#suggestion-discussion
1 messages · Page 49 of 1
Ah true, forgot about player inventory.
The gear is all temporary(volatile) youll find something similar again and die with it.
I never viewed it as a problem that needs fixing. We just need friends list capabilities and a way to "form a group" in raid
Oh, you’re talking about a global share between characters?
Yeah that creates problems because then you’re storage is limited even more.
Or sextupled
Now I’m picking items up for every class and a gear set already takes up a good amount of space.
Shared stash makes much more sense imo but they are right that it leads to stash abuse
It doesn’t really make much sense but sure I see the appeal.
I just think the drop items to friend switch, characters routine is too much hassle but the majority thinks its fine I guess.
So there’s two ways I could trade between my characters, I could go into a raid, drop for a friend, and then have them drop for me next game, super risky.
Or trade with that friend and have to commit to a gold sink twice.
I mean I vendor any gear I pick up for just give it to a friend.
^ this is why I do not see a problem with a merchant that charges you to put gear on your alt
Just cuts out the middle man
Yeah but then I could just have infinite storage.
Sure I can do that now but it requires a large gold and time sink.
I feel they gonna make new character creations be paid, and people will use alts only for inventory
The gold sink would still be there on the merchant
Just alleviates the time commitment
Is there any reason you might want 2 barb characters ? I dont know much about the development of the game so maybe perk buulds etc. ?
You can swap perks at any time.
Cause limit 1 per class kinda solves stash abuse ?
if the skill tree is permanent maybe
Does it?
Would anyone accept a workaround from another direction?
instead of Stash Sharing
-you level stash exchange or get a "exchange coupon" from missions
-you level an NPC via reputation/loyalty mechanic
-cross char crafting (account level)
Honestly see these things just being a better "compromise" and more fun in long run vs stash sharing rules or limits imo.
I can still store gear on each character for one class, giving my infinite gear basically.
upgradeable stash from merchant quests?
I need logistics not just ideas, how do these things work.
that was part of one of my suggestions. make sure to upvote it
#d-and-d-suggestions message
Again, the stash limit is great.
Shouldn’t be touched at all.
The last part of this kills it for me tbh
Sorry if i missed a similar suggestion. Just joined the server and am on mobile so havent checked all suggestions. Also didnt know suggestions were public lol
Probably most of those just due to the 15 minute lockout
That’s not at all what we’re talking about imo.
the 15 minute lockout is key
We’re talking about storage.
Forcing players to do something is never good imo
Not being forced to use a class.
it'll be as popular as removing 3 man portals
One is done for the sake of balance.
I loved the removal of 3 man portals
Yours is done for….
me too
What reason?
Only thing that needs 3 man portals is red portals and final portals in hell
Enticing players to do something might be good but forcing is a no no for me.
To make people play more classes they don’t want to play?
Personally idc about stash sharing, just posting ideas that exist in countless forms in other games where creating multiple characters is a given/encouraged. So I'm not going to do that much work 🤣
I'm happy either way they go with stash.
I don’t get the reasoning.
it makes dying more painful and killing more rewarding
i never die so it doen't affect me
That's good to know
Lol, anyways.
dying? whats that
I’ve definitely had days where I haven’t died, can’t say anybody’s immune to it. Though increase stashed size increases the strength of good players because they can hoard gear.
I agree if people want mules they should have to pay for an acct and at least support the devs 😄
I’m no longer limited to three or four gear sets I now have twenty.
capitalism wins every time 
Yuck, no. How about we design a game where that isn’t required instead of being predatory and making people pay for a mechanic we already frowned upon with limited stash size….
alt accounts should be banned and the main account should get a week ban or something
i'll at least be courteous and name my mules random numbers and letters so i don't hog up names
And how do you enforce this?
We simply pay him to do it.
with force
How do you identify a 'ALT"?
with an iron fist
Is it an AI, is it a team of paid people….
Not even that
If my son plays the game on his own account on my PC. that is not an alt
How do you differentiate?
I mean identify it is easy? All the characters are tied to one thing.
Talking about alt accounts
everyone in the house about to get banned
Seems like a ton of effort but it’s possible I suppose.
steam doesn't allow alt accounts either
I have 5 steam accounts
?
My son has 2
Steam absolutely let’s you make more than one account this isn’t China.
i'm at least buying two accounts, if they for some reason change their policy about...trading between accounts owned by the same person? i'll just give the account to someone else
My SSN isn’t tied to my gaming account.
Steam literally puts games from your alts in your library what do you mean ?
My sister and I have a 500+ games total combined. Family sharing has been a thing for a long time now.
my buddy said he had one of his accounts closed because he wasn't allowed to have alts. and then he got like $1000 in his steam wallet
when they get banned for something much worse "uhhh...yeah alts or something"
There were probably difference nuances to his ban than alt accounts
Either way, keep this chat on #suggestion-discussion's, can always talk about that topic in #the-tavern instead!
What do you think about utilizing alt accounts as mule accounts?
How does create-a-ticket work? lol
Send a message in DMs to @hallow granite
i have a feeling its one of those things where if you push too much about it, the devs put out a blanket statement of "don't do it" but they won't enforce it
Ya, most likely.
I really have no need for more storage because I like using what I get. And I do not mind selling overstock
But I would like to find a reason to have an alt to support the devs
i just want one extra account and completely fill everything with gold so i can call it my bank account 
I like the thought of karma
Than I can have a evil char and a good char
This sounds fun to me
I may just make a "SOLO" account also
Mainly an excuse to support the devs and keep characters centrally located
I do not really have interest in pushing leaderboards
Did they confirm leaderboards being a thing after playtests? All I remember Devs said was it was a fun thing to do for PT's. Seems good to keep them even after release imo.
My time allotment does not work for that
We have no more information than you do friend.
😅
Yes which is why I was asking...some of you are unbelievably obtuse and expect perfect information in a public lobby for suggestions where the entire point is for discussion.
mrbeanz gives the best suggestions.... he should join the dev team already
@frosty creek you are a clever one
we all aspire to be like him
If you mean family share, thats one thing, when you sync. Steam will read from its file directory ON a computer when you log into another account on the same computer and show games you do not own that you would have to request access to play from the other steam account that had installed it on said computer. Its not that they 'show games from alt accounts,' they just show the library of installed games, whether an account has access or not.
man has the most downvotes in the discord haha feel bad for the guy
Unless since family share steam has advanced further to an 'alt-ish system' but either way, I am being semantical, but yeah steam pretty much dont give a F.
Yeah that was a typo, I’m saying we have no more information than you already know lol.
#d-and-d-suggestions message
you offering?
Ah gotcha I'm sorry I took it the wrong way then. ❤️
Yeah both of the words said more, it was meant to say no more.
not after you thumbsdown
I dont think the present leaderboards are healthy nor worth keeping long-term. This game should feel like a marathon rather than a sprint, preferably neither since its an instanced loot extraction game. Leaderboards during a long-term thing, especially ones that are non-demonstrative of skill, but rather high playtime, are unhealthy for players and cause a lot of burn out. If the leaderboards are changed to be ratios like kills per raid or consecutive survives, it would be better at least.
I thought it was something for the really sweaty players to do and felt it would be "okay" if they plan on doing seasonal wipes.
They could also like you said simply add a ton of leaderboard challenges and not just the ones we see now to balance game play to not just be facerolling noobs.
Definitely a fun thing for the playtests though

already upvoted
shanks
Present leaderboards are literally just the people who had more time and played the whole week.
Kill streak?
Yeah, that would be a good leaderboard option, most kills in one life. But Kills/deaths is more reasonable for a 'per wipe' system. Both could be cool
difference between a tavern master and warden?
I think if they have the time and resources to do so, a really nice leader board tracker via the dark and darker website would be a great way to add a lot of these more sweaty features.
Akin to a Steam profile page for your account in dark and darker.
Then you'd be able to link achievement's to custom flair, medals, track a bunch of even non-combat things like whomever crafts the most, dies to most Oil Lanterns, etc. Seeing the website track your own progress, successful extraction %, accuracy and a bunch of things would be very interesting to me but I think that much might be asking too much lol.
you can check in #📜rules the meaning of the roles
Cheers
@wintry forge is evolving
@carmine path What does this perk do?
#d-and-d-suggestions message
@Ranclast#5317 limits healing applied or stops players from healing for a short period of time
Tavern Master = Chad
Warden = Peasant

That “curse” suggestion would be sick if every match there were like 10 different curses it could select
Like maybe a too many traps one/darkness/nothing. Idk just pretty cool concept
Make it a rare event sort of thing
agreed i was muling up a similar idea cause i'd like to see more exploration outside the ring instead of the hp drain and instead have a monster hunt players in the dark sort've thing for the outer side
Maybe change the ring per floor your on. So it changes in hell or not. Idk
Does anybody else think the gas clouds stick around for too long?
they could be a bit excessive at times yeah
I just think with maybe like two or three swings of a torch should make one dissipate
I agree but make the torch break. Gives incentive of bringing multiple
Yes or be put 'out' after a couple 'hits' on the cloud.
Yeah. So you can still use it on a pressure plate
I think it would be cool if you could also light wall torches with your torch and have it be faster. It would be a cool detail
Throw torch into the gas cloud to ignite the gas so it all burns up
Pick up torch and off you go
I think the clouds should dissipate on their own over time, and their strength also decreases over time. I also think they should stay relatively in the same spot instead of moving around like an enemy.
Already, no and no
The moving wouldnt bother me if they didnt last so long. Gaseous clouds move with airflow, its just ridiculous how long they stick around.
It is well known fact that air is storming underground
I mean there's still airflow in any room. just cause you can't feel doesn't mean its not there.
Where's the airflow coming from? There's no ventilation from the outside.
Zombie farts
I dont understand how so many people struggle with these gas clouds 😄
Man you guys don;t really know how air works do you.
I was thinking this
If you are displacing air this is airflow
They're not super bad, just mildly infuriating ;]
It seems like the gas clods have a mind of their own, instead of moving with airflow.
I just walk around them in 95% of situations very rarely do I put myself in a bad spot that I cannot avoid them. And if you do I feel that was your fault and you deserve to be punished
Yes that is also a weird part about them. they seem to be sentient
That was my point.
How would I have known this? All you said is theres no airflow...
No, read my original comment. I said they currently move around like an enemy. Enemies are sentient.
whoops. Completely missed that. My bad!
Than bait them against the wall and walk around it 😄
We get it dude. It doesn't change my opinion that they last too long and I think they should be able to be dispersed some way.
Just curious how long do you think they last?
last guy who said this claimed they last 5 minutes 😄
Probably about 30 seconds to a minute.
Ok at least you are rational. I just feel there is already enough counter play to them
Just run through them like, what's the problem?
From 1st to 2nd playtest didnt they stop following players and just go randomly?
I did notice sometimes they didnt follow and sometimes they did.
Ya, pretty sure. I was mainly referring to the implication they act like "enemies"
maybe just a coincidence
they heavy followed 1st playtest, 2nd one cant remember one following me beyond randomly going in my direction
thats good, the heavy following was overwhelming at times
do prefer it like that
For sure.
#d-and-d-suggestions message
i'm on the fence about this, on one hand i like memorizing maps, on the other i like randomness 🤔
Me too.
Also Im pretty sure they said they wanna add a dragon but it would be way later.
watch its just a tiny pet dragon
Otto gets a friend!
randomized chest locations and chest types...i think would add just enough variation without making matches feel like rng
I feel like I agree. At least the mimics are random tho.
wouldn't be like a pubg game where you can drop in and just get nothing all game
Not all of them
There are quite a few static mim ics
does attacking a chest wake mimics up?
yes
huh, i never even tried
No it doesnt, unless you have barb perk.
i don't think it does, i remember hitting a chest with wizard staff once and it mimic'd out when i went to open it
At least they didnt work for me.
cool idea @tacit remnant
Thanks!
I think map layout stays the same but I'm not opposed to randomizing where good chests etc are
it would throw a wrench into optimized routes for each map, but eh
who needs a perfect run every game
was smashing chests with barb and was like why is this chest not breaking and after a few more tries it woke up 
I liked the 1 room that was hidden behind chests that you needed to be a mimic, or needed to smash
yeah some chests like that should be static
Mimics make me so jumpy. One of the highlights of this game are them 
deployable spider urn 
lmao
Do zombie gas clouds get more transparent over time?
not that i noticed
Maybe briefly when they disappear, but not gradually or anything that I noticed.
@fair badge Part of their design philosophy is making the maps memorizable and so that things like revive alters, shrines, and chests are a skill based in some way.
Though it seems quite a few people have agreed with you.
I don’t really see a problem with static designs.
If the maps were procedural it makes sense. But with static maps I think game knowledge should matter
Yeah the whole point is it’s not procedural and never will be.
This, this is evil, I love it.
I think the quote was we realized we were bad at it.
Correct
Imagine placing 3+ spider urns inside that one hellish maze
R&D time and costs makes it not viable
Though I am happy it went that way because i like map knowledge mattering
It really wouldn’t be too hard to make procedurally generated modules though.
i hate the maze. i learned how to get through it without my map and i still avoid it if i can
I hated the maze at first, until I saw how many chaotic situations it created
now I love it
i only go in when i play solo makes fighting teams easy
Yupp. So many times an enemy team will follow me in and I just hear the traps go off and their all dead.
I think I read that they don't want to do procedural because they don't have experience doing that.
If there were spiders in the maze I would just log off 
#d-and-d-suggestions message
yes for in game chat, only for teams though
no public chat
Yeah only for teams of course just saying because I know someone that is unable to speak but loves this game so its really hard for communication
i would team up more too, i don't like talking
which is fine as long as there was a way to communicate without talking I don't see why not its a very common aspect in most games
oh right, team comms too
i need to buy a decent mic
#d-and-d-suggestions message
sadness inducing maze?
If there was a "easier way to cross through the middle of the maze." it wouldnt be a maze anymore now would it?
just go around it ngl
Ya if one wants to avoid the maze its not that hard
Add ultra large titan snail boss, please (shell and all that). I want it to have the ability to tilt its head back slowly and scream really loudly, and have its mouth area jiggle constantly just like Zoidberg from Futurama whenever that character speaks
@lusty wren I always just avoided it but it kind of sucks that there is a part of the map that I just never go to. I'd take zone damage over going through the maze. I think maybe adding at least one more option to get through it wouldn't be bad.
Start going to it? 😄 its really not that bad
Risk isn't worth it when I can just zip around it. It's not a great spot to fight. I like options.
I guess I feel you cant really complain about a part of the map that you do not go when its purely choice
jiggle physics?
I love the chaotic situations the maze causes. Its alot of fun imo
I don't really care if it stays the same. I'll just continue to go around it. I'd just be curious to see the analytics of the amount of players that avoid it. If the map module isn't being used than it's probably a sign that it needs a change. I'm speaking from my experience. Maybe most player's use it more.
Ya from my experience loads of fighting happens in the maze
But ya having data is always better than anecdotal
I just dont want to see a "easy route through the middle of the maze" it may as well not exist at that point
If they did have the data on it and it was one or the other IMO just remove it at that point
hey guys! I think Jimmy, AKA MrBeast would be a great addition to Dark and Darker! Here is a list of 10 reasons supporting his addition:
Jimmy, also known as MrBeast, is a well-known philanthropist and has a strong sense of morality, making him a valuable member of any adventuring party.
He is a skilled problem-solver and has demonstrated this through his various challenges and stunts on YouTube.
He is creative and resourceful, which would be useful in a variety of situations an adventuring party may encounter.
He is a charismatic leader and has the ability to rally and inspire others, making him a natural leader in an adventuring party.
He is physically fit and active, which would be beneficial in any physically demanding situations.
He is a quick thinker and able to adapt to changing circumstances, which would be valuable in a dangerous and unpredictable environment.
He has a wealth of knowledge about a variety of topics and is a quick learner, which would be useful in a variety of scenarios.
He is a skilled negotiator and has experience with convincing others to see things his way, which could come in handy in diplomatic situations.
He is well-traveled, which would be an asset in an adventuring party traveling to new and unfamiliar locations.
He has a sense of humor and is able to keep his cool under pressure, which would be important in a high-stress situation.
is this a copypasta, or...
Wall of text critically hits suggestion discussion.
Initiate suggestion discussion thumbs down counter attack.
receives several broken bones
I would suggest you to not send pointless wall of texts / shitposts in here. 😄
Hi nessi, I appreciate your suggestion! Here are a couple reasons why I think freedom of expression is important in this discord channel:
Freedom of speech allows for open and honest discussion about game suggestions and feedback, which can lead to better game development and improvement.
It encourages community members to share their unique perspectives and ideas, which can lead to a more diverse and inclusive gaming experience.
It allows for constructive criticism and the ability to express concerns about potential issues or problems with the game, which can help prevent the development of negative gaming experiences.
It allows for the free exchange of information, which can help players make informed decisions about the games they play and the communities they join.
It allows for transparency and accountability in game development, as developers can see how their decisions are received by the community and make adjustments accordingly.
Hello, Cold Shaker. There is a difference between free speech and disruptive / inconvenient speech.
There are rules in the server and your last wall of text had nothing to do with suggestions or any of the discussions above. It was merely a meme post.
This is the last time I will tell you this.
It's not much of a maze when you can see it on your map. I'd actually like a large procedurally generated maze that didn't show on the map, purely for a challenge.
there is no difference except in opinion
pew pew; playtest for diff game just ended qq. Now what do I play.
Hi nessi, you are right, I apologize. Here are the top 3 reasons why I think I am in the wrong to post walls of text and will stop posthaste:
Breaking the rules of a discord server can harm the community as a whole, causing disruption and potentially driving away other members.
It can be disrespectful to the server's staff and the time and effort they put into maintaining the community and enforcing the rules.
It can lead to consequences such as being banned or removed from the server, and losing the opportunity to be a part of the community and participate in its activities.
I made this one shorter out of respect for the rules 🙂
That's okay. Thanks for understanding, try keeping the topic ongoing ♥
Cold Shaker uses Subterfuge, its super effective
I can't see myself type with these long blocks of text 
@woeful lava It might be better if you don't separate each line with an empty line. Then your comments will take up half as much space.
Well said!
typing like he's writing an email
Now now, let's go back to talking about D&D suggestions. 😄
hard to when you are allowing him to continue to shitpost 😄
we aint trying to reverse engineer your c++ code! we know how to read
you seem cool now though, any more weird suggestions?
I will think of some, and I will keep it brief this time! 🙂
@wintry forge Personally I don't like procedurally generated maps in video games. I have yet to see one that isn't obviously procedurally generated. Manual made maps have much higher potential. I know how to navigate through the "maze" I'm fine just navigating around it. I'm just saying if the data showed that most people were avoiding that room then I'd say change it. If the data showed otherwise just keep it.
have you seen barony? I think that game does it very well
Procedural maps done right can be great. But with a team that says they are not good at it no thanks 😄
They know their skill base better than we do
@woeful lava Played it. I thought the floors felt pretty similar run to run and it's quite obvious it procedurally generated. Personal tastes
@lusty wren 100%
procedural gen seems more suited for space/planetary exploration
when you're covering a lot of ground and don't want to design maps for thousands of areas
something cloud imperium has an entire team for i'm pretty sure
I love it as rogue tbh, gives me somewhere to crouch through
I don't mind procedural gen for some rouge likes/lites. Noita does it really well.
I love procedural gen in roguelikes. Binding of Isaac being the best example.
i might have asked before, but whats the purpose of the lantern?
Let's go
Can we get some moderation or rules for #d-and-d-suggestions
Copyrighted suggestions and shitposts are abundant.
compared to the old timer its not that bad
I for one liked @woeful lava 's input
The game needs a MrBeast skin, and maybe a Travis Scott skin
Hello. I'll look into this.
The Wardens often do clean ups. We can't prevent people from posting suggestions. We can only remove them and advise of any Rule breaching. If you see any specifically that break rules,
Please feel to Create a ticket with the evidence.
You guys should set up a standard. Much like other games that do this suggestion type of thing you outline what is and is not acceptable in a suggestion post and remove with a warning anything that does not comply. Multiple instances being timeout worthy @mint ravine
Remove overly negative ones too.
Its becoming to the point that its not even worth looking at anymore
like 3 ups and 100 downs.
There are lots that are clearly not serious.
Probably be less if people stopped giving them what they want. They love the downvotes
Clearly the addition of Dua Lipa and Han Solo skins is serious though
It would be very simple to make suggestion guidelines. And then remove anything that does not comply. So many places do this its very simple
If there are skins, I think Ironmace should stick to fantasy characters.
There should be a way to add a role to serial offenders that prevents them from participating in specific channels. If you disallow posting in the #1048762118255673428 channel for this bad actor role, they will not be able to make suggestions.
You may need to take away their other role(s) and prevent them from re-adding them back to themselves in order to get the permissions right, but it can be done.
I think its easier to write up a guideline for it. If you break the guidelines you get treated like anyone else who breaks the rules here
With a warning, then timeout then ban
Yeah I'm just trying to give them a solution that doesn't go nuclear but I understand where you're coming from
Thanks for the suggestions everyone! We should try for now to keep the chat going normally with discussions.
We are discussing DaD suggestion channel
On topic id say
We were trying to reply to a tavern master who spoke up about it
Is a discussion area
I'm in a discord where users who act a certain way receive a sort of tongue in cheek 'jailed' role temporarily that does not allow them to post in certain channels until the mod is satisfied they'll stop
So I know it's possible
The thing is they allow shit in these suggestions that they timeout for in general
Why is it different?
Agreed
Hunt showdown used to have a great suggestion channel. With simple guidelines that every suggestion had to follow
If they did not they were removed
It was nice, no shitposting
I think short and simple would be best
#d-and-d-suggestions message
I disagree, arrows shouldn't count, but It should count on throwing knives and axes
We are working on making the suggestions cleaner, but Rome wasn't built in a day.
Great to hear
I go back and forth on this. Definitely would hate to see it removed from throwing knives and axes though
Had to downvote just for that part of it
i agree, should be kept on throwables. i said arrows specifically in the suggestion
But then you said melee only should have it
So that would mean throwing items do not get it
Why? I think it makes sense that if you get hit it slows you down.
Bows are already oppressive vs alot of classes, they don't need to also apply CC from range. Melee needs it, bows do not
DId you mean melee classes not weapons?
Then just nerf bow damage.
Well, I think there is a good point there. It's going to proc way more often with ranged weapons, It would be nice If instead there were arrows with ice/slow debuffs that you can buy rather than just default.
Just for a little better balance.
I said instead twice, fml.
Craft, even
I watched gameplay vids of people playing with bows earlier today (I don't even know if I've used one), and they were one or two shotting people in the head. Instead of removing the slowing effect of arrows, I think it would make more sense to nerf bow damage, if bows really are OP.
that is not good balance the damage is fine, Rangers should be two shotting people in the head. Removing the slow effect would make the chances of that Ranger landing a followup headshot much harder vs an unslowed opponent.
lowering damage is not a good way to balance that class, instead we should make it harder and take more skill for them to land two headshots
They had slaves do it, you should look into that, but thanks
...
Honestly think their abilities is the problem
Refrain from talking about controversial topics. Thanks.
My b
The ttk on the bow seems a bit to fast compared to melee fights with the splitshot and quickshot, i feel the mage has the same issue compared to melee classes.
Yeah. I haven't tried Ranger, but I was surprised to learn they have a perk that let's them see enemy footprints. I'll have to try Ranger next playtest.
I feel ranged classes need to be a bit more glass cannon
That perk felt kinda gimmicky imo
But try them they are fun for sure, just need some tweaking to make them less frustrating to fight,
#d-and-d-suggestions message
Thank you 😊
Thanks for pointing that out
that guy is a legend
Saving marriages, this guy...
Back to the real discussion, when is the Mario skin coming to the game
we gotta watch eachothers backs
i dont believe having an attribute on an armor variant with any type of negate effect would be a good idea, no matter if it is only a small chance of it occurring
go look at https://discord.com/channels/988365908009447485/1048759403819577486 and see if you think the game should be playable during beta instead of shutting it down for a month to do updates and to only be able to play a week
Your not the first to suggest this nor the last.
It’s just not a practical business decision.
Monetary wise and for longevity.
Just let the devs cook, I don’t want a half baked game.
They should do it only if they can fund themselves from another source like skins or something like that
no reason they wont be able to do a trial run during one of the alpha/ beta test in the future
They already said they're planning early access, so when that happens you can play.
@north moss Yeah, I'm not familiar with Dungeons and Dragons classes, but I agree. It makes more sense for a stealth class like Rogue to use ranged weapons.
#d-and-d-suggestions message
Yeah, i mean same for the barbarian i mean how bad ass are javelins? 😂
#d-and-d-suggestions message You really think that the OGL changes won't be appealed in court? kek
What WOTC is doing won't hold up in court. It hasn't before for other companies, it won't for them.
Ranged weapons are widely considered more optimal when playing a rouge in dungeons and dragons, yeah. But for balance reasons, I really don't want to get nailed in the back of the head with a crossbow bolt from a stealthed rogue lol.
Yeah but thats a how a rogue supposed to fight imo. I mean you could do balancing in damage/reload times.
Just ignore him and move on
whats the point of ranger if a rogue can just stealth with ranged weapons?
In D&D, the fact that ranger can use bows and bows are better than crossbows.
(And Ranger can stealth too there, but that's beside the point.)
Its perks and multi shot etc. For example a rogue would be able to use said weapons maybe slower or you cant charge a bow while hidden.
But giving a wizard a crossbow and not an agi dps class like the rogue is just questionable.
rogue melee is second best in the game currently, after wizard - they don't need more ranged options for balance sake, maybe a very weak hand crossbow would be fine or a utility hand crossbow where you can extinguish torches with it but not do damage
Idk if thats true, i think its important to have a variety in playstyle. Like every class can do it. The Rogue is locked to melee
the game is D&D inspired, not D&D however - also legendary windlass headshot from stealth is better than any bow lol
The fact that Rogue can't sneak attack with ranged weapons unless he's within 30 ft of his enemy (and that he almost only can do that in the first round of combat) disagree with that point.
At least that's the case in any D&D edition prior to 5E.
not every class has ranged options though unless you count throwables
Barbarian needs javelin aswell ,cleric has atleast some spells
being able to judgement every 40 or so seconds within 10m is hardly a ranged option
Rogues can sneak attack as long as they have advantagr in 5e ( being hidden is advantage) as a small note at the side. 😀
Yeah but its auto hit, quite strong.
At least that's the case in any D&D edition prior to 5E.
you can step out of the range of it
I'm familiar with 5E. It sucks.
Not if you started casting
Keep in mind that the classes aren't balanced like they will be in the final version.
it's actually only 4.5m and within range it works, unless it's bugged
according to the tooltip
if you step out of range, it will stop
The cast went through when you started casting, even when the target moves around a corner or out of range
Maybe it is a bug
Idk
can't confirm since the game isn't up but thats not what the tooltip says
With some statements the devs made, like pretty much all classes being able to pick up spells except fighter and already implemented perks expanding on the classes and their weapon list, I legitimately wonder if a classless system where you then pick up proficiency through customization might actually be better for their vision.
It would be a departure from classic D&D to be sure, but certain elements of the game make me think that would just straight up work better at this point.
If thats true it sounds a lot like subclasses ( Arcane trickster for Rogues).. i mean there will be a talent tree. I am just really passionate and hyped for this game.
ranger definitely needs to lose its ties to ranged combat, in all honesty.
that isnt to say that it shouldnt be the 'best' at it, but ranger definitely should be melee viable, and fighter/rogue should be ranged viable.
im hoping talents allow rogues to gain ranged combat. they'd be FAR too strong with current abilities though, if they effect it. any weapon over 30 damage on a rogue starts to be kind of insane.
ranger is 100% melee viable
That is true yes, but arent his abilities mostly ranged?
Spear is nice but a perk for it in some kind of way would be nice
Ahhh i didnt know that
What do you think about adding Door Mimics as an enemy type?
please give up already
id rather portal mimics 
yeah, thats mostly it. i can imagine with talents, we'll get a range tree and a melee tree
melee viable imo means you can have a kit dedicated to it.
how were they with spears after the nerf? i assuming its fine, but is it actually still great?
Spear was probably the best 2h this playtest so I assume +10 on top of that is great
My ranger friend did not use them because well, bows
Maybe they will implement the spella for all spellcasting classes "see invisibility".
tbh i wouldnt run it because there are just better options
@vivid rover I think the ogl problem has already been fixed? I think they wotc already address that they made a mistake
Oh really what happend?
Their apology was filled with lies and straight up a backhand to the community. They also go on to state they will continue to work on the OGL which means they are gonna find different ways to word things and/or change some stuff but, at the end of the day they are gonna try to get money out from the people one way or another. They are also trying to charge monthly $30 for One DnD
There's some more background info behind all this but that is the jist of it
Oh wow, that sucks then
Yea, it's like really really bad
They are never gonna recover from this
On top of the shit they are doing with Magic is wild
I havn't really seen much past the controversy of the new OGL. So what is this about changes in magic?
So before the OGL bs happened. The whole 30th Anniversary Magic happened which was them trying to scam their community to scoff up $1,000 for a single pack of cards that has 4 cards in the pack. Not only was this a massive slap in the face to the community but, the cards are pretty much proxies that can not even be used in any tournaments at all including commanders. Also, the rates of the pack are so bad that someone made a site to set out your luck and most people were getting above 20k dollars to even hit a Black Lotus with this tool.
To add on to that, WotC is so money hungry that they are legit pumping out a new set every single month and their community is already over it and completely burned out.
Nor can 90% of people even keep up anyway when it comes to money.
OGL has nothing to do with this game anyway. absolute worst case, a few abilities change names.
May I ask what OGL stand for in the magic community and why is this discussed in a suggest chat
you're allowed to be inspired by another game. assets/story/characters are not.
I doubt most anything will change
yeah, i dont think its at all relevant. but if it was, thats all
DnD is super weird because they can't control 90% of what's in the game
Like they don't own the word/name Fireball
Or Wizard and such
a spell called fireball that hits heavy damage in a radius is borderline.
Nope
its like.. general enough that it cant be touched
Fireball is used is so many different fantasies
but if you also have a spell list that also contains other very similar spells, thats when there 'may' be trouble
but even then, im agreeing with you, its exceptionally unlikely.
DaD can go and make a spell list of all the spells that they don't own and WotC can't do shit
Which is like a lot of fucking- spells
the problem is that businesses dont really act like that.
the situation would be WotC wants to make an issue, raises a court case that they would inevitably lose, and throw more money than IM can aford to compete with in a long drawn out case till IM goes bankrupt.
They do in court
thats unfortunately how law works in our current world. but yeah, its not likely to happen.
it wouldnt really make much sense
Also, that wouldn't be drawn out at all
Say that to Diablo and every other RPG out there, nothing happens
Either they own the term or they do not
Im not sure why you think it wouldnt be.
There's no if or thens involved
plenty of cases have been exactly that over something meaningless.
and basically settled, because the defender doesnt have the money to try to defend themselves.
Im losing braincells reading thus
If you are losing braincells on a simple discussion of cases, then buddy you already lost it
Oof
Hey guys. Please be polite and respectful towards each other, thanks. 👍
@solemn siren guilds are most likely coming, shared stash is another question, seems messy
I think sdf does talk about this in #dev-qna-archives
if you were playing with your friends, for example, you could share items or gold through such a guild stash and they could add upgrading such a guild and, for example, with the development of the guild, there would be better and better items from merchants, of course, at the expense of guild improvement
and more stash space
yeah, if something like that were to come in, it would only be after a 'shared' character inventory. not even considered before that, as it makes that decision completely redundant
Limited stash space is an intended mechanic. Increasing it fundamentally changes the game.
It becomes an issue when you look at what it does for players who have a higher skill level, how with more storage they’re able to snowball and keep more gear without wiping.
Currently you can only keep a few full kits especially if you’re storing large amounts of gold. Increasing stash storage would make it so you can keep an exponential amount of kits, meaning if I don’t die and continue to stack purples and above it becomes increasingly easier to roll over people and not to have a stash wipe by dying a few times.
Nice
All these suggestions fishing for a counter to invisibility abilities and spells, throw them in the trash!
Now my suggestion can be properly discussed 🙂
No need, I've put the nail in that ones coffin.
Nooo
Everyone has their own opinion, please be respectful
there wouldn't really need to be a "counter" to invis if it had some sort of cooldown period coming out of invis
Well there is.
think like... spy in tf2
gotta wait a second or two before you're allowed to attack
there isn't in dark n darker
if there is, it's not impactful enough to be noticeable
rogue hide cool down.
I'm talking about attacking immediately after coming out of invis
normal attacking
not ability cooldowns
if people couldn't immediately cast MM or start stabbing you in the face after coming out of invis, invis would be less obnoxious
time is precious with ambush perks.
you wouldn't really have to change anything else about it
they could easily adjust the ambush perk timing to account for any sort of invis attack lockout
if the lockout were 1 second, add 1 second to the perk
It would be better to do a TTK nerf across all classes in high end gear than to do some junky attack lockout when leaving stealth.
ttk nerf PLEASE, agreed
With the current mechanics, it does not make sense to give a class that can die in 1 hit a 1 second attack lockout on an ability designed to let them ambush people.
Making it so fights last a little longer (not a lot longer, just a little) across the board gives people more reaction time in a way that doesn't remove the entire purpose of stealth to begin with.
TTK seemed like one of the highlights of the game for me last playtest...
Whats ttk
"Time to Kill"
it means that TTK
it was something I didn't know as well weeks ago
Ty
no problem
Highlights because you felt like you killed players in a timely manner?
The time to kill for starting characters, all grey gear, seemed more or less ok to me. But once gear was slapped on, shit was silly imo.
Thought TTK was fine
Same.
it seems like if you jump costantly, there's some damage reduction because the hits 7/10 won't reach the head
so less damage
has anyone suggested like a practice range area with dummies yet
they did
several people lol
oh gg
Well when I mention TTK i am referring to getting instakilled by one MM pellet or dropped by Rogue. I did get a rogue to 20 and had a nice set of flat damage+ and everyone just fell over for me.
Yes, about a hundred times?
gg
I downvote the redundant ones just out of principal now honestly.
rogue it is also very a problem with that huge poison and bleed stacks lol
how dare you suggest a previously suggested suggestion? 
suggest
and seems like experienced players don't even use invisibility
just the other perk
ability, not perk
It’s already be posted once today so lmao.
Getting into 3v3 fights can already take long enough & the circle is already pretty fast, increasing ttk just leaves more battles unsettled and people trying to just find portals imo
@slender plume I refuse to believe you’re not an alt account.
depends if you're playing solo or with a team imo, for solo I really liked having stealth
are people supposed to know what's been said the last 24 hours?
idk, joined dec 26th
sure, in the end it's preference.
i've seen some Troubadour here in the server doing solo and had no invisibility and i was impressed by the gameplay
That suggestion is also a mix between desolent & beanz
People probably should know that things like that have been suggested thousands of times yes. It’s like how many times are we going to post about VoIP or guilds…
Would be easier to know if the trolls were actually cleaned up lol
yeah for sure
No removing the trolls suggestions would be too simple.
yeah idk, I don't see the problem with someone asking in general chat if something's already been suggested
They should also just use the Discord Forums/Posts - allow topics to rise to the top, allow blocking users to actually work, & allow newcomers to see suggestions more easily. Can still add voting in there too.
didn't look like a troll post to me, but what do I know
which?
the one who asked about a practice range
Yeah that's fine
Noone was suggesting that Talisman suggesting a suggestion that was already suggested was a troll suggestion .... XD
xd
That's a pretty common request, place to use training dummies outside of match warmup
How would dark and darker get sued for their name? What is it people do not understand?
dudes speaking to thin air
Basically anything I could think of for this game is either pre planned by the Devs or it's been suggested hundreds of tines
I do most of my small suggestions in this chat
List of suggestions:
- keep Normal que and High roller, it's great. We dont need solo duo or trio sub ques, waste of time and effort.
- Buff some of the unused weapons, or maybe improve their attack arc, and pattern to make all weapons have a special niche they are trying to fill.
- Keep the auction house, it's top tier runescape level chatroom, just allow chat room pausing maybe, or showing of prices in the chat room / filters
4.Change AI so that if a big shield is placed infront of them impeding path, to break the shield.
5.Voip (i hope this makes it in! Voip would be amazing) - The Races are a great idea, and i loved that they have very minor positives and negatives.
7.More STASH space (biggest complaint) Even if i have to pay for a more expensive addition like Tarkov, Stash spash is needed, OR adding Chests you can craft that you can orginize / your storage.
8.Tetris is really needed, in a dev blog it was talked about that you did not want that, but i think you should.
9.I'm not an archer main, i'm a wizard main but.. please dont make arrows a thing, maybe just slow down the reload time, dont make it so that they have to find arrows, or have limited arrows, it would ruin the class, i love the meditate on wizard.
and last, 10. make all passives viable or buff the ones not used.
Tbh they just need more rooms and limits for the auction house, I can't remember how many people were in it but it was probably too many to read for most people
More trade channels?
Yea, so if each had a limit of like 100 traders
Then you wouldnt have 1000 people in 2 of the 9 channels
like last PT
Would be cool if we could trade in a tavern hangout lobby
Make the rangers have to stop and fletch arrows. Just like the wizard gas to meditate. Or yeah just adjust the time it takes to reload
I would make it so you reload faster when standing still and if you move it takes longer
then in PvP it is not as easy for uptime on arrows
i think, when you mean faster, you mean the current speed. and when walking / running slow it down even more, because right now the archer feels really strong.
I think ranger is fine for the most part, maybe tweak bow damage a little
indeed
Ive said it a lot, ranger is probably the only class on the verge of truly being OP
to me he isnt OP, but I understand people who feel he is
wiz haters don't understand what it means to be overpowered when they complain about getting styled on by some mage
but me one shotting someone with like day one purp longbows that is silly
I think ranger has a lower skill ceiling, lower floor, and is in general better
it depends on the circumstances, i get that. every class has a strong suit, which is how it should be.
My whole argument was to not limit the cap on arrows
if you look at the overlap of the two ranges, then ranger is better, but the best wiz is better than the best ranger
That's why I'm thinking tweak the bow damages a little, it's so easy to get up and running with a decent bow
yea, I think some people are jumping the gun by saying you should buy and bring arrows in. I made that recommendation a few days ago but in hindsight it would be too tedious and expensive and not flow with the game
fax, I forget the spread but I think like base recurve compared to purp is like 30 damage diff or something silly
Sounds as if you guys are complaining about a gear scaling issue not a class issue
Sort of, but ranger also has nice skills that people complain about
nerfing bows wouldn't make ranger haters happy, would it?
at this point i feel people just dislike ranger
probably not, after damage nerf they'd move onto triple shots instant reload
ye
I'm happy occasionally 
i remember people calling that a glitch, even though the devs wrote it was a change from Pt2 -> Pt3
Don't forget to send this in the bot too If you haven't already
Personally I think rations could use a nerf
yes
But that is all id change on ranger
(gear scaling is a different topic and also needs adjusting)
do you think rations is a noob skill for ranger or a must have
i never went triple shot and 5 shot but some "top rank" rangers did
I just think its the best self sustain in the game and with ranger having the best CC, the best self sustain and one of the best single target dmg it feels overtuned
yea we've been over that road before 
probably gonna get worse if they add their spell list
Honestly, with ranger in its current form I see little reason for anyone to play fighter. Not saying ranger itself needs huge changes.
Interesting
I don't think rations needs a nerf, It already takes up an entire skill slot for limited healing, easily is a very convenient way to heal but at high levels of skill It isn't necessary because you can always Health Potion or Bandage instead.
I'm perfect sound with where rations is right now because It's mostly a noobie trap than anything, just convenient.
"limited healing"
If you want limited healing look at second wind
Rations is by far the best self sustain in the game
I love that every class should be OP in their own way ~ my buddy plays ranger, and man if you're a good shot you pwn.
I play mage and if i can multitask / good positioning i slap whole teams, that being said, 1 -2 good arrows and im dead, which is awesome.
Fighter are super fast and scary with spears / long swords or shields and swords.
barbs be busting down doors and 1 shotting people.
rogues positioning / jumping players is op as heck too.
Clerics need a slight buff, but they are super strong with good players even as is, although that mace attack style needs to be adjusted... too easy to predict.
yea this was the take I was alluding to before, that rations is a noob trap. I think making it have 2 charges would be fine
I forgot how much Rations heal, but It was just a little over the fighter healing skill, which also gives MS.
YOu also get what 4 charges?
Not even about being a good shot, if you have ever played an fps ranger can own. If you miss with ranger than you aren't meant to be playing games..
And they are replenishable by a single fire
Its vastly superior to second wind
second wind is also over time
rations is instant
I don't think they're replenishable, am I mistaken here?
3 charges
Perfectly balanced pvp would be pretty boring, I like ranged classes having an advantage
sorry 3 charges 😄
not replenishable
But ranger does ranged combat better than a fighter, has a better self heal than fighters, does melee as well or better than fighter (spear is generally one of, if not the best fighter weapon, and ranger gets a large buff while using it), moves and interacts with things faster than fighter, and gets traps.
Most of this is an issue with at high end gear, plate armor doesn't do enough.
1 charge of 50% vs 3 charges of 25% or something like that
same a good tilt can make things more interesting overall
True, but you gotta think about armor and gear that fighter can use
It being instant is a huge deal over it taking time
I believe It's pretty fair, since It's mostly convenience over much better skills
Bandages don't take time, you can easily buy many after you've played the game a lot.
Not how it compares to its own skills
Bandages take way more time to apply than rations
Not really. In the end, it doesn't matter if a fighter can use a war maul if spear is better. And the armor at high end gear is irrelevant for PvP.
There is an animation for rations, they aren't instant heals either.
that is why I said bandages take longer to APPLY
It's a very, very short animation.
I think out of everything to nerf ranger, Rations should be the least one they should worry about. It's just convenience and not even the BiS skill for Ranger
If ranged classes are better, everyone will play as ranged classes.
Again its about the totality of the kit and how it compares to the other classes
Not whether you consider it a noob trap or not 😄 If its just a noob trap remove it all together
There are many other things I would agree nerfing Ranger on, the last one would be Rations
IMO if a skill is considered a noob trap is has no place
My issue with ranger is that they get the damage of a 2 handed weapon from across the room, but also have high melee potential, along with self heals, traps, fast move and interaction speed. It's too much in one kit.
So lets not nerf rations
If It's a noob trap, why do you want to nerf it? Wouldn't it give the game more balance If unexperienced rangers didn't take the META for tryharding?
Classes need a spot where they are weak. Like rogue at range, or fighter vs wizard. Ranger's kit feels like it covers too many bases.
I explained my reasoning. I think the rangers kit is to wide, when compared to other classes. Best cc in game, best self sustain in game, One of the highest single target dmgs
I agree. But I also agree Rations has barely any to do with Rangers full potential currently.
I dont think ranger needs nerfed. I just dont think it should be able to tick every box when it comes to its kit
Triple shot, Traps, Strong Longbows, those are way more of a concern than 3 bandages that are just a little faster.
Its the best self sustain skill in the game
No reason for ranger to have that option IMO
Gear scaling is why the other stuff is strong
Not the class
Have you played Cleric? Or am I tripping?
I main cleric
Cleric heals are not self sustain
they are healing spells
Vastly different
You can use one of them on yourself, no?
and others, they are not classed under self sustain
Not in any other game known to man anyways 😄
wow i love the ability to get 10% of my hp back on kill 🙂
I just think the kit needs narrowed. I think ranger is in a fine place for the most part though So as I originally said I could take it or leave it
In other games, a heal that can be used on yourself is considered sustain. But then we get back to the argument, is the cleric's kit as well rounded as ranger?
I don't know man, I don't buy the rations thing, maybe making it two charges to make It exactly like fighters heal.
I don't think Rations is as strong as you believe it to be, without discrediting It's values.
It's a pretty convenient take, It's also not META.
Meta means nothing at this point in the game 😄
You can run different builds other than just the best ranger builds
It will mean something in the future, I'd rather have more options than less options.
Don't turn Dark and Darker skills & perks into League of Legends rune system, where one type of build is the only one you take otherwise you are at a huge disadvantage.
How is putting rations in line turning the game into LoL?
😄
If you are gonna put things into my mouth please at least take me to dinner first
Proxy has a list of people blocking him btw lol
Yeah I understand why
In terms of min/maxing boss runs it probably will turn out like that later, 2 ranged 1 cleric, comps like that
Oh because I share a different opinion as you? Great moderating 😄
Why should ranger sustain be the same as fighter? Fighter is supposed to mostly be in melee, at greater risk of getting hit. You shouldn't be in melee as much with ranger.
Careful they gonna block you for having a differing opinion
Eh, if people need to they can. I'm totally fine with differing opinions as long as they aren't straight up trolling 100% of the time like some people here. 🤣
Ranger has way less defensive options than Fighter, way less defensive gear than Fighter, what they should do to balance the game is work on Longbows, Triple Shot, Traps, Movement & Overall nerfs to Ranger.
I feel like "Narrowing down a kit" or "Removing x from kit" can just lead to boring tryhard METAs more often than not.
I myself barely used Rations, but most of my friends used them, I didn't see much reason to use them over bandages but I can definitely see the point that it is in fact better than all other heals in the game.
I don't think that's a reason to just straight up remove it but rather maybe nerf it or work around it. In fact, I think Ranger is so strong the Rations are the least of the worries over balancing, in my opinion.
BTW you really should learn to be a bit more professional 😉 But I am off to be productive enjoy boys
Once you get to high end gear, purple plate gets 2 shot, maybe 3 shot just like regal gambesons. The whole fighter defensive gear thing is vastly overrated.
when i played ranger it was tripple shot and SHOTGUN bow skill, rations were not needed.
You tell me, I was always 100% scared of most enemies, since my gear is even worse than fighter gear, I would easily die to anything.
I was in similar gear to rangers, being a rogue. I'm just saying the idea that plate gear makes fighter defense high enough to matter is kind of a fallacy once additional damage gear gets involved. I was always more scared of rangers than fighters, myself.
I can absolutely agree with you here, but that still doesn't entirely discredit the fact that fighters do indeed have better gear.
Ranger melee was just as or more deadly than fighter melee, and they took the same number of hits to kill
Wizard, its dumb right now cause their ain't shit that has magic resist to be honest
barb.
This is something they should work on, I absolutely agree.
You are right but funny enough barb isn't an issue because of how slow they are as well
Which is funny
I would always bring a spear with me, It was very strong.
@rocky oar you should watch grimzzz lol
Cleric + Wiz or Wiz + Wiz on their team and you're toast!
That's what I ran
Wizard will never get nerfed 
i take a call for like 15 min and miss so much
It's way too strong
not directly but when MR gets in sad day
I should just make a suggestion polling people on if ranger is op or not
i will say, i think those throwing axes need to come out a little faster or have a little more umph to it to deal with medium range targets, but i do think if you run into a barb in close range or use corners they are in a great spot.
Was wiping so many highroller lobbies back to back to back
Yeah good point, better stack some more true damage
I mean, #development does not lie. Ranger was easily by far the best PvE class and still very good in PvP too.
thank god another person actually using statistics
I don't think ranger was massively OP. May need a few small tweaks. I think gear scaling and paper plate armor were bigger issues.
By those metrics i tried saying that barb was bad at PvE and got crucified
I'm on the fence between Ranger and Wizard
but barb was good at pve no? they 2 shot everything lol
im liking that people are recognizing scaling as a problem
you have to remember that data is skewed
Cause Ranger has consistent range dps while wiz has the fastest burst dps
In theory according to statistics, they were very good at both PvE and PvP
Spider mummies as Barbarian 
and ima be honest have a wiz magic missile mini bosses as fast possible so that you can move on to the next room and start looting is insane
barbs that fear and are too slow take too long, when a fighter and ranger or wiz can kill a room in maybe 30 seconds
@rancid pebble that's interesting, although i kinda believe it most barbs i played with were door smashing runners that just tried to gun for players lol
all in all after talking to proxy a big time barbarian guy for maybe 2 hours the other week, barb is probably fine with PvE, people just arent utilizing him the best
I was a ratty Barb, breaking chests and looting my way out like that
yes, which is true, but just like rogues who do the same they had less PvE kills which is weird data
Tbh I hated playing barb
Shit is just so ungoldly unbalanced
u talking about wiz still?
Wiz and Ranger
i started rogue, switched to archer, then stuck with wizard because of the raw pvp damage, and ability to outplay with no gear
They need to be nerfed
Ngl, same. I love the class & I loved breaking chests, but felt very underwhelming as a solo player to go Barbarian
i got really high and thought about it
and range is just better, historically has been, always will be
I pumped 80 hours in the last alpha and I didn't even play on the last 3 days
~ passes the potion ~
I need to play more wiz...
Sip sip pass
and once I figured out the game and got good, the only classes that killed me were another wiz or ranger assuming they were even good
no other class was able to kill me
@lucid root knows ~ lol
real
losing the ranger duel breaks my heart sometimes
but 75% of the time they just hit their shots faster, I feel like ranger is like a game like apex where it isnt about who has better aim since everyone should have great aim, just about who misses first and who has better loot
I'd nerf the cast speed on books a little, straight up machine gun
Magic missile gatling gun
pew pew
um
True, something about breaking a chest with a giant axe feels so fun
I don't think weapons change cast speed
They all felt the same
Knowledge is what changes it
Its animation that he may be talkign ab
You just get better movement speed is all
like how staff animation is slower than orb or book
That prison room where you break a chest to open up a passage way below... 

sometimes I just be breaking chests and not even looting... its about sending a message
@lucid root books are strong for sure, but i think it's going the right direction damage wise, just maybe less speed like you're saying
I kinda don't remember now. I'd have to pay attention to it next time but I know on the stats it just says movement speed
Although I quit WoW awhile ago
I just haven't found a new game yet to dedicate myself to
so that I can get myself a new logo
I have one for you, its called "Dark and Darker"
every since I played this game I feel no desire to play any other game, im losing my mind
same
Transmog is such a good thing, all games should have something like it. I effin' LOVE! Customization options, especially something that gives meaning to every single item in game like that, in a way where you can still wear BiS equipment without looking like Cookie from Ned's Declassified 🤣
i played a few hours of overwatch the other day and felt even less joy than usual (i never feel joy)
well
omg cookie, you brought out such an old memory
overwatch is shit first of all
real
i loved transmog but severely miss seeing clown suits everywhere
borg with a banger suggestion
Lol
lol why did you downvote your own suggestion
How about make mining faster in general
didn't they add this show to netflix??
It's not worth doing at all atm
did any stat speed up mining speeds at all?
To then just turn it in and get dog shit- stats
the ruby minerals, possible to craft those op armor iirc
Like I said, dog shit- stats if you get unlocky
Mining might not even be in the game right?
You'd think interaction speed affects mining, no?
there are some mineral ores
i never actually took a single mineral though
correct, but they said it is always subject to change and like skins and leaderboards could be only in the PT
it is true, everything may be subject to change
what did people think of them
Mining leaderboard category 
I remember selling it on the market a few times after I got some and it is such a hassle, in game economy like these give me flashbacks to EVE online
time to reset the childlabor laws

EVE is like having a second job
at first i thought it was cool, armor to mine for but between the time it takes to break a single node, the amount needed for a single piece of gear and then praying to rng? easier to just play the market and get the gear there
fr, I played eve in like 6th grade and had a realization that it was so worthless, quit cold turkey
It takes way to long
real, legendary and uniques better and easier to get
I like the break of pace just hanging out mining still
and i guess other people can hear you while you use the 
I want to roleplay as a blue collar dwarf chilling with the boys
If they put in proximity chat I'll play mining sounds to drive people insane
Chaotic evil
Mining needs to be cut in half or the amount ores needs to be cut in half
if they add that ill go to the hidden jump spots and drink invis pots and just taunt people
"colder. warmer..."
if they keep it i imagine they'll tie it to like strength stat or something so people can make mining builds
Mining build 😂
Thankfully they have different regions, so I won't have to worry about my horrible English pronunciation 🤣
combat record is something it could be cool, as long it's not clutter 🤔 but maybe with a toggleable overlay while spectating maybe
maybe a dev console, type in enable_combatlog or something
scroll up and down the console
is there an in game dev console you can open?
i just assumed there wasn't one since ~ didn't work
they could simply make it optional via overlays or maybe when returning to the tavern, but maybe it could be kinda clutter but idk
but it is cool indeed seeing the last fatal hit (if it was in the head or body, ect)
I am a believer of having a way to re-roll stats in someway. There are too many stats with 0 restrictions on how those stats are done for their to be no way to reroll stats. It's insane how physical classes will get gear for them but have BS magic stats and the same goes for magic classes.
Imagine getting a legendary or artifact and it just has a bunch of magic stats on a spear or bow
like wut
thats all part of the fun
Why are people against cosmetics?
I know for a fact people don't find that fun
yeah... that's the point of rng lol
who is
dungeon loot grind brooo
My sugestioms with cosmectics are not very liked
when you find that one good piece and it's worth 2.5k GOLD
Like pets and rick and morty
lol
rerolling stats should reroll the whole thing right
it was fine then you added on something about cats being able to disable traps o_O
Their are different ways to do it
LOL cat thieves, LETS GOOO
It was extra suggestion for devs to consider
Some games reroll the entire item and some games let you select only one stat and once that one stat is rerolled, you can only reroll that one stat over and over
I prefer the second option
i mean @rocky oar that could maybe be something with the armor smith, like it would be cool if you can exchange 2 pieces of same quality gear, to reforge it into something new or something dumb like that
or a way to break down armor for scraps of the same quality to roll a new one with vendors
a PoE vendor craft style, put in like 3 crap legendaries and it gives you a random one of the same type
seems a little op
I think it should be gold but it needs to be slightly expensive and you need to do it with some in game trader in the middle of a match to make it a risk
people with time and in game money gunna gap everyone else
It's on Unreal Engine, I don't think Unreal Engine compiles with the console available.
unreal engine 5 is fantastic, i cant wait to see what they do with it.
i haven't made anything on UDK yet so idk
on unreal engine 3 it might have been on by default
either that or we need a auction house cause I know people don't like having the time wasted when they can just go into another game
diablo 3 flashbacks
#d-and-d-suggestions message
there you go
also true
the 1 percent have 70 percent of the good rolled loot...
if not more
People don't like having their time wasted. It's the biggest reason people quit games. Same reason WoW is losing their player base because Blizzard just wants to gate their players and waste their time. I wanna look at the Auction, buy what I want without looking at a wall of text, and go straight into a new game.
Why do I need to waste 20-30 mins wanting to find a piece of gear when I can look at an auction house for 2 mins and then move on.
And I know yall have wasted a lot of time in trade chat either trying to sell or trying to find a decent piece you want to buy for 20+ minutes.
i didn't use trade chat at all lol
i probably will at some point, was just trying to learn the game mostly
It wasn't fun, at all.
its never easy, thats why games that start complex get more and more. They are creating an economy. Almost nowhere else is an economy just started from the ground up
trade chat is a bit of a mess yeah, an Auction house or specified trade channels like someone i think suggested awhile back would help immensely in speeding up trading
I think that it was hard before to get perfect rolls, but it seems fine to get good enough gear
Like for me personally I dont care if my bow has casting speed or whatever because the weapon doesn't care or know about me, it is just there
as long as you are able to get gear that does anything
A lot of people don't think that way.
It would also help with selling as well. Just throw up your time on the AH and then que right back into a game.
more filters, maybe put the channels in a slowmode
at least until they figure out a better system
more filters/better searching system
yeah
i'm generally against auction houses, but if they can make it work so be it
player traded auctions are great.
more because i'm antisocial and inept at bargaining 👀
in the next playtest i think i will play a bit of hours more
but i will also help here 🫡
I barely used the Trading Post, only on the last day If all

I know what they need. A auction house, player puts their item into the AH and the system will read their item such as what type of item it is, rarity, and what stats are on it. For buyers the AH will have filters IF they want to apply filters and they can apply however many filters they want that obviously make sense such as: you are not gonna have 4 stats on a green item, it's impossible. The filters will be classes, what item, rarity, and the bonus stats (the stats that are always randomized that are white). Example: Wizard, Spellbook, Purple, with Magic Pen and Knowledge (however purple items have 4 bonus stats I think lol, so the other 2 stats will be whatever and it will show me everything with those specific stats at the very least and the other 2 stats will be whatever is listed).
You could treat your own suggestions like any other suggestions and up vote them because you like them.
of course i like them i'm biased
Yeah I’m on team wow auction house. I do enjoy live auction house , interacting with players and bargaining is fun and all. But I spent so much time looking for decent items in there when literally everybody was just posting useless shit
Ima make the suggestion real quick
yeah i'd say im in camp AH just cause i used WoW's AH to fund my game time
Either wow auction house, or re vamp the current one with filters that HAVE to be obeyed. A channel for each rarity of item would be best imo
once you add an auction house all the market nerds start scheming 
price fixing lets goooo
when guild wars 2 was about to launch i knew a guy that bought it just because it had an auction house, what kind of sick person?!
its like a game in itself to some people
true goblin that one, but yeah diving into AH playing can literally be it's own game entirely
I have a friend who made thousands of $ just playing the AH on wow
Wouldn't that be in-game gold?
yes, people paid their rent from selling gold in wow!
Yeah, till it’s not :)
I am fairly certain It's against the ToS of the game to monetize in-game items
doesn't stop them from doing so
That's an awesome idea MrBeanz
i think i remember at one point people were trading copies of OW
Just because people do it, doesn't mean you should too
If someone is dumb enough to buy it, be smart enough to sell it.
That being said, I hope rmt and the like never plague dark and darker lol
preparing for the gold and item sellers already
Does eft have that going on?
trade chat will be really fun then
i can already visualize all the url links with 5 spaces and random characters between each letter to avoid being autobanned
"I'm a gold seller in DaD"
meme of rifle round being chambered and fired
Your always gonna have that in all games out right
I am personally suggesting the AH, mainly because the trade chats are headache inducing LOL
Mississippi Queen intensifies
i just wanna be able to search for something by the stats and affixes, and then just get back into crawling
I forgot to add the fucking- other filters such potions, campfires, bandages, keys, misc.
It be nice to just buy locking picks from other people easily for example
and theirs different tiers of potions and campfires
i think people will always sell stuff with big numbers that honestly is not even worth to buy stuff
personally i was just playing and farming stuff
but probably when the progression will be slower, then it may be a must the trade system
It just nice to have them either way cause I guarantee you people would use those filters as well.
yes i agree
It be nice to just buy lockpicks from others or ores. Maybe a Blue rarity shield potion or even a campire
It doesn't let me edit the post either cause of the timer
i wish there was also some stuff where you can reroll stats, perhaps some merchant
but even with that, still rng so probably balanced but who knows 🤔
I think AH is fine. It makes people want to actually throw their item onto the AH giving more options for people to buy. I know me my buddies weren't picking anyway up that wasn't a blue for the longest time cause we didn't wanna waste our time trying to sell a green on the AH unless it had god stats.
like sometimes it is also possible to find some stats that don't really fit with some classes either
Oh and people don't wanna sit in trade trying to sell stuff so their will def be way more items on the AH if it existed

