#╟🎑reshades

1 messages · Page 91 of 1

vocal pier
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In the tutorial

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when installing a new reshade

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it said I need to tick the legacy

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but reshade later version dont have it anymore

shrewd bramble
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Oh that, are those shaders needed anymore?

vocal pier
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I have no idea

hard umbra
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U can add filmic tonemap and play around with it a bit if u wanna make gamma reshade more moody. @vocal pier

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Also as grok said increase ambient light and bloom if thats ur thing.

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There are other shaders that come with gamma that u can use as well just try them out one by one see whats floats ur boat.

shrewd bramble
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You might find older ReShade versions here if they include what you want

uncut ingot
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Hey, if anybody is interested, I got Stalker Expeditions reshade/graphics overhaul working with gamma, looks REALLY nice one you tweak the bloom and sharpness

hard umbra
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what exactly do u mean by got it working? isn't it just a reshade preset to put in?

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also what tweaks did you do in reshade settings?

uncut ingot
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The Expedition reshade/graphics overhaul IS a reshade, but the graphics overhaul portion also changes some textures, and seemed to break everything when fully integrated. I turned off NeoBloom and FGFX: :LSPOIrr, toned down the bloom [quint_bloom.fx] so it wouldnt be so intrusive, tweaked the smart sharpen to be sharper, aswell as turned on DethHaze, Filmgrain and Vibrance.fx

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all can be tweaked in game to fit what youre looking for

cloud island
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Take a screenshot

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I'm pretty sure it would like you watch the world through dirty glasses sniff

uncut ingot
lyric ravine
hard umbra
uncut ingot
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can be a bit iffy, this is with DepthHaze off

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With DethHaze on

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Though, i just found another Depth Haze option that doesnt blur UI

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Another screenshot for reshade reference

merry current
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spawned in with a kar98?

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its not in the starting loadout...and i want it.

uncut ingot
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It's on the scavenger loadout I believe

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Not sure if difficulty changes it, but hard difficulty aswell

merry current
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damn

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lemme check if it actually is on scavenger

forest vessel
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you can start with it on survivalist as well, its in the nato factions starting loadouts

inner cargoBOT
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check Removed 17 messages.

merry current
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did you type anything before purging

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if you did, i didnt see

forest vessel
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no

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but this channel is for reshades sweat

merry current
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fair point

hard umbra
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Thanks for the pics👍🏻 @uncut ingot

mint owl
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@uncut ingot The issue with bloom "Expedition" style was especially glaring in the menus

uncut ingot
mint owl
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This way, it can show people how it would mostly look like and then make the decision to use it as well or not

uncut ingot
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Yeah, ill do that soon, I tested in about 20 seperate new games to differ weathers, though i didn't take any screenshots yet, still tweaking the reshade to get it perfect, do you know if there's any way to grab a file with my tweaked presets? would it just be the reshade ini

mint owl
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I did test a few more settings, magic HDR, Neobloom etc, but there was some issues with certains weathers or time where it wouldn't look as great, or blinding sometimes think

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Well, there is the current preset (ini) you're using, once it's saved, just keep it somewhere, or alternatively, zip it alongside the "reshades-shaders" folder

uncut ingot
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nice, do you want me to @ you once i get it to preference?

mint owl
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Ha, I'd be curious to see the screenshots once the tweaking is done, you can ping me in #╟📸screenshots when you'll do the posting pepeOK

hard umbra
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Yea u will need to supply the actual shader files as well if u wanna give someone the edits u made. The reshade preset ini only saves which shaders are activated not the values u choose for them afaik

uncut ingot
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que?

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everything was pulled directly from my game files thonk

cyan orchid
uncut ingot
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Anyone know the specific files that would have to be pulled?

cyan orchid
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Also the reshade made my detector screen even darker, is there any way to fix that?

uncut ingot
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PPFX SSDO AND PROD80_03_SHADOWS should have a role in that

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though, it shouldnt be bad with my presets, i just dont know how to export them thonk

mint owl
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Did you send the actual Reshade folder + ini preset ?

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And User ltx ?

uncut ingot
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do i need to include user ltx?

mint owl
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It contains graphics settings as well

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Might be possible

uncut ingot
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I only included the shader files above aswell as the shaders file in gamedata

mint owl
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Are you using the same addons ? A reshade wouldn't work the same without the same environmental setting

uncut ingot
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yeye, the only thing instructed to turn off is the aggressor reshade in MO2

mint owl
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Well, the question was actually for the other guy having trouble with it

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Sorry, didn't ping the actual person

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@cyan orchid

uncut ingot
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kekfacepalm i might be the smartest person ever

mint owl
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Try including the user ltx as well, and he should delete his shader cache before putting yours, also make sure he selects your preset specifically in the Reshade menu in game

uncut ingot
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ight, reuploading with everything that includes "Shader" in it, aswell as user file

uncut ingot
cyan orchid
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Yeah, I fixed it turns out my light settings were cranked up, went back to 1-1.1

uncut ingot
cyan orchid
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only thing I can't figure out is the detector screens being very very dim

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Veles is legit not even readable

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it was already kinda dimm'd with the gamma reshade

uncut ingot
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that, im not too sure how to manage, my only idea about fixing it would be messing with the settings i listed beforew

cyan orchid
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Yeah I turned it off but it barely helped, so Im just gonna leave it on for the looks haha

uncut ingot
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i'll try to mess around with it more once im done ghost hunting

shrewd bramble
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Haunted house? Must be hard to deal with it.

uncut ingot
sterile jacinth
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The mod is awesome and I want to really improve the graphic, what is the best reshade for this mod?

shrewd bramble
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Best depends on your taste tbh

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Take a look around, scroll up

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Travel to the past

uncut ingot
swift robin
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Can anyone recommend some good looking reshades?

wicked saddle
swift robin
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👌

wicked saddle
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speaking of weathers, i'm amazed at the weathers in gamma so far. here's how my game is looking with piknik + gamma

wicked saddle
merry current
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damn thats good

merry current
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@wicked saddle i dont do anything with the gamedata folder, right?

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thats where weather stuff is

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you installed it with mo2?

wicked saddle
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correct

merry current
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wheres it at in your load order

wicked saddle
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perf wise, it comes with an SSDO implementation which you don't need if you are using Ascii1457's shaders that come with gamma. thats likely the slowest thing, ambient light is also basically a giant blur convolution, also kinda slow

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um, i don't remember, on my work PC atm. i just let gamma overwrite everything from it and disabled the reshade gamma comes with

merry current
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since reshade.ini replaces stuff and so does reshade-shaders, im assuming only the preset itself

wicked saddle
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you need the shaders that are included with it, you can leave ReShade.ini iirc

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but again, you can just include the whole thing and disable aggressor which is gammas included reshade

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to summarize, just import the whole thing, disable aggressor/any other reshades, let gamma overwrite the weathers/anything else

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you will likely need to do a lot of dynamic tonemap tweaking

wicked saddle
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yes

modern nova
wicked saddle
merry current
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wtf have i done to my game

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this shit way too good

merry current
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i think thats cuz my AA is on 0

merry current
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final shot and combination/version of stuff im using

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(this is in great swamps)

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if anyone wants their game to look like this, ping me

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i havent tested this as night or any other weather tho.

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so...

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and im going for invictus achievement so i cant use weather editor from debug

wicked saddle
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i had to REALLY mess w my dynamic tonemap

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if i turn off the reshade its way too dark bc ambient light adds a lot of floor

modern nova
wicked saddle
# modern nova How do I do that?

main menu -> mod configuration menu -> dynamic tonemap. if you mouse over any of the values in there, there is a description of what it does

modern nova
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Thanks! Can I also ask what settings are you using? mine, doesn't look as good tbh :p

wicked saddle
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sec

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not final, still tweaking! but should be a good starting point

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@modern nova ^

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oh and my r2_sun_lumscale is at 1.75, which feels a tad high imho but its fine for now

modern nova
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what about the graphics settings? you mentioned ssdo? for performance?

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thanks!

wicked saddle
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that is unless you want your game to look like far cry 3 lmao

shrewd bramble
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Someone mentioned ReShade's ssdo because as I remember it's effecting also characters which would create shadows from their arms etc.

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Correct me if im wrong

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But it doesn't worth the effort to correcting for every weather, place and most importantly performance.

modern nova
modern nova
# modern nova

don't mind that my limbs are pretty much just sewn together with bandages. I just solo raided radar and went straight to red forest kekw

wicked saddle
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i tend to only use reshades for color grading and light based effects. anything that uses depth should be done in-engine imho

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fwiw MOST of the character of that piknik reshade is in the LevelsPlus and Ambient Light shaders

modern nova
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just turned off the reshade's ssdo

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puting in engine ssdo quality on high

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nice

modern nova
# wicked saddle

Your sunrays and shadows look gorgeous here btw. did you just crank up everything to high?

wicked saddle
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also have sunrays min at 0.05

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and ty!

modern nova
wicked saddle
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honestly that's probably enough to almost max it out? most of the performance hit is grass because it's rendered pretty inefficiently

wicked saddle
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depends on resolution i suppose

modern nova
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my grass is on 90 distance

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what about ur other settings? max everything except ssdo?

wicked saddle
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i think so yeah, not in-game atm but more or less maxed out. i have my grass size a bit larger (1.1 i think) because it makes the zone look a bit more wild and helps with density

modern nova
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nice. thanks!

wicked saddle
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np!

neon creek
wicked saddle
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you basically just need to get to step 5

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and then install piknik

neon creek
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maybe i don't understand properly but i don't see any instructions on what to check here :

wicked saddle
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don't worry about that!

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piknik comes with its own effects

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if you want to add more to fool around feel free but if you add a lot i believe there is an initialization time penalty for reshade when the game starts

neon creek
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ho ok thanks you very much, so i unchek all to just have picnick effects

wicked saddle
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yeah i usually leave the defaults

cloud island
wicked saddle
cloud island
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Screenshot :)

wicked saddle
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actually i'll just paste them

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the first two are the same/similar settings in my other anomaly install

azure dagger
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That aspect ratio

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chef's kiss

granite quiver
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how do we add reshade shaders without removing gamma stock shaders?

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do i just run the reshade installer?

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or put the files in reshade-shaders

swift robin
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download the preset you like and put it into your reshade folder and select the right profile in-game @granite quiver

granite quiver
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jsut did that, it worked

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thanks

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aand done, raytraced anomaly

swift robin
granite quiver
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without regrade+quint solaris:

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without tweaking

floral thunder
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i dont see a difference

granite quiver
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soft shadows

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grass shadows

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and the scene isnt the best for noticing the difference

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lemme try with lightsticks

floral thunder
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its fuzzier

granite quiver
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the fuzzines is purely solaris

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yeah it isnt that obvious on screenshots

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it is very subtle anyway

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and situational, as it's a depth-based shader, not real raytracing

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it's gonna look good with lightsources like anomalies

floral thunder
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i imagine itd be hell identifying enemies in grass though

granite quiver
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it is anyway on high grass settings

floral thunder
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i have enough of a hard time with the gamma default seeing whos shooting at me lol

mint owl
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The problem with most effects added, they can look good on certain settings, but awful on other weathers/time of the day, make sure you try with Debug mode extensively to get it more accurately, careful with the main menu as well, for exemple, when you start a new game, ray tracing will make it glitch a bit

granite quiver
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it's more visible here

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i mean, it's a thing, but it's just a gimmick anyway

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yeah, the difference is visible only on fullscreen

fallen maple
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Is there a way to reset the reshade settings because I removed all of them and I can't set it back to default in the ingame menu

fallen maple
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Thanks

forest vessel
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you dont need to move all of them, the reshade is in the bin folder

fallen maple
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well shit i already did that lmao

forest vessel
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so just move that folder and replace

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its fine

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it will reset your game settings tho

wicked saddle
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Wait what is the raytraced part lol

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You’d have to have information about offscreen scene content which… there’s no way for a reshade to conceivably do that

last fractal
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reshade "raytracing" is ray-traced global illumination (RTGI), which is entirely possible for reshade to execute so long as it has depth buffer access
but the guy developing the shader is a bit mentally ill™️ and wants $5 a month for the shader or he'll cry on reddit

shrewd bramble
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First of all, it's possible @wicked saddle but that also means that you gotta work your ass optimizing and make that thing look good. Apart from that, it supposed be to be named screen space. Also you don't need much off screen info if it's not reflections.

He's gonna make it available for free when it's completed, I dunno if he's milking it or not but there's no other person trying to achieve this so ge can go behind a paywall and to be clear that shit ain't plug n play, it's completely premium stuff.

wicked saddle
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Ray traced gi absolutely requires off screen info, sorry. Depth buffer access can get you a (low quality) normal to reflect/refract rays with but fundamentally you are missing data in a screen space context

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Not to rain on the parade. SSGI is totally something you could do in a reshade but as you can imagine there’s a lot of temporal artifacts and popping

shrewd bramble
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Ray Tracing requires it yes hence the name of it but offline RT implementations are not that rare, you just bake the shadows and GI into the engine scene by scene. What this is all about it real time and it's the most difficult thing GPU wise. SSGI is there, there are 2 shaders I know which is SSGI itself and PCGI (RadiantGI).

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What I meant about work your ass optimising and make it look good was the RTGI shader, It'll look disgusting otherwise and just will hog your GPU entire time.

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Not every engine's depth access is the same and the implementation of post-processing really differs from game to game, you'll notice a game has HBAO+ but still shitty depth information hence the disgusting finished frame, other has only SSAO but looking great. Some has I guess better depth access than other, might be wrong tho.

wicked saddle
# shrewd bramble Not every engine's depth access is the same and the implementation of post-proce...

ahhh yeah, it definitely depends on the game! (it's usually either 24 or 32 bits). i wish i could find the current rtgi source somewhere because it still seems "too good to be true" -- you certainly can get a low quality, filtered normal to bounce a ray with from the depth buffer, but even if you deal with the offscreen bounces somehow... how do you know for example the difference between a mirror and a window based on color info alone? or the difference between emissives and reflectives. it just seems like you'd need a lot more info that reshade straight up doesn't have access to, or would require a specific implementation per game

all that said! i found a few demos of it and while it does break down pretty bad in indoor scenes, outdoor scenes where you only need a few bounces look pretty nice!

shrewd bramble
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I don't know details sbout bits used and off screen info but heard about some tricks they used in Metro Exodus to keep it eye candy and kinda performance friendly since it's using every ray tracing available.

And yeah indoor optimization was pretty bad, lots of cuts and pixels here and there but i thought that was happening because i had set rays low or I had AMD card somehow. Thanks for clearing that up.

modern nova
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Piknik's

proven depot
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what do you guys think about Agressor preset?

short stag
wicked saddle
devout lion
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when I look towards the sky everything else becomes dark. Is there a way to turn that off
Does someone know?

shrewd bramble
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Eye adaptation?

stuck canyon
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any suggestions for some visual variations in GAMMA? The default is too dark to my liking. And changing the brightness and contrast from reshade menu is not what I am looking for 🙂

civic zephyr
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Then use the basic image lightning in your settings or use the tone map in the console

solid radish
devout lion
solid radish
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If it's not that then it's 100% reshade, thers usually adaptation settings or configs buried in each ticked option. Untick and re-tick them one-by-one and explore their variables by scrolling through the stuff it does in reshade

thorny basin
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i think my discord messed up

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i asked a question here but it disappeared

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does anyone know which shaders i should try?

river flower
thorny basin
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i did?

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sorry about that

river flower
shrewd bramble
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All these unanswered questions smoke

wicked saddle
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although, you kinda want it to some extent unless you plan on making r2_sun_lumscale_amb really high so that your interiors are bright enough in relation to the sun

tame dome
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Experimenting with Abnormal Weather 0.8 addon + me own tweaks to the normal gamma preset to be a bit more filmic and closer to the original games in color, somewhat

tame dome
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hahahaha

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I quite like it, its fun to use

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Makes working with the map on the pda a bit more intuitive

manic bison
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is it not bound to show on a given keypress?

forest vessel
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the compass? you can enable and disable hud by pressing numpad enter but i dont know if it has its own keybind

coral lotus
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Hi guys, i want a reshade with my pc specs: i5 6500k gtx 1060 3 gb 16gb ram what reshade should i use and the settings for it

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A reshade that keep my pc run about 60 fps

past shuttle
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Just put the reshade in your bin folder and test it. It shouldn`t reduce your fps.

coral lotus
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Thanks

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This reshade looks like eft

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Exactly the thing im finding

jade zinc
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so i'm getting this crash when trying to add shaders to gamma. I also get a different crash when i remove enhanced shaders. i have tried clearing out the shader cache and that doesn't fix the problem.

keen quarry
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Hey if I get this correctly to install autumn redux I need to proceed like this tell me if there is something wrong :

I) I Clear shaders cache on the launcher

II)Copy appdata\user.ltx + bin (the whole folders -right?)

Del appdata\shaders_cache (from the directory C:\Anomaly\appdata\shaders_cache -right?)

III) install add-on on the mod organizer by selecting raw winrar

IV) Then when I install the add-on it prompts me to choose among four boxes to tick > should I tick them all ? or should I tick only the first one ?
the four boxes :

  1. autumn season redux
    2)autumn season redux shaders
    3)Autumn Season Redux Animated Main Menu
    4)Vanilla Anomaly and Redux 1.1 fix

V) Should I disable any other mods ?
The other graphic mods I already disabled are : dead bushes and no leaves
I understand that you need to disable agressor but the box is already unticked : What do I do to disable it then ? i already tried searching for the agressor pack in the list and I cant find it only the Awene that is already unticked

VI) place it AFTER Agressor Grounds if you want to keep GAMMA Weathers,
or place it just BEFORE/ABOVE Particles Cinematic VFX3.5 1.1.2 BOTZ YAWM

My goal would be to have the fog and the summer vegetation but brown like during the autumn
is it where I am heading ? where should i place it after agressor or before Particles ?

mint owl
# keen quarry Hey if I get this correctly to install autumn redux I need to proceed like this ...

Step II should go first

You need to Install it via MO2 Becore/Above Particle Cinematic here, as for Agressor, it's because the instructions are a little bit outdated, since it wasn't unticked before, so you can skip that since it's unticked already, you should make sure that Dead Bushes, Gardener of the Zone & No Leaves are unticked as well

And for IV) you need 1 + 2 + 4, as 3 is entirely optional, it does change the main menu so it's up to you

Then you can delete Shaders cache before launching the game, see if it works

keen quarry
mint owl
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You can use debug weather (F7 then 3) and tweak ambient light

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Careful though, it's a small value

coral lotus
coral lotus
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Im playing on dx 11

hard umbra
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It will never look like eft cuz it‘s not.

past shuttle
weak cave
cunning thistle
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perplexe omg

limpid harbor
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What settings/reshade/whatever pog2

weak cave
cunning thistle
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damn, that's great that it changes depending on the weather

limpid harbor
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I used those too but my game looked nothing like that

cunning thistle
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what res and what kind of anti-aliasing is applied ingame? @weak cave

weak cave
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x2 anti-aliasing, 1080p

past shuttle
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nc?

devout lion
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the tarkov reshade adds bugged shadows when I zoom in with a scope

devout lion
devout lion
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a question about reshade: if I play around with a preset defined by an .ini file, it seems my settings for that preset are saved. But where are those settings saved? in the same .ini file or somewhere else?

shrewd bramble
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If you are talking about reshade settings, it's reshade.ini but other than that, it should be on preset name's own ini file

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I'm not aware of any other file

devout lion
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I installed autumn redux and this is what I see

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the problem is with the filter PPFXSSDO@SSDO.fx

shrewd bramble
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Ah you talking about the shader

devout lion
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this is from the included ReshadePreset.ini in autumn redux

shrewd bramble
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Google search and and you can find the shader if you think it's broken. Other than that, if you wanna reset the shader's settings, you can do it in the page below shaders list one. Find the settings that shader offers, right click on shader and set it to default but it's gonna overwrite the settings so take a backup

devout lion
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I feel like this should be a big warning to people trying to install autumn redux

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what do we have to disable for gamma for autumn redux

shrewd bramble
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SSDO is in Anomaly's own graphics settings.

devout lion
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What the heck? Disabled effects still have an effect?

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apparently a disabled effect called levels.fx was interfering with PPFXSSDO@SSDO.fx

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UtoZoomBlink how can a disabled effect interfere?

shrewd bramble
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Maybe there was a duplicate shader

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But glad you solved it that way, noted

devout lion
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@shrewd bramble I read the text file of reshadepreset.ini and it says another effect that should be on is Smart_Sharp@Smart_Sharp.fx

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but this is not in the shader search path

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it's in shaders\AstrayFX

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so I had to add that to search path

shrewd bramble
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Dunno how things work in preset ini's but that effect is just a sharpening one

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But most of the time, your GPU's own sharpening setting provides better experience performance wise

devout lion
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anyway for anyone trying to install autumn redux after me:
0) back up user.ltx and the bin folder of Anomaly. you know the drill

  1. from the mod archive file, when loaded in MO2, tick only 1+2+4. do NOT tick the last box "Copy to the Stalker Anomaly folder (Reshade and configs)."
  2. That folder "Copy to the Stalker Anomaly folder (Reshade and configs)" has 2 subfolders: "bin" and "appdata". the appdata one goes to Anomaly folder. but the "bin" content MUST go to gamma's overwrite\bin folder
  3. Delete appdata\shaders_cache and tick delete shaders cache in anomaly launcher. you know the drill
  4. Launch game. Now you must change reshade's settings. add AstrayFX to effect search path, and__ tick "load only enabled effects" (VERY CRUCIAL!)__ like in my screenshot. You may have to restart to see Smart_Sharp enabled
  5. if you encounter flickering shadows, that's because SSDO.fx may not work well. Disable it and just rely on default ssdo if you want
devout lion
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After playing with it

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It looks worse than gamma in many places tbh

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gamma with my grim reshade

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autumn redux

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gamma wins for me

merry current
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i still think piknik with some dynamic tonemap and enhanced shaders looks better in some places

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this is brighter because i had an effect which made the sky that way

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i disabled it after realizing its a thing tho

summer jackal
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can anyone help me to know what ssao mode i should be using?

shrewd bramble
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None? It's gonna get in the way of UI anyway and Anomaly has it's own lightweight HDAO.

wicked saddle
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gamma comes with an enhanced SSDO shader, it isn't the fastest effect but it looks much better than the built-in SSAO implementations

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this might have changed but iirc anomaly's HBAO and HDAO have an implementation bug that makes them way slower than they need to be

devout lion
wicked saddle
devout lion
wicked saddle
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oh yeah i see what you mean, yes

astral mauve
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Hi guys was told to come here from #🔨base-gamma-support, I have1660Ti laptop like youtuber Pookie who manages to get some very decent graphic plays, got install working, only extra is HD models, started Merc, experiencing 25-45 fps to 25+ in army warhouses(raining), modified stock graphs lower and first two steps of framerate_optimisation , core 0 is nul, would like to know how to get running smooth 60fps as much as possible when I previously had Aggressor Reshade alone running well before the fuckton of mods daddy Gamme adds. Turning the reshade on off makes no difference, dropping res from 2440 to 1920 hasnt done much,wondering what could be the issue? Or is that kind of performance expected?

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did step 1-5 in #old-framerate-optimisation also, but dont want game looking crap either so would like ot keep some sort of shader. Are there any major anomaly settings differing from Gammas user.ltx that I could change?

cloud island
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Also decreasing grass setting and anti aliasing settings

coral lotus
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Do anyone know how to setup enhanced shader

astral mauve
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This vid is outdated but helped me a lot to tweak the base game graphic settings, if you want to pin it in #old-framerate-optimisation and save too many questions

astral mauve
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Im confused how to change shader packs around. Im trying to config Agresor to get darker shadows/ contrast, Im not really sure how to config in mod manager, if you're supposed to? So ive installed the latest version of Reshade with Legacy only, then I hit reinstall on Agressor in M02, now I get this and not sure what effects to enable on Reshade console ingame:

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What does the X mean?

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Like say I have prosperity and want to try it out, can I install just through m02 alone?

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this is what I have after 'installin' Prosperity with M02, I don't really know if thats installed correctly or not or what Im doing tbh

wicked saddle
# astral mauve Im confused how to change shader packs around. Im trying to config Agresor to ge...

long story short, you have to actually look at the contents to see what is different and choose what to keep. a lot of reshades also come with weathers that they rely on to look like the screenshots, which would require overriding GAMMA's weathers.

if you just want to try a reshade preset, just keep the reshade contents and nothing else. then you can change the reshade by pressing HOME while in game, and selecting it from the reshade manager's dropdown menu

astral mauve
coral lotus
#

Can someone help me, i installed enhanced shader and thap rework 2.0 but noting change

wicked saddle
dapper rivet
coral lotus
#

Thanks

astral mauve
#

anybody have any guides on understanding what the effects and sliders do what in Reshade? Rather than messing around with them to achieve the look I want and not knowing how I got there.

shrewd bramble
#

Most of sliders already have descriptions on them?

astral mauve
#

Yeah figured that

shrewd bramble
#

If not, google search should bring up explanations. Most shaders have same or similar parameters anyway, you'll learn it with little experience.

swift robin
#

Might of been already mentioned somewhere in here but if you have a Nvidia card you can use its game filter "Freestyle". Just rename "AnomalyDX11.exe" or whatever DX your using to "eurotrucks2.exe" in Stalker GAMMA\bin. Then in MO2 add the "eurotrucks2.exe" in modify executables. Now you wont get the error saying "Unsupported game" trying to launch Freestyle in game. I still use GAMMAs reshade but for small tweaks ill use freestyle.

cloud island
#

Hum interesting

swift robin
#

Just a way around Nvidia supported game check. 😋

hard umbra
#

Is freestyle worth using? Does it have a performance impact?

swift robin
#

I didn't notice any frame drops or stuttering on my GTX 1070. Every PC is different though. It's worth a shot to try and use all the features your card has. 🙂

normal jacinth
swift robin
#

Does anybody know how to brighten up my game because its kinda dark and my flashlights dont work that well

cunning thistle
swift robin
#

What was the reshade command again

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The settings

cunning thistle
#

home/insert, some of those keys

swift robin
#

Thank you

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Found it

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I ve used this before so I might know what to do

cunning thistle
#

Np, you can also look around for reshades made by people in this channel, although default gamma is really good already

swift robin
#

Found the reshade brightness setting thank you

cunning thistle
swift robin
#

why cant I see anything at all?

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even with brightness settings and contrast

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i think I should change the reshade mod

cloud island
swift robin
#

thanks grok

swift robin
#

I did all the commands from the video yet it still is dark

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there werent any errors in the console the commands were made but it still is dark in my game

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Nvm it might be because of the weather infame

cunning thistle
#

you could also check if you're monitor or viewing device is set up correctly, then redo steps if necessary

solid radish
#

Is it me or do 99% of reshades that people post 'le epic screenshot' of, look great during the day but look like total arse at night?

shrewd bramble
#

Always has been

floral thunder
#

what do you expect its night

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you cant see shit regardless

limpid harbor
#

Maybe adjust Night Brightness

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Unless its already on high in Gamma

shrewd bramble
#

What's the point of a half or less moony night when you can see everything with naked eye

merry current
#

i can share it if u wanna

mortal shuttle
#

So I enabled Aggressor reshade in MO2, I see the new ground textures although I still only have access to Gamma's reshade options, am I stupid or am I missing something? Does Aggressor even offer anymore reshade options?

forest vessel
#

the aggressor addon in gamma only has ground textures, i think you need to reinstall it or just install a new one to get the reshade

mortal shuttle
#

🙏

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Appreciate it

dusk marten
astral kestrel
#

@forest vessel

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hes spamming everywhere xd

forest vessel
#

thanks

merry current
#

i think this was like 8-9 pm in game and idk what weather exactly

dusk marten
#

nice

merry current
#

looks great in the day and great at night

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this btw isnt gamma reshade

leaden linden
wicked saddle
#

still working on it but i'll share it when it's ready!

leaden linden
wicked saddle
#

yeah, it's kind of in a half-state right now, but i will soon!

solid radish
merry current
exotic topaz
#

i enabled agressor reshade but the game is still brown, do i have to disable gardener and simple autumn or i miss something?

hard umbra
wind scarab
graceful yacht
#

@plucky flame Since the gamma reshade is in the bin folder can I add the new shader bin folder and merge the files into the same folder without causing issues with the base gamma reshade or do I need to delete the gamma reshade

plucky flame
# graceful yacht

oh it has actual DX DLLs, then I have no idea, install instructions on the preset should be able to tell you if they're needed

graceful yacht
#

There no instructions at all for this thing

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Or I'm not looking in the right place

graceful yacht
plucky flame
#

you can do it like this
backup everything from your Anomaly folder that will get replaced, overwrite, try to run the game, if it breaks - revert

graceful yacht
#

@merry current

dusk marten
#

talk slow, am simple man

merry current
#

i just dropped it in and replaced

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make backups tho

dusk marten
dusk marten
merry current
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nay

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just keep backups before replacing

dusk marten
#

k cool

merry current
#

also quick note

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your aspect ratio or screen might be a tiny bit weird once in-game

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hit the "home" button to bring up the reshade panel, then disable an effect called "Aspect Ratio"

dusk marten
#

👍

dusk marten
#

so, hypothetically, if i deleted my anomaly bin folder by mistake, hypothetically, how would i go about fixing this massive f@%k up, hypothetically speaking of course...

undone iron
#

Hypothetically, I would check your recycle bin first. If it's gone from there all I can say is reinstall anomaly.

shrewd bramble
#

Delete button or shift-delete

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If shift-delete, f

dusk marten
#

4head I shift delete out of habit

shrewd bramble
#

Had that habit in the past, it had its painful moments.

dusk marten
#

so if i reinstall anomaly what happens with gamma do i have to reinstall that too?

shrewd bramble
#

Nah, you can just hit gamma installer and select complete installation.

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You downloaded the mods already so should be fine, not sure about the files should be already in Anomaly folder but hit #old-only-installer-support for that.

dusk marten
#

ok thanks

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thank god all this was hypothetical

shrewd bramble
graceful yacht
#

@merry current yeah I did all that. Did you make any adjustments to the reshade other than the few toggles that are I'm the home screen

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@merry current like I turned on color banding etc so everything blends correctly

merry current
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no need to ping me back to back

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i was sleeping

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:/

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but no i didnt make any adjustments

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i only disabled the aspect ratio one

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then added luma sharpen

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and some tweaks using console and enhanced shaders (the mod)

shrewd bramble
#

Wake up

glossy dock
#

Mortem invictus sus

ocean stirrup
#

How can I make the game more immersive? I've watched a few videos but cant see some of the things mentioned in when pressing home button. I've been struggling with this problem for hours already and cant get the game look as nearly good as in some pics and videos

shrewd bramble
#

You just described real life and RNG effects in games just like weather.

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Default GAMMA has optimal settings for every occasion, no ReShade preset will please you in every place.

mortal shuttle
#

Majestic weathers/reshade gives a nice realistic sort of feeling

ocean stirrup
#

Just any preset would be fine if it even makes it a bit more immersive

shrewd bramble
#

I'm saying you gotta start somewhere, whatever ReShade preset you apply, they will fail at some moments giving you that immersive feeling. Too dark, too bright, too hazy, too sharp etc etc. Gamma's own ReShade won't get in the way and just gives right amount of improvement.

ocean stirrup
#

I dont even know how i can tune them

shrewd bramble
#

Also there's performance issues, just try them, not everyone's immersion is same as yours.

ocean stirrup
#

Literally saw this in groks reddit post 7 months ago. Im only asking which are the options for that kind of graphics so i can tune it from there myself

shrewd bramble
#

Lot has changed in the last 7 months mod wise

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Visual mods

cloud island
cloud island
#

I mainly improved the sun rendering and shadows balance + added more dead zone looking textures and tree models

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So yes, default GAMMA parameters, 18h40 clear 1 weather, south of agroprom

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I'm still a bit sad about how bad masks water droplets look, I would need someone with texturing skills to work on that 😦

civic zephyr
#

I can maybe try it and see what I can do but I only have experience in d3d9 games not 11

leaden linden
#

Majestic Reshade (default)

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G.A.M.M.A reshade (default)

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PIKNIK's Reshade (levelplus off)

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Agressor Reshade (default)

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Just for reference*

alpine terrace
#

fellers

#

Anyone got experience with using Majestic reshade + weather with Gamma?

mortal shuttle
#

yessir

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whatchu need

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@alpine terrace

alpine terrace
#

How can i install it without breaking gamma?

mortal shuttle
#

follow the instructions in the description of majestic's mod page

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I disabled all of Gamma's shader mods aside from beef's nvgs

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and then redownloaded them to match the setup that the author says to use

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make sure you place all these mods in the shader category in MO2

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when I get home I'll send you a screenshot of my shader category

mortal shuttle
#

@alpine terrace aye you get it working?

alpine terrace
#

Thanks for the explanation!

mortal shuttle
#

np, good luck brotha

#

here's my shader category setup for reference

jade zinc
mortal shuttle
#

it supposedly gets rid of the weird shadow bug in the corners of your screen when turning your camera

#

but it's still kinda there

#

it's really noticeable in cordon

jade zinc
#

Ah yeah I noticed it a lot in cordon

cloud island
subtle breach
#

I’m stealing that Apollo 😂

mortal shuttle
#

enjoy it my friend

alpine terrace
mortal shuttle
#

Drag out what you need from the zip into your mods folder

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Some of the mods come with different options and patches

alpine terrace
#

mods in gamma or Mod organizer?

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description says mod organizer

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just to be sure

mortal shuttle
#

the mods folder in your file explorer

river flower
#

You need to click this

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In MO2

mortal shuttle
#

eh I guess you can

alpine terrace
mortal shuttle
#

but I just dropped them into my mods folder as the majestic weather author said to

alpine terrace
#

fair

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I'll have a crack on with Falco's method first

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and then see what happens

river flower
#

My method basically install them

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Apollo's method I don't know

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If we're talking GAMMA "mods" folder, you need to extract everything (I guess)

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Because "mods" folder only contains folders

mortal shuttle
#

I'll probably redo mine with the MO2 installer

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although it does work, I feel like it doesn't seem all that different visually from base gamma

alpine terrace
#

When I install it through MO2, all the optional patches are compiled into one selectable mod, is that correct?

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sor for example

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Screenspace Shaders has SSDO, SSS, SSR and SSR Water. When I click on install it won't show me each option seperately in my organizer list

mortal shuttle
#

hmm, they're supposed to be seperate

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Idk why they wouldn't show separately in the installer cause they are in the zip

alpine terrace
#

gonna extract them and put htem in the mods folder

alpine terrace
#

It works

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Thanks @mortal shuttle !

mortal shuttle
#

no problem man, enjoy the beauty okaycathappy

leaden linden
subtle breach
#

@mortal shuttle so I downloaded it and it looks amazing so what settings should I tweak now you said something about gloss

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I have it at zero now

mortal shuttle
#

open your console and type cfg_load majestic

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it should set it to 0.001

#

which is what you want it at

subtle breach
#

Ok set it it looks Awsome but it’s quite the frame hit

mortal shuttle
#

yeah it'll be a little more intensive, try turning your texture detail down to about half, make sure grass shadows are off, you can turn lighting distance down to around half as well, and grass density as well

#

just play with the settings a bit until you're happy with the frames you get

subtle breach
#

Ok Awsome yeah I’m getting alot of screen tearing so I’ll mess around and see what I can get

mortal shuttle
#

also disabling full screen optimization in the properties of your dx11avx.exe can help, as well as turning off core 0

#

!core

void depotBOT
subtle breach
#

Ok Awsome thanks a lot

mortal shuttle
#

no problem man, good luck getting it running good 🙏

cedar wagon
#

idk if its cuz of reshade but ever since i turned it on in the mod manager my nvgs just dont work

jade zinc
#

Turned what on?

shrewd bramble
#

Imagine turning ReShade on the mod manager

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Boy I got great FPS ray tracing the mod manager

dark oriole
#

Anyone have tips on a reshade that will smooth the foliage and grass a bit?

wintry thunder
#

CMAA and NFAA

dark oriole
#

They're in the GAMMA reshade?

wintry thunder
#

no, you will need to download them. Get latest reshade version and update the installation, then when it prompts to download shaders download them all, after ingame i recommend you to tweak them and in setting enable "load only enabled effects" so you wont need to load 200 shaders at startup

dark oriole
#

Ok I get that from the second pinned comment I'm guessing?

wintry thunder
dark oriole
#

Ok so I'm guessing I point it to the DX11AVX in my Stalker GAMMA folder on the setup right

#

Got em all installed I'll let you know how it goes

dark oriole
dapper rivet
#

trees will forever look like shit without destroying visual quality of everything else on the screen

dark oriole
#

Whatever shaders/graphical stuff is on Dark Signal made trees/foliage look great, nice and smoothed out edges

wintry thunder
#

You could upscale too, but its heavy on performance

dark oriole
#

Think I got em looking a little better with FGFX. Also since I did the reshade install like you told me all the default GAMMA effects are doubling up.

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How to upscale? I got a 3080 so I can probs get away with it. You mean upscaling in the Nvidia control panel?

#

How do I stop all these effects doubling up on top of eachother, it is chunking ~25fps till I disable them

wintry thunder
#

go to settings and redo the search path for the shaders

dark oriole
#

Ah I see, just delete the ones that are duplicated

wintry thunder
#

yep

dark oriole
#

Sweet as, thanks bossman

wintry thunder
dark oriole
#

Yee I thought that's what you meant, no need I think I got it looking pretty good now.

#

Thanks heaps for the help man I'm a complete noob with reshade ❤️

wintry thunder
#

No problem, now activate (if you want) some sort of sharpening shader for the blurring caused by the anti aliasing shaders. I recommend "smart sharp"

dark oriole
#

Ok, I just activated a x2.25 DSR with %45 smoothness just to see what it's like/performance. If I think it needs a little sharpening I'll do that. I don't mind it having a little blur as It's not as noticeable as the jagged/clipping edges on a 32inch curved monitor.

wintry thunder
#

after activating DSR you need to change ingame resolution

dark oriole
#

you sure? I can notice the difference albeit at a ~15-20fps hit

#

It's defs smoother

#

What should the resolution be?

wintry thunder
#

if your native res is 1920x1080 -> 1,7x DSR is 2560x1440, x2 is 3840x2160 etc etc

dark oriole
#

I'm on 2560x1440. When I upped it to match my DSR; 3840x2160 the HUD and UI and mouse sensitivity went fucked

wintry thunder
dark oriole
#

Is sticking to the DL ones not the way to go?

#

yea we gucci

#

Again thanks heaps for the help bro, overall ~20fps hit to get it looking waaay better is very worth imo. You're a legend 👌

wintry thunder
#

DL scaling is for RTX only cards, it uses AI like DLSS but its not DLSS, dont know better i dont have one keksweat

dark oriole
#

Well good news the GPU market should be coming down soon for multiple reasons. 👍 Start saving PepeMoney

cloud island
#

but AA still works don't worry. Try shutting down all AA and reboot the game, welcome to pixel land

dark oriole
#

It's probably coz the dead trees/bushes have a lot more edges to look janky. I prefer the dead look though 😦

cloud island
#

Not really

#

The leaves are even worse imo

dark oriole
#

Ok so I disabled the 3 mods that make it dead looking and I'm getting ~10fps more and the bushes and trees (leaves) look much smoother than the dead stuff. Idk man maybe it's just my monitor/reshade settings.

#

kinda sucks coz I really like the dead look but it would just murder my fps in some places like Rostok and Rookie village. It makes no sense that it's the cause but it definitely was. peeposhrug

mint owl
#

Maybe a very slight DoF effect could help with the smoothness of trees by blurring it a bit

dark oriole
#

2k resolution DSR upscaled to 3840x2160 with %50 smoothness. Very high smaa

#

grass settings are default Gamma

#

I tried a couple depth blur effects with reshade but couldn't get any of them to look good.

#

I'm just gonna stick with not running the autumn mod and bushes coz I get a good chunk more fps without it for some reason

finite leaf
#

any way to fix this?, multiLUT is causing it in my prosperity reshade

civic zephyr
#

Reinstall reshade

swift robin
#

You guys got any good shaders?

mortal shuttle
#

I recommend Majestic Weatherfx, it looks amazing

past shuttle
#

How to combine it with gamma? Its crashing all the time... How do you get this running?

mortal shuttle
#

Follow the guide in the description of the mod

past shuttle
#

I have done everything like in the description. But it crashes with some weird error in the log. I actual stopped trying so i did not have the log. Could you show me your loading order in MO?

mortal shuttle
past shuttle
#

Thank you! So i will try it again. Merci!

#

Did you deactivate any enhanced shaders that are already in or did you just install everything on top?

cloud island
river flower
#

That was quick

leaden linden
mortal shuttle
#

it's supposed to remove the god awful distant shadow bug in the corners of your screen when turning but i can still notice it on certain maps

mortal shuttle
river flower
mortal shuttle
river flower
mortal shuttle
past shuttle
#

Hm, seems iam too stupid to install it right... Same loadorder like falco but the game will not start:

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 915
[error]Description : fatal error
[error]Arguments : Can't open section 'collection_far'. Please attach [*.ini_log] file to your bug report

stack trace:

mortal shuttle
#

did you delete your shader_cache

river flower
#

!shaders

#

!shader

#

!cache

#

No command

mortal shuttle
#

rip

river flower
past shuttle
#

Yeah, clicked it on the launcher...

mortal shuttle
#

delete the shader_cache folder in your anomaly appdata folder

river flower
#

!tag + cache To clean your "shaders_cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally.

void depotBOT
#

Tag "cache" successfully created.

past shuttle
#

Thank you both. But i getting the same error. I deleted the shaders_cach folder manually. I`m giving up for today. It is too late for me. I need too sleep!

mortal shuttle
#

Are you using DX11?

past shuttle
#

Yep

#

Tomorrow i will do a complete fresh install and try again.

void depotBOT
coral lotus
#

And it might fix my sss effect bug too

#

But i dont see the shadow fix included

unkempt osprey
coral lotus
#

Like me

coral lotus
coral lotus
unkempt osprey
mortal shuttle
#

It's in the majestic weatherfx mod

coral lotus
coral lotus
coral lotus
#

With better performance

#

It looks like tarkov so much

unkempt osprey
#

At least combining the screen corner shadow fix with the "r2_sun_near_border 1" fixed the shadows in my game.(1920x1080)

coral lotus
coral lotus
unkempt osprey
mortal shuttle
coral lotus
#

Everyone hate that god awful shadow at their corner

#

@unkempt osprey and do u know how to fix pixelated shadow on gun when installed sss effect

mortal shuttle
#

turn off actor shadow

coral lotus
#

Nothing change

#

Maybe the thap rework addon use high poly hand model

#

So the shadow is wrong

#

But i dont want to disable thap rework

unkempt osprey
coral lotus
#

I tried to turn off and change smth but nothing change

mortal shuttle
#

up your shadow map quality

coral lotus
#

Noting change

mortal shuttle
#

idk, only issue i had was actor shadow giving some really odd shadow issues, turning it off fixed it

#

i haven't noticed anything else too bothersome

coral lotus
#

Well, i will ask the admin of the sss addons to fix that

cloud island
past shuttle
#

Thx for the advice but i already using it in MO 🙂

#

Same Error. Like yesterday said, i will try a complete fresh Installation.

past shuttle
#

So, after a complete fresh install it kinda works. Anomaly starts and savegames work. Unfortunately i forgot to deactivate gamma weather and when i do this it crashes with the same error code. Or should i not deactivate GAMMA Weather? Iam confused... sadge

past shuttle
#

Ok, i tried a few things and after deactivating the Soundscape Overhaul 3 Thunder Patch it works! Now iam really confused! 😄

steady geyser
#

Does anyone have any comparison shots between GAMMA and Majestic Weatherfx?

#

I know zilch about shaders/reshades etc, so wondering if it's worth to go down the rabbit hole of learning how to install it

river flower
#

You can just look at the screens on the mod page

#

It also doesn't burn your eyes

#

It's just much "clearer" compared to GAMMA

#

GAMMA is more "toned down", Majestic is more "brighter"

#

It's very noticeable when it is daytime or sunny

#

When it is cloudy it approaches to what GAMMA is by default

#

The biggest highlight I think is the reflections on the weapons, that's where Majestic stands out the most

steady geyser
#

Ah, gotcha, thanks. Might try my hand at it then

river flower
# river flower We're gaming

You can follow this, you just need to disable 188- Enhanced Shaders - KennShade and 190- Screen Space Shaders latest - Ascii1457

mellow badger
#

maybe someone know but I have a weird glitch? with sun rays and shadows and not really know where to find help, I can send screenshot of this

steady geyser
#

Much appreciated

river flower
#

It tells you what to get and where

#

It's all stuff you already have inside a folder called downloads that you can find in your GAMMA folder

#

You already have the mods Majestic needs because GAMMA have them by default

#

You just need to take those specifics folders from each zip

river flower
past shuttle
#

Yeah, Monolith Engine.... idk man. Anyways thank you all for the help!

steady geyser
#

Ok, so I get the files I need from the downloads folder and put them into the mods folder in GAMMA's folder structure

#

Not accustomed to the portable MO2

river flower
#

You need to move those folders directly inside "mods"

steady geyser
#

When I try to install MajesticFX using MO2 it says the file structure wasn't setup correctly. Do I just ignore that?

#

Or just manually add the Majesticfx folders into the mod folder?

river flower
#

Follow the mod page

#

IIRC I didn't install anything

#

Only moved folders inside "mods"

steady geyser
#

I'll do it manually then, thanks

river flower
#

Yes it's all meant to be done manually

steady geyser
#

Screenspace Shaders has 3 folders inside mods. I use the Update 7.2 one, right?

#

Got it done, I think

steady geyser
#

And presto, installed with no crashes. Much thanks for the help @river flower

#

Suppose I should have taken GAMMA screenshots BEFORE installing Majestic Weatherfx for comparison, huh? kek2

mortal shuttle
steady geyser
#

Good thing I kept a backup of the reshader files. Time to use some elbow grease

jagged sinew
#

@river flower excuse me. Should i install "99 - optional modded exe", it's first question. And, second - should i install "Reshade files" from Majestic weather FX?

steady geyser
#

My screenshots are looking almost like negatives with Weatherfx on perplexe

jagged sinew
steady geyser
#

For anyone wondering, here are 2 comparison images between GAMMA's and Majestic Weatherfx reshades

#

Weatherfx

#

Weatherfx

#

Using the default Clear profile of Weatherfx

#

I'd personally tone down the sharpening a bit

river flower
river flower
steady geyser
#

Yeah, pretty much. Is there any way to finetune the sharpening effect, like a slider or somesuch?

river flower
#

I'm sure there's something in Reshade settings but I don't know how to tweak them

steady geyser
#

Well, if I turn off the Bloom and Sharpening, it's just about a brighter GAMMA. The sharpening effect makes things look weird, like an uncanny valley of realism

steady geyser
#

Press Home and disable them

#

I think it's MagicBloom and sharpensomesuch

river flower
#

These two?

shrewd bramble
#

Didn't know ReShade had CMAA, thanks Intel.

steady geyser
river flower
#

Sharpen is actually good

#

Bloom is the shit

steady geyser
#

One downside is Skies Redux isn't recommended because it can mess up the rainy weather

mortal shuttle
#

it's blue because of dynamic tonemapping and the cloudy weather

#

if you want to fine-tune your lum settings or w/e they're called, disable dynamic tonemapping

coral lotus
#

majestic weatherfx mod is great

#

but it seems overbright

mortal shuttle
#

are you on dx11?

coral lotus
#

Dx10

mortal shuttle
coral lotus
#

I want some more fps

#

But i dont know why cant i use cfg_load grading_ of ES

lapis otter
#

anyone know something that does the same or similar thing as ppfx ssdo but easier on performance?

lapis otter
#

I ended up using mxao and turning down the normal bias, turning up the ao amount and it's the same intensity with like 10-15 fps extra

coral lotus
#

Nothing

#

U can use ssao at low or medium setting

wintry thunder
lapis otter
#

the only shitty thing with the reshade AOs is when you scope in all the AO textures get fucked and don't map properly when you look around.
the best one I found that you can get a good intensity with but keep the fucked zoomed textures at a minimum was grim's AO I think

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if anyone knows how to sort the fucked textures when you scope in pls lmk <3

swift robin
#

@lapis otter I personally use GloomAO, here's the link: https://github.com/BlueSkyDefender/AstrayFX/blob/master/Shaders/GloomAO.fx
To get rid of the wrong textures with scopes i cranked up Color Power to 5.000 (i also changed a lot of other settings in it, but Color Power is what got rid of the misplaced AO with scopes) , it makes textures and grass looks really really good, it's a good eye candy for 4 fps loss, on my rig at least. If you are looking for a good AA i also recommend QXAA, it's simply magic with 0 fps impact.

Edit: GloomAO Comparison: https://imgur.com/a/tIRFBbp

lapis otter
mortal shuttle
#

I tried both gloomao and qxaa last night and they work amazingly

#

although qxaa is about a 3-4 fps hit like cobra said

lapis otter
mortal shuttle
#

yessir

hasty pilot
#

SMAA from Crosire's github is my favorite. Seems to perform and look better than most in-game AAs and doesn't blur the textures/entire image like most FXAA variants, which is nice if you also use a sharpen filter of some kind since SMAA has far less of a counter to its effect.

#

FakeHDR is also pretty nice, but is basically a contrast filter that can make the sky a bit bright, especially alongside ambient light, but it's still nice alongside the default GAMMA stuff. Shadows and indoor sections look very nice with fakehdr, especially with chemical anomalies (like Agroprom Underground). Makes them pop and glow nicely. It also kind of ups the saturation slightly as well, so you may not need to add saturation in the game's basic light settings options.

river flower
#

@mortal shuttle did you change something with Majestic after the last update Grok made?

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I've read he added that cube particles thing

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A mod that (in theory) is inside GAMMA now

mortal shuttle
#

haven't heard anything about that

river flower
#

He's talking about that mod that adds reflections

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The same mod should already be inside Majestic

mortal shuttle
#

oh cubeMAPS

river flower
#

I'm asking because I didn't update yet

#

And I was curious about it

mortal shuttle
#

i just updated my setup to SSS update 8 and got the new compatible version of Majestic

#

still using the corrected cubemaps from ES

#

though they're probably redundant now shrug

river flower
#

Guess I'll have to ping you when I'll update as well

mortal shuttle
blissful epoch
#

Anyone know if Tomato used a shader in his most recent streams?

forest vessel
#

most likely the vanilla gamma reshade preset

blissful epoch
#

Gotcha

river flower
#

@mortal shuttle Just updated everything, installer is on 3.7, the game is fully updated, my stuff is still like this

#

Can you send me again your preset?

#
  • do I need to do something? Enabling/Disabling/Updating something outside GAMMA?
mortal shuttle
#

as long as you replaced all of the SSS files and got the new Majestic version, you should be fine

river flower
#

Can you walk me through it?

mint owl
#

Well I did just fine without all of this

mortal shuttle
#

well he's trying to update sss and majestic

mint owl
#

Oof

mortal shuttle
#

also figured out where my emote went

#

i was removed from the EFP discord

#

for some reason

mint owl
#

Ah, well, i don't think they'd ban you on a whim

river flower
mortal shuttle
river flower
#

Where can I find them?

#

They aren't inside SSS

mortal shuttle
#

thats enhanced shaders you dingleberry

river flower
mortal shuttle
#

noooo keep those

river flower
#

Okay

mortal shuttle
#

those aren't updated

river flower
#

This is what I deleted

#

And I replaced them with the new ones from SSS

#

Now, I'll download Majestic

mortal shuttle
#

don't forget 02

river flower
mortal shuttle
#

SSS

river flower
mortal shuttle
#

you are giving me great pain falco

river flower
#

Correct?

#

This is SSS

mortal shuttle
#

yes

river flower
mortal shuttle
#

yes

river flower
#

Majestic is in as well

mortal shuttle
#

YES

river flower
mortal shuttle
#

YESSSSSSSSS

river flower
mint owl
river flower
#

Reshade already changed

#

Deleted the old stuff from Majestic, replaced with the new

mint owl
#

Apollo is going to need some grass to touch xD

mortal shuttle
#

i didn't replace the reshade files but

#

i guess you can do that

river flower
#

Stuff still okay

mortal shuttle
#

yes

#

you can remove the soundscape overhaul 3 patch

#

it's redundant

#

or just disable it if you wish

river flower
#

GAMMA didn't crash so it's already a good thing

#

I guess I need to start Majestic again?

mortal shuttle
#

wat

river flower
mortal shuttle
#

oh

river flower
#

cfg_load majestic

mortal shuttle
#

if you didn't backup your user.ltx yeah

#

and/or if you wanna use those settings

#

too hard on my wee computer

river flower
#

@mortal shuttle It's not bad but...

mortal shuttle
#

what

mint owl
mortal shuttle
#

WEH

#

WHAT

river flower
mortal shuttle
river flower
mint owl
#

Somehow it makes the menu a bit blurry x)

#

That why I went another path

#

As seen on screenshots

river flower
#

Also I need to find that thing about Alife optimization

#

The one about stutters

#

Where the hell is it

mortal shuttle
#

well yeah reshade affects everything

#

can't do much about it

#

turn off magic bloom and ambient light

river flower
river flower
mortal shuttle
#

damn

river flower
#

I guess I just need to replace it

mint owl
# river flower Send

You won't get the same result Falco, I ditched Majestic Weathers for a slightly modified version of Autumn Season Redux Weathers, on top of my Autumn repack

river flower
#

I need to find it first

mint owl
#

And that one is old x)

#

Already x)

river flower
#

Okay never mind

mint owl
#

I like my actual result though

river flower
#

Gaming

mint owl
#

I'm like a Brown lauta_ro

river flower
#

Double gaming

mint owl
#

Try to put his screenshots to mine side by side, everything is opposed xD

shrewd bramble
#

That's how you learn whatever

cloud island
#

As I understand it, stutters appear because of 10 objects update per tick during 900ms, and to load everything, well you need the full 900ms

#

if you increase it to 200, if your processor can handle it, then you should never have any stutter

#

because instead of loading stuff for 900ms

#

you load them 20 times faster

#

meaning in 45ms

swift robin
#

Lowering objects per update to 5 for example should increase performance, most notably CPU load. Only downside is rare glitches like graphical decals...bullet holes in wall. Switch distance set to 400 to 600 seems like a sweet spot combined with objects per update 5. Im using the 600/5 right now with good results. Im going to try increasing objects per update tomorrow until I get stuttering.

slow star
#

Does any of the DOF solutions work for you guys?
I can't get any to work (adof, cdof, mcfly's, pirate's, etc.) due to the depth buffer messing up for these shaders especifically.

The depth buffer can only recognize 1meter in front of the actor.
Super weird because other type of the shaders do use the depth buffer correctly.

Ofc running MSAA off, and I tried patching the depth buffer straight through in the add-ons tab in reshade, too...

I tried every setting in them, most importantly manual depth and curve

swift robin
cloud island
#

Tried as well, it's not meant to be used permanently. Or you need to alter in engine one

swift robin
#

as soon as u open ur inventory or use anything in ur hands it all crumbles lol

slow star
#

Thanks lads👍

elder edge
#

What's a good shader I can use to make my game look good enough to never make the distinction between reality and the zone

mortal shuttle
#

what're you into? autumn, summer, bright, gritty, etc.

elder edge
#

I like summer but gritt

mortal shuttle
#

then ask the person who posted the screenshot if you can grab their setup

elder edge
#

Yessir. Thank yoi

#

Coould I use the aggressor reshade?

mortal shuttle
#

yes

elder edge
#

Okay I'ma try that one first and see what happens. How do Install it with the gamma?

mortal shuttle
#

follow the instructions

elder edge
#

Oh so I don't have to do anything different to the gamma launcher? Just install into my files?

mortal shuttle
#

Aggressor is already in gamma, just right click and reinstall it

#

then grab the reshade files from the moddb

elder edge
#

Ohhhh okay. Thanks man I really appreciate it!

mortal shuttle
elder edge
#

Ok what's a brighter more summer reshade?

mortal shuttle
#

majestic weatherfx

mint owl
#

Aggressor is not a reshade despite the name though

leaden linden
#

just textures & weathers configs

mint owl
#

Well, I call it Aggressor Grounds to simplify

#

I stopped using it a long time ago xD

leaden linden
#

yep, me too... Looks weird in some maps

elder edge
#

Where can I download majestic weather fx?

mint owl
#

On moddb 🙂

elder edge
#

thx

#

las tdumb question, how to install over gamma?

mortal shuttle
#

follow the installation instructions, place everything as shown in the 'Shaders' category of MO2 and then disable 'GAMMA Weathers'

mint owl
#

Make a backup of your appdata & bin folder before testing any reshade guys, I can't stress this enough

supple basin