#suggestion-discussion
1 messages Β· Page 55 of 1
than man wants his dignity
i like the inspect mechanic because you can target people in lobbies for their gear, its like shopping for loot in the pregame
So you want to gate HR is what your saying or?
Yep that was exactly my suggestion π
Bro, this is so simple. It doesn't have to be this complicated. I want inspect so I at least know what I'm getting into with my teammates.
inspect is the perfect middle point for people that do not want SBMM or gear score, and people that want to queue up with people that should be decently skilled since their gear is decent
I do not see a problem with this personally.
1:32 and ill make the sugestion
tbh its not that i dont like seeing <<2 blocked messages>> everytime you chat id rather see NOTHING u know, proxy?
Well I mean duh, but it is ensuring that you're carrying at least something of value. Yes you could gear fully in some crap but this might still work for some builds and it is still better than empty slots
is there an option to block a user and not see <<blocked messages>> prompts
That is ok, you do you man
inspecting in pre lobby should be disabled when in HR dungeons
since the killfeed is disabled by default it seems like
but idk
always good to have a general idea of what people are running
Whats the problem in zero to heroing in regular dungeons?
Not as lucrative
That literally doesn't make sense. They are tour teammates that you are partying up with.
Ah oh my bad
no i meant the others
its also cool to inspect so you know exactly what gear to bring to your freiends without having to actually talk about it
the "enemies"
like me
I forgot that you were just thinking on some counterargument that could get my reaction π
Yes, ignore what I said. I just realized what you meant. My bad.
no worries
I agree with you btw.
i thought could make sense hiding inspect pre lobby just in the HR dungeons ones
but not sure
I do not really care about any "reaction" I just dislike the suggestion is all. No offense is meant
i think i misunderstood too what silmeria said
i like the killfeed is disabled though
i saw people that would like the killfeed enabled just for their kills but i dont see why honestly
but we talking about a tavern pre timer inspect
like before and after<< queuing>>
i just run else they touch me
thatd mean recoding the game to have inspect in the main menu, having servers ping what you have queued
Well it could help with tracking if someone died from your bleeds for example
He means in the party screen not the tavern π
seeing the 9999 stack of bandages
the secret
yes party screen!
cause people just stack all heal potions or bandages
Or just tracking how many people you've killed
yes
But I honestly dont really see any point in this as well
my messages were just for the tavern
i wasnt replying to anyone lol
well you came in the eye of the strom silmeria
Surprised to see some people don't like the idea of being able to play more lol
most just wanna let the devs cook
inspecting in the party screen could be the next best suggestion HOT HOT HOT
This will just kill the hype for the game REALLY fast
That's just people trolling
they have a method going and it works for them best not to disrupt the magic
Well, that's why I said it would be with the idea of little to no support from the devs so it doesn't distract them.
u think i care how DnDer teases me? im a subsurvient gamer sl*t
party screen imo should change so we can stay in the tavern and we can freely move and perhaps test weapons with unlimited time
some people suggested once something similar but idk
Idk, I don't think hype built from bursts is very good hype honestly.
Anyway they would never do that, anyone who knows how people's attention works understands that
i'd miss the pre tavern table screen then
yea this
I just wanna play bro
I won't deny it works well for building initial hype, but I think having such long time periods between playtests kills a lot of that hype it generates.
the more the devs work the more you may see
Yeah it is an unfinished and bugged product that will be streamed all over the internet and ton of people will look at it and be discouraged to even try it. Now it is not working since everyone is saying that this is a playtest, but playtests dont last for the entire development process π
like i'd let them work so maybe we can see voip implemented, and bard but most likely not sadly
for what they stated, both low priority in the end
I mean, early playtests worked well for Rust, even as it continued to develop with big changes.
@everyone please give feed back dont just down vote ? wtf
Rust has much larger target audience
Bruh
playtests help to know about bug and issues
and also to check if servers are stable ect
DaD hit 1 million unique players last playtest, I think they'll be fine lol
New races I can get, but vampire probably needs to be explained more, they don't exactly stand out in appearance unless you describe it, and the entire concept of a guild should be it's own suggestion. Not to mention VOIP with each other makes it sounds like they are designed to betray their party.
Also it is a really good idea to make unrestrained playtest in order for your most interested players to play the shit out of the game and drop it couple of months prior to launch. Very good business strategy indeed π
well i try to make it simple .. last suggest i explain a lot but ppl down voted ..
The game is plenty fun from my experience. I wouldn't be suggesting off tests if I didn't think it could hold peoples interest. You make it sound like people will quit the game after a proper release just because a couple months go by.
If money is the concern, how about paid playtests, and the official ones that are free are well...free :P
I don't know if I've seen your suggestion yet, but it would be a good idea to come in here and ask about others opinions first before posting your suggestion. Then it's more likely to get up voted.
I just want early acces. I'd pay for early access.
Exactly my thoughts
Nah I mean that people will play unfinished product a lot and this will be captured as the product itself in their brains. Thats just how people work
And if this will be streamed this will spread to other people as well
That could play the game once it is finished
As I said, Rust didn't have that issue, and trust me, back when I played it, it was very unfinished and had a static map.
I also don't think a lot of the content to be added will change much from it's current state, besides more classes and maps.
That's not true. The delusion of even saying that comes from games like Cyberpunk and Fallout releasing an incomplete game straight up vs. DaD giving EARLY ACCESS which people understand that means that the game is NOT DONE yet.
If I recall corrently, the playtest 2 was actually intended to have a solid handling of the mechanics, until the devs realized they needed to work on more after seeing it go live.
Well we dont really know what finished product looks like in the devs head. There is almost a year of development ahead and everything could change drastically
Also, you can even use that argument too cause the game doesn't even release till Q4 2023. So yea, the game is obviously not done if it's just in early access and planned to officially release Q4.
Yeah, I have to say that I think having a paid for alpha acess is something people would go with, and other can still enjoy the game during the free tests that were planned anyway. It also gives the devs more resources to help the game progress.
It's on thing to disagree, but to brush someone off for disagreeing with you is a terrible arguement lol
I gave you an up vote. Vampire is a Dungeons and Dragons 5e class. Maybe people just don't know about that. You can give yourself an up vote also. I always do.
You're delusional. You've been screwed by all these "triple A" companies releasing incomplete products.
Its not about disagreeing its about you not understanding the basics of human perception and behaviour. I'm sorry I started this
Which I completely understand but DaD isn't a triple A company that is just gonna release for money sakes. They want to fulfill and create a fantastic game that will please their audience.
Again, you are just saying anyone who disagrees with your perception of that point just doesn't understand. It's a really narrow way of looking at things. Kind of like people who insist that just because someone hates a game, they just don't understand it, instead of realizing that maybe the person has some reasons you just don't have the same view on.
Sure
Well glad you read that within 1 second lol
Also, the current perception of games atm is that indie companies/games are literally better and people love indie companies cause everyone is sick and tired of these Triple A companies just disrespecting them and wasting both their time and money on an incomplete product.
I've read half of it π
Papa here shows they don't care about anyone but thheir own opinion, so I'll just ignore them.
Sure
Sure
Well, you did only read half of it so you obviously don't care.
You said it yourself, lol.
Yeah triple A games are dead for a long list of reasons.
I'd rather have vampires as an enemy and not a class tbh
You just made your 1 sentence point into a 2 sentence point, so I could answer it after reading half. Whats the problem with that? π
Besides over monetization, all of them using the same game mechanics to play it safe, and also leaving things generally unfinished while offering the finished parts as dlc.
Such garbage.
I haven't messed with Triple A games in a long time since all they do is disrespect their community
Yeah, most are garbage at this point. It's rare when I buy one, usually because it's a series I like or I know I'll be able to enjoy it to a point.
It'd be better for them to just focus on developing the game rather than having people on maintenance duty
They haven't gotten to their minimum viable product
Well, that's why they could hire people for maintenance if we go with the paid alpha testing.
People can burn out when there's a lack of content even with strong core gameplay loop
I'm just pissed at darktide still lol
I would agree with you under normal circumstances, except for how I played the game for 2 weeks straight during the playtest so I don't think burnout on this one is easy.
It's not easy to expand a team
They're 26 people
10 people is increasing their team by like 40%
Yes, but they wouldn't need to be devs, just people to handle the servers.
Management and the team needs to absorb gradually
So who manages these people
Who is hiring them
The team obviously. You realize plenty of businesses can expand with new departments right?
Yeah but theyre working on a product and trying to rush MVP
If anything, I think it's likely as time goes on that they will hire people specifically to manage the servers.
Sure, but let's say they start with 2? 2 people to handle the servers, giving them time to work.
That's fast enough for me, and I'd rather they focus on the product first until then
AAA games have been pushed back for longer than that
That's why I'm suggesting they could go with a paid alpha test, and use the resources to hire some people for specific jobs the devs don't need to do like server handling, which gives them more time to dev.
It's a circular problem
Cause they would need to take attention away in the first place to begin facilitating a test like that and taking payment from customers
Unless it's EA, I don't like when a game is released without the full content.
You can slap an alpha all you want but having a jank product impacts sentiment
That's more a short term issue though. Once it is up and working, they have more time in the long run.
Yeah a short term issue when theyre trying to get EA by April is not good
That's kind of like saying hiring more people to help with the increased work would take too much time because you need to work on the increased work.
sdf said they don't want to expand quickly because that's usually a bad idea.
Well obviously, that's why I'm suggesting a small expansion, not 10 people.
Just more trouble than it's worth IMO
Well, with EA around the corner it's a moot point I suppose. All I'm suggesting is a plan for earlier EA I guess.
I just wanna start off with, do any of you run a software company and or business of some sort?
I've managed a team of sorts, but not exactly on that level.
Healthcare management but not software
Then, yall probably should not judge and/or suggest anything on it cause it is an extremely complicates process especially when it comes to programming.
It's annoying to slowdown and get everyone up to speed in my exp
I think they're waiting on EA until it's more polished and they have more content because when it goes into EA people can leave Steam reviews, and in other places. They don't want bad reviews because of the games unfinished state.
? I'm saying pushing a test before EA is a bad idea
I only know a good amount because of my CISSP studies but, they can take it however they want to.
Well that's more so why I was suggesting a couple people for server managhement, not exactly programming. Just some IT's who know how to keep a server running, although I do get they might be expected to know some parts about game bugs.
In general, a small team cannot remain agile while absorbing a new group that's almost half their existing size
doing stress test before early acess is not bad at all
Again, I don't know why you think they need 10 people to manage a server.
It's a lot more difficult than what people give it credit it to and managing a smaller team is so much exponentially easier.
Isn't that what these playtests are for?
yeah its for them to implement new features and test how it works until they have a complete game play loop
they add new things every play test
yeah but the playercount last test was a pretty good test on the infrastructure
More expensive games have died at lower numbers
All I've suggested were a couple people for running an off season playtest. That's not expanding rapidly, and as someone who ran servers with two people I know it's doable, even if this is clearly on a larger scale.
Yeah I know it's doable
And probably reasonably fast
But the EA is also just around the corner
i feel like the reason the game isnt open now isnt cuz it isnt doable but more so people will get burnt out
the game isnt done
I'm just saying we can probably wait for the MVP
Cause idk if its worth the effort
there really isnt anything to do besides loot and store and fight
feel like it would be more worth to keep open if everything revolving around gameplay was in the game
Another darktide lmao
I'd say that's enoughf or most people lol
But I get it still needs lots of work.
I can see a reason why they wouldn't want to btw. If they did do off-season playtest they would have to take away man hours to fix newly discover bugs a lot vs. developing the game more. Through the Agile developing process they will come back around to those bugs.
They talked about how during the playtests they crunched super hard
And slept in the office
I believe it
Well that was why I suggested limited support. Since the time isn't meant for bug fixes, it's just meant to help players enjoy playing.
Probs not easy to just slap 10 people in a room and tell them to run it
Even 2 weeks training is a delay
I really don't know why you keep suggestion they need 10 people lol
Cause they said the last playtests were hard on the team
So I'd say you need some buffer
We can wait for EA.
or let them focus
You may think it's not for bug fixes but, that's exactly what they are gonna do if they get told that something they created has a bug. They are gonna want to fix it right away and they will do it. It just how software engineers are and programmers in general.
well it was harder cuz they were actively looking and reading on the bugs
and trying to fix it
Well of course the official playtests are hard on them, they were actively monitoring and collecitng data and patching. It's much different than what I'm suggesting.
they didnt just let the server open and dont care until something game breaking happened
they was in making sure everything was perfect
they wouldnt need to do that
if they just wanted people to play
so people can enjoy the game while they work on the game
This is a passion project for the from what I get, I don't think they'll leave an unfinished product like that until EA
Idk, I've been in withdrawal since last playtest lol
Same but play another game
well no i agree
I just wanna let them cook
The problem is there aren't any games quite like this one.
But people WILL burnout if there's not enough in the game yet
but i mean people are gonna be burned out
Tarkov broken, Hunt fun
people only said they didnt have enough time cuz it was only out for 1 week
There is literally nothing I want to play but DaD which is sad. So, I'm just studying for CISSP atm.
Still nothing like DaD
Tarkov isn't the same. There's no starting gear and not to mention I suck at fps
It's been a long cope lol
The devs said they don't want to be a casino, so I don't think they want people to be addicted to their game. Addiction isn't healthy.
I such at FPS too all except for EFT due to its slower pace of the game.
Game activates my neurons
I can't stop my monkey brain
Lol, we are 100% gonna no life regardless of what they say.
yeah we get starting gear and ik how i die in the game
It's not addiction, I just want to play a game I can't play right now. Imagine if you played Skyrim for 2 weeks but then had to wait 2 months before you could play more.
I think they're keeping the windows in between just short enough to generate intrigue
A lot of people only played like 4 days
This game has HOOKS
yeah i was lucky enough to play on the firstday
I played the entire time really lol
but most people played on like 3 days left
Especially once I found a class I liked.
thats when it spiked
Yeah I played in the october playtest too
I played in that one, but not as much.
I'm telling you bro. I'm puming 18 hours a day. I'm gonna get top 3 wiz.
I don't have that much time lol
I wonder what they will do with the leaderboard when the game is done
Save my name for when ya see Linsung in top 3 lol
But I do want my friends to actually play with me this time. Most only gave it a shot towards the end of the playtest.
They said it's a testing tool as of now
I've already gotten my friends to clear their schedules lol
I will say, I don't know how anyone can enjoy rogue solo. God I sucked with that dagger.
Lol
my two friends and me too, we are clearing our schedules as much as posible lol
I hope they add more utility, a good rogue already has crazy TTK so I think something like wizard level stealth and mobility built in kit would be nuts
While I did decent with Cleric and Fighter, despite hating Barbarian at first I found out how to have a blast with it and it became my main.
Naked mole rat build
It wasn't very popular, but it was a thing lol
I enjoyed watching it lol but I played ranger last test mostly
Until you get a whole as fireball to the face
I no-lifed fighter in oct
Ranger was also good, but solo with it was a bit tricky.
I just wanted to feel the nerf and it really wasn't that bad
I wonder if they're gonna limit ammo
I find it's too easy to spam
i had to save all my ranger clips and upload them to youtube
I think their current change was good, forcing reloads
cuz they were 50 gbs of space
Current change for ranger is good
Yeah it actually gave you a window to push a choke point once in a while
I hated that before
Just sitting at a door for 20 mins for the ranger to piss off lol
I hope they fix items next time so they don't get things that are useless for that class. Like a rogue dagger that boosts healing.
The crossbow was slept on imo
Yeah there was a lot of useless rolling
That was annoying as hell
Itβs not something that needs to be fixed. Itβs βrandom rollsβ
Which crossbow? Normal one was decent, but man I couldn't stand that windlass one even with the perk for faster reloading.
It's why I always think it's funny how people talk about find purples a lot but how much of that was actually even remotely useful lol
Watch this.
https://youtu.be/GAaz9ALr2Gk
Items of that level were hard enough to find, let alone with some effect that was actually useful.
wiz crossbow was funny
That's true that you can treat it as junk, but it's just disappointing to see a %healing dagger sometimes
I had an easy time stocking up purple long and short bows with good stat rolls
Just purchase them off the trade chat
Bro
Just limiting the pool of possible random rolls to control the chaos
When did we mention trade chat?
Lmao ok
Exactly
Yeah most people didn't do a lot of that because prices were pretty high
Not even that
Haggle
I just want them to filter it cause it hurt my eyes to find something I wanted
I liked the suggestion to consolidate the trade chat and add filters
Some people are bound to find some good pieces and sell them. The issue is most people can't find those said good pieces themselves. They were very few and far between.
Especially with the amount of people playing btw.
Trade is pretty messy in it's current state, it can certainly use some work.
It's charming
And even then you would think their be a lot more good useful pieces on trade but there wasn't.
How many people played OSRS lol
It's not as charming when people are selling weapons in the armor channel lol
They just need a lot of QOL features but the current system of haggling is a lot cooler than an auction house
Yes, wasting my time to even see what people are selling at 500 mph
Yeah I enjoyed haggling
Charming...
Scroll up and slowly scroll down, itβs not that difficult
Lol
Yeah the suggestion to consolidate and add tags passed by a while ago but I thought it fixed it
You can relatively keep up with the chat doing that
No need to segregate channels so you miss something
That shit hardly works cause they will already be trading if you don't see them first
And if your scrolling then they have more than likely already traded
last few suggestions are flaming garbo
The amount of times I've tried trading people and they are already trading and or gone is insane
Yeah ^
And I be scrolling as fast as possible too
Damn chat flies faster than you can even scroll
Just maybe not this playtest
That's true
and if you linger too long, the person is gone or the item is sold
And I know for a fact other people had the same damn issue too
But
For an early playtest
It works
I traded a lot and it wasn't horrendous, just annoying
I don't think my suggestion was that bad lol
Just coping from withdraws
I kid you not, every time I go to trade some decent gear, people will request to trade with me instantly to buy from me. I bet you there were at least a dozen more people that tried to trade with me as well and that is just so dumb
I usually went to the chats with 700-1k people
It was tolerable to look at the neon moving on my screen
Well, it's been fun but I must go now.
please no battlepass, or any other pay to win trash, thank you
it was a suggestion
i know
There are suggestions every day from trolls who want it to be p2w, and they get removed from time to time
less attention they get the better
I think the food buff idea is legit good though
Mby pay with gold or smthn
Or free?
But like, if eating gives more stats it can make variety to classes by stats
maybe in the future crafted
Attack barb, tank barb etc by what u eat
I think it's a cool idea
Crafting would be cool
Something like campfire where you gotta take time to eat said item to obtain the buff
More gender?
you can buy more genders at hot topic?
also it's asked for already,
cool suggestion
ig
bro
that is the type of suggestion
that no one will downvote
its nothing new
thats simple qol
qol?
quality of life
i downvoted it. i hate it
bro cant deal with reality
posted about food buffs the other day
I guess my sugestion is not good idea 
all genders already included
I'm not sure that's the direction Ironmace wants to go, because it seems like they want stash space to be limited. But what's your idea?
#d-and-d-suggestions message
It's a bad and boring mechanic, if you want to roleplay carrying stuff around and it slowing you there is already a game for that
I disagree. If you want to be weighed down with loot, then you'd better be skilled enough to defend yourself.
the game in it's current state doesn't leave much room for skill if you get slowed down even more since most combat is a dps race
for most ppl its boring
Depending on how they do weight, it may or may not be good for the game. It could easily turn into a game of just picking up a bunch of treasure and no gear because of heavy they will be compared to treasure.
I like any mechanics that make players strategize more.
It will devolve into people rushing middle of circle with no picked up gear and waiting to pvp the ones who loot up
being punished for doing well isn't strategizing
Being forced to not being allowed to pick up certain things is not a strategy at all
It's your decision what you pick up or don't.
That's a very poor argument and it doesn't actually explain any strategy
They could make it so you can drop your bag before fighting to lighten your load. Also, you need to find a way to get out safely with your loot despite it weighing you down.
I hope they don't do weight at all. The game is already slow as hell as is
Even if you can drop your bag it still makes moving around the dungeon a chore if you do well, just like in Tarkov - it's a bad mechanic
it only benefits players who want to rat around and ambush the ones who are doing all the looting/pve/pvp
weight as in slowing somebody down sucks, but weight in another inventory space limiter is not as bad but still sucks
I wouldn't care if the inventory weight just meant you can't carry 4 zweihanders, only 3 at the same time but it doesn't slow your character down
Inventory already small as is unless they adding bags to be able to carry more
Well, I've only played Tarkov for a few hours, but I've enjoyed it. It's one FPS I prefer because there are other things besides shooting that you need to think about.
I have 1700 hours in EFT. This does not need mechanics from EFT.
EFT is a realism game. DaD is based of DnD soooooo
then you should keep to that game if you enjoy their game design decisions, there are many players who have thousands of hours in EFT who don't enjoy their decisions and watched them slowly destroy their game from fun to being a chore
I know, but Ironmace wants to put their own take on DnD.
and it definitely shouldn't include "realism" or a weight system because those are a chore and bad game design made to punish succeeding
We aren't talking Ironmace take. This is the suggestion channel where we talk about our takes. Ironmace has confirmed very few things.
So? It doesn't need to stay true to DnD. That was my point.
"I know, but Ironmace wants to put their own take on DnD."
Sure. But I don't see how something like a weight system makes it not like DnD. Anyway I understand your pov. You don't want some mechanics that would make the game feel more cumbersome and tedious to you. I just don't feel that way. It's fine.
PLEASE never ever copy any of the garbage EFT mechanics since 3-4 years ago, it would ruin this perfect game
the only feature that should be considered from Tarbob is the hideout, Nikita isn't good at game design he shouldn't be looked at for guidance
Nikita is fine. You guys are literally comparing oranges to apples. They are completely different games. EFT is the way it is cause they shoot for a realism game. His game design philosophy is obviously gonna be drastically different than DaD.
@dull glen YES ! You are 100% right
You guys have to stop with this "realism" thing, that's what make tarkov so bad these days
Lol
βπ»
yeah man keep this game as some fantasy murder joy game not some
call of duty gun specs analyzer fetish game
He deserves praise for creating a new type of genre and making a decent game up to the Reserve patch - but his choices of screwing over players because his game is full of cheaters is purely bad game design and shows poor judgement. Also forcing players into a single playstyle because they take away tools from the players and their net code doesn't keep up just sucks
Some people like it.
I find it funny when people say Tarkov is bad when it continues to grow in player base continuously after every single wipe.
LMAO
What
"screwing over players because his game is full of cheaters is purely bad game design" Reread that for me. How is a game with cheaters a game design?
His inability to construct the game in a way that reduces the amount of information available to cheater is design but let's call it architecture then if it's the design part that was grinding you. But how he "deals" with the problem is bad game design
FiR changes, flea market changes - only punish the players who do well but do nothing for the cheaters
I have 2k hours in EFT, owned it since alpha, what's your argument?
@wintry forge i don't deny it, just telling my point of view
It's more the changes on mechanics that i find really weird and not fun at all, like the RNG recoil, all the changes on stamina, inertia etc ...
Okay. "Also forcing players into a single playstyle because they take away tools from the players and their net code doesn't keep up just sucks". How are people forced to go into just one playstyle, please explain cause their are plenty of different ways to play EFT. Even with the systems in place right now you can play slow, you W rush people still, snipe from a distance, camp, etc. The playstyles that have been in the game at beginning have not gone away at all. All of this still happens all the time. Also, netcode, really? Netcode has improved so much since the beginning. Is Elden Ring a bad game then? Elden Ring has much worse netcode than EFT. Flea market changes literally happened to slow down the pace of the game which honestly didn't matter cause people still get everything they want cause they no life and it was to fight against cheaters and RMTs. The change to not be able to list NON-Found in raid items what specifically cause of cheaters mainly.
I just started playing before the most recent wipe, so I don't know how it was before. I've had fun with it so far though.
@wintry forge it was waaaaaaaaaaaaaaay different ^^
basically you could move way easily, guns were laser beams (not saying everything was better but different)
To say he doesn't know how to "deal" with problems is a dumb take. All they are ever doing is trying to deal with cheaters non-stop, improve net-code, and improve servers in general. They have never predicted the game to blow up the way it did which overloaded server they'd never imagined.
i just think the last changes just added frustration to a game that is already kinda frustrating most of the time
People are actually complaining about recoil right now cause there is way to much RNG in recoil atm since the start of this wipe.
The best way to do well now in Tarkov after the mechanics changes is hold right side peek and hope the net code holds up. It's really bad after the inertia, recoil and stamina changes. "Netcode has improved so much since the beginning" - there are way more missing bullets/not registering since patch 0.12, netcode has become worse.
"Flea market changes literally happened to slow down the pace of the game which honestly didn't matter cause people still get everything they want cause they no life" Some flea market changes I don't disagree with but a lot of them punish doing well like not being able to sell non-FIR items like gear. Changing a game mechanic because you can't deal with cheaters is bad game design. Not being able to drop a key for your friend because your game is full of cheaters is bad game design. Reducing the new boss loot because cheaters were flyhacking it is bad game design.
Recoil was insanely different back then.
nahh theres no way someones suggestion was to add more genders 
The RNG part is indeed a really weird choice from BSG
His way of dealing with problems always end up hurting the honest player more than the cheaters. Since he can't deal with the cheaters properly the best course of action is to just not play the game which I have done.
as usual with tarkov, the only winning move is not to play
Webster's dictionary changed the definition to include "gender identity".
Okay your just wrong. Netcode has improved. Boss loot was nerfed because they buffed the chance of ALL bosses spawning like a lot. I agree Right picking is ass and that's because for some reason they haven't added a way to swap the way you hold your gun so that you can left peek, so that I agree with you on. Inertia and stamina changes literally affect nothing so I don't even know why you mentioned that. Recoil is messed up but, only recently as of this wipe. Bullets 100% register much better than it did in the past. Some of the flee market changes for non-FIR items I understand because he wants certain gear especially higher tier gear to be earned and required through traders instead. Not being able to drop keys is dumb so I agree with you on that one.
What i really don't get with BSG is how they broke their game wipe after wipe. Look at the how many times they changed the audio and the state of it right now xD it's an absolute mess, the framerates on big maps is horrible, there are now stuttering / freezing because of the broken audio ... i mean the state of the game today is so bad
The new audio system actually is better but, not complete sadly. You can tell how much better it is in certain areas and maps but, other maps and areas they haven't finished it or messed it up really hard. They had swapped to a new audio system because the Steam Audio system they were using no longer could get any better what so ever, they hit a ceiling with it.
"Netcode has improved" - can't make a blanket statement like that without proof since it was better in 2020, worse in 2017 -worse than 2020 now again. "Boss loot was nerfed because they buffed the chance of ALL bosses spawning like a lot" the lighthouse thermal boss loot was nerfed because of flyhackers going in and killing the boss. "Inertia and stamina changes literally affect nothing so I don't even know why you mentioned that." Clearly you haven't played the game a lot if you can say that, obviously changing how your character moves and how long it can move affects the game and how you can play it.
"Bullets 100% register much better than it did in the past." Another blanket statement and untrue unless you can provide actual proof
That doesn't explain why most the of problem that occured years ago are still there
the game is in beta for multiple years now
but this channel is the wrong place to argue about POS-Tarkov so should can it
Linsung can DM me if he wishes for me to dismantle more of his arguments
lmao
Doesn't matter, you are literally making blanket statements as well, this goes both ways.
i mean the netcode has improved might be true, that doesn't mean it's good now tho
Facts, has improved, but it still needs improvement absolutely
Like I said, better than 2017 - worse than 2020/reserve patch
It's unfortunate they are on a bad engine.
even if they were on Unreal, BSG themselves couldn't do much better (they could do marginally better on some things and maybe they have learned something about networking and they wouldn't make the same mess) because Nikita is a cheapskate and he likes his Mercedes S class more than hiring quality talent - it's been established
The Om nom nom mimic bois
Then they'll annoy people to death.
What do you think bard will look like at the tavern table hrm?
I think they should make him have long hair to make all the other characters jealous 
either handsome like Chuck Berry, or stylish like Angus Young nod nod
I'd imagine a doc holiday style being the go to for bard.
@steady cloud Sorry if this soudns rude but are you trolling with your suggestion or do you just have bad game design ideas ?
Every single suggestions you made is bad.
He is 100% a troll, constant p2w suggestions that are ridiculous like $100 to nuke the lobby
His most recent suggestion is by far the most reasonable suggestion
Whats wrong with my last suggestion ?
Don't engage with Desolent and company, they're just here to fish for reactions
@real trellis are you talking about bugs or are you talking about getting blocked or cornered by pve mobs?
That should be obvious.
me when i l e v i t a t e trying to jump over mobs
If you get cornered by PvE mobs then an unstuck command with a delay isn't going to help you lol
That's a sad sight to see people like this tbh
Would've been better if he was just a bad game designer
Hope he will grow out of it
why does it tell you to use brackets when they're not required 
right?
examples usually use brackets to exempt notations.
when the viewer isnt someone who's experienced with that, its a bad idea.
and the viewer being told to use that almost always isnt experienced.
.shortinfo 1558469
different arrow types for bows and crossbows
[Suggestions Feed Post](#d-and-d-suggestions message)
I will start using that lol
lets look at my suggestions now hrm
mine are long lets see how it shortens
.shortinfo 1542431
Player Alignment: Character Recongnition
Summary: An alignment system players can initiate during match to implicate friendlyness with a responsive emote system.
-:Partied Players have alignment handshake-
-:Solo Players can initiate handshake via wave-
-PvE Mode: 'On'/Off fe:
Sys: (Evil)Kinji (fireballs) (Evil)Teammate
Sys: Kinji loses 1 karma.
Robin: Waves | Kinji: Waves
Sys: (Evil)Kinji (fireballs) (Good)Sir Robin
Sys: Kinji loses 1 karma, gains 1 fame.
Note: This occurs only when a player is shaking hands with a wave.(score adjustment)
Sys: (Good)Sir Robin (fellingaxe) (Evil)Kinji
Sys: Robin gains 1 karma, and 1 fame.
-PvE Mode: On/'Off'
Robin: Waves |
Sys: Kinji (fireballs) Sir Robin
Note: This occurs by default if the player is neither a teammate or shakes hands.(no score adjustments)
Titles- Omage to Ultima Online-
Glorious>Noble >Good >Honorable >Fair
Dreaded <Evil <Vile <Dishonorable <Rude
Waves: Karma - Visible facial expression
-Good = Smiles & waves
-Neutral = waves
-Evil = Evil Smile & wave
Ranges:
-Karma: Rude(-5)Netural(-4=+4)Fair(+5) : Furthering granting other novel titles.
-Fame: 10*5 tiers, 50 fame : Furthering is Leaderboard.
Thieves: Stealing is not an evil deed, but it does flip your title to guilty until end of match.
Final Notes: System could potentially effect quests, and add another dimension to gameplay.
-78
[Suggestions Feed Post](#d-and-d-suggestions message)
thats not short lol
Is that the full suggestion?
should just feed the first 5 lines, then opinion and link. whoever wrote that bot needs to fix that : P
The way I read Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis). was that everything in brackets would always show up and everything in parenthesis would be removed when someone used .shortinfo
depends on code you're using you're just use to php
they didnt clearly define it I'll submit, and I think your usage is correct
I should have realized when I saw other posts with the brackets included. Not like anyone would ever use double brackets for no reason
its difficult to define though when spaces separate the argument and the 2nd argument doesn't have a word limit
People really hate that idea though lmao
which yours or mine : P
votes really dont mean much imo. most of them will down vote because one variable isnt to their liking lol
simply putting numbers is enough for most of them to downvote lol
aw mine went into negatives : /
Don't add variables then
Did I use too many big words?
I don't really care about the feedback when votes when they dont offer feedback : P
most of thepeople who offered feedback said they down vote just because
I think your alignment system is kinda confusing. So is the waving supposed to tell you the other player's alignment?
yeah I know its intentional : P
its confusing to force an argument about it :3
no-one has even stated proper suggestion form here π its just free flow bs time gap
I don't think anyone would use it. Crouch spamming is faster for line of sight and PvPers will just attack immediately. Which is kinda true for my suggestion as well. But the Toast should have verbal aspect so it doesn't rely on line of sight
normally you'd have a summary, example, priority statement, and final notes.
and a way to clearly define them
I like the idea of alignments, but how would gain good alignment? Survival without killing anyone?
Yeah it would more or less involve quests for people to get involved with it otherwise it'd be something people dont do.
and people who accidently do it by teamkilling
I didnt add the penalty game yet for karma
to my suggestion
basically you kill teamates 5x on accident within 3 or so days you get a character prison game or just simple character lockout
then have to fix way for karma gain to be based off duels
or something of the nature
I havnt thought about it enough to fix it but have general concept in my mind
not a fan of character lock outs
but yeah good behavior points. probably just from exiting dungeons without murdering teamates lol
I saw someone else post an idea for Clerics to get a Detect Evil spell
Maybe Evil players gain a bounty and show up for Detect Evil?
it would have to be difficult enough you wouldn't receive it unless you're intentionally trolling
yeah thats what I was thinking
like if you do evil deeds enough like teamkilling you gain a bounty, and if you die you go to jail, if you fail prison breakout twice you get character lockout for x time.
mmm idk. I feel like a prison system is going too far. Like if the devs are ever going to go that route, they need to come up with idea themselves.
yeah basically
I think the bounty system would be good, but without the harsh penalty it would just get exploited.
thus why you need a lockout or prison.
Wouldnt the penalty be people chasing you and trying extra hard to kill you?
It should just be seen as positive for the guy chasing the bounty, instead of a negative for the guy that has the bounty
Also no one knows who is who in the dungeon, hence why you'd need Detect Evil to see they have a bounty
seeing as how they have to waste over around 3 games to get the bounty, and then 1 more to execute on the bounty, make the bounty small enough to not be worth 1 hour and 4 games of ur live
life*
jail and character lock up should never be implemented in the game as a positive addition to the game
yeah going evil is not a boon its a gamble.
Could make it so teammates can't claim bounties, and one individual can't claim a bounty on another individual more than once a day or something.
just make it unclaimable for teammates
and theres ur whole problem solved
no need to punish the players with the bounty anymore
so?
Pretty sure he should be punished :3
he has evil alignment and future teammates can see that
Well I think all PvPers should become evil. Teamkilling is something that should get you reported/temporary banned
yeah but yeah there can be fun evil
but at some point there needto be evil evil.
and a lockout lol
they always got their other characters
but yeah you're right hrm
Bounty system alone would be fun
I played a game that had 8 hour lockout every time you died, but you could keep playing with a default character that earned no progress.
I uninstalled it and got my money back because I played it less than 2 hours
I pked for a week straight in age of wushu, my guy had 32 months worth of jail time.
I broke out of prison after a week of talking with a cell mate and joining his guild to get them to bust me out.
prison break was pretty tough, my old guild kept joining the guard team lol.
anyways my whole fame and karma idea is just a rip off from ultima online
many better ways to do it then my suggestion
Just trying to think of the easiest base version of it lol
lmao let players gain karma by donating to a fund to equip rookie adventurers with some default gear
gain karma by bringing gold and silver to shrines, someone has to help the church lol
I think they best way would simply to gain karma from exiting dungeons, lose it from murdering good align players aka newbs.

gain fame from killing players in general, and gain bounties from becoming evil with fame.
oops I accidently created a mmr system ugh
set up a stock market where u invest and grow ur silver and gold so u can then donate to the church and invest into a bigger office building so you can climb the ranks
oh wait yeah, medieval and fighting and stuff...
What is the argument against item rotation in your inventory?
Itβs already been discussed in a QnA as something that will be added but is not a priority.
Wow, thatβs the most downvoted suggestions in a row Iβve seen.
Similarly, they've already hinted they intend to implement all the DnD 5e classes. So everyone suggesting bard is pretty much wasting space.
You have 1 last chance @steady cloud, please stop suggesting troll pay to win so often. You have been timed out, take this time to reflect on your decisions.
I mean they confirms bard already no? Bard is next. Think that most people are just suggesting bard abilities/weapons.
3e not 5e.
The list I saw had all 13 5e classes
lemme get the druid my G, I'm trying to become one with the dungeon rats.
literal ratting
yesss
#d-and-d-suggestions message need nude zombies and skeletons π
Small hitboxes OP
Gnaw at your enemies with little tiny rat teefs ~
1 poison damage lol
think about it, you're about to escape when a RAT jumps into the portal.
= 
Jump scares when you accidently hit a rat and a naked man pops out of nowhere because you broke his polymorph
he then proceeds to turn into a bear 
lol, I'm just trying to make it rain in the dungeon bro ~
@gloomy cradle You havenβt played the game?
Animal forms in DnD turned the user back to og form when aninal hit points reach 0, and doesnt kill them
The church is power
In medieval times so
@fiery pond Please don't clutter the suggestions with pointless input. If you have issues with other users, redirect them to @hallow granite by #discord-help
@carmine path We do not allow NSFW discussion in #d-and-d-suggestions, your post has been deleted.
Rip
True, i cant wait to see the diversity in the games future, I really do hope they come out with some cool maps.
Or different map sets.
@stable bough #d-and-d-suggestions message
The game won't be F2P on release. Probably not Early Access either. Its free to play right now because they are just temporary Playtests and you don't keep anything.
Nice, source maybe ?
exactly
Sorry for responding after so much time has passed, but the wizard had genuine issues that seemed unintentional or overtuned, I am sure it'll be well adjusted, dont fret π
against 5 november
How about :
How much will the game cost on release?
- This hasn't been decided yet. We are leaning away from the F2P model and will likely have a packaged release on Steam. We will plan to price it accordingly with other similar games on Steam after doing more research.
this was 7 dec
Thanks god
Any clues about the price ?
I would think by the game coming out in Q4 of this year, with Early Access being rumored in April. 40-60 dollars. Price is all speculation but it will not be free to play.
Do you have some source to share about the price ?
I could see a 20-40 range but the game is worth more than that. Nope, thats why I said speculation.
No one has any clue about price.
Factoring in semi-realistic inflation (let's say about ~20% Year 1, ~15% Year 2, maybe ~10% Year 3 on the low end since Jan-2020), then the $20-40 price tag you're thinking about -- which I'm assuming is in 2019 (or the "before times") dollars -- after adjustment comes out to around $30-$60.
Give or take. Whatever price tag you're thinking of, add 50% to adjust it to now dollars.
I hope the game isn't free to play. If it's free to play I guarantee the community and quality of play will get worse
I'd hope the game ranges from like 40-100 if they offer different tiers of the game, 40 being the base game cost
The game will cost money. A dev verified this in a QnA
Good, I look forward to pre orders which are rumored after this playtest if I remember right?
I dont like the free to play either. Always up your ass with in game currency and loot crates
Etc
If the game is cheap I'm down with a paid for skin just dont shove it down my throat
assuming nothing breaks and they're still on their expected schedule April at the earliest for early access, else sometime in Q2 is whats been said so far
I mean I just relate to tarkov in terms of game mechanics but their game levels increase trading status and stash size without offering any large in game advantage. Not sure if they'd implement similar tier systems into game price but would be cool
That removes the need to offer paid skins or items
Yeah the tests will tell all. I'm sure they have a list of things they want to finish before EA
Wow thats a lot of words and numbers. Too bad I aint reading any of em.
@storm sierra Go to the Dark and Darker wiki and there is timer at the top of the page
I finally came back to start reading the suggestion thread and boy do people have some interesting hot takes. My friends and I have been talking about this game again and can't wait for feb to come rolling around to play again.
@pure summit the games not gonna be free to play, and they are not gonna do micro transactions for power, gear or gold ingame, they have already talked about those things.
Yes, I know. I was laying out their options and which ones I think they should prioritize. I personally think that having an upfront fee for the game, with it's addictive nature, might be the wrong strategy. But it depends on how many people they attract during playtests.
They also said that everything is up in the air as of now, so they're not 100% sure of anything
Well im pretty sure they know their options, its a suggestion channel so just do smth like "i suggest they earn money by selling skins"
or the dump of a wall of text with make tons of people insta tumbs down
I suggested monetization methods...
which needed context
cause people get angry without knowing the options
Well at least 2 of those are out of the table so no point in mentioning them imo
And ur okay with dumping info, im just saying walls of texts gets insta downvotes from peeps around here
True, I tried to condense it as much as possible, original was longer
lol guess so
I wonder what kind of merchandise ironmace would make..
Ironmace said the game will not be f2p, and I agree with this. Why should anyone be allowed to play a game for free forever? Steam has the return policy where you can play the game up to 2 hours and return it if you want. I think an up front cost is the best option.
otto doll/T-shirt would be my guess
If the game isn't F2P, that's fine if they have a big enough player base willing to buy, otherwise the sense of community and queue times will be dreadfully slow and dull, selling things will be much harder, and overall the economy won't feel alive. They will also have a much bigger expectation to not monetize in-game, which might end up making them less over time.
Theres a lot of people interested in buying the game no worries
as long as they dont money = power, which they say they wont, everythings fine
Looks like around 40k concurrent players on steam last play test near the end
In comparison to the Previous play test: #development message around 15-20k players
doubled to tripled players, so we can expect hopefully 80-120k for next playtest
hopefully
I'd say 35-55k is more than likely
but i'd like to be wrong about fps games with slasher elements
This channel really out of ideas about the game, π¦
Why the rudeness, though? Just sayin'- developers need to make a living.
This expectation that they should make jack shit is going to turn folks away from the development side of things
tbh i find the mentality of "i need to fix their monetary issues" to be more hurtful to the game/community, however they will do it, they got it. They dont need people with 0 knowledge about what a euro is or how to maintain a game to tell them what they should and shouldnt sell.
we've had people and ideas that go anywhere from, "everything should be free" to "1 euro per level up" and "60 euros a month for subscription", they got it, alls good
All three of those ideas sound like a troll posted them. I wouldnβt take many of the posted βsuggestionsβ seriously.
i just presented the exxagerated extremes
point is, their main priority is making money/turning a profit, its their job afterall, so they will at least be able to do that
by their own
Iβm curious to see how they plan on doing it. Thereβs options for sure
My guess is selling the game for a tad
and then selling some cosmetics
but who knows
$30-40 pay to play, that's all
If they do sell cosmetics I donβt think it will be very much. Especially since they could just add more armor options.
i agree with both
Actually, I read that video game developers find it much easier to make profit than board game devs because they don't need to pay nearly as much for materials and shipping. I wouldn't be concerned about Ironmace not making profit from this.
I think most people are waiting for the next play test, itβs been a month since last play test. Many recent suggestions have been repeats or were out of line/off topic suggestions - shout-out @opaque shore for the work over the past week in helping keep things on topic.
They said they reached 1m access
π That made my day thank you!
That's in downloads I'm pretty sure
Concurrent players is a better estimate of popularity
You mean they topped 60k simultaneously
Yeah on the high, I was going off of the average line
Oh dear. Only 2 more weeks
Do the math, take half of the unique players from last PT and times it by 40. Lots of profit π (I am a broken record I feel) Even a QTR is fire revenue
69,533
#d-and-d-suggestions message few downvotes but I think something like this could be pretty interesting
Yeah I think it would be fun to have those kinds of mods on gear, obviously as long as it's balanced well
Sounds like it could easily be unbalanced and the best players would be unstoppable.
Could say the same about perks and current gear and then we could remove it all and have another no-progression Sea of Thieves
#d-and-d-suggestions message This only works if loot is generated when corpses/chests are opened. I suspect loot is loaded when the map loads and everyone has access to the same loot. I suppose this could work for the gold hoard but most players don't even see that
.shortinfo 1560016
Add fun mechanics to unique items, not just +stats. For example:
A shield that reflects magic or has a burst of damage whenever the shield is struck.
Boots to jump higher or have quieter footsteps.
Bow with exploding or frost arrows, or even conjured arrows with no reload.
Helmet with nightvision.
A maul that knocks enemies backwards.
A dagger that drains spell uses from casters.
An axe with lifesteal.
Also sets of gear, maybe two weapons that work well together or rings that add extra bonuses when worn together.
+2
[Suggestions Feed Post](#d-and-d-suggestions message)
Protip: You can invite Suggester to your server here
only think the boots are a good idea.
Good idea for a solo game. Too unbalanced for pvp. The best players would wipe full lobbies every time with a set of this unique gear.
if you get hit by any one of those weapons you should already be in position to die, special arrows should be more of a skill, or an item slot reload mechanic, and reflecting shield sounds janky think it would be better to more or less absorb the spell if its magic resistant.
The survival bow would actually be something if they made the no reload bow be the survival, extremely low damage but no reload
I would like to see the ms penalty increased for moving with drawn longbow.
Theyβve had stuff like this in mmos for like 20 years now with PvP
Okay. I wouldn't know. I don't play mmos. Maybe it's fine. It just seems like it'd be unbalanced if the lower quality gear didn't also have special mechanics.
will be unbalanced for sure
i mean it typically always is cause unique effects can add to many variables
It seems to me that this will make the gap between good and bad players even wider than it already is. Which, in turn, will scare away new players and make the game harder and less interesting for those who decide to stay.
I think it just depends on what the unique abilities are
Also the items with unique abilities could be lacking other stats, making them weaker in some ways as well
generally in MMOs you don't lose your gear when you die, games like UO did have it and some new games like Albion have it too but usually it's not the case
Only mmo I can think of that has gear drop on death is like. Runescape lol
Ask yourself why we need that in a dungeon crawler based on the classical feel of older games with the medieval theme of dungeons and dragons. Its not THAT kind of fantasy.
Is not kinda fascist?
Thanks?
Although its odd to compliment someone by saying they are not fascist.
I believe Everquest did it, Albion Online does it, New World was going to but they got scared of being interesting.
@pure summit #5 is not ethical dude QOL can go really far into making a difference in a game. I would say itβs best to have 1 and 3 or only 3
Play tests are a way itβs how the game is worth it for 1 and almost everyone I play with is saying they are indeed gonna buy it when it comes out
As long as price is reasonable (I would say 20 to 40$ depending on the game state when released)
Thoughts about making spell capacity actually increase your spell counts instead of spell memory with diminishing returns after 2-3 spell capacity?
Depends. Id like spell capacity more if it meant that you could put down another copy of the same spell in the second wheel.
@mental harness Please no more pay to win suggestions. This is against Ironmace's philosophy.
idk it only makes sense that spell capacity would increase your spell counts
i think knowledge and spell capacity should be 2 different things
I dont think it matters if the name makes sense or not.
What matters is how it works mechanically, and if that itself needs to be changed.
Holy crap, someone is talking about it. I made a suggesting literally the week after Alpha ended talking about this and it made 0 sense as to why spell capacity existed as a stat at all. For example, Flat Magic DMG and % Magic DMG increases Magic DMG in some way no matter how you look at it. However, Knowledge both increases you Spell Cast Speed and gives you Spell Capacity. Now why does Spell Capacity exist as it's own stat when Knowledge exists. No one wants Spell Capacity when you can just have Knowledge instead. Spell Capacity is a straight up dead Stat.
@native cargo
Something thats worth mentioning is that things arnt balanced atm. Id argue that little to no thought has gone into balancing stats on gear.
I hope that's true and it probably is to be honest.
Spell capacity seems to be a stat that would be seen in higher values than knowledge would on the same piece
Yeah, the devs said they'd do balance later. Whats the point in balancing stats now, when we need to test the talent trees first. I imagine gear stats will be the last values to have final numbers
Well that doesn't make sense because you barely need any Spell Capacity to have all the spells you want.
We havent had full spell lists yet, so how can you know that? Also, all spell costs are subject to change.
Unless we are able to get more than 5 spells without sacrificing meditation, this won't change anything then.
I think spell capacity is a temporary stat because they hadn't fully implemented Knowledge at that point
I felt like spell cap was extremely strong, being able to put better spells down. Id run a staple set, and a higher cost set depending.
And knowledge had been implimented at the same time as spell cap
Spell cap atm isnt about more spells. Its about running a set of much more powerful versions of spells
You talking like Fireball I Fireball II?
Which we dont have full lists of. I imagine scorching ray is coming which will be expensive AF
Kinda. More like several variations of spells that are same type, different effect/damage. Not fireball 2, but fireball vs scorching ray or both
I kept seeing parts of the Knowledge stat say coming soon. On the wiki, spell capacity is listed as a substat of Knowledge. I take that to mean raising your Knowledge will raise your spell capacity, but some items will have an enchantment that only raises spell capacity.
Spell Capacity def would need a rebalance cause you need a lot of Spell Capacity to even bother having Spell Capavity % which at that point you may as well get Knowledge.
I always have way too much knowledge too without even trying to have knowledge and I run haste invis Fireball magic Missile and chain lightning
Btw, idk about yall but the All Stats bonus should not be a stat in the game
meh, it's still in Alpha. Poor balancing is minor problem at this stage. Pretty sure Ironmace will be happy if the game doesn't crash constantly
I wasn't trying to imply that the game had crashing problems
Game crashed for me twice in alpha 2.
And yeah, balancing stats isnt important atm.
he was saying in a general sense, that the game being more stable was more important than a smaller stat like Spell Cap%
Yeah, he's not wrong
Maps > AI > classes > talent trees > class and stat balance
Imo
Unless all pieces of gear were max stat rolls, it seemed impossible to use that stat anyways.
9 pieces of gear giving stats at any given time because secondary weapons dont count
Better than its weak over strong
what was the max stat roll? 6?
Id like some of those stats to be strong, but restricted.
%damage on weapons and accessories only
%reduction on armour jewellery only
But stronger to make up for it. You cant stack it to as crazy amounts, due to limitations, but still relevant
Put it in suggestions, I'm sure someone's suggested the classic system.
Not important atm.
Yea but in regards to at the rate of which it shows up. Their mission statement involves bridging a cultural gap and they're already wearing some of its skin...
?
Hopefully a matter of time. Like, it was bound to happen.
Yooo where?
Just a question of "when" and "if its worth the focus"
Devs stated they were thinking about it pre-test 3.
All attributes should be capped at +1 if anything
Attributes being capped is an impossible decision to make now.
I think they'll do a good job with voip.
Like it being a volume that pushes down a tunnel rather then wallclipping
It will come when it comes
Next test i think is maps, right?
Adding a few new maps to the mix, maybe but probably not rd
Bard*
Whatsup
I understand why you don't like the extremes. But why do you downvote the minor content update ones as well?
such as? i can give reasons behind it if i know specifics
i dont downvote for the sake of downvoting, if i think its a good idea i upvote, if i think it aint so great i downvote


is voip coming next patch??
We can only hope.
rogue with voip would be hilarious
O_O
You've got a point- some grossly over-simplified napkin math can help us get a feel for this (I'm actually curious about the ballpark range, now).
How many will buy?
-> Total # unique players from last PT = 1.14M (alpha playtest 3)
-> What % will buy = maybe 37%*
-> ~426k
- Quick google: https://www.thegamer.com/microtransactions-mmo-90-of-players-spend/ (Apr-2020) --> mid-way infographic has % mix MMO gamer spending by $ buckets.
Assuming $1-10, 11-50, and 51-100 MMO gamer spending buckets = whole PC gaming universe --> ~37% of this "universe" actually willingly paid $11-50 range
Not the same as DnD player-base nor quite the right comparison, but I don't have anything else on hand.
$40 price tag
USD pricing = $40
Avg global pricing, adjusted for regional currencies = $35**
** Quick google: https://steamdb.info/app/2247310/ --> Using Escape from Tarkov pricing, broadly, over 75% of the listed non-USD currencies price EFT (after conversion to USD) at under the US average (down to 1/3 the price).
But we need to volume weight by the # of folks who'll buy in those currencies, and I don't know of a fast & easy way to do this. So, let's assume 75% at full US pricing, 25% at half pricing. 75% x $40 + 25% x $20 = $35 per copy
-> Revenue = (1.14M free-to-play players) x (37% actually paying this) x ($35 price tag) = ~$15M
(for this to be the same as $15M 2019 dollars, it'd need to be more like $23M right now)
-> Cost = (okay this is taking longer than I thought, so I'm going to stop now - costs can often be more intricate than topline)
--- 22 devs (conservative headcount)
--- Avg salary
--- # months in development
--- ???
wtf
YES SIR. I've hit my DnD quota. Won't be back for some time now.
You're not accounting for the obvious 15m $$ Pizza party they are going to have.
@gloomy cradle In another channel I saw you comment that you learned about the game from videos after play test three. Though who knows, maybe I was interpreting what you where saying wrong.
My question is, how do you know what a game needs without playing it first?
#game-discussion message Original message link, to your comment.
i very much doubt its coming
maybe later, closer to launch
But the suggestion is not so bad imo. I think that the ability to better see treasures, traps, etc. suits the rogue well. The part that mentions being able to see them through walls is probably a little overkill, but I quite like the general idea
the problem with it imo is that if its through walls, its too strong. if its not, its basically useless.
Idk, personally i died to traps quite a few times in the last PT. And an ability to quickly spot small treasures on shelf's or in dark corners cannot be completely useless
Why is being able to see it through walls too strong? Do they intend to make the maps random generated?
the problem with seeing loot through walls is that you can see other players looting things (assuming it vanishes).
being able to see them near you isnt worth it over a damage perk, the solution is to just be more observant, or carry bandages.
also, through walls you can see where others have been, and can use process of elimination to know where they are headed.
Well it shouldn't be map wide, should only be able to see into maybe half a room away. At that point your close enough to start hunting them anyways
treasure spawns aren't fixed spawns? π€
like after 10 games you know where treasures are located pretty much
i imagine they are randomly chosen.
And you do give up a perk slot you could be using for more damage or something
oh, yeah. random kind of.
its still far too strong. its basically wall hacks
as i said, where it isnt overpowered due to being able to see other players, its effectively useless.
not sure why a rogue should be able to see through walls π€
Well, it saves you time, and in games where you're limited by a timer, it's important. You could say it's less important than the damage perk, I'd say it depends on the playstyle
the only time it would be worth over a damage perk is if you're literally not fighting. thats not really a playstyle. thats opting to not play the game.
i try to fix your idea
perhaps within some radius/range
it may highlight objects way more easily
like make them shine more
this is the only reliable good design of your "perk"
why cater to those people? they shouldnt be prevented, but no reason to cater to them
instead to see through walls...
No fighting is super valid
AI > training trees > class/stat balance > maps > classes
Imo
Personally i would like it that way
thats what i think the dev's priority is.
its not order of importance, its order of ease.
without rebalancing a bunch of times.
it's the only reliable way to suggest a similar perk
if you are within a certain range/radius
you could spot treasures more easily because they do flash constantly to rogues if you use this "hypothetical" perk
Just a throwaway suggestion anyways. I think trapsense is already a thing, but it's named Poisoned Weapon by accident on the wiki
It is! Especially if you are trying to save your resources such as hp, healing items, spells, skills with limited uses for next floor
i mean no fighting for literally the entire map.
I did say they were PVE Rogue perks
if at all you want to fight, dps perks are far better
which is up to and including all floors you go to, since you cant change between
it's a playstyle usually
movement based maybe
idk, i dont see someone as avoiding fights completely as a palystyle.
avoiding PvE to PvP sure. but avoiding both?
once a fighter followed for the entire map, but i was way more faster and the fighter died to enemies
not sure if was worth it for the fighter
you can pve without any damaging perks tbf
you can, but then you'd be pretty slow.
not all but maybe most of them
sometimes not engaging teams may lead to the victory
positioning basically
and get less loot
we're talking planning to, and not opting into fights before the round, though
maybe
not a tactical decision
before even starting, you're aiming to never fight. thats not really playing the game
there is no victory without a battle 

can't you see anything in between yours "never fighting at all" and "playing game as intended"?
I mean pacifist stealth play is like a whole subgenre of video games
yeah. my point was, taking this perk makes you worse at fighting, which is the primary method of getting loot.
being worse at fighting vs the perk that tells you where loot is isnt a particularly hard choice
you dont sacrifice damage for something thats not really saving you any time, or really helping at all. the only reason you'd take it is because you're not observant.
Yup, it's not a perk for min/maxers
imo its a bait perk choice.
But it doesn't make you worse at anything? There is some perks that make you better at it, but no perk make you worse
always assume a utility perk is going against the standard dps perks
the utility needs to be good enough to justify the loss of damage
Some people can have fun with a game without looking up TTK spreadsheets. Some people would prefer the game to not be about min/maxing dps
That is not how i like to play my games. I just pick spell that makes light bubble because it is funny to launch it at Otto in tavern and watch everyone start to either attack or worship the doggie
Like I want to use Light Orb to light up dark areas for my Ranger's quality of life. But it's not Ignite + Haste + Invisibility so some people will say it's a waste of a spell
so, from having an argument, to just 'oh no, i just play differently from you'
theres just not much point for the devs to add something like that. it doesnt really help anyone, it teaches new players to rely on something that a bandage helps just as much for. its just not worth.
i wouldnt be 'against' it existing (assuming it wasnt wallhacks), but i dont think its worth the time to impliment.
there are far better and more interesting things.
Sure. It's just a throwaway suggestion on a discord server that they will probably never even see because it doesn't have enough upvotes to turn green
yeah, lol.
I still didnβt get a response on wether you played the game or not.
Well, you can't really argue with the fact that people like to play games in different ways, can you? And some people just like to be a loot goblins that mostly hide and run around while clean every corner of the room before going into the next one. If it isn't how you do things, it doesn't mean it is bad, unfun, unneeded or even not viable
i can argue that it doesnt actually add anything to the game, yes.
i can also argue that if you're not in the game's target audience, the devs shouldnt* cater to you (that doesnt mean they should actively avoid you playing).
What makes you the determiner of what the developer's target audience is
And if it adds anything or not?
I don't even like the suggestion but we're getting a bit wacky in here
who said i determined anything?
the dev's already stated their target audience earlier, while talking about solo players.
if it doesnt add anything to the game, theres no point in adding it
Where is this clarification on their stated target audience located, so I can read it?
i feel like a lot of people would like solo q, but splitting the player base might be problematic
Alright what if whenever you queue up you have a rare chance of getting ambushed by monsters. Where you, and your party if applicable) get thrown in small solo instance and are quickly aggroed by some orcs or something.
That would be annoying
i cant, and shouldnt be expected to remember where every single piece of information in videos is located. its in one of the youtube QnAs they've done over the last few months, while talking about soloQ

But thematic?
"Q: Solo queue?
A: Not yet. Thereβs something Iβd like to experiment with a bit more. " Was on latest dev qna
not really
think we will end up with solo q
soloQ will be an absolute last resort for them to add, if basically nothing else works to their expectations
ya i hope they find some way around it, but a lot of players will pref to solo
Maybe. I think whether they do solo queue or not will depend on the data they gather from these playtests.
i doubt they'll add it. its just too problematic for loot
i would still prefer to play mixedQ even tho i mostly played solo last PT
and balancing the game around solo would be a lot more effort
So if you really don't want a solo queue, you should play solo and do well.
Or play in a 3 man and suicide on a solo
i think they'll try out some better ways in game to find groups, and likely add in something to heavily punish TKs
something that works in an adequate way
How do you know whether a TK was on accident or not however?
im not sure, thats why i said that works in an adequate way.
You dont. Thats why you dont listen to your fanbase 24/7 and compensate them at every turn.
Its only because its not general chat
ahh i see
SoloQ probably will happen
if someone TKs using the matchmaker within a certain amount of time, and is 'downvoted' or not forgiven or something in a majority of games, thats likely 'a' way
i think so there will be solo q as well, the demand will prob be too high
I dont think its that big of a deal though, balancing at least. What if change lobby to 5 teams of 3, a few teams of 2, and a couple solos with spawns dedicated for them?
although they might find something more fun who knows
dont focus on the teams of two/dont force people to wait on it but if they show up they can "act" as a slot for a team
and solos are usually aware of what they're walking into
i want to run 4 people though...
That would be much lol
Once they implement soloQ people will immediately start demanding 2-manQ. And you will never see solo players when grouped up again
4 rangers just spamming arrows
Yeea they would need bigger maps for four
Lmao
Queue with randoms and solo queue just isn't a good idea
Queue with randoms.
It teaches you to appreciate not sleeping with your family more.
LOL
You redacted that emote to that? You perv
looked ugly
It's why I want soloq
was just one instance though haha
i feel like 4 needs to be map dependant
on the current map it would be too much
Classes available are also limited and so are their abilities
Four teammates requires needing some more technics to fight with
when i queued with randoms for my first time i blew up one of them with fireball 
Have you guys done the Arc Rod Skeleton Build?
4 or more person parties could be fun, but that's definitely a post release update if it happens
Not intentionally. It is hard to communicate to random person that you are about to blast enemy with a fireball
lol wizards, yeah
^^ just tell them to jump around erratically in front of you
I'm not looking forward to the inevitable Ranger strafing in front of me while I'm using magic missile
Bro I'm telling you
Wizards are fine I never had a problem with them unless I was a fighter. And ranger is just a weaker fighter with better bow skills
I run a build on my ranger that 1 taps most wizards to the chest. I make sure to let the squishies know because the situation is the same for me but inverted.
Unless both of your teammates are straight giga chads as well, soloq would be so nice to freaking have. I've been screwed by teammates more than enemies once I got really good at the game, it's annoying
Crossbow solo queue is probably the most fun I've had in this game. Especially on day 1
The lighting/shadow, truly my favorite part of all of this
So skill issues will be fixed by letting you play by yourself?
No, humans will never be equal
crossbow wizard is the most fun ive had
balance and fair is a joke people make to feel better about sucking
sorry, that was a hot take π
that actually was kinda fun
dumb but fun
Loading In solo is how you get rich quick. After a day of solo runs you should be loaded with gold a gear
cleric aoe farming in bat room...
mummy farming for gems and candy canes...
shooting your teammates in the back
Priceless.
So under utilized.
Its going to be more prominent next patch.
Maybe not as obvious but definitely more used.
I'd like to see small projectiles like hand cross bows slings and blow darts
Just gave me an idea for class: Gadgetmaster
give slings so i can hear constant wooshing noises as people just swing it