swing animation with the big two handers has its appeal, but it also hurts classes like barbs when they are up against rogues. And when I say animation cancel, i mean like you really only have a fraction of a second to do it, or the attack goes through and you commit. It would make the skill cap higher for Fighter and Barb.

Votes

Opinion: -45
Upvotes: 7 11.86%
Downvotes: 52 88.13%

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Suggestion from Splendiferous#8814

new tool type items that can be equipped in the consumable slot. An example of this could be a whistle that lets you get the attention of monsters in a room.

Votes

Opinion: -16
Upvotes: 11 28.94%
Downvotes: 27 71.05%

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Suggestion from Survivor#8292

Add a game mode where you lose some previously acquired experience upon death. This is for players that want more challenge and want character progression to feel more rewarding.

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Suggestion from Enferyi#4644

Make some cinematic trailer for DnD i think its good idea, to bring a lot of players. And everyone will see that u taking care about the game

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Suggestion from Valiox#5015

THEY DO IT FOR FREE

Votes

Opinion: -48
Upvotes: 5 8.62%
Downvotes: 53 91.37%

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Suggestion from Geser#4268

hire a durgasoft certified dev team to port the game to JAVA

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Suggestion from Swangin#1977

make enemy soul hearts if killed by you can extract for cosmetic points for a shop ?

Votes

Opinion: +59
Upvotes: 74 83.14%
Downvotes: 15 16.85%

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Suggestion from Hexiuu#7409

Add more magical graphic options. Why magical? Because we only had resolution scale option, which didn't change ANYTHING, the game still looked insanely good, but it gave me 50fps for free basically. Would be nice to have more options like this lol.

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Suggestion from JFRusty (Loading Name)#2961

I was watching someone review DnDr and they made the statement that it feels like a battle royal with extraction elements. I wanted to disagree so badly because I don't want to see this turn into "just another BR",... but as I thought about it I couldn't find myself to completely disagree. There will be plenty that disagree, but my opinion is that this game will see more success following mechanics in line with extraction gameplay. As a generalization, that could be the summary of this suggestion.

An example I was brainstorming revolved around circle changes to avoid the BR feeling. It is to simply inverse the circle on the first floor. Players would spawn and work their way into the center where more valuable loot, higher level mobs spawn, and paths to lowers levels are found. Fresh spawn kits can prioritize outside areas(library, mummy crypt, maze) were mini bosses can be located to build themselves back up to take on the center and lower levels. The swarm would then push out from the center and the player who aren't going down would then have to push their way out the way they came. (Could have Players escape the same way they came in with varying spawns crumbling upon entry on the first floor for some spice) The swarm could be activated after a period of time, after a main boss in the center is killed, or even after a certain chest is looted. I'm not certain on the DnDr lore The Devs are going for but I think this would be more in line with how a dungeon delve could play out. Players disturbed something in the center and either have to escape down or out. Those that escape down to the 2nd floor can then only proceed all the way down to the 3rd floor before blue escape portals appear. Therefore, the second floor can operate with a swarm pushing in again and same with the third floor until blue portals appear.

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Suggestion from Brau'kul#8026

add a phonograph that plays 1 song continuously and its only 1 spawned in a random location at the dungeon and it just plays 1 song in loop like the radio in Portal

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Suggestion from WaterFlask#3146

Add spell scroll (or consumable utility / artifact item): grants Player Disguise skill upon consumption
-> Allows a player to wear an illusion to disguise their player class / gear quality
-> Effect dispelled upon taking damage beyond a certain threshold, initiating an attack, or casting a spell
-> Example: Barbarian disguises as sad, lonely solo cleric. Bait has been set. Entice other players to over-stretch and get a taste of axe mastery.
-> Variant: does not dispel if consuming an health/invis potion)

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Suggestion from ˞TheHolyTrinity#3641

why not give the silver coins found in dungeons more value in collecting. Rather than making the coin purses cost gold to buy just to hold gold, why not change the means to acquire the purses involving the silver coins rather than only ever trading the silver coins 3 for 1 gold. gives more incentive to pick up the coins to store your excess gold in your storage so you have space to store gear you bring out or buy.

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Suggestion from Trace#1489

barbs can throw their weapon at an enemy for hilarity and big smug

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Suggestion from byuurn#9631

[Monetize] (20 bucks for EA, but at full release free and add battle pass for 20 bucks each season).

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Suggestion from Lykos#9220

I'm sure a lot of this will be coming eventually, this is more or less my wishlist. CAPS FOR MUST HAVES
-PLEASE PLEASE KEEP INSTANT QUEUES. BEST FEATURE
-MAKE ANTI CHEAT A TOP PRIORITY.
-INCREASE TIME IN B3
-Increase TTK. There should be no way to one shot someone unless you're absolutely juiced and the enemy is naked.
-Maybe remove the ability for archer skeletons to bust down doors. But it is pretty funny when it happens.
-Make protection shields absorb all damage not just physical
-Allow us to choose our stat placements on level ups. I should be able to make a strong wizard or an agile barbarian
-Maybe try a solo queue for a short time and see how it goes. Perhaps only lvls 1-5 for beginners. Or make it drop gear no better than greens. Or have it be a top tier ranked pvp arena with only one blue portal. Somewhere for the chads to empty their stash.
-Add arena/practice mode where gear is not lost
-Add shared cooldown to all potions. You should have to choose which you wanna take. Prevents stacking different quality health potions and giving rich chads a giant advantage.
-Add belts that increase your utility slots. Starter gear is a rope that gives only 1 for each key
-Make gold take less space. Either no inventory space at all or much bigger gold bags.
-Make rubysilver ingots/ore also take less space
-Add more mimics. Doors, lion chests, pots, boxes etc. Also animated flying items such as candlesticks, book shelves and weapons.
-Add mobs that go invisible and potion of true sight which gives nightvision and ability to see cloaked enemies. True sight could also be a spell for wizard, cleric or ranger.
-Different variations of mobs such as an undead cleric that heals enemies and a lava zombie that explodes on death. Definitely add beholders hehehe.

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Suggestion from Jax#5750

To repeat a particular suggestion I liked from above.
Make Pots not stack! It affects chads more than your average joe too much, why can't my 15 hp pots stack if a 15 19 and whatever else pot they have stack?

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Suggestion from ProtagonistPervert#0226

Make the option of bulk buying items

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from SeichooR#8202

Allow a barbarian use the Pavise

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Suggestion from GiantReaver Aloadae Φρίκη#4727

Make clerics as versatile as they are in dungeons and dragons. Their most classic role may be just a healer but they are so much more than that. If things like sublcasses are added in the future I want to go down something like the tempest domain route and swap out some spells for lightning strike, lightning themed smite/judgement, or some kind of divine intervention mechanic for a deity of thunder that would function similar to 5e divine intervention and just allow me to quickly cast 1 cleric spell or some other lightning/thunder themed effects.

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Suggestion from MrBeanz#0561

add Cursed Dungeon and Blessed Dungeon both 0.1% chance u que u get into them..
with cursed dungeon only half the portels spawn and mobs are stronger
with blessed dungeon 12 portel spawn and mobs are easier and more shrines
and all player will know from start if its normal or curse or blessed dungeon

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Suggestion from Survivor#8292

Increase all weapon expert perks from 5% to 15% additional damage, because 5% additional damage isn't worth using. For example, the basic Rondel dagger has 14 damage. With the 5% boost it's only at 14.7, but with 15% boost it would be at 16.1. Also, for comparison, a unique Rondel dagger has 32-34 damage, and with the 5% boost it's only at 33.6-35.7. But if this was boosted to 15% it would have 36.8-39.1 damage. So, I hope you can see from this example that no matter the weapon quality, weapon expert perks aren't worth using currently, but if their effect was increased from 5% to 15% additional damage they would be worth using.

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Suggestion from Mvnticore#1337

Replace Savage perk name to Berserker because... you know man.

Votes

Opinion: +80
Upvotes: 86 93.47%
Downvotes: 6 6.52%

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Suggestion from Jax#5750

Adding to the thiefy archetype of perks you can choose for rogue, I think to add on to one of the existing perks, or inlcude as a part of a new one:
Closes chests after you finish looting them
Perhaps with the feature that you can open them quickly, given you were the one to open it first.

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Suggestion from Eliézer Samuel#2217

All 2 handed weapons need a buff, it has a lot of damage but the speed makes any purple smaller barb weapons have higher dps than the 2 handed weapons.
So, i dont see a point to use them, literally there is no point in using them.
Pls add some kind of feedback, what is being accepted so we can see you saw it and stop suggesting.
thanks

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Suggestion from GiantReaver Aloadae Φρίκη#4727

Add holy water to the game that can be bought by the alchemist merchant or maybe even a new priest merchant. From these merchants you can craft different containers to distribute the holy water in different ways (Such as a simple glass vile or a watering can). Holy water could be used as an undead specific deterrent you can throw that would work similarly to a clerics holy light damage to undead. Perhaps some methods of applying it would be to coat weapons in it for temporary bonuses to damage against undead.

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Suggestion from yDark#2550

it would be interesting if they added an item quality reforging function, so they could add more ores to the game, and not just 1 type of ore in all.

Votes

Opinion: +61
Upvotes: 68 90.66%
Downvotes: 7 9.33%

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Suggestion from Friend.#5913

[either increase value of ancient scrolls or decrease the size, they're worthless as loot compared to even grey or white trinkets.]

Votes

Opinion: +137
Upvotes: 138 99.28%
Downvotes: 1 0.71%

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Suggestion from tessman45#2140

[add a leprechaun]( the leprechaun could have some purple stuff and he is faster than the players for run away if he see once. He is a peaceful creature killable with range attack, the invisibility for go to the melee of the leprechaun or a very high boost of speed. Only 1/game or below)

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Suggestion from Lykos#9220

-I would like to see most buffs in the game last longer but give less benifits. Less rebuffing mid fight.
-Give Cleric a heal over time spell
-Give Cleric a perk that allows him to basically become a paladin. Let him use all fighter gear.
-Reduce the number of vendors. Leathersmith, weaponsmith, armourer, tailor all to one blacksmith. Surgeon and Alchemist into healer. Tavernmaster and Woodsman into General Store. Treasurer and Collector together as well.
-Make silver useful. I suggest spending them to have the blacksmith 'silver' your weapons, which makes them deal extra damage to undead.
-Make Wizards stronger in pve and weaker in pvp.
-Add scimitar and hand crossbow for rogues.
-Add personal kill feed in high roller.
-Put a limit on how many bear traps a ranger can put down. Prevent them from being placed under bodies.
-Don't make plate armor reduce magic resist. Plate armor should protect me from an ice shard or a dagger enchanted with fire.
-Allow us to equip a torch in either hand as well as a weapon.
-Make spectating 1st person.
-STOP ALL CHEESE
-MAKE WRAITHS FLY LIKE DEATHSKULLS
-GIVE CHAMPIONS AND CENTAUR A LEAPING ATTACK
-GIVE SKELETONS THROWING AXES
-MAKE ZOMBIES PROJECTILE PUKE
-ALLOW SPIDERS TO CLIMB ON WALLS
-INCREASE SPEED AND AGRO RANGE OF HELLHOUNDS. LET THEM JUMP HIGH AND FAR.
-GIVE PAVISE HP SO IT CAN BE DESTROYED

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Suggestion from DavidAyyee#3428

add randomized modifiers to a separate mode "challenge" This would be similar to high roller with loot pools being better than regular runs. As far as the modifiers go it could be anything from increased mob spawns to more traps spawned in rooms or increased chest spawn

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Suggestion from TakaZono#8596

4 player team

Votes

Opinion: -55
Upvotes: 23 22.77%
Downvotes: 78 77.22%

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Suggestion from 재재#7465

It would be nice if the excellent suggesters were given a name color that could be identified separately. Among spam suggesters, you might be able to listen more carefully to their suggestions.

Votes

Opinion: -29
Upvotes: 6 14.63%
Downvotes: 35 85.36%

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Suggestion from Zandorum#6027

For whenever we end up getting Were creatures of some kind (including Druids transforming) how about the ability to buy Colloidal Silver from the Alchemist so we can use it as a buff (which is poured on the weapon) to inflict extra damage to those creatures. Example: https://i.imgur.com/fXeGyEK.png

Votes

Opinion: -16
Upvotes: 11 28.94%
Downvotes: 27 71.05%

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Suggestion from Braeden#5836

Vendor Reputation

By completing quests for vendors you can gain reputation with them resulting in permanent benefits.

(Main Idea)
Higher reputation results in:

  • Higher roll chance: Higher roll rates for gear within the shop ( X% better chance of rare, epic to appear in shop)

Other ideas

  • Max rank exclusives: Max rank reputation creates a small shop section of exclusive gear that have higher roll chances (mini "exclusive" shop beside the main shop) - an 8x8 grid shop, or enough space for just 1 item.
  • Discounts: Higher ranks incrementally reduce the cost of goods from that particular vendor
  • Higher level options: At certain reputation ranks for alchemist (or other basic goods vendor) you gain access to higher level potions and bandages - or a higher chance of the vendor having them in stock.
  • Mysterious Wanderer Vendor Max Rank all vendor reputations to unlock the Mysterious Wanderer vendor... Who knows what he might have.
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Suggestion from Mr Demon#6821

[I suggest that you advance the beta test 4, I am dying slowly]

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Suggestion from drnkwter#1425

Add like a ninja class that has shurikens that he can throw in either a 3 straight line or a 3 burst spreadshot multihit shot and he can dash forwad and maybe use a reflection ability where he holds his sword up to deflect arrows back where he is lookinmgg? And maybe he can have like a special ability with a long cooldown that he used his other sword and does a lot of damage that would be really cool wouldnt it guys

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Suggestion from DANYOL#5512

[Add loot based keys to the game, enhances the loot game loop and stress factor if bringing in keys, Suggest most of them found off bosses or "special areas" and only have one use.]

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Suggestion from Double0dino#7633

[Wild idea but I think we should add a game mode above higher roller that’s has a added requirement where any slot with gear equipped needs green or higher rarity exclude the rarity requirement for consumables (potions bandages) also this game mode still has a gold requirement fee. And another idea have stats like Tarkov that would be nice.]

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Suggestion from Survivor#8292

Add a Rogue perk that increases door and chest interaction speed, and automatically closes them when done
(after passing through a door and after closing the chest menu).
This is based on Jax's previous suggestion.

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Suggestion from SurgeonInASuit#1579

[May not be in the spirit of the game, but if theres a way to practice pvp or a "range" of sorts to test out weapons and spells that'd be awesome for new players]

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Suggestion from Lykos#9220

Reduce the number of vendors.
Leathersmith, weaponsmith, armourer, tailor all to one blacksmith.
Surgeon and Alchemist into healer.
Tavernmaster and Woodsman into General Store.
Treasurer and Collector together as well.
Less menus, quicker to shop and get back into the game

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Suggestion from Butters#8135

Allow portal interaction (opening portal) while invisible. If thats OP for Rogue than make it invisibility potion only. Not tons of uses for invisibility potions with the other classes.

Votes

Opinion: -78
Upvotes: 0 0%
Downvotes: 78 100%

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Suggestion from DavidAyyee#3428

add a perk or make it by default for the rouge not to be inspected (looking at their inventory) during pre match tavern socializing, or even make it a group perk that requires a rouge to be in a team for this to happen, this would incentivize more rouges in teams and doesn’t add on to pvp or pve

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Suggestion from Silversalt#9526

[There needs to be an achievement when the game releases called "Complete the Circuit" that requires you to kill three enemy players, and yourself, with a chain lightning spell.

Votes

Opinion: +97
Upvotes: 107 91.45%
Downvotes: 10 8.54%

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Suggestion from Stalagn1d#8073

[ Dear developers, I would like to see the 4th playtest without a hard link to events on steam. Many members of the community lead an adult life and go to work and there will be no opportunity to fully "feel" the game, as at the last playtest. If possible, make a playtest from 3.02 or 4.02. Thank you in advance .]

Votes

Opinion: -40
Upvotes: 4 8.33%
Downvotes: 44 91.66%

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Suggestion from Linsung#1789

Unique cosmetic that only players that played in the Alpha get. Shows how far back we go and how we've supported Dark and Darker since Alpha.

Votes

Opinion: +68
Upvotes: 85 83.33%
Downvotes: 17 16.66%

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Suggestion from glavorpouche#4801

[ Making it easier to loot the circular type jewelry like golden bracelets, pearl bracelets, etc... ]

  • by making their skins a bit bigger in game so it would be easier to keep our mouse on it while trying to loot them?
  • by making a part of the space inside the circle of the item part of their hitbox?
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Suggestion from Kraken#7084

I’d like to see an expansion of the races. As of right now you can choose between human and skeleton with the difference being very minor differences in defense for physical or magical. I think a large part of the community wouldn’t mind a couple more options. I think the differences between the races should remain as minor as possible stat wise and be more on looks than gameplay. Ex: Orc race has slightly higher health (+5) with average defense between the human and skeleton races and have a slightly larger hitbox. Good for a knight or barb so they can frontline easier if they want to in groups. Undead has slightly higher will or knowledge (+1) and slightly lower strength (-1) very minor changes to gameplay and just adds to overall customization for the community.

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Suggestion from MrBeanz#0561

what if iron mace add a for fun game mode like this : 12 ppl start in the arena map and there are waves and waves of mobs coming, and the mobs becoming harder and harder. players must defend the Purple Portal. if the purple portal its alive then blue portals will spawn every few mins ? but if its break then no more blue portels will spawn
loot will become better the later the wave
but also pvp its still allowed but u cant let anyone see u kill some one
so if u kill some one in a room and nobody see its ok, if someone saw u and then he escape then u will be marked by the hunter guild ( i will make sugest about this hunter guild later)
so player can: 1- kill enemy like a tower defense but must careful of backstab
2- backstab other player and try remove witness
and also maybe u can make dark class like necro mancer he can controlled the pve mobs ? and it can be maybe 2 or 3 necromancer in 1 lobby ? so player can also hunt necromancer to win instead of escape
and if they hunted 3 necromancer they will get candy cane
also necro mancer can hide and pretend to be normal good player ?
so maybe 4- player can hunt the necro mancer but must careful its realy necromancer becouse if they kill innocent then maybe they will get hunted by hunter guild or other player will think he is necromancer
what do u think? maybe we can improve this suggest too gether

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Suggestion from Dousiq#1403

Add a tool to the game, in the form of a crowbar, that you put on your belt and when you cycle to it and hold it in your hands, you can open doors and chests faster but it has limited durability and breaks after X uses. Maybe have the opening speed scale with strength as well as resourcefulness?

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Suggestion from shoXy#2522

[For players who actively participated in the alpha a badge / achievement and a cosmetic skin. The same for Early Access => From release Early Access players get something as a reward]

Votes

Opinion: +34
Upvotes: 56 71.79%
Downvotes: 22 28.20%

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Suggestion from Sookit#4511

some type of cosmetic earned for how many playtests you’ve been in, ie the same cosmetic but a different colour to represent how many times you’ve played

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Suggestion from Friend.#5913

killing a character of the same class takes off a few ticks for regen of a skill (fighter second wind takes 7 campfire ticks to refresh, so if i a fighter were to kill a fighter with his second wind available the killer gets a 2 or 3 ticks taken off his regen)

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Suggestion from FoodHunter47#8387

[This is Igris's suggestion orginally. Add a spell for the wizard that allows him to seal doors, but you CAN destroy the door and get through. You just cant open it whatsoever for a certain time. You can easily just wait it out, get around or break it. It gives you some time to think but isnt abusable because you sacrifice a whole slot, especially if its a high-tier spell. This type of spell could be really useful at times, but can be countered easily (perhaps too easily by barb and wizards) - ALTERNATIVE: Instead of it closing, it could decrease the interaction speed, while also buffing the doors' main HP. This way, the spell isnt as op at times but is more viable against all teams, since Barbs and wizards wont be able to just instantly destroy the door to get through.]

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Suggestion from Lykos#9220

Make silver useful. I suggest spending them to have the weaponsmith 'silver' your weapons, which makes them deal extra damage to undead. Maybe only for a set # of hits before it needs to be done again.
OR have specialty items for sale for only silver such as single use spell scrolls or lockpicks.

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Suggestion from DavidAyyee#3428

make wizard light orb blind mobs or at least only certain mob types gives players more versatility

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Suggestion from Annie Pentakill#2417

Delete rangers from the game

Votes

Opinion: -74
Upvotes: 17 15.74%
Downvotes: 91 84.25%

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Suggestion from Rage#4133

In game voice/chat communication with party

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Suggestion from Kitaon#3680

[Remove the red circle from the game but keep the exit spawns at the middle of the map]

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Suggestion from flavorpouche#4801

[making it easier to see the rarity of every items]
I feel like it would be great to not have to mouse over every items to see their rarity, could be with colors, could be with symbols, could be something else.
We would be spending less time in menus and more time wandering around.

Votes

Opinion: +104
Upvotes: 110 94.82%
Downvotes: 6 5.17%

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Suggestion from Darrin#8292

Make adding crouch toggle a priority for next playtest.

Votes

Opinion: +42
Upvotes: 52 83.87%
Downvotes: 10 16.12%

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Suggestion from Ivan the Tiny Wizard#7109

when weight and backpacks are added make resourcefulness reduce weight of items

Votes

Opinion: -26
Upvotes: 12 24%
Downvotes: 38 76%

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Suggestion from Woochow#9536

[Give every torch on the map a small chance to be turned off at the beginning of the raid.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Tiice#4676

add an auction house instead of the trading post (Its too busy now you cant even read the chat bar)

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Suggestion from ᲼᲼᲼᲼᲼᲼᲼᲼#4028

Only if a crouch toggle IS added make it changeable through settings personally I wouldn't want my crouch to be toggle but that's just me so make the option in settings to enable or disable it

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Suggestion from Theone123#4975

[New wizard spell: Teleport.
Have the ability to cast a “color the devs will choose” that will summon a portal that will teleport you and your party to a random part of the map. Enemies can also hop into the portal. The portal can spawn you inside the The Dark Swarm. Spell slot would be relatively high due to its nature.]

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Suggestion from cerb#5869

dont add an item weight system its just an unfun mechanic no matter the game

Votes

Opinion: +142
Upvotes: 159 90.34%
Downvotes: 17 9.65%

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Suggestion from Friend.#5913

add a tripwire trap (not starter kit) usable by rogues that slows enemies for a few seconds

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Suggestion from Lykos#9220

Add mobs that go invisible (wraith in high roller) and potion of true sight which gives nightvision and ability to see anyone who's invisible. True sight could also be a spell for wizard, cleric or ranger.

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Suggestion from Absolute Unit#5822

make an option to expand the stash like 100 gold for 2 rows or somthing like this

Votes

Opinion: +90
Upvotes: 105 87.5%
Downvotes: 15 12.5%

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Suggestion from micklod#4530

let me rotate the items in the inventory, tetris.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Trevor#1047

i would like to see more build defining modifiers maybe like your weapon ignites on hit, cant be slowed or even like a crazy life steal axe. i just want to see some crazy kits and rare gear other then +2 damage +3 all attributes +1 true damage.

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Suggestion from Fortune#7015

rogue perk idea - night eye, lets you see better in the dark

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Suggestion from bluefire9262#4185

Make the inventory management a little bit like diablo, so when you pick up the item and try to place it somewhere wheres theres another item, itll switch the two items instead of just nothing happening

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Kraken#7084

Self kill feed for the player only in HighRoller

Votes

Opinion: +9
Upvotes: 34 57.62%
Downvotes: 25 42.37%

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Suggestion from Brendog (BSG)#0967

The mods are super aggressive with what they think should be allowed in the chats. Its super annoying and exudes the classic discord moderator feel. Bit of a bad look, and with this game likely being rated M upon release, I don't see why people can't show a bit more character while talking in the chats. Just a suggestion, its your game, your chats, but this is really soft for what is about to be released as one of the most brutal dungeon crawlers I've ever seen. It just doesn't add up.

Votes

Opinion: -24
Upvotes: 33 36.66%
Downvotes: 57 63.33%

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Suggestion from FroggyKing#2214

Reduce the amount of "party" vcs. Why on earth are there 349 of them

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Suggestion from Papashagodx#6598

[Make some kind of gearscore system in order to make a minimum gear requirement for highroller dungeon. Most people in a highroller dungeons were naked and just waited for someone geared to drop gear. Really anticlimactic if you're playing with your best gear equipped]

Votes

Opinion: -74
Upvotes: 18 16.36%
Downvotes: 92 83.63%

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Suggestion from Darrin#8292

Solo players are clearly disadvantaged when facing groups because they're outnumbered and groups can use a cleric for support. I suggest that a solo queue be tried during the next playtest to see how it affects queue times for the team queue, since longer queue times seems to be the argument against having a solo queue.

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Suggestion from Theone123#4975

[Make hitboxes for coin/jewler/rings/gemstones easier to pick up from off the ground/in shelves]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from MrBeanz#0561

add a vampire race and vampire guild! vampire in the vampire guild can speak (voip) in dungeon!

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Lava#1234

Consider an off season playtest, one that kicks in after official playtests so people can still enjoy playing while understanding they won't be getting as much support during these periods, just to help scratch the itch of people who still want to play between tests.

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Suggestion from DavidAyyee#3428

add a baard class that is focused around buffs and debuffs by singing Cheers

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Suggestion from Kotai-san#7376

can you add food buff to the dungeon? If you eat well in the tavern before u go to the dungeon u get better stats. For example, buy burger for $1 and get +2 stamina etc iit also adds realism to the game because usually ud eat before u go adventuring and if u dont eeat, u feel weak and your stomach hurts so you preform poorly

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Suggestion from Fizgaroth#6862

[Add more genders.]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from F3der#9742

[add an item weight system, realistic mechanic that will question you'r loot choices. ]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Skilgannon_dr#9959

[deleted to red cercle for take time for search loot and secret in the dungeon?]

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Suggestion from CondraMaylin#0188

Make mimics say “ Om nom nom” every time it attacks

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Suggestion from Dousiq#1403

As the game gets more players trying things and exploring new places the chances of someone getting caught somewhere they were not meant to reach become quite high... please add an "unstuck" command that will freeze you in place for several seconds then move you to the nearest appropriate open space. It will need to be carefully tuned so that it cannot be abused to go through walls or grates or whatever but this will help alleviate frustration from those who run into these types of bugs. The delay before the move will help prevent people from using this to pull shenanigans during combat.

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Suggestion from Mvnticore#1337

I know i gonna have some hate for this one 😆 but... Since we are looking for way to keep this game a Free 2 Play yet monetize it. We could allow 3 character per account and to unlock more characters on your account you may buy some extra slots. Players who really wanna have more than 3 characters will still have the option to make another steam account and those who wants to support the game may buy extra slots.

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Suggestion from TheDrunkenMagi#8624

[A Toast emote that cheers to nearby players. If reciprocated, and both parties of players have enough room, the two parties of players immediately group up. This will allow solo queues to party up while inside the dungeon. Can also be used to express a desire for non-hostilities, which may or may not facilitate betrayal.]

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Suggestion from Azzy#6660

Instead of having a lot of voice channels by default, add one of the discord bots that create temporary voice chats when users make a command. The ones that aren’t in use disappear after a short time and the mods can set a limit on the size of the members allowed in created channels to their liking. One example of such a bot is TempVoice another is Partie.

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Suggestion from tdeant#3737

Make another pose (such as Surrender) but with characters’ sound. Something like Shhh or Hey! or Watch out! When we have no ingame chat or pings, it would be nice to warn your “muted” teamplayers via sound 🙂

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Suggestion from 三和大神#7959

different arrow types for bows and crossbows

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Suggestion from Annie Pentakill#2417

There are only three options to balance Rangers:

  1. Delete Rangers from the game
  2. Delete all the other classes and make Rangers the only class in the game
  3. Give viable ranged abilities and gap closers to the other classes, so there is fair grounds to fight against Rangers
Votes

Opinion: -136
Upvotes: 10 6.41%
Downvotes: 146 93.58%

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Suggestion from Lugu#0357

make a matchmaking only for groups of 3 and a matchmaking for solo players. A solo player can choose witch one to play.

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Suggestion from Raze#0001

allow rotation of items in your inventory similar to tarkov, will make storage organization much better and allow you to store more loot

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Suggestion from Kokkor#8995

While there is no exact date for playtest yet, assuming that it does start same time on the 6th of February as the nextfest. It would be nice for many of the players that the playtest starts 3 days earlier (Friday) rather than follow nextfest schedule (6-13).

If playtest ran for 10 days instead of 7, this would help many players that cannot take the time off during the week and effectivly double their possible playtime.

I know that this may be somewhat unreasonable. However I beelieve that a lot of people would greatly appreciate if Friday, Saturday, Sunday are prioritiezed for playtest dates.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Zeluz#1165

you can buy blue portal scrolls scrolls and the pedestals stay after someone uses a portal but you can insert a scroll after they leave and open it again up to 2 times so 1 pedestal gets used 3 times takes time to insert the scroll and then timeto reactivate the pedestal

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Suggestion from IronBudmeister#9593

[Building off of what others have said about ranged weapons: Make bows and crossbows (both now collectively referred to as cross/bows) take the main-hand slot only instead of two-hand and add quivers to the left-hand slot. Take somewhere between a quarter and a third of cross/bow's damage and shift it to the quiver (whatever FEELS right), so For Example theoretically speaking an uncommon recurve bow with uncommon quiver will have the same DPS as a current uncommon recurve bow. Total DPS would be unchanged, just spread out.

Cross/bows can still fire without quivers equipped like the current system; quivers simply add another layer to ranged combat for D&Der like quivers in other ARPGs. This opens up the opportunity for IronMace to add different stat bonuses (i.e. +1 Agility, +1 to Ammo, etc.), ammunition types (fire, holy, etc.), synergies, as well as helps pull back some of the hyper-scaling that ranged weapons give players (looking at you Legendary Headhunting Longbow from two playtests ago).

I firmly believe the classes are in a great spot but equipment could use some fine-tuning, and this system might be worth a playtest to try and assess it's impact on the gameplay loop.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Kraken#7084

I agree with most comments but the biggest takeaway was adding more gap closers a crossed all classes, the classes with movement speed increase or range have a distinct advantage over the other classes wether you like it or not.

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Suggestion from Rikipapa#5899

[Add a countdown to the next playtest]

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Suggestion from Zandorum#6027

Treasure (such as Goblets and Gems) should be individual worth instead of for example Rubys and Diamonds being worth the same as it currently is. In addition, larger items such as Scrolls should be worth more to justify their space in the inventory, however I do not see having certain rarer smaller things such as Diamonds being worth more as a problem. Lastly, to justify the previous thing more; certain Treasures should have different spawn chances based on their worth so if you're going to get a Gem you're less likely to get a Diamond than a Ruby for example.

TLDR;

  • Treasure should have individual worth instead of tier worth.
  • Larger Treasures should be worth more to justify size but this shouldn't stop the devs from having certain smaller items be worth more such as Diamonds.
  • Each Treasures spawn chance should be based on their worth (Example: More likely to see a Ruby than a Diamond).
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Suggestion from Darrin#8292

Add an in-game matchmaking system that makes it easy to join a team quickly, and one where strangers can be trusted to be on your team. During playtest 2 nobody accepted my request to join their team, so I didn't even try in playtest 3. Also, it's a bad idea to form a team with strangers because there's no penalty for killing your teammates.

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Suggestion from Braeden#5836

Game Monetization

Everyone understands a game needs to make money.

But what are the most **EFFECTIVE **vs **ETHICAL **ways to monetize a game?

A game has only ~5 things it can sell:

  1. Access to the game itself (Upfront game cost)
  2. Access to new/premium content
  3. In-game Cosmetics and status-symbols
  4. In-game power
  5. Quality of life
  6. Merchandise (worth mentioning)

Which of these options is best for DnD?

  1. Yes, but... (Ethical, but not the best for the game) Free-to-play is a popular game model since it drives a significantly higher player base. The higher the up-front cost, the lower the initial player base. F2P is best for DnD, especially without a large marketing budget

  2. No, unless... (Effective, but not ethical, unless...) Not ethical if premium content allows for more powerful equipment and exclusive gear, but would be okay if it was buyable with in-game gold (Like high-roller dungeons)

  3. Yes. (Ethical, might be effective...) Used in practically every F2P game because it works. But Its effectiveness depends on 3 things: cosmetic quality, size of player base & player passion

  4. No. (Very effective, but not ethical) The most effective out of all monetization methods but the least ethical. Diablo Immortal showed players paying >100K

  5. Yes. (Effective, somewhat ethical...) Being able to buy large coin purses, and extra storage, with real money, would be very effective. Many games will also use the "Season premium pass" to unlock goodies as you level up

  6. No. (Ethical, but not realistic/effective...) For small studios, getting into merchandise is not a good strategy when starting out. Design, manufacture, website, order systems, delivery, customer support, and the list goes on

TLDR;

#3 and #5 are the most effective options to monetize DnD while staying ethical

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Suggestion from Friend.#5913

increase percentage modifiers on items to be between, say, 5% and 15%. some of the percentage bonuses like spell capacity and bonus weapon damage are practically useless unless you get an insane roll on them. increasing percentages would allow the roll to have more of an effect, and less chance to be useless.

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Suggestion from stoic#0183

[Add Elixirs to the game. these are consumables that only drop from bosses in down portals (minotaurs, lich, ghost king and othets etc.) and they will grant a permanent increase in one stat (random) for that characters life. IF THE PLAYER DIES, ALL ELIXIR BONUSES RESET. This adds incentive for players to actually try and defeat bosses for rewards and the buffs dont last beyond death for balance reasons. These elixirs should be tradable.]

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Suggestion from tonyjab#6171

Might be controversial but perhaps instead of rotating items just extend inventory by one row at the bottom to make it an even number more accomodating for 3 and 4 height items.

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Suggestion from Lava#1234

Has anyone suggested jewelry crafting yet? I'm thinking silver coins can be turned into ingots, giving them a use along with gems you can already find such as rubies. The quality can depend on the gem quality and higher quality would require more silver. Stats themselves could be randomized.

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Suggestion from Lykos#9220

Add fun mechanics to unique items, not just +stats. For example:
A shield that reflects magic or has a burst of damage whenever the shield is struck.
Boots to jump higher or have quieter footsteps.
Bow with exploding or frost arrows, or even conjured arrows with no reload.
Helmet with nightvision.
A maul that knocks enemies backwards.
A dagger that drains spell uses from casters.
An axe with lifesteal.
Also sets of gear, maybe two weapons that work well together or rings that add extra bonuses when worn together.

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Suggestion from Toxic Honey Badger#0247

[add a "+ % magic find" stat to the game to increase your chance on monster kill, chance on open chest, or treasure pile looting drops higher quality loot]

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Suggestion from PenumbraEZ#7400

[Add priest a perk for faster campfire placement or maybe active ability. Being a priest myself and playing with top players we spend 30% of the time waiting for me to place and use campfire. Since fights on highroller can flow one into another, you cant move on until all spells are reset. Kind of a boring way to play.]

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Suggestion from MrBeanz#0561

add mystic items to the game
these items dont drop if u die and also they have ok stats ( maybe like a blue item ? )
but they have special effect and u can only equip 1 so if u equip gale sword it will let u dash 1 time and do a little wind dmg to nearby enemy
or u can equip the octopus slaying sword and every 3rd hit do more dmg to enemy
so u can choose mystic item for pvp or pve
what do u think?

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Suggestion from Ini#1104

all items get wiped before next lobby, everyone start naked... Like in Fornite

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Darrin#8292

Add all of the Ironmace staffs' pets to the tavern so we can pet them, and maybe let the players also give them treats.

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Suggestion from Dunthril#3318

more emojis for chad fighters and such

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Suggestion from TheDrunkenMagi#8624

PVE Rogue perks
Dungeonsense - The Rogue can sense (highlighted through walls) dungeon features such as traps, shrines, and portals within a fair radius.
Treasuresense - The Rogue can sense (highlighted through walls) chests, corpses, and loose loot that contain gold, silver, or items sellable to The Collector within a fair radius.

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Suggestion from provocative prince#3048

[add melee feinting to this game, if too broken on barb or something limit it to fighter]

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Suggestion from gody#9206

[Not an urgent or even important suggestion but as a quality feature, adding a way to save/replay dungeon dives for later viewing, with options of spectating different players. Would be cool too see what was happening in another party across the map or replay when you killed almost the entire lobby by yourself.]

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Suggestion from Eliézer Samuel#2217

Wouldn't it be awesome to have that peace of happiness, that rewarding moment when you open a chest and there is an orange glow on the outside border of the item? Easy to spot on the chest and augments the I FOUND IT moment.

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Suggestion from Brau'kul#8026

we need monkey mobs in the game.

Votes

Opinion: -59
Upvotes: 13 15.29%
Downvotes: 72 84.70%

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Suggestion from Theone123#4975

[Add a auto sort button for stashes. (I am very unorganized)]

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Suggestion from DavidAyyee#3428

add a forestscape, oceanscape, spacescape, castlescape, maps to the list of potential design layouts

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Suggestion from Haseeb#4575

The debuff from adrenaline rush should not be applied as long as breakthrough is being used this will make both skills more reliable

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Suggestion from ApexDrako#3746

[Make the bard able to use different types of instruments that give different effects. For example ~ Guitars: +X duration, -X effectiveness. Flutes: +X cast speed, -X duration. Drums: +X effectiveness, -X casting speed. ETC

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Suggestion from Marex#5555

[Add a very low spawn rate « Golden portal » on the map like 5-10% of games.
It teleports you in a Room full of chests that you can loot for a minute.
Although make it always appear on the feed on the top-right corner when it happens to add some adrenaline & movement during this small event.]

Votes

Opinion: +65
Upvotes: 86 80.37%
Downvotes: 21 19.62%

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Suggestion from DavidAyyee#3428

add a perk to whatever class is appropriate I’m thinking rouge to trap chest that explode or some type of negative effect

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Suggestion from Brad Quackson#8037

I played pickpocket stealth rogue for over 100 hours on the playtest
Why play stealth rogue when you can just play a wizard and do the job but even better?
Ideas that I would think make stealth/thief rogue a fun but still viable option instead of a pure damage build:
Stealth itself: Being able to turn off torches within stealth, pick up items, and loot corpses would make a very interesting and unique ability.
The 10-step perk should work with invisibility potions and you should be able to run these steps since you can still hear when the footsteps (Maybe make it 15-20 steps?)
Smoke Bomb: Needs to be fixed entirely, the shader doesn't even conceal you and it breaks your FPS, maybe make it so you attack slower? Make it an actual zoning ability that is semi-scary and up its cooldown
Pickpocket should target the highest value trinkets, maybe with the class/talent system add a disarm effect that could make it so you could disarm another player when coming out of stealth with a pickpocket, and also be able to steal utility
I know they are adding packs and wanna make it so you can possibly rip off packs. If so, having a very low chance to pickpocket an enemy pack could be unique
Make footsteps completely silent with the quieter footstep perk if you have no boots, increase the lower volume when wearing boots, still easy to hear. Add an effect that makes pickpocketing faster if equipped
My dream perk for stealth rogue: Auto turn off torches when being within a certain radius, or have them turn off after interacting with them immediately
I just want to be a ninja :(

Votes

Opinion: +39
Upvotes: 56 76.71%
Downvotes: 17 23.28%

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Suggestion from Lykos#9220

Have community contests to see who can come up with the most interesting + fun quests.

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Suggestion from nes#0115

In the future, give us an option to globally hide all cosmetics.
A toggle option in settings to hide all user worn cosmetics to have vanilla gameplay only.

Votes

Opinion: +84
Upvotes: 85 98.83%
Downvotes: 1 1.16%

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Suggestion from Splendiferous#8814

when you get around to making races, consider making races based on the classic fantasy elements. specifically, I want stone people.

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Suggestion from Dresboni#7858

Hitstop on blunt weapons.

A blunt weapon shouldn't pass through an enemy after a hit, specially not if they're still alive. Realism isn't even the main reason this should be a thing (I think its quite a shit reason to change things in melee games) but rather that hitstop feels really good. This is one of the few things this game should take inspiration from Mordhau for in my opinion.

The technology is already sort of in the game as your weapons stop when you hit a shield or wall. All it would take is some minor tweaks to make it feel good and the blunt weapons get a different feel and personality to them.

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Suggestion from Zhul#7799

[ Some Adventurer Guild or Tavern (or both) where players could obtain special quests and special tasks to achieve (in group or solo) and such. Also adventurer "ranks" (like E,D,C,B,A,S,SS) and "reputations" (per faction) and "alignments" (good, bad, neutral , chaotic, etc). Plus a some kind of "Map" with different regions and multiple adventurer guilds and taverns to visit in towns, forest camp, villages, etc, some with "faction" and "alignment" elements, some without. ]

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Suggestion from CharlsV#0885

Make it so spell capacity actually increases your spell cast limit instead of it just being an alternative stat to knowledge, I understand that knowledge and spell capacity are not the same due to knowledge also increasing not only spell memory and other stats as well such as casting speed, etc. To limit how strong spell capacity can be I think there should be a thresh hold at some point maybe after 2-3 spell capacity and add a diminishing effect on this bonus. Of course as well as a diminishing effect on the TIER of the specific spells. EX. lets use lesser heal as an example, If lesser heal costs 1 spell memory, the diminishing effect will appear at 3 or more spell capacity depending on how much more casts you've earned from said spell capacity compared to resurrect as we all know it is a highly expensive spell memory cost which will require an astonishing amount of spell capacity to give it 2 more spell casts before requiring a campfire.

Someone had mention that maybe because once more spells are added you will need as much spell memory as possible to be able to use all tier spells or even high spell memory costing spells thus both knowledge and spell capacity should be stacked upon one another to make it possible to use and utilize the secondary spell memory skill. This is a good reason. On the other hand I say add another bonuses named, "+#spell memory" instead to help support this.

At the end of the day it all comes down to what kind of build you want. Do you want a hybrid build to be able to use the spells you can fit into your wheel and maybe 1 or 2 more? Then balance out both spell capacity and knowledge.
Do you want to build a utility build having all the spells you can acquire? Then focus on knowledge Or do you want to focus on a sustain build by getting as much spell capacity as you can?.

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Suggestion from Kokkor#8995

Out of curiosity how many people are for/against VOIP?

I know that ironmace wants to implement it but honestly I feel like it is by far one of their weaker ideas.
My main points against it are:

-Toxicity/Random garbage in voice(music/screaming)

-Requires More Moderation on the dev part

-There will be more teaming. Sure betrayals will happen and that is fun but not fun enough to justify having a 2v6 scenarios (These scenarios are way more organizied that current teaming because of comms are much different than the current chaotic one)

-Very little actual benefits overall, resources to create voip could go to other things

Please do thumbs up or down if you are for/against vc. Im just wondering what general opinion is on this. Also if you got any extra ideas/arguments do @me.

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Suggestion from Darrin#8292

Make skills/perks unique to each class. For example, don't give both Wizard and Rogue an invisibility spell/skill.

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Suggestion from MrBeanz#0561

add more fantasy races!! trolls orcs goblins undead (ghoul) etc
troll have hp regen out of combat
orc have bonus str maybe lower resourcefulness ?
goblin have bonus gold gain and cheaper vendors
ghoul must eat 1 player corpse every 5 min or he will lose a lot max hp
and each race can have its own guild so orc have fighter guild
and in fighter guild u can practice in arenas maybe 1v1 pvp
and troll can have healer guild or shaman guild they can buy vodoo doll and black magic curses items ?
in game they can casting ritual for curse other player or maybe they can curse a shrine and break it ?
maybe it will curse all cleric in the game and then there its mini goal in the game ? troll shaman vs cleric, troll shaman want to curse a shrine and maybe defiled
but cleric want to defense it
and goblin will have auction house guild , they can use auction house service ? or maybe they can trade with other player for a lot cheaper so u can make goblin banking char or u can be dedicate banker for ur team and put item on auction house etc
so ppl who dont want to pvp can enjoy the game by play goblin until pve server or game mode come out
and for undead u can maybe make something with necromnancer ? like undead can join necromancer guild and in start of the game they will find all other necronmancer player in the map and they can team up or fight other ppl
and it can be kind of like faction system so undead vs dark magic shamans vs holy faction
maybe later they can put a lot of game mode for stuff like this when game its out and popular ? what do u think
a lot of this is ideas but i think maybe devs start with races first then every patch u can put a fresh idea so ppl dont get bored ? maybe new mechanic every season like this and dev make season every 1month i think? its possible i think
what do u think?

Votes

Opinion: -66
Upvotes: 9 10.71%
Downvotes: 75 89.28%

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Suggestion from iChungry#8877

being able to join as a scav aka a skeleton or bat or something with limited inventory and equipment but can troll / pvp people.

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Suggestion from Grotto#2489

Give bosses with their own rooms health bars

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Suggestion from Phantomz#9250

I know this has been suggested a lot but proximity chat. I think it could lead to some very funny scenarios. Along with this it would overall be very fun. There may be some issues like teaming but I think there are ways around that. Also you could obviously toggle it off. I hear a lot of things about how it would destroy the immersion but I don't really think that is the case. also you could have it turned off by default in highroller, since its a more competitive mode where you don't want teaming at all and things like that.

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Suggestion from Candelle#2736

Some sort of block-strength system that's communicated to players. Maybe certain shields could block more hits before the shield-user is staggered, like the heater shield having more block strength than a buckler. Certain weapons could deal more or less block damage, like a two-handed hammer being harder to withstand than a rapier. Maybe there could be perks that interact with the system. (It feels like Barbarian's "Smash" perk is supposed to do something like this, but it's not well-communicated to the player what it does or if it even works).

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Suggestion from OheyTherr#2753

necromancer class, ai does not aggro to the player, player can cast spell to have skeleton follow him with 10 second cast time, can ressurect dead players that follows with skeleton ai, necromancer cannot use weapons, cast time to ressurect a dead player is 10 seconds to prevent recasting over and over. Max ai is 5, ai prioritizes following necromancer over attacking players at a certain range to prevent necromancer players from waiting 2 rooms away then run for safety from failure. Makes necromancers need to engage a certain amount of action from dodging players to friendly fire from ai. No items increases cast time speed, but each 2 points of knowledge increases max undead, and each 2 points of int. Increases max undead hp by 5%

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Suggestion from York#7223

[Rework trading post, make it more automatically. Players will be able to list an item for sale, and buyers will be able to select the item they want from a list. Many have experienced discomfort with a fast-moving chat in which it is impossible to adequately buy something. ]

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Suggestion from Furkan1#6981

add femaile barbarian voice, the voice of roaring male

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Suggestion from bluefire9262#4185

Make it possible to inspect others player's gear in the party screen, at the table. Ideally make it so its possible to inspect at any time, when you are ready, when they are ready, etc.
This way you can bring your party members equipment without having to rely on coms (good for voicelessplayers or to bring surprise gifts) and also have real idea what level of rarity the other players are actually bringing to the table. (good for hr/ level 2 highend players)

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Suggestion from Katakuri#7883

idea, hear me out. treasure individu worth, not all same like ruby and diamond. big treasure worth more to justify space. rare treasure worth more no prob. certain treasure spawn chance vary by worth, like less chance for diamond than ruby. fair and rewardin for pleyer. add new layer of strategy, make game fun and hard.

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Suggestion from cerb#5869

add a leather harness/shoulderpads as a chestpiece you can use the naked perk with for barbarian

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Suggestion from F3der#9742

[Auction House; max 2/3 items per account to prevent shit items spam, fee per item trade (to further prevent very bad items on the auction house), silver coins being the auction house fee?, some premium membership allowing more items on the auction house(monetization?) ]

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Suggestion from JeekyWeeky#4480

with barb being added, we are getting musical instruments, should fighter be able to use them with weapon mastery perk? if so, how would that work?

Votes

Opinion: -28
Upvotes: 3 8.82%
Downvotes: 31 91.17%

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Suggestion from Maevric Zal#4948

[The game is named "Dark and Darker", but I've found that by changing the in game settings, it's really not so dark. I played with default lighting for the longest time, and felt really immersed in the feel of the dungeon crawl and the threat of players or NPC's hiding in the shadows. I even attempted to do so quite a few times. So my surprise to find that most shadows in the game are completely negligible with the right settings, makes this disappointing. How many times had I died to a "lucky" swing while hiding and waiting to jump someone coming down a hall? How stupid did I look for using the default lighting? Please make some changes to limit how bright we can make things... Right now it's only Well Lit and Kinda Dark.]

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Suggestion from Super Evil Troublemaker#0455

[Furry playermodel, you know why.]

Votes

Opinion: -109
Upvotes: 9 7.08%
Downvotes: 118 92.91%

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Suggestion from WeZeW#6239

[Add a European styled castle as a surface level map.(inside the walls only)(nighttime). This could make room for some interesting lore. The style the dungeons have now are pretty much castle dungeons so it would make sense to have the castle or town as a first map.å

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Suggestion from VALN3R#5909

[There should be a special drop if you kill enemys, like picking up their soul or a special coin so there is a reward for killing people and dont care that much about the loot. This would help the lategame and progression of the game. Just enable a shop where you can level up or get items based on those coins collected by killing players.]

Votes

Opinion: +8
Upvotes: 32 57.14%
Downvotes: 24 42.85%

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Suggestion from Theone123#4975

[Add normal scoreboards back into the game. I want to see how many escapes i’ve done/kills

Votes

Opinion: +81
Upvotes: 88 92.63%
Downvotes: 7 7.36%

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Suggestion from Zenoes#0001

maybe add ways to disarm a trap a bit quicker, mainly throwing a torch at the trap causing it to snap, and even better hitting it with a projectile like an arrow/throwing axe/ throwing knife if we wanna get fancy. It adds more utility to torches and makes it a bit more balanced for other classes to combat a trap in a fight

Votes

Opinion: +105
Upvotes: 111 94.87%
Downvotes: 6 5.12%

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Suggestion from DavidAyyee#3428

add a perk to cleric to determine enemy player health bars

Votes

Opinion: -66
Upvotes: 10 11.62%
Downvotes: 76 88.37%

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Suggestion from Jerky Gaming#5027

[Soul Collector vendor which lets you sell player souls for items/gold]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from koko#0415

release da game and make forced test phases

Votes

Opinion: -36
Upvotes: 14 21.87%
Downvotes: 50 78.12%

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Suggestion from ZeddleSnake#0541

light crossbow that does the damage around recure bow (30-40) and has faster projectiles compared to other crossbows and has a slightly less bulletdrop and is faster to reload

Votes

Opinion: -38
Upvotes: 10 17.24%
Downvotes: 48 82.75%

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Suggestion from DragoHe4rt#5202

The pt's be bigger and the maps too. I have a group of 6 friends and we want to play together, but there's no way.

Votes

Opinion: -73
Upvotes: 6 7.05%
Downvotes: 79 92.94%

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Suggestion from Gamer4Life#8292

Add a playable combat tutorial.

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Suggestion from Braeden#5836

Banker

How the Banker would work:

  • Pay fee to open a gold-only bank storage
  • Pay gold to expand vault/chest ( bag > wooden chest > ornate chest > lion's chest > gold chest > rubysilver chest...)

Banker reputation points tree:

  • spec into gold interest
  • spec into more bank capacity
  • spec into more money from selling goods
Votes

Opinion: +52
Upvotes: 66 82.5%
Downvotes: 14 17.5%

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Suggestion from MrBeanz#0561

add cursed items and jewelry ... not every loot in an ancient dungeon is safe!!

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from argle#1984

clarify damage calculations, either in game, or some wiki esque thing.

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Suggestion from Dresboni#7858

Resourcefullness should not be in the game until it does something

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Suggestion from RICHIEBOWS#2671

[be able to upgrade the inventory bag and the storage bag]

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Suggestion from PhiTheLetter#1037

A button to instantly drop your weapons on the ground if they are in your hands rather than put them away in case you need to desperately outrun someone or chase someome down. The amout of time it takes to drop your equipped weapon would have far less lag than just holstering your weapon, and would incentivise the use of both weapon slots.

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Suggestion from Dragojazz#0044

Make fighters weapon mastery nerf (-20% damage) affect only ranged weapons, a fighter shouldnt be bad at melee

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Darrin#8292

Replace the circle with mobs that spawn in increasing number and frequency on the edges of the map.

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Suggestion from Rodzorr#4686

When you guys add a gambling tavern make sure you add a Gambling Leaderboard

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Suggestion from RamrodIV#0034

i saw people talking about traping chest and thought it was not cool just do garneted damage to people and be annoying, but if it was not garneted would it be ok so i thought it would have to have skill and benefit the caster. i thought the necro having a turn mimic spell he could use on chest be cool as mimic's don't deal garneted damage and they are very load so the can alert people near by that someones there so i would say its useful to the caster while not being to awful for the people on the other end

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Suggestion from WeZeW#6239

[Add ale to the tavern so you can get drunk pregame. (Won't affect you when the game starts)]

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Suggestion from ZeddleSnake#0541

add more crossbow skills and perks to ranger, crossbow mastery alone is not enough, here are some crossbow skills that could be useful:
-Piercing shot: your next crossbow bolt will pierce one obstacle (door, player shield, skeleton, pot, chest etc.) and will deal 5% increased damage (Cooldown: 120 seconds)
-Accurate crossbowman: your next two bolts have increased projectile speed and less bullet drop, reloading is also reduced by 15% (Cooldown: 90 seconds)
-Explosive bolt: your next crossbow bolt will be explosive like a molotov, does considerable AoE damage and can be used to block roads and doors (Cooldown: 210 seconds)
and here are some perks that i'd like to have:
-Crossbow mastery: crossbow mastery is already a good perk but it lacks one thing: just a little bit more increased projectile speed with crossbows, 10% would be enough ah also it would be nice if it also would make crossbow projectiles travel longer distances like 5-10%
-Holy bolts: crossbows deal more damage to undead enemies, mobs like tier 1 zombie and skeleton die in 1-2 headshots
-Poison darts: your crossbow damage is reduced by 20% but every it you have a chance to poison your enemies that will deal 15-10 damage

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Suggestion from NinJragon#9873

Make the leaderboard account wide not just specific classes. For people who “fill” a groups needs will never find themselves on any leaderboard. This will either force people into playing only one class or not even bother competing.

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Suggestion from MrBeanz#0561

add a board game to play in the tavern ? maybe checkers or chess
but dnd style
so for chess u can have lich instead of king etc

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Suggestion from stikkanimate#0121

[Right-click to trigger usable items like potions and bandages direct from inventory without needing to apply to belt first]

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Suggestion from vile (p++)#0981

throwable item or spell that makes invisible player sparkle when thrown or used

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Suggestion from Birdman'sStoned#3998

[Cooperative interactions -
Allow players to work together for all timed interactions, even if it needs to be balanced specifically for each interactable and have reduced effectiveness for assistance. Think of it like a DnD skillcheck assist, doors could be opened more quickly with your friends help. Shrines either effectiveness or duration shared between players. To top it all off that rogue cant come by 6s after you got to the chest and still have first pick because your fingers are feeble.]

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Suggestion from Zandorum#6027

Wooden Training Weapons that are the weakest weapon damage wise that scales the worst with rarity in each class (Example: An Orange Wooden Battle Axe would have the same stats as a Purple Battle Axe) but in exchange for using the worst weapon in that weapon's class all wooden weapons share an additional modifier which cannot be rolled which is a +2% XP modifier. These would be realistically only used by people training up a new character when they know what the game is about as well as having the personal skill to beable to use a weaker weapon OR players who want to flex that they have enough skill to outpace people with better gear (I think it'd also just be fun to have a max rarity Wooden weapon and just dunk on people with it).

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Suggestion from ModernGoose#4651

rn, % modifiers on weapons are shit. I mean, you can get raw +3 weapon damage, and it happens really often, and then you get legendary with like +2,5% (At most, i only saw +1,4% stat increase in the last playtest), which would give you like 2-3 dmg in the end.
I suggest buffing them to at least give you 5-10%, or removing them completely and rely on raw numbers buffs (Which would also make calculation for stats much easier in the end).
I just hate seeing that my rare drop gets this useless +1% damage, when there could be anything else, like stat increase.

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Suggestion from Darrin#8292

Remove High Roller.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Priest#9912

Fully allow real money trading. Any attempt to stop it always makes the game worse (look at Tarkov for an example*). If the developers take a cut that's even better. People will ALWAYS buy in game items regardless of what the developer tries to do. People literally buy runes on elden ring. RMT won't even be a problem really, if a player has paid for better loot then he'll be risking real money on a run. It lets players who play constantly make a little bit of money (Look at wow gold farmers). *IN tarkov you can't have certain items on you, can't have a certain amount of stuff on you, they lowered the spawns because of cheaters which made it harder to get money, which in turn just caused more cheaters.

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Suggestion from inundo#8408

[suggestion] Add daily or weekly unique boss to enjoy preparation for each boss.

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Suggestion from cavemoss#8266

add a duck skin to the game called duck and ducker

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Suggestion from monke#0534

building on an earlier post about cursed items, i think having tresaure that gives small debuffs while being worth more gold could add more depth to looting. making people way risk with reward.

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Suggestion from Theone123#4975

[Have clerics revive enemy players (so i can bonk them again)]

Votes

Opinion: -3
Upvotes: -1 -100%
Downvotes: 2 200%

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Suggestion from Mvnticore#1337

Replace 2D merchants by real NPC animations and dialogs to make it more "alive".

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Suggestion from panduhh#0041

add some type of container to make more space in your stash, maybe like a dead mimic chest for example. or a big pouch to fit all your gold pouches into.

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Suggestion from kevinzur#7430

[Really change the steps according to the shoes: Right now there are only 3 sounds that I can distinguish, bare feet, any shoes, and heavy boots, I would like to see that it is really convenient to wear cloth boots, that sound a little more than naked, but not the same as leather ones.]

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Suggestion from WeZeW#6239

[Add ripostes to more weapons and to shields to allow for better fights. (blocking right before an attack gives you a faster swing on your attack or reverse for opponent) Gets players to stop holding the block button. (not preforming a riposte gives no debuff)]

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Suggestion from Trevor#1047

i would like to see more loot rooms similar to the golden key just a little easier and less loot of coarse, maybe like a magic vault that needs like 40 seconds to open but it makes a lot of noise so people will counter, maybe a puzzle room were you have to rotate a statue. just more unique looting areas that will attract pvp so solo players can have a easier time playing around these high pvp areas.

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Suggestion from Tomtaglia#8481

I want goblins

Votes

Opinion: +144
Upvotes: 144 100%
Downvotes: 0 0%

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Suggestion from DavidAyyee#3428

add armor set pieces bonuses for “orange or purple class items or even make a new RED color for this” gives bonuses depending on how many pieces are on the player I.e gauntlets, helm, chest piece, boots…..

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Suggestion from Dragojazz#0044

Add a training room, with a way to practice combat with new weapons with your friends. This would be essential to learning the combat system and increasing melee plays. People practicing block angles in safety in the there rather then figuring out how wonky it is in game.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from vile (p++)#0981

add a type of set armor that gives you bonuses for wearing the whole set

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Suggestion from Scorppayne#0593

[Allow the "Light" spell to reveal invisible players in the area it illuminates. This gives it some valuable utility, as currently you can pretty much just throw a torch if you want to light an area, and at no cost. And while it is a cheap spell, it takes up a valuable slot on your spell-wheel that could have been used for something that does damage, like the level 1 Zap.]

Votes

Opinion: +103
Upvotes: 117 89.31%
Downvotes: 14 10.68%

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Suggestion from Grotto#2489

New spell: Geyser. Itd be water element of course, and cast for a short time like lightning strike does for less damage. (maybe causes a slight slow effect when hitting its target)

Votes

Opinion: -23
Upvotes: 12 25.53%
Downvotes: 35 74.46%

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Suggestion from Phantomz#9250

maybe add a wizard spell that would darken a room for a period of time. Ig similar to ball of light but it would go through a room and turn off torches for a period of time maybe like 30 seconds to a minute. I think this could be cool to combo with other classes too

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Suggestion from Zandorum#6027

Wishing Well
The wishing well would be something you can throw items into that exists in the menu (like where the Trading Post and Merchants are), there is 2 leaderboards for worth thrown into the well being a permanent one that shows who has thrown the most into the well and a weekly resetting one. Each Week on Sunday, everyone in the Top 500 are granted 1 wish with the options being;
-Increase the roll on an affix to Max.
-Increase the rarity on 1 item by 1 stage (existing modifiers are kept but it will gain the correct amount of modifiers for the next stage).
-Get 1 Unique Item of your choice.
-Get a large sum of Adventure Points.
The overall goal of this is a generic item sink that people will actually want to use.

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Suggestion from Jerky Gaming#5027

Trapped chests would be cool as a rogue concept like many said but it needs to remain a fun way to play. Maybe make it an item you have to buy from a trader and instead of damage it highlights/outlines players nearby when opened. To counter this have a archer trap like minigame when opening the chest. if you miss or don't hit space you get highlighted while if you hit it nothing happens

Votes

Opinion: -25
Upvotes: 8 19.51%
Downvotes: 33 80.48%

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Suggestion from Brau'kul#8026

can you add custom game server option where player hosts servers? It helps to make rooms for players to rp!

Votes

Opinion: -34
Upvotes: 19 26.38%
Downvotes: 53 73.61%

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Suggestion from Lykos#9220

change the rogues smoke bomb ability into an item only rogues can use. Like how only a ranger can use bear traps.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from CharlsV#0885

Make a green vile potion that can counter any incoming poison for a specific amount of time depending on tier. 10/20/30/40/50 seconds just like different tier invisible potion or if its too strong make the potion counter poison by lowering poison damage instead for a specific amount of time.

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Suggestion from DavidAyyee#3428

add "dice" to the game which can be consumed to reroll random stats the grater the dice number the more stats it will effect

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Suggestion from Gigoloasasin#3134

[Add Familiar as a passive to the mage. It might be something akin to a small drake floating on the wizards shoulder. It would breath a small bit of flame every time the wizard casts a spell, in the direction of the spell cast.]

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Suggestion from Tardigrade#1211

[Add japanese themed weapons, Katana, Nodachi, Wakizashi, Ninja star/Kunai etc and some japanese themed armors as well.
Alternatively further down in the future Samurai/Ninja esqe class.
Devs mentioned tropes so heres hoping ❤

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Suggestion from Slommers#5867

[Brewmaster for cleric and Pickpocket for rogue should be passives that come with the class instead of using a perk]

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Suggestion from Zandorum#6027

If set bonus gear is ever added, please do not add set bonuses that require more than 2 items to allow for more build variety. If there is then atleast introduce a rare rollable affix for Rings and Amulets that lower the amount of items required for the set bonus (So if you're wearing 2 Rings with -1 Set Requirement and you're wearing 3 pieces of a Set Gear it would count as wearing 5 pieces but only for the bonus).

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Suggestion from Fabio#5888

Make skin variations or force hair on them
As they were this playtest any class could wear leather cap and royal gambeson and made it super hard to figure out what class you were fighting.

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Suggestion from Defuse#4151

[Light orb should reveal invisible enemies, but make it cost more if it does]

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Suggestion from Redd Rum#5115

A new shrine that you can insert an item into, and it will return a similar, but more valuable item. For example, adding a health potion gives back a higher quality potion, survival kit, or campfire. A loot item, like a gem, gives back a more expensive item. Putting in a piece of gear would reroll its modifiers with a chance of upgrading to the next quality (up to a max).

Suggestion courtesy of Fabio#5888

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Suggestion from tdeant#3737

To the main menu lobby music add tavern ambience in the background, then some market ambience to Trade posts, and so on. Just to have more immersive exp. I love the music btw 👂 👌

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Suggestion from ZeddleSnake#0541

long sword's capability to block attacks is a bit problematic, allow us to rotate the blocking axis like in mount and blade warband so we can actually use it's block

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from WeZeW#6239

[Add a door to the tavern so that you could wait outside or have a brawl in the meantime, (maybe the outside and inside of the tavern changes depending on the map, this could add more lore and "world" creation)(just a map or something)]

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Suggestion from TheDrunkenMagi#8624

I would like for magic items to be more like Dungeon and Dragons and less like Diablo.
Getting a rare longsword that deals an extra five damage and raises your will by two is boring compared to getting a Flametongue which is a rare longsword that can light itself on fire to deal +5 fire damage and emits light like a torch. Even if there are better longswords in the epic, legendary, and unique tiers you could kit out your 3 man team of fighters with Flametongues to look and feel like bamfs in the dungeon.
Wonderous Magic Items as well. I'd like to see Decanters of Endless Water you put in your 3 or 4 slot to blast a target with water and knock them back. Driftglobes and Immovable Rods would be great adds too.
Dungeons and Dragons has items like Headband of Intellect and Gauntlets of Ogre Strength so you'll still have items for stat boosting. I just don't want to be looking up TTK spreadsheets and doing algebra to have fun.
Also spellcasters are always going to be considered overpowered so you should add consumable scrolls that anyone can use.

Votes

Opinion: +53
Upvotes: 70 80.45%
Downvotes: 17 19.54%

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Suggestion from Dejmis#3991

add smoke bombs to rogue and be able to buy them in one of the shops (no extra stats from them just smoke)

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Suggestion from Peanut#2473

able to tetris the loot in your inventory (like rotate items and such in your stash and your bag)

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Suggestion from sarconia#7998

[different icons o different colored frames for different tiers of potions/bandages]

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Suggestion from GnomeSocietyCo#2291

I had an idea for a new shrine called the (Greedy) Goblin Shrine. So it's a shrine that would initially in random shrine location along the outer map area that players can interact with via a shop menu. There would be 1 Goblin Shrine on the map at a time. This shrine will have 3 or 5 charges total across all players on the map & will move locations to an expired shrine inside the circle (ideally closer to but not in the center?) once at the 9 minute mark is hit, similar to the portals that spawn as the circle closes. Because the Goblin is greedy, his prices will be a little higher than your normal lobby merchants, but so will the quality of his items & equipment. This will incentivize players to bring gold INTO the dungeon from their stash for a chance at good equipment/items early that they can extract with and create more interesting early-round combat scenarios without the worry of camping the shrine because of its changing locations & limited transactions/use charges (3 or 5 across all players in the map sounded reasonable in my head). The items that the Goblin Shrine sells could be weapons, equipment, or even items (firebomb materials, campfire) I think that with an implementation like this, players that might struggle in combat can try their hand at more of a loot & dash focused approach that still carries risk while being able to make money IN the dungeon & then try to escape.

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Suggestion from Cranky Chihuahua#2819
  1. Make a 2x2 gold coin chest that store gold coins more effective than 50g bags to let us offer much higher prices when trading. 2. treasurer trade 25 silver coins to 8g not 3 by 3
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Suggestion from MrBeanz#0561

add pets

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from SNS#7021

[emote where you put your hands out in a sort of 'benediction', could be used for role play, as a normal emote, or at campfires to warm your hands]

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Suggestion from Splendiferous#8814

option to display damage/healing numbers on other players, similar to how they display on the target dummies.

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Suggestion from Lykos#9220

Add more mimics. Doors, lion chests, pots, boxes etc. Also animated flying items such as candlesticks, book shelves and weapons

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Suggestion from Bork#3158

[Allow players to collect ears of their PvP kills like in Diablo 2. Ears could be traded with other players, crafted into jewelry, traded to a bounty hunter type vendor, or turned in for quest rewards.]

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Suggestion from SparkyCJ#7599

More vc's for next playtest, (500-600) would be nice. struggled to find one last time.

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Suggestion from wandery#1521

[Hope they are able to incorporate all stats for all classes. like for non-magic classes, memory can be used for passive skill capacity or effectiveness of a passive/active ability etc.]

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Suggestion from kevinzur#7430

[
Do not start with the map, have to find it inside, to avoid quick ganks, that it is not difficult to find the map, and there are several, but at least have to advance a couple of rooms to find one and be able to position yourself]

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Suggestion from CinnamonReesesPebble#2812

Changes to Rogue

  1. Hidden Pocket is now apart of the Rogue kit (no need to use a perk slot)

  2. Rogues ability Hide now gets 10 steps added by default and the Stealth skill now adds 15 steps.

  3. Merge Creep with Slippery (placeholder name and suggested perk down below 3a)

3a. Rogue new ability Slippery (placeholder name) ALL Interactions are done SILENTLY (ex: Doors,Healing,Chests) and Turning off torches is now INSTANT

Hidden passive interaction with torches: You gain a 10 second window of making no footstep sounds turning off a torch (20 second cooldown)
Votes

Opinion: -56
Upvotes: 17 18.88%
Downvotes: 73 81.11%

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Suggestion from killmeimgod#0750

add weather status in our city that we can see in ur game

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Suggestion from Johnny_Pixel#0655

[VOIP Opportunity. Honestly, sometimes I just like to spawn in as a rogue and spam crouch to try and get others to help me look the rooms. Enabling VOIP would help players be a bit diplomatic. A quick "Hey, we're not looking to fight, we're just looting" would be super cool, especially in moments where your party would be low] - Submits a suggestion

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Suggestion from Braeden#5836

Each season's "main boss" has a small chance to drop a "hellbound" item (only in highest difficulty mode).

Hellbound items are one rarity above unique, and are the holy grail items of each season.

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Suggestion from NuubbyTuubby#0310

It would be great if we had a discord bot like 'VoiceMaster', which creates and destroys vc channels as needed. So there is just the perfect amount of VC instead of having people run into issue like not being able to find a room. But, I have 0 clue if it functions well when there is so many people like this server that will be online at the same time.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

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Suggestion from SomeClicheUserName#7773

a pve only gamemode

Votes

Opinion: -113
Upvotes: 17 11.56%
Downvotes: 130 88.43%

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Suggestion from Eliézer Samuel#2217

Are big chests supposed to have better loot? Make it so bc we didn't feel like it, sometimes gray items would appear in lion chest etc.
Are mimics supposed to have better loot? What about mimics from big chests?
Not only were they very common, I wish they were a Lil bit uncommon, to really cause a scare, I wish they would have better loot, even more when it's from a big chest.

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Suggestion from Lykos#9220

-STOP ALL CHEESE
-Make wraiths fly. Maybe even let them phase through doors and cage bars
-Give champions and centaurs some sort of leap attack or a crossbow
-Give all melee skeletons throwing axes/daggers
-Make zombies projectile puke poison
-Allow spiders to climb up walls/chests/anything else that can keep you out of range
-Increase speed and agro range of hellhounds. Give them a damaging bark/scream similar to the ghost boss
-Give pavise hp so it can be destroyed

I firmly believe the PvE in DaD should be difficult, uncheesable and most importantly FUN to fight. Steamrolling PvE will quickly make the main gameplay loop boring. The most powerful adventurers should not be those who cheesed the hardest.
I expect this to get downvoted because as far as I've seen, this community doesn't want the game to be challenging in any way. JUST GIVE DOPAMINE NOW

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Suggestion from Tayjo#4103

campfires burn out timers should be a little longer, many times my teammates missed out on the full duration of its effects

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Suggestion from Burk#6722

[I think it would be a funny idea to implement a 360 kill notification into this game. Specifically with ranged weapons. For example, if you pull a sweet 360 with a cross bow it would show something like this in the kill feed: "SUPERSWAG69 Killed Jeff (Windlass Crossbow) (360)" or " "ILOVEFORTNITE420 Killed Bob (Fireball) (360)" You could also just have it say "(360 Windlass Crossbow)" or "(360 Fireball)"]

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Suggestion from WeZeW#6239

[make floor traps less visible but wall traps (a little) more visible]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from godsendtoxic#7683

[Add crumbling walls into the terrain. Crumbling stone walls blocking secret passageways and loot rooms should be added as complementary terrain secret that rewards players that pay attention. It should be broken down by pickaxes to add an additional activity related to the pickaxe aside from mining, and gives the downside that it takes time and is loud to break down a path. This can also help with the goal of making the map more maneuverable between rooms by providing flanking routes.]

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Suggestion from FarFromAnyRoad#1512

Make global english EU chat like any other local roles (fr ger pl ru etc.). I dont really bother about native language of my mate if he is playing cool and ready to play on EU server. Why do we have bunch of local chats but we havent any global for EU server region?

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Suggestion from ivanavi2000#0613

[Add a goblin orde (3 or 4) that doesn't attack you but each one steals some item from your inventory and runs with it. If you (or other player) kills them, they drop the stolen item.]

Votes

Opinion: -69
Upvotes: 5 6.32%
Downvotes: 74 93.67%

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Suggestion from ZeddleSnake#0541

add stuff like iron bar, steel bar and bronze bars in dungeons where we can find them around, i would like to collect these and be able to craft swords, armors, daggers etc. with them
i have another suggestion: add material diversities to weapons and armors for example: steel kris dagger, bronze kris dagger, iron kriss dagger
i currently don't remember the base damage of a gray kris dagger but let's say it is 23
an iron kris dagger would do 23 damage, a bronze one would do 25 and a steel one would deal 27
btw i don't say we should remove rarities or something it just would be interesting to be able to have the same weapon amde from different materials, after all such alloys like bronze and steel were commonly used in these times right?

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Suggestion from WeZeW#6239

[more lore. maybe add maps/paintings around the dungeons and tavern for decorations. it would add more depth and overall boost the experience. (Maybe there could be a quest where you have to find torn pieces of a map or letter to get a reward or a trader (historian) that buys them.) its whatever but more lore would be interesting]

Votes

Opinion: +83
Upvotes: 85 97.70%
Downvotes: 2 2.29%

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Suggestion from Kansi#6364

remove padded tunic and cloth pants as drops from minibosses and bosses

Votes

Opinion: +57
Upvotes: 68 86.07%
Downvotes: 11 13.92%

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Suggestion from Annapaw#6579

[fortnite dances into the game 😏 ]

Votes

Opinion: -114
Upvotes: 10 7.46%
Downvotes: 124 92.53%

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Suggestion from Glaxa#0353

dungeons and dragons = D&D.
Darker and Darker = DAD
so poeple dont mix it up

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Suggestion from Eliézer Samuel#2217

We did see a interest from ironmace to implement a 4 person group, from the talks or maybe from the images.
If it does come to the game, make it so if there is 4 ppl on the table and not 3, they must be in different classes. Making impossible for them to run 4 rangers or 4 rogues and destroy the lobby

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Suggestion from Dunthril#3318

extending the play test to February 17th cuz it my bday and it lets us play it longer

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Lupino#9561

fireballs and zaps can turn on torches

Votes

Opinion: +150
Upvotes: 151 99.34%
Downvotes: 1 0.65%

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Suggestion from DavidAyyee#3428

add boss drops like litch drops wizard staff with the same skin/ abilities (i.e the phatty orb nuke instead of missiles), Wraith drops huge clever for barb with the dash attack, Ghost king drops invisible weapon for rouge..., champ skeleton knight drops a one handed (normally two handed) weapon for fighter along with its shield), the halberd already drops from minotaur for classes, so why not the rest Cleric

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Suggestion from B.O.B#5869

you should release playtest on the weekends

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Suggestion from Butters#8135

Add "Loot sharing" tickbox in pregame. If ticked, all valuables are automatically sold to merchants and gold divided between surviving party members. This encourages better party strategy in randoms and general too, vs "loot while party is distracted fighting, and take the first blue portal". Could be customizable, to e.g. include dead members, order of taking portals, time survived, damage/healing dealt etc.

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Suggestion from Zhul#7799

[I think more "portals" would fit well to D&D and could maybe benefit the game... In game portals to different servers and (geo) locations (NA,EU, Asia, etc] and to various realms/shards (pve, pvp, hardcore, ranked, seasonal etc). With portals to hardcore pvp realms such as perma death realms Skull with better loot where people might maybe coop rather than slaughter themselves.. but maybe not Skull Portals could be in some dungeons (like current settings) or maybe craftable (hard/many items) or as rare items (dungeon reward) or even as cash shop items. Typical portal could be use one time only and last about 15 minutes and be used by everyone around. Mouse pointer over such portal should show clearly the destination and risks involved, (geo)location etc. ]

Votes

Opinion: -67
Upvotes: 1 1.44%
Downvotes: 68 98.55%

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Suggestion from Furkan1#6981

add female voice to female barbarian

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Migoto#3833

[Add a potion with a duration of 45s-1m that reveals other nearby player's locations on the map to you but also reveals you to everyone else as well. May also reveal stealthed rogues.]

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Suggestion from MrBeanz#0561

add a crime police
if u kill too many in the dungeon u will look suspicious
and police will chasing u in the dungeon!

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Diablo#3303

[Let us select more than 1 class role in role-assign or make all the class channel visible even if you don't have the specific role selected. I would like to get data from all classes and see discussions about it, and feel its kinda annoying having to select another role to see them. I'm pretty sure most of us won't play only 1 class during the playtest]

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Suggestion from CaptainLispers#9801

[dungeons and dragons = D&D.
Darker and Darker = DnD
so poeple dont mix it up.]

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Suggestion from =A=#1486

[Add (rare?) weapons with elemental damage. e.g: +2 fire dmg. It could release some elemental particles naturally or just when it hits something.]

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Suggestion from WeZeW#6239

[Make the tavern keep/bartender a dwarf.]

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Suggestion from Ares#0083

Clear Casting Ability for Wizard. Allows you to cast one spell instantly. Clear casting could be a good perk to have alongside meditation. Clear casting would have to have a longer CD than Meditation ofc.

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Suggestion from Spiegel#6916

fists only for the next pt to punish the entire community for being naughty in discord

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Suggestion from Splendiferous#8814

let clerics use crystal swords

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Suggestion from Lykos#9220

Don't make plate armor reduce magic resist. Plate armor should protect me from an ice shard or a dagger enchanted with fire. MAYBE make it vulnerable only to lightning damage.

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Suggestion from nates#7237

a four player mode

Votes

Opinion: -7
Upvotes: 48 46.60%
Downvotes: 55 53.39%

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Suggestion from Mobb#6145

[Hurdy Gurdy; playable instrument by bard class only.] ... more the ability to buy playable songs from store with mtx or earn them through playing (preferred method) ie adventurer system anything really... it would be lots of fun to show ur friends in the party, that your an elite supporter without having some sort of tactical advantage

Votes

Opinion: -3
Upvotes: -1 -100%
Downvotes: 2 200%

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Suggestion from Lag#0172

[ Make the gas spawned from zombie not move, or atleast not change directions if initially in motion. To make it have more impact instead of erratic movement, increase the damage dealt by them, or even a poison effect that hurts you after you got in contact with it. It will have more of a zoning effect and feel dangerous than nuisances just moving around with trickles of damage when there can't even be wind blowing in an underground/walled off dungeon. ]

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Suggestion from Arez1673#0631

Add a type of one handed sword to barbarians, simple but useful

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Suggestion from TheDrunkenMagi#8624

Crossbows are designed to be easy to learn and use. So all classes should be allowed to use the crossbow (at least the regular one). Maybe make another weaker crossbow that all classes can use, if Rogue burst damage from stealth is a concern. Right now many classes are restricted to using consumables in ranged engagements, causing ranged classes like Ranger and Wizard to have a strong advantage in any situation where they can maintain or prolong distance. Allowing everyone to use crossbows would reduce that advantage without eliminating it entirely. This would also allow for maps that have more opened areas rather than just dungeons that are all walls and corners.

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Suggestion from CharlsV#0885

Slightly decrease slow downs for heavy weapons, as it stands anything with 15 or more agility is walking away

Votes

Opinion: +87
Upvotes: 96 91.42%
Downvotes: 9 8.57%

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Suggestion from Dejmis#3991

add a spirit enemy (blue flying orb) that electrocutes u for small amounts of dmg and drops jewelry or coins

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Suggestion from MrBeanz#0561

add injuries and sickness
sometimes u will become sick and injured after a dungeon
and u will have worse stats the next one! (or maybe its permanent until u visit doctor ? up to u iron mace...)
what do u think?

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Suggestion from WeZeW#6239

[Add different crests/colors to the shields (for lore) and (maybe) customization. also add more weapons like kriegsmesser or sabre but overall more weapons.]

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Suggestion from DavidAyyee#3428

add caltrops to rouge tool kit slows and does minimal damage by stepping over them, deployed by throwing

Votes

Opinion: +55
Upvotes: 75 78.94%
Downvotes: 20 21.05%

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Suggestion from Leithana#2777

[Add Javelins to the game as a ranged primary weapon slot option for Fighters and Barbarians.]

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Suggestion from nes#0115

Short cut button to quickly throw throwables (Daggers, Franciscas)

Votes

Opinion: +76
Upvotes: 93 84.54%
Downvotes: 17 15.45%

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Suggestion from Karu#7785

Make a alchemist class that takes less dmg from magic and more from melee and when he drinks a lv 1 healing potion and he gets lv 2 potion effect

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Suggestion from Loba#3503

[Less chests overall but more and better loot in chests to compensate so looting chests feels more rewarding, exciting and less "grindy"]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Garahel#6499

[a trap portal that takes you to a boss room/labyrinth where instead of killing the boss, your party has to run away from it through trap filled corridors, in the same vein of escape run maps from counterstrike mods]

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Suggestion from BarniTheLegend#4938

[Filter by name, class, type on the market]

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Suggestion from Katsuo#6797

An Artificer class
It's a tinkerer, who uses magic and runes to create items or enhance them. He can improve armor and weapons for the duration of the run or craft potions, that are less effective then gray tier potions.
He is not much of a fighter, his main weapons are basic ones like dagger/short sword, but he prefers to fight at long range with throwable bombs, which he can tinker together

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Suggestion from Holyste#1131

Allow all equipment to be usable by all classes

Votes

Opinion: -122
Upvotes: 5 3.78%
Downvotes: 127 96.21%

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Suggestion from Splendiferous#8814

unique items that can only drop off of specific bosses, like a unique weapon barbarians and fighters can use, or a lich spellbook clerics and wizards can use.

Votes

Opinion: +64
Upvotes: 70 92.10%
Downvotes: 6 7.89%

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Suggestion from JeekyWeeky#4480

instead of ignite being on a timer, make it "on next hit" only?

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Suggestion from Vecton#5734

[ Trapped chest w/ slight discoloration ]

Votes

Opinion: +5
Upvotes: 22 56.41%
Downvotes: 17 43.58%

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Suggestion from ninjabladeJr#9701

A rogue skeleton that drops rogue gear like the archer and wizard ones. Make it sit on torches invisible. (Also a barb and cleric one [anti-cleric?])

Votes

Opinion: -39
Upvotes: 12 19.04%
Downvotes: 51 80.95%

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Suggestion from Eliézer Samuel#2217

A feature on the system to record spawn kills (killing friendlies) and ban trolls. Without the need for the players themself to record and send the evidence. Not everyone is a streamer

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Suggestion from WeZeW#6239

[Give the dungeons different looks/architecture. Maybe add different bosses, loot and mobs for different dungeons. Again, it will add more depth to the story and lore and so on.]

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Suggestion from Dejmis#3991

if there is going to be a woodland map add a axe only using for chopping down rare trees something like Blood Oaks ( similar as mining rubysilver)

Votes

Opinion: +88
Upvotes: 91 96.80%
Downvotes: 3 3.19%

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Suggestion from Peyter#7940

Random/Rare Events such as any time during a raid a cursed roar of wind is heard and all of the dungeon's torches are blown out. This could mean that a boss has entered the dungeon (maybe something for the new troll to do) or it could just be that the cursed dungeon isn't happy with you that day

Votes

Opinion: +138
Upvotes: 138 100%
Downvotes: 0 0%

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Suggestion from godsendtoxic#7683

[Introduce a trap type enemy on the ceiling. It's a classic trope in games and movies for some enemy that waits in the darkness above unsuspecting before grabbing them from the group. It's fun to look for traps when dungeon diving and I feel that an overhead threat to look out for would be atmospheric. They could be themed too, like a giant spider mummy that snares you in the crypt and a blob of eldritch flesh and eyes on the ceiling that forms a tentacle to grab you in hell. Extra cool if the hint to the player that something is wrong is blood or slime dripping and pooling from the ceiling. There should be a way to both free yourself or your team to free you by hitting the tether so it's not overwhelmingly difficult when you get snared.]

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Suggestion from Chet MF Manley#5321

[ Be able to take the soul out of a dead person, put it into another body and be able to resurrect them ]

Votes

Opinion: -86
Upvotes: 2 2.22%
Downvotes: 88 97.77%

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Suggestion from Lykos#9220

ROGUE CHANGES
-Add scimitar and hand crossbow
-Improve rogue stealth. Make 10 steps default. Add a perk to allow rogues to run while in stealth. Allow them to interact with stuff while stealthed such as turning off torches or pickpocketing.
-Change smokebomb from an ability to a rogue only item like a beartrap for ranger.
Right now the wizard outshines the rogue in every way. Way faster, much more effective stealth and tons of dagger damage. And how can a wizard use a crossbow but a rogue can't?

Votes

Opinion: -25
Upvotes: 30 35.29%
Downvotes: 55 64.70%

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Suggestion from Darkpin#7028

Add more voice chats, alternatively create a different discord server with more channels 🙂

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Suggestion from Jerky Gaming#5027

[This one is more for the community and not the devs but I would love if there was a speedrun community on speedrun and maybe a separate speedruning discord. I feel like speedruns of gold on new accounts or like a max level/skill tree would be kinda cool. idk just a thought]

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Suggestion from moister than an oyster#3132

make wizards second hat a straight pointy hat with no brim

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Suggestion from stikkanimate#0121

[Add a shortcut key to toggle all UI elements and notifications for machinima makers]

Votes

Opinion: +58
Upvotes: 60 96.77%
Downvotes: 2 3.22%

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Suggestion from Dragojazz#0044

Add a block and/or/ secondary attack to all melee weapons in the game

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Suggestion from DavidAyyee#3428

add one time consumables that let you use spells, like scroll of fire lets you cast 1 fireball on any class and the higher the rarity the more uses it has, Rosary lets you use one of the divine spells and so on, so forth.... \

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Suggestion from Kotai-san#7376

can we have mods moderate the chat ingame to make sure no harassing language is being used? 😄

Votes

Opinion: -66
Upvotes: 12 13.33%
Downvotes: 78 86.66%

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Suggestion from FeelinLikeIt#4947

[Rangers reloading their arrows or loading an arrow to fire have a universal slowed speed for all movement keys (Meaning no charging a shot holding W at faster speed running away but instead the same slow for all movement keys forward, backward, left and right). This allows for more fair engagement as when rangers have their distance it can be unbearable trying to follow one for the kill. However with this, running and shooting becomes much less effective but still ranger holds the advantage although with greater risks of missing and giving up distance.]

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Suggestion from evan#5964

red and black mimics, have more attack variety instead of the chase and stand still to hit you

Votes

Opinion: +45
Upvotes: 55 84.61%
Downvotes: 10 15.38%

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Suggestion from Fargoeld#4885

Can smoke be replaced with a fart smoke, and if enemy enters it will deal poison damage?

Votes

Opinion: -59
Upvotes: 6 8.45%
Downvotes: 65 91.54%

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Suggestion from Eliézer Samuel#2217

An off button to turn off others ppl skins. At some point who knows maybe you guys are going to put skins full of color or whatever on the game and i trully dont want to see that shit so, pls add a turn off skins button so i play it vanilla.

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Suggestion from Redd Rum#5115

Barbarians should smash the empty vial on their forehead after drinking a potion.

Votes

Opinion: +132
Upvotes: 141 94%
Downvotes: 9 6%

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Suggestion from brian#1833

[Make mobs easier to kill, too hard for solo players]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from ifted#2750

[Make a queue without hell portals, so people with less time/worse skills can enter and escape! Or just die 😅 ]

Votes

Opinion: -108
Upvotes: 0 0%
Downvotes: 108 100%

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Suggestion from K_Dilly#9334

[A post death recap would be nice since we don't have a dedicated space to test weapons and we don't see damage ticks in game. For example, you were killed by players A(Rogue - x dmg w/ stilletto dagger) and B(Fighter - x dmg w/ falchion). Maybe even include number of hits instead of damage.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from errliu#6296

Rare spring boots item, easier to jump across gaps/over floor spikes

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Suggestion from Gerard le Barbare#4618

[Hey there 🙂
Sorry if anyone already talked about this :
When game is released, would there be a way to get a full server configuration in order to set it up like that :

  • Private with password, choose teams sizes (3vs3vs3vs3vs..)
  • Capability to add/remove tournament, restrictions and so on ]
Votes

Opinion: +32
Upvotes: 58 69.04%
Downvotes: 26 30.95%

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Suggestion from GRO0T#0409

put a big ass bazooka in the game that one shots the whole floor players and mobs and make it super common to find 👍 🇫🇷

Votes

Opinion: -70
Upvotes: 15 15%
Downvotes: 85 85%

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Suggestion from ZeddleSnake#0541

Add an orc themed map to the game.

Votes

Opinion: +53
Upvotes: 68 81.92%
Downvotes: 15 18.07%

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Suggestion from Karu#7785

add training dummy to red portal wait room because the waiting gets boring

Votes

Opinion: +144
Upvotes: 149 96.75%
Downvotes: 5 3.24%

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Suggestion from Kansi#6364

since resourcefulness is kind of one of the less valuable stats it could additionally increase the physical healing stat (and maybe magical healing though that wouldn't make much sense thematically) by a reasonable amount

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Suggestion from MrBeanz#0561

add killstreak and kill feed effects
so for example u can equip a rainbow effect
then it will show MrBeanz killed Rogue 🌈
like that !

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from tdeant#3737

Don`t add VOIP cuz of presence of trolls and trash talks, it would diminish its immersive fantasy world. Rather add voice commands instead. Something like "Help me!", "I dont want to kill you", "Watch out", and so on.

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Suggestion from Garahel#6499

[in game party chat]

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Suggestion from Friend.#5913

make rogues be able to see enemy outlines through their own smokescreen

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Suggestion from hasky#6728

[in the market section, add a database of all items in game, so people can search for a specific item and enter the specific section where people are selling that item.]

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Suggestion from 三和大神#7959

add attack pattern variety. i was thinking, instead of just having the base attack patterns with certain weapons, give us the ability to switch them around in the skill screen and or add new attack patterns that we can choose and change for a weapon. for example: the longsword starts with a stab, then with a slash and ends the pattern with an overhead, but now you change it like a skillset and switch it around to starting with an overhead and ending the pattern with a stab at a different angle or something. i dunno just a thought 🤔

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Suggestion from SNS#7021

I know they have said more weapons are planned, here are some examples. [Billhook 2h, cinqueda/peasant sword 1h, parrying dagger (gives other classes like rogue and ranger chance to parry just like fighter) 1h, pole hammer 2h, club or stave for cleric 1h, sling for rogue/ranger] I believe that as it is the lack of weapon variety means each class just uses its min^max weapon such as falchion, longbow, and flanged mace

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Suggestion from evan#5964

grey out the inventory when youre performing an action that makes it so you cant change your inventory (like swinging a sword or sitting at a campfire... on that note why cant we move stuff in our inventory while in the campfire) this makes for less annoyance/frustration

Votes

Opinion: +91
Upvotes: 92 98.92%
Downvotes: 1 1.07%

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Suggestion from Brocoly#6367

[Can you please do a 2 week playtest, I won't be able to play much next week cause work is too busy 😦 Please I need this game!]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from hunk#4720

This might already have been suggested, but.. Put gold in your stash when you sell valuables (Not in your character inventory). Happened a few times that I sold everything and loaded into a game with all the gold on me!

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from DavidAyyee#3428

add quick slots for spell cast instead of having to toggle it, for example slot 1 slot 2 slot 3,... could be bound to keys

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Suggestion from DeadPanda#6755

make the playtest longer this time I think everyone will love that

Votes

Opinion: +156
Upvotes: 161 96.98%
Downvotes: 5 3.01%

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Suggestion from brian#1833

make the playtest only on weekends so people that work on weekdays (many of us) don't fall behind

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from ifted#2750

add an SMG it would be really cool to have crossover events (like fortnite) we can have LIMITED-only guns like shotgun from GTA that only work once so game can still be medeval

Votes

Opinion: -142
Upvotes: 0 0%
Downvotes: 142 100%

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Suggestion from Spiegel#6916

Cleric Ability: Divine Aura
[On cast: Emits a field of light that forces anyone in stealth/invis to be seen. Also increases strength of caster by X]

Purpose: Melee build ability for cleric.

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Suggestion from T6#4261

FOR THE LOVE OF GOD make a voice channel that creates a room instead of having 2397846 voice channels that you have to scroll through for 5 years to find a new one. It will also save space because they will expire and disappear after X amount of time has passed without anyone in the room. Sorry if this has already been suggested.

Votes

Opinion: +88
Upvotes: 88 100%
Downvotes: 0 0%

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Suggestion from WeZeW#6239

[Maces and mauls should do more damage to plate armour. Doesn't have to be like in chiv 2 but +10-20% is enough]

Votes

Opinion: +103
Upvotes: 103 100%
Downvotes: 0 0%

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Suggestion from Estus Soup#0211

To add to what WeZe is suggesting, perhaps have physical damage into three types.

Votes

Opinion: +44
Upvotes: 44 100%
Downvotes: 0 0%

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Suggestion from Jerky Gaming#5027

[to go along with the training dummy in the waiting portal to the infernal area, I think it would be cool if there were some sort of lock pick practice mini game or parkour place. Also improve locked chests loot and make it harder to open + failed attempts have a chance to break the lock pick so the rogue perk actually helps and doesn’t waste a slot]

Votes

Opinion: +70
Upvotes: 70 100%
Downvotes: 0 0%

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Suggestion from BufaloSolja#5655

i sugget to add a looking for group matchmaking for speed up the process and avoid to storm random players with invite.
the "fantasy" suggestion is to add in future a sort of trust system or maybe if the devs are mad enough a some sort of "mercenary guild" more a player help other party more is get payed based on his trust system and such i know is impossibile.
A party finder for solo player with no mic would be enough

Votes

Opinion: 0
Upvotes: 15 50%
Downvotes: 15 50%

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Suggestion from The Metal#2787

[ok so what if, now hear me out lol. what if the spiders were slimes that instead of doing damage, slowed whatever stepped in them? maybe they glow? or make your footsteps glow after stepping in them haha. sorry little baked just though it might be a funny idea. also had a funny idea for making combat more interesting, what if you could block with most weapons but every time you did it would damage the weapon. IE block with a metal mace it bends it, block a second time it looks like tied shoelaces. third time breaks. but having a block just to help with the auto skeletons and felling axe barbs would be nice. could be a gold sink to for repairs if you make it out. loved the game though, put over 100 hours into it hahaha. all classes bring something cool to the table, but I love the mage. well done!]

Votes

Opinion: -49
Upvotes: 0 0%
Downvotes: 49 100%

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Suggestion from ninjabladeJr#9701

The picklock perk should let you temporarily lock doors at the cost of a lockpick so that rogues have a use for them too

Votes

Opinion: +104
Upvotes: 104 100%
Downvotes: 0 0%

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Suggestion from G0ku#1624

I would like to ready up as the host, that way we don't have to manually check when everyone is ready to start the game. Because right now, the host cannot ready up unless everyone else is ready . Note: I am not saying override and start the que before other players are ready, I'm just saying it will make things go quicker If i can ready up when im ready, and my other teammates can follow suit, and whoever the last one to ready up, thats when it starts to search for a match.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Igris [Allenheim]#5318

A additional minute for lockpicking to add more variety.

Votes

Opinion: -75
Upvotes: 0 0%
Downvotes: 75 100%

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Suggestion from Dragojazz#0044

Make wizards meditation or either spell memory standard since he pretty much always needs to have them, leaving no room to experiment with the other cool ones like the one that reduces cast time to 0.1 seconds : D

Votes

Opinion: +30
Upvotes: 59 67.04%
Downvotes: 29 32.95%

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Suggestion from jerry serinfeld#3570

[Start the playtest this Friday February 3rd]

Votes

Opinion: +180
Upvotes: 180 100%
Downvotes: 0 0%

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Suggestion from DavidAyyee#3428

add a electrified armor or perk for wizard so it takes no damage or less damage from lightning

Votes

Opinion: -98
Upvotes: 0 0%
Downvotes: 98 100%

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Suggestion from forzyzz#7224

add easter egg YoloRage

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Suggestion from Macke#8708

[Add auction house instead of trade chat. Many ppl dont have time to search for a trade in chats and its way easier to buy / sell items in an auction house. Its even easier for new ppl to compare prices and dont get robbed.]

Votes

Opinion: +71
Upvotes: 96 79.33%
Downvotes: 25 20.66%

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Suggestion from Tj#1411

i think alot of people wont be able to play the majority of the playtest since it starts in the middle of a work week. moving it to the 3rd would be a better choise so that people can play it over the weekend

Votes

Opinion: +75
Upvotes: 75 100%
Downvotes: 0 0%

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Suggestion from SparkyCJ#7599

funny idea, instead of closing on the 13th, dont.

Votes

Opinion: +105
Upvotes: 105 100%
Downvotes: 0 0%

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Suggestion from Saeed#7777

[Please start the test on Friday or Saturday.... no need to start it on a monday?]

Votes

Opinion: +78
Upvotes: 78 100%
Downvotes: 0 0%

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Suggestion from Enilokad#0073

Add a settings menu toggle option for arachnophobia. Default models when it's off. When it's on, every mob has a spider head.

Votes

Opinion: -71
Upvotes: 0 0%
Downvotes: 71 100%

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Suggestion from SharpKris#1264

[Add harvestable resources to monsters that could be made into basic+ gear depending on resource rarity]

Votes

Opinion: +104
Upvotes: 104 100%
Downvotes: 0 0%

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Suggestion from DavidAyyee#3428

add unique spells that can only be found through boss kills or finding unique locations for magic based characters like baard, wiz, and cleric

Votes

Opinion: -59
Upvotes: 0 0%
Downvotes: 59 100%

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Suggestion from Boldcut#9185

[Diablo like town for us to hangout in and shop in-between rounds]

Votes

Opinion: +97
Upvotes: 97 100%
Downvotes: 0 0%

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Suggestion from Peyter#7940

What do you think of a raid that has exits in D1 at the empty player spawn rooms given that D1 is suppose to be very easy. More loot towards the middle that still spawns both kinds of portals close to the raid ending. Yes more players would escape but not with quantity or quality loot. Best use of this would be because you accidently brought your gold in raid or just the wrong gear. But would also thin out players going to D2 or D3

Votes

Opinion: -51
Upvotes: 0 0%
Downvotes: 51 100%

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Suggestion from LordAppleSauce#8882

A Snail that follows any random player where ever they go, immune to any damage and can break down doors. If the player touches the snail they die and a global message shows saying "The world ender has claimed another soul"

Votes

Opinion: -89
Upvotes: 0 0%
Downvotes: 89 100%

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Suggestion from Kotai-san#7376

include emotes in the ingame chat 🙂

Votes

Opinion: -51
Upvotes: 0 0%
Downvotes: 51 100%

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Suggestion from Krovasteel#1179

[Have a ladder based system where you can Opt into a wipe season or not. It may require separate servers but you will retain a larger diversity of players. I know most gamers of my group dislike wipe based gaming vrs content based gaming. Some of us just want to experience the game and not be sweatlords]

Votes

Opinion: -71
Upvotes: 9 10.11%
Downvotes: 80 89.88%

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Suggestion from Shi➈shi#1824

[ Add non-aggressive NPC(s) that spawns in X % of dungeons or deeper floors and offers a rare trade transaction. Maybe overpriced X rarity item, exclusive item from the(each) NPC, utility item(s) like potions, campfires and so on. Maybe use silver coins exclusively for those transactions as it's not worth looting them right now. If adding this to dungeons is not something you like, then maybe tavern trader NPC that utilizes silver coins in a better way than exchange for gold coins. It would add more variety to dungeons or tavern. ]

Votes

Opinion: -5
Upvotes: 25 45.45%
Downvotes: 30 54.54%

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Suggestion from ProtagonistPervert#0226

Don't make the level limit 20. Make it infinite so that the lv 1 noobs can watch me spam crouch a lv 100 rouge over their face after they die.

Votes

Opinion: -75
Upvotes: 10 10.52%
Downvotes: 85 89.47%

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Suggestion from YourLoli#3768

Give people the opportunity to buy the game, so as not to wait for the playtest

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Suggestion from Herbspiceguy#3651

[give light orb more utility by adding stealth detection (incl invis pots + wiz invis)]

Votes

Opinion: +57
Upvotes: 57 100%
Downvotes: 0 0%

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Suggestion from The Metal#2787

[Keys that alter chest loot, like a key that guarantees a health potion will be in with the contents of the chest. maybe it's a rare key for a legendary item? From common to rare, it would add a fun item to bring into a match. High risk high reward! adds a little magic to the world too, quantum chest physics lol. side not this would also give opportunity for a mimic to bite your hand eat the key and now it's inside the mimic inventory hahah.]

Votes

Opinion: -65
Upvotes: 0 0%
Downvotes: 65 100%

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Suggestion from Cero_O#0076

add poker into game, where you can bet your ingame gold

Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

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Suggestion from Seronys#7480

Add a merchant like Gheed.

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Suggestion from DavidAyyee#3428

add a knockback spell to wizard (wind) variant, simply pushes a player back a couple steps

Votes

Opinion: -34
Upvotes: 19 26.38%
Downvotes: 53 73.61%

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Suggestion from brian#1833

make mobs harder to kill, too easy for squads

Votes

Opinion: -75
Upvotes: 15 14.28%
Downvotes: 90 85.71%

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Suggestion from Igris [Allenheim]#5318

Wizard Spell: [Stone Pole]: 3 Charges: summon a pole made out of stone to block the path (portal sized). Can be used either on the ground or wall.

Votes

Opinion: -33
Upvotes: 0 0%
Downvotes: 33 100%

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Suggestion from l_Quantum_l#3032

let me play the game 🤣

Votes

Opinion: +86
Upvotes: 86 100%
Downvotes: 0 0%

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Suggestion from SkellyBowman#9774

knowledge is giving way to much cast speed if you compare it to agility for attack speed. Right now it is giving the spell casters 5 times more cast speed then melees get in attack speed. I suggest that we bring them closer together either lower the knowledge scaling or raise the attack speed agility gives you

Votes

Opinion: -19
Upvotes: 21 34.42%
Downvotes: 40 65.57%

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Suggestion from Lykos#9220

PLEASE LET US PLAY THIS WEEKEND!!11!!1!1

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Suggestion from JesusTickles#1119

have more interactions with torches on the walls. For example: the darkness circle that closes in puts them out when it touches them. Or clerics get a spell that can be cast to turn on lights in an aoe, or the wizard light spell turns on torches near it, or rogue smoke bomb turns out torches in an aoe. Because right now some of those abilities and spells are useless, but can be interesting with more torch interactions.

Votes

Opinion: +85
Upvotes: 85 100%
Downvotes: 0 0%

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Suggestion from moister than an oyster#3132

glowing eyes as a buyable cosmetic, in theme with the skeleton skin the user takes more damage in total

Votes

Opinion: -17
Upvotes: 12 29.26%
Downvotes: 29 70.73%

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Suggestion from ThatGuy9637#2651

[maybe rogues shouldn't have poison as a constant effect and maybe make it like the ranger bear traps and have it be a purchasable item that only they can use, maybe even make it so that they can apply it to other peoples weapons simultaneously nerfing and buffing them]

Votes

Opinion: -40
Upvotes: 10 16.66%
Downvotes: 50 83.33%

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Suggestion from Tardigrade#1211

[Make cosmetic skin items/appearance items. Like theskeleton skin etc cosmetic ONLY. Stat loss on cosmetic makes it undesirable.]

Votes

Opinion: -4
Upvotes: 28 46.66%
Downvotes: 32 53.33%

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Suggestion from Yodieland#5847

[add a 5th perk at level 20, or something to make hitting it meaningful. Currently lvl 15 and lvl 20 is no different, I think a 5th perk would also add the perfect amount of depth for characters especially since you're adding more and more perks each playtest]

Votes

Opinion: +108
Upvotes: 111 97.36%
Downvotes: 3 2.63%

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Suggestion from errliu#6296

Add a horse so you can splatter opponents

Votes

Opinion: -80
Upvotes: 2 2.38%
Downvotes: 82 97.61%

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Suggestion from Obsidian#3412

add a lobby above high roller that is for paid monthly subscribers only. Drops much better loot than other 2 lobbies and is easier, and you keep your weapon even if you die. Plus faster exp and unique clothing styles

Votes

Opinion: -152
Upvotes: 3 1.89%
Downvotes: 155 98.10%

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Suggestion from cerb#6421

make PvE way easier and increase the amount of players in b2 to 30 since the average gamer just dies to mobs at the start of the match and you end up having dead games with no action

Votes

Opinion: -128
Upvotes: 0 0%
Downvotes: 128 100%

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Suggestion from Eliézer Samuel#2217

Possibility to close portals other ppl opened XD

Votes

Opinion: -65
Upvotes: 8 9.87%
Downvotes: 73 90.12%

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Suggestion from Kel0z🧙#1875

Make shields block even if on your Back. This just makes sense. i Know that with the Pavise for rangers this might be pretty Op so id suggest with that change there needs to be balancing. Like big movement penalty when having such a big shield on your back.

The Shield Skeletons block with their shield 24/7 so why cant we? :D

Would just make for some great outplay potential if you know the shield on your back can block. Also very good vs Ranger Spam meta bc it allows you to run away from rangers in long hallways more safely.

Votes

Opinion: +44
Upvotes: 77 70%
Downvotes: 33 30%

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Suggestion from byuurn#9631

[INGAME NAME TAG] (make it a bit more hardcore, and solo player friendly, by removing the in-game name tags for everyone, so it becomes a bit more balanced, teams have to coordinate accordingly with having the mass on their side, this way you can also infiltrate the enemies as a solo player. (with all this talk about solo q, this should balance it a bit)

Votes

Opinion: -45
Upvotes: 0 0%
Downvotes: 45 100%

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Suggestion from viar#8991

[suggestion] - if the interaction speed with consumables is based on agility stats make it Resourcefulness dependant. So the stat gets more useful and Agi not so OP.

Votes

Opinion: +71
Upvotes: 72 98.63%
Downvotes: 1 1.36%

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Suggestion from Buffito The Traveller#9321

there should be different species like elfs, dwalfs ect

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Suggestion from TheDrunkenMagi#8624

A 'rouge' emoji to tease people who misspell rogue

Votes

Opinion: +29
Upvotes: 43 75.43%
Downvotes: 14 24.56%

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Suggestion from Ivan the Tiny Wizard#7109

Add a pot that gives damage buff for a short period

Votes

Opinion: -45
Upvotes: 7 11.86%
Downvotes: 52 88.13%

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Suggestion from SilentFeedz#8990

[Add a "backup set" feature for extra inventory space and to save time rekitting when you die, there should be a button with a player armor loadout in your inventory so you can build a backup set. It would save the whole regearing for 15 mins after you die process which puts people off.]

Votes

Opinion: +30
Upvotes: 44 75.86%
Downvotes: 14 24.13%

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Suggestion from Simp#5997

[have a valuable currency similar to candy canes for each event. As a casual player that only plays low level non high roller, I loved getting them randomly and it encouraged my interaction with high level players and allowed me to make some gold]

Votes

Opinion: +71
Upvotes: 73 97.33%
Downvotes: 2 2.66%

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Suggestion from Meczet#0756

make normal market in game or just filters in actual. For now a lot of time is wasted for looking for good items.

Votes

Opinion: +68
Upvotes: 72 94.73%
Downvotes: 4 5.26%

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Suggestion from ThatOneGuyTokin#4451

[have you ever thought about implementing ingame chat when the game is fully released?]

Votes

Opinion: -4
Upvotes: 20 45.45%
Downvotes: 24 54.54%

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Suggestion from Bllvl#9280

[maybe a system of stats, classes and xp to make more varied characters ? Like speed attack stat, strenght, things like that ?]

Votes

Opinion: -26
Upvotes: 2 6.66%
Downvotes: 28 93.33%

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Suggestion from Mythical Meat Man#0554

[I would like to request a moment of your time. This game is great. Amazing even! But it's lacking one thing, and that thing is cheese wheels. Have you ever wanted to go into the dungeon and come out a pocket full of cheese? Well I have, and I would love to embrace my inner cheese goblin. I would love to become the King of Cheese! Add cheese wheels as a lootable item in the dungeon!

Votes

Opinion: +47
Upvotes: 64 79.01%
Downvotes: 17 20.98%

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Suggestion from mrzeke#9637

Easter Eggs as a unique currency and have Easter Bunny instead of Nicholas and Candy Canes in merchant shop. Since it was christmas, it was santa and candy canes, now we're getting close to easter so it would be nice to have it.

Votes

Opinion: +42
Upvotes: 50 86.20%
Downvotes: 8 13.79%

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Suggestion from Fargoeld#4885

make monke companion with randomly chosen class (for example: barbarian the monke), so that you won't be alone even if random people don't ever join you. Also add banana currency for hiring monke. Monke should also have levels, more banana = higher level monke you can hire. Maybe also add golden banana so you can hire gorilla.

Votes

Opinion: -51
Upvotes: 8 11.94%
Downvotes: 59 88.05%

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Suggestion from Kel0z🧙#1875

Open all class discussion channels in Discord for everyone. Or let us choose multiple classes.

I want to see/partake in multiple class discussion channels without having to swap "my class" in the role selector every time .
The idea that you only main ONE class and only want to discuss about that class is not really true to reality i think i played every class and got every class to lvl 20!

Votes

Opinion: +46
Upvotes: 54 87.09%
Downvotes: 8 12.90%

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Suggestion from viar#8991

[Brewmaster] make the Brewmaster perk add 5 seconds of Buff Duration the buff only lasts 15 seconds. And measure the drunk effect of the power of the beer. Stronger beer stronger effect. So maybe some other classes can opt for low quality beer.

Votes

Opinion: +41
Upvotes: 46 90.19%
Downvotes: 5 9.80%

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Suggestion from JesusTickles#1119

Have an interaction with the green fart clouds and fire. Have it dissipate or ignite it into an explosion if someone throws a torch at it, or a fire bomb, or a fireball. Even if it burns it away slowly, or causes a big explosion like it was flammable gas.

Votes

Opinion: +71
Upvotes: 79 90.80%
Downvotes: 8 9.19%

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Suggestion from NEFST#5637

add different arrows to the game

to make different arrow u must get vial from any of npc seller, Now the hardest step its u must have chance to dodge any of mobs atack and
count on chances to get vial with poison or something else who can be usable to put in arrow. now if u survive and go to blue portal u can craft arrow with this vial and now u can get posion arrow or something else arrow. bruh im forgot to add we have diffrent chance to get vial. one vial can have 2 second of posion or u know what or 5 second of posion or u also know what.

im also think to collect posion vial we can use green bomb with one of mobs

we have small chance to get this vial with posion or [...] im think 10% to hit this can be OK ( also we have 10% to get 10 second posion 20% 5 second...)

or do it with 100% to get vial but only 10% chance to get 10 second posion or {..}

also if we want to add this. posion or something else CAN'T do so much dmg and can hit very fast ( 1 hit per 2 sec and maybe 10hp per hit)

*Yes im know my english language is terrible.
and also I from poland and translate
not to much but some sentences

i translate vial and count on chances 😉

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Suggestion from Will.#8319

[that our spells or limited items are no longer spent in the lobby before starting matches, because most of the time we just want to see our damage.]

Votes

Opinion: +135
Upvotes: 135 100%
Downvotes: 0 0%

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Suggestion from Taco#4024

give warmaul more shield break stat so people stop trashing on clerics who use it

Votes

Opinion: +76
Upvotes: 81 94.18%
Downvotes: 5 5.81%

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Suggestion from ben t#2718

[maybe add vehicals to game like the magic carpet from that disney show 🤣]

Votes

Opinion: -67
Upvotes: 1 1.44%
Downvotes: 68 98.55%

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Suggestion from Question#6823

Have an emote attributed to the god/or goddess of justice u can use to indicate parley with a foe. If both you and an enemy do it within a few seconds of each other it indicates "peace".

Theres no mechanical benefit obviously, however it could be interesting to make it so that if someone betrays the parley (murders you) it could have some form of stacking negative benefit over time (maybe enemies are more likely to aggro you, ect)

On the other hand could also have an emote to dedicate kills to the god of murder or some shit

Thinking about it this is basically the Dark Souls covenant systems huh

Votes

Opinion: -17
Upvotes: 6 20.68%
Downvotes: 23 79.31%

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Suggestion from Deleted User ee1ba075#1459

skill that lets ranger coat its arrows in magic (it procs fire and poison)

Votes

Opinion: -36
Upvotes: 10 17.85%
Downvotes: 46 82.14%

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Suggestion from Cookieontherun#9339

[please let the game run until the 15th, so us without a valentines can atleast play a game we truly think is cool to not be sad]

Votes

Opinion: +80
Upvotes: 83 96.51%
Downvotes: 3 3.48%

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Suggestion from Phantomz#9250

ranger tracker arrows. Maybe an ability perk or something else that will make a few arrows when hit make someone visible through a wall, would last a few seconds and could come at a cost of dmg. However may not fit into the feel of the game

Votes

Opinion: -53
Upvotes: 4 6.55%
Downvotes: 57 93.44%

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Suggestion from ninjabladeJr#9701

We should be able to use bandages and medkits on our teammates with out interaction speed. (Only one person can be placing a bandage on a individual at a time so no using two at one to go even quicker) This will help a team patch up their barbarians quicker between fights using the faster classes like rogues or rangers while still letting the devs balance healing and interaction speed together.

Votes

Opinion: +87
Upvotes: 87 100%
Downvotes: 0 0%

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Suggestion from HAZ R! (Sarin)#0099

The ring should simply be a darker cloud (darkness gets darker deeper you go into it) the white ring breaks immersion

Votes

Opinion: +75
Upvotes: 75 100%
Downvotes: 0 0%

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Suggestion from DavidAyyee#3428

make rouge weakness perk unseen in the dark, as of the last play test other player could spot rouges in the dark due to this perk

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

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Suggestion from NightclubRush#4397

So me and the boys have been hanging out in tavern chat playing poker night and the idea was going around that a nice addition to the atmosphere of the in game tavern would be to gamble for gold with a card game of the dev team's choice, something to support two or more players.

I've known teammates in the play tests that have had the ire of having to much gold at a time and such would be a nice method of waiting for the last teammate to finish up with their trades.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Cattle#9163

[When druids are added, allow a build or skill/talent which lets them use Spears.]

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Suggestion from Fyren338#9663

I really think the trading system can and should be more efficient. An auction house? It would be easy enough to keep the old system and have a better one as well and it would make a big difference in the quality of the game because shopping wouldn't be an impossible nightmare.

#
Suggestion from Honzell#8200

Reviving Teammates gives rep for Karma system

Votes

Opinion: +62
Upvotes: 73 86.90%
Downvotes: 11 13.09%

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Suggestion from vrtti#9583

[if someway to increase karma. then allow someone with high karma that was team killed to call upon God's to punish person]

Votes

Opinion: -40
Upvotes: 4 8.33%
Downvotes: 44 91.66%

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Suggestion from Doc#4547

[ The proportion and the way the rapier in the game currently handles is like 17th century small sword. The rapier is too fast and too short when it should be long as the longsword in blade length and only slightly faster in handling then the longsword. If the longsword could gain length of the longsword, some damage, and lower its attack speed, it create two playstyle which are main hand dagger sneak burst rogue and main hand rapier duelist. Continuing with the duelist theme, pocket sand. Pocket sand is what it sounds like which is an ability that the rogue proceeds to flash bang the opposition with a fist full of pocket sand. ]

Votes

Opinion: +15
Upvotes: 26 70.27%
Downvotes: 11 29.72%

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Suggestion from jjjggg#9025

Add a Marketplace to list an item at a price and include filters (wep type, armor type, rarity, etc.) for players to search for it. That way you don' t need to sit and wait for a trade, and instead post it and keep playing.

#
Suggestion from Wazzat do#1546

add proximity chat

Votes

Opinion: +21
Upvotes: 48 64%
Downvotes: 27 36%

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Suggestion from Candelle#2736

In many games, there are skills that allow you to attack multiple times in quick succession in order to provide a sudden burst of DPS, as Ranger's Triple Shot does. However, Triple Shot does not come with a damage penalty, which most skills of this nature do. Normally, this burst DPS is given some sort of drawback, such as a damage penalty to each individual attack (less damage per-individual-ammo, but high burst-DPS due to the speed of the shots), or the inability to gain bonus damage from headshots (think of Fan the Hammer in Overwatch).

I think it'd be perfectly reasonable for Triple Shot to have some sort of individual-shot penalty. Higher burst DPS than usual, but not as strong as 3 free full-damage shots in quick succession.

Votes

Opinion: +54
Upvotes: 76 77.55%
Downvotes: 22 22.44%

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Suggestion from lawlster#9971

[The circle's next move should be towards the darkest area of the level. This would incentivize more players to turn off torches by giving them some influence over the circle. This could result in more ambushes and interesting group fights where light becomes a more important factor. Plus it goes well with the Dark and Darker name too.]

Votes

Opinion: -22
Upvotes: 10 23.80%
Downvotes: 32 76.19%

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Suggestion from macuk#9460

solo queue for market? that way we don't have to look at so many names and items, and we can do it in a fair environment

Votes

Opinion: -50
Upvotes: 0 0%
Downvotes: 50 100%

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Suggestion from ninjabladeJr#9701

Add a Sap (Blackjack) weapon for the rogue.
It should deal a low amount of damage (less then the dagger) and headshots should pause enemy movement and animations for .3 seconds if the enemy has not been paused by anyone in the last 30 seconds.
After this .3 second effect ends, their previous action continues from where it was paused.
This would create an ambush/support weapon that trades damage for opportunities/utility.

Examples:
Someone is ducking in and out of a mobs attacks, a quick bonk and their timing is messed up.
A Wizard is casting magic missile and accurately tracking you as you close, a quick bonk and now their tracking might be a bit off as they reorient.
A Cleric about to buff a teammate and doesn't know you sneaked up to them, a quick bonk and reposition and now that bubble is yours.

However since the enemy animation continues and requires a headshot, it will be less useful in blow trading combat, and does not remove player autonomy like most cc

Votes

Opinion: -34
Upvotes: 8 16%
Downvotes: 42 84%

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Suggestion from Finigini#5304

[Some kind of system to have alternate move sets or attack patterns for different melee weapons could be fun and interesting. Maybe it could be related to the skilltree or training system.]

Votes

Opinion: +46
Upvotes: 53 88.33%
Downvotes: 7 11.66%

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Suggestion from RhatTv#8836

add some base magic damage to a wizard staff since it's the only weapon in the game that does not benefit the main class

Votes

Opinion: +78
Upvotes: 81 96.42%
Downvotes: 3 3.57%

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Suggestion from worldlover#0336

some kind of crazy skills/perks/class tree additions to see if people would like these kind of gameplay tweaking effects:

Spellblade: after melee attack, your next spell does X flat/% extra damage, after a spell your next melee attack does X flat/%

Healing bonk: (cleric spell) your next attack/s deal X% less damage, but heals your teammates instead or damaging them (this one just to make warhammer more viable)

Sadist: when in melee (touching) range, you can recover stuck arrows interacting with them/using a skill. Recover 1 arrow/deal X damage/ slows X/ shreds X armor

Votes

Opinion: -30
Upvotes: 2 5.88%
Downvotes: 32 94.11%

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Suggestion from Con-hen_1#6047

[There should definitely be a paladin class, that's got skills that help protect teammates and themselves. Potentially putting up temporary walls to block off paths etc. It would be cool to affect the maps i think!]

Votes

Opinion: -4
Upvotes: 20 45.45%
Downvotes: 24 54.54%

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Suggestion from WeZeW#6239

[Add farkle (medieval dice game) to the tavern as a gambling game instead of poker or some other (non-medieval game)]

Votes

Opinion: +85
Upvotes: 88 96.70%
Downvotes: 3 3.29%

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Suggestion from Molotov#4768

Add dismemberment and decapitation on mobs and players when they die. I think a cool idea might be to have different variations of dismemberment depending on what type of weapons caused the death. For example a mace would break, smash the head when a dagger would cause a little purulent hole. So when you find a body you could see his wounds and guess who cause the death. "Ok this guy's arm has been ripped of his body probably with an axe, there is a Barb in the areas..." It would be a cool way to build tension when you start finding bodies and you know there is an an enemy team around.

Votes

Opinion: +83
Upvotes: 92 91.08%
Downvotes: 9 8.91%

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Suggestion from cerb#6421

all team damage you do should be dealt back to you in order to punish teamkilling when party finder is implemented

Votes

Opinion: -79
Upvotes: 7 7.52%
Downvotes: 86 92.47%

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Suggestion from LazyGamer#6405

add a melee attack to the spell book allowing Wizards / clerics to slap with the book

Votes

Opinion: +98
Upvotes: 112 88.88%
Downvotes: 14 11.11%

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Suggestion from Kel0z🧙#1875

Make a Global LFG Chat where you can post something like an application or something with all your qualitys ingame (skill,pref. class etc.) so people or existing groups can DM you But also existing groups should be able to post something like "looking for cleric with Skill lvl XY"

So essentially you can promote yourself and groups can search for specific types of people.

Also make it so it doesnt become like a chatting room. It should only be like a board where you can post once every 5/10 mins everything else should get resolved over DMs so it doesnt get clogged.

Votes

Opinion: +48
Upvotes: 55 88.70%
Downvotes: 7 11.29%

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Suggestion from Cranky Chihuahua#2819

A setting to change the quick transfer item keybind (ctrl+left click / shift+left click .etc)

Votes

Opinion: +75
Upvotes: 76 98.70%
Downvotes: 1 1.29%

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Suggestion from PonyLegs#5623

What about this? A dungeon-type where you spawn in different locations than your team, forcing you to find your team while having to traverse the dungeon alone. This could satisfy both soloers and team players.

Votes

Opinion: +25
Upvotes: 49 67.12%
Downvotes: 24 32.87%

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Suggestion from ProtagonistPervert#0226

let players make guild or clans to group together

Votes

Opinion: +79
Upvotes: 84 94.38%
Downvotes: 5 5.61%

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Suggestion from Dickarus Lives!#4166

[Option toggle: Replace players' VOIP voice's with recorded ingame character voicelines

when voip comes out, an option that replaces player's voices with new character voicelines (maybe a fictional language so mostly gibberish) that matches their voice's volume inflections.

why?
with this feature, if we enable the option, we can hear when players are making noise from talking nearby without having to listen to what they are actually saying.

who cares?
well, without a good way of enforcing what can people say you might hear something you don't want to while playing, like slurs or hatespeech, which would take away from the experience. we can report them after the fact, but the damage is already done at that point, so that's not really a good solution on its own.

this feature would fix the lack of moderative controls over voip. i encourage you all to think about this and consider the downsides of not having it or alternatives, thank you for reading and please consider adding something like this.]

Votes

Opinion: +26
Upvotes: 53 66.25%
Downvotes: 27 33.75%

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Suggestion from Stephan#5147

[I think it would be awesome if there was a bounty system where you could post a reward for a player and someone could redeem it through collecting their ear and extracting with it in a match]

Votes

Opinion: -8
Upvotes: 28 43.75%
Downvotes: 36 56.25%

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Suggestion from kyunhn#1059

add a squad

Votes

Opinion: -37
Upvotes: 7 13.72%
Downvotes: 44 86.27%

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Suggestion from Eliézer Samuel#2217

So regarding the recent problem of adding a new level (not the solo dungeon) and making B3 scarce bc not many would got from B1 to B2 and B3, maybe just one team we thought of allowing tri-blue portals back to B1 making so, more ppl going down to B2 and maybe making B3 still competitive after implementation of B1.

Pls don't insta downvote at the sight of tri blue portals.

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Suggestion from Ripsy#0610

stop wasing time and resources pandering so solo queue whiners

#
Suggestion from Dyxonian#6373

[Could there eventually be a SCAV version like from Tarkov where you can drop in as a mob in the dungeon and play against the players? Doesnt even need to be something to pull out loot, just for the added option of engaging in the world as a mob)

Votes

Opinion: -70
Upvotes: 14 14.28%
Downvotes: 84 85.71%

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Suggestion from JesusTickles#1119

Not so much a suggestion, but curiosity. Thumbs this up if you want VOIP added. Thumbs this down if you DON'T want VOIP added. Personally i think its great and will enhance the game, and the developers have hinted at the fact that they will eventually add it in, but i'm curious about if people are happy about that or not.

Votes

Opinion: +62
Upvotes: 81 81%
Downvotes: 19 19%

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Suggestion from GARON#9733

Please add the option to choose between solo que and team que. Let it not happen automatically that when someone enters a dungeon solo, it will only hit solo players.

#
Suggestion from Trace#1489

barbarian skill [smash] should be able to smash traps that are set on the ground

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from DavidAyyee#3428

make chain lightning and lightning strike do stun for 1 second

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Suggestion from Yorkazord#3935

[Add 10 steps to rogue Invis, perk increasing it to 20. If you use invis you basically have to take the perk or it’s basically useless for combat.]

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Suggestion from Herbspiceguy#3651

The upcoming karma system for team/friendly killing should at least have a confirmation prompt for the player that was killed, to verify if it was actually intentional or simply an accident, as most friendly fire or kills are accidental, rather than actual griefing.
Without this verification the karma system could negatively impact the game as players will be too cautious of taking (any) risks at all and accidental killing of a teammate shouldn't be punished through karma, as it's not the intended goal. Losing a teammate due to accidental friendly fire is punishment enough.

Personally in my 60 hours of playing I've not experienced friendly killing/griefing once, but I did accidently blow up a teammate (or 2 😅 ) with a fireball... Also in the heat of the moment, especially when fighting in the small corridors there's always a chance of hitting a teammate, which could end up as a killing blow (99% damage done by enemy). I can imagine it's a frustrating experience to receive negative karma for that.

Another option is allowing for a team to decide whether they want use the karma system, by ticking a box.

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Suggestion from Jrdn#2036

[A 'graverobber' insurance system for one or two pieces of gear per raid/adventure. Highly, highly expensive with little chance of actual return. Would be a good gold sync for a chance to get gear back.

Votes

Opinion: -60
Upvotes: 11 13.41%
Downvotes: 71 86.58%

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Suggestion from Eddy#7796

[You can build an editor to let people build custom map like in warcraft 3 especialy since the dnd genre have a crazy community and a charm of it is to build your own map, imagine people doing a session of dnd and come to your game to concretise it in an video game Also a way of monetizing the game and sell build pack]

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Suggestion from Devon#8642

[No level cap for characters, but with only small/negligible perks for extraordinarily high levels. Exponential XP requirements of course]

Votes

Opinion: -46
Upvotes: 18 21.95%
Downvotes: 64 78.04%

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Suggestion from Microwave#7830

[ A training area which you can use item from your stash to test them]

Votes

Opinion: +120
Upvotes: 121 99.18%
Downvotes: 1 0.81%

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Suggestion from Tardigrade#1211

[Please evetually implement the skill tree and other such planned mechanics, I believe build diversity not only through perks/gear but the skill tree would benifit the game and make for even more interesting ideas and gameplay.]

Votes

Opinion: +59
Upvotes: 64 92.75%
Downvotes: 5 7.24%

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Suggestion from ethandamemer#4684

make the play test last until the 19th so players have time to fully explore the game and allow those with not a lot of time to still be able to do things that they couldn't in one week

Votes

Opinion: +93
Upvotes: 101 92.66%
Downvotes: 8 7.33%

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Suggestion from Phantomz#9250

maybe for a Druid ability a vine wall? It may not fit but I think they can do it right. First of all it would be small and would not last wrong, we don’t want any fortnite building gamers. Also it would headglitch you and someone else, meaning to get actual cover you need to crouch behind it. Only 1 could be active at once and only maybe have a total of 3, I think if it is done right it could fit as long as it’s more around quick cover not completely blocking space

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Suggestion from mborges#4041

[Creates a value system for the equipment. When searching for a match, players would drop into rooms with other players with similar values and item drop rate would be based on the room's average equipment value. This way, people with beginner equipment would play other starter players, while players with legendary equipment would fall with other players with legendary equipment and the matches would be balanced. Also, the difficulty of the monsters could use the average value of the equipment in the room. For example, in rooms with players with legendary equipment, more chance of having red skulls. Ultimately, this system could replace even high-level dungeons.]

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Suggestion from morphling#7142

[spell of sleep for wizard. After waking up player have restored perks. Could be throw on enemy player to stun, or friend to help]

Votes

Opinion: -28
Upvotes: 15 25.86%
Downvotes: 43 74.13%

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Suggestion from Melo#7777

Add dismemberment and decapitation on mobs and players when they die. I think a cool idea might be to have different variations of dismemberment depending on what type of weapons caused the death. For example a mace would break, smash the head when a dagger would cause a little purulent hole. So when you find a body you could see his wounds and guess who cause the death. "Ok this guy's arm has been ripped of his body probably with an axe, there is a Barb in the areas..." It would be a cool way to build tension when you start finding bodies and you know there is an an enemy team around.

Votes

Opinion: +92
Upvotes: 100 92.59%
Downvotes: 8 7.40%

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Suggestion from InsightDarker#8884

[Rogue being able to wield either recurve or crossbow with increased reload time or some other debuff to having this ranged inclusion but I see it as odd that a rogue doesn't have a crossbow or a recurve; it's a staple of the class, in my eyes at least.]

Votes

Opinion: -58
Upvotes: 13 15.47%
Downvotes: 71 84.52%

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Suggestion from Clandenas#6287

what do you think about a stat that gear can roll where it gives the item a chance to NOT be lost on death? (low like 5% per "stat" (+4 to "Binding" where it has 20% chance to NOT be lost on death))? Still high odds to lose it, it takes up a stat spot on "godly" gear, and gives some "insurance" policy if you get lucky?

Votes

Opinion: -92
Upvotes: 1 1.06%
Downvotes: 93 98.93%

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Suggestion from HanBallsLow#6143

trip wires on doors that release gas or explosives when u walk thru making the rogue being able to see traps with skill

Votes

Opinion: -48
Upvotes: 11 15.71%
Downvotes: 59 84.28%

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Suggestion from BigSniff#3163

[I think it would be neat if when you used the smokebomb ability on the rogue it placed it in your hand to give you the option to not only lob it but aim for the head and apply a drunk/vision thing .]

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Suggestion from JesusTickles#1119

Beyond the basic Anti-cheat software, run a code that checks number of arrows consecutively shot and the interval between shots and bans people that exceed the maximum possible amount with best in game gear and perks. I have personally ran into multiple cheaters last play test and besides them opening doors impossible fast and taking potions impossibly fast, being a ranger or fighter with impossible infinite arrow spam is the worst. Let's be honest, wall hack and other cheats that the bottom feeders use are going to happen no matter what Anti-cheat software you have, and they don't impact gameplay too much, but the arrow spam script needs to be culled quickly. Also, an after death stats screen that shows kills/DMG done/DMG take would be a wonderful cherry on top.

Votes

Opinion: +88
Upvotes: 91 96.80%
Downvotes: 3 3.19%

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Suggestion from SNS#7021

[Im wondering what people would think about highroller ante going up. They stated that they are adding lots of incentives, the only place to get uniques, and other 'buffs' to high roller. I think that it would be fair to keep the ante at maybe 75-100. That way casuals will be able to get decent enough loot in normals inferno, and tryhards/grinders can farm highroller. If lower level players have to spend more to get in it will raise the bar and make sure they aren't getting clapped by sweaty 3mans that are farming the bosses!]

Votes

Opinion: +43
Upvotes: 50 87.71%
Downvotes: 7 12.28%

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Suggestion from NiveusNex#9680

[Add a redemption system alongside the Karma system where players have to go into high roller naked x amount of times and start in a prison map with other teamkillers. You can even call it low roller.

Votes

Opinion: -68
Upvotes: 2 2.77%
Downvotes: 70 97.22%

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Suggestion from 𝕽𝖊𝖒𝖚#9736

I know it's a while down the line but there are plans for guilds and possibly some sort of player housing and this suggestion is for quite far down the line but I can imagine how amazing and fun some sort of guild castle and guild wars would be! Imagine having an army at the doors of your home screaming at u through VoIP xD just a fun suggestion for a while down the line 🙂

Votes

Opinion: +46
Upvotes: 51 91.07%
Downvotes: 5 8.92%

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Suggestion from Splendiferous#8814

en lieu of a solo queue, just give solo players a powerful healing item that only exists in the dungeon. Maybe something akin to ranger rations.

Votes

Opinion: -88
Upvotes: 1 1.11%
Downvotes: 89 98.88%

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Suggestion from kebab#9769

[give to an incoming class (maybe bard?) a spell that could cancel enemy's invisibility around some area of the player location]

Votes

Opinion: +52
Upvotes: 73 77.65%
Downvotes: 21 22.34%

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Suggestion from Redd Rum#5115

A Cleric or Wizard spell that makes a short range flash of light which blinds enemies (and allies) caught in its range for a few seconds.

Votes

Opinion: -22
Upvotes: 18 31.03%
Downvotes: 40 68.96%

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Suggestion from Terry46#9850

torches on the walls do burn damage when ppl stand on them

Votes

Opinion: -40
Upvotes: 33 31.13%
Downvotes: 73 68.86%

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Suggestion from Yorkazord#3935

Add Uncanny Dodge feat (from dungeons and dragons) where you take half or no damage from traps as rogue

Votes

Opinion: +29
Upvotes: 57 67.05%
Downvotes: 28 32.94%

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Suggestion from stoic#0183

[add a throwable JAVELIN usable for FIGHTER & BARBARIAN ONLY that occupies 1 of your utility alot (same slot as fireplace/molotovs) that is basically a more powerful step up from the throwing knife/axe. DO NOT allow multiple to stack in a slot like the knives/axes for balance reasons. The damage should be considerably high, there should be a 0.5 second delay from left-click to the javelin being thrown (for balance reasons so its challenging to accurately targets, we don't want to add an easy one shot mechanic). The javelin should be recoverable if it misses, if it hits it should behave same as throwing knive/axe. different rarities should be possible (white-blue-purple-orange etc.)]

Votes

Opinion: +92
Upvotes: 102 91.07%
Downvotes: 10 8.92%

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Suggestion from Peyter#7940

[Crafting Armor & Weapons] By adding weapon parts like ; Blades, hilts, pummels. handles, strings, staff sticks, gems; Each item will have a random stat and a chance to have an enchantment variety just as you would see on a weapon. This would add more loot to them game, allows players to customize gear to their play style, and create more of a risk/reward for items. (It reminds me a bit like KOTOR & building a lightsaber) Same for armor finding ; fabric, chest plate, metal ingots, chainmail. This is somewhat done with the ruby silver ore but you are stuck with what you can get from traders. In conclusion crafting items would be a regular use to get better "Rare level" type gear and a grind to get a well made "Epic Level" gear (faster to just find Epic level gear but without the choice of stats).

Votes

Opinion: +66
Upvotes: 73 91.25%
Downvotes: 7 8.75%

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Suggestion from Froster#7417

[since fighter is more of a versatile class, maybe add a perk that all one-handed weapon and shield can be equip in either hand, so it plays off with the perks that let you equip any equipment from other class]

Votes

Opinion: +74
Upvotes: 75 98.68%
Downvotes: 1 1.31%

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Suggestion from ninjabladeJr#9701

since rogues cannot go invisible while holding a torch a good nerf for the wizard ignite build would be making it so that a wizard cannot go invisible while holding a ignited object.

Votes

Opinion: +111
Upvotes: 123 91.11%
Downvotes: 12 8.88%

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Suggestion from cavemoss#8266

[Give wizards power word kill because RP reasons]

Votes

Opinion: -75
Upvotes: 4 4.81%
Downvotes: 79 95.18%

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Suggestion from ;)#8994

[make is so that for skills/spells you can see the specific damage/healing that skill or spell does and or in more detail what skills do]

Votes

Opinion: +92
Upvotes: 101 91.81%
Downvotes: 9 8.18%

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Suggestion from Medalxz#6819

remove rogues from the game they are obviously broken and ruin the fun, also buff mages while you at it they are too weak and should be stronger

Votes

Opinion: -108
Upvotes: 13 9.70%
Downvotes: 121 90.29%

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Suggestion from SparkyCJ#7599

more 3 man voice channels, and some 2 mans would be nice as well. (thinking 500 3 mans and 150 2 mans

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Suggestion from DavidAyyee#3428

take out high roller kill feed, there should be no kill feed in order to deduce how many people are left in lobby

Votes

Opinion: +26
Upvotes: 43 71.66%
Downvotes: 17 28.33%

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Suggestion from Molotov#4768

Add Combat record : when the game is over you can see with the combat record the Damage Deals, Damage Received, Localisation of the Hits (ex : Headshot >>> 75 dmg from longbow ; Final Blow : Body >>> 50 dmg from Rapier).

Votes

Opinion: +139
Upvotes: 144 96.64%
Downvotes: 5 3.35%

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Suggestion from Delta_ EU#3811

Make the in game market more user friendly, last playtest it was too chaotic and unclear what we were looking at. It was hard to find something u want. also the manual selling were u have to wait untill someone buys it is unnecessary. I would like that if i want to sell a sword i just put it up in the 'sword shop' for a certain amount of gold and when someone buys it while im in a game i get a notification.

Votes

Opinion: +69
Upvotes: 84 84.84%
Downvotes: 15 15.15%

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Suggestion from Akumos#9076

[Keep vendor rep levels out of the game. The fun is currently in finding(or crafting) good gear and trading it. If vendors ever easily sell epic/legendary gear, this game is ruined for me.]

Votes

Opinion: +87
Upvotes: 98 89.90%
Downvotes: 11 10.09%

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Suggestion from MrBeanz#0561

give us anti magic shields !

Votes

Opinion: +73
Upvotes: 73 100%
Downvotes: 0 0%

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Suggestion from 三和大神#7959

Add rubysilver and silver weapons that do more damage to undead

Votes

Opinion: +78
Upvotes: 78 100%
Downvotes: 0 0%

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Suggestion from Rukiza#5256

could start the test this weekend, many people work weekdays and don't have time to play

Votes

Opinion: +111
Upvotes: 111 100%
Downvotes: 0 0%

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Suggestion from Jakey08044 ツ#3602

Text/Voice chat in dungeon

Votes

Opinion: +15
Upvotes: 32 65.30%
Downvotes: 17 34.69%

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Suggestion from Yorkazord#3935

Make a locked lower level or extraction. You’d have to bring in the key with you so you could unlock said lower level or extraction

Votes

Opinion: -35
Upvotes: 13 21.31%
Downvotes: 48 78.68%

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Suggestion from iWood757#0298

Remove VOIP from solo dungeons to prevent teaming and lobby wiping, this will be a meta.

I have spoken 🤣

Votes

Opinion: -67
Upvotes: 20 18.69%
Downvotes: 87 81.30%

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Suggestion from Eliézer Samuel#2217

We need a dps status on the profile and amor redcution in % pls

Votes

Opinion: +41
Upvotes: 46 90.19%
Downvotes: 5 9.80%

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Suggestion from Peyter#7940

[ Stat leveling ] Every character has their Strength, Agility, Will, Knowledge, and Resourcefulness at a set base amount. I purpose that these are reduced at lv 1. Until you reach level (Example) Lv. 15 then you have the same amount of stat's as they are set now. (Example) Fighter has 5 strength at Lv. 1 - 15 Strength at Lv. 15 which is the base number as of now. [Another idea] would be after hitting Lv 15 the next 5 levels to Lv. 20 you can place the skill points where you like. (Example) Fighter could go for all 16 stats or go for 20 in strength. In conclusion this would make early game a bit more difficult but once you are over the hurtle it would be more impactful getting leveled up. This would allow other characters to chose to if they want to buff their lowest stat up or boost their highest stat.

Votes

Opinion: -57
Upvotes: 9 12%
Downvotes: 66 88%

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Suggestion from SNS#7021

[May seem useless, but for myself I would like to see this. Let us keep leveling up to maybe 100 or whatever. It feels fun to constantly get some abstract sense of growth. Nothing beneficial needs to come from the levels since all that would matter is that you have them. That way you can tell the difference between a really good person and a normal guy. In the last PT the best player and someone who has 2 hours both are level 20, a little misleading.]

Votes

Opinion: +69
Upvotes: 94 78.99%
Downvotes: 25 21.00%

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Suggestion from TheDrunkenMagi#8624

Add a cat to the tavern that we can pet. Then collect and reveal data on how much the cat and dog are both petted. This is important data.

Votes

Opinion: +172
Upvotes: 182 94.79%
Downvotes: 10 5.20%

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Suggestion from JesusTickles#1119

Idk how feasible it would be with torches as slot items, but being able to off hand a torch seems like it would be a good option for more variety in duel wielding.

Votes

Opinion: +107
Upvotes: 112 95.72%
Downvotes: 5 4.27%

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Suggestion from worwolf#8855

[make the high roller lobbies cost 25g so it's not as big a deal to join for the less rich players. Losing 75g a run isn't a big deal if you know how to farm and play a lot but for the less farmed players if you factor in the gear cost and med cost it's basically one or two high roller deaths before you have to go back to regulars.

Votes

Opinion: -162
Upvotes: 3 1.78%
Downvotes: 165 98.21%

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Suggestion from Lykos#9220

I would love to be able to choose my stat point allocation on level ups like Diablo 2. I should be able to make a strong wizard or an agile barbarian for fun build diversity. This would also add replayability, someone could make 3 of the same class but build them differently.

Votes

Opinion: -95
Upvotes: 18 13.74%
Downvotes: 113 86.25%

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Suggestion from Rabalothos#2740

[add a shield capacity bar on your hud. I belive a smaller blue or green(depending on the source of the shield) health bar dedicated to any currently active shield buffs above your consumables would be a fantastic way to keep track of your shield health. it would give players a better idea of how much work there shield buffs are actually doing for them, and it would take up very minimal space. essentially another health bar, but smaller, and just to the right of the base health bar. A simple QoL addition]

Votes

Opinion: +81
Upvotes: 82 98.79%
Downvotes: 1 1.20%

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Suggestion from Deydey#0166

[ A Self-Cast Hotkey (if not already existing). New player here and i have only seen videos for now and realised that casters always try to aim at the ground or somewehere else so they cast something like Invis, or haste on them selfs. i thought maybe a selfcast hotkey would be a great addition.]

Votes

Opinion: +67
Upvotes: 83 83.83%
Downvotes: 16 16.16%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Please consider reworking thrown and fired projectiles and ranged combat in this game.

While I love the melee fights in Dark And Darker I try to avoid ranged battles because these feel... Awkward? Uncanny?

First of all there seems to be a brief delay after you supposedly fire your weapon and the slow projectile speed feels very odd too. Sometimes you have to if you're trying to hit a humanoid target with a crossbow you have to accommodate for both the delay (with perfect internet connection) and also the projectile speed. At times you end up leading your shots accounting for 2 meters of hit delay on a target 5 meters away from you moving to the side with it's weapon out.

I understand that the combat isn't supposed to be very nimble, agile and buttery smooth by design, but I believe that there are ways to make shooting a bow or a crossbow weighty and meaningful. Right now it seems almost as if you were summoning the bolts and arrows in front of you and not firing them.

I think that the thing that gives you the best idea about using ranged weapons in Dark And Darker is that their projectile speeds and delays (intentional or not) seem artificial and not intuitive. I think we can all agree that the first few shots that all of us had to take had a weird feeling to them. It's almost like you're missing your shots until the game physics and engine starts to grow on you and only then you get more proficient with the ranged weapons. Hopefully you know what I mean. I can't explain this any better. Cheers

Votes

Opinion: -29
Upvotes: 12 22.64%
Downvotes: 41 77.35%

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Suggestion from DavidAyyee#3428

add a consumable that increase magical power damage like "ale" does for the physically dependent classes, whatever drawbacks the devs decide on use for this consumable would be okay of course

Votes

Opinion: -12
Upvotes: 16 36.36%
Downvotes: 28 63.63%

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Suggestion from ProtagonistPervert#0226

Release the update to the game the day before you release the playtest so that I can just hop in when it is released

Votes

Opinion: +69
Upvotes: 71 97.26%
Downvotes: 2 2.73%

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Suggestion from Douche#9877

[Make a Rogue ability where you can change your foot step sound, such as changing to plate shoes to make people assume you're a fighter]

Votes

Opinion: +2
Upvotes: 31 51.66%
Downvotes: 29 48.33%

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Suggestion from RedArchen#6159

[Dwarf and Elf Race. Dwarves have poison resistance and are stronger, but can only use certain weapons and cannot cast spells. Elves can detect hidden doors and traps and can strike faster but are less resistant to damage and can only use certain weapons as well. ]

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Suggestion from Fabio#5888

I Listened to the interview and it was mentioned how art is handled for the moment.
As you right now purchase models the game looks a bit like an asset flip, with one or two people working on art this is understandable.
[When game is purchaseable you should hire some graphical artists and remake some assets to give the game a better look.]
(With the resources you have game looks good)

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Suggestion from JesusTickles#1119

Have more RP related (consumable) items that serve nearly no purpose in pvp or pve. Examples include: small rocks you can toss to make noise, pie you cant try to throw at people and if you hit them in the head their screen gets creamed for a moment, a whistle that you can blow that will attract enemies and be heard pretty far. Stuff like that, that will give the game more flavor, but not inherently change gameplay. Make them as rare as you want, the more rare, the better

Votes

Opinion: +51
Upvotes: 63 84%
Downvotes: 12 16%

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Suggestion from PoopooMagoo#8656

[Please add vampirism as a character customization trait (with pros and cons) for any race]

Votes

Opinion: -32
Upvotes: 9 18%
Downvotes: 41 82%

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Suggestion from V1b3w#1860

The game seems to have some realism focus like Tarkov does, so I would like to make a simple suggestion. It is common known that swords weren't drawn from the back (at least when you're readying yourself for and engagement), so would be pretty cool to see at least one game inserting that mechanic. I know that this is more like an aesthetic change, but would be pretty cool.

Votes

Opinion: +55
Upvotes: 60 92.30%
Downvotes: 5 7.69%

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Suggestion from Jomama_GamesTTV#6546

Create a perk that allows you to pick up the heart of dead foes that "do not have any alive teammates" and eat the heart for a power boost

#
Suggestion from Deleted User ee1ba075#1459

Throwing torch breaks that pesky spider nest jar

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Suggestion from Yorkazord#3935

Arena mode?!!?
You pay (100-changeable) gold to get in. Once the queue is full you get ported into 1v1 4 room map where you play till someone dies.
The winner gets to either take the 200 gold or wager it to fight another winner.
Gold keeps compiling until there's no one left and the winner gets like a "Arena Champion" title or something (when the title feature is added)

Votes

Opinion: +20
Upvotes: 40 66.66%
Downvotes: 20 33.33%

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Suggestion from Ricocooster#3203

add accessibility option for change in FOV. To reduce instances of motion sickness due to tight corridors

Votes

Opinion: +4
Upvotes: 29 53.70%
Downvotes: 25 46.29%

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Suggestion from Nutshack#3720

[Hall of Glory: Much like the tavern, the hall of glory is a level 0 of sorts where damage is disabled but items can be dropped. However is can be done (either with many little lobbies or one big one with a very high player max (and a message that the hall is full of mery) the hall of glory is a place for players to chat using voip, view various placqs and items (much like the tavern before matches, but with a 30 minute time out to keep things moving for a single lobby with a high player max) so people can read them. This could encourage community, allow people to team up with others and form a rapport (besides the planned team match up system and clicking add on randoms) and encourage real item barter. And real item stealing if the tradee is not fast enough.

TLDR
i would really love to see a "level 0" that is just a place for people to run around, talk to each other, and view statistics much like the tavern but with a longer / no time limit.

Votes

Opinion: -12
Upvotes: 9 30%
Downvotes: 21 70%

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Suggestion from ninjabladeJr#9701

The Ranger's Tracking perk should not show footsteps that are taken when invisible. A single perk should not counter an ability and a perk combined and since the footsteps are visible for up to 30 seconds (I checked) you can't even avoid them by using hide early enough.

Votes

Opinion: +38
Upvotes: 59 73.75%
Downvotes: 21 26.25%

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Suggestion from VyctoR#8042

Add proxy voice chat?

Votes

Opinion: +32
Upvotes: 40 83.33%
Downvotes: 8 16.66%

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Suggestion from Lee Win#0764

[add unique animations for dual wielding]

Votes

Opinion: +80
Upvotes: 80 100%
Downvotes: 0 0%

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Suggestion from SpioncyFest#7250

[Add a discord button so u can quickly drop items

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

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Suggestion from kevinzur#7430

[Why today is not tomorrow?]

Votes

Opinion: -27
Upvotes: 7 17.07%
Downvotes: 34 82.92%

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Suggestion from Tardigrade#1211

[In the future, Make some gears dungeon exclusive. For example you will find different loot types and styles in B1-3 vs Solo Cave dungeon etc .]

Votes

Opinion: +44
Upvotes: 49 90.74%
Downvotes: 5 9.25%

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Suggestion from Ripsy#0610

I would like to be able to collect a souvenir from the people i kill, Like an ear or one if their fingers maybe. Kinda like how they had in diablo 2 or the dog tags from Tarkov

Votes

Opinion: +53
Upvotes: 57 93.44%
Downvotes: 4 6.55%

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Suggestion from StarvingCat#1836

Have a PT-PT role so we know who to match with since if we match with PT-BR we tend to have lag... since its europe and america...

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Suggestion from Shi➈shi#1824

[ Change Scrolls from treasure to upgrade materials for stash (in the future), just like Deeds and Crests in Darkest Dungeon to upgrade the Hamlet. Why? Nobody really loots them, they take too much space for how much they are worth. ]

Votes

Opinion: +48
Upvotes: 51 94.44%
Downvotes: 3 5.55%

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Suggestion from Redd Rum#5115

Let us take enemy player soul hearts out of the dungeon, and add a necromancer merchant that offers rare gear in exchange for them.

Votes

Opinion: +63
Upvotes: 76 85.39%
Downvotes: 13 14.60%

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Suggestion from Sayyr#7074

[Barbarian stuff] I think barbarian should be able to use the rounded Shield with an axe, to be more specific, i think a new axe, a battle axe could be a good adition to the caracter, i really whant to feel a viking and for me vikings have a shield and an axe (yes i sterotype vikings, but let's be honest, it's to cool for being bad).

Votes

Opinion: -17
Upvotes: 11 28.20%
Downvotes: 28 71.79%

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Suggestion from DuDe#6969

Add a spell that you can only get ingame that can help you fight the bosses on the lowest floor. spell i was thinking off wuld most likely a spell only the mage or cleric culd get, an AOE spell that you wuld take like 5% reduced magic dmg for the mage, or a 2.5% healing aura for the cleric, mabye a physical dmg reduction too the fighter? just something that makes you want to go down there and fight the bosses, and not avoid them wuld be nice xD

Votes

Opinion: -32
Upvotes: 3 7.89%
Downvotes: 35 92.10%

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Suggestion from PK#7943

[add free emotes for basic commuication. Then add cool/toxic emotes that you have to pay for. Make that $$]

Votes

Opinion: -36
Upvotes: 6 12.5%
Downvotes: 42 87.5%

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Suggestion from PvtLenny#8317

Remove Rogue. I know its gonna get like 90% downvotes.

But anyone who thinks about it knows that rogue will never be balanced within this game and its current combat mechanics. Its a oneshot machine that can suicide rush a fighter with the best armor and kill the fighter as long as he has no shield. At the same time anyone that dies to a rogue never found it to be a fun fight, so why have him in the game? he is just annoying to play against.

Votes

Opinion: -78
Upvotes: 5 5.68%
Downvotes: 83 94.31%

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Suggestion from Albatross#6969

Any chance that the playtest could be opened up for preloading now? That way we can start playing as soon as servers go live

Votes

Opinion: +64
Upvotes: 67 95.71%
Downvotes: 3 4.28%

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Suggestion from Hesito#1172

ban all the peoplle recruiting for their discord. just stealing your numbers for $$$

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

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Suggestion from p0ny#9173

raidboss for 3teams, so there you have to gather with unknown people and fight together, if any member of squad dies this team is 100% dead after raidboss, you can also cheat and kill during boss etc etc etc

Votes

Opinion: -49
Upvotes: 0 0%
Downvotes: 49 100%

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Suggestion from electricdwarf#1794

start the play test 1 day early.

Votes

Opinion: -22
Upvotes: 13 27.08%
Downvotes: 35 72.91%

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Suggestion from Arthorian#9371

watch out for teaming or try to have something to combat teaming in the solo dungeon

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Suggestion from Ponyus#3161

[Option for Voip where the players outside your party speaks giberish so that you don't need to hear what they are saying, just that people are talking.
This would be excelent for streamers and people who just want to have a good time to be able to hear the other players proximity, but not have to hear if someone is greifing the microphone with screetching, music, racist rants or whatever.
I'm thinking something similar to simlish from the sims or something like that, where it's text to speech or voice acting if you really want to get fancy just saying wierd sylables.]

Votes

Opinion: +3
Upvotes: 24 53.33%
Downvotes: 21 46.66%

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Suggestion from LvL#1951

Add another way for clerics to get spells back other than campfires. Wizards have meditation, clerics could maybe get praying or something like that that fits the theme.

Votes

Opinion: +67
Upvotes: 79 86.81%
Downvotes: 12 13.18%

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Suggestion from Darknesse#1134

[daily spell suggestion] Thunder Wave, Wizard. Aoe, very short range (melee) lightning attack. Does minor damage and knocks everyone back.

Votes

Opinion: -17
Upvotes: 5 18.51%
Downvotes: 22 81.48%

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Suggestion from Mvnticore#1337

add an icon of some sort somewhere on the screen when players are in high roller, this will allow people that watch stream or video to know if the game is in a high roller or not.

Votes

Opinion: +57
Upvotes: 62 92.53%
Downvotes: 5 7.46%

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Suggestion from FreyrTheGodly#2437

Phone number activated accounts to prevent cheaters making new accounts - Ip banning also at least, Please add some trace files if they have it they get banned, Sig the HWID parts mainly BIOS And DISKDRIVE serial , Please guys, I know you have alot of players and the cheaters make less than 1% but it can still be terrible realistically when looking at the data for how many games cheaters will ruin games. these steps are crucial to making cheaters stay away from your game believe me real players never have issue with these things, only cheaters. Adding proper in game functionality to report, find & ban cheaters efficiently also needs to be implemented as importantly. You have data reporting built in to your game so take advantage of this to algorithmically find players who are not typical and flag them for manual review, have a system in place to maybe watch these players in game, boom. I really want this game to thrive please heed this advice. Look at "The cycle frontier" - Not a bad game, terrible cheater plague ruined the game, no one plays now and it is shut down, I know you guys have an incredible following and this will help (more players washes out cheaters impact) - this should really be taken seriously, thank you for your time.

Votes

Opinion: +60
Upvotes: 66 91.66%
Downvotes: 6 8.33%

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Suggestion from Brau'kul#8026

add quests that you can complete in 1 run like kill X skeletons and you get a reward if you come back safely

Votes

Opinion: +81
Upvotes: 86 94.50%
Downvotes: 5 5.49%

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Suggestion from DavidAyyee#3428

the creep skill should make footsteps completely silent, its a waste of a skill if it can still be heard by other players

Votes

Opinion: +20
Upvotes: 36 69.23%
Downvotes: 16 30.76%

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Suggestion from WaterFlask#3146

Quest variety
-> Pokemon: capture rare creature or mob via artificer gadget / enchanted custom manacles
-> Minecraft: find special quest map-tiles that have destructible walls that can only be opened with enchanted pick-axes (quest-specific) to mine special ores (or 'spellbreaker' lockpick to open enchanted doorways)
-> Thief 1/2: utilize hookshot / rope-arrow / rope ladder (quest items only) to access otherwise inaccessible map area or tunnels to do recon; variations: fetch quest = standard payout, 100% stealth in-out or disable & loot dangerous Artificer golem = higher payout, etc.
-> Deeprock Galactic: deploy artificer machinery (e.g. semi-permanent portal array) in special locations; mini-instance of defend-the-payload from a handful of mobs drawn by the sound

Votes

Opinion: -52
Upvotes: 6 9.37%
Downvotes: 58 90.62%

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Suggestion from ninjabladeJr#9701

Not sure if this is a bug but as of the last playtest the rogue passive perk Stealth that allows 10 steps while invisible required the use of the rogue's Hide activatable ability and DID NOT work with invisibility potions.

This is odd as the Rogue ambush perk (that gives 50 % damage on the next attack made 3 seconds after breaking invisibility) DID work after using an invisibility pot.

Please make the Stealth Perk work with both Hide and the Invisibility Potions to open up options and for consistency.

Votes

Opinion: +56
Upvotes: 67 85.89%
Downvotes: 11 14.10%

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Suggestion from melodydamemer#0

when the game releases we should be able to reserve names every wipe so everyone isn't scrambling for their own name at the start of the wipe. there should be a limit of either 6 names or 1 per class this way no one will get their name stolen and everyone will be happy. we need the limit so people Don't hoard names and even sell them.

Votes

Opinion: +29
Upvotes: 38 80.85%
Downvotes: 9 19.14%

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Suggestion from Ozymandias#6736

[If possible allow people to download the demo before servers go live to allow people with slower internets to be able to play at launch.]

Votes

Opinion: +68
Upvotes: 71 95.94%
Downvotes: 3 4.05%

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Suggestion from Dyasla#7413

[ Include a section in the credits dedicated to individuals whose suggestions were implemented into the game. Not necessarily name-by-name, but a "Thanks to our Discord members" portion. ]

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

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Suggestion from Kakuś#3506

[proximity voicechat]

Votes

Opinion: +21
Upvotes: 25 86.20%
Downvotes: 4 13.79%

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Suggestion from Yorkazord#3935

~PLEASE READ ENTIRELY~
The rogue Hide ability is slight different than the DnDragons counterpart, as it makes you literally invisible. What if they made it more similar (and less like an invis potion) by making it not ALWAYS making you invis.
What if it depended on how much darkness you were standing in?
Dark areas would be full invis, medium darkness would be kinda visible, or outlined, and full light would be pretty visible with an outline.
But you might say, but that makes their Hide ability almost useless!!!
In return they would gain the ability to infinitely walk(slow walk) or crouch walk while the ability is active.
Well that sounds like it could be abused and over powered!
Just pull out a torch!
On the other hand… rogues could potentially gain the “hide in plain sight” feat that would drastically reduce the visibility while in low and direct light.

Thank you for coming to my Ted Talk

Votes

Opinion: -37
Upvotes: 6 12.24%
Downvotes: 43 87.75%

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Suggestion from Melo#7777

add compound bow

Votes

Opinion: -24
Upvotes: 8 20%
Downvotes: 32 80%

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Suggestion from PK#7943

[Full loot on death community is infested with cheaters. I know this is a big ask. Your game will make you more money if you focus on a kernel level anti cheat vs something like battlestate. Valorant should be the staple for anti cheat. Look at cycle frontier as a great game that got crippled by cheaters.]

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Suggestion from Lykos#9220

I understand not much has been done in terms of balancing yet but please just nerf spear (especially on ranger), felling axe, fireball and magic missile

Votes

Opinion: -50
Upvotes: 1 1.92%
Downvotes: 51 98.07%

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Suggestion from liquidLiam gameing gog#3857

goblin enemys in goblin cave map with big goblin boss mmm goblin

Votes

Opinion: +53
Upvotes: 56 94.91%
Downvotes: 3 5.08%

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Suggestion from JesusTickles#1119

Take our god damn money already! Let us buy your game, even if its pre-order, I know I'm buying it eventually so why not take my money?

Votes

Opinion: +1
Upvotes: 14 51.85%
Downvotes: 13 48.14%

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Suggestion from Deathweeps#6517

[I think there should be a penalty decided by a Player if they are Team Killed. Like a Punish, Forgive, and Ignore upon death from a Team Mate. If a teammate injures you, and you die, even from an NPC in say, 30sec from being hit with Friendly Fire, then the option will appear. So Trolls can't sabotage you without outright killing you and get away with it. Players will be able to see their 'Reputation' while sitting at the table. So a Player can make a judgement call on whether or not they want to play with a Random Player that has 18 Punish Marks against them, or 10 Forgiveness Marks which could mean they're clumsy or noob. Ignore would just simply dismiss it, more or less for friends this will likely be used. Each mark will be cleared from a Player's record after a set period of time. This will keep the community informed of potential Betrayer Players looking to take the loot themselves via back stabbing friendly Players through a sort of 'Word of Mouth' system around the Tavern.]

Votes

Opinion: +16
Upvotes: 22 78.57%
Downvotes: 6 21.42%

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Suggestion from Zandorum#6027

In the current plans for the game there is additional dungeons to choose from (similar to choosing between Normal and High Roller right now), I was thinking about how this could be leveraged for more content while also not splitting the community too heavily since currently if this was done that would be bad since you'd have X amount of dungeons multiplied by 2 due to having a high roller for each.

How it could be done to avoid that problem would be instead of introducing multiple dungeons with the same balancing as the current dungeon each dungeon could have it's own difficulty rating/loot rating as well as some dungeons requiring a buy in just like High Roller. This would allow there to be a functional High Roller without having High Roller as you could have high difficulty high loot buy in only dungeons in addition to other dungeons that could be buy in or not, high difficulty low loot but with unusual gear, etc.

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

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Suggestion from Gorbomplius#6027

do something with silver coins, them mfs make we wanna die when i have a bunch, like now i have to throw all these shitty silver coins away. ty devs

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

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Suggestion from swiftie#9314

If you're adding titles for characters, you could make them add very subtle buffs depending on the title (example, 5%ias, 5% health, etc...)

Votes

Opinion: -39
Upvotes: 1 2.43%
Downvotes: 40 97.56%

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Suggestion from sammanstantan#6095

[Add goblins and other whimsical fellows.]

Votes

Opinion: +46
Upvotes: 47 97.91%
Downvotes: 1 2.08%

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Suggestion from Krey#0476

[Let the playtest be infinite till game releases. Please im begging you! ♥]

Votes

Opinion: -15
Upvotes: 20 36.36%
Downvotes: 35 63.63%

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Suggestion from Midork#3690

[The playtests have been incredible and fresh, but I imagine that in the long run people will know the maps by heart and will have optimised "meta" routes. Is there a possibility for the maps to be generated randomly (maybe at least the combination of rooms) or for the monsters found in the rooms to be random? What do you think about a mode with randomly generated maps, without the circle and without the mini map? The map could be a actual item that could be found and looked at by the player who holds it (it would also make interesting conversation/decision making between party members). I think it would make the exploration aspect much more immersive and interesting. Perhaps with the absence of the circle, one could put a timer that when it ends, some super strong monsters begin to patrol the map and kill anyone they see (e.g. minotaur)]

Votes

Opinion: +36
Upvotes: 42 87.5%
Downvotes: 6 12.5%

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Suggestion from ZeddleSnake#0541

we can't wait!

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Suggestion from izhbozh#1337

Delay the play test a few hours to create more hype!!! Lets Go!

Votes

Opinion: -28
Upvotes: 6 15%
Downvotes: 34 85%

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Suggestion from CharlsV#0885

Magical Mace for clerics that does both physical and magical damage like the crystal sword and can also be used to cast spells

Votes

Opinion: +44
Upvotes: 45 97.82%
Downvotes: 1 2.17%

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Suggestion from Gamer4Life#8292

Let Rogue strip armor off players with the Pickpocket perk. This would be funny.🤣

Votes

Opinion: -17
Upvotes: 6 20.68%
Downvotes: 23 79.31%

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Suggestion from Darknesse#1134

[daily spell suggestion] Darkness, Wizard. Nerfed from its DnD counterpart, obviously. Dim light near it, black from a distance. All torches in the area immediately put out. The real goal of the spell would be to attempt to bring ranged characters closer to you. No idea what the size, or range of something like this would be, but im sure it would be a pretty cool spell to bring to the table.

Votes

Opinion: +2
Upvotes: 5 62.5%
Downvotes: 3 37.5%

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Suggestion from Fargoeld#4885

1 hour 16 minutes left lets go

Votes

Opinion: 0
Upvotes: 6 50%
Downvotes: 6 50%

#
Suggestion from Yodieland#5847

[Let us keep the cosmetics we work very hard for to grind out even if it's given to us at release but making us grind it and then taking that away like it's some cheap gear you found in the game is terrible. Might as well not even give us cosmetics till we can keep them]

Votes

Opinion: -9
Upvotes: 5 26.31%
Downvotes: 14 73.68%

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Suggestion from LieveHeer#2201

After casting magic missiles which is extremely destructive and takes a long duration to cast, make the wizard exhausted(a slow buff of X % for like 3 seconds ) so the wizard stops being a destructive hit and run character with insane movement speeds and starts feeling like a wizard.

#
Suggestion from Eolj#6754

[add an auto party search]

#
Suggestion from Roots#0802

Are there plans for race addition to the base class?
ie. Rogue - Goblin - +3 movespeed, 1/2 inventory space
- Elf - -20hp, 0.5% on looting to find an additional item
- Human - no change
Cleric - Orc - 1 less spell slot, can equip a sword

These are just examples obv, but minor positives/negatives that give you that tiny extra layer of customization

Votes

Opinion: +3
Upvotes: 9 60%
Downvotes: 6 40%

#
Suggestion from Ozymandias#6736

[If possible allow people to download the game before servers go live to allow those with slower internet speeds to play at launch.]

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

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Suggestion from Nakinak#5978

[Add the changelog notes on steam too please ty adventurers <3]

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Suggestion from Martín#4543

Make the playtest even longer! I'll have to pay if it's necessary

Votes

Opinion: +22
Upvotes: 27 84.37%
Downvotes: 5 15.62%

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Suggestion from Hypnos#6065

let me kiss the devs

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Suggestion from Furaha#1122

In-game team text-chat for people who don't use a mic so they can communicate with their squad during a run

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Suggestion from СтарыйКотик#5697

fix crush Unreal Engine

Votes

Opinion: +2
Upvotes: 4 66.66%
Downvotes: 2 33.33%

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Suggestion from MarrsJ#5944

I think goblin spawns are a bit overloaded

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Brassx#0241

[Please loosen the name filter a bit. Brass and Grass are deemed 'inappropriate' with the new filter. Also is the filter even needed besides slurs? Especially now with VOIP. It seems a little redundant.]

#
Suggestion from Havoc2urface#0176

lower poison damage on goblins 1 hit puts me at a 1 hit..

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from Yorkazord#3935

Have the ability for people to give $10 now for a "Founding Adventurer" title when the game fully releases.... still make us pay full price later. We want to help you have the tools you want to make the game as amazing as possible.

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Trigger#8700

buff mages. spamming multiple spells at someone and not getting any kills just to get 2 tapped from any melee character is dumb and unbalanced

#
Suggestion from KingZiggy671#3004

Increase VC Party amount, 100 is no where enough

#
Suggestion from TEO#5261

Add FSR 2.0 and DLSS support to the game

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from BullHorn#2971

make keybinds ignore Shift. for example, if i bind Shift to crouch and 'f' to loot, i cant crouch and loot at the same time because the game thinks i press 'F' instead of 'f'

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from delbass#0

Allow the user of Shadow to play of you game.

#
Suggestion from Tal Maru#0339

[game would not let me name my character Obfuscation. I assume I am the victim of a famous substring problem named after a small town in Lincolnshire, England.]

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Quad#6045

make storm % health instead of a set number of dmg per second. pretty big difference between being a barb in the storm and a wizzard because its not % based.

Votes

Opinion: -11
Upvotes: 10 32.25%
Downvotes: 21 67.74%

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Suggestion from PvtLenny#8317

for the love of god. why did you make fighters even slower than before. 2 hander + armor is literally slowmotion...

Votes

Opinion: -5
Upvotes: 4 30.76%
Downvotes: 9 69.23%

#
Suggestion from gody#9206

[Nerf Shields. They are so OP and broken. Being point blank as a melee should not result in my overhead hit instantly being cancelled before the weapon even drops, especially when the shield user isn't even looking up. Zero room for outplaying unless you wait for them to swing first]

Votes

Opinion: -18
Upvotes: 4 15.38%
Downvotes: 22 84.61%

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Suggestion from Bilbo Beenus#2300

remove arrow dmg drop off from ranger. Recurve bow is even more of a joke now. Stop listening to people who can’t side strafe begging for ranger to be nerfed pls 👍

Votes

Opinion: +28
Upvotes: 36 81.81%
Downvotes: 8 18.18%

#
Suggestion from Seronys#7480

[Minimum distance for bow drop off damage needs to be increase. Practically 1 step away from melee range results in damage changes]

#
Suggestion from Balthizar#2209

[Adjust goblin spawns in solo dungeon. First run of the wipe got stuck in spawn because 4 goblins were sitting right outside my room and aggro'd the moment I opened the door.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from InvertedLuck#2940

make rogue caltrops place where you are looking instead of behind you

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

#
Suggestion from ninjabladeJr#9701

maybe don't have the troll King roar at me three times as I'm trying to close with him

#
Suggestion from Beldruin#6398

Goblin map seems near impossible for a wizard, and probably for others. The likelihood of getting mobbed by 2+ goblins is very high, and some starter spots have 8+ in them

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

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Suggestion from Toomuchbob#5735

revert the spawns. The middle area spawns are boring, less action, and easy access to loot, game feels far less dynamic and more random

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

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Suggestion from AdamJames#0819

Lower the amount of places you can jump up and "cheese" the enemies, almost every room has a spot you can get on and take no damage and kill anything with ease

Votes

Opinion: 0
Upvotes: 12 50%
Downvotes: 12 50%

#
Suggestion from Aissling#4743

the portals in solo need a hotfix i tried opening one over 5 times and it wouldnt open and i died LMAO

Votes

Opinion: -1
Upvotes: 2 40%
Downvotes: 3 60%

#
Suggestion from 2jarz#1534

Battle Axe As an avid battle axe user, it feels like you reduced the range, and took away the reach. it feels like a felling axe. Hard to hit. I liked it the way it was before 😦

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from rivers#7603

[nerf goblins]

#
Suggestion from Nainja#9031

good job with the goblins cave, solo play is awesome. now make a solo hard version and we ( the not try hard ) can have fun solo and not get 1v3 all the time.

Votes

Opinion: -5
Upvotes: 5 33.33%
Downvotes: 10 66.66%

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Suggestion from fade#0420

solo mode is great, default voice chat to on for more fun cooperation. have already had some fun encounters :)

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from DrDokter#4079

[Friends list/character list to make inviting to party easier]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from GuyIncognito#1333

[Bring back Male and Female choices]

#
Suggestion from White 阿白#6658

[Hi, it is possible to do a steamdeck version of your final version, it seems just need to adapt the console control to the steamdeck]

#
Suggestion from Nick.#9810

Add an progress bar over the party members ingame, so if they are using a fireplace you can see the progess bar over his head.

#
Suggestion from janoslavHD#4231

[Add more game rooms to discord and sort them by region.]

Votes

Opinion: -2
Upvotes: 3 37.5%
Downvotes: 5 62.5%

#
Suggestion from Grrr#1952

more voice chat channels please

Votes

Opinion: -1
Upvotes: 4 44.44%
Downvotes: 5 55.55%

#
Suggestion from RothGotBanned#7677

bleed is way overtuned. Maybe keep the total damage the same but have it ramp up to allow time to apply a clense and kill whats fighting you?

Votes

Opinion: +8
Upvotes: 12 75%
Downvotes: 4 25%

#
Suggestion from Zandorum#6027

Revert the shortened attack range of the Battle Axe. It's horrible now.

Votes

Opinion: +7
Upvotes: 11 73.33%
Downvotes: 4 26.66%

#
Suggestion from Fredo#9662

allow player to aim where caltrops are dropped. right now it seems they are just dropped on a random side, its very easy to accidentally step on your own trap by accident, even harder when you are running and want to just drop one behind you

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from GilbertsWay#5291

[ On the solo map, The Goblin Caves, spawn players on the outskirts of the map. Too often I spawn beside enemies in the middle of the map and get swarmed. ]

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Leprechaun003#7356

[Absolutely need a "waiting at the table emote" where your character is playing the knife game between their fingers!]

Votes

Opinion: +6
Upvotes: 7 87.5%
Downvotes: 1 12.5%

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Suggestion from FLGAces#4555

add the following to the trade sort menu - Bows. currently you can only filter by crossbows

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Chubbs#5899

[First point of improvement for the new fame system: allow commendation of people who are not in your party, we need a post-game screen or way to access the player list from the previous raid. This would obviously present a problem if we allowed people to punish people not in their party. So ONLY allow commendations, not punishes.

This should make clear distinctions in players. The ones who teamkill, the ones who take care of their teammates, and those who help everyone, regardless of party.]

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from viar#8991

make spears tradeable in ranger trading post

#
Suggestion from MachineResolve#7226

[add a bigger “hitbox” to small loot to make it easier to pick up]

#
Suggestion from TromoT#7904

[add some general trading posts in addition to the class ones]

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%