#╙🖇mods-making-discussion

1 messages · Page 139 of 1

winter hinge
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Guys how I can fix error GFY models for gamma?

steel saddle
hoary cipher
cloud bluff
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the guy that trades you items for vodka where is his config file ?

warm forum
# nocturne night

shouldve used Trance - 009 Sound System Dreamscape and lower the Quality to 240p

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oh and dont forget the unregistered Hypercam 👍

regal hornet
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where would you go to change 15% damage reduction value to make it something a bit higher?

random fulcrum
potent delta
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Me dying of radiation poisoning the moment I get whinged by a stray PM bullet. KekSkew

winter hinge
tribal wren
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anybody else using the TALKER mod and keep getting this error in the proxy_app?

tribal wren
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i've tried using all of the avaliable models listed to no avial, keeps giving me the same error over and over. which really sucks because i can still use the message feature but keeps popping the ERROR message up ingame kekwait

topaz skiff
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hello do any of yall know if. ramage reduction x1.13 will basically make you take more or less damage

frank idol
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beacuse multiplier is on x1

topaz skiff
frank idol
jaunty yacht
vestal stream
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I asked in the other chat but Ile ask here, Has anyone ever tried to make a suppression mod for the npc's in stalker? IE you suppress them and they do the same to you.

barren crown
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How would i go about fixing these small reticles? I don't see anything related to it in the LTX or in a script (from what i saw) and replacing textures doesnt work either

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Viewmodel position doesn't seem to matter either, so I'm at a loss

teal compass
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maybe the reticle placed backward or something idk

tawdry moth
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What's the best method to write values out for debugging, the console is fairly full of information and this script is running as soon as it is loaded, in the main menu, output it to the .log file or something?

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My lua script is silently failing, need to figure out why

azure bluff
# tawdry moth What's the best method to write values out for debugging, the console is fairly ...

printf("message") and look through console/.log file - it's fittingly painful for working witha Stalker game. Even modding is a survival experience.
alternatively there's a way to debug LUA scripts but it's requires you to setup the workspace in a very particular way, I don't know if it's usable with GAMMA/MO2 virutal filesystem: https://anomaly-modding-book.netlify.app/docs/tutorials/addons/lua-debugger

Anomaly Modding Book

_

barren crown
chrome jungle
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as far as i know, there is no easy way

summer stream
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yep\

chrome jungle
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take the AR platform reanimation for example
the M16s have a different inspect animation

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this requires editing the hand rig -> apply new keyframes -> export new omf + config in the ltx

teal compass
chrome jungle
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and this only requires editing the handrig because the m16s have the same rotation/location as other guns

barren crown
teal compass
barren crown
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so its not the mesh..

teal compass
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idk really

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might just be the reticle's fault

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I cant be sure

barren crown
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maybe

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but on other guns its fine

teal compass
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which gun is this then

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if u mean its a gun specific thing

hoary cipher
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Don't suppose anyone happens to have the backpack quick release config file on hand eh?

chrome kettle
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Question am I allowed to add something like a dodge mechanic by like making it so that the jump button would work differently when strafing (instead of going up it applies more velocity to the side). Would that be against tos? Like am I not allowed to reference a function that’s called from the games original script?

fair canopy
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What

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You can add whatever you want if you think you can manage

restive orchid
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Whadup bois. Havent touched the game in a while. Are there any extra mods you I can install to change how artifacts work? For example them not being found already barely at 20% when found and costing nothing relatively/bringing back articaft containers?

hoary cipher
chrome kettle
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I have no doubt everybody will and should get mad at me for making this mod

pulsar halo
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where is the poster texture files located does anyone know

chrome kettle
hoary cipher
fair canopy
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Who gives a rats ass?

chrome kettle
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Yeah I’m basically gonna make the sprint jumps more controllable

random fulcrum
chrome kettle
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Ah

random fulcrum
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ah it's just air control

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bruh

chrome kettle
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Good to know

random fulcrum
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that's in actor.ltx

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i thought bro was going to do dashes i got excited for a moment

chrome kettle
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I’m not the sharpest tool in the shed guys I’ve never modded STALKER before

random fulcrum
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land the plane

chrome kettle
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Pretty much

random fulcrum
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air control ain't dashing tho

chrome kettle
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Well you don’t have control I the air

random fulcrum
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bro had a stroke

chrome kettle
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I did sorry

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Worded it wrong

hoary cipher
random fulcrum
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you can have air control, it's in actor.ltx

chrome kettle
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I meant to say the goal is to give the player more control over their movement as a whole

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By giving them a dodge

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I don’t want air control I want a burst in velocity when jumping while strafing

hoary cipher
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A ground jump to the left or right if you will?

chrome kettle
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Yes

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But now you can actually dodge the mutants

hoary cipher
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Well I'm pretty sure you can already modify jump height easy enough

chrome kettle
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Maybe I will do a proper dash?

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Would that be easier than the jump thing?

chrome kettle
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So long as one person actually thinks it’s a cool thing to add I’ll do it

hoary cipher
chrome kettle
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I’d probably have to add some height so that the player doesn’t just drag across the ground right?

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Anyways sorry for the confusion

calm hull
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https://www.youtube.com/watch?v=2gG7pUrEoFU&t=541s anybody know the mod used for gloves and arms in this vid?

New Weapons & New Visual Updates that will genuinely blow your mind if you have not seen this yet. I know allot of people do these titles for clickbait but this is getting crazy now. Anomaly/GAMMA has never looked this good! This year has been crazy!

CLIKRAD DISCORD - (MY RESHADE IS IN THERE)
https://discord.com/invite/t8m3pc67f6

KMACK CAR15 W...

▶ Play video
barren crown
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and also BAS based weapons

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such as Retrogue's AM/AMB

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(btw the gun i tested was BaS AK-12 2016, With Sedzhimol's reanimation)

vernal onyx
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Does anyone know the name or file location of the music that plays when updating the main quest?

vernal onyx
fiery rune
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Does anyone got that mod that makes mags redux ammo unlimited for some testing?

summer girder
tawdry moth
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If you are adding a value to a ltx section using dltx, is it enough to just specify it?

![some_loadout_section]
wpn_l85_m3:0:2:20

Would this add this weapon to that loadout section for instance?

rustic obsidian
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Can someone tell/teach/show me how to increase the amount of stuff that traders sell? (I want to increase the number of bullets they sell)

shy karma
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Need some more help with #1450539639764160594 message mod 👀
Can someone pls hint me at which function can I use to - check which faction your new 'body' belongs to; give actor some rep of that faction, to make traders lvl instantly 2?

summer girder
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@sudden inlet jokergehat
What is it

sudden inlet
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I was trying to fit explanation into a single sentence but it won't fit TROLLED

summer girder
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"Make your own DLTX mod with trader profiles/presets"

sudden inlet
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If only we could teach deepwiki how to do DLTX, it actually gives correct advices

summer girder
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Wotwiki

sudden inlet
sudden inlet
shy karma
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To make traders lvl2 you have to set actor's rep with the faction?
as far as I know - that's all what's needed. Thx for the tips, any idea where can I find those rep thresholds for traders lvl, in which ltx? 👀

summer girder
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🤮

shy karma
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altho it explains why military trader got to lvl 2 suspiciously fast during my military life in Azazel

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welp, anyways, in reality I wanted to give rep less than lvl2 require, but just under it - so that doing a few quests for your own faction will quickly get you lvl 2 trader

shy karma
shy karma
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upd: so, it seems Azazel script already works with faction variables and therefore I don't even need get_actor_true_community since its already used, and new_faction var is introduced and set in the script, therefore all I need is to add:
actor.change_community_goodwill(new_faction, actor, 350)
to the azazel script, inside actor_on_before_death function? gonna test that at home 👀

shy karma
simple scaffold
shy karma
simple scaffold
shy karma
# simple scaffold no. to make a faction, in this case `killer` aka mercs, like the the actor more...

in my case, I have new_faction local variable already defined in azazel script:

    local new_faction = se_obj:community()
  local old_faction = get_actor_true_community()
    se_actor:set_rank(se_obj:rank())
    set_actor_true_community(new_faction) -- update default faction
    db.actor:set_character_reputation(se_obj:reputation())
    handle_actor_money(db.actor, se_obj)

    printf(tostring(new_faction))
    
    game_relations.set_community_goodwill_for_faction(new_faction)
    --game_relations.change_faction_relations(faction, faction:sub(7), 2000, true)```
wait... those last lines - is that what I was trying to do, already done and commented? 👀
simple scaffold
# shy karma in my case, I have new_faction local variable already defined in azazel script: ...

idk what you are trying to do.

the last line changes the faction relation between the actor faction, say actor_killer, and the npc faction killer to 2000. which isn't how anomaly does things. in anomaly the actor faction might as well not exist as things are setup so that it always has the same relations as the NPC faction. so left over code from a legasy system, ignore it.

game_relations.set_community_goodwill_for_faction(new_faction) goes thru every faction listed in the game relations ltx and sets the faction's good will to the actor to match the factions goodwill to new_faction

shy karma
jaunty grove
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I'm looking at the af_surge_up_absorbation section for environmental protection values, and the numbers are really messed up. Like, 0.24375 for burn_immunity, and 0.1818 for shock_immunity, even though they are supposed to give 20% for both. Why are they crazy

kind anchor
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Why are scripts files ended with .script instead of .lua??

shy karma
sacred token
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*ini

sacred token
random fulcrum
jaunty grove
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that's terrifying, thanks

kind anchor
chrome kettle
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as it turns out making a mod is very hard so I have no god damn clue as to how I make a dodge mod

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welp

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time to go digging

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guys where do I find the script that handles the player?

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actually just gonna give up sigh

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sorry for getting you hopes up Babygirl (that feels weird to type out bro)

hoary cipher
jaunty grove
hoary cipher
random fulcrum
hoary cipher
shy karma
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alright, so I now have the proof that disguise system does not work at all with my azazel mod for some reason... any ideas why? 👀
I suspect this part to blame:

    for i=1,65534 do
        local npc = get_object_by_id(i)
        if npc and IsStalker(npc) then
            npc:set_relation(game_object.neutral,db.actor) -- trying to reset relations after respawn
        end
    end```
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also, is that a base anomaly function or some mod in a modpack? I have a feeling that load order is the issue here 🤔
can't find anything with 'disguise' tho

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confirmed that until I respawn in azazel, disguise system actually works

azure bluff
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have you tried removing the code you suspect causes the problem and checking if disguise works after respawn without that code?

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have you tried if there's a difference in the outcome between scenarios where:

  • first life, disguise, then die. Does disguise work after respawn?
  • first life, never activate any disguise, then die. Does disguise work after respawn?
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G.A.M.M.A. Disguise does not remove patches\gamedata\scripts\gameplay_disguise.script this is the script that controls disguise functionality in GAMMA.

azure bluff
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try putting something like this before a call to set_actor_true_community(new_faction) that I know takes place in that mod of yours

if(ui_options.get("gameplay/disguise/state")) then -- do only if disguise feature was enabled in settings
  -- "restart" the feature
  gameplay_disguise.toggle_feature(false);
  gameplay_disguise.toggle_feature(true);

  gameplay_disguise.delet_memory(); -- clear NPC LUA memory
  gameplay_disguise.make_npcs_forget_actor_in_engine(); -- clear NPC engine memory
  gameplay_disguise.update_default(new_faction); -- update what the feature considers to be the default community
end
azure bluff
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also you can find invaluable documentation on relations in game_relations.script which might shine some light on the issue

tribal vault
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(Solved) Hi. I’m currently trying to touch something that hasn’t really been touched since 2007.

The problem is that there seems to be a post-animation subsystem in X-Ray that rotates character bones in code. Because of this, the character starts jittering in-game in the rhythm of the old walk animations.
In Blender everything looks correct, so this is clearly not an animation or root issue. It looks like the engine plays a full-body animation, and then applies additional torso/aim-related bone rotations on top of it (spine, chest, shoulders, etc.), which conflicts with newer animations and causes visible shaking.

I currently have no clear understanding of where this system is configured or how it can be influenced (configs vs hardcoded logic).
If anyone has experience with this subsystem or knows where these bone modifiers are applied/controlled, any pointers would be appreciated.

grave ridge
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Are there any tools for reading the files from decompiled levels like these ones? They are all binary so I was just wondering if anyone had developed something to decode them.

grave ridge
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Yeah been spending some time getting IX-Ray working, its xrCompiler is actually what i used for the decompilation

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But the level editor itself takes .level files

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These are the compiled ones stripped of all metadata and anything else not required so they arent readable by the level editor

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From what i can find theres no apparent way to decompile these and pack them back into a .level file so i was just hoping to get them into a human readable format i can use for reference in level creation

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I mean, best case i could try and make my own tools for the job - the files do seem to be in DirectX formats, but that will be A LOT of work

azure bluff
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there's the mod that adds edits maps, how does it do that if we have no access to SDK readable levels?

grave ridge
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Which mod?

azure bluff
grave ridge
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couldn't tell you, but what theyre doing is exactly what I'm trying to figure out rn

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might see if I can get in contact with the author or Karobeccary

azure bluff
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there's a discord link in the description of the mod along with a line:

Special thanks to Karobeccary for teaching me how to edit Anomaly maps!
i guess contacting them is your best bet

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also might be a long shot but ... have you tried just putting all the decompiled files into a somename.zip renaming it to somename.level and checking if the SDK maybe reads it? because a lot of those container formats is just .zip files with a changed extension.

grave ridge
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lol

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ill give it a shot

azure bluff
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you can unzip a .docx or .odt file

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and you'll see shitload of .xml files inside with the actual contents of your documents

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same for .mp4 files i think

grave ridge
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worth a try

azure bluff
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AI is infamously useless when working with Stalker but ... maybe?

shy karma
# azure bluff have you tried removing the code you suspect causes the problem and checking if ...

not yesterday, since it was almost 1 am and time to sleep.
now I tested this shit extensively... oh boy, that piece of code has nothing to do with it. My azazel mod has nothing to do with it, its a default azazel issue! yet again...

first life, disguise, then die. Does disguise work after respawn?
I suspect yes, except it reveals me every time since I haven't been able to respawn outside the group of faction mates, and the respawn forces actor to pick up the weapon in his hands every time, meaning instant disguise cancellation.
What I've seen is: for example, I am a military guy, I put on loners outfit, it says I successfully disguised. I then walk to anomaly and die - upon death and when I can get actor picking up a new weapon he respawned with, I see the text saying my disguise was cancelled

first life, never activate any disguise, then die. Does disguise work after respawn?
never works again, not even in vanilla gammma.

the clip does not show your goodwill with the army, for all we know your goodwill with the army is <=1000 at which point you will get shot at by that faction even if disguised in which case the game behaves as expected.
I suppose those are the numbers in 'relations' tab? They never change with disguise, however, I realized one thing, that seems to be the source of that entire issue:

when you start a new char, regardless of faction (except mono maybe?) you have 0's in relation with any faction and they open fire purely because of your faction allegience. When you respawn with azazel, however, it forces on you the extreme numbers of a faction you belong to. For example, you start a brand new game as a loner and your personal relations show 0 0 0 0 to everyone except mono maybe. But then you die and respawn as a loner and suddenly you also have -2000 with military and can never disguise as one again

shy karma
shy karma
# azure bluff the clip does not show your goodwill with the army, for all we know your goodwil...

btw, so it means that in a normal game, as a loner, if I keep slaughtering bandits for ages, I then eventually won't be able to disguise as one? that doesnt make any sense tbh, the entire point of disguise is not to be recognized. I just honestly never used that in this regard, I usually disguised as an ally to a hostile faction, that I still haven't done irrepairable damage to goodwill, like aforementioned bandits - I never tried to be neutral to them, huh
usually being a merc, disguising as someone neutral to duty

anyway, this whole thing sounds like a major issue on a disguise system part...

azure bluff
# shy karma btw, so it means that in a normal game, as a loner, if I keep slaughtering bandi...

if I keep slaughtering bandits for ages, I then eventually won't be able to disguise as one?
assuming:

  • you start as a loner
  • you have a goodwill of equal-or-less-than -1000 with bandits
  • you have a goodwill of more-than -1000 with renegades BUT less than +1000
  • there's a 5 person renegade squad you've fought in the past, killed 1 member of the squad - now it's 4 people, and then disengaged
  • you have goodwill of +1000 or more with duty

The results will be as follows:
then you will still be able to disguise as a bandit and renegades will be not shoot at you since renegades are a bandit-friendly faction and your personal goodwill with the faction is more than -1000.

despite renegades not shooting at you as a faction, the renegade squad you've killed a member of will still shoot you on sight, since they have personal beef with you after you've killed their squadmate.

even when you're disguised as a bandit ALL bandits will automatically shoot at you because you've done so much damage to them that it's considered irreparable which is expressed as your personal goodwill with bandits being -1000 or lower .

in this scenario duty will not shoot at you even when you're disguised as a bandit because you have such a good reputation with them they're ok with you personally even if they shoot all other bandints on-sight.

shy karma
# azure bluff > if I keep slaughtering bandits for ages, I then eventually won't be able to d...

yes, this is how the game behaves, which still doesn't make much sense since with disguise you should be random nobody to them, otherwise its like "we remember you being loner, but now we see our badges so we won't shoot you"
which brings a question - that weird identification system that you have when you aim at anyone... only makes sense for all other NPCs to have this alien tech, that's how they can remember it was you who they have personal beef with?

eh, well, anyway, that's still clearly a problem for azazel: in my past life, I was a soldier, stockpiled some goodies at our base in agroprom, then I died; now I'm a CS dude who have never been to that military base, never killed a single soldier yet, they don't have any personal beef with me other than me being part of CS, now I dress as a scientist and they shoot me on sight regardless 😦

and that applies to any faction that is enemy with your current faction, usually its -2000...

sooo, possible solution:
in Azazel, instead of copying numbers of faction relations to actor, they should be... eh, reset to 0? except for some? rewrite that entire part to something more complicated?
alternatively, I can edit relations ltx file and (with an exception of monolith, sin and isg) put faction-to-faction relation to something that -900 instead of -2000, which still should keep everyone attacking each other as planned, but when a player would be reincarnated as one with those numbers, it would allow him to disguise? that's a horrible crutch tho

summer stream
#

the one that comes with game originally SUCKS

lilac ibex
#

why not use AI to do something USEFUL - translate RU tutorials

summer stream
azure bluff
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because they're probably on russian websites or discord servers i have no idea about because i never bothered to check them out since i do not understand the language? chicken and egg problem. can you point us to some of those?

lilac ibex
#

amk-team exists, ap-pro too. you'll find some tutorials there

azure bluff
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are those websites? discord servers?

summer stream
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amk-team, ap-pro
are russian websites

summer stream
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both of them related to stalker

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ap-pro is known in gamma for one thing
repacks ohno
mostly by serega, but it has a lot of useful info

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amk-team is more related to modding one

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both are useful

azure bluff
#

yea, i honestly do not understand the reaction of lvutner, he seems annoyed that some people do not ... know everything? I literally do not understand what's going on with the meme-reaction. Anyway:

thank you!
@grave ridge this might interest you as you were looking for resources on how to work with levels in stalker. I was just throwing ideas and seeing if maybe anything sticks, more knowledgeable people came over and shared much better quality knowledge!

summer stream
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(and yes he's annoyed by people like us KekSkew)

grave ridge
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Thanks :)

azure bluff
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lol, is that the website? is it a standard practice to visit it only with vpn active?

grave ridge
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i pretty much always have vpn on and that is it indeed

shy karma
#

oh wow, AMK is not totally forgotten, so nice to see :D

weary root
# azure bluff there's the mod that adds edits maps, how does it do that if we have no access t...

this was done in blender which allows to do small edits to static geometry, but you can’t alter lightmaps, ai grid, spawn.. about sdk/maps- there’s no sources for og anomaly maps (you can use coc ones and adapt them +rip all missing geometry from anomaly maps if you miss them in sdk dir like letters on some buildings in prypiat etc…) + iirc you need to edit hefty amounts of configs and script after you regenerate ai grid/spawn for your edits which is tbch not worth doing and most addons for npc and shit will stop working (ullp - only mod that edited ai grid+spawn and some levels geometry)shrug better option is to make completely new game on xray monolith like anthology did or custom and old world is doing if you want gun slop mods and other to work and then take whatever u want from anomaly if you really want to waste hundreds of hours salut

azure bluff
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hmm, what a weird situation. How come we have no sources for anomaly maps? I thought the maps are directly ripped from original trilogy assets but you put a distinction between Anomaly and CoC maps which makes me think that probably original trilogy has their own separate sets of map that are different still than any of the Anomaly/CoC sets, as-in whatever Great Swamp we're playing in Anomaly is a different map than original CS Great Swamps.

weary root
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cs/coc/anomaly maps are fairly similar in terms of terrain and all main static geometry only difference is in trees and some other props + still missing sources is not about missing static geometry but missing spawn sources etc.. you want to put for example car in middle of this road in garbage you need to regenerate ai grid(those funny rectangles) otherwise npc’s will go through it -without sources or rather tidy complete sdk you will shift all id’s in all maps after garbage for example yantar scientists bunker door will be replaced by breakable boxes or smth else… everything dynamic/npc/container/campfire/etc.. have it’s own id that will be shifted shrugEg that’s why i said its easier and more convenient to make “new game” and take what’s best from anomaly rather than trying ductape everything after each edit whatever

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^some random sdk ss with anomaly ai grid and coc static geometry for meme map

low silo
#

Anyone familiar with how GAMMA hooks into the treasure manager to fill reward stashes? Is it the same as vanilla? Looks like there are some overwrites maybe but I'm struggling to untangle it.

azure bluff
dire rain
#

The changes are minimal, but good

low silo
dire rain
# azure bluff hmm, what a weird situation. How come we have no sources for anomaly maps? I tho...

Call of Chernobyl have differences with the ones from CoP-CS-SoC even if are minimal, CoC has map sources posted somwhere i think, CoC maps have some differences in locations and improved thingis.
Anomaly maps have more vegetation and some other minimal changes like x location in Pripyat being faithful to the real location, and thingis taked from MLR 6 like smart terrains and meadow, i doubt if there sources for the Anomaly maps because, well, most of em are "ripped".

According to some people that i've reading about change/mod anomaly maps the thingi is hard to change but idk.

dire rain
# azure bluff hmm, what a weird situation. How come we have no sources for anomaly maps? I tho...

Also, if u want check smth about change levels u would check MLR Location Pack addon, is a port of some selected MLR locations (by the same author of ULLP):
https://www.moddb.com/mods/stalker-anomaly/addons/mlr-location-pack

Maybe u would learn smth with that.

ModDB

I must say right away that the pack of locations is not my authorship.

hoary cipher
#

Or atleast have it easier to make bigger maps

dire rain
azure bluff
#

Thank you both @weary root & @dire rain for the overview of the map situation.

Man is the stalker modding landscape ever a fucking maze... Five different engine forks, official/IX-ray SDKs, nothing ever fully works, everything is always in motion, personal grudges (i see some dislike towards Grok on IX-Ray Discord, IWP author doesn't want their stuff ported to Anomaly etc.), maps of hard-to-identify origins, knowledge dispersed across multiple different sources (moddb tutorial, discord, modding book, russian forums, youtube) ... what a shitshow.

dire rain
#

S.T.A.L.K.E.R Modding is a great vorld

hoary cipher
dire rain
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EVERY map is ripped/stoled/whatever from other mods

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They just port em

hoary cipher
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Still decent work to port something and put quests and everything on those maps

azure bluff
#

the map questions weren't even for me btw, it was that Avery guy that wanted info. I just got interested as a side effect of trying to come up with some hints for him.

hoary cipher
#

Lol

dire rain
#

more specially in smth sooo big in global map like Anomaly, as the all.spawn has a lot of thingis

hoary cipher
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Well I have no clue how it works would def be easier if I knew russian but I mean I'm happy to have extra maps

azure bluff
#

i'm struggling with trying to fix the camera collisions because they're annoying as fuck... If there's anyone that has any decent idea of how to tackle the issue comprehensively I'd be grateful for some pointers.

I'm talking about these issues:
#1313733679482277888 message
#1449054299798765741 message

dire rain
# hoary cipher This is cool, I think we should make bigger maps the standard

Last_Dawn did a great work in level design with MLR, some of his works are the best (released) versions of some maps like Rostok and Limansk, i hope that he back to the development someday due to his current activity publishing IX-Ray addons, both mods are unrelated but personally i hope smth when IX-Ray be ported to Call of Chernobyl.

azure bluff
#

i'm currently in the process of changing the camera collider from a obb to a capsule but i have little hopes this will result in any significant improvement and also considering how ancient the ODE version used in Stalker is I expect problems with capsule collisions in general.

grave ridge
#

Thanks for your help in this btw LuLNope, also happy new year :)

#

My goal in all of this is to remaster and maybe redesign darkscape as the map has never sat right with me

dire rain
ocean comet
#

hem someone know why if i change some values on the zzzz grok artifact ltx, those values do not change ingame PepeKMS , aslo happy new year

grave ridge
#

still, i wanna try making my own

#

but its interesting how many similarities there are in the changes this map makes to the ones i had planned

#

like water in the south east, though i guess maybe that is just kinda obvious given the pripyat river

teal compass
astral stratus
#

Is there a way to add weapons to the drop pool? I've noticed the AM17 and Hera missing from it, but using the Debug Menu feels wrong.

teal compass
azure bluff
ocean comet
#

hello,did the game change from which scrip it gets the value for artifacts?, i cant seem to find why changes to the zzzzzzzzz_artifact scrip dont applied, someone knows what could be happening? PepeKMS

astral stratus
brave kernel
#

Anyone know what file I would have to edit in order to make a gun's reload actually match the animation time?

Specifically, I'm trying to edit the Deagle. There's a whole extra second after putting the mag in before it really reloads and if I do anything in that time, it just doesn't put the ammo in, so I wanna fix it

astral stratus
#

...and what the "r" represents?

faint sable
#

Random

#

It randomly picks on the guns details selection of scopes

astral stratus
#

If i wanted to add the AM17, i'd just add: "wpn_am17:1:3:5:100" ?

faint sable
#

Yea you can do that

astral stratus
#

Aight, Thanks mate!

#

How can i influence the drop chance for that weapon?

faint sable
#

Add more entries to make it more common

astral stratus
#

Ah, ok. Nah, i want it to be rare.

#

The Hera would be "wpn_ar15_freedom" ?

fair canopy
faint sable
#

It true

fair canopy
dire rain
astral stratus
#

Ok, adding "wpn_am17" and "wpn_ar15_freedom" doesn't seem to work. i spawned a lot of them and non dropped the weapons.

azure bluff
#

is there any easy way to get a wireframe display of collision geometry in-engine? I just went through some preprocessor magic to discover that debug_output.cpp is in fact entirely empty (screenshot)

azure bluff
#

i see, so PHDebug.cpp from xrGame also has to be compiled with the defines

teal compass
cloud bluff
#

how big are weapon icons size wise in px

summer stream
#

50x50 is each pixel
by default we do it like

#

2x6

#

2 in height

#

6 in width

#

so it's

#

100x300

cloud bluff
#

if i want my thing to be in the middle what do i need to do

summer stream
# cloud bluff

go into stalker icon editor and fix what ever what you did in config for it

cloud bluff
#

wth we have stalker icon editor thats crazy

teal compass
cloud bluff
#

ye that was the problem

summer stream
#

that is

#

that

#

icon is

#

not ok

#

clearly

cloud bluff
#

hehe xd

teal compass
#

is that putin icon

summer stream
#

who

cloud bluff
#

its not that terrible

summer stream
#

is it just me

cloud bluff
#

im on widescreen

teal compass
summer stream
#

ah

cloud bluff
#

xdDDD

teal compass
#

that might be it

cloud bluff
#

i mean the original was worse than this

#

was my time wasted working with my 2 left hands or improvement

chrome jungle
#

Y'all, is there a possible way to make under barrel shotgun attachment for Anomaly, im half way through animating the shotgun and forgot to check if its even feasible to implement such thing

crimson salmon
#

can you change ammo that gl uses?

#

and ammount of ammo

chrome jungle
cloud bluff
#

SV98 with shotty when

hoary cipher
#

That's essentially what you want

#

Not sure how it would react to having more then one shot but should be fine

azure bluff
#

how do i limit mouse sens in demo mode?

chrome jungle
teal compass
#

I dont know if u can make a second one without engine edits

chrome jungle
#

Would be cool tho

#

Im reusing all the M203 bones

#

Works well in render

hoary cipher
chrome jungle
#

Alrighty then

hoary cipher
#

And until scripted attachments are out the GL or any underbarrel attachment need to have the attachments made with the whole gun not only the attachment iirc so it would be difficult to put it on every weapon

#

I believe*

chrome jungle
#

If its just an M203 in disguise, then we can possibly utilise existing M203 script, all the gun models would need to be updated with the shotgun

ocean comet
#

can someone help me? i change values on a scrip, the artefact reinvention, so arti should have different values in game... but the change doesnt apply peepoComfy , and i dont know why, i even did a full clean install PepeHands

#

also i deleted the duplication scrip on the same, mod but it still applying in game... somehow PepeKMS

hoary cipher
unique crag
#

anyone know what controls the radiation status icon changing colors

hoary cipher
ocean comet
#

And they should only been change in that mod... I think cus i did it on the previous patch note, and the only place i needed to change the values for the artifacs was in that mod peepoComfy

teal compass
proper parrot
#

Hey everyone, what are the best-looking inventory icons right now? Which mod?

brave kernel
#

I'm trying to make the reload time of the Deagle match the animation speed. Anyone know what file I have to edit?

twin blaze
#

Hey guys, how to adjust volume of sounds through game levels music ltx config file?

ocean comet
#

So some can help me , i don't know what could i do PepeKMS ?

hoary cipher
#

If you have a low level understanding of anomaly modding then it will be impossible or atleast very hard to find where your stuff is breaking

vernal onyx
#

Does anyone know where the post process effect used by the Psy Dog is located — specifically the one that causes the screen to glow and adds a grain effect (.ppe)?
I am currently working on a mod related to visual effects, but I cannot find this particular Psy Dog glowing + grain effect anywhere

I have already checked all .ppe files inside the anims folder in Anomaly
Searched through every .ppe file included in GAMMA

However, this Psy Dog effect is the only one I cannot locate
If anyone has information on where this effect is defined (or how it is triggered), I would greatly appreciate your help

ocean comet
ocean comet
#

i know, and i have no clue the hows or whys PepeKMS , it make no sense that i also can delete scrips and they still keep aplaying in game

#

like it makes no sense to me, at all

hoary cipher
#

No you have to be doing something very wrong, there is no way you can add a mod and it just dosent appear unless you are missing it's requirements or it's overwritten

#

And you can't just delete scripts and have stuff be fine most the time

#

Gamma is a bit of an exception because of how big it is but like no?....

ocean comet
#

even when i delete it KekSkew

ocean comet
lone bone
#

Yo i have a problem. What can I do to get the folded stock on my spas 12 visible when dropped?

lone bone
#

what is the world model?

#

is it a seperate ogf?

hoary cipher
#

Yes, most weapon mods have a main ogf and the world ogf which is normally lower detail and goes in NPC hands and on the world

#

You would have to edit the world model to have the stock and then direct it to that in the ltx

hoary cipher
#

Not enough zzz

ocean comet
#

well i was able to make the anomalus backpack work, it just work itself out cus i did nothing different lel

lone bone
#

where do I find the world model? I only see the ogf in the weapon folder

ocean comet
#

the scrip for duplication still appliying tho, somehow it doesnt exist in my gamma folder doublefacepalm

ocean comet
hoary cipher
ocean comet
#

but that would break the game tho, the artifact scrip is a important one no? 🤔

hoary cipher
#

That's for c++ no?

azure bluff
azure bluff
hoary cipher
ocean comet
azure bluff
# hoary cipher Huh ok I thought that was for c++ only lol, I just use notepad the default one i...

that's a suboptimal setup if you do any number of changes beyond like a couple of tweaks. At least use notepad++ for the syntax highlight though honestly vscode is such a big step up for stuff like this that consider just using the vscode from the get-go.

A good example of why using vscode makes sense is the workspace setup where i have:

  • unpacked anomaly files
  • gamedata folder
  • gamma mods folder
    all in one workspace, if i'm searching for treasure_manager i see all variants of the script or the ltx, where they come from etc. I just have to look into MO2 vfs to see which file wins
ocean comet
#

the steps i tried for the aritifac is deleting the scrip in .Grok's Modpack Installer\G.A.M.M.A\modpack_addons\G.A.M.M.A. Artefacts Reinvention\gamedata\scripts that is called grok duplication on belt

#

that didtn work so i delete the same scrip on .Grok's Modpack Installer\resources\Stalker_GAMMA\G.A.M.M.A\modpack_addons\G.A.M.M.A. Artefacts Reinvention\gamedata\scripts

#

so my only think about this that there are multiple scrips that do the same thing (eventho in the previous patch it was only this scrip 🤔 ) that do the same, but i cant find those other scrips

azure bluff
#

this file?
G.A.M.M.A. Artefacts Reinvention\gamedata\scripts\grok_remove_belt_duplicates.script ?

ocean comet
#

for the values on artifact, i open the scrip mod_system_zzzzzzzzzzzzzzzzz_grok_artifacts, in both config folder (i tried first G.A.M.M.A\modpack_addons\G.A.M.M.A. Artefacts Reinvention\gamedata, it didnt work, so i tried the one in resources\Stalker_GAMMA\G.A.M.M.A\modpack_addons\G.A.M.M.A. Artefacts Reinvention\gamedata, it aslo didnt work) with vscode, and just deleted the negitve sign on oasis, compass and so on, so i didnt increase the values, i just take the negative sign out lel

azure bluff
#

the script file has no conflicts so if editing it results in no effect then you're editing a copy of the file that is not actually used by the game

ocean comet
azure bluff
#

StalkerGamma\mods\G.A.M.M.A. Artefacts Reinvention

ocean comet
#

i dotn have a StalkerGamma folder monkas

azure bluff
#

then go to your MO2 and see where the file comes from:

azure bluff
ocean comet
#

why did the folder change??? MonkaChrist , i move nothing and it use to use this one .Grok's Modpack Installer\G.A.M.M.A the hell?

#

i even checked last time !

#

it used .Grok's Modpack Installer\G.A.M.M.A doublefacepalm

azure bluff
#

you can find out exactly where the used file comes from using this feature:

ocean comet
azure bluff
#

anyway, i'm assuming your problem is solved, you found out where the file is located and now can actually edit it

ocean comet
#

yeah, it somehow change itself... maybe cus it finally accpeted the anomalus backpack? cus that stuff solve itself somehow madgetype

hoary cipher
#

I'll change maybe eventually

ocean comet
#

it a QoL for sure, but you can leave without, aslong as you dont cross editing files with thousand lines, then it quite a must

azure bluff
# hoary cipher It is suboptimal sure but notepad++ looks odd lol, and I have managed well enoug...

Ehhh, i understand the reluctance. You have workflow already, sure. The difference however is so large that once you actually switch and gain some proficiency you'll look back on using the notepad for everything as ... primitive.

  • no workspace setup, just single files (though notepad added tabs in win11 !!!! )
  • no symbol navigation (jumping to functions, variable declarations)
  • no workspace text search
  • no file navigation by name from the editor
  • no syntax highlight
  • no syntax completion
  • probably much more i just can't list off the top of my head.
hoary cipher
grave ridge
azure bluff
grave ridge
#

Im trying my best to get a working pipeline

#

definitely not there yet

#

but it doesn't seem hopeless, from where i'm standing

azure bluff
#

did you find an editor-ready version of darkscape?

grave ridge
#

nope, current plan is re-creation

#

but that may change

summer stream
#

i have a question
what SDK are you going to use

grave ridge
#

currently blender, IX-RAY and a separate anomaly-capable compiler

summer stream
#

nice

azure bluff
# grave ridge nope, current plan is re-creation

damn... What about the issue with edited maps shifting everything around by ID? Did you come up with some way to deal with that without spending, what other described as hundred of hours, fixing everything?

Maybe this problem only applies to maps that have some plot-significant objects and adding an entirely new map requires no such changes.

grave ridge
#

from what I have found so far, this issue is caused by the way object ids in a level are linked to smart-terrain areas

#

so it means either i have to find a way to extract the smart terrain references from the original darkscape and then make my map objects line up with them 1 for 1

#

or i have to replace the references, making sure I copy everything that the previous darkscape would have had

#

since I can kinda just treat the map like an entirely new level and replace the transitions that would take you to the old darkscape with mine, im probably gonna end up going with the latter

#

but tbh I just don't know enough about it to make a fully educated decision yet

azure bluff
#

good luck, meanwhile i'm trying to make my capsule camera collider to start actually fucking colliding....

hoary cipher
dire rain
dire rain
dire rain
dire rain
# grave ridge or i have to replace the references, making sure I copy everything that the prev...

I believe that this should have the files of Darkscape:
https://www.moddb.com/mods/call-of-chernobyl/downloads/cocs-sdk-scene-update

ModDB

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for CoC 1.4. It's a cumulative SDK update, contains all former SDK updates. These level editor scene...

rigid sail
# grave ridge heres my (unfinished) plan for the layout

Does look very promising. One thing I'd say, it might be better with some feature added to the forest area around the SW Cordon entrance. I can kinda see wanting to keep an aspect of that original forest, but unless you plan to shrink the map by a noticeable amount, it's still going to be a large, mostly empty forest (With consistent high tier mutant spawns if it's kept at base). It's kinda it's worst aspect.

Maybe fork the road. The south passes by a small military outpost (Protecting the road to behind their checkpoint in Cordon). The north passes through the forest, forking off towards the small camp, passing by maybe a building (with Stalker spawns), then meets up with the other fork to head up into the new area, or the original road.

dire rain
tall vale
#

hey guys! I've got a problem with the solaris property, It wont compile and it's highlighted with red in the reshade panel

#

I'm using Reshade + a few graphics mods

#

sorry wrong topic

wintry oracle
#

running into an issue when creating a reposition for the aek, I set it up and save it into a mod system ltx, but then it remains how it was prior

teal compass
#

might got overriden by other dltxs

wintry oracle
#

I double checked, the only file being overridden that I know of is the aek ltx itself

teal compass
#

and I dont know what u hav on ur install

wintry oracle
#

no other reposition mods aside from the ones in base gamma, im gonna try again in a bit since I do have a feeling I did get something wrong

teal compass
wintry oracle
#

I will in a minute, I think Ive been changing the hands values, rather than the base values

teal compass
wintry oracle
teal compass
wintry oracle
#

the MAS editor doesnt use the base values, so Ive been adjusting literally everything

teal compass
#

sounds like torture

wintry oracle
#

yep KekSkew

#

didnt work :/

teal compass
#

so something else overrides

#

i dont know how, but it did

#

or just ur file isnt correct

ocean comet
#

hem another question, is there a way to change how wait works? it only advance 1 hrs per deck lel

ocean comet
wintry oracle
#

found it, I forgot the hud suffix

teal compass
wintry oracle
blissful parrot
#

i always wondered why my cpu fan spins up in the main menu ...

#

this is total cpu

#

the commented code below is just a quick test, elimates the issue completely

ocean comet
#

could someone tell where i can find an example of an custom UI clock peepoComfy ?

fair canopy
quasi halo
#

can anyone in here please help me with this?

#

i cross referenced some weapons that have different caliber upgrades and work with magsredux but i dont find the problem

urban sierra
blissful parrot
#

If I find the time this week I'll create a PR for demonized. But profiling afterwards hints at even more fun afterwards. Core 0 is at 80% afterwards. But the profile for the "press any key to enter the game" screen is even funnier 😂

#

It's either the most real time lighting intensive static screen in existence or it's rendering the entire game in the background

lilac ibex
#

its rendering the entire game in background

vernal scarab
#

As a military man I have a mission "Destroy the control room "Monolith" at chernobyl and get all documents". I looked at the comments. This is what I did: I killed Doc in the Great Swamp because I couldn't interact with him, only receiving the "peace" response. I took his documents and killed all the monoliths at Wish Granter. I'm just stuck with this mission. Can someone write a step-by-step guide to completing it as a military soldier? Thank you!

cold loom
#

YO THIS LOOKS SICK

rough lion
#

This looks super jank and abusable

modest path
#

Hey everyone .
I’m trying to figure out how radio / base music works in STALKER GAMMA on a deeper level.

I know how to add music to the PDA playlist, but I’m specifically looking for how to extract or change the radio / base music that plays in locations across the Zone (smart terrains, bases, ambient radios, etc.).

The reason is that a lot of the current songs are copyrighted, and playing or streaming GAMMA with no music (or very limited music) honestly kills the atmosphere. I’m considering replacing those tracks with AI-generated music that keeps a similar theme, mood, and even general lyrical ideas, but without using the original copyrighted recordings.

If anyone knows:

where the radio/base music is actually defined (configs, sound_theme, smart terrains, scripts)

how to properly extract and replace those files in GAMMA

or has already done something similar

I’d really appreciate some pointers 🙏
Thanks in advance!

rough lion
#

Isn't there a "no copyrighted music" mod for Gamma by default?

modest path
rough lion
#

AI music EKE

lilac ibex
#

kutas records

modest path
#

not shitty ai music yeah xD

azure bluff
#

yeaaaa, so i guess capsule shape camera collider is not going to work out as well as i'd like to...

austere reef
#

Where are ammo stats kept, like the ballistic overhaul Grok did? How complex is it to edit, I'm assuming like most things it's just text editing.

random fulcrum
#

wepaon_ammo.ltx, w_ammo_bas.ltx, and their related dltx files

#

it's just text editing and it's just coefficients on a 0..1 scale

lunar rover
#

would anyone happen to know what file holds the values for lights like campfire/lightbulbs

vague shale
#

Hello everyone and happy new year. I made a new model of the psi-bloodsucker, but I can’t transfer the skeleton and weights. Since half of the forums are blocked. I can't find a working guide. Maybe someone here can tell me.

slow bolt
#

Ai makes better music than people unironically

rough lion
#

trap music*

gleaming tide
#

It steals music better

azure bluff
#

ffs, please, anyone, give me a clue as to how solve this bullshit...
In this edition: camera collider is a cylinder with 2 spheres at the end, i was hoping the tweaking problem came from faulty implementation of my capsule collider so i changed it into cylinder with 2 spheres and it's still tweaking hard.

sudden inlet
#

@wooden cosmos hi, man, saw your ALAO and got a question
That Gamma report's mostly contains String concat in loop so I'm curious how this code should be written instead
Lua website has an interesting article on that, but still, looking for your input

summer girder
#

5000 String concat in loop

azure bluff
sudden inlet
nimble moss
#

Anyone know what i can mess with to make campfires very very slowly reduce sleepiness ?

gray tapir
#

anyone know which addon can make the game looks amazing

#

like 4k

hoary cipher
naive snow
naive snow
#

Hey LVutner, any chance you'd know why the render thread sometimes jumps drastically to 3 times it's normal value (8~9ms to 25~33ms), mostly from wait_L in certain areas? I'm trying to diagnose some frame issues that are erratic

wooden cosmos
lilac ibex
naive snow
#

Thanks I'll have a go at these

sudden inlet
lilac ibex
#

volumetrics^

also, you may want to look into ixr repo

wooden cosmos
wooden cosmos
naive snow
# lilac ibex

Dayum that's pretty harsh. I tried getting a couple of renderdoc frames, but I couldn't get reproductible frame times from there.
What do you use for your frame captures^

wooden cosmos
#

Judging by like 90% of stalker mods, they never heard of allocation

lilac ibex
#

optick

naive snow
# lilac ibex

No dice, oh well. I'll have a look at the ixr repo, but my guess is that the occlusion portals that are in the truck cemetery are just badly setup

#

The moment you look in a certain direction or in certain reproductible spots, you get horrible frame spikes

#

25.61ms of Wait-L

brave kernel
#

Anyone know which line I need to edit in order to move my minimap up a bit? Trying to fix my dynahud compass

wooden cosmos
# sudden inlet Like overall. I found out there is `table.concat` method, but maybe there is som...

I've added some explanation of those patterns to ALAO github page - https://github.com/Priler/anomaly_alao
In short:
a) table.insert(t, v) becomes t[#t+1] = v
b) Repeated db.actor, alife(), etc. calls caching (makes local pointer variable, no GC pressure as it's stored on the stack)
c) math.pow(x, 2) becomes x * x
d) math.pow(x, 0.5) becomes math.sqrt(x)
e) table.getn(t) becomes #t
f) string.len(s) becomes #s

  • that string_concat fix

Alao now also supports nil guard reports and dead code reports (alongside auto-fixing some of those).

GitHub

About Anomaly Lua Auto Optimizer project (experimental) - Priler/anomaly_alao

sudden inlet
#

Appreciate!

wooden cosmos
#

However keep in mind, ALAO is more like a proof-of-concept.
So things can go wrong.
That's why it has multi-layer scripts protection and multiple dummy proof mechanics

#

I also faced quite a funny performance issue with Interactive 3D PDA mod.
For some reason it was rendering all 1000+ UI elements when you open the "Interactive" tab, causing a heavy lag for like few seconds.

lilac ibex
#

xD

wooden cosmos
#

And one of the most well optimized mods are from Catspaw

#

Idk who it is, but his mods is an example of how code should be written

#

Anyways, I've rewrote the Interactive 3D PDA mod with proper lazy UI rendering and it now works faster than ever

sudden inlet
wooden cosmos
#

Imagine a world where all the Anomaly mods would be written in C++ or Rust

#

Although I kinda hate C++, with all those awkward pipelines, LTCG issues, etc.
I wonder why xray-monolith doesn't use LTO and like Clang for build pipeline.

It's like, I've forked it and tried to implement some proper read/write locks.
And it worked fine for xstrings.
But for ISpatial LTCG made me go brrrr

#

Devs of AOE told me they did the same thing.
Implemented a proper RWLock for xstrings and ISpatial

#

And I saw the same implementation with IXray, they also have RWLock

#

I think back in 2006 (or when xray was developed?) things like read/write locks was not so popular
And they thought like "hey, let's put a fkn exclusive locks everywhere"

#

And now your engine burns CPU time for no reason because of exclusive locks everywhere

cloud bluff
#

Abraham are you Priler in moddb ?

wooden cosmos
#

Yeah

cloud bluff
#

somethin goofy is happening with the autocomplete mod keeps giving tasks that you legit complete as non completion

#

i reverted to last version

wooden cosmos
cloud bluff
#

nah it was kill a npc quest

#

someone else had the same problem in the comments he says

wooden cosmos
#

oh that's strange
I should check assault tasks better
I mean I have a task from Sidorovich to kill a CS guy .. but I can't do it for like a week now xD
He's always chilling at the campfire telling jokes, how am I supposed to kill him

cloud bluff
#

whatever changed from 26dec version was no good

#

i killed zombies for butcher and got no completion and killed this bandit in cordon by myself no companions

#

and got no completion as well

wooden cosmos
#

can't tell without logs
I'll check those tasks better next time
last update was about better handling of mutant tasks

cloud bluff
#

you mean the appdata logs ?

wooden cosmos
#

yeah, but you should have Debug enabled in Fair Autocomplete MCM

#

it will log everything

cloud bluff
#

alright

sudden inlet
wooden cosmos
#

Compared to Lua, Python can offer much more than a stupid monkey-patching.
decorators, context managers, duck typing, metaclasses, dataclasses, and even a full blown reflection

#

One cool thing is that Python can modify itself at a runtime
you just import ast and bam, monkey patching at syntax level

cloud bluff
#

Which files i have to edit so X faction NPC's wont spawn in X location ?

sudden inlet
patent remnant
#

i get this when trying to import an omf file into blender. I cant rlly discern what its trying to tell me

quasi narwhal
#

math.atan is performing a lookup on math every time you call it

#

same goes for tables linked to each other, Lua abstracts a lot of that because you're not dealing with pointers

#

every time I see a script accessing db.actor like 5 times in a row I cringe a little

#

you're accessing a huge object/table multiple times to grab the same instance, it's crazy

sudden inlet
#

Do we really care about execution time and these microoptimizations tho? Isn't it like very very fast anyway?
I am recalling something from IXR chat that the main issue was lua garbage collector that lead to micro freezes

quasi narwhal
#

yeah micro freezes are common in GC'd languages, but when it comes to games where you have thousands and thousands of functions running simultaneously, I'd say any performance improvement is valid

sudden inlet
#

Right, fair enough

quasi narwhal
#

though the main problem when it comes to Anomaly mods is most of them lack even very basic things you can do to write faster code, like transforming lists into lookup tables for O(1) accessing etc

#

so yeah, the perf gain of avoiding a lookup like that (math.*) is minimal

whole kayak
#

Hey question has anyone ever made a bandit themed weapon pack? Like clear sky and duty get one of the arguably ak variants but has anyone ever made something similar for the bandits?

wooden cosmos
wooden cosmos
#

Even auto-fixes applied by ALAO reduces frametime drastically

grizzled bison
#

hi guys, first time trying to "mod" the game, so im gonna give you some context, right now i am playing with MAS, MASG, PUSSY, BAS, JUANS GUNS, FWP, 3DSS and 3DSSG(both from base), and when i was playing a encountered a stash with an VSSK Vykhlop with an Reap-IR scope(PUSSY), and when i detached the scope i realized that i could attach to my MKGS Banshee(JUAN), but it did not come with the thermal reticle, going deeper in the search, i encountered in the PUSSY files, that the gauss scope was override by the Reap-IR, and the Banshee accepts the gauss scope, so that is why the switch between weapons work, but the reticle didnt. So now i get to the point, in these mods, they have files that are similar(i think), like: "wpn_scope_gauss_world.ogf"(BAS), "mod_system_z_3DSS_banshee.ltx"(ATHIS PATCH), "wpn_banshee9j.ltx"(JUAN) and so on, (there is more but im not in my pc right now) and i was wondering if i can unify this files, so that i can use the scope with thermal in the banshee, im not asking for someone to do that, im asking for guidance.

#

at first, i think that i have to edit ogf files and mess with blender(?), but i think what matters is to change the reticules not the scopes itself

#

i know that athis made a 3dss patch for this gun in specific, but i want to dive in modding and he removed the gauss scope and other scopes, and i wish to learn so that i can use this knowledge to another scopes and so on. Thank you in advance to whoever answers.

teal compass
#

also, the "wpn_scope_gauss_world.ogf" is only the world model, it doesnt touch whatever model on the gun because the scope is acutally in the gun mesh itself

#

idk how pussy works but I think ur best bet is to replace the scope mesh from gauss scope to reapir

#

which u def need blender

fair canopy
#

best bet is to ask @last yew

teal compass
#

true

last yew
#

The reticle on the Gauss Sight is whatever is set in the OGF, the file is not overwritten

#

I'm not sure what the issue is exactly, that's a huge word salad, but if you want the same reticle for the weapon you can just copy the reticle file you want and overwrite the reticle file you don't want

#

In either 3DSSG or Pizza's Ultimate Sight Selection for Anomaly, go to gamedata/textures/wpn/scope_reticles/

celest forge
#

If it's one of my guns, I didn't make any 3DSS or MAS patch for it

#

Maybe ATHI did but then he probably didn't make his 3DSS patch compatible with MAS

safe mountain
#

anyone know where i might find the 1pn93-1 thermal notepad? i have MAS installed and couldent fing it in mod_system_zzz_mas_scopes_bas, want to change s3ds_image_type to 3 so its a rainbow thermal

lethal rock
brave kernel
#

I made my own playlist for the PDA radio and added it, but for some reason whenever I go to play it, the game just zooms through all of the songs then stops playing, and won't let me even change stations until I hit a load screen, anyone know why?

trim jungle
summer girder
brave kernel
trim jungle
#

Yeah

queen pineBOT
brave kernel
#

Bet, thank y'all!

trim jungle
#

and it's the same process for the radio stations, just name them track_x.ogg and put them in Anomaly\gamedata\sounds\radio_channel_1 and 2

brave kernel
#

Had to throw a speed increase on the tracks cause of the kHz change but it works properly now, ty!

grizzled bison
# last yew I'm not sure what the issue is exactly, that's a huge word salad, but if you wan...

long story short, the pussa changed the "gauss_sight/scope" to the "Trijicon REAP-IR" (if im understanding this correct), and the gun "mkgs banshee9j(juans gun mod)" accepts the "gauss_sight/scope" so he also accepts the "Trijicon REAP-IR" , but not in thermal mode. So my question was to know which files would be necessary for me to modify to put the sights in thermal mode. But as Juan said, Athi made a patch only with 3DSS, without MAS and without "gauss sight/scope", and I'm wanting to make this patch for my own use.
Sorry for the word salad, in Portuguese, it makes more sense.

grizzled bison
mortal steppe
#

meshes/anomaly_weapons/hud_animation

Will the gun still work without the hud animation omf file in this folder?

lilac ibex
#

lol nah

mortal steppe
#

Every time I shoot the Amb-17, I get a log message like !Missing hud animation anm_shots.

#

amb-17 doesn't have a hud_animation.omf file. I guess it still works? I don't see any crashes or other issues.

jaunty grove
#

GAMMA has a bespoke visibility formula, right? Where can I find such a script

jaunty grove
#

idk, I wanna see if I can make my own thing

wooden cosmos
#

analyze their mod, it seem to be more complex than the one GAMMA ship with

hoary jolt
#

where do i edit ironman life granting time? i want to make a option after 12 hours you get a life!

untold loom
#

Does anyone know in which file I could find the function that regenerates health during sleep? I want to disable it ^^

#

I'm fully new to modding, so maybe in reading through all of them I'm just not recognizing it

naive snow
#

incrementing the current table and inserting your new value as the new element_1 = 12,st_new_game_days should do it. It does require however a new save

last yew
# grizzled bison long story short, the pussa changed the "gauss_sight/scope" to the "Trijicon REA...

I'm well aware of what Pizza's Ultimate Sight Selection for Anomaly is. That's my mod.

As for your issue, that's completely different to what was said before, but that's a really easy fix. You just need to go into the configs of the gun you're trying to fix, find where it says [wpn_(weapon name)_gauss_sight] and if it has s3ds_image_type = set it to 2, and if it doesn't, add that line in somewhere.

fair canopy
#

MsPizza of PUSSY fame POGGIES1

naive snow
teal compass
hoary jolt
naive snow
#

gamedata/configs/plugins

hoary jolt
naive snow
hoary jolt
teal compass
hoary jolt
#

but it has some issues

naive snow
fiery rune
#

Good alternative to C con grass/trees?

grizzled bison
#

now i see why people hate blender

teal compass
#

yeah

ashen hatch
#

has anyone encountered this issue when porting a gun?

#

The armature is all the way into the top right corner after exporting the file into ogf then opening it

teal compass
ashen hatch
teal compass
ashen hatch
teal compass
#

I think I saw someone with the same situation but I got no clue either

#

maybe it depends on blender ver?

#

I use 3.3 btw

ashen hatch
#

I tried

#

from 5.0 to 4.3

teal compass
#

clueless maybe its still too new

ashen hatch
#

Hopefully thats the issue keksweat

teal compass
#

honestly dont know but u can try 3.3 like me

#

which I didnt get that issue

ashen hatch
#

I will

teal compass
grizzled bison
#

i think i am almost learning russian at this point, ive already spend about 3 hours just trying to export an .ogf and i still havent been able toPepeHands

fair canopy
teal compass
grizzled bison
#

but i think the problem its in the paths, i followed the messages from Burn, but it was from 2024 so idk

ashen hatch
teal compass
#

exporting ogf is really just the right settings

naive snow
ashen hatch
#

well uuh something is wrong

#

I could be wrong

astral stratus
#

Does some one know where i can edit ammo type, damage, firerate and so on for the AUG 9mm Infiltrator and AUG 9mm Spectre Tactical?

teal compass
naive snow
# ashen hatch well uuh something is wrong

Blue just means your textures aren't loading, either the ogf doesn't have the right paths, the compression format of the texture is wrong or the files simply aren't part of your current mod

ashen hatch
#

nah the textures arent the issue

#

I didnt set them yet

#

the problem is the gun itself

#

the gun is a few times bigger than my companion, the components are placed correctly

teal compass
#

hows the anim

ashen hatch
#

no, its hud

naive snow
#

Did you apply the transforms in blender before exporting?

ashen hatch
#

what transforms?

naive snow
#

The transform in blender refers to the location, rotation and scale of an object.
Each Mesh and Object in blender has its own. You need to ''apply'' them so that a scaled model size goes to 1,1,1 instead of 0.657 or whatever it is scaled at

naive snow
# ashen hatch

Did you change the size of the grid in blender? Cause if not, every one of those squares on the grid is a representation of a meter, a 1mx1m, so your gun is like 9 meters by 6m

ashen hatch
#

oh lmao

#

I will change that

#

thank you peepoLove

teal compass
naive snow
#

Import into your scene another pistol ogf and you'll be able to scale it accordingly

ashen hatch
#

I scaled the imported reference weapon instead of the model KekSkew

#

yeah this makes a shit ton of sense now

naive snow
#

If you're playing with scales, once you're done, make sure to apply those so they become the object's new resting scale:

#

You can just apply Scale if you'd prefer or are still moving stuff about

#

An easy way to visualize scale is just to spawn a cube, they default to 1 cubic meter, so you can scale it to 0.1 to get an idea of 10cm or heck, change the unit system in blender to freedom units if you'd rather scale a move in inches/foot

ashen hatch
#

I should've asked this yesterday before redoing everything 2 times omegakekw

astral stratus
#

I managed to unbind the scroll wheel from switching my weapons in the modded exes menu, but it still unequips my weapons, when i have more, than one weapon in my loadout.

queen pineBOT
#

@astral stratus If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

blazing cosmos
#

anyway to fix Jeezus rays ? im using atmos 17 beta

lilac ibex
#

IM NOT 100% SURE THO BECAUSE I CANT READ

rough lion
#

I have yellow tint near Miracle Machine how do i turn it off

grizzled bison
#

when the log is like this, what do i have to do? delete one of the armatures?
`Digest:
Root-object has more than one armature

Full log:
+-export-ogf(object='wpn_banshee9j_hud.ogf')
| Root-object has more than one armature: {'root_object': 'wpn_banshee9j_hud.ogf', 'armatures': ['wpn_banshee9j_hud.ogf', 'gauss_sight.ogf']}`

lilac ibex
summer musk
grave copper
#

Is there any way to mod this loudspeaker off in Rostok?

grizzled bison
grave copper
#

what you need in blender?

grizzled bison
#

some guidance in relation to that log on top

naive snow
grizzled bison
simple scaffold
# astral stratus Does some one know where i can edit ammo type, damage, firerate and so on for th...

use the debug item spawner to get the section name of the gun. then use a tool like notepad++ that can search for text inside an entier folder of files and point it at your mo2 mods folder and search for those guns section names to find the files.

https://anomaly-modding-book.netlify.app/docs/references/configs/items/weapons/weapon-world

Anomaly Modding Book

_

twilit scaffold
#

I have a noob question. Anybody can tell me where to find all the individual weapon stat in gamma ? I tried to make some changes in the UI in t he game but it doesnt apply. Wheres the exact file location?

naive snow
misty mulch
ruby rover
#

I'm not really sure if this is exactly the right place to ask, but it does involve modmaking. Does anyone for certain know which dialogue files GAMMA makes edits to? I know the guy in Yantar you can trade vodka for ammo with has more options in GAMMA and that there's extra dialogue ofc for the weapon restrictions.

simple scaffold
simple scaffold
ashen hatch
#

is viewport in ogf editor supposed to show the textures or just the model?

faint sable
#

Just model

#

To see textures you gotta get into blender and look into it

ashen hatch
frigid cradle
#

Hello. I want improve my textures. Can i install ROTTEN LIFE TEXTURE PACK and Zone Textures ?
or i need install only one of this?

naive snow
faint sable
#

Woah

#

New knowledge

grave copper
chrome jungle
#

anyone has the colt IAR handguard model pls?

quaint sand
#

Have you ever figured out? I want to add my own posters as well, thank you!

weary root
finite estuary
#

hello, i have a question. i have unpacked the resources of the game since i want to change some values of an outfit. i have put those unpacked files in the gamedata/item/outfits folder (especifically un the stalker anomaly route since i couldnt find something like this in the gamma folders) i have tried changing the values by hand but also using the debug outfit editor. but it never changes the values, not sure what i can do for it to work

naive snow
# finite estuary hello, i have a question. i have unpacked the resources of the game since i want...

Open wherever you installed GAMMA, find the folder named ''mods'', in there create a new folder, name it whatever your mod name is going to be.
Create a folder called ''gamedata'' in there. Then simply follow how to make a DLTX with https://github.com/veerserif/gamma-dashboard/blob/main/dltx_guide.md
Make sure to refresh your MO2 and enable the new mod you just created

GitHub

Home for various interactive data thingoes for GAMMA. - veerserif/gamma-dashboard

steel saddle
#

*not mine, lol

grave ridge
#

it's not done yet, but I thought I'd post an update now since I hadn't in a while

#

heres my slightly edited 2d map too

tawny prawn
#

does anybody know how to find tarkov case icons in the files?

#

like pistol case, weapons case, meds case, etc...

#

i need the icons

#

for the cases

#

since im trying to mod them for GAMMA

#

in tarkov files there are only ''bundle'' files

#

but i think those are 3dmodels, textures, meshes

teal compass
#

I think tarkov icon are rendered based on the model

summer stream
tawny prawn
#

fucking bsg coders

tawny prawn
#

which is not that bad honestly but ehh

summer stream
#

blender renders

#

to be exact

summer stream
tawny prawn
#

i dont know how to use it

tawny prawn
summer stream
#

ask frosty or juan

tawny prawn
#

fkn unity dude

tawny prawn
#

ok so

#

is there a way to "extract"

#

the icons

#

through blender?

#

is what you are saying

summer stream
#

yes

#

you press f12, it renders the icon out
ur done

tawny prawn
#

fuck me

summer stream
#

just depends on the render engine

tawny prawn
#

kidding me?

summer stream
#

there's three of them

tawny prawn
#

aha i see i see

#

i mean if its that easy

#

i might ask them preety please

summer stream
#

workbench, just plain thing, no textures
EEVEE is the simple one
Cycles is the most complicated

tawny prawn
#

i dont need all of them afterall just a couple cases

tawny prawn
#

hahahahahahaah

summer stream
#

and textures with bumps

#

if you want to make it a separate thing

tawny prawn
#

oh shit i forgot about that

#

well i mean

summer stream
#

yep

tawny prawn
#

if it doesnt have a model

#

it will crash on ''drop'' item

#

since ogf world model wouldnt exist

#

shit..

tawny prawn
#

yo thats wild xd

#

so maybe

#

to avoid that i can make them not dropable?

#

so only inventory or container

summer stream
#

requires work with engine

#

or you can look into the thing with brain sorcher

tawny prawn
#

i would use the ammo crate stuff

#

from that mod

summer stream
#

where you pay to get that thing so ur brain wouldn't cook ohno

tawny prawn
#

just copy paste for each case

#

and adjust values

#

such as inv size xy

#

stuff liek that

summer stream
#

you really think it's that simple? ohno

tawny prawn
#

rename every section with ammo_crate to corespondingname_crate

#

stuff liek that no?

#

like*

#

thats how i plan on doing it

#

idk if it will work

#

:d

summer stream
#

oh man good luck with that ohno

tawny prawn
#

xd shit idk if i should even attempt it now..

pure citrus
#

WIP :P

pure citrus
#

what does thi s mean

steel saddle
#

Every 'icon' as you call them is a picture of the item that gets taken in an empty zone with two lights. it's called a previewpivot.

#

any further questions? merusip

steel saddle
summer stream
#

uhhh

#

no

steel saddle
#

okay, try exporting through blender or whatever tf you were saying earlier

#

Tarkov saves all those little images to appdata somewhere, i just don't remember where

vernal onyx
#

I have a question. In GAMMA, do weapons and ammo have damage falloff based on bullet velocity?

pure citrus
#

does it look good? any thoughts or feedback?

summer stream
#

finally we getting some feedback from ragdolls when they are dead

quaint sand
# pure citrus :3

This is amazing, it looks like GTA 4 Euphoria System, is this a work in progress mod, or is it already released? I bet it will affect performance?

pure citrus
#

ill try to optimize it later

#

for now im just trying to make sure it works as i want it to

idle forum
#

Modified alphalion's map markers file, now I can atleast see something. Should I make seperate mod for it in moddb or just post it somewhere in discord?

hoary cipher
fair canopy
# pure citrus

I'll be honest it thought this was a shit post of a rag doll hitting the griddy. Maybe a bit too much movement for a death throw

pure citrus
teal compass
tawny prawn
#

wow man

#

ty so much for the icons, legendddd! 🍻

steel saddle
#

need any others?

summer girder
#

It starts at 0m

tawny prawn
#

i only needed a few

#

thank you so much legend

tawny prawn
#

Mind if i send you priv message?

steel saddle
#

go for it

tawny prawn
#

i dont want to clutter here i got a couple questions

tawny prawn
fair canopy
#

It's just the spear. There are like 3 spear mods out by different people

teal compass
#

the gunbuild simulator

sacred token
#

if I had to nitpick it looked a bit weird that he crossed his arms in the end

pure citrus
fair canopy
#

There's already an m110 too

steel saddle
#

You want a gun that gamma doesn’t have?

fair canopy
#

Sure

sacred token
steel saddle
teal compass
#

spt

steel saddle
#

and?

teal compass
#

I love the mods there

fair canopy
#

I think Juan did a tavor

teal compass
#

yeah he did

steel saddle
#

hmmmm

lilac idol
#

once upon a time i was making a tavor set

steel saddle
teal compass
#

amazing

#

last time it only is balck

steel saddle
#

I'm the one that made the black one

teal compass
#

oh u made them amazing

#

🔥

steel saddle
#

yeah, i retired from SPT modding and Tron started redoing all of my old shit

teal compass
#

i see

fair canopy
#

An intervention that isn't lost in makas hard drive would be cool

steel saddle
#

Maka will probably gatekeep it till the end of time

teal compass
#

Maka being maka

#

i think lewd also have a cheytac

#

but uhh

#

no difference

steel saddle
#

and gamma has a barrett

#

OH

#

GG ez, Barrett M240 LSW

teal compass
steel saddle
#

yo, the Barrett for SPT was so aids

teal compass
steel saddle
#

i had to repurpose SVD reload animations, lmao

teal compass
#

ak50

steel saddle
#

yup. Pre-ak 50, SPT's barrett was a big SVD cosplaying a .50 cal

teal compass
#

Yeah used that hella fun

#

🔥

steel saddle
#

sounds weren't too scuffed?

#

IDK how stalker does sound but tarkov has like

#

unsuppressed close, unsuppressed distant, unsuppressed far, unsuppressed indoors close, unsuppressed indoors distant

teal compass
#

only one for stalker

steel saddle
#

and then suppressed versions of each of those, it's aids

#

luckyyyyyy

teal compass
#

yeah i rippied the takrov bundles

#

so many fire sounds

steel saddle
#

yeah, fuck bsg and their soundbanks

#

those got chowdered with 1.0 too

#

so every weapon container from 3.9 and 3.11 had to be remade

teal compass
#

what did they change

steel saddle
#

one of the scripts

#

idk exactly what i've been out of the loop\

teal compass
#

I guess the loop sounds maybe

#

it got broken or stuff

steel saddle
#

i hated making loops and tails so much

lone bone
#

Yo how do I put an entirely new weapon into the game. I already did the model but I suck at scripting. I only find tutorials about editing weapon, but not for creating new one

teal compass
summer stream
#

you forgot

#

one thing

#

you need to apply wpn_body vertex group to it

#

then apply parent to knife's skeleton

#

AND then you apply armature of the model you made to knife's skeleton

teal compass
lone bone
#

Well it seems I need much longer than I thought. Thanks lol

lilac idol
steel saddle
#

That was me

grizzled bison
#

what does the "actor_on_net_destroy" do? in the script callback?

balmy parrot
#

was told to ask this here. is there any config file or something i could manually edit to extedn the PDA taskboard range beyond the 300 max? ideally id like it cover all of cordon and 300 doesnt seem to do it

naive snow
hidden gazelle
#

Is there a "reloading drops ammo in magazine" mod? and no... I don't like the magazines mod, I just want to be punished for early reloads (Also is this the right place to ask this? there is way too many channels...)

vernal onyx
#

I wrote a guide on how to remove HUD icons.
I originally created it alongside a mod I posted on ModDB, but I think the guide itself could be useful to others as well.
https://www.moddb.com/mods/stalker-anomaly/addons/psy-icon-disabler-and-tips-for-hiding-other-hud-icons-gamma-094

ModDB

This mod directly disables the top-left psy icon, which persists even after checking all settings. It also provides guidance on disabling other HUD information.

upper tulip
#

trying to edit a script [Artigrok's Ammo] so that it will mark any artefact as crushable does the script format support some kinda wildcard catchall? if wanted to set every item that starts with af_ as crushable

hoary cipher
hoary cipher
upper tulip
versed bay
#

hi everyone, does anyone know how can I adjust the thirst and hunger threshold of the character? like around 75% hydration the character would go thristy and has icon shown on HUD, but I want to adjust that, is it possible?

hoary cipher
light patrol
#

Hello. I use FrostyWeaponPack. Is there a way to solve the problem with laser sights of different colors (blue, green on different weapons)? The laser is not displayed in the night vision device.

mortal steppe
#

In KS23, the laser beam and laserdot were not working properly, so I changed the texture of the laserbeam and laserdot, but the laserdot did not change. What should I do?

upper tulip
#

make sure your Dynamic Object render distance is set to max

#

on >setttings>advanced

mortal steppe
#

Laserbeam.dds applies the changes , but laserdot does not work.

#

Other weapons work, but KS23 doesn't.

fair canopy
#

did you update 3dssg to the lateste version or are you just doing things?

mortal steppe
mortal steppe
fair canopy
#

green

#

the texture was misspelled. its an easy fix

summer stream
#

geen

fair canopy
#

ed

mortal steppe
#

I'll be using the geen.dds file until the update comes out lol Thank you always!

desert falcon
#

Can anyone guide me on how to make bandage heal the overall health as well as stop bleeding

inland hazel
#

bros, does hit_power also affect damage received as well or does it just affect the player's own damage?

hoary cipher
naive snow
vernal onyx
#

I tried to adjust the flashlight and torch distance by changing the range values in
mod_system_flashlight_beam_pattern.ltx (from Nicer Flashlight) and
items_devices.ltx (from Wildkins’s DAO Svarog Patch),
but neither of these changes had any effect.

Does anyone know which parameters or files actually control the light distance?

naive snow
ashen hatch
#

what does base_height do for gun textures?

summer stream
ashen hatch
#

Is the toz194 ogf packed into the anomaly db folder?

teal compass
#

could be

ashen hatch
#

would it be hard to move the hand from the white grip to the black one?

#

the white one is the mossberg

teal compass
ashen hatch
#

might as well unpack anomaly