2d89580 Killing arena opponents turns Bar hostile fix - oleh5230
792f75f Actually nerfed grenades spawn chance (/5) - oleh5230
73719ec Radiation Effects GBO dependency fixed (blur2.ppe) - oleh5230
25fa14c NPC loadouts fixes - oleh5230
569e5be Killing arena opponents turns Bar hostile fix fix - oleh5230
#š¢development
1 messages Ā· Page 3 of 1
af8ab51 item_cooking.script from 1.5.2 in GAMMA UI to f... - Grokitach
187cdb8 Update night mutant script to latest version wi... - Grokitach
The stealth code changed a lot, I'm not ready to spend days and days to check the NPCs reactions in different scenarii to determine if it's better or not than what GAMMA currently has. The busy hands fix for Stealth was made for the new version of the stealth system anyway, I don't think the old code had the issue.
That means, Sin is gonna be more scary because instead of tickling you, they will kill you fast. I need to check how balanced that is, but I also know that they spend their time reloading their LMGs, so there's that
7dcba52 reverting modpack maker list changes to fix ins... - Grokitach
09300f7 Dumb zombies replaced by zombied stalkers - Grokitach
d396ae8 Passive artefacts detection icon and fixes - Grokitach
7b6f5e5 Artefacts craft fix for recipes with more than ... - Grokitach
Next up: new artefacts defense values and defense cap raising system
passive artefacts detection system is finalized: display a small artefact glowing icon among the status icons when an artefact is nearby and can be detected with your current detector. The distance is reduced compared to actually holding your detector (about half). This means that holding the detector is still better, but you won't miss certain artefacts anymore thanks to the glowing icon š
Rejoice, XM177 ain't gonna look absolute dog water anymore. Nvidia Texture Exporter Tool did some magic compared to crap Paint.NET for DDS texture compression (what the original mod author used, which butchered the textures). Picture in DX9: #āšmods-making-discussion message
XM177 texture got further fixes (uncompressed textures for certain parts) + Freedom patch over the existing patch. Looks like loosely stitched patch.
0ec6a2d stash content adjustment (no night vision or de... - Grokitach
f177bab Stashes don't spawn by looting zombied stalkers... - Grokitach
This avoids getting guns with prestine parts when disassembling a gun that got upgraded with a kit because it could be abused (get a broken gun with bad barrel, buy kit, upgrade it, disassemble it, get gun with prestine parts).
So this brought a new gun balance point I'm about to improve, which is the ADS speed. The idea is to balance certain weapons about their aim speed. Some will be faster to ADS like pistols and snipers. Some a bit faster like SMGs. Some won't change (most rifles). While others will be slower to aim with (LMGs, big shotguns, etc).
The next step to make gun categories stand out and that I'll work on will be the leaning angle: some big guns will have small leaning angles while others will have larger leaning angle. This means that peaking will be easier with certain guns compared to others, thus exposing less of your body while peaking, or allowing you to better peak more easily. I would like to affect leaning speed as well, but I'm not sure this can be changed atm (requires further engine edits)
VSS got a damage boost and is C type: 9x39 enjoyers, rejoice (yeah ok it's single fire mode only, but full auto with 10 rounds was a bad idea anyway š )
3f90f18 Ithaca m37 stakeout 20x70 implemented and compa... - Grokitach
2ac99af Lucifer consumes its durability 1.5 times faster - Grokitach
7c73f43 Freezoom special gun fix for guns with colimato... - Grokitach
a658698 Grok Doom Weapon inspect only inspects each gun... - Grokitach
bbcc93b Aydin's grass tweaks switched to winter + LOD F... - Grokitach
d3aeb44 increased ithaca 20x70 dispersion so that the u... - Grokitach
Should I spoil it ? xD
ed9784d Armsel Protecta icon, reload anim and name fix - Grokitach
9463ad0 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
With the latest changes in the Dev branch, artefacts don't emit rads anymore, containers are useless and thus soft removed, artefacts have negative or positive or neutral radiation resistances which work the same way as helmet or armor radiation res. So you can stack up radiation res with artefacts, or use artefacts for defense res, usually at the cost of rad res. I'm in the process of implementing all the positive, negative res rework for all artefacts...
The system is most probably gonna work based on +5 / -5 increments for the various stats
I guess a whole lot of people haven't been playing SoC / CoP for a very long time: containers, and other shit like that were introduced by Misery or whatever for extra tedium a while ago. Shit has to go. And I think that just balancing artefacts around "some emit rads" "others remove rads" is really bad in terms of gamedesign because it is its own self contained mechanic (artefact work with other artefacts and that's about it) that you can circumvent with consummables and fast travelling.
I prefer a system where artefacts allow faster radiations accumulation or slow it and work in pair with all the other equipment being the helme, the armor, the pelts and the technological items. It also makes sense from a lore perspective (artefacts are not created by "radiations", they are created because of the rip in the Noosphere. Some of them can work around radioactive particle physics and others don't, but the whole +7, +14 and +21ms with the containers is fucking hot garbage coming from Call of Misery or Last Day, like almost everything that comes from these two anyway. CoC was the holy text and everything based on it tarnished it in one way or another).
Also the whole "artefacts emit radiation so it's hard to get a lot of them" is extra dumb because 99.9% of the players were abusing companions to store their artefacts anyway.
Also I'm pretty sure the people being against the changes simply don't play with artefacts anyway 
Also: no more "anomalous bread is killing me" newbie problem or the "where are the rads coming from I'm dying" issue.
Simpler yet deeper system, and it doesn't make the game easier, it's just less bloat and tedium.
And I'll laugh during days when the gigachads get 90% ballistic res and 90% rupture res and get insta radiation poisoned and dying at the first rad pocket they encounter or almost get instagibbed by artefacts negative bleeding res.
7bf72d3 Fanatic gives a radioprotector drug instead of ... - Grokitach
915895c Also reduced vampire power actual first grab hi... - Grokitach
1076fb2 proper head health gating to avoid one shot - Grokitach
9d80213 2 Advanced Kits are required to craft the heavy... - Grokitach
52234f9 5.7 Penetration improved (22 -> 25 ; 38 -> 40) - Grokitach
this is because 5.7 wasn't really a good round in itself and rather just used because P90 MP7 could fit the pistol slot. Since this is gonna change because I want to make Axes and Hammers worth using in the pistol slot, I want 5.7 to shine as a main weapon with 1 hand abilities to still be able to pull out your detector while being armed.
6e4217d elemental damages fix - Grokitach
9444705 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
fd44618 Health gating / Resolve set to 25% instead of 1... - Grokitach
6a19662 Bandage has slower application time + Jgut last... - Grokitach
385d289 more secure arti jamming repair jam chance code - Grokitach
31280b1 Main menu music fix when pressing escape using ... - Grokitach
c6fb16c Bandage and tourniquet reanimation by Mirrowel - Grokitach
a69c7a2 jgut model fix in world (same as bandage) - Grokitach
Improved the P90 sight
the display works but the math aren't good atm + I want to display the caps so there's a bit of work (caps must be displayed, because artefacts will increase the resistances caps š , say you have 90% ballistic res, it's capped at 80%, but with one specific artefact the cap will be 85%). Helmets and body defenses will be separated as well, BR class might be displayed (I have to think how to make everything fit
UI mods will have to adapt
currently there's a small discrepency related to item condition on item cards, 100% condition are correct, but < 100% condition item stats are not correct, don't know why yet
It was just condition that was applied two times, once by my script, and second time by the UI script displaying item cards haha
this fixes this edge case behaviour
(GAMMA becoming less bugged than AAA games confirmed)
with this change, giants move 1.5 faster. Their attack also has max *1.5 range. Overall I want to make them more dangerous and hard to deal with. You can still flee them. But if you decide to fight them, they will be harder to kite.
Keep in mind some of their parts are needed to craft certain artefacts now
But I will also make rockets one shot them. So finding a rocket launcher and stocking up on rockets will be kinda important to deal with them with ease
New UI that I will finish by adding the movespeed, the explosion res and the gravity res. After this, I will finish up the artefacts values š (eh most probably will fix the food, drugs and artefacts res card UI values as well), then hopefully, the armors rebalance
With that change explosions will not throw 54 or 96 etc shrapnel anymore (the cause of FPS reduction at every explosion; and unnecessary extra damages). Instead, only explosive damages are dealt, which are strong enough to kill anything anyway. Also, Grenade Launchers rounds deal a bit less damage while rockets deal more damage. With that change Pseudogiants now need 3 grenades to die but only 1 rocket. Chimeras still die with one grenade launcher round
(in dev2 I fixed something in advance for MCM, but it's included in the new update so I had to update the file to cover the 1.5.3 update of the MCM script)
About 5 hours of work just to input the LTX values compared to the game design document lol
11b1547 Reduced stamina regen negative of af_fire - Grokitach
17e88fe Increased ballistic res of Compass, Full Empty ... - Grokitach
996c8c2 Electra Flash and Black Spray buffs, af_ice sma... - Grokitach
c5d4b4c Update mod_system_grok_artifacts.ltx - Grokitach
a303159 removal of gun oil in starting loadouts - Grokitach
63639cf Merge branch 'dev2' of https://github.com/Groki... - Grokitach
449f6c7 new icons compression to BC3 with Nvidia Export... - Grokitach
392ae89 Russian crash 1087 potential fix. Game version ... - Grokitach
there's still a +1% -1% error still sometimes, I don't really know why... will fix later, probably a math.floor in adb script instead of math.ceil > make the artefacts ltx defense values proper based on 5% / 10% increments, it should be easier now with the proper values rounding
Iām currently making sure that artefacts spawning in fields match the anomalies of the field + rebalance the artefacts spawning gradient to enforce crafting for endgame artefacts (T3 and T4)
b5d9f7f Rework of the artefacts spawns for the remainin... - Grokitach
9d85895 [MrShersh] GAMMA WPO Jam Player Voice FIX - Grokitach
3ee08c8 removed artefacts melter charges for crafting r... - Grokitach
809ce3b Potential 1087 crash fix for Rus version by hard - Grokitach
Magazines: spend 3 hours
Journal: spend 2 hours
Cards: spend 1 hour
46e6ca7 Lv 1 NVG is harder to craft and can't be bought - Grokitach
2011b06 Scientific Detector from Grizzly Detector, no m... - Grokitach
imo the elite detector was just weird to use compared to grizzly, so instead I removed it and made scientific (anomalies + artefact display) craftable from Grizzly detector directly. Questionnable choice maybe, but I prefer the Bear gameplay and thus prefer to have it available for longer, while making the scientific detector a huge and desirable upgrade. Also, since T3 artefacts are more rare, I think the appeal of getting a T3 detector might be a bit reduced, hence I made the grizzly and scientific harder to craft (to also take into account that containers don't need to be crafted anymore)
This is NOT the full armors rebalance. Just addressed the elephant the room (Ace, etc) and increased armors slots globally. Also reduced / flattened armors ballistic resistances globlally. Some armors can go up to 7 slots. Proto exos are now Heavy repair kits instead of exo repair kit and thus serve as weight + artefacts carriers, reaching up to 7 slots when being full upgraded.
Should make newcomers on boarding easier
Keep in mind that the anomalous bread is an invention from Misery. Itās not fitting the original games lore itās just a Trojan horse that makes you accumulate rads
95e3c7a Marsh Scientist field task rewards random artef... - Grokitach
e8784fa Jupiter task rewards a random artefact instead ... - Grokitach
7a5665f Easier Swamp CS storyline military and renegade... - Grokitach
Pelts have been made to not have any negative effects, they were made more common to loot, but only one can be equipped at a time (imagine a stalker with a big cape made out of the flesh of the mutant, having 4 of these make no sense). Next up: the knife you have will influence the quality of the pelt. The best knives will ensure 70-98% pelts qualities. Depending on how well it works, I might buff the pelts later.
This was a long due buff to the axe and hammer, they are now much more usable, have fun mincing mutants to dice and role playing as a berzerker with 6 melee artefacts in your belt to one shot anything
fd25329 Quick knife can't be used while being equipped ... - Grokitach
4b9ad26 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
This is to prevent the "let's build reputation by easily walking and taking quests from people in an enemy base". It can still be done especially with the PDA taskboard, but it will be much harder, you'll have to move slowly, not too closely to NPCs, not stand still for too long, etc.
b940e2a uni anim core script update in unjam reload on ... - Grokitach
e953237 Temporary desert eagle load order fix - Grokitach
1481e3a Revert "Potential 1087 crash fix for Rus versio... - Grokitach
1eb65fc Russian 1087 crash fix because of % ? - Grokitach
8fc04b3 Removal of Electric Anomalies blue screen effect - Grokitach
0d7e90f Doubled electric anomalies accumulation time (e... - Grokitach
6883308 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
with that change navigating within electric fields should be more interesting: instead of avoiding the anomalies based on blue screen effect, you throw bolts and run inside anomalies during their disabled time that got doubled (3 real seconds), more akin to the original games vision of electro anomalies
37cc6f4 MCM option for Artefacts passive detector icon - Grokitach
daaedaf Dynamic fields artefacts spawn rebalance - Grokitach
This change is necessary to have artefacts spawning consistently while pushing the player to move naturally through maps instead of hard focusing fields on a given map.
Donāt worry, there will be enough artefacts, it just fights the āoh again in the same spot!?ā syndrome
cab8407 Main menu 0.9.2 to 0.9.1 mistake fix - Grokitach
f54a617 Update G.A.M.M.A_definition_version.txt - Grokitach
I made most stats x1.5 or x2
This is mainly to address the blatant imbalances + reduced the endgame armors ballistic res a little to rely more on belt items (considering the belt items number boost). Heavy armor builds should hopefully be more diverse now. ACE is armor is not the best anymore.
30b7df7 Dynamic News Manager Fixes and Tweaks by dEmerg... - Grokitach
416daef Yellow stashes probability = 50% instead of 99% - Grokitach
ac223ef Number of tasks to complete for yellow stash 8 ... - Grokitach
Quests number requrired to get a yellow stash: from 8 to 7.
Probability to get a yellow stash after reach the number of tasks complete: 50% instead of 99%
This should overall make yellow stashes less predictable to get but not that long to get.
This restores the better stats bar behavior > hold ctrl to display 100% item stat (the stats automatically update, with this version the item info window disappears and reappears with a slight delay displaying the full stats. Not as nice as BSB but much simpler code wise).
This should prevent issues with extended base building items
I will try to push the changes to make you move to X18 before MM and BS to get the psi helmet > more stuff to do in the south
This is to ensure Basic > Advanced > Expert toolkits find
578cd89 Proto exos use batteries and PSUs properly - Grokitach
3dd1241 Radar doesn't drop expert kits (this is to prev... - Grokitach
e934638 Benelli added to loadouts and rebalance to be a... - Grokitach
8efdb94 mossberg is more accurate and fires more rapidly - Grokitach
c27e334 fixed benelli and mossberg sprint animations - Grokitach
47787bf vityaz position fix - Grokitach
f336308 reduced MP9 accuracy (was too high) increased RPM - Grokitach
6d7230a Reduced chance for voiced actor kill confirm (s... - Grokitach
0dcf63b Radiations cannot reduce your stamina to 0, onl... - Grokitach
784923e Dynamic Emission Cover by Utjan - Grokitach
10ae442 Old Blindside Reanimation - Temporary - Grokitach
4dba8ad Old Blindside Reanimation Pack - Temporary - Grokitach
61de9ea Update G.A.M.M.A_definition_version.txt - Grokitach
Much needed change tbh, been looking for this for a while since I thought it was a general parameter I'm fucking dumb hahaha
This should add and fix the last bits of guns I wanted for the next update, will work on their proper balance and integration by remaking all NPCs guns loadouts this week... I still have to do the snipers penetration boost but I wanted to have the final sniper list first (and fix 338 federal damage to mutants too)
f327d36 Github md5sum and zip names update - Grokitach
4b5ae80 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
0920a8a Burn's improvement of the Defense UI - Grokitach
77f78d3 USP 45 Tactical added (9x19 top of the line gun... - Grokitach
6fb55d4 Revert "Burn's improvement of the Defense UI" - Grokitach
9da5420 just added brn that I forgot (in 7.62x39, need ... - Grokitach
6b12433 butcher removal since it's bugged to the bone - Grokitach
05d109f Update mod_system_zzzz_weapons_ads_speed.ltx - Grokitach
Big mag users will have other toys to play with donāt worry
Reworking all NPCs ranks loadouts using the final gun list + https://discord.com/channels/912320241713958912/1310295759114993674
(This is the final thing I'm doing before 0.9.3)
This was done because they both allowed res up to 90% in most categories without much drawbacks
Tbh I didn't expect the PAIN of redoing these from scratch, HOLY SHIT, that's 3h for 2 loadouts, fuck me
ae5e7f3 Weighted NPC Random Loadouts - SD activated - Grokitach
ae5e579 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
4a8dd85 Meowie mod install fix - Grokitach
ad5d077 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
This is just a list of curated guns, aka the 150 guns spawning in the game
35aee5b UDP 9 upgrade fix + no trade / loadouts etc - Grokitach
168fbfe Fixed weapons presets thanks to Oleh - Grokitach
5d4e3e6 Reduced 338 federal damage against player - Grokitach
0b259f2 Revert "Merge branch 'dev2' into main" - Grokitach
cea641a Disabled M249 and RPD reanimations + fixed inst... - Grokitach
5f0a825 Update G.A.M.M.A_definition_version.txt - Grokitach
af9c3c7 Revert "Disabled M249 and RPD reanimations + fi... - Grokitach
e6ce731 M249 and RPD Reanimation reupload and restoration - Grokitach
9bba04c Removed "NPCs can't see through foliage" from T... - Grokitach
78ba4c6 Cannot see through foliage now uses tosox version - Grokitach
39b6fec Changed Hip task to get a Full Empty instead of... - Grokitach
dcca013 Hip asks for empty and you receive a Psi Frames... - Grokitach
5d6b511 No tier items in stashes have random 3 to 5 tier - Grokitach
8bd4da1 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
4d7c78e 338 federal ammo use normal rifle heads - Grokitach
d5db9fe udp9 fov to 0.61 to avoid the visible shoulder - Grokitach
5448e2c Update G.A.M.M.A_definition_version.txt - Grokitach
2974de2 fixed critical issue for beard quest - Grokitach
9398446 SSS 22 update - Grokitach
1f72562 Demonized Engine update 2024.11.30 + SSS 22 DX1... - Grokitach
d4531f6 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
3f027fd defaulting of SSS MCM values so that atmospheri... - Grokitach
d2533a3 Update G.A.M.M.A_definition_version.txt - Grokitach
a0b4d40 STALKER-Anomaly-modded-exes_2024.12.11 update - Grokitach
faa22ab Merge branch 'dev2' of https://github.com/Groki... - Grokitach
767e88f Slight rebalance of low tier NPC gun loadouts (... - Grokitach
149c7cd Added string id for thirst and sleepiness - bogdan318
14ab30b Added thirst and sleep icons - bogdan318
5633776 Added array entries for thirst and sleeps with ... - bogdan318
18eb49c Floor negative values and ceiling positive values - bogdan318
6cbaef9 Merge pull request #374 from bogdan318/eat-perc... - Grokitach
a58c953 Removed "milspec PDA information collection" by... - Grokitach
1ba8bb2 Reduced Ballistic max res cap through artefacts... - Grokitach
84dc517 Increased lurker tail drop chance - Grokitach
ffdb371 removed some too rare items of the tasks fetch ... - Grokitach
dfed424 fixed weapon fetch list - Grokitach
dd77621 fixed typo for x_upgr_o_2_arty crafting thanks ... - Grokitach
b57493b Merge branch 'dev2' of https://github.com/Groki... - Grokitach
e3daee4 fixed strike and explosion protection stat disp... - Grokitach
Itās 4 days for uncooked meat and 10 days for cooked meat. Unlimited in fridges. The idea is to focus on getting a fridge to easily craft artefacts later for the few artefacts requiring meat like Meatchunk. The idea is also to enforce batch cooking which will go well with the increased water charges in the bottles and cantine. To make it easier to trade mutant meats, barmen will buy them at the same price than Butcher
88ad4b6 Busyhands detection and blame disabled for perf... - Grokitach
49573c5 BHS delay based on 120 ticks per second for per... - Grokitach
This is optional don't worry š. ATHI Mags will just replace any kind of other mags addon, that's all š
2c9d2e9 3DSS Update + HOWA20 Makeover from ATHI & Phant0m - Grokitach
1be8d38 Disabled DOF when using inventory / skinning mu... - Grokitach
ba934eb Mostly disabled Bloom by default (just tick "Us... - Grokitach
33e6b5a Pseudogiant doesn't damage objects on stomp - Grokitach
448dc58 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
4e97497 Reduced some of the armors previous rad res buf... - Grokitach
e18ead4 Workshop resets rather than close on weapon repair - lulnope
8669b2c Merge branch 'dev2' of github.com:lulnope/Stalk... - lulnope
b9b6f2e Merge pull request #387 from lulnope/workshop-c... - Grokitach
4b40630 SaloEater's Replace Shows Parts Health - Grokitach
4c8ef90 Revert "To prevent stutters, always resupply tr... - Grokitach
c6c9fb2 Create Patchnotes_0.9.3.1.md - Grokitach
b77a46c Merge branch 'dev2' of https://github.com/Groki... - Grokitach
c68ded5 rpk16 drum world fake world model for optimisation - Grokitach
dc44899 MP155 fake world model for optimisation - Grokitach
4da963e Update Patchnotes_0.9.3.1.md - Grokitach
83ad46a Merge branch 'dev2' of https://github.com/Groki... - Grokitach
c2ab2fa Kute's Free Zoom instead of GAMMA Free Zoom (ho... - Grokitach
4317b14 Update G.A.M.M.A_definition_version.txt - Grokitach
Please WAIT before updating
f5c5bc2 Replaced the "grey bark begone" missing mod by ... - Grokitach
2b8f643 Update G.A.M.M.A_definition_version.txt - Grokitach
0c862e5 Anomaly Magazines fixed install + correct separ... - Grokitach
a3496df Green P90 added to master ISG and monoliths - Grokitach
e54d044 fixed DT MDR 7.62x51 damages to be on par with ... - Grokitach
abb1d2d Main menu music follows music sound volume option - Grokitach
2053dcc Update G.A.M.M.A_definition_version.txt - Grokitach
0c862e5 Anomaly Magazines fixed install + correct separ... - Grokitach
608d9b0 death ammo to 0 by default for mags - Grokitach
a3496df Green P90 added to master ISG and monoliths - Grokitach
e54d044 fixed DT MDR 7.62x51 damages to be on par with ... - Grokitach
abb1d2d Main menu music follows music sound volume option - Grokitach
Actually Iām not sure itās the best way to proceed with this. I think lurkers should be made a bit more common maybe ?
a5b2b6f Medium Scientific armors + ACE rebalance - Grokitach
42ead4a Mechanics can buy and sell more stuff (needs te... - Grokitach
1ea0c44 Artefacts spawning rebalanced (slightly more ch... - Grokitach
a6f6389 Blindside's MP412 Rex Reanimation Module by Kute - Grokitach
27eee54 Pistols/SMGs in melee+main slots. Melee wpn in ... - Grokitach
62c097e Zoom normalisation factor of 3D scopes based on... - Grokitach
e2b4e63 Update zzz_mspizza_Godis_ZoomCalc.script - Grokitach
With these changes, scopes should not be pixelated anymore while keeping the same zoom level
427cb99 P90 single hand use no detector clipping - Grokitach
a5ebbde P90 GAMMA single hand use no clipping with dete... - Grokitach
224854d SR2Ms single hand use no clipping with detectors - Grokitach
5b385d6 Emissions Dynamic cover balanced default values - Grokitach
0ee774f Thick Russian 3DSS Reticles - Napolemon - Grokitach
4d03fd7 3DSS for GAMMA install moved to moddb instead o... - Grokitach
b0db1e7 Disabled Blindside's MP412 Rex Reanim cause it ... - Grokitach
8249b19 Hunting Kit Rework (not a backpack + G_Flat fix... - Grokitach
122b30e AK12 replaced AK12 custom in monolith starting ... - Grokitach
f54c3f2 DIT fix: Swiss and grooming kit limit destroy w... - Grokitach
8f8af58 Correct inventory resistances hints text in Eng... - Grokitach
1196a79 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
6b48651 Miracle Machine edits: surprise surprise - Grokitach
a0f88ce Nimble ignores gun condition + only parts >60%... - Grokitach
||Two advanced Sin fighters are waiting for you in the main stairs||
76b1d56 Improved Defences UI Hints space definition + l... - Grokitach
044abc7 Update G.A.M.M.A_definition_version.txt - Grokitach
6cec94f Update G.A.M.M.A_definition_version.txt - Grokitach
57a577e Fix screwed-up text from previous update - ilrathCXV
5df070b Fixed issue with Lurker being read as Chimera f... - ilrathCXV
35b1832 Kute Free Zoom v4.31 - Grokitach
6cec94f Update G.A.M.M.A_definition_version.txt - Grokitach
150d497 Merge pull request #433 from ilrathCXV/ilrathCX... - Grokitach
7e23526 Added Sin Upgrade Software script by Ryiverz - Grokitach
e80c693 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
0f62ed0 GAMMA Tutorials with Strangerism's New Player E... - Grokitach
3db2de8 renaming of gun repair tutorial script - Grokitach
62ed496 Fixed FMJ vs AP rounds distribution for NPC ran... - Grokitach
aa58b6b Reduced Defence boosters duration to 3 minutes ... - Grokitach
40a547a Less empty Zaton - Grokitach
719e23a Merge branch 'dev2' of https://github.com/Groki... - Grokitach
d3668b2 Revert "Actually Open Correct Workbench" - Grokitach
857f6d4 Mossberg install fix because the mod author doe... - Grokitach
Just a cleaner README with logo and more up to date info, nothing fancy 
f6859de BAS Saiga Reanimation installation fix - Grokitach
43e5cf3 BAS Saiga Reanimation installation fix - Grokitach
5467615 Update mod_system_saiga12s_m1_syn.ltx - Grokitach
49569ff Update mod_system_saiga12s_m2_syn.ltx - Grokitach
936903b Update mod_system_saiga12s_m2_syn.ltx - Grokitach
69c146d Update mod_system_saiga12s_m1_syn.ltx - Grokitach
95ce8cf Merc npc now uses slug instead of buckshot - Grokitach
4b5c5c0 Duty masters use 5.45 AP instead of HP - Grokitach
ce5d5fe Bandit masters use 5.45 AP instead of HP - Grokitach
129cfe2 Black market now gets overwritten by Momopate'... - Bence7661 [17d1f16`](https://github.com/Grokitach/Stalker_GAMMA/commit/17d1f1646c19ef33e5640e0165084f7a62554e5b) Merge pull request #508 from Bence7661/fix_blac... - Grokitach
4648c80 More rare wpn_usp_tac_45 (overwatch) - Grokitach
c11c1f0 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
6b5cc84 Mosin cost reduced to 800 points in starting lo... - Grokitach
9307c3a Pssh starting cost increase (650) + limited to ... - Grokitach
2bc50c7 M60 Texture Improved - Kryiron mod added - Grokitach
e684249 Removal of small caliber weapons on master/lege... - Grokitach
f8d8f8f Momopate's Improved Pulses activation by default - Grokitach
141660c Fix for anomalous field damages over time - muc... - Grokitach
de77a94 RPG7 moved to stalkers extra instead of main we... - Grokitach
b7753a7 Teepo's Speed script fix for proper actor speed... - Grokitach
edbd46b MP5SD has 40 bullets magazine by default - Grokitach
3bcca59 Better stats bar moved to disabled category - Grokitach
e7a2d46 Thicc russian reticles disabled by default beca... - Grokitach
a505493 Updated github links for Sights-and-Optics-rete... - Grokitach
69e3b6c Steyr scout 7.62x51 now has +5 AP boost - Grokitach
485fb88 Guns have their condition set to 83% when moved... - Grokitach
179da24 Increased necessary mutant parts for artefacts ... - Grokitach
7b7a241 Artefacts Tier 4 recipes are now drop only (sam... - Grokitach
af8e429 Increased T3 artefacts recipes book price - Grokitach
53cd38a Higher chance of SMGs on low rank bandits - Grokitach
abd22a2 [Temporary] Pre-emptive Patch to retain SSS22 t... - Grokitach
d3cfb3d Update mod_system_weapons_fixes_GAMMA.ltx - Grokitach
c490e11 Nullpath's KSG12 + 23x75 conversion and rename ... - Grokitach
c05a237 Demonized STALKER-Anomaly-modded-exes_2025.6.28 - Grokitach
f4f909c Removal of ACOG on KSG23 since it doesn't suppo... - Grokitach
34ba86d KSG23 ammo type fix (added old ammo) - Grokitach
5f79b7b KSG23 mag size to a pair number since it's dual... - Grokitach
4a0f712 KSG23 ammo to 11 (+1 in the chamber) - Grokitach
This gun will challenge the RAPTR and KS12 in terms of meta
9ad7d55 Screenspace shaders 23 update install instructions - Grokitach
d2f5ebf Merge branch 'dev2' of https://github.com/Groki... - Grokitach
ed849f1 Slightly nerfed Hydroshock damage (64 -> 60) + ... - Grokitach
2719ce1 Sin and Mutants are Allies (works for actor too... - Grokitach
ce68586 fixed SSS23 install instructions mistake - Grokitach
547589c IWP MP9 and Benelli dummy install to avoid issu... - Grokitach
c19327f IWP MP9 and Benelli dummy installs to avoid iss... - Grokitach
I never planned UDP9 as a starting weapon. It was an oversight from my part. Kept it for ISG for 650
don't update just yet
40df626 Motion blur default parameters added to MCM opt... - Grokitach
3349816 Motion blur defaults to axr_options.ltx - Grokitach
e474156 STALKER-Anomaly-modded-exes_2025.7.1 by Demonized - Grokitach
213541d Merge branch 'dev2' of https://github.com/Groki... - Grokitach
53c4d4a STALKER-Anomaly-modded-exes_2025.7.1 by Demonized - Grokitach
56d34a1 Added 7 vehicles to Zaton - Grokitach
c0f4257 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
10d9182 STALKER-Anomaly-modded-exes_2025.7.5 by Demonized - Grokitach
eac2daf STALKER-Anomaly-modded-exes_2025.7.5 by Demonized - Grokitach
57b7fbc FDDA Redone added and setup for most animations - Grokitach
df3585a Merge branch 'dev2' of https://github.com/Groki... - Grokitach
2cf0410 Quick Action Wheel added + balanced (1 tab, 10 ... - Grokitach
d9fd6d0 Bolt keybind to PageUp (5 is the QAW now) - Grokitach
You can add bolt in the QAW... Just like detector, radio, etc
So worst case scenario, you just press 5 and select the bolt
This fix a long standing bug. It also makes emissions harder to avoid, meaning always having an anabiotic is more important if caught by an emission in the open.
The idea here is to bring 5.45 HP to the level of Hydrashock. 5.56 got their HP buffed too, but they aren't as good as 5.45 HP. I thus buffed 5.56 FMJ penetration compared to 5.45 FMJ. Hydro is still cheaper and a bit more powerfull than 5.45 HP because I want it to stay relevant.
d5c343f FDDAR Patches for DX9 and when not using Beef's... - Grokitach
24471f7 ATHI Mags Redux Madness update 1.7.25 - Grokitach
0d905e6 Bit slower 9x39 to be at more realistic speeds ... - Grokitach
c3be8a4 Same bullet speed and fire distance for all 9x3... - Grokitach
87394d0 Increased 9x39 box size by x1.16667, increased ... - Grokitach
503ddf5 Decreased 7.62x39 AP price (5900 -> 5450) - Grokitach
This should avoid the "I have 5% of my rad bar I need to smoke" syndrome:
- Better scaling of DOTs: no damage with low rads, higher damage with high rads
- No more coughs overlap
- Coughs delayed > only 1 hit every 9 seconds max.
- More rads needed to start coughing
- Faster impact of rads on max stamina - keeping low level of rads won't be dangerous for your health, only for your stamina
- Higher max stamina threshold (can run over a short distance when being cooked)
f2c1d00 Vehicles explosions don't send you to the moon ... - Grokitach
d9c21ca Merge branch 'dev2' of https://github.com/Groki... - Grokitach
Couldnāt make the Sin allied to mutants in MM because mutants there are squad less and we canāt do shit with such mutants
But donāt worry I added lots of fun stuff
yeah it adds Sin to MM after it's cleared, and this time they are allied to mutants and it works
1830c51 Tommy Gun install instructions fixes - Grokitach
07a83f9 STALKER-Anomaly-modded-exes_2025.7.8 by Demonized - Grokitach
