#suggestion-discussion

1 messages Β· Page 55 of 1

hidden spade
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Yeah I dont really care about your teammates, I only care about playing high-rollers against people that can drop me something rather than against scavengers that are much stronger than a regular mob but drop less loot πŸ™‚

open ermine
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than man wants his dignity

ruby fiber
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i like the inspect mechanic because you can target people in lobbies for their gear, its like shopping for loot in the pregame

lusty wren
hidden spade
lusty wren
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Ah yes that was yours

#

OK got it πŸ˜„

rocky oar
#

Bro, this is so simple. It doesn't have to be this complicated. I want inspect so I at least know what I'm getting into with my teammates.

visual goblet
#

inspect is the perfect middle point for people that do not want SBMM or gear score, and people that want to queue up with people that should be decently skilled since their gear is decent

lusty wren
rocky oar
#

Cool

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😎

lusty wren
#

Gating HR behind a "gear score" though sounds horrible

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I like zero to hero runs

visual goblet
#

1:32 and ill make the sugestion

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tbh its not that i dont like seeing <<2 blocked messages>> everytime you chat id rather see NOTHING u know, proxy?

hidden spade
#

Well I mean duh, but it is ensuring that you're carrying at least something of value. Yes you could gear fully in some crap but this might still work for some builds and it is still better than empty slots

visual goblet
#

is there an option to block a user and not see <<blocked messages>> prompts

smoky yoke
#

inspecting in pre lobby should be disabled when in HR dungeons
since the killfeed is disabled by default it seems like
but idk
always good to have a general idea of what people are running

hidden spade
lusty wren
rocky oar
hidden spade
#

Ah oh my bad

visual goblet
#

its also cool to inspect so you know exactly what gear to bring to your freiends without having to actually talk about it

smoky yoke
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the "enemies"

ruby fiber
#

like me

hidden spade
#

I forgot that you were just thinking on some counterargument that could get my reaction πŸ™‚

rocky oar
smoky yoke
#

no worries

rocky oar
#

I agree with you btw.

smoky yoke
#

i thought could make sense hiding inspect pre lobby just in the HR dungeons ones
but not sure

lusty wren
visual goblet
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i think i misunderstood too what silmeria said

smoky yoke
#

i like the killfeed is disabled though

visual goblet
#

Ohhh yes

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silmeria means in the lobby, next to dog with timer

smoky yoke
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i saw people that would like the killfeed enabled just for their kills but i dont see why honestly

visual goblet
#

but we talking about a tavern pre timer inspect

visual goblet
#

like before and after<< queuing>>

smoky yoke
#

i just run else they touch me

ruby fiber
#

thatd mean recoding the game to have inspect in the main menu, having servers ping what you have queued

hidden spade
lusty wren
smoky yoke
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seeing the 9999 stack of bandages
the secret

visual goblet
smoky yoke
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cause people just stack all heal potions or bandages

hidden spade
#

Or just tracking how many people you've killed

hidden spade
#

But I honestly dont really see any point in this as well

smoky yoke
#

my messages were just for the tavern
i wasnt replying to anyone lol

visual goblet
#

well you came in the eye of the strom silmeria

opal geode
#

Surprised to see some people don't like the idea of being able to play more lol

open ermine
visual goblet
#

inspecting in the party screen could be the next best suggestion HOT HOT HOT

hidden spade
open ermine
#

they have a method going and it works for them best not to disrupt the magic

opal geode
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Well, that's why I said it would be with the idea of little to no support from the devs so it doesn't distract them.

visual goblet
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u think i care how DnDer teases me? im a subsurvient gamer sl*t

smoky yoke
#

party screen imo should change so we can stay in the tavern and we can freely move and perhaps test weapons with unlimited time
some people suggested once something similar but idk

opal geode
hidden spade
#

Anyway they would never do that, anyone who knows how people's attention works understands that

smoky yoke
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i'd miss the pre tavern table screen then

smoky yoke
rocky oar
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I just wanna play bro

opal geode
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I won't deny it works well for building initial hype, but I think having such long time periods between playtests kills a lot of that hype it generates.

smoky yoke
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the more the devs work the more you may see

hidden spade
#

Yeah it is an unfinished and bugged product that will be streamed all over the internet and ton of people will look at it and be discouraged to even try it. Now it is not working since everyone is saying that this is a playtest, but playtests dont last for the entire development process πŸ™‚

smoky yoke
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like i'd let them work so maybe we can see voip implemented, and bard but most likely not sadly

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for what they stated, both low priority in the end

opal geode
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I mean, early playtests worked well for Rust, even as it continued to develop with big changes.

frosty creek
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@everyone please give feed back dont just down vote ? wtf

hidden spade
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Rust has much larger target audience

rocky oar
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Bruh

smoky yoke
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playtests help to know about bug and issues
and also to check if servers are stable ect

rocky oar
#

DaD hit 1 million unique players last playtest, I think they'll be fine lol

opal geode
# frosty creek @everyone please give feed back dont just down vote ? wtf

New races I can get, but vampire probably needs to be explained more, they don't exactly stand out in appearance unless you describe it, and the entire concept of a guild should be it's own suggestion. Not to mention VOIP with each other makes it sounds like they are designed to betray their party.

hidden spade
#

Also it is a really good idea to make unrestrained playtest in order for your most interested players to play the shit out of the game and drop it couple of months prior to launch. Very good business strategy indeed πŸ™‚

frosty creek
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well i try to make it simple .. last suggest i explain a lot but ppl down voted ..

opal geode
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If money is the concern, how about paid playtests, and the official ones that are free are well...free :P

wintry forge
rocky oar
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I just want early acces. I'd pay for early access.

opal geode
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Exactly my thoughts

hidden spade
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Nah I mean that people will play unfinished product a lot and this will be captured as the product itself in their brains. Thats just how people work

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And if this will be streamed this will spread to other people as well

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That could play the game once it is finished

opal geode
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As I said, Rust didn't have that issue, and trust me, back when I played it, it was very unfinished and had a static map.
I also don't think a lot of the content to be added will change much from it's current state, besides more classes and maps.

rocky oar
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That's not true. The delusion of even saying that comes from games like Cyberpunk and Fallout releasing an incomplete game straight up vs. DaD giving EARLY ACCESS which people understand that means that the game is NOT DONE yet.

opal geode
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If I recall corrently, the playtest 2 was actually intended to have a solid handling of the mechanics, until the devs realized they needed to work on more after seeing it go live.

hidden spade
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Well we dont really know what finished product looks like in the devs head. There is almost a year of development ahead and everything could change drastically

rocky oar
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Also, you can even use that argument too cause the game doesn't even release till Q4 2023. So yea, the game is obviously not done if it's just in early access and planned to officially release Q4.

hidden spade
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You just dont know what you guys are talking about πŸ˜„

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Whatever

opal geode
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Yeah, I have to say that I think having a paid for alpha acess is something people would go with, and other can still enjoy the game during the free tests that were planned anyway. It also gives the devs more resources to help the game progress.

opal geode
wintry forge
rocky oar
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You're delusional. You've been screwed by all these "triple A" companies releasing incomplete products.

hidden spade
rocky oar
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Which I completely understand but DaD isn't a triple A company that is just gonna release for money sakes. They want to fulfill and create a fantastic game that will please their audience.

opal geode
opal geode
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Well glad you read that within 1 second lol

rocky oar
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Also, the current perception of games atm is that indie companies/games are literally better and people love indie companies cause everyone is sick and tired of these Triple A companies just disrespecting them and wasting both their time and money on an incomplete product.

hidden spade
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I've read half of it πŸ˜›

opal geode
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Papa here shows they don't care about anyone but thheir own opinion, so I'll just ignore them.

hidden spade
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Sure

opal geode
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Sure

rocky oar
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Well, you did only read half of it so you obviously don't care.

#

You said it yourself, lol.

opal geode
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Yeah triple A games are dead for a long list of reasons.

violet garden
hidden spade
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You just made your 1 sentence point into a 2 sentence point, so I could answer it after reading half. Whats the problem with that? πŸ˜„

opal geode
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Besides over monetization, all of them using the same game mechanics to play it safe, and also leaving things generally unfinished while offering the finished parts as dlc.

rocky oar
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Such garbage.

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I haven't messed with Triple A games in a long time since all they do is disrespect their community

opal geode
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Yeah, most are garbage at this point. It's rare when I buy one, usually because it's a series I like or I know I'll be able to enjoy it to a point.

violet garden
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It'd be better for them to just focus on developing the game rather than having people on maintenance duty

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They haven't gotten to their minimum viable product

opal geode
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Well, that's why they could hire people for maintenance if we go with the paid alpha testing.

violet garden
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People can burn out when there's a lack of content even with strong core gameplay loop

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I'm just pissed at darktide still lol

opal geode
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I would agree with you under normal circumstances, except for how I played the game for 2 weeks straight during the playtest so I don't think burnout on this one is easy.

violet garden
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It's not easy to expand a team

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They're 26 people

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10 people is increasing their team by like 40%

opal geode
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Yes, but they wouldn't need to be devs, just people to handle the servers.

violet garden
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Management and the team needs to absorb gradually

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So who manages these people

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Who is hiring them

opal geode
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The team obviously. You realize plenty of businesses can expand with new departments right?

violet garden
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Yeah but theyre working on a product and trying to rush MVP

opal geode
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If anything, I think it's likely as time goes on that they will hire people specifically to manage the servers.

violet garden
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26 people expanding takes effort

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They're already aiming for EA in Q2

opal geode
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Sure, but let's say they start with 2? 2 people to handle the servers, giving them time to work.

violet garden
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That's fast enough for me, and I'd rather they focus on the product first until then

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AAA games have been pushed back for longer than that

opal geode
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That's why I'm suggesting they could go with a paid alpha test, and use the resources to hire some people for specific jobs the devs don't need to do like server handling, which gives them more time to dev.

violet garden
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It's a circular problem

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Cause they would need to take attention away in the first place to begin facilitating a test like that and taking payment from customers

wintry forge
violet garden
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You can slap an alpha all you want but having a jank product impacts sentiment

opal geode
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That's more a short term issue though. Once it is up and working, they have more time in the long run.

violet garden
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Yeah a short term issue when theyre trying to get EA by April is not good

opal geode
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That's kind of like saying hiring more people to help with the increased work would take too much time because you need to work on the increased work.

wintry forge
violet garden
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that's like 12-15 weeks

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slowing pace by 2 weeks is more than a 10% slowdown

opal geode
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Well obviously, that's why I'm suggesting a small expansion, not 10 people.

violet garden
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Just more trouble than it's worth IMO

opal geode
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Well, with EA around the corner it's a moot point I suppose. All I'm suggesting is a plan for earlier EA I guess.

rocky oar
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I just wanna start off with, do any of you run a software company and or business of some sort?

opal geode
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I've managed a team of sorts, but not exactly on that level.

violet garden
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Healthcare management but not software

rocky oar
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Then, yall probably should not judge and/or suggest anything on it cause it is an extremely complicates process especially when it comes to programming.

violet garden
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It's annoying to slowdown and get everyone up to speed in my exp

wintry forge
violet garden
rocky oar
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I only know a good amount because of my CISSP studies but, they can take it however they want to.

opal geode
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Well that's more so why I was suggesting a couple people for server managhement, not exactly programming. Just some IT's who know how to keep a server running, although I do get they might be expected to know some parts about game bugs.

violet garden
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In general, a small team cannot remain agile while absorbing a new group that's almost half their existing size

scenic kettle
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doing stress test before early acess is not bad at all

opal geode
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Again, I don't know why you think they need 10 people to manage a server.

rocky oar
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It's a lot more difficult than what people give it credit it to and managing a smaller team is so much exponentially easier.

violet garden
scenic kettle
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yeah its for them to implement new features and test how it works until they have a complete game play loop

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they add new things every play test

violet garden
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yeah but the playercount last test was a pretty good test on the infrastructure

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More expensive games have died at lower numbers

scenic kettle
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the last play test was the most populated one

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i think dark and darker ever had

opal geode
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All I've suggested were a couple people for running an off season playtest. That's not expanding rapidly, and as someone who ran servers with two people I know it's doable, even if this is clearly on a larger scale.

violet garden
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Yeah I know it's doable

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And probably reasonably fast

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But the EA is also just around the corner

scenic kettle
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i feel like the reason the game isnt open now isnt cuz it isnt doable but more so people will get burnt out

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the game isnt done

violet garden
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I'm just saying we can probably wait for the MVP

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Cause idk if its worth the effort

scenic kettle
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there really isnt anything to do besides loot and store and fight

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feel like it would be more worth to keep open if everything revolving around gameplay was in the game

violet garden
opal geode
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I'd say that's enoughf or most people lol
But I get it still needs lots of work.

rocky oar
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I can see a reason why they wouldn't want to btw. If they did do off-season playtest they would have to take away man hours to fix newly discover bugs a lot vs. developing the game more. Through the Agile developing process they will come back around to those bugs.

violet garden
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They talked about how during the playtests they crunched super hard

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And slept in the office

rocky oar
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I believe it

opal geode
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Well that was why I suggested limited support. Since the time isn't meant for bug fixes, it's just meant to help players enjoy playing.

violet garden
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Probs not easy to just slap 10 people in a room and tell them to run it

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Even 2 weeks training is a delay

opal geode
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I really don't know why you keep suggestion they need 10 people lol

violet garden
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Cause they said the last playtests were hard on the team

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So I'd say you need some buffer

wintry forge
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We can wait for EA.

violet garden
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or let them focus

rocky oar
scenic kettle
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well it was harder cuz they were actively looking and reading on the bugs

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and trying to fix it

opal geode
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Well of course the official playtests are hard on them, they were actively monitoring and collecitng data and patching. It's much different than what I'm suggesting.

scenic kettle
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they didnt just let the server open and dont care until something game breaking happened

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they was in making sure everything was perfect

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they wouldnt need to do that

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if they just wanted people to play

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so people can enjoy the game while they work on the game

violet garden
scenic kettle
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its 2 weeks until next play test

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im pretty sure people can wait

opal geode
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Idk, I've been in withdrawal since last playtest lol

violet garden
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Same but play another game

scenic kettle
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well no i agree

violet garden
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I just wanna let them cook

scenic kettle
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i love the game alot

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and i cant wait until mnext play test

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ima grind

opal geode
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The problem is there aren't any games quite like this one.

violet garden
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But people WILL burnout if there's not enough in the game yet

scenic kettle
#

but i mean people are gonna be burned out

violet garden
#

Tarkov broken, Hunt fun

scenic kettle
#

people only said they didnt have enough time cuz it was only out for 1 week

rocky oar
#

There is literally nothing I want to play but DaD which is sad. So, I'm just studying for CISSP atm.

violet garden
#

Still nothing like DaD

scenic kettle
#

cant even play tarkov

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to many cheaters

opal geode
#

Tarkov isn't the same. There's no starting gear and not to mention I suck at fps

violet garden
wintry forge
rocky oar
#

I such at FPS too all except for EFT due to its slower pace of the game.

violet garden
#

I can't stop my monkey brain

rocky oar
#

Lol, we are 100% gonna no life regardless of what they say.

scenic kettle
opal geode
#

It's not addiction, I just want to play a game I can't play right now. Imagine if you played Skyrim for 2 weeks but then had to wait 2 months before you could play more.

scenic kettle
#

no just running then my screen is black

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atleast i know how i died

violet garden
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A lot of people only played like 4 days

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This game has HOOKS

scenic kettle
#

yeah i was lucky enough to play on the firstday

opal geode
#

I played the entire time really lol

scenic kettle
#

but most people played on like 3 days left

opal geode
#

Especially once I found a class I liked.

scenic kettle
#

thats when it spiked

violet garden
#

Yeah I played in the october playtest too

opal geode
#

I played in that one, but not as much.

rocky oar
#

I'm telling you bro. I'm puming 18 hours a day. I'm gonna get top 3 wiz.

opal geode
#

I don't have that much time lol

violet garden
#

I wonder what they will do with the leaderboard when the game is done

rocky oar
#

Save my name for when ya see Linsung in top 3 lol

opal geode
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But I do want my friends to actually play with me this time. Most only gave it a shot towards the end of the playtest.

violet garden
#

They said it's a testing tool as of now

violet garden
opal geode
#

I will say, I don't know how anyone can enjoy rogue solo. God I sucked with that dagger.

rocky oar
#

Lol

tawny lagoon
violet garden
opal geode
#

While I did decent with Cleric and Fighter, despite hating Barbarian at first I found out how to have a blast with it and it became my main.

opal geode
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It wasn't very popular, but it was a thing lol

violet garden
#

I enjoyed watching it lol but I played ranger last test mostly

rocky oar
#

Until you get a whole as fireball to the face

violet garden
#

I no-lifed fighter in oct

opal geode
#

Ranger was also good, but solo with it was a bit tricky.

violet garden
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I just wanted to feel the nerf and it really wasn't that bad

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I wonder if they're gonna limit ammo

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I find it's too easy to spam

scenic kettle
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i had to save all my ranger clips and upload them to youtube

opal geode
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I think their current change was good, forcing reloads

scenic kettle
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cuz they were 50 gbs of space

barren wing
#

Current change for ranger is good

violet garden
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Yeah it actually gave you a window to push a choke point once in a while

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I hated that before

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Just sitting at a door for 20 mins for the ranger to piss off lol

opal geode
#

I hope they fix items next time so they don't get things that are useless for that class. Like a rogue dagger that boosts healing.

violet garden
#

The crossbow was slept on imo

violet garden
barren wing
#

It’s not something that needs to be fixed. It’s β€œrandom rolls”

opal geode
#

Which crossbow? Normal one was decent, but man I couldn't stand that windlass one even with the perk for faster reloading.

rocky oar
#

It's why I always think it's funny how people talk about find purples a lot but how much of that was actually even remotely useful lol

opal geode
open ermine
#

wiz crossbow was funny

violet garden
barren wing
#

I had an easy time stocking up purple long and short bows with good stat rolls

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Just purchase them off the trade chat

rocky oar
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Bro

violet garden
#

Just limiting the pool of possible random rolls to control the chaos

rocky oar
#

When did we mention trade chat?

barren wing
#

Lmao ok

rocky oar
#

Exactly

opal geode
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Yeah most people didn't do a lot of that because prices were pretty high

rocky oar
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Not even that

barren wing
#

Haggle

violet garden
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I just want them to filter it cause it hurt my eyes to find something I wanted

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I liked the suggestion to consolidate the trade chat and add filters

rocky oar
#

Some people are bound to find some good pieces and sell them. The issue is most people can't find those said good pieces themselves. They were very few and far between.

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Especially with the amount of people playing btw.

opal geode
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Trade is pretty messy in it's current state, it can certainly use some work.

violet garden
#

It's charming

rocky oar
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And even then you would think their be a lot more good useful pieces on trade but there wasn't.

violet garden
#

How many people played OSRS lol

opal geode
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It's not as charming when people are selling weapons in the armor channel lol

violet garden
#

They just need a lot of QOL features but the current system of haggling is a lot cooler than an auction house

rocky oar
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Yes, wasting my time to even see what people are selling at 500 mph

barren wing
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Yeah I enjoyed haggling

rocky oar
#

Charming...

barren wing
#

Scroll up and slowly scroll down, it’s not that difficult

rocky oar
#

Lol

violet garden
barren wing
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You can relatively keep up with the chat doing that

violet garden
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No need to segregate channels so you miss something

rocky oar
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That shit hardly works cause they will already be trading if you don't see them first

violet garden
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Just put your tag to your class and see only your stuff

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Easy

rocky oar
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And if your scrolling then they have more than likely already traded

tender magnet
#

last few suggestions are flaming garbo

rocky oar
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The amount of times I've tried trading people and they are already trading and or gone is insane

tender magnet
#

Yeah ^

rocky oar
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And I be scrolling as fast as possible too

tender magnet
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It'll get reworked

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I'm sure of it

rocky oar
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Damn chat flies faster than you can even scroll

tender magnet
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Just maybe not this playtest

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That's true

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and if you linger too long, the person is gone or the item is sold

rocky oar
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And I know for a fact other people had the same damn issue too

tender magnet
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But

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For an early playtest

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It works

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I traded a lot and it wasn't horrendous, just annoying

opal geode
tender magnet
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No not particularly

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but it's just among the same line of "let me play game"

violet garden
#

Just coping from withdraws

rocky oar
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I kid you not, every time I go to trade some decent gear, people will request to trade with me instantly to buy from me. I bet you there were at least a dozen more people that tried to trade with me as well and that is just so dumb

violet garden
#

I usually went to the chats with 700-1k people

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It was tolerable to look at the neon moving on my screen

opal geode
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Well, it's been fun but I must go now.

gray onyx
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please no battlepass, or any other pay to win trash, thank you

tender magnet
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There won't be p2w

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The devs said so themself

gray onyx
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it was a suggestion

tender magnet
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Yeah

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Doesn't mean they'll listen

gray onyx
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i know

tender magnet
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There are suggestions every day from trolls who want it to be p2w, and they get removed from time to time

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less attention they get the better

granite plinth
#

I think the food buff idea is legit good though

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Mby pay with gold or smthn

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Or free?

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But like, if eating gives more stats it can make variety to classes by stats

scenic kettle
#

maybe in the future crafted

granite plinth
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Attack barb, tank barb etc by what u eat

scenic kettle
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doubt food for free

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they had ale which was nice

rocky oar
#

I think it's a cool idea

barren wing
#

Crafting would be cool

rocky oar
#

Something like campfire where you gotta take time to eat said item to obtain the buff

fair copper
#

guys

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suggweestions?

void jetty
#

More gender?

fair copper
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hot topic

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we can talk about how cool my suggestion is!!!

tender magnet
#

you can buy more genders at hot topic?

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also it's asked for already,

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cool suggestion

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ig

fair copper
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thanks!

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its the best mhm

faint dirge
#

bro

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that is the type of suggestion

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that no one will downvote

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its nothing new

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thats simple qol

fair copper
#

qol?

faint dirge
#

quality of life

fair copper
faint dirge
#

bro cant deal with reality

runic musk
void jetty
#

I guess my sugestion is not good idea Skull

fair copper
#

its not thing idk much about so i have no opinion on it

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just middle

faint dirge
daring stag
#

Has anyone had any good Bag of Holding Ideas?

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\I have one

wintry forge
#

I'm not sure that's the direction Ironmace wants to go, because it seems like they want stash space to be limited. But what's your idea?

dull glen
#

#d-and-d-suggestions message
It's a bad and boring mechanic, if you want to roleplay carrying stuff around and it slowing you there is already a game for that

wintry forge
#

I disagree. If you want to be weighed down with loot, then you'd better be skilled enough to defend yourself.

dull glen
faint dirge
#

for most ppl its boring

rocky oar
#

Depending on how they do weight, it may or may not be good for the game. It could easily turn into a game of just picking up a bunch of treasure and no gear because of heavy they will be compared to treasure.

wintry forge
#

I like any mechanics that make players strategize more.

dull glen
dull glen
rocky oar
#

Being forced to not being allowed to pick up certain things is not a strategy at all

wintry forge
#

It's your decision what you pick up or don't.

faint dirge
#

thats not strategy

#

that is straight up less loot

dull glen
wintry forge
#

They could make it so you can drop your bag before fighting to lighten your load. Also, you need to find a way to get out safely with your loot despite it weighing you down.

rocky oar
#

I hope they don't do weight at all. The game is already slow as hell as is

dull glen
#

it only benefits players who want to rat around and ambush the ones who are doing all the looting/pve/pvp

faint dirge
#

weight as in slowing somebody down sucks, but weight in another inventory space limiter is not as bad but still sucks

dull glen
rocky oar
#

Inventory already small as is unless they adding bags to be able to carry more

wintry forge
rocky oar
#

I have 1700 hours in EFT. This does not need mechanics from EFT.

#

EFT is a realism game. DaD is based of DnD soooooo

dull glen
#

then you should keep to that game if you enjoy their game design decisions, there are many players who have thousands of hours in EFT who don't enjoy their decisions and watched them slowly destroy their game from fun to being a chore

wintry forge
dull glen
rocky oar
#

We aren't talking Ironmace take. This is the suggestion channel where we talk about our takes. Ironmace has confirmed very few things.

wintry forge
#

So? It doesn't need to stay true to DnD. That was my point.

rocky oar
#

"I know, but Ironmace wants to put their own take on DnD."

wintry forge
#

Sure. But I don't see how something like a weight system makes it not like DnD. Anyway I understand your pov. You don't want some mechanics that would make the game feel more cumbersome and tedious to you. I just don't feel that way. It's fine.

jagged crown
#

PLEASE never ever copy any of the garbage EFT mechanics since 3-4 years ago, it would ruin this perfect game

dull glen
rocky oar
#

Nikita is fine. You guys are literally comparing oranges to apples. They are completely different games. EFT is the way it is cause they shoot for a realism game. His game design philosophy is obviously gonna be drastically different than DaD.

jagged crown
#

@dull glen YES ! You are 100% right

#

You guys have to stop with this "realism" thing, that's what make tarkov so bad these days

rocky oar
#

Lol

spring mango
#

yeah man keep this game as some fantasy murder joy game not some

call of duty gun specs analyzer fetish game

dull glen
rocky oar
#

I find it funny when people say Tarkov is bad when it continues to grow in player base continuously after every single wipe.

#

LMAO

#

What

#

"screwing over players because his game is full of cheaters is purely bad game design" Reread that for me. How is a game with cheaters a game design?

dull glen
#

FiR changes, flea market changes - only punish the players who do well but do nothing for the cheaters

rocky oar
#

Wow

#

You don't actually play EFT. You just made that clear from that last statement.

dull glen
jagged crown
#

@wintry forge i don't deny it, just telling my point of view

#

It's more the changes on mechanics that i find really weird and not fun at all, like the RNG recoil, all the changes on stamina, inertia etc ...

rocky oar
#

Okay. "Also forcing players into a single playstyle because they take away tools from the players and their net code doesn't keep up just sucks". How are people forced to go into just one playstyle, please explain cause their are plenty of different ways to play EFT. Even with the systems in place right now you can play slow, you W rush people still, snipe from a distance, camp, etc. The playstyles that have been in the game at beginning have not gone away at all. All of this still happens all the time. Also, netcode, really? Netcode has improved so much since the beginning. Is Elden Ring a bad game then? Elden Ring has much worse netcode than EFT. Flea market changes literally happened to slow down the pace of the game which honestly didn't matter cause people still get everything they want cause they no life and it was to fight against cheaters and RMTs. The change to not be able to list NON-Found in raid items what specifically cause of cheaters mainly.

wintry forge
jagged crown
#

@wintry forge it was waaaaaaaaaaaaaaay different ^^

#

basically you could move way easily, guns were laser beams (not saying everything was better but different)

rocky oar
#

To say he doesn't know how to "deal" with problems is a dumb take. All they are ever doing is trying to deal with cheaters non-stop, improve net-code, and improve servers in general. They have never predicted the game to blow up the way it did which overloaded server they'd never imagined.

jagged crown
#

i just think the last changes just added frustration to a game that is already kinda frustrating most of the time

rocky oar
dull glen
# rocky oar Okay. "Also forcing players into a single playstyle because they take away tools...

The best way to do well now in Tarkov after the mechanics changes is hold right side peek and hope the net code holds up. It's really bad after the inertia, recoil and stamina changes. "Netcode has improved so much since the beginning" - there are way more missing bullets/not registering since patch 0.12, netcode has become worse.
"Flea market changes literally happened to slow down the pace of the game which honestly didn't matter cause people still get everything they want cause they no life" Some flea market changes I don't disagree with but a lot of them punish doing well like not being able to sell non-FIR items like gear. Changing a game mechanic because you can't deal with cheaters is bad game design. Not being able to drop a key for your friend because your game is full of cheaters is bad game design. Reducing the new boss loot because cheaters were flyhacking it is bad game design.

rocky oar
#

Recoil was insanely different back then.

spring mango
#

nahh theres no way someones suggestion was to add more genders Skull

jagged crown
#

The RNG part is indeed a really weird choice from BSG

dull glen
hollow sentinel
#

as usual with tarkov, the only winning move is not to play

wintry forge
rocky oar
#

Okay your just wrong. Netcode has improved. Boss loot was nerfed because they buffed the chance of ALL bosses spawning like a lot. I agree Right picking is ass and that's because for some reason they haven't added a way to swap the way you hold your gun so that you can left peek, so that I agree with you on. Inertia and stamina changes literally affect nothing so I don't even know why you mentioned that. Recoil is messed up but, only recently as of this wipe. Bullets 100% register much better than it did in the past. Some of the flee market changes for non-FIR items I understand because he wants certain gear especially higher tier gear to be earned and required through traders instead. Not being able to drop keys is dumb so I agree with you on that one.

jagged crown
#

What i really don't get with BSG is how they broke their game wipe after wipe. Look at the how many times they changed the audio and the state of it right now xD it's an absolute mess, the framerates on big maps is horrible, there are now stuttering / freezing because of the broken audio ... i mean the state of the game today is so bad

rocky oar
dull glen
# rocky oar Okay your just wrong. Netcode has improved. Boss loot was nerfed because they bu...

"Netcode has improved" - can't make a blanket statement like that without proof since it was better in 2020, worse in 2017 -worse than 2020 now again. "Boss loot was nerfed because they buffed the chance of ALL bosses spawning like a lot" the lighthouse thermal boss loot was nerfed because of flyhackers going in and killing the boss. "Inertia and stamina changes literally affect nothing so I don't even know why you mentioned that." Clearly you haven't played the game a lot if you can say that, obviously changing how your character moves and how long it can move affects the game and how you can play it.
"Bullets 100% register much better than it did in the past." Another blanket statement and untrue unless you can provide actual proof

jagged crown
#

That doesn't explain why most the of problem that occured years ago are still there

#

the game is in beta for multiple years now

dull glen
#

but this channel is the wrong place to argue about POS-Tarkov so should can it

jagged crown
#

ye true πŸ˜„

#

let's stop talking about that

dull glen
#

Linsung can DM me if he wishes for me to dismantle more of his arguments

jagged crown
#

lmao

rocky oar
#

Doesn't matter, you are literally making blanket statements as well, this goes both ways.

jagged crown
#

i mean the netcode has improved might be true, that doesn't mean it's good now tho

rocky oar
dull glen
rocky oar
#

It's unfortunate they are on a bad engine.

dull glen
#

even if they were on Unreal, BSG themselves couldn't do much better (they could do marginally better on some things and maybe they have learned something about networking and they wouldn't make the same mess) because Nikita is a cheapskate and he likes his Mercedes S class more than hiring quality talent - it's been established

lofty yarrow
#

The Om nom nom mimic bois

wintry forge
#

Then they'll annoy people to death.

verbal marsh
#

What do you think bard will look like at the tavern table hrm?

#

I think they should make him have long hair to make all the other characters jealous ClericHead

#

either handsome like Chuck Berry, or stylish like Angus Young nod nod

#

I'd imagine a doc holiday style being the go to for bard.

elfin vigil
#

@steady cloud Sorry if this soudns rude but are you trolling with your suggestion or do you just have bad game design ideas ?

#

Every single suggestions you made is bad.

low flare
#

His most recent suggestion is by far the most reasonable suggestion

steady cloud
real trellis
#

Don't engage with Desolent and company, they're just here to fish for reactions

modern walrus
#

@real trellis are you talking about bugs or are you talking about getting blocked or cornered by pve mobs?

real trellis
#

That should be obvious.

opaque slate
#

me when i l e v i t a t e trying to jump over mobs

real trellis
#

If you get cornered by PvE mobs then an unstuck command with a delay isn't going to help you lol

elfin vigil
#

Would've been better if he was just a bad game designer

#

Hope he will grow out of it

gloomy cradle
#

why does it tell you to use brackets when they're not required anguish

real trellis
#

right?

verbal marsh
upbeat pewter
#

when the viewer isnt someone who's experienced with that, its a bad idea.

#

and the viewer being told to use that almost always isnt experienced.

verbal marsh
#

.shortinfo 1558469

eager sableBOT
#
Suggestion from δΈ‰ε’Œε€§η₯ž#7959

different arrow types for bows and crossbows

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

verbal marsh
#

I will start using that lol

#

lets look at my suggestions now hrm

#

mine are long lets see how it shortens

#

.shortinfo 1542431

eager sableBOT
#
Suggestion from ReKaimelar#4794

Player Alignment: Character Recongnition
Summary: An alignment system players can initiate during match to implicate friendlyness with a responsive emote system.

-:Partied Players have alignment handshake-
-:Solo Players can initiate handshake via wave-
-PvE Mode: 'On'/Off fe:
Sys: (Evil)Kinji (fireballs) (Evil)Teammate
Sys: Kinji loses 1 karma.
Robin: Waves | Kinji: Waves
Sys: (Evil)Kinji (fireballs) (Good)Sir Robin
Sys: Kinji loses 1 karma, gains 1 fame.
Note: This occurs only when a player is shaking hands with a wave.(score adjustment)

Sys: (Good)Sir Robin (fellingaxe) (Evil)Kinji
Sys: Robin gains 1 karma, and 1 fame.
-PvE Mode: On/'Off'
Robin: Waves |
Sys: Kinji (fireballs) Sir Robin
Note: This occurs by default if the player is neither a teammate or shakes hands.(no score adjustments)

Titles- Omage to Ultima Online-
Glorious>Noble >Good >Honorable >Fair
Dreaded <Evil <Vile <Dishonorable <Rude

Waves: Karma - Visible facial expression
-Good = Smiles & waves
-Neutral = waves
-Evil = Evil Smile & wave

Ranges:
-Karma: Rude(-5)Netural(-4=+4)Fair(+5) : Furthering granting other novel titles.
-Fame: 10*5 tiers, 50 fame : Furthering is Leaderboard.

Thieves: Stealing is not an evil deed, but it does flip your title to guilty until end of match.

Final Notes: System could potentially effect quests, and add another dimension to gameplay.

Opinion:

-78

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

verbal marsh
#

thats not short lol

gloomy cradle
#

Is that the full suggestion?

verbal marsh
#

should just feed the first 5 lines, then opinion and link. whoever wrote that bot needs to fix that : P

gloomy cradle
#

The way I read Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis). was that everything in brackets would always show up and everything in parenthesis would be removed when someone used .shortinfo

verbal marsh
#

depends on code you're using you're just use to php

#

they didnt clearly define it I'll submit, and I think your usage is correct

gloomy cradle
#

I should have realized when I saw other posts with the brackets included. Not like anyone would ever use double brackets for no reason

verbal marsh
#

its difficult to define though when spaces separate the argument and the 2nd argument doesn't have a word limit

gloomy cradle
#

People really hate that idea though lmao

verbal marsh
#

which yours or mine : P

#

votes really dont mean much imo. most of them will down vote because one variable isnt to their liking lol

#

simply putting numbers is enough for most of them to downvote lol

gloomy cradle
#

aw mine went into negatives : /

gloomy cradle
#

Did I use too many big words?

verbal marsh
#

I don't really care about the feedback when votes when they dont offer feedback : P

#

most of thepeople who offered feedback said they down vote just because

gloomy cradle
#

I think your alignment system is kinda confusing. So is the waving supposed to tell you the other player's alignment?

verbal marsh
#

yeah I know its intentional : P

#

its confusing to force an argument about it :3

#

no-one has even stated proper suggestion form here πŸ˜› its just free flow bs time gap

gloomy cradle
#

I don't think anyone would use it. Crouch spamming is faster for line of sight and PvPers will just attack immediately. Which is kinda true for my suggestion as well. But the Toast should have verbal aspect so it doesn't rely on line of sight

verbal marsh
#

normally you'd have a summary, example, priority statement, and final notes.

#

and a way to clearly define them

gloomy cradle
#

I like the idea of alignments, but how would gain good alignment? Survival without killing anyone?

verbal marsh
#

Yeah it would more or less involve quests for people to get involved with it otherwise it'd be something people dont do.

#

and people who accidently do it by teamkilling

#

I didnt add the penalty game yet for karma

#

to my suggestion

#

basically you kill teamates 5x on accident within 3 or so days you get a character prison game or just simple character lockout

#

then have to fix way for karma gain to be based off duels

#

or something of the nature

#

I havnt thought about it enough to fix it but have general concept in my mind

gloomy cradle
#

not a fan of character lock outs

verbal marsh
#

but yeah good behavior points. probably just from exiting dungeons without murdering teamates lol

gloomy cradle
#

I saw someone else post an idea for Clerics to get a Detect Evil spell

#

Maybe Evil players gain a bounty and show up for Detect Evil?

verbal marsh
#

it would have to be difficult enough you wouldn't receive it unless you're intentionally trolling

#

yeah thats what I was thinking

#

like if you do evil deeds enough like teamkilling you gain a bounty, and if you die you go to jail, if you fail prison breakout twice you get character lockout for x time.

gloomy cradle
#

mmm idk. I feel like a prison system is going too far. Like if the devs are ever going to go that route, they need to come up with idea themselves.

verbal marsh
#

yeah basically

#

I think the bounty system would be good, but without the harsh penalty it would just get exploited.

#

thus why you need a lockout or prison.

ionic mango
#

Wouldnt the penalty be people chasing you and trying extra hard to kill you?

#

It should just be seen as positive for the guy chasing the bounty, instead of a negative for the guy that has the bounty

verbal marsh
#

you'd just spawn in and let a teamate kill you and turn it in.

#

why bother

gloomy cradle
#

Also no one knows who is who in the dungeon, hence why you'd need Detect Evil to see they have a bounty

ionic mango
#

seeing as how they have to waste over around 3 games to get the bounty, and then 1 more to execute on the bounty, make the bounty small enough to not be worth 1 hour and 4 games of ur live

#

life*

#

jail and character lock up should never be implemented in the game as a positive addition to the game

verbal marsh
#

yeah going evil is not a boon its a gamble.

gloomy cradle
#

Could make it so teammates can't claim bounties, and one individual can't claim a bounty on another individual more than once a day or something.

ionic mango
#

just make it unclaimable for teammates

#

and theres ur whole problem solved

#

no need to punish the players with the bounty anymore

verbal marsh
#

that might work

#

but he's teamkilling to become evil...

ionic mango
#

so?

verbal marsh
#

Pretty sure he should be punished :3

ionic mango
#

he has evil alignment and future teammates can see that

gloomy cradle
#

Well I think all PvPers should become evil. Teamkilling is something that should get you reported/temporary banned

verbal marsh
#

yeah but yeah there can be fun evil

#

but at some point there needto be evil evil.

#

and a lockout lol

ionic mango
#

scratch the lockout my guy

#

its a 1 way ticket for frustrating players

verbal marsh
#

they always got their other characters

#

but yeah you're right hrm

#

Bounty system alone would be fun

gloomy cradle
#

I played a game that had 8 hour lockout every time you died, but you could keep playing with a default character that earned no progress.
I uninstalled it and got my money back because I played it less than 2 hours

verbal marsh
#

I pked for a week straight in age of wushu, my guy had 32 months worth of jail time.

#

I broke out of prison after a week of talking with a cell mate and joining his guild to get them to bust me out.

#

prison break was pretty tough, my old guild kept joining the guard team lol.

#

anyways my whole fame and karma idea is just a rip off from ultima online

#

many better ways to do it then my suggestion

#

Just trying to think of the easiest base version of it lol

gloomy cradle
#

lmao let players gain karma by donating to a fund to equip rookie adventurers with some default gear

verbal marsh
#

gain karma by bringing gold and silver to shrines, someone has to help the church lol

#

I think they best way would simply to gain karma from exiting dungeons, lose it from murdering good align players aka newbs.

smoky yoke
verbal marsh
#

gain fame from killing players in general, and gain bounties from becoming evil with fame.

#

oops I accidently created a mmr system ugh

ionic mango
#

set up a stock market where u invest and grow ur silver and gold so u can then donate to the church and invest into a bigger office building so you can climb the ranks

#

oh wait yeah, medieval and fighting and stuff...

drifting furnace
#

What is the argument against item rotation in your inventory?

white cliff
#

Wow, that’s the most downvoted suggestions in a row I’ve seen.

gloomy cradle
#

Similarly, they've already hinted they intend to implement all the DnD 5e classes. So everyone suggesting bard is pretty much wasting space.

opaque shore
#

You have 1 last chance @steady cloud, please stop suggesting troll pay to win so often. You have been timed out, take this time to reflect on your decisions.

late scroll
gloomy cradle
quaint ivy
#

lemme get the druid my G, I'm trying to become one with the dungeon rats.

quaint ivy
#

yesss

opaque slate
quaint ivy
#

Gnaw at your enemies with little tiny rat teefs ~
1 poison damage lol

#

think about it, you're about to escape when a RAT jumps into the portal.

#

YoloRage = Skull

gloomy cradle
#

Jump scares when you accidently hit a rat and a naked man pops out of nowhere because you broke his polymorph

quaint ivy
#

or you get ONE SHOT because you risked being a rat

#

lol

open ermine
quaint ivy
#

lol, I'm just trying to make it rain in the dungeon bro ~

white cliff
upbeat pewter
fair copper
#

In medieval times so

opaque shore
#

@fiery pond Please don't clutter the suggestions with pointless input. If you have issues with other users, redirect them to @hallow granite by #discord-help

carmine path
#

Rip

quaint ivy
stuck heath
#

@stable bough #d-and-d-suggestions message

The game won't be F2P on release. Probably not Early Access either. Its free to play right now because they are just temporary Playtests and you don't keep anything.

late scroll
stable bough
#

exactly

mossy ruin
#

Sorry for responding after so much time has passed, but the wizard had genuine issues that seemed unintentional or overtuned, I am sure it'll be well adjusted, dont fret πŸ‘

stable bough
#

against 5 november

stable bough
stable bough
#

Any clues about the price ?

stuck heath
#

I would think by the game coming out in Q4 of this year, with Early Access being rumored in April. 40-60 dollars. Price is all speculation but it will not be free to play.

stable bough
stuck heath
#

I could see a 20-40 range but the game is worth more than that. Nope, thats why I said speculation.

wintry forge
#

No one has any clue about price.

spice pawn
drifting furnace
#

I hope the game isn't free to play. If it's free to play I guarantee the community and quality of play will get worse

#

I'd hope the game ranges from like 40-100 if they offer different tiers of the game, 40 being the base game cost

long dawn
#

The game will cost money. A dev verified this in a QnA

drifting furnace
#

Good, I look forward to pre orders which are rumored after this playtest if I remember right?

long dawn
#

I dont like the free to play either. Always up your ass with in game currency and loot crates

#

Etc

#

If the game is cheap I'm down with a paid for skin just dont shove it down my throat

open ermine
drifting furnace
#

I mean I just relate to tarkov in terms of game mechanics but their game levels increase trading status and stash size without offering any large in game advantage. Not sure if they'd implement similar tier systems into game price but would be cool

#

That removes the need to offer paid skins or items

long dawn
#

Yeah the tests will tell all. I'm sure they have a list of things they want to finish before EA

stuck heath
gloomy cradle
#

@storm sierra Go to the Dark and Darker wiki and there is timer at the top of the page

astral stratus
#

I finally came back to start reading the suggestion thread and boy do people have some interesting hot takes. My friends and I have been talking about this game again and can't wait for feb to come rolling around to play again.

ionic mango
#

@pure summit the games not gonna be free to play, and they are not gonna do micro transactions for power, gear or gold ingame, they have already talked about those things.

pure summit
pure summit
ionic mango
#

Well im pretty sure they know their options, its a suggestion channel so just do smth like "i suggest they earn money by selling skins"

#

or the dump of a wall of text with make tons of people insta tumbs down

pure summit
#

I suggested monetization methods...

#

which needed context

#

cause people get angry without knowing the options

ionic mango
#

Well at least 2 of those are out of the table so no point in mentioning them imo

#

And ur okay with dumping info, im just saying walls of texts gets insta downvotes from peeps around here

pure summit
#

True, I tried to condense it as much as possible, original was longer

ionic mango
#

Damn

#

ur a writer at soul huh

pure summit
#

lol guess so

fair copper
#

I wonder what kind of merchandise ironmace would make..

wintry forge
#

Ironmace said the game will not be f2p, and I agree with this. Why should anyone be allowed to play a game for free forever? Steam has the return policy where you can play the game up to 2 hours and return it if you want. I think an up front cost is the best option.

open ermine
fair copper
#

I bought new world and stopped

#

Still not mad I didn’t refund it

pure summit
ionic mango
#

Theres a lot of people interested in buying the game no worries

#

as long as they dont money = power, which they say they wont, everythings fine

pure summit
#

Looks like around 40k concurrent players on steam last play test near the end

#

doubled to tripled players, so we can expect hopefully 80-120k for next playtest

ionic mango
#

hopefully

fiery ledge
#

I'd say 35-55k is more than likely

#

but i'd like to be wrong about fps games with slasher elements

mossy ruin
#

This channel really out of ideas about the game, 😦

spice pawn
ionic mango
#

tbh i find the mentality of "i need to fix their monetary issues" to be more hurtful to the game/community, however they will do it, they got it. They dont need people with 0 knowledge about what a euro is or how to maintain a game to tell them what they should and shouldnt sell.

#

we've had people and ideas that go anywhere from, "everything should be free" to "1 euro per level up" and "60 euros a month for subscription", they got it, alls good

barren wing
#

All three of those ideas sound like a troll posted them. I wouldn’t take many of the posted β€œsuggestions” seriously.

ionic mango
#

i just presented the exxagerated extremes

#

point is, their main priority is making money/turning a profit, its their job afterall, so they will at least be able to do that

#

by their own

barren wing
#

I’m curious to see how they plan on doing it. There’s options for sure

ionic mango
#

My guess is selling the game for a tad

#

and then selling some cosmetics

#

but who knows

rocky oar
#

$30-40 pay to play, that's all

barren wing
#

If they do sell cosmetics I don’t think it will be very much. Especially since they could just add more armor options.

ionic mango
#

i agree with both

wintry forge
agile condor
reef cosmos
opaque shore
#

πŸ˜„ That made my day thank you!

pure summit
#

Concurrent players is a better estimate of popularity

reef cosmos
#

You mean they topped 60k simultaneously

pure summit
#

Yeah on the high, I was going off of the average line

reef cosmos
#

Oh dear. Only 2 more weeks

lusty wren
lusty wren
agile condor
clear fox
#

Yeah I think it would be fun to have those kinds of mods on gear, obviously as long as it's balanced well

wintry forge
#

Sounds like it could easily be unbalanced and the best players would be unstoppable.

agile condor
#

#d-and-d-suggestions message This only works if loot is generated when corpses/chests are opened. I suspect loot is loaded when the map loads and everyone has access to the same loot. I suppose this could work for the gold hoard but most players don't even see that

verbal marsh
#

.shortinfo 1560016

eager sableBOT
#
Suggestion from Lykos#9220

Add fun mechanics to unique items, not just +stats. For example:
A shield that reflects magic or has a burst of damage whenever the shield is struck.
Boots to jump higher or have quieter footsteps.
Bow with exploding or frost arrows, or even conjured arrows with no reload.
Helmet with nightvision.
A maul that knocks enemies backwards.
A dagger that drains spell uses from casters.
An axe with lifesteal.
Also sets of gear, maybe two weapons that work well together or rings that add extra bonuses when worn together.

Opinion:

+2

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

#

Protip: You can invite Suggester to your server here

verbal marsh
#

only think the boots are a good idea.

wintry forge
#

Good idea for a solo game. Too unbalanced for pvp. The best players would wipe full lobbies every time with a set of this unique gear.

verbal marsh
#

if you get hit by any one of those weapons you should already be in position to die, special arrows should be more of a skill, or an item slot reload mechanic, and reflecting shield sounds janky think it would be better to more or less absorb the spell if its magic resistant.

reef cosmos
# eager sable

The survival bow would actually be something if they made the no reload bow be the survival, extremely low damage but no reload

verbal marsh
#

I would like to see the ms penalty increased for moving with drawn longbow.

agile condor
wintry forge
#

Okay. I wouldn't know. I don't play mmos. Maybe it's fine. It just seems like it'd be unbalanced if the lower quality gear didn't also have special mechanics.

faint dirge
#

will be unbalanced for sure

open ermine
#

i mean it typically always is cause unique effects can add to many variables

ebon delta
# eager sable

It seems to me that this will make the gap between good and bad players even wider than it already is. Which, in turn, will scare away new players and make the game harder and less interesting for those who decide to stay.

agile condor
#

I think it just depends on what the unique abilities are

#

Also the items with unique abilities could be lacking other stats, making them weaker in some ways as well

dull glen
real trellis
#

Only mmo I can think of that has gear drop on death is like. Runescape lol

cosmic thistle
cosmic thistle
#

Although its odd to compliment someone by saying they are not fascist.

mossy ruin
elfin vigil
#

@pure summit #5 is not ethical dude QOL can go really far into making a difference in a game. I would say it’s best to have 1 and 3 or only 3

#

Play tests are a way it’s how the game is worth it for 1 and almost everyone I play with is saying they are indeed gonna buy it when it comes out

#

As long as price is reasonable (I would say 20 to 40$ depending on the game state when released)

native cargo
#

Thoughts about making spell capacity actually increase your spell counts instead of spell memory with diminishing returns after 2-3 spell capacity?

upbeat pewter
#

Depends. Id like spell capacity more if it meant that you could put down another copy of the same spell in the second wheel.

opaque shore
#

@mental harness Please no more pay to win suggestions. This is against Ironmace's philosophy.

native cargo
#

i think knowledge and spell capacity should be 2 different things

upbeat pewter
#

I dont think it matters if the name makes sense or not.

#

What matters is how it works mechanically, and if that itself needs to be changed.

rocky oar
# upbeat pewter What matters is how it works mechanically, and if that itself needs to be change...

Holy crap, someone is talking about it. I made a suggesting literally the week after Alpha ended talking about this and it made 0 sense as to why spell capacity existed as a stat at all. For example, Flat Magic DMG and % Magic DMG increases Magic DMG in some way no matter how you look at it. However, Knowledge both increases you Spell Cast Speed and gives you Spell Capacity. Now why does Spell Capacity exist as it's own stat when Knowledge exists. No one wants Spell Capacity when you can just have Knowledge instead. Spell Capacity is a straight up dead Stat.

#

@native cargo

upbeat pewter
#

Something thats worth mentioning is that things arnt balanced atm. Id argue that little to no thought has gone into balancing stats on gear.

rocky oar
#

I hope that's true and it probably is to be honest.

upbeat pewter
#

Spell capacity seems to be a stat that would be seen in higher values than knowledge would on the same piece

#

Yeah, the devs said they'd do balance later. Whats the point in balancing stats now, when we need to test the talent trees first. I imagine gear stats will be the last values to have final numbers

rocky oar
#

Well that doesn't make sense because you barely need any Spell Capacity to have all the spells you want.

upbeat pewter
#

We havent had full spell lists yet, so how can you know that? Also, all spell costs are subject to change.

rocky oar
gloomy cradle
#

I think spell capacity is a temporary stat because they hadn't fully implemented Knowledge at that point

upbeat pewter
#

I felt like spell cap was extremely strong, being able to put better spells down. Id run a staple set, and a higher cost set depending.

And knowledge had been implimented at the same time as spell cap

#

Spell cap atm isnt about more spells. Its about running a set of much more powerful versions of spells

rocky oar
#

You talking like Fireball I Fireball II?

upbeat pewter
#

Which we dont have full lists of. I imagine scorching ray is coming which will be expensive AF

#

Kinda. More like several variations of spells that are same type, different effect/damage. Not fireball 2, but fireball vs scorching ray or both

gloomy cradle
#

I kept seeing parts of the Knowledge stat say coming soon. On the wiki, spell capacity is listed as a substat of Knowledge. I take that to mean raising your Knowledge will raise your spell capacity, but some items will have an enchantment that only raises spell capacity.

rocky oar
#

Spell Capacity def would need a rebalance cause you need a lot of Spell Capacity to even bother having Spell Capavity % which at that point you may as well get Knowledge.

#

I always have way too much knowledge too without even trying to have knowledge and I run haste invis Fireball magic Missile and chain lightning

#

Btw, idk about yall but the All Stats bonus should not be a stat in the game

gloomy cradle
#

meh, it's still in Alpha. Poor balancing is minor problem at this stage. Pretty sure Ironmace will be happy if the game doesn't crash constantly

rocky oar
#

Did the game crash?

#

It never crashed for me so idk

gloomy cradle
#

I wasn't trying to imply that the game had crashing problems

upbeat pewter
#

Game crashed for me twice in alpha 2.

#

And yeah, balancing stats isnt important atm.

fiery ledge
#

he was saying in a general sense, that the game being more stable was more important than a smaller stat like Spell Cap%

upbeat pewter
#

Yeah, he's not wrong

#

Maps > AI > classes > talent trees > class and stat balance

#

Imo

rocky oar
#

Man

#

I want talen tree nowwww

#

xD

fiery ledge
#

Unless all pieces of gear were max stat rolls, it seemed impossible to use that stat anyways.

upbeat pewter
#

Yeah, me too lol

#

Yeah, %stat seemed mostly useless.

fiery ledge
#

9 pieces of gear giving stats at any given time because secondary weapons dont count

upbeat pewter
#

Better than its weak over strong

fiery ledge
#

what was the max stat roll? 6?

upbeat pewter
#

Id like some of those stats to be strong, but restricted.

#

%damage on weapons and accessories only

#

%reduction on armour jewellery only

#

But stronger to make up for it. You cant stack it to as crazy amounts, due to limitations, but still relevant

fiery ledge
#

Put it in suggestions, I'm sure someone's suggested the classic system.

upbeat pewter
#

Not important atm.

fiery ledge
#

All too true πŸ™‚

#

Meanwhile, spamming for voip...

upbeat pewter
#

Voip is confirmed though lol

#

Atm, most worth is class ideas, gameplay and UI imo

fiery ledge
#

Yea but in regards to at the rate of which it shows up. Their mission statement involves bridging a cultural gap and they're already wearing some of its skin...

upbeat pewter
#

?

fiery ledge
#

Hopefully a matter of time. Like, it was bound to happen.

rocky oar
fiery ledge
#

Just a question of "when" and "if its worth the focus"

upbeat pewter
#

Devs stated they were thinking about it pre-test 3.

tawny lagoon
upbeat pewter
#

Stated that they wanted it post test 3

#

In video QnAs

rocky oar
#

So Test 3?

#

I mean Test 4

upbeat pewter
#

Attributes being capped is an impossible decision to make now.

fiery ledge
#

I think they'll do a good job with voip.

#

Like it being a volume that pushes down a tunnel rather then wallclipping

upbeat pewter
#

It will come when it comes

#

Next test i think is maps, right?

#

Adding a few new maps to the mix, maybe but probably not rd

#

Bard*

native cargo
cosmic thistle
ionic mango
#

such as? i can give reasons behind it if i know specifics

#

i dont downvote for the sake of downvoting, if i think its a good idea i upvote, if i think it aint so great i downvote

smoky yoke
plain knot
weary shuttle
#

is voip coming next patch??

rocky oar
#

We can only hope.

quaint ivy
#

rogue with voip would be hilarious

rocky oar
#

O_O

spice pawn
# lusty wren Do the math, take half of the unique players from last PT and times it by 40. Lo...

You've got a point- some grossly over-simplified napkin math can help us get a feel for this (I'm actually curious about the ballpark range, now).

How many will buy?
-> Total # unique players from last PT = 1.14M (alpha playtest 3)
-> What % will buy = maybe 37%*
-> ~426k

  • Quick google: https://www.thegamer.com/microtransactions-mmo-90-of-players-spend/ (Apr-2020) --> mid-way infographic has % mix MMO gamer spending by $ buckets.
    Assuming $1-10, 11-50, and 51-100 MMO gamer spending buckets = whole PC gaming universe --> ~37% of this "universe" actually willingly paid $11-50 range
    Not the same as DnD player-base nor quite the right comparison, but I don't have anything else on hand.

$40 price tag
USD pricing = $40
Avg global pricing, adjusted for regional currencies = $35**

** Quick google: https://steamdb.info/app/2247310/ --> Using Escape from Tarkov pricing, broadly, over 75% of the listed non-USD currencies price EFT (after conversion to USD) at under the US average (down to 1/3 the price).
But we need to volume weight by the # of folks who'll buy in those currencies, and I don't know of a fast & easy way to do this. So, let's assume 75% at full US pricing, 25% at half pricing. 75% x $40 + 25% x $20 = $35 per copy

-> Revenue = (1.14M free-to-play players) x (37% actually paying this) x ($35 price tag) = ~$15M
(for this to be the same as $15M 2019 dollars, it'd need to be more like $23M right now)

-> Cost = (okay this is taking longer than I thought, so I'm going to stop now - costs can often be more intricate than topline)
--- 22 devs (conservative headcount)
--- Avg salary
--- # months in development
--- ???

rocky oar
#

wtf

spice pawn
#

YES SIR. I've hit my DnD quota. Won't be back for some time now.

quaint ivy
#

You're not accounting for the obvious 15m $$ Pizza party they are going to have.

white cliff
#

#d-and-d-suggestions message

@gloomy cradle In another channel I saw you comment that you learned about the game from videos after play test three. Though who knows, maybe I was interpreting what you where saying wrong.

My question is, how do you know what a game needs without playing it first?

upbeat pewter
#

maybe later, closer to launch

ebon delta
upbeat pewter
#

the problem with it imo is that if its through walls, its too strong. if its not, its basically useless.

ebon delta
#

Idk, personally i died to traps quite a few times in the last PT. And an ability to quickly spot small treasures on shelf's or in dark corners cannot be completely useless

gloomy cradle
#

Why is being able to see it through walls too strong? Do they intend to make the maps random generated?

upbeat pewter
#

the problem with seeing loot through walls is that you can see other players looting things (assuming it vanishes).
being able to see them near you isnt worth it over a damage perk, the solution is to just be more observant, or carry bandages.

#

also, through walls you can see where others have been, and can use process of elimination to know where they are headed.

gloomy cradle
#

Well it shouldn't be map wide, should only be able to see into maybe half a room away. At that point your close enough to start hunting them anyways

smoky yoke
#

treasure spawns aren't fixed spawns? πŸ€”

#

like after 10 games you know where treasures are located pretty much

upbeat pewter
#

i imagine they are randomly chosen.

gloomy cradle
#

And you do give up a perk slot you could be using for more damage or something

upbeat pewter
#

oh, yeah. random kind of.

#

its still far too strong. its basically wall hacks

#

as i said, where it isnt overpowered due to being able to see other players, its effectively useless.

smoky yoke
#

not sure why a rogue should be able to see through walls πŸ€”

ebon delta
upbeat pewter
#

the only time it would be worth over a damage perk is if you're literally not fighting. thats not really a playstyle. thats opting to not play the game.

smoky yoke
#

i try to fix your idea
perhaps within some radius/range
it may highlight objects way more easily
like make them shine more
this is the only reliable good design of your "perk"

upbeat pewter
#

why cater to those people? they shouldnt be prevented, but no reason to cater to them

smoky yoke
#

instead to see through walls...

mossy ruin
#

No fighting is super valid

wintry forge
ebon delta
upbeat pewter
#

without rebalancing a bunch of times.

smoky yoke
#

if you are within a certain range/radius
you could spot treasures more easily because they do flash constantly to rogues if you use this "hypothetical" perk

gloomy cradle
#

Just a throwaway suggestion anyways. I think trapsense is already a thing, but it's named Poisoned Weapon by accident on the wiki

ebon delta
upbeat pewter
#

i mean no fighting for literally the entire map.

gloomy cradle
#

I did say they were PVE Rogue perks

upbeat pewter
#

if at all you want to fight, dps perks are far better

#

which is up to and including all floors you go to, since you cant change between

smoky yoke
upbeat pewter
#

idk, i dont see someone as avoiding fights completely as a palystyle.

#

avoiding PvE to PvP sure. but avoiding both?

smoky yoke
#

once a fighter followed for the entire map, but i was way more faster and the fighter died to enemies
not sure if was worth it for the fighter

ebon delta
upbeat pewter
#

you can, but then you'd be pretty slow.

smoky yoke
#

positioning basically

upbeat pewter
#

and get less loot

#

we're talking planning to, and not opting into fights before the round, though

smoky yoke
#

maybe

upbeat pewter
#

not a tactical decision

#

before even starting, you're aiming to never fight. thats not really playing the game

smoky yoke
ebon delta
gloomy cradle
#

I mean pacifist stealth play is like a whole subgenre of video games

upbeat pewter
#

yeah. my point was, taking this perk makes you worse at fighting, which is the primary method of getting loot.
being worse at fighting vs the perk that tells you where loot is isnt a particularly hard choice

#

you dont sacrifice damage for something thats not really saving you any time, or really helping at all. the only reason you'd take it is because you're not observant.

gloomy cradle
#

Yup, it's not a perk for min/maxers

upbeat pewter
#

imo its a bait perk choice.

ebon delta
#

But it doesn't make you worse at anything? There is some perks that make you better at it, but no perk make you worse

upbeat pewter
#

always assume a utility perk is going against the standard dps perks

#

the utility needs to be good enough to justify the loss of damage

gloomy cradle
#

Some people can have fun with a game without looking up TTK spreadsheets. Some people would prefer the game to not be about min/maxing dps

ebon delta
#

That is not how i like to play my games. I just pick spell that makes light bubble because it is funny to launch it at Otto in tavern and watch everyone start to either attack or worship the doggie

gloomy cradle
#

Like I want to use Light Orb to light up dark areas for my Ranger's quality of life. But it's not Ignite + Haste + Invisibility so some people will say it's a waste of a spell

upbeat pewter
#

so, from having an argument, to just 'oh no, i just play differently from you'
theres just not much point for the devs to add something like that. it doesnt really help anyone, it teaches new players to rely on something that a bandage helps just as much for. its just not worth.
i wouldnt be 'against' it existing (assuming it wasnt wallhacks), but i dont think its worth the time to impliment.

#

there are far better and more interesting things.

gloomy cradle
#

Sure. It's just a throwaway suggestion on a discord server that they will probably never even see because it doesn't have enough upvotes to turn green

upbeat pewter
#

yeah, lol.

white cliff
#

I still didn’t get a response on wether you played the game or not.

ebon delta
upbeat pewter
#

i can argue that it doesnt actually add anything to the game, yes.
i can also argue that if you're not in the game's target audience, the devs shouldnt* cater to you (that doesnt mean they should actively avoid you playing).

real trellis
#

What makes you the determiner of what the developer's target audience is

ebon delta
#

And if it adds anything or not?

real trellis
#

I don't even like the suggestion but we're getting a bit wacky in here

upbeat pewter
#

who said i determined anything?
the dev's already stated their target audience earlier, while talking about solo players.

#

if it doesnt add anything to the game, theres no point in adding it

real trellis
#

Where is this clarification on their stated target audience located, so I can read it?

late scroll
#

i feel like a lot of people would like solo q, but splitting the player base might be problematic

gloomy cradle
#

Alright what if whenever you queue up you have a rare chance of getting ambushed by monsters. Where you, and your party if applicable) get thrown in small solo instance and are quickly aggroed by some orcs or something.

upbeat pewter
real trellis
gloomy cradle
late scroll
#

"Q: Solo queue?
A: Not yet. There’s something I’d like to experiment with a bit more. " Was on latest dev qna

ebon delta
late scroll
#

think we will end up with solo q

upbeat pewter
#

soloQ will be an absolute last resort for them to add, if basically nothing else works to their expectations

late scroll
#

ya i hope they find some way around it, but a lot of players will pref to solo

gloomy cradle
#

Maybe. I think whether they do solo queue or not will depend on the data they gather from these playtests.

upbeat pewter
#

i doubt they'll add it. its just too problematic for loot

ebon delta
#

i would still prefer to play mixedQ even tho i mostly played solo last PT

upbeat pewter
#

and balancing the game around solo would be a lot more effort

gloomy cradle
#

So if you really don't want a solo queue, you should play solo and do well.

#

Or play in a 3 man and suicide on a solo

upbeat pewter
#

i think they'll try out some better ways in game to find groups, and likely add in something to heavily punish TKs

#

something that works in an adequate way

rocky oar
#

How do you know whether a TK was on accident or not however?

upbeat pewter
#

im not sure, thats why i said that works in an adequate way.

fiery ledge
#

You dont. Thats why you dont listen to your fanbase 24/7 and compensate them at every turn.

late scroll
#

^

#

bro there are reactions now

#

damn

fiery ledge
#

Its only because its not general chat

late scroll
#

ahh i see

rocky oar
#

SoloQ probably will happen

upbeat pewter
#

if someone TKs using the matchmaker within a certain amount of time, and is 'downvoted' or not forgiven or something in a majority of games, thats likely 'a' way

late scroll
#

i think so there will be solo q as well, the demand will prob be too high

fiery ledge
#

I dont think its that big of a deal though, balancing at least. What if change lobby to 5 teams of 3, a few teams of 2, and a couple solos with spawns dedicated for them?

late scroll
#

although they might find something more fun who knows

fiery ledge
#

dont focus on the teams of two/dont force people to wait on it but if they show up they can "act" as a slot for a team

#

and solos are usually aware of what they're walking into

late scroll
#

i want to run 4 people though...

upbeat pewter
#

id like 4 people as well

#

i primarily run 2 atm though

rocky oar
#

That would be much lol

gloomy cradle
#

Once they implement soloQ people will immediately start demanding 2-manQ. And you will never see solo players when grouped up again

rocky oar
#

4 rangers just spamming arrows

late scroll
#

Yeea they would need bigger maps for four

rocky oar
#

Lmao

long dawn
#

Queue with randoms and solo queue just isn't a good idea

fiery ledge
#

Queue with randoms.

#

It teaches you to appreciate not sleeping with your family more.

#

LOL

#

You redacted that emote to that? You perv

late scroll
#

looked ugly

fiery ledge
#

no but truly, randoms was a nice way to go poor again

#

and lose your streaks

rocky oar
#

Facts

#

Lol

late scroll
#

ngl the only time i queued with randoms

#

we hard smashed the lobby

rocky oar
#

It's why I want soloq

late scroll
#

was just one instance though haha

upbeat pewter
#

on the current map it would be too much

fiery ledge
#

Classes available are also limited and so are their abilities

#

Four teammates requires needing some more technics to fight with

ebon delta
rocky oar
#

Lol

#

Exhibit A

fiery ledge
#

Have you guys done the Arc Rod Skeleton Build?

gloomy cradle
#

4 or more person parties could be fun, but that's definitely a post release update if it happens

upbeat pewter
#

4 would change the meta a lot, in a good way

#

assuming it was map specific

ebon delta
#

Not intentionally. It is hard to communicate to random person that you are about to blast enemy with a fireball

upbeat pewter
#

lol wizards, yeah

fiery ledge
#

^^ just tell them to jump around erratically in front of you

gloomy cradle
#

I'm not looking forward to the inevitable Ranger strafing in front of me while I'm using magic missile

rocky oar
#

Bro I'm telling you

upbeat pewter
#

my fighter friend already does that a lot

#

in voice

long dawn
#

Wizards are fine I never had a problem with them unless I was a fighter. And ranger is just a weaker fighter with better bow skills

fiery ledge
rocky oar
#

Unless both of your teammates are straight giga chads as well, soloq would be so nice to freaking have. I've been screwed by teammates more than enemies once I got really good at the game, it's annoying

fiery ledge
#

Crossbow solo queue is probably the most fun I've had in this game. Especially on day 1

#

The lighting/shadow, truly my favorite part of all of this

long dawn
#

So skill issues will be fixed by letting you play by yourself?

fiery ledge
#

No, humans will never be equal

upbeat pewter
#

crossbow wizard is the most fun ive had

fiery ledge
#

balance and fair is a joke people make to feel better about sucking

#

sorry, that was a hot take πŸ™‚

ebon delta
#

dumb but fun

fiery ledge
#

200 damage on baby xbow for wizard? kind of dumb πŸ™‚

#

but ignites preddy good

long dawn
#

Loading In solo is how you get rich quick. After a day of solo runs you should be loaded with gold a gear

fiery ledge
#

cleric aoe farming in bat room...

#

mummy farming for gems and candy canes...

#

shooting your teammates in the back

#

Priceless.

long dawn
fiery ledge
#

Its going to be more prominent next patch.

#

Maybe not as obvious but definitely more used.

long dawn
#

I'd like to see small projectiles like hand cross bows slings and blow darts

fiery ledge
#

Just gave me an idea for class: Gadgetmaster

open ermine