#╙🖇mods-making-discussion

1 messages · Page 10 of 1

merry coral
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@azure basin I have a fix to a somewhat gamebreaking bug, can you post it/pin it somewhere?

merry coral
# azure basin Yeah what is it

after much messing around, I have found a fix to the Merc Loner Ceasefire problem. after getting the Duga Free achievement if playing as a Merc the loners and Mercs get a ceasefire, allowing mercs to progress storylines.

an Issue I encountered was that the ceasefire didn't happen on my one save, not sure why exactly, but it seems to be a bug I've seen a few people talk about.

Anyway, the way to fix this bug is by opening Debug (F7) pressing "0" (not the numpad, but regular 0 zero key) then type in "function executor"

F7 > "0" > function executor >copy paste this command:

game_relations.change_faction_relations ( "killer", "stalker", 0, 1)

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Fix for the merc loner ceasefire not activating after disabling Duga and brainscorcher, it happened to me and when I came here looking for a fix I was told it wasn't do-able without downloading mods.

after messing around for a while I found a command that fixes it.

azure basin
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will add

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Thanks

merry coral
simple scaffold
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Probably

summer hornet
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Quick question what would I have to do to make a weapon mod compatible with gamma’s gunsmithing systems like weapon upgrade kits and the field strip system

fair canopy
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You have to add parts to it

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The easiest way is to dltx the config for the parts

summer hornet
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Ok thanks for the info

bronze reef
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Is there a way to increase companion sprint speed?

ember zenith
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It changes your base resistances

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Use ZCP to add loot to stashes

winged shuttle
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does anyone know what the folder is called for Outskirts in configs\scripts

tall kayak
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how would i go about modifying which factions get which portrait packs? i'm assuming it would be as simple as finding the mod in question and changing a single term or word like loner to free or free to loner to swap the portraits between freedom and the loner factions.

or even just more generally adding the whole list of portraits to every faction.

potent tinsel
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is there a way to re-enable backpack animation ?

regal bolt
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forgot where but its there somewhere

native shoal
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I will look into it!

potent tinsel
regal bolt
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skill issue at this point

azure basin
regal bolt
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how tf can animations brick your save

brave prism
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hard busy hands and some other unknown to science crashes

regal bolt
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ah slav jank gotta love it

azure basin
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Basically the freak xray the fuck out, the requests get stuck, enough requests get stuck and xray starts losing its shitn

potent tinsel
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okey, peace bro, you sounds pissed

brave prism
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huh what

mellow pasture
unborn sorrel
fathom wagon
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If you are using the "Open Backpack feature", it is very buggy in terms of calculating your actual carry weight after the reduction to items in the backpack. You'd have to constantly save and reload to get the right weight. I'd suggest not using that system sadly as dynamically changing carry weight multiple times is hard for the engine to handle well.

regal bolt
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because i constantly get different numbers on my carryweight when i use that feature

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gonna stop using that ig but that's pretty cool to have a portable stash

fathom wagon
# regal bolt gonna stop using that ig but that's pretty cool to have a portable stash

Anomaly RPG had the same problem with its carry weight bonuses, hence why I got rid of it on my edit. Just stick with Skill System for carry weight. Although EFP has a simpler version of Ultimate Backpacks that doesn't have the "Open Backpack" function. I'd suggest looking into using that one instead. However, you would have to start a new save since removing upgrades from any item/replacing them usually causes you to brick your save.

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The backpack function was at least nice when holding only a few large items instead of it trying to reduce the weight of really small weighted items

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It seems that the smaller items might be the real culprit as it might've been slowly adding more and more weight when trying to re-adjust its weight back to normal.

regal bolt
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thanks i'll try and see what's best

sturdy iron
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Is there some kind of Information Page about making Mods for Gamma?
Im not new to modding or software development(Mostly Java, some minor knowledge in other languages) in general but new to making mods for Stalker and Gamma.
I do know that most things are done trough edits of ltx files and i think lua as programming language if im not mistaken.

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Until now i only have done minor adjustments like adjusting the "see troughness" of certain bushes and stuff like that and minor ltx adjustments.
I would like to make a mod to right click a weapon and get a menu item that allows to highlight Weapon parts corresponding to that weapon in NPC/Player/Trader inventorys.

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so i dont have to remember the names of the parts i am searching for.
Or maybe even selecting only the specific part im searching for in the details screen of the weapon

fluid idol
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Hovering over a weapon already highlights ammo and parts it uses

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it can be a bit subtle

sturdy iron
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yes i know that, but what i mean is a way to highlight it without carrying the corresponding weapon with me.
Something like the "Highlight new items in inventory" Mod , but for parts i selected

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So i could click in the details screen of the weapon on a part and say like "Remember this part / Hightlight this part in all inventorys"

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so the game keeps an internal list of parts i want to highlight in all inventorys

hasty marlin
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Is there a mod for gamma where you can install all upgrades on weapons and armor?
I found one for anomaly but I don't wanna fiddle with this hugeass modpack

fluid idol
hasty marlin
drowsy cloud
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has anyone tried to tinker with the GBOOBS values to get them kinda back to normal?

undone lily
fluid idol
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Tinkering with Grok's BOOBS, unthinkable

undone lily
drowsy cloud
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okay, so the values are in there, thank u guys! PepeHands

fair canopy
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Just remove gboobs at thst point monkaHmm

drowsy cloud
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well I would, already looked through a lot of the discord and haven't really found a "guide" to it, since you just crash if you remove it
I like the system, but it's basically impossible for me to kill mutants with it

drifting glade
drowsy cloud
fair canopy
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How is it impossible? Get a 45 pistol with hydroshock and side step

unborn sorrel
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Hold A or D - unload HP or buckshot - profit

fair canopy
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Or slugs. Shotgun slugs kill almost every mutant in one well placed hit

unborn sorrel
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For now kekw

drowsy cloud
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mhh okay I'll try that next time, thank you 🙂 Was just getting frustrated not being able to deal with Bloodsuckers/Pseudogiants

unborn sorrel
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Suckers are literal glasscannons rn. Giants... yeah they have HP

fair canopy
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I usually keep a gl for giants

drowsy cloud
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okay well I just found a post from September, you can actually disable GBOOBS if you disable Gamma Close Quarter aswell (there have been quite a few people asking for this, maybe someone could add that to the FAQ perhaps?)

thorn stratus
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I am building a custom profile with new BAS and GAMMA BAS patch. Would mag redux still work with the new weapons from BAS? Has anyone tried?

fair canopy
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yes, you need to download the latest mags. it should be patched for new bas stuff now

thorn stratus
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where do I find that? github or mod db

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@fair canopy I am also adding some of your weapons mods from #🖇old-mods-posting . Do they also work with MagRedux? They dont really have to, honestly. If they don't work I'll put a disclaimer saying magredux is not supported

fair canopy
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All my guns always work with mags redux as I use it myself pepeOK

thorn stratus
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great. Do you know where I can find the latest magredux, I saw once a github repos, I am trying to find it or is it on ModDb?

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is this by any chance?

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it seems so. I will try it

undone lily
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i.e. hollow point rounds (HP), or buckshot

random fulcrum
drowsy cloud
fair canopy
# thorn stratus is this by any chance?

Yeah. There's a branch from 9-15 that works with new bas. I think the latest branches broke it again. I have a mix of the stuff from 9-15 and scripts from 10-24

random fulcrum
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it's developed on top of a relatively old gamma patch

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i believe just before giants got nerfed

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haven't had the time to update it

drowsy cloud
near pivot
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what does this mod do

tidal elbow
queen pineBOT
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Trader Overhaul isn't about weapons and armors (no you don't need to start a new game): #╭📖faq message

near pivot
sullen dew
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i should update the spreadsheet :x with discussion about the channel possibly being turned into a forum, would that mean all of the old messages and links in it rot? in that case would it be better i download the mod files for all of us if that occurs, make an archive so they can be re-uploaded easier by the authors? or will just having the mod names in the spreadsheet be ok?

tidal elbow
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The forum thing is only a discussion, not reality

sullen dew
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no worries, i didn't mean to suggest any action on your part.

brisk dew
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Please explain the meaning of the extended recoil of the weapon

random fulcrum
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voodoo

balmy sail
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Is there a good mod for a Kriss Vector weapon?

random fulcrum
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lunatic ported the vectors from taz way back in the day

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the models are kinda wack

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grok posted a vector some time ago as a teaser

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it's unfinished

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a complete version will come when gamma 1.0 releases

drifting glade
random fulcrum
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s?

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it's just a fov pull thing

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higher means stronger

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that's about it

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and it's locked to 1-5

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you can't even leave it at 0

azure basin
fair canopy
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theres also the one i (re)did 😉

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gamma's has a nicer model overall though. i think someone said it was missing scope options

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?

random fulcrum
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no gauss scope no download

winged hawk
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vector with gauss scope lol

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pls also add gl attachment

fallow crystal
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Containers that go in your bag and could possibly reduce the overall weight for items in it. There was a backpack mod someone posted that did this but just got backpacks. Any way to add in med containers or ammo boxes we could carry and open inside our bags?
Referred mod: #🖇old-mods-posting message

pulsar cape
# fair canopy ?

im interested on install some of your mods but im a litle bit lost

fair canopy
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How so?

pulsar cape
random fulcrum
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lmao what

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bas is in gamma

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always has been

pulsar cape
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but it says disabled on mo2

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oh ok i found now, there is one disabled and one on gunplay enabled

fallow crystal
still meteor
fervent osprey
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where do i change the possible prices for the merc lottery?

fallow crystal
undone lily
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Spending time modding something optional that I don’t believe in ?

fallow crystal
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But i doubt you'd be able to make it so you can USE the meds out of the container in the bag

undone lily
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Use trash and favorite functions

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Or simply use shortcuts on your keyboard to only display drugs and whatnot

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There are so many panes already

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It’s simply a matter of learning it

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Instead of developing new features like this

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Gamma is borderline feature bloated already

fair canopy
fallow crystal
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Still works, just looks weird.

fair canopy
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It would be an easy fix. Probably just have to find the pointer in texture descriptions and point it at a texture of the solid wheel

sullen dew
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@fair canopy is your FN57 patch supposed to go in configs? i looked in the folder itself and it's just the .ogf file for the worldmodel. wanted to know cause i was guessing it'd go in the gamedata/meshes/dynamics for the model itself.

drifting glade
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need more bas animation fixes. is like a drug

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bas and its animations sometimes are whack

drifting glade
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gonna post my settings when I got home

drifting glade
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some say @random fulcrum adds to much recoil to guns. You gonna suffer with mine

fair canopy
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Get that tarkov recoil going

azure basin
fair canopy
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Yeah

drifting glade
fair canopy
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Lol The one that removes a bunch of extra mags?

azure basin
# fair canopy Yeah

Can I ask a favor of you testing a script edit to see if I indeed fixed the binoc unupgraded zoom giving nvg?

fair canopy
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On default gamma or the one that I added 140 mods to? monkaS

azure basin
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If you have default, default please if you don't then don't worry about it. I'll be home soon and can test XD. I just fixed it off my phone and figured I'd get it checked real quick so I don't have to care XD

drifting glade
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the one that made new textures for the kiparis????

fair canopy
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Send it over, I always keep a default gamma profile to check and test crashes

fair canopy
drifting glade
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ah fuck, is from the November patch, not the 13/10 or pre release

azure basin
fair canopy
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Oh that's what you mean!

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Yeah for whatever reason they broke all the stuff they did for the bas update. The last one I had that the bas update worked with was 15/9 and then the script fixes from 10/24

drifting glade
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and trying to get a good camera for texture replacement

fair canopy
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Your phone camera isn't cutting it?

drifting glade
fair canopy
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You can get some really nice shots with a modern phone cam and good sunlight

drifting glade
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yeah, to make drafts could work, but my problem are player who play in 2k or 4k

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it's time to play judgement

subtle lodge
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Have the Hunters Kit replace the need for a Hunting Knife ||or any knife really|| to skin mutants? For 1kg and still needing a knife to skin mutants, wack.

gusty magnet
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It even has a hunting knife in it's icon I believe

winged sparrow
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is this the spot to ask if anyones tried out using the lootboxes addon on top of gamma?

fair canopy
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Sure. I use it and it works perfectly fine. You have to adjust the drop rates in mcm a bit though

winged sparrow
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any chance anyone know of a way to get a funcitoning clock hud. no minimap maybe compass but mainly just want a clock, i saw a mod for adding a keybind to check the in game wrist watches and itll read out the time but idk extra keybinds are painful with my limited amount of keypad bindings im forced to stick with

tame frost
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Proposition, integrate a bow into the game - the arrowheads are up to creative interpretation with the ammo crafting system . Hingus wants to Pingus

winged sparrow
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i would love to pingus lol the idea of added stealth sounds dope too, hopefully not too OP

fair canopy
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All you gotta do is find someone to animate that bow and you're all set

fair canopy
winged sparrow
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okay hopefully i can understand the files so i can pull that off, i imagine its like simples x/y coords?

fair canopy
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Yeah that's really all it is

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Honestly if you look through moddb it's probably already been done

subtle lodge
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does anyone know if there's a building mod? similar to fallout 4 building, where you can't just build anywhere, but only around outposts or POIs? or just unclipped building like rust or something

elder badge
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4k mod

fathom wagon
fallow crystal
fathom wagon
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It is too buggy to recommend it. And requiring reloads/area transitions for the carry weight to correct itself is not my cup of tea. Main reason I got rid of the weight bonus from my Anomaly RPG edit. Was way too buggy to be counted on.

dawn igloo
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Where can I edit the stats/costs of items?

When I try to change things in the Anomaly gamedata, the effects don't seem to take.

fathom wagon
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You have to find them using MO2. Doing it in the base Anomaly will get overwritten by anything made by GAMMA.

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I'd also suggest using DLTX format to avoid causing any problems with other mods.

dawn igloo
fathom wagon
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Use the "Data" tab on the right side of MO2 and try and search for your specific item/items' related files. They will always show the version of the file that is most current.

dawn igloo
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Yeah, it only shows the gamedata folder I made within Anomaly which, as you say, gets overridden by gamma

hard viper
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Does anyone know where lukash's defend barrier script is located? Im trying to make one for THE LIMANSK FRONTLINE

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(Im looking to steal a script and change strings)

dawn igloo
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how do I change the values on how much something heals limbs either in first aid or post-heal?

hard viper
random fulcrum
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please do so with haste

hard viper
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Fuck yeah its a concept, im thinking of overhauling all the factions too

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You should see my notebook

random fulcrum
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gah dayum brother

hard viper
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I want to especially change how mercs and duty functions

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i want to give mercs a BIG JOB wheres they select a loadout and do a specific set of tasks

pulsar cape
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@fair canopy dont you have plans to add the dt mdr 7.62 and the mk47 onto the game?

random fulcrum
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my spirit animal shitpost queen literally me is being added to the game?

sullen dew
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i keep telling myself that the MCX spear and .300 blackout is overrated but... those model ports for gamma look very nice! i might actually change my mind...

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on a scale of not too difficult to mount everest of engine edits, how hard would you say porting the gunslinger saiga anims for the BaS versions would be? kek2

random fulcrum
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you'd just need to re rig and fix the anims

hard viper
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I dont see how animations would directly impact the engine

random fulcrum
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main difference between gunslinger rigs and your usual stalker rig is that arms lack the forearm_twist bone

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but wasn't the latest saiga anim the one by sibercat?

sullen dew
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i think so, my main issue is that the ones used for the bas weapons are annoyingly lengthy

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i heard theres those on-the-fly tweaks capable of being done to animations? i could speed up the current anims probably, just will need to tweak the speed so they're quicker but not goofy looking

random fulcrum
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yeah you can

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it's just adding a float number next to the anim in the gun's ltx

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however you'd have to edit the sounds

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for them to sync

sullen dew
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ah, thats what i was wondering about. would being able to edit the sounds third-party work, or are they tied to the anims themselves; aka edits?

round sinew
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How hard is the UI to edit in Stalker? I have never tried, but am wondering how much work would go into making/reverse engineering a 21:9 friendly version of Gamma's hud

fluid idol
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The game's UI is mapped to a 1024x768 space so you'd have to edit all the texture sizes and placements to look proper when stretched to 21:9

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iirc

round sinew
fluid idol
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Mostly trial and error. Luckily you can use the debug menu to refresh the game while playing and it'll update with your UI placement changes, but not the texture changes okaycathappy

brisk dew
north nexus
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would it simply be enough to edit the Gamma voiced actor script section ( if faction == "isg" or faction == "killer" then )

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to

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if faction == "isg" or faction == "killer" or faction == "loner" then

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in order to make loner player character use english voiced actor?

woven fox
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guess you could try that, make a backup though. juuuust in case KEKWlaugh

hard viper
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Does anyone know what mod adds the lukash and duty pda missions? (Defend barrier, zombie event, night hunt)

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Night hunt actually might not be one

undone lily
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verify loner traders 😉

reef iron
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hello, is there any mod supported that changes weapon animation, so red dot on guns gets recoil like in most of modern day shooters? as it is now perfectly glued to center of screen it feels quite unnatural

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for example if blindside reanimation works for gamma or its just for couple of anomaly weapons and new weapons don't support it

rich prawn
hard viper
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Yeah

half current
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hello, is there a way how to get game to it basics ? i alowed some mods in gamma fixxes and my game is now crashing :/

fluid idol
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Try !default in #🤖bot-commands

undone lily
# reef iron https://www.youtube.com/watch?v=G4ssTTlNCiU at 0:05 its very obvious what I'm a...

what you are after is raycasted shot so that the gun don't need to be at the center of the screen anymore and can move and shoot in the left/right up/down and leave the screen center while the ammo shot follows the barrel direction instead of consistently hitting the screen center. Currently it's not possible with how the engine is and there's no addon for Anomaly to do that.

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you need to modify the engine to do so.

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Stalker Desolation is doing it, but it's hard to balance to have something nice and not over the top unusable. Also, the source is closed so it's not gonna come to Anomaly anytime soon

fair canopy
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Maybe when it hits 1.0 kekg

humble perch
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I'm still trying to tinker with the UI... does anyone know if/how i can adjust the icon-sizes for merchants/inventory? it seems when i shrink the overall UI it will keep the icons for the items/etc in my backpack the same size it was before.
But i dont think to see where the size of items is set if it's done in any of the ui-configs

random fulcrum
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you have to time them

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except for stuff like tube shotguns

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or the base kar

humble perch
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yay im getting close, now mainly to offset the inventory screen towards the bottom and then still edit the character health display

reef iron
# undone lily what you are after is raycasted shot so that the gun don't need to be at the cen...

I understand it technically very well, (made tarkov-quality animation driven system in ue4 already which does what you describe) however I would like to only have a gimmick of that.

here is something new I noticed, weapon actually do that thing with ironsights, they move around and break barrel shot alignment, something kinda similar to what I wanted, problem is with red dots, that they just stay aligned to the screen, completely mission out parallax offset. when moving gun with weapon sway, they stay centered and gun moves which actually creates pretty good parallax effect, this however doesnt translate well when shooting

I think just copying values of camera recoil rotation and plugging them into reticle offset would do the job perfectly

I'm a unreal engine pro however so I have no clue how xray works, so If I will make mods on my own it will be probably stalker 2

sullen dew
undone lily
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Another part is engine based

reef iron
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reticle is probably user interface object am I right?

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or scopes view

undone lily
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Hum no not here, it's really just a texture applied to a vertex with different shaders effects

fair canopy
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It's weird that the reticle shader is stuck to the middle of the screen where as the laser dot shader can follow the gun

undone lily
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Laser dot is not a shader

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it's a tube with a texture and a dot drawn far away

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that's why you have to reposition the gun x)

fair canopy
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Huh I thought the dot projection for it was a shader

reef iron
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thats exactly how I made my red dot sights with that tube

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later did it probperly with uv offset in shader

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spawned gun with laser, thats exacly thing I'm interested in that it follows gun

undone lily
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that's also what red dot does

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follows the gun model

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but the problem is : while shooting the gun model stays static and center of screen

reef iron
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no there is significant difference between laser dot and red dot sight dot

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its not only while shooting, but also walking or when gun is too close to wall and is oved up

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its funny how they should align, but they both move around independently

fair canopy
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its even worse on the pip guns from bas

reef iron
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I honetly would be pretty happy for a mod that would replace red dot by that dot from laser

fair canopy
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that wouldn't be hard to do. just replace each reticle texture with a blank alpha

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youd probably have to adjust a bunch of hud though

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actually, other than the nightmare of aligning dot in the sight in blender, you could just move the laser dot into the scope on the model for the same effect. you could then align it in the hud editor

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the alignment issue is probably why bas didnt do that to begin with. it was just easier to overlay the shader to the middle of the screen

reef iron
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just for context, I'm unreal engine dev where I already physically did this, but sometimes I want to have fun and play other games, I have absolutely zero clue about engine,

if somebody wants to do engine logistics tho, I can do pretty much anything im 3d/maya/photoshop

undone lily
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Well, the issue is xray mate

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everything you know in UE goes down the drain with that shit ass engine

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if you want the sights red dot changed by the same dot than the laser, simply edit all red dots textures by green ones

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and if you want all dots to be aligned, have fun realigning all the guns + red dots combos with lasers

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which must be around 200 models

reef iron
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I assume it has to be aboslute chaos every gun done differently

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I just thought there could be just possibility to globally on every gun just "offset" that reticle in screen space

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so it would be fake but still more aesthetically pleasing

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also what is overall access of modders to code?

night veldt
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I'm going insane trying to figure out why all the shotguns sound the same, with the saiga and vepr being the only exceptions to this. I know its using files from JSRS, the sound files from BaS are there, just not being used and I cannot figure out why.

I found a video of someone using JSRS 4.0 with BaS and soundscape overhaul outside of the gamma pack and they sounded different like they should, in this example the ks-23 used the correct sound files, but in a gamma shotgun showcase video they all use the same default JSRS sounds, so that leads me to believe that its something in gamma that's doing it but I cannot figure out what it would be, nothing really pops out as something that would affect it, I'm aware that there are add-ons that make all BaS weapons use JSRS sounds but I didn't find them in the gamma list in MO2.

I'm not very smart the coding side of this stuff, I tried my hand at messing with the configs but it failed miserably lol, can't find anything about this anywhere else aside from a few small posts that got brushed aside, I'm down to one marble and in dire need of someone with a big brain to help. I can link the videos with timestamps if wanted.

undone lily
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otherwise everything in GAMMA is open source, you can access all addons files and code

static egret
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does a guide to making addons for anomaly exist or is it a case of "fuck with the code until you learn what everything does"?

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kind of want to mess about with the engine

half nova
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Reverse engineered an existing mod to figure how to add any weapon to melee/vision slot if anyone wants, hmu

humble perch
tidal elbow
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It's a thing already known

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You just need to modify a specific file IIRC

half nova
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Yeah but I didn't know that 5 mins ago, if anyone wonders the same thing i can help now 😅

tidal elbow
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It's a question asked many times

half nova
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Yep will do

half nova
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Is there a way to delete an animation from a gun? HERA's animation when you pull it out is annoying me

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How to add a weapon to the Melee/Vision slot:

  1. Download the zip made by @fair canopy #🔨base-gamma-support message
  2. Go to the file location and gamedata>configs>mod_system_onehand.ltx (open with any text viewer) (image 1)
  3. Copy a template and add the weapon of your choice's itemname. I added the UMP for this example (image 2)
  4. Add the mod to the list in MO2 and enable it (image 3)
  5. Enjoy! (image 4)
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@tidal elbow

tidal elbow
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Yeah I saw the link

half nova
half nova
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proceeds to use 4 different LMG configrations

fair canopy
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Yup that's basically it. I tried to keep it to guns that could feasibly fit in a pistol/sidearm slot but you can do it for anything you want really

night veldt
lusty hound
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may i ask what does the darksleifs cars fixes mod do? is it related to the vehicles in darkscape mod? since i want to disable that one i wonder if i should disable the cars fixes aswell

pulsar raven
#

does anyone know a way to make the command wheel, have the extra option of only fire if attacked? that and fire at will are my default but i have to command everyone separately because the command wheel toggle is only fire at will, or stand there and watch each other die mode.

Edit: figured it out

random fulcrum
#

press 1 on the numpad

#

like, do people even check keybinds?

pulsar raven
# random fulcrum like, do people even check keybinds?

I know the keybind it does the same thing as the command wheel. the command wheel has two options "fire at will" and "ignore combat" but if you talk to them about tactics you have a third option of "ignore combat, but help me" I want the third option on the command wheel or as a hotkey

random fulcrum
#

ok

kindred flax
#

Is Boomsticks and sharpsticks already included in the gamma basic? or any experience with it installing it too if it makes any trouble

still meteor
#

yes, bas is already

kindred flax
winged hawk
#

is there any way to check where is texture id declared at which xml in texture_descr?

i want to check for any conflicts, like when the texture id already declared in other xml

dawn igloo
#

How can I increase how much cigarettes wake you up???

fair canopy
fair canopy
fair canopy
#

Sometimes you have to do some searching

dawn igloo
fair canopy
#

no idea. you should make changes in the gamma files, not base anomaly

#

try items_drugs and items_medical

old geyser
#

if I want to make a patch to change one of a weapon's values, can I just overwrite the value I'm changing or do I need to overwrite the entire entry?

random fulcrum
#

dltx

pine knot
#

noticed that doctor sakharov tells that psy helmet will cost 17.5k but charges 30k, what's the right amount and can I fix it for next update?

still meteor
pine knot
winged hawk
#

priority

deep solar
#

I don't know if this might be the best place to ask this but someone might know something about this, is there any way I can manually control the collision of an .ofg while exporting it with the xray addon for blender? for context I'm creating some kit bashed models for the Hideout Furniture mod but the collision is all over the place in-game ybsad2 Found a solution, under Bone Properties/X-Ray Engine: Bone that contains everything from the mass of the object to the shape of the collision boxes

wanton knot
#

I never did this for xray but do you have a collision mesh?

#

Maybe import an existing ogf that works in game to see how the setup is?

subtle trail
brave prism
#

still working on it. its private for now

subtle trail
calm chasm
#

@thorn stratus so for the part in powershell, before you list profiles for the script, enter in

"Set-ExecutionPolicy -ExecutionPolicy Bypass -Scope Process".

Then for all the shortcuts arguments field put

"-ExecutionPolicy Bypass -File ./GAMMA_EXT.ps1 -export"
or save or synch obviously

#

I dont know why the mods posting was changed

thorn stratus
#

yeah somebody is updating the channels I guess, maybe a new one will come soon

calm chasm
#

Hopefully, that was the best channel. lol

#

Tomorrow night or Sunday I'll try to do a full save, export, and synch with the mod and make sure it all works with those fixes. I'll also be on restricted for all of it. I'll get back to you if I have any hiccups

brave prism
#

working on making it into a forum for better organization. the old posting will stay as an archive of already posted mods

thorn stratus
subtle trail
#

new one will arise

calm chasm
#

Sick, thank you!

fallow crystal
#

@sonic birch #🖇old-mods-posting message In regards to this, i've been using it but i just got myself the ks-23 and there's no selection for the Barrikida 23x75mm shells. Removing the mod brings the shells back into the wheel.

#

@fair canopy Did you ever come across this issue since you seem to be using this too?

sonic birch
#

yea so turns out barrikada ammo is coded as old ammo and my edited file just slides old ammo under the screen so yeah it is unaccessable

fallow crystal
fallow crystal
sonic birch
fallow crystal
sonic birch
#

also speaking of barikkada shells @fair canopy made fix for edited wheel but ltx file was in the wrong folder i think because it was in gamedata and not working for me and when i moved it to configs it works as it should

#

another also @fair canopy later i want to post that wheel with 4:3 support and maybe your fix for barrikada ammo if im allowed to

subtle trail
sonic birch
#

@subtle trail not locking it?

subtle trail
#

cus locked threads go down the list

#

I can try

#

Nope, it disappears

sonic birch
#

yeah sorry for the ping then didn't knew that

subtle trail
#

i'll leave it as it is

wooden hemlock
#

how to modify placement of ammo on ammo wheel?

#

tried using 20x70 Slugs and devastator slugs bug out on it

sonic birch
fathom wagon
#

You can still swap to those ammo types despite not showing on the wheel (just click your change ammo keybind), but yeah they are completely bugged out when trying to select it manually like other ammo

open dome
#

does anyone know how simple it would be to make a mod to stop a specific key function if you're in the inventory? for instance I use shift for a character action but it is also the drop key (I try rebinding it but then drop does not work)?

hearty kernel
#

Hey anyone know if trader overhaul with outfits works with GAMMA?

harsh frigate
#

@thorn stratus sorry to bother you but i made everything as depicted in your guide and installed the GAMMA EXP Editon and now in game everything is blue

thorn stratus
harsh frigate
#

ok i did it and now it shows cannot open script gamma-expeditions.ltx

thorn stratus
#

from the guide

harsh frigate
#

theres an error in the ingame console

#

i think it doesnt copy everything correctly

thorn stratus
#

ltx files are copied in the Mod Organizer overwrite folder

#

before I wrote the command wrongly it's cfg_load gamma-expedition.ltx

harsh frigate
#

oh ok ill try again thanks ;D

#

It worked thanks👍

wooden hemlock
hearty kernel
unborn sorrel
#

this is not the channel for this

wooden hemlock
sonic birch
#

also toz 106 in vanilla has only 20x70 buckshot so yeah i have no idea as what they are used as

wooden hemlock
#

slugs like on 12gauge

sonic birch
#

from what mod is this

wooden hemlock
sonic birch
#

i'll try to make them compatible

regal bolt
#

looks quite nice!

livid hazel
#

Hey, how can i add inv weight to armor ? i tried good old ... notepad + + but when i change basic value its not reflected in game

#

i mean extra carry weight

fallow parcel
#

Is there a guide on how to extend existing scripts? Like im trying to add a few new ammo types. I am finding myself having to include my .ltx file in the base class in the items/weapons/base.ltx file. I saw an "Importer.ltx" file on one of the mods so i assumed that was the way to do it but when i include my custom ammo ltx in there it does not load.

fluid idol
#

Depending on the section it might already include any files following a certain pattern, like the game includes all outfit files starting with o_

#

See if there's an Includes file for the section you're working in

fallow parcel
#

It references the includes fully for the ones im using.

#

As you can see here, my one is underneath. I guess i could make these all weapon_* but it would still mean having to overwrite the base.ltx which isnt ideal

#

i guess i could just rename my file w_?

fluid idol
#

That's for weapons themselves
What part isn't working?

fallow parcel
#

Its for the ammunition definitions. Im adding .357 FMJ for instance

#

Im just trying to figure out the tidiest way of integrating the script files.

#

I.e. not having to modify that base.ltx for instance as some other mods may rely on that

fluid idol
#

You could probably dltx your ammo in

fallow parcel
#

dltx? What is that? Its been a while since ive modded stalker lol

fluid idol
#

Lets you specify a section you want to modify or add to without modifying the original file, really easy to work with

fallow parcel
#

You see, this is what i was hoping for initially haha

#

So it essentially appends my code onto the end of the original weapon_ammo.ltx file?

fluid idol
#

Though it might be a good idea to download someone else's gun mod and see how they've added ammo. There's a couple in #🖇old-mods-posting

fallow parcel
#

Il take a look slimey. Thanks

fluid idol
#

And take a look at the dltx mods in GAMMA to see how they work, there's a bunch. They're all mod_system

fallow parcel
#

Im having a look at that from the SIG rifle mod linked there.

#

Im just thinking, how does it know what to do with the mod_ files? Does it literally not matter?

#

I think i see, it simply injects the ltx into the game.

simple scaffold
fallow parcel
simple scaffold
fallow parcel
#

Is there a guide to the use of these operator characters?

simple scaffold
simple scaffold
fallow parcel
#

The DLTX method did work for my ammo.

fluid idol
simple scaffold
#

Yeah. And if you need dltx to edit the weapons to use the ammo any way you can probably skip the w_* method

fallow parcel
#

I am using Magazines, so probably best to use the DLTX method

simple scaffold
#

If you were adding new gun and it is the only thing to use new ammo then you can add both with w_* and not rely on DLTX.

fallow parcel
#

Im only modifying existing guns i think Raven.

simple scaffold
fallow parcel
#

So its as simple as this to modify variables in a given class?

simple scaffold
fallow parcel
#

Cool thanks for the help guys. Il see where i get with what i have.

fluid idol
#

Yeah, it should be that simple

winged hawk
#

reminds me when i want to dltxify my mod and it produce many 0kb garbage files

fluid idol
#

I believe if you specify an entry that isn't in the section it simply adds it in

paper stirrup
#

@haughty vigil hi sorry, cant reply back about the comment you left at simplified vision ui. but to your question, i did update it. the screen i took was post update

winged hawk
#

is my eye got tricked?
i set the bar size so it's 13px away from border
but it doesn't seem to be centered??

unborn sorrel
#

the bar looks centered, the icon not

harsh frigate
#

does someone have some good settings for expedition

#

mine looks like shit

still meteor
#

in my experience it was only 'good' for some screemshots

#

gameplay visually is kinda whack

harsh frigate
#

well i have the problem that the surfaces are way to bright idk why

#

anything else looks pretty good

unborn sorrel
harsh frigate
#

thx

fair canopy
fair canopy
winged hawk
# fair canopy ooh howd you get the bars on the belt slot?

stole it from ui_inventory.xml lol

base_add_bar = utils_ui.UICellItem.Add_ProgressBar
local XMLP = CScriptXmlInit()
XMLP:ParseFile("ui_inventory.xml")

utils_ui.UICellItem.Add_ProgressBar = function(self, xml, obj, sec, clsid)
    if settings.enable_condition_bar and (not self.bar) and self.path == "equipment:cont_belt" then
        self.bar = XMLP:InitProgressBar("equipment:cont_equ:cell_3:bar", self.cell)

        local h_bar = self.bar:GetHeight()
    self.bar:SetWndSize(vector2():set(self.W - 11, h_bar))
        self.bar:SetWndPos(vector2():set(8, ((self.H - h_bar) + 13)))
    end
    base_add_bar(self, xml, obj, sec, clsid)
end
fair canopy
#

ahh

fallow crystal
fair canopy
#

use the fix i posted. it adds dummy ammo so you can use it

fallow crystal
#

Where'd you post it?

#

Nvm I found it

fair canopy
#

you may have to fix the folders though. i think i put them in the wrong structure

sonic birch
#

yeah should be one deeper

fallow crystal
#

wdym by one deeper? I'm slowly learning this stuff

sonic birch
fallow crystal
#

omegakekw I was looking in the wrong mod files

fair canopy
#

yeah

fallow crystal
#

Also i wanted to try out the tagged patches mod, should i use the non-dltx or the dltx version?

regal bolt
#

given that dltx usually has the best compatibility with everything, dltx

winged hawk
#

something is moving

fair canopy
#

always use dltx

fallow parcel
random fulcrum
#

did you spawn a new deagle?

#

any changes you do to the main weapon properties won't affect anything that's currently spawned

sullen dew
#

looks like i was just in time to update that spreadsheet snigsmile hope it helps find those older mods! i might be willing to go even further back, as long as there isn't any likelihood they don't work anymore.

regal bolt
#

@vague sphinx is your gamma style hud still usable?

cold loom
#

Recently started porting, Im using TAZ models with Blindside animations, I need an opinion.
Is it looking any good? Would those meshes and animations be an upgrade from BAS glocks, and if I were to port more weapons should I post them separately or create a whole weapon pack? Allowing me to add more attachments.

regal bolt
#

looks good to me, though I prefer the BaS reload animations
G18 looks nice with those though

cold loom
#

do you think guns would get samey if they all had blindside animations

regal bolt
#

personally yeah
pistols are already pretty samey, so having them reload the same exact way would make that even worse
9x19mm pistols being only differentiated by a couple rounds of mag capacity, except a few standouts

cold loom
#

well I guess waiting for a proper weapon pack it is

sonic birch
fallow crystal
sonic birch
lunar nimbus
#

does anyone know the interactive PDA addon and wana write various text for it? just more different phrases and other stuff, currently it has only 1-3 same messages that were made on the fly just to have something

fallow parcel
fair canopy
pine knot
#

do you guys think it's possible to implement inventorization mod (to view crafted stashes content remotely via PDA or smth) with what scripting allows?

fathom wagon
fallow parcel
#

@fathom wagon Its not visible on the tool tip or loadable

#

I assume for the tooltip i need to modify the st_desc files?

fallow parcel
fathom wagon
#

It is like that for Momo's 20x70 Slugs as well.

#

I believe it is like that since it is DLTX so it something being changed after the fact. If you had done it within the actual .ltx file of the Deagle, then it would show up. Just a small quirk but still functional. Also, you will also see the ammo types kid of stack on each other in the weapon wheel. They are there, but you might not be able to manually select the ammo type you want. You would just have to keep cycling through ammo to get to the one you want.

fallow parcel
#

As you can see ive essentially DLTXed every instance i can see that refers to the desert eagle magazine, yet no cigar

fathom wagon
#

Have you taken a look at other Mags patches?

fallow parcel
#

Im using Magazines btw

#

Ive had a look at Mags redux, i assume thats what you are talking about?

fathom wagon
#

I'd look at Andtheherois' 20x70 Slugs Mags patch to see how he made the new 20x70 slugs work

fallow parcel
#

Is their mod included or do i need to download it?

fathom wagon
#

It just makes Momo's new slugs work for Mags Redux. I'd take a look at it to see how to patch new ammo types to work with Mags.

#

I personally don't use Mags so I have no skin in the game for that.

harsh frigate
#

somebody know how to put hd textures into gama?

fallow parcel
#

hmm, i might be totally using DLTX wrong in this case, it looks like old momo has basically put a file that is the exact same name as the one he is appending and its changed the caliber.

#

Thats what im doing

fallow parcel
#

Looks like DLTXing the magazine didnt work. atleast at the root level but overwriting the file did in the way Momo did.

fathom wagon
fallow parcel
#

Could be, It works fine with the weapons stuff. I guess il just have to override the magazines then. Thanks.

cold loom
#

Is there a way to disable charecter bullet wounds

random fulcrum
#

???

fallow parcel
#

Anyone know where the hell the definition for 9x21mm is?

#

its not in weapon_ammo

random fulcrum
#

it's a bas round

fallow parcel
#

To add my new ammunitions to traders, Could i DLTX [supplies_1] for instance?

dawn igloo
#

how do we edit how much first-aid/postheals an item does in the Body Health System Mod???

dawn igloo
#

Could I add alcohol to the list of items that heal you just by adding them into local healhelp?

still meteor
#

remember that if you make changes there, it's better to also change the .xml text of items to make the description say X amount of heal for limbs or other things

#

otherwise you may edit a yadulin to heal 5 points but text could say 3 because it wasn't changed

dawn igloo
#

I'm trying to make vodka worth it in the later game

#

since I don't get irradiated that often, it doesn't serve much of a purpose

fair canopy
#

food

dawn igloo
#

but I got lots of food, already

#

I'm even cooking my own just for the true survival experience

fair canopy
#

thats what i mean

#

white vodka you can use to make purified meals. red vodka can be traded to spirit for ammo to break down or used in crafting meds

dawn igloo
#

ahhhh

vague sphinx
#

Just make sure it's the last version

#

Just make sure to click the MEGA link and not the icon

tidal elbow
#

@fair canopy this goes without saying but you can repost all the mods you posted in #🖇old-mods-posting if you want

#

This is for every modder out there who's reading right now

tidal elbow
#

That's basically the reason of the forum

#

It should be more organised this way

fair canopy
#

Ive posted most of them already verynice

#

im working on repacking my fomod right now for all the guns ive done

regal bolt
winged hawk
#

making mod that compatible with custom modlist is like playing jenga lol
hard to stack another brick on top of other ~350 bricks

fluid idol
#

Nah, each part of the game isn't touched by every mod

#

dltx helps a lot

winged hawk
#

yeah, and i wish gamma have dxml

still meteor
winged hawk
#

for me, that is easy
for my mod user, that's too hard lol

fluid idol
#

tru

winged hawk
#

and I remember old modded exes (between sept and oct) doesn't work with gamma
the newer one is working well

still meteor
#

yeah i just use latest ones with my custom modlista ll work well

fluid idol
#

dxml works exactly the same as dltx?

winged hawk
#

nope, need scripts

#

but well easy enough if u used to lua scripting

fluid idol
#

Feels like you might as well just merge xml files by hand at that point

still meteor
#

i remember having to check like 15 files for compat with the more guides addon

winged hawk
#

dxml is easier lol

still meteor
#

now only 1 file (the ru text files i forgor to remove them)

fluid idol
#

Just overwrite them all with only your changes GrokChadGAMMA

autumn pilot
#

does the fluid relations mod work? i have it enabled but dont really notice much change at all

fathom wagon
#

Relations don't change immediately. All it does is make the ups and downs of the faction relations more consistent. Doesn't change the game world until you start medling in it casAahah

autumn pilot
#

im assuming it doesnt work, because if i enable the one in the game settings it works

fathom wagon
#

Fluid Relations doesn't work UNTIL you turn on Dynamic Relations.

autumn pilot
#

well FUCK LMAO

fathom wagon
#

Fluid Relations overhauls Dynamic Relations. Without DR on, it doesn't do anything.

autumn pilot
#

answered my questions then

#

ty ty

deep solar
#

Figured I ask in here so I don't keep running into a wall. I'm trying to make the sleep interface pop up when pressing on the "Sleep" button ^ there. I tried just copy and pasting the stuff from ui_sleep_dialog among other things but so far it all ends up with a ctd. Is this something really simple to accomplish? I'm trying to look for the script that triggers when interacting with the sleeping bag but so far no luck.

hollow blaze
#

Are the mods featured in mods-posting compatible with GAMMA and current saves?

deep solar
#

depends if the mod requires a new game to work

deep solar
hollow blaze
#

I was thinking of adding the ATHI modpack. Will that work?

#

Midgame save, I mean?

deep solar
#

looking at the mod comments some people are saying it crashes, I don't know if it is the same version I have but It seems to work for me (I don't have everything in the pack enabled)

#

the mod installer does contain a description for every feature some of them warn you if you need an updated mod or to start a new game iirc

fallow crystal
#

@fair canopy So i get a crash when entering Yantar

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_section
[error]File          : Xr_ini.cpp
[error]Line          : 948
[error]Description   : fatal error
[error]Arguments     : Can't open section 'ammo_23x75_shrapnel_bad'. Please attach [*.ini_log] file to your bug report
 

stack trace:```
from your ks23 ammo fix for the wheel, crashes on start and loads fine when i remove it. ![Sadge](https://cdn.discordapp.com/emojis/769213351099367454.webp?size=128 "Sadge")
lunar nimbus
#

somebody has dead air and can give xr_danger.script from it?

grave glade
#

Hi guys! I really don't know about the engine/modding limitations and I'd like to know if it would be possible to use bigger textures for the reticles overlays, say from 1024x1024 to 4096x4096?
I naively modified an Elcan Specter DR reticle to a new one but it doesn't fit (4096) ^^ and 1024 looks rather ugly in comparison…

steady apex
#

I believe you have to edit scopes.xml file to edit texture dimensions, and one file in texture_descr folder I forgot which one

fallow parcel
#

How do i force max relations with a faction using debug menu? trying to test my trader table mod

regal bolt
#

there is also a command in #╭📖faq somewhere if you don't want that

fallow parcel
#

That command line did the trick thanks.

#

Is there a mod that adds items to traders using DLTX?

regal bolt
#

I'd assume the mags redux one does; Mags Buyable at Traders

fallow parcel
#

it just seems to be a straight overwrite mod yet again

grave glade
# grave glade ok thanks I'll check!

Ok I found the definition file for that scope and made it a sharp 4k texture.

  • texture is in …\G.A.M.M.A. Scopes radius fixes\gamedata\textures\wpn
  • set texture size in …\76- Boomsticks and Sharpsticks - Mich\gamedata\configs\ui\textures_descr\ui_ingame.xml
#

Default (BAS+GAMMA):

#

New (rendered @1440p):

#

IRL reference:

#

Thanks for your help @steady apex verynice

cold loom
grave glade
cold loom
#

I know the second picture is your edit, just responded to wrong message. Yeah second one with black background around the optic would be insane

grave glade
steady apex
#

You can type in console scope_brightness 0,it will make it opaque

#

And any other scope

grave glade
cold loom
#

Thank you so much

fair canopy
lunar nimbus
grave glade
#

Trying the alternate illumination for the Elcan Specter DR:

cold loom
#

are you redoing all scopes ?

grave glade
#

Also closer to the real illumination and reticle. IRL reference from Garand Thumb's video but it's similar in other sources.

#

ah no, I was just using the scope and was bothered by the low res and weird red reticle

fallow parcel
#

Which one of these settings affects damage? I would assume it was k_hit right?

#

For some reason my ammunition has "higher" stats than 9x19 but does less damage according to the tooltip in game when overing over the weapon?

random fulcrum
#

ammo has its own multiplier for damage

#

and so does the gun

fallow parcel
#

Explains the weird numbers im getting. It makes me wonder. Why did they ever program it to use such weird floats for damage? Why didnt they set it more intuitively like 32 damage instead of 0.whatever.

#

Its like they were thinking in percentages.

still meteor
fallow parcel
#

Im sure even before misery existed that the original stalker games had these values.

#

I used to dable back in the old days of SOC

still meteor
fallow parcel
#

Hate that symbol kek

#

Was legit. load in. Walk 2 meters and you were greeted with that symbol often for less than that

lunar nimbus
fallow parcel
lunar nimbus
#

coding in general i mean

fallow parcel
#

Like theres no reason to not use the full memory allocation of the float.

#

just because you use 1.0f instead of 1000f its not going to make it any faster or slower 🤣 I can see this being the way they were thinking.

lunar nimbus
#

i believe it is slower ;]

fallow parcel
#

Well, it would be but the difference would be negligible

#

And we can all say it certainly did not help Xray in terms of efficiency kekw

#

Okay, so i have my DLTX file here, Im experiencing some weird behavior with the SR2 and SR1 weapons. Even tho i have updated all of these weapons to use the new ammo types and damages. Only the wpn_sr1m_srt1upgr1 weapon actually has the proper damage values....

#

As you can see the wpn_sr1m that i have overriden in the DLTX has done jack but on the upgr1 version it works fine?

regal bolt
#

What's the proper tool to use, when editing LTX files? Is Notepad++ just fine or...?

lunar nimbus
#

ye any text editor, notepad++ helps coz of ini syntax

regal bolt
#

Perfect. And to edit a weapon, i just open the LTX file with NP++, and change the value, then save it?

lunar nimbus
#

yep

regal bolt
#

Is a weapons LTX file the only way to edit a weapons behavior? I Was looking at upping the magazine size of a certain weapon, but in the LTX file the magazine size is lower than in-game

fallow parcel
regal bolt
#

ammo_elapsed = 10
ammo_mag_size = 10

#

when in-game the magazine is 20

#

and i was hoping to up it to 30

fallow parcel
#

You using mags redux? You will have to edit the mag_caliber.ltx for the specific magazine you are using

regal bolt
#

No, not using mags redux

fallow parcel
#

Okay, what weapon is it?

regal bolt
#

It's the ISG from Boomsticks & Sharpsticks

#

IIRC The magazine was upped by Grok for the last update of GAMMA

#

But the original magazine value is still in the LTX

lunar nimbus
#

should work but hard to say coz of so many addons ;[

regal bolt
#

And i dont think changing the 10 to 30 would work, as the value of 10 doesen't change anything in-game

fallow parcel
#

what is the precise name of the weapon is it just wpn_isg?

regal bolt
#

w_vintorez_isg.ltx

#

from Drive/GAMMA/mods/76/gamedata/configs/items/weapons

fallow parcel
regal bolt
#

The same folder where the original ltx file is?

fallow parcel
#

no, just gamedata/configs 🙂

regal bolt
#

Lemme see

#

I'm just making sure, gamedata/configs of Boomsticks & Sharpsticks right?

#

Because if that's where i was supposed to put it, it sadly didin't work

fallow parcel
#

Its a dltx mod file, it should have went in gamedata/configs

#

If that didnt work then theres probably some other file overriding it i think

regal bolt
#

So when you say gamedata/configs you mean Drive/GAMMA/mods/76 Boomsticks&Sharpsticks/gamedata/configs right?

fallow parcel
#

No

#

Well, it could work but to ensure its loaded after everything else you would have to create your own empty mod folder

#

Click this, and click create empty mod

#

then create the two folders in there gamedata/configs/ and stick it in

regal bolt
#

Aight, i'll give it a shot. Did you type wpn_vintorez_isg on purpose, instead of w_vintorez_isg?

fallow parcel
#

yes, im pretty sure if you go into w_vintorez_isg you will see [wpn_vintorez_isg]

regal bolt
#

Ooooohhhh shit true

#

Yeah i just saw that as you answered kekw

#

I'm sorry i'm an absolute dumbass when it comes to shit like this, the ISG is just my favorite gun and, the 20 mag is really killing it for me

fallow parcel
#

Its fine haha, im used to mentoring people at work lol.

#

Dare i say i even enjoy it lol

regal bolt
#

So is this how it's supposed to look like?

fallow parcel
#

That should work, you should see it appear inside of the gama mod manager

regal bolt
#

And i should keep it ticked ON right?

fallow parcel
#

Yep, if you want your mod to work 🙂

regal bolt
#

Shiiiiit

#

Didin't work PepeHands

#

Well... i guess there really is nothing we can do, its just something Grok can do. I've tried to edit the values through debug, through the original ltx and tried the ltx from you, and nothing just works

fallow parcel
#

A shame 😦

#

If you use the mags redux mod you can find 20 and 30 round mags that work for it btw 🙂

regal bolt
#

I Know that i could get a 30-mag for it that way, but... i just dont see how mags redux would be enjoyable for me. I Dont really wanna sit around for minutes and minutes on end, to fill mags, then be careful about how many bullets i have etc etc.

fallow parcel
#

It all adds to the experience 🙂 You can toggle load speeds and stuff to make it more arcadey

regal bolt
#

I'll have to think about it. But i do thank you for your help though. Shame it didn't work out

fallow parcel
#

No problem 🙂

dawn igloo
#

Which one do I edit to make Mercs neutral towards stalkers and hostile towards bandits/vice versa?

#

Is "Actor" just the player, then?

random fulcrum
#

yes

dawn igloo
#

so I need to change it on both tables?

#

What's Dolg?

sullen dew
#

dolg is duty

#

greh is sin if you're wondering that as well

dawn igloo
#

thanks

#

realistically, wouldn't mercs be generally neutral towards loners?

#

I get that they exist so you can kill them to gear up, but why would they care about stalkers and not bandits when the bandits are actively getting into people's shit?
The "Payoff" thing doesn't really jive with me.

sullen dew
#

im wondering about that FN MAG, where would be a good repository for models? i found a pretty nice one for 3dsmax (lol) and its royalty free, but requires purchase. thankfully theres a blender model as well but im not sure how good of a port it'd be alongside doing so for xray.

night veldt
# dawn igloo realistically, wouldn't mercs be generally neutral towards loners?

loners tend to report to major traders like sidorovich, who would then in turn give information to the wider world, the mercs don't care about bandits or freedom because those factions don't care about their operations, freedom wants the zone to be well, free to everyone, and bandits aren't going to get access to traders or care about brokering information, but the loners are a pipeline to their secret operations getting out to the rest of the world

still meteor
dawn igloo
#

Oh SHIT

calm chasm
#

Is there any way to drag and resize the hud elements. Not the BHS hud but the default one

random fulcrum
#

but they're basically the evil loner thing

#

since they have the same allegiances but they trade duty for bandit

worthy mortar
fair canopy
#

omfg the bloom on that reshade

fallow crystal
fair canopy
dawn igloo
lunar nimbus
night veldt
#

the military doesn't want any of them in the zone lol, the only ones that are acceptable to them would be ecologists

rain badger
#

Hey all I'm a sound designer and would like to experiment with some of the assets in the game - is there a guide out there I can follow which can point me in the right direction to replace some of the sound assets?

fair canopy
rain badger
glass wharf
#

Hey I need some help with fixing the M82, I've got the .50bmg conversion down, mags work and everything, model's fine, but the silencer is the trouble, it uses the SVD upgrades, and uses the KZRZP for it's silencer which is nothing new, but the actual ingame model for the silenced M82 won't show up, it just looks the same, which was not the case in other mods I've played with the M82, and with the KZRZP attached it doesn't play any sound

#

it worked fine in OnegRiot's muh immersion pack, which I still have the resources for, and I remember it's supposed to use the wpn_big_snd_silenced in wpn_sd_sounds.ltx which is in that mod, but I don't know how what to do with transferring it over to gamma, or what modifications I need to make to the files pertaining to the M82 to only affect it when silenced

fair canopy
#

youve pulled all the necessary files from the mod?

#

can you link the mod/

#

?

glass wharf
#

NEVERMIND I JUST HAD A BIG BRAIN(?) MOMENT AFTER HAVING A VERY SMALL BRAIN MOMENT

#

it's already in gamma, kind of, but because the installer is stupid it didn't download everything from the zip and so it got left behind since it was an optional

#

found it testing to see if it works

#

had a similar issue with trader overhaul and the outfits

#

that and for some reason the silencer sound wasn't implemented in the M82 file

fair canopy
#

does it use a nicer m82?

winged hawk
# worthy mortar Would be nice if someone could make this mod work well with GAMMA 👀 I tried to ...

lot of reason that I only make patch for simplified vision ui rather than other "modern" or "simple" ui mods.
first is because simplified vision is only one mod, not a mess of modpacks, like seriously who tf put reshade preset and music in ui mod.
second, the mod is really simple from inside and outside unlike other mods, so I can modify them easily.
third, they have less conflict with other mods, this is very useful for gamma that has 330 mods on top of it.
lastly, its not PITA to install and customize, you can choose theme when installing with FOMOD, and then customize further in mod settings ingame.

#

I swear to god this is not a sponsorship but they truly made a real simplified mod

fair canopy
#

it doesnt make any sense to touch anything else if its a ui mod

#

both gamma and efp to it right by making the modpacks MO2 mandatory so that theyre easy to install and adjust to your taste

winged hawk
#

i remember when simplified ui didn't exist back then, I installed "modern ui", they have 10+ presets but no FOMOD, and somehow the main menu become stalker 2 kekw

calm chasm
#

@thorn stratus Those lines added work by the way. The only thing that needs added to the guide is to put "Set-ExecutionPolicy -ExecutionPolicy Bypass -Scope Process" before anything else when doing the test on page 20 of the full guide

#

Also, I do have a quick question. If I have mistyped one of the paths for the addonurl for custom mods, how would I be able to change the url?

#

Is there a way to reset a save and re add all the links to each mod

worthy mortar
#

Disabling addons 166, 167 and GAMMA UI did make Simple GUI work with GAMMA. :o
My only issue rn is that it messes with the radiation bar. It's length is off now.

thorn stratus
thorn stratus
calm chasm
#

You're welcome, and thanks for the help and work on the mod

wanton knot
# rain badger Hey all I'm a sound designer and would like to experiment with some of the asset...

I started edit some audio with Reaper and using it's batch process just to realize I was destroying the metadata. lol
Here's some general info:
https://igigog.github.io/anomaly-modding-book/main-folders-and-files/file-formats/ogg.html

And this tool will be your best friend, there you can easily set the games metadata (I would love a way to batch that, though)

https://www.metacognix.com/files/stlkrsoc/SAVandT_1.1.7z

fair canopy
#

Yeah that program is what I was using to set the soubds for my spear

wanton knot
#

I noticed that some audio addons have some weird metadata in it. The Hit Effects one is one of them, when I have time I want to edit and post it here

#

The way the mod is now the headshot effect is set to be heard at 100% volume in a 40 meters radio haha

brazen citrus
#

Hi, this question might not fit this channel but I hope someone here can help me.
I want to edit the stats of an outfit using the debug menu's "Outfit stats editor", but it says I need to unpack a config in order to actually apply changes. How do I unpack it?

fair canopy
#

i know something is dead

wanton knot
#

Question, is there a way to not close the inventory when you use some consumables? I was thinking that would be a great QoL having a way to toggle that. Or better yet, have a queue system, you select the things you want to consume and then it closes the inventory and goes through the queue dumb

winged sparrow
#

Hey guys if im trying to make my own cfg to load diff shader params can i use shader_param_4 1.10, 1.05, 0.90, -0.1 as a single line in the .ltx to change my shader param 4 to those settings?

#

or should it look like this? shader_param_4 (1.100000, 1.050000, 0.900000, -0.100000)

autumn pilot
#

is there any way to make my fucking companions actually shoot at others? there faction is neutral with the people im fighting so they legit just sit and watch me wipe 25+ dudes

sullen rain
winged sparrow
#

u might be able to disable eft but i think it would break a lot of things so ud probably wanna manually adjust the offsets in the files but i think u will have to do that for every gun individually or maybe theres a base setting u can tweak im not sure

fair canopy
#

He's still working on doing the positions though

winged sparrow
sullen rain
#

Hey there! I was using the HUD editor in Debug mode. Tab F7, then 5 button but it modify for the entire weapons, so when your favourite is ok, the otherones look rterrible hah

winged sparrow
#

wait what does the hud editor function in debug do exactly?

still meteor
# sullen rain Hey there! I was using the HUD editor in Debug mode. Tab F7, then 5 button but i...

you ned to adjust the values for the weapon you want (also use DRAGGABLE HUD EDITOR addon), then if the values are okay, click on 'save'? or applay i don't remember, they will be stored in cache_dbg.ltx

then go into that file, grab the values and create a DLTX mod to override that exact gun position, something like

![wpn_fort_hud]
hands_orientation = 1.265977, -0.364137, -2
hands_orientation_16x9 = 1.265977, -0.364137, -2
hands_position = 0.015495, -0.001493, 0.040319
hands_position_16x9 = 0.015495, -0.001493, 0.040319

winged sparrow
# still meteor you ned to adjust the values for the weapon you want (also use DRAGGABLE HUD EDI...

man hopefully one of these days u can teach me how to do this stuff it sounds awesome im just trying to figure out how to make a custom cfg file to edit shader settings i think i can do it by just adding the shader param line in and then loading it but idk if the lines needs to be very exact like it cant be 0, 0, 0, 0 it has to be soemthing like (0.000000, 0.000000, 0.000000, 0.000000) right?

still meteor
random fulcrum
#

doesn't matter

#

the more digits you have the more precise the positioning is

#

but really most of the time if the anim set is good and the model is also good you'll almost never go past the third digit

#

unless you're hellbent on pixel precision

fair canopy
#

You can honestly just turn the cache into a dltx mod. Just add "!" in front of each entry and rename it to mod_system_blah and you've got yourself dltx weapon positions

winged sparrow
# still meteor no idea about shaders settings, but why would you want to change them? they are ...

well idk which ones are which but for example i wanted to try a fix/patch i found for color grading stuff that modifies a specific shader, otherwise idk how to manually adjust that shader without console commands, so it would be something like cfg_load or w.e the command is with the file to load being a color grading preset but i dont want it to actually modify the non shader settings as i already like my settings set like that, then i could even have a backup preset to fall back on if idk i load a cfg i hate or something

winged sparrow
# still meteor what fix?

Sry i guess fix isnt the right word, i just call my thing a fix to adjust the shader param i want adjusted for the color grading file from the cumulative shaders grading files or the ES/SSS addon stuff? I even wanna try a separate setup to maybe disable the nvg shaders so i can use the currently disabled shader stuff from enhanced shaders i think it is

still meteor
#

if you want to disable nvg, just untick it and reinstall both ES and SSS with the correct patches that don't include beef's

#

then delete shader cache on launcher

winged sparrow
#

naw i wouldnt wanna lose my current ES/SS shader setttings and stuff, so id have to reinstall those if i wanna disable the nvg shaders?

#

all i know is i want some color grading presets at the very least that are my own to mess around with and having a backup via the cfg and i wanna make sure i know how to do that cuz itd be good to learn how to do, just hoping my one line shader param adjust will work

#

shader_param_4 1.10, 1.05, 0.90, -0.1 is what imma try first, then ill try something closer to shader_param_4 (1.100000, 1.050000, 0.900000, -0.100000)

rain badger
fathom wagon
#

https://www.moddb.com/mods/stalker-anomaly/addons/nekomaster-mods-craftable-upgradable-af-detectors
Just wanted to point something out when I was patching this for GAMMA. The mod might've brute-forced the game to use a .png file as a texture file (.dds) for the upgraded detectors' icons. Seems all he did was take a PNG and rename the extension to DDS. Didn't know if anyone else tried that but it seems to work.

Mod DB

DLTX Required, allows the player to craft "Range" upgraded artifact detectors.

#

He even makes a passing remark in the ltx file lol

#

If you try to open the icon files in MO2, it spits out an error unlike opening normal DDS files.

regal bolt
#

thanks a bunch for that

#

i keep trying to make merc and duty happy

fathom wagon
fluid idol
#

Now I need to check if it works with certain textures, like the GAMMA ammo icon file is 64mb but it's mostly empty space

rain badger
rain badger
#

oh it's just local I'm learning how to mod

elder badge
#

ooh ok haha

spare gale
#

Got a bug with one of the existing weapons in the game (or it could be fixed in a newer version of B&S)

The Rifle Dynamics RD-74M ISG has a foregrip on it, but the character does not hold the gun by the grip, absolutely annoys the hell out of me since its one of my fav later game rifles to use. I know very little about weapon editing outside of basic config tweaks, but if anyone could point me in the right direction, i could maybe learn myself, or if anyone else is good at this type of thing, they could have ago at fixing it themselves.

still meteor
#

it's the ak anim from blindside

spare gale
#

Since some of the other AK style weapons have the foregrip animation already, i wondered if it would be a simple "copy paste" style job 😄 but then again i am a noob when it comes to animation stuff.

#

Also how are you getting the DOF effect on the weapon? it looks good

still meteor
spare gale
#

ahhh nice, i saw the update had DOF on weapon reloads and aiming etc, did not know it was on the weapons too. Something to look forward to with the update

still meteor
spare gale
#

I'll have a look now i am home. Time to break my backup install 😄

spare gale
autumn pilot
tender marsh
undone lily
#

What is this, I’m not on that server

fair canopy
#

It looks like it should. Just use notpad++ to compare and Marge the changes

undone lily
#

Oh interesting

spare gale
#

OOooo that would be super useful to have

drifting glade
humble nest
#

Hello, I have questions related to the mod, can I ask them here?

brave prism
#

no

humble nest
#

thx

abstract halo
#

would be nice if, with roguelite ironman, you dropped your backpack when you die. Is this even possible?

fair canopy
#

You'd have to ask the mod author himself. Don't expect an update though he stopped playing anomaly last year

abstract halo
#

Damn always sad to see people leave. Thx tho

regal bolt
#

I'm just shooting this question into here again: How can i adjust a weapons magazine size? (Not talking about mags redux) I Tried doing it through the text file, through in-game debug menu and nothing seems to work.

random fulcrum
#

edit ammo_mag_size in the weapon's .ltx file

regal bolt
#

I Did that, and it didin't work

#

I Also tried to do it through debug, and it didin't work

#

So i'm kinda lost in terms of how to do it think

random fulcrum
#

did you spawn another gun

#

did you make sure your file is not being overwritten by other mods

#

the debug menu doesn't save into mod files

#

it's there to provide a gui for editing

regal bolt
random fulcrum
#

uhhhhhhhhhhhhh

regal bolt
#

the gun i'm trying to edit is the ISG 9x39 from Boomsticks & Sharpsticks

random fulcrum
#

make a mod folder and throw it at the end of the load order?

#

ain't that hard

regal bolt
random fulcrum
#

dltx

#

create a folder in gamma\mods

#

then inside that folder create gamedata\configs

#

inside configs create mod_system_(something something).ltx

#

inside the .ltx file you put ![section of the thing you want to override]

#

below that thingie you write ammo_mag_size = (whatever)

#

save the file

#

reload mod organiser

#

put your mod at the bottom of the load order

#

and you should be golden

#

i can't make this more dummy proof

fair canopy
#

Didn't the ISG 9x39 just get a mag buff?

regal bolt
regal bolt
fair canopy
#

You probably aren't seeing a change because the original mag change was done as a dltx and overrides everything you do to the base file

regal bolt
#

So does GET GOOD's method fix this? Or is there absolutely nothing i can do?

random fulcrum
#

dltx are loaded in alphabetical order

#

after the mod_system thing

regal bolt
#

I'm an absolute idiot when it comes to this kind of stuff, so i'm not 100% sure what that means. Sorry.
*Edit. The method you provided Get Good sadly didint work PepeHands

random fulcrum
lyric osprey
#

Does anyone know if there's an addon in GAMMA that controls weapon attachments? I'm trying to edit what attachments you can put on a gun but editing the .ltx file of the gun itself doesn't seem to change anything

half current
#

hello , i can activate some of these ? it wont break game or anything ? thanks

lethal jolt
lyric osprey
lethal jolt
#

If you want to add a silencer to a gun that doesn't have one you'll have to extract it's various 3D models into Blender, add a silencer bone & a silencer model to each of them, and then get them back into the game

lyric osprey
#

I see, so unless the actual model has the correct bones and models editing the ltx file won't actually allow you to equip any attachment

#

thanks for the info o7

lethal jolt
#

This is a game engine that dates back to 2007, so each variation of a gun that you see is a separate 3D model. If it can accept 10 different optics that's 11 models (one for iron-sights) The suppressors work a bit different, but they still need to be included on each model & parented to a rigged suppressor bone to visually function in-game

#

I know @fathom wagon was able to make a variant of the AN-94 that, in-code, acted like it was suppressed, but the model itself remained unsuppressed

lyric osprey
#

I should be able to replicate that I think, good to know that it's possible.

fathom wagon
lyric osprey
fathom wagon
#

I wouldn't recommend editing the ltx file directly. Make use of DLTX as it will allow for better compatibility with all other mods that may make edits to that weapon.

random fulcrum
#

there is a abakan variant with silencer support already

lyric osprey
#

yeah the Abakan Camo, I'm currently checking to see if it actually spawns or not

random fulcrum
#

it doesn't

fathom wagon
lyric osprey
#

I'm new to modding Anomaly, what's a DLTX file?

fathom wagon
random fulcrum
#

the way to go

#

overrides only finely selected stuff by the modder without replacing any files whatsoever

#

thus having max compatibility

fathom wagon
#

When messing with anything that involves ltx files, DLTX is definitely the way to go. Makes things easier for everyone.

lyric osprey
#

how do you utilize DLTX? is it just a file suffix or something more?

random fulcrum
#

a prefix

#

and nothing more really

lyric osprey
#

so .dltx?

random fulcrum
#

no

fathom wagon
#

It mostly depends on the ltx file you are editing.

#

For items, it is usually (for example) mod_system_weapon_balance.ltx or mod_system_newgun.ltx.

lyric osprey
#

is the file you sent me a DLTX file?

fathom wagon
#

Essentially, yes. That file in the mod modifies the npc_loadouts.ltx file to only add the Camo AN94 without overwriting the entire file itself.

lyric osprey
#

I see, so the prefix mod is what designates it as a DLTX file then?

random fulcrum
#

check i uhh my 416 mod

#

it's entirely dltx

#

or the 20x70 slugs thing too

fathom wagon
random fulcrum
#

or the thing

#

i included a guide on how to dltx your configs into it

#

which reminds me that i need to update it

fathom wagon
#

Easiest way to learn how to mod or understand how modding works: take a mod you like or similar to what you want to do and go through it. It's how I started.

winged hawk
lyric osprey
#

I've got some experience from modding things like NS-OP2, NLC and SGM but this is my first time doing anything with Anomaly

lyric osprey
wanton knot
#

hey guys, can I set an specific npc, with a shotgun loadout for instance and have that character only spawn with shotguns?

#

I'm far from that stage on my mod but just wondering how to plan the npcs loadouts. Having npcs with bigger backpacks drop more shit too would be neat

random fulcrum
#

the bigger backpack thing should be really easy to do

#

you'd just need the model names

paper stirrup
random fulcrum
#

lmfao

lean dagger
#

anyone know how much of a pain in the ass it would be to change the scope out on an upgrade kit? i really like the ak 12 monolith upgrade kit but i just cant stand the fucking acog. any way to change the scope out?

lean dagger
fair canopy
#

The modding guide in the pinned comments has some info but most of what I learned was from playing around with meshes in blender

lean dagger
#

alright ill experiment a bit, thanks!

winged sparrow
#

hey guys whats the easiest software for just previewing dds files super fast to check for issues or differences? do dds files have any other details in them i want access to that a preview of the image wouldnt provide also?

steady apex
#

Install any image viewer like xnview or IrfanView, both freeware

regal bolt
#

Enable them all, then find the one you want to compare in the clients file explorer

#

Then click left and right

#

To see

winged sparrow
#

huh? left and right to see? I can view the files in MO2 but the files are super tiny and basically its a useless feature how it works rn, i wanna be able to open up big previews i can have next to eachother or compare in full screen on 2 of my monitors

#

try image viewer? ill look into those thanks, yeah i wish i didnt need a plugin for gimp/photoshop to see these files

fluid idol
#

The plugins are super easy to get for GIMP and paint.net

winged sparrow
#

i tried following the steps for gimp but i cant remember what went wrong it was just a giant pain and i couldnt figure it out first try even tho i have tons of experience working with software via doing computer tech/support for ppl over the years

#

i can try again but idk irfanview actually sounds pretty dope

#

wtf MO2 is like automatically launching stalke every time i end the task so i can switch to the other MO2 i use wth

#

its like how one of my MO2s used to always try to close out when i launched the game and would tell me hey were waiting for u to close the game before u can close MO2 and even if i hit cancel it still closes out anyways lol

#

wtf is happening omg

#

i cant get it to stop

#

now its just crashing every launch?

#

oh thank god i think it stopped wth

#

sry

tired dragon
winged sparrow
#

for sure thnx yo

regal bolt
lean dagger
fluid idol
regal bolt
regal bolt
lean dagger
grave glade
#

Is there a mod to add visual separators between categories in the inventory (using Sorting Plus)?

#

(or a simple way to make separators)

regal bolt
abstract halo
#

i dont know if this fits here: how can i ajust the battery consumption of my pda when having music on? if theres no mod, where is the file of the pda located?

regal bolt
lean dagger
#

ahhh so much better. now i assume i need to export it and also create new textures for it? or is the scope handled as a seperate object by the game?

#

hmm i see the scope textures are completely seperate, where does the game get info about the scope then? i assume i do have to change somethign somewhere, no?

lean dagger
#

if anyone versed in changing models would want to help me it would be greatly appreciated, im using the blender-xray plugin but i suppose im doing something wrong, because i cant export the model with the "cannot find root-objects" error. any pointers?

regal bolt
#

have you tried turning it off and on again

lean dagger
#

unironically yes, lmao

regal bolt
#

how about unfucking it and fucking it

undone lily
regal bolt
# undone lily Gimp is the worst

Nah, there are far far worse options out there (legacy software, command line tools, etc.). I had trouble getting better options to work back when I did comparisons, but had very niche requirements (other even older game with unusual solutions).

regal bolt
#

Just tried a DXT5 export from the PND file, and I still prefer GIMP. I see less random pixel noise. It's quite interesting seeing both outputs fail at different details though.

queen yoke
true tapir
low barn
#

I'm not sure if this is the place to ask, if not someone kindly direct me to the appropriate place - Is there anything one should worry about when dropping mods from the old mods category into GAMMA? Like, how fragile is GAMMA to new mods? (I wanted to add the SPEAR MCX Mod & maybe 300 BLK Guns)

grave glade
#

Does anyone know where I can find the binoculars shader to reduce the chromatic aberration?
It's a bit overkill imho.
I've already changed the mask+reticle (should be the Baigish БПОc 12x42).

#

10x42 version irl:

livid hazel
#

Hey me again ... i was trying to adjust some stats of one armor ... and that file isnt in gamma folder, but when i use some mod for armors so i can adjust it, game crashes, is there a way to adjust in notepad ++ stats, in gamma ?

regal bolt
regal bolt
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vintorez ISG

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i'm trying to modify it's magazine size up to 30

regal bolt
sonic birch
regal bolt
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Yeah that's also what we tried, was making our own mod for it

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but it didin't work

sonic birch
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i hate xray so much

regal bolt
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I Keep hearing that a lot omegakekw

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I'll give that a shot in like 30mins, when i'm back at my pc

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Fingers crossed

sonic birch
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it works on my end