#╙🖇mods-making-discussion

1 messages · Page 76 of 1

cerulean mantle
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Original

random fulcrum
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but why replace a nice dialog to introduce the main questline with a sauceless summary of shadow of chernobyl

misty mulch
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one sounds like dialogue, the other sounds like the tvtropes recap ngl

random fulcrum
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my thoughts exactly

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it's like what you'd read on the back of a game box

misty mulch
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like why would sid spill the exact plot of soc to a random no-name stalker, that he's probably trying to scam for more money

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the shorter version gives your character 0 reason to care, you'd only care if the player cares about strelok. whereas the original one makes it super clear, even if your character doesn't care about the legend of this strelok guy there's money in it
and the player can go play SOC/read wikipedia/watch a lore vid

random fulcrum
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sid's introduction to mortal sin being "back during the development of stalker: shadow of chernobyl there was a faction that eventually got cut from the final game"

surreal gust
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Finally fixed this shit

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The base has a mechanic, a barman, a medic, and a quest npc

slow bolt
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Dayum

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looks good

surreal gust
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Gotta reduce the npc spawn count and add more mutant spawns

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There are shit tons of npc's not gonna lie

lethal garden
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So, I customized my own reticles for the scopes provided in the RWAP Main Pack, but in-game they suddenly started appearing like this. I double checked the dds crosshair texture files, and theyre normal.

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Any idea what may be the culprit?

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Its only the RWAP crosshairs, all else if fine.

old berry
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whats wrong exactly

lethal garden
old berry
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that grey line?

lethal garden
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Heres the weapon crosshair, refer to how it appears in-game. The whole texture in-game is shaded, fairly dark, contrary to how the texture file appears

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No no, sorry

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I added that myself

old berry
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can you post the dds so i can take a look at it

lethal garden
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Heres how a scope should appear, outside of the scope is shaded, the inside of the scope is clear, aside from the reticle.

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Here is the DDS file.

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In game, the whole screen is shaded, refer to the two photos i posted first.

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Thank you for your patience Bert.

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Whole screen is shaded with grey.

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Just suddenly started occurring. Playing with DX9.

old berry
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might be a dx issue

lethal garden
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Here is a video depicting my issue.

slow bolt
lethal garden
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Its been working absolutely fine on DX8/9

old berry
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christ how trash is your pc lol

lethal garden
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Integrated GPU lol

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I mean its a 2D shader scope, I dont believe the DirectX version would affect it.

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Maybe something with the XML file?

old berry
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i dont think its the issue with the texture itself since you can see the contrast between the scope and outside

lethal garden
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Right.

old berry
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might be 2dss related

lethal garden
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Okay, well, thanks for the assistance!

fair canopy
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did you set the scope shadow ?

lethal garden
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Right now, im messing with the XML files trying to work something out

fair canopy
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you have to add an entry for your scope in scope radii script

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and then set the scope radius there

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that might be your issue but idk

lethal garden
keen sun
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Does anyone know if there's a way to troubleshoot what files are loaded in what order? I'm trying to get a mod_npc_loadouts_....ltx file to work, but whatever I do it's not working.

Also tried a mod_system_zzzzzzzzzzz... way of doing it, but it simply won't spawn NPC's with the newly added weapons (I checked by using the debug menu to constantly spawn NPC's).

Example of how I added the guns:

![army_experienced_primary]
wpn_ak104_pmc:r:r
wpn_ak104_pmc2:r:r

fathom wagon
# keen sun Does anyone know if there's a way to troubleshoot what files are loaded in what ...

NPC loadout DLTX files will only interfere with one another if one of the DLTX files specifically excludes the line you are trying to add and it loaded before yours, or if they are named the same (for obvious reasons). Since you are adding a new weapon to a loadout, I am pretty sure there isn't a file trying to remove it.

Have you checked that you put the file in the correct directory?

misty mulch
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Also, yes, check file path/directory and the file name first before resorting to z-stacking

lethal garden
heavy anvil
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Is there a specific file that determines which repair kit is needed to fix specific weapons? (i.e. A,B,C,D)

celest forge
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Each weapon's LTX file

heavy anvil
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I'm assuming the "repair_type" is what determines it? and pistol is A, shotgun is B, then rifle_5 and rifle_7 are C and D respectively

random fulcrum
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yeah you guessed everything right

heavy anvil
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nice, yep, editing that did in fact change it.

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now, would it be possible (and this question is from someone unfamiliar with scripting in general, mostly just file editing in the past) to allow an MCM option to change these files and have it take effect in-game?

i.e. I would have a setting for let's say the PM, and a drop down listing A,B,C, and D, and could edit which repair kit the PM used based on what the option is set it to?

obviously, pretty far out of my reach since i'm a scrub, but before i start learning how to script stuff for MCM, I would like to know if it was a wild goose chase to begin with.

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I would guess that at the bare minimum, you would have to edit the settings in question before you'd load into the game, and otherwise, it just not work at all.

random fulcrum
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nah there's no setter for that

heavy anvil
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oh well, i at least figured out how to change the repair kit requirements in general, thanks for the info.

lethal garden
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Im trying to add smoke particles to the AK12 Monolith, and remove the flame particles. Although I'm seeing no change whatsoever as I remove/alter the particle entries in the LTX.

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What changes do I need to make? For there to be ONLY smoke particles when firing.

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Thanks for any help. 🙂

drifting ocean
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Is there a way to change the order of these preset inventory tabs? I'd like to have devices & tools on 2 instead of 6.

heavy anvil
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Shouldn't the file loaded last take effect over others that change the same thing? Copying the ltx files for w_akm_bas, w_m249, w_rpd, w_rpk, w_sks_molot, and w_sks_tac to a new folder and editing those to what I desire does not change anything in the game. Also, I can't find the ltx file that the wpn_akms_alt uses, and I'm assuming that's the one that spawns in-game, going by the guide made by oflin.

(edit, i copied other weapon ltx files and they did work, like the VSS Vintorez, so that WAS overwritten I guess?)

random fulcrum
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dltx

heavy anvil
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took a long time but i finally found it.

keen sun
# misty mulch `mod_npc_loadouts_*.ltx` DLTX files get loaded in alphabetical order.

The "alphabetical" seems to fix it. Renaming it to mod_npc_loadouts_zzzz.ltx and putting all factions in there works. Now the next part is, how do I remove guns from the existing one.

For instance, you have 3 adar's:

![army_veteran_primary]
!wpn_adar2_15:0:0
!wpn_adar2_15:0:0
!wpn_adar2_15:r:0

Or will doing this:

![army_veteran_primary]
!wpn_adar2_15

Be sufficient to remove all adar's from the loadouts? Sorry for the many questions 😐

keen sun
tawny stream
rocky sphinx
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i apologize if this is a dumb question, just started my first mags redux playthrough, but is there a mod that animates checking how much ammo is in a mag?

slow bolt
rocky sphinx
slow bolt
rocky sphinx
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i don't use modded weapons

misty mulch
celest forge
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Only like 5 guns have ammo check anims

dry maple
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Is the weather editor not setting the game time when changing the weather time intentional?

queen sparrow
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correct

dry maple
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I think I just figured out why lol

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I changed the script to set the level time, and got instakilled by a blowout KekSkew

queen sparrow
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how would i go about adding artifact detector sounds unique to each detector?

i see that gamma's grizzly is seperate from the rest and manages its own sounds, but the others in item_devices - they're only split between the different ranks. and devices with bear and beyond only show for rank 2, and veles for rank 3.

would I just need to add the additional previous rank entries into bear and veles? such as rank0 /junk / rank1 / special and then assign different af_sounds for them?
figured it out. method seems to work. still dumbfounded as how to add sounds to veles and svarog since they don't have them by default. dug around in scripts and configs but I couldn't find anything that assigns them.

lethal garden
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Hey guys, where can I find the LTX files for armors/outfits?

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Getting a CTD because of a missing ogf for the actor visual entry.

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Gotta change it.

worldly spoke
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did you find anything by now?

hoary jolt
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Is there any mod that's manage the drop chances of better condition gears based on rank?

misty mulch
misty mulch
tawny yoke
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anyone knows where is the BR_class files regarding to helms?

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i know mod_system_items_armors_br_class_rework.ltx is for outfits br class but i cant find the one for helmets

misty mulch
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you're actually looking for ap_res

tawny yoke
misty mulch
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pain wait gimme a sec

misty mulch
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"BR Class" = (1 - hit_fraction_actor) * 100

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for helmets anyway

tawny yoke
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ok thx for info

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so the value regarding BR class that it shows on helmets are just text? for example exo helm shows 50 br class

hoary jolt
misty mulch
surreal gust
misty mulch
lethal garden
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Maybe I want to change the 3rd person visual

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Or stats.

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But big help bro. 99% of problems are caused by mods people add.

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So good point.

misty mulch
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if it's crashing because of a missing ogf file, first go-to move would be to make sure that the ogf file being added by the mod is present

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because unless you can guarantee the issue is that specific file, and isolate it down to that, you are just setting yourself up to get a whole chain of those issues

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if you actually just want to change the visual mapping, that is a different question, and one that would also require you to change the config files presented by the mod. if you wanted to change outfit stats, that is yet another goal that should be tackled with a different method to either of those two things

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so in summary

misty mulch
# lethal garden Jesus, that was a douche move, but thanks ig.
  • crashing due to missing .ogf: make sure the ogf is present -> reinstall the mod that is meant to provide it.
  • want to change visual mapping: modify/DLTX the visual mapping configs provided by whatever visual mod is relevant (this will be different depending on whether you want to change hands or legs)
  • want to change outfit stats: make your own DLTX override entirely
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different questions. different answers. because coming in with "i'm crashing because of a missing mod file, how do i change the config to fix it" is like saying you had issues installing an aftermarket radio in your car and your solution is to rewire the entire infotainment system

lilac idol
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reload empty variant first version test. and yes, i know it's the exact same animation as the normal reload, i barely have time to do animation and i only feel like doing them once every 2 or 3 days so i ain't doing a completely separate reload for now

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btw i need a little help with the release movement and allat, i can't really figure it out

slow bolt
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Nice

misty mulch
# lethal garden Or stats.

oh right also there is no single ltx file that covers all outfits, there's like five or six different dltx files modifying different things about outfit stats/values at any given time.

static nebula
lilac idol
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what do you mean with "tug backwards"?

static nebula
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When they pull the slide backwards to release it, unless I've misunderstood what's going on here 🤔

lilac idol
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alright ill try that

slow bolt
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as you need to barely pull it

static nebula
# slow bolt seems right to me

Doesn't have to be a huge reaction, it still has some force behind it tho, so even just a little rotation would be enough

static nebula
# lilac idol

Tone down the movement a bit and maybe add a tiny rotation and I think it'll be good peepoGlad 👍

lilac idol
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btw when you ask me to modify something i would appreciate if you could refer to the keyframes on the bottom left

static nebula
static nebula
# lilac idol so more like this?

but yes, I think this is looking pretty good
if you wanted to you might exaggerate the rotation some more but that's probably just personal preference

lilac idol
pastel siren
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I was looking, but maybe not hard enough, but is there a mod to replace the minimap with a simple compass with no waypoints? and maybe have it a bit more "on the screen?" I sorta like raven800's, but its clipping off the screen and a bit large for my taste.

pastel siren
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ah, was more looking for a flat compass but thats an interesting idea.

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I guess I could play around with the code for the raven800 one to see if I can move and resize it

lunar nimbus
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guys im new to modding, does anyone know which parameter sets min and max possible goodwill from actor to communities?
without guessing please, only if u know 100%

lunar nimbus
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its not even a joke 😕

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realized i can check how trade profiles check it ;] wait no, thats not max, thats just some number

surreal gust
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i saw that you can change le goodwill number with other factions, it's in #╭📖faq

lunar nimbus
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its totally not what i asked xd

surreal gust
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ik, but it might help u idk

pastel siren
lethal garden
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Still no luck, the OGF that is "missing" is actors\stalker_dolg\stalker_dolg_beril_8.ogf'

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Its provided by DICKs, and is present, and I see nothing conflicting that's relevant.

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FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_dolg\stalker_dolg_beril_8.ogf'.

simple scaffold
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GitHub

This repository contains the unpacked gamedata files of the version 1.5.2 of the stand-alone mod S.T.A.L.K.E.R. Anomaly - Tosox/STALKER-Anomaly-gamedata

GitHub

This repository contains the unpacked gamedata files of the version 1.5.2 of the stand-alone mod S.T.A.L.K.E.R. Anomaly - Tosox/STALKER-Anomaly-gamedata

lunar nimbus
lethal garden
winged sierra
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Is there any mod that continues the arena fights/challenges after you’ve completed all the base ones??

lethal garden
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Hey. Has anyone noticed that when firing full-auto with most 'AK-style' weapons, the rounds tend to impact way above the reticle/crosshair after the 1st and 2nd shot? How can I change this?

lethal garden
simple scaffold
random fulcrum
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the engine offsets the direction of the bullet's trajectory based on the direction the viewmodel is oriented

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so if you start firing before the animation completes, the next shot will start when the weapon is resetting its firing animation

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therefore the bullet has a skewed trajectory

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this only happens when hipfiring tho

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shooting while ads has the bullet always fly straight ahead with the weapon's fire_dispersion_base applied as spread and nothing else

copper fractal
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Hello, if anyone can point me to the right direcrion id be very appreciative. I am using phantom's tactical endgame weapons and noticed that the aks are all floating below the hands. I'm willing to fix it myself if it's as simple as knowing what file to edit.

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I don't even really care if it's the right model I just don't want them floating lol

forest remnant
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I assume stalker doesn't use pbr textures so what does it use?

pallid coral
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How to create a font for stalker anomaly or gamma? And what program do I need to use?

slow bolt
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Open a font mod and see what it has

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that is how usually learning goes

dry maple
wanton tusk
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hey guys, if I wanted to change hip's model do I replace the file in "safer hip model replacer"?

celest forge
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It uses bump maps, which are a mix of the normal map and the specular in the same texture

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And it only shows under light

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That's why in engine it's called "Gloss factor"

sudden inlet
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sorry for the ping, but what's the requirement for posting in the #1092834455300866068 ?
Looks like this issue still hadn't been reported

random fulcrum
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???

sudden inlet
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I mean, I can't post in suggestions for some reason 😅

celest forge
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There's a pinned post with the requirements

sudden inlet
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Nvm, this is because of my novice rank, sorry

cerulean mantle
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@lunar nimbus
I have a suggestion for your Fatigue mod. After playing half a thousand hours of Death Stranding, I got an idea. Fatigue becoming a two stage thing very much like your Cold System with Cold and Fever.
Fatigue and Exhaustion.
Fatigue working like normal, while Exhaustion happening when Fatigue is above a certain threshold (like 45%). Fatigue can be lowered by sleeping or resting at a bonfire, or even taking certain drugs like it does normally, meanwhile Exhaustion only lowering when you sleep.
Exhaustion caps the lowest level of Fatigue you can achieve. So if you're 45% exhausted, your Fatigue can't go lower than 45%. etc.

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And it has a lower reduction rate per hour of sleep.

lunar nimbus
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coming up with balanced values is hard, need to sit and think ;[

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also the fatigue is one of those mini addons i'd like to keep as simple as possible ;p
(im currently getting lost in my stalker with how many new mechanics addons brought, still cant remember all of them)

cerulean mantle
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🤘

paper remnant
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just want die

surreal gust
surreal gust
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Da barman has been high af recently

lilac idol
lilac idol
slow bolt
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general idea is good

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movements are meh

lilac idol
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agreed

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im just gonna try to improve it a bit

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if i don't like it enough ill just start all over again

old berry
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when you move a gun from left to right try to make y go down a bit during movement to add a bit of weight and to make movement less linear

celest forge
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Also I wouldn't move the gun that much to the left during the initial movement

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In an inspect you want the gun to be close the center

lilac idol
static nebula
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the locked up elbow here is a bit uncomfortable

lilac idol
old berry
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kinda so it moves like this slightly

lilac idol
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im worrying about the gun motions first

static nebula
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oh, i gotcha

lilac idol
old berry
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nah its fine just remember the weight of the gun

lilac idol
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i mean

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realistically it's not way heavier than 1kg

static nebula
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as far as gun motions go, the big thing that's standing out to me right now is the big upwards rotation around frame ~60 definitely could be toned down, it feels a little floaty/pivoty

old berry
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maybe you should just add idle movements instead

lilac idol
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do you have any examples of that rn?

old berry
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you know like gun moves up and down when breathing or some twitches

lilac idol
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ohh that

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yeah that's actually a good idea

old berry
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yeah maybe also make the gun move away from the mag to the right after pulling it out

old berry
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yeah it feels way more natural

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just keep tweakin it

lilac idol
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maybe the graph editor will save my ass this time

old berry
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you dont use it? lol

lilac idol
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although as always, thank you for your helppeepoLove

lilac idol
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but in this specific action i haven't touched it

old berry
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i mean i've seen some people that do vm animations that way

lilac idol
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im just used to do it like that

cerulean mantle
sharp acorn
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What values/files affect finding rounds loaded in enemy weapons? In the trilogy games, for example, if you kill an enemy before he fires, you can unload a full mag.

Also it seems GAMMA removes grenades from bodies looted via script, how can I modify this?

sudden inlet
misty mulch
sudden inlet
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Oh, okay, cool, I just suppose there should be many broken guns

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Should I close the issue then?

fair canopy
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yes. its being replaced by a better deagle in the next update

sudden inlet
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Got it. Let me finish my script to check all other guns and I will close the issue if that was the only one.

lethal garden
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Is it something in the LTX of the weapons that I may be missing? I've looked but found nothing there.

atomic oar
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i dont know if this is the correct place to ask this but is it possible to change the penetration values of certain ammo without alot of modding knowledge? wanting to change a few penetration values on certain ammos across all weapons that fire it.

lilac idol
hoary jolt
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can anyone tell me how to increase repair kit usage no?

sinful wadi
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Guys would anyone be interested in a x offset slider for the mags redux hud positioning? Cause in my case it was right on top of minimap (in mcm settings i mean)

fallow pond
lilac idol
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someone translate pls

novel ruin
#

how do I set player radiation level

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and also is there a documentation?

lunar nimbus
lunar nimbus
novel ruin
novel ruin
lunar nimbus
lunar nimbus
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so for example actor has 0.5 radiation, we do db.actor:change_radiation(-0.1) and it will become 0.4

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i suppose it also automatically clamps from 0 to 1

cerulean mantle
#

@lunar nimbus Hey, is it possible to write a script that increases your rate of fire with a certain weapon while ADSing?

lunar nimbus
#

idk

lunar nimbus
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i dont mod guns

tulip garden
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Guys I need a help for finding a mod. What are the mod that allows, for example, increasing extra aim if I press macro on my mouse?

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Cant find it

regal bolt
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how hard would it be to make a ammo rebalance mod?

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is there somewhere I can look to start working on something like that

tulip garden
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((

tawny stream
tawny stream
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But no, I have no idea

tulip garden
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Sorry I know, but I dont know where to ask

west sandal
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hi

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after i attach the scope on svu it look like it pulled forward

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how to fix this

brave tartan
#

@surreal gust @clever sandal sorry fi I ping wrong person, but was told that ya all are experts in stalker models, more precise .obj files?

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would very much appreciate a bit of help with one thing I got big trouble with

fair inlet
west sandal
#

thanks it worked

lilac idol
#

sounds aren't my strenght at all lmao, does anyone know if i can tweak how loud sounds are in blender? or do i have to do it in audacity? because these are pretty loud

lilac idol
#

alright i have another question, how do you guys work with rattle or cloth sounds for when nothings really happening? because im left with this for example

lilac idol
# slow bolt good

thanks but i just feel like it's missing some sounds during transition and all of thatWahh

slow bolt
#

well yes

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but you'll get em

lilac idol
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hopefully yeah

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oleh gave me some sounds that im trying rn, let's see how it goes

lilac idol
slow bolt
#

Sounds like a actual heavy bolt for a gun

lilac idol
#

yeah i have to lower it a bit

old berry
bold walrus
#

hey guys, how can I enable alternative sight on a gun?

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I made a hud edit to a weapon, in the hud editor I can view the grenade launcher view and set it but in the game since there is no gl attachment for the gun I cannot use the canted view I made

bold walrus
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nevermind

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found it

near dirge
#

You're gonna have to play around with these values because it will look really weird when aiming

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If there are no alt values the gun won't really do anything when you alt aim.. So you have to manually move it around with hud editor

bold walrus
near dirge
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Yeah that use alt aim hud should work then

bold walrus
#

do I add the initial line you mentioned to the weapon ltx or the hud file?

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use_alt_aim_hud one

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its not in the default config of the weapon

near dirge
#

I added mine to the default ltx

bold walrus
#

thank you

near dirge
#

If it doesn't work/crashes then you'll have to DLTX it

bold walrus
#

it worked

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thanks a lot mate

near dirge
#

Good stuff

bold walrus
#

ok lowkey about to go insane

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the ks23 I did everything, hand position, aim position, alt aim etc, works flawlessly

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then I got the fucking shak12

#

the aim and alt aim settings just don't work

#
        aim_hud_offset_alt_pos           = -0.080304, 0.003814, -0.067044
        aim_hud_offset_alt_pos_16x9      = -0.080304, 0.003814, -0.067044
        aim_hud_offset_alt_rot           = 0.000156, 0.008283, -0.001275
        aim_hud_offset_alt_rot_16x9      = 0.000156, 0.008283, -0.001275
        aim_hud_offset_pos               = -0.080163, 0.038135, -0.150101
        aim_hud_offset_pos_16x9          = -0.080163, 0.038135, -0.150101
        aim_hud_offset_rot               = 0.003502, 0.00565, 0.001073
        aim_hud_offset_rot_16x9          = 0.003502, 0.00565, 0.001073
        hands_position                   = -0.059829, -0.221948, 0.122375
        hands_position_16x9              = -0.059829, -0.221948, 0.122375```
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its all in the file too

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the game treats the lines like they exist apart from hands position

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despite being at the bottom of the load order

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yeah the settings are literally not being applied

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nvm it was 3dss apparently

slow bolt
#

if you want to make sure your stuff is loaded last - Z stack in front of the name

near dirge
#

Yeah I had this happen too and tbh I have no idea how I fixed it.. I eventually just made a dltx of the positioning and z stacked it.. Not sure if this is what fixed it but it worked eventually.. I sat with that positioning not applying issue for so damn long it was hurting my brain

#

That repos ltx is literally just this and nothing else..

bold walrus
#

apparently it was caused by 3d shader scopes

near dirge
#

I made it work with 3dss.. I mean, that's what I wanted in the first place.. To add a 3dss scope to the gun..

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This gun had no 3dss supported scopes and no canted sight either.. The ADS was a complete mess in terms of positioning and so was the canted sight.. Both started working after doing the above

near dirge
#

It was a lot worse than this but it gives an idea.. With that hud offset editor mod I just enabled Toggle Aim Mode to get the ADS editing done.. Since you don't stay aimed if you open debug..

bold walrus
#

I just have to stack a fuck ton of Zs apparently

regal bolt
#

Mods Making Discussion

bold walrus
#

would you rather I plague newbies chat with it

near dirge
#

Kinda is mod making since we are making a mod to edit an original shrug z stacking means you are using dltx which means it's a separate "new" mod that will be loaded ontop of the original.. So you are making a mod tbf

bold walrus
#

officially eligible for the modders role

bold walrus
#

ima go fucking insane

near dirge
#

Yup.. It's a pain and I only did 1

bold walrus
#

I'm just trying to do 1 gun

#

but it has the sup attachment thing on it

#

ok i did it

#

the secret was adding 5 more Zs

#

2 hours of my life I'll never take back

#

also hold the fuck up

#

anomaly 1.5.3 got released?

near dirge
#

Welcome to the club.. Took me 2 days just to add a 3dss scope.. And another day to fix the repos

#

Yeah

#

Some time ago actually

bold walrus
#

what is new

near dirge
#

I'm not sure really I never looked into it

bold walrus
#

Wow.

#

3d pda, now that's groundbreaking

#

apart from the a-life changes and maybe the new storyline, the user side of things look really lame

mystic sage
#

so is the alife and story

#

thats just anomaly the only new stuff is in the highlights in version 1.5.3 section

bold walrus
#

supposedly

#

wait no its just the old alife update

#

what is this changelog man

tawny stream
#

Engine stability is all I care about

near dirge
# near dirge

This is the only changelog.. The rest of the link is everything Anomaly.. Including old stuff

paper remnant
#

hum why

surreal gust
mystic sage
#

You probably just made yourself several enemies.

#

Son of a bitch.

buoyant prairie
#

hi 🙂 do you know the name of the mod that changes the hands in the gamma?

fair canopy
#

Thap

surreal gust
#

Looks like everything's working correctly

#

Took me a couple of hours to do this

buoyant prairie
#

i use it , these hands are not nice, I would like to exchange them for others.

lilac idol
buoyant prairie
#

this is freedom warrior and hero of freedom armor

hybrid pollen
#

Stalker anomaly 1.5.3 I am translating into Turkish, is there a change in the texts?

surreal gust
naive snow
# paper remnant hum why

Because you're using an incompatible blender version and didn't bother checking which version work with PavelBlend

tawny stream
#

Pavel don't care about Blender revisions

spring mango
tawny stream
# spring mango

Yeah, what's the current version again? (Spoiler:it isn't those.) 4.2 is LTS as well.

#

Not to say someone should be compelled to support something forever. More that it would be cool if someone took the reins, since most people aren't going to check version requirements and just hit the download button

quasi narwhal
#

read the docs shrug

slow bolt
#

least clueless gamma player

#

It only works up to version 4

tawny stream
slow bolt
#

You said it didnt care. But it does - only supports up to 4.0

#

Current version that you download is 4.2

tawny stream
#

But I see where it wasn't clear

sudden inlet
steady apex
empty wyvern
#

any reason why the debug map sometimes teleports me to the swamp?

celest forge
#

It has an invisible teleporter behind one of the pillars

#

Also Sunn amps sound like shit and no one likes doom

empty wyvern
#

now that busyhands killed blood pools i kind of missed them. i added a script that adds a random blood wallmark under an npc with the on hit callback. that should drastically lower chances of busyhands since its not an actor update right?

lethal garden
#

Jesus Christ. Can some post the english xml from GAMMA Medications balance for me? I deleted mine accidentally.

surreal gust
#

This feature already exists in anomaly

#

It's just very rare to witness it

lilac idol
#

take notes texturers✍️

random fulcrum
#

goldeneye shit

lilac idol
simple scaffold
#

@narrow coyote

modxml_mcm_rus_fix.script

function on_xml_read()
    RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj)
        if xml_file_name:find([[text\rus]])
        then
            local res = xml_obj:query("string")
            for _, el in ipairs(res) do
                local elAttr = xml_obj:getElementAttr(el)
                if elAttr.id and elAttr.id:find("ui_mcm_menu") then
                    xml_obj:removeElement(el)
                end
            end
        end
    end)
end

see if this works. it should change just the addon list (and sub menus) but leave the actual settings pages alone.

#

file name was wrong. i edited it.

narrow coyote
# simple scaffold <@205456992897204233> `modxml_mcm_rus_fix.script` ```lua function on_xml_read...

I launch vanilla gamma + this script

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\dxml_core.script(623) : getRoot

LUA error: c:/anomaly/bin/..\gamedata\scripts\dxml_core.script:623: attempt to index a nil value

Check log for details

stack trace:

simple scaffold
narrow coyote
simple scaffold
simple scaffold
# narrow coyote ty. it is from modded exes

should be able to right click on the file and have it show it to you in windows. do that with the top one in this picture and drop it on this chat. for the life of me i cannot find a version of that script that has a call to getRoot on line 623 so i am courious

narrow coyote
steady apex
#
function on_xml_read()
    RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj)
        if xml_file_name:find([[text\rus]]) and xml_file_name ~= [[text\rus\_color_code.xml]] and xml_file_name ~= [[text\rus\st_items_fieldcraft.xml]]
        then
            local res = xml_obj:query("string")
            for _, el in ipairs(res) do
                local elAttr = xml_obj:getElementAttr(el)
                if elAttr.id and elAttr.id:find("ui_mcm_menu") then
                    xml_obj:removeElement(el)
                end
            end
        end
    end)
end
#

try this hack

#

that xml is bad, i'll handle this better in next update

narrow coyote
#

it is ok?

simple scaffold
simple scaffold
#

basically dumping an entire function definition into the call to RegisterScriptCallback( rather than defining it first and giving RegisterScriptCallback( the name. the end) is the end of the function definition and the close paren for the call to RegisterScriptCallback(.

but you are right it does always look odd.

narrow coyote
#

@simple scaffold still the same error

simple scaffold
#

@steady apex is this a dead end until you update?

i can keep going on the changing the entire game language thing.

steady apex
#

yeah probably

woeful nexus
#

Where do they offer an addon to add to an update? I forgot already

steady apex
#

if it sitll doesnt work then yea wait for update

#

in vanilla only two xmls are bad

narrow coyote
#

@simple scaffoldthis

lilac idol
#

how do you guys do proper icons?? this is the render i took and then how it looks like after the scaling, literal pixel art

random fulcrum
#

think about that you're seeing it with a lot of zoom

#

in game it's a small portion of the screen

lilac idol
faint sable
#

I like using leveling to tone it up a bit and doing some small lighting settings via photoshop for it before I send it through

#

but most I see use HDRI in blender first for the image

spring mango
faint sable
#

you can still tone it up with most paint softwares

#

like leveling and such I reckon

lilac idol
lilac idol
fair canopy
simple scaffold
steady apex
fair pollen
lilac idol
#

the diffuse textures are dxt1

fair pollen
#

Meh.

#

Still ain't full bc7 support.

#

Bc1 is death

slow bolt
flat glacier
#

Anyone got the adega link?

slow bolt
quasi narwhal
pure onyx
#

How can I change the statistics of armor and weapons? Change the number of places for artifacts or the magazine capacity of a given weapon? Because my favorite armor and weapons have flaws :/

jolly hawk
#

Guys

#

is there a mod to get rid of the brain scorcher or atleast the psywall?

slow bolt
#

this is for making said mods

misty mulch
#

anomaly modding guide up top has pins

#

look at a mod that already uses DLTX to modify stats to find an example

#

here's an example: mod_system_items_helmets_psy_boost.ltx (use the file filter bar in MO2 to find it, bottom right of the interface)

atomic sinew
#

What would I need to do to add items into the game for an enhanced crafting system? Stuff like an angle grinder and dremel, that require electrical components to craft and build into advanced tools.

grizzled light
#

soon.
||(with a bit of vasyan into it, it's not chambered in .44 amp yet hellonewstalker3)||

fair canopy
#

Aww sheet is that the automag?

lilac idol
#

btw how do you guys set up textures for guns?

regal bolt
#

Hi i'm using anomaly devices redone for my gamma playthrough and was wondering if anyone here maybe made a patch that animates the grizzly detector too?

regal bolt
#

Thanks a lot

grizzled light
lunar wigeon
#

Hi everyone, how can I change my armor values ​​and where do I need to go?

#

it doesn't work through the editor in the game itself, so I decided to do it manually, but I still couldn't find the necessary folders

winged sierra
#

Would someone help guide me in the right direction on how to edit the arena? More specifically adding in more rounds if possible. Any help is appreciated thank you!

simple scaffold
naive snow
# lunar wigeon it doesn't work through the editor in the game itself, so I decided to do it man...

Find the in-game ID name of the armor you want to edit via the debug item spawner menu. Then try to find the possible DLTX that might affect the armor ID you're attempting to change values of. Modify in the base LTX if the DLTX don't touch your armor values or even create a new dltx to modify all of the values and make sure it loads last by adding a bunch of zzzzz to the name (and to piss off everyone)

winged sierra
#

I’m not very experienced with modding something myself outside of config files but I felt like it would be a nice mod I could share. Might encourage someone more experienced to expand on the idea if I released a working concept

simple scaffold
fair canopy
#

It's surprising no one has ever done an edit to just loop the fights

winged sierra
#

That’s what I was wondering myself but if I can figure out how to do this once I’m home I will work on it

warped trail
#

made a small edit of the 1p59 reticle but i don't know where to post it , its just a dds edit that make the reticle biger and non dynamic ( contour is still dynamic tho) .

#

its supposed to fix the 3x magnification of the scope in 3dss that is barely usable in mid range combat .
where should i post it ?

cerulean mantle
#

Click on New Post. Then you get a messae title and message body. In the title, add the title, in the message body add a quick explanation on what your mod does. Then upload the file and voila

#

You can also add screenshots/videos

#

@full vessel Are you the Drunk? I'd like to report a bug with your Enhanced Toxic Air.

turbid marsh
#

Are there any mods (or files/options to edit) that don't have camera shake when shooting gun but the gun still has recoil? Kinda like the new road to vostok demo

turbid marsh
#

Yeah, just kinda wanna freshen things up a bit since its in every one of the games i play xD

cerulean mantle
#

How can I add a laser sight to a weapon?

surreal gust
idle oasis
#

is there a mod that excludes the spy from bounty quests?

cerulean mantle
#

Is there a way to make a DLTX line ignore a line from the main ltx?

#

@ and !!

#

!! deletes
@ more or less replaces

slow bolt
#

if you want to ignore the main ltx - just dont use it

#

you only put lines you want to change in dltx

cerulean mantle
#

For example I have a GAMMA weapon file with anm_idle in it. I want to make a DLTX from another mod (MRAA in this case) but it crashes because of anm_idle. So I want to keep the DLTX nature of it while also eliminating the anm_idle part.

fair inlet
#

just use ! no?

cerulean mantle
#

It seem if I do @[weapon name] and replace the whole section from the ltx to DLTX without the line I want eliminated, it'd be fiex.

slow bolt
#

but i never did that

fair inlet
#

!! is for sections

slow bolt
fair inlet
#

I mean it will work

cerulean mantle
#

I'm getting this crash after porting MRAA Skorpion from MRAA to GAMMA after either first equip (Doom weapon inspection) or when some times passes with weapon drawn.

#

FATAL ERROR

[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle], section wpn_vz61_sk3_hud
[error]Arguments : anomaly_weapons\wpn_vz61\wpn_vz61_sk3_hud.ogf

fair inlet
#

you can't overwrite section completely
just do the same thing as PRP does

cerulean mantle
#

Lemme see if I bypassed it.

#

Okay I fixed it.

#

The ltx that was based on Blindside was calling up an animation that MRAA didn't have.

#

I simply added lines in the DLTX and replaced it with reload animations.

#

Now, when afk for some time, it's going to do a soundless non-empty reload.

#

Modding is beautiful rofl

surreal gust
#

can someone send me all.spawn from gamma

#

i need it rq

#

here's how to find it, open mo2, and in the search filter, type all.spawn and send me that file here

surreal gust
#

ty

#

ima do some final adjustments, and release the beta build in this discord

cursive rose
#

im trying to add shader based leds to the PDA leds texture

#

but it is being somewhat... Complicated

grizzled portal
#

Hi guys, does anyone know what is causing this issue with lamps on foliage?

#

Textures become almost one colored.

lilac idol
#

hey we are getting there aren't webanditpepe

#

i also have a test version if someone wants to try it out (dm me if you're interested)

grizzled light
#

Goddamn!

earnest plover
#

I used the pavel addon and tried to import an ogc but I got this error, does anyone know how to fix?

remote venture
#

The process of linking a new stalker animation to an existing one. Such as lighting a match you can see and linking it to the cigarette animation. Is that an animator thing with bone placement and rigs or packaging and coding the mod?

Also, do you set the prices for each item at different rep ranges? Or does an automatic formula go into play to decrease the price by a % based on the factions rep?

earnest plover
simple scaffold
remote venture
#

I was redundant as hell with my speaking, my bad lol

simple scaffold
#

most vendors pick from a small list of discounts. but each could have a different one.

also i forgot you can assign item by item price multipliers in the trade profile. that is how butcher is setup to pay more for mutant bits.

simple scaffold
remote venture
#

Still working on the models though

simple scaffold
remote venture
#

Thanks again

simple scaffold
#

NP. there are plenty of actual animators around here to ask about that end of it. or the dedicated mod art channel on the anomaly discord

remote venture
#

Well I have someone currently, just waiting for the models. If linking, rearranging, or redesigning animations is strictly for animation aspects of mod making and not scripting then perhaps I need not tell them about the info you gave me.

#

But it’s good to know for future aspirations. It will save time explaining

old berry
remote venture
# old berry heroin confirmed?

I researched it. Heroine is primarily taken by injection. But cocaine can be as well using the same method. It would also explain why you get the effects instantly more so than snorting.

remote venture
analog jungle
#

How is the side sight specified in the scripts ?

celest forge
#

Side sight?

random fulcrum
#

alt_aim

grizzled portal
#

How do I edit .xr files?

random fulcrum
#

with the sdk

grizzled portal
#

Which sdk?

wild whale
#

my russian is not that good, but it seems like a modding team made a new level editor by porting some old code to a new programm
in the video you see some improvements in comparision to the SDK level editor but most impressive is the real time rendering
it seems like they do plan to release it as open source some time
https://www.youtube.com/watch?v=4r7coJNulaY

Многие любят играть в компьютерные игры, но мало кто любит их делать. А ведь это не менее увлекательный, творческий процесс. Команда STALKER New Project - это фанаты своего дела. Мы любим серию игр STALKER и любим делать для неё модификации. В этом деле важна не только цель, но и средства её достижения. Renteg-Luch Editor - это редактор, который...

▶ Play video
wanton tusk
#

Is there a way to add music into the PDA radio system?

lethal garden
#

Guys how do i disable the Unjam Animations? Gives me busy hands most of the time.

celest forge
#

It's part of vanilla

young hemlock
#

please help

old berry
#

no

vale canyon
#

i want to remove slurs from voice lines
so i suppose ill have to remove file names from somewhere
or remove some files from somewhere

celest forge
#

slurs?

hot token
celest forge
#

I know what a slur is

random fulcrum
#

wait until he finds out about what the bandits say

celest forge
#

Just didn't know there were any in the voicelines lmao

vale canyon
celest forge
#

But yeah tbf I don't speak russian

vale canyon
slow bolt
#

but i also cant imagine anyone in the zone being polite realistically

slow bolt
celest forge
#

It's not about realism

#

SOme people just don't feel comfortable with hearing/seeing slurs

vale canyon
#

but how to solve this problem

slow bolt
#

edit the mod files by removing sound files you dont like

#

you go one by one

#

then you edit the script to change the amount of files it looks for

vale canyon
#

i suppose i had to repeat my question

#

or do i have to rephase it i suppose

#

i suppose i dont know how to get what files a mod does change

slow bolt
#

voiced actor

vale canyon
#

idk how to rephrase it the other way

#

can u give a lead with what u dont get from me

slow bolt
#

open the mod and you see all the sound files

vale canyon
#

open the mod

slow bolt
#

okay, so to very very basic basics

slow bolt
queen pineBOT
#

@vale canyon Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

vale canyon
#

i mean
i want to keep changes after the gamma update

#

i mean if the mod gets updated

slow bolt
#

that is for RU VA

vale canyon
#

i want to edit merc actually

slow bolt
#

That is for english VA

vale canyon
#

what about better merc voicelines

slow bolt
#

then you go to G.A.M.M.A. Voiced Actor\gamedata\scripts\AGDD_voiced_actor.script
and change math.random(number) for the type you edited to reflect the new amount of sounds

#

That is for your own voice

vale canyon
#

is there a need to change something from GAMMA Radiation Effects Overhaul?

#

it does also change the AGDD_voiced_actor.script

slow bolt
#

for merc voices that are not your own you go to these and remove the voicelines you dont want. They will revert to original lines that are not eng.

celest forge
#

Easier approach is to find what voicelines you have an issue with and replacing them with another one

#

lowkey

#

Like the actual audio files themselves

slow bolt
celest forge
#

Not the file that determines which lines are said

vale canyon
#

but will difference in duration or smt else break something ?

#

no i suppose
but not sure

celest forge
#

Prolly not

slow bolt
#

tbf there is an easier way

#

instead of deleting just replace by other voiceline

vale canyon
#

i wonder who arr u talking to

slow bolt
#

by copying it and renaming to what you want

vale canyon
#

but u can see that orange guy already presented this replacing solution

#

and that i answered that im going with it

#

no offense

slow bolt
#

i am wondering why i am helping this person

vale canyon
#

ure not the hero that world wants
and ure not the hero that world needs

#

but u arr the hero that the world gets

slow bolt
#

you are making this worse

vale canyon
#

thats quite sad
but i suppose my problem is already solved
so i suppose making end here is better i suppose

celest forge
#

Modder helping more than helpers

#

more news at 9

slow bolt
lilac idol
celest forge
#

Hard to tell with resolution ngl

lilac idol
#

yeah you're probably right

#

I'm also gonna get rid of the front mag

#

oh and I'm aware that the bullets textures are all fucked up btw

honest root
#

i'm trying to find what files for camera anims enhanced recoil uses
it calls level.add_cam_effector and sends file path like shoot\s4_e6_1.anm
and i can't find that files is it in one of the anomaly DBs?

random fulcrum
#

yes it's in the dbs

#

use unpacker_all

slow bolt
lilac idol
#

I'm not sure why it looks so bad, probably because I uploaded it from mobile

lilac idol
#

where can i find the ltx that defines the parts the glock uses?

#

nvm i found it

lilac idol
#

does anyone know if there's a guide on how to add guns to the nimble upgrade profile? i can't really find anything about it in the modding book

surreal gust
#

What they did with the SDK was honestly insane.

fair inlet
lilac idol
#

a kit doesn't allow sights to be mountedWahh

#

although i could make optional

#

mmmh yeah i think i'll do that

#

@fair canopy hey sorry to disturb ya but may i ask how you did the SUP stuff for the mdr? or was that done by bert?

#

is it just like adding a scope to the ltx?

lilac idol
#

@fair inlet what could be causing this? i'm trying to test the roni and it crashes with this dltx error, although the file it's refering to doesn't contain any wpn_glock parent section

fair inlet
fair canopy
lilac idol
#

the set up

#

like this is all i got for now, but the kit just won't attach at all (don't mind the weapon below)

fair canopy
#

There's a few different ways but the basis is you have to set the gun as a parent section and then either make the kit a scope or a drag and drop craft

#

You setup your new weapon as a separate section with whatever modification to the section you need

#

And then you make that new section it's own parent or not depend on if you want the kit to be detachable or permanent

lilac idol
#

well this is how i got it set up so far

#

did i mess it up?

fair canopy
#

You have to add parent section to the glock

#

It looks right

lilac idol
#

soo
![wpn_glock]
scopes = roni_upkit
scope_status = 0
parent_section =wpn_glock
??

fair canopy
#

Looks right

lilac idol
alpine scaffold
#

Парни, всем привет!
Подскажите, пожалуйста.
Как можно изменить ассортимент торговцев? Хочу убрать полностью еду, по типу колбасы, тушенки и тд. Также вопрос по еде с трупов, как убрать её?
Какой файл за это отвечает? Как понимаю их несколько из-за модов

#

Guys, hello everyone!

Tell me, please.

How can I change the assortment of merchants? I want to completely remove the food, like sausages, stews, etc. Also a question about the food from the corpses, how to remove it?

Which file is responsible for this? As I understand it, there are several of them because of the mods

slow bolt
#

про торговцев

tawny stream
#

Homie is on a strict diet

alpine scaffold
lilac idol
#

have you guys ever crashed whenever you click on apply in the hud editor? im trying to do some repositions and whenever i try to apply them it causes this ctd

random fulcrum
#

i remember that happening to me when i was doing the 416

#

that experience made me never click apply and manually copy the values to the ltx

lilac idol
tawny yoke
#

anyone knows how to fix freezoom on certain guns? like sig550(gunslinger) when i use free zoom the gun gets zoomed with the fov it self, its hard to explain, i hope my bad english could cover it

cerulean mantle
#

@random fulcrum

#

These are my skills, limited to 1 level per 4 Framework Experience level. So at level 100, I'll get 25 skill levels.

cursive rose
#

guys

#

what im doing wrong

#

i want to integrate the button from 1.5.3

#

into 1.5.2 (temporary)

#

the button appears but it doesnt work

slow bolt
#

All calls outside the game are removed in anomaly

#

Fairly sure that is the case

cursive rose
#

although I just realized that versions 1.5.1-2 will be removed in two weeks

#

so ill just skip this and migrate RAMP to 1.5.3😔

alpine scaffold
#

Guys, hello everyone!

Tell me, please.

How can I change the assortment of merchants? I want to completely remove the food, like sausages, stews, etc. Also a question about the food from the corpses, how to remove it?

Which file is responsible for this? As I understand it, there are several of them because of the mods

alpine scaffold
lilac idol
alpine scaffold
lilac idol
#

wdym which one?

alpine scaffold
# lilac idol wdym which one?

Which file is responsible for this, please tell me (sorry for the translation), for the assortment, I understood that DLTX, well, I think there are a lot of them

lilac idol
#

idk which add-ons add food or which one modify the trader profiles

#

what I'm saying is that you can probably enter all the items id in an ltx file and use DLTX to delete those sections

#

you don't need to know which files modify any of that at all when making a dltx

#

specially for this matter

alpine scaffold
lilac idol
#

sorry but I don't understand what you mean by "in the range"

alpine scaffold
lilac idol
alpine scaffold
alpine scaffold
lilac idol
#

you could however delete every trade profile and pray hard enough that it doesn't fuck up your game too badly

alpine scaffold
alpine scaffold
lilac idol
#

then make an ltx file for every trader that sells you any of the items you want to remove and include in it all the items id you want removed from that trader

#

you can just set all the supply = 0 if you want

#

but again you'd have to do it for every single trader and every item

lilac idol
alpine scaffold
lilac idol
#

I have no idea, there's no reason I would know that tbh

#

you could take a deep look at the files until you find something

alpine scaffold
lilac idol
#

maybe I'll take a look once I'm home if I feel like it

alpine scaffold
young hemlock
#

Hi I need help

livid knot
#

Hello! I have a problem with new scopes. I have found an SKS and in this new version of GAMMA i don't like the look of the scope. How can I change for the prev. version for the scope?

livid knot
#

The PU. One moment and I make a screenshot.

#

so this is the one i hate. Idk why I have this scope.... Yesterday I have updated my GAMMA. Maybe during the update some files corrupted? Or everybody have the same scope for SKS now?

quiet charm
livid knot
#

I think yes. Why I have the base texture?

#

I don't turned off nothing in the mod organiser.

quiet charm
#

Gamma probably doesnt add a new one, and won't be adding one because 3DSS will replace flat textures in the next update

#

If you want to add a new one, it gonna be:

livid knot
#

ohh so this is normal now? So this isn't a bug?

quiet charm
#

gamedata->textures->wpn_crosshair_pu.dds

livid knot
#

If this isn't a bug it's no problem for me...

quiet charm
#

Yeah its not a bug

livid knot
#

Then it's okay for me. I just thought my version of the game was buggy. But if the creators updated it like this in its current state, then this is how I play it. Thank you very much for your help so far. Ohh and one more question... Are the other scopes also reset to default in this update?

livid knot
quiet charm
livid knot
#

Thank You!!!! 😛

#

Have a nice day my friend! 🙂

#

It worked!!! Thankssss

quiet charm
#

sadly it didnt, looks like the shader radius is too high 😅 def look into 3DSS lmao

lilac idol
#

trader configs work lesss goo

fair canopy
lilac idol
alpine scaffold
#

Hey guys!

In the ZCP mod, there’s a function to make the PDA broken.

As I understand it, one of the codes in the picture is responsible for this.
I want to make it so that with the broken PDA function enabled, the task selection works with or without the map.
But I can't figure out how to do this, changing the check from == to ~= didn't work.

Парни привет!

В моде ZCP есть функция; Сделать КПК сломаным

За это как я понял отвечает какой-то из кодов на картинке.
Хочу сделать так чтобы при включенной функции сломанный КПК, работал выбор заданий с картой или без.
Но не могу понять как это сделать, меня проверку с == на ~=, не сработало.

alpine scaffold
#

чуть выше есть проверка, если включена функция сломанный кпк, то возвращает на экран сообщение о сломанном КПК
За это ответственный файл глитчед.
Но в нем я не нашел чтобы при выборе определённого меню, он возвращал ошибку. Он возвращает ко всем сразу. Возможно я ошибаюсь

Just above, there's a check: if the broken PDA function is enabled, it returns a message about the broken PDA on the screen.
The file responsible for this is 'glitched'.
But I couldn't find anything in it that would return an error when selecting a specific menu. It returns the error to all menus at once. Maybe I'm mistaken.

normal nova
#

I was modding some trader inventories and doing some in-game testing. In debug mode I can "refresh trader inventory" on every trader so far, except for Sidorovich. He seems to be unique?

normal nova
#

You misunderstand--I can modify his inventory just fine, but I cannot use the in-game debug menu to refresh it.

#

It seems to be trying to execute the command on the wrong target in this case, or Sidorovich is unique in some way.

Regardless, I can use the button to refresh the inventories of the other merchants in the game just fine.

Is there a manual command I can enter to refresh his?

#

Here is what's supposed to happen; this is me refreshing Spore's inventory in the Clear Sky base. The console seems to target Spore properly (mar_base_owl_stalker_trader_19543), while for Sidorovich it's just trying to run on esc_m_trader, which seems incorrect.

hybrid snow
#

Hey All
I'm new to lua, so I need an advice on monkey patching
I want to monkey patch Grok's ballistics script (grok_bo.script) in the following way:
if weapon is any of SKS present in vanilla GAMMA (wpn_sks_b, wpn_sks_molot, wpn_sks_tac) and it has caliber conversion upgrade installed (up_firstf_sks ==true) then I want to forcefully change wpn_hit_power value to 1.1
Its pretty easy to do inside the script, like this:

    wpn_hit_power = 1.1
end```

But I don't get how to monkey patch it. I came up with a following solution:
```local original_npc_on_before_hit = grok_bo.npc_on_before_hit
function grok_bo.npc_on_before_hit(npc, shit, bone_id, flags)
    original_npc_on_before_hit(npc, shit, bone_id, flags)
    
    local wpn = level.object_by_id(shit.weapon_id)
    if wpn and wpn:section() then
        local sec = wpn:section()

        if string.find(sec, "wpn_sks.*") and utils_item.has_this_upgrade(wpn, sec, "up_firstf_sks") then
            local wpn_hit_power = ui_wpn_params.read_float(sec, "", "hit_power")
            wpn_hit_power = 1.1
            printf('SKS upgrade detected: Hit power set to %s', wpn_hit_power)
        end
    end
end```
But in my in-game testing it doesnt work (I mean, wpn_hit_power for an upgraded SKS doesnt change). What am I doing wrong?
misty mulch
#

my point being, it's not you, it's everyone

#

passed the fix to grok already

soft burrow
#

zcp squad size variance in default gamma looks neutered

#

anyone know why?

#

it's missing local varf = math.random(-variance, variance) which actually would make squad sizes variate

lunar wren
lilac idol
#

the one I'm making rn

lunar wren
#

oh damn! good luck with the progress. looking forward to the finished mod

lilac idol
#

it's basically finished

#

ill post a test version in mods posting today or maybe tomorrow

soft burrow
rough lion
#

Not sure if this is the right channel, but i'm assembling a modpack that builds upon "Old World Addon" and my logs keeps getting spammed with this one error message(?) which makes it really hard to open when a crash occurs. I'm not really sure what addon I have that does this.

~ [18:07:38.596] STACK TRACEBACK:
[18:07:38.596]
[18:07:38.596] f:/s.t.a.l.k.e.r. anomaly\gamedata\scripts\axr_main.script (line: 278) in function 'base_make_callback'
[18:07:38.596] f:/s.t.a.l.k.e.r. anomaly\gamedata\scripts\a_rax_wd.script (line: 50) in function 'make_callback'
[18:07:38.596] f:/s.t.a.l.k.e.r. anomaly\gamedata\scripts_g.script (line: 118) in function 'SendScriptCallback'
[18:07:38.596] ... level_input.script (line: 30) in function <... level_input.script:26>
~ [18:07:38.596] ------------------------------------------------------------------------
! [18:07:38.604] [axr_main make_callback] can't make callback to non existing intercept on_before_key_release!
~ [18:07:38.604] ------------------------------------------------------------------------

surreal gust
simple scaffold
normal nova
lilac idol
#

guys what could lead to a memory error when pulling out an specific gun? is it some kind of script looping or something?

fair inlet
lilac idol
lilac idol
#

what do you guys think of this portrait for the addonPepeHappy

cerulean mantle
#

Add a cinematic background

#

Like a badass hitman style briefcase. Extra points for black leather.

#

Something like this.

#

Adding outline shadows with photoshop

#

@lilac idol

#

Though just a suggestion.

#

Is this an upgrade kit for Glock?

lilac idol
lilac idol
lilac idol
regal bolt
#

woah i have to pay so i get a mod?

lilac idol
#

you have to pay so someone makes a mod for you

#

most people ain't gonna waste their time for free

regal bolt
#

thats fair but i didnt expect it

#

just take a normal ak and configure it

lilac idol
regal bolt
#

the ak and the m70 have very little diferenxe

lilac idol
#

but they require time, which usually costs money

regal bolt
#

can i make my own mod?

lilac idol
#

for sure, it's easy

grizzled light
lilac idol
#

sure but you'll have to give 100€ first so I know you aren't lying

grizzled light
#

I'll do it in ummmm, 1 week maybe hmmtakenote

regal bolt
#

100 euros for this thing is crazy man

#

is just an ak but a lil diferent

grizzled light
#

It pretty much is

regal bolt
#

it only has a diff handguard

#

3 vents

grizzled light
#

Usually it'd cost like 10-20 eur on average

regal bolt
#

better get a happy ending with the 100

grizzled light
#

100 EUR range is usually for the animations, but it could go down to 80 EUR
This mostly applies to medium skill animators (Me, SeDziMol, Nikolas [But his M60 anim is so damn good])

regal bolt
#

u dont get animations for 20?

#

only model?

grizzled light
#

Animation sets for 20 EUR is too low, 35-40 EUR for an entry-level animator should be the lowest pay

#

For 20 EUR, the most you'd possibly get out of it are retargets

regal bolt
#

do u know if there is already a mod like this??

#

on moddb i didnt find

grizzled light
#

Sadly, nah

#

I don't think so

#

You either have to pay someone to port the model or do it yourself

regal bolt
#

is it hard to do jt ur self

grizzled light
#

Setting up bump maps for STALKER are different than other games, I think

#

It's the hardest part out of porting

#

I remember a guide for doing that, but it's probably hard to find
(You can search up Lunatic's tutorial, or the .pdf I sent you)

lilac idol
#

but you can port it yourself pretty easily

#

check the pins if you want to learn how to do it

swift gull
native hare
#

BODIES PDA

celest forge
grizzled light
#

Perhaps, depends on the skill set

random fulcrum
#

it's an all too common thing for artists to undercut themselves until someone else points it out

alpine scaffold
#

Hey guys!

In the ZCP mod, there’s a function to make the PDA broken.

As I understand it, one of the codes in the picture is responsible for this.
I want to make it so that with the broken PDA function enabled, the task selection works with or without the map.
But I can't figure out how to do this, changing the check from == to ~= didn't work.

Парни привет!

В моде ZCP есть функция; Сделать КПК сломаным

За это как я понял отвечает какой-то из кодов на картинке.
Хочу сделать так чтобы при включенной функции сломанный КПК, работал выбор заданий с картой или без.
Но не могу понять как это сделать, меня проверку с == на ~=, не сработало

#

чуть выше есть проверка, если включена функция сломанный кпк, то возвращает на экран сообщение о сломанном КПК
За это ответственный файл глитчед.
Но в нем я не нашел чтобы при выборе определённого меню, он возвращал ошибку. Он возвращает ко всем сразу. Возможно я ошибаюсь

Just above, there's a check: if the broken PDA function is enabled, it returns a message about the broken PDA on the screen.
The file responsible for this is 'glitched'.
But I couldn't find anything in it that would return an error when selecting a specific menu. It returns the error to all menus at once. Maybe I'm mistaken.чуть выше есть проверка, если включена функция сломанный кпк, то возвращает на экран сообщение о сломанном КПК
За это ответственный файл глитчед.
Но в нем я не нашел чтобы при выборе определённого меню, он возвращал ошибку. Он возвращает ко всем сразу. Возможно я ошибаюсь

Just above, there's a check: if the broken PDA function is enabled, it returns a message about the broken PDA on the screen.
The file responsible for this is 'glitched'.
But I couldn't find anything in it that would return an error when selecting a specific menu. It returns the error to all menus at once. Maybe I'm mistaken.

lethal dirge
#

@quiet charm probably more appropriate for here

Do you have the time/patience to go into why making questlines is so hard? Genuinely curious now what factors make it difficult

quiet charm
#

No because it would be irresponsible and Id be speaking from conjecture and a cursory look

lethal dirge
#

Understood

quiet charm
#

people like itheon and ravenascendant, from the top of my head are very skilled and would be able to expound on it, if they had the time

lethal dirge
#

I'll look at their work and see if I can gleam anything from it

lethal dirge
#

Prechiate you

#

Time to get a headache trying to understand shit from people that actually know how to code

quiet charm
#

(my advice, start modding simple 😅 but do what pleases)

lethal dirge
#

Yeah I'll likely see what kinda "simple" shit I can do (bah, xray and simple)

#

But this was one of the first ideas I had and I figured hell, won't be that hard, well, there goes that kekw

quiet charm
#

most frameworks are already in place to make simple edits easy (e.g., dltx) because the heavy lifting was already done by great people

lethal dirge
#

Literally my extent of doing anything to gamma so far has been changing trader tables

#

So, is xray as an engine just there to run the game and the frameworks are all custom made by people, or does the engine itself already come included with things?

#

Like unity for example has fuckin thousands of frameworks that come with it for collission, bouding boxes, physics, sound, all that, im guessing xray is all DIY?

quiet charm
#

as an introductory experience your likelihood of interacting with engine level stuff is close to zero

lethal dirge
#

Gotcha

quiet charm
#

just look at mods, and if something interests you look at what the author did and see if you can reverse engineer it

lethal dirge
#

Sounds good

#

Gonna take a look at it once I get home today

#

Got some scrambled eggs to make first and an hour's drive though

#

Prechiate all the help

#

Lets see if Im even literate enough to figure any of this out, I'll report in if I have any non google-able questions

empty wyvern
#

man i wish nextTick had been documented somewhere better its such a nice little guy

floral sparrow
#

hey

#

anyone use ATO3 mod

#

like anyone

cerulean mantle
#

Misc Weapons Pack.

#

Brain's not braining atm

regal bolt
#

can u give me link

lilac idol
#

ah yes, TAZ, the best weapon pack known to mankind

cerulean mantle
#

It's actually Zestava M92

celest forge
#

If only someone made a mod that adds an M92 and M70

regal bolt
#

ty

surreal gust
#

you mean zastava?

floral sparrow
cold nimbus
#

Парни есть ссылка на мод автокоплитера и кейсы?

sturdy pebble
#

does anyone know where i can find the color of in game text?

#

like the color of text in the descriptions of stuff and in the menus

celest forge
#

I could be wrong but I think that's a per line basis inside all XML files for all lines

cursive rose
#

is there a way to give my mod_system file a high priority in the load?

celest forge
#

Putting a metric shit ton of Zs after the system

#

so like mod_system_zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzchanges

cursive rose
#

fr? but what z do

#

and why a lot of them

celest forge
#

DLTX loads files in reverse alphabetical order

sturdy pebble
#

gonna be my first personal modification for a game

celest forge
#

so if you want to override something in mod_system_mchanges you chould do it by adding mod_system_tchanges

#

Oh the fonts for the layer stuff, yeah that should be a dds file lol

cursive rose
sturdy pebble
#

can someone help me add properties to an item? for example (this isnt what im planning) adding psi resistance to bread?

simple scaffold
sturdy pebble
#

bread bread

#

like adding psi resistance to an item when it is used

simple scaffold
#
#

i am not going to do the whole dltx totorial thing at 330am. i think there is one earlier today in this channel anyway.

sturdy pebble
#

im trying to add psy protection to the photo of a loved one mod bc i like the idea and i changed the photo to a picture of my girlfriend

sturdy pebble
#

nvm i got it working thanks for helping dude!

surreal gust
glad topaz
#

yes

surreal gust
#

Ok

glad topaz
#

guard and look

simple scaffold
surreal gust
glad topaz
surreal gust
#

what did you do?

#

I'll send the messages and the images here

#

actually, nvm, I posted that bug in this channel, too, lemme find the message links

#

let me upload the video here

#

i was using vanilla 1.5.3, no addons

slow bolt
surreal gust
#

bruh

lethal dirge
#

Man every time I have an idea for what I'd like to make I look at something, try to see if I can wrap my head around it, read that anomaly modding guide for 2 hours trying to figure it out and then just devolve back to looking for something easier

#

I'm now at a point where the most I think I'd actually be able to do is maybe change the image of an item

honest root
#

icons actually easy

#

only 1 addon for Photoshop and other program to set icons in texture file

lethal dirge
#

Yeah, that's the joke

swift gull
#

I'm too dumb to make a script or single line of code more a less an entire addon, but it would be really cool to have an expanded drug and addiction system. The cannabis and cocaine are cool, but it would be awesome to add amphetamines and other medical grade stimulants that work like caffeine pills except obviously better but with more debuffs. Maybe add acid tabs and magic mushrooms too, and they could offer moderate to heavy psy protection but distort your vision and hearing in some cool way. And the addiction system would be cool just to further discourage players from simply spamming the drugs.

cerulean mantle
prime pecan
#

From poop to Magpul MBUS (textures)

lilac idol
#

can someone help me create a fomod? i genuinely don't understand why the one i did won't work

#

what does this even meanPepeKMS

random fulcrum
#

see console for details!!!

lilac idol
#

nah my dumbass wrote an underscore in one of the most random ass places i could think of

stiff forge
#

Is there any way to make it so reparing things does not require toolkits, but upgrading does?

#

Preferably without using the script system. It should be possible with DLTX, no?

wheat sable
#

Is there a way to add weapons to those that can be put in the knife/vision slot?

#

Can I just go in and edit the text files?

#

If so, what line do I need to edit?

lethal garden
#

Which reposition do y'all like better? The one that came originally with the EFT pack (1st Photo) or the one that I positioned to my liking (2nd Photo)?

untold grail
#

Yo can anyone help me rq? I'm trying to make any item repairable at any % in the game. ( so like weapon parts, weapon barrels, cloth etc etc ) But I found a mod to do it but unfortunately it doesn't seem like it's up to date with the game, is there anyway that someone could configure the mod to be better? Or do I need to go through the game code and fix it myself.,

untold grail
#

I really need someone to help me so I can get back to what I was doing.

#

Am I able to edit the file for the item repairable?

random fulcrum
#

dltx

#

read the modding book in the pins on the subject

#

i think we told you this already when you asked in general chat

untold grail
#

Yeah you guys did, but how the hell do you get there?

random fulcrum
#

reread my second message

untold grail
#

Okay, what modding book am I looking for?

#

oh.

#

Im retarded

#

@random fulcrum Do I need to follow these two at all? Or no. I'm just trying to edit one to two files.

random fulcrum
#

i shouldn't have spoken

fair pollen
untold grail
#

I need my hand held through this, this is the first time i'm even editting a file.

fathom wagon
#

Just trial and error. That's how we all started really.

#

Or look for other mods that do something similar.